_____.___. ________.__ ________ .__ ._. \__ | |__ __ / _____/|__| \_____ \ | |__| | / | | | \ ______ / \ ___| | ______ / | \| | \ | \____ | | / /_____/ \ \_\ \ | /_____/ / | \ Y \| / ______|____/ \______ /__| \_______ /___| /_ \/ \/ \/ \/\/ __________ .__ _____ _____ \______ \ ____ _____| |__ _____/ ____\ _____/ ____\ | _// __ \ / ___/ | \_/ __ \ __\ / _ \ __\ | | \ ___/ \___ \| Y \ ___/| | ( <_> ) | |____|_ /\___ >____ >___| /\___ >__| \____/|__| \/ \/ \/ \/ \/ ________ __ __ .__ \______ \ ____ _______/ |________ __ __ _____/ |_|__| ____ ____ | | \_/ __ \ / ___/\ __\_ __ \ | \_/ ___\ __\ |/ _ \ / \ | ` \ ___/ \___ \ | | | | \/ | /\ \___| | | ( <_> ) | \ /_______ /\___ >____ > |__| |__| |____/ \___ >__| |__|\____/|___| / \/ \/ \/ \/ \/ Title of Game: Yu-Gi-Oh! Reshef of Destruction Name of System: Game Boy Advance Type of Guide: Character Decks Guide Number of Version: Version 5.1 Last Revision Date: 29-10-18 Name of Writer: Raph136 (previously known as Tails333) Table of Contents ----------------- 1. Introduction 2. Version History 3. Hints and Tips 4. Singledeck Characters 4.01 - Tristan Taylor 4.02 - Yugi Muto 4.03 - Joey Wheeler 4.04 - Rebecca 4.05 - Roland 4.06 - Mokuba 4.07 - Puppeter of Doom 4.08 - Lector 4.09 - Johnny Steps 4.10 - Crump 4.11 - Strings 4.12 - Umbra 4.13 - Lumis 4.14 - Arkana 4.15 - Bandit Keith 4.16 - Odion 4.17 - Marik Ishtar 4.18 - Shimon Muran (Paradox) 4.19 - Dark Mokuba 4.20 - Seto Kaiba 4.21 - Sol Chevalsky 4.22 - Reshef the Dark Being 5. Multideck Characters 5.01 - Duke Devlin 5.02 - Panik 5.03 - Mimic of Doom 5.04 - Para 5.05 - Dox 5.06 - Jean-Claude Magnum 5.07 - Rare Hunter 5.08 - Bonz 5.09 - Rex Raptor 5.10 - Weevil Underwood 5.11 - Mako Tsunami 5.12 - Mai Valentine 5.13 - Espa Roba 6. Duel Computer 6.01 - Novice Level 6.02 - Standard Level 6.03 - Expert Level 7. Hall of Eternity Duelists 7.01 - Maximillion Pegasus 7.02 - Seto Kaiba 7.03 - Dark Joey 7.04 - Yami Bakura 7.05 - Yami Yugi 7.06 - Yami Marik 7.07 - Noah 7.08 - Shadi 7.09 - Shimon Muran (Paradox) 8. Miscellaneous Duelists 9. Robotic Monkeys 10. Neo Ghouls 11. Millennium Guardians 12. Chevaliers 13. Credits 14. Contact Information 15. Copyright Information TIP: If you want to find a section in the Table of Contents more quickly and easily, press Ctrl + F simultaneously to bring up the 'Find' function menu. Type or paste the name/number of the section into the menu. Then, click on 'Find Next' to go to the section you've typed or pasted. ############################################################################### 1. Introduction ############################################################################### First of all, thank you for choosing to read my Character Decks Guide for Yu-Gi-Oh! Reshef of Destruction. This guide lists the decklists of all the duelists in this game. In addition to listing the character decks, I have also written strategies for the Protagonists, Antagonists and Hall of Eternity Duelists. Thanks Slipknot_Rulezz for giving information on the decks of the Protagonists, Antagonists, Miscellaneous, Robotic Monkeys, Neo Ghouls, Millennium Guardians, and Chevaliers. ############################################################################### 2. Version History ############################################################################### Version 1.0, 12th November 2005: -------------------------------- *Submitted the FAQ. Version 1.1, 25th November 2005: -------------------------------- Updated the Hints and Tips section. Version 1.2, 17th December 2005: -------------------------------- Added the Monkey Character Decks, Ghouls Character Decks, the Guardian Character Decks and the Imposter Character Decks. Thanks Slipknot_Rulezz for giving the deck lists. Version 1.3, 7th January 2006: ------------------------------ Added the Other Character Decks. Thanks Slipknot_Rulezz for giving the deck lists. Version 1.4, 25th March 2006: ----------------------------- Reformatted the Character Deck Lists. The cards are now divided into Monster Cards, Trap Cards and Magic Cards. Version 1.5, 19th August 2006: ------------------------------ Changed formatting and rewrote the Table of Contents. Added ASCII art to the top of the FAQ. Version 1.6, 23rd September 2006: --------------------------------- Added Chapter 1 Character Decks, thanks to Slipknot_Rulezz. Version 1.7, 30th September 2006: --------------------------------- Reformatted the Chapter 1 Character Decks section and added Chapter 2 Character Decks. Version 1.8, 7th October 2006: ------------------------------ Reformatted the Chapter 2 Character Decks and fixed other Character Decks, thanks to Slipknot_Rulezz. Version 1.9, 14th October 2006: ------------------------------- Changed the entire Table of Contents. The character decks are now divided into six sections: Protagonists, Antagonists, Miscellaneous, Robotic Monkeys, Neo Ghouls, and Millennium Guardians. Added and fixed decks, thanks to Slipknot_Rulezz. Version 2.0, 21st October 2006: ------------------------------- Updated Hints and Tips. Version 2.1, 28th October 2006: ------------------------------- Fixed a few errors in Hints and Tips. Added Strategies for Yugi Muto and Joey Wheeler. The character decks are now divided into seven sections: Protagonists, Antagonists, Miscellaneous, Robotic Monkeys, Neo Ghouls, Millennium Guardians, and Chevaliers. Added and fixed decks, thanks to Slipknot_Rulezz. Version 2.2, 4th November 2006: ------------------------------- Added and fixed decks, thanks to Slipknot_Rulezz. Version 2.3, 25th November 2006: -------------------------------- Added more Miscellaneous Character Decks, thanks to Slipknot_Rulezz. Version 2.4, 16th December 2006: -------------------------------- Updated Character Decks and Hints & Tips. Version 2.5, 3rd February 2007: ------------------------------- Changed the format of the Character Decks. Version 2.6, 20th October 2007: ------------------------------- Updated the Hints and Tips. Version 2.7, 21st February 2008: -------------------------------- Added the decks of the Hall of Eternity Duelists. Version 2.8, 16th January 2009: ------------------------------- Added the Domino and DC that you receive from Sol and Reshef. Version 2.9, 8th March 2013: ---------------------------- *Tidied up "Version History" and character deck strategies. Version 3.0, 19th April 2013: ----------------------------- *Added info to character deck strategies. Version 3.1, 29th January 2016: ------------------------------- *Added some stuff to "Hints and Tips". Version 3.2, 15th February 2016: -------------------------------- *Tidied up "Hints and Tips". Version 3.3, 19th February 2016: -------------------------------- *Added a bit of info to "Hints and Tips". *Tidied up some character deck strategies. Version 3.4, 22nd February 2016: -------------------------------- *Added a bit more info to "Hints and Tips". *Added a bit of info to the strategy for Yami Marik. Version 3.5, 3rd March 2016: ---------------------------- *Added a bit more info to "Hints and Tips". *Added a bit of info to the strategy for Yami Yugi. Version 3.6, 14th March 2016: ----------------------------- *Added a bit of info to "Hints and Tips". Version 3.7, 6th April 2016: ---------------------------- *Added a tip to "Hints and Tips". Version 3.8, 22nd August 2016: ------------------------------ *Replaced the word "Path" with "Path". *Corrected Bandit Keith's deck (credited to datacrystal.romhacking.net). *Changed a bit of info about when to save to "Hints and Tips". Version 3.9, 5th September 2016: -------------------------------- *Tidied up "Introduction". *Added a bit of info to the strategies for Yugi Muto, Joey Wheeler and Duke Devlin. *Put Paradox in brackets beside Shimon Muran's name in the Table of Contents. Version 4.0, 9th September 2016: -------------------------------- *Added a tip to "Hints and Tips". Version 4.1, 11th September 2016: --------------------------------- *Added a bit of info and tidied up the strategies for Rebecca, Panik, Puppeteer, Mimic, Rare Hunter and Millennium Guardian (Egyptian Exhibition). Version 4.2, 13th September 2016: --------------------------------- *Added a bit of info to the strategies for Sol, Reshef, Duke and Rare Hunter. Version 4.3, 18th September 2016: --------------------------------- *Tidied up "Hints and Tips". *Added a bit of info to the strategies for Reshef and Mimic. Version 4.4, 22nd September 2016: --------------------------------- *Tidied up the Table of Contents by adding new sections in place of old ones. *Added a bit of info to the strategies for Rare Hunter, Para and Dox. Version 4.5, 1st October 2016: ------------------------------ *Updated "Hints and Tips". *Added some info to the strategy for Odion. *Updated my GameFAQs username. Version 4.6, 17th October 2016: ------------------------------- *Added some hints and tips written by port753. Version 4.7, 12th July 2017: ---------------------------- *Added a bit of info to the strategy for Bandit Keith. *Tidied up strategies. Version 4.8, 26th July 2017: ---------------------------- *Added a bit of info to the strategies for Kaiba and Sol. Version 4.9, 2nd August 2017: ----------------------------- *Fixed an error regarding Sol. Version 5.0, 17th October 2018: ------------------------------- *Switched magic and traps so magic are listed second and traps third. *Added that Weevil is the first duelist that ignores the card restrictions. Version 5.1, 29th October 2018: ------------------------------- *Added that you can use Change of Heart as well as Brain Control to steal an opponent's monster and sacrifice it, even if you have no tribute monsters in your hand to "Hints and Tips". ############################################################################### 3. Hints and Tips ############################################################################### This section lists hints and tips that should give you some assistance in playing this game. *Cards such as Brain Control and Monster Reborn can be used to steal your opponent's monsters so you can use them as sacrifices to summon your stronger tribute monsters. *If your opponent has strong defensive monsters on the field, I advise using Stop Defence to switch them to attack position, so you can destroy them with ease. *You can use Brain Control or Change of Heart to steal an opponent's monster and sacrifice it, even if you have no tribute monsters in your hand. *A lot of opponents specialise in using monsters with specific Summons, so you can fill your deck with monsters of a superior Summon to destroy them. This strategy won't work against duelists with varied Summons, though, as you probably won't have the right monsters most of the time. *The Kuriboh/Multiply combo is a good strategy to defeat duelists. If you have an Egyptian God Card, Kuriboh, and Multiply in your hand, you're almost guaranteed to be able to summon your God Card on your next turn. Summon a Kuriboh to your field and play Multiply to cover the field with up to 5 Kuribohs. If you can keep three monsters on the field, you'll be able to summon your God Card. *Cards such as Spellbinding Circle, Mammoth Graveyard and Viser Des are good for weakening your opponent's monsters. Although cards like Shadow Spell, Dark Jeroid and Red Archery Girl are more powerful, they have a high Deck Capacity and/or can be destroyed/stolen too easily. *I advise having a lot of monster destruction cards in your deck to deal with your opponent's monsters. Beckon to Darkness, Raigeki, Dark Hole, Crush Card, Bear Trap, Invisible Wire, Acid Trap Hole, Widespread Ruin, Torrential Tribute, Fiend's Hand, Beastking of the Swamps and Trap Master are examples of good monster destruction. I also advise using some monster immobilization cards to delay an opponent's actions. Infinite Dismissal, Amazon Archer, Swords of Revealing Light, Messenger of Peace, Nemuriko, Invitation to a Dark Sleep and Electric Lizard are examples of good monster immobilization. *If you want to gather enough monsters as tribute fodder to summon your strong tribute monsters, I advise using the abilities of Dorons, Toad Masters, Ancient Lamps and Revival Jams to help summon them. Since your opponents have an unfair advantage in duels, this strategy is the best way to defeat them. If you attach Equip Cards to the above monsters and activate their abilities, the new monsters will be powered up as well. For example, if you equip Megamorph to Doron and activate its ability, the new Doron will be powered up too. *If you want to activate the temporary effects of your Effect Monsters again, I suggest playing Darkness Approaches. All your monsters will be switched from face-up to face-down position, thus allowing you to use their effects again. Relinquished and Thousand-Eyes Restrict are both exceptions, though, since they adapt to a targeted monster's parameters permanently. *I advise having only about 5-6 tribute monsters in your deck, as they require tributes to be summoned. I'd recommend having a lot of non-tribute monsters to avoid getting an opening hand with only spells, traps and tribute ones. *If your opponent places Magic/Trap Cards on the field, I suggest playing Harpie's Feather Duster to destroy them before he/she can activate them. The Magic Card is very useful when you start progressing through the game, since your opponents will start playing Magic/Trap Cards on the field as a backup plan. *I advise saving your game often, preferably after every duel. The game almost never auto-saves, so you must save to record your progress. If you lose a rare Ante Card to someone, you can re-load your last save to get it back. *If your opponent specialises in using certain monster types, you can use specific monster destruction cards, such as Eternal Rest and Warrior Elimination, to destroy them. *I advise not using Ritual Magic Cards, as they require specific tributes and it can be difficult gathering enough monsters. For example, if you activate Dark Magic Ritual, a Dark Magician is needed. *If your opponent uses Magic Cards to power his/her monsters, I suggest placing a Reverse Trap on the field to counter their effects. If they are used, the Trap Card will cut the ATK/DEF of the equipped monster. *If your opponent uses attack spells like Sparks and Tremendous Fire, I suggest placing a Goblin Fan on the field to counter their effects. If they are used, the Trap Card will reflect a direct Life Point attack back at your opponent. Goblin Fan also works against Effect Monsters, such as Reflect Bounder and Exarion Universe, that inflict Life Point damage. *Although attack spells, such as Sparks and Tremendous Fire, can inflict direct Life Point damage on your opponent, the LP loss is actually meagre. Restoration spells, such as Goblin's Secret Remedy and Dian Keto the Cure Master, are much better. The latter Magic Cards can increase your Life Points by up to 5,000 in contrast to the former Magic Cards that can only inflict up to 1,000 direct LP damage on your opponent. *If you suspect that your opponent has a Trap Card face-down on the field, you can attack with a weak monster to set it off. That way, your strong monsters will be safe from its effect. Note that this strategy doesn't work against Torrential Tribute, since the Trap Card can destroy all your monsters instead of just one. *I advise not using Exodia, as its win condition requires specific cards and you can't search for the pieces. *If Different Dimension Dragon/Vampire Lord is in your graveyard at the start of your turn, the monster is resurrected to your side of the field. Although you can discard it to make it appear on your field next turn, it is important to note that you can only have 1 monster in your graveyard at a time. If another monster is sent there, the above monsters will disappear. Your opponent may also use a Gravedigger Ghoul to remove them from the graveyard. In addition, they have a high Deck Capacity and can be stolen too easily. If they are stolen, your opponent will get the resurrection effect, so watch out. Try to have Vampire Lord/Different Dimension Dragon on the far right side of the field, so it'll be the one that is sent to the graveyard if multiple monters are destroyed at the same time. *It can be advantageous to place a Jam Breeding Machine on the field. At the start of your turn, it summons a Change Slime to your field. You can use the monsters as tribute fodder in order to summon your strong ones. However, you cannot summon any other monster when the Magic Card is on the field. I suggest discarding Jam Breeding Machine the moment that you have the required number of monsters, so you can summon your strong ones on your next turn. *If you have some Water-Summon monsters in your deck, I advise using Lava Golem. If Lava Golem is in your hand, it will appear on your opponent's field in exchange for sacrificing 2 of his/her monsters. Although your opponent now controls the Effect Monster, your Water monsters can destroy it via Summon advantage. This is a good way of getting rid of an opponent's monsters. *I advise adding a Mammoth Graveyard to your deck. The Effect Monster can power down every monster on the opponent's field. Since you can have 3 copies of the monster in your deck, I advise summoning 3 Mammoth Graveyards to decrease the ATK of your opponent's monsters immensely. For example, if an enemy Vorse Raider is on the field, 3 Mammoth Graveyards will decrease its ATK by 1500 points, bringing it down to 400. The following info is written by port753: The issue I have with perm effect monsters is that they SLLLLOOOOOOWWWWWWW the duel so much. Witch's Apprentice, Perfect Machine King, Mammoth Graveyard, Lava/Swamp Battleguard, M1 Warrior and M2 Warrior, Nightmare Penguin. You should stress if you do not need the extra strength of these monsters, to not add them in your deck. The only time these effects should be utilized are for story bosses. DEFINITELY NOT FOR GRINDING [End of input by port753] *I advise adding a Dark Flare Knight to your deck. Although the card is expensive to buy from Grandpa's Game Shop, it is worth it. If Dark Flare Knight is in your graveyard, it will summon a Mirage Knight to the field. Since Mirage Knight will split into a Dark Magician and a Flame Swordsman, you'll have two strong monsters on the field to attack with or defend your LP. If you discard Dark Flare Knight to the graveyard, Mirage Knight will be summoned immediately, so you don't have to summon the Effect Monster at all. *Messenger of Peace can delay an opponent's actions and prevent him/her from sacrificing monsters with 1500 ATK or more to summon stronger ones. Since you probably have a lot of weak monsters in your deck, they won't be affected by this and you'll be able to keep them on the field until you can summon your stronger tribute monsters. Make sure you discard Messenger of Peace afterwards, though, to avoid losing any more LP. *The Winged Dragon of Ra (Phoenix Mode) can be used to easily win a duel. If you discard Ra's Phoenix Mode to the graveyard, its Battle Mode will be summoned immediately, so you don't have to summon the Egyptian God Card at all. Once Ra is on the field, you should win the duel as long as it doesn't get powered down a lot or destroyed by a stronger monster. *If you don't want to spend money purchasing a card at Grandpa's Game Shop, I advise checking my Character Decks Guide to see if a character has the card in his/her deck. If he/she does, you may receive it if you ante a rare card in a duel. Note that you may have the duel the character several times to obtain the card you want. *Your Life Points aren't automatically restored after each duel in this game. If you are challenging multiple duelists in a row, I advise restoring your Life Points whenever you can. That way, you'll avoid facing your opponents with low LP. If this isn't an option, try using restoration spells such as Dian Keto the Cure Master and Goblin's Secret Remedy to maintain LP. *I advise challenging Yugi Muto repeatedly, as he drops a lot of good Ante Cards that you can keep or sell. When you have completed Chapter 5, Tristan will give you good cards from that point in the game, so I suggest challenging him instead. *Bosses and Misc. Duelists usually give 3 Deck Capacity, while Re-Match Duelists generally give you 1 DC. This makes the game very hard to complete, since the useful cards have a high DC, so you'll need to grind for an hour or two every now and then to be able to add better cards to your deck. You don't need non-tribute monsters with 1300 ATK or more in the second half of the game, though, as you can finish the game fine without them. *Although you can receive money from duelists, they (especially the easy ones) only give you small amounts of Domino. This makes cards hard to buy, as the useful ones are very expensive. Even Bosses only pay out 400-2500 Domino, so it's better to sell rare Ante Cards instead for cash. Aside from Bosses, the richest duelists are Marik, Odion, Bonz, Weevil, Mako, Espa, Mai and Rex. They each give you 800-1600 Domino, but they are hard to beat (Bonz and Rex aren't that hard, though). The Chevaliers each give 500-700 Domino and are easier opponents. *Towards the end of the game, I recommend challenging the Duel Computer (Standard Level) repeatedly. Like Yugi Muto, it drops good Ante Cards that you can sell, except their selling price is much higher. Expert is worth dueling as well, since it drops good cards that you can keep. *If you're having difficulty grinding, I advise challenging Tristan or the Duel Computer (Novice Level), as they are the easiest opponents in the game. *Prior to Chapter 3, I suggest adding 3 copies of Hourglass of Life to your deck. The Effect Monster can power up all your monsters in exchange for 1,000 Life Points. Since enemy monsters are only slightly stronger than yours at that point in the game, you can use Hourglass of Life's special ability to make your monsters more powerful than theirs. When you begin Chapter 3, I advise dumping Hourglass of Life, as its ability won't make your monsters powerful enough to destroy stronger ones. *Prior to Chapter 5, I suggest using the Baby Dragon/Time Wizard combo. The latter can transform the former into a Thousand Dragon. This allows you to summon Thousand Dragon without having to sacrifice two monsters first. When you begin Chapter 5, I advise dumping Baby Dragon and Time Wizard, since duelists will use Trap/Magic Cards and Summon advantage to destroy them before you can summon Thousand Dragon. *If you can play Link Duels, I advise challenging a friend repeatedly. You receive an increase of 10 DC and 5 DC if you win and lose, respectively. This is much higher than the increase you receive in the main game, so I advise dueling a friend repeatedly to have an easier time getting DC. *If a card isn't on sale in the Game Shop, you can input the card's password into the Password Machine to obtain it. That card will then be available to buy from the shop. Note that it costs 1000 Domino to use the machine. *If your monster has the same ATK as the AI's strongest one, it will almost always attack yours. One exception I have found is if you also have a stronger monster on your field. The cpu will just go into defense mode, rather than lose its monster in a suicide attack (credited to port753). *If you place a monster face-down in defence mode, a CPU opponent will always attack it first. If the opponent has strong defensive monsters on the field, you can trick him/her into attacking with them and they'll be left in attack position. You can also fool him/her into attacking monsters that are stronger or have a superior Summon. This works even if you play Castle of Dark Illusions or Darkness Approaches to switch cards from face-up to face-down position. *If you want to summon 3 monsters in one turn, I suggest adding a Puppet Master and a Gernia to your deck. When you have Gernia and Puppet Master in your hand, summon the former and protect it until your next turn. Now Tribute Summon Puppet Master with Gernia and pay 1,000 LP to Special Summon 3 Fiend- Type monsters. *Similar to Lava Golem, Parasite Paracide can remove monsters from your opponent's field by latching onto a monster. *If you want to use some strong non-God Card tribute monsters, I suggest choosing a variety of one-tribute monster types that can take advantage of the different terrains. Although two/three-tribute monsters are more powerful (eg. Gilford the Lightning), it can be hard gathering enough monsters to sacrifice. Peacock, Spirit of the Winds, Akihiron and Ansatsu are examples of good value monsters at the start of the game, as they each have 1700 ATK and 25 Deck Capacity. Dark Magician Girl, The Earl of Demise, Monstrous Bird, Garvas and Sea King Dragon are examples of good monsters later on, as they each have 2000 ATK and 86 DC. *Whilst Harpie's Feather Duster can destroy all your opponent's magic/traps, it's a Limited Card, so you may need other trap destruction cards as an alternative. Reaper of the Cards is a good value monster, as you can find out whether the opponent has any traps on the field without attacking and, if so, destroy 1 trap. This is useful for eliminating the most destructive trap, Torrential Tribute. Although Jinzo is more powerful, it has a high Deck Capacity and can be stolen too easily. *Although Final Destiny and Heavy Storm can both destroy all cards from your opponent's field and/or hand, it is important to note that these magic will do the same to you as well. Therefore, they are risky cards to play, so you must be cautious about their use. Final Destiny can be used to turn things around if you topdeck good cards and your opponent doesn't. *If you want to build a Water-themed deck, I advise adding Nightmare Penguin, as it can power up Aqua, Fish, Sea Serpent and Reptile types (including itself) combining rather well with Kairyu-Shin. *When you are placing magic/traps on the field, try to only have 1-2 in your magic/trap zone at a time. That way, if the opponent uses a Harpie's Feather Duster, you won't lose a lot of cards. *If you want to get around the Deck Capacity limitations, I suggest adding cards with 0 DC to reduce the amount needed to construct a deck. Infinite Dismissal, Puppet Master, Satellite Cannon and Jam Breeding Machine are examples. *I recommend having a balanced ratio of 2:1 in monsters versus spells and traps to make planning strategies easier. *If you want to draw another card or two, I advise using Pot of Greed, Goddess of Whim and Skelengel. That way, you have a greater chance of getting the card you want more quickly. *If you don't mind waiting for Petit Moth to evolve into its later stages of evolution, I recommend adding one or two to your deck, as it can evolve into the formidable Perfectly Ultimate Great Moth. *Whether or not you win a duel can depend on your opening hand or your opponent's. If he/she gets a bad hand or you get a good one, winning should be easier. If the opponent gets a good hand, winning will be harder, as he/she'll probably play a lot of cards to catch you offguard in the first few turns, though he/she might run out of cards to play for a while if he/she uses up a lot of them straight away. *I advise not using Ra's Battle Mode effect to win a duel, as your LP will be reduced to 1 in the process. And that's not good when dueling multiple opponents in a row or ones with high LP. You're better off attacking with Ra normally. *Towards the end of the game, the main threats to your strategy will be: Raigeki, Harpie's Feather Duster, Swords of Revealing Light, Torrential Tribute, and Monster Control/Destruction cards. Your opponent will play many of these cards in good timing to catch you offguard by doing actions at anytime during his/her turn (eg. playing Raigeki to destroy all your monsters and then Harpie's Feather Duster to do the same to your traps, attacking with his/her own monsters first and then stealing your monsters to attack again, etc). Fortunately, the CPU isn't that bad most of the time, as the examples that I've listed only happen to me on rare occasions. *If you suspect your opponent has a Torrential Tribute face-down on the field, I advise having only 2-3 monsters on your field at a time. That way, if you attack and trigger a TT, you won't lose a lot of monsters. *In the last few chapters, I advise only having a few strong non-God Card monsters. Not only do they have a high Deck Capacity, but they can be destroyed or stolen to inflict major damage too easily. Have some weaker monsters, such as Doron and Toad Master, as they won't inflict much damage if they're stolen and you can use them as bait to trick your opponent into attacking. Some Fiend and Spellcaster-Type monsters are worth putting in your deck at this point, as they can take advantage of the Yami field, which is the default field type in most duels with Bosses. *If you want to see what cards are in your opponent's hand, I advise using Monster Eye and The Inexperienced Spy. As an added bonus, all revealed cards are changed to face-up position, so he/she can't activate the temporary effects of Effect Monsters. *I recommend checking to see how many cards are in your opponent's hand every now and then so you'll know if you have hand advantage or not. *If a CPU opponent has any magic/traps in his/her hand, he/she will always place them face-down on the field straight away as long as his/her magic/trap zone isn't used up. Therefore, you can play magic/trap destruction cards such as Harpie's Feather Duster and Heavy Storm to destroy some of your opponent's cards before he/she gets a chance to use them. *Most opponents will use monster destruction cards such as Fiend's Hand and Beckon to Darkness that target 1 monster, so try to have at least 2 strong monsters on your field at a time. A few duelists will use monster destruction such as Raigeki and Final Destiny that target multiple monsters, so watch out. *In addition to using field magic, you can also change the terrain by using certain monsters such as Kairyu-Shin, Spirit of the Mountain, Trent and Curse of Dragon. *Divine-Summon monsters aren't that good (they require a Duelist Level of 999 anyway), but they each sell for around 2000 Domino. *You can play Dark Hole or Heavy Storm in between sacrificing a monster and doing a Tribute Summon. They can become practically costless if you have only a few cards on the field. *A CPU opponent activates magic every chance it gets, so if you suspect the opponent has a monster control card face-down on the field, you can trick him/ her into stealing one of your weaker monsters. *Be prepared to lose a lot of duels. Most of your opponents will summon monsters that are stronger than yours. In addition, they will typically have powerful Trap and Magic Cards at their disposal. It takes a lot of skill and luck to defeat them, but they are beatable, as I managed to beat the game without cheats in 2 months in 2004. I probably would have finished the game a bit earlier if I had known about some useful cards such as Mammoth Graveyard and Trap Master back then. The game's difficulty isn't that bad if you follow my advice. The following info is written by port753: *When it comes to the cpu attacking monsters, they target face up cards first. I just theorized this, but this can be a possibility: if you have mulitple weaker monsters face up, they will start with the strongest that is in ATK mode, and work down in strength. Then it will go go down DEF mode monsters. Note that it will only target monsters of weaker ATK or DEF strength (duh). So if you activate Toad Master and leave both monsters in ATK mode to be attacked, Toad Master will be the first to be destroyed, then Frog. When it comes to Face Down monsters being attacked, the cpu will ALWAYS use the strongest monster available to attack a face down card. This is extremely useful when dueling Joey when he summons Pyro monsters. Knowing this, you can play a facedown water monster, and let him do the attacking for you. *Speaking of grinding, modify your deck when devoting time to grinding. Depending who you fight (Yugi, Duke, Robo Monkey, Joey, Tristan, Duel Machine), change your deck so your elemental summons are superior to the themes of their decks, except Duke. Since Joey has many earth summon monsters, it'd be wise to include a few wind monsters in your deck, but less dream monsters since he has no Shadow monsters. It'd be unwise to add many wind or light monsters when fighting Yugi because he has many shadow and forest monsters. It is ok to have a few since he does have some fiend and earth monsters, but having many in your deck would help him instead. Also, use some weaker cards when grinding. You don't need all the strongest and best cards in your deck when grinding. Degrade traps to House of Adhesive Tape and Eatbagon, along with some sub 1100 ATK monsters. If you duel Tristan you can go at least 400 ATK. This way you have some weak monsters, and more capacity for even stronger monsters than before. *Transforming monsters when using Time Wizard, cocoon of evolution's effects to turn 1 monster into another, the current power level of that monster gets carried over to its next stage. If you used a Book of Secret Arts on a Dark Magician and then used Time Wizard's effect, the Dark Sage would also have the effect of the Book. The same applies if the monsters were powered down due to an effect or spell. When also transforming Baby Dragon, Dark Magician, or Cocoon, their current status gets carried over too. If the original monster already attacked, transformed due to an effect, the new monster would not be able to move. It's not like you're getting an extra move by transforming after. However, this does not apply to ritual requirement monsters. You can attack with a weakened Dark Magician, have its ritual completed, and attack with a fresh Magician of Black Chaos in the same turn if you have the needed amount of monsters. Helpful when having the ritual card along with Dark Flare Knight and Mirage Knight. [End of input by port753] ############################################################################### 4. Singledeck Characters ############################################################################### =============================================================================== 4.01 - Tristan Taylor =============================================================================== Monsters: --------- 3x Griggle 3x The Unhappy Maiden 3x Sinister Serpent 3x Milus Radiant 3x Armed Ninja 3x Queen's Double 1x Bone Mouse 1x Change Slime 3x Dancing Elf 3x Ooguchi 1x Key Mace 3x Steel Scorpion 3x Ameba 3x Bat 3x Zone Eater 1x Ancient Jar Tristan's monsters have 500 ATK or less, so he should be easy to defeat. He uses varied Summons, though, so he could destroy a few of your monsters if gets lucky. =============================================================================== 4.02 - Yugi Muto =============================================================================== Monsters: --------- 1x Gaia the Dragon Champion 3x Shadow Specter 3x Mushroom Man 3x Hane-Hane 3x Ancient Jar 1x Curse of Dragon 3x Kuriboh 1x Gaia the Fierce Knight 1x Exodia the Forbidden One 1x Left Arm of the Forbidden One 1x Right Arm of the Forbidden One 1x Left Leg of the Forbidden One 1x Right Leg of the Forbidden One 3x Skull Servant 1x Summoned Skull 1x Dark Magician 3x Man-Eater Bug 1x Sangan Magic: ------ 1x Monster Reborn 2x Spellbinding Circle 1x Horn of the Unicorn 1x Mystical Moon 1x Book of Secret Arts Traps: ------ 1x Eatgaboon 1x House of Adhesive Tape Yugi uses varied Summons (Wind, Fiend, Forest, Earth and Dark). Aside from Mushroom Man and Exodia the Forbidden One, his non-tribute monsters have 500 ATK or less. Yugi's strongest tribute monsters are Summoned Skull and Dark Magician. Make sure you have a few monster destruction cards ready in case he manages to summon them. =============================================================================== 4.03 - Joey Wheeler =============================================================================== Monsters: --------- 3x Battle Warrior 3x Kagemusha of the Blue Flame 1x Baby Dragon 3x Jinzo #7 3x Time Wizard 3x The Unhappy Maiden 3x Mountain Warrior 1x Flame Swordsman 3x Magician of Faith 1x Thousand Dragon 3x Swordsman of Landstar 3x Armed Ninja 3x Dancing Elf 1x Red-Eyes Black Dragon 3x Queen's Double Magic: ------ 1x Kunai with Chain 1x Salamandra Traps: ------ 1x Eatgaboon Like Yugi, Joey uses varied Summons (Earth, Fire, Fiend, Dream, Light, Dark and Forest). Aside from Baby Dragon, his non-tribute monsters have 700 ATK or less. Half of them are Warrior-Type, so you can use Warrior Elimination to destroy them. =============================================================================== 4.04 - Rebecca =============================================================================== Monsters: --------- 3x Blast Juggler 1x Witch of the Black Forest 2x Vishwar Randi 1x Cannon Soldier 1x Sangan 3x Water Element 3x Mega Thunderball 3x Prisman 3x Mystical Sheep #1 3x Djinn the Watcher of the Wind 3x Alinsection 3x Muse-A 1x Twin-Headed Thunder Dragon 1x Millennium Shield 1x Fiend's Hand 1x Shadow Ghoul Magic: ------ 1x Mooyan Curry 1x Megamorph 1x Monster Reborn 1x Spellbinding Circle 1x Dark-Piercing Light Traps: ------ 1x Bear Trap 1x Fake Trap Rebecca uses varied Summons (Fiend, Dark, Thunder, Water, Fire, Light, Wind and Forest). Aside from Cannon Soldier and Witch of the Black Forest, Rebecca's non-tribute monsters have 600-1000 ATK. Her strongest non-tribute monsters are Cannon Soldier, Witch of the Black Forest and Mystical Sheep #1. Have a few monster destruction cards ready in case they are summoned. The one monster to be wary of is Millennium Shield. It is Rebecca's strongest defensive monster, and she only has to sacrifice 1 monster to summon it. Since it has 0 ATK, I suggest using Stop Defense to switch it to attack mode, thus allowing you to destroy it. =============================================================================== 4.05 - Roland =============================================================================== Monsters: --------- 1x Doron 1x Little Chimera 1x Milus Radius 1x Sinister Serpent 1x Mask of Darkness 1x Abyss Flower 1x Muka Muka 1x Dharma Cannon 1x Morphing Jar 1x Frog the Jam 1x Penguin Soldier 1x Pot the Trick 1x The Last Warrior from Another Planet 3x Black Luster Soldier 3x Master of Dragon Soldier 1x Bolt Escargot 1x Saber Slasher 1x Witch's Apprentice 3x Blue-Eyes Ultimate Dragon 1x Gale Dogra 1x Queen's Double 1x White Dolphin 1x Mechaleon 1x Griggle 1x Zone Eater 1x Bone Mouse 1x Hiro's Shadow Scout 1x The Unhappy Maiden Magic: ------ 1x Pot of Greed Traps: ------ 1x House of Adhesive Tape Roland uses varied Summons (Fiend, Water, Thunder, Forest, Dark, Earth and Wind). He also has a few Divine monsters in his deck. His non-tribute monsters have 900 ATK or less. He will use the multiplying special abilities of Dorons to gather enough monsters to summon Black Luster Soldier, Blue-Eyes Ultimate Dragon or Master of Dragon Soldier, so I advice using Thunder-Summon monsters to destroy them via Summon advantage. It would be advantageous to place a Dragon Capture Jar on the field to stop the two latter Divine monsters from attacking. Roland won't have a chance to summon them if you can prevent him from ever having 3 monsters to sacrifice. =============================================================================== 4.06 - Mokuba =============================================================================== Monsters: --------- 3x Blue-Eyed Silver Zombie 3x Man-Eating Plant 3x Skelengel 3x Monster Eye 3x Jinzo #7 3x Krokodilus 3x Mechanical Spider 3x Mystic Lamp 3x Leghul 3x Bat 1x Witch's Apprentice Magic: ------ 3x Darkness Approaches 2x Mooyan Curry Traps: ------ 3x House of Adhesive Tape Like Roland, Mokuba uses varied Summons (Fiend, Dark, Light, Water and Forest). His non-tribute monsters have 1100 ATK or less. Mystic Lamp and Leghul can both attack your LP directly, but they have a low ATK, so they're not that bad. Skelengel allows Mokuba to draw 1 card from his deck. Be wary of Monster Eye, as it allows Mokuba to look at the cards in your hand and change them to face-up position. If you're holding any Effect Monsters with temporary effects, you won't be able to activate them unless you play Darkness Approaches. Mokuba will play Darkness Approaches himself to switch his Effect Monsters from face-up to face-down position, so he can activate their effects once again. Another monster to be wary of is Witch's Apprentice. It powers up Dark monsters and powers down Light monsters on the field. =============================================================================== 4.07 - Puppeteer of Doom =============================================================================== Monsters: --------- 3x Megirus Light 3x Wicked Dragon with the Ersatz Head 3x Phantom Dewan 3x Two-Mouth Darkruler 3x Blue-Eyed Silver Zombie 3x Needle Ball 3x Vishwar Randi 3x Gate Deeg 2x Doll of Demise 2x Ansatsu 2x Giant-Mech Soldier 2x The Last Warrior from Another Planet Magic: ------ 2x Malevolent Nuzzler 2x Final Flame 2x Yami Traps: ------ 2x Eatgaboon Puppeteer's non-tribute monsters have 700-900 ATK and his Fiend-Types can take advantage of the Yami field. He specialises in using Fiend, Dark and Forest monsters. Doll of Demise is his only Forest monster, so if you can destroy all 3 copies of it, you can then concentrate on using Light and Dream monsters to destroy his Fiend and Dark monsters. =============================================================================== 4.08 - Lector =============================================================================== Monsters: --------- 3x Patrol Robo 3x Prisman 3x Cyber Jar 3x Blast Juggler 3x White Magical Hat 3x Necrolancer the Timelord 3x Electric Snake 3x Turtle Racoon 3x Injection Fairy Lily 1x Jinzo 1x Crow Goblin 1x Psycho Puppet 3x Hiro's Shadow Scout Magic: ------ 1x Sparks 3x Mooyan Curry 1x Hinotama 1x Machine Conversion Factory 1x Heavy Storm Lector's non-tribute monsters have 1200 ATK or less. The one monster to be wary of is Jinzo. It destroys all your traps, and Lector only has to sacrifice 1 monster to summon it. =============================================================================== 4.09 - Johnny Steps =============================================================================== Monsters: --------- 1x Water Omotics 3x Karate Man 2x Lady of Faith 3x Arlownay 3x Muse-A 3x Goddess of Whim 3x Prisman 3x Sonic Maid 3x Rose Spectre of Dunn 3x Musician King 2x Witch of the Black Forest 3x Vishwar Randi 1x Spirit of the Harp Magic: ------ 3x Metalmorph Traps: ------ 1x Goblin Fan 1x Bear Trap 1x Reverse Trap 1x Bad Reaction to Simochi Johnny's non-tribute monsters have 1400 ATK or less. The monster to be wary of is Spirit of the Harp. It has 2000 DEF and is Johnny's strongest defensive monster. =============================================================================== 4.10 - Crump =============================================================================== Monsters: --------- 3x Kappa Avenger 3x Doron 3x Toad Master 3x Penguin Soldier 3x Akihiron 3x Bolt Penguin 3x Flying Penguin 3x Twin Long Rods #1 3x Penguin Torpedo 3x Penguin Knight 3x Octoberser 1x Nightmare Penguin Magic: ------ 3x Umi 3x Power of Kaishin Crump's non-tribute monsters have 1200 ATK or less. He specialises in using Aqua and Thunder-Summon monsters, so I suggest using Thunder and Earth monsters to destroy them. Crump will use his field Magic Card to change the playing field to Umi to benefit his own monsters. Nightmare Penguin powers up his monsters (including itself), and he only has to sacrifice 1 monster to summon it. Have a Beckon to Darkness ready to destroy it. If Crump has changed the field to the Umi type, Nightmare Penguin will become his strongest monster. He will use the multiplying abilities of Toad Masters and Dorons as tribute fodder, so I advice taking them out with Thunder monsters. =============================================================================== 4.11 - Strings =============================================================================== Monsters: --------- 3x Monsturtle 3x Karate Man 3x Akihiron 3x Barrel Rock 3x Kappa Avenger 3x Revival Jam 3x Humanoid Slime 3x Frog the Jam 3x Humanoid Worm Drake 3x Worm Drake 3x The Statue of Easter Island 3x Prisman Magic: ------ 2x Power of Kaishin Traps: ------ 2x Invisible Wire Strings can use the multiplying abilities of his Revival Jams as tribute fodder, so I advise using Thunder-Summon monsters to destroy them. His non- tribute monsters have 1500 ATK or less. He specialises in using Water and Earth monsters, so I suggest using Thunder and Wind monsters to destroy them. =============================================================================== 4.12 - Umbra =============================================================================== Monsters: --------- 3x Nuvia the Wicked 3x Tao the Chanter 3x Morinphen 3x Togex 3x Blue-Eyes Silver Zombie 1x The Masked Beast 3x Mask of Darkness 3x Giant Germ 3x Shining Abyss 3x The Statue of Easter Island 3x Tripwire Beast 3x Masked Sorcerer Magic: ------ 1x Malevolent Nuzzler 2x Contract of Mask Traps: ------ 1x Bear Trap 1x Eatgaboon 1x Invisible Wire Umbra uses varied Summons (Dark, Dream, Wind and Forest). Most of them can take advantage of the Yami field. His non-tribute monsters have 1500 ATK or less. =============================================================================== 4.13 - Lumis =============================================================================== Monsters: --------- 3x Mystic Tomato 3x Stuffed Animal 3x Lisark 3x Masked Sorcerer 1x Masked Beast Des Gardius 3x Takuhee 3x Frenzied Panda 3x Grand Tiki Elder 3x Magical Ghost 3x Mushroom Man #2 3x Mask of Shine and Darkness 3x Melchid the Four-Face Beast Magic: ------ 1x Malevolent Nuzzler 2x Dark-Piercing Light Traps: ------ 1x Invisible Wire 2x Bear Trap Like Umbra, Lumis uses varied Summons (Dark, Dream, Wind and Forest). His non- tribute monsters have 1500 ATK or less. Half of them can take advantage of the Yami field. =============================================================================== 4.14 - Arkana =============================================================================== Monsters: --------- 3x Big Eye 3x Ancient Elf 3x Legion the Fiend Jester 3x Fairy's Gift 3x Mystic Clown 3x Witty Phantom 3x Doll of Demise 3x Dark Magician 3x The Stern Mystic Magic: ------ 3x Black Pendant 3x Book of Secret Arts 2x Beckon to Darkness 2x Yami 1x Monster Reborn Traps: ------ 2x Bear Trap Arkana specialises in using Light and Dark-Summon monsters, so I advise using Dark and Dream monsters to destroy them. All of Arkana's monsters can take advantage of the Yami field. His non-tribute monsters have 1500 ATK or less. He has 1 Monster Reborn and 2 Beckon to Darkness cards, so be ready. He will use his Equip Magic Cards to power up his monsters. Fairy's Gift can increase Arkana's Life Points by 1000. His monsters are Fiend or Spellcaster-Type, so you can use Exile of the Wicked and Last Day of Witch to clear the field of them. Your best bet is to change the playing field to benefit your own monsters or use tribute monsters that benefit from the Yami field, such as Dark Magician Girl and The Earl of Demise, to have easier time beating him. =============================================================================== 4.15 - Bandit Keith =============================================================================== (Deck info credited to datacrystal.romhacking.net) Monsters: --------- 1x The Winged Dragon of Ra (Sphere Mode) 1x Metalzoa 1x Zera The Mant 1x Zoa 2x Barrel Dragon 1x Seiyaryu 1x Launcher Spider 2x Slot Machine 1x Machine King 1x Pendulum Machine 1x Space Megatron 1x Mechanicalchaser 2x Whiptail Crow 3x Ryu-Kishin Powered 3x Blast Sphere 2x Ryu-Kishin Magic: ------ 3x 7 Completed 1x Brain Control 1x Change of Heart 1x Metalmorph 3x Machine Conversion Factory 1x Monster Reborn 1x Pot of Greed 2x Tremendous Fire Traps: ------ 3x Invisible Wire Keith starts with 8,000 Life Points, and the playing field is the Yami type. His non-tribute monsters have 1600 ATK or less. Most of them are Fiend-Summon, so you can use Light monsters to destroy them. A lot of his monsters are Machine-Type, so you can use Stain Storm to destroy them or play Umi to power them down. Keith's Fiend-Types can take advantage of the Yami field. I advise summoning tribute monsters that can benefit from the field, such as Dark Magician Girl and The Earl of Demise, to have an easier time destroying them. Keith will use Brain Control/Change of Heart to steal one of your monsters to summon his Machine King. It powers up if there are Machine-Type monsters on the field. If you can take it out, the rest of his monsters should be easy to defeat with Dark Magician Girl/The Earl of Demise. Keith will power up Slot Machine with his 7 Completed cards if he gets an opportunity. Barrel Dragon can destroy up to 3 of your monsters with a 2-in-1 success rate. If Keith summons The Winged Dragon of Ra, don't worry. In its Sphere Mode, Ra has only 0 ATK/DEF so even your weakest monster will be able to destroy it. Keith also has a Zera the Mant in his deck. If you're lucky, he won't get a chance to summon it. =============================================================================== 4.16 - Odion =============================================================================== Monsters: --------- 1x Mystical Beast Serket 3x Talons of Shurilane 3x Embodiment of Apophis 1x Last Tusk Mammoth 1x Giant Rex 3x Keldo 3x Tri-Horned Dragon Magic: ------ 3x Swords of Revealing Light 2x Raigeki 1x Heavy Storm 1x Final Destiny 3x Monster Reborn 1x Dark Hole 1x Harpie's Feather Duster 1x Gravedigger Ghoul 1x The Inexperienced Spy 1x Beckon to Darkness 1x Restructer Revolution 1x Stop Defence Traps: ------ 1x Acid Trap Hole 1x Widespread Ruin 1x Torrential Tribute 1x Infinite Dismissal 1x Bear Trap 1x Amazon Archers 1x Anti-Raigeki 1x Invisible Wire 1x Dragon Capture Jar 1x House of Adhesive Tape 1x Eatgaboon 1x Goblin Fan 1x Bad Reaction to Simochi 1x Reverse Trap Odion uses varied Summons. His non-tribute monsters have 1800 ATK or less. Like in the anime, his main deck theme is traps, but he also has a lot of annoying magic and some strong monsters as support. Odion's Dinosaur and Rock-Type monsters can take advantage of the Wasteland field, so I advise changing the playing field to benefit your own monsters. Giant Rex and Embodiment of Apophis are Odion's strongest non-tribute monsters. Fortunately, Wind-Summon monsters can destroy them. Odion has a wide variety of traps. Anti-Raigeki and Torrential Tribute can both destroy all your monsters if you set them off and Dragon Capture Jar can stop Slifer the Sky Dragon from attacking. Magic/trap destruction cards such as Harpie's Feather Duster, Final Destiny and Heavy Storm are very useful in this duel. Odion will use his own card destruction as well, so watch out. The time he plays Final Destiny might actually help you, though, if you topdeck good cards and he doesn't. Odion has some tribute monsters in his deck, namely Talons of Shurilane, Tri- Horned Dragon and Mystical Beast Serket. If Mystical Beast Serket targets a monster, that monster is removed from play, and this card receives a 500 ATK bonus. =============================================================================== 4.17 - Marik Ishtar =============================================================================== Monsters: --------- 1x Cyber-Tech Alligator 1x Humanoid Worm Drake 3x Humanoid Slime 3x Worm Drake 3x Executor - Makyura 3x Revival Jam 3x Newdoria 3x Viser Des 2x Darkfire Soldier #1 1x Talons of Shurilane 1x Byser Shock 1x Des Volsgraph Magic: ------ 3x Swords of Revealing Light 3x Monster Reborn 2x Soul of the Pure 1x Harpie's Feather Duster 2x Raigeki 1x Pot of Greed 1x Spellbinding Circle Traps: ------ 3x Widespread Ruin Like Odion, Marik uses varied Summons (Dark, Water, Thunder, Earth, Dream and Fire). His non-tribute monsters have 1700 ATK or less. A lot of them are Effect Monsters that can disrupt your dueling strategy. He has based his deck on the theme of Beatdown and Card Removal. If Newdoria is in Marik's graveyard, it destroys one monster. Viser Des can power down one monster if it's on the field. While Viser Des' ability doesn't seem too bad, Marik can use it to weaken your monster indefinitely (permanently) during each of his turns. As long as Marik has 1 or more copies of Viser Des on the field, he can decrease the ATK/DEF of your monster by 500+ points each turn. Therefore, your monster can be weakened immensely, making even Marik's weakest monsters stronger than it. Fortunately, Exile of the Wicked can clear the field of Newdoria and Viser Des. Watch out for them, since Marik has 3 copies of the cards in his deck. Byser Shock can send your face-down cards back to your hand, but Marik has to sacrifice 1 monster to summon it and he only has 1 copy of the card. Marik will use his Humanoid Slimes and Revival Jams as tribute fodder in order to summon his strong tribute monsters. Fortunately, Thunder-Summon monsters can destroy them. You can also play Stop Defense to switch Humanoid Slime to attack mode, so you can easily destroy it. Executor - Makyura and Darkfire Soldier are Marik's strongest non-tribute monsters. Have a monster destruction card ready in case they are summoned. Since Marik has a lot of annoying monsters and magic in his deck, he is one of the hardest duelists in the game. At least the playing field is the Arena type, so his monsters can't get a power bonus. Your best bet is to keep re- trying until you get the right opening hand you need to take him down, i.e. Slifer the Sky Dragon, Kuriboh, and Multiply. If Marik gets a bad opening hand, winning should be easier. =============================================================================== 4.18 - Shimon Muran (Paradox) =============================================================================== Monsters: --------- 3x Guardian of the Throne Room 3x Keldo 3x Whiptail Crow 3x Reflect Bounder 3x Fire Kraken 3x High Tide Gyojin 3x Neo the Magic Swordsman 3x Battle Ox 3x Darkfire Soldier #1 1x Senenjin 1x Crab Turtle 1x Zera the Mant 1x Tri-Horned Dragon 3x Millennium Golem 1x Garma Sword 1x Cosmo Queen 1x Skull Knight Magic: ------ 1x Monster Reborn 1x Change of Heart Traps: ------ 1x Torrential Tribute With the exception of Keldo, Shimon's monsters all have 1600 ATK or more. He uses varied Summons (Fire, Earth, Forest, Water, Fiend, Light and Dark). Like the Millennium Guardians, Shimon has a few strong Divine-Summon monsters. Be wary of his Torrential Tribute card. If Shimon places 1 card face-down in his magic/trap zone, it is probably it. Watch out for Reflect Bounder as well, as he'll use its ability to take the ATK power of monster to cause Life Point damage, very dangerous if he targets a God Card. =============================================================================== 4.19 - Dark Mokuba =============================================================================== Monsters: --------- 2x Gemini Elf 2x Witty Phantom 2x Man-Eating Treasure Chest 2x Darkfire Soldier #1 2x Skull Red Bird 2x Mechancialchaser 2x Dark Zebra 2x Yamata Dragon 1x Dragon Seeker 3x High Tide Goyjin 1x Talons of Shurilane 1x Aqua Dragon 1x Thunder Dragon 1x Dark Chimera 2x The Immortal of Thunder 1x B. Dragon Jungle King 1x Judge Man 1x Sky Dragon 1x Twin-Headed Fire Dragon Magic: ------ 2x Tremendous Fire 3x Swords of Revealing Light 2x Dragon Treasure 1x Gravedigger Ghoul Traps: ------ 2x Widespread Ruin Mokuba uses a strong varied beatdown deck with high ATK monsters such as Dark Zebra and Gemini Elf. A lot of Mokuba's tribute monsters are Dragon-Type, so I advise playing a Dragon Capture Jar to stop the dragons from attacking. =============================================================================== 4.20 - Seto Kaiba =============================================================================== Monsters: --------- 3x Blue-Eyes White Dragon 1x Blue-Eyes Ultimate Dragon 1x Obelisk the Tormentor 3x Blade Knight 1x Invitation to a Dark Sleep 3x Vorse Raider 2x Des Feral Imp 3x X-Head Cannon 3x Y-Dragon Head 3x Z-Metal Tank 1x Ancient Lamp 1x Lord of Dragons 1x Steel Ogre Grotto #2 1x Swordstalker Magic: ------ 2x Crush Card 1x Heavy Storm 2x Shadow Spell 3x Dark Energy 3x Megamorph 2x Swords of Revealing Light Like in the anime, Seto uses a strong beatdown deck with high ATK monsters such as Vorse Raider and Blue-Eyes White Dragon. With the exception of Invitation to a Dark Sleep, Lord of Dragons and Ancient Lamp, his monsters all have 1500 ATK or more. The playing field is the Arena type, so Seto's monsters can't get a power bonus. Blade Knight's ATK increases by 400 points if Seto only has 1 or no cards in his hand, but he has a lot of tribute monsters that will probably clog up his hand, so this monster's effect likely won't be triggered most of the time. Invitation can immobilize your monsters. This card can help Seto stall for time until he can summon Obelisk the Tormentor or Blue-Eyes Ultimate Dragon. Fortunately, he has to sacrifice 1 monster to summon it. Beware of his X-Head Cannon, Y-Dragon Head and Z-Metal Tank cards. If you leave one of them on the field, Seto will have a chance to fuse the three cards together. Fortunately, you can use Stain Storm to destroy them or play Umi to power them down. Seto's strongest monsters are Blue-Eyes Ultimate Dragon and Obelisk the Tormentor. Seto won't have a chance to summon them if you can prevent him from ever having 3 monsters to sacrifice. If he does summon Obelisk, he'll power it up with his Megamorph cards. You can use your monster destruction cards to get rid of Seto's Ultimate Dragon. Ancient Lamp's special ability can provide enough monsters for Seto to sacrifice, so be prepared. Crush Card, Heavy Storm and Shadow Spell can turn the tide in his favour. Try to get Slifer the Sky Dragon onto the field, since it's the only Egyptian God Card that is stronger than Seto's Ultimate Dragon. Obelisk can destroy all your monsters and inflict 4000 LP worth of damage. Fortunately, the ability has no effect on Ra. Seto's XYZ monsters are strong even without being fused together. However, if they are fused together, the XYZ fusion monster won't be able to attack for 1 turn. Also, since Seto fuses 2-3 XYZ monsters together to create the fusion monster, it is summoned in face-up attack position and therefore can't activate its ability. Use this opportunity to destroy the fusion monster with Beckon to Darkness/Crush Card. =============================================================================== 4.21 - Sol Chevalsky =============================================================================== Monsters: --------- 2x Thousand-Eyes Restrict 2x Relinquished 1x Dark-Eyes Illusionist 1x Toon Dark Magician Girl 1x Toon Summoned Skull 3x Rogue Doll 1x Dark Rabbit 1x Toon Alligator 3x Toon Mermaid 1x Jigen Bakudan 1x Oscillo Hero #2 1x Bickuribox 1x Parrot Dragon 1x Blue-Eyes Toon Dragon 1x Dragon Piper 1x Ryu-Ran 1x Illusionist Faceless Mage 1x Manga Ryu-Ran 3x Red Archery Girl Magic: ------ 3x Swords of Revealing Light 2x Tremendous Fire 3x Harpie's Feather Duster 2x Change of Heart Traps: ------ 1x Torrential Tribute 1x Dragon Capture Jar Sol has based his deck on the theme of Monster Control and Toons. His non- tribute monsters have 1600 ATK or less. He is very tough because he uses multiple copies of game-breaking restricted cards such as Thousand-Eyes Restrict, Relinquished and Harpie's Feather Duster. If that wasn't bad enough, he starts with 20,000 LP. Relinquished and Thousand-Eyes Restrict can both steal your own monsters. If they target a monster (including a face-down one), that monster is removed from play, and they receive its parameters. Unfortunately, you can't use Last Day of Witch to destroy Relinquished and/or Thousand-Eyes Restrict, since Sol always activates their abilities before you get a chance to do so. Fortunately, their effects can only be used once. If you have no monsters on the field, Sol will summon them in defence mode, so I suggest playing Stop Defence/Dark-Piercing Light to switch the monsters from face-down to face-up position, thus preventing him from using their abilities. Sol has a few defensive monsters such as Dark Rabbit, Toon Alligator and Jigen Bakudan. Nearly half of his non-tribute monsters are Water-Summon, so a few Thunder monsters should help. They'll be good against any Water monsters that he might steal from you anyway. I advise changing the playing field to Wasteland, Forest or Sogen, as those terrain won't benefit his monsters. Red Archery Girl and Illusionist Faceless Mage can both immobilize your monsters. The former can also weaken them, so watch out. Half of Sol's tribute monsters are Dragon-Type, so I advise placing a Dragon Capture Jar on the field to stop them from attacking. Toon Summoned Skull is his strongest monster, since it can take advantage of the Yami field. He only has to sacrifice 1 monster to summon it, so have a monster destruction card ready to destroy it. Slifer the Sky Dragon is the most useful Egyptian God Card for this duel, since it can decrease Sol's Life Points easily. Just watch out for Dragon Capture Jar, since it can stop Slifer from attacking. Use a magic/trap destruction card such as Harpie's Feather Duster, Final Destiny or Heavy Storm to destroy it. For beating this boss, you receive 1 DC (!) and 2000 Domino. =============================================================================== 4.22 - Reshef the Dark Being =============================================================================== Monsters: --------- 3x Vorse Raider 3x Mechanicalchaser 2x Zombyra the Dark 3x Nuvia the Wicked 3x Castle of Dark Illusions 3x Flash Assailant 1x Slifer the Sky Dragon 1x Obelisk the Tormentor 1x The Winged Dragon of Ra (Battle Mode) 1x King of Yamimakai Magic: ------ 3x Swords of Revealing Light 3x Pot of Greed 2x Harpie's Feather Duster 1x Monster Reborn 2x Megamorph 1x Raigeki 3x Change of Heart 1x Tremendous Fire Traps: ------ 3x Torrential Tribute Reshef uses a very strong beatdown deck and is the hardest duelist in the game. Like Sol, he uses multiple game-breaking restricted cards such as Castle of Dark Illusions, Pot of Greed and Change of Heart. He starts with 40,000 LP and his non-tribute monsters have 1850 ATK or more. His Fiend-Types can take advantage of the Yami field. Reshef has his own Egyptian God Cards, so you must prevent him from sacrificing three monsters to summon them. Reshef will usually play Swords of Revealing Light to give himself enough turns to sacrifice three monsters. He can also steal your own monsters with his Change of Heart cards. The Winged Dragon of Ra is the one God Card you should watch out for. In its Battle Mode, it can cut Reshef's LP to 1 and hit you with the LP amount he has lost, so you will lose the duel in a flash. If Reshef manages to summon Obelisk the Tormentor and Castle of Dark Illusions at the same time, he'll activate Obelisk's ability first and then he'll wait until his next turn to activate it again when the Castle switches all of his cards to face-down position. This combo can easily turn the tide in his favour since you lose 4000 LP each time Obelisk's ability is activated. If Reshef's LP is low and he summons Slifer the Sky Dragon, you can use Reflect Bounder to target Slifer to win the duel instantly. Messenger of Peace can delay Reshef's actions and prevent him from sacrificing monsters with 1500 ATK or more to summon his Egyptian God Cards. Since you probably have a lot of weak monsters in your deck, they won't be affected by this and you'll be able to keep them on the field until you can summon your stronger tribute monsters. Make sure you discard Messenger of Peace afterwards, though, to avoid losing any more LP. Most of Reshef's non-tribute monsters are Dark-Summon, so using a few Dream monsters against him should help. A lot of them are also Fiend-Type, so you can play Exile of the Wicked to destroy them. If Reshef gets a bad opening hand, winning should be easier. For beating the Final Boss, you receive 3 DC (!) and 2500 Domino. ############################################################################### 5. Multideck Characters ############################################################################### =============================================================================== 5.01 - Duke Devlin =============================================================================== +~~~~~~~~~~~~+ | First Deck | +~~~~~~~~~~~~+ Monsters: --------- 3x Winged Clever 3x Hourglass of Life 3x The Bewitching Phantom Thief 3x Firegrass 3x Serpent Marauder 3x Kaminarikozou 3x Morphing Jar 3x Wings of Wicked Flames 3x Meotoko 3x Phantom Dewan 3x Wicked Mirror 3x Boo Koo Magic: ------ 1x Restructer Revolution 1x The Inexperienced Spy 1x Heavy Storm Traps: ------ 1x Fake Trap Duke's non-tribute monsters have 700 ATK or less. Be wary of Hourglass of Life, as it can power up his monsters in exchange for 1,000 LP. +~~~~~~~~~~~~~+ | Second Deck | +~~~~~~~~~~~~~+ Monsters: --------- 3x Hourglass of Life 2x The Statue of Easter Island 1x Orgoth the Relentless 3x Gradius 3x Weather Control 3x Fiend's Hand Magic: ------ 3x Spellbinding Circle 3x Beckon to Darkness 3x Stop Defence 3x Cyclon Laser 3x Machine Conversion Factory 3x Darkness Approaches 1x Raigeki 3x Soul of the Pure Traps: ------ 3x Invisible Wire Aside from Gradius and The Statue of Easter Island, Duke's non-tribute monsters have 700 ATK or less. He will play Spellbinding Circle to power down your monsters and use Equip Magic to make his stronger. Darkness Approaches can ensure the activation of Hourglass of Life's ability 3 times to power up his monsters in exchange for 1,000 LP each time while Soul of the Pure maintains his LP. The Statue of Easter Island has a high DEF, so use Stop Defence to switch it to attack mode. You'll then have a chance to attack it. =============================================================================== 5.02 - PaniK =============================================================================== +~~~~~~~~~~~~+ | First Deck | +~~~~~~~~~~~~+ Monsters: --------- 3x Curtain of the Dark Ones 3x Meotoko 3x Cyber-Stein 3x The Melting Red Shadow 3x Fiend's Hand 3x Phantom Dewan 3x Mystic Lamp 3x Saber Slasher 3x Succubus Knight 3x Monster Eye Magic: ------ 2x Mooyan Curry 1x Violet Crystal 1x Black Pendant 1x Malevolent Nuzzler 3x Yami Traps: ------ 2x Eatgaboon Aside from Mystical Lamp and Monster Eye, Panik's non-tribute monsters have 600-700 ATK and his Fiend-Types can take advantage of the Yami field. He specialises in using Dark and Fiend-Summon monsters, so I advise using Dream and Light monsters to destroy them. Your best bet is to use tribute monsters that benefit from the Yami field, such as Spirit of the Winds and Doll of Demise, to have an easier time beating him. +~~~~~~~~~~~~~+ | Second Deck | +~~~~~~~~~~~~~+ Monsters: --------- 3x Dark Assailant 2x Barox 2x King of Yamimakai 3x Baron of the Fiend Sword 1x Castle of Dark Illusions 3x One Who Hunts Souls 2x Reaper of the Cards 2x Metal Guardian 2x Dark Chimera 3x Fiend Sword 3x Dark King of the Abyss Magic: ------ 2x Soul of the Pure 3x Swords of Revealing Light 2x Dark Energy 2x Tremendous Fire 3x Yami Traps: ------ 2x Invisible Wire Aside from Castle of Dark Illusions, Panik's non-tribute monsters have 1100- 1150 ATK. Panik specialises in using Dark, Fiend and Forest-Summon monsters. Half of them are Fiend-Types, so they can take advantage of the Yami field, but you can use Exile of the Wicked to destroy them. Panik uses the same magic and traps that the Chevaliers use. He will use his Dark Energy cards to power up his fiends. If Panik has Castle of Dark Illusions and Reaper of the Cards are on the field at the same time, he can activate Reaper's ability indefinitely, so watch out. =============================================================================== 5.03 - Mimic of Doom =============================================================================== +~~~~~~~~~~~~+ | First Deck | +~~~~~~~~~~~~+ Monsters: --------- 3x Invader from Another Dimension 3x Big Eye 3x Frienzed Panda 3x Mechaleon 3x Three-Legged Zombies 3x Kappa Avenger 3x Giant Germ 1x Togex 3x Genin 3x Dream Clown 3x Snakeyashi 3x Mystical Sheep #1 1x Talons of Shurilane 1x Soul Hunter Magic: ------ 1x Final Destiny 1x Ookazi 1x Mooyan Curry Traps: ------ 1x Bear Trap Mimic's non-tribute monsters have 1200 ATK or less. He uses varied Summons (Dream, Forest, Fiend, Dark, Earth and Water). Final Destiny might actually help you if you topdeck good cards and he doesn't. +~~~~~~~~~~~~~+ | Second Deck | +~~~~~~~~~~~~~+ Monsters: --------- 3x Dream Clown 3x Sonic Maid 3x Rogue Doll 3x Talons of Shurilane 3x Dimensional Warrior 3x Man-Eating Treasure Chest 2x Musician King 3x Wall of Illusion 3x The Judgement Hand Magic: ------ 2x Soul of the Pure 2x Tremendous Fire 2x Megamorph 3x Swords of Revealing Light 3x Yami Traps: ------ 2x Invisible Wire Mimic specialises in using Dream and Light monsters, so I advise using Fiend and Dark monsters to destroy them. Half of them can take advantage of the Yami field. Mimic uses the same magic and traps that the Chevaliers use. He will use his Megamorph cards to power up his monsters. Aside from Wall of Illusion, Mimic's non-tribute monsters have 1200-1600 ATK. =============================================================================== 5.04 - Para =============================================================================== +~~~~~~~~~~~~+ | First Deck | +~~~~~~~~~~~~+ Monsters: --------- 3x Frenzied Panda 3x Bolt Penguin 3x Karate Man 2x Monster Tamer 3x Barrel Lily 3x Prisman 3x Nightmare Scorpion 3x Electric Lizard 3x Alinsection 3x Electric Snake 2x Shadow Ghoul 1x Wall Shadow 1x Labyrinth Wall 1x Sanga of the Thunder Magic: ------ 3x Cursebreaker 3x Magical Labyrinth +~~~~~~~~~~~~~+ | Second Deck | +~~~~~~~~~~~~~+ Monsters: --------- 2x Jirai Gumo 3x Karate Man 3x Frenzied Panda 2x Monster Tamer 3x Bolt Penguin 1x Kazejin 1x Suijin 2x Shadow Ghoul 3x Prisman 2x Dungeon Worm 1x Labyrinth Wall 3x Barrel Lily 3x Electric Snake 1x Wall Shadow 1x Sanga of the Thunder 1x Gate Guardian 1x Labyrinth Tank Magic: ------ 1x Megamorph 2x Cursebreaker 2x Magical Labyrinth Traps: ------ 2x Eatgaboon Jeepers! Para has a couple of Jirai Gumo in his deck. A non-tribute monster with 2200 ATK is a big difficulty spike even by this game's standards, so have a few monster destruction cards ready to destroy them. Fortunately, his other non-tribute monsters just have 1200 ATK or less, so they're a lot easier to deal with. Be wary of Sanga of the Thunder, Kazejin and Suijin. They're strong monsters in their own right and can fuse together to create the formidable Gate Guardian. Para also has another Gate Guardian in his deck. If you're lucky, he won't get a chance to summon it. Labyrinth Tank powers up when Labyrinth Walls are on the field, but it shouldn't give you too much trouble. +~~~~~~~~~~~~+ | Third Deck | +~~~~~~~~~~~~+ Monsters: --------- 3x Mystic Tomato 1x Sanga of the Thunder 3x Tripwire Beast 1x Monster Tamer 3x The Immortal of Thunder 3x Destroyer Golem 3x Kojikocy 1x Kazejin 1x Labyrinth Tank 1x Wall Shadow 3x Jirai Gumo 1x Shadow Ghoul 1x Dungeon Worm 3x Labyrinth Wall 1x Suijin 1x Gate Guardian Magic: ------ 1x Tremendous Fire 3x Swords of Revealing Light 3x Labyrinth Wall 2x Cursebreaker 2x Magical Labyrinth Traps: ------ 2x Invisible Wire Aside from Para using stronger non-tribute monsters than before, his deck isn't much different. Your best bet is to use tribute monsters that benefit from the Mountain field, such as Monstrous Bird and Parrot Dragon, to have an easier time beating him. =============================================================================== 5.05 - Dox =============================================================================== +~~~~~~~~~~~~+ | First Deck | +~~~~~~~~~~~~+ Monsters: --------- 2x Jirai Gumo 3x Dragoness the Wicked Knight 3x Aqua Snake 2x Monster Tamer 3x Charubin the Fire Knight 1x Kazejin 1x Suijin 2x Shadow Ghoul 3x Princess of Tsurugi 2x Dungeon Worm 1x Labyrinth Wall 3x Root Water 3x Blast Juggler 1x Wall Shadow 1x Sanga of the Thunder 1x Gate Guardian 1x Labyrinth Tank Magic: ------ 1x Megamorph 2x Cursebreaker 2x Magical Labyrinth Traps: ------ 2x Eatgaboon Jeepers! Dox has a couple of Jirai Gumo in his deck. A non-tribute monster with 2200 ATK is a big difficulty spike even by this game's standards, so have a few monster destruction cards ready to destroy them. Fortunately, his other non-tribute monsters just have 1200 ATK or less, so they're a lot easier to deal with. Be wary of Sanga of the Thunder, Kazejin and Suijin. They're strong monsters in their own right and can fuse together to create the formidable Gate Guardian. Para also has another Gate Guardian in his deck. If you're lucky, he won't get a chance to summon it. Labyrinth Tank powers up when Labyrinth Walls are on the field, but it shouldn't give you too much trouble. +~~~~~~~~~~~~~+ | Second Deck | +~~~~~~~~~~~~~+ Monsters: --------- 3x Skull Red Bird 1x Sanga of the Thunder 3x UFO Turtle 1x Monster Tamer 3x Darkfire Dragon 3x Lisark 3x Crazy Fish 1x Kazejin 1x Labyrinth Tank 1x Wall Shadow 3x Jirai Gumo 1x Shadow Ghoul 1x Dungeon Worm 1x Suijin 1x Gate Guardian Magic: ------ 1x Tremendous Fire 3x Swords of Revealing Light 3x Labyrinth Wall 2x Cursebreaker 2x Magical Labyrinth Traps: ------ 2x Invisible Wire Aside from Dox using stronger non-tribute monsters than before, his deck isn't much different. Your best is to use tribute monsters that benefit from the Mountain field, such as Monstrous Bird and Parrot Dragon, to have an easier time beating him. =============================================================================== 5.06 - Jean-Claude Magnum =============================================================================== +~~~~~~~~~~~~+ | First Deck | +~~~~~~~~~~~~+ Monsters: --------- 3x The Bewitching Phantom Thief 3x Curtain of the Dark Ones 3x Armed Ninja 3x Lucky Trinket 3x Genin 3x Mystic Lamp 3x Phantom Dewan 3x Queen's Double 1x Legendary Sword 3x Monster Egg 3x Boo Koo 3x Djinn the Watcher of the Wind Magic: ------ 1x Sword of Dark Destruction 1x Black Pendant 1x Legendary Sword Traps: ------ 1x Eatgaboon 3x House of Adhesive Tape Magnum's monsters have 700 ATK or less. He uses varied Summons (Earth, Light, Wind, Dark and Water. He's not that hard, though. +~~~~~~~~~~~~~+ | Second Deck | +~~~~~~~~~~~~~+ Monsters: --------- 3x Vishwar Randi 3x Princess of Tsurugi 3x Doron 3x Karate Man 3x Hungry Burger 3x Water Element 3x Goddess of Whim 3x Armed Ninja 3x Muse-A 3x Arlownay 3x Kagemusha of the Blue Flame 3x Queen's Double Traps: ------ 1x Bear Trap 1x Goblin Fan 1x Reverse Trap 1x Bad Reaction to Simochi Magnum's non-tribute monsters have 1100 ATK or less. He's much harder this time. =============================================================================== 5.07 - Rare Hunter =============================================================================== +~~~~~~~~~~~~+ | First Deck | +~~~~~~~~~~~~+ Monsters: --------- 3x Three-Headed Geedo 3x Shovel Crusher 3x Goddess of Whim 3x Hard Armor 3x Stone Statue of the Aztecs 3x Hannibal Necromancer 3x Exodia the Forbidden One 3x Left Arm of the Forbidden One 3x Right Arm of the Forbidden One 3x Left Leg of the Forbidden One 3x Right Leg of the Forbidden One 3x Gear Golem the Moving Fortress 3x Wood Clown Magic: ------ 1x Pot of Greed Rare Hunter uses an illegal Exodia deck based on the one he uses in the anime. If he holds all 5 Exodia parts in his hand, he wins. Fortunately, he isn't that hard, as most of his monsters are defensive and he often plays his Exodia cards rather than keeping them in his hand. He can use Pot of Greed and Goddess of Whim to draw another card or two, though, so try to beat him as soon as possible. If you spent too long dueling him, he might summon Exodia and win the match. +~~~~~~~~~~~~~+ | Second Deck | +~~~~~~~~~~~~~+ Monsters: --------- 3x Exodia the Forbidden One 3x Left Arm of the Forbidden One 3x Right Arm of the Forbidden One 3x Left Leg of the Forbidden One 3x Right Leg of the Forbidden One 3x Skelengel 3x Goddess of Whim 3x Mysterious Puppeteer 3x Yaranzo 3x Three-Headed Geedo 3x Stone Statue of the Aztecs 3x Gear Golem the Moving Fortress 3x Hannibal Necromancer Magic: ------ 1x Pot of Greed Rare Hunter's deck has improved slightly since your last encounter. He now uses Skelengel and half of his monsters are a bit stronger, but he's still not that hard. =============================================================================== 5.08 - Bonz =============================================================================== +~~~~~~~~~~~~+ | First Deck | +~~~~~~~~~~~~+ Monsters: --------- 3x Wicked Mirror 3x Fire Reaper 1x Dragon Zombie 1x Clown Zombie 3x Hiro's Shadow Scout 3x Wood Remains 3x Needle Ball 3x The Shadow who Controls the Dark 1x Pumpking the King of Ghosts 3x Blue-Eyed Silver Zombie 3x Phantom Ghost 1x Armored Zombie 1x Crass Clown 1x Zanki 1x Crawling Dragon Magic: ------ 2x Sparks 2x Violet Crystal 3x Gravedigger Ghoul 2x Wasteland +~~~~~~~~~~~~~+ | Second Deck | +~~~~~~~~~~~~~+ Monsters: --------- 3x Dragon Zombie 2x Skelgon 3x Temple of Skulls 3x The Snake Hair 3x Clown Zombie 3x Fiend's Hand 3x Wood Remains 3x Armored Zombie 3x Flame Ghost 1x Pumpking the King of Ghosts 1x Great Mammoth of Goldfine Magic: ------ 3x Wasteland 3x Gravedigger Ghoul 3x Violet Crystal Traps: ------ 3x Bear Trap +~~~~~~~~~~~~+ | Third Deck | +~~~~~~~~~~~~+ Monsters: --------- 3x Great Mammoth of Goldfine 3x Ancient Lamp 3x Baron of the Fiend Sword 3x Man-Eating Treasure Chest 3x Dragon Zombie 3x Fiend's Hand 3x The Snake Hair 3x Clown Zombie 3x Armored Zombie Magic: ------ 3x Swords of Revealing Light 3x Violet Crystal 3x Monster Reborn 2x Gravedigger Ghoul 2x Wasteland Traps: ------ 3x Acid Trap Hole +~~~~~~~~~~~~~~~~~~~~~~~~+ | Fourth Deck (Imposter) | +~~~~~~~~~~~~~~~~~~~~~~~~+ Monsters: --------- 3x Whiptail Crow 3x Big Eye 3x Magical Ghost 3x Dark Assailant 3x Skelgon 2x Barox 3x Flame Ghost 3x Yaranzo 3x Mystic Clown 3x Baron of the Fiend Sword 3x Man-Eating Treasure Chest Magic: ------ 2x Violet Crystal 1x Goblin's Secret Remedy 1x Swords of Revealing Light 1x Wasteland 1x Ookazi Traps: ------ 2x Acid Trap Hole Bonz uses a Zombie-themed beatdown deck and his non-tribute monsters have 1600 ATK or less. He specialises in using Fiend, Forest, Dream and Fire-Summon monsters. A lot of Bonz' monsters are Fiend-Summon, so I advise using Light monsters to destroy them. Most of Bonz' monsters are zombies. Eternal Rest is perfect for clearing the field of them. Bonz will use his field Magic Card to change the playing field to Wasteland to benefit his Zombie-Type monsters. Armored Zombie, Clown Zombie and Dragon Zombie are Bonz' strongest 4-Star monsters, and they can take advantage of the Wasteland field. Fortunately, they are Fiend-Summon monsters, so you can use Light monsters to destroy them. The one monster to watch out for is Pumpking the King of Ghosts. It powers up Armored Zombie, Clown Zombie and Dragon Zombie if they are on the field. =============================================================================== 5.09 - Rex Raptor =============================================================================== +~~~~~~~~~~~~+ | First Deck | +~~~~~~~~~~~~+ Monsters: --------- 3x Lesser Dragon 1x Stone D. 3x Tomozaurus 3x One-Eyed Shield Dragon 2x Trakadon 3x Fairy Dragon 3x Wicked Dragon with the Ersatz Head 1x Two-Headed King Rex 3x Petit Dragon 3x Yamatano Dragon Scroll 3x Two-Mouth Darkruler 3x Sword Arm of Dragon 3x Megazowler 3x Little D. Magic: ------ 3x Raise Body Heat +~~~~~~~~~~~~~+ | Second Deck | +~~~~~~~~~~~~~+ Monsters: --------- 3x Sword Arm of Dragon 2x Uraby 3x Yormungarde 3x Trakadon 2x Pragtical 2x Darkfire Dragon 2x Minomushi Warrior 3x Fairy Dragon 3x Little D 2x Destroyer Golem 1x Two-Headed King Rex 3x Lesser Dragon 3x Megazowler 2x Serpent Night Dragon Magic: ------ 3x Wasteland 3x Raise Body Heat +~~~~~~~~~~~~+ | Third Deck | +~~~~~~~~~~~~+ Monsters: --------- 2x Sword Arm of Dragon 2x Crawling Dragon #2 2x Blackland Fire Dragon 2x Koumori Dragon 2x Darkfire Dragon 2x Serpent Night Dragon 2x Uraby 2x Megazowler 2x Bracchio-raidus Magic: ------ 3x Swords of Revealing Light 2x Megamorph 2x Pot of Greed 3x Harpie's Feather Duster 2x Raise Body Heat Traps: ------ 3x Acid Trap Hole +~~~~~~~~~~~~~~~~~~~~~~~~+ | Fourth Deck (Imposter) | +~~~~~~~~~~~~~~~~~~~~~~~~+ Monsters: --------- 3x The Statue of Easter Island 3x Bracchio-Raidus 3x Barrel Rock 3x Trakadon 3x Sky Dragon 3x Darkfire Dragon 3x Little D. 3x Fairy Dragon 3x Minomushi Warrior 3x Destroyer Golem 2x Lesser Dragon Magic: ------ 1x Swords of Revealing Light 2x Raise Body Heat 1x Wasteland 1x Goblin's Secret Remedy 1x Ookazi Traps: ------ 2x Acid Trap Hole Rex uses a beatdown deck and his non-tribute monsters have 1600 ATK or less. He specialises in using Earth, Wind and Fiend-Summon monsters. Most of Rex's monsters are Dinosaur or Dragon-Type. I suggest placing a Dragon Capture Jar on the field to prevent the dragons from attacking and using Flame Swordsman's ability to destroy his dinosaurs. Rex only has a few Wind monsters in his deck, so you could use Wind and Light monsters to destroy his Earth and Fiend monsters. Rex's dinosaurs can take advantage of the Wasteland field, so I advise changing the playing field to benefit your own monsters. =============================================================================== 5.10 - Weevil Underwood =============================================================================== +~~~~~~~~~~~~+ | First Deck | +~~~~~~~~~~~~+ Monsters: --------- 1x Parasite Paracide 2x Spiked Snail 2x Drill Bug 2x Gokibore 1x Skull-Mark Ladybug 1x Giant Flea 2x Soldier Ant 2x Minar 3x Larvae Moth 1x Great Moth 3x Basic Insect 2x Killer Needle 2x Hercules Beetle 1x Insect Queen 1x Perfectly Ultimate Great Moth 2x Big Insect 1x Flying Kamakiri #1 2x Nightmare Scorpion 1x Pinch Hopper Magic: ------ 2x Insect Armor with Laser Cannon 1x Eradicating Aerosol 1x Forest 2x Laser Cannon Armor Traps: ------ 2x Infinite Dismissal +~~~~~~~~~~~~~+ | Second Deck | +~~~~~~~~~~~~~+ Monsters: --------- 1x Great Moth 2x Gokibore 2x Flying Kamakiri #2 3x Cocoon of Evolution 2x Kuwaga A 2x Flying Kamakiri #1 2x Killer Needle 2x Parasite Paracide 1x Perfectly Ultimate Great Moth 2x Kwagar Hercules 2x Pinch Hopper 2x Big Insect 2x Giant Flea 2x Hunter Spider 1x Insect Queen Magic: ------ 2x Laser Cannon Armor 2x Insect Armor with Laser Cannon 3x Forest 2x Eradicating Aerosol Traps: ------ 1x Invisible Wire 2x Infinite Dismissal +~~~~~~~~~~~~+ | Third Deck | +~~~~~~~~~~~~+ Monsters: --------- 2x Larvae Moth 2x Cocoon of Evolution 2x Great Moth 2x Perfectly Ultimate Great Moth 2x Pinch Hopper 2x Parasite Paracide 2x Skull-Mark Lady Bug 2x Hercules Beetle 2x Flying Kamakiri #1 2x Giant Flea 2x Big Insect 2x Gokibore 2x Killer Needle Magic: ------ 3x Swords of Revealing Light 3x Laser Cannon Armor 2x Eradicating Aerosol 3x Insect Armor with Laser Cannon Traps: ------ 3x Infinite Dismissal +~~~~~~~~~~~~~~~~~~~~~~~~+ | Fourth Deck (Imposter) | +~~~~~~~~~~~~~~~~~~~~~~~~+ Monsters: --------- 3x Flying Kamakiri #1 3x Kwagar Hercules 3x Flying Kamakiri #2 3x Kuwagata A 3x Mystic Tomato 3x Rose Spectre of Dunn 3x Giant Scorpion of the Thundra 3x Bean Soldier 2x Insect Soldiers of the Sky 3x Drill Bug 2x Vile Germs 3x Darkworld Thorns Magic: ------ 1x Forest 1x Swords of Revealing Light 1x Goblin's Secret Remedy 1x Ookazi Traps: ------ 2x Acid Trap Hole Weevil has based his deck on the theme of Beatdown and Insects. He uses varied Summons (Forest, Fire, Earth and Fiend). He's the first duelist that ignores the card restrictions. His non-tribute monsters have 1500 ATK or less. Weevil's insects can take advantage of the Forest field, but you can play Eradicating Aerosol to destroy them. Most of Weevil's monsters are Forest-Summon, so I advise using Fire monsters to destroy them. Insect Queen powers itself up for every Insect-Type monster on the field, so try to keep the number of monsters on Weevil's side of the field low. The Petit Moth line are the insects to be ready for, as they will evolve into their later stages of evolution at the start of each of Weevil's turns. If you leave them on the field for too long, you'll have to contend with formidable monsters like Great Moth. Be wary of Pinch Hopper, as Weevil can use its ability to summon an insect such as Insect Queen and Perfectly Ultimate Great Moth from his hand without needing sacrifices. Weevil can also play Eradicating Aerosol to destroy one of your monsters if Parasite Paracide has latched onto it. =============================================================================== 5.11 - Mako Tsunami =============================================================================== +~~~~~~~~~~~~+ | First Deck | +~~~~~~~~~~~~+ Monsters: --------- 3x Sea Kamen 3x Ice Water 3x Flying Fish 3x Beastking of the Swamps 3x Fiend Kraken 3x Jellyfish 3x Twin Long Rods #1 3x The Furious Sea King 3x The Melting Red Shadow 3x White Dolphin 1x Kairyu-Shin 1x Amphibian Beast 3x Root Water 1x Fortress Whale 1x The Legendary Fisherman Magic: ------ 1x Power of Kaishin 1x Umi Traps: ------ 1x Torrential Tribute +~~~~~~~~~~~~~+ | Second Deck | +~~~~~~~~~~~~~+ Monsters: --------- 1x Turtle Bird 1x The Legendary Fisherman 3x Fiend Kraken 3x Flying Fish 3x Jellyfish 3x Beastking of the Swamps 3x Takriminos 3x Twin Long Rods #1 3x Wow Warrior 1x Amphibian Beast 2x Kairyu-Shin 1x Fortress Whale 3x Amazon of the Seas 1x Spike Seadra 1x Boulder Tortoise Magic: ------ 3x Power of Kaishin 3x Umi Traps: ------ 1x Bear Trap 1x Torrential Tribute +~~~~~~~~~~~~+ | Third Deck | +~~~~~~~~~~~~+ Monsters: --------- 2x Giant Red Seasnake 2x Fortress Whale 2x Fire Kraken 2x Aqua Serpent 2x Great White 2x Crazy Fish 2x Amphibian Beast 2x Jellyfish 2x Fiend Kraken 2x High Tide Gyojin 2x Takriminos 2x Kairyu-Shin Magic: ------ 3x Swords of Revealing Light 3x Power of Kaishin Traps: ------ 3x Acid Trap Hole +~~~~~~~~~~~~~~~~~~~~~~~~+ | Fourth Deck (Imposter) | +~~~~~~~~~~~~~~~~~~~~~~~~+ Monsters: --------- 3x Crazy Fish 3x Amazon of the Seas 3x Water Omotics 3x Roaring Ocean Snake 3x Rare Fish 3x Fire Kraken 3x Violent Rain 3x Wow Warrior 3x High Tide Gyojin 3x Turtle Bird 2x Enchanting Mermaid Magic: ------ 1x Goblin's Secret Remedy 2x Power of Kaishin 1x Umi 1x Swords of Revealing Light 1x Ookazi Traps: ------ 2x Acid Trap Hole Mako uses a strong beatdown deck. His non-tribute monsters have 1800 ATK or less and all of them can take advantage of the Umi field. Fortunately, most are Water-Summon, so you can use Thunder monsters to destroy them. With the exception of Kairy-Shin, all of Mako's monsters are Fish-Type. Therefore, you can play Eternal Drought to clear the field of them. Fortress Whale is the most powerful monster in Mako's deck, since it is powered up by the Umi field. Ra's ATK/DEF is powered down to 2800 by Umi, so be careful when using it in this duel, as Mako might use Equip Magic to make his monsters stronger than it. I advise changing the playing field to benefit your own monsters. =============================================================================== 5.12 - Mai Valentine =============================================================================== +~~~~~~~~~~~~+ | First Deck | +~~~~~~~~~~~~+ Monsters: --------- 3x Harpie Lady 3x Mavelus 3x Peacock 3x Droll Bird 3x Ray & Temperature 3x Kurama 3x Niwatori 1x Harpie Lady Sisters 3x Princess of Tsurugi 2x Dragoness the Wicked Knight 2x Lisark 2x Winged Dragon, Guardian of the Fortress #2 1x Harpie's Pet Dragon Magic: ------ 1x Elegant Egotist 1x Follow Wind 1x Cyber Shield 1x Mountain 1x Electro-Whip 1x Harpie's Feather Duster Traps: ------ 2x Amazon Archers +~~~~~~~~~~~~~+ | Second Deck | +~~~~~~~~~~~~~+ Monsters: --------- 2x Sonic Bird 2x Dragoness the Wicked Knight 1x Amazon Fighter 2x Peacock 2x Mavelus 2x Takuhee 2x Kanan the Swordmistress 2x Winged Dragon, Guardian of the Fortress #2 1x Harpie Lady Sisters 1x Amazon Sword Woman 1x Spirit of the Books 2x Wing Eagle 2x Harpie's Pet Dragon 2x Niwatori 3x Harpie Lady 2x Fiend Reflection #2 1x Amazon Chain Master Magic: ------ 3x Mountain 1x Harpie's Feather Duster 1x Malevolent Nuzzler 1x Elegant Egotist 1x Electro-Whip 1x Cyber-Shield Traps: ------ 2x Amazon Archers +~~~~~~~~~~~~+ | Third Deck | +~~~~~~~~~~~~+ Monsters: --------- 2x Skull Red Bird 2x Crimson Sunbird 2x Harpie's Brother 2x Harpie Lady Sisters 2x Cyber Harpie 2x Amazon Chain Master 2x Amazon Sword Woman 2x Harpie Lady 2x Harpie's Pet Dragon 2x Amazon Fighter 2x Spirit of the Books Magic: ------ 3x Swords of Revealing Light 3x Cyber Shield 3x Electro-Whip 3x Elegant Egotist 3x Follow Wind Traps: ------ 3x Amazon Archers +~~~~~~~~~~~~~~~~~~~~~~~~+ | Fourth Deck (Imposter) | +~~~~~~~~~~~~~~~~~~~~~~~~+ Monsters: --------- 3x Spirit of the Books 3x Mavelus 3x Skull Red Bird 3x Senju of the Thousand Hands 3x Skullbird 3x Fiend Reflection #2 3x Shining Friendship 3x Takuhee 3x Faith Bird 2x Goddess with the Third Eye 3x Dark Witch Magic: ------ 1x Ookazi 1x Swords of Revealing Light 2x Follow Wind 1x Goblin's Secret Remedy 1x Mountain Traps: ------ 2x Acid Trap Hole Mai has based her deck on the theme of Beatdown and Winged Beasts. Unfortunately, there are no specific monster destruction cards that can clear the field of WingedBeast-Types. Her non-tribute monsters have 1850 ATK or less and most of them can take advantage of the Mountain field. Fortunately, a lot are Wind-Summon, so you can use Forest monsters to destroy them, but watch out for Mai's Warrior-Types. Warrior Elimination can clear the field of them, though. I advise changing the playing field to benefit your own monsters. Mai can power up her Harpie Lady cards by using Cyber Shield and Electro-Whip. If that wasn't bad enough, her Harpie's Pet Dragon can be powered up by every Harpie-related card on the field. Mai can use Amazon Archers to weaken Obelisk and Ra so that her powered up Harpie's Pet Dragon can easily destroy them. She can use Elegant Egotist to transform a Harpie Lady into Harpie Lady Sisters. Spirit of the Books can summon a Boo Koo to the field, but Boo Koo is a weak monster, so you should be able to destroy it easily. =============================================================================== 5.13 - Espa Roba =============================================================================== +~~~~~~~~~~~~+ | First Deck | +~~~~~~~~~~~~+ Monsters: --------- 3x Cyber Raider 3x Oscillo Hero 1x Jinzo 3x The Last Warrior from Another Planet 3x UFO Turtle 3x Gradius 3x Cannon Soldier 1x The Fiend Megacyber 3x Ground Attacked Bugroth 1x Gate Sword Magic: ------ 3x The Inexperienced Spy 3x Beckon to Darkness 3x Machine Conversion Factory 3x Cyclon Laser 1x Brain Control Traps: ------ 3x Infinite Dismissal +~~~~~~~~~~~~~+ | Second Deck | +~~~~~~~~~~~~~+ Monsters: --------- 2x Axe Raider 2x Cyber Raider 2x The Fiend Megacyber 3x Cyber Falcon 2x Ground Attacker Bugroth 2x Mechanicalchaser 3x Guardian of the Throne Room 2x Reflect Bounder 2x Gradius 2x Amphibious Bugroth Magic: ------ 3x Swords of Revealing Light 3x Machine Conversion Factory 3x Cyclon Laser 1x Brain Control Traps: ------ 3x Acid Trap Hole +~~~~~~~~~~~~~~~~~~~~~~~+ | Third Deck (Imposter) | +~~~~~~~~~~~~~~~~~~~~~~~+ Monsters: --------- 3x Guardian of the Throne Room 3x Dimensional Warrior 3x Ground Attacker Bugroth 3x Amphibious Bugroth 2x Holograh 3x Oscillo Hero 3x Stuffed Animal 3x Gate Sword 1x Ookazi 3x Kojikocy 3x Fiend Sword 3x Cannon Soldier Magic: ------ 1x Swords of Revealing Light 1x Sogen 1x Goblin's Secret Remedy 1x Ookazi 1x Legendary Sword 1x Sword of Dark Destruction Traps: ------ 2x Acid Trap Hole Espa uses a beatdown deck and his non-tribute monsters have 1800 ATK or less. Fortunately, most of them can't take advantage of the Sogen field. A lot are Machine-Type, so you can use Stain Storm to destroy them or play Umi to power them down, but watch out for his Warrior and Aqua-Types. Reflect Bounder and Jinzo are the monsters to be wary of. The former can take the ATK power of a monster on your field to cause LP loss in return for its own life. This can result in you losing the duel if Espa targets Slifer the Sky Dragon. On the plus side, if he chooses one of your weak monsters, Reflect Bounder will be destroyed for meagre LP damage and you'll have one less monster to worry about. Espa can also use Brain Control to steal one of your monsters for one turn. He'll probably sacrifice it to summon The Fiend Megacyber, or he'll probably attack with it. ############################################################################### 6. Duel Computer ############################################################################### =============================================================================== 6.01 - Novice Level =============================================================================== Monsters: --------- 3x Armed Ninja 3x Ameba 3x Magician of Faith 2x Milus Radiant 2x Ooguchi 3x Pot the Trick 3x Change Slime 3x Key Mace 3x Griggle 3x Queen's Double 3x Bat 3x Dark Plant 3x Bone Mouse 2x Sinister Serpent 1x The Unhappy Maiden Novice uses a similar deck to Tristan's, so treat it the same way you did Tristan. =============================================================================== 6.02 - Standard Level =============================================================================== Monsters: --------- 2x Guardian of the Throne Room 2x Darkfire Soldier #2 2x The Immortal of Thunder 2x Alligator's Sword 2x Battle Ox 2x Whiptail Crow 2x Man-Eating Treasure Chest 2x High Tide Gyojin 2x Neo the Magic Swordsman 2x Baron of the Fiend Sword 1x Cosmo Queen 1x Judge Man 1x The Earl of Demise 1x Mr. Volcano 1x Sengenjin 1x Sea King Dragon 1x Garma Sword 1x Rabid Horseman 1x Kaminari Attack 1x Rose Spectre of Dunn 1x Millennium Golem 1x Tri-Horned Dragon 1x Punished Eagle 1x Talons of Shurilane Magic: ------ 2x Soul of the Pure 2x Ookazi Traps: ------ 2x Acid Trap Hole Quite a change from the previous Duel Computer. Standard's non-tribute monsters have 1500-2000 ATK. Battle Ox is the monster to be wary of. Although it is inferior to Fire-Summons, its ability allows it to destroy all Fire monsters on your field. =============================================================================== 6.03 - Expert Level =============================================================================== Monsters: --------- 3x Castle of Dark Illusions 3x Gemini Elf 3x Vorse Raider 3x Dark Elf 3x Flash Assailant 1x Blue-Eyes Ultimate Dragon 3x Blue-Eyes White Dragon 1x Reflect Bounder 1x Ancient Lamp 1x Barrel Dragon Magic: ------ 1x Swords of Revealing Light 1x Change of Heart 1x Brain Control 1x Pot of Greed 2x Shadow Spell 1x Beckon to Darkness 1x Megamorph 1x The Inexperienced Spy 1x Harpie's Feather Duster 1x Final Destiny 1x Crush Card Traps: ------ 1x Torrential Tribute 2x Widespread Ruin 2x Amazon Archers Expert has based his deck on the theme of Beatdown and ATK/DEF Reduction. With the exception of Ancient Lamp, his non-tribute monsters have 1700-2000 ATK. Most of them are Fiend or Spellcaster-Type, so you can use Exile of the Wicked and Last Day of Witch to clear the field of them. Castle of Dark Illusions is the monster to be wary of. It turns the playing field into the Yami type and also turns all Expert's monsters face-down. With the exception of Vorse Raider, all of his non-tribute monsters benefit from the Yami field and he can activate Ancient Lamp's ability indefinitely, so be ready. Shadow Spell and Amazon Archers can both power down your monsters. Since Expert has 2 copies of the cards in his deck, he can decrease the ATK/DEF of Ra and Obelisk immensely, making even his weakest monsters stronger than them. Fortunately, Cursebreaker can negate the effects of Shadow Spell. If you planning to use Slifer the Sky Dragon or Obelisk the Tormentor, try to summon them before Expert plays Final Destiny. Watch out for the Change of Heart/Brain Control combo as well. ############################################################################### 7. Hall of Eternity Duelists ############################################################################### =============================================================================== 7.01 - Maximillion Pegasus =============================================================================== Monsters: --------- 3x Thousand-Eyes Restrict 3x Castle of Dark Illusions 3x Big Shield Gardna 3x Toon Summoned Skull 3x Blue-Eyes Toon Dragon 3x Relinquished Magic: ------ 3x Megamorph 3x Change of Heart 3x Harpie's Feather Duster 3x Monster Reborn 3x Pot of Greed 3x Swords of Revealing Light Traps: ------ 3x Torrential Tribute Pegasus has based his deck on the theme of Monster Control and High Defence. If he is unable to steal your monsters with his Change of Heart, Relinquished and Thousand-Eyes Restrict cards, he will sacrifice the latter Divine monsters to summon his strong tribute ones. In addition, Pegasus can protect his Life Points with the defensive Big Shield Gardna and Castle of Dark Illusions. Relinquished and Thousand-Eyes Restrict can both steal your own monsters. If they target a monster (including a face-down one), that monster is removed from play, and they receive its parameters. Unfortunately, you can't use Last Day of Witch to destroy Relinquished and/or Thousand-Eyes Restrict, since Pegasus always activates their abilities before you get a chance to do so. Fortunately, their effects can only be used once. If you have no monsters on the field, Pegasus will summon them in defence mode, so I suggest playing Stop Defence/ Dark-Piercing Light to switch the monsters from face-down to face-up position, thus preventing him from using their abilities. Since Pegasus' deck is based on stealing monsters, you can trick him into taking ones that are vulnerable to specific monster destruction cards. For example, if you let him steal Fiend-Type monsters (preferably weak ones), you can use Exile of the Wicked to destroy them. As an added bonus, this card will also remove Castle of Dark Illusions and/or Toon Summoned Skull from the field. If Pegasus doesn't have any monster control cards in his hand, he'll summon Big Shield Gardna and Castle of Dark Illusions to protect his Life Points. The latter monster can change the playing field to the Yami type and switch all of Pegasus' monsters to face-down position. If Pegasus steals any Effect Monsters from you, he'll use their special abilities against you, so watch out. =============================================================================== 7.02 - Seto Kaiba =============================================================================== Monsters: --------- 3x Ancient Lamp 3x Blue-Eyes White Dragon 3x Z-Metal Tank 3x Vorse Raider 1x Lord of D. 3x X-Head Cannon 3x Y-Dragon Head 1x Blue-Eyes Ultimate Dragon 1x Obelisk the Tormentor 1x Master of Dragon Soldier 1x Des Volstgalph Magic: ------ 3x Megamorph 3x Change of Heart 3x Harpie's Feather Duster 3x Monster Reborn 3x Pot of Greed 3x Swords of Revealing Light Traps: ------ 3x Torrential Tribute Seto has nearly the same monsters in his deck as before. His non-tribute monsters have 1500-1900 ATK, with the exception of Ancient Lamp and Lord of Dragons. Although the former and latter have only 900-1200 ATK, they can take advantage of the Yami field. In addition, Ancient Lamp can summon a La Jinn the Mystical Genie of the Lamp, which has 1800 ATK and benefits from the field. With the exception of Obelisk the Tormentor, Seto's tribute monsters are all Dragon-Type. Therefore, you can use a Dragon Capture Jar to stop the dragons from attacking. This can immobilize Des Volstgalph and prevent it from destroying your strongest monster and inflicting 500 LP worth of damage. =============================================================================== 7.03 - Dark Joey =============================================================================== Monsters: --------- 3x Gearfried the Iron Knight 1x Steel Fan Fighter 3x Boar Soldier 3x Panther Warrior 1x Exarion Universe 1x Jinzo 1x Red-Eyes B. Dragon 1x Red-Eyes Black Metal Dragon 1x B. Skull Dragon 3x Zombyra the Dark 1x Gilford the Lightning Magic: ------ 3x Megamorph 3x Change of Heart 3x Harpie's Feather Duster 3x Monster Reborn 3x Pot of Greed 3x Swords of Revealing Light Traps: ------ 3x Torrential Tribute Joey uses a strong beatdown deck with high ATK monsters such as Boar Soldier and Panther Warrior. His non-tribute monsters have 1800 ATK or more. Most of them are Dark-Summon, so I suggest using Dream monsters to destroy them. Alternatively, you can use Warrior Elimination to clear the field of them, since they are Warrior-Type. Gilford the Lightning and Jinzo are the monsters to be aware of. The former destroys all your monsters (excluding your Egyptian God Cards), while the latter does the same to your traps, so be prepared. Exarion Universe has the power to inflict LP loss identical to its ATK. Zombyra the Dark can destroy one monster on your field. On the plus side, both monsters power down afterwards. B. Skull Dragon has 3200 ATK and is Joey's strongest tribute monster. Fortunately, he must sacrifice 3 monsters in order to summon it. He rarely plays it, as he prefers to summon one/two-tribute monsters. =============================================================================== 7.04 - Yami Bakura =============================================================================== Monsters: --------- 3x Headless Knight 1x The Earl of Demise 3x Nuvia the Wicked 1x The Protrait's Secret 1x The Gross Ghost of Fled Dreams 3x Flash Assailant 3x Dark Elf 1x Earthbound Spirit 1x Dark Necrofear 1x Gernia Magic: ------ 3x Megamorph 3x Change of Heart 3x Harpie's Feather Duster 3x Monster Reborn 3x Pot of Greed 3x Swords of Revealing Light Traps: ------ 3x Torrential Tribute 1x Destiny Board One half of Bakura's non-tribute monsters have 2000 ATK and most of them can take advantage of the Yami field. The other half have 1200-1450 ATK or 2000 DEF and all of them benefit from the field. His 4-Star 2000 ATK monsters are all Dark-Summon, so I suggest using Dream monsters to destroy them. Alternatively, you can use Exile of the Wicked to clear the field of them, with the exception of Dark Elf. Watch out for Dark Necrofear, as Bakura can power it up with his 3 Megamorph cards. This can make his monster's DEF Points greater than your monster's ATK Points. Dark Necrofear can steal one of your monsters (excluding your Egyptian God Cards). Fortunately, Bakura has to sacrifice 2 monsters in order to summon it. If destroying Bakura's strong monsters wasn't bad enough, you also have to contend with his Destiny Board card. It adds a letter at the start of his turn. Victory is automatic if the "FINAL" message is completed. If Bakura manages to play Destiny Board, try to avoid setting off his other traps. That way, he won't be able to play all the letters and his magic/trap zone will be used up. =============================================================================== 7.05 - Yami Yugi =============================================================================== Monsters: --------- 3x Queen's Knight 1x Jack's Knight 3x King's Knight 3x Big Shield Gardna 3x Dark Elf 1x Dark Magician 1x Dark Magician Knight 1x Dark Magician Girl 1x Mirage Knight 1x Dark Flare Knight 1x Dark Paladin 3x Flash Assailant Magic: ------ 3x Megamorph 3x Change of Heart 3x Harpie's Feather Duster 3x Monster Reborn 3x Pot of Greed 3x Swords of Revealing Light Traps: ------ 3x Torrential Tribute With the exception of Big Shield Gardna, Yami's non-tribute monsters have 1500 ATK or more. Flash Assailant and Dark Elf can take advantage of the Yami field. He specialises in using Light, Dark and Earth-Summon monsters. Since the defensive Big Shield Gardna is the only Earth monster Yami has, you could use Dark and Dream monsters to destroy his others. Jack's Knight, King's Knight and Queen's Knight are the trio of monsters to be aware of. If you have watched the anime, you'll know that Yami usually uses the above monsters as tribute fodder in order to summon his Egyptian God Card, Slifer the Sky Dragon. Queen's Knight is the weakest of the three Knights, so concentrate on destroying her first to prevent Yami from getting Jack's Knight onto the field. If Yami manages to summon Slifer the Sky Dragon to the field, you'll have a hard time taking it down. Fortunately, Dragon Capture Jar can stop from attacking as long as the Trap Card remains on the field. If you can do this, you can next try to summon Obelisk the Tormentor or The Winged Dragon of Ra (Phoenix Mode) and use their special abilities to destroy the powerful Egyptian God Card once and for all. If you have Monster Reborn in your hand, you can use to bring back Slifer under your control. With the exception of Dark Flare Knight, Mirage Knight, Dark Magician Knight and Slifer the Sky Dragon, all of Yami's tribute monsters receive a power bonus from the Yami field. Warrior Elimination can clear the field of Yami's Warrior-Type monsters, most notably Dark Flare Knight and Mirage Knight, but his Spellcaster-Type monsters can be harder to get rid of. Fortunately, they are vulnerable to Last Day of Witch's effect. Dark Magician Girl and Dark Paladin can both power up, depending on the monsters on the field and in the graveyard. In addition, Yami can use Dark Paladin's ability to destroy a magic on your field by discarding the far left card in his hand. Fortunately, Yami rarely plays this Effect Monster, since he prefers to summon his signature Spellcaster-Type monsters. Yami has a Dark Flare Knight in his deck. It can be difficult to counter, but he usually sacrifices a monster to summon it normally. He only discards it if he has 5 cards in his hand. Once it's gone, it will summon a Mirage Knight to the field. Since Mirage Knight will split into a Dark Magician and a Flame Swordsman, Yami will then have 2 strong monsters on his field to attack you with. Have a few monster destruction cards ready to destroy them. Yami has another Mirage Knight as well. Fortunately, he needs to sacrifice two monsters to summon it. =============================================================================== 7.06 - Yami Marik =============================================================================== Monsters: --------- 3x Executor - Makyura 3x Viser Des 1x Legendary Fiend 3x Gil Garth 1x Lava Golem 3x Dark Jeroid 1x The Winged Dragon of Ra (Phoenix Mode) 3x Newdoria 1x Byser Shock 1x Helpoemer Magic: ------ 3x Megamorph 3x Change of Heart 3x Harpie's Feather Duster 3x Monster Reborn 3x Pot of Greed 3x Swords of Revealing Light Traps: ------ 3x Torrential Tribute Marik has focused his deck on the theme of Card Removal and ATK/DEF Reduction. With the exception of Viser Des, his non-tribute monsters have 1200-1800 ATK and most of them can take advantage of the Yami field. I advise changing the playing field to benefit your own monsters. Since a lot of his monsters are Fiend-Type, you can use Exile of the Wicked to destroy them. Marik has The Winged Dragon of Ra (Phoenix Mode) in his deck, but it's not as bad as it sounds. Ra isn't that tough to counter in this duel, since Marik never discards Phoenix to the graveyard and always sacrifices three monsters to summon it normally. If Marik manages to summon Ra, I advise playing Umi to weaken it a lot, so you'll have an easier time destroying it. Once Ra's Phoenix Mode is destroyed, its Battle Mode will be summoned immediately. You don't have to worry about Ra's Battle Mode effect, though, as Marik can't activate it during your turn and Ra is changed to face-up position at the start of his next turn. If you have two monsters on the field, they might be sacrificed to summon Marik's Lava Golem on your side of the field. Although you now control this monster, Marik can easily get it back by using Change of Heart. In addition, Dark Jeriod can destroy it via Summon advantage. I advise discarding or sacrificing it, since you lose 700 Life Points after every turn. Marik's effect monsters - Newdoria, Dark Jeriod, Viser Des, Helpoemer and Byser Shock - can turn the tide in his favour. Like Viser Des, Dark Jeroid can power down one monster, except that it can't decrease the ATK/DEF of your monster indefinitely (permanently) each turn. It does have a high enough ATK to be able to destroy most non-tribute monsters, though. Try to summon Mammoth graveyard to even things out. Be wary of Helpoemer if it's in Marik's graveyard, as it can force you to discard 1 card (including your God Cards) if you have 3 or more cards in your hand. I advise using Gravedigger Ghoul to remove Helpoemer from the graveyard. If Marik holds 5 cards and has Helpoemer in his hand, he might discard it, so be ready. =============================================================================== 7.07 - Noah =============================================================================== Monsters: --------- 3x Chiron the Mage 3x Giant Rex 3x Asura Priest 1x F.G.D. 1x Nightmare Penguin 3x Aeris 1x Berserk Dragon 1x Yamata Dragon 1x Perfect Machine King 1x Shinato, King of a Higher Plane Magic: ------ 3x Megamorph 3x Change of Heart 3x Harpie's Feather Duster 3x Monster Reborn 3x Pot of Greed 3x Swords of Revealing Light Traps: ------ 3x Torrential Tribute 1x Anti-Raigeki Noah uses a beatdown deck. Fortunately, the Yami field will power down his Fairy-Types. His non-tribute monsters have 1700-2000 ATK. Most of them are Earth-Summon, so I suggest using Wind monsters to destroy them. Giant Rex and Chiron the Mage are Noah's strongest non-tribute monsters, since they aren't affected by the Yami field. The latter monster can destroy your strongest monster, so watch out. Save your monster destruction cards until they are summoned. Noah has a variety of tribute monsters. Berserk Dragon can attack all your monsters once, but it powers down at the start of your next turn. If you stall for time, this monster will finish itself off eventually. FGD can destroy every card on your field. Noah won't get a chance to summon it if you can prevent him from sacrificing three monsters. Have a monster destruction card ready in case he does summon it. Nightmare Penguin and Perfect Machine King can both power up, depending on the monsters on the field. The former powers up the aqua, fish, Sea Serpent, and reptile types (including itself) on Noah's field, but since he doesn't have the above monster types in his deck, Nightmare Penguin is weaker than his other tribute monsters. Perfect Machine King powers up two levels for every Machine-Type monster on the field, so avoid having The Winged Dragon of Ra (Battle Mode) face off against it. Your Water-Summon monsters can destroy it. =============================================================================== 7.08 - Shadi =============================================================================== Monsters: --------- 3x Dark Elf 1x Sengenjin 3x Flash Assailant 3x Gemini Elf 3x Cosmo Queen 3x Magician of Black Chaos 3x Boar Soldier 1x Bracchio-radius 1x Firewing Pegasus 1x Crimson Sunbird Magic: ------ 3x Megamorph 3x Change of Heart 3x Harpie's Feather Duster 3x Monster Reborn 3x Pot of Greed 3x Swords of Revealing Light Traps: ------ 3x Torrential Tribute 1x Anti-Raigeki Shadi uses a very strong beatdown deck with high ATK monsters such as Flash Assailant and Cosmo Queen. All of his non-tribute monsters have 2000 ATK and most of them can take advantage of the Yami field. Half of them are Spellcaster-Type, so I advise using Last Day of Witch to destroy them. Half of Shadi's tribute monsters are Divine-Summon. Fortunately, Cosmo Queen and Magician of Black Chaos are vulnerable to Last Day of Witch's effect. =============================================================================== 7.09 - Shimon Muran (Paradox) =============================================================================== Monsters: --------- 3x Boar Soldier 1x Cyber-Tech Alligator 3x Gemini Elf 1x Aqua Dragon 3x Dark Elf 1x Tri-Horned Dragon 3x Flash Assailant 3x Black Luster Soldier 3x Zera the Mant 1x Machine King Magic: ------ 3x Megamorph 3x Change of Heart 3x Harpie's Feather Duster 3x Monster Reborn 3x Pot of Greed 3x Swords of Revealing Light Traps: ------ 3x Torrential Tribute 1x Anti-Raigeki Like Shadi, Shimon uses a very strong beatdown deck. He uses the same non- tribute monsters, but his tribute ones are completely different. Most of them are still Divine-Summon, though. Machine King and Cyber-Tech Alligator are the tribute monsters to be wary of, since they are strong and require only 1 sacrifice to be summoned. Fortunately, you can use Stain Storm to destroy them or play Umi to power them down. ############################################################################### 8. Miscellaneous Duelists ############################################################################### This section lists the decks of the normal duelists, i.e. the people who have no character expressions when you talk to them and/or don't mention their names in the game. =============================================================================== guy with the red hat in domino square =============================================================================== Monsters: --------- 3x Ancient Jar 3x Shadow Specter 3x Change Slime 3x Dark Plant 3x Haniwa 3x Key Mace 3x Skull Servant 3x Steel Scorpion 3x Tomozaurus 3x Mystic Lamp 3x Zone Eater Magic: ------ 3x Gravedigger Ghoul 1x The Inexperienced Spy Traps: ------ 3x Fake Trap =============================================================================== other guy in domino square =============================================================================== Monsters: --------- 3x Dancing Elf 3x Leghul 3x Jinzo #7 3x Ooguchi 3x Monster Eye 3x Armed Ninja 3x White Dolphin 3x Turu-Purun 3x Mechanical Spider 3x Bat 3x Magician of Faith Magic: ------ 3x Gravedigger Ghoul 1x The Inexperienced Spy Traps: ------ 3x Fake Trap =============================================================================== Guy above Domino Square =============================================================================== Monsters: --------- 3x Zone Eater 3x Rainbow Flower 3x Queen's Double 3x Magician of Faith 3x Haniwa 3x Mechanical Spider 3x Griggle 3x Leghul 3x Shadow Specter 3x Armed Ninja 3x Dark Plant Magic: ------ 3x Gravedigger Ghoul 1x The Inexperienced Spy Traps: ------ 3x Fake Trap =============================================================================== guy right of domino square with glasses =============================================================================== Monsters: --------- 3x Dark Plant 3x Change Slime 3x Mechanical Spider 3x Turu-Purun 3x Ameba 3x Zone Eater 3x Griggle 3x Dancing Elf 3x Tomozaurus 3x Sinister Serpent 3x Key Mace Magic: ------ 3x Gravedigger Ghoul 1x The Inexperienced Spy Traps: ------ 3x Fake Trap =============================================================================== other guy right of domino square =============================================================================== Monsters: --------- 3x Griggle 3x Queen's Double 3x Pot the Trick 3x Shadow Specter 3x Ameba 3x Rainbow Flower 3x Milus Radiant 3x Bone Mouse 3x Sinister Serpent 3x Hane-Hane 3x Bite Shoes Magic: ------ 3x Gravedigger Ghoul 1x The Inexperienced Spy Traps: ------ 3x Fake Trap =============================================================================== guy above that area =============================================================================== Monsters: --------- 3x Bite Shoes 3x Zone Eater 3x Leghul 3x Griggle 3x Shadow Specter 3x Magician of Faith 3x Milus Radiant 3x Turu-Purun 3x Key Mace 3x Ancient Jar 3x Change Slime Magic: ------ 3x Gravedigger Ghoul 1x The Inexperienced Spy Traps: ------ 3x Fake Trap =============================================================================== guy with red hair under that area =============================================================================== Monsters: --------- 3x Queen's Double 3x Steel Scorpion 3x Jinzo #7 3x Mystic Lamp 3x Skull Servant 3x Bone Mouse 3x Ancient Jar 3x Armed Ninja 3x Ameba 3x Bite Shoes 3x Magician of Faith Magic: ------ 3x Gravedigger Ghoul 1x The Inexperienced Spy Traps: ------ 3x Fake Trap =============================================================================== other guy =============================================================================== Monsters: --------- 3x Leghul 3x Rainbow Flower 3x Bat 3x Ooguchi 3x Milus Radiant 3x Monster Eye 3x Pot the Trick 3x Shadow Specter 3x Hane-Hane 3x Haniwa 3x White Dolphin Magic: ------ 3x Gravedigger Ghoul 1x The Inexperienced Spy Traps: ------ 3x Fake Trap =============================================================================== guy in area south of clocktower square =============================================================================== Monsters: --------- 3x Sinister Serpent 3x Change Slime 3x Dark Plant 3x Queen's Double 3x Ahne-Hane 3x Key Mace 3x Leghul 3x Milus Radiant 3x Armed Ninja 3x Steel Scorpion 3x Bone Mouse Traps: ------ 3x Fake Trap Magic: ------ 3x Gravedigger Ghoul 1x The Inexperienced Spy =============================================================================== guy with yellow hair left of that area =============================================================================== Monsters: --------- 3x Shadow Specter 3x Rainbow Flower 3x Magician of Faith 3x Pot the Trick 3x Mechanical Spider 3x Skull Servant 3x Hyozanryu 3x Ooguchi 3x Bite Shoes 3x Tomozaurus 3x Jinzo #7 Magic: ------ 3x Gravedigger Ghoul 1x The Inexperienced Spy Traps: ------ 3x Fake Trap =============================================================================== other guy =============================================================================== Monsters: --------- 3x Bat 3x Mystic Lamp 3x Dancing Elf 3x Haniwa 3x Turu-Purun 3x Griggle 3x Monster Eye 3x Ameba 3x Ancient Jar 3x Zone Eater 3x White Dolphin Magic: ------ 3x Gravedigger Ghoul 1x The Inexperienced Spy Traps: ------ 3x Fake Trap =============================================================================== train guy #1 =============================================================================== Monsters: --------- 1x Morphing Jar #2 1x Jinzo #7 1x Magician of Faith 1x Kaminarikozou 1x The Bewitching Phantom Thief 1x The Furious Sea King 1x Lightning Conger 1x Wicked Mirror 1x Weather Control 1x Mechanical Spider 1x Dancing Elf 1x Droll Bird 1x Curtain of the Dark Ones 1x Star Boy 1x Doma the Angel of Silence 1x Tatsunootishigo 1x Tomozaurus 1x Flame Dancer 1x Cyber Commander 1x Candle of Fate 1x Genin 1x Mystic Lamp 1x Leogun 1x Winged Clever 1x Ancient Jar 1x Lala Li-oon 1x Hinotama Soul 1x Petit Dragon 1x Armed Ninja 1x Hane-Hane 1x Peacock 1x Phantom Dewan 1x Boo Koo 1x Monster Eye 1x Beast of Talwar Magic: ------ 1x Beckon to Darkness 1x Heavy Storm 1x Dark-Piercing Light 1x Restructer Revolution Traps: ------ 1x Eatgaboon =============================================================================== guy in same area of train guy #1 =============================================================================== Monsters: --------- 3x Hiro's Shadow Scout 3x The Melting Red Shadow 3x Jinzo #7 3x Cyber-Stein 3x Air Marmot of Nefariousness 3x Phantom Dewan 3x Meotoko 3x Pot the Trick 3x Mystic Lamp 3x Curtain of the Dark Ones 3x Shadow Specter Magic: ------ 3x Darkness Approaches Traps: ------ 3x Anti Raigeki 1x House of Adhesive Tape =============================================================================== guy with brown (long) hair at train station =============================================================================== Monsters: --------- 3x Morphing Jar 3x The Bewitching Phantom Thief 3x Muka Muka 3x Key Mace 3x Weather Control 3x Boo Koo 3x Wicked Mirror 3x Haniwa 3x Tomozaurus 3x Magician of Faith 3x Ancient Jar Magic: ------ 3x Darkness Approaches Traps: ------ 3x Anti Raigeki 1x House of Adhesive Tape =============================================================================== guy with black, spikey hair at train station =============================================================================== Monsters: --------- 3x Omozaurus 3x Korogashi 3x Ancient Jar 3x Morphing Jar 3x Tentacle Plant 3x Winged Clever 3x Haniwa 3x Gale Dogra 3x Man-Eater Bug 3x Muka Muka 3x Mechanical Spider Magic: ------ 3x Darkness Approaches Traps: ------ 3x Anti Raigeki 1x House of Adhesive Tape =============================================================================== guy with black hair in a ponytail at train station =============================================================================== Monsters: --------- 3x Kaminarikozou 3x Candle of Fate 3x Firegrass 3x Fire Reaper 3x Petit Dragon 3x Little Chimera 3x Lala Li-oon 3x Droll Bird 3x Lightning Conger 3x Hane-Hane 3x Hinotama Soul Magic: ------ 3x Darkness Approaches Traps: ------ 3x Anti Raigeki 1x House of Adhesive Tape =============================================================================== the last guy at train station =============================================================================== Monsters: --------- 3x Tentacle Plant 3x Man-Eater Bug 3x White Dolphin 3x Zarigun 3x Winged Clever 3x Frog the Jam 3x Turu-Purun 3x Gale Dogra 3x Korogashi 3x Serpent Marauder 3x Star Boy Magic: ------ 3x Darkness Approaches Traps: ------ 3x Anti Raigeki 1x House of Adhesive Tape =============================================================================== train guy #2 (at train station) =============================================================================== Monsters: --------- 3x Morphing Jar 3x Ancient Jar 3x Tomozaurus 3x Star Boy 3x Frog the Jam 3x Muka Muka 3x Turu-Purun 3x Zarigun 3x White Dolphin 3x Haniwa 3x Serpent Marauder Magic: ------ 3x Darkness Approaches Traps: ------ 3x Anti Raigeki 1x House of Adhesive Tape =============================================================================== guy in white shirt in train =============================================================================== Monsters: --------- 3x Morphing Jar 3x Boo Koo 3x Candle of Fate 3x The Bewitching Phantom Thief 3x Mystic Lamp 3x Hane-Hane 3x Korogashi 3x The Melting Red Shadow 3x Frog the Jam 3x Lightning Conger 1x Kaiser Dragon 1x Meteor Dragon 1x Meteor Black Dragon Magic: ------ 3x Darkness Approaches Traps: ------ 3x Anti Raigeki 1x House of Adhesive Tape =============================================================================== other guy in train =============================================================================== Monsters: --------- 3x Petit Dragon 3x Little Chimera 3x Droll Bird 1x Lamoon 3x Weather Control 3x Kaminarikozou 3x The Bewitching Phantom Thief 3x Key Mace 3x Hane-Hane 3x Wicked Mirror 3x Lala Li-oon 1x Bolt Escargot 1x Ocubeam Magic: ------ 3x Darkness Approaches Traps: ------ 3x Anti Raigeki 1x House of Adhesive Tape =============================================================================== train guy #3 (in train) =============================================================================== Monsters: --------- 1x Lamoon 3x Genin 3x Kanikabuto 3x Kiseitai 3x Turtle Raccoon 3x Monster Egg 3x Ganigumo 3x Dig Beak 3x Djinn the Watcher of the Wind 1x Stone D. 3x Petit Angel Magic: ------ 3x Lucky Trinket 3x Darkness Approaches 1x Saber Slasher Traps: ------ 3x Anti Raigeki 1x House of Adhesive Tape =============================================================================== girl in suite back in train =============================================================================== Monsters: --------- 3x Droll Bird 3x White Dolphin 3x Turu-Purun 1x Hourglass of Life 3x Weather Control 3x Petit Dragon 3x Boo Koo 3x Time Wizard 3x Magician of Faith 3x Haniwa 3x Kaminarikozou 3x Air Marmot of Nefariousness 3x Key Mace 3x Phantom Dewan =============================================================================== father of the girl =============================================================================== Monsters: --------- 3x Ryu-Kishin 3x The Bewitching Phantom Thief 3x Pot the Trick 3x Morphing Jar #2 1x Silver Bow and Arrow 3x White Magical Hat 3x Cyber Jar 3x Blue-Eyed Silver Zombie 3x Prisman 3x Blast Juggler 3x Bite Shoes 1x Mikazukinoyaiba 1x Leogun 1x Ocubeam Magic: ------ 1x Pot of Greed 1x Horn of Light 1x Black Pendant 1x Violet Crystal 1x Dragon Treasure Traps: ------ 1x Eatgaboon =============================================================================== Kaiba-imitating guy =============================================================================== Monsters: --------- 3x White Dolphin 3x Sinister Serpent 3x Tomozaurus 1x Emperor of the Land and Sea 3x Petit Dragon 3x Lala Li-oon 3x Kaminarikozou 3x Serpent Marauder 3x Armed Ninja 3x Queen's Double 3x Droll Bird 1x Trent 1x Spike Seadra Magic: ------ 3x Darkness Approaches Traps: ------ 3x Anti Raigeki 1x House of Adhesive Tape =============================================================================== man at train station =============================================================================== Monsters: --------- 3x Petit Dragon 3x Flame Dancer 3x Turu-Purun 3x The Melting Red Shadow 3x Weather Control 3x Tomozaurus 3x Lala Li-oon 3x Gale Dogra 3x Mystic Lamp 3x Wicked Mirror 3x Monster Eye Magic: ------ 3x Darkness Approaches Traps: ------ 3x Anti Raigeki 1x House of Adhesive Tape =============================================================================== Takeshi (Domino Pier) =============================================================================== Monsters: --------- 1x Morphing Jar 1x Wicked Mirror 1x Serpent Marauder 1x Little Chimera 1x Star Boy 1x Zarigun 1x Candle of Fate 1x Petit Dragon 1x Fiend's Hand 1x Frog the Jam 1x Lala Li-oon 1x Hoshingen 1x Kaminarikozou 1x Witch's Apprentice 1x Tentacle Plant 1x Curtain of the Dark Ones 1x Cyber-Stein 1x Boo Koo 1x The Melting Red Shadow 1x Phantom Dewan 1x Hourglass of Life 1x Meotoko 1x Wings of Wicked Flame 1x Gale Dogra 1x Flame Dancer 1x Firegrass 1x The Bewitching Phantom Thief 1x Fire Reaper 1x Basic Insect 1x Man-Eater Bug 1x Hiro's Shadow Scout 1x Winged Clever 1x Haniwa 1x Droll Bird 1x Hinotama Soul 1x Turu-Purun 1x Hane-Hane Magic: ------ 1x The Inexperienced Spy 1x Pot of Greed Traps: ------ 1x Eatgaboon =============================================================================== Woman (Domino Pier) =============================================================================== Monsters: --------- 3x Wicked Mirror 3x Bite Shoes 3x Hiro's Shadow Scout 3x Dancing Elf 3x Kiseitai 3x Weather Control 3x The Shadow who Controls the Dark 3x Candle of Fate 3x Happy Lover 3x Needle Ball 3x Key Mace Magic: ------ 2x Winged Trumpeter 2x Malevolent Nuzzler 2x Exile of the Wicked Traps: ------ 1x Eatgaboon =============================================================================== guy in canada (not in the cave) on the far left =============================================================================== Monsters: --------- 3x Dissolverock 3x Cyber Jar 3x Morphing Jar #2 3x Prisman 3x Rock Ogre Grotto #1 3x Haniwa 1x Stone Ogre Grotto 3x Barrel Rock 3x Morphing Jar 1x Millenium Golem 1x Mystical Sand 3x Muka Muka 3x Rock Ogre Grotto #2 1x Stone D. Magic: ------ 3x Invigoration Traps: ------ 2x Eatgaboon 1x Bear Trap =============================================================================== other guy in canada outside the cave =============================================================================== Monsters: --------- 3x Mega Thunderball 3x Electric Lizard 3x Ray & Temperature 3x Nightmare Scorpion 3x Lala Li-oon 3x Petit Dragon 3x Prisman 3x Djinn the Watcher of the Wind 1x Stone Ogre Grotto 1x Stone D. 3x Mountain Warrior 1x Thunder Dragon 1x Ocubeam Magic: ------ 3x Invigoration 3x Gravedigger Ghoul Traps: ------ 2x Eatgaboon 1x Bear Trap After you've completed Chapter 6, some (almost all) of the Misc. Duelists will have re-constructed their decks, so you can challenge them again. They're listed below. =============================================================================== Guy with red hair in area left =============================================================================== Monsters: --------- 3x Electric Snake 3x Wetha 3x Kaminari Attack 3x Oscillo Hero #2 3x Toad Master 3x The Furious Sea King 3x Turtle Bird 3x Electric Lizard 3x Water Element 3x Monsturtle 3x Crab Turtle 3x Twin Long Rods #1 Magic: ------ 1x Power of Kaishin 1x Umi 1x Invigoration Traps: ------ 1x Bear Trap =============================================================================== Other guy =============================================================================== Monsters: --------- 2x Dokurorider 2x Barox 3x Lesser Dragon 3x Darkfire Dragon 3x Versago the Destroyer 3x Flame Ghost 3x Witty Phantom 3x Wood Remains 3x Blackland Fire Dragon 3x Claw Reacher 3x Hyozanryu 3x Yaranzo 2x Meteor Dragon Magic: ------ 1x Violet Crystal 1x Dragon Treasure 1x Mountain Traps: ------ 1x Bear Trap =============================================================================== Guy dressed in blue =============================================================================== Monsters: --------- 3x Mega Thunderball 3x Droll Bird 2x Peacock 3x Oscillo Hero #2 3x Wicked Dragon with the Ersatz Head 3x Serpent Marauder 3x Petit Dragon 3x Electric Snake 3x Kurama 3x Niwatori 2x Bolt Escargot 2x Sky Dragon 3x Twin-Headed Thunder Dragon Magic: ------ 1x Dragon Treasure 1x Follow Wind 1x Mountain Traps: ------ 1x Bear Trap =============================================================================== Other guy =============================================================================== Monsters: --------- 3x Prisman 3x Morphing Jar #2 3x Stone D. 3x Barrel Rock 3x Skelgon 3x Flame Ghost 3x Wood Remains 3x Dissolverock 3x Fire Reaper 3x Stone Ogre Grotto 3x Cyber Jar 3x Blue-Eyed Silver Zombie Magic: ------ 1x Wasteland 1x Invigoration 1x Violet Crystal Traps: ------ 1x Bear Trap =============================================================================== guy with yellow hair and glasses in area right =============================================================================== Monsters: --------- 3x Koumouri Dragon 3x The Wicked Worm Beast 1x Rude Kaiser 3x Tiger Axe 3x Zombie Warrior 3x Ryu-Kishin 3x Blackland Fire Dragon 3x Winged Dragon, Guardian of the Fortress #1 1x Garoozis 1x Battle Steer 1x The Last Warrior from Another Planet 3x Mountain Warrior 1x Ansatsu 1x Sword Hunter 3x Hitotsu-me Giant 1x Zombyra the Dark 1x Succubus Knight Magic: ------ 1x Axe of Despair 1x Sogen 1x Sword of Dark Destruction 1x Legendary Sword Traps: ------ 1x Bear Trap =============================================================================== Other guy =============================================================================== Monsters: --------- 3x Super War-Lion 3x Fusionist 2x Dungeon Worm 3x Alinsection 3x Laughing Flower 3x Snakeyashi 3x Insect Soldiers of the Sky 3x Mystical Sheep #2 3x Man-Eating Plant 2x Trent 2x Flower Wolf 3x Nightmare Scorpion 3x Minar Magic: ------ 1x Beast Fangs 1x Vile Germs 1x Forest Traps: ------ 1x Bear Trap =============================================================================== Area above guy =============================================================================== Monsters: --------- 3x Zoa 3x Necrolancer the Timelord 3x Djinn the Watcher of the Wind 3x Sangan 3x Needle Ball 3x Nemuriko 3x Flame Manipulator 3x Morinphen 3x Giant Germ 3x Mask of Darkness 3x Ryu-Kishin 3x Musician King Magic: ------ 1x Yami 1x Black Pendant 1x Malevolent Nuzzler Traps: ------ 1x Bear Trap =============================================================================== Guy with red hair in area right-under =============================================================================== Monsters: --------- 3x Princess of Tsurugi 3x Battle Steer 3x Zombie Warrior 3x Lava Battleguard 3x Mountain Warrior 3x M-Warrior #1 3x Monster Egg 3x Swamp Battleguard 3x Garnecia Elefantis 3x Doron 3x Battle Warrior 3x M-Warrior #2 Magic: ------ 1x Sword of Dark Destruction 1x Legendary Sword 1x Sogen Traps: ------ 1x Bear Trap =============================================================================== 1 of those guys in Canada =============================================================================== Monsters: --------- 2x Mystical Sand 3x Prisman 3x Trakadon 3x Two-Mouth Darkruler 3x Zombie Warrior 3x Uraby 2x Great Mammoth of Goldfine 3x Little D 2x Tomozaurus 3x The Statue of Easter Island 3x Yaranzo 2x Bracchio-Raidus Magic: ------ 1x Invigoration 2x Mooyan Curry 1x Wasteland 1x Raise Body Heat Traps: ------ 3x Bear Trap =============================================================================== Woman in Ship =============================================================================== Monsters: --------- 3x Sangan 3x Invader From Another Dimension 3x Muse-A 3x Goddess With the Third Eye 3x Dark King of the Abyss 3x Goddess of Whim 3x Skelengel 2x Winged Trumpeter 3x Versago the Destroyer 3x Mask of Darkness 3x Happy Lover 3x Ray & Temperature Magic: ------ 2x Malevolent Nuzzler 1x Megamorph Traps: ------ 2x Invisible Wire =============================================================================== Man in Ship =============================================================================== Monsters: --------- 1x Cosmo Queen 1x Javelin Beetle 1x Skull Guardian 1x Chakra 1x Water Omotics 1x Hitotsu-Me Giant 1x Fiend Reflection #1 1x Fiend's Mirror 1x Yamadron 1x Performance of Sword 1x Millenium Shield 1x Mountain Warrior 1x Mask of Darkness 1x Crab Turtle 1x Super War-Lion 1x Hungry Burger 1x Dokurorider 1x Versago the Destroyer 1x M-Warrior #1 1x Queen of Autumn Leaves 1x Succubus Knight 1x Temple of Skulls 1x Mask of Shine & Darkness 1x Zera the Mant 1x Serpent Night Dragon 1x One-Eyed Shield Dragon 1x Tri-Horned Dragon 1x Mysterious Puppeteer 1x Ryu-Kishin Powered 1x Psycho Puppet 1x Garma Sword 1x Leogun 1x Darkfire Dragon 1x Hercules Beetle 1x Sengenjin 1x 30,000-Year White Turtle 1x Black Dragon Jungle King Magic: ------ 1x Megamorph Traps: ------ 2x Invisible Wire =============================================================================== Guy-imitating Kaiba at Egyptian Exhibition =============================================================================== Monsters: --------- 3x Dissolverock 3x Giant Germ 3x Doron 3x Wicked Dragon with the Ersatz Head 3x Mystical Sheep #2 1x Kairyu-Shin 3x Prisman 3x Goddess of Whim 1x Reaper of the Cards 3x Insect Soldiers of the Sky 3x Nimble Momonga 1x Trent 3x Oscillo Hero #2 1x Talons of Shurilane 1x Yamata Dragon 1x Spirit of the Mountain Magic: ------ 2x Megamorph Traps: ------ 2x Bear Trap ############################################################################### 9. Robotic Monkeys ############################################################################### This section lists the decks of the robotic monkeys. =============================================================================== Monkey #1 =============================================================================== Monsters: --------- 3x Bolt Penguin 3x Blast Juggler 3x Shovel Crusher 3x Lisark 3x Toad Master 3x Patrol Robo 3x Nekogal #1 3x Cyber Commander 3x Witch of the Black Forest 3x Mystical Sheep #1 3x Holograh 3x Frenzied Panda Magic: ------ 1x Raigeki 1x Dark Hole 1x Heavy Storm 1x Final Destiny =============================================================================== Monkey #2 =============================================================================== Monsters: --------- 3x Bolt Penguin 3x Blast Juggler 3x Shovel Crusher 3x Lisark 3x Toad Master 3x Patrol Robo 3x Nekogal #1 3x Cyber Commander 3x Witch of the Black Forest 3x Mystical Sheep #1 3x Holograh 3x Frenzied Panda Magic: ------ 1x Hinotama 1x Final Flame 1x Ookazi 1x Tremendous Fire =============================================================================== Monkey #3 =============================================================================== Monsters: --------- 3x Bolt Penguin 3x Blast Juggler 3x Shovel Crusher 3x Lisark 3x Toad Master 3x Patrol Robo 3x Nekogal #1 3x Cyber Commander 3x Witch of the Black Forest 3x Mystical Sheep #1 3x Holograh 3x Frenzied Panda Traps: ------ 1x Bear Trap 1x Invisible Wire 1x Acid Trap Hole 1x Widespread Ruin =============================================================================== Monkey #4 =============================================================================== Monsters: --------- 3x Griggle 3x The Unhappy Maiden 3x Sinister Serpent 3x Milus Radiant 3x Armed Ninja 3x Queen's Double 1x Bone Mouse 1x Change Slime 3x Dancing Elf 3x Ooguchi 1x Key Mace 3x Steel Scorpion 3x Ameba 3x Bat 3x Zone Eater 1x Ancient Jar The monkeys' non-tribute monsters have 1200 ATK or less. The monkeys' BeastWarrior-Type and Warrior-Type monsters can take advantage of the Forest field, so I advise changing the playing field to benefit your own monsters. Nearly half of their monsters are Machine-Type, so you can use Stain Storm to destroy them or play Umi to power them down. Although the monkeys have the same monsters, they use different Magic/Trap Cards. Monkeys #1 and #3 use monster destruction cards, such as Raigeki and Final Destiny. Monkey #2 uses attack spells, such as Final Flame and Tremendous Fire. ############################################################################### 10. Neo Ghouls ############################################################################### This section lists the decks of the Neo Ghouls that don't mention their names in the game. =============================================================================== Ghoul left of Rex (Canada) =============================================================================== Monsters: --------- 3x Horn Imp 3x Solitude 1x Saber Slasher 3x Stuffed Animal 3x Giant Germ 3x Clown Zombie 3x Mystic Clown 3x Claw Reacher 1x Zoa 1x Succubus Knight 3x Versago the Destroyer 3x Fiend Sword 3x Dark King of the Abyss Magic: ------ 2x Hinotama 2x Red Medicine 1x Black Pendant Traps: ------ 2x Eatgaboon =============================================================================== Ghoul right of Rex (Canada) =============================================================================== Monsters: --------- 3x The Judgment Hand 3x Holograh 3x Oscillo Hero 3x Sonic Maid 3x Ancient Elf 1x Mikazukinoyaiba 3x Fiend Reflection #1 3x Crass Clown 3x Maiden of the Moonlight 3x White Magical Hat 3x Mystical Sheep #1 1x Ill Witch 1x Talons of Shurilane Magic: ------ 2x Red Medicine 1x Bright Castle 2x Hinotama Traps: ------ 2x Bear Trap =============================================================================== First Ghoul (Duel Express) =============================================================================== Monsters: --------- 3x Takuhee 3x Dark King of the Abyss 3x Nimble Momonga 3x Trakadon 3x The Judgment Hand 3x Ice Water 3x Drill Bug 3x Giant Germ 3x Oscillo Hero 2x Ansatsu 1x Sword Hunter 3x Aqua Snake Magic: ------ 2x Red Medicine 2x Hinotama 1x Beast Fangs Traps: ------ 2x Bear Trap =============================================================================== Second Ghoul (Duel Express) =============================================================================== Monsters: --------- 3x Claw Reacher 3x One Who Hunts Souls 3x Yaranzo 2x Skull Knight 3x Ogre of the Black Shadow 3x Witch of the Black Forest 3x Solitude 3x Dark King of the Abyss 2x Warrior of Tradition 2x Gate Sword 3x Koumori Dragon 3x Witty Phantom Magic: ------ 2x Hinotama 1x Dark Energy 2x Red Medicine Traps: ------ 2x Bear Trap =============================================================================== Third Ghoul (Duel Express) =============================================================================== Monsters: --------- 3x Invader from Another Dimension 2x Talons of Shurilane 3x White Magical Hat 3x Fiend Reflection #1 3x Fiend Reflection #2 3x Oscillo Hero 2x Seiyaryu 3x Ancient Elf 2x Musician King 3x Mystical Sheep #1 3x Sonic Maid 3x The Judgment Hand Magic: ------ 2x Hinotama 2x Red Medicine 1x Bright Castle Traps: ------ 2x Bear Trap =============================================================================== Ghoul (Outside Duel Express) =============================================================================== Monsters: --------- 3x Flame Ghost 2x Turtle Bird 3x Lisark 3x Flame Manipulator 3x Charubin the Fire Knight 2x Vermillion Sparrow 3x Takuhee 3x Flying Kamakiri #1 3x Kurama 3x Fireyarou 2x Launcher Spider 3x Dragoness the Wicked Knight Magic: ------ 2x Hinotama 1x Invigoration 2x Red Medicine Traps: ------ 2x Bear Trap =============================================================================== Ghoul (Egyptian Exhibition) =============================================================================== Monsters: --------- 3x Mushroom Man #2 3x Electric Lizard 3x Tripwire Beast 3x Bean Soldier 3x Electric Snake 3x Frenzied Panda 3x Mega Thunderball 2x Kaminari Attack 3x Wood Remains 3x Bolt Penguin 2x Leopard Girl 2x Twin-Headed Thunder Dragon Magic: ------ 1x Invigoration 2x Hinotama 2x Red Medicine Traps: ------ 2x Bear Trap =============================================================================== Ghoul (Domino City - right-under left) =============================================================================== Monsters: --------- 3x Dark King of the Abyss 3x Megirus Light 3x Big Eye 3x Wicked Mirror 3x Ryu-Kishin 1x Beast of Talwar 3x Needle Ball 3x The Shadow Who Controls the Dark 3x Hiro's Shadow Scout 3x Versago the Destroyer 2x Monster Eye 2x Candle of Fate 1x Morinphen Magic: ------ 2x Hinotama 2x Red Medicine 1x Malevolent Nuzzler Traps: ------ 2x Bear Trap =============================================================================== Ghoul (Domino City - right-under right) =============================================================================== Monsters: --------- 3x Hitotsu-Me Giant 1x The Last Warrior from Another Planet 3x Prisman 3x Solitude 3x One Who Hunts Souls 3x M-Warrior #1 3x Dragoness the Wicked Knight 1x Garoozis 2x Doron 3x M-Warrior #2 3x Karate Man 1x Ansatsu 1x Axe of Despair 3x Vishwar Randi 1x Battle Steer Magic: ------ 2x Red Medicine 2x Hinotama 1x Axe of Despair Traps: ------ 2x Bear Trap =============================================================================== Ghoul (Domino City - under Clock Tower Square) =============================================================================== Monsters: --------- 2x Lisark 3x Winged Dragon, Guardian of the Fortress #2 2x Wilmee 2x Mavelus 2x Mystical Sheep #2 2x Silver Fang 2x Wolf 2x Frenzied Panda 2x Torike 3x Niwatori 3x Nekogal #1 2x Fushionist 2x Super War-Lion 2x Peacock 2x Tatsunootoshigo Magic: ------ 2x Hinotama 2x Red Medicine 1x Mystical Moon Traps: ------ 2x Bear Trap =============================================================================== Ghoul (Domino City - left-under) =============================================================================== Monsters: --------- 3x Kappa Avenger 3x Aqua Snake 3x Penguin Knight 3x Oscillo Hero #2 3x Fireyarou 3x Fire Eye 1x Twin-Headed Thunder Dragon 1x Flame Champion 3x Charubin the Fire Knight 3x Electric Snake 1x Bolt Escargot 3x Electric Lizard 1x Octoberser Magic: ------ 2x Hinotama 2x Gravedigger Ghoul 1x Invigoration 2x Red Medicine Traps: ------ 2x Bear Trap =============================================================================== Ghoul (Domino City - right-up) =============================================================================== Monsters: --------- 3x Little D. 3x Mechaleon 3x Wicked Dragon with the Ersatz Head 3x Lesser Dragon 3x Two-Mouth Darkruler 3x Fairy Dragon 3x Yamatano Dragon Scroll 3x Serpent Marauder 3x Petit Dragon 1x B. Dragon Jungle King 1x Sword Arm of Dragon 1x Sky Dragon 1x Mikazukinoyaiba Magic: ------ 2x Red Medicine 2x Hinotama 2x Gravedigger Ghoul 1x Dragon Treasure Traps: ------ 2x Bear Trap =============================================================================== Ghoul (Domino City - Clock Tower Square) =============================================================================== Monsters: --------- 3x Temple of Skulls 3x Skelgon 3x Zombie Warrior 3x Dokuroizo the Grim Reaper 3x Dark Assailant 3x Wood Remains 3x Flame Ghost 3x Blue-Eyed Silver Zombie 2x Fire Reaper 2x Fiend's Hand 3x Three-Legged Zombies Magic: ------ 1x Violet Crystal 2x Hinotama 2x Gravedigger Ghoul 2x Red Medicine Traps: ------ 2x Bear Trap =============================================================================== Ghoul at Bonz =============================================================================== Monsters: --------- 2x Ice Water 1x Ill Witch 2x Prisman 1x Succubus Knight 2x Amazon of the Seas 2x Mystic Tomato 2x Arlownay 2x Nekogal #1 1x Mystical Sand 1x Leopard Girl 2x Bear Trap 1x Hungry Burger 2x Goddess of Whim 2x Water Omotics 2x Mushroom Man 2x Sonic Maid 2x Enchanting Mermaid 2x Bean Soldier 1x Rainbow Marine Mermaid 1x Rose Spectre of Dunn 1x Nekogal #2 1x Lamoon Magic: ------ 1x Black Pendant 2x Hinotama 2x Red Medicine Traps: ------ 2x Bear Trap =============================================================================== Ghoul (Domino Station) =============================================================================== Monsters: --------- 3x Kumootoko 3x Airmaill 3x Hard Armor 3x Musician King 3x Ancient Tree of Enlightment 3x Armored Starfish 3x Giant Rat 1x Boulder Tortoise 2x Hyozanryu 3x Skull-Mark Ladybug 1x 30,000-Year White Turtle 1x Total Defense Shogun 3x Darkfire Dragon 1x Queen Bird Magic: ------ 2x Hinotama 2x Red Medicine 1x Steel Shell Traps: ------ 2x Eatgaboon ############################################################################### 11. Millennium Guardians ############################################################################### This section lists the decks of the Millennium Guardians. =============================================================================== Millennium Guardian (Egyptian Exhibition) =============================================================================== Monsters: --------- 3x Mystical Sheep #2 3x Lamoon 3x Goddess of Whim 3x Hourglass of Life 3x The Bewitching Phantom Thief 3x Genin 3x Happy Lover 3x Necrolancer the Timelord 3x Muse-A 3x Wicked Mirror 1x Mikazukinoyaiba Magic: ------ 1x Bright Castle 2x Red Medicine 3x Lucky Trinket 1x Black Pendant Traps: ------ 2x Eatgaboon The Guardian's monsters have 600-950 ATK. He specialises in using Dream and Light monsters. I suggest using Fiend and Dark monsters to destroy them. He can use Goddess of Whim to draw a card, though it sacrifices itself to do so. =============================================================================== Millennium Guardian (Domino Pier) =============================================================================== Monsters: --------- 1x Morinphen 3x Hiro's Shadow Scout 3x Genin 3x Candle of Fate 3x Djinn the Watcher of the Wind 3x Boo Koo 3x Flame Manipulator 3x Claw Reacher 3x White Magical Hat 3x Giant Germ 3x Needle Ball 3x Necrolancer the Timelord 1x Spirit of the Mountain 1x Beast of Talwar Magic: ------ 1x Exile of the Wicked 1x Restructer Revolution 1x Last Day of Witch Traps: ------ 1x Eatgaboon The Guardian's non-tribute monsters have 1000 ATK or less. His monsters are Fiend-Type or Spellcaster-Type, so I advise using Exile of the Wicked or Last Day of Witch to destroy them. =============================================================================== Millennium Guardian (Italy) =============================================================================== Monsters: --------- 3x Wicked Dragon with the Ersatz Head 3x Goddess of Whim 3x Toad Master 3x Muse-A 3x Necrolancer the Timelord 3x Electric Snake 1x Thunder Dragon 3x Nightmare Scorpion 3x Princess of Tsurugi 3x Electric Lizard 2x Dissolverock 3x Two-Mouth Darkruler 1x Stone D. 1x Succubus Knight Magic: ------ 2x Red Medicine Traps: ------ 3x Eatgaboon The Guardian's non-tribute monsters have 1000 ATK or less. The monsters to be aware of are Electric Lizard and Toad Master. Electric Lizard's special ability can prevent your monsters from attacking. Toad Master's special ability can help the Guardian gather enough monsters to summon his stronger ones. =============================================================================== Millennium Guardian (China) =============================================================================== Monsters: --------- 3x Karate Man 3x Flame Manipulator 3x Electric Snake 3x Kurama 3x Frenzied Panda 3x Nimble Momonga 1x Steel Fan Fighter 1x Metal Dragon 3x Alinsection 3x Holograh 3x Mystical Sheep #1 3x Solitude 3x Minar 1x Thunder Dragon Magic: ------ 2x Red Medicine Traps: ------ 2x Bear Trap The Guardian's non-tribute monsters have 1200 ATK or less. =============================================================================== Millennium Guardian (Canada) =============================================================================== Monsters: --------- 3x Mystical Sheep #1 2x Nekogal #1 3x Wicked Dragon with the Ersatz Head 3x Djinn the Watcher of the Wind 1x Twin-Headed Thunder Dragon 3x Electric Snake 1x Sword Hunter 1x Ansatsu 3x Wetha 3x Aqua Snake 3x Muse-A 3x Zombie Warrior 1x The Statue of Easter Island 1x Crawling Dragon 1x Morinphen 1x Akihiron Magic: ------ 2x Malevolent Nuzzler 2x Sparks 2x Black Pendant 1x Heavy Storm The Guardian's non-tribute monsters have 1200 ATK or less. He will use Equip Magic Cards to power up his monsters. Heavy Storm might actually help you if you're lucky. =============================================================================== Millennium Guardian #1 (China) =============================================================================== Monsters: --------- 3x Darkfire Dragon 3x The Stern Mystic 3x Takriminos 3x Maiden of the Moonlight 3x Kuriboh 1x Tri-Horned Dragon 3x Faith Bird 1x Seiyaryu 1x Crab Turtle 1x Zera the Mant 3x The Immortal of Thunder 3x Rare Fish 1x Skull Knight 1x Sengenjin 1x Cosmo Queen Magic: ------ 3x Restructer Revolution 3x Multiply 3x Yami =============================================================================== Millenium Guardian #2 (China) =============================================================================== Monsters: --------- 3x Darkfire Dragon 3x Dark Magician 1x Cosmo Queen 3x The Immortal of Thunder 3x Maiden of the Moonlight 3x Takriminos 3x Time Wizard 3x Baby Dragon 3x The Stern Mystic 3x Rare Fish 3x Faith Bird 1x Tri-Horned Dragon 1x Sengenjin 1x Zera the Mant Magic: ------ 3x Restructer Revolution 3x Yami =============================================================================== Millennium Guardian #3 (China) =============================================================================== Monsters: --------- 3x Maiden of the Moonlight 3x The Stern Mystic 3x Faith Bird 3x Takriminos 3x The Wicked Worm Beast 3x Rare Fish 3x The Immortal of Thunder 1x Cosmo Queen 3x Trakadon 1x Tri-Horned Dragon 3x Darkfire Dragon 3x The Judgement Hand 1x Seiyaryu 1x Zera the Mant 1x Skull Knight 1x Crab Turtle 1x Sengenjin Magic: ------ 3x Restructer Revolution =============================================================================== Millennium Guardian #4 (China) =============================================================================== Monsters: --------- 3x Maiden of the Moonlight 3x The Immortal of Thunder 3x Darkfire Dragon 3x Celtic Guardian 3x Faith Bird 1x Sengenjin 1x Zera the Mant 3x Takriminos 3x The Stern Mystic 3x Rare Fish 1x Seiyaryu 1x Tri-Horned Dragon 1x Skull Knight 1x Crab Turtle 1x Cosmo Queen Magic: ------ 3x Restructer Revolution 3x Sogen 3x Legendary Sword =============================================================================== Millennium Guardian #5 (China) =============================================================================== Monsters: --------- 3x Curse of Dragon 3x Winged Dragon, Guardian of the Fortress #1 3x Takriminos 3x Rare Fish 3x Maiden of the Moonlight 3x The Immortal of Thunder 3x Darkfire Dragon 3x The Stern Mystic 3x Blackland Fire Dragon 3x Faith Bird 3x Gaia the Fierce Knight 1x Gaia the Dragon Champion Magic: ------ 3x Mountain 3x Restructer Revolution The Guardians start with 3,000 Life Points, so I advise using Restructer Revolution to help win these duels quicker. Their monsters have 1500 ATK or more. They will use their field Magic Cards to change the playing field to benefit their own monsters. The Guardians also have a few strong Divine-Summon monsters in their decks. If you're lucky, they won't get a chance to summon them. They have no Trap Cards in their decks, but they do have 3 Restructer Revolution cards. Try to decrease their Life Points to 0 as quickly as possible to avoid losing Life Points due to the Magic Card's effect. They will also use the Kuriboh/Multiply combo to gather enough monsters to summon their stronger ones, so I advise using Exile of the Wicked to destroy them. In addition, they will place Equip Magic Cards, such as Legendary Sword, face-down in the Magic/Trap Zone, but they rarely have the correct monsters on the field to equip them to, thus preventing them from powering up their monsters. ############################################################################### 12. Chevaliers ############################################################################### This section lists the decks of the Chevaliers. =============================================================================== Chevaliers (Pegasus' Island - Cable Car) =============================================================================== Monsters: --------- 2x Maha Vailo 2x Mushroom Man #2 1x Talons of Shurilane 2x Minomushi Warrior 2x Maiden of the Moonlight 2x Darkfire Dragon 2x Mother Grizzly 2x Takuhee 2x Magical Ghost 1x Rainbow Marine Mermaid 2x Dark King of the Abyss 2x Tripwire Beast 1x Togex 1x Metal Dragon 1x Crow Goblin 1x Dice Armadillo 1x Musician King 1x Spikebot 1x Skelgon Magic: ------ 1x Swords of Revealing Light 1x Ookazi 1x Sogen 1x Umi 1x Wasteland 1x Goblin's Secret Remedy 1x Forest 1x Mountain 1x Yami Traps: ------ 2x Invisible Wire =============================================================================== Chevalier #1 (The Dungeon - Western Path) =============================================================================== Monsters: --------- 3x Minomushi Warrior 3x Karbonala Warrior 3x Mystic Horseman 3x Tripwire Beast 1x Breath of Light 3x Kaminari Attack 2x Steel Ogre Grotto #2 3x Giant Flea 3x The Immortal of Thunder 3x Nekogal #2 1x Twin-Headed Thunder Dragon 1x Empress Judge 1x Flame Cerebrus Magic: ------ 1x Warrior Elimination 1x Ookazi 1x Eternal Rest 1x Exile of the Wicked 1x Last Day of Witch 1x Eradicating Aerosol 1x Swords of Revealing Light 1x Goblin's Secret Remedy 1x Eternal Draught 1x Stain Storm =============================================================================== Chevalier #1 (The Dungeon - Eastern Path) =============================================================================== Monsters: --------- 1x Breath of Light 3x Darkfire Dragon 3x Flying Kamakiri #2 3x Grappler 3x Lisark 3x Armored Lizard 3x Fireyarou 3x Flame Champion 3x Deepsea Shark 3x Skullbird 1x Roaring Ocean Snake 1x Punished Eagle Magic: ------ 1x Ookazi 1x Goblin's Secret Remedy 1x Swords of Revealing Light 1x Warrior Elimination 1x Eternal Rest 1x Exile of the Wicked 1x Last Day of Witch 1x Eradicating Aerosol 1x Eternal Draught 1x Stain Storm =============================================================================== Chevalier #2 (The Dungeon - Western Path) =============================================================================== Monsters: --------- 3x Maiden of the Moonlight 3x Oscillo Hero 3x Fiend Reflection #1 1x Talons of Shurilane 2x Sea King Dragon 3x Man-Eating Treasure Chest 3x High-Tide Gyojin 3x Mystical Sheep #1 3x Water Omotics 3x Violent Rain 3x Enchanting Mermaid 3x Grappler Magic: ------ 2x Ookazi 2x Goblin's Secret Remedy 1x Swords of Revealing Light Traps: ------ 2x Invisible Wire =============================================================================== Chevalier #2 (The Dungeon - Eastern Path) =============================================================================== Monsters: --------- 3x Karate Man 2x Kanan the Swordmistress 3x Holograh 1x Mikazukinoyaiba 1x Sword Hunter 3x Maha Vailo 3x Destroyer Golem 3x The Statue of Easter Island 3x Shining Friendship 3x Ancient Elf 3x White Magical Hat 3x Torike 1x Millenium Golem 1x Dark Witch Magic: ------ 1x Swords of Revealing Light 2x Ookazi 2x Goblin's Secret Remedy Traps: ------ 2x Invisible Wire =============================================================================== Chevalier #3 (The Dungeon - Western Path) =============================================================================== Monsters: --------- 3x Darkfire Dragon 3x Fireyarou 3x Magical Ghost 1x The Last Warrior From Another Planet 1x Metal Dragon 3x Fire Kraken 3x Whiptail Crow 3x Lisark 3x Takuhee 3x Skull Red Bird 2x Stuffed Animal 1x Giant-Mech Soldier 3x Cannon Soldier 1x Turtle Bird Magic: ------ 2x Ookazi 2x Goblin's Secret Remedy 1x Swords of Revealing Light Traps: ------ 2x Invisible Wire =============================================================================== Chevalier #3 (The Dungeon - Eastern Path) =============================================================================== Monsters: --------- 3x Dark King of the Abyss 2x Giant Germ 3x Bolt Penguin 1x Ushi Oni 1x Twin-Headed Thunder Dragon 3x The Immortal of Thunder 3x Baron of the Fiend Sword 3x Versago the Destroyer 3x Tripwire Beast 3x Mystic Tomato 3x Nimble Momonga 3x Kuwaga A 1x Leopard Girl 1x Warrior of Tradition Magic: ------ 2x Ookazi 2x Goblin's Secret Remedy 1x Swords of Revealing Light Traps: ------ 2x Invisible Wire =============================================================================== Chevalier #4 (The Dungeon - Western/Eastern Path) =============================================================================== Monsters: --------- 2x Ground Attacker Bugroth 2x Man-Eating Treasure Chest 1x Skull Knight 1x Talons of Shurilane 2x The Immortal of Thunder 2x Rare Fish 2x Fiend Sword 1x Roaring Ocean Snake 1x Firewing Pegasus 1x Flame Cerebrus 2x Mystic Clown 2x Darkfire Soldier #2 1x Earthbound Spirit 2x Mushroom Man #2 2x Skull Red Bird 2x Guardian of the Throne Room 1x Mikazukinoyaiba 1x Twin-Headed Thunder Dragon 1x Sky Dragon Magic: ------ 1x Swords of Revealing Light 2x Goblin's Secret Remedy 2x Ookazi 1x Forest 1x Yami 1x Wasteland 1x Mountain 1x Umi 1x Sogen ############################################################################### 13. Credits ############################################################################### - Thanks to me for writing this FAQ. - Thanks to you for reading this FAQ. - Thanks to Konami for developing and publishing this game. - Thanks to GameFAQs for the disclaimer and hosting this guide. - Thanks to Slipknot_Rulezz for the decks of the Protagonists, Antagonists, Miscellaneous, Robotic Monkeys, Neo Ghouls, Millennium Guardians, and Chevaliers. - Thanks to www.network-science.de/ascii for the ASCII art at the top of this FAQ. - Thanks to arcade_pimp. He said if you attach Equip Cards to multiplying monsters and activate their abilities, the new monsters will be powered up as well. - Thanks to KH1223. He said Mammoth Graveyard can power down every monster on the opponent's field. - Thanks to datacrystal.romhacking.net for the correct deck of Bandit Keith (there were some errors). http://datacrystal.romhacking.net/wiki/Yu-Gi-Oh!_Reshef_of_Destruction - Thanks to port753 for some hints and tips. ############################################################################### 14. Contact Information ############################################################################### If you have any questions, comments or corrections regarding my guide, I can be contacted by sending me a Private Message on GameFAQs or posting a topic on the GameFAQs message board of this game (I prefer not using an e-mail address). Contributions to this guide are appreciated. ############################################################################### 15. Copyright Information ############################################################################### This may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. Thanks GameFAQs for the above disclaimer. Only GameFAQs has permission to host this document, though GameFAQs' affiliates are allowed to link directly to the document. Copyright 2005-2018 David Lucey