------------------------------------------------------------------------------- ------YU-GI-OH! THE ETERNAL DUELIST SOUL FAQ/WALKTHROUGH----------------------- ------Written by NickWhiz1 (NickWhiz1@buckeye-express.com)--------------------- ------Version FINAL------------------------------------------------------------ ------------------------------------------------------------------------------- Guide Started: October 20, 2002 Last Updated: November 26, 2003 NOTE: This document contains spoilers that may ruin your enjoyment of this game and of the future of the anime series, which has just entered Battle City in the English-speaking world. Proceed with caution. Table of Contents: 1. Introduction/History 2. Credits 3. Controls 4. How to Play/Rules of Duel Monsters 5. Walkthrough 6. Booster Packs 7. Card List 8. Copyright ------------------------------------------------------------------------------- 1. INTRODUCTION/HISTORY-------------------------------------------------------- ------------------------------------------------------------------------------- The most recent incarnation of the newest hit, Yu-Gi-Oh! The Eternal Duelist Soul is the first English Yu-Gi-Oh! release that follows the Expert Rules used for the Yu-Gi-Oh! Trading Card Game. Version FINAL (11/26/03): Happy Thanksgiving. Version 0.75(1/24/03): I've been slowly chipping away at this thing for the past few months. I have not included a "How to Play" segment as of this version, as there's an 80+ page instruction manual that you can use, plus the game isn't very hard once you learn how to play it. I may include one in the next version if there's any demand for it. Also, some of my booster pack lists are incomplete, so that's also why this isn't a full 1.0 version. Actually, after this initial version, I will probably add a How to Play segment, as well as a Tips and Tricks section, and possibly some example decks you can use. I never originally intended to make a full FAQ/Walkthrough for this game (this was only supposed to be a card list), but it kind of turned into that. Be afraid, be very afraid. ------------------------------------------------------------------------------- 2. CREDITS--------------------------------------------------------------------- ------------------------------------------------------------------------------- VisualBoyAdvance: OK, so sue me, I'm doing most of this guide on an emulator. But it would take much more time to do this with the actual game. themaster(http://tiger-inc.web1000.com/yugioh.html): Cheat list for getting all of the cards in the game. That made this REALLY easy to do. Teara(ooh44@hotmail.com): Passwords for all of the cards. KronosCoreMagi/J Dogg: I used their deck lists for referencing while making mine, but mine are not the same as their's. Either their lists have errors, or I'm playing a different game than them o_O Edo's Yu-Gi-Oh! Page! (http://www.stormpages.com/edhrzic/Yugioh.htm): The booster packs in this game have similar contents to the corresponding booster packs in the Japanese version of the official card game. This site has the best translations of any site on the internet, so I used this site to help with my booster pack lists. CJayC(http://www.gamefaqs.com): For posting this, of course =) ------------------------------------------------------------------------------- 3. CONTROLS-------------------------------------------------------------------- ------------------------------------------------------------------------------- =============================================================================== GENERAL CONTROLS =============================================================================== Start Button: *Don't use, strangely enough Control Pad: *Moves the cursor *Chooses menus, commands, and cards A Button: *Enters menus, commands, and cards *Advances message displays B Button: *Cancels commands *Returns to previous screen *Changes Duel phases L Button: *In the Deck screens, switches between your trunk, deck, and side deck R Button: *In the Deck screens, switches between your trunk, deck, and side deck *During your Draw Phase, draw a card =============================================================================== SPECIAL CONTROLS =============================================================================== Certain cards inside of the game have Special Controls that you must use to use them. These Special Controls are shown to you in detail within the game. ------------------------------------------------------------------------------- 4. HOW TO PLAY/RULES OF DUEL MONSTERS------------------------------------------ ------------------------------------------------------------------------------- This section is going to have its own little table of contents, because this is a really long section =/ a. The Playing Field b. Building a Deck/Restriction List c. Achieving Victory d. Monster Cards e. Summoning Monsters f. Magic Cards g. Trap Cards h. Phases i. Battle Phase j. Chains k. Special Cases =============================================================================== A. THE PLAYING FIELD=========================================================== =============================================================================== ___ | | |ECZ| ___ ___ ___ ___ ___ ___ |___| | | | | | | | | | | |FLD| |MON|MON|MON|MON|MON| |GRA| |___| |___|___|___|___|___| |___| | | | | | | | | | | |FUS| |M/T|M/T|M/T|M/T|M/T| |D Z| |___| |___|___|___|___|___| |___| FLD - Field Card Zone - This is where you play your Field Magic Cards. FUS - Fusion Deck Zone - This is where your Fusion deck will go. MON - Monster Card Zone - This is where your Monsters will go. You may have up to 5 monsters on the field at any given time. M/T - Magic & Trap Card Zone - This is where your Magic and Trap cards will go. You may have up to 5 Magic/Traps on the field at any given time. D Z - Deck Zone - This is where your Deck will go. You draw from this, obviously. GRA - Graveyard - Cards that are discarded or destroyed will go here. ECZ - Eliminate Card Zone - Cards that have been removed from the game will go here. =============================================================================== B. BUILDING A DECK/RESTRICTION LIST============================================ =============================================================================== 1. In order to play the game, you must have a deck consisting of at least 40 cards. In the actual real life game, you can have as many cards in your deck as you want as long as you have a minimum of 40, but here, you are limited to 60 cards. 2. If you choose to build a Fusion deck, you may have up to 20 Fusion monsters in there. This deck will only be accessed when you perform a Fusion. 3. If you choose to build a Side Deck, you may have exactly 15 cards in it. If you have less or more than 15, you will not be able to access it during a match. You may swap cards between your deck and your side deck in between each duel of a best-of-3 match. This is used to adjust your deck to your opponent's strategy in between duels of a match. 4. All cards that do not appear in any of these decks will be kept in your Trunk. Your Trunk is accessible anytime you are not in a Duel or Match. 5. You may have up to 3 of any particular card in any combination of the Main Deck and Side Deck. However, there are certain cards that are so powerful, that they can only appear in quantities of 1 or 2 in your deck. Here is the list: _____________________________________________________________________________ |1 Per Deck___________________________|2 Per Deck_____________________________| |Call of the Haunted |Backup Soldier | |Ceasefire |Bell of Destruction | |Change of Heart |Delinquent Duo | |Confiscation |Graceful Charity | |Cyber Jar |Heavy Storm | |Dark Hole |Morphing Jar #2 | |Exodia the Forbidden One |Nobleman of Crossout | |Harpie's Feather Duster |Riryoku | |Imperial Order |Sangan | |Jinzo |Swords of Revealing Light | |Left Arm of the Forbidden One |Witch of the Black Forest | |Left Leg of the Forbidden One |_______________________________________| |Megamorph |Banned_________________________________| |Mirror Force |Glory of the King's Hand | |Monster Reborn |Obelisk the Tormentor | |Painful Choice |Set Sail for the Kingdom | |Pot of Greed |Slifer the Sky Dragon | |Raigeki |The Monarchy | |Right Arm of the Forbidden One |The Winged Dragon of Ra | |Right Leg of the Forbidden One |_______________________________________| |Sinister Serpent |NOTE: Ignore the instruction manual. | |Snatch Steal |Magic Cylinder, Limiter Removal, and | |The Forceful Sentry |United We Stand are not in this game. | |_____________________________________|_______________________________________| =============================================================================== C. ACHIEVING VICTORY=========================================================== =============================================================================== A player wins a duel when: 1. His/her opponent's Life Points are reduced to 0. 2. His/her opponent runs out of cards in their deck and they are required to draw a card (for example, during the Draw Phase) 3. He/she assembles all five parts of Exodia in their hand To win a match (best out of 3 duels), a player must: 1. Win 2 out of 3 duels 2. Win 1 duel and tie the other 2 A match results in a tie when: 1. Each player wins a duel and ties the 3rd. 2. Each duel results in a tie =============================================================================== D. MONSTER CARDS=============================================================== =============================================================================== Monster cards are the cards that you will use to do battle in this game. Monsters are responsible for both attacking your opponent and defending from your opponent's monsters. There are 6 Attributes of monsters (Dark, Earth, Fire, Light, Water, Wind) and 20 Types of monsters (Aqua, Beast, Beast-Warrior, Dinosaur, Dragon, Fairy, Fiend, Fish, Insect, Machine, Plant, Pyro, Reptile, Rock, Sea Serpent, Spellcaster, Thunder, Warrior, Winged-Beast, Zombie) Monster cards come in various types: ------------------------------------------------------------------------------- Normal Monster Cards ------------------------------------------------------------------------------- Color: Yellow These are the standard type of monsters. They have no special effects or Special Summon requirements. Examples: Blue-Eyes White Dragon, Dark Magician. ------------------------------------------------------------------------------- Effect Monster Cards ------------------------------------------------------------------------------- Color: Orange These monsters come with some kind of special effect that either enhances, inhibits, or both enhances and inhibits itself or other cards on the field. They come in different types: Flip Effect: ------------ The effects of these monsters are activated when they are changed from face- down to face-up, whether by attack, Flip Summon, or by a Monster/Magic/Trap effect. Note that cards like Raigeki, Dark Hole, and Tribute to the Doomed do not flip over monsters, thus, Flip Effects won't be activated. Examples: Magician of Faith, Penguin Soldier Continuous Effect: ------------------ The effects of these monsters remain in effect while the monster is face-up on the field. If the monster is turned face-down, the effect is not in effect anymore. Examples: Jinzo, Shadow Ghoul Cost Effect: ------------ These effects are activated by paying some kind of cost to use them, like paying Life Points, discarding a card from your hand, or offering one or more monsters as a Tribute. Examples: Cannon Soldier, Panther Warrior Trigger Effect: --------------- When a certain condition takes place (like direct damage to your opponent), these kinds of effects activate. Examples: Masked Sorcerer, White Magical Hat Multi-Trigger Effect: --------------------- This effect is kind of like a Trigger Effect, but it is also possible to activate it during your opponent's turn. Examples: Kuriboh ------------------------------------------------------------------------------- Fusion Monster Cards ------------------------------------------------------------------------------- Color: Violet/Light Purple These monsters can be summoned by using the "Polymerization" card to combine 2 or more monsters from a combination of your side of the Field and your hand. Fusion Monsters are kept in the Fusion Deck, which is not called upon until it is time to perform the Fusion. Summoning a Fusion Monster is considered a Special Summon, so it will be possible to perform a Normal Summon or Set in the same turn (see E. Summoning Monsters) A Fusion Monster coming into play via the "Polymerization" card can be revived with Monster Reborn, Call of the Haunted, etc. if it is destroyed after being put into play (if the summon is negated with Solemn Judgement or Horn of Heaven, this will not be the case). However, if a Fusion Monster is brought into play using the card "Cyber-Stein", you will not be able to revive the monster once it is destroyed (take that Kaiba!) If a Fusion Monster is returned to a player's hand (Hane-Hane, Penguin Soldier, Wall of Illusion, etc.), it goes back to the Fusion Deck, and you must use "Polymerization" again to Special Summon it. ------------------------------------------------------------------------------- Ritual Monster Cards ------------------------------------------------------------------------------- Color: Blue/Dark Purple These monsters can be summoned by using a Ritual Magic card to offer monsters on your side of the field and/or in your hand. You must have both the Ritual Monster and the corresponding Ritual Magic in your hand to perform a Ritual Summon. When using a Ritual Magic card, you will be required to offer a number of monsters with Level Stars equal to the Ritual Monster you are trying to summon. For example, Black Luster Soldier is a Level 8 monster. Therefore, you must offer monsters with a combined level of 8 to perform the summon. Summoning a Ritual Monster is considered a Special Summon, so it will be possible to perform a Normal Summon or Set in the same turn (see E. Summoning Monsters) A Ritual Monster coming into play via a Ritual Magic card card can be revived with Monster Reborn, Call of the Haunted, etc. if it is destroyed after being put into play (if the summon is negated with Solemn Judgement or Horn of Heaven, this will not be the case). However, if a Ritual Monster is discarded from your hand, it cannot be revived. If a Ritual Monster is returned to a player's hand (Hane-Hane, Penguin Soldier, Wall of Illusion, etc.), you must use the Ritual Magic card again to Special Summon it. =============================================================================== E. SUMMONING MONSTERS========================================================== =============================================================================== Summoning a monster is the act of placing a monster into the field of play (well, obviously =/). There are numerous ways to perform this. ------------------------------------------------------------------------------- Normal Summon ------------------------------------------------------------------------------- A Normal Summon is simply that: a summon with no special conditions to fulfill. You will normally perform these with Normal Monsters and most Effect Monsters. You may perform one Normal Summon per turn under normal conditions. (Cards like Ultimate Offering let you perform more than one per turn.) Cards Normal Summoned will be placed in face-up Attack Position. ------------------------------------------------------------------------------- Set ------------------------------------------------------------------------------- Instead of Normal Summoning a monster in face-up Attack Position, you can Set a monster in face-down Defense Position. This is normally a good idea if the monster you are Setting has a flip effect or is too weak to destroy any monsters on your opponent's side of the field. You may only perform a Set if you have not already performed a Normal or Tribute Summon in the same turn. ------------------------------------------------------------------------------- Tribute Summon ------------------------------------------------------------------------------- A Tribute Summon is a special kind of Normal Summon that requires you to offer monsters on your side of the field to Normal Summon a monster with a Level of 5 or higher. Level 5/6 monsters require 1 offering, and Level 7+ monsters require 2 offerings. Tribute Summoned monsters may either be summoned in face-up Attack Position or Set in face-down Defense Position. You may only perform a Tribute Summon if you have not already performed a Normal Summon or Set in the same turn. If a Tribute Summoned monster is destroyed and sent to the Graveyard, or discarded from your hand, you may revive it with Monster Reborn, Call of the Haunted, etc. without reoffering for them. ------------------------------------------------------------------------------- Special Summon ------------------------------------------------------------------------------- Special Summons are classified as any summons that take place outside of a Normal Summon, Set, or Tribute Summon. There are a few classifications: 1. Fusion Summon 2. Ritual Summon 3. Summoning a monster using some kind of special effect (Monster Reborn, Call of the Haunted, etc.) 4. Summoning a monster with an inherent Special Summon requirement (Great Moth, Gate Guardian, etc.) Special Summons may be performed as many times as you wish during a turn. Since they are not considered Normal Summons, you may still perform a Normal Summon, Set, or Tribute Summon during the same turn. Special Summons are normally always in face-up Attack Position unless the effect bringing the monster into play states otherwise. If a Fusion monster, Ritual monster, or monster with an inherent Special Summon requirement is not successfully brought into play, or is brought into play using an alternate method (like Cyber-Stein), and goes to the Graveyard, you cannot use Monster Reborn, Call of the Haunted, etc. to Special Summon them back into play. =============================================================================== F. MAGIC CARDS================================================================= =============================================================================== Magics (or Spells, depending on what you wish to name them) are used to enhance or destroy other Monsters, Magic, and Traps on the field. You can tell Magic Cards by their distinctive Green color. There are six different types of Magic: Normal Magic, Continuous Magic, Equip Magic, Field Magic, Quick-Play Magic, and Ritual Magic. With the exception of Quick-Play Magic, Magics can normally be played only during your Main Phase 1 or Main Phase 2. You can only have a combined 5 Magic/Traps on the field at the same time (as well as 1 Field Magic Card). You cannot activate any more Magic/Traps when all of your Magic/Trap slots are full. ------------------------------------------------------------------------------- Normal Magic ------------------------------------------------------------------------------- These are the standard type of Magic cards. They are activated during your Main Phase 1 or Main Phase 2 and, with a rare few exceptions, go to your Graveyard upon resolution. Examples: Raigeki, Pot of Greed, De-Spell Exceptions: Swords of Revealing Light (remains on your side of the field until the turns are up) ------------------------------------------------------------------------------- Equip Magic ------------------------------------------------------------------------------- These Magic are, as they state, equipped to a Monster. Equip Magic usually give the equipped Monster an ATK/DEF boost or a special ability. Equip Magic remain on the field while equipped onto a monster unless they are destroyed by another card effect, or the equipped Monster leaves the field. You may equip one or more Equip Magic cards onto a single monster, and you can also equip them onto opponent's monsters. Examples: Sword of Dark Destruction, Axe of Despair, Snatch Steal ------------------------------------------------------------------------------- Continuous Magic ------------------------------------------------------------------------------- Upon activation and resolution, these Magics remain on the field. Most have special abilities that you can activate at different times. They remain on the field until destroyed by another effect or by their own effect. Examples: Toon World, Messenger of Peace ------------------------------------------------------------------------------- Field Magic ------------------------------------------------------------------------------- Field Magic are like Continuous Magic, and remain on the field upon activation and resolution. They have the ability to increase or decrease the ATK/DEF of certain types of Monsters. Field Magic are special, because they get their own slot on the field and do not violate the 5 Magic/Trap slot rule. There can only be 1 Field Magic on the field at the same time. If your opponent plays a Field Magic in their Field Magic Slot, your Field Magic is destroyed. You can play a Field Magic if you already have a Field Magic in play, as well. Examples: Umi, Yami, Gaia Power ------------------------------------------------------------------------------- Quick-Play Magic ------------------------------------------------------------------------------- Quick-Plays are really the oddball out of the bunch. They can be played from your hand during your Battle Phase, violating the Main Phase-only rule. If you set them on the field, you can flip them up during your opponent's turn. Note that you cannot play these from your HAND during your opponent's turn. Examples: Mystical Space Typhoon, Rush Recklessly, The Reliable Guardian ------------------------------------------------------------------------------- Ritual Magic ------------------------------------------------------------------------------- Ritual Magic cards are used to Special Summon Ritual Monsters. You must have both the Ritual Monster and the corresponding Ritual Magic in your hand to perform a Ritual Summon. When using a Ritual Magic card, you will be required to offer a number of monsters with Level Stars equal to the Ritual Monster you are trying to summon. For example, Black Luster Soldier is a Level 8 monster. Therefore, you must offer monsters with a combined level of 8 to perform the summon. Examples: Turtle Oath, Black Luster Ritual, Performance of Sword =============================================================================== G. TRAP CARDS================================================================== =============================================================================== Trap Cards are, like they state, meant to be a trap for your opponent. They are set on the field, then are normally activated by a certain occurence happening on the field. When you set a Trap Card, you must wait until the next player's turn in order to activate it. After that point, you can activate it during either player's turn. Trap Cards are designated by their purple color. There are three different types of Traps: Normal Traps, Continuous Traps, and Counter Traps ------------------------------------------------------------------------------- Normal Traps ------------------------------------------------------------------------------- The standard Trap. These disappear after their effect has activated and resolved. While some require a certain event to occur, most of them can be activated at any time as long as they have been on the field for at least 1 turn. Examples: Waboku, Trap Hole, Ceasefire ------------------------------------------------------------------------------- Continuous Traps ------------------------------------------------------------------------------- Like Continuous Magics, these stay on the field after activation and resolution until destroyed by some type of effect, whether it be an external effect or the card's effect itself. Examples: Call of the Haunted, Imperial Order, Robbin' Goblin ------------------------------------------------------------------------------- Counter Traps ------------------------------------------------------------------------------- As the name suggests, Counter Traps are activated in response to another play on the field, whether it be a summon, activation, attack, or otherwise. You can tell these by the Counter Icon on them. Examples: Magic Jammer, Seven Tools of the Bandit, Solemn Judgment =============================================================================== H. PHASES====================================================================== =============================================================================== There are 6 Phases to a turn. These are, in order: Draw Phase, Standby Phase, Main Phase 1, Battle Phase, Main Phase 2, and End Phase. Phases may have certain actions that must be performed or certain limitations on what can be done. ------------------------------------------------------------------------------- Draw Phase ------------------------------------------------------------------------------- The first phase of your turn, all you do is draw a card from your deck. If you cannot draw a card from your deck because there are no more cards left, you lose the Duel. ------------------------------------------------------------------------------- Standby Phase ------------------------------------------------------------------------------- Similar to Magic's "Upkeep Step", almost all cards that require you to pay a certain type of upkeep (like Imperial Order or Messenger of Peace) occur during the Standby Phase. It will be stated on the card whether it requires you to pay a cost during the Standby Phase. ------------------------------------------------------------------------------- Main Phase 1 ------------------------------------------------------------------------------- During the Main Phase, the player may perform any of the following actions: *Summon monsters You are entitled to one Normal Summon or one Set per turn. You may perform as many Special Summons as is allowed by the cards you have and the number of Monster slots you have. You may also perform Flip, Ritual and Fusion Summons as well. *Play/set a Magic card *Set a Trap card *Activate a face-down Quick-Play Magic or face-down Trap, as long as conditions are correct. *Activate the effect of one of your cards on the field ------------------------------------------------------------------------------- Battle Phase ------------------------------------------------------------------------------- This is where your monsters on the field can do combat with the opponent's monsters. Unless conditions forbid them otherwise, each face-up Attack Position monster under your control is entitled to one Attack. The Battle Phase has its own section, after this section is complete. ------------------------------------------------------------------------------- Main Phase 2 ------------------------------------------------------------------------------- Basically a repeat of Main Phase 1, you may perform any of the actions here that you can do there. If you Normal Summoned or Set a monster during Main Phase 1, you can't Normal Summon/Set another monster during Main Phase 2. ------------------------------------------------------------------------------- End Phase ------------------------------------------------------------------------------- Your turn is basically over here. At this point, the game will check to see how many cards are in your hand. If you have more than six cards in your hand, you must discard cards from your hand until you are down to six cards before the End Phase ends. At the end of the End Phase, the game proceeds to your opponent's Draw Phase. =============================================================================== I. BATTLE PHASE================================================================ =============================================================================== The Battle Phase is different from other Phases in the fact that it has its own "phases" (known as Steps to alleviate confusion). They are as follows: ------------------------------------------------------------------------------- Start Step ------------------------------------------------------------------------------- This is when you declare that you are entering your Battle Phase. You and your opponent may activate face-down Quick-Play Magics and Traps during this step. ------------------------------------------------------------------------------- Battle Step ------------------------------------------------------------------------------- During this Step, you declare one of your face-up Attack Position monsters that has the ability to attack and has not already attacked this turn, and you declare a legal target for your monster to attack. This target is usually an opponent's monster, but if your opponent has no monsters, or your monster has the ability to, you can declare the opponent as a Target. After the attacker and defender have been declared, you and your opponent may activate face-down Quick-Play Magics and Traps. At this point, if the number of monsters on your opponent's side of the field changes, a replay occurs, and you return to the beginning of the Battle Step. You may declare a new attacker and new defender at this point, and the monster originally declared to attack still has the ability to attack. If the attacking monster is destroyed at this point, you do not get a replay with that monster, and you go to the next Battle Step for your next monster (if you have any eligible attackers left). ------------------------------------------------------------------------------- Damage Step ------------------------------------------------------------------------------- This is where the actual combat takes place. This is divided into its own sub- steps: ------------------------------------------------------------------------------- 1. Flip target monster face-up if it is face-down. ------------------------------------------------------------------------------- 1 1/2. This is the only point when you or your opponent may activate a face- down Quick-Play Magic or Trap. Also, the only Quick-Play Magics or Traps that can be played are those that modify Attack or Defense. ------------------------------------------------------------------------------- 2. Calculate and apply damage Damage is calculated in one of the following ways: _____________________________________________________________________________ | | |If your opponent's monster is in Attack Position | |Attacker's ATK Points > Opponent's ATK Points | |_____________________________________________________________________________| | | |If the opponent's monster is in Attack Position, and your monster's ATK is | |HIGHER than your opponent's monster's ATK, your opponent's monster will be | |destroyed and you deal damage to your opponent equal to the difference in the| |two monsters' ATK. | | | |For example: I attack a Gemini Elf (ATK: 1900) with my Jinzo (ATK: 2400). | |Gemini Elf will be destroyed, and your opponent takes 500 damage. | |_____________________________________________________________________________| _____________________________________________________________________________ | | |If your opponent's monster is in Attack Position | |Attacker's ATK Points = Opponent's ATK Points | |_____________________________________________________________________________| | | |If the opponent's monster is in Attack Position, and your monster's ATK is | |THE SAME as your opponent's monster's ATK, both monsters will be destroyed | |and neither player will take any damage. | | | |For example: I attack a Gemini Elf (ATK: 1900) with my Vorse Raider (ATK: | |1900). Both monsters will be destroyed. and neither player takes any damage.| |_____________________________________________________________________________| _____________________________________________________________________________ | | |If your opponent's monster is in Attack Position | |Attacker's ATK Points < Opponent's ATK Points | |_____________________________________________________________________________| | | |If the opponent's monster is in Attack Position, and your monster's ATK is | |LESS than your opponent's monster's ATK, your monster will be destroyed and | |you take damage equal to the difference in the two monsters' ATK. | | | |For example: I attack a Jinzo (ATK: 2400) with my Gemini Elf (ATK: 1900). | |Gemini Elf will be destroyed, and I take 500 damage. | |_____________________________________________________________________________| _____________________________________________________________________________ | | |If your opponent's monster is in Defense Position | |Attacker's ATK Points > Opponent's DEF Points | |_____________________________________________________________________________| | | |If the opponent's monster is in Defense Position, and your monster's ATK is | |HIGHER than your opponent's monster's DEF, your opponent's monster will be | |destroyed and neither player takes any damage. | | | |For example: I attack a Witch of the Black Forest (DEF: 1200) with my Gemini | |Elf (ATK: 1900). Witch of the Black Forest will be destroyed, and neither | |player takes any damage. | |_____________________________________________________________________________| _____________________________________________________________________________ | | |If your opponent's monster is in Defense Position | |Attacker's ATK Points = Opponent's DEF Points | |_____________________________________________________________________________| | | |If the opponent's monster is in Defense Position, and your monster's ATK is | |THE SAME as your opponent's monster's DEF, neither monster will be destroyed | |and neither player will take any damage. | | | |For example: I attack a Labyrinth Wall (DEF: 3000) with my Blue-Eyes White | |Dragon (ATK: 3000). Neither monster will be destroyed, and neither player | |takes any damage. | |_____________________________________________________________________________| _____________________________________________________________________________ | | |If your opponent's monster is in Defense Position | |Attacker's ATK Points < Opponent's DEF Points | |_____________________________________________________________________________| | | |If the opponent's monster is in Defense Position, and your monster's ATK is | |LESS than your opponent's monster's DEF, neither monster will be destroyed, | |but you take damage equal to the difference of your opponent's monster's DEF | |and your monster's ATK. | | | |For example: I attack a Mystical Elf (DEF: 2000) with my Gemini Elf (ATK: | |1900). Neither monster will be destroyed, but I take 100 damage. | |_____________________________________________________________________________| _____________________________________________________________________________ | | |If your opponent has no monsters on the field | |_____________________________________________________________________________| | | |If your opponent has no monsters, your opponent takes damage equal to your | |monster's ATK. | | | |For example: My opponent has no monsters on the field, and I attack with my | |Gemini Elf (ATK: 1900). My opponent takes 1900 damage. | |_____________________________________________________________________________| ------------------------------------------------------------------------------- 3. Resolve effects At this point, any Flip Effects and other effects activate and resolve. You cannot target a monster that has already been destroyed by Damage Calculation with a Flip Effect. ------------------------------------------------------------------------------- 4. Send to the Graveyard Any monsters that would be destroyed by Damage Calculation will be destroyed at this point and sent to the Graveyard. The effect of monsters that go to the Graveyard at this point that trigger when the monster goes to the Graveyard from the fiend activate at this point. ------------------------------------------------------------------------------- Declare Another Attacker? ------------------------------------------------------------------------------- At this point, you may declare another attacker and defender if you have any left. If you don't have any legal attackers left, or choose not to attack again, proceed to the End Step. ------------------------------------------------------------------------------- End Step ------------------------------------------------------------------------------- After completing all Battle and Damage Steps, this is the point when you declare the end of your Battle Phase and the beginning of Main Phase 2. =============================================================================== J. CHAINS====================================================================== =============================================================================== When you activate an effect in response to another effect, you are considered to be "chaining to" that effect. This is where the "Chain Rule" comes into effect (the same as Magic's "stack"). You can chain one effect to another based on Spell Speed. Different types of cards have different "Spell Speeds". These Spell Speeds determine what cards can be chained to each other. There are three different Spell Speeds: _____________________________________________________________________________ |Spell Speed |Card Type |Can be chained to | |__________________|___________________________|______________________________| |Spell Speed 1 |Normal Magic |Nothing | | |Equip Magic | | | |Field Magic | | | |Ritual Magic | | | |Effect Monster | | | | (all except Multi-Trigger)| | |__________________|___________________________|______________________________| |Spell Speed 2 |Quick-Play Magic |Spell Speed 1 | | |Normal Trap |Spell Speed 2 | | |Continuous Trap | | | |Effect Monster | | | | (Multi-Trigger) | | |__________________|___________________________|______________________________| |Spell Speed 3 |Counter Trap |Anything | |__________________|___________________________|______________________________| Once you have activated an effect, your opponent gets a chance to respond with a legal effect. If your opponent accepts and activates an effect, you may activate another legal effect in response to this. In this case, your opponent will once again get another chance to respond. If your opponent declines, you may activate another legal effect in response to your own effect. If your opponent declines, and you decline as well, the chain ends, and proceeds to resolve from the end of the chain to the beginning. (Think of it as a stack. Each effect is placed onto the stack, on top of the previous effect. Once the stack is completed, you start at the top of the stack and resolve the effects downward.) Here's an example: *I activate Pot of Greed from my hand (Spell Speed 1). *My opponent responds with his/her face-down Imperial Order (Spell Speed 2) to negate the Pot of Greed. *In response, I activate my face-down Seven Tools of the Bandit (Spell Speed 3). The cost is paid at activation, so I pay 1000 LP. *In response to that, my opponent activates his/her face-down Solemn Judgement (Spell Speed 3). The cost is paid at activation, so my opponent pays half of his/her LP. *I decline playing another effect. *My opponent declines playing another effect. The chain then resolves backwards, starting from the end: *Solemn Judgement resolves successfully, negating and destroying Seven Tools of the Bandit. *Seven Tools of the Bandit attempts to resolve, but since it is negated and destroyed, it is removed from the chain. *Imperial Order resolves successfully, negating all Magic Cards. *Pot of Greed attempts to resolve, but it is negated. Since it is a Normal Magic, it is sent to the Graveyard without an effect. ------------------------------------------------------------------------------- 5. WALKTHROUGH----------------------------------------------------------------- ------------------------------------------------------------------------------- =============================================================================== SPECIAL EVENTS =============================================================================== Weekly Yu-Gi-Oh! Magazine: (Almost) every Tuesday, win or lose, you will get a special pack of 5 cards. If you win on this day, you'll still get your normal pack choice, in addition to this. (Monthly) Yu-Gi-Oh! Magazine: On the 21st of each month, win or lose, you will get a special pack of 5 cards. If you win on this day, you'll still get your normal pack choice, in addition to this. Weekend Duel: On the 2nd and 4th Saturdays of each month, you will face a random opponent out of all opponents you have unlocked in a full match (best 2 out of 3 duels). Winning gives you the normal prize. Grandpa Cup: On the first Saturday of June, you will face a random opponent out of all opponents you have unlocked in a full match. Winning gives you the normal prize. The next day, you will face another random opponent in a full match. Winning will give you a special pack of 5 rare cards, some of which you can't find very easily in other places. National Championship: On the first Sunday in November, you will start the National Championships. You will face a random opponent in a full match. If you win this first match, you win the ticket card "Set Sail for the Kingdom" entitling you to play in the next round on the following Sunday. The 2nd round prize is the ticket card "The Monarchy". The semi-finals prize is the ticket card "Glory of the King's Hand". The finals prize is 5 cards from the Millennium Puzzle Orange booster, and you unlock Simon Muran as an opponent. Random Duel: Once in a while, your chosen opponent will face you in a full match, but with a twist. When each duel starts, a random field card (not necessarily from their deck) will be played. Defeating your opponent gains you a special pack of 5 rare cards. Rare Hunters: Once in a while, you will randomly face a Rare Hunter (Umbra & Lumis, Arkana, Rare Hunter, Strings, or Marik) in a single duel. If you lose, you will give up the rarest card in your deck (how this is decided, I don't know). If you win, you will get a special pack of 5 rare cards. =============================================================================== TIER 1 =============================================================================== This tier of opponents is available from the start. This tier deals with Yugi Muto and his circle of friends. ------------------------------------------------------------------------------- Yugi Muto ------------------------------------------------------------------------------- Deck: ----- Monsters: --------- 1x Buster Blader 1x Dark Magician 1x Battle Steer 1x Air Marmot of Nefariousness 1x Ancient Jar 1x Baby Dragon 1x Beaver Warrior 1x Celtic Guardian 1x Exodia the Forbidden One 1x Feral Imp 1x Gazelle the King of Mythical Beasts 2x Genin 1x Griffore 1x Hitotsu-Me Giant 1x Kuriboh 1x Left Arm of the Forbidden One 1x Left Leg of the Forbidden One 2x Mammoth Graveyard 1x Meda Bat 1x Mystic Lamp 1x Mystical Capture Chain 1x Mystical Elf 1x Penguin Soldier 1x Petit Dragon 1x Right Arm of the Forbidden One 1x Right Leg of the Forbidden One 1x Ryu-Kishin 1x Sangan 1x Silver Fang 1x Time Wizard 1x Torike 1x Weather Control 1x Winged Dragon, Guardian of the Fortress #1 1x Yamatano Dragon Scroll Magic: ------ 1x Monster Reborn 1x Red Medicine 1x Swords of Revealing Light Traps: ------ 1x Trap Hole Description: ------------ Most likely the first opponent you will choose to face is the hero of the Yu- Gi-Oh! saga, Yugi Muto. While not as talented as he is in the anime/manga, his deck posesses the rare Dark Magician and Buster Blader, as well as a full set of Exodia. However, his deck lacks focus and a full supporting cast of Magic/Trap cards. He makes an excellent beginning opponent to learn the game with before you go on to harder duelists. ------------------------------------------------------------------------------- Tea Gardner ------------------------------------------------------------------------------- Deck: ----- Monsters: --------- 1x Cyber-Tech Alligator 1x Dark Witch 1x Beautiful Headhuntress 1x Beaver Warrior 2x Dancing Elf 1x Dryad 1x Enchanting Mermaid 1x Fairywitch 2x Gemini Elf 1x Green Phantom King 1x Happy Lover 1x Ill Witch 1x Key Mace #2 1x Lady of Faith 1x Lunar Queen Elzaim 1x Maiden of the Moonlight 1x Mystical Elf 1x Oscillo Hero 1x Oscillo Hero #2 2x Petit Angel 2x Petit Dragon 1x Protector of the Throne 1x Queen of Autumn Leaves 1x Queen's Double 3x Supporter in the Shadows 1x Tenderness 1x Water Element 1x Water Omotics 1x Waterdragon Fairy 1x Weather Control Magic: ------ 1x Change of Heart 1x Graceful Charity 1x Monster Reborn 1x Raigeki Traps: ------ None, which is unique for any character in the game Description: ------------ In the anime, her deck centered around cutesie monsters with cutesie Equips. She has ditched the Equips in this game, and instead put in a few powerhouse Magics, and a couple of piledriver monsters (Gemini Elf, Cyber-Tech Alligator). Overall, she is lacking in power, so I would get rid of her quickly before she brings out her heavy hitters. Slightly more difficult than Yugi, but still very beatable. ------------------------------------------------------------------------------- Joey Wheeler ------------------------------------------------------------------------------- Deck: ----- Monsters: --------- 1x Red-Eyes B. Dragon 1x Battle Steer 1x Garoozis 1x Lava Battleguard 1x Summoned Skull 2x Swamp Battleguard 3x Alligator's Sword 1x Axe Raider 2x Baby Dragon 1x Battle Warrior 1x Beaver Warrior 1x Blackland Fire Dragon 1x Dragon Zombie 1x Hero of the East 2x Hitotsu-Me Giant 1x Kageningen 1x Mystic Horseman 1x Panther Warrior 1x The 13th Grave 2x Tiger Axe 1x Time Wizard 1x Torike Magic: ------ 1x Change of Heart 1x Heavy Storm 1x Graceful Charity 1x Monster Reborn 1x Polymerization 1x Pot of Greed 1x Raigeki 1x Sword of Dragon's Soul Traps: ------ 1x Magic Jammer 1x Magic-Arm Shield 1x Mirror Force 1x Skull Dice Fusion: ------- I believe he uses B. Skull Dragon and Thousand Dragon, and possibly Alligator's Sword Dragon, but I have not seen him pull any Fusions on me, so I can't be sure. Description: ------------ He is definitely a step up from Yugi and Tea here, because he is packing some power monsters (like the Red-Eyes B. Dragon and Summoned Skull), as well as powerful Magic and Trap cards. The opponents you face in the future will have similar cards, so this will be a good test to see if you can hang with the big boys or not. ------------------------------------------------------------------------------- Tristan Taylor ------------------------------------------------------------------------------- Deck: ----- Monsters: --------- 1x Ansatsu 1x Pendulum Machine 1x Summoned Skull 1x Swordstalker 1x Zanki 1x Aqua Madoor 1x Battle Warrior 1x Dark Assailant 1x Doron 1x Greenkappa 1x Hibikime 1x Hiro's Shadow Scout 1x Horn Imp 1x Jinzo #7 1x Kagemusha of the Blue Flame 1x Kanan the Swordmistress 1x Kojikocy 1x M-Warrior #1 1x M-Warrior #2 1x Masaki the Legendary Swordsman 1x Moon Envoy 1x Mystical Elf 1x Oscillo Hero 1x Prevent Rat 1x Shadow Specter 1x Skull Servant 1x Sonic Maid 1x Spirit of the Harp 1x Stuffed Animal 1x Unknown Warrior of Fiend 1x Vishwar Randi Magic: ------ 1x Dark-Piercing Light 1x Goblin's Secret Remedy 1x Legendary Sword 1x Monster Reborn 1x Mooyan Curry 1x Soul of the Pure 1x Sword of Dark Destruction Traps: ------ 1x Gryphon Wing 1x Seven Tools of the Bandit Description: ------------ Tristan is definitely a step down from Joey, around the same level as Yugi and Tea. Most of his monsters are weak and vulnerable. He does run some 2000 defense monsters, which may give you trouble, but overall, this is an easy win. ------------------------------------------------------------------------------- Bakura Ryou ------------------------------------------------------------------------------- Deck: Monsters: --------- 1x Dokurorider 1x King of Yamimakai 1x Pumpking the King of Ghosts 1x Armored Zombie 1x Blue-Eyed Silver Zombie 1x Castle of Dark Illusions 1x Clown Zombie 1x Dark Assailant 3x Dark Elf 1x Dokuroizo the Grim Reaper 1x Dragon Zombie 1x Fiend's Hand 1x Fire Reaper 1x Ghoul with an Appetite 1x Graveyard and the Hand of Invitation 1x Magical Ghost 1x Man-Eater Bug 1x Temple of Skulls 1x The 13th Grave 2x The Snake Hair 1x Three-Legged Zombies 1x Trial of Nightmare 2x Witty Phantom 1x Wood Remains 1x Yaranzo Magic: ------ 1x Axe of Despair 1x Black Pendant 1x Change of Heart 1x Dark Hole 1x Monster Reborn 1x Pot of Greed 1x Revival of Dokurorider 1x Wasteland Traps: ------ 1x Magic Jammer 1x Spellbinding Circle 1x Trap Hole Description: ------------ Because Konami can't translate worth anything, they used the Japanese format of writing names for a couple of names. This is an example. His name in English would be Ryou Bakura, but it's kind of a moot point, because everyone refers to him as "Bakura", similarly to how Joey is referred to by his last name "Jounouchi" in the Japanese version. Bakura runs a Zombie deck. Plain and simple. Zombie decks are based around the Castle of Dark Illusions and Pumpking the King of Ghosts to pump their power up. Bakura is also the first duelist to use a Ritual monster (Dokurorider), but what I would be careful for is his 3 Dark Elfs. 2000 attack power for a Level 4 will destroy the vast majority of monsters in this game. Try to get him down low in LP so he won't be able to pay the 1000 LP to attack with them. =============================================================================== TIER 2 =============================================================================== If you defeat each opponent in Tier 1 twice, you will unlock Tier 2. This tier is centered around Battle City duelists. ------------------------------------------------------------------------------- Rex Raptor ------------------------------------------------------------------------------- Deck: ----- Monsters: --------- 1x Megazowler 1x Summoned Skull 1x Sword Arm of Dragon 2x Twin-Headed Fire Dragon 3x Blackland Fire Dragon 2x Crawling Dragon #2 1x Dragon Zombie 1x Giant Rat 3x Giant Soldier of Stone 1x Little D 3x Magician of Faith 2x Trakadon 3x Two-Headed King Rex 2x Uraby 2x Witch of the Black Forest Magic: ------ 1x Change of Heart 1x Dark Hole 1x Graceful Charity 1x Heavy Storm 1x Monster Reborn 1x Mystical Space Typhoon 1x Pot of Greed 1x Raigeki 1x Snatch Steal 1x Wasteland Traps: ------ 1x Magic Jammer 1x Mirror Force Description: ------------ Rex's deck is geared towards Dinosaurs and Dragons. While not totally overpowering, this deck is still a force to be reckoned with. Once he gets his high-level hitters onto the field, he will literally run you over. The biggest threats may be the Giant Soldier of Stones, as they will protect his Life Points and let him quickly Tribute to get out his stronger beasts. Get rid of those, and it's fairly easy sailing. ------------------------------------------------------------------------------- Espa Roba ------------------------------------------------------------------------------- Deck: ----- Monsters: --------- 1x Cyber-Tech Alligator 2x Giant Mech-Soldier 1x Jinzo 2x Machine King 1x Pendulum Machine 1x Reaper of the Cards 2x Big Eye 1x Blast Juggler 2x Blast Sphere 1x Ceremonial Bell 2x Cyber Falcon 1x Cyber Jar 2x Dimensional Warrior 2x Disk Magician 2x Giga-tech Wolf 2x Holograh 2x Mechanicalchaser Magic: ------ 2x 7 Completed 1x Change of Heart 1x Dark Hole 1x Giant Trunade 1x Heavy Storm 1x Monster Reborn 1x Mystical Space Typhoon 1x Raigeki Traps: ------ 1x Imperial Order 1x Negate Attack 1x Seven Tools of the Bandit 1x Time Machine Description: ------------ As you notice by first glance, his deck is Machine-based. (Bandit Keith, anyone?) If he gets enough Machines out, his Machine King can become a real hassle (as it was in the Yugi vs. possessed BK duel). The card you want to prevent him from playing, however, is Jinzo. This powerful card not only has high attack for a Level 6, it also negates all Traps on the field. Yep, you heard me, ALL traps. No Mirror Force, no Magic Jammer, no Trap Hole, no NOTHING. Once Jinzo hits the field, if you have traps that you need to win the game, get rid of Jinzo quickly, or you may never get the chance to use them. ------------------------------------------------------------------------------- Weevil Underwood ------------------------------------------------------------------------------- Deck: ----- Monsters: --------- 2x Insect Queen 1x Cyber Jar 1x Dark Elf 3x Flying Kamakiri #2 2x Giant Rat 2x Gemini Elf 2x Gokibore 3x Man-Eater Bug 2x Mechanical Spider 2x Needle Worm 3x Parasite Paracide 1x Sinister Serpent 2x Witch of the Black Forest Magic: ------ 1x Change of Heart 1x Dark Hole 1x Forest 1x Graceful Charity 1x Harpie's Feather Duster 1x Monster Reborn 1x Mystical Space Typhoon 1x Pot of Greed 1x Raigeki 1x Snatch Steal 1x Swords of Revealing Light Traps: ------ 2x Magic Jammer 1x Mirror Force Description: ------------ As in the anime, Weevil uses an Insect-based deck. While the Great Moth is missing, he uses another powerful monster, Insect Queen. Try to keep the field clear so Insect Queen can't be played. If it does get played, make sure to destroy all other monsters that he plays, so it won't be able to attack. The other threats here are Needle Worm, Gemini Elf, and Dark Elf. They can leave you crippled. Parasite Paracide is nothing more than a mere annoyance that can be dealt with. ------------------------------------------------------------------------------- Mako Tsuami ------------------------------------------------------------------------------- Deck: ----- Monsters: --------- 1x Fortress Whale 1x Suijin 3x 7 Colored Fish 1x Dark Elf 2x Great White 3x Magician of Faith 1x Penguin Knight 3x Penguin Soldier 3x Red Archery Girl 1x Sinister Serpent 2x Star Boy Magic: ------ 1x Axe of Despair 1x Change of Heart 1x Dark Hole 1x Fortress Whale's Oath 1x Heavy Storm 1x Harpie's Feather Duster 1x Monster Reborn 1x Pot of Greed 1x Raigeki 1x Snatch Steal 2x Swords of Revealing Light 1x Umi Traps: ------ 2x Kunai with Chain 1x Magic Jammer 1x Mirror Force 1x Seven Tools of the Bandit Description: ------------ Oh, look, his deck is mostly Water-type monsters. What a surprise. However, I'd be careful here. He likes to use his Penguin Soldiers to clear the field, then attack mercilessly with 7 Colored Fish and Star Boy. Suijin and Fortress Whale often don't hit the field, but they are forces to be reckoned with, so be prepared for the fury of the sea. ------------------------------------------------------------------------------- Mai Valentine ------------------------------------------------------------------------------- Monsters: --------- 2x Harpie's Pet Dragon 1x Beautiful Headhuntress 1x Blue-Winged Crown 2x Faith Bird 3x Harpie Lady 3x Harpie's Brother 1x Invader of the Throne 2x Kanan the Swordmistress 1x Morphing Jar 2x Red Archery Girl 1x Sonic Maid 1x Spirit of the Books 1x Wall of Illusion 2x Witch of the Black Forest Magic: ------ 1x Change of Heart 2x Cyber Shield 1x Dark Hole 1x Electro-Whip 1x Elegant Egotist 1x Graceful Charity 1x Harpie's Feather Duster 1x Monster Reborn 1x Pot of Greed 1x Raigeki 2x Rising Air Current 1x Snatch Steal Traps: ------ 2x Magic Jammer 1x Mirror Force 1x Seven Tools of the Bandit Description: ------------ Her deck is not completely based on Harpie Lady here, but instead is a combination of Wind and female monsters. Rising Air Current can make her Harpie's Brothers and Harpie Ladies formidable monsters, so get rid of it as quickly as you can. Harpie's Pet Dragon rarely makes it to the field, and even when it does, it starts out at a meager 2000 attack points, which can be dealt with. Throw in a couple Harpie Ladies and Rising Air Current, however, and you're in trouble. Beware =X =============================================================================== TIER 3 =============================================================================== If you defeat each opponent in Tier 2 thrice (3 times), you will unlock Tier 3. This tier is dedicated to the Rare Hunter organization that pollutes the Battle City tournament. ------------------------------------------------------------------------------- Rare Hunter ------------------------------------------------------------------------------- Deck: ----- 2x Big Eye 3x Cannon Soldier 1x Exodia the Forbidden One 1x Giant Soldier of Stone 1x Left Arm of the Forbidden One 1x Left Leg of the Forbidden One 3x Magician of Faith 1x Mystic Tomato 2x Penguin Soldier 1x Right Arm of the Forbidden One 1x Right Leg of the Forbidden One 2x Sangan 3x Skelengel 2x Witch of the Black Forest Magic: ------ 1x Change of Heart 1x Dark Hole 2x Giant Trunade 2x Graceful Charity 1x Harpie's Feather Duster 1x Pot of Greed 1x Raigeki 2x Swords of Revealing Light Traps: ------ 1x Horn of Heaven 1x Magic Jammer 1x Mirror Force 1x Negate Attack 1x Seven Tools of the Bandit Description: ------------ He only has one set of Exodia here (unlike in the anime/manga, where he has three) here, and his ENTIRE DECK is based around getting Exodia into his hand. The easiest way to defeat him is to simply use Delinquent Duo, Confiscation, or any method to get 1 part into the Graveyard. If you can get 1 part into the Graveyard, the only other strategy he has is to do direct damage with Cannon Soldier, and he might not have enough monsters left to do that. If he ran the Painful Choice/Backup Soldier combo, though, he'd definitely be powerful, almost as powerful as in the anime. (Don't tell Konami I said that >_<). ------------------------------------------------------------------------------- Arkana ------------------------------------------------------------------------------- Deck: ----- Monsters: --------- 3x Dark Magician 1x Dark Magician Girl 1x Cannon Soldier 3x Dark Elf 1x Dark Rabbit 3x Giant Soldier of Stone 3x Man-Eater Bug 2x Penguin Soldier 2x Sangan 1x Sinister Serpent 3x Skelengel Magic: ------ 1x Change of Heart 1x Dark Hole 2x Graceful Charity 1x Harpie's Feather Duster 1x Monster Reborn 1x Mystical Space Typhoon 1x Pot of Greed 2x Premature Burial 1x Raigeki 1x Snatch Steal 2x Swords of Revealing Light Traps: ------ 1x Magic Jammer 1x Mirror Force 1x Seven Tools of the Bandit Description: ------------ While not as powerful as in the anime, this Dark Magician deck can still give you trouble. The major threat is probably the Dark Magician Girl. If he gets all of his Dark Magicians in the Graveyard, DMG gets 2900 attack power for one Tribute, which can only be paralleled by a highly-charged Shadow Ghoul. Can you escape Pandora's Box? ------------------------------------------------------------------------------- Strings ------------------------------------------------------------------------------- Deck: ----- Monsters: --------- 1x Summoned Skull 2x Dark Elf 2x Dimensional Warrior 2x Hane-Hane 2x Magician of Faith 3x Morphing Jar 2x Needle Worm 1x Penguin Knight 2x Penguin Soldier 2x The Bistro Butcher 2x Witch of the Black Forest Magic: ------ 1x Change of Heart 1x Dark Hole 2x Graceful Charity 1x Harpie's Feather Duster 1x Monster Reborn 1x Pot of Greed 1x Raigeki 1x Snatch Steal 1x Swords of Revealing Light 3x Tremendous Fire Traps: ------ 2x Magic Jammer 1x Mirror Force 2x Numinous Healer 1x Seven Tools of the Bandit Description: ------------ Here, Strings is all about one thing: decking his opponent. The Needle Worms and Morphing Jars will each sap 5 cards from your deck, and The Bistro Butchers can get 2 per hit. To ensure that your monsters don't get in the way, he uses Dimensional Warrior, Hane-Hane, and Penguin Soldier to clear your field. Light of Intervention, Ceasefire, and Nobleman of Crossout will work well here to at least diminish the threat of his multiple Flip effect monsters. ------------------------------------------------------------------------------- Umbra & Lumis ------------------------------------------------------------------------------- Deck: ----- Monsters: --------- 1x Labyrinth Wall 2x Millennium Golem 1x Millennium Shield 1x Shadow Ghoul 2x Blast Sphere 2x Crass Clown 1x Cyber Jar 2x Gemini Elf 2x Hane-Hane 1x Man-Eater Bug 2x Morphing Jar 2x Penguin Soldier 2x The Bistro Butcher 2x Vorse Raider 2x Wall of Illusion Magic: ------ 1x Change of Heart 1x Giant Trunade 1x Heavy Storm 1x Monster Reborn 1x Pot of Greed 1x Snatch Steal 2x Swords of Revealing Light Traps: ------ 1x Horn of Heaven 1x Magic Jammer 1x Mirror Force 1x Seven Tools of the Bandit 1x Spellbinding Circle 1x Trap Hole 1x Widespread Ruin Description: ------------ Here, since they are one duelist, they radically change their strategy from the anime/manga, and instead like to bounce your monsters back to your hand. When this is accomplished, Morphing Jar sends them all to the Graveyard. Sounds like fun, doesn't it? Again, use cards that eliminate the threat of Flip effects to counter this annoying strategy. Watch out for their high level monsters, because not many attackers can break through their rock-solid defenses. ------------------------------------------------------------------------------- Marik Isthar ------------------------------------------------------------------------------- Deck: ----- Monsters: --------- 1x Dragon Seeker 1x Millennium Golem 1x Cyber Jar 3x Dream Clown 3x Gemini Elf 2x Jinzo #7 3x Magician of Faith 3x Man-Eater Bug 1x Morphing Jar 1x Morphing Jar #2 1x The Bistro Butcher 2x Vorse Raider 3x White Magical Hat Magic: ------ 1x Change of Heart 2x Delinquent Duo 1x Monster Reborn 2x Mystical Space Typhoon 1x Pot of Greed 1x Raigeki 1x Sebek's Blessing 1x Snatch Steal Traps: ------ 2x Magic Jammer 1x Mirror Force 1x Trap Hole 1x White Hole Description: ------------ Since he doesn't have his God card here, he will just clear the field, then destroy your hand. All you have to do is defeat him before he does this. Sound simple? It isn't. Good luck. Just use lots and lots of power and you can defeat the darkness. =============================================================================== TIER 4 =============================================================================== If you defeat each opponent in Tier 3 four times, you will unlock Tier 4. This tier deals with those related to Ancient Egypt and the Millennium Items. ------------------------------------------------------------------------------- Kaiba Seto ------------------------------------------------------------------------------- Deck: ----- Monsters: --------- 3x Blue-Eyes White Dragon 1x Hyozanryu 2x Twin-Headed Fire Dragon 1x Cyber Jar 2x Cyber-Stein 3x Hoshinigen 3x Koumori Dragon 2x Nimble Momonga 2x Sangan 1x Sinister Serpent 3x Vorse Raider 2x Witch of the Black Forest Magic: ------ 1x Change of Heart 1x Dark Hole 2x Graceful Charity 1x Harpie's Feather Duster 1x Monster Reborn 1x Mystical Space Typhoon 1x Pot of Greed 1x Raigeki 2x Sebek's Blessing 1x Snatch Steal Traps: ------ 1x Magic Jammer 1x Mirror Force 1x Solemn Judgment Fusion: ------- 2x Blue-Eyes Ultimate Dragon Description: ------------ NOTE: Horrid translation strikes again. In English, his name is "Seto Kaiba", but since everyone just calls him Kaiba (except Mokuba), the point is semi- moot. Excuse my pickiness Kaiba is all about power in the anime, but here, he plays with less raw power and more strategy. He still focuses on power, but there's a little more to it here. There's just one problem. His Hoshinigens shut down his Koumori Dragon and Vorse Raiders, which could be an issue for him and an opportunity for you. As long as he doesn't get BEWD on the field, you'll be cool. Just be careful for Cyber-Stein. If he gets it on the field, he will pay 5000 LP to special summon a Blue-Eyes Ultimate Dragon to the field, and THEN you'll be in trouble. Man-Eater Bug or similar methods can eliminate it, but if you have to take the 4500 LP hit, odds are you won't be able to take much more. Good luck. ------------------------------------------------------------------------------- Ishizu Isthar ------------------------------------------------------------------------------- Deck: ----- Monsters: --------- 2x Blue-Eyes White Dragon 2x Banisher of the Light 3x Dunames Dark Witch 3x Hoshinigen 3x Maha Vailo 2x Neo the Magic Swordsman 3x Shining Fairy Magic: ------ 3x Axe of Despair 1x Change of Heart 1x Dark Hole 2x Giant Trunade 1x Harpie's Feather Duster 2x Luminous Spark 1x Monster Reborn 2x Mystical Space Typhoon 1x Pot of Greed 1x Raigeki Traps: ------ 1x Horn of Heaven 2x Magic Jammer 2x Metalmorph 1x Mirror Force 1x Solemn Judgment Description: ------------ Unlike Kaiba, she takes FULL advantage of Hoshinigen and Luminous Spark by creating an all-Light deck. The most dangerous monster she has is Maha Vailo, because not only is it boosted by Hoshinigen and Luminous Spark, but she also gets a 500 point bonus for any Equip cards attached to her, IN ADDITION TO the effects of the Equip card. If Ishizu attaches Maha Vailo with an Axe of Despair, her attack power will be 3050, higher than the Blue-Eyes White Dragon. If she combos this with Hoshinigen and Luminous Spark, it's ouch time. Try not to rely on Dark-type monsters too much, because they will get mowed down after being decreased by Hoshinigen. Good luck. ------------------------------------------------------------------------------- Shadi ------------------------------------------------------------------------------- Deck: ----- Monsters: --------- 1x Gyakutenno Megami 2x Millennium Golem 3x Orion the Battle King 2x Reaper of the Cards 2x Banisher of the Light 3x La Jinn the Mystical Genie of the Lamp 3x Lord of Zemia 3x Magician of Faith 3x Needle Worm 1x Sinister Serpent Magic: ------ 1x Change of Heart 1x Dark Hole 1x Dian Keto the Cure Master 1x Monster Reborn 1x Mystical Space Typhoon 1x Pot of Greed 1x Raigeki 1x Tribute to the Doomed Traps: ------ 1x Anti Raigeki 1x Call of the Dark 2x Magic Jammer 1x Mirror Force 2x Seven Tools of the Bandit 1x Solemn Judgment 1x White Hole Description: ------------ Shadi is probably the weakest duelist this late in the game. His monsters are not overly strong, and he relies on too many high-level monsters. His annoying array of traps can give you problems, though, as he will almost always have something to negate your next play. Beware the Needle Worm/Banisher of the Light combo, it will run your Deck right out of the game. ------------------------------------------------------------------------------- Yami Bakura ------------------------------------------------------------------------------- Deck: ----- Monsters: --------- 2x Summoned Skull 2x Dimensional Warrior 1x Dream Clown 3x Gemini Elf 1x Giant Soldier of Stone 2x Kuriboh 3x Magician of Faith 2x Man-Eater Bug 1x Masked Sorcerer 1x Penguin Soldier 1x Sinister Serpent 3x Vorse Raider 2x Wall of Illusion 2x Witch of the Black Forest Magic: ------ 1x Change of Heart 1x Dark Hole 2x Graceful Charity 1x Harpie's Feather Duster 2x Heavy Storm 1x Monster Reborn 1x Pot of Greed 1x Raigeki 1x Swords of Revealing Light Traps: ------ 1x Kunai with Chain 2x Magic Jammer 1x Mirror Force Description: ------------ This guy is pretty good. His deck has enough diversity to keep you guessing, but enough strength to grind you to a fine pulp. Try to play like him, with a good balance of strategy and power. The AI may be good, but, trust me, it's not unbeatable. Watch your step and you should be OK. ------------------------------------------------------------------------------- Yami Yugi ------------------------------------------------------------------------------- Deck: ----- Monsters: --------- 1x Buster Blader 2x Dark Magician 1x Valkyrion the Magna Warrior 2x Dark Magician Girl 2x Summoned Skull 1x Alpha the Magnet Warrior 1x Beta the Magnet Warrior 2x Big Shield Gardna 1x Cyber Jar 1x Gamma the Magnet Warrior 1x Gazelle the King of Mythical Beasts 2x Gemini Elf 1x Giant Soldier of Stone 2x Kuriboh 1x Mystical Elf 1x Sinister Serpent 2x Witch of the Black Forest Magic: ------ 1x Change of Heart 1x Chorus of Sanctuary 2x Graceful Charity 1x Harpie's Feather Duster 1x Monster Reborn 1x Mystical Space Typhoon 1x Pot of Greed 1x Raigeki 1x Snatch Steal 1x Swords of Revealing Light Traps: ------ 1x Anti Raigeki 2x Magic Jammer 1x Mirror Force 1x Seven Tools of the Bandit 1x White Hole Description: ------------ Now THIS is more like what Yugi's deck should be. Another superbly balanced deck, although slightly reliant on high-level monsters. Try to prevent him from gathering all 3 Magnet Warriors (Alpha, Beta, Gamma), because Valkyrion is a very powerful monster at 3500/3850. Also watch out for Dark Magician Girl. If he gets both his Dark Magicians in the Graveyard, DMG will have 2600 attack power, which is very high for a Level 6 monster. Honestly, I'm surprised he doesn't use Magician of Black Chaos or Black Luster Soldier, but that just makes him that much easier to beat, eh? =============================================================================== TIER 5 =============================================================================== If you defeat each opponent in Tier 4 five times, you will unlock Tier 5. This tier is for special opponents. At first, only the Duel Computer is a playable opponent. You must unlock the others: Simon Muran: Win the National Championships in November. Maximillion Pegasus: Acquire the "Toon World" card from either a booster pack or by password. Trusdale: Defeat Simon Muran one time. ------------------------------------------------------------------------------- Duel Computer ------------------------------------------------------------------------------- Deck: ----- Monsters: --------- 1x Cyber Jar 2x Gemini Elf 3x Magician of Faith 3x Man-Eater Bug 2x Mask of Darkness 3x Morphing Jar 2x Morphing Jar #2 1x The Bistro Butcher 3x White Magical Hat 2x Witch of the Black Forest Magic: ------ 1x Change of Heart 1x Dark Hole 2x Delinquent Duo 3x Gravekeeper's Servant 1x Harpie's Feather Duster 1x Monster Reborn 2x Mystical Space Typhoon 1x Raigeki 1x Snatch Steal Traps: ------ 2x Bell of Destruction 1x Call of the Haunted 1x Mirror Force 1x Negate Attack Description: ------------ The strategy here is literally hand/deck destruction in its purest form. If he ran 3 Needle Worms as well, then he'd be scary X_X. Most of his monsters are not that strong, however, so if you get a consistent amount of power going and find a way to deal with all the Flip effects and such, you shouldn't have a problem. Run a larger deck if you have to. In fact, a good strategy here is to face fire with fire and create a deck similar to this, but with more cards. That way, he decks himself first =/ ------------------------------------------------------------------------------- Simon Muran ------------------------------------------------------------------------------- Deck: ----- Monsters: --------- 2x Total Defense Shogun 1x Banisher of the Light 2x Cannon Soldier 1x Cyber Jar 3x Magician of Faith 2x Mask of Darkness 2x Muka Muka 2x Panther Warrior 2x Sangan 1x Sinister Serpent 3x Vorse Raider 1x Wall of Illusion 2x Witch of the Black Forest Magic: ------ 1x Change of Heart 1x Dark Hole 2x Graceful Charity 1x Harpie's Feather Duster 2x Heavy Storm 1x Monster Reborn 1x Pot of Greed 1x Raigeki 1x Snatch Steal 1x Swords of Revealing Light Traps: ------ 1x Imperial Order 1x Magic Jammer 1x Mirror Force 1x Seven Tools of the Bandit Description: ------------ This is a...........unusual deck. I think the theme here is monsters with unusual effects (like Total Defense Shogun, Panther Warrior, and Muka Muka). In any case, he's normally not horribly difficult. If you can stand up to all the discard decks, you can stand up to a little oddness as well. ------------------------------------------------------------------------------- Maximillion Pegasus ------------------------------------------------------------------------------- Deck: ----- Monsters: --------- 1x Blue-Eyes Toon Dragon 1x Manga Ryu-Ran 3x Toon Summoned Skull 1x Cyber Jar 2x Dark-Eyes Illusionist 3x Nimble Momonga 3x Red Archery Girl 2x Relinquished 2x Rogue Doll 1x Sinister Serpent 3x Vorse Raider 2x Witch of the Black Forest Magic: ------ 2x Black Illusion Ritual 1x Change of Heart 1x Dark Hole 1x Graceful Charity 1x Harpie's Feather Duster 1x Megamorph 1x Monster Reborn 1x Pot of Greed 1x Raigeki 1x Swords of Revealing Light 2x Toon World Traps: ------ 1x Magic Jammer 1x Mirror Force 1x Solemn Judgment 1x Time Machine Description: ------------ Toons are abundant here. Once he slaps Toon World on the field, get it off the field as quickly as you can. Otherwise, his Toons will rip through your defenses and give you a nice direct whack in the head. Aside from his Toons, he's a standard duelist at this level, with strong monsters and powerful spells. The Toons slightly weigh him down a little, so he shouldn't put up too much of a fight if he doesn't get them out. I'd beware of Relinquished, though, because he can steal one of your monsters and their statistics. He rarely gets it out, though. ------------------------------------------------------------------------------- Trusdale ------------------------------------------------------------------------------- Deck: Sugoroku Monsters: --------- 1x Blue-Eyes White Dragon 1x Summoned Skull 1x Big Eye 1x Exodia the Forbidden One 1x Gazelle the King of Mythical Beasts 3x Gemini Elf 1x Left Arm of the Forbidden One 1x Left Leg of the Forbidden One 3x Mystical Elf 3x Penguin Soldier 1x Right Arm of the Forbidden One 1x Right Leg of the Forbidden One 2x Sangan 2x Witch of the Black Forest Magic: ------ 1x Change of Heart 2x Giant Trunade 2x Graceful Charity 1x Harpie's Feather Duster 1x Monster Reborn 1x Pot of Greed 1x Raigeki 1x Snatch Steal 2x Swords of Revealing Light Traps: ------ 1x Anti Raigeki 1x Imperial Order 1x Magic Jammer 1x Mirror Force 1x Spellbinding Circle 1x White Hole Description: ------------ I don't know how they came up with Trusdale for his name. That would make his official English name Solomon Trusdale, which makes no sense, because I thought it was Solomon Muto (they even said it in the show). Methinks Konami is playing with our heads again X_X He has his Blue-Eyes here, as well as Exodia and a powerful line-up of monsters and spells. This is the third time you've faced Exodia, but this time, if Exodia is gone, the game is not necessarily over. He has enough power monsters to compensate for losing Exodia. That doesn't mean he won't try to get it, however. This game will test your skills to the max, and it should, considering he's the final opponent. If you can defeat him, you've become pretty damn good at this game. Congratulations =) ------------------------------------------------------------------------------- 6. BOOSTER PACKS--------------------------------------------------------------- ------------------------------------------------------------------------------- After you win a duel/match, you will be allowed to pick a booster that will contain 5 cards. Most of these boosters are modeled after boosters in the actual OCG from Japan. Some of these boosters will contain rare cards, which are highlighted when you pick them. The approximate odds of a rare are around 1:3 to 1:5 packs, depending on how lucky you are. You will only start out with 3 boosters, but this number can grow up to 23 by the time you reach the "end" of the game. (In all honesty, you could play this game forever if you wanted to.) Here is a quick run-down of the booster packs, in the order that they appear on the selection screen, and how to unlock them: Dark Magician - One of your original selections Mystical Elf - One of your original selections Red-Eyes Black Dragon - One of your original selections Harpie Lady - Defeat each opponent in Tier 1 10 times Gate Guardian Parts - Get 10 overall wins in Tier 2 Great Moth - Defeat each opponent in Tier 2 10 times Launcher Spider - Defeat Mai Valentine 20 times Blue-Eyes White Dragon - Defeat Yugi Muto 20 times Exodia - Defeat Joey Wheeler 20 times Relinquished - Get 10 overall wins in Tier 3 Blue-Eyes Toon Dragon - Defeat Marik Isthar 20 times Buster Blader - Defeat Yami Yugi 20 times Blue-Eyes Ultimate Dragon - Finish Tier 3 Black Luster Soldier - Defeat each opponent in Tier 3 10 times Judge Man - Get 10 overall wins in Tier 1 Tiger Axe - Finish Tier 1 Gemini Elf - Defeat Mako Tsunami 20 times Millennium Puzzle Blue - Get 10 overall wins in Tier 4 Millennium Puzzle Green - Defeat each opponent in Tier 4 10 times Millennium Eye - Defeat Kaiba Seto 20 times Garoozis - Finish Tier 2 Battle Ox - Defeat Umbra & Lumis 20 times Millennium Puzzle Orange - Defeat Simon Muran 1 time In addition, there are special boosters that you can access at certain times: *Weekly Yu-Gi-Oh! *(Monthly) Yu-Gi-Oh! Magazine *Grandpa Cup (defeating the final opponent) *National Championships (defeating the final opponent, but these are the same cards that you find in Millennium Puzzle Orange, the final booster) *Random duels (2/3 matches with random fields or Rare Hunters) Without further ado, here's the list! Currently Incomplete (to the best of my knowledge): --------------------- Millennium Puzzle Blue Millennium Puzzle Green Millennium Eye Battle Ox Weekly Yu-Gi-Oh! Yu-Gi-Oh! Magazine Grandpa Cup Random Duels NOTE: Cards with (1) or (2) next to them are cards with 2 different designs. The (1) or (2) designates the design it is. For more information, check the Card List. =============================================================================== DARK MAGICIAN =============================================================================== Japanese OCG Counterpart: Volume 1 Total: 40 Rares: 10 Commons: 30 Rares: ----- Beast Fangs Book of Secret Arts Dark Hole Dark Magician (1) Fissure Gaia the Fierce Knight (1) Legendary Sword Power of Kaishin Trap Hole Violet Crystal Commons: -------- Air Marmot of Nefariousness Candle of Fate Curtain of the Dark Ones Dark Gray Eyearmor Fiend's Hand Fire Reaper Firegrass Haniwa Hitodenchak Hitotsu-Me Giant Hourglass of Life Kagemusha of the Blue Flame Kaminarikozou Kurama LaLa Li-oon Mammoth Graveyard Meotoko Nemuriko Red Medicine Petit Angel Petit Dragon Sectarian of Secrets Silver Fang Sparks The Drdek The Furious Sea King Tomozaurus Wicked Mirror Winged Cleaver =============================================================================== MYSTICAL ELF =============================================================================== Japanese OCG Counterpart: Volume 2 Total: 40 Rares: 10 Commons: 30 Rares: ------ Curse of Dragon Dark Energy Final Flame Laser Cannon Armor Machine Conversion Factory Monster Reborn Mystical Elf Raise Body Heat Swords of Revealing Light Vile Germs Commons: -------- Armaill Blue-Eyed Silver Zombie Claw Reacher De-Spell Dragoness the Wicked Knight Dorover Enchanting Mermaid Goblin's Secret Remedy Hard Armor Holograh Kamionwizard Karbonala Warrior Kumootoko Larvas M-Warrior #1 M-Warrior #2 Man Eater Mavelus Meda Bat One-Eyed Shield Dragon Solitude Spirit of the Harp Stone Armadiller Supporter in the Shadows Terra the Terrible The Bewitching Phantom Thief Tyhone Uraby Wood Remains Zombie Warrior =============================================================================== RED-EYES BLACK DRAGON =============================================================================== Japanese OCG Counterpart: Volume 3 Total: 50 Rares: 11 Commons: 39 Rares: ------ Akihiron Ansatsu Gaia the Dragon Champion Giant Mech-Soldier Hane-Hane Left Leg of the Forbidden One Mabarrel Man-Eater Bug Red-Eyes B. Dragon Rogue Doll Stop Defense Commons: -------- Anthrosaurus Armed Ninja Armored Starfish Barox Beaver Warrior Binding Chain Darkworld Thorns Dragon Treasure Drooling Lizard Electro-Whip Eldeen Fireyarou Flower Wolf Follow Wind Frenzied Panda Ganigumo Giant Soldier of Stone Gravedigger Ghoul Kamakiriman Lesser Dragon Metal Dragon Misairuzame Mystical Moon Pot of Greed Rare Fish Reaper of the Cards Sand Stone Silver Bow and Arrow Skelengel Skull Red Bird Skull Stalker Sleeping Lion Spike Seadra Steel Ogre Grotto #1 Succubus Knight The Wandering Doomed Tripwire Beast Witty Phantom Wretched Ghost of the Attic =============================================================================== HARPIE LADY =============================================================================== Japanese OCG Counterpart: Volume 4 Total: 50 Rares: 12 Commons: 38 Rares: ------ Breath of Light Cocoon of Evolution Elegant Egotist Eradicating Aerosol Eternal Draught Harpie Lady Sisters Magician of Faith Mask of Darkness Right Leg of the Forbidden One Stain Storm Summoned Skull Warrior Elimination Commons: -------- Ancient Elf Ancient Lizard Warrior Armored Lizard Barrel Lily Bottom Dweller Crawling Dragon D. Human Dark Assailant Deepsea Shark Destroyer Golem Dokuroizo the Grim Reaper Doma the Angel of Silence Electric Lizard Fiend Reflection #1 Flame Viper Great Bill Ground Attacker Bugroth Harpie Lady Hunter Spider Kaminari Attack Kattapillar Kojikocy Mega Thunderball Morinphen Nekogal #1 Ocubeam Ogre of the Black Shadow Petit Moth Pragtical Rock Ogre Grotto #1 Steel Scorpion Tao the Chanter Tongyo Trakadon Trent Water Girl Water Omotics Winged Dragon, Guardian of the Fortress #1 =============================================================================== GATE GUARDIAN PARTS =============================================================================== Japanese OCG Counterpart: Volume 5 Total: 50 Rares: 13 Commons: 37 Rares: ------ Anti Raigeki B. Skull Dragon Call of the Dark Change of Heart Crow Goblin Dungeon Worm Fake Trap Kazejin Rude Kaiser Sanga of the Thunder Suijin The Cheerful Coffin Tribute to the Doomed Commons: -------- Acid Crawler Armored Rat Armored Zombie Big Eye Bio Plant Blast Juggler Dark Rabbit Dark Shade Disk Magician Empress Judge Feral Imp Hibikime Hyo Hyosube Jinzo #7 Killer Needle Larvae Moth Leghul Leogun Magical Ghost Masked Sorcerer Master & Expert Mystic Lamp Ooguchi Pale Beast Queen's Double Rainbow Flower Roaring Ocean Snake Rose Spectre of Dunn Snakeyashi Soul Release The Thing That Hides in the Mud Toad Master Unknown Warrior of Fiend White Magical Hat Wing Egg Elf Yaiba Robo =============================================================================== GREAT MOTH =============================================================================== Japanese OCG Counterpart: Volume 6 Total: 52 Rares: 15 Commons: 37 Rares: ------ Baby Dragon Bladefly Great Moth Horn of Heaven Hoshinigen Little Chimera Magic Jammer Milus Radiant Muka Muka Seven Tools of the Bandit Shadow Ghoul Solemn Judgement Star Boy Thousand Dragon (1) Witch's Apprentice Commons: -------- Air Eater Battle Steer Blackland Fire Dragon Blue-Winged Crown Bolt Escargot Burglar Cannon Soldier Cyber Commander Dice Armadillo Dragon Piper Flame Cerebrus Giant Scorpion of the Tundra Giga-tech Wolf Giltia the D. Knight Gokibore Griffore Guardian of the Labyrinth Horn Imp Ice Water Kanikabuto Lady of Faith Laughing Flower Lord of Zemia Musician King Nekogal #2 Niwatori Polymerization (2) Prisman Protector of the Throne Punished Eagle Sangan Sea King Dragon Shovel Crusher Tenderness Torike Violent Rain Witch of the Black Forest =============================================================================== LAUNCHER SPIDER =============================================================================== Japanese OCG Counterpart: Volume 7 Total: 52 Rares: 14 Commons: 38 Rares: ------ Barrel Dragon Catapult Turtle Dimensional Warrior Germ Infection Kuriboh Mirror Force Paralyzing Potion Princess of Tsurugi Robbin' Goblin Shield & Sword The Unhappy Maiden Thunder Dragon Tremendous Fire Twin-Headed Thunder Dragon Commons: -------- 7 Colored Fish Akakieisu Ancient Tool Arlonway Arma Knight B. Dragon Jungle King Block Attack Clown Zombie Crazy Fish Cyber Saurus Cyber Soldier Dark Chimera Dark Elf Fiend Sword Gatekeeper Ghoul with an Appetite Giganto Hero of the East Illusionist Faceless Mage Labyrinth Tank Launcher Spider (1) Lava Battleguard Monstrous Bird Mushroom Man #2 Mystic Horseman Pendulum Machine (1) Prevent Rat Rabid Horseman Royal Guard Saber Slasher Saggi the Dark Clown Swamp Battleguard Sword of Deep-Seated The Immortal of Thunder Togex Toon Alligator Waterdragon Fairy Zanki =============================================================================== BLUE-EYES WHITE DRAGON =============================================================================== Japanese OCG Counterpart: Legend of Blue-Eyes White Dragon Total: 61 Rares: 22 Commons: 39 Rares: ------ Aqua Madoor Beast Fangs Blue-Eyes White Dragon (1) Book of Secret Arts Celtic Guardian Dark Hole Dark Magician (1) Fissure Flame Swordsman (1) Forest Gaia the Fierce Knight (1) Legendary Sword Mountain Polymerization (1) Power of Kaishin Raigeki Sogen Trap Hole Umi Violet Crystal Wasteland Yami Commons: -------- Basic Insect Charubin the Fire Knight Dark Gray Dark King of the Abyss Darkfire Dragon Dissolverock Dragon Capture Jar Fiend Reflection #2 Firegrass Flame Ghost Flame Manipulator Fusionist Green Phantom King Hinotama Hinotama Soul Hitotsu-Me Giant Kagemusha of the Blue Flame King Fog Kurama Mammoth Graveyard Masaki the Legendary Swordsman Monster Egg Mystical Sheep #2 Nemuriko Petit Angel Petit Dragon Ray & Temperature Red Medicine Remove Trap Root Water Silver Fang Skull Servant Sparks The 13th Grave The Furious Sea King Turtle Tiger Two-Mouth Darkruler Two-Pronged Attack Trial of Nightmare =============================================================================== EXODIA =============================================================================== Japanese OCG Counterpart: Phantom God Total: 65 Rares: 20 Commons: 45 Rares: ------ Curse of Dragon Dark Energy Exodia the Forbidden One Final Flame Gaia the Dragon Champion Hane-Hane Laser Cannon Armor Left Arm of the Forbidden One Left Leg of the Forbidden One Machine Conversion Factory Man-Eater Bug Monster Reborn Mystical Elf Raise Body Heat Red-Eyes B. Dragon Right Arm of the Forbidden One Right Leg of the Forbidden One Stop Defense Swords of Revealing Light Vile Germs Commons: -------- Armaill Armed Ninja Armored Starfish Beaver Warrior Darkworld Thorns De-Spell Dragon Treasure Dragoness the Wicked Knight Drooling Lizard Electro-Whip Enchanting Mermaid Fireyarou Flower Wolf Follow Wind Frenzied Panda Giant Soldier of Stone Goblin's Secret Remedy Gravedigger Ghoul Hard Armor Karbonala Warrior Kumootoko Larvas Lesser Dragon M-Warrior #1 M-Warrior #2 Man Eater Meda Bat Metal Dragon Misairuzame Mystical Moon One-Eyed Shield Dragon Pot of Greed Reaper of the Cards Sand Stone Skull Red Bird Silver Bow and Arrow Spike Seadra Spirit of the Harp Steel Ogre Grotto #1 Succubus Knight Terra the Terrible Tripwire Beast Tyhone Uraby Witty Phantom =============================================================================== RELINQUISHED =============================================================================== Japanese OCG Counterpart: Magic Ruler Total: 50 Rares: 11 Commons: 39 Rares: ------ Axe of Despair Black Pendant Confiscation Darkness Approaches Hiro's Shadow Scout Invader of the Throne Relinquished Slot Machine Spellbinding Circle The Forceful Sentry Toll Commons: -------- Ameba Ancient One of the Deep Forest Chain Energy Chorus of Sanctuary Curse of Fiend Dark Witch Delinquent Duo Electric Snake Fairy's Hand Mirror Final Destiny Fire Kraken Giant Trunade Giant Turtle Who Feeds on Flames Gravekeeper's Servant Griggle Guardian of the Throne Room High Tide Gyojin Horn of Light Liquid Beast Maha Vailo Malevolent Nuzzler Mechanical Snail Metal Fish Minar Mystical Space Typhoon Painful Choice Peacock Penguin Knight Queen Bird Red Archery Girl Rush Recklessly Snake Fang Snatch Steal Tailor of the Fickle The Reliable Guardian Tyhone #2 Upstart Goblin Weather Report Whiptail Crow =============================================================================== BLUE-EYES TOON DRAGON =============================================================================== Japanese OCG Counterpart: Pharaoh's Servant Total: 52 Rares: 16 Commons: 36 Rares: ------ Banisher of the Light Blue-Eyes Toon Dragon Eternal Rest Giant Germ Horn of the Unicorn Hyozanryu Jigen Bakudan Labyrinth Wall Megamorph Messenger of Peace Mystic Plasma Zone Nimble Momonga Senju of the Thousand Hands Toon Mermaid Toon Summoned Skull Toon World Commons: -------- Boar Soldier Ceremonial Bell Commencement Dance Crab Turtle Cyber Jar Dark Zebra Eatgaboon Flash Assailant Flying Kamakiri #1 Gaia Power Giant Rat Hamburger Recipe House of Adhesive Tape Hungry Burger Karate Man Kotodama Luminous Spark Magical Labyrinth Manga Ryu-Ran Molten Destruction Mother Grizzly Mystic Tomato Octoberser Performance of Sword Psychic Kappa Rising Air Current Ryu-Ran Shining Fairy Sonic Bird Spear Cretin Stone Ogre Grotto Turtle Oath Twin Long Rods #2 UFO Turtle Umiiruka Wall Shadow =============================================================================== BUSTER BLADER =============================================================================== Japanese OCG Counterpart: Curse of Anubis Total: 52 Rares: 14 Commons: 38 Rares: ------ Buster Blader Call of the Haunted Chain Destruction Imperial Order Jinzo Lightforce Sword Magical Hats Mirror Wall Nobleman of Crossout Nobleman of Extermination Parasite Paracide Prohibition Solomon's Lawbook The Shallow Grave Commons: -------- 7 Completed Appropriate Armored Glass Backup Soldier Ceasefire Cyber Falcon Darkfire Soldier #1 Darkfire Soldier #2 DNA Surgery Driving Snow Dust Tornado Earthshaker Enchanted Javelin Flame Champion Forced Requisition Flying Kamakiri #2 Gift of the Mystical Elf Graverobber Gust Harpie's Brother Inspection Kiseitai Light of Intervention Major Riot Metal Detector Morphing Jar #2 Mr. Volcano Mystic Probe Numinous Healer Premature Burial Respect Play Steel Ogre Grotto #2 The Eye of Truth The Regulation of Tribe Three-Headed Geedo Time Seal Twin-Headed Fire Dragon World Suppression =============================================================================== BLUE-EYES ULTIMATE DRAGON =============================================================================== Japanese OCG Counterpart: Premium Pack 3 Total: 10 Rares: 0 Commons: 10 Commons: -------- Blue-Eyes Ultimate Dragon Dark Magic Ritual Firewing Pegasus Gate Guardian Magician of Black Chaos Meteor B. Dragon Meteor Dragon Sengenjin Serpent Night Dragon Tri-Horned Dragon =============================================================================== BLACK LUSTER SOLDIER =============================================================================== Japanese OCG Counterpart: Dark Ceremony Edition/Premium Pack 2 Total: 16 Rares: 0 Commons: 16 Commons: -------- Beastly Mirror Ritual Black Luster Ritual Black Luster Soldier Chakra Fiend's Mirror Fortress Whale Fortress Whale's Oath Javelin Beetle Javelin Beetle Pact Novox's Prayer Resurrection of Chakra Skull Guardian Super War-Lion War-Lion Ritual Zera Ritual Zera the Mant =============================================================================== JUDGE MAN =============================================================================== Japanese OCG Counterpart: ??? Total: 32 Rares: 6 Commons: 26 Rares: ------ Ancient Jar Blue Medicine Celtic Guardian (1) Judge Man Raimei Yamatano Dragon Scroll Commons: -------- Battle Warrior Dian Keto the Cure Master Doron Genin Graveyard and the Hand of Invitation Gyakutenno Megami Happy Lover Kageningen Last Will Lunar Queen Elzaim Man-Eating Plant Man-Eating Treasure Chest Mooyan Curry Mountain Warrior Mystical Capture Chain Neo the Magic Swordsman Oscillo Hero #2 Shadow Specter Swordstalker The Stern Mystic Vishwar Randi Waboku Wall of Illusion Water Element Weather Control Wings of Wicked Flame =============================================================================== TIGER AXE =============================================================================== Japanese OCG Counterpart: ??? Total: 31 Rares: 10 Commons: 21 Rares: ------ Burning Spear Dark-Piercing Light Elf's Light Fairywitch Gust Fan Hourglass of Courage Patrol Robo Soul of the Pure Steel Shell Sword of Dark Destruction Commons: --------- Bean Soldier Dark Artist Dryad Giant Flea Hercules Beetle Key Mace #2 Kuwagata a Kwagar Hercules Little D Minomushi Warrior Oscillo Hero Rhaimundos of the Red Sword Skullbird Sonic Maid Spirit of the Books Takuhee Temple of Skulls Vermillion Sparrow Warrior of Tradition Wodan the Resident of the Forest Wow Warrior =============================================================================== GEMINI ELF =============================================================================== Japanese OCG Counterpart: ??? Total: 41 Rares: 4 Commons: 37 Rares: ------ Castle Walls Hourglass of Courage Reinforcements Ultimate Offering Commons: -------- Amazon of the Seas Aqua Dragon Axe Raider Barrel Rock Beautiful Headhuntress Big Insect Call of the Grave Cockroach Knight Dark Artist Dryad Fairy Dragon Faith Bird Fiend Kraken Gemini Elf Giant Red Seasnake Graceful Charity Gruesome Goo Hercules Beetle Maiden of the Moonlight Man-eating Black Shark Mechanical Spider Mechanicalchaser Orion the Battle King Patrol Robo Rhaimundos of the Red Sword Sea Kamen Sonic Maid Spirit of the Books Swordsman from a Foreign Land Takuhee Temple of Skulls Tiger Axe (1) Vermillion Sparrow Warrior of Tradition White Hole Wodan the Resident of the Forest Zone Eater =============================================================================== MILLENNIUM PUZZLE BLUE =============================================================================== Japanese OCG Counterpart: ??? Total: ? Rares: ? Commons: ? Rares: ------ Call of the Haunted Kuriboh Labyrinth Wall Mirror Force Painful Choice Sinister Serpent Snatch Steal Swords of Revealing Light Witch of the Black Forest Commons: -------- Cannon Soldier Cyber Jar Delinquent Duo Giant Soldier of Stone Graceful Charity Heavy Storm Last Will Pot of Greed Reaper of the Cards Sangan Wall of Illusion =============================================================================== MILLENNIUM PUZZLE GREEN =============================================================================== Japanese OCG Counterpart: ??? Total: ? Rares: ? Commons: ? Rares: ------ Blue-Eyes White Dragon (2) Flame Swordsman Commons: -------- Alligator's Sword Celtic Guardian (1) Celtic Guardian (2) Dancing Elf Exile of the Wicked Garnecia Elefantis Gazelle the King of Mythical Beasts Goddess of Whim Launcher Spider (2) Kanan the Swordmistress Pendulum Machine (2) Stuffed Animal Takriminos Three-Legged Zombies Tiger Axe (2) =============================================================================== MILLENNIUM EYE =============================================================================== Japanese OCG Counterpart: ??? Total: ? Rares: ? Commons: ? Rares: ------ Insect Queen Lord of D. Commons: -------- Axe of Despair Catapult Turtle Cocoon of Evolution Dimensional Warrior Gaia the Dragon Champion Hane-Hane Hiro's Shadow Scout Magician of Faith Man-Eater Bug Mask of Darkness Muka Muka Shadow Ghoul Stop Defense The Unhappy Maiden Thousand Dragon (1) Toon Mermaid =============================================================================== GAROOZIS =============================================================================== Japanese OCG Counterpart: ??? Total: 40 Rares: 0 Commons: 40 Commons: -------- Behegon Bracchio-raidus Crawling Dragon #2 Cyber-Stein Dragon Seeker Exile of the Wicked Fusion Sage Gale Dogra Garoozis Garvas Goddess of the Third Eye Great Mammoth of Goldfine Greenkappa Guardian of the Sea Hibikime Invader from Another Dimension Kaiser Dragon Krokodilus Last Day of Witch Lord of the Lamp Machine King Magic Thorn Marine Beast Morphing Jar Mystical Sand Mystical Sheep #1 Needle Ball Needle Worm Penguin Soldier Restructer Revolution Royal Decree Skelgon Soul Hunter Sword Arm of Dragon The Snake Hair Trap Master Two-Headed King Rex Ushi Oni Versago the Destroyer Water Magician =============================================================================== BATTLE OX =============================================================================== Japanese OCG Counterpart: ??? Total: ? Rares: ? Commons: ? Rares: ------ Not sure if there are any or not. Commons: -------- Ancient Brain Ancient Telescope Battle Ox Bickuribox Castle of Dark Illusions Crass Clown Dream Clown Dragon Zombie Grappler Great White Gryphon Wing Heavy Storm Insect Soldiers of the Sky Invigoration Jellyfish Jirai Gumo Just Desserts King of Yamimakai Koumori Dragon La Jinn the Mystical Genie of the Lamp Megazowler Metal Guardian Millennium Golem Monster Tamer Moon Envoy Mushroom Man Mysterious Puppeteer Ookazi Pumpking the King of Ghosts Ring of Magnetism Ryu-Kishin Ryu-Kishin Powered Share the Pain Skull Knight Stim-Pack Sword of Dark Destruction Tainted Wisdom The Bistro Butcher The Inexperienced Spy The Little Swordsman of Aile The Wicked Worm Beast Yado Karu =============================================================================== MILLENNIUM PUZZLE ORANGE =============================================================================== Japanese OCG Counterpart: ??? Total: 22 Rares: 8 Commons: 14 Rares: ------ Garma Sword Oath Insect Queen Magic-Arm Shield Perfectly Ultimate Great Moth Red-Eyes Black Metal Dragon Sinister Serpent Slifer the Sky Dragon Sword of Dragon's Soul Commons: -------- Alligator's Sword Dragon Bright Castle Cyber Shield Cyber-Tech Alligator Dunames Dark Witch Garma Sword Goblin Fan Harpie's Feather Duster Insect Armor with Laser Cannon Kunai with Chain Salamandra Seiyaryu Vorse Raider Widespread Ruin =============================================================================== WEEKLY YU-GI-OH! =============================================================================== Japanese OCG Counterpart: ??? Total: ? Rares: ? Commons: ? Rares: ------ Book of Secret Arts Call of the Haunted Dancing Elf Dark-Eyes Illusionist Electro-Whip Gaia the Dragon Champion Hourglass of Courage Insect Armor with Laser Cannon Kazejin Kuriboh Laser Cannon Armor Magic-Arm Shield Reaper of the Cards Salamandra Shadow Ghoul Time Wizard Violet Crystal Wasteland Commons: -------- Alligator's Sword Armored Lizard Armored Zombie Battle Ox Battle Steer Battle Warrior Bickuribox Big Insect Crawling Dragon Crawling Dragon #2 Dark Chimera Dark Energy Dark Rabbit De-Spell Doron Dragon Piper Dragon Treasure Dragon Zombie Electro-Whip Fairywitch Fiend Kraken Follow Wind Garoozis Giant Flea Giant Trunade Gift of the Mystical Elf Giltia the D. Knight Greenkappa Gyakutenno Megami Hitotsu-Me Giant Illusionist Faceless Mage Invigoration Jellyfish King of Yamimakai Kojikocy Labyrinth Tank Laser Cannon Armor Larvae Moth Magical Labyrinth Man-Eating Plant Manga Ryu-Ran Megazowler Metal Guardian Monster Tamer Mystical Moon Parrot Dragon Polymerization (2) Pumpking the King of Ghosts Red Archery Girl Rock Ogre Grotto #1 Rogue Doll Ryu-Kishin Powered Ryu-Ran Saggi the Dark Clown Shadow Specter Silver Bow and Arrow Steel Shell Swamp Battleguard Sword Arm of Dragon Sword of Dark Destruction Swordstalker The Snake Hair Three-Headed Geedo Time Machine Weather Control =============================================================================== YU-GI-OH! MAGAZINE =============================================================================== Japanese OCG Counterpart: ??? Total: ? Rares: ? Commons: ? Rares: ------ Alpha the Magnet Warrior Chain Destruction Gamma the Magnet Warrior Kuriboh Left Leg of the Forbidden One Magical Hats Summoned Skull Commons: -------- Beaver Warrior Blackland Fire Dragon Feral Imp Fissure Gazelle the King of Mythical Beasts Giant Soldier of Stone Great White Griffore Horn Imp Horn of the Unicorn Koumori Dragon Mammoth Graveyard Mushroom Man Mystical Moon Polymerization (2) Sangan Silver Fang Skull Servant The Eye of Truth The Winged Dragon of Ra Torike Trap Hole Wasteland Winged Dragon, Guardian of the Fortress #1 Zombie Warrior =============================================================================== GRANDPA CUP =============================================================================== Japanese OCG Counterpart: ??? Total: ? Rares: ? Commons: ? Rares: ------ Not sure if there are any or not. Commons: -------- Big Shield Gardna Blue-Eyes White Dragon (2) Celtic Guardian (2) Dark Magician (2) Dark Sage Exchange Flame Swordsman (2) Gaia the Fierce Knight (2) Graceful Dice Launcher Spider (2) Pendulum Machine (2) Skull Dice Thousand Dragon (2) =============================================================================== RANDOM DUELS =============================================================================== Japanese OCG Counterpart: ??? Total: ? Rares: ? Commons: ? NOTE; This may also be just a complete copy of the Millennium Eye booster. I'm not completely sure. NOTE 2: This is for the random duels against Rare Hunters and the random matches against all opponents. Rares: ------ B. Skull Dragon Lord of D. Commons: -------- Axe of Despair Catapult Turtle Cocoon of Evolution Dimensional Warrior Gaia the Dragon Champion Hane-Hane Hiro's Shadow Scout Magician of Faith Man-Eater Bug Mask of Darkness Muka Muka Shadow Ghoul Stop Defense The Unhappy Maiden Toon Mermaid ------------------------------------------------------------------------------- 7. CARD LIST------------------------------------------------------------------- ------------------------------------------------------------------------------- This card list is organized alphabetically, as it is in the game. If you don't like it, then go find another one. =============================================================================== # =============================================================================== 7 Colored Fish -------------- Water/Fish/4/1800/800 "A rare fish that has never been caught by mortal man." Password: 23771716 7 Completed ----------- Equip Magic A Machine-type monster equipped with this card increases its ATK and DEF by 700 points. Password: 86198326 =============================================================================== A =============================================================================== Acid Crawler ------------ Earth/Insect/3/900/700 "A giant caterpillar that secretes an acid mist that melts anything." Password: 77568553 Acid Trap Hole -------------- Normal Trap Flip 1 face-down Defense Position monster face-up. If the monster's DEF is 2000 points or less, the monster is destroyed. If the DEF is more than 2000 points, return the monster to its face-down Defense Position. Password: 41356845 Air Eater --------- Wind/Fiend/6/2100/1600 "A monster that feeds on oxygen, suffocating any who stand near." Password: 08353769 Air Marmot of Nefariousness --------------------------- Earth/Beast/2/400/600 "A horned beaver that dive-bombs enemies with acorns." Password: 75889523 Akakieisu --------- Dark/Spellcaster/3/1000/800 "A sorcerer who utters spells that can render monsters unconscious." Password: 38035986 Akihiron -------- Water/Aqua/5/1700/1400 "This strange creature hides in the deep, dark corners of the seven seas." Password: 36904469 Alligator's Sword ----------------- Earth/Beast/4/1500/1200 "This lizard man can swing a sword at velocities that exceed the speed of sound." Password: 64428736 Alligator's Sword Dragon ------------------------ Wind/Dragon-Fusion-Effect/5/1700/1500 "Baby Dragon" + "Alligator's Sword" You can inflict Direct Damage to your opponent's Life Points with this card if the only Attributes of Monster Cards on your opponent's side of the field are EARTH, WATER, or FIRE. Password: 03366982 Alpha the Magnet Warrior ------------------------ Earth/Rock/4/1400/1700 "Alpha, Beta, and Gamma meld as one to form a powerful monster." Password: 99785935 Amazon of the Seas ------------------ Water/Fish/4/1300/1400 "A mermaid who serves as herald of the Sea King and guards the sanctuary." Password: 17968114 Ameba ----- Water/Aqua-Effect/1/300/350 When this card is face-up on the field and control shifts to your opponent, inflict 2000 points of Direct Damage to your opponent's Life Points. This effect can only be used once as long as this card remains face-up on the field. Password: 95174353 Amphibious Bugroth ------------------ Water/Aqua-Fusion/5/1850/1300 "Ground Attacker Bugroth" + "Guardian of the Sea" Password: 40173854 Ancient Brain ------------- Dark/Fiend/3/1000/700 "A fallen fairy that is powerful in the dark." Password: 42431843 Ancient Elf ----------- Light/Spellcaster/4/1450/1200 "This elf is rumored to have lived for thousands of years. He leads an army of spirits against his enemies." Password: 93221206 Ancient Jar ----------- Earth/Rock/1/400/200 "A very fragile jar that contains something ancient and dangerous." Password: 81492226 Ancient Lizard Warrior ---------------------- Earth/Reptile/4/1400/1100 "Before the dawn of man, this lizard warrior ruled supreme." Password: 43230671 Ancient One of the Deep Forest ------------------------------ Earth/Beast/6/1800/1900 "This creature adopts the form of a white goat living in the forest, but is actually a Forest Elder." Password: 14015067 Ancient Telescope ----------------- Normal Magic See the top 5 cards of your opponent's Deck. Return the cards to the Deck in the same order. Password: 17092736 Ancient Tool ------------ Dark/Machine/5/1700/1400 "A destructive machine discovered in the Ruins of the Ancients." Password: 49587396 Ansatsu ------- Earth/Warrior/5/1700/1200 "A silent and deadly warrior specializing in assassinations." Password: 48365709 Anthrosaurus ------------ Earth/Dinosaur/3/1000/850 "Man-like dinosaur with a high I.Q. that is lacking in strength." Password: 89904598 Anti Raigeki ------------ Normal Trap When your opponent activates "Raigeki", all of your opponent's monsters are destroyed in place of your own. Password: 42364257 Anti-Magic Fragrance -------------------- Continuous Trap As long as this card remains on the field, Magic cards must always be Set on the field and cannot be activated until a player's following turn. Password: 58921041 Appropriate ----------- Continuous Trap You can activate this card when your oponent draws a card outside of his/her Draw Phase. Draw 2 cards from your Deck. Password: 48539234 Aqua Chorus ----------- Continuous Trap If there are Monster Cards of the same name on the field, the ATK and DEF of those cards are increased by 500 points. Password: 95132338 Aqua Dragon ----------- Water/Sea Serpent-Fusion/6/2250/1900 "Fairy Dragon" + "Amazon of the Seas" + "Zone Eater" Password: 86164529 Aqua Madoor ----------- Water/Spellcaster/4/1200/2000 "A wizard of the waters that conjures a liquid wall to crush any enemies that oppose him." Password: 85639257 Arlonway -------- Earth/Plant/3/800/1000 "A lady monster dwelling in a flower, she sprinkles the air with poisonous pollen." Password: 14708569 Arma Knight ----------- Water/Aqua/4/1000/1200 "An ammonite warrior that has protected the seas throughout history." Password: 36151751 Armaill ------- Earth/Warrior/3/700/1300 "A strange warrior who manipulates three deadly blades with both hands and his tail." Password: 53153481 Armed Ninja ----------- Earth/Warrior-Effect/1/300/300 FLIP: Destroys 1 Magic Card on the field. If this card's target is face-down, flip it face-up. If the card is a Magic card, it is destroyed. If not, it is returned to its face-down position. The flipped card is not activated. Password: 09076207 Armored Glass ------------- Normal Trap You can activate this card when a monster is equipped with an Equip Magic Card to deactivate the effects of all Equip Magic Cards on the field. Password: 36868108 Armored Lizard -------------- Earth/Reptile/4/1500/1200 "A lizard with a very tough hide and a vicious bite." Password: 15480588 Armored Rat ----------- Earth/Beast/3/950/1100 "The fur on this monster rat is tough enough to repel swords." Password: 16246527 Armored Starfish ---------------- Water/Aqua/4/850/1400 "A bluish starfish with a solid hide capable of fending off attacks." Password: 17535588 Armored Zombie -------------- Dark/Zombie/3/1500/0 "This warrior blindly swings a deadly blade with devastating force." Password: 20277860 Axe of Despair -------------- Equip Magic A monster equipped with this card increases its ATK by 1000 points. When this card is sent from the field to the Graveyard, you can offer 1 monster from the field as a Tribute to place it on top of your deck. Password: 40619825 Axe Raider ---------- Earth/Warrior/4/1700/1150 "An axe-wielding monster of tremendous strength and agility." Password: 48305365 =============================================================================== B =============================================================================== B. Dragon Jungle King --------------------- Earth/Dragon/6/2100/1800 "A jet-black dragon found in the deepest jungles who normally devours trees." Password: 89832901 B. Skull Dragon --------------- Dark/Dragon-Fusion/9/3200/2500 "Summoned Skull" + "Red-Eyes B. Dragon" Password: NONE Baby Dragon ----------- Wind/Dragon/3/1200/700 "Much more than just a child, this dragon is gifted with untapped power." Password: 88819587 Backup Soldier -------------- Normal Trap You can activate this card when there are 5 or more Monster Cards in your Graveyard. Take up to 3 Normal Monster Cards with an ATK of 1500 points or less from your Graveyard and add them to your hand. Password: 36280194 Banisher of the Light --------------------- Light/Fairy-Effect/3/100/2000 As long as this card remains face-up on the field, any card sent to the Graveyard is removed from play. Password: 61528025 Barox ----- Dark/Fiend-Fusion/5/1380/1530 "Frenzied Panda" + "Ryu-Kishin" Password: 06840573 Barrel Dragon ------------- Dark/Machine-Effect/6/2600/2200 Toss a coin 3 times. If 2 out of 3 results are Heads, destroy 1 opponent's monster. This card can only be used during your own turn, once per turn. Password: 81480460 Barrel Lily ----------- Earth/Plant/3/1100/600 "This wicked flower attacks enemies with pollen projectiles." Password: 67841515 Barrel Rock ----------- Earth/Rock/4/1000/1300 "Shouldering a pair of machine guns, this monster is unstoppable." Password: 10476868 Basic Insect ------------ Earth/Insect/2/500/700 "Usually found traveling in swarms, this creature's ideal environment is the forest." Password: 89091579 Battle Ox --------- Earth/Beast-Warrior/4/1700/1000 "A monster with tremendous power, it destroys enemies with a swing of its axe." Password: 05053103 Battle Steer ------------ Earth/Beast-Warrior/5/1800/1300 "A bull monster often found in the woods, it charges enemy monsters with a pair of deadly horns." Password: 18246479 Battle Warrior -------------- Earth/Warrior/3/700/1000 "A warrior that fights with his bare hands." Password: 55550921 Bean Soldier ------------ Earth/Plant/4/1400/1300 "A plant-warrior that attacks with seeds and sword." Password: 84990171 Beast Fangs ----------- Equip Magic A Beast-type monster equipped with this card increases its ATK and DEF by 300 points. Password: 46009906 Beastking of the Swamps ----------------------- Water/Aqua-Effect/4/1000/1100 You can substitute this card for any 1 Fusion-Material Monster. You cannont substitute for any other Fusion-Material Monsters in the current Fusion. Password: 99426834 Beastly Mirror Ritual --------------------- Ritual Magic This card is used to summon "Fiend's Mirror". You must also offer monsters whose total Level stars equal 6 or more as a Tribute from the field or your hand. Password: NONE Beautiful Headhuntress ---------------------- Earth/Warrior/4/1600/800 "A vicious creature that has decapitated numerous enemy monsters." Password: 16899564 Beaver Warrior -------------- Earth/Beast-Warrior/4/1200/1500 "What this creature lacks in size it makes up for in defense when battling in the prairie." Password: 32452818 Behegon ------- Water/Aqua/4/1350/1000 "With a large mouth and massive teeth, this is one dangerous and strange sea snake." Password: 94022093 Bell of Destruction ------------------- Normal Trap Destroy 1 face-up Monster Card and inflict Direct Damage equal to the destroyed card's ATK to the Life Points of both you and your opponent. Password: 83555666 Beta the Magnet Warrior ----------------------- Earth/Rock/4/1700/1600 "Alpha, Beta, and Gamma meld as one to form a powerful monster." Password: 39256679 Bickuribox ---------- Dark/Fiend-Fusion/7/2300/2000 "Crass Clown" + "Dream Clown" Password: 25655502 Big Eye ------- Dark/Fiend-Effect/4/1200/1000 FLIP: Draw 5 cards from the top of your Deck, arrange them in any order desired, and replace them on top of the Deck. Password: 16768387 Big Insect ---------- Earth/Insect/4/1200/1500 "A giant ant that dwells in the jungle, it is powerful whether attacking or defending." Password: 53606874 Big Shield Gardna ----------------- Earth/Warrior-Effect/4/100/2600 When this card is face-down and targeted by a Magic Card whose effect targets only 1 monster the Magic Card is negated and this card is turned face-up in Defense Position. When this card is attacked, it is shifted to Attack Position following the Damage step. Password: 65240384 Binding Chain ------------- Light/Fairy/3/1000/1100 "The mystic links of this chain can rob enemies of their power." Password: 08058240 Bio Plant --------- Dark/Fiend/3/600/1300 "A monster created from a major accident in an underground lab." Password: 07670542 Black Illusion Ritual --------------------- Ritual Magic This card is used to Ritual Summon "Relinquished". You must also offer monsters whose total Level Stars equal 1 or more from the field or your hand as a Tribute. Password: 41426869 Black Luster Ritual ------------------- Ritual Magic This card is used to summon "Relinquished". You must also offer monsters whose total Level stars equal 8 or more from the field or your hand as a Tribute. Password: NONE Black Luster Soldier -------------------- Earth/Warrior-Ritual/8/3000/2500 This monster is summoned with the Ritual Magic Card, "Black Luster Ritual". You must also offer monsters whose total Level stars equal 8 or more as a Tribute from the field or your hand. Password: NONE Black Pendant ------------- Equip Magic A monster equipped with this card increases its ATK by 500 points. When this card is sent from the field to the Graveyard, inflict 500 points of Direct Damage to your opponent's Life Points. Password: 65169794 Blackland Fire Dragon --------------------- Dark/Dragon/4/1500/800 "A dragon that dwells in the depths of darkness, its vulnerability lies in its poor eyesight." Password: 87564352 Bladefly -------- Wind/Insect-Effect/2/600/700 As long as this card remains face-up on the field, increase the ATK of all WIND monsters by 500 points and decrease the ATK of all EARTH monsters by 400 points. Password: 28470714 Blast Juggler ------------- Fire/Machine-Effect/3/800/900 You can destroy 2 monsters with an ATK of 1000 or less by offering this card as a Tribute if it is face-up on the field during your Standby Phase. Password: 70138455 Blast Sphere ------------ Dark/Machine-Effect/4/1400/1400 When your opponent attacks this monster in face-down Defense Position, this card is treated as an Equip Card and is used to equip the attacking monster (damage is not calculated). The equipped monster and this card are destroyed during your opponent's next Standby Phase. Your opponent then recieves Direct Damage equal to the equipped monster's ATK. Password: 26302522 Block Attack ------------ Normal Magic You can select 1 of your opponent's monsters and shift it to Defense Position. Password: 25880422 Blue Medicine ------------- Normal Magic Increase your Life Points by 400 points. Password: 20871001 Blue-Eyed Silver Zombie ----------------------- Dark/Zombie/3/900/700 "The beams from the eyes of this creature are said to turn enemies into zombies." Password: 35282433 Blue-Eyes Toon Dragon --------------------- Light/Dragon-Effect/8/3000/2500 This card cannot be summoned unless "Toon World' is on the field. This card cannot atack in the same turn that it is summoned. Pay 500 Life Points each time this monster attacks. When "Toon World" is destroyed, this card is also destroyed. If your opponent doesn't control a Toon monster on the field, this card may inflict Direct Damage to your opponent's Life Points. If a Toon monster is on your opponent's side of the field, your attacks must target the Toon Monster. Password: 53183600 Blue-Eyes Ultimate Dragon ------------------------- Light/Dragon-Fusion/12/4500/3800 "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" Password: NONE Blue-Eyes White Dragon ---------------------- Light/Dragon/8/3000/2500 "This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale." Password (design #1): 89631139 Password (design #2): 80906030 Blue-Winged Crown ----------------- Wind/Winged Beast/4/1600/1200 "With hair shaped like a crown and a body encased in bluish white flames, this bird is a formidable sight." Password: 41396436 Boar Soldier ------------ Earth/Beast-Warrior-Effect/4/2000/500 This card can only be summoned by a Flip Summon. If summoned by a Normal Summon, the card is destroyed. If your opponent has 1 or more monsters under his/her control, the ATK of this card is decreased by 1000 points. Password: 21340051 Bolt Escargot ------------- Water/Thunder/5/1400/1500 "After rendering an opponent immobile by spitting a sticky goo, this monster closes in for the attack." Password: 12146024 Book of Secret Arts ------------------- Equip Magic A Spellcaster-type monster equipped with this card increases its ATK and DEF by 300 points. Password: 91595718 Bottom Dweller -------------- Water/Fish/5/1650/1700 "This is one sea creature whose wrath is something monsters fear to face." Password: 81386177 Bracchio-raidus --------------- Water/Dinosaur-Fusion/6/2200/2000 "Two-Headed King Rex" + "Crawling Dragon #2" Password: 16507828 Breath of Light --------------- Normal Magic Destroys all Rock-type monsters on the field. Password: 20101223 Bright Castle ------------- Equip Magic Increases the ATK of all LIGHT monsters by 700 points. Password: 82878489 Burglar ------- Earth/Beast/3/850/800 "A wily rat armed with a huge left claw." Password: 06297941 Burning Spear ------------- Equip Magic A FIRE monster equipped with this card increases its ATK by 400 points and decreases its DEF by 200 points. Password: 18937875 Buster Blader ------------- Earth/Warrior-Effect/7/2600/2300 The ATK of this card increases by 500 points for every Dragon-type monster in your opponent's side of the field and Graveyard. Password: 78193831 =============================================================================== C =============================================================================== Call of the Dark ---------------- Continuous Trap All monsters restored with "Monster Reborn" are sent to the Graveyard. "Monster Reborn" also cannot be played as long as this card remains on the field. Password: 78637313 Call of the Grave ----------------- Normal Trap Deactivate the effect of "Monster Reborn" when your opponent plays it. Password: 16970158 Call of the Haunted ------------------- Continuous Trap Select 1 monster from your Graveyard and Special Summon it in Attack Position. When this card is destroyed or removed from the field, the summoned monster is also destroyed, and vice-versa. Password: 97077563 Candle of Fate -------------- Dark/Fiend/2/600/600 "Decides the fate of an opponent when the candle on its fingertip burns out." Password: 47695416 Cannon Soldier -------------- Dark/Machine-Effect/4/1400/1300 Offer 1 or more monsters on your side of the field as a Tribute to inflict 500 points of Direct Damage per monster to your opponent's Life Points. Monsters used for a Tribute Summon or that are offered as Tributes due to other cards' efects are excluded. Password: 11384280 Castle of Dark Illusions ------------------------ Dark/Fiend-Effect/4/920/1930 Increases the ATK and DEF of all Zombie-type monsters by 200 points for each turn this card is face-up. This effect remains for 5 turns. Password: 00062121 Castle Walls ------------ Normal Trap Increase a selected monster's DEF by 500 points during the turn this card is activated. Password: 44209392 Catapult Turtle --------------- Water/Aqua-Effect/5/1000/2000 Offer 1 of your monsters on the field as a Tribute. Half of the Tribute monster's ATK is inflicted to your opponent's Life Points as Direct Damage. Password: 95727991 Ceasefire --------- Normal Trap Flip all face-down Monster Cards on the field face-up (Flip Effects are not activated). For every Effect Monster Card on the field, decrease your opponent's Life Points by 500 points. Password: 36468556 Celtic Guardian --------------- Earth/Warrior/4/1400/1200 "An elf who learned to wield a sword, he baffles enemies with lightning-swift attacks." Password (design #1): 99152256 Password (design #2): 90101050 Ceremonial Bell --------------- Light/Spellcaster-Effect/3/0/1850 As long as this card remains face-up on the field, you and your opponent must show your respective hands to each other. Password: 20228463 Chain Destruction ----------------- Normal Trap You can activate this card when a monster with an ATK of 2000 points or less is summoned (including Special Summon). Destroys all Monster Cards of the same name in the summoning player's hand and Deck. The summoning player's Deck is then shuffled. Password: 01248895 Chain Energy ------------ Continuous Magic As long as this card remains face-up on the field, both you and your opponent must pay 500 Life Points per card to play or Set cards from your respective hands. Password: 79323590 Chakra ------ Dark/Fiend-Ritual/7/2450/2000 This monster is summoned with the Ritual Magic Card, "Resurrection of Chakra". You must also offer monsters whose total Level stars equal 7 or more as a Tribute from the field or your hand. Password: NONE Change of Heart --------------- Normal Magic Select and control 1 opposing monster (regardless of position) on the field until the end of your turn. Password: 04031928 Charubin the Fire Knight ------------------------ Fire/Pyro-Fusion/3/1100/800 "Monster Egg" + "Hinotama Soul" Password: 37421579 Chorus of Sanctuary ------------------- Field Magic Increases the DEF of all Defense Position monsters by 500 points. Password: 81380218 Claw Reacher ------------ Dark/Fiend/3/1000/800 "Stretching arms and razor-sharp claws make this monster a formidable opponent." Password: 41218256 Clown Zombie ------------ Dark/Zombie/2/1350/0 A clown revived by the powers of darkness. Its deadly dance has sent many monsters to their grave. Password: 92667214 Cockroach Knight ---------------- Earth/Insect-Effect/3/800/900 When this card is sent to the Graveyard, it is returned to the top of the Deck instead. Password: 33413638 Cocoon of Evolution ------------------- Earth/Insect-Effect/3/0/2000 You may treat this card as an Equip Magic Card on a face-up "Petit Moth" on the field. When equipped, the ATK and DEF of "Petit Moth" becomes the same as "Cocoon of Evolution". Password: NONE Commencement Dance ------------------ Ritual Magic This card is used to Ritual Summon "Performance of Sword". You must also offer monsters whose total Level Stars equal 6 or more as a Tribute from the field or your hand. Password: NONE Confiscation ------------ Normal Magic Pay 1000 Life Points to look at your opponent's hand. Select 1 card and discard it to the Graveyard. Password: 17375316 Cosmo Queen ----------- Dark/Spellcaster/8/2900/2450 "Queen of the galaxies and mistress of the stars." Password: NONE Crab Turtle ----------- Water/Aqua-Ritual/8/2550/2500 This monster can only be Ritual Summoned with the Ritual Magic Card, "Turtle Oath". You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand. Password: NONE Crass Clown ----------- Dark/Fiend-Effect/4/1350/1400 When this card is shifted from Defense Position to Attack Position, return 1 of your opponent's monsters to the owner's hand. Password: 93889755 Crawling Dragon --------------- Earth/Dragon/5/1600/1400 "This weakened dragon can no longer fly, but is still a deadly force to be reckoned with." Password: 67494157 Crawling Dragon #2 ------------------ Earth/Dinosaur/4/1600/1200 "A powerful dragon with teeth that can grind almost anything to dust." Password: 38289717 Crazy Fish ---------- Water/Fish/4/1600/1200 "A flying fish that attacks with its pointed head." Password: 53713014 Crimson Sunbird --------------- Fire/Winged Beast-Fusion/6/2300/1800 "Faith Bird" + "Skull Red Bird" Password: 46696593 Crow Goblin ----------- Wind/Winged Beast/5/1850/1600 "A clever long-nosed goblin, he is a force to be reckoned with." Password: 77998771 Crush Card ---------- Normal Trap Offer 1 DARK monster with an ATK of 1000 or less as a Tribute. Any opponent's monster with an ATK of 1500 or higher on the field, in your opponent's hand, or drawn in the next 3 turns is automatically destroyed. Password: 57728570 Curse of Dragon --------------- Dark/Dragon/5/2000/1500 "A wicked dragon that taps into dark forces to execute a powerful attack." Password: 28279543 Curse of Fiend -------------- Normal Magic Changes the battle positions of all Attack Position monsters on the field to Defense Position and vice-versa. These positions cannot be changed during the turn this card is activated except by the effect of a Magic, Trap or Effect Monster Card. You can activate this card only during your Standby Phase. Password: 12470447 Curtain of the Dark Ones ------------------------ Dark/Spellcaster/2/600/500 "A curtain that a spellcaster made. It is said to raise a dark power." Password: 22026707 Cyber Commander --------------- Dark/Machine/2/750/700 "A strike force equipped with rocket launchers and bazookas." Password: 06400512 Cyber Falcon ------------ Wind/Machine/4/1400/1200 "A jet-powered hawk that travels at the speed of sound." Password: 30655537 Cyber Jar --------- Dark/Rock-Effect/3/900/900 FLIP: Destroys all monsters on the field (including this monster). Both players then pick up (not Draw) 5 cards from the top of their respective Decks and show the cards to each other. Immediately Special Summon any Monster Cards of Level 4 or lower among them on the field in face-up Attack Position or face- down Defense Position. The rest of the cards picked up are placed in the players' hands. Password: 34124316 Cyber Saurus ------------ Earth/Machine-Fusion/5/1800/1400 "Blast Juggler" + "Two-Headed King Rex" Password: 89112729 Cyber Shield ------------ Equip Magic Increases the ATK of either "Harpie Lady" or "Harpie Lady Sisters" by 500 points. Password: 63224564 Cyber Soldier ------------- Dark/Machine/5/1500/1700 "Guardian of the Machine Master, it crushes opposition by rolling over them." Password: 44865098 Cyber-Stein ----------- Dark/Machine-Effect/2/700/500 At the cost of 5000 of your own Life Points, you can Special Summon 1 Fusion Monster from your Fusion Deck in face-up Attack Position. Password: 69015963 Cyber-Tech Alligator -------------------- Wind/Machine/5/2500/1600 "A winged dragon brought back to life by means of modern technology." Password: 48766543 =============================================================================== D =============================================================================== D. Human -------- Earth/Warrior/4/1300/1100 "Gifted with the power of dragons, this warrior wields a sword created from a dragon's fang." Password: 81057959 Dancing Elf ----------- Wind/Fairy/1/300/200 "An elf that dances across the sky with wings of razor-sharp blades." Password: 59983499 Dark Artist ----------- Dark/Fiend-Effect/3/600/1400 The DEF of this monster is decreased by half when attacked by LIGHT monsters. Password: 72520073 Dark Assailant -------------- Dark/Zombie/4/1200/1200 "Armed with the Psycho Sword, this sinister assassin rules the bad land." Password: 41949033 Dark Chimera ------------ Dark/Fiend/5/1610/1460 "A fire-breathing monster that dwells in the netherworld." Password: 32344688 Dark Elf -------- Dark/Spellcaster-Effect/4/2000/800 This card requires a cost of 1000 of your own Life Points to attack. Password: 21417692 Dark Energy ----------- Equip Magic A Fiend-type monster equipped with this card increases its ATK and DEF by 300 points. Password: 04614116 Dark Gray --------- Earth/Beast/3/800/900 "Entirely gray, this besat has rarely been seen by mortal eyes." Password: 09159938 Dark Hole --------- Normal Magic Destroys all monsters on the field. Password: 53129443 Dark King of the Abyss ---------------------- Dark/Fiend/3/1200/800 "It's said that this King of the Netherworld once had the power to rule over the dark." Password: 53375573 Dark Magic Ritual ----------------- Ritual Magic This card is used to summon "Magician of Black Chaos". You must also offer monsters whose total Level stars equal 8 or more from the field or your hand as a Tribute. Password: NONE Dark Magician ------------- Dark/Spellcaster/7/2500/2100 "The ultimate wizard in terms of attack and defense." Password (design #1): 46986414 Password (design #2): 40609080 Dark Magician Girl ------------------ Dark/Spellcaster-Effect/6/2000/1700 This card's ATK increases by 300 points for every "Dark Magician" or "Magician of Black Chaos" in either player's Graveyard. Password: NONE Dark Rabbit ----------- Dark/Beast/4/1100/1500 "A cartoon rabbit that quickly leaps all over the place, making it a difficult target." Password: 99261403 Dark Sage --------- Dark/Spellcaster-Effect/9/2800/3200 When you activate the effect of "Time Wizard" and call it right, you can summon this card from either your hand or your Deck by offering 1 "Dark Magician" as a Tribute. Then move 1 Magic Card from your Deck to your hand and shuffle your Deck. Password: 92377303 Dark Shade ---------- Wind/Fiend/3/1000/1000 "A crystal monster that unleashes a brilliant light to blind enemies." Password: 40196604 Dark Witch ---------- Light/Fairy/5/1800/1700 "A popular creature in mythology that delivers fatal attacks with a sharp spear." Password: 35565537 Dark Zebra ---------- Earth/Beast-Effect/4/1800/400 If this is the only card in your control during your Standby Phase, it is automatically placed in Defense Position. You cannot change the position of this card during the same turn. Password: 59784896 Dark-Eyes Illusionist --------------------- Dark/Spellcaster-Effect/2/0/1400 FLIP: As long as this card remains on the field, 1 designated monster cannot attack. Password: 38247752 Darkfire Dragon --------------- Dark/Dragon-Fusion/4/1500/1250 "Firegrass" + "Petit Dragon" Password: 17881964 Darkfire Soldier #1 ------------------- Fire/Pyro/4/1700/1150 "An explosive expert from a special elite force." Password: 05388481 Darkfire Soldier #2 ------------------- Fire/Pyro/4/1700/1100 "A warrior who gained immeasurible power from the heart of a volcano." Password: 78861134 Darkness Approaches ------------------- Normal Magic Discard 2 cards from your hand. Select 1 face-up monster and flip it face- down, but do not change its battle position. Password: 80168720 Dark-Piercing Light ------------------- Normal Magic Flip all of your opponent's face-down Monster Cards on the field face-up. The effect of the monster will activate at this time. Password: 45895206 Darkworld Thorns ---------------- Earth/Plant/3/1200/900 "A thorny plant found in the darklands that wraps itself around any unwary traveler." Password: 43500484 Deepsea Shark ------------- Water/Fish-Fusion/5/1900/1600 "Bottom Dweller" + "Tongyo" Password: 28593363 Delinquent Duo -------------- Normal Magic Pay 1000 Life Points. Randomly select and discard 1 card from your opponent's hand. Your opponent then selects and discards another card from his/her hand. Password: 44763025 De-Spell -------- Normal Magic Destroys 1 Magic Card on the field. If this card's target is face-down, flip it face-up. If the card is a Magic Card, it is destroyed. If not, it is returned to its face-down position. The flipped card is not activated. Password: 19159413 Destroyer Golem --------------- Earth/Rock/4/1500/1000 "A golem with a massive right hand for crushing its victims." Password: 73481154 Dian Keto the Cure Master ------------------------- Normal Magic Increases your Life Points by 1000 points. Password: NONE Dice Armadillo -------------- Earth/Machine/5/1650/1800 "An armadillo monster that rolls up to form a dice-like shape." Password: 69893315 Dimensional Warrior ------------------- Earth/Warrior-Effect/4/1200/1000 When this card Attacks or is attacked, both this card and the opposing monster are removed from play and cannot return during the current Duel. Password: 37043180 Disk Magician ------------- Dark/Machine/4/1350/1000 "This monster hides in a saucer and only appears when executing an attack." Password: 76446915 Dissolverock ------------ Earth/Rock/3/900/1000 "A monster born in the lava pits, it generates intense heat that can melt away its enemies." Password: 40826495 DNA Surgery ----------- Continuous Trap Select 1 Type of monster. As long as this card remains on the field, all face- up Monster Cards will be treated as the Type you selected. Password: 74701381 Dokuroizo the Grim Reaper ------------------------- Dark/Zombie/3/900/1200 "A messenger of doom that steals a soul with a single blow." Password: 25882881 Dokurorider ----------- Dark/Zombie-Ritual/6/1900/1850 This monster is summoned with the Ritual Magic Card, "Revival of Dokurorider". You must also offer monsters whose total Level stars equal 6 or more as a Tribute from the field or your hand. Password: NONE Doma the Angel of Silence ------------------------- Dark/Fairy/5/1600/1400 "This fairy rules over death, and administers it when necessary." Password: 16972957 Doron ----- Earth/Warrior/2/900/500 "This monster splits in two and attacks from opposite sides." Password: 00756652 Dorover ------- Water/Aqua/3/900/800 "This ugly monster emits a highly poisonous gas." Password: 24194033 Dragon Capture Jar ------------------ Continuous Trap All Dragon-type monsters on the field are switched to Defense Position and remain in this position as long as this card is active. Password: 50045299 Dragon Piper ------------ Fire/Pyro-Effect/3/200/1800 FLIP: Destroys "Dragon Capture Jar", and turns all face-up Dragon-type monsters to Attack Position. Password: 55773552 Dragon Seeker ------------- Dark/Fiend-Effect/6/2000/2100 When this card is summoned to the field (excluding Special Summon), one Dragon- type monster can be automatically destroyed. Password: 28563545 Dragon Treasure --------------- Equip Magic A Dragon-type monster equipped with this card increases its ATK and DEF by 300 points. Password: 01435851 Dragon Zombie ------------- Dark/Zombie/3/1600/0 "A dragon revived by sorcery. Its breath is highly corrosive." Password: 66672569 Dragoness the Wicked Knight --------------------------- Wind/Warrior-Fusion/3/1200/900 "Armaill" + "One-Eyed Shield Dragon" Password: 70681994 Dream Clown ----------- Earth/Warrior-Effect/3/1200/900 When this card is changed from Attack to Defense Position, 1 opposing monster is automatically destroyed. Password: 13215230 Driving Snow ------------ Normal Trap You can activate this card when 1 or more of your Magic Cards are destroyed and sent from the field to the Graveyard. Destroy 1 Magic or Trap Card on the field. Password: 00473469 Drooling Lizard --------------- Earth/Reptile/3/900/800 "A blood-sucking snake in human form that attacks any living being that passes nearby." Password: 16353197 Dryad ----- Earth/Spellcaster/4/1200/1400 "A spirit of the forest powered by the surrounding trees and wildlife." Password: 84916669 Dunames Dark Witch ------------------ Light/Fairy/4/1800/1050 "Even when the odds are against this brave fairy, this monster will engage in battle and never run away." Password: 12493482 Dungeon Worm ------------ Earth/Insect/5/1800/1500 "Hidden under the floors of a labyrinth, it swallows any who pass above." Password: 51228280 Dust Tornado ------------ Normal Trap Destroy 1 of your opponent's Magic or Trap Cards on the field. You can then set 1 Magic or Trap Card from your hand. Password: 60082869 =============================================================================== E =============================================================================== Earthshaker ----------- Normal Trap Select 2 Monster Card Attributes. Your opponent then selects 1 of the 2 Attributes and destroys face-up monsters of that Attribute on the field. Password: 60866277 Eatgaboon --------- Normal Trap If the ATK of a monster summoned by your opponent (excluding Special Summon) is 500 points or less, the monster is destroyed. Password: 42578427 Eldeen ------ Light/Spellcaster/3/950/1000 "The cane of this monster is the source of many powerful spells." Password: 06367785 Electric Lizard --------------- Earth/Thunder-Effect/3/850/800 A non Zombie-type monster that attacks "Electric Lizard" cannot attack on their following turn. Password: 55875323 Electric Snake -------------- Light/Thunder-Effect/3/800/900 When this card is sent directly from your hand to the Graveyard by your opponent's card effect, you can draw 2 cards from your Deck. Password: 11324436 Electro-Whip ------------ Equip Magic A Thunder-type monster equipped with this card increases its ATK and DEF by 300 points. Password: 37820550 Elegant Egotist --------------- Normal Magic When you have 1 or more "Harpie Lady" cards on the field, you can Special Summon a "Harpie Lady" or "Harpie Lady Sisters" card from your hand or your Deck. Password: 90219263 Elf's Light ----------- Equip Magic Increases the ATK of all LIGHT monsters by 400 points and decreases their DEF by 200 points. Password: 39897277 Empress Judge ------------- Earth/Warrior-Fusion/6/2100/1700 "Queen's Double" + "Hibikime" Password: 15237615 Enchanted Javelin ----------------- Normal Trap Select 1 of your opponent's monsters in Attack Position and add its ATK points to your Life Points. Password: 96355986 Enchanting Mermaid ------------------ Water/Fish/3/1200/900 "A beautiful mermaid that lures voyagers to a watery death." Password: 75376965 Eradicating Aerosol ------------------- Normal Magic Destroys all Insect-type monsters on the field. Password: 94716515 Eternal Draught --------------- Normal Magic Destroys all Fish-type monsters on the field. Password: 56606928 Eternal Rest ------------ Normal Magic Destroys all monsters equipped with Equip Cards. Password: 95051344 Exchange -------- Normal Magic Both players show their hands to each other. You both select 1 card from each other's hand and add it to your own. When sent to the Graveyard, the cards are placed in the Graveyard of the original owner. Password: 05556668 Exile of the Wicked ------------------- Normal Magic Destroys all face-up Fiend-type monsters on the field. Password: 26725158 Exodia the Forbidden One ------------------------ Dark/Spellcaster-Effect/3/1000/1000 An automatic victory can be declared by the player whose hand contains this card together with the Left Leg/Right Leg/Left Arm/Right Arm of the Forbidden One. Password: 33396948 Eyearmor -------- Earth/Warrior/2/600/500 "This warrior transforms into various creatures to confuse enemies in battle." Password: 64511793 =============================================================================== F =============================================================================== Fairy Dragon ------------ Wind/Dragon/4/1100/1200 "A beautiful and powerful dragon fairy." Password: 20315854 Fairy's Hand Mirror ------------------- Normal Trap Switch the opponent's Magic Card effect that specifically designates 1 monster as a target to another correctly targeted monster. Password: 17653779 Fairywitch ---------- Dark/Spellcaster/3/800/1000 "Though destined to be a fairy, this creature chose the way of the witch instead." Password: 37160778 Faith Bird ---------- Wind/Winged Beast/4/1500/1100 "This long-tailed bird blinds its enemies with mystical light." Password: 75582395 Fake Trap --------- Normal Trap When your opponent uses a Magic, Trap, or Effect Monster Card to destroy your Trap Card(s), this card be destroyed as a substitute for your Trap Card(s). Password: 03027001 Feral Imp --------- Dark/Fiend/4/1300/1400 "A playful little fiend that lurks in the dark, waiting to attack an unwary enemy." Password: 41392891 Fiend Kraken ------------ Water/Aqua/4/1200/1400 "A giant squid that drags its enemies to a watery grave." Password: 77456781 Fiend Reflection #1 ------------------- Wind/Winged Beast/4/1300/1400 "This monster can draw its enemies into mirror world that renders them helpless." Password: 68870276 Fiend Reflection #2 ------------------- Light/Winged Beast/4/1100/1400 "A bird-beast that summons reinforcements with a hand mirror." Password: 02863439 Fiend Sword ----------- Dark/Warrior/4/1400/800 "Whoever resists the curse of this blade will gain untold power." Password: 22855882 Fiend's Hand ------------ Dark/Zombie/2/600/600 "Arms that reach out from the Swamp of Chaos to drag down the unwary." Password: 52800428 Fiend's Mirror -------------- Dark/Fiend-Ritual/6/2100/1800 This monster is summoned with the Ritual Magic Card, "Beastly Mirror Ritual". You must also offer monsters whose total Level stars equal 6 or more as a Tribute from the field or your hand. Password: NONE Final Destiny ------------- Normal Magic Discard 5 cards from your hand to destroy all the cards on the field. Password: 18591904 Final Flame ----------- Normal Magic Inflicts 600 points of Direct Damage to your opponent's Life Points. Password: 73134081 Fire Kraken ----------- Fire/Aqua/4/1600/1500 "A squid that thrives on fire and heat." Password: 46534755 Fire Reaper ----------- Dark/Zombie/2/700/500 "A reaper with a flaming arrow that burns an enemy to a crisp." Password: 53581214 Firegrass --------- Earth/Plant/2/700/600 "A fire-breathing plant found growing near volcanoes." Password: 53293545 Firewing Pegasus ---------------- Fire/Beast/6/2250/1800 "A heavenly stallion soaring through the skies on crimson wings." Password: NONE Fireyarou --------- Fire/Pyro/4/1300/1000 "A malevolent creature wrapped in flames that attacks enemies with intense fire." Password: 71407486 Fissure ------- Normal Magic Destroys 1 opponent's face-up monster with the lowest ATK. Password: 66788016 Flame Cerebrus -------------- Fire/Pyro/6/2100/1800 "Known to many as the "Burning Executioner", this monster is capable of burning enemies to cinders." Password: 60862676 Flame Champion -------------- Fire/Pyro/5/1900/1300 "A warrior protected by a flaming shield that nullifies any attack." Password: 42599677 Flame Ghost ----------- Dark/Zombie-Fusion/3/1000/800 "Skull Servant" + "Dissolverock" Password: 58528964 Flame Manipulator ----------------- Fire/Spellcaster/3/900/1000 "This Spellcaster attacks enemies with fire-related spells such as "Sea of Flames" and "Wall of Fire"." Password: 34460851 Flame Swordsman --------------- Fire/Warrior-Fusion/5/1800/1600 "Flame Manipulator" + "Masaki the Legendary Swordsman" Password (design #1): 45231177 Password (design #2): 40502030 Flame Viper ----------- Earth/Pyro/2/400/450 "A fire-breathing snake whose speed makes it a difficult target." Password: 02830619 Flash Assailant --------------- Dark/Fiend-Effect/4/2000/2000 Decrease the ATK and DEF of this card by 400 points for every card in your hand. Password: 96890582 Flower Wolf ----------- Earth/Beast-Fusion/5/1800/1400 "Silver Fang" + "Darkworld Thorns" Password: 95952802 Flying Kamakiri #1 ------------------ Wind/Insect-Effect/4/1400/900 When this card is sent to the Graveyard as a result of battle, you may select 1 WIND monster with an ATK of 1500 or less from your Deck and Special Summon it to the field (no Tribute is required for monsters of Level 5 or more). The Deck is then shuffled. Password: 84834865 Flying Kamakiri #2 ------------------ Wind/Insect/4/1500/800 "A flying mantis that feeds primarily on insects." Password: 03134241 Follow Wind ----------- Equip Magic A Winged Beast-type monster equipped with this card increases its ATK and DEF by 300 points. Password: 98252586 Forced Requisition ------------------ Continuous Trap You can activate this card when you discard from your hand. Every time you discard from your hand, your opponent must also discard from his/her hand. Password: 74923978 Forest ------ Field Magic Increases the ATK and DEF of all Insect, Beast, Plant, and Beast-Warrior-type monsters by 200 points. Password: 87430998 Fortress Whale -------------- Water/Fish-Ritual/7/2350/2150 This monster is summoned with the Ritual Magic Card, "Fortress Whale's Oath." You must also offer monsters whose total Level stars equal 7 or more as a Tribute from the field or your hand. Password: NONE Fortress Whale's Oath --------------------- Ritual Magic This card is used to summon "Fortress Whale." You must also offer monsters whose total Level stars equal 7 or more as a Tribute from the field or your hand. Password: NONE Frenzied Panda -------------- Earth/Beast/4/1200/1000 "A savage beast that carries a big bamboo stick for beating down its enemies." Password: 98818516 Fusion Sage ----------- Normal Magic Take 1 "Polymerization" from your Deck and add it to your hand. The Deck is then shuffled. Password: 26902560 Fusionist --------- Earth/Beast-Fusion/3/900/700 "Petit Angel" + "Mystical Sheep #2" Password: 01641882 =============================================================================== G =============================================================================== Gaia Power ---------- Field Magic Increases the ATK of all EARTH monsters by 500 points and decreases their DEF by 400 points. Password: 56594520 Gaia the Dragon Champion ------------------------ Wind/Dragon-Fusion/7/2600/2100 "Gaia the Fierce Knight" + "Curse of Dragon" Password: 66889139 Gaia the Fierce Knight ---------------------- Earth/Warrior/7/2300/2100 "A knight whose horse travels faster than the wind. His battle-charge is a force to be reckoned with." Password (design #1): 06368038 Password (design #2): 00603060 Gale Dogra ---------- Earth/Insect-Effect/2/650/600 At the cost of 3000 Life Points, you can discard 1 monster from your Fusion Deck to the Graveyard. Password: 16229315 Gamma the Magnet Warrior ------------------------ Earth/Rock/4/1500/1800 "Alpha, Beta, and Gamma meld as one to form a powerful monster." Password: 11549357 Ganigumo -------- Earth/Insect/2/600/800 "A crab that binds its enemies with a sticky web and attacks them with its sharp claws." Password: 34536276 Garma Sword ----------- Dark/Warrior-Ritual/7/2550/2150 This monster is summoned with the Ritual Magic Card, "Garma Sword Oath". You must also offer monsters whose total Level stars equal 7 or more as a Tribute from the field or your hand. Password: 90844184 Garma Sword Oath ---------------- Ritual Magic This card is used to summon "Garma Sword". You must also offer monsters whose total Level stars equal 7 or more as a Tribute from the field or your hand. Password: 78577570 Garnecia Elefantis ------------------ Earth/Beast-Warrior/7/2400/2000 "A monster so heavy that each step rocks the earth." Password: 49888191 Garoozis -------- Fire/Beast-Warrior/5/1800/1500 "An axe-swinging beast-warrior with the head of a dragon." Password: 14977074 Garvas ------ Earth/Beast/6/2000/1700 "A wicked beast that resembles a winged lion." Password: 69780745 Gate Guardian ------------- Dark/Warrior-Effect/11/3750/3400 This card can only be summoned by offering "Sanga of the Thunder", "Kazejin" and "Suijin" as a Tribute. Password: NONE Gatekeeper ---------- Dark/Machine/5/1500/1800 "An indestructible machine created for the sole purpose of protecting entrances." Password: 19737320 Gazelle the King of Mythical Beasts ----------------------------------- Earth/Beast/4/1500/1200 "This monster moves so fast that it looksl ike an illusion to mortal eyes." Password: 05818798 Gemini Elf ---------- Earth/Spellcaster/4/1900/900 "Elf twins that alternate their attacks." Password: 69140098 Genin ----- Light/Spellcaster/3/600/900 "A creature that defeats its enemies using sleight-of-hand." Password: 49370026 Germ Infection -------------- Equip Magic The ATK of a non-Machine-type monster equipped with this card is decreased by 300 points at each of its Standby Phases. Password: 24668830 Ghoul with an Appetite ---------------------- Dark/Zombie/4/1600/1200 "A monster with a very big appetite that has never been satisfied." Password: 95265975 Giant Flea ---------- Earth/Insect/4/1500/1200 "A massive flea that feeds on the blood of its enemies." Password: 41762634 Giant Germ ---------- Dark/Fiend-Effect/2/1000/100 When this card is sent to the Graveyard as a result of battle, inflict 500 points of Direct Damage to your opponent's Life Points. You can also take cards of the same name from your Deck and Special Summon them to the field in face-up Attack Position. The Deck is then shuffled. Password: 95178994 Giant Mech-Soldier ------------------ Earth/Machine/6/1750/1900 "This monster swings an earth-shaking axe that cannot be blocked by a common sword." Password: 72299832 Giant Rat --------- Earth/Beast-Effect/4/1400/1450 When this card is sent to the Graveyard as a result of battle, you may select 1 EARTH monster with an ATK of 1500 or less from your Deck and Special Summon it to the field (no Tribute is required for monsters of Level 5 or more). The Deck is then shuffled. Password: 97017120 Giant Red Seasnake ------------------ Water/Aqua/4/1800/800 "A sea-dwelling snake that attacks passing enemies with its sharp teeth." Password: 58831685 Giant Scorpion of the Tundra ---------------------------- Earth/Insect/3/1100/1000 "An extraordinary blue scorpion found in the tundra, not in the desert." Password: 41403766 Giant Soldier of Stone ---------------------- Earth/Rock/3/1300/2000 "A giant warrior made of stone. A punch from this creature has earth-shaking results." Password: 13039848 Giant Trunade ------------- Normal Magic Returns all Magic and Trap Cards on the field to the respective owner's hands. Password: 42703248 Giant Turtle Who Feeds on Flames -------------------------------- Water/Aqua/5/1400/1800 "A crimson-shelled tortoise that feeds on flames." Password: 96981563 Gift of the Mystical Elf ------------------------ Normal Trap Increase your Life Points by 300 points for each monster on the field, regardless of position. Password: 98299011 Giganto ------- Dark/Machine/5/1700/1800 "A massive monster that swings a huge steel ball to destroy anything in its path." Password: 33621868 Giga-tech Wolf -------------- Fire/Machine/4/1200/1400 "An iron wolf with razor-sharp fangs that can penetrate any armor." Password: 08471389 Giltia the D. Knight -------------------- Light/Warrior-Fusion/5/1850/1500 "Guardian of the Labyrinth" + "Protector of the Throne" Password: 51828629 Goblin Fan ---------- Continuous Trap As long as this card remains face-up on the field, all Flip Summoned monsters of Level 2 or lower are immediately destroyed without their effects being activated. Password: 04149689 Goblin's Secret Remedy ---------------------- Normal Magic Increases a selected player's Life Points by 600 points. Password: 11868825 Goddess of Whim --------------- Light/Fairy-Effect/3/950/700 Toss a coin and call "Heads" or "Tails". Call it right and this card's ATK will be doubled during this turn. Call it wrong and the ATK will be halved during this turn. Password: 67959180 Goddess with the Third Eye -------------------------- Light/Fairy-Effect/4/1200/1000 You can substitute this card for any 1 Fusion-Material Monster. You cannot substitute for any other Fusion-Material Monsters in the current Fusion. Password: 53493204 Gokibore -------- Earth/Insect/4/1200/1400 "A large, spherical roach that attacks its enemies by rolling over them." Password: 15367030 Graceful Charity ---------------- Normal Magic Draw 3 cards from your Deck, then discard any 2 cards from your hand. Password: 79571449 Graceful Dice ------------- Quick-Play Magic Roll a die. The result is multiplied by 100 points and added to the ATK and DEF of all monsters you control until the end of your turn. Password: 74137509 Grappler -------- Water/Reptile/4/1300/1200 "A devious snake with a thick body that wraps around an enemy monster and squeezes the life out of it." Password: 02906250 Gravedigger Ghoul ----------------- Normal Magic Select 2 Monster Cards from your opponent's Graveyard. These Monster Cards are removed from play for the remainder of the Duel. Password: 82542267 Gravekeeper's Servant --------------------- Continuous Magic Each time your opponent attacks with a monster, the opponent must send 1 card from the top of his/her Deck to the Graveyard. Password: 16762927 Graverobber ----------- Normal Trap You can take 1 Magic Card from your opponent's Graveyard and play it during this turn. If you choose to play it, you must pay 2000 of your own Life Points. Password: 61705417 Graveyard and the Hand of Invitation ------------------------------------ Dark/Zombie/3/700/900 "A graveyard that serves as a power source for zombies." Password: 27094595 Great Bill ---------- Earth/Beast/4/1250/1300 "This beast has a mouth that wil swallow anything." Password: 55691901 Great Mammoth of Goldfine ------------------------- Dark/Zombie-Fusion/6/2200/1800 "The Snake Hair" + "Dragon Zombie" Password: 54622031 Great Moth ---------- Earth/Insect-Effect/8/2600/2500 This monster is summoned by offering "Petit Moth" as a Tribute on the 4th of your turns after it has been equipped with "Cocoon of Evolution". Password: NONE Great White ----------- Water/Fish/4/1600/800 "A giant white shark with razor-sharp teeth." Password: 13429800 Green Phantom King ------------------ Earth/Plant/3/500/1600 "This youthful king of the forests lives in a green world, abundant with trees and wildlife." Password: 22910685 Greenkappa ---------- Dark/Warrior-Effect/3/650/900 FLIP: Select 2 face-down Magic or Trap Cards on the field and destroy them. Password: 61831093 Griffore -------- Earth/Beast/4/1200/1500 "This monster's tough hide deflects almost any attack." Password: 53829412 Griggle ------- Earth/Plant-Effect/1/350/300 When this card is face-up on the field and control shifts to your opponent, you gain 3000 Life Points. This effect can only be used once as long as this card remains face-up on the field. Password: 95744531 Ground Attacker Bugroth ----------------------- Earth/Machine/4/1500/1000 "A surface battle robot that was once used for sea warfare." Password: 58314394 Gruesome Goo ------------ Water/Aqua/3/1300/700 "A slime boss that is definitely tougher than it looks." Password: 65623423 Gryphon Wing ------------ Normal Trap When your opponent activates "Harpie's Feather Duster", all of your opponent's Magic and Trap Cards are destroyed in place of your own. Password: 55608151 Guardian of the Labyrinth ------------------------- Earth/Warrior/4/1000/1200 "A monster that guards the entrance to the Netherworld." Password: 89272878 Guardian of the Sea ------------------- Water/Aqua/4/1300/1000 "A merman warrior that relentlessly attacks those who pollute the seas with their presence." Password: 85448931 Guardian of the Throne Room --------------------------- Light/Machine/4/1650/1600 "A robot guard built to protect throne rooms, it is armed with homing missiles." Password: 47879985 Gust ---- Normal Trap You can activate this card when 1 or more of your Magic Cards are destroyed and sent from the field to the Graveyard. Destroy 1 Magic or Trap Card on the field. Password: 73079365 Gust Fan -------- Equip Magic A WIND monster equipped with this card increases its ATK by 400 points and decreases its DEF by 200 points. Password: 55321970 Gyakutenno Megami ----------------- Light/Fairy/6/1800/2000 "This fairy uses her mystical power to protect the weak and provide spiritual support." Password: 31122090 =============================================================================== H =============================================================================== Hamburger Recipe ---------------- Ritual Magic This card is used to Ritual Summon "Hungry Burger". You must also offer monsters whose total Level Stars equal 6 or more as a Tribute from the field or your hand. Password: NONE Hane-Hane --------- Earth/Beast-Effect/2/450/500 FLIP: Select 1 Monster Card on the field (regardless of position) and return it to its owner's hand. Password: 07089711 Haniwa ------ Earth/Rock/2/500/500 "An earthen figure that protects the tomb of an ancient ruler." Password: 84285623 Happy Lover ----------- Light/Fairy/2/800/500 "A little fairy that fires beams of happiness from the heart-shaped jewel on its forehead." Password: 99030164 Hard Armor ---------- Earth/Warrior/3/300/1200 "A living suit of armor that attacks enemies with a bone-jarring tackle." Password: 20060230 Harpie Lady ----------- Wind/Winged Beast/4/1300/1400 "This human-shaped animal with wings is beautiful to watch but deadly in battle." Password: 76812113 Harpie Lady Sisters ------------------- Wind/Winged Beast-Effect/6/1950/2100 This monster can only be Special Summoned with the Magic Card "Elegant Egotist". Password: 12206212 Harpie's Brother ---------------- Wind/Winged Beast/4/1800/600 "With eyes like a hawk and a flying speed exceeding Mach 5, this monster is a master of the sky." Password: 30532390 Harpie's Feather Duster ----------------------- Normal Magic Destroys all of your opponent's Magic and Trap Cards on the field. Password: 18144506 Harpie's Pet Dragon ------------------- Wind/Dragon-Effect/7/2000/2500 Increases the ATK and DEF of this card by 300 points for each face-up "Harpie Lady" on the field. Password: 52040216 Heavy Storm ----------- Normal Magic Destroys all Magic/Trap Cards on the field. Password: 19613556 Hercules Beetle --------------- Earth/Insect/5/1500/2000 "A massive beetle with a tough carapace and a dangerous horn." Password: 52584282 Hero of the East ---------------- Earth/Warrior/3/1100/1000 "A sword-swinging samurai from the Far East." Password: 89987208 Hibikime -------- Earth/Warrior/4/1450/1000 "Confuses enemy monsters with a noise that is harsh to the ears." Password: 64501875 High Tide Gyojin ---------------- Water/Aqua/4/1650/1300 "A very agile half-fish warrior known for its relentless attacks." Password: 54579801 Hinotama -------- Normal Magic Inflicts 500 points of Direct Damage to your opponent's Life Points. Password: 46130346 Hinotama Soul ------------- Fire/Pyro/2/600/500 "An intensely hot flame creature that rams anything standing in its way." Password: 96851799 Hiro's Shadow Scout ------------------- Dark/Fiend-Effect/2/650/500 FLIP: Your opponent draws 3 cards. Both players check the cards and any Magic Cards among them must be immediately discarded to the Graveyard. Password: 81863068 Hitodenchak ----------- Water/Aqua/2/600/700 "A rabid starfish that spits a lethal acid that can melt almost anything." Password: 46718686 Hitotsu-Me Giant ---------------- Earth/Beast-Warrior/4/1200/1000 "A one-eyed behemoth with thick, powerful arms made for delivering punishing blows." Password: 76184692 Holograh -------- Earth/Machine/3/1100/700 "This machine generates illusions that leave an enemy wide open to attacks." Password: 10859908 Horn Imp -------- Dark/Fiend/4/1300/1000 "A small fiend that dwells in the dark, its single horn makes it a formidable opponent." Password: 69669405 Horn of Heaven -------------- Counter Trap Offer 1 of your own monsters on the field as a Tribute to negate the summon of a monster and send it to the Graveyard. Password: 98069388 Horn of Light ------------- Equip Magic A monster equipped with this card increases its DEF by 800 points. When this card is sent from the field to the Graveyard, you can pay 500 Life Points to place it on top of your deck. Password: 38552107 Horn of the Unicorn ------------------- Equip Magic A monster equipped with this card increases its ATK and DEF by 700 points. When this card is sent from the field to the Graveyard, it returns to the top of your Deck. Password: 64047146 Hoshinigen ---------- Light/Fairy-Effect/2/500/700 As long as this card remains face-up on the field, increase the ATK of all LIGHT monsters by 500 points and decrease the ATK of all DARK monsters by 400 points. Password: 67629977 Hourglass of Courage -------------------- Light/Fairy-Effect/4/1100/1200 For 3 turns (including your opponent's) following the Summon of this card (including Flip Summon), the ATK and DEF of this monster is halved. After that, both ATK and DEF are doubled for the remainder of the Duel. Password: 43530283 Hourglass of Life ----------------- Light/Fairy/2/700/600 "This creature grants power instead of shortening life." Password: 08783685 House of Adhesive Tape ---------------------- Normal Trap If the DEF of a monster summoned by your opponent (excluding Special Summon) is 500 points or less, the monster is destroyed. Password: 15083728 Hungry Burger ------------- Dark/Warrior-Ritual/6/2000/1850 This monster can only be Ritual Summoned with the Ritual Magic Card, "Hamburger Recipe." You must also offer monsters whose total Level Stars equal 6 or more as a Tribute from the field or your hand. Password: NONE Hunter Spider ------------- Earth/Insect/5/1600/1400 "This monster feeds on whatever it catches in its web." Password: 80141480 Hyo --- Water/Warrior/3/800/1200 "None can survive the cold touch of this sub-zero warrior." Password: 38982356 Hyosube ------- Water/Aqua/4/1500/900 "This amphibian is strong on the attack, but leaves much to be desired when defending." Password: 02118022 Hyozanryu --------- Light/Dragon/7/2100/2800 "A dragon created from a massive diamond that sparkles with blinding light." Password: 62397231 =============================================================================== I =============================================================================== Ice Water --------- Water/Aqua/3/1150/900 "A very agressive mermaid that attacks enemies with the spikes growing from its body." Password: 20848593 Ill Witch --------- Light/Spellcaster/5/1600/1500 "This monster blasts enemies with unexpected bursts of wind." Password: 81686058 Illusionist Faceless Mage ------------------------- Dark/Spellcaster/5/1200/2200 "Manipulates enemy attacks with the power of illusion." Password: 28546905 Imperial Order -------------- Continuous Trap As long as this card remains face-up on the field, the effects of all Magic Cards are deactivated. To keep this card in effect, you must pay 700 Life Points at your Standby Phase. If you cannot pay, this card is destroyed. Password: 61740673 Insect Armor with Laser Cannon ------------------------------ Equip Magic Increases the ATK of all Insect-type monsters by 700 points. Password: 03492538 Insect Queen ------------ Earth/Insect-Effect/7/2200/2400 This card cannot attack unless you offer 1 of your monsters on the field as a Tribute. The ATK of this card increases by 200 points for each Insect-type monster on the field. When this card destroys an enemy monster, you can place an Insect Monster Token (face-up Attack Position/Insect-type/EARTH/1 Star/ATK 100/DEF 100) on the field at the end of your turn. Password: 91512835 Insect Soldiers of the Sky -------------------------- Wind/Insect-Effect/3/1000/800 The ATK of this card increases by 1000 points whenever it attacks a WIND monster. Password: 07019529 Inspection ---------- Continuous Magic At your opponent's Standby Phase, you can randomly select 1 card in your opponent's hand and look at it at the cost of 500 Life Points. Password: 16227556 Invader from Another Dimension ------------------------------ Dark/Fiend/4/950/1400 "An extraterrestrial monster that came from a distant galaxy." Password: 28450915 Invader of the Throne --------------------- Earth/Warrior-Effect/4/1350/1700 FLIP: Select 1 opponent's monster and switch control of it with this card. This effect cannot be activated during the Battle Phase. Password: 03056267 Invigoration ------------ Equip Magic An EARTH monster equipped with this card increases its ATK by 400 points and decreases its DEF by 200 points. Password: 98374133 =============================================================================== J =============================================================================== Javelin Beetle -------------- Earth/Insect-Ritual/8/2450/2550 This monster is summoned with the Ritual Magic Card, "Javelin Beetle Pact". You must also offer monsters whose total Level stars equal 8 or more from the field or your hand as a Tribute. Password: NONE Javelin Beetle Pact ------------------- Ritual Magic This card is used to summon "Javelin Beetle". You must also offer monsters whose total Level stars equal 8 or more as a Tribute from the field or your hand. Password: NONE Jellyfish --------- Water/Aqua/4/1200/1500 "An almost invisible, semi-transparent jellyfish that drifts in the sea." Password: 14851496 Jigen Bakudan ------------- Fire/Pyro-Effect/2/200/1000 FLIP: After this card is flipped, offer it as a Tribute during your Standby Phase to destroy all monsters on your side of the field and inflict Direct Damage equal to half of the total ATK of the destroyed cards (excluding this monster) to your opponent's Life Points. Password: 90020065 Jinzo ----- Dark/Machine-Effect/6/2400/1500 As long as this card remains face-up on the field, all the effects of Trap Cards are deactivated. Password: 77585513 Jinzo #7 -------- Dark/Machine-Effect/2/500/400 This monster attacks your opponent's Life Points directly. Password: 32809211 Jirai Gumo ---------- Earth/Insect-Effect/4/2200/100 When you attack with this card, toss a coin and call it. If you call it right, attack normally. If you call it wrong, reduce your Life Points by half before attacking. Password: 94773007 Judge Man --------- Earth/Warrior/6/2200/1500 "This club-wielding warrior battles to the end and will never surrender." Password: 30113682 Just Desserts ------------- Normal Trap Inflict 500 points of Direct Damage to your opponent's Life Points for each monster your opponent has on the field. Password: 24068492 =============================================================================== K =============================================================================== Kagemusha of the Blue Flame --------------------------- Earth/Warrior/2/800/400 "Serving as a double for the Ruler of the Blue Flame, he's a master swordsman that wields a fine blade." Password: 15401633 Kageningen ---------- Dark/Warrior/2/800/600 "Uses both its physical and shadow forms to attack, making it a difficult monster to overcome." Password: 80600490 Kairyu-Shin ----------- Water/Sea Serpent/5/1800/1500 "A sea dragon known as the King of the Ocean, it attacks its enemies with huge tidal waves." Password: 76634149 Kaiser Dragon ------------- Light/Dragon-Fusion/7/2300/2000 "Winged Dragon, Guardian of the Fortress #1" + "Fairy Dragon" Password: 94566432 Kamakiriman ----------- Earth/Insect/4/1150/1400 "A man-shaped mantis with two razor-sharp scythes." Password: 68928540 Kaminari Attack --------------- Wind/Thunder-Fusion/5/1900/1400 "Ocubeam" + "Mega Thunderball" Password: 09653271 Kaminarikozou ------------- Wind/Thunder/2/700/600 "This monster stores electricity within its body, unleashing it with lethal effect." Password: 15510988 Kamionwizard ------------ Dark/Spellcaster-Fusion/4/1300/1100 "Mystical Elf" + "Curtain of the Dark Ones" Password: 41544074 Kanan the Swordmistress ----------------------- Earth/Warrior/4/1400/1400 "A lady warrior armed with sword and shield, she floats like a butterfly and stings like a bee." Password: NONE Kanikabuto ---------- Water/Aqua/3/650/900 "A monster crab with huge claws for clipping enemies to little pieces." Password: 84103702 Karate Man ---------- Earth/Warrior-Effect/3/1000/1000 Once per turn, the original ATK of this card can be doubled. When this effect is applied, the card is immediately destroyed at the end of the turn. Password: 23289281 Karbonala Warrior ----------------- Earth/Warrior-Fusion/4/1500/1200 "M-Warrior #1" + "M-Warrior #2" Password: 54541900 Kattapillar ----------- Earth/Insect/1/250/300 "Attacks enemies by spitting thin, sticky webs." Password: 81179446 Kazejin ------- Wind/Spellcaster-Effect/7/2400/2200 Reduce the ATK of an opponent's monster attacking this card to 0. This effect can be used only once. The card's owner chooses when to activate this effect. Password: NONE Key Mace #2 ----------- Dark/Fiend/4/1050/1200 "The power of this monster lies in its ability to suppress the good and bring out the bad in any monster." Password: 20541432 Killer Needle ------------- Wind/Insect/4/1200/1000 "A huge bee with exceptional strength that's particularly dangerous in a swarm." Password: 88979991 King Fog -------- Dark/Fiend/3/1000/900 "A fiend that dwells in a blinding curtain of smoke." Password: 84686841 King of Yamimakai ----------------- Dark/Fiend/5/2000/1530 "Wields the power of darkness to destroy its enemies." Password: 69455834 Kiseitai -------- Dark/Fiend-Effect/2/300/800 When your opponent's monster attacks this card in face-down Defense Position, the attacking monster is equipped with this card (damage calculations are canceled). At each of your opponent's Standby Phases, increase your Life Points by half of the ATK of the monster equipped with this card. Password: 04266839 Kojikocy -------- Earth/Warrior/4/1500/1200 "A man-hunter with powerful arms that can crush boulders." Password: 01184620 Kotodama -------- Earth/Fairy-Effect/3/0/1600 As long as this card remains face-up on the field, monsters of the same name cannot exist on the field at the same time (face-down cards not included). If a card of the same name is summoned in a later turn, that card is destroyed. If 2 cards of the same name are played at the same time, both cards are destroyed. Password: 19406822 Koumori Dragon -------------- Dark/Dragon/4/1500/1200 "A vicious, fire-breathing dragon whose wicked flame corrupts the souls of its victims." Password: 67724379 Krokodilus ---------- Water/Reptile/4/1100/1200 "A vicious crocodile with great intelligence." Password: 76512652 Kumootoko --------- Earth/Insect/3/700/1400 "A massive, intelligent spider that traps enemies with webbing." Password: 56283725 Kunai with Chain ---------------- Equip Trap You can shift an opponent's monster in Attack Position to Defense Position. In addition, you can increase the ATK of 1 of your own monsters by 500 points. Password: 37390589 Kurama ------ Wind/Winged Beast/3/800/800 "A vicious bird that attacks from the skies with its whip-like tail." Password: 85705804 Kuriboh ------- Dark/Fiend-Effect/1/300/200 Discard this card from your hand to the Graveyard to negate the damage inflicted by an opponent's monster. This effect can only be used once, and must be activated during your opponent's Battle Phase. Password: 40640057 Kuwagata a ---------- Earth/Insect/4/1250/1000 "A very vicious stag beetle that goes for the head." Password: 60802233 Kwagar Hercules --------------- Earth/Insect-Fusion/6/1900/1700 "Kuwagata a" + "Hercules Beetle" Password: 95144193 =============================================================================== L =============================================================================== La Jinn the Mystical Genie of the Lamp -------------------------------------- Dark/Fiend/4/1800/1000 "A genie of the lamp that's at the beck and call of its master." Password: 97590747 Labyrinth Tank -------------- Dark/Machine-Fusion/7/2400/2400 "Giga-tech Wolf" + "Cannon Soldier" Password: 99551425 Labyrinth Wall -------------- Earth/Rock/5/0/3000 "These walls form a labyrinth with no exit for enemies." Password: NONE Lady of Faith ------------- Light/Spellcaster/3/1100/800 "Soothes the souls of others by chanting a mysterious spell." Password: 17358176 LaLa Li-oon ----------- Wind/Thunder/2/600/600 "An electric cloud creature, its acid rain makes it very dangerous." Password: 09430387 Larvae Moth ----------- Earth/Insect-Effect/2/500/400 This monster is summoned by offering "Petit Moth" as a Tribute on the 2nd of your turns after it has been equipped with "Cocoon of Evolution". Password: NONE Larvas ------ Earth/Beast/3/800/1000 "A fast-moving, bird-like creature that strangles opposing monsters with its long, thin arms." Password: 94675535 Laser Cannon Armor ------------------ Equip Magic An Insect-type monster equipped with this card increases its ATK and DEF by 300 points. Password: 77007920 Last Day of Witch ----------------- Normal Magic Destroys all face-up Spellcaster-type monsters on the field. Password: 90330453 Last Will --------- Normal Magic If a monster of yours is sent from the field to the Graveyard during the turn that you've played this card, you can select a monster with an ATK of 1500 points or less from your Deck and play it as a Special Summon. Shuffle the deck after playing the card. This card is active for 1 turn only. Password: 85602018 Laughing Flower --------------- Earth/Plant/2/900/500 "A flower whose laugh can confuse the minds of enemies." Password: 42591472 Launcher Spider --------------- Fire/Machine/7/2200/2500 "A mechanical spider with rocket launchers capable of random fire." Password (design #1): 87322377 Password (design #2): 80703020 Lava Battleguard ---------------- Earth/Warrior-Effect/5/1550/1800 Increase the ATK of this card by 500 points for each face-up "Swamp Battleguard" on your side of the field. Password: 20394040 Left Arm of the Forbidden One ----------------------------- Dark/Spellcaster/1/200/300 "A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power." Password: 07902349 Left Leg of the Forbidden One ----------------------------- Dark/Spellcaster/1/200/300 "A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power." Password: 44519536 Legendary Sword --------------- Equip Magic A Warrior-type monster equipped with this card increases its ATK and DEF by 300 points. Password: 61854111 Leghul ------ Earth/Insect-Effect/1/300/350 This monster attacks your opponent's Life Points directly. Password: 12472242 Leogun ------ Earth/Beast/5/1750/1550 "Huge monster with a lion's mane similar to the King of Beasts." Password: 10538007 Lesser Dragon ------------- Wind/Dragon/4/1200/1000 "A minor dragon incapable of breathing fire." Password: 55444629 Light of Intervention --------------------- Continuous Trap Monster Cards cannot be played face-down. Monsters Set in Defense Position are played face-up on the field. Flip Effects are not activated. Password: 62867251 Lightforce Sword ---------------- Normal Trap Select 1 card at random from your opponent's hand. Keep it face-down and place it outside of the field. The card is returned to it's owner's hand on your opponent's 4th Standby Phase following this turn. Password: 49587034 Liquid Beast ------------ Water/Aqua/3/950/800 "A liquid life form that thrives on water." Password: 93108297 Little Chimera -------------- Fire/Beast-Effect/2/600/550 As long ast his card remains face-up on the field, increase the ATK of all FIRE monsters by 500 points and decrease the ATK of all WATER monsters by 400 points. Password: 68658728 Little D -------- Earth/Dinosaur/3/1100/700 "A tyrannosaurus offspring with a vicious disposition." Password: 42625254 Lord of D. ---------- Dark/Spellcaster-Effect/4/1200/1100 All Dragon-type monsters are not affected by Magic Cards, Trap Cards, or other effects while this card is face-up on the field. Password: 17985575 NOTE: I believe this actually means it only negates effects that specifically target 1 Monster on the field. Vague translation alert :/ Lord of the Lamp ---------------- Dark/Fiend/4/1400/1200 "A giant that appears from a mystic lamp and follows the orders of the lamp's owner." Password: 99510761 Lord of Zemia ------------- Dark/Fiend/4/1300/1000 "A wicked entity that manipulates enemies towards a path of destruction." Password: 81618817 Luminous Spark -------------- Equip Magic Increases the ATK of all LIGHT monsters by 500 points and decreases their DEF by 400 points. Password: 81777047 Lunar Queen Elzaim ------------------ Light/Fairy/3/750/1100 "A lovely creature guarded by the moon. Her lunar curtain can block just about any attack." Password: 62210247 =============================================================================== M =============================================================================== Mabarrel -------- Dark/Fiend/5/1700/1400 "This cannon-like creature fires eyeballs so fast they can't be seen." Password: 98795934 Machine Conversion Factory -------------------------- Equip Magic A Machine-type monster equipped with this card increases its ATK and DEF by 300 points. Password: 25769732 Machine King ------------ Earth/Machine-Effect/6/2200/2000 Increase the ATK of this card by 100 pionts for each face-up Machine-type monster on the field. Password: 46700124 Magic Jammer ------------ Counter Trap Discard 1 card from your hand to the Graveyard to negate the activation of a Magic Card. The Magic Card is sent to the Graveyard. Password: 77414722 Magic Thorn ----------- Continuous Trap You can inflict 500 points of damage per card to your opponent's Life Points when your opponent's cards are discarded to the Graveyard by the effects of Magic, Trap or Effect Monster Cards. Password: 53119267 Magical Ghost ------------- Dark/Zombie/4/1300/1400 "This creature casts a spell of terror and confusion just before attacking its enemies." Password: 46474915 Magical Hats ------------ Normal Trap Take 2 non-Monster Cards from your Deck and select 1 of your Monster Card on the field, then shuffle your Deck. Shuffle the 3 selected cards and place them on the field in face-down Defense Position. These 3 cards are treated as monsters (ATK 0/DEF 0) and are destroyed at the end of your Battle Phase. This card can only be activated during your opponent's Battle Phase. Passwodr: 81210420 Magical Labyrinth ----------------- Equip Magic Equip "Labyrinth Wall" with this card. If you offer "Labyrinth Wall" equipped with this card as a Tribute, you can Special Summon "Wall Shadow" from your Deck. Password: 64389297 Magic-Arm Shield ---------------- Normal Trap You can activate this card when your opponent announces an attack. Select 1 of your opponent's face-up Defense Position Monster Cards on the field and designate it as the target of the attack. Password: 96008713 Magician of Black Chaos ----------------------- Dark/Spellcaster-Ritual/8/2800/2600 This monster is summoned with the Ritual Magic Card, "Dark Magic Ritual". You must also offer monsters whose total Level stars equal 8 or more from the field or your hand as a Tribute. Password: NONE Magician of Faith ----------------- Light/Spellcaster-Effect/1/300/400 FLIP: Select a Magic Card from your Graveyard and return it to your hand. Password: 31560081 Maha Vailo ---------- Light/Spellcaster-Effect/4/1550/1400 In addition to the effects of Equip Cards, the ATK of this monster is increased by 500 points for each card equipped to this monster. Password: 93013676 Maiden of the Moonlight ----------------------- Light/Spellcaster/4/1500/1300 "A sorcerer blessed by lunar light with powers far beyond comprehension." Password: 79629370 Major Riot ---------- Normal Trap You can activate this card when 1 of your monsters are returned from the field to your hand. Return all Monster Cards on the field to your respective hands. Both you and your opponent can then place the same number of Monster Cards on the field in face-down Defense Position. Password: 09074847 Malevolent Nuzzler ------------------ Equip Magic A monster equipped with this card increases its ATK by 700 points. When this card is sent from the field to the Graveyard, you can pay 500 Life Points to place it on top of your Deck. Password: 99597615 Mammoth Graveyard ----------------- Earth/Dinosaur/3/1200/800 "A mammoth that protects the graves of its pack and is absolutely merciless when facing grave-robbers." Password: 40374923 Man Eater --------- Earth/Plant/2/800/600 "Man-eating plant with poison feelers for attacking enemies." Password: 93553943 Man-Eater Bug ------------- Earth/Insect-Effect/2/450/600 FLIP: Destroys 1 monster on the field (regardless of position). Password: 54652250 Man-eating Black Shark ---------------------- Water/Fish-Fusion/5/2100/1300 "Sea Kamen" + "Gruesome Goo" + "Amazon of the Seas" Password: 80727036 Man-Eating Plant ---------------- Earth/Plant/2/800/600 "A meat-eating plant that is attractive to the eye but dangerous when approached." Password: 49127943 Man-Eating Treasure Chest ------------------------- Dark/Fiend/4/1600/1000 "A monster disguised as a treasure chest that is known to attack the unwary adventurer." Password: 13723605 Manga Ryu-Ran ------------- Fire/Dragon-Effect/7/2200/2600 This card cannot be summoned unless "Toon World' is on the field. This card cannot atack in the same turn that it is summoned. Pay 500 Life Points each time this monster attacks. When "Toon World" is destroyed, this card is also destroyed. If your opponent doesn't control a Toon monster on the field, this card may inflict Direct Damage to your opponent's Life Points. If a Toon monster is on your opponent's side of the field, your attacks must target the Toon Monster. Password: 38369349 Marine Beast ------------ Water/Fish-Fusion/5/1700/1600 "Water Magician" + "Behegon" Password: 29929832 Masaki the Legendary Swordsman ------------------------------ Earth/Warrior/4/1100/1100 "Legendary swordmaster Masaki is a veteran of over 100 battles." Password: 44287299 Mask of Darkness ---------------- Dark/Fiend-Effect/2/900/400 FLIP: Select a Trap Card from your Graveyard and return it to your hand. Password: 28933734 Masked Sorcerer --------------- Dark/Spellcaster-Effect/4/900/1400 Draw 1 card from your Deck when you inflict Direct Damage to your opponent's Life Points with this card. Password: 10189126 Master & Expert --------------- Earth/Beast/4/1200/1000 "A deadly duo consisting of a beast master and its loyal servant." Password: 75499502 Mavelus ------- Wind/Winged Beast-Fusion/4/1300/900 "Tyhone" + "Wings of Wicked Flame" Password: 59036972 Mechanical Snail ---------------- Dark/Machine/3/800/1000 "A cyborg snail that still travels at a slow pace." Password: 34442949 Mechanical Spider ----------------- Earth/Machine-Effect/2/400/500 Any DARK monster attacked by this card is automatically destroyed. Damage calculations apply. Password: 45688586 Mechanicalchaser ---------------- Dark/Machine/4/1850/800 "A hunter that relentlessly pursues its target by order of the Machine King." Password: 07359741 Meda Bat -------- Dark/Fiend/2/800/400 "An eyeball fiend created by a servant of the wicked, it uses "Dark Blasts" to blow away its enemies." Password: 76211194 Mega Thunderball ---------------- Wind/Thunder/2/750/600 "Rolls along the ground releasing bolts of electricity to attack its enemies." Password: 21817254 Megamorph --------- Equip Magic If your Life Points are lower than your opponent's, the original ATK of a monster equipped with this card is doubled. If your Life Points are higher, the original ATK is halved. Password: 22046459 Megazowler ---------- Earth/Dinosaur/6/1800/2000 "Nothing stands in the way of this spike-covered dinosaur." Password: 75390004 Meotoko ------- Earth/Beast/2/700/600 "A huge monster with a single eye that fires a deadly beam." Password: 53832650 Mesmeric Control ---------------- Normal Magic When this card is played your opponent cannot change the position of monsters during his/her next turn. Password: 48642904 Messenger of Peace ------------------ Continuous Magic You must pay 100 Life Points at each of your Standby Phases. If you cannot pay, this card is destroyed. All monsters with an ATK of 1500 points or more cannot attack. Password: 44656491 Metal Detector -------------- Normal Trap You can activate this card when a Continuous Magic Card is played to deactivate all Continuous Magic Cards for the current turn. Password: 75646520 Metal Dragon ------------ Wind/Machine-Fusion/6/1850/1750 "Steel Ogre Grotto #1" + "Lesser Dragon" Password: 09293977 Metal Fish ---------- Water/Machine/5/1600/1900 "A metal fish with a razor-sharp caudal fin." Password: 55998462 Metal Guardian -------------- Dark/Fiend/5/1150/2150 "A fiend guarding the treasures of the netherworld, it's most at home in the dark." Password: 68339286 Metalmorph ---------- Equip Trap After activation, this card is used to equip a face-up monster. The monster equipped with this card increases its ATK and DEF by 300 points. When attacking with a monster equipped with this card, you can further increase its ATK by an amount equal to half the ATK of your target. Password: 68540058 Metalzoa -------- Dark/Machine-Effect/8/3000/2300 This monster is Special Summoned from the Deck to the field by offering "Zoa" equipped with "Metalmorph" as a Tribute. Password: 50705071 Meteor B. Dragon ---------------- Fire/Dragon-Fusion/8/3500/2000 "Red-Eyes B. Dragon" + "Meteor Dragon" Password: NONE Meteor Dragon ------------- Earth/Dragon/6/1800/2000 "This dragon appeared from the heavens and crashed to earth." Password: NONE Mikazukinoyaiba --------------- Dark/Dragon/7/2200/2350 "A dragon warrior of the moon armed with a crescent sword." Password: NONE Millennium Golem ---------------- Earth/Rock/6/2000/2200 "For nearly a millennium, this golem has served as guardian of an ancient treasure trove." Password: 47986555 Millennium Shield ----------------- Earth/Warrior/5/0/3000 "A Millennium item, it's rumored to block any strong attack." Password: 32012841 Milus Radiant ------------- Earth/Beast-Effect/1/300/250 As long as this card remains face-up on the field, increase the ATK of all EARTH monsters by 500 points and decrease the ATK of all WIND monsters by 400 points. Password: 07489323 Minar ----- Earth/Insect-Effect/3/850/750 When this card is sent directly from your hand to the Graveyard by your opponent's card effect, inflict 1000 points of Direct Damage to your opponent's Life Points. Password: 32539892 Minomushi Warrior ----------------- Earth/Rock/4/1300/1200 "A rock warrior that wields a heavy blade carved from stone." Password: 46864967 Mirror Force ------------ Normal Trap When an opponent's monster attacks, negate the attack and destroy all opponent's monsters in Attack Position. Password: 44095762 Mirror Wall ----------- Continuous Trap You must pay 2000 of your own Life Points during each Standby Phase. If you cannot, this card is destroyed. Decrease the ATK of all your opponent's attacking monsters by half. Password: 22359980 Misairuzame ----------- Water/Fish/5/1400/1600 "A missile-launching fish protected by deadly spikes." Password: 33178416 Molten Destruction ------------------ Field Magic Increases the ATK of all FIRE monsters by 500 points and decreases their DEF by 400 points. Password: 19384334 Monster Egg ----------- Earth/Warrior/3/600/900 "A warrior hidden within an egg that attacks enemies by flinging eggshells." Password: 36121917 Monster Eye ----------- Dark/Fiend-Effect/1/250/350 At the cost of 1000 Life Points, you can return "Polymerization" from the Graveyard to your hand. Password: 84133008 Monster Reborn -------------- Normal Magic Select 1 Monster Card from either your opponent's or your own Graveyard and place it on the field under your control in Attack or Defense Position (face- up). This is considered a Special Summon. Password: 83764718 Monster Tamer ------------- Earth/Warrior/5/1800/1600 "A master of monsters that exercises control over several creatures." Password: 97612389 Monstrous Bird -------------- Wind/Winged Beast/6/2000/1900 "Few have set eyes on this dive-bombing bird and lived to tell the tale." Password: 35712107 Moon Envoy ---------- Light/Warrior/4/1100/1000 "Many have fallen victim to this lunar warrior's crescent pike." Password: 45909477 Mooyan Curry ------------ Normal Magic Increase your Life Points by 200 points. Password: 58074572 Morinphen --------- Dark/Fiend/5/1550/1300 "A strange field with long arms and razor-sharp talons." Password: 55784832 Morphing Jar ------------ Earth/Rock-Effect/2/700/600 FLIP: Both you and your opponent discard your hands and draw 5 new cards from your respective Decks. Password: 33508719 Morphing Jar #2 --------------- Earth/Rock-Effect/3/800/700 FLIP: Return all Monster Cards on the field to their respective Decks and shuffle them. You and your opponent then draw cards until you both have the same number of Monster Cards that were returned to each Deck. Place the monsters on the field in face-down Defense Position. Any other cards drawn are discarded to the Graveyard. Password: 79106360 NOTE: You can only set monsters of Level 4 or below. Mother Grizzly -------------- Water/Beast-Warrior-Effect/4/1400/1000 When this card is sent to the Graveyard as a result of battle, you may select 1 WATER monster with an ATK of 1500 or less from your Deck and Special Summon it to the field (no Tribute is required for monsters of Level 5 or more). The Deck is then shuffled. Password: 57839750 Mountain -------- Field Magic Increases the ATK and DEF of all Dragon, Winged Beast, and Thunder-type monsters by 200 points. Password: 50913601 Mountain Warrior ---------------- Earth/Beast-Warrior/3/600/1000 "A tough warrior that can move smoothly on even the roughest terrain." Password: 04931562 Mr. Volcano ----------- Fire/Pyro/5/2100/1300 "This seemingly mild-mannered creature has an extremely volatile temper." Password: 31477025 Muka Muka --------- Earth/Rock-Effect/2/600/300 Increase the ATK and DEF of this card by 300 points for every card in your hand. Password: 46657337 Mushroom Man ------------ Earth/Plant/2/800/600 "Found in humid regions, this creature attacks enemies with a lethal rain of poison spores." Password: 14181608 Mushroom Man #2 --------------- Earth/Warrior-Effect/3/1250/800 A player controlling this monster loses 300 Life Points during each his/her Standby Phase when this card is on the field. Control of this card is shifted to your opponent by paying 500 Life Points at your own End Phase. Password: 93900406 Musician King ------------- Light/Spellcaster-Fusion/5/1750/1500 "Witch of the Black Forest" + "Lady of Faith" Password: 56907389 M-Warrior #1 ------------ Earth/Warrior/3/1000/500 "Specializing in combination attacks, this warrior uses magnetism to block an enemy's escape." Password: 56342351 M-Warrior #2 ------------ Earth/Warrior/3/500/1000 "Specializing in combination attacks, this warrior is equipped with a tough, magnetically coated armor." Password: 92731455 Mysterious Puppeteer -------------------- Earth/Warrior-Effect/4/1000/1500 When the monster is summoned (excluding Special Summon) or flipped face-up by attack or some effect, the Life Points of this card's owner increase by 500 points for each monster while this card is face-up on the field. Password: 54098121 Mystic Horseman --------------- Earth/Beast/4/1300/1550 "Half man and half horse, this monster is known for its extreme speed." Password: 68516705 Mystic Lamp ----------- Dark/Spellcaster-Effect/1/400/300 This monster attacks your opponent's Life Points directly. Password: 98049915 Mystic Plasma Zone ------------------ Field Magic Increase the ATK of all DARK monsters by 500 points and decreases their DEF by 400 points. Password: 18161786 Mystic Probe ------------ Normal Trap You can activate this card when a Continuous Magic Card is played to deactivate all Continuous Magic Cards for the current turn. Password: 49251811 Mystic Tomato ------------- Dark/Plant-Effect/4/1400/1100 When this card is sent to the Graveyard as a result of battle, you may select 1 DARK monster with an ATK of 1500 or less from your Deck and Special Summon it to the field (no Tribute is required for monsters of Level 5 or more). The Deck is then shuffled. Password: 83011277 Mystical Capture Chain ---------------------- Light/Fairy/2/700/700 "A mystical chain that binds enemies, rendering them immobile." Password: 63515678 Mystical Elf ------------ Light/Spellcaster/4/800/2000 "A delicate elf that lacks offense, but has a terrific defense backed by mystical power." Password: 15025844 Mystical Moon ------------- Equip Magic A Beast-Warrior-type monster equipped with this card increases its ATK and DEF by 300 points. Password: 36607978 Mystical Sand ------------- Earth/Rock-Fusion/6/2100/1700 "Giant Soldier of Stone" + "Ancient Elf" Password: 32751480 Mystical Sheep #1 ----------------- Earth/Beast-Effect/3/1150/900 You can substitute this card for any 1 Fusion-Material Monster. You cannot substitute for any other Fusion-Material Monsters in the current Fusion. Password: 30451366 Mystical Sheep #2 ----------------- Earth/Beast/3/800/1000 "A monstrous sheep with a long tail for hypnotizing enemies." Password: 83464209 Mystical Space Typhoon ---------------------- Quick-Play Magic Destroy 1 Magic or Trap Card on the field. Password: 05318639 =============================================================================== N =============================================================================== Needle Ball ----------- Dark/Fiend-Effect/2/750/700 FLIP: You can inflict 1000 points of Direct Damage to your opponent's Life Points at the cost of 2000 of your own Life Points. Password: 94230224 Needle Worm ----------- Earth/Insect-Effect/2/750/600 FLIP: Discard 5 cards from the top of your opponent's Deck to his/her Graveyard. Password: 81843628 Negate Attack ------------- Counter Trap When your opponent attacks with a monster, all attacks are negated and your opponent's Battle Phase ends. Password: 14315573 Nekogal #1 ---------- Earth/Beast/3/1100/900 "Deceptively cute, this feline fairy has a set of fast and lethal claws." Password: 01761063 Nekogal #2 ---------- Earth/Beast-Warrior/6/1900/2000 "A fast and lethal creature with very dangerous claws." Password: 43352213 Nemuriko -------- Dark/Spellcaster/3/800/700 "A child-like creature that controls a sleep fiend to beckon enemies into eternal slumber." Password: 90963488 Neo the Magic Swordsman ----------------------- Light/Spellcaster/4/1700/1000 "A dimensional drifter who not only practices sorcery, but is also a sword and martial arts master." Password: 50930991 Nimble Momonga -------------- Earth/Beast-Effect/2/1000/100 When this card is sent to the Graveyard as a result of battle, increases your Life Points by 1000 points. You can also take cards of the same name from your Deck and Special Summon them to the field in face-down Defense Position. The Deck is then shuffled. Password: 22567609 Niwatori -------- Earth/Winged Beast/3/900/800 "Swallows enemies whole and uses their essence as energy." Password: 07805359 Nobleman of Crossout -------------------- Normal Magic Destroy 1 face-down monster and remove it from play. If the monster destroyed is a Flip Effect Monster, both players must remove Monster Cards of the same name from their respective Decks and remove them from play. The Decks are then shuffled. Password: 71044499 Nobleman of Extermination ------------------------- Normal Magic Destroy 1 face-down Magic or Trap Card and remove it from play. If the monster destroyed is a Trap Card, both players must remove Trap Cards of the same name from their respective Decks and remove them from play. The Decks are then shuffled. Password: 17449108 Novox's Prayer -------------- Ritual Magic This card is used to summon "Skull Guardian". You must also offer monsters whose total Level stars equal 7 or more as a Tribute from the field or your hand. Password: NONE Numinous Healer --------------- Normal Trap You can activate this card when you take damage to your Life Points. Increase your Life Points by 1000 points. In addition, increase your Life Points by 500 points per card if there are additional "Numinous Healer" cards in the Graveyard. Password: 02130625 =============================================================================== O =============================================================================== Octoberser ---------- Water/Aqua/5/1600/1400 "With the head of a fish and the legs of an octopus, this strange creature attacks enemies by flinging spears." Password: 74637266 Ocubeam ------- Light/Fairy/5/1550/1650 "Frightening in appearance, this creature uses its large eyes and ears to keep track of any movement." Password: 86088138 Ogre of the Black Shadow ------------------------ Earth/Beast-Warrior/4/1200/1400 "An ogre possessed by the powers of the dark. Few can withstand its rapid charge." Password: 45121025 One-Eyed Shield Dragon ---------------------- Wind/Dragon/3/700/1300 "This dragon wears a shield not only for its own protection, but also for ramming its enemies." Password: 33064647 Ooguchi ------- Water/Aqua-Effect/1/300/250 This monster attacks your opponent's Life Points directly. Password: 58861941 Ookazi ------ Normal Magic Inflict 800 points of Direct Damage to your opponent's Life Points. Password: 19523799 Orion the Battle King --------------------- Light/Fairy/5/1800/1500 "None have lived to tell tales of this powerful battle fairy." Password: 02971090 Oscillo Hero ------------ Earth/Warrior/3/1250/700 "A strange warrior from another dimension." Password: 82065276 Oscillo Hero #2 --------------- Light/Thunder/3/1000/500 "A creature that electrocutres opponents with bolts of lightning." Password: 27324313 =============================================================================== P =============================================================================== Painful Choice -------------- Normal Magic Select 5 cards from your Deck and show them to your opponent. Your opponent must select 1 card that will be added to your hand. Discard the remaining cards to the Graveyard. Password: 74191942 Pale Beast ---------- Earth/Beast/4/1500/1200 "With skin tinged a bluish-white, this strange creature is a fearsome sight to behold." Password: 21263083 Panther Warrior --------------- Earth/Beast-Warrior-Effect/4/2000/1600 "This card cannot attack unless you offer 1 of your monsters on the field as a Tribute." Password: 42035044 Paralyzing Potion ----------------- Equip Magic A non-Machine-type monster equipped with this card cannot attack. Password: 50152549 Parasite Paracide ----------------- Earth/Insect-Effect/2/500/300 FLIP: Put this card face-up in your opponent's Deck and shuffle it. When your opponent draws this card, it is Special Summoned on the field face-up in Defense Position. Your opponent's Life Points are decreased by 1000 points, and, from this point, all of your opponent's face-up Monster Cards are treated as Insect-type monsters as long as this card remains face-up on the field. Password: 27911549 Parrot Dragon ------------- Wind/Dragon/5/2000/1300 "A dragon from the cartoons that's more dangerous than it appears to be." Password: 62762898 Patrol Robo ----------- Earth/Machine-Effect/3/1100/900 During your Standby Phase, you can look at 1 face-down card that's been Set by your opponent as long as this card remains face-up on the field. Password: 76775123 Peacock ------- Wind/Winged Beast/5/1700/1500 "A large peacock that launches its feathers in a lethal attack." Password: 20624263 Pendulum Machine ---------------- Dark/Machine/6/1750/2000 "A horrible torture machine with a large pendulum blade." Password (design #1): 24433920 Password (design #2): 20404030 Penguin Knight -------------- Water/Aqua-Effect/3/900/800 When this card is sent directly from your Deck to the Graveyard by an opponent's card effect, combine your Graveyard cards with your own Deck, shuffle them and form a new deck. Password: 36039163 Penguin Soldier --------------- Water/Aqua-Effect/2/750/500 FLIP: You can return up to 2 Monster Cards from the field to the owner's hand. Password: 93920745 Perfectly Ultimate Great Moth ----------------------------- Earth/Insect-Effect/8/3500/3000 This monster is summoned by offering "Petit Moth" as a Tribute on the 6th of your turns after it has been equipped with "Cocoon of Evolution". Password: NONE Performance of Sword -------------------- Earth/Warrior-Ritual/6/1950/1850 This monster can only be Ritual Summoned with the Ritual Magic Card, "Commencement Dance". You must also offer monsters whose total Level Stars equal 6 or more as a Tribute from the field or your hand. Password: NONE Petit Angel ----------- Light/Fairy/3/600/900 "A quick-moving and tiny fairy that's very difficult to hit." Password: 38142739 Petit Dragon ------------ Wind/Dragon/2/600/700 "A very small dragon known for its vicious attacks." Password: 75356564 Petit Moth ---------- Earth/Insect/1/300/200 "This small but deadly creature is better off avoided." Password: 58192742 Polymerization -------------- Normal Magic Fuses 2 or more Fusion-Material Monsters to form a new Fusion monster. Password (design #1): 24094653 Password (design #2): 27847700 Pot of Greed ------------ Normal Magic Draw 2 cards from your Deck. Password: 55144522 Power of Kaishin ---------------- Equip Magic An Aqua-type monster equipped with this card increases its ATK and DEF by 300 points. Password: 77027445 Pragtical --------- Earth/Dinosaur-Fusion/5/1900/1500 "Trakadon" + "Flame Viper" Password: 33691040 Premature Burial ---------------- Equip Magic Pay 800 Life Points. Select 1 Monster Card from your Graveyard, place it on the field in Attack Position, and equip it with this card. When this card is destroyed, the monster is also destroyed. Password: 70828912 Prevent Rat ----------- Earth/Beast/4/500/2000 "This creature is shielded with a tough hide of hair and is excellent at defending itself." Password: 00549481 Princess of Tsurugi ------------------- Wind/Warrior-Effect/3/900/700 FLIP: Inflicts 500 points of Direct Damage to your opponent's Life Points for each Magic and Trap Card your opponent has on the field. Password: 51371017 Prisman ------- Light/Rock/3/800/1000 "This crystalline monster filters light to create a lethal laser." Password: 80234301 Prohibition ----------- Continuous Magic When you play this card, declare the name of 1 card. As long as this card remains on the field, the declared card cannot be played. Password: 43711255 Protector of the Throne ----------------------- Earth/Warrior/4/800/1500 "While the king is away, this queen protects his throne with a mighty defense." Password: 10071456 Psychic Kappa ------------- Water/Aqua/2/400/1000 "An amphibian with a myriad of powers to shield it from enemy attacks." Password: 07892180 Pumpking the King of Ghosts --------------------------- Dark/Zombie-Effect/6/1800/2000 As long as the "Castle of Dark Illusions" remains face-up on the field, the ATK and DEF of this card increases by 100 points each turn. This effect remains active for 5 turns. Password: 29155212 Punished Eagle -------------- Wind/Winged Beast-Fusion/6/2100/1800 "Blue-Winged Crown" + "Niwatori" Password: 74703140 =============================================================================== Q =============================================================================== Queen Bird ---------- Wind/Winged Beast/5/1200/2000 "This monster attacks enemies using its huge beak." Password: 73081602 Queen of Autumn Leaves ---------------------- Earth/Plant/5/1800/1500 "Queen of the Emerald Forest and wife of the Spirit King, she lives surrounded by vivid red leaves." Password: 04179849 Queen's Double -------------- Earth/Warrior-Effect/1/350/300 This monster attacks your opponent's Life Points directly. Password: 05901497 =============================================================================== R =============================================================================== Rabid Horseman -------------- Earth/Beast-Warrior-Fusion/6/2000/1700 "Battle Ox" + "Mystic Horseman" Password: NONE Raigeki ------- Normal Magic Destroys all of your opponent's monsters on the field. Password: 12580477 Raimei ------ Normal Magic Decrease your opponent's Life Points by 300 points. Password: 56260110 Rainbow Flower -------------- Earth/Plant-Effect/2/400/500 This monster attacks your opponent's Life Points directly. Password: 21347810 Raise Body Heat --------------- Equip Magic A Dinosaur-type monster equipped with this card increases its ATK and DEF by 300 points. Password: 51267887 Rare Fish --------- Water/Fish-Fusion/4/1500/1200 "Fusionist" + "Enchanting Mermaid" Password: 80516007 Ray & Temperature ----------------- Light/Fairy/3/1000/1000 "The Sun and the North Wind join ahnds to deliver a devastating combination of heat and gale-force winds." Password: 85309439 Reaper of the Cards ------------------- Dark/Fiend-Effect/5/1380/1930 FLIP: Destroys 1 Trap Card on the field. If this card's target is face-down, flip it face-up. If the card is a Trap Card, it is destroyed. If not, it is returned to its face-down position. The flipped card is not activated. Password: 33066139 Red Archery Girl ---------------- Water/Aqua/4/1400/1500 "A mermaid archer that hides in a protective shell, waiting for the right moment to strike." Password: 65570596 Red Medicine ------------ Normal Magic Increases your Life Points by 500 points. Password: 38199696 Red-Eyes B. Dragon ------------------ Dark/Dragon/7/2400/2000 "A ferocious dragon with a deadly attack." Password: 74677422 Red-Eyes Black Metal Dragon --------------------------- Dark/Machine-Effect/8/2800/2400 This card can be Special Summoned from the Deck to the field by offering "Red- Eyes B. Dragon" equipped with "Metalmorph" as a Tribute. Password: 64335804 Reinforcements -------------- Normal Trap Increase 1 selected monster's ATK by 500 points during the turn this card is activated. Password: 17814387 Relinquished ------------ Dark/Spellcaster-Ritual-Effect/1/0/0 This monster can take on the ATK and DEF of 1 opponent's monster on the field (a face-down monster results in an ATK and DEF of 0). Treat the selected monster as an Equip Magic Card and use it to equip "Relinquished". You may use this effect only once per turn and can equip "Relinquished" with only 1 monster at a time. When your opponent's monster attacks this monster with an ATK higher than "Relinquished", the equiped monster is destroyed instead of "Relinquished." Password: 64631466 Remove Trap ----------- Normal Magic Destroys 1 face-up Trap Card on the field. Password: 51482758 Respect Play ------------ Continuous Trap During their respective turns, each player must show their opponent their hands. Password: 08951260 Restructer Revolution --------------------- Normal Magic Inflict 200 points of damage to your opponent's Life Points for each card in your opponent's hand. Password: 99518961 Resurrection of Chakra ---------------------- Ritual Magic This card is used to summon "Chakra". You must also offer monsters whose total Level stars equal 7 or more as a Tribute from the field or your hand. Password: NONE Reverse Trap ------------ All increases and decreases to ATK and DEF are reversed for the turn in which this card is activated. Password: 77622396 Revival of Dokurorider ---------------------- Ritual Magic This card is used to summon "Dokurorider". You must also offer monsters whose total Level stars equal 6 or more as a Tribute from the field or your hand. Password: NONE Rhaimundos of the Red Sword --------------------------- Earth/Warrior/4/1200/1300 "Armed with the Sword of Crimson Flames, this warrior can bind a monster with fiery restraints." Password: 62403074 Right Arm of the Forbidden One ------------------------------ Dark/Spellcaster/1/200/300 "A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power." Password: 70903634 Right Leg of the Forbidden One ------------------------------ Dark/Spellcaster/1/200/300 "A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power." Password: 08124921 Ring of Magnetism ----------------- Equip Magic A monster equipped with this card decreases its ATK and DEF by 500 points. All your opponent's monsters must attack the monster equipped with this card. Password: 20436034 Riryoku ------- Normal Magic During your turn, you can reduce the ATK of 1 monster by half and add that amount to the ATK of another monster on the field. Password: 34016756 Rising Air Current ------------------ Field Magic Increases the ATK of all WIND monsters by 500 points and decreases their DEF by 400 points. Password: 45778932 Roaring Ocean Snake ------------------- Water/Aqua-Fusion/6/2100/1800 "Mystic Lamp" + "Hyosube" Password: 19066538 Robbin' Goblin -------------- Continuous Trap Each time 1 of your monsters inflicts damage to your opponent's Life Points, 1 card is randomly selected from your opponent's hand and discarded. Password: 88279736 Rock Ogre Grotto #1 ------------------- Earth/Rock/3/800/1200 "Protected by a solid body of rock, this monster throws a bone-shattering punch." Password: 68846917 Rogue Doll ---------- Light/Spellcaster/4/1600/1000 "A deadly doll gifted with mystical power, it is particularly powerful when attacking against dark forces." Password: 91939608 Root Water ---------- Water/Fish/3/900/800 "An amphibian capable of calling up a massive tidal wave from the dark seas to wipe out enemy monsters." Password: 39004808 Rose Spectre of Dunn -------------------- Dark/Plant-Fusion/6/2000/1800 "Feral Imp" + "Snakeyashi" Password: 32485271 Royal Decree ------------ Continuous Trap As long as this card remains face-up on the field, the effects of all Trap Cards except this one are deactivated. Password: 51452091 Royal Guard ----------- Earth/Machine/6/1900/2200 "A mechanized soldier created to protect royalty." Password: 39239728 Rude Kaiser ----------- Earth/Beast-Warrior/5/1800/1600 "With an axe in each hand, this monster delivers heavy damage." Password: 26378150 Rush Recklessly --------------- Quick-Play Magic Increase 1 monster's ATK by 700 points during the turn this card is activated. Password: 70046172 Ryu-Kishin ---------- Dark/Fiend/3/1000/500 "A very elusive creature that looks like a harmless statue until it attacks." Password: 15303296 Ryu-Kishin Powered ------------------ Dark/Fiend/4/1600/1200 "A gargoyle enhanced by the powers of darkness. Very sharp talons make it a worthy opponent." Password: 24611934 Ryu-Ran ------- Fire/Dragon/7/2200/2600 "A vicious little dragon sheltered in an egg that looks deceptively harmless." Password: 02964201 =============================================================================== S =============================================================================== Saber Slasher ------------- Dark/Machine/5/1450/1500 "A lethal engine of destruction that wields a well-honed blade." Password: 73911410 Saggi the Dark Clown -------------------- Dark/Spellcaster/3/600/1500 "This clown appears from nowhere and executres very strange moves to avoid enemy attacks." Password: 66602787 Salamandra ---------- Equip Magic A FIRE monster equipped with this card increases its ATK by 700 points. Password: 32268901 Sand Stone ---------- Earth/Rock/5/1300/1600 "Appears from underground and attacks with long, snake-like tentacles." Password: 73051941 Sanga of the Thunder -------------------- Light/Thunder-Effect/7/2600/2200 Reduce the ATK of an opponent's monster attacking this card to 0. This effect can be used only once. The card's owner chooses when to activate this effect. Password: NONE Sangan ------ Dark/Fiend-Effect/3/1000/600 When this card is sent from the field to the Graveyard, you can move 1 monster with a ATK of 1500 or less from your Deck to your hand. Your Deck is then shuffled. Password: 26202165 Sea Kamen --------- Water/Aqua/4/1100/1300 "A merciless monster that tears opponents to shreds with razor-like claws." Password: 71746462 Sea King Dragon --------------- Water/Sea Serpent/6/2000/1700 "Protected by a tough shell, this master of the sea attacks its enemies with toxic bubbles." Password: 23659124 Seal of the Ancients -------------------- Normal Magic At the cost of 1000 of your own Life Points, flip all of your opponent's face- down cards face-up. After seeing the cards, return them to their original position (card effects are not activated). Password: 97809599 Sebek's Blessing ---------------- Quick-Play Magic You can activate this card when your Monster Card inflicts Direct Damage to your opponent's Life Points. Increase your own Life Points by an amount equal to the Direct Damage you inflicted to your opponent. Password: 22537443 Sectarian of Secrets -------------------- Dark/Spellcaster/2/700/500 "A spellcaster that worships the dark, it is served by a sinister hand that drags enemies into oblivion." Password: 15507080 Seiyaryu -------- Light/Dragon/7/2500/2300 "A sacred dragon that burns away the unworthy with its holy flames." Password: NONE Sengenjin --------- Earth/Beast-Warrior/8/2750/2500 "An unstoppable savage that carries a Millennium Item." Password: NONE Senju of the Thousand Hands --------------------------- Light/Fairy-Effect/4/1400/1000 When this card is summoned to the field (excluding Special Summon), you may move 1 Ritual Monster Card from your Deck to your hand. The Deck is then shuffled. Password: 23401839 Serpent Night Dragon -------------------- Dark/Dragon/7/2350/2400 "A dragon created from the soul of a wicked knight." Password: NONE Seven Tools of the Bandit ------------------------- Counter Trap At the cost of 1,000 of your own Life Points, negate the activation of a Trap Card and destroy it. Password: 03819470 Shadow Ghoul ------------ Dark/Zombie-Effect/5/1600/1300 Increase the ATK of this monster by 100 points for each monster in your own Graveyard. Password: NONE Shadow Specter -------------- Dark/Zombie/1/500/200 "Powerful in groups, this animal spirit can be found in the wastelands." Password: 40575313 Share the Pain -------------- Normal Magic Both you and your opponent must select 1 of your own Monster Cards on the field and offer it as a Tribute. Password: 56830749 Shield & Sword -------------- Normal Magic For 1 turn, each face-up monster's ATK becomes their DEF and vice-versa. Password: 52097679 Shining Fairy ------------- Light/Fairy-Effect/4/1400/800 When this card is sent to the Graveyard as a result of battle, you may select 1 LGITH monster with an ATK of 1500 or less from your Deck and Special Summon it to the field (no Tribute is required for monsters of Level 5 or more). The Deck is then shuffled. Password: 95956346 Shovel Crusher -------------- Earth/Machine/3/900/1200 "Armed with a pair of shovels, this monster will destroy anything that stands in its way." Password: 71950093 Silver Bow and Arrow -------------------- Equip Magic A Fairy-type monster equipped with this card increases its ATK and DEF by 300 points. Password: 01557499 Silver Fang ----------- Earth/Beast/3/1200/800 "A snow wolf that's beautiful to the eye, but absolutely vicious in battle." Password: 90357090 Sinister Serpent ---------------- Water/Reptile-Effect/1/300/250 During your Standby Phase, if a "Sinister Serpent" exists in your Graveyard, you can return the "Sinister Serpent" to your hand. Password: 08131171 Skelengel --------- Light/Fairy-Effect/2/900/400 FLIP: You can draw 1 card from your deck. Password: 60694662 Skelgon ------- Dark/Zombie-Fusion/6/1700/1900 "The Snake Hair" + "Blackland Fire Dragon" Password: 32355828 Skull Dice ---------- Normal Trap Roll a die. The result is multiplied by 100 points and subtracted from the ATK and DEF of all monsters in your opponent's control until the end of your turn. Password: 00126218 Skull Guardian -------------- Light/Warrior-Ritual/7/2050/2500 This monster is summoned with the Ritual Magic Card, "Novox's Prayer". You must also offer monsters whose total Level stars equal 7 or more from the field or your hand as a Tribute. Password: NONE Skull Knight ------------ Dark/Spellcaster-Fusion/7/2650/2250 "Tainted Wisdom" + "Ancient Brain" Password: NONE Skull Red Bird -------------- Wind/Winged Beast/4/1550/1200 "This monster swoops down and attacks with a rain of knives stored in its wings." Password: 10202894 Skull Servant ------------- Dark/Zombie/1/300/200 "A skeletal ghost that isn't strong but can mean trouble in large numbers." Password: 32274490 Skull Stalker ------------- Dark/Warrior/3/900/800 "Swift and deadly, this monster grabs victims with its cloaws and attacks with a poison stinger." Password: 54844990 Skullbird --------- Wind/Winged Beast-Fusion/6/1900/1700 "Takuhee" + "Temple of Skulls" Password: 08327462 Sleeping Lion ------------- Earth/Beast/4/700/1700 "A very vicious creature that's best left sleeping." Password: 40200834 Slot Machine ------------ Dark/Machine/7/2000/2300 "The machine's ability is said to vary according to its slot results." Password: 03797883 Snake Fang ---------- Normal Trap Decrease 1 selected monsters' DEF by 500 points during the turn this card is activated. Password: 00596051 Snakeyashi ---------- Earth/Plant/4/1000/1200 "This monster is formed by several serpents that break off to individually attack nearby enemies." Password: 29802344 Snatch Steal ------------ Equip Magic Take control of 1 of your opponent's face-up monsters. Your opponent gains 1000 Life Points at each of his/her Standby Phases. Password: 45986603 Sogen ----- Field Magic Increases the ATK and DEF of all Beast-Warrior and Warrior-type monsters by 200 points. Password: 86318356 Solemn Judgment --------------- Counter Trap When your opponent either activates a Magic or Trap Card or summons a monster (including Special Summon), you can negate the action and destroy the cards involved at the cost of half your Life Points. Password: 41420027 Solitude -------- Earth/Beast-Warrior/3/1050/1000 "This beast-warrior swings a massive scythe that feeds on the soul's of the slain." Password: 84794011 Solomon's Lawbook ----------------- Normal Trap Skip your own Standby Phase. Password: 23471572 Sonic Bird ---------- Wind/Winged Beast-Effect/4/1400/1000 When this card is summoned (excluding Special Summon), you may move 1 Ritual Magic Card from your Deck to your hand. The Deck is then shuffled. Password: 57617178 Sonic Maid ---------- Earth/Warrior/3/1200/900 "A maiden that uses sound to her advantage, she wields a scythe that's shaped like a musical note." Password: 38942059 Soul Hunter ----------- Dark/Fiend-Fusion/6/2200/1800 "Lord of the Lamp" + "Invader from Another Dimension" Password: 72869010 Soul of the Pure ---------------- Normal Magic Increases a selected player's Life Points by 800 points. Password: 47852924 Soul Release ------------ Normal Magic Select 5 cards from either you or your opponent's Graveyard and remove them from the current duel. Password: 05758500 Sparks ------ Normal Magic Inflicts 200 points of Direct Damage to your opponent's Life Points. Password: 76103675 Spear Cretin ------------ Dark/Fiend-Effect/2/500/500 FLIP: After this card is flipped, when it is sent to the Graveyard, both you and your opponent select 1 monster from your respective Graveyards and Special Summon it on the field in face-up Attack Position or face-down Defense Position (no Tribute is required for monsters of Level 5 or more). Password: 58551308 Spellbinding Circle ------------------- Continuous Trap Select 1 monster. As long as this card remains face-up on the field, the selected monster cannot attack or change its battle position except by the effect of a Magic, Trap, or Effect Monster Card. When the selected monster is destroyed, this card is also destroyed. If the selected monster is offered as a Tribute, this card is not destroyed. Password: 18807108 Spike Seadra ------------ Water/Sea Serpent/5/1600/1300 "Using the spikes sprouting from its body, this creature stabs its opponents and floods them with electricity." Password: 85326399 Spirit of the Books ------------------- Wind/Winged Beast/4/1400/1200 "This wise spirit dwells in books, using its accumulated knowledge to defeat enemies." Password: 14037717 Spirit of the Harp ------------------ Light/Fairy/4/800/2000 "A spirit that soothes the soul with the music of its heavenly harp." Password: 80770678 Stain Storm ----------- Normal Magic Destroys all Machine-type monsters on the field. Password: 21323861 Star Boy -------- Water/Aqua-Effect/2/550/500 As long as this card remains face-up on the field, increase the ATK of all WATER monsters by 500 points and decrease the ATK of all FIRE monsters by 400 points. Password: 08201910 Steel Ogre Grotto #1 -------------------- Earth/Machine/5/1400/1800 "A steel idol worshipped in the Land of Machines." Password: 29172562 Steel Ogre Grotto #2 -------------------- Earth/Machine/6/1900/2200 "A mechanized iron doll with tremendous strengths." Password: 90908427 Steel Scorpion -------------- Earth/Machine-Effect/1/250/300 Non Machine-type Monsters attacking "Steel Scorpion" will be destroyed at the End Phase of your opponent's turn 3 turns later. Password: 13599884 Steel Shell ----------- Equip Magic A WATER monster equipped with this card increases its ATK by 400 points and decreases its DEF by 200 points. Password: 02370081 Stim-Pack --------- Equip Magic A monster equipped with this card increases its ATK by 700 points. Its ATK is then decreased by 300 points at each of its Standby Phases. Password: 83225447 Stone Armadiller ---------------- Earth/Rock/3/800/1200 "With a body armored by rock-hard fur, this monster featured excellent defense capabilities." Password: 63432835 Stone Ogre Grotto ----------------- Earth/Rock/5/1600/1500 "A behemoth shaped by giant boulders." Password: 15023985 Stop Defense ------------ Normal Magic Select 1 of your opponent's monsters and switch it to Attack Position. If the card is face-down, flip it face-up. If the card has a flip effect, it is activated immediately. Password: 63102017 Stuffed Animal -------------- Earth/Warrior/3/1200/900 "It may look like a harmless stuffed animal, but its zipper mouth deals a deadly bite." Password: 71068263 Succubus Knight --------------- Dark/Warrior/5/1650/1300 "An unworthy warrior wizard adept in casting death-dealing spells." Password: 55291359 Suijin ------ Water/Aqua-Effect/7/2500/2400 Reduce the ATK of an opponent's monster attacking this card to 0. This effect can be used only once. The card's owner chooses when to activate this effect. Password: NONE Summoned Skull -------------- Dark/Fiend/6/2500/1200 "A fiend with dark powers for confusing the enemy. Among the Fiend-type monsters, this monster boasts considerable force." Password: 70781052 Super War-Lion -------------- Earth/Beast-Warrior/7/2300/2100 This monster is summoned with the Ritual Magic Card, "War-Lion Ritual". You must also offer monsters whose total Level stars equal 7 or more as a Tribute from the field or your hand. Password: NONE Supporter in the Shadows ------------------------ Earth/Warrior/3/1000/1000 "A cute little elf that hides in the shadows and provides spiritual support." Password: 41422426 Swamp Battleguard ----------------- Earth/Warrior-Effect/5/1800/1500 Increase the ATK of this monster by 500 points for every face-up "Lava Battleguard" on your side of the field. Password: 40453765 Sword Arm of Dragon ------------------- Earth/Dinosaur/6/1750/2030 "With a body covered in sword-like thorns, nothing dares stand in the way of this charging monster." Password: 13069066 Sword of Dark Destruction ------------------------- Equip Magic A DARK monster equipped with this card increases its ATK by 400 points and decreases its DEF by 200 points. Password: 37120512 Sword of Deep-Seated -------------------- Equip Magic A Monster Card equipped with this card increases its ATK and DEF by 500 points. When this card is sent to the Graveyard, place it on top of your Deck. Password: 98495314 Sword of Dragon's Soul ---------------------- Equip Magic This card can only be used to equip by a Warrior-type monster to increase its ATK by 700 points. Any Dragon-type monster battling a monster equipped with this card is automatically destroyed at the end of a Battle Phase, regardless of ATK/DEF. (Damage calculations are applied normally). Password: 61405855 Swords of Revealing Light ------------------------- Normal Magic Counting from your opponent's turn, none of your opponent's monsters can attack for 3 turns of his/her own. When this card is activated, opponent's face-down monsters at that time are turned face-up, but remain in Defense Position. Any effects the monsters may have are immediately activated. Password: 72302403 Swordsman from a Foreign Land ----------------------------- Earth/Warrior-Effect/1/250/250 A monster attacked by this card will be destroyed at the End Phase 5 turns later. Password: 85255550 Swordstalker ------------ Dark/Warrior/6/2000/1600 "A monster formed by the vengeful souls of those who passed away in battle." Password: 50005633 =============================================================================== T =============================================================================== Tailor of the Fickle -------------------- Quick-Play Magic Select 1 equipped Equip Card and switch it to another correct target. Password: 43641473 Tainted Wisdom -------------- Dark/Fiend/3/1250/800 When this card is changed from Attack to Defense Position, shuffle your own Deck. Password: 28725004 Takriminos ---------- Water/Sea Serpent/4/1500/1200 "A member of a race of sea serpents that freely travels through the sea." Password: 44073668 Takuhee ------- Wind/Winged Beast/4/1450/1000 "This bird is known far and wide as a harbinger of doom." Password: 03170832 Tao the Chanter --------------- Earth/Spellcaster/3/1200/900 "Master of Yin and Yang, this wizard handles a delicate balance of spells and counterspells." Password: 46247516 Temple of Skulls ---------------- Dark/Zombie/4/900/1300 "A mysterious temple of skulls and bones that sucks in unwary enemies." Password: 00732302 Tenderness ---------- Light/Fairy/3/700/1400 "An adorable fairy that celebrates the gift of love." Password: 57935140 Terra the Terrible ------------------ Dark/Fiend/4/1200/1300 "Known as a swamp dweller, this creature is a minion of the dark forces." Password: 63308047 The 13th Grave -------------- Dark/Zombie/3/1200/900 "A zombie that suddenly appeared from plot #13 - an empty grave." Password: 00032864 The Bewitching Phantom Thief ---------------------------- Dark/Spellcaster/2/700/700 "An elegant thief with a black cloak that charms its enemies." Password: 24348204 The Bistro Butcher ------------------ Dark/Fiend-Effect/4/1800/1000 When this card inflict a Direct Damage to your opponent, your opponent must draw 2 cards from their deck. Password: 71107816 The Cheerful Coffin ------------------- Normal Magic You can discard up to 3 Monster Cards from your hand. Password: 41142615 The Drdek --------- Dark/Fiend/3/700/800 "A bipedal eyeball that seldom misses an enemy with its lethal talons." Password: 08944575 The Eye of Truth ---------------- Continuous Trap As long as this card remains face-up on the field, your opponent must show his/her hand. Your opponent recovers 1000 Life Points at every Standby Phase if he/she has a Magic Card in his/her hand. Password: 34694160 The Flute of Summoning Dragon ----------------------------- Normal Magic Playing this card when you have a "Lord of D." card face-up on the field allows you to play up to 2 Dragon-type cards from your hand as a Special Summon. Password: 43973174 The Forceful Sentry ------------------- Normal Magic Look at your opponent's hand, then select 1 card and return it to his/her Deck. The Deck is then shuffled. Password: 42829885 The Furious Sea King -------------------- Water/Aqua/3/800/700 "Grand King of the Seven Seas, he's able to summon massive tidal waves to drown the enemy." Passwor: 18710707 The Immortal of Thunder ----------------------- Light/Thunder-Effect/4/1500/1300 FLIP: You gain 3000 Life Points. When this card is sent from the field to the Graveyard, you lose 5000 Life Points. Password: 84926738 The Inexperienced Spy --------------------- Normal Magic Select and see 1 card in your opponent's hand. Password: 81820689 The Little Swordsman of Aile ---------------------------- Water/Warrior-Effect/3/800/1300 Offer 1 monster on the field as a Tribute to increase this monster's ATK by 700 points until the end of the turn. Password: 25109950 The Regulation of Tribe ----------------------- Continuous Trap Select 1 Type of monster. Any monster of the selected type cannot attack. To keep this card in effect, you must offer 1 monster as a Tribute at each of your Standby Phases. If you cannot do so, this card is destroyed. Password: 00296499 The Reliable Guardian --------------------- Quick-Play Magic Increase 1 monster's DEF by 700 points during the turn this card is activated. Password: 16430187 The Shallow Grave ----------------- Normal Magic Each player takes 1 Monster Card from their respective Graveyards and Sets them on the field in Defense Position. Password: 43434803 The Snake Hair -------------- Dark/Zombie/4/1500/1200 "A monster with a head of poison snakes. One look from this monster can turn an opponent to stone." Password: 29491031 The Stern Mystic ---------------- Light/Spellcaster-Effect/4/1500/1200 FLIP: All face-down cards on the field are turned face-up, and then returned to their original positions. No card effects are activated when cards are turned face-up. Password: 87557188 The Thing That Hides in the Mud ------------------------------- Earth/Rock/4/1200/1300 "This monster melts its way underground to attack enemies from below." Password: 18180762 The Unhappy Maiden ------------------ Light/Spellcaster-Effect/1/0/100 When this card is sent to the Graveyard as a result of battle, the Battle Phase for that turn ends immediately. Password: 51275027 The Wandering Doomed -------------------- Dark/Zombie/2/800/600 "A monster that wanders the edges of the netherworld." Password: 93788854 The Wicked Worm Beast --------------------- Earth/Beast-Effect/3/1400/700 This card is returned to your hand at the end of your turn. Password: 06285791 Thousand Dragon --------------- Wind/Dragon-Fusion/7/2400/2000 "Time Wizard" + "Baby Dragon" Password (design #1): NONE Password (design #2): NONE Three-Headed Geedo ------------------ Dark/Fiend/4/1200/1400 "A three-headed nocturnal monster that is absolutely ruthless when fighting." Password: 78423643 Three-Legged Zombies -------------------- Dark/Zombie/3/1100/800 "A pair of friendly skeletons, lean and fat, that travels with extreme difficulty." Password: 33734439 Thunder Dragon -------------- Light/Thunder-Effect/5/1600/1500 You can add up to 2 "Thunder Dragon" card(s) from your Deck to your hand by discarding this card from your hand. After that, shuffle your Deck. This effect is activated only during a Main Phase. Password: 31786629 Tiger Axe --------- Earth/Beast-Warrior/4/1300/1100 "A fast and powerful axe-wielding beast-warrior." Password (design #1): 49791927 Password (design #2): 40907090 Time Machine ------------ Normal Trap When 1 monster is sent to the Graveyard as a result of battle, you can return it to the field in the same battle position as a Special Summon. Password: 80987696 Time Seal --------- Normal Trap Your opponent skips the Draw Phase of his/her next turn. Password: 35316708 Time Wizard ----------- Light/Spellcaster-Effect/2/500/400 Toss a coin and call Heads or tails. If you call it right, your opponent's monsters on the field are destroyed. If you call it wrong, your own monsters are destroyed and you lose Life Points equal to half the total ATK of the destroyed monsters. This card can be used only during your own turn, once per turn. Password: 71625222 Toad Master ----------- Water/Aqua/3/1000/1000 "A hermit frog that has been in existence for thousands of years, it attacks with tadpoles." Password: 62671448 Togex ----- Earth/Beast/5/1600/1800 "An agile monster that rolls up to ram its opponents." Password: 33878931 Toll ---- Continuous Magic As long as this card remains face-up on the field, both you and your opponent must pay 500 Life Points per monster to attack. Password: 82003859 Tomozaurus ---------- Earth/Dinosaur/2/500/400 "Small but vicious, this monster even attacks its own kind." Password: 46457856 Tongyo ------ Water/Fish/4/1350/800 "This monster captures other fish with its long tongue and sucks the energy out of them." Password: 69572024 Toon Alligator -------------- Water/Reptile/4/800/1600 "An alligator monster straight from the cartoons." Password: 59383041 Toon Mermaid ------------ Water/Aqua-Effect/4/1400/1500 This card cannot be summoned unless "Toon World' is on the field. This card cannot atack in the same turn that it is summoned. Pay 500 Life Points each time this monster attacks. When "Toon World" is destroyed, this card is also destroyed. If your opponent doesn't control a Toon monster on the field, this card may inflict Direct Damage to your opponent's Life Points. If a Toon monster is on your opponent's side of the field, your attacks must target the Toon Monster. Password: 65458948 Toon Summoned Skull ------------------- Dark/Fiend-Effect/6/2500/1200 This card cannot be summoned unless "Toon World' is on the field. This card cannot atack in the same turn that it is summoned. Pay 500 Life Points each time this monster attacks. When "Toon World" is destroyed, this card is also destroyed. If your opponent doesn't control a Toon monster on the field, this card may inflict Direct Damage to your opponent's Life Points. If a Toon monster is on your opponent's side of the field, your attacks must target the Toon Monster. Password: 91842653 Toon World ---------- Continuous Magic This card is activated by paying 1000 of your Life Points. Password: 15259703 Torike ------ Earth/Beast/3/1200/600 "Although a poor defender, this monster's sharp horn gives it an edge when attacking." Password: 80813021 Total Defense Shogun -------------------- Dark/Warrior-Effect/6/1550/2500 When this card is summoned (excluding Special Summon), it is placed on the field in Defense Position. This card can attack without being shifted to Attack Position. Damage results are calculated normally. Password: 75372290 Trakadon -------- Earth/Dinosaur/3/1300/800 "A tiger-striped dragon that is often seen racing across the wasteland at tremendous speeds." Password: 42348802 Trap Hole --------- Normal Trap If the ATK of a monster summoned by your opponent (excluding Special Summon) is 1000 points or more, the monster is destroyed. Password: 04206964 Trap Master ----------- Earth/Warrior-Effect/3/500/1100 FLIP: Destroys 1 Trap Card on the field. If this card's target is face-down, flip it face-up. If the card is a Trap Card, it is destroyed. If not, it is returned to its face-down position. The flipped card is not activated. Password: 46461247 Tremendous Fire --------------- Normal Magic Inflicts 1000 points of Direct Damage to your opponent's Life Points and 500 points of Direct Damage to your Life Points. Password: NONE Trent ----- Earth/Plant/5/1500/1800 "A guardian of the woods, this massive tree is believed to be immortal." Password: 78780140 Trial of Nightmare ------------------ Dark/Fiend/4/1300/900 "This fiend passes judgment on enemies that are locked in coffins." Password: 77827521 Tribute to the Doomed --------------------- Normal Magic You can destroy 1 opponent's monster (regardless of its position) by discarding 1 card from your hand to the Graveyard. Password: 79759861 Tri-Horned Dragon ----------------- Dark/Dragon/8/2850/2300 "An unworthy dragon with three sharp horns sprouting from its head." Password: NONE Tripwire Beast -------------- Earth/Thunder/4/1200/1300 "This creature attacks with electromagnetic waves." Password: 45042329 Turtle Oath ----------- Ritual Magic This card is used to Ritual Summon "Crab Turtle". You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand. Password: NONE Turtle Tiger ------------ Water/Aqua/4/1000/1500 "A tiger encased in a protective shell that attacks with razor-sharp fangs." Password: 37313348 Twin Long Rods #2 ----------------- Water/Aqua/3/850/700 "An amphibious creature with two whip-like tails." Password: 29692206 Twin-Headed Fire Dragon ----------------------- Fire/Pyro/6/2200/1700 "Two dragon fused as one from the effects of the Big Bang." Password: 78984772 Twin-Headed Thunder Dragon -------------------------- Light/Thunder-Fusion/7/2800/2100 "Thunder Dragon" + "Thunder Dragon" Password: 54752875 Two-Headed King Rex ------------------- Earth/Dinosaur/4/1600/1200 "A powerful monster whose two heads attack as one." Password: 94119974 Two-Mouth Darkruler ------------------- Earth/Dinosaur/3/900/700 "A dinosaur with two deadly jaws, it stores electricity in its horn and releases high voltage bolts from the mouth on its back." Password: 57305373 Two-Pronged Attack ------------------ Normal Trap Select and destroy 2 of your monsters and 1 of your opponent's monsters. Password: 83887306 Tyhone ------ Wind/Winged Beast/4/1200/1400 "Capable of firing cannonballs from its mouth for long-range attacks, this creature is particularly effective in mountain battles." Password: 72842870 Tyhone #2 --------- Fire/Dragon/6/1700/1900 "A crimson dragon that spits fireballs to creatre a blazing sea of fire." Password: 56789759 =============================================================================== U =============================================================================== UFO Turtle ---------- Fire/Machine-Effect/4/1400/1200 When this card is sent to the Graveyard as a result of battle, you may select 1 FIRE monster with an ATK of 1500 or less from your Deck and Special Summon it to the field (no Tribute is required for monsters of Level 5 or more). The Deck is then shuffled. Password: 60806437 Ultimate Offering ----------------- Continuous Trap At the cost of 500 Life Points per monster, a player is allowed an extra Normal Summon or Set. Password: 80604091 Umi --- Field Magic Increases the ATK and DEF of all Fish, Sea Serpent, Thunder, and Aqua-type monsers by 200 points. Also decreases the ATK and DEF of all Machine and Pyro- type monsters by 200 points. Password: 22702055 Umiiruka -------- Field Magic Increases the ATK of all WATER monsters by 500 points and decreases their DEF by 400 points. Password: 82999629 Unknown Warrior of Fiend ------------------------ Dark/Warrior/3/1000/500 "The speed of this warrior creatres an intense vacuum that can slice through a monster's hide." Password: 97360116 Upstart Goblin -------------- Normal Magic Draw 1 card from your Deck. Your opponent gains 1000 Life Points. Password: 70368879 Uraby ----- Earth/Dinosaur/4/1500/800 "Fast on its feet, this dinosaur rips enemies to shreds with its sharp claws." Password: 01784619 Ushi Oni -------- Dark/Fiend/6/2150/1950 "A bull fiend restored by the dark arts, this monster appears out of a jar." Password: 48649353 =============================================================================== V =============================================================================== Valkyrion the Magna Warrior --------------------------- Earth/Rock-Effect/8/3500/3850 You may Special Summon this card by offering Alpha the Magnet Warrior, Beta the Magnet Warrior, and Gamma the Magnet Warrior from your hand or the field as a Tribute. If Alpha the Magnet Warrior, Beta the Magnet Warrior, and Gamma the Magnet Warrior are in the Graveyard, you can offer this card as a Tribute to Special Summon these 3 cards to the field. Password: 75347539 Vermillion Sparrow ------------------ Fire/Pyro-Fusion/5/1900/1500 "Rhaimundos of the Red Sword" + "Fireyarou" Password: 35752363 Versago the Destroyer --------------------- Dark/Fiend-Effect/3/1100/900 You can substitute this card for any 1 Fusion-Material Monster. You cannot substitute for any other Fusion-Material Monsters in the current Fusion. Password: 50259460 Vile Germs ---------- Equip Magic A Plant-type monster equipped with this card increases its ATK and DEF by 300 points. Password: 39774685 Violent Rain ------------ Water/Aqua/4/1550/800 "This monster can call up sudden torrents of battering rain." Password: 94042337 Violet Crystal -------------- Equip Magic A Zombie-type monster equipped with this card increases its ATK and DEF by 300 points. Password: 15052462 Vishwar Randi ------------- Dark/Warrior/3/900/700 "This lady warrior with unquenchable bloodlust serves the forces of darkness." Password: 78556320 Vorse Raider ------------ Dark/Beast-Warrior/4/1900/1200 "The axe in the hand of this evil animal has tasted the blood of many monsters." Password: 14898066 =============================================================================== W =============================================================================== Waboku ------ Normal Trap Any damage inflicted by an opponent's monster is decreased to 0 during the turn this card is activated. Password: 12607053 Wall of Illusion ---------------- Dark/Fiend-Effect/4/1000/1850 The monster attacking this creature is returned to its owner's hand. Any damage resulting from the attack is calculated normally. Password: 13945283 Wall Shadow ----------- Dark/Warrior-Effect/7/1600/3000 You cannot Normal Summon this monster. This card can only be Special Summoned by offering "Labyrinth Wall" equipped with "Magical Labyrinth" as a Tribute. No other Tribute Monsters are necessary. Password: NONE War-Lion Ritual --------------- Ritual Magic This card is used to summon "Super War-Lion". You must also offer monsters whose total Level stars equal 7 or more as a Tribute from the field or your hand. Password: NONE Warrior Elimination ------------------- Normal Magic Destroys all Warrior-type monsters on the field. Password: 90873992 Warrior of Tradition -------------------- Earth/Warrior-Fusion/6/1900/1700 "Sonic Maid" + "Beautiful Headhuntress" Password: 56413937 Wasteland --------- Field Magic Increases the ATK and DEF of all Dinosaur, Zombie, and Rock-type monsters by 200 points. Password: 23424603 Water Element ------------- Water/Aqua/3/900/700 "A spirit that dwells in water, this creature generates a mist to cloud the vision of foes." Password: 03732747 Water Girl ---------- Water/Aqua/4/1250/1000 "A lovely lady who can launch water projectiles that turn into lethal ice spikes before they reach an opponent." Password: 55014050 Water Magician -------------- Water/Aqua/4/1400/1000 "This monster swamps an opponent with an almost endless supply of water." Password: 93343894 Water Omotics ------------- Water/Aqua/4/1400/1200 "Transforms the water overflowing from her jar into attacking dragons." Password: 02483611 Waterdragon Fairy ----------------- Water/Aqua/3/1100/700 "A water fairy that is said to be able to summon a giant sea serpent." Password: 66836598 Weather Control --------------- Light/Fairy/2/600/400 "This creature controls weather and is often the cause of mountain storms." Password: 37243151 Weather Report -------------- Water/Aqua-Effect/4/950/1500 FLIP: Destroys all opponent's face-up "Swords of Revealing Light" on the field. If "Swords of Revealing Light" is destroyed, you can perform your Battle Phase twice this turn (or your next turn, if activated during opponent's turn). Password: 72053645 Whiptail Crow ------------- Dark/Fiend/4/1650/1600 "Attacks from the skies with a whip-like tail." Password: 91996584 White Hole ---------- Normal Trap Your monsters are not destroyed when your opponent plays "Dark Hole". Password: 43487744 White Magical Hat ----------------- Light/Spellcaster-Effect/3/1000/700 When this card inflicts damage to your opponent's Life Points, 1 card must be discarded randomly from your opponent's hand to the Graveyard. Password: 15150365 Wicked Mirror ------------- Dark/Fiend/2/700/600 "A wicked mirror that hypnotizes enemies, diverting attacks from their intended targets." Password: 15150371 Widespread Ruin --------------- Normal Trap When your opponent attacks with a monster, destroys his/her Attack Position monster with the highest ATK. Password: 77754944 Windstorm of Etaqua ------------------- Normal Trap Shift the position of all your opponent's face-up Monster Cards on the field to the opposite position (Defense Position to Attack Position or vice versa). Password: 59744639 Wing Egg Elf ------------ Light/Fairy/3/500/1300 "This fairy in an eggshell uses massive wings to blow back almost any projectile attack." Password: 98582704 Winged Cleaver -------------- Earth/Insect/2/700/700 "Few can withstand the scythe-like arms of this dangerous creature." Password: 39175982 Winged Dragon, Guardian of the Fortress #1 ------------------------------------------ Wind/Dragon/4/1400/1200 "A dragon commonly found guarding mountain fortresses. Its signature attack is a sweeping dive from out of the blue." Password: 87796900 Wings of Wicked Flame --------------------- Fire/Pyro/2/700/600 "Crimson wings of fire make this a very lethal creature." Password: 92944626 Witch of the Black Forest ------------------------- Dark/Spellcaster-Effect/4/1100/1200 When this card is sent from the field to the Graveyard, you can move 1 monster with a DEF of 1500 or less from your Deck to your hand. Your Deck is then shuffled. Password: 78010363 Witch's Apprentice ------------------ Dark/Spellcaster-Effect/2/550/500 As long as this card remains face-up on the field, increase the ATK of all DARK monsters by 500 points and decrease the ATK of all LIGHT monsters by 400 points. Password: 80741828 Witty Phantom ------------- Dark/Fiend/4/1400/1300 "Dressed in a night-black tuxedo, this creature presides over death." Password: 36304921 Wodan the Resident of the Forest -------------------------------- Earth/Warrior-Effect/3/900/1200 Increase this card's ATK by 100 points for every Plant-type monster that is face-up on the field. Password: 42883273 Wood Remains ------------ Dark/Zombie/3/1000/900 "A living corpse of wood reanimated by the powers of darkness." Password: 17733394 World Suppression ----------------- Normal Trap You can activate this card when a Field Magic Card is played to deactivate the Field Magic Card for the current turn. Password: 12253117 Wow Warrior ----------- Water/Fish/4/1250/900 "A fish with arms, legs, and some very sharp teeth." Password: 69750536 Wretched Ghost of the Attic --------------------------- Dark/Fiend/2/550/400 "A harmless monster found in just about any attic." Password: 17238333 =============================================================================== Y =============================================================================== Yado Karu --------- Water/Aqua-Effect/4/900/1700 When this card's position is changed from Attack to Defense, you can place any number of cards from your hand at the bottom of your Deck in any order you desire. Password: 29380133 Yaiba Robo ---------- Dark/Machine/4/1000/1300 "A cubical machine equipped with cutting blades for shredding an opponent to mincemeant." Password: 10315429 Yamatano Dragon Scroll ---------------------- Wind/Dragon/2/900/300 "A dragon conjured from the very scroll in which it was depicted." Password: 76704943 Yami ---- Field Magic Increases the ATK and DEF of all Fiend and Spellcaster-type monsters by 200 points. Also decreases the ATK and DEF of all Fairy-type monsters by 200 points. Password: 59197169 Yaranzo ------- Dark/Zombie/4/1300/1500 "A treasure box containing a monster that attacks any unwary bandit." Password: 71280811 =============================================================================== Z =============================================================================== Zanki ----- Earth/Warrior/5/1500/1700 "His swiftly drawn blade delivers quick and fatal damage." Password: 30090452 Zera Ritual ----------- Ritual Magic This card is used to summon "Zera the Mant". You must also offer monsters whose total Level stars equal 8 or more from the field or your hand as a Tribute. Password: NONE Zera the Mant ------------- Dark/Fiend-Ritual/8/2800/2300 This monster is summoned with the Ritual Magic Card, "Zera Ritual". You must also offer monsters whose total Level stars equal 8 or more as a Tribute from the field or your hand. Password: NONE Zoa --- Dark/Fiend/7/2600/1900 "A monster whose full potential can be achieved when outfitted with Metalmorph." Password: 24311372 Zombie Warrior -------------- Dark/Zombie-Fusion/3/1200/900 "Skull Servant" + "Battle Warrior" Password: 31339260 Zone Eater ---------- Water/Aqua-Effect/1/250/200 A monster attacked by this card will be destroyed at the End Phase 5 turns later. Password: 86100785 =============================================================================== UNPLAYABLE =============================================================================== The Monarchy ------------ Ticket [This is not able to play.] Password: NONE Set Sail for the Kingdom ------------------------ Ticket [This is not able to play.] Password: NONE Glory of the King's Hand ------------------------ Ticket [This is not able to play.] Password: NONE Obelisk the Tormentor --------------------- Divine/Divine/10/4000/4000 "The descent of this mighty creature shall be heralded by burning winds and twisted land. And with the coming of this horror, those who draw breath shall know the true meaning of eternal slumber." [This is not able to play.] Password: NONE Slifer the Sky Dragon --------------------- Divine/Divine/10/X000/X000 "The heavens twist and thunder roars, signaling the coming of this ancient creature, and the dawn of true power." [This is not able to play.] Password: NONE The Winged Dragon of Ra ----------------------- Divine/Divine/10/????/???? "Spirits sing of a powerful creature that rules over all that is mystic." [This is not able to play.] Password: NONE Insect Monster Token -------------------- Earth/Insect/1/100/100 [This is not a card.] Password: NONE ------------------------------------------------------------------------------- 8. COPYRIGHT------------------------------------------------------------------- ------------------------------------------------------------------------------- This document is protected under U.S. and international copyright laws. This document is ©2002-2003 NickWhiz1. This document is for personal use only. Any commercial publishing, reproducing, or selling for profit is prohibited. You may not use it on your site without expressed written permission from the author. As of now, the following sites can legally post this FAQ: *GameFAQs (www.gamefaqs.com) *NickWhiz1's Small Page (nickwhiz1.cjb.net) *Pojo (www.pojo.com) _____________________________________________________________________________ |END GUIDE____________________________________________________________________|