Yu-Gi-Oh! Ultimate Masters World Champion Tournament 2006 Guide (Version 0.55) By B.J. - GuideGy@yahoo.com Last Updated: Jan. 6, 2006 --------------------- --Table of Contents-- --------------------- 1. Intro and Updates 2. Walkthrough A. Free Duel B. Challenge! I. Duel Puzzle II. Limited Duel III. Theme Duel IV. Survival Duel 3. Useful Information A. Bonuses B. Starter Decks C. Pack Lists D. Card List E. Opponents' Decks F. Helpful Decks 4. Closing ------------ --1. Intro-- ------------ I copied this from the GameFAQs page: This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. Speaking of which, this guide is allowed to be at GameFAQs.com and now at SuperCheats.com, CheatCC.com, and 1UP.com as well. Also, my notes appear in square braces ([]) throughout this guide. One more thing, unless otherwise stated, cards are in order according to this scheme: Normal Monsters, Effect Monsters, Spell, Trap, Fusion, Ritual Monsters. A preliminary note --Updates-- Version 0.10 - Just started. Version 0.12 - Added 96% of Legend of B.E.W.D. pack. Version 0.13 - Added 36% of Metal Raiders pack and another starter deck. Version 0.15 - Up to 83% of Metal Raiders, another starter, and Kuriboh done. Version 0.20 - Added 91% of Pharaoh's Servant, another starter deck (one left), and Manticore of Darkness and White Magician Pikeru's decks done. Version 0.25 - Added 85% of Pharaonic Guardian and 90% of Spell Ruler. All starter decks done, another puzzle, and part of a few opp. decks. Version 0.30 - Added 85% of Labyrinth of Nightmare, 76% of Legacy of Darkness, some more opponents' decks and some more puzzles. Version 0.35 - Added 75% of Magician's Force and 66% of Dark Crisis, and more of the usual, I don't read this crap when I read a guide, so why am I bothering typing it. No one cares about this junk. Version 0.40 - More of the same. Version 0.45 - I noticed that in collecting cards and playing Free Duel I had neglected the Limited and Theme Duel sections so the bulk of this update is in there and completing pack lists. (Opp. Decks next.) Version 0.50 - I added a pretty evenly to each section, over a dozen decks, many prizes, a couple puzzles, the first dozen pack lists are now at 100%, and included some of my more useful decks at the end. Version 0.55 - All Puzzles completed, another three and a half packs worth of cards, some decks, and other stuff. Less than 600 cards to go... ------------------ --2. Walkthrough-- ------------------ --Starting a New Game-- Start a new game by entering your name (They don't have periods... If you're wondering why I point that out, check my name at the top.) and pick an icon to represent 'you.' Don't worry too much about deciding as you can change them later, kind of like the Witness Protection Program for duelists. Next select a starting deck. I'd recommend Spellcaster's Judgement as it has a lot of card's you'd love to have in real life but can't affort to buy individually on the Internet; or possibly Blazing Destruction as if you can get a boatload of monsters on the field at the same time, your opponent's Life Points are toast, HA! Honestly though, all of the starter decks are well constructed, so just pick the one that looks like it matches your playing style based on the cards it has. You start with 3000DP. These can be used to buy some packs of cards to augment your starting deck. There are 11 packs available for purchase from the beginning ranging from 150DP to 350DP per pack; but watch your butt in this game. You can't cheat the system like you usually can. When you buy a pack (or 2, 3, or even 10 at once), the game automatically saves so you can't keep buying the same pack until you get what you need like in previous games. This makes the game very annoying and very hard to write a guide for. I feel sorry for the sucker who's got that job... Not to mention that individual cards (via the password system) are insanely expensive. Hmm, 7 Spell Ruler packs for 1400 or a Skull Servant card for 1560... Anyway, you can still choose from the usual 6 languages, but if you're reading this, why would you want to change from English? When there are two options at the bottom (like when you open a pack of cards), the one on the left is what the B button does and the one on the right is what the A button does, also, when given a YES/NO choice, it defaults to YES so you can press A for YES and B for NO. While dueling, hold A to check the field when you can't act and press B to change Phases on your turn. Hold R to check a card's text when you can't select it. That's all the important controls that might not be second nature to someone who's never played before. NEW CONTROLS: Hold B and it won't ask you if you want to activate something at every opportunity. (In Nightmare Troubadour, best Yu-Gi-Oh! game ever no no matter how flawed, you could hold R but I just realized it was B yesterday.) Also, it turns out you can buy many, many, MANY packs at once, merely select the packs you want to buy, then click return (B if you were paying attention) then select packs from another set, and continue the process until you've bought a huge amount of packs; and while it is a neat find, I like to see the cards that I get and that would involve a lot of scrolling so I'll stick to 10. Anyway, on to the fun part, DUELING! I won't explain HOW to duel, 'cause if you don't know how, none of this has made any sense so you probably didn't make it this far. You can make a good deal of progress with your Starter Deck if you like, but you'll soon want to pick up a few packs to reinforce (or even completely rework) your deck. Most people who play will tell you to keep your Deck at 40 cards (sometimes OCDily so), but I prefer to stock my Deck with as many cards as the game will allow (I try to limit myself to 80-100 in duels in real life). You have a better chance of picking the card you want if there are 3 in an 80 card deck then if there's one in a 40 card deck, and you never run the chance of running out of cards (to the point where if your opponent has built their Deck around making you run out of cards, you can still use all the cards you want to draw and Special Summon from your deck that you want without worrying about running out before them). Example: You opponent uses their best 20 cards to force you to discard 50 cards from your deck and they lose 10 because of their Morphing Jars. Someone with a 40 card deck would have run out of cards 5-10 turns ago, but with an 80 card deck, you can use Pot of Greed and Graceful Charity and still have 30-35 cards in your Deck to your opponent's 10. The point is, build your deck however you want to. If you find a type of monster that works in your favor, put 'em all in. If your Deck is based around an important card, throw 3 Different Dimension Capsules in your Deck and 'Booyaka!' there it is. [Interesting fact: If two monsters with 0 ATK battle, nothing happens.] By the way, some cards feel reeeeally overused in this game. You'll come to hate Smashing Ground real quick. Just about everyone you duel has 9 or 10 of the same cards (Call of the Haunted, Pot of Greed, Mystical Space Typhoon, Heavy Storm...). So, next comes the different ways to duel in this game: ---------------- --A. FREE DUEL-- ---------------- These are good old battles. You take your deck and beat the crap out of another player. There are several levels of Free Duel with increasing difficulty. --Level 1-- Kuriboh Scapegoat Skull Servant Watapon White Magician Pikeru --Level 2-- Batteryman C - Beat all Level 1 monsters. Ojama Yellow Goblin King - Beat all Level 1 monsters 3 times. Des Frog Water Dragon - Beat all Level 1 monsters 5 times. --Level 3-- Red-Eyes Darkness Dragon - Beat all Level 2 monsters. Vampire Genesis Infernal Flame Emperor - Beat all Level 2 monsters 3 times. Oceah Dragon Lord - Neo-Daedalus Helios Duo Megiste - Beat all LV2 mnst 5x. --Level 4-- Gilford the Legend - Beat all Level 3 monsters. Dark Eradicator Warlock Guardian Exode - Beat all Level 3 monsters 3 times. Goldd, Wu-Lord of Dark World Elemental Hero Erikshieler - Beat LV3 mnst 5x. --Level 5-- Raviel, Lord of Phantasms Horus the Black Flame Dragon LV8 - B. LV4 ms. 5x. Stronghold - Achieve a 60% game completion total. Sacred Phoenix of Nephthys - Achieve a 70% game completion total. More duelists as I unlock them. They're mostly on the codes page if you really need to know. Mainly, beating lower level duelists a certain number of times and completing the game to a certain percentage (which can be found in Your Status under the Options menu). I.E. Duel, duel, and duel some more. If you've beaten everybody ten times and every challenge at least once, you'll unlock everybody. ----------------- --B. CHALLENGE!-- ----------------- Now these are fun. Duels with certain cards, with certain conditions, or with the duel almost over, all to help you hone your skills as a duelist and become the King of Games! ... Okay, not really, but they're still fun. ------------------ --I. DUEL PUZZLE-- ------------------ Yay, PUZZLES! These all require you to hop into a game at the last second and pull out a victory against seemingly overwhelming odds, but that's what Yu-Gi-Oh! games are all about isn't it. You get DP for clearing each puzzle the first time around, and I have compiled the answers here in case you can't seem to figure them out. The "harder" the puzzle, the bigger the prize. [Note: There is more than one way to win some of these Battles so I've only listed the most obvious one each; and unless specifically stated, summon everything in Attack Position. Also, whenever Mystic Wok is activated, obviously pick whichever stat is greater.] --------- --200DP-- --------- Warriors of Darkness -Activate The Cheerful Coffin and select Sillva, Beiige, and Broww -Summon Zure -Enter Battle Phase -Have Scarr attack White Magical Hat -Choose to destroy both Blue-Eyes White Dragons -Have all remaining monsters attack ------------------------------------------------------------------------------ Close-Up Conjuring -Activate Summon Priest, discard Monster Reincarnation for Queen's Knight -Activate Reinforcement of the Army -Summon King's Knight and use its effect -Activate Generation Shift on Summon Priest -Activate Polymerization -Activate Premature Burial on Jack's Knight -Enter Battle Phase -Attack with Jack's Knight and Chain Alkana Knight Joker's effect -Attack with Alkana Knight Joker ------------------------------------------------------------------------------ Ancient Mechanism -Activate Ancient Gear Castle -Summon Ancient Gear Soldier -Activate Ultimate Offering, by sacrifice Blue-Eyes Ultimate Dragon to summon Ancient Gear Beast -Activate Ultimate Offering, summon Ancient Gear Golem by activating the effect of Ancient Gear Castle -Enter Battle Phase -Attack with Ancient Gear Golem -Have all remaining monsters attack ------------------------------------------------------------------------------ Open Fire! -Enter Battle Phase -Attack with Amazoness Chain Master and activate her effect -Enter Main Phase 2 -Summon Kuriboh, activate Multiply -Use Cannon Soldier's effect on all monsters (Cannon Soldier LAST!) ------------------------------------------------------------------------------ Defeat The Three Phantoms -Activate Raigeki Break, discard Aitsu to destroy Sangan and Chain Michizure to destroy Hamon -Flip Summon Dimension Jar to remove 3 of your opponent's traps from play -Summon Koitsu -Activate Metamorphosis -Enter Battle Phase -Attack anyone but Raviel ------------------------------------------------------------------------------ Achilles Heel -Flip Summon Magician of Faith and take back The Cheerful Coffin -Activate the Forces of Darkness -Activate Magician's Unite on Magician of Faith -Sacrafice The Unhappy Girl to summon White Horns D. -Activate White Horns D.'s effect to remove 5 spell cards from play -Activate The Cheerful Coffin on both monsters -Enter Battle Phase -Have Magician of Faith attack Elemental Hero Rampart Blaster -Have White Horns D. attack Elemental Hero Tempest -Have all remaining monsters attack ------------------------------------------------------------------------------ Reinforcement -Activate Cybernetic Magician's effect twice (discard your two monsters to destroy your two Spirit Reapers) -Activate Scapegoat -Put Cybernetic Magician into Defense Position -Activate Zero Gravity -Activate Backup Soldier to take back 3 monsters -Use Cybernetic Magician's effect on 3 Scapegoat Tokens -Enter Battle Phase -Have all monsters attack --------- --400DP-- --------- Eternal Flame -Change Throwstone Unit to Attack Position -Enter Battle Phase -Have Throwstone Unit attack and activate Option Hunter -Have Ancient Gear Soldier attack -Enter Main Phase 2 -Activate Tremendous Fire and Chain Serial Spell ------------------------------------------------------------------------------ Frog Family -Activate Excavation of Mage Stones, discard T.A.D.P.O.L.E. and Treeborn Frog to take back Polymerization -Sacrifice Treeborn Frog to summon Des Frog and activate its effect to summon the Des Frog in your deck -Activate Polymerization -Activate Double Attack and designate D.3.S. Frog -Enter Battle Phase -Have D.3.S. Frog attack twice ------------------------------------------------------------------------------ Equip Power -Sacrafice Gearfried and Ben Kei to summon Gilford the Legend -Use Gilford's effect to equip both cards to Hayabusa Knight -Enter Battle Phase -Have Hayabusa Knight attack twice -Attack with Gilford the Legend ------------------------------------------------------------------------------ Eliminate F.G.D! To Unlock: 5 duels -Summon The Anciend Sun Helios -Special Summon Helios Duo Megiste -Change Banisher of the Light to Attack Position -Set Soul Release -Activate Giant Trunade -Activate Soul Release and select one of your opponent's monsters, your two D.D. Assailants, and two of your D.D. Dynamites -Enter Battle Phase -Have Helios Duo Megiste attack Needle Worm -Have Homunculus Gold attack F.G.D. -Have Banisher of the Light attack ------------------------------------------------------------------------------ Anteater Hunter To Unlock: 10 Duels -Activate Generation Shift on Disciple of the Forbidden Spell -Summon Disciple of the Forbidden Spell and select DARK -Special Summon Anteatereatingant and activate its effect -Enter Battle Phase -Have Disciple of the Forbidden Spell attack Spirit Reaper -Have Divine Dragon - Excelion attack -Have Chainsaw Insect attack ------------------------------------------------------------------------------ The Elemental Hero To Unlock: 15 Duels -Activate King of the Swamp's effect -Activate both Polymerizations -Summon Wroughtweiler -Activate Premature Burial on King of the Swamp -Enter Battle Phase -Have Elemental Hero Shining Flare Wingman attack Blue-Eyes Ultimate Dragon -Have all remaining monsters attack ------------------------------------------------------------------------------ Fight to the Death To Unlock: 20 Duels -Put Blue-Eyes White Dragon in Defense Position -Set Fissure -Activate Stop Defense on Yomi Ship -Summon Elemental Hero Wildheart -Activate Cyclone Boomerang -Enter Battle Phase -Have Elemental Hero Wildheart attack Yomi Ship --------- --600DP-- --------- Towards Tomorrow To Unlock: 25 Duels [To save space, I will omit titles. Cards in CAPS are in the Deck.] -Flip Summon Eria -Activate Aoi and select Gigobyte -Flip Summon Wynn, Special Summon WYNN -Flip Summon Aussa, Special Summon AUSSA -Flip Summon Hiita, Special Summon HIITA -Enter Battle Phase -Have Wynn attack Marshmallon -Activate Miyabi -Have all remaining monsters attack -Activate Kurenai -Activate Kurogane -Have Aussa attack ------------------------------------------------------------------------------ Roll Out! To Unlock: 30 Duels -Summon Decayed Commander and activate its effect -Activate Zombie Tiger's effect -Enter Battle Phase -Have Decayed Commander attack Element Valkyrie -Activate Roll Out! -Activate Combination Attack -Have Zombie Tiger attack -Activate Formation Union -Have Decayed Commander attack ------------------------------------------------------------------------------ To Catch a Sheep To Unlock: 35 Duels -Flip Summon Magician of Faith to take back Creature Swap -Activate Armed Dragon LV7's effect and select Soul Tiger -Tribute Magician of Faith and Man-Eater Bug to Summon The Creator -Activate The Creator's effect to Special Summon Soul Tiger, discard Tsukuyomi -Activate Creature Swap and select Soul Tiger -Enter Battle Phase -Have Elemental Hero Erikshieler attack Soul Tiger -Have all remaining monsters attack ------------------------------------------------------------------------------ Wall of Zoa To Unlock: 40 Duels Discard, in any order, your Hysteric Fairy, Dark Hole, and Premature Burial. Always target Divine Dragon - Excelion with card effects. -Activate Tribute to The Doomed -Activate Back to Square One -Activate Next to be Lost -Activate Monster Reincarnation -Summon Divine Dragon - Excelion and select "Raise ATK by 1000." and "Cause damage equal to the ATK of the monster destroyed in battle." -Enter Battle Phase -Have Divine Dragon - Excelion attack a Metalzoa ------------------------------------------------------------------------------ VWXYZ To Unlock: 45 Duels -Activate XYZ-Dragon Cannon's effect: Discard Polymerization to destroy Lord of D. -Activate Call of the Haunted and select W-Wing Catapult -Summon V-Tiger Jet -Summon VW-Tiger Catapult from the Fusion Deck -Summon VWXYZ-Dragon Catapult Cannon from the Fusion Deck -Activate Premature Burial -Activate Giant Trunade -Activate D.D.M.'s effect to summon XYZ-Dragon Cannon -Activate XYZ-Dragon Cannon's effect to destroy a Blue-Eyes Ultimate Dragon -Activate VWXYZ-Dragon Catapult Cannon's effect to destroy the other Blue-Eyes Ultimate Dragon -Enter Battle Phase -Have VWXYZ-Dragon Catapult Cannon attack Big Shield Gardna and activate its effect -Have all remaining monsters attack ------------------------------------------------------------------------------ Beginning of the End To Unlock: 50 Duels -Summon Petit Moth -Activate Multiplication of Ants -Activate End of the World to summon Ruin, Queen of Oblivion, sacrificing the two Army Ant Tokens -Flip summon Spirit Caller and activate its effect to special summon Elemental Hero Avian -Flip summon Magician of Faith to take back End of the World -Activate End of the World, sacraficing all but Ruin -Enter Battle Phase -Have Ruin attack Mystical Elf and activate her effect -Have Demise, King of Armageddon attack directly -Enter Main Phase 2 -Activate Mystic Wok and tribute Ruin -Activate Ojama Trio -Activate Demise's effect ------------------------------------------------------------------------------ Wriggle Out of That! To Unlock: 60 Duels -Activate Premature Burial -Activate Multiplication of Ants -Summon Parasitic Ticky -Equip Parasitic Ticky with Opti-Camouflage Armor -Set Statue of the Wicked -Activate Book of Taiyou and select Magical Plant Mandragola -Activate Breaker the Magical Warrior's effect to destroy Statue of the Wicked -Enter Battle Phase -Have a token attack Cobra Jar -Have Breaker the Magical Warrior attack Magical Plant Mandragola -Activate Ojama Trio -Have Parasitic Ticky attack directly --------- --800DP-- --------- Commence Counterattack To Unlock: 70 Duels -Set Swords of Revealing Light -Activate Book of Taiyou on Skull Descovery Knight, chain Dust Tornado to destroy Bottomless Trap Hole, chain Emergency Provisions and select Swords of Revealing Light, Book of Taiyou, and Dust Tornado -Activate Brain Control to take control of Chiron the Mage -Activate Chiron the Mage's effect: Discard Book of Moon, chain Divine Wrath: Discard Luminous Soldier, and activate the effect of Dark Ruler Vandalgyon -Flip summon Magician of Faith and take back Brain Control -Activate Brain Control to take control of Ancient Gear Golem -Activate System Down -Enter Battle Phase -Have all monsters attack ------------------------------------------------------------------------------ Break the Seal! To Unlock: 80 Duels -Summon Emissary of the Afterlife -Equip Mystic Tomato with Axe of Despair -Enter Battle Phase -Attack Mine Golem with Emissary of the Afterlife -Attack Summoned Skull with Mystic Tomato, don't activate Mystic Tomato's effect, do activate Axe of Despair's effect -Activate Backup Soldier and take all pieces of the Forbidden One ------------------------------------------------------------------------------ Dragon Killer To Unlock: 90 Duels -Activate Mystic Plasma Zone -Activate Raigeki Break: Discard Penumbral Soldier Lady to destroy United We Stand -Activate Mystical Space Typhoon to destroy Gravity Bind -Equip Master of Dragon Soldier with Horn of the Unicorn -Sacrafice Mystic Swordsman LV4 & Zombyra the Dark to summon Gilford the Legend, activate his effect to equip both Twin Swords of Flashing Light - Tryce to Amazoness Swords Woman and United We Stand to Gilford the Legend -Enter Battle Phase -Have Amazoness Swords Woman attack the Master of Dragon Soldier equipped with Horn of the Unicorn twice ------------------------------------------------------------------------------ Battleship Down To Unlock: 100 Duels -Activate A Legendary Ocean -Activate Stop Defense, target B.E.S. Tetran -Activate Book of Moon, target Big Core -Activate Monster Reincarnation: Discard Nobleman of Crossout to take back Armed Samurai - Ben Kei -Summon Ben Kei -Equip Ben Kei with Axe of Despair and Mage Power -Enter Battle Phase -Have Ben Kei attack B.E.S. Tetran 3 times ------------------------------------------------------------------------------ Indomitable Spirit To Unlock: 110 Duels -Activate Shield Crash to destroy Sand Moth -Activate Acid Trap Hole -Enter Battle Phase -Attack Millennium Scorpion with Sand Moth and activate Rope of Life -Activate Call of the Haunted -Have all monsters attack ------------------------------------------------------------------------------ A Hero's Welcome To Unlock: 120 Duels -Set all Spell Cards -Summon Elemental Hero Avian -Activate Double Attack, discard Elemental Hero Neo Bubbleman -Special Summon Elemental Hero Bubbleman -Activate The Warrior Returning Alive -Activate Giant Trunade -Special Summon Elemental Hero Neo Bubbleman -Activate Bubble Blaster -Enter Battle Phase -Have Neo Bubbleman attack Perfectly Ultimate Great Moth -Have Elemental Hero Avian attack twice ------------------------------------------------------------------------------ Summit Showdown To Unlock: 130 Duels -Activate Cyber Laser Dragon's effect to destroy itself -Special Summon Cyber Dragon -Summon Proto-Cyber Dragon -Activate Photon Generator Unit -Activate Cyber Laser Dragon's effect to destroy Master of Dragon Soldier -Activate Call of the Haunted to Special Summon Proto-Cyber Dragon; activate Inferno Reckless Summon -Activate Power Bond to summon Cyber End Dragon -Enter Battle Phase -Have Cyber End Dragon attack Blue-Eyes Shining Dragon -Have Cyber Laser Dragon attack ---------- --1000DP-- ---------- A Hero's Farewell To Unlock: 140 Duels -Activate Monster Reincarnation, discard Full Salvo -Activate Polymerization -Summon Elemental Hero Sparkman -Set your Spell and Trap Cards -Special Summon Elemental Hero Bubbleman -Flip Summon Magician of Faith, take back Bubble Illusion -Activate Bubble Illusion -Activate Giant Trunade -Enter Battle Phase -Have Elemental Hero Flame Wingman attack Cyber Blader, and activate Cynthonian Blast to destroy Marshmallon -Have all remaining monsters attack -Enter Main Phase 2 -Activate Thunder Crash ------------------------------------------------------------------------------ Trio of Sheep To Unlock: 150 Duels -Activate Lightning Vortex, discard Makuya the Destructor -Activate Ultimate Offering -Activate Monster Reincarnation, discard Maju Garzett (take Makuya, duh) -Summon Makuya the Destructor -Change Gear Golem the Moving Fortress to Attack Position -Enter Battle Phase -Have all monsters attack -Enter Main Phase 2 -Activate Ojama Trio -Activate Ultimate Offering to summon Crush D. Gandra and use its effect ------------------------------------------------------------------------------ Splendorous Dance To Unlock: 160 Duels -Flip Summon Apprentice Magician -Flip Summon Lady Ninja Yae -Activate Mystical Space Typhoon to destroy Mirror Force -Enter Battle Phase -Have Apprentice Magician attack Troop Dragon, activating Apprentice Magician's effect, select Hurricail -Have Lady Ninja Yae attack Troop Dragon -Activate Spiritual Wind Art - Miyabi, sacrafice Lady Ninja Yae to destroy Skill Drain -Activate Desert Sunlight -Have all remaining monsters attack ------------------------------------------------------------------------------ Revenge of Shien To Unlock: 170 Duels -Flip Summon all face-down monsters and take Salamandra and Chthonian Alliance -Activate Shien's Spy to give up control of Iron Blacksmith Kotetsu -Activate The League of Uniform Nomenclature -Sacrafice Iron Blacksmith Kotetsu and Kageningen to summon Metal Armored Bug -Activate A Rival Appears!, select Blue-Eyes White Dragon -Activate Book of Moon on Blue-Eyes White Dragon -Equip Kageningen with Chthonian Alliance -Equip Tenkabito Shien with Salamandra -Activate Molten Destruction -Enter Battle Phase -Have Tyrant Dragon attack Obnoxious Celtic Guard and Iron Blacksmith Kotetsu -Have Tenkabito Shien attack Blue-Eyes White Dragon -Have all remaining monsters attack ------------------------------------------------------------------------------ Match Point To Unlock: 180 Duels -Summon Harpie Girl -Activate Collapse to reduce Gogiga Gagagigo's attack -Flip Summon Tornado Bird and select Sakuretsu Armor and Bottomless Trap Hole -Activate White Dragon Ritual, tribute Tyrant Dragon -Activate Premature Burial to summon Goblin Attack Force -Activate Mystic Wok, select Goblin Attack Force -Enter Battle Phase -Attack Stone Statue of the Aztecs with Harpie Girl, activate Damage Condenser -Activate Windstorm of Etaqua -Have Tyrant Dragon attack Gogiga Gagagigo and Stone Statue of the Aztecs -Have Paladin of White Dragon attack Ultimate Obedient Fiend -Have Blade Knight attack ------------------------------------------------------------------------------ Riddle Challenge To Unlock: 190 Duels [Every summon after the first is done by activating Ultimate Offering.] -Summon Bladefly -Enter Battle Phase -Have Jinzo attack Neo Bug -Enter Main Phase 2 (yeah, can you believe it?) -Flip Summon Penguin Soldier, return Jinzo to your hand -Summon Little Chimera -Activate Fuh-Rin-Ka-Zan to draw 2 cards -Sacrafice Bladefly to summon Catapult Turtle -Activate Great Spirit's effect -Flip Summon Great Spirit and use its effect to swap its ATK and DEF -Activate Mystic Wok, select Little Chimera -Summon Milus Radiant -Activate Catapult Turtle's effect, select Great Spirit -Summon Star Boy -Sacrafice Milus Radiant to summon Jinzo -Activate Catapult Tutrle's effect four times, Penguin Soldier first, Catapult Turtle last ---------- --6730DP-- (WHAT!?!) ---------- Interdimensional Invitation To Unlock: 200 Duels [Every summon after the first is done by activating Ultimate Offering.] -Activate Mystical Space Typhoon to destroy Widespread Ruin -Activate Dust Tornado to destroy Skill Drain -Activate Mystic Wok, select Double Coston -Flip Summon Hiro's Shadow Scout -Summon Zolga -Summon The Ancient Sun Helios -Sacrafice Hiro's Shadow Scout to summon Ancient Gear Beast -Sacrafice Zolga and The Ancient Sun Helios to summon Dark Magician of Chaos and activate its effect -Activate Mystical Space Typhoon to destroy Mirror Force -Activate Card Destruction -Sacrafice Banisher of the Light to summon Helios Duo Megiste -Enter Battle Phase -Have Ancient Gear Beast attack Nobleman-Eater Bug -Have Dark Magician of Chaos attack Mechanical Hound (One last time) -HAVE ALL REMAINING MONSTERS ATTACK! Congratulations, you've completed all puzzles. Go rest your brain. -------------------- --II. LIMITED DUEL-- -------------------- These duels all have certain restrictions that prevent you from using certain cards, tributing monsters, using small decks, etc. In order to participate in these duels, your current deck must meet the qualifications. [I have a couple of Decks that should help with a LOT of these, I'll put them at the end of the guide.] --All except Level 4 forbidden-- Only monsters with 4 stars can be used Prize: 500DP Just pad your DEF and rely on effect damage or Final Countdown or the like. --Medium/high Level forbidden-- Monsters with 5 stars or more cannot be used Prize: 500DP Ditto. --ATK 1500 or more forbidden-- Monsters with an ATK of 1500 or more cannot be used Prize: 500DP Read above notes. --Flip Effects forbidden-- Flip Effect monsters cannot be used Prize: 500DP You could easily use the same deck for these first 5 duels. --Tributes forbidden-- Monsters cannot be offered in Tribute for Tribute Summons or to pay costs. Prize: 500DP I recommend a bunch of 2000 DEF 4* monsters, Chorus of Sanctuary, Yellow Luster Shield, and 3 Wave-Motion Cannons and 3 Final Countdowns, SwofRevLight, etc. --Traps forbidden-- Traps cannot be used Prize: 500DP I just used the deck I made with all monsters in it and won on the first try. --Large Deck A-- Duel with 60 or more cards in your Deck Prize: 500DP If you can get Guardian Sphinx on the field early this should be super easy. --Large Deck B-- Duel with 80 or more cards in your Deck Prize: 500DP Not altogether hard. --Sets forbidden-- Cards cannot be Set during the duel Prize: 500DP Well isn't this duel just craptacular with a capital CRAP. Take all your trap cards and put them in your side deck and remove all the defensive and flip effect monsters from your deck because they're all off limits. It's attacking monsters and spell cards or nothing in this one. Might I suggest the same deck you used for the Traps forbidden duel (assuming you beat that one). You know what really grinds my gears? Dark Paladin can set cards! WHAT'S UP WITH THAT? Anyway, don't take your eyes off the game for a second. It would suck to get him down to 500 LP, only to glance at a T.V. show, forget what you're doing, and set a monster before what would have been your final battle phase, because believe me, you won't need any help losing this duel. You know what REALLY cheeses me off? You can't even flip cards face down! THAT'S NOT A SET!!!!!!!! Therefore the Swarms and their like-worded cousins are useless here. The prize really isn't worth your time, do this one late, late in the game. --All Mnst except LV monsters forbidden-- Only cards whose names contain "LV" can be included in your Deck Prize: 1000DP --All monsters except Fairies forbidden-- Only Fairies can be included in your Deck Prize: 1000DP --All mnstrs ex. Wind monsters forbidden-- Only Wind monsters can be included in your Deck Prize: 1000DP --All cards except monsters forbidden-- You cannot include Spell or Trap cards in your Deck Prize: 1000DP Not too hard, snag 80 effect monsters (some Labyrinth Walls too) and be lucky. --Level 3 or below forbidden-- Monsters with 3 stars or less cannot be used Prize: 1000DP --DEF 1500 or less forbidden-- Monsters with a DEF of less than 1500 cannot be used Prize: 1000DP --Effect Monsters Forbidden-- Effect monsters cannot be used Prize: 1000DP --Spells forbidden-- Spells cannot be used Prize: 1000DP Finally, a match that's actually fair. --Attacks forbidden-- Monsters cannot be used in battle Prize: 1500DP You want to focus on doing Life Point damage, so Ominous Fortunetelling and Stealth Bird are good cards to have. This dingus really likes to increase his Life Points, so Bad Reaction to Simochi works wonders. He has Spell Absorption also, so if you have ^^^^, all the cards like Tremendous Fire, Ookazi, and Poison of the Old Man will do even more damage. --All Monsters ex. Elem. Heroes forbidden-- Only monster cards whose names begin with "Elemental Hero" can be included in your Deck Prize: 2000DP??? I beat this and forgot how much I got for it; but I do know I did it with 5 monsters in an 80 card Deck. --All monsters except Warriors forbidden-- Only Warriors can be included in your Deck Prize: 1500DP --All mnstrs ex. Dark monsters forbidden-- Only Dark monsters can be included in your Deck Prize: 1500DP --All Frbidn/Ltd/Semi-Ltd Cards forbidden-- All Forbidden/Limited/Semi-Limited Cards are treated as Forbidden Cards Prize: 1500DP --?????-- --Refer to Sept'04 Forbid & Ltd Card List-- All cards except those on the September 2004 Forbidden and Limited Card List forbidden Prize: 1500DP Is that tricky wording on the description or what? Not hard at all. --Low Life Points-- Start with 2000 Life Points Prize: 1500DP Seriously? Two turns with Stealth Bird or Wave-Motion Cannon and he's down. Thank goodness they actually made your opponent follow the same rules. --All Monsters except Toons Forbidden-- Only Toon monsters can be included in your Deck Prize: 2000DP --All Monsters except Spirits forbidden-- Only Spirit monsters can be included in your Deck Prize: 2000DP If you can manage to get Stumbling, Burning Land, and Chain Energy on the field, you'll win in a few turns with little to no effort. --All monsters ex. Dragons forbidden-- Only Dragons can be included in your Deck Prize: 2000DP --All monsters ex. Spellcasters forbidden-- Only Spellcasters can be included in your Deck Prize: 2000DP --All mnstrs ex Light monsters forbidden-- Only Light monsters can be included in your Deck Prize: 2000DP --All mnstrs ex. Fire monsters forbidden-- Only Fire monsters can be included in your Deck Prize: 2000DP --Decks with card multiples forbidden-- Only one copy of each card can be kept in your Deck Prize: 2000DP --Special Summons forbidden-- Special Summons cannot be used Prize: 2000DP Just don't Special Summon anything, his gadgets are pushovers. --Normal Summons forbidden-- Normal Summons cannot be used Prize: 2500DP You know what really cheeses me off? You can't SET either. Now I understand that they like to let the computer cheat up and down these duels, but come on. --All monsters except Zombie forbidden-- Only Zombie can be included in your Deck Prize: 2500DP I love Zombie-Type Monster Cards so this was cake for me. --All mnstrs ex Earth monsters forbidden-- Only Earth monsters can be included in your Deck Prize: 2500DP I also love EARTH Monster Cards, some of these are a gimme. --All mnstrs ex Water monsters forbidden-- Only Water monsters can be included in your Deck Prize: 2500DP Am I the only one that's tired of decks based around Water monsters and A Legendary Ocean already? --Refer to Mar'04 Forbid & Ltd Card List-- All cards except those on the March 2004 Forbidden and Limited Card List forbidden Prize: 2500DP --?????-- --Refer to Sept'05 Forbid & Ltd Card List-- All cards except those on the September 2005 Forbidden and Limited Card List forbidden Prize: 2500DP --?????-- I'll fill in the question marks as I unlock them. ------------------- --III. THEME DUEL-- ------------------- These duels all require you fulfill some condition during the duel for a hefty prize. --Battle Damage-- Cause 10,000 or more points of battle damage during a duel. Prize: 1000DP This duel isn't all that hard. Your opponent, Exarion Universe, will likely draw one of his Nimble Momonga and therefore, Special Summon the other two, increasing his LP to 11000 total (not to mention he has Solemn Wishes). So all you mainly have to do is win to complete the objective. --Deflected Damage-- Cause 4,000 or more points of deflected damage during a duel. Prize: 1000DP Absolute cake. Just pack your deck full of high defense monsters, play a few DEF boosting cards like Yellow Luster Shield and Chorus of Sanctuary and let the damage roll in for him. You may want to bring a few cards to get your monsters off the field, like 7 star monsters (set them or you won't be attacked and that's bad here), Dark Hole, or perhaps Penguin Soldier, so you can keep putting down monsters that they'll attack. --Normal Summon-- Normal Summon 10 monsters during a duel. Prize: 1000DP Lots of 1900ATK monsters is an excellent idea. He seems to have an inordinate amount of cards to kick your monsters' butts so you won't have to worry about filling the field and not being able to summon. You may want to bring a few blocking cards as well (Draining Shield, Magic Cylinder, etc.) just in case. --Ritual Summon-- Perform 10 Ritual Summons during a duel. Prize: ??? --Special Summon A-- Perform 10 Special Summons during a duel. Prize: 1000DP --20x Spell-- Use Spell cards 20 times during a duel. Prize: 1000DP Tsukuyomi and Magician of Faith can make this reeeeeally easy. --10x Trap-- Activate 10 Traps during a duel. Prize: 1000DP --Draw-- End a duel in a draw. Prize: 1000DP I just stopped him from attacking and played Dark Snake Syndrome. --Hand Destruction-- Make your opponent discard 20 cards from his/her hand. Prize: ??? --During Opponent's Turn-- Win during your opponent's turn. Prize: 1000DP Final Countdown anyone? --Recover-- Restore 20,000 or more Life Points during a duel. Prize: 2000DP Solemn Wishes, an 80 card deck, and a lot of luck help a lot. --Remove Monsters by Effect-- Remove 10 of your opponent's monsters from play using Effects during a duel. Prize: 2000DP Absolute cake. I removed all 21 of his monsters from play on the first try. Just filter to give cards that remove monsters from play, pick ones that target your opponent, then pad your deck. --Flip Summon-- Perform 10 Flip Summons during a duel. Prize: 2000DP Try to prevent him from attacking (Level Limit - Area B, Messenger of Peace...) until you can get Swarm of Scarabs on the field and it should be enough to take out all his monsters long enough for you to win by Final Countdown or no cards. --Special Summon B-- Special Summon 10 times from the Graveyard during a duel. Prize: ??? --Token-- Special Summon 15 Tokens during a duel. Prize: 2000DP --Union-- Equip 5 Union monsters during a duel. Prize: ??? --10x Quick Spell-- Use Quick-Play Spell cards 10 times in your opponent's turn during a duel. Prize: 2000DP I cannot stress the importance of the phrase "in your opponent's turn" enough. --The Forbidden-- Win a duel using the Effects of "Exodia the Forbidden One". Prize: 2000DP If your deck consists of 3 - Heart of the Underdog, 5 - pieces of Exodia, 16 - 1900ATK 4* or lower normal monsters, and 16 - 2000DEF or greater 4* or lower normal monsters, you'll win. You just will. --20 Turns-- Win a duel using the Effects of "Final Countdown". Prize: 2000DP Fairly easy for a Theme Duel (assuming you can draw Final Countdown early and prevent the King of Armageddon from destroying your monsters). He'll probably summon several of himself (Demise), but I'd be surprised if he ever uses its effect, so if you can keep a strong monster on the field (pronounced, 'anything with Mage Power equipped'), you should be able keep him at bay long enough for Final Countdown to take effect. Come to think of it, a deck full of 2000 defense monsters, and a few defense boosting cards (with some Final Countdowns) should be able to win with very little trouble. --Deck Destruction-- Make your opponent run out of cards and win the duel. Prize: 2000DP Just make good use of the Jars and be sure your deck has more cards than his to start with and you shouldn't have any problems. --?????-- --The Preventers Fight Back-- Successfully activate and maintain the Effect of "Ojama Delta Hurricane!!" and win the duel. Prize: ??? --Huge Revolution-- Successfully activate and maintain the Effect of "Huge Revolution" and win the duel. Prize: ??? --Victory in 5 Turns-- Win within 5 turns. Prize: 3000DP Come on, you can do it! If all else fails, take the deck for The Forbidden, swap out two Heart of the Underdogs for 2 normal monsters and just keep trying it again and again until you draw Heart of the Underdog on the first turn. --?????-- --?????-- --?????-- --Direct Damage-- Cause 20,000 or more points of direct damage during a duel. Prize: ??? --Destroy monsters in battle-- Destroy 20 of your opponent's monsters in battle during a duel. Prize: ??? --Tribute Summon-- Tribute Summon 10 monsters during a duel. Prize: ??? --Special Summon C-- Special Summon by removing monsters from Graveyard 10 times during a duel. Prize: 4000DP --Toon-- Cause 8,000 or more points of direct damage with Toon monsters during a duel. Prize: ??? --10x Counter-- Counter your opponent's Spells, Traps, Effects, Attacks, and Summons 10 times during a duel. Prize: ??? --Destiny Board-- Win a duel using the Effects of "Destiny Board". Prize: 4000DP WOO, that's a lot of DP for very little work. It's Destiny Board, pack some Different Dimension Capsules and a bunch of 1900ATK monsters with a few copies of Destiny Board and Spirit Messages and bam (or just one). --Huge Damage in a turn-- Cause 8,000 points or more of damage during a turn and win the duel. Prize: 4000DP WOO, Cash Money! Seriously though, a couple Wave-Motion Cannons and Level Limit - Area B's and this guy'll go down like nothing. He'll actually sacrifice F.G.D. to summon another F.G.D. for no reason. --?????-- --?????-- --?????-- --?????-- --Make a Chain-- Form 5 Chains. [This means, make a chain of 5 or longer. You can make 30 chains of 2 (I actually tried that once) and it won't do you a lick of good.] Prize: 4000DP WOO HOO! Four grand for activating 5 Quick-Play Spell cards at once! --The Gatekeeper Stands Tall-- Successfully Summon "Gate Guardian" and win the duel. Prize: ??? --Serious Damage-- Cause 50,000 or more points of damage during a duel. Prize: ??? --Return monsters with Effects-- Return monsters from the Field to your opponent's Deck or Hand using Effects 10 times during a duel. Prize: 5000DP This isn't all that hard. In my first attempt I returned monsters over 20 times. Pack the Hanes and some Level Limit - Area B's and you're golden. [Crass Clown is also a great help.] Woo, cash money! --Fusion Summon-- Perform 10 Fusion Summons during a duel. Prize: ??? --Big damage at once-- Prize: 5000DP Cause 8,000 points or more of damage with a single attack or Effect and win the duel. Yeah, you read it right. FIVE THOUSAND DP to keep Wave-Motion Cannon on the field for a while. --XYZ In The House-- Summon every card in the XYZ Series and win the duel. Prize: ??? --Spell Counter-- Use 10 Spell Counters during a duel. Prize: ??? --?????-- --?????-- --Dark Scorpion Combination-- Successfully activate and maintain the Effect of "Dark Scorpion Combination" and win the duel. Prize: ??? I'll fill in the question marks when they're unlocked. --------------------- --IV. SURVIVAL DUEL-- --------------------- This mainly has you duel as many random opponents as you can before you lose. That's about it. You'll earn DP depending on how many opponents you can defeat before losing. Your Life Points at the end of one duel carry over into the next duel, so building up your Life Points against weaker opponents is a good strategy, but be sure to bring your A game, because if you waltz in with your starter deck thinking you'll be fine, not even starting a duel with 35,000 Life Points will save you from Vampire Genesis if you're unprepared. Ironically enough, I designed a deck for looking through my opponent's deck so that I could have an easier time writing this guide, and that very deck took me through 20 survival duels and would have taken me further had it not been 2:30 in the morning and me having an 8 hour day at school the next day. (I had about 80,000 LP left when I quit.) So I'm going to post this oddly fantastic deck at the end of the guide, under the opponents' decks section. [Note: All of your opponents are from Free Duel LV1-5.] ------------------------- --3. USEFUL INFORMATION-- ------------------------- -------------- --A. BONUSES-- -------------- Total damage inflicted in battle - Battle Damage /100 Battle Damage Only Bonus - x2 Effect Damage Only Bonus - 300 Max ATK Bonus - Highest ATK /100 (min ATK of 3000) Max Damage Bonus - Highest Damage /100 (min Damage of 3000) Destroy in Batttle Bonus - 80x Monsters Destroyed Tribute Summon Bonus - 80x Tribute Summons No Special Summon Bonus - 200 Spell Card Bonus - 20x Spell Cards Activated No Spell Cards Bonus - 200 Trap Card Bonus - 30x Trap Cards Activated No Trap Cards Bonus - 100 Opponent's Turn Finish Bonus - 200 Duelist Bonus Level 1 - 50 Level 2 - 100 Level 3 - 150 Level 4 - 200 Level 5 - 250 Reversal Finish Bonus - 30 No Damage Bonus - 100 Exactly 0 LP Bonus - 100 Quick Finish Bonus - 100 Low LP Bonus - 200 (LP <= 500?) Extremely Low LP Bonus - 2000 (LP <= 100?) Over 20000 LP Bonus - 200 Low Deck Bonus - 150 (have 1-? cards left) Extremely Low Deck Bonus - 1500 (have 0 cards left) No More Cards Bonus - 500 (your opponent runs out of cards) Exodia Finish Bonus - 1000 Final Countdown Finish Bonus - 2000 Quick Finish Bonus - 100 (End the duel by turn 5?) Draw? Lose - /10 [total points reduced to 10%] -------------------- --B. STARTER DECKS-- -------------------- TRUNK Dark Blade Elemental Hero Avian Elemental Hero Burstinatrix Elemental Hero Clayman Elemental Hero Sparkman Gazelle the King of Mythical Beasts Luster Dragon Luster Dragon #2 Warrior Dai Grepher Warrior of Zera Elemental Hero Bladedge Kuriboh Magician of Faith Mirage Draong Princess of Tsurugi Skelengel Spear Dragon Spirit Caller The Trojan Horse Black Pendant Brain Control Dark Factory of Mass Production Fissure Gaia Power Heavy Storm Monster Reincarnation Ookazi Premature Burial Red Medicine The Warrior Returning Alive Tribute to The Doomed Castle Walls Cemetary Bomb Compulsory Evacuation Device Dust Tornado Jar of Greed Magic Cylinder Ready for Intercepting Reinforcements Sakuretsu Armor DRAGON'S ROAR Luster Dragon (x2) Red-Eyes B. Dragon Armed Dragon LV3 (x2) Armed Dragon LV5 (x2) Element Dragon Masked Dragon (x3) Red-Eyes B. Chick Red-Eyes Darkness Dragon Twin-Headed Behemoth Creature Swap (x2) Heavy Storm Mystical Space Typhoon Nobleman of Crossout (x2) Pot of Greed Premature Burial Reload (x2) Snatch Steal Stamping Destruction (x3) Swords of Revealing Light The Graveyard in the Fourth Dimension Call of the Haunted Ceasefire Curse of Anubis Dragon's Rage (x2) Interdimensional Matter Transporter (x2) Reckless Greed The Dragon's Bead Trap Jammer ZOMBIE MADNESS Master Kyonshee Dark Dust Spirit Despair from the Dark (x2) Double Coston Pyramid Turtle (x3) Regenerating Mummy (x2) Ryu Kokki (x2) Soul-Absorbing Bone Tower Spirit Reaper Vampire Genesis Vampire Lady Vampire Lord Book of Life (x2) Call of the Mummy (x3) Card of Safe Return Creature Swap (x2) Giant Trunade Heavy Storm Mystical Space Typhoon Nobleman of Crossout Pot of Greed Reload (x2) Snatch Steal Compulsory Evacuation Device (x3) Dust Tornado Magic Jammer Reckless Greed Torrential Tribute BLAZING DESTRUCTION Blazing Inpachi Great Angus Fox Fire Gaia Soul the Combustible Collective Infernal Flame Emperor Inferno (x2) Little Chimera Molten Zombie Raging Flame Sprite Solar Flare Dragon (x2) Thestalos the Firestorm Monarch UFO Turtle (x3) Ultimate Baseball Kid (x2) Dark Room of Nightmare Heavy Storm Level Limit - Area B (x2) Meteor of Destruction Molten Destruction (x2) Mystical Space Typhoon Necklace of Command Nobleman of Crossout Pot of Greed Premature Burial Reload Snatch Steal Tribute to The Doomed Backfire (x2) Call of the Haunted Dust Tornado (x2) Jar of Greed Spell Shield Type-8 FURY FROM THE DEEP 7 Colored Fish Sea Serpent Warrior of Darkness Space Mombo Amphibious Bugroth MK-3 Creeping Doom Manta Fenrir (x2) Levia-Dragon - Daedalus Mermaid Knight Mobius the Frost Monarch Mother Grizzly (x3) Ocean Dragon Lord - Neo-Daedalus Star Boy Tribe-Infecting Virus Unshaven Angler A Legendary Ocean (x3) Big Wave Small Wave Creature Swap Hammer Shot Heavy Storm Mystical Space Typhoon Pot of Greed Premature Burial Reload (x2) Salvage (x2) Snatch Steal Call of the Haunted Dust Tornado Gravity Bind (x2) Spell Shield Type-8 Tornado Wall Torrential Tribute Xing Zhen Hu WARRIOR'S TRIUMPH Dark Blade Armed Samurai - Ben Kei Command Knight D.D. Warrior Lady Exiled Force Gearfried the Iron Knight (x2) Gearfried the Swordmaster Gilford the Legend Goblin Attack Force Marauding Captain (x2) Mataza the Zapper Mystic Swordsman LV2 Mystic Swordsman LV4 Ninja Grandmaster Sasuke Obnoxious Celtic Guard Swift Gaia the Fierce Knight Warrior Lady of the Wasteland Divine Sword - Phoenix Blade Fairy of the Spring Fusion Sword Murasame Blade Giant Trunade Heavy Storm Lightning Blade Lightning Vortex Mystical Space Typhoon Reinforcement of the Army (x2) Release Restraint Reload (x2) Snatch Steal Swords of Concealing Light The Warrior Returning Alive Wicked-Breaking Flamberge - Baou Blast with Chain Call of the Haunted Magic Jammer Royal Decree SPELLCASTER'S JUDGMENT Dark Magician Gemini Elf Apprentice Magician (x2) Blast Magician Breaker the Magical Warrior Chaos Command Magician Chaos Sorcerer Dark Eradicator Warlock Ebon Magician Curran Magician of Faith (x2) Mythical Beast Cerberus Rapid-Fire Magician Royal Magical Library Skilled Dark Magician (x2) Tsukuyomi White Magician Pikeru Dark Magic Attack Diffusion Wave-Motion Heavy Storm Lightning Vortex Mage Power Magical Blast Magical Dimension (x2) Mystic Box Mystical Space Typhoon Nightmare's Steelcage Nobleman of Crossout Premature Burial Reload Spell Absorption Swords of Revealing Light Call of the Haunted Divine Wrath Magic Cylinder Pitch-Black Power Stone Spell Shield Type-8 ----------------- --C. PACK LISTS-- ----------------- The three sections of each list are Ultra Super-de-Duperly Shiny and Sparkly (the ones with kaleidoscopic words), Shiny&Sparkly, Shiny, Sparkly, and not fancy at all. Then by Normal Monster, Effect Monster, Spell, Trap, Fusion Monster, and Ritual Monster. Then alphabetically. [Note: Packs that have a square on the front only have 3 cards in them.] --LEGEND OF B.E.W.D.-- To Unlock: N/A Cost: 150DP/pack Currently at 100% 106 cards --USDS&S -monster Blue-Eyes White Dragon -spell Raigeki --Sh&Sp -monster Blue-Eyes White Dragon Dark Magician -spell Dark Hole Monster Reborn --Sh -monster Red-Eyes B. Dragon Left Arm of the Forbidden One Left Leg of the Forbidden One Right Arm of the Forbidden One Right Leg of the Forbidden One -effect Exodia the Forbidden One -spell Swords of Revealing Light --Sp -monster Curse of Dragon Gaia The Fierce Knight Mystical Elf -effect Armed Ninja Hane-Hane Man-Eater Bug -spell Fissure Polymerization Pot of Greed Remove Trap Stop Defense Yami -trap Trap Hole Two-Pronged Attack -fusion Gaia the Dragon Champion --common -monster Aqua Madoor Armaill Armored Starfish Basic Insect Beaver Warrior Celtic Guardian Dark Gray Dark King of the Abyss Darkworld Thorns Dissolverock Drooling Lizard Enchanting Mermaid Fiend Reflection #2 Firegrass Fireyarou Flame Manipulator Frenzied Panda Giant Soldier of Stone Green Phantom King Hard Armor Hinotama Soul Hitotsu-Me Giant Kagemusha of the Blue Flame King Fog Kumootoko Kurama Larvas Lesser Dragon M-Warrior #1 M-Warrior #2 Mammoth Graveyard Man Eater Masaki the Legendary Swordsman Meda Bat Monster Egg Mystical Sheep #2 Nemuriko One-Eyed Shield Dragon Petit Angel Petit Dragon Ray & Temperature Root Water Silver Fang Skull Red Bird Skull Servant Spirit of the Harp Steel Ogre Grotto #1 Terra the Terrible The 13th Grave The Furious Sea King Tri-Horned Dragon Trial of Nightmare Tripwire Beast Turtle Tiger Two-Mouth Darkruler Tyhone Uraby Witty Phantom -effect Reaper of the Cards -spell Forest Goblin's Secret Remedy Gravedigger Ghoul Mountain Red Medicine Sogen Sparks Umi Wasteland -trap Dragon Capture Jar -fusion Charubin the Fire Knight Darkfire Dragon Dragoness the Wicked Knight Flame Ghost Flame Swordsman Flower Wolf Fusionist Karbonala Warrior Metal Dragon --METAL RAIDERS-- To Unlock: N/A Cost: 150DP/pack Currently at 100% 114 cards --USDS&S -effect Witch of the Black Forest -spell Change of Heart -trap Mirror Force --Sh&Sp -effect Barrel Dragon Gate Guardian Sanga of the Thunder Sangan --Sh -monster Summoned Skull -effect Kazejin Suijin -trap Horn of Heaven Magic Jammer Seven Tools of the Bandit Solemn Judgment --Sp -effect Cannon Soldier Catapult Turtle Cocoon of Evolution Harpie Lady Sisters Kuriboh Magician of Faith Mask of Darkness The Unhappy Maiden Thunder Dragon Time Wizard -spell Heavy Storm Soul Release Tribute to The Doomed -trap Robbin' Goblin -fusion B. Skull Dragon --common -monster 7 Colored Fish Ancient Elf Ancient Lizard Warrior Armored Lizard Armored Zombie Baby Dragon Blackland Fire Dragon Blue-Winged Crown Bottom Dweller Destroyer Golem Disk Magician Feral Imp Flame Cerebrus Garnecia Elefantis Gazelle the King of Mythical Beasts Giga-Tech Wolf Ground Attacker Bugroth Guardian of the Labyrinth Harpie Lady Illusionist Faceless Mage Jellyfish Killer Needle King of Yamimakai Kojikocy Lady of Faith Launcher Spider Mega Thunderball Mystic Horseman Niwatori Ocubeam Pale Beast Petit Moth Prevent Rat Protector of the Throne Rock Ogre Grotto #1 Ryu-Kishin Powered Saggi the Dark Clown Tongyo Water Omotics Winged Dragon, Guardian of the Fortress #1 -effect Bladefly Castle of Dark Illusions Crass Clown Dark Elf Dream Clown Great Moth Hoshiningen Insect Soldiers of the Sky Jinzo #7 Jirai Gumo Larvae Moth Little Chimera Masked Sorcerer Milus Radiant Muka Muka Princess of Tsurugi Pumpking the King of Ghosts Rainbow Flower Shadow Ghoul Star Boy The Bistro Butcher The Immortal of Thunder The Little Swordsman of Aile White Magical Hat Witch's Apprentice -spell Block Attack Elegant Egotist Germ Infection Ring of Magnetism Share the Pain Shield & Sword Stim-Pack Sword of Deep-Seated The Cheerful Coffin Tremendous Fire -fusion Bickuribox Deepsea Shark Giltia the D. Knight Kaminari Attack Labyrinth Tank Musician King Punished Eagle Rabid Horseman Thousand Dragon Twin-Headed Thunder Dragon --PHARAOH'S SERVANT-- To Unlock: N/A Cost: 200DP/pack Currently at 100% 92 cards --USDS&S -trap Imperial Order --Sh&Sp -effect Jinzo -spell Limiter Removal Premature Burial -trap Call of the Haunted -fusion Thousand-Eyes Restrict --Sh -effect Buster Blader -spell Nobleman of Crossout Nobleman of Extermination -trap Backup Soldier Ceasefire Gravity Bind Lightforce Sword Mirror Wall --Sp -effect Gearfried the Iron Knight Goblin Attack Force Morphing Jar #2 The Fiend Megacyber The Legendary Fisherman -spell Fairy Meteor Crush Monster Recovery The Shallow Grave -trap Appropriate Dust Tornado Graverobber Magical Hats Numinous Healer Shadow of Eyes --common -monster Beast of Talwar Cyber Falcon Dark Bat Darkfire Soldier #1 Darkfire Soldier #2 Dokuroyaiba Flying Kamakiri #2 Girochin Kuwagata Gradius Harpie's Brother Island Turtle Mr. Volcano Oni Tank T-34 Overdrive Science Soldier Skull Mariner Souls of the Forgotten Steel Ogre Grotto #2 The All-Seeing White Tiger Thousand-Eyes Idol Three-Headed Geedo Twin-Headed Fire Dragon Wingweaver -effect 4-Starred Ladybug of Doom Bombardment Beetle Bubonic Vermin Deepsea Warrior Drill Bug Hayabusa Knight Kiseitai Mad Sword Beast Parasite Paracide Red-Moon Baby Sword Hunter -spell Burning Land Cold Wave Dimensionhole Ground Collapse Insect Barrier Insect Imitation Rain of Mercy -trap Attack and Receive Chain Destruction DNA Surgery Driving Snow Enchanted Javelin Forced Requisition Gamble Gift of The Mystical Elf Gust Infinite Dismissal Light of Intervention Magic Drain Michizure Minor Goblin Official Respect Play Shift Skull Invitation Solemn Wishes Solomon's Lawbook The Eye of Truth The Regulation of Tribe Time Seal Type Zero Magic Crusher --PHARAONIC GUARDIAN-- To Unlock: N/A Cost: 300DP/pack Currently at 100% 91 cards --USDS&S -spell Mirage of Nightmare --Sh&Sp -effect Fushioh Richie Great Dezard Helpoemer -spell Metamorphosis --Sh -effect Don Zaloog Guardian Sphinx Pyramid Turtle -spell Book of Moon Necrovalley -trap Raigeki Break Reckless Greed --Sp -effect Dark Scorpion Burglars Gravekeeper's Guard Gravekeeper's Spear Soldier Maiden of the Aqua Nightmare Horse Sasuke Samurai Spirit Reaper -spell Book of Life Book of Taiyou Dark Room of Nightmare -trap Needle Wall Rope of Life Statue of the Wicked -fusion Reaper on the Nightmare --common -monster Inpachi Kabazauls Master Kyonshee Molten Behemoth Souleater -effect A Cat of Ill Omen A Man with Wdjat An Owl of Luck Arsenal Bug Birdface Byser Shock Charm of Shabti Cobra Jar Cobraman Sakuzy Dark Dusk Spirit Dark Jeroid Des Lacooda Dice Jar Giant Axe Mummy Gora Turtle Gravekeeper's Assailant Gravekeeper's Cannonholder Gravekeeper's Curse Gravekeeper's Spy Jowls of Dark Demise King Tiger Wanghu Kryuel Moisture Creature Mucus Yolk Mystical Knight of Jackal Newdoria Poison Mummy Royal Keeper Servant of Catabolism Swarm of Locusts Swarm of Scarabs Timeater Wandering Mummy Winged Sage Falcos Yomi Ship -spell Banner of Courage Buster Rancher Call of the Mummy Card Shuffle Dark Snake Syndrome Different Dimension Capsule Hieroglyph Lithograph Pyramid Energy Reasoning Reversal Quiz Royal Tribute Terraforming Timidity -trap Bottomless Shifting Sand Curse of Aging Curse of Royal D. Tribe Dark Coffin Disturbance Strategy Needle Ceiling Non Aggression Area Ordeal of a Traveler Rite of Spirit Trap Dustshoot Tutan Mask --SPELL RULER-- To Unlock: N/A Cost: 200DP/pack Currently at 100% 88 cards --USDS&S -spell Delinquent Duo Painful Choice The Forceful Sentry --Sh&Sp -effect Cyber Jar -spell Confiscation Mystical Space Typhoon Snatch Steal --Sh -effect Banisher of the Light Blue-Eyes Toon Dragon -spell Axe of Despair Megamorph Upstart Goblin -trap Spellbinding Circle -ritual Relinquished --Sp -monster Labyrinth Wall -effect Giant Germ Mystic Tomato Nimble Momonga Senju of the Thousand Hands Shining Angel Toon Summoned Skull -spell Black Illusion Ritual Black Pendant Giant Trunade Luminous Spark Messenger of Peace Mystic Plasma Zone Toon World -trap Fairy's Hand Mirror --common -monster Fire Kraken Guardian of the Throne Room High Tide Gyojin Hyozanryu Liquid Beast Mechanical Snail Psychic Kappa Red Archery Girl Ryu-Ran Serpent Night Dragon Slot Machine Twin Long Rods #2 Whiptail Crow -effect Ameba Ceremonial Bell Electric Snake Flash Assailant Flying Kamakiri #1 Giant Rat Griggle Hiro's Shadow Scout Invader of the Throne Karate Man Kotodama Maha Vailo Manga Ryu-Ran Minar Mother Grizzly Penguin Knight Sonic Bird Spear Cretin Toon Mermaid UFO Turtle Wall Shadow -spell Chain Energy Chorus of Sanctuary Commencement Dance Eternal Rest Final Destiny Gaia Power Gravekeeper's Servant Hamburger Recipe Horn of Light Horn of the Unicorn Magical Labyrinth Malevolent Nuzzler Molten Destruction Rising Air Current Rush Recklessly Tailor of the Fickle The Reliable Guardian Toll Turtle Oath Umiiruka -trap House of Adhesive Tape Snake Fang -ritual Crab Turtle Hungry Burger Performance of Sword --LABYRINTH OF NIGHTMARE-- To Unlock: N/A Cost: 250DP/pack Currently at 100% 96 cards --Sh&Sp -spell Mage Power United We Stand -trap Magic Cylinder Torrential Tribute -fusion The Last Warrior from Another Planet --Sh -effect Dark Necrofear -spell Spirit Message "A" Spirit Message "I" Spirit Message "L" Spirit Message "N" -trap Destiny Board Fairy Box Royal Command --Sp -monster Amphibian Beast Gemini Elf -effect Summoner of Illusions Zombyra the Dark -spell Card of Safe Return Curse of the Masked Beast De-Fusion Fusion Gate Infinite Cards -trap Jar of Greed Mask of Restrict Tornado Wall -ritual The Masked Beast --common -monster Bio-Mage Boneheimer Earthbound Spirit Empress Mantis Flame Dancer Flying Fish Gadget Soldier Grand Tiki Elder Headless Knight Humaniod Slime Lightning Conger Melchid the Four-Face Beast Shining Abyss Spherous Lady Swordsman of Landstar The Earl of Demise The Gross Ghost of Fled Dreams The Portrait's Secret Worm Drake -effect Amazon Archer Aqua Spirit Bazoo the Soul-Eater Cure Mermaid Dancing Fairy Dreamsprite Fire Princess Garuda the Wind Spirit Gilasaurus Hysteric Fairy Jowgen the Spiritualist Kycoo the Ghost Destroyer Marie the Fallen One Maryokutai Nuvia the Wicked Revival Jam Soul of Purity and Light Spirit of Flames Spirit of the Breeze Supply The Forgiving Maiden The Rock Spirit Tornado Bird -spell Bait Doll Cyclon Laser Ekibyo Drakmord Jam Breeding Machine Lightning Blade Mask of Brutality Mask of Dispell Mask of the Accursed Miracle Dig Offerings to the Doomed Return of the Doomed Scroll of Bewitchment Spiritualism The Dark Door Vengeful Bog Spirit -trap Blind Destruction Collected Power Dark Spirit of the Silent Deal of Phantom Destruction Punch Graverobber's Retribution Jam Defender Mask of Weakness Riryoku Field Skull Lair The Emperor's Holiday -fusion Humaniod Worm Drake St. Joan --LEGACY OF DARKNESS-- To Unlock: N/A Cost: 250DP/pack Currently at 100% 92 cards --USDS&S -effect Fiber Jar Yata-Garasu --Sh&Sp -effect Exiled Force Inaba White Rabbit Injection Fairy Lily -spell Creature Swap Emergency Provisions --Sh -effect Asura Priest Dark Ruler Ha Des Maharaghi Marauding Captain Susa Soldier Tyrant Dragon -spell A Legendary Ocean Reinforcement of the Army --Sp -effect Airknight Parshath Hino-Kagu-Tsuchi Spear Dragon Yamata Dragon -spell Array of Revealing Light -trap Blast with Chain Bottomless Trap Hole Fatal Abacus Last Turn -fusion Fiend Skull Dragon Super Robolady Super Roboyarou --common -monster Lizard Soldier Luster Dragon #2 Opticlops Robolady Robotic Knight Roboyarou The Dragon dwelling in the Cave The Illusory Gentleman Warrior Dai Grepher Wolf Axwielder -effect Cave Dragon Dragon Manipulator Freed the Matchless General Frontier Wiseman Fushi No Tori Gradius' Option Gray Wing Great Long Nose Lesser Fiend Otohime Patrician of Darkness Possessed Dark Soul Ryu-Kishin Clown Serpentine Princess Shadow Tamer Spirit Ryu The Hunter with 7 Weapons Throwstone Unit Thunder Nyan Nyan Troop Dragon Twin-Headed Behemoth Twin-Headed Wolf Winged Minion Woodland Sprite -spell A Wingbeat of Giant Dragon After the Struggle Convulsion of Nature Double Snare Dragon's Gunfire Fengsheng Mirror Fusion Sword Murasame Blade Heart of Clear Water Second Coin Toss Smoke Grenade of the Thief Spiritual Energy Settle Machine Stamping Destruction Super Rejuvenation The A. Forces The Secret of the Bandit The Warrior Returning Alive -trap A Feint Plan Bad Reaction to Simochi Bark of Dark Ruler Burst Breath Disappear Dragon's Rage Drop Off Fiend Comedian Life Absorbing Machine Nutrient Z Ominous Fortunetelling Ready for Intercepting The Dragon's Bead -fusion Dark Balter the Terrible Ryu Senshi --MAGICIAN'S FORCE-- To Unlock: N/A Cost: 300DP/pack Currently at 100% 92 cards --USDS&S -effect Magical Scientist --Sh&Sp -effect Breaker the Magical Warrior Dark Magician Girl Tribe-Infecting Virus -fusion Dark Paladin -ritual Paladin of White Dragon --Sh -effect Royal Magical Library Spell Canceller -spell Autonomous Action Unit -fusion XY-Dragon Cannon XYZ-Dragon Cannon XZ-Tank Cannon YZ-Tank Dragon --Sp -monster Luster Dragon X-Head Cannon -effect Amazoness Swords Woman Apprentice Magician Des Koala Skilled Dark Magician Skilled White Magician Y-Dragon Head Z-Metal Tank -spell Big Bang Shot Continuous Destruction Punch Wave-Motion Cannon White Dragon Ritual --common -monster Aitsu Dark Blade Great Angus Oppressed People People Running About Sonic Duck United Resistance -effect Amazoness Blowpiper Amazoness Fighter Amazoness Paladin Amazoness Tiger Armor Exe Burning Beast Cat's Ear Tribe Chaos Command Magician Cliff the Trap Remover D.D. Crazy Beast Decayed Commander Des Dendle Dimension Jar Freezing Beast Giant Orc Helping Robo For Combat Kiryu Koitsu Magical Marionette Magical Merchant Magical Plant Mandragola Old Vindictive Magician Roulette Barrel Pitch-Dark Dragon Second Goblin Ultimate Obedient Fiend Vampire Orchis Zombie Tiger -spell Combination Attack Dark Core Demotion Diffusion Wave-Motion Emblem of Dragon Destroyer Frontline Base Gather Your Mind Jar Robber Kishido Spirit Mass Driver Mega Ton Magical Cannon Poison of the Old Man Raregold Armor Senri Eye Tribute Doll -trap Adheasion Trap Hole Amazoness Archers Anti-Spell Disarmament Exhausting Spell Formation Union Hidden Book of Spell Huge Revolution Meteorain Miracle Restoring Pineapple Blast Pitch-Black Power Stone Secret Barrel Spell Shield Type-8 The Spell Absorbing Life Thunder of Ruler --DARK CRISIS-- To Unlock: N/A Cost: 300DP/pack Currently at 100% 101 cards --USDS&S -spell Butterfly Dagger - Elma --Sh&Sp -effect D.D. Warrior Lady Reflect Bounder Tsukuyomi Vampire Lord --Sh -effect Exodia Necross Great Maju Garzett Mirage Knight Skull Archfiend of Lightning Terrorking Archfiend -fusion Dark Flare Knight -ritual Dark Master - Zorc --Sp -effect Dark Scorpion - Chick the Yellow Dark Scorpion - Meanae the Thorn Despair from the Dark Desrook Archfiend Fear from the Dark Guardian Ceal Guardian Grarl Infernalqueen Archfiend Maju Garzett Sasuke Samurai #2 -spell Final Countdown Gravity Axe - Grarl Twin Swords of Flashing Light - Tryce -trap Sakuretsu Armor Skill Drain --common -monster Acrobat Monkey Archfiend Soldier Battle Footballer D. D. Trainer Gagagigo Nin-Ken Dog Ojama Green -effect Agido Arsenal Summoner Berserk Dragon Blindly Loyal Goblin Cyber Raider Dark Scorpion - Gorg the Strong Darkbishop Des Feral Imp Guardian Baou Guardian Elma Guardian Kay'est Guardian Tryce Gyaku-Gire Panda Iron Blacksmith Kotetsu Little-Winguard Kaiser Glider Kelbek Keldo Mefist the Infernal General Metallizing Parasite - Lunatite Mudora Outstanding Dog Marron Pandemonium Watchbear Shadowknight Archfiend Thousand Needles Vilepawn Archfiend Zolga -spell A Deal with Dark Ruler Cestus of Dagla Checkmate Contract with Exodia Contract with the Abyss Contract with the Dark Master Cost Down Dragged Down into the Grave Fairy of the Spring Falling Down Incancescent Ordeal Mustering of the Dark Scorpions Non-Spellcasting Area Pandemonium Precious Cards from Beyond Rod of Silence - Kay'est Rod of the Mind's Eye Shinato's Ark Shooting Star Bow - Ceal Spell Reproduction Token Thanksgiving Wicked-Breaking Flamberge - Baou -trap Altar for Tribute Archfiend's Roar Arsenal Robber Battle-Scarred Blast Held by a Tribute Dark Scorpion Combination Dice Re-Roll Final Attack Orders Frozen Soul Interdimensional Matter Transporter Judgement of Anubis Ojama Trio Ray of Hope Really Eternal Rest Spell Vanishing Staunch Defender -ritual Legendary Flame Lord Shinato, King of a Higher Plane --INVASION OF CHAOS-- To Unlock: N/A Cost: 350DP/pack Currently at 100% 107 cards --USDS&S -effect Black Luster Soldier - Envoy of the Beginning Chaos Emperor Dragon - Envoy of the End --Sh&Sp -effect Chaos Sorcerer Dark Magician of Chaos Manju of the Ten Thousand Hands Manticore of Darkness --Sh -effect Amphibious Bugroth MK-3 Guardian Angel Joan Levia-Dragon - Daedalus Witch Doctor of Chaos -spell Primal Seed Smashing Ground -trap DNA Transplant --Sp -monster Terrorking Salmon -effect Berserk Gorilla Getsu Fuhma Gigantes Gren Maju Da Eiza Insect Princess Ryu Kokki Sasuke Samurai #3 Stealth Bird -spell Chaos End Heart of the Underdog -trap Dark Mirror Force Robbin' Zombie Self-Destruct Button Trap Jammer --common -monster Big Koala Blazing Inpachi Giga Gagagigo Mad Dog of Darkness Neo Bug Ojama Black Ojama Yellow Sea Serpent Warrior of Darkness Soul Tiger -effect Anti-Aircraft Flower Black Tyranno Bowganian Burning Algae Cannonball Spear Shellfish Chaos Necromancer Chaosrider Gustaph Chopman the Desperate Outlaw Crimson Ninja D. D. Scout Plane Dark Driceratops Des Kangaroo Don Turtle Drillago Enraged Battle Ox Fenrir Freed the Brave Wanderer Gale Lizard Granadora Hyper Hammerhead Inferno Invader of Darkness Lekunga Lord Poison Mataza the Zapper Molten Zombie Orca Mega-Fortress of Darkness Pinch Hopper Prickle Fairy Sacred Crane Silpheed Skull-Mark Ladybug Strike Ninja The Thing in the Crater Torpedo Fish -spell Chaos Greed D. D. Borderline Dedication through Light and Darkness Dimension Distortion Dimension Fusion Earth Chant Fuhma Shuriken Gryphon's Feather Duster Jade Insect Whistle Multiplication of Ants Ojama Delta Hurricane!! Recycle Reload Salvage Soul Absorption Stray Lambs Stumbling Thunder Crash Ultra Evolution Pill Wild Nature's Release Yellow Luster Shield -trap A Hero Emerges Begone, Knave! Big Burn Blasting the Ruins Chain Disappearance Compulsory Evacuation Device Curse of Darkness Cursed Seal of the Forbidden Spell Destruction Ring Energy Drain Fiend's Hand Mirror Spatial Collapse Tower of Babel Zero Gravity --ANCIENT SANCTUARY-- To Unlock: N/A Cost: 350DP/pack Currently at 100% 103 cards --Sh&Sp -effect Archlord Zerato Spirit of the Pharaoh The End of Anubis Zaborg the Thunder Monarch --Sh -effect Blowback Dragon The Agent of Judgement - Saturn White Magician Pikeru -spell Enemy Controller Level Limit - Area B The Sanctuary in the Sky -trap Wall of Revealing Light --Sp -monster Sealmaster Meisei -effect Double Coston Gear Golem the Moving Fortress King of the Swamp Mazera DeVille Piranha Army Stone Statue of the Aztecs The Agent of Force - Mars The Unhappy Girl Vampire Lady -spell Monster Gate Special Hurricane The Second Sarcophagus The Third Sarcophagus -trap The First Sarcophagus --common -monster Fiend Scorpion Gigobyte Gogiga Gagagigo Kozaky Metal Armored Bug Mokey Mokey Mystical Shine Ball Pharaoh's Servant Pharaonic Protector Warrior of Zera -effect Absorbing Kid from the Sky Arcane Archer of the Forest Aswan Apparition Atomic Firefly Avatar of the Pot Desertapir Disc Fighter Elephant Statue of Blessing Elephant Statue of Disaster Emissary of the Afterlife Emissary of the Oasis Ghost Knight of Jackal Goblin King KA-2 Des Scissors Lady Ninja Yae Legendary Jujitsu Master Man-Thro' Tro' Mermaid Knight Needle Burrower Night Assailant Nubian Guard Protector of the Sanctuary Regenerating Mummy Rocket Jumper Sand Gambler Solar Flare Dragon Sonic Jammer Soul-Absorbing Bone Tower Spirit Caller The Agent of Creation - Venus The Agent of Wisdom - Mercury The Kick Man Theban Nightmare Two Thousand Needles -spell 7 Amplifier Burst Stream of Destruction Dark Magic Attack Delta Attacker Des Counterblow Dust Barrier Earthquake Enchanting Fitting Room Goblin Thief Mystic Wok Opti-Camouflage Armor Order to Charge Soul Reversal Spell Economics Sword of the Soul-Eater The Law of the Normal Thousand Energy Triangle Power -trap Armor Break Backfire Beckoning Light Curse of Anubis Desert Sunlight Draining Shield Human-Wave Tactics Labyrinth of Nightmare Light of Judgement Micro Ray Order to Smash Ninjitsu Art of Transformation Solar Ray Soul Resurrection --SOUL OF THE DUELIST-- To Unlock: Beat all Level 1 monsters 3 times Cost: 400DP/pack Currently at 100% 57 cards --Sh&Sp -effect Armed Dragon LV7 Horus the Black Flame Dragon LV6 Horus the Black Flame Dragon LV8 Inferno Fire Blast Mystic Swordsman LV4 --Sh -effect Horus the Black Flame Dragon LV4 Mobius the Frost Monarch Penumbral Soldier Lady -spell Ectoplasmer -trap Greed Hallowed Life Barrier --Sp -monster Charcoal Inpachi -effect Armed Dragon LV5 Dark Mimic LV3 Mind on Air Mystic Swordsman LV2 Ninja Grandmaster Sasuke Rafflesia Seduction Ultimate Insect LV1 -spell Hammer Shot -trap Enervating Mist Spirit Barrier -fusion Master of Oz Ojama King --common -monster Goblin Calligrapher Neo Aqua Madoor Skull Dog Marron -effect Armed Dragon LV3 Dark Mimic LV1 Element Dragon Element Soldier Enraged Muka Muka Hade-Hane Horus' Servant Howling Insect Masked Dragon Nobleman-Eater Bug Red-Eyes B. Chick The Trojan Horse Ultimate Baseball Kid Unshaven Angler -spell Abyssal Designator Big Wave Small Wave Dark Factory of Mass Production Fusion Weapon Level Up! Mind Wipe Ritual Weapon The Graveyard in the Fourth Dimension Two-Man Cell Battle -trap Absolute End Cemetary Bomb Gorgon's Eye Heavy Slump Ninjitsu Art of Decoy Taunt -fusion Sanwich --RISE OF DESTINY-- To Unlock: Beat all Level 2 monsters 1 time Cost: 400DP/pack Currently at 100% 59 cards --Sh&Sp -effect Perfect Machine King Mystic Swordsman LV6 Silent Swordsman LV3 The Creator --Sh -effect Big Core Thestalos the Firestorm Monarch -spell Monster Reincarnation Triangle Ecstasy Spark -trap Divine Wrath Pikeru's Circle of Enchantment Tragedy --Sp -effect A-Team: Trap Disposal Unit Dekoichi the Battlechanted Locomotive Fusilier Dragon, the Dual-Mode Beast Gaia Soul the Combustible Collective Sasuke Samurai #4 Ultimate Insect LV3 -spell Flint Machine Duplication Necklace of Command Serial Spell -trap Chain Burst Covering Fire Rare Metalmorph -fusion Dark Blade the Dragon Knight --common -monster Bokoichi the Freightening Car Harpie Girl Mighty Guard Woodborg Inpachi -effect Creeping Doom Manta Eagle Eye Element Magician Element Saurus Fox Fire Harpie Lady 1 Harpie Lady 2 Harpie Lady 3 Heavy Mech Support Platform Homunculus the Alchemic Being Invasion of Flames Mirage Dragon Nightmare Penguin Pitch-Black Warwolf Raging Flame Sprite Roc from the Valley of Haze Tactical Espionage Expert The Creator Incarnate -spell Back to Square One Ballista of Rampart Smashing Harpies' Hunting Ground Lighten the Load Malice Dispersion Mokey Mokey Smackdown -trap Astral Barrier Fuh-Rin-Ka-Zan Mind Haxorz Spell Purification Xing Zhen Hu -fusion Mokey Mokey King --FLAMING ETERNITY-- To Unlock: Beat all Level 3 monsters 1 time Cost: 450DP/pack Currently at 100% 58 cards --Sh&Sp -effect Gearfried the Swordmaster Sacrad Phoenix of Nephthys Silent Swordsman LV5 -fusion Gatling Dragon --Sh -effect Behemoth the King of All Animals Blast Magician Granmarg the Rock Monarch -spell A Feather of the Phoenix Lightning Vortex -trap Deck Devastation Virus -fusion King Dragun --Sp -effect Big-Tusked Mammoth Brain Jacker Chiron the Mage Shadow Slayer Ultimate Insect LV5 -spell Meteor of Destruction Spell Absorption Spiral Spear Strike Swords of Concealing Light -trap Assault on GHQ Cross Counter Forced Ceasefire Phoenix Wing Wind Blast --common -monster Chu-Ske the Mouse Fighter Divine Dragon Ragnarok Insect Knight Space Mambo -effect Abare Ushioni Armed Samurai - Ben Kei Blade Rabbit Catnipped Kitty Element Doom Element Valkyrie Firebird Flame Ruler Golem Sentry Hand of Nephthys Hyena Kangaroo Champ Maji-Gire Panda Mecha-Dog Marron Rescue Cat The Dark - Hex-Sealed Fusion The Earth - Hex-Sealed Fusion The Light - Hex-Sealed Fusion Whirlwind Prodigy -spell Centrifugal Field Fulfillment of the Contract Poison Fangs Re-Fusion Release Restraint The Big March of Animals -trap Beast Soul Swap D.D. Dynamite Elemental Burst Good Goblin Housekeeping Threatening Roar --THE LOST MILLENIUM-- To Unlock: Beat all Level 3 monsters 3 times Cost: 450DP/pack Currently at 100% 58 cards --Sh&Sp -effect Ancient Gear Golem -fusion Elemental Hero Flame Wingman Elemental Hero Thunder Giant -ritual Reshef the Dark Being --Sh -effect Hieracosphinx Master Monk Megarock Dragon Ultimate Insect LV7 Winged Kuriboh -spell Brain Control Card of Sanctity --Sp -effect Ancient Gear Beast Crioshpinx D.D. Survivor Grave Ohja Mid Shield Gardna Millennium Scorpion -spell Legendary Black Belt Nitro Unit -trap Hero Signal Kozaky's Self-Destruct Button Royal Surrender Spell-Stopping Statute Token Feastevil -ritual Elemental Mistress Doriado --common -monster Elemental Hero Avian Elemental Hero Burstinatrix Elemental Hero Clayman Elemental Hero Sparkman -effect Ancient Gear Soldier Aussa the Earth Charmer Batteryman AA Des Wombat Dummy Golem Eria the Water Charmer Guardian Statue Hiita the Fire Charmer King of the Skull Servants Lost Guardian Medusa Worm Mine Golem Moai Interceptor Cannons Monk Fighter White Ninja Wynn the Wind Charmer -spell Battery Charger Doriado's Blessing Double Attack Final Ritual of the Ancients Gift of the Martyr Impenetrable Formation Kaminote Blow Shifting Shadows -trap Level Conversion Lab Minefield Eruption Mispolymerization Pikeru's Second Sight Rock Bombardment --CYBERNETIC REVOLUTION-- To Unlock: Beat all Level 4 monsters 1 time Cost: 500DP/pack Currently at 91% --USDS&S --Sh&Sp -effect Cyber End Dragon Winged Kuriboh LV10 -spell Power Bond --Sh -effect Cyber Dragon Cyber Twin Dragon Cybernetic Magician Goblin Elite Attack Force UFOroid --Sp -effect D.D.M. - Different Dimension Master Elemental Hero Bubbleman Wroughtweiler -spell Bubble Shuffle Miracle Fusion System Down Transcendent Wings -trap D.D. Trap Hole Dimension Wall Fire Darts Magical Explosion Rising Energy --common -monster Cycroid Jerry Beans Man Mad Lobster Soitsu -effect Batteryman C Cyber Archfiend Cybernetic Cyclopean Des Frog Doitsu Drillroid Ebon Magician Curran Giant Kozaky Gyroid Indomitable Fighter Lei Lei Jetroid Mechanical Hound Patroid Poison Draw Frog Protective Soul Ailin Steamroid T.A.D.P.O.L.E. Tyranno Infinity -spell Des Croaking Dragon's Mirror Fusion Recovery Pot of Generosity Shien's Spy -trap A Rival Appears! Conscription Prepare to Strike Back Spiritual Earth Art - Kurogane Spiritual Fire Art - Kurenai Spiritual Water Art - Aoi Spiritual Wind Art - Miyabi -fusion Steam Gyroid --ELEMENTAL ENERGY-- To Unlock: Beat all Level 4 monsters 3 times Cost: 500DP/pack Currently at 58% --USDS&S --Sh&Sp -fusion Elemental Hero Tempest --Sh -effect Goldd, Wu-Lord of Dark World Water Dragon --Sp -effect Rapid-Fire Magician -spell Armed Changer Feather Shot -trap Chthonian Blast Hero Barrier --common -monster Blade Skater V-Tiger Jet Zure, Knight of Dark World -effect Elemental Hero Wildheart Etoile Cyber Familiar-Possessed - Aussa Familiar-Possessed - Eria Hydrogeddon Nanobreaker Oxygeddon Reborn Zombie W-Wing Catapult -spell Bonding - H2O Boss Rush Level Modulation Ojamagic Ojamuscle -trap Chthonian Polymer Dark Deal Non-Fusion Area Roll Out! Simultaneous Loss The Forces of Darkness The League of Uniform Nomenclature -fusion VW-Tiger Catapult --SHADOW OF INFINITY-- To Unlock: Beat all Level 4 monsters 5 times Cost: 500DP/pack Currently at 0% --GAME GIFT COLLECTION-- To Unlock: Get 15 wins in Survival Duel Cost: 1000DP/pack Currently at 0% --Special Gift Collection-- To Unlock: Get 20 wins in Survival Duel Cost: 1000DP/pack Currently at 0% --Fairy Collection-- To Unlock: Total 60% Cost: 500DP/pack Currently at 0% --Dragon Collection-- To Unlock: Total 60% Cost: 500DP/pack Currently at 0% --Warrior Collection A-- To Unlock: Beat all Level 2 monsters 1 time Cost: 400DP/pack Currently at 0% --Warrior Collection B-- To Unlock: Total 65% Cost: 600DP/pack Currently at 0% --Fiend Collection A-- To Unlock: Beat all Level 1 monsters 3 times Cost: 400DP/pack Currently at 0% --Fiend Collection B-- To Unlock: Total 55% Cost: 600DP/pack Currently at 0% --Machine Collection A-- To Unlock: Beat all Level 1 monsters 3 times Cost: 400DP/pack Currently at 0% --Machine Collection B-- To Unlock: Total 55% Cost: 600DP/pack Currently at 0% --Spellcaster Collection A-- To Unlock: Beat all Level 2 monsters 1 time Cost: 400DP/pack Currently at 0% --Spellcaster Collection B-- To Unlock: Total 65% Cost: 600DP/pack Currently at 0% --Zombie Collection-- To Unlock: Total 65% Cost: 500DP/pack Currently at 0% --Special Monsters A-- To Unlock: Beat all Level 1 monsters 3 times Cost: 800DP/pack Currently at 0% --Special Monsters B-- To Unlock: Total 55% Cost: 1000DP/pack Currently at 0% --Reverse Collection-- To Unlock: Total 30% Cost: 450DP/pack Currently at 0% --LP Recovery Collection-- To Unlock: Total 20% Cost: 300DP/pack Currently at 0% --Special Summon Collection A-- To Unlock: Beat all Level 1 monsters 3 times Cost: 600DP/pack Currently at 0% --Special Summon Collection B-- To Unlock: Beat all Level 4 monsters 5 times Cost: 800DP/pack Currently at 0% --Equipment Collection-- To Unlock: Get 8 wins in Survival Duel Cost: 400DP/pack Currently at 0% --Continuous Spell/Trap A-- To Unlock: Get 8 wins in Survival Duel Cost: 300DP/pack Currently at 0% --Continuous Spell/Trap B-- To Unlock: Get 12 wins in Survival Duel Cost: 500DP/pack Currently at 0% --Quick/Counter Collection-- To Unlock: Get 20 wins in Survival Duel Cost: 800DP/pack Currently at 0% --Direct Damage Collection-- To Unlock: Get 12 wins in Survival Duel Cost: 600DP/pack Currently at 0% --Direct Attack Collection-- To Unlock: Get 15 wins in Survival Duel Cost: 500DP/pack Currently at 0% --Monster Destroy Collection-- To Unlock: Total 75% Cost: 800DP/pack Currently at 0% --All Normal Monsters-- To Unlock: Total 10% Cost: 300DP/pack Currently at 0% --All Effect Monsters-- To Unlock: Total 70% Cost: 800DP/pack Currently at 0% --All Fusion Monsters-- To Unlock: Total 70% Cost: 800DP/pack Currently at 0% I can only assume that it contains All Normal Monsters, hence the name. More info on packs as I unlock them. ---------------- --D. CARD LIST-- ---------------- Note: In some of the card descriptions, there are grammatical, spelling, and/or consistency errors. I left them in anyway when I typed them out. --Normal Monsters-- 7 Colored Fish *4 Fish Water ATK 1800 DEF 800 A rare rainbow fish that has never been caught by mortal man. ----------------------------------------------------------------------------- Acrobat Monkey *3 Machine Earth ATK 1000 DEF 1800 An autonomous monkey type robot which was developed with cutting-edge technology. It moves very acrobatically. ----------------------------------------------------------------------------- Aitsu *5 Fairy Fire ATK 100 DEF 100 He seems to be very unreliable, but he might have incredible potential. ----------------------------------------------------------------------------- Amphibian Beast *6 Fish Water ATK 2400 DEF 2000 On land or in the sea, the speed of this monster is unmatchable. ----------------------------------------------------------------------------- Ancient Elf *4 Spellcaster Light ATK 1450 DEF 1200 This elf is rumored to have lived for thousands of years. He leads an army of spirits against his enemies. ----------------------------------------------------------------------------- Ancient Lizard Warrior *4 Reptile Earth ATK 1400 DEF 1100 Before the dawn of man, this lizard warrior ruled supreme. ----------------------------------------------------------------------------- Aqua Madoor *4 Spellcaster Water ATK 1200 DEF 2000 A wizard of the waters that conjures a liquid wall to crush any enemies that oppose him. ----------------------------------------------------------------------------- Archfiend Marmot of Nefariousness *2 Beast Earth ATK 400 DEF 600 An air marmot that has a nefarious horn and wings. It attacks by throwing acorns. ----------------------------------------------------------------------------- Archfiend Soldier *4 Fiend Dark ATK 1900 DEF 1500 An expert at battle who belongs to a crack diabolical unit. He's famous because he always gets the job done. ----------------------------------------------------------------------------- Armaill *3 Warrior Earth ATK 700 DEF 1300 A strange warrior who manipulates three deadly blades with both hands and his tail. ----------------------------------------------------------------------------- Armored Lizard *4 Reptile Earth ATK 1500 DEF 1200 A lizard with a very tough hide and a vicious bite. ----------------------------------------------------------------------------- Armored Starfish *4 Aqua Water ATK 850 DEF 1400 A bluish starfish with a solid hide capable of fending off attacks. ----------------------------------------------------------------------------- Armored Zombie *3 Zombie Dark ATK 1500 DEF 0 This warrior blindly swings a deadly blade with devastating force. ----------------------------------------------------------------------------- Baby Dragon *3 Dragon Wind ATK 1200 DEF 700 Much more than just a child, this dragon is gifted with untapped power. ----------------------------------------------------------------------------- Basic Insect *2 Insect Earth ATK 500 DEF 700 Usually found traveling in swarms, this creature's ideal environment is the forest. ----------------------------------------------------------------------------- Battle Footballer *4 Machine Fire ATK 1000 DEF 2100 A cyborg with high defense power. Originally it was invented for a football machine. ----------------------------------------------------------------------------- Beast of Talwar *6 Fiend Dark ATK 2400 DEF 2150 Only the master of the sword among Fiend-Type monster is permitted to hold the Talwar. ----------------------------------------------------------------------------- Beaver Warrior *4 Beast-Warrior Earth ATK 1200 DEF 1500 What this creature lacks in size it makes for in defense when battling in the prairie. ----------------------------------------------------------------------------- Big Koala *7 Beast Earth ATK 2700 DEF 2000 A species of huge Des Koala. He's meek, but people are afraid of him because he's very powerful. ----------------------------------------------------------------------------- Bio-Mage *3 Fairy Light ATK 1150 DEF 1000 A mysterious priest created as a result of the latest advances in biotechnology. ----------------------------------------------------------------------------- Blackland Fire Dragon *4 Dragon Dark ATK 1500 DEF 800 A dragon that dwells in the depths of darkness, its vulnerability lies in its poor eyesight. ----------------------------------------------------------------------------- Blade Skater *4 Warrior Earth ATK 1400 DEF 1500 An image of beauty on ice, this gorgeous warrior rips her opponents into pieces with her stylish Accel Slicer attack. ----------------------------------------------------------------------------- Blazing Inpachi *4 Pyro Fire ATK 1850 DEF 0 A wicked wooden spirit now burning in flames. Its fire attack is powerful, but it will soon be nothing but ashes. ----------------------------------------------------------------------------- Blue-Eyes White Dragon *8 Dragon Light ATK 3000 DEF 2500 This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale. [There are two versions of this card.] ----------------------------------------------------------------------------- Blue-Winged Crown *4 Winged Beast Wind ATK 1600 DEF 1200 With hair shaped like a crown and a body encased in white flames, this bird is a formidable sight. ----------------------------------------------------------------------------- Bokoichi the Freightening Car *2 Machine Dark ATK 500 DEF 500 A freight car that is exclusively for Dekoichi. It can transport anything, but most cargo arrives broken. ----------------------------------------------------------------------------- Boneheimer *3 Aqua Water ATK 850 DEF 400 This monster wanders the seas, sucking dry any creature it may encounter. ----------------------------------------------------------------------------- Bottom Dweller *5 Fish Water ATK 1650 DEF 1700 This is one sea creature whose wrath is something monsters fear to face. ----------------------------------------------------------------------------- Celtic Guardian *4 Warrior Earth ATK 1400 DEF 1200 An elf who learned to wield a sword, he baffles enemies with lightning-swift attacks. ----------------------------------------------------------------------------- Charcoal Inpachi *1 Pyro Fire ATK 100 DEF 2100 A wicked wooden spirit that has burned out. The barbecue grilled with this charcoal is so awesome that everybody thinks it's priceless. ----------------------------------------------------------------------------- Chu-Ske the Mouse Fighter *3 Beast Earth ATK 1200 DEF 0 A fiery mouse, travelling the world to become the strongest fighter in the world of mice. Be careful not to touch him, or you will get burned. ----------------------------------------------------------------------------- Curse of Dragon *5 Dragon Dark ATK 2000 DEF 1500 A wicked dragon that taps into dark forces to execute a powerful attack. ----------------------------------------------------------------------------- Cyber Falcon *4 Machine Wind ATK 1400 DEF 1200 A jet-powered hawk that travels at the speed of sound. ----------------------------------------------------------------------------- Cyber-Tech Alligator *5 Machine Wind ATK 2500 DEF 1600 A winged dragon brought back to life by means of modern technology. ----------------------------------------------------------------------------- Cycroid *3 Machine Earth ATK 800 DEF 1000 The most lovable and friendly of all the Vehicroids. It can arm itself with training wheels! ----------------------------------------------------------------------------- Dark Bat *3 Winged Beast Wind ATK 1000 DEF 1000 Bats from the netherworld that use their hyper senses to detect their enemies. ----------------------------------------------------------------------------- Dark Blade *4 Warrior Dark ATK 1800 DEF 1500 They say he is a dragon manipulation warrior from the dark world. His attack is tremendous, using his great swords with vicious power. ----------------------------------------------------------------------------- Dark Gray *3 Beast Earth ATK 800 DEF 900 Entirely gray, this beast has rarely been seen by mortal eyes. ----------------------------------------------------------------------------- Dark King of the Abyss *3 Fiend Dark ATK 1200 DEF 800 It's said that this King of the Netherworld once had the power to rule over the dark. ----------------------------------------------------------------------------- Dark Magician *7 Spellcaster Dark ATK 2500 DEF 2100 The ultimate wizard in terms of attack and defense. ----------------------------------------------------------------------------- Darkfire Soldier #1 *4 Pyro Fire ATK 1700 DEF 1150 An explosive expert from a special elite force. ----------------------------------------------------------------------------- Darkfire Soldier #2 *4 Pyro Fire ATK 1700 DEF 1100 A warrior who gained immeasurable power from the heart of a volcano. ----------------------------------------------------------------------------- Darkworld Thorns *3 Plant Earth ATK 1200 DEF 900 A thorny plant found in the darklands that wraps itself around any unwary traveler. ----------------------------------------------------------------------------- Destroyer Golem *4 Rock Earth ATK 1500 DEF 1000 A golem with a massive right hand for crushing its victims. ----------------------------------------------------------------------------- Disk Magician *4 Machine Dark ATK 1350 DEF 1000 This monster hides in a saucer and only appears when executing an attack. ----------------------------------------------------------------------------- Dissolverock *3 Rock Earth ATK 900 DEF 1000 A monster born in the lava pits, it generates intense heat that can melt away its enemies. ----------------------------------------------------------------------------- Divine Dragon Ragnarok *4 Dragon Light ATK 1500 DEF 1000 A Legendary Dragon sent by the gods as their instrument. Legends say that if provoked, the whole world will sink beneath the sea. ----------------------------------------------------------------------------- Dokuroyaiba *3 Fiend Fire ATK 1000 DEF 400 A boomerand with brains that will pursue a target to the ends of the earth. ----------------------------------------------------------------------------- Drillroid *4 Machine Earth ATK 1600 DEF 1600 If this card attacks a Defense Position monster, destroy the monster with this card's effect without applying damage calculation. ----------------------------------------------------------------------------- Drooling Lizard *3 Reptile Earth ATK 900 DEF 800 A blood-sucking snake in human form that attacks any living being that passes nearby. ----------------------------------------------------------------------------- Dunames Dark Witch *4 Fairy Light ATK 1800 DEF 1050 Even when the odds are against this brave fairy, this monster will engage in battle and never run away. ----------------------------------------------------------------------------- Earthbound Spirit *4 Fiend Earth ATK 500 DEF 2000 A vengeful creature formed by the spirits of fallen warriors, it drags any who dare approach it into the deepest bowels of the earth. ----------------------------------------------------------------------------- Elemental Hero Avian *3 Warrior Wind ATK 1000 DEF 1000 A winged Elemental Hero who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high. ----------------------------------------------------------------------------- Elemental Hero Burstinatrix *3 Warrior Fire ATK 1200 DEF 800 A flame manipulator who is the only woman among the Elemental Heroes. Her Burstfire burns away villainy. ----------------------------------------------------------------------------- Elemental Hero Clayman *4 Warrior Earth ATK 800 DEF 2000 An Elemental Hero with a clay body built-to-last. He'll preserve his Elemental Hero colleagues at any cost. ----------------------------------------------------------------------------- Elemental Hero Sparkman *4 Warrior Light ATK 1600 DEF 1400 An Elemental Hero and a warrior of light who proficiently wields many kinds of armaments. His Shining Surge Flash cust off the path of villainy. ----------------------------------------------------------------------------- Empress Mantis *6 Insect Wind ATK 2200 DEF 1400 Queen of an army of giant mantises whose command moves legions. ----------------------------------------------------------------------------- Enchanting Mermaid *3 Fish Water ATK 1200 DEF 900 A beautiful mermaid that lures voyagers to a watery grave. ----------------------------------------------------------------------------- Feral Imp *4 Fiend Dark ATK 1300 DEF 1400 A playful little fiend that lurks in the dark, waiting to attack an unwary enemy. ----------------------------------------------------------------------------- Fiend Scorpion *2 Insect Earth ATK 900 DEF 200 A huge scorpion inhabited by the soul of a fiend. Usually it holds back, but has untapped potential. ----------------------------------------------------------------------------- Fiend Reflection #2 *4 Winged Beast Light ATK 1100 DEF 1400 A bird-beast that summons reinforcements with a hand mirror. ----------------------------------------------------------------------------- Fire Kraken *4 Aqua Fire ATK 1600 DEF 1500 A squid that thrives on fire and heat. [An Aqua-Type FIRE monster, you don't see that every day.] ----------------------------------------------------------------------------- Firegrass *2 Plant Earth ATK 700 DEF 600 A fire-breathing plant found growing near volcanoes. ----------------------------------------------------------------------------- Fireyarou *4 Pyro Fire ATK 1300 DEF 1000 A malevolent creature wrapped in flames that attacks enemies with intense fire. ----------------------------------------------------------------------------- Flame Cerebrus *6 Pyro Fire ATK 2100 DEF 1800 Known to many as the "Burning Executioner", this monster is capable of burning enemies to cinders. ----------------------------------------------------------------------------- Flame Dancer *2 Pyro Fire ATK 550 DEF 450 This monster moves while swinging its burning rope. ----------------------------------------------------------------------------- Flame Manipulator *3 Spellcaster Fire ATK 900 DEF 1000 This Spellcaster attacks enemies with fire-related spells such as "Sea of Flames"and"Wall of Fire". [Spaces^ ^are missing.] ----------------------------------------------------------------------------- Flying Fish *4 Fish Wind ATK 800 DEF 500 Three wishes are granted to those fortunate enough to see this monster in flight. ----------------------------------------------------------------------------- Flying Kamakiri #2 *4 Insect Wind ATK 1500 DEF 800 A flying mantis that feeds primarily on insects. ----------------------------------------------------------------------------- Frenzied Panda *4 Beast Earth ATK 1200 DEF 1000 A savage beast that carries a big bamboo stick for beating down its enemies. ----------------------------------------------------------------------------- Gadget Soldier *6 Machine Fire ATK 1800 DEF 2000 A rust-free machine warrior born to battle. ----------------------------------------------------------------------------- Gagagigo *4 Reptile Water ATK 1850 DEF 1000 This young evildoer used to have an evil heart, but by meeting a special person, he discovered justice. ----------------------------------------------------------------------------- Gaia The Fierce Knight *7 Warrior Earth ATK 2300 DEF 2100 A knight whose horse travels faster than the wind. His battle-charge is a force to be reckoned with. ----------------------------------------------------------------------------- Garnecia Elefantis *7 Beast-Warrior Earth ATK 2400 DEF 2000 A monster so heavy that each step rocks the earth. ----------------------------------------------------------------------------- Gazelle the King of Mythical Beasts *4 Beast Earth ATK 1500 DEF 1200 This monster moves so fast that it looks like an illusion to mortal eyes. ----------------------------------------------------------------------------- Gemini Elf *4 Spellcaster Earth ATK 1900 DEF 900 Elf twins that alternate their attacks. ----------------------------------------------------------------------------- Giant Angus *4 Beast Fire ATK 1800 DEF 600 A very violent beast, it is always berserk. People say that they have never seen it silent. ----------------------------------------------------------------------------- Giant Soldier of Stone *3 Rock Earth ATK 1300 DEF 2000 A giant warrior made of stone. A punch from this creature has earth-shaking results. ----------------------------------------------------------------------------- Giga Gagagigo *5 Reptile Water ATK 2450 DEF 1500 In order to fight tremendous evil, he gained formidable power through body reconstruction, but lost his heart and his redemption. ----------------------------------------------------------------------------- Giga-Tech Wolf *4 Machine Fire ATK 1200 DEF 1400 An iron wolf with razor-sharp fangs that can penetrate any armor. ----------------------------------------------------------------------------- Gigobyte *1 Reptile Water ATK 350 DEF 300 He has a tranquil soul, but carries a destiny that one day his heart shall be tainted by evil.. ----------------------------------------------------------------------------- Girochin Kuwagata *4 Insect Wind ATK 1700 DEF 1000 Despite its small size, this monster has powerful jaws that can rip metal to shreds. ----------------------------------------------------------------------------- Goblin Calligrapher *1 Fiend Dark ATK 400 DEF 400 A Goblin who devotes himself to perfect Calligraphy of the word "False". He gives his all to each stroke. ----------------------------------------------------------------------------- Gogiga Gagagigo *8 Reptile Water ATK 2950 DEF 2800 His soul long-since collapsed, his body recklessly continues onward, driven by a lust for more power. He no longer resembles his former self.. ----------------------------------------------------------------------------- Gradius *4 Machine Light ATK 1200 DEF 800 A high-performance jet fighter with power capsules for variable attack capabilities. ----------------------------------------------------------------------------- Grand Tiki Elder *4 Fiend Dark ATK 1500 DEF 800 A masked monster that wields the most deadly of curses. ----------------------------------------------------------------------------- Great Angus *4 Beast Fire ATK 1800 DEF 600 A very violent beast, it is always berserk. People say that they have never seen it silent. ----------------------------------------------------------------------------- Green Phantom King *3 Plant Earth ATK 500 DEF 1600 This youthful king of the forests live in a green world, abundant with trees and wildlife. ----------------------------------------------------------------------------- Ground Attacker Bugroth *4 Machine Earth ATK 1500 DEF 1000 A sruface battle robot that was once used for sea warfare. ----------------------------------------------------------------------------- Guardian of the Throne Room *4 Machine Light ATK 1650 DEF 1600 A robot guard built to protect throne rooms, it is armed with homing missiles. ----------------------------------------------------------------------------- Hard Armor *3 Warrior Earth ATK 300 DEF 1200 A living suit of armor that attacks enemies with a bone-jarring tackle. ----------------------------------------------------------------------------- Harpie Girl *2 Winged Beast Wind ATK 500 DEF 500 A Harpie chick who aspires to flit about beautifully and gorgeously, but attack sharply. ----------------------------------------------------------------------------- Harpie Lady *4 Winged Beast Wind ATK 1300 DEF 1400 This human-shaped animal with wings is beautiful to watch but deadly in battle. ----------------------------------------------------------------------------- Harpie's Brother *4 Winged Beast Wind ATK 1800 DEF 600 With eyes like a hawk and a flying speed exceeding Mach 5, this monster is a master of the sky. ----------------------------------------------------------------------------- Headless Knight *4 Fiend Earth ATK 1450 DEF 1700 A haunted spirit of a falsely accused knight who wanders in search of truth and justice. ----------------------------------------------------------------------------- High Tide Gyojin *4 Aqua Water ATK 1650 DEF 1300 A very agile half-fish warrior known for its relentless attacks. ----------------------------------------------------------------------------- Hitotsu-Me Giant *4 Beast-Warrior Earth ATK 1200 DEF 1000 A one-eyed behemoth with thick, powerful arms made for delivering punishing blows. ----------------------------------------------------------------------------- Hinotama Soul *2 Pyro Fire ATK 600 DEF 500 An intensly hot flame creature that rams anything standing in its way. ----------------------------------------------------------------------------- Humanoid Slime *4 Aqua Water ATK 800 DEF 2000 This slime apparently has some human genes in its genetic makeup. ----------------------------------------------------------------------------- Hyozanryu *7 Dragon Light ATK 2100 DEF 2800 A dragon created from a massibe diamond that sparkles with blinding light. [I think they meant 'a massive diamond' and so does my spellchecker.] ----------------------------------------------------------------------------- Illusionist Faceless Mage *5 Spellcaster Dark ATK 1200 DEF 2200 Manipulates enemy attacks with the power of illusion. ----------------------------------------------------------------------------- Inpachi *4 Machine Earth ATK 1600 DEF 1900 A log that attacks lost travelers in the forest. Originally a big tree, it was cut down and possessed by a wicked spirit. ----------------------------------------------------------------------------- Insect Knight *4 Insect Earth ATK 1900 DEF 1500 Of all Insect fighters, he is the paragon of the Indestructible Insect Invaders, which only the elite of the elite can join. We can no longer ignore their unmatched battle prowess. ----------------------------------------------------------------------------- Island Turtle *4 Aqua Water ATK 1100 DEF 2000 A huge turtle that is often mistaken for an island. ----------------------------------------------------------------------------- Jack's Knight *5 Warrior Light ATK 1900 DEF 1000 A strong master swordsman. His loyalty is to justice, his duty to protect the weak. ----------------------------------------------------------------------------- Jellyfish *4 Aqua Water ATK 1200 DEF 1500 An almost invisible, semi-transparent jellyfish that drifts in the sea. ----------------------------------------------------------------------------- Jerry Beans Man *3 Plant Earth ATK 1750 DEF 0 Jerry, a bean soldier, believes he is the strongest warrior in the world, but his true abilities are still untested. ----------------------------------------------------------------------------- Kabazauls *4 Dinosaur Water ATK 1700 DEF 1500 A huge monster in the shape of a hippopotamus. The sneezing from his gigantic body is so fierce that people mistake it for a hurricane. ----------------------------------------------------------------------------- Kagemusha of the Blue Flame *2 Warrior Earth ATK 800 DEF 400 Serving as a double for the Ruler of the Blue Flame, he's a master swordsman that wields a fine blade. ----------------------------------------------------------------------------- Killer Needle *4 Insect Wind ATK 1200 DEF 1000 A huge bee with exceptional strength that's particularly dangerous in a swarm. ----------------------------------------------------------------------------- King Fog *3 Fiend Dark ATK 1000 DEF 900 A fiend that dwels in a blinding curtain of smoke. ----------------------------------------------------------------------------- King of the Swamp *3 Aqua Water ATK 500 DEF 1100 You can substitute this card for any 1 Fusion Material Monster. When you do this, the other Fusion Material Monster(s) must be the correct one(s). Discard this card from your hand to the Graveyard to add a "Polymerization" from your Deck to your hand. The Deck is then shuffled. ----------------------------------------------------------------------------- King of Yamimakai *5 Fiend Dark ATK 2000 DEF 1530 Wields the power of darkness to destroy its enemies. ----------------------------------------------------------------------------- Kojikocy *4 Warrior Earth ATK 1500 DEF 1200 A man-hunter with powerful arms that can crush boulders. ----------------------------------------------------------------------------- Kozaky *1 Fiend Dark ATK 400 DEF 400 A workaholic fiend who devotes everything to his research into the languages of Dark World. His mind has collapsed because of working too hard. ----------------------------------------------------------------------------- Kumootoko *3 Insect Earth ATK 700 DEF 1400 A massive, intelligent spider that traps enemies with webbing. ----------------------------------------------------------------------------- Kurama *3 Winged Beast Wind ATK 800 DEF 800 A vicious bird that attacks from the skies with its whip-like tail. ----------------------------------------------------------------------------- Labyrinth Wall *5 Rock Earth ATK 0 DEF 3000 These walls form a labyrinth no exit for enemies. [Methinks they're missing ^^^ 'with'.] ----------------------------------------------------------------------------- Lady of Faith *3 Spellcaster Light ATK 1100 DEF 800 Soothes the souls of others by chanting a mysterious spell. ----------------------------------------------------------------------------- Larvas *3 Beast Earth ATK 800 DEF 1000 A fast-moving, bird-like creature that strangles opposing monsters with its long, thin arms. ----------------------------------------------------------------------------- Launcher Spider *7 Machine Fire ATK 2200 DEF 2500 A mechanical spider iwth rocket launchers capable of random fire. ----------------------------------------------------------------------------- Left Arm of the Forbidden One Limited *1 Spellcaster Dark ATK 200 DEF 300 A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power. ----------------------------------------------------------------------------- Left Leg of the Forbidden One Limited *1 Spellcaster Dark ATK 200 DEF 300 A forbidden left Leg sealed by magic. Whosoever breaks this seal will know infinite power. ----------------------------------------------------------------------------- Lesser Dragon *4 Dragon Wind ATK 1200 DEF 1000 A minor dragon incapable of breathing fire. ----------------------------------------------------------------------------- Lightning Conger *3 Thunder Water ATK 350 DEF 750 This massive eel generates huge charges of electricity and unleashes them as thunderbolts. ----------------------------------------------------------------------------- Liquid Beast *3 Aqua Water ATK 950 DEF 800 A liquid life form that thrives on water. ----------------------------------------------------------------------------- Lizard Soldier *3 Dragon Wind ATK 1100 DEF 800 A beast soldier derived from dragons, it is small for a Dragon-Type. Moving very quickly, this monster is an excellent strategist. ----------------------------------------------------------------------------- Luster Dragon *4 Dragon Wind ATK 1900 DEF 1600 A very beautiful dragon covered with sapphire. It does not like fights, but has incredibly high attack power. ----------------------------------------------------------------------------- Luster Dragon #2 *6 Dragon Wind ATK 2400 DEF 1400 This dragon feeds on emerald. Enchanted by this monster even when attacked, few people live to tell of its beauty. ----------------------------------------------------------------------------- M-Warrior #1 *3 Warrior Earth ATK 1000 DEF 500 Specializing in combination attacks, this warrior uses magnetism to block an enemy's escape. ----------------------------------------------------------------------------- M-Warrior #2 *3 Warrior Earth ATK 500 DEF 1000 Specializing in combination attacks, this warrior is equipped with a tough, magnetically coated armor. ----------------------------------------------------------------------------- Mad Dog of Darkness *4 Beast Dark ATK 1900 DEF 1400 He used to be a normal dog who played around in a park, but was corrupted by the powers of darkness. ----------------------------------------------------------------------------- Mad Lobster *3 Aqua Water ATK 1700 DEF 1000 A gourmet food renowned by the Dark World upper crust. It has sensational flavor. ----------------------------------------------------------------------------- Mammoth Graveyard *3 Dinosaur Earth ATK 1200 DEF 800 A mammoth that protects the graves of its pack and is absolutely merciless when facing grave-robbers. ----------------------------------------------------------------------------- Man Eater *2 Plant Earth ATK 800 DEF 600 Man-eating plant with poison feelers for attacking enemies. ----------------------------------------------------------------------------- Masaki the Legendary Swordsman *4 Warrior Earth ATK 1100 DEF 1100 Legendary swordmaster Masaki is a veteran of over 100 battles. ----------------------------------------------------------------------------- Master Kyonshee *4 Zombie Earth ATK 1750 DEF 1000 A wandering Kyonshee searching for a strong rival to defeat. They say he was known as the master of all martial arts. ----------------------------------------------------------------------------- Mechanical Snail *3 Machine Dark ATK 800 DEF 1000 A cyborg snail that still travels at a slow pace. ----------------------------------------------------------------------------- Meda Bat *2 Fiend Dark ATK 800 DEF 400 An eyeball fiend created by a servant of the wicked, it uses "Dark Blasts" to blow away its enemies. ----------------------------------------------------------------------------- Mega Thunderball *2 Thunder Wind ATK 750 DEF 600 Rolls along the ground releasing bolts of electricity to attack its enemies. ----------------------------------------------------------------------------- Melchid the Four-Face Beast *4 Fiend Dark ATK 1500 DEF 1200 This monster has four different masks for four different attacks. ----------------------------------------------------------------------------- Metal Armored Bug *8 Insect Earth ATK 2800 DEF 1500 A gigantic insect-like creature covered by thick armor. Everything in his path is destroyed. ----------------------------------------------------------------------------- Mighty Guard *4 Machine Earth ATK 500 DEF 1200 A machine soldier that was developed as a guard. It is made of rust-proof metal. ----------------------------------------------------------------------------- Mokey Mokey *1 Fairy Light ATK 300 DEF 100 An outcast angel. Nobody knows what he is thinking at all. Sometimes he gets mad and that is dreadful. ----------------------------------------------------------------------------- Molten Behemoth *5 Pyro Fire ATK 1000 DEF 2200 A giant born from magma, it attacks with a magma punch. ----------------------------------------------------------------------------- Monster Egg *3 Warrior Earth ATK 600 DEF 900 A warrior hidden within an egg that attacks enemies by flinging eggshells. ----------------------------------------------------------------------------- Mr. Volcano *5 Pyro Fire ATK 2100 DEF 1300 This seemingly mild-mannered creature has an extremely volatile temper. ----------------------------------------------------------------------------- Mystical Elf *4 Spellcaster Light ATK 800 DEF 2000 A delicate elf that lacks offense, but has a terrific defense backed by mistical power. [You'd think they could spell mystical right, seeing as it's in the card name.] ----------------------------------------------------------------------------- Mystical Sheep #2 *3 Beast Earth ATK 800 DEF 1000 A monstrous sheep with a long tail for hypnotizing emeies. ----------------------------------------------------------------------------- Mystical Shine Ball *2 Fairy Light ATK 500 DEF 500 A sould of light covered by mystical shine. When you see its beautiful shape, your dream will come true. ----------------------------------------------------------------------------- Nemuriko *3 Spellcaster Dark ATK 800 DEF 700 A child-like creature that controls a sleep fiend to beckon enemies into eternal slumber. ----------------------------------------------------------------------------- Neo Aqua Madoor *6 Spellcaster Water ATK 1200 DEF 3000 The true nature of this wizard, who rules all water. It defends itself with a vast, impenetrable wall of ice. ----------------------------------------------------------------------------- Neo Bug *4 Insect Earth ATK 1800 DEF 1700 A huge bug-like monster said to come from another planet. It gathers in swarms. ----------------------------------------------------------------------------- Nin-Ken Dog *4 Beast-Warrior Wind ATK 1800 DEF 1000 A Ninja dog who has mastered Ninjutsu. Trhough hard training, it learned the technique to metamorphose into a human being. ----------------------------------------------------------------------------- Niwatori *3 Winged Beast Earth ATK 900 DEF 800 Swallows enemies whole and uses their essence as energy. ----------------------------------------------------------------------------- Ocubeam *5 Fairy Light ATK 1550 DEF 1650 Frightning in appearance, this creature uses its large eyes and ears to keep track of any movement. ----------------------------------------------------------------------------- Ojama Black *2 Beast Light ATK 0 DEF 1000 He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens. ----------------------------------------------------------------------------- Ojama Green *2 Beast Light ATK 0 DEF 1000 He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens. ----------------------------------------------------------------------------- Ojama Yellow *2 Beast Light ATK 0 DEF 1000 He's one of the Ojama Trio. It's sait that he butts in by any means necessary. It's also said that when the three are together, something happens. ----------------------------------------------------------------------------- One-Eyed Shield Dragon *3 Dragon Wind ATK 700 DEF 1300 This dragon wears a shield not only for its own protection, but also for ramming its enemies. ----------------------------------------------------------------------------- Oni Tank T-34 *4 Machine Earth ATK 1400 DEF 1700 An armored tank possessed by a fiend that will pursue enemies until they're crushed. ----------------------------------------------------------------------------- Oppressed People *1 Aqua Water ATK 400 DEF 2000 They are oppressed, but believe they will have their freedom someday. ----------------------------------------------------------------------------- Opticlops *4 Fiend Dark ATK 1800 DEF 1700 A one-eyed giant that serves the "Dark Ruler Ha Des", it skewers its enemies with its sharp horn, shattering them to pieces. ----------------------------------------------------------------------------- Overdrive *4 Machine Earth ATK 1600 DEF 1500 An all-terrain armored vehicle armed with a heavy-duty machine gun. ----------------------------------------------------------------------------- Pale Beast *4 Beast Earth ATK 1500 DEF 1200 With skin tinged a bluish-white, this strange creature is a fearsome sight to behold. ----------------------------------------------------------------------------- People Running About *2 Pyro Fire ATK 600 DEF 600 Although they always suffer in silence, they swear an oath to inevitably revolt. ----------------------------------------------------------------------------- Petit Angel *3 Fairy Light ATK 600 DEF 900 A quick-moving and tiny fairy that's very difficult to hit. ----------------------------------------------------------------------------- Petit Dragon *2 Dragon Wind ATK 600 DEF 700 A very small dragon known for its vicious attacks. ----------------------------------------------------------------------------- Petit Moth *1 Insect Earth ATK 300 DEF 200 This small but deadly creature is better off avoided. ----------------------------------------------------------------------------- Pharaoh's Servant *2 Zombie Dark ATK 900 DEF 0 An apparition of those said to formerly serve the Pharaoh. It has tremendous loyalty that does not waiver. ----------------------------------------------------------------------------- Pharaonic Protector *2 Zombie Earth ATK 900 DEF 0 The mummy of a soldier that has been guarding the royal family for thousands of years. Even now, its spirit does not allow anybody to trespass. ----------------------------------------------------------------------------- Prevent Rat *4 Beast Earth ATK 500 DEF 2000 This creature is shielded with a tough hide of hair and is excellent at defending itself. ----------------------------------------------------------------------------- Protector of the Throne *4 Warrior Earth ATK 800 DEF 1500 While the king is away, this queen protects his throne with a mighty defense. ----------------------------------------------------------------------------- Psychic Kappa *2 Aqua Water ATK 400 DEF 1000 An amphibian with a myriad of powers to shield it from enemy attacks. ----------------------------------------------------------------------------- Queen's Knight *4 Warrior Light ATK 1500 DEF 1600 This Knight catches her opponent's off guard, dominating them with swift yet graceful attacks. ----------------------------------------------------------------------------- Ray & Temperature *3 Fairy Light ATK 1000 DEF 1000 The Sun and the North Wind join hands to deliver a devastating combination of heat and gale-force winds. ----------------------------------------------------------------------------- Red Archery Girl *4 Aqua Water ATK 1400 DEF 1500 A mermaid archer that hides in a protective shell, waiting for the right moment to strike. ----------------------------------------------------------------------------- Red-Eyes B. Dragon *7 Dragon Dark ATK 2400 DEF 2000 A ferocious dragon with a deadly attack. ----------------------------------------------------------------------------- Right Arm of the Forbidden One Limited *1 Spellcaster Dark ATK 200 DEF 300 A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power. ----------------------------------------------------------------------------- Right Leg of the Forbidden One Limited *1 Spellcaster Dark ATK 200 DEF 300 A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power. ----------------------------------------------------------------------------- Robolady *3 Machine Earth ATK 450 DEF 900 A warrior fully covered with metal. It upgrades by fusing with "Roboyarou". ----------------------------------------------------------------------------- Robotic Knight *4 Machine Fire ATK 1600 DEF 1800 The Commander of Machine-Types, he serves the Machine King. He is famous for the way he controls his troops. ----------------------------------------------------------------------------- Roboyarou *3 Machine Earth ATK 900 DEF 450 A warrior fully covered with metal. It upgrades by fusing with "Robolady". ----------------------------------------------------------------------------- Rock Ogre Grotto #1 *3 Rock Earth ATK 800 DEF 1200 Protected by a solid body of rock, this monster throws a bone-shattering punch. ----------------------------------------------------------------------------- Root Water *3 Fish Water ATK 900 DEF 800 An amphibian capable of calling up a massive tidal wave from the dark seas to wipe out enemy monsters. ----------------------------------------------------------------------------- Ryu-Ran *7 Dragon Fire ATK 2200 DEF 2600 A vicious little dragon sheltered in an egg that looks deceptively harmless. ----------------------------------------------------------------------------- Saggi the Dark Clown *3 Spellcaster Dark ATK 600 DEF 1500 This clown appears from nowhere and executes very strange moves to avoid enemy attacks. ----------------------------------------------------------------------------- Science Soldier *3 Warrior Dark ATK 800 DEF 800 Soldiers equipped with state-of-the-art weaponry to face unknown creatures. ----------------------------------------------------------------------------- Sea Serpent Warrior of Darkness *4 Sea Serpent Water ATK 1800 DEF 1500 A warrior who defends the world of the Sea of Darkness. He prides himself on his fighting prowess both on the ground and, of course, in the water. [Is it odd that this card is neither Warrior-Type nor DARK?] ----------------------------------------------------------------------------- Sealmaster Meisei *3 Spellcaster Dark ATK 1100 DEF 900 One of the few people who has a good command of Talismans. His history is a mystery. ----------------------------------------------------------------------------- Serpent Night Dragon *7 Dragon Dark ATK 2350 DEF 2400 A dragon created from the soul of a wicked knight. ----------------------------------------------------------------------------- Shining Abyss *4 Fairy Light ATK 1600 DEF 1800 This monster employs the powers of both Light and Darkness. ----------------------------------------------------------------------------- Silver Fang *3 Beast Earth ATK 1200 DEF 800 A snow wolf that's beautiful to the eye, but absolutely vicious in battle. ----------------------------------------------------------------------------- Skull Dog Marron *4 Beast Earth ATK 1350 DEF 2000 A lost dog that wandered off 1000 years ago. He's still waiting for his master to come for him. ----------------------------------------------------------------------------- Skull Mariner *4 Warrior Water ATK 1600 DEF 900 A pirate ship that appears out of the mist and sinks any seagoing vessels. ----------------------------------------------------------------------------- Skull Red Bird *4 Winged Beast Wind ATK 1550 DEF 1200 This monster swoops down and attacks with a rain of knives stored in its wings. ----------------------------------------------------------------------------- Skull Servant *1 Zombie Dark ATK 300 DEF 200 A skeletal ghost that isn't strong but can mean trouble in large numbers. ----------------------------------------------------------------------------- Slot Machine *7 Machine Dark ATK 2000 DEF 2300 The machine's apility is said to very according to its slot results. ----------------------------------------------------------------------------- Soitsu *3 Fairy Wind ATK 0 DEF 0 Apparently totally unreliable, he wonders if he has incredible potential. ----------------------------------------------------------------------------- Sonic Duck *3 Winged Beast Wind ATK 1700 DEF 700 A duck which can walk at a sonic speed. Sometimes, he cannot deal with his incredible pace and loses control. ----------------------------------------------------------------------------- Soul Tiger *4 Beast Earth ATK 0 DEF 2100 The soul of a tiger that is said to devour human souls. He is a famous soul that you wouldn't want to run into in a dark alley. ----------------------------------------------------------------------------- Souleater *4 Fish Earth ATK 1200 DEF 0 A living wonder of mystery. ----------------------------------------------------------------------------- Souls of the Forgotten *2 Fiend Dark ATK 900 DEF 200 A wicked spirit created by the hateful souls of those who fell in battle. It grows by assimilating the souls of its enemies. ----------------------------------------------------------------------------- Space Mambo *4 Fish Water ATK 1700 DEF 1000 A Space Mambo floating in the vast universe. This living relic was found in the ruins of a super civilization on Alphard 4. ----------------------------------------------------------------------------- Spherous Lady *3 Rock Earth ATK 400 DEF 1400 Many have been deceived by the beauty of this vampire. ----------------------------------------------------------------------------- Spirit of the Harp *4 Fairy Light ATK 800 DEF 2000 A spirit that soothes the soul with the music of its heavenly harp. ----------------------------------------------------------------------------- Steel Ogre Grotto #1 *5 Machine Earth ATK 1400 DEF 1800 A steel idol worshipped in the Land of Machines. ----------------------------------------------------------------------------- Steel Ogre Grotto #2 *6 Machine Earth ATK 1900 DEF 2200 A mechanized iron doll with tremendous strength. ----------------------------------------------------------------------------- Swordsman of Landstar *3 Warrior Earth ATK 500 DEF 1200 An amateur with a sword, this fairy warrior relies on its mysterious powers. ----------------------------------------------------------------------------- Terra the Terrible *4 Fiend Dark ATK 1200 DEF 1300 Known as a swamp dweller, this creature is a minion of the dark forces. ----------------------------------------------------------------------------- Terrorking Salmon *5 Fish Water ATK 2400 DEF 1000 A feared salmon, master of the Sea of Darkness. Its roe is the best delicacy in the World of Darkness. ----------------------------------------------------------------------------- The 13th Grave *3 Zombie Dark ATK 1200 DEF 900 A zombie that suddenly appeared from plot #13 - an empty grave. ----------------------------------------------------------------------------- The All-Seeing White Tiger *3 Beast Wind ATK 1300 DEF 500 A proud ruler of the jungle that some fear and others respect. ----------------------------------------------------------------------------- The Dragon dwelling in the Cave *4 Dragon Wind ATK 1300 DEF 2000 A huge dragon dwelling in a cave. It is horrible when it gets angry, although it is usually quiet. It is said to preserve certain treasures. ----------------------------------------------------------------------------- The Earl of Demise *5 Fiend Dark ATK 2000 DEF 700 This gentlemanly creature is extremely wicked, feared by man and fiend alike. ----------------------------------------------------------------------------- The Furious Sea King *3 Aqua Water ATK 800 DEF 700 Grand King of the Seven Seas, he's able to summon massive tidal waves to drown the enemy. ----------------------------------------------------------------------------- The Gross Ghost of Fled Dreams *4 Fiend Dark ATK 1300 DEF 1800 This monster feeds on the dreams of an unwary sleeper, draging the victim into eternal slumber. ----------------------------------------------------------------------------- The Illusory Gentleman *4 Spellcaster Dark ATK 1500 DEF 1600 Wearing odd fashions, this gentleman is very fickle. He sometimes saves people and at other times commits crimes. ----------------------------------------------------------------------------- The Portrait's Secret *4 Fiend Earth ATK 1200 DEF 1500 A portrait cursed by the artist, it is said to bring ill fortune to anyone who owns it. ----------------------------------------------------------------------------- Thousand-Eyes Idol *1 Spellcaster Dark ATK 0 DEF 0 A wicked entity that controls the hearts of men, its thousand eyes are able to see and expand the negative influences in an individual's soul. ----------------------------------------------------------------------------- Three-Headed Geedo *4 Fiend Dark ATK 1200 DEF 1400 A three-headed nocturnal monster that is absolutely ruthless when fighting. ----------------------------------------------------------------------------- Tongyo *4 Fish Water ATK 1350 DEF 800 This monster captures other fish with its long tongue and sucks the energy out of them. ----------------------------------------------------------------------------- Tri-Horned Dragon *8 Dragon Dark ATK 2850 DEF 2350 An unworthy dragon with three sharp horns sprouting from its head. ----------------------------------------------------------------------------- Trial of Nightmare *4 Fiend Dark ATK 1300 DEF 900 This fiend passes judgement on enemies that are locked in coffins. ----------------------------------------------------------------------------- Tripwire Beast *4 Thunder Earth ATK 1200 DEF 1300 This creature attacks with electromagnetic waves. ----------------------------------------------------------------------------- Turtle Tiger *4 Aqua Water ATK 1000 DEF 1500 A tiger encased in a protective shell that attacks with razor-sharp fangs. ----------------------------------------------------------------------------- Twin Long Rods #2 *3 Aqua Water ATK 850 DEF 700 An amphibious creature with two whip-like tails. ----------------------------------------------------------------------------- Twin-Headed Fire Dragon *6 Pyro Fire ATK 2200 DEF 1700 Two dragons fused as one from the effects of the Big Bang. ----------------------------------------------------------------------------- Two-Mouth Darkruler *3 Dinosaur Earth ATK 900 DEF 700 A dinosaur with two deadly jaws, it stores electricity in its horn and releases high voltage bolts from the mouth on its back. ----------------------------------------------------------------------------- Tyhone *4 Winged Beast Wind ATK 1200 DEF 1400 Capable of firing cannonballs from its mouth for long-range attacks, this creature is particularly effective in mountain battles. ----------------------------------------------------------------------------- United Resistance *3 Thunder Wind ATK 1000 DEF 400 The people that gather to swear to fight their oppressors. A revolution is coming. ----------------------------------------------------------------------------- Uraby *4 Dinosaur Earth ATK 1500 DEF 800 Fast on its feet, this dinosaur rips enemies to shreds with its sharp claws. ----------------------------------------------------------------------------- V-Tiger Jet *4 Machine Light ATK 1600 DEF 1800 This ace fighter is unbeatable in a dogfight. It combines with other monsters to launch an array of encircling attacks. ----------------------------------------------------------------------------- Warrior Dai Grepher *4 Warrior Earth ATK 1700 DEF 1600 The warrior who can manipulate dragons. Nobody knows his mysterious past. ----------------------------------------------------------------------------- Warrior of Zera *4 Warrior Earth ATK 1600 DEF 1600 A wandering warrior who seeks the sanctuary where he can gain the power of the archlords. To escape the temptation of evil fiends, he fights solo day by day. ----------------------------------------------------------------------------- Water Omotics *4 Aqua Water ATK 1400 DEF 1200 Transforms the water overflowing from a jar into attacking dragons. ----------------------------------------------------------------------------- Whiptail Crow *4 Fiend Dark ATK 1650 DEF 1600 Attacks from the skies with a whip-like tail. ----------------------------------------------------------------------------- Winged Dragon, Guardian of the Fortress #1 *4 Dragon Wind ATK 1400 DEF 1200 A dragon commonly found guarding mountain fortresses. Its signature attack is a sweeping dive from out of the blue. ----------------------------------------------------------------------------- Wingweaver *7 Fairy Light ATK 2750 DEF 2400 A six-winged fairy who prays for peace and hope. ----------------------------------------------------------------------------- Witty Phantom *4 Fiend Dark ATK 1400 DEF 1300 Dressed in a night-black tuxedo, this creature presides over the darkness. ----------------------------------------------------------------------------- Wolf Axwielder *4 Beast-Warrior Earth ATK 1650 DEF 1000 Once it has started battle, this monster attacks fiercely and cannot stop. ----------------------------------------------------------------------------- Woodborg Inpachi *5 Machine Fire ATK 500 DEF 2500 The new form of the enigmatic Inpachi, remodeled by cutting-edge Dark World technology. Maneuverability has been sacrificed for strong armor, which was considered more important. ----------------------------------------------------------------------------- Worm Drake *4 Reptile Earth ATK 1400 DEF 1500 Once this monster wraps itself around a victim, there is no escape. ----------------------------------------------------------------------------- Wroughtweiler *3 Machine Earth ATK 800 DEF 1200 When this card is destroyed as a result of battle and sent to the Graveyard, add from your Graveyard to your hand 1 card that includes "Elemental Hero" in its card name, and 1 "Polymerization". ----------------------------------------------------------------------------- Zure, Knight of Dark World *4 Fiend Dark ATK 1800 DEF 1500 The name of this illustrious knight is known by all of Dark World. He never oppresses the commoners. ----------------------------------------------------------------------------- --Effect Monsters-- 4-Starred Ladybug of Doom *3 Insect Wind ATK 800 DEF 1200 FLIP: Destroy all face-up Level 4 monsters on your opponent's side of the field. ----------------------------------------------------------------------------- A Cat of Ill Omen *2 Beast Dark ATK 500 DEF 300 FLIP: Select 1 Trap Card from your Deck and place it on top of your Deck. If "Necrovalley" is on the field, you can add the selected Trap Card to your hand instead. ----------------------------------------------------------------------------- A Man with Wdjat *4 Spellcaster Dark ATK 1600 DEF 1600 When you Normal Summon this card, and during each of your Standby Phases, select 1 Set card on your opponent's side of the field. Pick it up and look at it, then return it to its original position. ----------------------------------------------------------------------------- A-Team: Trap Disposal Unit *2 Machine Fire ATK 300 DEF 400 This effect can be used during either player's turn. When your opponent activates a Trap Card, Tribute this face-up card to negate the activation of the Trap Card and destroy it. ----------------------------------------------------------------------------- Abare Ushioni *4 Beast-Warrior Earth ATK 1200 DEF 1200 Toss a coin and call it. If you call it right, inflict 1000 points of damage to your opponent's Life Points. If you call it wrong, you take 1000 points of damage. You can only use this effect once per turn, during your Main Phase. ----------------------------------------------------------------------------- Absorbing Kid from the Sky *4 Fairy Light ATK 1300 DEF 1000 When this card destroys a monster and sends it to the Graveyard as a result of battle, increase your Life Points by the Level of the destroyed monster x 300 points. ----------------------------------------------------------------------------- Agido *4 Fairy Earth ATK 1500 DEF 1300 When this card is destroyed and sent to the Graveyard as a result of battle, roll a six-sided die. You can Special Summon 1 Fairy-Type monster from your Graveyard whose Level is equal to the number rolled. (If the result is 6, you can Special Summon a Level 6 or higher monster.) ----------------------------------------------------------------------------- Airknight Parshath *5 Fairy Light ATK 1900 DEF 1400 When this card attacks with an ATK higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. When this card inflicts Battle Damage to your opponent's Life Points, draw 1 card from your Deck. ----------------------------------------------------------------------------- Amazon Archer *4 Warrior Earth ATK 1400 DEF 1000 Offer 2 monsters on your side of the field as a Tribute to inflict 1200 points of damage to your opponent's Life Points. ----------------------------------------------------------------------------- Amazoness Blowpiper *3 Warrior Earth ATK 800 DEF 1500 Select 1 face-up monster on your opponent's side of the field during each of your Standby Phases. Decrease the ATK of the selected monster 500 points until the end of this turn. ----------------------------------------------------------------------------- Amazoness Chain Master *4 Warrior Earth ATK 1500 DEF 1300 When this monster is destroyed as a result of battle and sent to the Graveyard, by paying 1500 Life Points, look at your opponent's hand and select 1 Monster Card from it. Add the selected card to your hand, and you can use it in this Duel. (When the card is sent to the Graveyard, it is sent to the Graveyard of the owner.) ----------------------------------------------------------------------------- Amazoness Fighter *4 Warrior Earth ATK 1500 DEF 1300 All Battle Damage to this card's controller that he/she takes from a battle involving this monster becomes 0. ----------------------------------------------------------------------------- Amazoness Paladin *4 Warrior Earth ATK 1700 DEF 300 Increase the ATK of this monster by 100 points for each monster on your side of the field that includes "Amazoness" in its card name, or is named "Amazon Archer". ----------------------------------------------------------------------------- Amazoness Swords Woman *4 Warrior Earth ATK 1500 DEF 1600 The opponent takes all Battle Damage to this card's controller that he/she would take from a battle involving this card. ----------------------------------------------------------------------------- Amazoness Tiger *4 Beast Earth ATK 1100 DEF 1500 You can only have 1 "Amazoness Tiger" on your side of the field. Increase the ATK of this card by 400 points for each monster on your side of the field that includes "Amazoness" in its name, or is names "Amazon Archer". As long as this card remains face-up on the field, your opponent cannot attack another monster that includes "Amazoness" in its name, or is named "Amazon Archer". ----------------------------------------------------------------------------- Ameba *1 Aqua Water ATK 300 DEF 350 When control of this face-up card on the field shifts to your opponent, inflict 2000 points of damage to your opponent's Life Points. This effect can only be used once as long as this card remains face-up on the field. ----------------------------------------------------------------------------- Amphibious Bugroth MK-3 *4 Machine Water ATK 1500 DEF 1300 As long as "Umi" remains face-up on the field, this card can attack your opponent's Life Points directly. ----------------------------------------------------------------------------- An Owl of Luck *2 Winged Beast Wind ATK 300 DEF 500 FLIP: Select 1 Field Spell Card from your Deck and place it on top of your Deck. If "Necrovalley" is on the field, you can add the selected Field Spell Card to your hand instead. ----------------------------------------------------------------------------- Ancient Gear Beast *6 Machine Earth ATK 2000 DEF 2000 This card cannot be Special Summoned. The effects of your opponent's Effect Monster that this monster destroys as a result of battle are negated. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. ----------------------------------------------------------------------------- Ancient Gear Golem *8 Machine Earth ATK 3000 DEF 3000 This card cannot be Special Summoned. When this card attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. ----------------------------------------------------------------------------- Ancient Gear Soldier *4 Machine Earth ATK 1300 DEF 1300 If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. ----------------------------------------------------------------------------- Andro Sphinx *10 Beast Light ATK 3000 DEF 2500 You can pay 500 Life Points to Special Summon this card when "Pyramid of Light" is on the field. This card cannot attack during the turn that it is Normal Summoned or Special Summoned. This card cannot be Special Summoned from the Graveyard. If this card destroys a Defense Position monster as a result of battle, inflict damage to your opponent's Life Points equal to half of the ATK of the destroyed monster. ----------------------------------------------------------------------------- Anteatereatingant *5 Insect Earth ATK 2000 DEF 500 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 2 Spell or Trap Cards on your side of the field to the Graveyard. This card can destroy 1 Spell or Trap Card on your opponent's side of the field, but it cannot attack this turn if you activate this effect. ----------------------------------------------------------------------------- Anti-Aircraft Flower *3 Plant Earth ATK 0 DEF 1600 By tributing 1 Insect-Type monster on your side of the field, inflict 800 points of damage to your opponent's Life Points. ----------------------------------------------------------------------------- Apprentice Magician *2 Spellcaster Dark ATK 400 DEF 800 When this card is successfully Normal Summoned, Flip Summoned, or Special Summoned, put 1 Spell Counter on a face-up card on the field that you can put a Spell Counter on. If this card is destroyed in battle, you can select 1 Level 2 or lower Spellcaster-Type monster from your Deck and Special Summon it to the field in face-down Defense Position. ----------------------------------------------------------------------------- Aqua Spirit *4 Aqua Water ATK 1600 DEF 1200 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 WATER monster in your Graveyard from play. During each of your opponent's Standby Phases, you can change the battle position of 1 of your opponent's face-up Monster Cards. Once changed, the monster must remain in this position for the rest of the turn. ----------------------------------------------------------------------------- Arcane Archer of the Forest *3 Warrior Earth ATK 900 DEF 1400 While there is a Plant-Type monster on your side of the field, this card cannot be attacked. By Tributing 1 Plant-Type monster on your side of the field, destroy 1 Spell or Trap Card on the field. ----------------------------------------------------------------------------- Archlord Zerato *8 Fairy Light ATK 2800 DEF 2300 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 face-up "Warrior of Zera" on your side of the field while "The Sanctuary in the Sky" is on the field. If "The Sanctuary in the Sky" is on your side of the field, by discarding 1 LIGHT Monster Card from your hand to the Graveyard, destroy all monsters on your opponent's side of the field. If "The Sanctuary in the Sky" is not on your side of the field, this effect is not applied. ----------------------------------------------------------------------------- Armed Dragon LV3 *3 Dragon Wind ATK 1200 DEF 900 During your Standby Phase, by sending this face-up card to the Graveyard, Special Summon 1 "Armed Dragon LV5" from your hand or Deck. ----------------------------------------------------------------------------- Armed Dragon LV5 *5 Dragon Wind ATK 2400 DEF 1700 By sending 1 Monster Card from your hand to the Graveyard, destroy 1 face-up monster on your opponent's side of the field with an ATK equal to or less than the ATK of the sent monster. During the End Phase of a turn that this card destroyed a monster as a result of battle, by sending this card to the Graveyard, Special Summon 1 "Armed Dragon LV7" from your hand or Deck. ----------------------------------------------------------------------------- Armed Dragon LV7 *7 Dragon Wind ATK 2800 DEF 1000 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Armed Dragon LV5". By sending 1 Monster Card from your hand to the Graveyard, destroy all face-up monsters on your opponent's side of the field with ATK equal to or less than the ATK of the sent monster. ----------------------------------------------------------------------------- Armed Ninja *1 Warrior Earth ATK 300 DEF 300 FLIP: Select 1 Spell Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Spell Card, it is destroyed. If it is a Trap Card, return it to its original position. ----------------------------------------------------------------------------- Armed Samurai - Ben Kei *4 Warrior Dark ATK 500 DEF 800 In addition to a normal attack, this card can attack during the same Battle Phase as many times as the number of Equip Cards equipped to this card. ----------------------------------------------------------------------------- Armor Exe *4 Rock Light ATK 2400 DEF 1400 This card cannot attack in the same turn it is Normal Summoned, Flip Summoned, or Special Summoned. During each of your and your opponent's Standby Phases, remove 1 Spell Counter on your side of the field. If you do not, destroy this card. ----------------------------------------------------------------------------- Arsenal Bug *3 Insect Earth ATK 2000 DEF 2000 If there are no face-up Insect-Type monsters (except this monster) on your side of the field, both the ATK and DEF of this monster become 1000 points. ----------------------------------------------------------------------------- Arsenal Summoner *4 Spellcaster Wind ATK 1600 DEF 1600 FLIP: Add 1 card that includes "Guardian" in its card name from your Deck to your hand. You cannot add "Celtic Guardian", "Winged Dragon, Guardian of the Fortress #1", "Winged Dragon, Guardian of the Fortress #2", "Guardian of the Labyrinth", "The Reliable Guardian", or "Guardian Exode". ----------------------------------------------------------------------------- Asura Priest *4 Fairy Light ATK 1700 DEF 1200 This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. This card can attack all monsters on your opponent's side of the field. You cannot attack your opponent directly if you attack any monsters first. ----------------------------------------------------------------------------- Aswan Apparition *3 Fiend Dark ATK 500 DEF 500 If this card inflicts Battle Damage to your opponent's Life Points, you can return 1 Trap Card from your Graveyard to the top of your Deck. ----------------------------------------------------------------------------- Atomic Firefly *1 Insect Light ATK 100 DEF 200 When this face-up card on the field attacks or is attacked and it is destroyed as a result of battle, the player who destroyed it takes 1000 points of damage. ----------------------------------------------------------------------------- Aussa the Earth Charmer *3 Spellcaster Earth ATK 500 DEF 1500 FLIP: Take control of 1 EARTH monster on your opponent's side of the field, for as long as this card remains face-up on the field. ----------------------------------------------------------------------------- Avatar of the Pot *3 Rock Earth ATK 1200 DEF 1300 By sending 1 "Pot of Greed" from your hand to the Graveyard, draw 3 cards from your Deck. ----------------------------------------------------------------------------- B.E.S. Crystal Core *5 Machine Water ATK 2100 DEF 1000 Put 3 counters on this card when you Normal Summon it. This card is not destroyed as a result of battle. If this card battles a monster, remove 1 counter from this card at the end of the Damage Step. If this card battles without a counter, destroy this card at the end of the Damage Step. Once per turn, during your Main Phase, you can change 1 face-up Attack Position monster on your opponent's side of the field to face-up Defense Position. ----------------------------------------------------------------------------- B.E.S. Tetran *6 Machine Wind ATK 1800 DEF 2300 Put 3 counters on this card when you Normal Summon it. This card is not destroyed as a result of battle. If this card battles a monster, remove 1 counter from this card at the end of the Damage Step. If this card battles without a counter, destroy this card at the end of the Damage Step. Also, by removing 1 counter on this card, destroy 1 Spell or Trap Card on the field. You can only use this effect once per turn. ----------------------------------------------------------------------------- Banisher of the Light *3 Fairy Light ATK 100 DEF 2000 As long as this card remains face-up on the field, any card sent to the Graveyard is removed from play instead. ----------------------------------------------------------------------------- Barrel Dragon *7 Machine Dark ATK 2600 DEF 2200 Toss a coin 3 times. If 2 out of 3 results are Heads, destroy 1 monster on your opponent's side of the field. You can only use this effect once per turn, during your Main Phase. ----------------------------------------------------------------------------- Batteryman AA *3 Thunder Light ATK 0 DEF 0 If all "Batteryman AA"(s) on your side of the field are in Attack Position, increase the ATK of this card by 1000 points for each "Batteryman AA" on your side of the field. If all "Batteryman AA"(s) on your side of the field are in Defense Position, increase the DEF of this card by 1000 points for each "Batteryman AA" on your side of the field. ----------------------------------------------------------------------------- Batteryman C *2 Thunder Light ATK 0 DEF 0 If all "Batteryman C"(s) on your side of the field are in Attack Position, increase the ATK of all Machine-Type monsters on your side of the field by 500 points for each "Batteryman C" on your side of the field. If all "Batteryman C"(s) on your side of the field are in Defense Position, increase the DEF of all Machine-Type monsters on your side of the field by 500 points for each "Batteryman C" on your side of the field. ----------------------------------------------------------------------------- Bazoo the Soul-Eater *4 Beast Earth ATK 1600 DEF 900 You can remove up to 3 Monster Cards in your Graveyard from play to increase the ATK of this monster by 300 points for each card removed from play until the end of your opponent's next turn. This effect can only be used once during your turn. ----------------------------------------------------------------------------- Behemoth the King of All Animals *7 Beast Earth ATK 2700 DEF 1500 This card can be Normal Summoned or Set with 1 Tribute Monster. In that case, the original ATK of this card becomes 2000. When this card is Tribute Summoned successfully, you can return from your Graveyard to the owner's hand a number of Beast-Type monsters equal to the number of Tributed monsters. ----------------------------------------------------------------------------- Beiige, Vanguard of Dark World *4 Fiend Dark ATK 1600 DEF 1300 If this card is discarded from the hand to the Graveyard by a card effect, Special Summon this card to your side of the field. ----------------------------------------------------------------------------- Berserk Dragon *8 Zombie Dark ATK 3500 DEF 0 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "A Deal with Dark Ruler". This card can attack all monsters on your opponent's side of the field once each. Decrease the ATK of this card by 500 points during the End Phase of each of your turns. ----------------------------------------------------------------------------- Berserk Gorilla *4 Beast Earth ATK 2000 DEF 1000 If this card is in face-up Defense Position on the field, destroy this card. The controller of this card must attack with this card if possible. ----------------------------------------------------------------------------- Big Core *6 Machine Dark ATK 2300 DEF 1100 Put 3 counters on this card when you Normal Summon it. This card is not destroyed as a result of battle. If this card battles a monster, remove 1 counter from this card at the end of the Damage Step. If this card battles without a counter, destroy this card at the end of the Damage Step. ----------------------------------------------------------------------------- Big Shield Gardna *4 Warrior Earth ATK 100 DEF 2600 Negate the activation of a Spell Card that designates this 1 face-down monster. At that time, flip this card into face-up Defense Position. If this card is attacked, change the Battle Position of this card to Attack Position at the end of the Damage Step. ----------------------------------------------------------------------------- Big-Tusked Mammoth *5 Beast Earth ATK 2000 DEF 1000 As long as this card remains face-up on the field, monsters on your opponent's side of the field cannot attack during the same turn that they are Normal Summoned, Flip Summoned, or Special Summoned. ----------------------------------------------------------------------------- Birdface *4 Winged Beast Wind ATK 1600 DEF 1600 When this card is sent to the Graveyard as a result of battle, you can add 1 "Harpie Lady" from your Deck to your hand. Then shuffle your Deck. ----------------------------------------------------------------------------- Black Luster Soldier - Envoy of the Beginning Forbidden *8 Warrior Light ATK 3000 DEF 2500 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 LIGHT and 1 DARK monster in your Graveyard. Once during each of your turns, you can select and activate 1 of the following effects: @Remove from play 1 monster on the field. If you activate this effect, this card cannot attack during this turn. @If this card destroyed your opponent's monster as a result of battle, it can attack once again in a row. ----------------------------------------------------------------------------- Black Tyranno *7 Dinosaur Earth ATK 2600 DEF 1800 If the only cards on your opponent's side of the field are Defense Position Monster Cards, this card can attack your opponent's Life Points directly. [I for one am holding out for an Azala union card.] ----------------------------------------------------------------------------- Blade Rabbit *2 Beast Earth ATK 400 DEF 300 When this card is changed from Attack Position to face-up Defenes Position, destroy 1 monster on your opponent's side of the field. ----------------------------------------------------------------------------- Bladefly *2 Insect Wind ATK 600 DEF 700 As long as this card remains face-up on the field, increase the ATK of all WIND monsters by 500 points and decrease the ATK of all EARTH monsters by 400 points. ----------------------------------------------------------------------------- Blast Magician *4 Spellcaster Fire ATK 1400 DEF 1700 Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card. By removing any number of Spell Counters from this card, destroy 1 face-up monster on the field with an ATK equal to or less than 700 points x the number of removed Spell Counters. ----------------------------------------------------------------------------- Blindly Loyal Goblin *4 Warrior Earth ATK 1800 DEF 1500 As long as this card remains face-up on the field, control of this card cannot switch. ----------------------------------------------------------------------------- Blowback Dragon *6 Machine Dark ATK 2300 DEF 1200 Toss a coin 3 times. If at least 2 of the results are Heads, select 1 card on your opponent's side of the field and destroy it. You can only activate this effect once per turn, during your Main Phase. ----------------------------------------------------------------------------- Blue-Eyes Toon Dragon *8 Dragon Light ATK 3000 DEF 2500 This card cannot be Normal Summoned or Set. This card can only be Special Summoned while "Toon World" is on your side of the field. You can Special Summon this monster from your hand, but Tributes are required for monsters Level 5 or more. This card cannot attack in the turn that it is Summoned. Unless you pay 500 Life Points, this monster cannot attack. When "Toon World" on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent's Life Points directly. If a face-up Toon Monster is on your opponent's side of the field, you must select the Toon Monster as an attack Target. [The text on this card is so long that they switched to a smaller font :)] ----------------------------------------------------------------------------- Bombardment Beetle *2 Insect Wind ATK 400 DEF 900 FLIP: Pick up and see 1 face-down Defense Position Monster Card on your opponent's side of the field. If it is an Effect Monster, destroy it (its Flip Effect is not activated), and if the card is not, return it to its original position. ----------------------------------------------------------------------------- Bowganian *3 Machine Dark ATK 1300 DEF 1000 During each of your Standby Phases, inflict 600 points of damage to your opponent's Life Points. ----------------------------------------------------------------------------- Brain Jacker *2 Fiend Dark ATK 200 DEF 900 FLIP: Equip this card to a monster on your opponent's side of the field and treat it as an Equip Card. Take control of the monster that is equipped with this card. Increase your opponent's Life Points by 500 points during each of his/her Standby Phases. ----------------------------------------------------------------------------- Breaker the Magical Warrior Limited *4 Spellcaster Dark ATK 1600 DEF 1000 When this card is Normal Summoned, put 1 Spell Counter on it (max. 1). Increase the ATK of this card by 300 points for each Spell Counter on this card. By removing 1 Spell Counter from this card, destroy 1 Spell or Trap Card on the field. ----------------------------------------------------------------------------- Broww, Huntsman of Dark World *3 Fiend Dark ATK 1400 DEF 800 If this card is discarded from the hand to the Graveyard by a card effect, draw 1 card from your Deck. If this card is discarded from the hand to the Graveyard by your opponent's card effect, draw 1 more card from your Deck. ----------------------------------------------------------------------------- Bubonic Vermin *3 Beast Earth ATK 900 DEF 600 FLIP: You can Special Summon 1 "Bubonic Vermin" from your Deck in face-down Defense Position. Then shuffle your Deck. ----------------------------------------------------------------------------- Burning Algae *3 Pyro Fire ATK 500 DEF 1500 When this card is sent to the Graveyard, increase your opponent's Life Points by 1000 points. ----------------------------------------------------------------------------- Burning Beast *4 Pyro Fire ATK 1500 DEF 1000 Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Freezing Beast" as an Equip Spell Card, OR unequip the Union Equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, each time the equipped monster inflicts Battle Damage to your opponent, destroy 1 face-up Spell or Trap card on the field. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead. ----------------------------------------------------------------------------- Buster Blader *7 Warrior Earth ATK 2600 DEF 2300 Increase the ATK of this card by 500 points for each Dragon-Type monster on your opponent's side of the field and in your opponent's Graveyard. ----------------------------------------------------------------------------- Byser Shock *5 Fiend Dark ATK 800 DEF 600 When this card is Normal Summoned, Flip Summoned, or Special Summoned, return all Set cards on the field to their owner's respective hands. ----------------------------------------------------------------------------- Cannon Soldier *4 Machine Dark ATK 1400 DEF 1300 Tribute 1 monster on your side of the field to inflict 500 points of damage to your opponent's Life Points. ----------------------------------------------------------------------------- Cannonball Spear Shellfish *2 Aqua Water ATK 1000 DEF 1000 While "Umi" is face-up on the field, this card is unaffected by any Spell Cards. ----------------------------------------------------------------------------- Castle of Dark Illusions *4 Fiend Dark ATK 920 DEF 1930 FLIP: Increase the ATK and DEF of all Zombie-Type monsters by 200 points. As long as this card remains face-up on the field, the ATK and DEF of Zombie-Type monsters continues to increase by 200 points during each of your Standby Phases. This effect continues until your 4th turn after the card is activated. ----------------------------------------------------------------------------- Cat's Ear Tribe *1 Beast-Warrior Earth ATK 200 DEF 100 The original ATK of your opponent's monster(s) that battles with this card during his/her turn becomes 200 points during the Damage Step. ----------------------------------------------------------------------------- Catapult Turtle *5 Aqua Water ATK 1000 DEF 2000 Tribute 1 monster on your side of the field. Inflict damage equal to half of the Tributed monster's ATK to your opponent's Life Points. ----------------------------------------------------------------------------- Catnipped Kitty *2 Beast Earth ATK 0 DEF 500 This card cannot be attacked if there is another Beast-Type monster on your side of the field. Make the DEF of 1 monster on your opponent's side of the field 0 until the End Phase. This effect can only be used once per turn. ----------------------------------------------------------------------------- Cave Dragon *4 Dragon Wind ATK 2000 DEF 100 If there is a monster on your side of the field, you cannot Normal Summon this monster. In addition, if there are no Dragon-Type monsters except this card on your side of the field, this card cannot declare an attack. ----------------------------------------------------------------------------- Ceremonial Bell *3 Spellcaster Light ATK 0 DEF 1850 As long as this card remains face-up on hte field, both players must show their respective hands. ----------------------------------------------------------------------------- Chainsaw Insect *4 Insect Earth ATK 2400 DEF 0 If this card battles a monster, your opponent draws 1 card at the end of the Damage Step. [For some reason, you draw a card even if this card attacks directly.] ----------------------------------------------------------------------------- Chaos Command Magician *6 Spellcaster Light ATK 2400 DEF 1900 Negate the effect of a Monster Card that targets this 1 card. ----------------------------------------------------------------------------- Chaos Emperor Dragon - Envoy of the End Forbidden *8 Dragon Dark ATK 3000 DEF 2500 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 LIGHT and 1 DARK monster in your Graveyard. By paying 1000 Life Points, send all cards in both players' hands and on the field to the Graveyard. Inflict 300 points of damage to your opponent's Life Points for each card that is sent to the Graveyard by this effect. ----------------------------------------------------------------------------- Chaos Necromancer *1 Fiend Dark ATK 0 DEF 0 The ATK of this card becomes the number of Monster Cards in your Graveyard x 300 points. ----------------------------------------------------------------------------- Chaos Sorcerer *6 Spellcaster Light ATK 2300 DEF 2000 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 LIGHT and 1 DARK monster in your Graveyard. Once per turn during your Main Phase, you can remove 1 face-up monster on the field from play. If you activate this effect, this card cannot attack during this turn. ----------------------------------------------------------------------------- Chaosrider Gustaph *4 Warrior Wind ATK 1400 DEF 1500 By removing from play up to 2 Spell Cards in your Graveyard, increase the ATK of this card by 300 points for each card removed from play, until the end of your opponent's next turn. This effect can only be used once during your turn. ----------------------------------------------------------------------------- Charm of Shabti *1 Rock Earth ATK 100 DEF 100 Discard this card from your hand. Until the End Phase, make the Battle Damage to monsters that include "Gravekeeper's" in their card name to 0. ----------------------------------------------------------------------------- Chiron the Mage *4 Beast-Warrior Earth ATK 1800 DEF1000 Discard 1 Spell Card from your hand. Destroy 1 Spell or Trap Card on your opponent's side of the field. This effect can only be used once per turn. ----------------------------------------------------------------------------- Chopman the Desperate Outlaw *3 Zombie Dark ATK 1100 DEF 500 When this card is Flip Summoned, you can equip 1 Equip Spell Card in your Graveyard to this card. ----------------------------------------------------------------------------- Cliff the Trap Remover *3 Warrior Dark ATK 1200 DEF 1000 When this card inflicts Battle Damage to your opponent's Life Points, you can activate 1 of the following effects: @Destroy 1 Spell Card or Trap Card on the field. @Send 2 cards from the top of your opponent's Deck to his/her Graveyard. ----------------------------------------------------------------------------- Cobra Jar *2 Reptile Earth ATK 600 DEF 300 FLIP: Special Summon 1 "Poisonous Snake Token" (Reptile-Type/EARTH/3 Stars/ATK 1200/DEF 1200). When the "Poisonous Snake Token" is destroyed as a result of battle, inflict 500 points of damage to your opponent's Life Points. ----------------------------------------------------------------------------- Cobraman Sakuzy *3 Reptile Earth ATK 800 DEF 1400 You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is flipped face-up, look at all Set Spell and Trap Cards on your opponent's side of the field and then return them to their original position. ----------------------------------------------------------------------------- Cocoon of Evolution *3 Insect Earth ATK 0 DEF 2000 You can equip this card from your hand as an Equip Spell Card to a face-up "Petit Moth" on hte field. If equipped, the ATK and DEF of "Cocoon of Evolution" is applied to "Petit Moth". ----------------------------------------------------------------------------- Command Knight *4 Warrior Fire ATK 1200 DEF 1900 While at least 1 other monster exists on your side of the field, your opponent cannot select this card as an attack target. Also, while this card remains face-up on the field, increase the ATK of all your Warrior-Type monsters by 400 points. ----------------------------------------------------------------------------- Copycat *1 Spellcaster Light ATK 0 DEF 0 When this card is Summoned (including Special Summon) it adopts the original ATK and DEF of 1 opponent's monster. ----------------------------------------------------------------------------- Crass Clown *4 Fiend Dark ATK 1350 DEF 1400 When this card is changed from Defense Position to Attack Position, return 1 monster on your opponent's side of the field to the owner's hand. ----------------------------------------------------------------------------- Creeping Doom Manta *3 Fish Water ATK 1300 DEF 1200 When this card is Normal Summoned successfully, no Trap Cards can be activated. ----------------------------------------------------------------------------- Crimson Ninja *1 Warrior Earth ATK 300 DEF 300 FLIP: Select 1 Trap Card on the field and destroy it. If the selected card is Set, pick up and look at the card. If it is a Trap Card, destroy it. If it is a Spell Card, return it to its original position. ----------------------------------------------------------------------------- Criosphinx *6 Rock Earth ATK 1200 DEF 2400 As long as this card remains face-up on your side of the field, when a monster is returned from the field to the owner's hand, the owner of the returned monster selects and sends 1 card in his/her hand to the Graveyard. ----------------------------------------------------------------------------- Cure Mermaid *4 Fish Water ATK 1500 DEF 800 As long as this card remains face-up on your side of the field, increase your Life Points by 800 points during each of your Standby Phases. ----------------------------------------------------------------------------- Cyber Archfiend *4 Fiend Dark ATK 1000 DEF 2000 At the beginning of your Draw Phase, if you have no cards in your hand, draw 1 more card in addition to the normal draw. During your End Phase, if you have 1 or more card(s) in your hand, destroy this card. ----------------------------------------------------------------------------- Cyber Dragon *5 Machine Light ATK 2100 DEF 1600 If there is a monster on your opponent's side of the field and there are no monsters on your side of the field, you can Special Summon this card from your hand. ----------------------------------------------------------------------------- Cyber Jar *3 Rock Dark ATK 900 DEF 900 FLIP: Destroy all monsters on the field. Both players then pick up 5 cards from the top of their respective Decks and Special Summon all Level 4 or lower Monster Cards among them on the field in face-up Attack Position or face-down Defense Position. The rest of the cards picked up are added to thir respective hands. [Should someone not have 5 cards in the deck, they won't immediately lose. They will lose during their next draw phase.] ----------------------------------------------------------------------------- Cyber Raider *4 Machine Dark ATK 1400 DEF 1000 When this card is Normal Summoned, Flip Summoned, or Special Summoned successfully, select and activate 1 of the following effects: @Select 1 Equip Card equipped to 1 monster on the field and destroy it. @Select 1 Equip Card equipped to 1 monster on the field and equip it to this card. ----------------------------------------------------------------------------- Cybernetic Magician *6 Spellcaster Light ATK 2400 DEF 1000 Discard 1 card from your hand. That ATK of 1 face-up monster on the field becomes 2000 until the End Phase of this turn. ----------------------------------------------------------------------------- Cybernetic Cyclopean *4 Beast-Warrior Earth ATK 1400 DEF 200 While you have no cards in your hand, increase the ATK of this card by 1000 points. ----------------------------------------------------------------------------- Cybernetic Magician *6 Spellcaster Light ATK 2400 DEF 1000 Discard 1 card from your hand. The ATK of 1 face-up monster on the field becomes 2000 until the End Phase of this turn. ----------------------------------------------------------------------------- D. D. Scout Plane *2 Machine Dark ATK 800 DEF 1200 If this card is removed from play, Special Summon this card in face-up Attack Position on your side of the field during the End Phase of this turn. ----------------------------------------------------------------------------- D. D. Trainer *1 Fiend Dark ATK 100 DEF 2000 A poor goblin that was sucked into a different dimension. However, he's doing his best with his new destiny. ----------------------------------------------------------------------------- D.D. Assailant *4 Warrior Earth ATK 1700 DEF 1600 When this card is destroyed as a result of battle with your opponent's monster, remove from play both this card and the opponent's monster that destroyed this card. ----------------------------------------------------------------------------- D.D. Crazy Beast *3 Beast Earth ATK 1400 DEF 1400 A monster that this card destroys as a result of battle is removed from play. ----------------------------------------------------------------------------- D.D. Survivor *4 Warrior Dark ATK 1800 DEF 200 If this face-up card on your side of the field is remove from play, this card is Special Summoned to the owner's side of the field during the End Phase. ----------------------------------------------------------------------------- D.D. Warrior Lady Limited *4 Warrior Light ATK 1500 DEF 1600 When this card battles with your opponent's monster, after damage calculation you can remove from play the opponent's monster and this card. ----------------------------------------------------------------------------- D.D.M. - Different Dimension Master *5 Spellcaster Light ATK 1700 DEF 1500 Discard 1 Spell Card from your hand. Special Summon 1 of your monsters that is currently removed from play. You can only activate this effect once per turn, during your Main Phase. ----------------------------------------------------------------------------- Dancing Fairy *4 Fairy Wind ATK 1700 DEF 1000 As long as this card remains in face-up Defense Position on your side of the field, increase your Life Points by 1000 points during each of your Standby Phases. ----------------------------------------------------------------------------- Dark Driceratops *6 Dinosaur Earth ATK 2400 DEF 1500 During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points. ----------------------------------------------------------------------------- Dark Dust Spirit *6 Zombie Earth ATK 2200 DEF 1800 This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, destroy all face-up monsters on the field except this card. ----------------------------------------------------------------------------- Dark Elf *4 Spellcaster Dark ATK 2000 DEF 800 This card requires a cost of 1000 of your own Life Points to attack. ----------------------------------------------------------------------------- Dark Eradicator Warlock *7 Spellcaster Dark ATK 2500 DEF 2100 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Dark Magician" on your side of the field. While this card is face-up on the field, inflict 1000 points of damage to your opponent's Life Points each time either player activates 1 Normal Spell Card. ----------------------------------------------------------------------------- Dark Jeroid *4 Fiend Dark ATK 1200 DEF 1500 When this card is Normal Summoned, Flip Summoned, or Special Summoned successfully, select 1 face-up monster on the field. As long as the monster remains face-up on the field, decrease its ATK by 800 points. ----------------------------------------------------------------------------- Dark Magician Girl *6 Spellcaster Dark ATK 2000 DEF 1700 Increase the ATK of this monster by 300 points for each "Dark Magician" or "Magician of Black Chaos" in either player's Graveyard. ----------------------------------------------------------------------------- Dark Magician of Chaos Limited *8 Spellcaster Dark ATK 2800 DEF 2600 When this card is Normal Summoned or Special Summoned, you can add 1 Spell Card from your Graveyard to your hand. A monster that is destroyed by this monster as a result of battle is removed from play instead of going to the Graveyard. If this face-up card is destroyed or removed from the field, it is removed from play. ----------------------------------------------------------------------------- Dark Mimic LV1 *1 Fiend Dark ATK 100 DEF 1000 FLIP: Draw 1 card from your Deck. Also, during your Standby Phase, send this face-up card to the Graveyard to Special Summon 1 "Dark Mimic LV3" from your hand or Deck. ----------------------------------------------------------------------------- Dark Mimic LV3 *3 Fiend Dark ATK 1000 DEF 1000 If this card is sent to the Graveyard as a result of battle, the controller of this card draws 1 card from his/her Deck. If this card was Special Summoned by the effect of "Dark Mimic LV1", he/she draws 2 cards instead. ----------------------------------------------------------------------------- Dark Necrofear *8 Fiend Dark ATK 2200 DEF 2800 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 3 Fiend-Type monsters in your Graveyard from play. If this card is destroyed as a result of battle or by your opponent's card effect, it is treated as an Equip Card during the End Phase of this turn, and equip 1 of your opponent's monsters with this card. As long as it is equipped with this card, you control the equipped monster. ----------------------------------------------------------------------------- Dark Ruler Ha Des *6 Fiend Dark ATK 2450 DEF 1600 As long as this card remains face-up on the field, negate the effects of Effect Monsters destroyed by Fiend-Type monsters on your side of the field as a result of battle. This card cannot be Special Summoned from the Graveyard. [Read it a few times, it'll make sense eventually.] ----------------------------------------------------------------------------- Dark Scorpion - Chick the Yellow *3 Warrior Dark ATK 1000 DEF 1000 When this card inflicts Battle Damage to your opponent's Life Points, you can select and activate 1 of the following effects: @Return 1 card on the field to its owner's hand. @Pick up 1 card on the top of your opponent's Deck (Your opponent does not look at the card). Select the top or bottom of the Deck and return the card there. ----------------------------------------------------------------------------- Dark Scorpion - Gorg the Strong *5 Warrior Dark ATK 1800 DEF 1500 When this card inflicts Battle Damage to your opponent's Life Points, you can select and activate 1 of the following effects: @Return 1 Monster Card on your opponent's side of the field to the top of its owner's Deck. @Send 1 card from the top of your opponent's Deck to the Graveyard. ----------------------------------------------------------------------------- Dark Scorpion - Meanae the Thorn *4 Warrior Dark ATK 1000 DEF 1800 When this card inflicts Battle Damage to your opponent's Life Points, you can select and activate 1 of the following effects: @Add 1 card that includes "Dark Scorpion" in its card name, or is named "Cliff the Trap Remover", from your Deck to your hand. @Add 1 card that includes "Dark Scorpion" in its card name, or is named "Cliff the Trap Remover", from your Graveyard to your hand. ----------------------------------------------------------------------------- Dark Scorpion Burglars *4 Warrior Dark ATK 1000 DEF 1000 When this card inflicts Battle Damage to your opponent's Life Points, your opponent selects 1 Spell Card from his/her Deck and sends it to the Graveyard. Then shuffle the Deck. ----------------------------------------------------------------------------- Dark Ruler Vandalgyon *8 Dragon Dark ATK 2800 DEF 2500 This card can be Special Summoned from your Hand after you have canceled the effects of a card controlled by your opponent using a Counter Trap Card. When this card is successfully Special Summoned in this way, the following effects are activated, depending on the card whose effects were originally cancelled. @Spell: reduce your opponent's Life Points by 1500. @Trap: choose one card on your opponent's Field and destroy it. @Effect Monster: choose one card from your Graveyard and Special Summon it to your Field. ----------------------------------------------------------------------------- Darkbishop Archfiend *3 Fiend Water ATK 300 DEF 1400 The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When an Archfiend Monster Card on your side of the field is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 1, 3, or 6, negate the effect and destroy the opponent's card. ----------------------------------------------------------------------------- Decayed Commander *4 Zombie Earth ATK 1000 DEF 1500 When this card is Normal Summoned successfully, you can Special Summon 1 "Zombie Tiger" from your hand. If this card successfully attacks your opponent's Life Points directly, your opponent discards 1 card randomly from his/her hand. ----------------------------------------------------------------------------- Deepsea Warrior *5 Warrior Water ATK 1600 DEF 1800 As long as "Umi" is face-up on the field, this card is unaffected by any Spell Cards. ----------------------------------------------------------------------------- Dekoichi the Battlechanted Locomotive *4 Machine Dark ATK 1400 DEF 1000 FLIP: Draw 1 card. If you have face-up "Bokoichi the Freightening Car" card(s) on your side of the field, draw an additional card for each of them. ----------------------------------------------------------------------------- Des Dendle *4 Plant Earth ATK 300 DEF 2000 Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Vampire Orchis" as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, each time the equipped monster destroys 1 of your opponent's monsters, Special Summon 1 "Wicked Plant Token" (Plant-Type/EARTH/1 Star/ATK 800/DEF 800). (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.) ----------------------------------------------------------------------------- Des Feral Imp *4 Reptile Dark ATK 1600 DEF 1800 FLIP: Select 1 card from your Graveyard, add it to your Deck, and shuffle your Deck. ----------------------------------------------------------------------------- Des Frog *5 Aqua Water ATK 1900 DEF 0 When this card is Tribute Summoned successfully, you can Special Summon "Des Frog"(s) from your hand or Deck up to the same number of "T.A.D.P.O.L.E."(s) in your Graveyard. ----------------------------------------------------------------------------- Des Kangaroo *4 Beast Dark ATK 1500 DEF 1700 If the ATK of a monster that attacks this monster is lower than the DEF of this card, destroy the attacking monster. (Damage calculation is applied normally.) ----------------------------------------------------------------------------- Des Koala *3 Beast Dark ATK 1100 DEF 1800 FLIP: Inflict 400 points of damage to your opponent's Life Points for each card in your opponent's hand. ----------------------------------------------------------------------------- Des Lacooda *3 Zombie Earth ATK 500 DEF 600 You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is Flip Summoned, you draw 1 card from your Deck. ----------------------------------------------------------------------------- Des Wombat *3 Beast Earth ATK 1600 DEF 300 As long as this card remains face-up on the field, any damage by a card effect to the controller of this card becomes 0. ----------------------------------------------------------------------------- Desertapir *3 Beast Earth ATK 900 DEF 300 FLIP: Flip 1 face-up monster on the field into face-down Defense Position. You cannot select "Desertapir". ----------------------------------------------------------------------------- Despair from the Dark *8 Zombie Dark ATK 2800 DEF 3000 When this card is sent from your hand or Deck to your Graveyard by your opponent's card effect, Special Summon this card to the field. ----------------------------------------------------------------------------- Desrook Archfiend *3 Fiend Light ATK 1100 DEF 1800 The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 3, negate the effect and destory the opponent's card. When a "Terrorking Archfiend" on your side of the field is destroyed and sent to the Graveyard, you can send this card from your hand to the Graveyard to Special Summon the "Terrorking Archfiend". ----------------------------------------------------------------------------- Dice Jar *3 Rock Light ATK 200 DEF 300 FLIP: Both players roll a six-sided die once. The player with the lowest result takes damage equal to his/her opponent's result x 500 Life Points. However, if a winner's result is 6, the loser takes 6000 points of damage. If the results are the same, both players roll again. ----------------------------------------------------------------------------- Dimension Jar *2 Machine Dark ATK 200 DEF 200 FLIP: Both players can remove up to 3 monsters from their opponent's Graveyard. [For some reason, in this game, you can remove 3 cards in your opponent's graveyard from play. They don't have to be monsters.] ----------------------------------------------------------------------------- Disc Fighter *4 Warrior Earth ATK 1000 DEF 1000 If this card attacks a Defense Position monster with a DEF of 2000 or more, destroy the monster with this card's effect without applying Damage Calculation. ----------------------------------------------------------------------------- Disciple of the Forbidden Spell *4 Warrior Light ATK 1700 DEF 800 When this card is Normal Summoned, Flip Summoned, or Special Summoned, declare different Monster Card Attributes equal to the number of "Disciple of the Forbidden Spell"(s) in your Graveyard. If this card attacks a monster that has a declared Attribute, destroy the monster without applying damage calculation. ----------------------------------------------------------------------------- Divine Dragon - Excelion *5 Dragon Light ATK 1500 DEF 900 When this card is Normal Summoned, it gets 1 of the following effects for each "Divine Dragon - Excelion" in your Graveyard when this effect resolves (your choice). These effects cannot accumulate. @Increase the ATK of this card by 1000 points. @If this card destroys your opponent's monster as a result of battle, it can attack once again in a row. @When this card destroys a monster as a result of battle and sends it to the Graveyard, inflict damage to your opponent's Life Points equal to the ATK of the destroyed monster. ----------------------------------------------------------------------------- Doitsu *4 Fairy Earth ATK 100 DEF 200 Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "Soitsu" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK of the equipped monster by 2500 points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.) ----------------------------------------------------------------------------- Don Turtle *3 Reptile Water ATK 1100 DEF 1200 When this card is Normals Summoned of Flip Summoned, you can Special Summon any number of "Don Turtle"(s) fro your hand. ----------------------------------------------------------------------------- Don Zaloog *4 Warrior Dark ATK 1400 DEF 1500 When this card inflicts Battle Damage to your opponent's Life Points, you can select and activate 1 of the following effects: @Select 1 card from your opponent's hand randomly and discard it to the Graveyard. @Send 2 cards from the top of your opponent's Deck to the Graveyard. ----------------------------------------------------------------------------- Double Coston *4 Zombie Dark ATK 1700 DEF 1650 If you Tribute Summon a DARK monster, you can treat this 1 monster as 2 Tribute Monsters for the Tribute Summon. ----------------------------------------------------------------------------- Dragon Manipulator *3 Warrior Earth ATK 700 DEF 800 FLIP: Take control of 1 face-up Dragon-Type monster on your opponent's side of the field until the end of End Phase. ----------------------------------------------------------------------------- Dream Clown *3 Warrior Earth ATK 1200 DEF 900 When this card is changed from Attack Position to Defense Position, destroy 1 monster on your opponent's side of the field. ----------------------------------------------------------------------------- Dreamsprite *2 Plant Light ATK 300 DEF 200 When attacked by your opponent's monster, select another 1 of your Monster Cards and designate it as the attack's target, then calculate damage. ----------------------------------------------------------------------------- Drill Bug *2 Insect Earth ATK 1100 DEF 200 When this card inflicts Battle Damage to your opponent's Life Points, you can select 1 "Parasite Paracide" card from your Deck, shuffle the Deck, and place "Parasite Paracide" on top of the Deck. ----------------------------------------------------------------------------- Drillago *4 Machine Dark ATK 1600 DEF 1100 If the only cards on your opponent's side of the field are face-up monsters with ATK 1600 or more, this monster can attack your opponent's Life Points directly. ----------------------------------------------------------------------------- Drillroid *4 Machine Earth ATK 1600 DEF 1600 If this card attacks a Defense Position monster, destroy the monster with this card's effect without applying damage calculation. ----------------------------------------------------------------------------- Dummy Golem *2 Rock Earth ATK 800 DEF 800 FLIP: Your opponent selects 1 monster he/she controls. Switch control of the selected monster and this card. ----------------------------------------------------------------------------- Eagle Eye *3 Winged Beast Wind ATK 1300 DEF 1200 When this card is Normal Summoned successfully, no Trap Cards can be activated. ----------------------------------------------------------------------------- Ebon Magician Curran *2 Spellcaster Dark ATK 1200 DEF 0 During your Standby Phase, inflict 300 points of damage to your opponent's Life Points for each monster on your opponent's side of the field. ----------------------------------------------------------------------------- Electric Snake *3 Thunder Light ATK 800 DEF 900 When this card is discarded from your hand to the Graveyard by an effect of a card controlled by your opponent, draw 2 cards from your Deck. ----------------------------------------------------------------------------- Element Doom *4 Fiend Dark ATK 1500 DEF 1200 This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field: @EARTH: Negate the effect of an Effect Monster that is destroyed by this monster as a result of battle. @WIND: If this card destroyed your opponent's monster as a result of battle, it can attack once again in a row. ----------------------------------------------------------------------------- Element Dragon *4 Dragon Light ATK 2400 DEF 1200 This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field: @FIRE: Increase the ATK of this card by 500 points. @WIND: If this card destroyed your opponent's monster as a result of battle, it can attack once again in a row. ----------------------------------------------------------------------------- Element Magician *4 Spellcaster Light ATK 1500 DEF 1200 This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field: @WATER: Control of this card cannot switch. @WIND: If this card destroyed your opponent's monster as a result of battle, it can attack once again in a row. ----------------------------------------------------------------------------- Element Saurus *4 Dinosaur Dark ATK 1500 DEF 1200 This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field: @FIRE: Increase the ATK of this card by 500 points. @EARTH: Negate the effect of an Effect Monster that is destroyed by this monster as a result of battle. ----------------------------------------------------------------------------- Element Soldier *4 Fiend Dark ATK 1500 DEF 1200 This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field: @WATER: Control of this card cannot switch. @EARTH: Negate the effect of an Effect Monster that is destroyed by this monster as a result of battle. ----------------------------------------------------------------------------- Element Valkyrie *4 Fairy Light ATK 1500 DEF 1200 This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field: @FIRE: Increase the ATK of this card by 500 points. @WATER: Control of this card cannot switch. ----------------------------------------------------------------------------- Elemental Hero Bladedge *7 Warrior Earth ATK 2600 DEF 1800 During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points. ----------------------------------------------------------------------------- Elemental Hero Bubbleman *4 Warrior Water ATK 800 DEF 1200 If this is the only card in your hand, you can Special Summon this card from your hand. When this card is Normal Summoned, Flip Summoned or Special Summoned successfully, if there are no other cards on your side of the field and in your hand, you can draw 2 cards from your Deck. ----------------------------------------------------------------------------- Elemental Hero Wildheart *4 Warrior Earth ATK 1500 DEF 1600 This card is unaffected by the effects of Trap Cards. ----------------------------------------------------------------------------- Elephant Statue of Blessing *3 Rock Earth ATK 1500 DEF 0 When this card is sent directly from your hand to the Graveyard by an effect of a card controlled by your opponent, increase your Life Points by 2000 points. ----------------------------------------------------------------------------- Elephant Statue of Disaster *3 Rock Earth ATK 1500 DEF 0 When this card is sent directly from your hand to the Graveyard by an effect of a card controlled by your opponent, inflict 2000 points of damage to your opponent's Life Points. ----------------------------------------------------------------------------- Emissary of the Afterlife *4 Fiend Dark ATK 1600 DEF 600 When this card is sent from the field to the Graveyard, each player selects 1 Level 3 or lower Normal Monster from their Deck, and adds it to their hand after showing it to the opponent. The Decks are then shuffled. ----------------------------------------------------------------------------- Emissary of the Oasis *3 Spellcaster Light ATK 600 DEF 400 While a face-up Level 3 or lower Normal Monster is on your side of the field, your opponent cannot select this card as an attack target. While this card is face-up on your side of the field, any Battle Damage to the controller of this card from battle involving a Level 3 or lower Normal Monster becomes 0. ----------------------------------------------------------------------------- Enraged Battle Ox *4 Beast-Warrior Earth ATK 1700 DEF 1000 During battle between attacking Beast, Beast-Warrior or Winged Beast-Type monsters on your side of the field and a Defense Position monster whose DEF is lower than the ATK of the attacking monster, inflict the difference as Battle Damage to your opponent's Life Points. ----------------------------------------------------------------------------- Enraged Muka Muka *5 Rock Earth ATK 1200 DEF 600 Increase the ATK and DEF of this card by 400 points for each card in your hand. ----------------------------------------------------------------------------- Eria the Water Charmer *3 Spellcaster Water ATK 500 DEF 1500 FLIP: Take control of 1 WATER monster on your opponent's side of the field, for as long as this card remains face-up on the field. ----------------------------------------------------------------------------- Etoile Cyber *4 Warrior Earth ATK 1200 DEF 1600 If this card attacks your opponent's Life Points directly, increase the ATK of this card by 500 points during the Damage Step only. ----------------------------------------------------------------------------- Exiled Force Limited *4 Warrior Earth ATK 1000 DEF 1000 By Tributing this face-up card, destroy 1 monster on the field. ----------------------------------------------------------------------------- Exodia Necross *4 Spellcaster Dark ATK 1800 DEF 0 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Contract with Exodia". This card is not destroyed as a result of battle or by the effects of Spell or Trap Cards, and during each of your Standby Phases, increase the ATK of this card by 500 points. This card is destroyed when any of "Exodia the Forbidden One", "Right Arm of the Forbidden One", "Left Arm of the Forbidden One", Right Leg of the Forbidden One" or "Left Leg of the Forbidden One" is not in your Graveyard. ----------------------------------------------------------------------------- Exodia the Forbidden One Limited *3 Spellcaster Dark ATK 1000 DEF 1000 When you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel. ----------------------------------------------------------------------------- Familiar Knight *3 Warrior Dark ATK 1200 DEF 1400 When this card is destroyed and sent to the Graveyard as a result of battle, each player can Special Summon 1 Level 4 monster from their hand. ----------------------------------------------------------------------------- Familiar-Possessed - Aussa *4 Spellcaster Earth ATK 1850 DEF 1500 By sending 1 "Aussa the Earth Charmer" and 1 EARTH monster from your side of the field to the Graveyard, you can Special Summon this card from your hand or Deck. If you Special Summon this card in this way, this card gets the following effect: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points. ----------------------------------------------------------------------------- Familiar-Possessed - Eria *4 Spellcaster Water ATK 1850 DEF 1500 By sending 1 "Eria the Water Charmer" and 1 WATER monster from your side of the field to the Graveyard, you can Special Summon this card from your hand or Deck. If you Special Summon this card in this way, this card gets the following effect: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points. ----------------------------------------------------------------------------- Familiar-Possessed - Hiita *4 Spellcaster Fire ATK 1850 DEF 1500 By sending 1 "Hiita the Fire Charmer" and 1 FIRE monster from your side of the field to the Graveyard, you can Special Summon this card from your hand or Deck. If you Special Summon this card in this way, this card gets the following effect: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points. ----------------------------------------------------------------------------- Familiar-Possessed - Wynn *4 Spellcaster Wind ATK 1850 DEF 1500 By sending 1 "Wynn the Wind Charmer" and 1 WIND monster from your side of the field to the Graveyard, you can Special Summon this card from your hand or Deck. If you Special Summon this card in this way, this card gets the following effect: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points. ----------------------------------------------------------------------------- Fear from the Dark *4 Zombie Dark ATK 1700 DEF 1500 When this card is sent from your hand or Deck to your Graveyard by your opponent's card effect, Special Summon this card to the field. ----------------------------------------------------------------------------- Fenrir *4 Beast Water ATK 1400 DEF 1200 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 2 WATER monsters in your Graveyard from play. When this card destroys an opponent's monster as a result of battle, your opponent skips his/her next Draw Phase. ----------------------------------------------------------------------------- Fiber Jar *3 Plant Earth ATK 500 DEF 500 FLIP: Both players unite all their respective cards on the field, in their hands, and in their Graveyards with their respective Decks and shuffle them. Then both players draw 5 cards from their shuffled Decks. ----------------------------------------------------------------------------- Fire Princess *4 Pyro Fire ATK 1300 DEF 1500 Each time you increase your Life Points, inflict 500 points of damage to your opponent's Life Points. ----------------------------------------------------------------------------- Firebird *4 Winged Beast Fire ATK 1000 DEF 800 As long as this card remains face-up on the field, each time a Winged Beast-Type monster(s) on your side of the field is destroyed, increase the ATK of this card by 500 points. ----------------------------------------------------------------------------- Flame Ruler *4 Pyro Fire ATK 1500 DEF 1600 If you Tribute Summon a FIRE monster, you can treat this 1 monster as 2 Tribute Monsters for the Tribute Summon. ----------------------------------------------------------------------------- Flash Assailant *4 Fiend Dark ATK 2000 DEF 2000 Decrease the ATK and DEF of this card by 400 points for each card in your hand. ----------------------------------------------------------------------------- Flying Kamakiri #1 *4 Insect Wind ATK 1400 DEF 900 When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 WIND monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck. ----------------------------------------------------------------------------- Fox Fire *2 Pyro Fire ATK 300 DEF 200 During the End Phase of a turn when this face-up card was destroyed as a result of battle, Special Summon this card from the Graveyard to your side of the field. This card cannot be Tributed for a Tribute Summon. ----------------------------------------------------------------------------- Freed the Brave Warrior *4 Warrior Light ATK 1700 DEF 1200 By removing from play 2 LIGHT monsters in your Graveyard, destroy 1 face-up monster on the field with higher ATK than this card. You can only use this effect once per turn. ----------------------------------------------------------------------------- Freed the Matchless General *5 Warrior Earth ATK 2300 DEF 1700 Negate the effect of any Spell Card that targets this card and destroy it. As long as this card remains face-up on the field, you can add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand per turn instead of drawing 1 card from your Deck during your Draw Phase. Then shuffle your Deck. ----------------------------------------------------------------------------- Freezing Beast *4 Aqua Water ATK 1500 DEF 1000 Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Burning Beast" as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, eqch time the equipped monster inflicts Battle Damage to your opponent, destroy 1 face-down Spell or Trap Card on the field. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.) ----------------------------------------------------------------------------- Fushi No Tori *4 Winged Beast Fire ATK 1200 DEF 0 This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent's Life Points, increase your Life Points by an amount equal to the Battle Damage. ----------------------------------------------------------------------------- Fushioh Richie *7 Zombie Dark ATK 2600 DEF 2900 This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand or your Deck by Tributing 1 "Great Dezard" that has fulfilled the condition. You can flip this card into face-down Defense Position once per turn during your Main Phase. As long as this monster remains face-up on the field, negate the activation and effects of all Spell or Trap Cards that target this card and destroy them. When this card is flipped face-up, you can Special Summon 1 Zombie-Type monster from your Graveyard in face-up Attack or Defense Position. ----------------------------------------------------------------------------- Frontier Wiseman *3 Spellcaster Earth ATK 1600 DEF 800 As long as this card remains face-up on your side of the field, negate the effects of Spell Cards that target face-up Warrior-Type monsters on your side of the field and destroy the Spell Card. ----------------------------------------------------------------------------- Fusilier Dragon, the Dual-Mode Beast *7 Machine Dark ATK 2800 DEF 2000 This card can be Normal Summoned or Set without Tribute. In that case, the original ATK/DEF of this card become halved. ----------------------------------------------------------------------------- Gaia Soul the Combustible Collective *4 Pyro Fire ATK 2000 DEF 0 You can tribute up to 2 Pyro-Type Monsters on your side of the field. If you do this, increase the ATK of this monster by the number of Tributed monsters x 1000 points. When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. Destroy this card during the End Phase. ----------------------------------------------------------------------------- Gale Lizard *4 Reptile Water ATK 1400 DEF 700 FLIP: Select 1 Monster Card on your opponent's side of the field and return it to its owner's hand. ----------------------------------------------------------------------------- Garuda the Wind Spirit *4 Winged Beast Wind ATK 1600 DEF 1200 This monster can only be Special Summoned by removing 1 WIND monster in your Graveyard from play. As long as this monster remains face-up on the field, you may change the battle position of 1 of your opponent's face-up Monster Cards at each End Phase of your opponent's turn. ----------------------------------------------------------------------------- Gear Golem the Moving Fortress *4 Machine Earth ATK 800 DEF 2200 Once per turn, during your Main Phase 1, by paying 800 Life Points, this card can attack your opponent's Life Points directly this turn. ----------------------------------------------------------------------------- Gearfried the Iron Knight *4 Warrior Earth ATK 1800 DEF 1600 When an Equip Card is equipped to this card, destroy the Equip Card. ----------------------------------------------------------------------------- Gearfried the Swordmaster *7 Warrior Light ATK 2600 DEF 2200 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Release Restraint". When this card is equipped with an Equip Card, destroy 1 monster on your opponent's side of the field. ----------------------------------------------------------------------------- Getsu Fuhma *4 Warrior Dark ATK 1700 DEF 1200 If a monster that battles with this monster is a Fiend or Zombie-Type monster, destroy that monster at the end of the Damage Step. ----------------------------------------------------------------------------- Ghost Knight of Jackal *5 Beast-Warrior Earth ATK 1700 DEF 1600 You can Special Summon an opponent's monster that is destroyed and sent to the Graveyard by this card as a result of battle to your side of the field in face-up Defense Position. ----------------------------------------------------------------------------- Giant Axe Mummy *5 Zombie Earth ATK 1700 DEF 2000 You can flip this card into face-down Defense Position once per turn during your Main Phase. If the ATK of a monster on your opponent's side of the field that attacks this card in face-down Defense Position is lower than the DEF of this monster, the attacking monster is destroyed. ----------------------------------------------------------------------------- Giant Germ *2 Fiend Dark ATK 1000 DEF 100 When this card is sent to the Graveyard as a result of battle, inflict 500 points of damage to your opponent's Life Points. You can also Special Summon up to 2 "Giant Germ" cards from your Deck to your side of the field in face-up Attack Position. Then shuffle your Deck. ----------------------------------------------------------------------------- Giant Kozaky *4 Fiend Dark ATK 2500 DEF 2400 If there is no face-up "Kozaky" on the field, destroy this card. If this face-up card on the field is destroyed, inflict damage to the current controller's Life Points equal to the original ATK of this card. ----------------------------------------------------------------------------- Giant Orc *4 Fiend Dark ATK 2200 DEF 0 If this card attacks, it is changed to Defense Position at the end of the Battle Phase. You cannot change this battle position until the end of your next turn. ----------------------------------------------------------------------------- Giant Rat *4 Beast Earth ATK 1400 DEF 1450 When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 EARTH monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck. ----------------------------------------------------------------------------- Gigantes *4 Rock Earth ATK 1900 DEF 1300 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 EARTH monster in your Graveyard. When this card is destroyed as a result of battle and sent to the Graveyard, destroy all Spell and Trap Cards on the field. ----------------------------------------------------------------------------- Gilasaurus *3 Dinosaur Earth ATK 1400 DEF 400 You can treat the Normal Summon of this card as a Special Summon. If you select Special Summon, your opponent can Special Summon 1 monster from his/her Graveyard. ----------------------------------------------------------------------------- Gilford the Legend *8 Warrior Earth ATK 2600 DEF 2000 This card cannot be Special Summoned. When this card is Normal Summoned, you can equip as many Equip Spell Cards from your Graveyard as possible to Warrior-Type monster(s) on your side of the field. ----------------------------------------------------------------------------- Goblin Attack Force *4 Warrior Earth ATK 2300 DEF 0 If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect. ----------------------------------------------------------------------------- Goblin Elite Attack Force *4 Fiend Earth ATK 2200 DEF 1500 If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect. ----------------------------------------------------------------------------- Goblin King *1 Fiend Dark ATK 0 DEF 0 While there is another Fiend-Type monster on your side of the field, this card cannot be attacked. The ATK and DEF of this card become the number of Fiend-Type monsters on the field (excluding this card) x 1000 points. ----------------------------------------------------------------------------- Goblin Zombie *4 Zombie Dark ATK 1100 DEF 1050 When this card causes battle damage to your opponent, they must send the topmost card from their Deck to the Graveyard. When this card is sent from the Field to the Graveyard, you can choose one Zombie-type card with a DEF of 1200 or less and show it to your opponent before adding it to your Hand. The Deck is then shuffled. [Who had the keyboard with the broken 'Shift' key?] ----------------------------------------------------------------------------- Goldd, Wu-Lord of Dark World *5 Fiend Dark ATK 2300 DEF 1400 If this card is discarded from the hand to the Graveyard by a card effect, Special Summon this card to your side of the field. If this card is discarded from the hand to the Graveyard by your opponent's card effect, you can select up to 2 cards on your opponent's side of the field and destroy them. ----------------------------------------------------------------------------- Golem Sentry *4 Rock Earth ATK 800 DEF 1800 You can flip this card into face-down Defense Position once per turn. When this card is Flip Summoned successfully, return 1 monster on your opponent's side of the field to the owner's hand. ----------------------------------------------------------------------------- Gora Turtle *3 Aqua Water ATK 1100 DEF 1100 As long as this card remains face-up on the field, monsters with an ATK equal to 1900 or more cannot declare an attack. ----------------------------------------------------------------------------- Gradius' Option *1 Machine Light ATK ? DEF ? This card cannot be Normal Summoned or Set. This monster can only be Special Summoned by selecting 1 face-up "Gradius" on your side of the field. The ATK and DEF of this card becomes the same as the ATK and DEF of the selected "Gradius". If the selected "Gradius" is removed from the field, destroy this card. ----------------------------------------------------------------------------- Granadora *4 Reptile Water ATK 1900 DEF 700 When this monster is Normal Summoned, Flip Summoned or Special Summoned, increase your Life Points by 1000 points. When this card is destroyed and sent to the Graveyard, you take 2000 points of damage. ----------------------------------------------------------------------------- Granmarg the Rock Monarch *6 Rock Earth ATK 2400 DEF 1000 When this card is Tribute Summoned successfully, destroy 1 face-down card on the field. ----------------------------------------------------------------------------- Grave Ohja *4 Rock Earth ATK 1600 DEF 1500 As long as a face-down Defense Position monster(s) remains on your side of the field, a player cannot select this card as an attack target. Each time a monster on your side of the field is Flip Summoned, inflict 300 points of damage to your opponent's Life Points. ----------------------------------------------------------------------------- Gravekeeper's Assailant *4 Spellcaster Dark ATK 1500 DEF 1500 You cannot activate this card's effect unless "Necrovalley" is on the field. When this card declares an attack, you can change the battle position of 1 face-up monster on your opponent's side of the field. ----------------------------------------------------------------------------- Gravekeeper's Cannonholder *4 Spellcaster Dark ATK 1400 DEF 1200 Tribute 1 Monster Card on your side of the field that includes "Gravekeeper's" in its card name to inflict 700 points of damage to your opponent's Life Points. You cannot Tribute "Gravekeeper's Cannonholder" for this effect. ----------------------------------------------------------------------------- Gravekeeper's Curse *3 Spellcaster Dark ATK 800 DEF 800 When this card is Normal Summoned, Flip Summoned, or Special Summoned, inflict 500 points of damage to your opponent's Life Points. ----------------------------------------------------------------------------- Gravekeeper's Guard *4 Spellcaster Dark ATK 1000 DEF 1900 FLIP: Return 1 monster on your opponent's side of the field to its owner's hand. ----------------------------------------------------------------------------- Gravekeeper's Spear Soldier *4 Spellcaster Dark ATK 1500 DEF 1000 When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. ----------------------------------------------------------------------------- Gravekeeper's Spy *4 Spellcaster Dark ATK 1200 DEF 2000 FLIP: Special Summon 1 Monster Card that includes "Gravekeeper's" in its card name with an ATK of 1500 or less from your Deck. ----------------------------------------------------------------------------- Gray Wing *3 Dragon Wind ATK 1300 DEF 700 Discard 1 card from your hand during Main Phase 1. This monster can attack twice during the Battle Phase of any turn this effect is used. ----------------------------------------------------------------------------- Great Dezard *6 Spellcaster Dark ATK 1900 DEF 2300 When this monster destroys the following number of monsters as a result of battle, the following effects are activated in order: One: As long as this card remains face-up on the field, negate the activation and effects of all Spell and Trap Cards that target this card and destroy them. Two: you can Special Summon 1 "Fushioh Richie" from your hand or Deck by Tributing this card during your Main Phase. ----------------------------------------------------------------------------- Great Long Nose *5 Beast-Warrior Dark ATK 1900 DEF 1700 This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If this card inflicts Battle Damage to your opponent's Life Points, your opponent skips his/her next Battle Phase. ----------------------------------------------------------------------------- Great Maju Garzett *6 Fiend Dark ATK 0 DEF 0 The ATK of this card becomes twice the original ATK of 1 monster that you Tributed for the Tribute Summon of this card. ----------------------------------------------------------------------------- Great Moth *8 Insect Earth ATK 2600 DEF 2500 This monster cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing "Petit Moth" on the 4th of your turns after "Petit Moth" has been equipped with "Cocoon of Evolution". ----------------------------------------------------------------------------- Gren Maju Da Eiza *3 Fiend Fire ATK ? DEF ? The ATK and the DEF of this card become the number of your cards that are removed from play x 400 points. ----------------------------------------------------------------------------- Griggle *1 Plant Earth ATK 350 DEF 300 When control of this face-up card on the field shifts to your opponent, increase your Life Points by 3000 points. This effect can only be used once as long as this card remains face-up on the field. ----------------------------------------------------------------------------- Guardian Angel Joan *7 Fairy Light ATK 2800 DEF 2000 When this card destroys a monster and sends it to the Graveyard as a result of battle, increase your Life Points by an amount equal to the original ATK of the destroyed monster. ----------------------------------------------------------------------------- Guardian Baou *4 Fiend Dark ATK 800 DEF 400 This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Wicked-Breaking Flamberge - Baou" on your side of the field. Each time this card destroyes 1 of your opponent's monsters and sends it to the Graveyard as a result of battle, increase the ATK of this card by 1000 points. Also, the effects of an Effect Monster that this card destroys as a result of battle are negated. ----------------------------------------------------------------------------- Guardian Ceal *4 Pyro Fire ATK 1700 DEF 1400 This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Shooting Star Bow - Ceal" on your side of the field. Send an Equip Spell Card on your side of the field equipped to this card to the Graveyard to destroy 1 monster on your opponent's side of the field. ----------------------------------------------------------------------------- Guardian Elma *3 Fairy Wind ATK 1300 DEF 1200 This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Butterfly Dagger - Elma" on your side of the field. When this card is Normal Summoned or Special Summoned successfully, you can equip 1 appropriate Equip Spell Card in your Graveyard to this card. ----------------------------------------------------------------------------- Guardian Grarl *5 Dinosaur Earth ATK 2500 DEF 1000 This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Gravity Axe - Grarl" on your side of the field. If this is the only card in your hand, you can Special Summon it. ----------------------------------------------------------------------------- Guardian Kay'est *4 Sea Serpent Water ATK 1000 DEF 1800 This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Rod of Silence - Kay'est" on your side of the field. This card is unaffected by any Spell Cards. Also, this card cannot be an attack target of your opponent's monsters. ----------------------------------------------------------------------------- Guardian Sphinx *5 Rock Earth ATK 1700 DEF 2400 You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card if Flip Summoned successfully, return all monsters on your opponent's side of the field to the owner's hand. ----------------------------------------------------------------------------- Guardian Statue *4 Rock Earth ATK 800 DEF 1400 You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is Flip Summoned successfully, return 1 monster on your opponent's side of the field to the owner's hand. ----------------------------------------------------------------------------- Guardian Tryce *5 Thunder Light ATK 1900 DEF 1700 This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Twin Swords of Flashing Light - Tryce" on your side of the field. When this card is destroyed and sent to the Graveyard, Special Summon to your side of the field the monster in the Graveyard that was used for the Tribute Summon of this card. ----------------------------------------------------------------------------- Gyaku-Gire Panda *3 Beast Earth ATK 800 DEF 1600 Increase the ATK of this card by 500 points for each monster on your opponent's side of the field. When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. ----------------------------------------------------------------------------- Gyroid *3 Machine Wind ATK 1000 DEF 1000 Once per turn, if this card would be destroyed as a result of battle, it is not destroyed. (Damage calculation is applied normally). ----------------------------------------------------------------------------- Hade-Hane *5 Beast Earth ATK 900 DEF 1000 FLIP: You can return up to 3 monsters on the field to the owner's hand. ----------------------------------------------------------------------------- Hamon, Lord of Striking Thunder *10 Thunder Light ATK 4000 DEF 4000 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 3 face-up Continuous Spell Cards from your side of the field to the Graveyard. When this card destroys your opponent's monster and sends it to the Graveyard, inflict 1000 points of damage to your opponent's Life Points. While this card is in face-up Defense Position on your side of the field, your opponent cannot select another monster as an attack target. ----------------------------------------------------------------------------- Hand of Nephthys *2 Spellcaster Wind ATK 600 DEF 600 Tribute 2 monsters on your side of the field, including this card, to Special Summon 1 "Sacred Phoenix of Nephthys" from your hand or Deck. ----------------------------------------------------------------------------- Hane-Hane *2 Beast Earth ATK 450 DEF 500 FLIP: Select 1 monster on the field and return it to its owner's hand. ----------------------------------------------------------------------------- Harpie Lady 1 *4 Winged Beast Wind ATK 1300 DEF 1400 This card's name is treated as "Harpie Lady". As long as this card remains on the field, increase the ATK of all WIND monsters by 300 points. ----------------------------------------------------------------------------- Harpie Lady 2 *4 Winged Beast Wind ATK 1300 DEF 1400 This card's name is treated as "Harpie Lady". Negate the effects of any Flip Effect Monsters that are destroyed by this monster as a result of battle. ----------------------------------------------------------------------------- Harpie Lady 3 *4 Winged Beast Wind ATK 1300 DEF 1400 This card's name is treated as "Harpie Lady". Your opponent's monster that battles with this card cannot declare an attack for your opponent's next 2 turns. ----------------------------------------------------------------------------- Harpie Lady Sisters *6 Winged Beast Wind ATK 1950 DEF 2100 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Elegant Egotist". ----------------------------------------------------------------------------- Hayabusa Knight *3 Warrior Earth ATK 1000 DEF 700 This card can attack twice during the same Battle Phase. ----------------------------------------------------------------------------- Heavy Mech Support Platform *3 Machine Dark ATK 500 DEF 500 Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to a face-up Machine-Type monster on your side of the field as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. When equipped to a monster by this card's effect, that monster's ATK/DEF is increased by 500 points. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed, this card is destroyed instead.) ----------------------------------------------------------------------------- Helios Duo Megiste *6 Pyro Light ATK ? DEF ? This card can be Tribute Summoned by giving one "The Ancient Sun Helios" card from your Field as a Tribute. The ATK and DEF of this card are equal to the total of the number of Monster Cards that have been removed from the game x 200. If this card is destroyed in battle and sent to the Graveyard, it is automatically Special Summoned in the End Phase and its ATK/DEF increase by 300 points. [The 'Tribute Summon' in the first line is treated as a Special Summon.] ----------------------------------------------------------------------------- Helping Robo For Combat *4 Machine Light ATK 1600 DEF 0 Each time this card destroys your opponent's monster as a result of battle, draw 1 card, then select and return 1 card from your hand to the bottom of your Deck. ----------------------------------------------------------------------------- Helpoemer *5 Fiend Dark ATK 2000 DEF 1400 If this card is destroyed and sent to the Graveyard as a result of battle, this card's effect is activated. As long as this card is in the Graveyard, your opponent discards 1 card randomly from his/her hand at the end of his/her Battle Phase. This card cannot be Special Summoned from the Graveyard. ----------------------------------------------------------------------------- Hieracosphinx *6 Rock Earth ATK 2400 DEF 1200 As long as this card remains face-up on your side of the field, your opponent cannot select a face-down Defense Position monster as an attack target. ----------------------------------------------------------------------------- Hiita the Fire Charmer *3 Spellcaster Fire ATK 500 DEF 1500 FLIP: Take control of 1 FIRE monster on your opponent's side of the field, for as long as this card remains face-up on the field. ----------------------------------------------------------------------------- Hino-Kagu-Tsuchi *8 Pyro Fire ATK 2800 DEF 2900 This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If this card inflicts Battle Damage to your opponent's Life Points, your opponent discards all cards in his/her hand during the next Draw Phase before he/she draws. ----------------------------------------------------------------------------- Hiro's Shadow Scout *2 Fiend Dark ATK 650 DEF 500 FLIP: Your opponent draws 3 cards. Both players look at the cards. If there are any Spell Cards among them, discard all those Spell Card(s) to the Graveyard. ----------------------------------------------------------------------------- Homunculus Gold *6 Warrior Light ATK 1500 DEF 1500 The ATK and DEF of this card increase by the total of the number of your cards removed from the game x 300. ----------------------------------------------------------------------------- Homunculus the Alchemic Being *4 Plant Light ATK 1800 DEF 1600 You can change the Attribute of this monster. This effect can only be used once per turn. ----------------------------------------------------------------------------- Horus the Black Flame Dragon LV4 *4 Dragon Fire ATK 1600 DEF 1000 As long as this card remains face-up on your side of the field, control of this card cannot switch. During the End Phase of a turn that this card destroyed a monster as a result of battle, send this card to the Graveyard to Special Summon 1 "Horus the Black Flame Dragon LV6" from your hand or Deck. ----------------------------------------------------------------------------- Horus the Black Flame Dragon LV6 *6 Dragon Fire ATK 2300 DEF 1600 As long as this card remains face-up on the field, it is unaffected by any Spell Cards. During the End Phase of a turn that this card destroyed a monster as a result of battle, send this card to the Graveyard to Special Summon 1 "Horus the Black Flame Dragon LV8" from your hand or Deck. ----------------------------------------------------------------------------- Horus the Black Flame Dragon LV8 *8 Dragon Fire ATK 3000 DEF 1800 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Horus the Black Flame Dragon LV6". As long as this card remains face-up on your side of the field, you can negate the activation and effect of any Spell Cards and destroy them. ----------------------------------------------------------------------------- Horus' Servant *1 Beast-Warrior Fire ATK 100 DEF 100 As long as this card remains face-up on your side of the field, your opponent cannot designate "Horus the Black Flame Dragon" (of any LV) as the target of the effect of a Spell, Trap, or Monster Card. ----------------------------------------------------------------------------- Hoshiningen *2 Fairy Light ATK 500 DEF 700 As long as this card remains face-up on hte field, increase the ATK of all LIGHT monsters by 500 points and decrease the ATK of all DARK monsters by 400 points. ----------------------------------------------------------------------------- Howling Insect *3 Insect Earth ATK 1200 DEF 1300 When this card is destroyed and sent to the Graveyard as a result of battle, you can Special Summon 1 Insect-Type monster with an ATK of 1500 or less to your side of the field from your Deck. Then shuffle your Deck. ----------------------------------------------------------------------------- Hydrogeddon *4 Dinosaur Water ATK 1600 DEF 1000 When this card destroys an opponent's monster as a result of battle and sends it to the Graveyard, you can Special Summon 1 "Hydrogeddon" from your Deck. ----------------------------------------------------------------------------- Hyena *3 Beast Earth ATK 1000 DEF 300 When this card is sent to the Graveyard as a result of battle, you can Special Summon any "Hyena"(s) from your Deck to the field. Then shuffle your Deck. ----------------------------------------------------------------------------- Hyper Hammerhead *4 Dinosaur Earth ATK 1500 DEF 1200 When this monster battles an opponent's monster, if the opponent's monster is not destroyed as a result of battle, the opponent's monster is returned to the owner's hand at the end of the Damage Step. ----------------------------------------------------------------------------- Hysteric Fairy *4 Fairy Light ATK 1800 DEF 500 Offer 2 monsters on your side of the field as a Tribute to increase your Life Points by 1000 points. ----------------------------------------------------------------------------- Inaba White Rabbit *3 Beast Earth ATK 700 DEF 500 This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. This monster attacks your opponent's Life Points directly. ----------------------------------------------------------------------------- Indomitable Fighter Lei Lei *4 Beast-Warrior Earth ATK 2300 DEF 0 If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect. ----------------------------------------------------------------------------- Infernal Flame Emperor *9 Pyro Fire ATK 2700 DEF 1600 This card cannot be Special Summoned. When this card is Tribute Summoned successfully, you can remove from play up to 5 Fire monsters in your Graveyard. Destroy a number of Spell or Trap Cards equal to the number of cards that you remove from play by this effect. ----------------------------------------------------------------------------- Infernalqueen Archfiend *4 Fiend Fire ATK 900 DEF 1500 The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 2 or 5, negate the effect and destroy the opponent's card. As long as this card remains on the field, during each Standby Phase, increase the ATK of 1 Archfiend Monster Card by 1000 points until the End Phase. ----------------------------------------------------------------------------- Inferno *4 Pyro Fire ATK 1100 DEF 1900 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 FIRE monster in your Graveyard. When this card destroys an opponent's monster as a result of battle and sends it to the Graveyard, inflict 1500 points of damage to your opponent's Life Points. ----------------------------------------------------------------------------- Injection Fairy Lily *3 Spellcaster Earth ATK 400 DEF 1500 This card's effect can only be activated only during the Damage Step of either player's turn that this card battles. Pay 2000 Life Points to increase the ATK of this monster by 3000 points only during the Damage Step. ----------------------------------------------------------------------------- Insect Princess *6 Insect Wind ATK 1900 DEF 1200 While this card is face-up on the field, battle positions of all face-up Insect-Type monsters on your opponent's side of the field are changed into Attack Position. Each time this card destroys an Insect-Type monster as a result of battle, increase the ATK of this card by 500 points. ----------------------------------------------------------------------------- Insect Soldiers of the Sky *3 Insect Wind ATK 1000 DEF 800 The ATK of this card increases by 1000 points whenever it attacks a WIND monster. ----------------------------------------------------------------------------- Invader of Darkness *8 Fiend Dark ATK 2900 DEF 2500 While this card is face-up on the field, your opponent cannot activate Quick-Play Spell Cards. ----------------------------------------------------------------------------- Invader of the Throne *4 Warrior Earth ATK 1350 DEF 1700 FLIP: Select 1 monster on your opponent's side of the field and switch control of it with this card. This effect cannot be activated during the Battle Phase. ----------------------------------------------------------------------------- Invasion of Flames *3 Pyro Fire ATK 1300 DEF 1200 When this card is Normal Summoned successfully, no Trap Cards can be activated. ----------------------------------------------------------------------------- Iron Blacksmith Kotetsu *2 Beast-Warrior Fire ATK 500 DEF 500 FLIP: Select 1 Equip Spell Card from your Deck and add it to your hand. ----------------------------------------------------------------------------- Jetroid *4 Machine Wind ATK 1200 DEF 1800 At the time this card is selected as an attack target by your opponent's monster, the controller of this card can activate Trap Card(s) from their hand. ----------------------------------------------------------------------------- Jinzo *6 Machine Dark ATK 2400 DEF 1500 As long as this card remains face-up on the field, Trap Cards cannot be activated. The effects of all face-up Trap Cards are negates. ----------------------------------------------------------------------------- Jinzo #7 *2 Machine Dark ATK 500 DEF 400 This monster can attack your opponent's Life Points directly. ----------------------------------------------------------------------------- Jirai Gumo *4 Insect Earth ATK 2200 DEF 100 When you declare an attack with this card, toss a coin and call it. If you call it right, attack normally. If you call it wrong, decrease your Life Points by half before attacking. ----------------------------------------------------------------------------- Jowgen the Spiritualist *3 Spellcaster Light ATK 200 DEF 1300 Discard 1 card from your hand to the Graveyard randomly to destroy all Special Summoned monsters on the field. In addition, as long as this card remains face-up on the field, no monsters can be Special Summoned. ----------------------------------------------------------------------------- Jowls of Dark Demise *2 Fiend Water ATK 200 DEF 100 FLIP: Take control of 1 monster on your opponent's side of the field until the end of the turn that this card's effect is activated. When the controlled monster attacks, it can attack your opponent's Life Points directly. ----------------------------------------------------------------------------- KA-2 Des Scissors *4 Machine Dark ATK 1000 DEF 1000 When this card destroys a monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the Level of the destroyed monster x 500 points. ----------------------------------------------------------------------------- Kaiser Glider *6 Dragon Light ATK 2400 DEF 2200 This card is not destroyed as a result of battle when this card battles with a monster with the same ATK. When this card is destroyed and sent to the Graveyard, return 1 monster on the field to its owner's hand. ----------------------------------------------------------------------------- Kangaroo Champ *4 Beast Earth ATK 800 DEF 700 A monster that battles with this card is changed to Defense Position after damage calculation. ----------------------------------------------------------------------------- Karate Man *3 Warrior Earth ATK 1000 DEF 1000 You can double the original ATK of this card once per turn. If you used this effect, destroy this card during the End Phase ----------------------------------------------------------------------------- Kazejin *7 Spellcaster Wind ATK 2400 DEF 2200 You can only activate this card's effect during your opponent's damage calculation. Make the ATK of a monster attacking this card 0 during damage calculation. This effect can only be used once as long as this card remains face-up on the field. ----------------------------------------------------------------------------- Kelbek *4 Fairy Earth ATK 1500 DEF 1800 A monster that attacks this card returns to its owner's hand. Damage calculation is applied normally. ----------------------------------------------------------------------------- Keldo *4 Fairy Earth ATK 1200 DEF 1600 When this card is destroyed and sent to the Graveyard as a result of battle, select 2 cards from your opponent's Graveyard, add them to your opponent's Deck and the Deck is then shuffled. ----------------------------------------------------------------------------- King Tiger Wanghu *4 Beast Earth ATK 1700 DEF 1000 As long as this card remains face-up on the field, destroy all monsters with an ATK equal to 1400 or less that are Normal Summoned or Special Summoned (excluding Flip Summon). ----------------------------------------------------------------------------- King of the Skull Servants *1 Zombie Dark ATK ? DEF 0 The original ATK of this card becomes the number of "King of the Skull Servants" and "Skull Servant" cards in your Graveyard x 1000 points. When this card is destroyed and sent to the Graveyard as a result of battle, remove from play 1 other "King of the Skull Servants" or "Skull Servant" card in your Graveyard to Special Summon this card. ----------------------------------------------------------------------------- King of the Swamp *3 Aqua Water ATK 500 DEF 1100 You can substitute this card for any 1 Fusion Material Monster. When you do this, the other Fusion Material Monster(s) must be the correct one(s). Discard this card from your hand to the Graveyard to add a "Polymerization" from your Deck to your hand. The Deck is then shuffled. ----------------------------------------------------------------------------- King's Knight *4 Warrior Light ATK 1600 DEF 1400 While "Queen's Knight" is on your side of the field, when this card is Normal Summoned, you can Special Summon 1 "Jack's Knight" from your Deck. ----------------------------------------------------------------------------- Kiryu *5 Dragon Dark ATK 2000 DEF 1500 Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "Dark Blade" as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK/DEF of the equipped monster by 900 points, and you can Tribute this card to allow the equipped monster to attack your opponent's Life Points directly this turn. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.) ----------------------------------------------------------------------------- Kiseitai *2 Fiend Dark ATK 300 DEF 800 When your opponent's monster attacks this card in face-down Defense Position, this card becomes an Equip Spell Card equipped to the attacking monster (No damage calculation is conducted). During each of your opponent's Standby Phases, increase your Life Points by half of the ATK of the monster equipped with this card. ----------------------------------------------------------------------------- Koitsu *10 Fairy Water ATK 200 DEF 100 Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "Aitsu" as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this car's effect, increase the ATK of the equipped monster by 3000 points. When it attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.) ----------------------------------------------------------------------------- Kotodama *3 Fairy Earth ATK 0 DEF 1600 As long as this card remains face-up on the field, more than 1 monster with the same name cannot exist face-up on hte field. If a monster with the same name as a face-up monster on the field is Normal Summoned, Flip Summoned, Special Summoned or flipped face-up later, it is destroyed. (If monsters with the same name are Summoned or flipped face-up at the same time, they are all destroyed.) ----------------------------------------------------------------------------- Kryuel *4 Fiend Dark ATK 1000 DEF 1700 When this card is sent to the Graveyard as a result of battle, toss a coin and call it. If you call it right, destroy 1 monster on your opponent's side of the field. ----------------------------------------------------------------------------- Kuriboh *1 Fiend Dark ATK 300 DEF 200 Discard this card from your hand. Make the Battle Damage inflicted to your Life Points by 1 of your opponent's monsters 0. You can only use this effect during your opponent's Battle Phase. ----------------------------------------------------------------------------- Kycoo the Ghost Destroyer *4 Spellcaster Dark ATK 1800 DEF 700 Each time this card inflicts Battle Damage to your opponent's Life Points, you car remove up to 2 Monster Cards in your opponent's Graveyard from play. In addition, as long as this card remains face-up on the field, your opponent cannot remove any cards in either Graveyard from paly. ----------------------------------------------------------------------------- Lady Ninja Yae *3 Warrior Wind ATK 1100 DEF 200 By discarding 1 WIND monster from your hand to the Graveyard, return all Spell and Trap cards on your opponent's side of the field to the owner's hand. ----------------------------------------------------------------------------- Larvae Moth *2 Insect Earth ATK 500 DEF 400 This monster cannot be Normal Summoned or Set. This card can only be Special Summoned by offering "Petit Moth" as a Tribute on the 2nd of your turns after "Petit Moth" has been equipped with "Cocoon of Evolution". ----------------------------------------------------------------------------- Legendary Jujitsu Master *3 Rock Earth ATK 1300 DEF 1800 A monster that battles with this Defense Position card is returned to the top of the owner's Deck at the end of the Damage Step. ----------------------------------------------------------------------------- Lekunga *4 Plant Water ATK 1700 DEF 500 By removing from play 2 WATER monsters in your Graveyard, Special Summon 1 "Lekunga Token" (Plant-Type/WATER/Level 2/ATK 700/DEF 700) in Attack Position on your side of the field. ----------------------------------------------------------------------------- Lesser Fiend *5 Fiend Dark ATK 2100 DEF 1000 As long as this monster remains face-up on the field, monsters destroyed by this monster as a result of battle are removed from play instead of being sent to the Graveyard. ----------------------------------------------------------------------------- Levia-Dragon - Daedalus *7 Sea Serpent Water ATK 2600 DEF 1500 Send "Umi" on your side of the field to the Graveyard to destroy all cards on the field except this card. ----------------------------------------------------------------------------- Little-Winguard *4 Warrior Wind ATK 1400 DEF 1800 Once during each of your End Phases, you can change the battle position of this card. ----------------------------------------------------------------------------- Little Chimera *2 Beast Fire ATK 600 DEF 550 As long as this card remains face-up on the field, increase the ATK of all FIRE monsters by 500 points and decrease the ATK of all WATER monsters by 400 points. ----------------------------------------------------------------------------- Lord of D. *4 Spellcaster Dark ATK 1200 DEF 1100 As long as this card remains face-up on the field, all Dragon-Type monsters cannot be targeted by Spell Cards, Trap Cards, or effects of monsters that designate a target. ----------------------------------------------------------------------------- Lord Poison *4 Plant Water ATK 1500 DEF 1000 When this card is destroyed as a result of battle and sent to the Graveyard, Special Summon 1 Plant-Type monster from your Graveyard to your side of the field, except "Lord Poison". ----------------------------------------------------------------------------- Lost Guardian *4 Rock Earth ATK 100 DEF ? The original DEF of this card becomes the number of your Rock-Type monsters that are removed from play x 700 points. ----------------------------------------------------------------------------- Luminous Soldier *5 Warrior Light ATK 2100 DEF 1400 If this card battles with a DARK monster, increase the ATK of this card by 500 points during the Damage Step. ----------------------------------------------------------------------------- Mad Sword Beast *4 Dinosaur Earth ATK 1400 DEF 1200 When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. ----------------------------------------------------------------------------- Magical Marionette *5 Spellcaster Dark ATK 2000 DEF 1000 Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card. Increase the ATK of this card by 200 points for each Spell Counter on this card. Also, remove 2 Spell Counters from this card to destroy 1 monster on the field. ----------------------------------------------------------------------------- Magical Merchant *1 Insect Light ATK 200 DEF 700 FLIP: Pick up cards from the top of your Deck until a Spell Card or Trap Card is picked up. Add that card to your hand. Send the remaining cards to the Graveyard. ----------------------------------------------------------------------------- Magical Plant Mandragola *2 Spellcaster Dark ATK 500 DEF 200 FLIP: Put 1 Spell Counter on each face-up card on the field that you can put a Spell Counter on. ----------------------------------------------------------------------------- Magical Scientist *1 Spellcaster Dark ATK 300 DEF 300 Pay 1000 Life Points to Special Summon 1 level 6 or lower Fusion Monster from your Fusion Deck in face-up Attack or Defense Position. That Fusion Monster cannot attack your opponent's Life Points directly, and is returned to your Fusion Deck at the end of the turn. ----------------------------------------------------------------------------- Magician of Faith *1 Spellcaster Light ATK 300 DEF 400 FLIP: Select 1 Spell Card from your Graveyard. Add the selected card to your hand. ----------------------------------------------------------------------------- Magician's Valkyrie *4 Spellcaster Light ATK 1600 DEF 1800 As long as this monster remains face-up on the field, your opponent cannot select another Spellcaster-Type monster on your side of the field as an attack target. ----------------------------------------------------------------------------- Maha Vailo *4 Spellcaster Light ATK 1550 DEF 1400 Increase the ATK of this card by 500 points for each Equip Spell Card equipped to this card. ----------------------------------------------------------------------------- Maharaghi *4 Rock Earth ATK 1200 DEF 1700 This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If this card is Normal Summoned or flipped face-up, see 1 card on the top of your Deck during your next Draw Phase before your draw, and return the card to the top or bottom of your Deck. ----------------------------------------------------------------------------- Maiden of the Aqua *4 Aqua Water ATK 700 DEF 2000 As long as this card remains face-up on the field, the field is treated as "Umi" (however there is no increasing or decreasing ATK/DEF due to "Umi"'s effect). If there is an active Field Spell Card on the field, this effect is not applied. ----------------------------------------------------------------------------- Maji-Gire Panda *4 Beast Earth ATK 1000 DEF 800 As long as this card remains face-up on the field, each time a Beast-Type monster(s) on the field is destroyed, increase the ATK of this card by 500 points. ----------------------------------------------------------------------------- Maju Garzett *7 Fiend Dark ATK ? DEF 0 The ATK of this card becomes equal to the combined original ATK of the 2 monsters you Tributed for the Tribute Summon of this card. ----------------------------------------------------------------------------- Man-Eater Bug *2 Insect Earth ATK 450 DEF 600 FLIP: Destroy 1 monster on the field. ----------------------------------------------------------------------------- Man-Thro' Tro' *4 Beast-Warrior Earth ATK 1000 DEF 1000 By tributing 1 Normal Monster (except a Token) on your side of the field, inflict 800 points of damage to your opponent's Life Points. ----------------------------------------------------------------------------- Manga Ryu-Ran *7 Dragon Fire ATK 2200 DEF 2600 This card cannot be Normal Summoned or Set. This card can only be Special Summoned while "Toon World" is on your side of the field. You can Special Summon this monster from your hand, but Tributes are required for monsters Level 5 or more. This card cannot attack in the turn that it is Summoned. Unless you pay 500 Life Points, this monster cannot attack. When "Toon World" on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent's Life Points directly. If a face-up Toon Monster is on your opponent's side of the field, you must select the Toon Monster as an attack Target. ----------------------------------------------------------------------------- Manju of the Ten Thousand Hands *4 Fairy Light ATK 1400 DEF 1000 When this card is Normal Summoned or Flip Summoned, you can select 1 Ritual Monster Card or 1 Ritual Spell Card from your Deck and add it to your hand. ----------------------------------------------------------------------------- Manticore of Darkness Semi-Limited *6 Beast-Warrior ATK 2300 DEF 1000 During the End Phase of the turn this card is sent to the Graveyard, send 1 Beast, Beast-Warrior or Winged Beast-Type Monster Card from your hand or your side of the field to the Graveyard to Special Summon this card from the Graveyard. ----------------------------------------------------------------------------- Marauding Captain *3 Warrior Earth ATK 1200 DEF 400 While this monster is face-up on the field, you opponent cannot select another Warrior-Type monster on your side of the field as an attack target. When this monster is Normal Summoned successfully, you can Special Summon 1 Level 4 or lower monster from your hand. ----------------------------------------------------------------------------- Marie the Fallen One *5 Fiend Dark ATK 1700 DEF 1200 As long as this card is in the Graveyard, increase your Life Points by 200 points during each of your Standby Phases. ----------------------------------------------------------------------------- Marshmallon *3 Fairy Light ATK 300 DEF 500 When this card is attacked while face-down, the attacker's controller receives 1000 damage after damage is calculated. This card cannot be destroyed during battle (calculated damage is applied). ----------------------------------------------------------------------------- Maryokutai *3 Aqua Water ATK 900 DEF 900 You can only activate this card's effect during your opponent's turn. When your opponent activates a Spell Card, Tribute this face-up card to negate the activation of the Spell Card and destroy it. ----------------------------------------------------------------------------- Mask of Darkness *2 Fiend Dark ATK 900 DEF 400 FLIP: Select 1 Trap Card from your Graveyard. Add the selected card to your hand. ----------------------------------------------------------------------------- Masked Dragon *3 Dragon Fire ATK 1400 DEF 1100 When this card is drstroyed and sent to the Graveyard as a result of battle, you can Special Summon 1 Dragon-Type monster with an ATK of 1500 or less to your side of the field from your Deck. Then shuffle your deck. ----------------------------------------------------------------------------- Masked Sorcerer *4 Spellcaster Dark ATK 900 DEF 1400 When this card inflicts Battle Damage to your opponent's Life Points, draw 1 card from your Deck. ----------------------------------------------------------------------------- Master Monk *5 Rock Earth ATK 1900 DEF 1000 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Monk Fighter" on your side of the field. This card can attack twice during the same turn. ----------------------------------------------------------------------------- Mataza the Zapper *3 Warrior Dark ATK 1300 DEF 800 This monster can attack twice during the same Battle Phase. While this card is face-up on the field, control of this card cannot switch. ----------------------------------------------------------------------------- Mazera DeVille *8 Fiend Dark ATK 2800 DEF 2300 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 face-up "Warrior of Zera" on your side of the field while "Pandemonium" is on the field. If "Pandemonium" is on your side of the field when you Special Summon this card, your opponent discards 3 random cards from their hand. If "Pandemonium" is not on your side of the field, this effect is not applied. ----------------------------------------------------------------------------- Mecha-Dog Marron *4 Machine Light ATK 1000 DEF 1000 When this card on the field is destroyed and sent to the Graveyard as a result of battle, inflict 1000 points of damage to both players' Life Points. When this card on the field is destroyed and sent to the Graveyard except as a result of battle, inflict 1000 points of damage to your opponent's Life Points. ----------------------------------------------------------------------------- Mechanical Hound *7 Machine Earth ATK 2800 DEF 1500 While you have no cards in your hand, your opponent cannot activate Spell Cards. ----------------------------------------------------------------------------- Medusa Worm *2 Rock Earth ATK 500 DEF 600 You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is Flip Summoned successfully, destroy 1 monster on your opponent's side of the field. ----------------------------------------------------------------------------- Mefist the Infernal General *5 Fiend Dark ATK 1800 DEF 1700 When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. When this card inflicts Battle Damage to your opponent's Life Points, discard 1 card randomly from your opponent's hand. ----------------------------------------------------------------------------- Megarock Dragon *7 Rock Earth ATK ? DEF ? This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play a Rock-Type monster(s) in your Graveyard. The original ATK and DEF of this card become the number of Rock-Type monsters you removed from play when you Special Summoned this card x 700 points. ----------------------------------------------------------------------------- Mermaid Knight *4 Aqua Water ATK 1500 DEF 700 As long as "Umi" remains face-up on the field, this card can attack twice during the same Battle Phase. ----------------------------------------------------------------------------- Metallizing Paracite - Lunatite *7 Aqua Water ATK 1000 DEF 500 Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to a face-up monster on your side of the field as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, that monster will be unaffected by the effects of Spell Cards controlled by your opponent. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed as a result of battle, destroy this card instead.) ----------------------------------------------------------------------------- Metalzoa *8 Machine Dark ATK 3000 DEF 2300 This monster can only be Special Summoned from your Deck to your side of the field by offering "Zoa" equipped with "Metalmorph" as a Tribute. ----------------------------------------------------------------------------- Mid Shield Gardna *4 Warrior Earth ATK 100 DEF 1800 You can flip this card into face-down Defense Position once per turn during your Main Phase. Negate the activation of a Spell Card that targets this 1 face-down monster. At that time, flip this card into face-up Defense Position. ----------------------------------------------------------------------------- Millennium Scorpion *5 Insect Earth ATK 2000 DEF 1800 Each time this card destroys 1 monster on your opponent's side of the field and sends it to the Graveyard as a result of battle, increase the ATK of this card by 500 points. ----------------------------------------------------------------------------- Milus Radiant *1 Beast Earth ATK 300 DEF 250 As long as this card remains face-up on the field, increase tha ATK of all EARTH monsters by 500 points and decrease the ATK of all WIND monsters by 400 points. ----------------------------------------------------------------------------- Minar *3 Insect Earth ATK 850 DEF 750 When this card is discarded directly from your hand to the Graveyard by an effect of a card controlled by your opponent, inflict 1000 points of damage to your opponent's Life Points. ----------------------------------------------------------------------------- Mind on Air *6 Spellcaster Dark ATK 1000 DEF 1600 As long as this card remains face-up on the field, your opponent must show his/her hand. ----------------------------------------------------------------------------- Mine Golem *3 Rock Earth ATK 1000 DEF 1900 When this card is sent to the Graveyard as a result of battle, inflict 500 points of damage to your opponent's Life Points. ----------------------------------------------------------------------------- Mirage Dragon *4 Dragon Light ATK 1600 DEF 600 As long as this card remains face-up on your side of the field, your opponent cannot activate Trap Cards during the Battle Phase. ----------------------------------------------------------------------------- Mirage Knight *8 Warrior Light ATK 2800 DEF 2000 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Dark Flare Knight". When this card battles another monster, during damage calculation increase the ATK of this card by the original ATK of the opponent's monster. During the End Phase after this card was involved in battle, remove this card from play. ----------------------------------------------------------------------------- Moai Interceptor Cannons *4 Rock Earth ATK 1100 DEF 2000 You can flip this card into face-down Defense Position once per turn during your Main Phase. ----------------------------------------------------------------------------- Mobius the Frost Monarch *4 Aqua Water ATK 2400 DEF 1000 When this card is Tribute Summoned successfully, you can destroy up to 2 Spell or Trap Cards on the field. ----------------------------------------------------------------------------- Moisture Creature *9 Fairy Light ATK 2800 DEF 2900 If you Tribute Summon this monster by Tributing 3 monsters on the field, destroy all Spall and Trap Cards on your opponent's side of the field. ----------------------------------------------------------------------------- Molten Zombie *4 Pyro Fire ATK 1600 DEF 400 When this card is Special Summoned from the Graveyard, the controller of this card draws 1 card. ----------------------------------------------------------------------------- Monk Fighter *3 Rock Earth ATK 1300 DEF 1000 Battle Damage to this card's controller that he/she takes from a battle involving this card becomes 0. ----------------------------------------------------------------------------- Morphing Jar #2 *3 Rock Earth ATK 800 DEF 700 FLIP: Return all Monster Cards on the field to their respective Decks and shuffle them. You and your opponent then pick up cards until you both have the same number of Monster Cards that were returned to each Deck. Special Summon the Level 4 or lower monsters to the field in face-down Defense Position. The rest of the cards picked up are discarded to the Graveyard. ----------------------------------------------------------------------------- Mother Grizzly *4 Beast-Warrior Water ATK 1400 DEF 1000 When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 WATER monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck. ----------------------------------------------------------------------------- Mucus Yolk *3 Aqua Dark ATK 0 DEF 100 This card can attack your opponent's Life Points directly. Each time this card inflicts Battle Damage to your opponent's Life Points, increase the ATK of this card by 1000 points during your next Standby Phase. The ATK increase lasts as long as this card remains face-up on the field. ----------------------------------------------------------------------------- Mudora *4 Fairy Earth ATK 1500 DEF 1800 The ATK of this card increases by 200 points for every Fairy-Type monster in your Graveyard. ----------------------------------------------------------------------------- Muka Muka *2 Rock Earth ATK 600 DEF 300 As long as this card remains face-up on the field, increase the ATK and DEF of this card by 300 points for every card in the controller's hand. ----------------------------------------------------------------------------- Mystic Swordsman LV2 *4 Warrior Earth ATK 900 DEF 0 If this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. During the End Phase of a turn that this card destroyed a monster as a result of battle, by sending this card to the Graveyard, Special Summon 1 "Mystic Swordsman LV4" from your hand or Deck. ----------------------------------------------------------------------------- Mystic Swordsman LV4 *4 Warrior Earth ATK 1900 DEF 1600 If you Normal Summon this card, you must place it in face-down Defense Position. If this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. During the End Phase of a turn that this card destroyed a monster as a result of battle, by sending this card to the Graveyard, Special Summon 1 "Mystic Swordsman LV6" from your hand or Deck. ----------------------------------------------------------------------------- Mystic Swordsman LV6 *6 Warrior Earth ATK 2300 DEF 1700 If you Normal Summon this card, you must place it in face-down Defense Position. If this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. You can return the monster destroyed with this effect to the top of your opponent's Deck instead of sending it to the Graveyard. ----------------------------------------------------------------------------- Mystic Tomato *4 Plant Dark ATK 1400 DEF 1100 When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 DARK monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck. ----------------------------------------------------------------------------- Mystical Knight of Jackal *7 Beast-Warrior Light ATK 2700 DEF 1200 When this card destroys 1 monster on your opponent's side of the field and sends it to your opponent's Graveyard as a result of battle, you can then return the card to the top of your opponent's Deck. ----------------------------------------------------------------------------- Mythical Beast Cerberus *4 Spellcaster Light ATK 1400 DEF 1400 Each time you or your opponent activates a Spell Card, put 1 Spell Counter on this card. Increase the ATK of this card by 500 points for each Spell Counter on this card. At the end of the Battle Phase of the turn this card battles, remove all Spell Counters from this card. ----------------------------------------------------------------------------- Nanobreaker *4 Machine Earth ATK 1600 DEF 1800 If this card attacks a face-up Level 3 or lower monster, destroy the monster with this card's effect without applying damage calculation. ----------------------------------------------------------------------------- Needle Burrower *5 Machine Dark ATK 1700 DEF 1700 When this card destroys a monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the Level of the destroyed monster x 500 points. ----------------------------------------------------------------------------- Needle Worm *2 Insect Earth ATK 750 DEF 600 FLIP: Discard 5 cards from the top of your opponent's Deck to his/her Graveyard. ----------------------------------------------------------------------------- Newdoria *4 Fiend Dark ATK 1200 DEF 800 When this card is destroyed and sent to the Graveyard as a result of battle, destroy 1 monster on the field. ----------------------------------------------------------------------------- Night Assailant *3 Fiend Dark ATK 200 DEF 500 FLIP: Select 1 monster on your opponent's side fo the field and destroy it. When this card is sent directly from your hand to the Graveyard, return 1 Flip Effect Monster from your Graveyard to your hand. ----------------------------------------------------------------------------- Nightmare Horse *2 Zombie Dark ATK 500 DEF 400 This card can attack your opponent's Life Points directly even if there is a monster on your opponent's side of the field. [Isn't the part after directly implied by the word 'directly'?] ----------------------------------------------------------------------------- Nightmare Penguin *4 Aqua Water ATK 900 DEF 1800 When this card is flipped face-up, return 1 card on your opponent's side of the field to the owner's hand. As long as this card remains face-up on the field, increase the ATK of all WATER monster on your side of the field by 200 points. ----------------------------------------------------------------------------- Nimble Momonga *2 Beast Earth ATK 1000 DEF 100 When this card is sent to the Graveyard as a result of battle, increase your Life Points by 1000 points. You can also Special Summon up to 2 "Nimble Momonga" cards from your Deck to your side of the field in face-down Defense Position. Then shuffle your Deck. ----------------------------------------------------------------------------- Ninja Grandmanster Sasuke *4 Warrior Light ATK 1800 DEF 1000 If this card attacks a face-up Defense Position monster, destroy the monster with this card's effect without applying damage calculation. ----------------------------------------------------------------------------- Nobleman-Eater Bug *5 Insect Earth ATK 900 DEF 1200 FLIP: Destroy 2 monsters on the field. ----------------------------------------------------------------------------- Nubian Guard *2 Warrior Fire ATK 500 DEF 500 If this card inflicts Battle Damage to your opponent's Life Points, you can return 1 Continuous Spell Card from your Graveyard to the top of your Deck. ----------------------------------------------------------------------------- Nuvia the Wicked *4 Fiend Dark ATK 2000 DEF 800 If this monster is Normal Summoned, destroy this card. If your opponent controls any monster, decrease the ATK of this card by 200 points for each monster on your opponent's side of the field. ----------------------------------------------------------------------------- Obnoxious Celtic Guard *4 Warrior Earth ATK 1400 DEF 1200 This card is not destroyed as a result of battle when this card battles with a monster with an ATK of 1900 or more. (Damage calculation is applied normally.) ----------------------------------------------------------------------------- Ocean Dragon Lord - Neo Daedalus *8 Sea Serpent Water ATK 2900 DEF 1600 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Levia-Dragon - Daedalus" on your side of the field. Send "Umi" on your side of the field to the Graveyard to send all cards in both players' hands and on the field to the Graveyard, except this card. ----------------------------------------------------------------------------- Old Vindictive Magician *2 Spellcaster Dark ATK 450 DEF 600 FLIP: Destroy 1 monster on your opponent's side of the field. ----------------------------------------------------------------------------- Orca Mega-Fortress of Darkness *5 Sea Serpent Water ATK 2100 DEF 1200 By tributing 1 "Torpedo Fish" on your side of the field, destroy 1 monster on the field. By Tributing 1 "Cannonball Spear Shellfish" on your side of the field, destroy 1 Spell or Trap Card on the field. ----------------------------------------------------------------------------- Otohime *3 Spellcaster Light ATK 0 DEF 100 This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, you can change the battle position of 1 face-up monster on your opponent's side of the field. ----------------------------------------------------------------------------- Outstanding Dog Marron *1 Beast Light ATK 100 DEF 100 When this card is sent to your Graveyard, add it to your Deck and shuffle it. ----------------------------------------------------------------------------- Oxygeddon *4 Dinosaur Wind ATK 1800 DEF 800 When this card is destroyed as a result of battle with a Pyro-Type monster and sent to the Graveyard, inflict 800 points of damage to both players' Life Points. ----------------------------------------------------------------------------- Pandemonium Watchbear *4 Beast Dark ATK 1300 DEF 1800 As long as this card remains face-up on your side of the field, "Pandemonium" on your side of the field is not destroyed by your opponent's card effects. ----------------------------------------------------------------------------- Parasite Paracide *2 Insect Earth ATK 500 DEF 300 FLIP: Put this card face-up in your opponent's Deck and shuffle it. When your opponent draws this card, it is Special Summoned on your opponent's Side of the field in face-up Defense Position and inflicts 1000 points of damage to your opponent's Life Points. Then all face-up monsters on your opponent's side of the field become Insect-Type as long as this card remains face-up on the field. ----------------------------------------------------------------------------- Patrician of Darkness *5 Zombie Dark ATK 2000 DEF 1400 As long as this monster remains face-up on the field, the controller of this card selects the targets of his/her opponent's attacks. ----------------------------------------------------------------------------- Patroid *4 Machine Earth ATK 1200 DEF 1200 Pick up and look at 1 Set card on your opponent's side of the field, then return it to its original position. You can only activate this effect once per turn, during your Main Phase. ----------------------------------------------------------------------------- Penguin Knight *3 Aqua Water ATK 900 DEF 800 When this card is sent directly from your Deck to the Graveyard by an effect of a card controlled by your opponent, unite your Graveyard cards and your own Deck, shuffle them and form a new Deck. ----------------------------------------------------------------------------- Penumbral Soldier Lady *6 Warrior Dark ATK 2100 DEF 1400 If this card battles with a LIGHT monster, increase the ATK of this card by 1000 points during the Damage Step. ----------------------------------------------------------------------------- Perfect Machine King *8 Machine Earth ATK 2700 DEF 1500 Increase the ATK of this card by 500 points for each Machine-Type monster on the field other than this card. ----------------------------------------------------------------------------- Pinch Hopper *4 Insect Earth ATK 1000 DEF 1200 When this card on your side of the field is sent to your Graveyard, you can Special Summon 1 Insect-Type Monster from your hand. ----------------------------------------------------------------------------- Piranha Army *2 Fish Water ATK 800 DEF 200 The Battle Damage this card inflicts by attacking your opponent's Life Points directly is doubled. ----------------------------------------------------------------------------- Pitch-Black Warwolf *4 Beast-Warrior Dark ATK 1600 DEF 600 As long as this card remains face-up on your side of the field, your opponent cannot activate Trap Cards during the Battle Phase. ----------------------------------------------------------------------------- Pitch-Dark Dragon *3 Dragon Dark ATK 900 DEF 600 Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "Dark Blade" as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK/DEF of the equipped monster by 400 points. When it attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.) ----------------------------------------------------------------------------- Poison Draw Frog *2 Aqua Water ATK 100 DEF 100 When this face-up card on the field is sent to the Graveyard (unless it was attacked while face-down and destroyed as a result of battle), you can draw 1 card from your Deck. ----------------------------------------------------------------------------- Poison Mummy *4 Zombie Dark ATK 1000 DEF 1800 FLIP: Inflict 500 points of Direct Damage to your opponent's Life Points. ----------------------------------------------------------------------------- Possessed Dark Soul *3 Fiend Dark ATK 1200 DEF 800 Tribute this face-up card. Take control of all face-up Level 3 or lower monsters on your opponent's side of the field until they are removed from the field. ----------------------------------------------------------------------------- Prickle Fairy *4 Plant Earth ATK 300 DEF 2000 While this card is face-up on your side of the field, your opponent cannot attack Insect-Type monsters. The battle position of a monster that battles with this card is changed to Defense Position at the end of the Damage Step. ----------------------------------------------------------------------------- Princess Curran *4 Spellcaster Dark ATK 2000 DEF 0 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Trial of the Princesses". During your Standby Phase, inflict 600 points of damage to your opponent's Life Points for each monster on your opponent's side of the field. ----------------------------------------------------------------------------- Princess of Tsurugi *3 Warrior Wind ATK 900 DEF 700 FLIP: Inflict 500 points of damage to your opponent's Life Points for each Spell and Trap Card on your opponent's side of the field. ----------------------------------------------------------------------------- Princess Pikeru *4 Spellcaster Light ATK 2000 DEF 0 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Trial of the Princesses". During your Standby Phase, increase your Life Points by 800 points for each monster on your side of the field. ----------------------------------------------------------------------------- Protective Soul Ailin *1 Fairy Light ATK 0 DEF 0 Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "Indomitable Fighter Lei Lei" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, you can change the equipped monster's battle position once per turn. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.) ----------------------------------------------------------------------------- Protector of the Sanctuary Limited *4 Fiend Earth ATK 1100 DEF 1900 While this card is face-up on the field, your opponent cannot draw a card(s) except during Draw Phases. ----------------------------------------------------------------------------- Pumpking the King of Ghosts *6 Zombie Dark ATK 1800 DEF 2000 If "Castle of Dark Illusions" is face-up on the field, increase the ATK and DEF of this card by 100 points. As long as this "Castle of Dark Illusions" remains face-up on the field, the ATK and DEF of this card continues to increase by 100 points during each of your Standby Phases. This effect continues until your 4th turn after the card is activated. ----------------------------------------------------------------------------- Pyramid Turtle *4 Zombie Earth ATK 1200 DEF 1400 When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 Zombie-Type monster with a DEF 2000 or less from the Deck to the field. Then shuffle your Deck. ----------------------------------------------------------------------------- Rafflesia Seduction *2 Plant Earth ATK 300 DEF 900 FLIP: Take control of 1 face-up monster on your opponent's side of the field until the end of the turn. ----------------------------------------------------------------------------- Raging Flame Sprite *3 Pyro Fire ATK 100 DEF 200 This card can attack your opponent's Life Points directly. Each time this card successfully attacks directly, increase the ATK of this card by 1000 points. ----------------------------------------------------------------------------- Rainbow Flower *2 Plant Earth ATK 400 DEF 500 This monster may attack your opponent's Life Points directly. ----------------------------------------------------------------------------- Rancer Dragonute *4 Dragon Dark ATK 1500 DEF 1800 During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points. ----------------------------------------------------------------------------- Rapid-Fire Magician *4 Spellcaster Dark ATK 1600 DEF 1200 While this card is face-up on the field, inflict 400 points of damage to your opponent's Life Points each time you activate 1 Normal Spell Card. ----------------------------------------------------------------------------- Raviel, Lord of Phantasms *10 Fiend Dark ATK 4000 DEF 4000 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 3 Fiend-Type monsters on your side of the field. Each time your opponent Normal Summons a monster(s), Special Summon 1 "Phantasm Token (Fiend-Type/DARK/Level 1/ATK 1000/DEF 1000) on your side of the field. This token cannot declare an attack. Once per turn, by Tributing 1 monster on your side of the field, increase the ATK of this card by the original ATK of the Tributed monster, until the End Phase of this turn. ----------------------------------------------------------------------------- Reaper of the Cards *5 Fiend Dark ATK 1380 DEF 1930 FLIP: Select 1 Trap Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Trap Card, it is destroyed. If it is a Spell Card, return it to its original position. ----------------------------------------------------------------------------- Reborn Zombie *4 Zombie Dark ATK 1000 DEF 1600 While you have no cards in your hand, this card is not destroyed as a result of battle while in Attack Position. (Damage calculation is applied normally.) ----------------------------------------------------------------------------- Red-Eyes B. Chick *1 Dragon Dark ATK 800 DEF 500 Send this face-up card on your side of the field to the Graveyard to Special Summon 1 "Red-Eyes B. Dragon" from your hand. ----------------------------------------------------------------------------- Red-Eyes Darkness Dragon *9 Dragon Dark ATK 2400 DEF 2000 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Red-Eyes B. Dragon" on your side of the field. Increase the ATK of this card by 300 points for each Dragon-Type monster in your Graveyard. ----------------------------------------------------------------------------- Red-Moon Baby *3 Zombie Dark ATK 700 DEF 1000 You can Special Summon to your side of the field a monster destroyed and sent to the Graveyard as a result of battle by this card at the end of the Battle Phase. ----------------------------------------------------------------------------- Reflect Bounder Limited *4 Machine Light ATK 1700 DEF 1000 When this face-up Attack Position card is attacked by a monster on your opponent's side of the field, before damage calculation is resolved in the Damage Step, this card inflicts damage to your opponent's Life Points equal to the ATK of the attacking monster. Then, after damage calculation is resolved, this card is destroyed. ----------------------------------------------------------------------------- Regenerating Mummy *4 Zombie Dark ATK 1800 DEF 1500 When this card is sent from your hand to the Graveyard by an effect of a card controlled by your opponent, return this card from the Graveyard to your hand. ----------------------------------------------------------------------------- Rescue Cat *4 Beast Earth ATK 300 DEF 100 Send this face-up card on your side of the field to the Graveyard to Special Summon 2 Level 3 or lower Beast-Type monsters from your Deck to the field. The monsters Special Summoned in this way are destroyed during the End Phase. ----------------------------------------------------------------------------- Revival Jam *4 Aqua Water ATK 1500 DEF 500 When this card is sent to the Graveyard as a result of battle, you can pay 1000 Life Points. Then, Special Summon this card in face-up Defense Position during your next Standby Phase. ----------------------------------------------------------------------------- Roc from the Valley of Haze *6 Winged Beast Wind ATK 2400 DEF 1400 When this card is sent directly from your hand to the Graveyard, add this card to the Deck and shuffle it. ----------------------------------------------------------------------------- Rocket Jumper *3 Rock Earth ATK 1000 DEF 800 If the only cards on your opponent's side of the field are Defense Position monsters, this card can attack your opponent's Life Points directly. ----------------------------------------------------------------------------- Rocket Warrior *4 Warrior Light ATK 1500 DEF 1300 The effect of this card can only be applied during the Battle Phase of your own turn. Any damage this monster takes is reduced to 0. Any monster attacked by this card has its ATK decreased by 500 points until the end of that turn. ----------------------------------------------------------------------------- Roulette Barrel *4 Machine Light ATK 1000 DEF 2000 Once per turn, during your Main Phase, you can roll a six-sided die twice. Select one result and destroy 1 face-up monster on the field whose level is equal to the result. ----------------------------------------------------------------------------- Royal Keeper *4 Zombie Earth ATK 1600 DEF 1700 You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card if flipped face-up, increase the ATK and DEF of this card by 300 points until the end of the turn that this card is flipped face-up. ----------------------------------------------------------------------------- Royal Magical Library *4 Spellcaster Light ATK 0 DEF 2000 Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card (max. 3). By removing 3 Spell Counters from this card, draw 1 card from your Deck. ----------------------------------------------------------------------------- Ryu Kokki *6 Zombie Dark ATK 2400 DEF 2000 If a monster that battles with this monster is a Warrior or Spellcaster-Type monster, destroy that monster at the end of the Damage Step. ----------------------------------------------------------------------------- Ryu-Kishin Clown *2 Fiend Dark ATK 800 DEF 500 When this card is Summoned (including Flip Summon and Special Summon), select 1 face-up monster on the field and change its battle position. ----------------------------------------------------------------------------- Sacred Crane *4 Winged Beast Light ATK 1600 DEF 400 When this card is Normal Summoned, the controller of this card draws 1 card. ----------------------------------------------------------------------------- Sacred Phoenix of Nephthys Limited *8 Winged Beast Fire ATK 2400 DEF 1600 If this card is destroyed by a card effect, Special Summon this card during your next Standby Phase. If you Special Summon this card successfully in this way, destroy all Spell and Trap Cards on the field. ----------------------------------------------------------------------------- Sand Gambler *3 Spellcaster Light ATK 300 DEF 1600 Toss a coin 3 times. If all 3 results are heads, destroy all monsters on your opponent's side of the field. If all 3 are Tails, destroy all monsters on your side of the field. You can only activate this effect once per turn, during your Main Phase. ----------------------------------------------------------------------------- Sanga of the Thunder *7 Thunder Light ATK 2600 DEF 2200 You can only activate this card's effect during your opponent's damage calculation. Make the ATK of a monster attacking this card 0 during damage calculation. This effect can only be used once as long as this card remains face-up on the field. ----------------------------------------------------------------------------- Sangan Limited *3 Fiend Dark ATK 1000 DEF 600 When this card is sent from the field to the Graveyard, select 1 monster with an ATK of 1500 or less from your Deck, show it to your opponent, and add it to your hand. Then shuffle your Deck. ----------------------------------------------------------------------------- Sasuke Samurai *2 Warrior Wind ATK 500 DEF 800 If this monster attacks a face-down Defense Position monster, destroy the face- down monster immediately with this card's effect without flipping it face-up or damage calculation. ----------------------------------------------------------------------------- Sasuke Samurai #2 *1 Warrior Wind ATK 200 DEF 300 Once per turn, during your Main Phase, you can pay 800 Life Points. If you do this, until the End Phase, Spell and Trap Cards cannot be activated. ----------------------------------------------------------------------------- Sasuke Samurai #3 *3 Warrior Light ATK 1000 DEF 1000 When this card inflicts Battle Damage to your opponent's Life Points, your opponent draws cards until their hand has 7 cards. ----------------------------------------------------------------------------- Sasuke Samurai #4 *4 Warrior Wind ATK 1200 DEF 1200 If this card battles a monster, toss a coin and call heads or tails before damage calculation. If you call it right, destroy the opponent's monster with this effect. ----------------------------------------------------------------------------- Scarr, Scout of Dark World *2 Fiend Dark ATK 500 DEF 500 When this card is destroyed as a result of battle and sent to the Graveyard, add 1 Level 4 or lower monster that includes "Dark World" in its card name from your Deck to your hand. ----------------------------------------------------------------------------- Second Goblin *1 Fiend Dark ATK 100 DEF 100 Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "Giant Orc" as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, you can change the equipped monster's battle position once per turn. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.) ----------------------------------------------------------------------------- Senju of the Thousand Hands *4 Fairy Light ATK 1400 DEF 1000 When this card is Normal Summoned or Flip Summoned, you can select 1 Ritual Monster Card from your Deck and add it to your hand. Then shuffle your Deck. ----------------------------------------------------------------------------- Serpentine Princess *4 Reptile Water ATK 1400 DEF 2000 If this face-up card is returned from the field to your Deck, select and Special Summon 1 Level 3 or lower monster from your Deck to the field. Then shuffle your Deck. ----------------------------------------------------------------------------- Servant of Catabolism *3 Aqua Light ATK 700 DEF 500 This monster may attack your opponent's Life Points directly. ----------------------------------------------------------------------------- Shadow Ghoul *5 Zombie Dark ATK 1600 DEF 1300 Increase the ATK of this monster by 100 points for each monster in your Graveyard. ----------------------------------------------------------------------------- Shadow Tamer *3 Warrior Earth ATK 800 DEF 700 FLIP: Take control of 1 face-up Fiend-Type monster on your opponent's side of the field until the end of the End Phase. ----------------------------------------------------------------------------- Shadowknight Archfiend *4 Fiend Wind ATK 2000 DEF 1600 The controller of this card pays 900 Life Points during each of his/her Standby Phases (this is not optional). When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 3, negate the effect and destroy the opponent's card. The Battle Damage this card inflicts to your opponent is halved. ----------------------------------------------------------------------------- Shadowslayer *4 Fiend Dark ATK 1400 DEF 200 If the only cards in your opponent's Monster Card Zones are Defense Position monsters, this card can attack your opponent's Life Points directly. ----------------------------------------------------------------------------- Shining Angel *4 Fairy Light ATK 1400 DEF 800 When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 LIGHT monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck. ----------------------------------------------------------------------------- Silent Magician LV4 *4 Spellcaster Light ATK 1000 DEF 1000 Each time your opponent draws a card(s), put 1 Spell Counter on this card (max. 5). Increase the ATK of this card by 500 points for each Spell Counter on this card. If 5 Spell Counters are on this card, during the Standby Phase of your next turn, by sending this face-up card with 5 Spell Counters on it to the Graveyard, Special Summon 1 "Silent Magician LV8" from your hand or Deck. ----------------------------------------------------------------------------- Silent Magician LV8 *8 Spellcaster Light ATK 3500 DEF 1000 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Silent Magician LV4". This card is unaffected by the effects of your opponent's Spell Cards. ----------------------------------------------------------------------------- Silent Swordsman LV3 *3 Warrior Light ATK 1000 DEF 1000 Negate the effects of your opponent's Spell Cards that designate this card. During your Standby Phase, send this face-up card to the Graveyard to Special Summon 1 "Silent Swordsman LV5" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.) ----------------------------------------------------------------------------- Silent Swordsman LV5 *5 Warrior Light ATK 2300 DEF 1000 This card is unaffected by your opponent's Spell Cards. If this card successfully attacks your opponent's Life Points directly, during your next Standby Phase, send this face-up card to the Graveyard to Special Summon 1 "Silent Swordsman LV7" from your hand or Deck. ----------------------------------------------------------------------------- Silent Swordsman LV7 *7 Warrior Light ATK 2800 DEF 1000 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Silent Magician LV5". As long as this card remains face-up on your side of the field, negate the effects of all Spell Cards on the field. ----------------------------------------------------------------------------- Sillva, Warlord of Dark World *5 Fiend Dark ATK 2300 DEF 1400 If this card is discarded from the hand to the Graveyard by a card effect, Special Summon this card to your side of the field. If this card is discarded from the hand to the Graveyard by your opponent's card effect, your opponent selects 2 cards in their hand, and returns them to the bottom of their Deck in any order. ----------------------------------------------------------------------------- Silpheed *4 Fairy Wind ATK 1700 DEF 700 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 WIND monster in your Graveyard. When this card is destroyed as a result of battle and sent to the Graveyard, your opponent discards 1 random card from their hand. ----------------------------------------------------------------------------- Skelengel *2 Fairy Light ATK 900 DEF 400 FLIP: You can draw 1 card from your deck. ----------------------------------------------------------------------------- Skilled Dark Magician *4 Spellcaster Dark ATK 1900 DEF 1700 Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card (max. 3). By Tributing this card with 3 Spell Counters on it, Special Summon 1 "Dark Magician" from your hand, Deck, or Graveyard. ----------------------------------------------------------------------------- Skilled White Magician *4 Spellcaster Light ATK 1700 DEF 1900 Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card (max. 3). Tribute this card with 3 Spell Counters on it to Special Summon 1 "Buster Blader" from your hand, Deck, or Graveyard. ----------------------------------------------------------------------------- Skull Archfiend of Lightning *6 Fiend Dark ATK 2500 DEF 1200 The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 1, 3, or 6, negate the effect and destroy the opponent's card. ----------------------------------------------------------------------------- Skull Descovery Knight *4 Fiend Dark ATK 1900 DEF 1800 This card cannot be Special Summoned. When the effects of an Effect Monster are activated, this card must be given in Tribute if it is face-up on the Field. It cancels the activation and effects of the Effect Monster, destroying it. [Descovery? Seriously?] ----------------------------------------------------------------------------- Skull-Mark Ladybug *4 Insect Earth ATK 500 DEF 1500 When this card is sent to the Graveyard, increase your Life Points by 1000 points. ----------------------------------------------------------------------------- Solar Flare Dragon *4 Pyro Fire ATK 1500 DEF 1000 While there is another Pyro-Type monster on your side of the field, this card cannot be attacked. This card inflicts 500 points of damage to your opponent's Life Points during the End Phase of your turn. ----------------------------------------------------------------------------- Sonic Bird *4 Winged Beast Wind ATK 1400 DEF 1000 When this card is Normal Summoned of Flip Summoned, you can select 1 Ritual Spell Card from your Deck and add it to your hand. Then shuffle your Deck. ----------------------------------------------------------------------------- Sonic Jammer *2 Machine Wind ATK 350 DEF 650 FLIP: Your opponnet cannot activate any Spell Cards until the end of the End Phase of the next turn. ----------------------------------------------------------------------------- Soul of Purity and Light *6 Fairy Light ATK 2000 DEF 1800 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 2 LIGHT monsters in your Graveyard from play. As long as this card remains face-up on the field, decrease the ATK of all monsters on your opponent's side of the field by 300 points during his/her Battle Phase. ----------------------------------------------------------------------------- Soul-Absorbing Bone Tower *3 Zombie Dark ATK 400 DEF 1500 While there is another Zombie-Type monster on your side of the field, your opponent cannot select this card as an attack target. Each time a Zombie-Type monster(s) is Special Summoned, send 2 cards from the top of your opponent's Deck to the Graveyard. ----------------------------------------------------------------------------- Spear Cretin *2 Fiend Dark ATK 500 DEF 500 FLIP: After this card is flipped, when it is sent to the Graveyard, both you and your opponent select 1 monster from your respective Graveyards and Special Summon it on the field in face-up Attack Position or face-down Defense Position (no Tribute is required for monsters of Level 5 or more). ----------------------------------------------------------------------------- Spear Dragon *4 Dragon Wind ATK 1900 DEF 0 If this card attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. If this card attacks, it is changed to Defense Position at the end of the Damage Step. ----------------------------------------------------------------------------- Spell Canceller *5 Machine Wind ATK 1800 DEF 1600 As long as this card remains face-up on the field, Spell Cards cannot be activated. The effects of all Spell Cards are also negated. ----------------------------------------------------------------------------- Sphinx Teleia *10 Beast Light ATK 2500 DEF 3000 You can pay 500 Life Points to Special Summon this card when "Pyramid of Light" is on the field. This card cannot attack during the turn that it is Normal Summoned or Special Summoned. This card cannot be Special Summoned from the Graveyard. If this card destroys a Defense Position Monster as a result of battle, inflict damage to your opponent's Life Points equal to half of the DEF of the destroyed monster. ----------------------------------------------------------------------------- Spirit Caller *3 Spellcaster Light ATK 1000 DEF 1000 FLIP: You can Special Summon 1 Level 3 or lower Normal Monster from your Graveyard to your side of the field. ----------------------------------------------------------------------------- Spirit of Flames *4 Pyro Fire ATK 1700 DEF 1000 This card can only be Special Summoned by removing 1 FIRE monster in your Graveyard from play. Increase the ATK of this monster by 300 points during your Battle Phase. ----------------------------------------------------------------------------- Spirit of the Breeze *3 Fairy Wind ATK 0 DEF 1800 As long as this card remains in face-up Attack Position on your side of the field, increase your Life Points by 1000 points during each of your Standby Phases. ----------------------------------------------------------------------------- Spirit of the Pharaoh *6 Zombie Light ATK 2500 DEF 2000 This card cannon be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "The First Sarcophagus". When this card is Special Summoned, you can Special Summon up to 4 Level 2 or lower Zombie-Type Normal Monsters from your Graveyard. ----------------------------------------------------------------------------- Spirit Reaper *3 Zombie Dark ATK 300 DEF 200 This card is not destroyed as a result of battle. Destroy this card when it is designated as a target of the effect of a Spell, Trap, or Effect Monster. If this card successfully attacks your opponent's Life Points directly, your opponent discards 1 card randomly from his/her hand. ----------------------------------------------------------------------------- Spirit Ryu *4 Dragon Wind ATK 1000 DEF 1000 You can only activate this effect during your Battle Step if this card battles during your turn. Discard 1 Dragon-Type monster from your hand to the Graveyard to increase the ATK and DEF of this card by 1000 points until the End Step. ----------------------------------------------------------------------------- Star Boy *2 Aqua Water ATK 550 DEF 500 As long as this card remains face-up on the field, increase the ATK of all WATER monsters by 500 points and decrease the ATK of all FIRE monsters by 400 points. ----------------------------------------------------------------------------- Stealth Bird *3 Winged Beast Dark ATK 700 DEF 1700 You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is Flip Summoned, inflict 1000 points of damage to your opponent's Life Points. ----------------------------------------------------------------------------- Steamroid *4 Machine Earth ATK 1800 DEF 1800 If this card attacks your opponent's monster, increase the ATK of this card by 500 points during the Damage Step only. If this card is attacked by your opponent's monster, decrease the ATK of this card by 500 points during the Damage Step only. ----------------------------------------------------------------------------- Stone Statue of the Aztecs *4 Rock Earth ATK 300 DEF 2000 Any Battle Damage your opponent takes when they attack this monster is doulbed. ----------------------------------------------------------------------------- Strike Ninja *4 Warrior Dark ATK 1700 DEF 1200 You can remove this card from play until the End Phase of this turn by removing from play 2 DARK monsters in your Graveyard. You can use this effect during either player's turn. You can only use this effect once per turn. ----------------------------------------------------------------------------- Suijin *7 Aqua Water ATK 2500 DEF 2400 You can only activate this card's effect during your opponent's damage calculation. Make the ATK of a monster attacking this card 0 during damage calculation. This effect can only be used once as long as this card remains face-up on the field. ----------------------------------------------------------------------------- Summon Priest *4 Spellcaster Dark ATK 800 DEF 1600 This card cannot be given as a Tribute. When this card is successfully Summoned or Flip Summoned, it appears on the Field in Defense Position. By discarding one Spell Card from your Hand you can Special Summon one Level 4 Monster Card from your Deck. The Monster Card Special Summoned using this effect cannot attack for the Duration of the Turn. You can only activate the effect of this card once each turn, during your Main Phase. ----------------------------------------------------------------------------- Summoner of Illusions *3 Spellcaster Light ATK 800 DEF 900 FLIP: Offer 1 monster on your side of the field as a Tribute (excluding this monster). Special Summon 1 Fusion Monster Card from your Fusion Deck. The Fusion Monster is destroyed at the end of the turn this card is activated. ----------------------------------------------------------------------------- Supply *4 Warrior Earth ATK 1300 DEF 800 FLIP: Return 2 Fusion-Material monsters that were sent to the Graveyard as a result of a Fusion Summon to your hand. ----------------------------------------------------------------------------- Susa Soldier *4 Thunder Earth ATK 2000 DEF 1600 This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. The Battle Damage this card inflicts to your opponent's Life Points is halved. ----------------------------------------------------------------------------- Swarm of Locusts *3 Insect Dark ATK 1000 DEF 500 You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is Flip Summoned successfully, destroy 1 Spell or Trap Card on your opponent's side of the field. ----------------------------------------------------------------------------- Swarm of Scarabs *3 Insect Dark ATK 500 DEF 1000 You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is Flip Summoned successfully, destroy 1 monster on your opponent's side of the field. ----------------------------------------------------------------------------- Swift Gaia the Fierce Knight *7 Warrior Dark ATK 2300 DEF 2100 If this card is the only card in your hand, you can Summon this card in face-up Attack Position without Tributing monsters. This is treated as a Normal Summon. ----------------------------------------------------------------------------- Sword Hunter *7 Warrior Earth ATK 2450 DEF 1700 A monster destroyed by this card as a result of battle becomes an Equip Spell Card at the end of the Battle Phase that increases the ATK of this card by 200 points. ----------------------------------------------------------------------------- T.A.D.P.O.L.E. *1 Aqua Water ATK 0 DEF 0 When this card on your side of the field is destroyed as a result of battle and sent to your Graveyard, you can add any "T.A.D.P.O.L.E."(s) from your Deck to your hand. Then shuffle your Deck. ----------------------------------------------------------------------------- Tactical Espionage Expert *3 Warrior Earth ATK 1300 DEF 1200 When this card is Normal Summoned successfully, no Trap Cards can be activated. ----------------------------------------------------------------------------- Terrorking Archfiend *4 Fiend Dark ATK 2000 DEF 1500 This card cannot be Normal Summoned or Flip Summoned unless you have an Archfiend Monster Card on your side of the field. The controller of this card pays 800 Life Points during each of his/her Standby Phases (this is not optional). When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 2 or 5, negate the effect and destroy the opponent's card. The effects of an Effect Monster that this card destroyed as a result of battle are negated. ----------------------------------------------------------------------------- The Agent of Creation - Venus *3 Fairy Light ATK 1600 DEF 0 By paying 500 Life Points, select 1 "Mystical Shine Ball" from your hand or Deck, and Special Summon it to your side of the field. ----------------------------------------------------------------------------- The Agent of Force - Mars *3 Fairy Light ATK 0 DEF 0 This card is unaffected by any Spell Cards. While "The Sanctuary in the Sky" is on your side of the field, and your Life Points are higher than your opponent's Life Points, increase the ATK and DEF of this card by the difference between your and your opponent's Life Points. ----------------------------------------------------------------------------- The Agent of Judgement - Saturn *6 Fairy Light ATK 2400 DEF 0 If your Life Points are higher than your opponent's Life Points, activate this card's effect by Tributing this card from your side of the field. Inflict damage to your opponent's Life Points equal to the difference between your and your opponent's Life Points. If "The Sanctuary in the Sky" is not on your side of the field, this effect is not applied. When you activate this effect, you cannot conduct your Battle Phase this turn. ----------------------------------------------------------------------------- The Agent of Wisdom - Mercury *4 Fairy Light ATK 0 DEF 1700 If you have no cards in your hand at the end of your opponent's End Phase, draw 1 card from your Deck during your next Standby Phase. ----------------------------------------------------------------------------- The Ancient Sun Helios *4 Pyro Light ATK ? DEF ? The ATK and DEF of this card increase by the total of the number of Monster Cards removed from the game x 100. ----------------------------------------------------------------------------- The Bistro Butcher *4 Fiend Dark ATK 1800 DEF 1000 When this card inflicts Battle Damage to your opponent's Life Points, your opponent draws 2 cards from his/her Deck. ----------------------------------------------------------------------------- The Creator *8 Thunder Light ATK 2300 DEF 3000 Select 1 monster from your Graveyard. Send 1 card from your hand to the Graveyard and Special Summon the selected monster. You can only use this effecct once per turn. This card cannot be Special Summoned from the Graveyard. ----------------------------------------------------------------------------- The Creator Incarnate *4 Warrior Light ATK 1600 DEF 1500 Tribute this card to Special Summon 1 "The Creator" from your hand. ----------------------------------------------------------------------------- The Dark - Hex-Sealed Fusion *3 Rock Dark ATK 1000 DEF 1600 You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s). Tribute Fusion-Material Monsters on the field, including this card, to Special Summon 1 DARK Fusion Monster from your Fusion Deck. ----------------------------------------------------------------------------- The Earth - Hex-Sealed Fusion *3 Rock Earth ATK 1000 DEF 1600 You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s). Tribute Fusion-Material Monsters on the field, including this card, to Special Summon 1 EARTH Fusion Monster from your Fusion Deck. ----------------------------------------------------------------------------- The End of Anubis *6 Fiend Dark ATK 2500 DEF 0 While this card is face-up on the field, all effects of Spell, Trap, and Monster Cards that target a card(s) in the Graveyard or that activate in the Graveyard are negated. ----------------------------------------------------------------------------- The Fiend Megacyber *6 Warrior Dark ATK 2200 DEF 1200 You can Special Summon this card from your hand if your opponent has at least 2 more monsters on the field than you do. ----------------------------------------------------------------------------- The Forgiving Maiden *4 Fairy Light ATK 850 DEF 2000 Offer this face-up card as a Tribute to return to your hand 1 of your monsters destroyed as a result of battle during this turn. ----------------------------------------------------------------------------- The Hunter with 7 Weapons *3 Warrior Earth ATK 1000 DEF 600 When this card is Normal Summoned, declare 1 Type of monster. When battling that Type of monster, increase the ATK of this card by 1000 points during Damage Calculation. ----------------------------------------------------------------------------- The Immortal of Thunder *4 Thunder Light ATK 1500 DEF 1300 FLIP: Increase 3000 Life Points. When this card is sent from the field to the Graveyard, you lose 5000 Life Points. ----------------------------------------------------------------------------- The Kick Man *3 Zombie Dark ATK 1300 DEF 300 When this card is Special Summoned, you can equip 1 appropriate Equip Spell Card from your Graveyard to this card. ----------------------------------------------------------------------------- The Legendary Fisherman *5 Warrior Water ATK 1850 DEF 1600 As long as "Umi" is face-up on the field, this card is unaffected by any Spell Cards. Monsters on your opponent's side of the field cannot select this card as an attack target. ----------------------------------------------------------------------------- The Light - Hex-Sealed Fusion *3 Rock Light ATK 1000 DEF 1600 You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s). Tribute Fusion-Material Monsters on the field, including this card, to Special Summon 1 LIGHT Fusion Monster from your Fusion Deck. ----------------------------------------------------------------------------- The Little Swordsman of Aile *3 Warrior Water ATK 800 DEF 1300 Offer 1 monster on your side of the field as a Tribute to increase this monster's ATK by 700 points until the end of the turn. ----------------------------------------------------------------------------- The Rock Spirit *4 Rock Earth ATK 1700 DEF 1000 This card cannot be Normal Summoned or Set. This monster can only be Special Summoned by removing 1 EARTH monster in your Graveyard from play. Increase the ATK of this monster by 300 points during your opponent's Battle Phase. ----------------------------------------------------------------------------- The Thing in the Crater *4 Pyro Fire ATK 1000 DEF 1200 When this card is destroyed and sent from the field to the Graveyard, you can Special Summon 1 Pyro-Type Monster from your hand. ----------------------------------------------------------------------------- The Trojan Horse *4 Beast Earth ATK 1600 DEF 1200 If you Tribute Summon an EARTH monster, you can treat this 1 monster as 2 Tribute Monsters for the Tribute Summon. ----------------------------------------------------------------------------- The Unhappy Girl *2 Spellcaster Light ATK 400 DEF 300 While this card is in face-up Attack Position on the field, this card is not destroyed as a result of battle. (Damage calculation is applied normally.) A monster that battled with this card cannot change its battle position, except with a card effect, or attack while this card is in face-up Attack Position on the field. ----------------------------------------------------------------------------- The Unhappy Maiden *1 Spellcaster Light ATK 0 DEF 100 When this card is sent to the Graveyard as a result of battle, the Battle Phase for that turn ends immediately. ----------------------------------------------------------------------------- Theban Nightmare *4 Fiend Light ATK 1500 DEF 500 While there are no cards in the hand and in the Spell & Trap Card Zones of this card's controller, increase the ATK of this card by 1500 points. ----------------------------------------------------------------------------- Theinen the Great Sphinx *10 Beast Light ATK 3500 DEF 3000 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by paying 500 Life Points when both "Andro Sphinx" and "Sphinx Teleia" on your side of the field are destroyed at the same time; then you can Special Summon this monster from your hand or Deck. When this card is Special Summoned successfully, pay 500 Life Points to increase the ATK of this card by 3000 points until the end of the End Phase. ----------------------------------------------------------------------------- Thestalos the Firestorm Monarch *6 Pyro Fire ATK 2400 DEF 1000 When this card is Tribute Summoned successfully, randomly discard 1 card from your opponent's hand to the Graveyard. If the discarded card was a Monster Card, inflict damage to your opponent's Life Points equal to the Level of the monster x 100 points. ----------------------------------------------------------------------------- Thousand Needles *4 Beast Earth ATK 1000 DEF 1800 When this Defense Position card is attacked and if the DEF of this card is higher than the ATK of the attacking monster, destroy the attacking monster at the end of the Damage Step. ----------------------------------------------------------------------------- Throwstone Unit *4 Warrior Earth ATK 900 DEF 2000 Offer 1 Warrior-Type monster on your side of the field as a Tribute to destroy 1 face-up monster on the field whose DEF is equal to or lower than the ATK of this monster. ----------------------------------------------------------------------------- Thunder Dragon *5 Thunder Light ATK 1600 DEF 1500 Discard this card from your hand to the Graveyard to add up to 2 "Thunder Dragon" cards from your Deck to your hand. Then shuffle your Deck. You can only use this effect during your Main Phase. ----------------------------------------------------------------------------- Thunder Nyan Nyan *4 Thunder Light ATK 1900 DEF 800 If there is a non-LIGHT monster on your side of the field, destroy this face-up card. ----------------------------------------------------------------------------- Time Wizard *2 Spellcaster Light ATK 500 DEF 400 Toss a coin and call it. If you call it right, destroy all monsters on your opponent's side of the field. If you call it wrong, destroy all monsters on your side of the field. In addition, you lose Life Points equal to half the total ATK of the destroyed monsters. You can only use this effect once per turn, during your Main Phase. ----------------------------------------------------------------------------- Timeater *4 Machine Dark ATK 1900 DEF 1700 If this monster destroys a monster on your opponent's side of the field in battle, your opponent skips his/her next Main Phase 1. ----------------------------------------------------------------------------- Toon Cannon Soldier *4 Machine Dark ATK 1400 DEF 1300 This card cannot attack during the turn that it is Normal Summoned, Flip Summoned, or Special Summoned. When "Toon World" on the field is destroyed, destroy this card. If "Toon World" is on your side of the field and your opponent does not control a Toon Monster, this card can attack your opponent's Life Points directly. Tribute 1 monster on your side of the field to inflict 500 points of damage to your opponent's Life Points. ----------------------------------------------------------------------------- Toon Gemini Elf *4 Spellcaster Earth ATK 1900 DEF 900 This card cannot attack during the turn that it is Normal Summoned, Flip Summoned, or Special Summoned. When "Toon World" on the field is destroyed, destroy this card. If "Toon World" is on your side of the field and your opponent does not control a Toon Monster, this card can attack your opponent's Life Points directly. When this card inflicts Battle Damage to your opponent's Life Points, your opponent discards 1 card randomly from his/her hand. ----------------------------------------------------------------------------- Toon Mermaid *4 Aqua Water ATK 1400 DEF 1500 This card cannot be Normal Summoned or Set. This card can only be Special Summoned while "Toon World" is on your side of the field. You can Special Summon this monster from your hand, but Tributes are required for monsters Level 5 or more. This card cannot attack in the turn that it is Summoned. Unless you pay 500 Life Points, this monster cannot attack. When "Toon World" on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent's Life Points directly. If a face-up Toon Monster is on your opponent's side of the field, your must select the Toon Monster as an attack target. [The word ^^^ 'opponent' is missing.] ----------------------------------------------------------------------------- Toon Summoned Skull *6 Fiend Dark ATK 2500 DEF 1200 This card cannot be Normal Summoned or Set. This card can only be Special Summoned while "Toon World" is on your side of the field. You can Special Summon this monster from your hand, but Tributes are required for monsters Level 5 or more. This card cannot attack in the turn that it is Summoned. Unless you pay 500 Life Points, this monster cannot attack. When "Toon World" on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent's Life Points directly. If a face-up Toon Monster is on your opponent's side of the field, you must select the Toon Monster as an attack Target. ----------------------------------------------------------------------------- Tornado Bird *4 Winged Beast Wind ATK 1100 DEF 1000 FLIP: Return 2 Spell or Trap Cards on the field to the hands of their owner. ----------------------------------------------------------------------------- Torpedo Fish *3 Fish Water ATK 1000 DEF 1000 While "Umi" is face-up on the field, this card is unaffected by any Spell Cards. ----------------------------------------------------------------------------- Treeborn Frog *1 Aqua Water ATK 100 DEF 100 If this card is in your Graveyard during your Standby Phase and there are no Spell or Trap Cards on your side of the field, you can Special Summon this card to your side of the field. This effect cannot be activated if there is a face-up "Treeborn Frog" on your side of the field. ----------------------------------------------------------------------------- Tribe-Infecting Virus Limited *4 Aqua Water ATK 1600 DEF 1000 Discard 1 card from your hand and declare 1 Type of monster. Destroy all face-up monsters of the declared Type on the field. ----------------------------------------------------------------------------- Troop Dragon *2 Dragon Wind ATK 700 DEF 800 If this card is destroyed and sent to the Graveyard as a result of battle, select and Special Summon 1 "Troop Dragon" from your Deck to your side of the field. Then shuffle your Deck. ----------------------------------------------------------------------------- Tsukuyomi *4 Spellcaster Dark ATK 1100 DEF 1400 This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that it is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, select 1 monster on the field and flip it into face-down Defense Position. ----------------------------------------------------------------------------- Twin-Headed Behemoth Limited *3 Dragon Wind ATK 1500 DEF 1200 If this card is destroyed and sent from the field to the Graveyard, it will be Special Summoned during the End Phase with ATK and DEF of 1000. You can only use this effect once in the Duel. ----------------------------------------------------------------------------- Twin-Headed Wolf *4 Fiend Dark ATK 1500 DEF 1000 When there is another face-up Fiend-Type monster on your side of the field, negate the effect of Flip Effect Monsters destroyed by this card as a result of battle. ----------------------------------------------------------------------------- Two Thousand Needles *5 Beast Earth ATK 2000 DEF 1800 When this Defense Position card is attacked and the ATK of the attacking monster is lower than the DEF of this card, destroy the attacking monster at the end of the Damage Step. ----------------------------------------------------------------------------- Tyranno Infinity *4 Dinosaur Earth ATK ? DEF 0 The original ATK of this card becomes the number of your Dinosaur-Type monsters that are removed from play x 1000 points. ----------------------------------------------------------------------------- Tyrant Dragon *8 Dragon Fire ATK 2900 DEF 2500 When there is a monster on your opponent's side of the field after this monster's first attack of your Battle Phase, this monster can attack once again during the same Battle Phase. In addition, negate the effect of a Trap Card that targets this card and destroy it. If this card is Special Summoned from the Graveyard by another card's effect, you must Tribute 1 Dragon-Type monster on your side of the field. ----------------------------------------------------------------------------- UFO Turtle *4 Machine Fire ATK 1400 DEF 1200 When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 FIRE monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck. ----------------------------------------------------------------------------- UFOroid *6 Machine Light ATK 1200 DEF 1200 When this card is destroyed as a result of battle and sent to the Graveyard, you can Special Summon from your Deck 1 Machine-Type monster with an ATK of 1500 or less in face-up Attack Position. Then shuffle your Deck. ----------------------------------------------------------------------------- Ultimate Baseball Kid *3 Warrior Fire ATK 500 DEF 1000 Increase the ATK of this card by 1000 points for each FIRE monster on the field other than this card. Send a FIRE monster other than this card to the Graveyard to inflict 500 points of damage to your opponent's Life Points. ----------------------------------------------------------------------------- Ultimate Insect LV1 *1 Insect Wind ATK 0 DEF 0 As long as this card remains face-up on your side of the field, it is unaffected by any Spell Cards. During your Standby Phase, send this face-up card to the Graveyard to Special Summon 1 "Ultimate Insect LV3" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.) ----------------------------------------------------------------------------- Ultimate Insect LV3 *3 Insect Wind ATK 1400 DEF 900 If this card was Special Summoned by the effect of "Ultimate Insect LV1", as long as this card remains on the field, decrease the ATK of all your opponent's monsters by 300 points. During your Standby Phase, send this face-up card to the Graveyard to Special Summon 1 "Ultimate Insect LV5" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.) ----------------------------------------------------------------------------- Ultimate Insect LV5 *5 Insect Wind ATK 2300 DEF 900 If this card was Special Summoned by the effect of "Ultimate Insect LV3", as long as this card remains on the field, decrease the ATK of all your opponent's monsters by 500 points. During your Standby Phase, send this face-up card to the Graveyard to Special Summon 1 "Ultimate Insect LV7" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.) ----------------------------------------------------------------------------- Ultimate Insect LV7 *7 Insect Wind ATK 2600 DEF 1200 If this card was Special Summoned by the effect of "Ultimate Insect LV5", as long as this card remains face-up on your side of the field, decrease the ATK and DEF of all your opponent's monsters by 700 points. ----------------------------------------------------------------------------- Ultimate Obedient Fiend *10 Fiend Fire ATK 3500 DEF 3000 This card can only attack if this card is the only card on your side of the field and if you also have no cards in your hand. The effects of Effect Monsters that this card destroys are negated. ----------------------------------------------------------------------------- Unshaven Angler *4 Fish Water ATK 1500 DEF 1600 If you Tribute Summon a WATER monster, you can treat this 1 monster as 2 Tribute Monsters for the Tribute Summon. ----------------------------------------------------------------------------- Uria, Lord of Searing Flames *10 Pyro Fire ATK 0 DEF 0 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 3 face-up Trap Cards from your side of the field to the Graveyard. Increase the ATK of this card by 1000 points for each Continuous Trap Card in your Graveyard. Once per turn, you can destroy 1 Set Spell or Trap Card on your opponent's side of the field. Spell and Trap Cards cannot be activated in response to this effect's activation. ----------------------------------------------------------------------------- Vampire Genesis *8 Zombie Dark ATK 3000 DEF 2100 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing 1 "Vampire Lord" on your side of the field from play. Discard 1 Zombie-Type monster from your hand to the Graveyard to select and Special Summon 1 Zombie-Type monster from your Graveyard with a Level less than the discarded Zombie-Type monster. You can only use this effect once per turn. ----------------------------------------------------------------------------- Vampire Lady *4 Zombie Dark ATK 1550 DEF 1550 Each time this card inflicts Battle Damage to your opponent's Life Points, declare 1 card type (Monster, Spell, or Trap). Your opponent selects 1 card of that type from their Deck and sends it to the Graveyard. ----------------------------------------------------------------------------- Vampire Lord *5 Zombie Dark ATK 2000 DEF 1500 Each time this card inflicts Battle Damage to your opponent's Life Points, declare 1 card type (Monster, Spell, or Trap). Your opponent selects 1 card of that type from their Deck and sends it to the Graveyard. Also, if this card is destroyed and sent to your Graveyard by your opponent's card effect, it is Special Summoned to the field during your next Standby Phase. ----------------------------------------------------------------------------- Vampire Orchis *4 Plant Earth ATK 1700 DEF 1000 When this monster is Normal Summoned successfully, you can Special Summon 1 "Des Dendle" from your hand. ----------------------------------------------------------------------------- Vilepawn Archfiend *2 Fiend Earth ATK 1200 DEF 200 The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 3, negate the effect and destroy the opponent's card. As long as this card remains on the field, your opponent cannot attack any Archfiend Monster Card on your side of the field except "Vilepawn Archfiend". ----------------------------------------------------------------------------- W-Wing Catapult *4 Machine Light ATK 1300 DEF 1500 Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "V-Tiger Jet" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK and DEF of the equipped monster by 400 points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.) ----------------------------------------------------------------------------- Wall Shadow *7 Warrior Dark ATK 1600 DEF 3000 You cannot Normal Summon this monster. This card can only be Special Summoned by offering "Labyrinth Wall" equipped with "Magical Labyrinth" as a Tribute. No other Tribute Monsters are necessary. ----------------------------------------------------------------------------- Wandering Mummy *4 Zombie Earth ATK 1500 DEF 1500 You can flip this card into face-down Defense Position once per turn during your Main Phase. After you use this effect, rearrange the face-down Defense Position monsters on your side of the field, then return them in face-down Defense Position. ----------------------------------------------------------------------------- Warrior Lady of the Wasteland *4 Warrior Earth ATK 1100 DEF 1200 When this card is destroyed as a result of battle and sent to the Graveyard, you can Special Summon 1 EARTH Warrior-Type monster with an ATK of 1500 or less in face-up Attack Position from your Deck to your side of the field. Then shuffle your Deck. ----------------------------------------------------------------------------- Watapon *1 Fairy Light ATK 200 DEF 300 If this card is added to your hand from your Deck by the effect of a Spell, Trap, or Monster Card, you can Special Summon this card on your side of the field. ----------------------------------------------------------------------------- Water Dragon *8 Sea Serpent Water ATK 2800 DEF 2600 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Bonding - H2O". While this card is face-up on the field, the ATK of FIRE monsters and Pyro-Type monsters becomes 0. When this card is destroyed and sent to the Graveyard, you can Special Summon 2 "Hydrogeddon"s and 1 "Oxygeddon" from your Graveyard. ----------------------------------------------------------------------------- Whirlwind Prodigy *4 Fairy Wind ATK 1500 DEF 1600 If you Tribute Summon a WIND monster, you can treat this 1 monster as 2 Tribute Monsters for the Tribute Summon. ----------------------------------------------------------------------------- White Horns D. *6 Dragon Dark ATK 2200 DEF 1400 When this card is Summoned or Special Summoned successfully, you can choose up to 5 Spell Cards from your opponent's Graveyard and remove them from the game. For each card removed using this effect, the ATK of this card increases by 300 points. ----------------------------------------------------------------------------- White Magician Pikeru *2 Spellcaster Light ATK 1200 DEF 0 During your Standby Phase, increase your Life Points by 400 points for each monster on your side of the field. ----------------------------------------------------------------------------- White Magical Hat *3 Spellcaster Light ATK 1000 DEF 700 When this card inflicts Battle Damage to your opponent's Life Points, your opponent discards 1 card randomly from his/her hand. ----------------------------------------------------------------------------- White Ninja *4 Warrior Light ATK 1500 DEF 800 FLIP: Destroy 1 Defense Position monster on the field. ----------------------------------------------------------------------------- Winged Kuriboh *1 Fairy Light ATK 300 DEF 200 When this card on the field is destroyed and sent to the Graveyard, its effect is activated. After activation, during this turn, any Battle Damage that the controller of this card takes becomes 0. ----------------------------------------------------------------------------- Winged Kuriboh LV10 *10 Fairy Light ATK 300 DEF 200 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Transcendent Wings". By Tributing this face-up card on your side of the field, destroy all face-up Attack Position monsters on your opponent's side of the field and inflict damage to your opponent's Life Points equal to the original ATK of those destroyed monster(s). You can only activate this effect during your opponent's Battle Phase. ----------------------------------------------------------------------------- Winged Minion *2 Fiend Dark ATK 700 DEF 700 Tribute this face-up card. Select 1 face-up Fiend-Type monster on the field. Increase the ATK and DEF of the monster by 700 points as long as it remains face-up on the field. ----------------------------------------------------------------------------- Winged Sage Falcos *4 Winged Beast Wind ATK 1700 DEF 1200 You can return your opponent's face-up Attack Position monster that is sent to the Graveyard by this monster as a result of battle to the top of his/her Deck. ----------------------------------------------------------------------------- Witch Doctor of Chaos *2 Spellcaster Dark ATK 500 DEF 500 FLIP: Select 1 Monster Card from you or your opponent's Graveyard. Remove it from play. ----------------------------------------------------------------------------- Witch of the Black Forest Forbidden *4 Spellcaster Dark ATK 1100 DEF 1200 When this card is sent from the field to the Graveyard, select 1 monster with a DEF of 1500 or less from your Deck, show it to your opponent, and add it to your hand. Then shuffle your Deck. ----------------------------------------------------------------------------- Witch's Apprentice *2 Spellcaster Dark ATK 550 DEF 500 As long as this card remains face-up on the field, increase the ATK of all DARK monsters by 500 points and decrease the ATK of all LIGHT monsters by 400 points. ----------------------------------------------------------------------------- Woodland Sprite *3 Plant Earth ATK 900 DEF 400 Send 1 Equip Card equipped to this card to the Graveyard. Inflict 500 points of damage for each Equip Card to your opponent's Life Points. [For each Equip Card what?] ----------------------------------------------------------------------------- Wroughtweiler *3 Machine Earth ATK 800 DEF 1200 When this card is destroyed as a result of battle and sent to the Graveyard, add from your Graveyard to your hand 1 card that includes "Elemental Hero" in its card name, and 1 "Polymerization". ----------------------------------------------------------------------------- Wynn the Wind Charmer *3 Spellcaster Wind ATK 500 DEF 1500 FLIP: Take control of 1 WIND monster on your opponent's side of the field, for as long as this card remains face-up on the field. ----------------------------------------------------------------------------- X-Head Cannon *4 Machine Light ATK 1800 DEF 1500 A monster with a mighty cannon barrel, it is able to integrate its attacks. It attacks in many ways by combining and separating with other monsters. ----------------------------------------------------------------------------- Y-Dragon Head *4 Machine Light ATK 1500 DEF 1600 Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "X-Head Cannon" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK and DEF of the equipped monster by 400 points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.) ----------------------------------------------------------------------------- Yamata Dragon *7 Dragon Fire ATK 2600 DEF 3100 This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent's Life Points, draw cards from your Deck until you have 5 cards in your hand. ----------------------------------------------------------------------------- Yata-Garasu *2 Fiend Wind ATK 200 DEF 100 This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent's Life Points, your opponent skips his/her next Draw Phase. ----------------------------------------------------------------------------- Yomi Ship *3 Aqua Water ATK 800 DEF 1400 When this card is destroyed and sent to the Graveyard as a result of battle, destroy the monster that destroyed this card. ----------------------------------------------------------------------------- Z-Metal Tank *4 Machine Light ATK 1500 DEF 1300 Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "X-Head Cannon" or "Y-Dragon Head" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK and DEF of the equipped monster by 600 points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.) ----------------------------------------------------------------------------- Zaborg the Thunder Monarch *5 Thunder Light ATK 2400 DEF 1000 When this card is Tribute Summoned, destroy 1 monster on the field. ----------------------------------------------------------------------------- Zolga *4 Fairy Earth ATK 1700 DEF 1200 When you Tribute Summon a monster by Tributing this card, increase the Life Points of the player who controlled this card on the field by 2000 points. ----------------------------------------------------------------------------- Zombie Tiger *3 Zombie Earth ATK 1400 DEF 1600 Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "Decayed Commander" as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK/DEF of the equipped monster by 500 points, and each time it destroys 1 of your opponent's monsters, your opponent discards 1 card randomly from his/her hand. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.) ----------------------------------------------------------------------------- Zombyra the Dark *4 Warrior Dark ATK 2100 DEF 500 This card cannot attack a player directly. Each time this card destroys 1 monster as a result of battle, decrease the ATK of this card by 200 points. ----------------------------------------------------------------------------- --Spell Cards-- 7 Continuous When there are 3 face-up "7" cards on your side of the field, draw 3 cards from your Deck. Then destroy all "7" cards. When this card is sent directly from the field to your Graveyard, increase your Life Points by 700 points. ----------------------------------------------------------------------------- A Deal with Dark Ruler Quick-Play You can only activate this card during a turn in which a Level 8 or higher monster on your side of the field was sent to the Graveyard. Special Summon 1 "Berserk Dragon" from your hand or Deck. ----------------------------------------------------------------------------- A Feather of the Phoenix Discard 1 card from your hand. Select 1 card from your Graveyard and return it to the top of your Deck. ----------------------------------------------------------------------------- A Legendary Ocean Field This card's name is treated as "Umi". Downgrade all WATER monsters in both player's hands and on the field by 1 Level. Increase the ATK and DEF of all WATER monsters by 200 points. ----------------------------------------------------------------------------- A Wingbeat of Giant Dragon Return 1 face-up Level 5 or higher Dragon-Type monster on your side of the field to the owner's hand and destroy all Spell and Trap Cards on the field. ----------------------------------------------------------------------------- Abyssal Designator Pay 1000 Life Points. Declare a Type and an Attribute. Your opponent must send 1 monster with both the Type and Attribute declared from his/her hand or Deck to the Graveyard. ----------------------------------------------------------------------------- After the Struggle This card can only be activated during Main Phase 1. All monsters on both sides of the field that have been involved in damage calculation are destroyed during the End Step of the turn. ----------------------------------------------------------------------------- Amplifier Equip You can only equip this card to "Jinzo". As long as this card is equipped, the effects of Trap Cards controlled by the equipped monster's controller are not negated by the effect of the equipped monster. When this card is removed from the field, the equipped monster is destroyed. This card's activation cannot be negated by any other card. ----------------------------------------------------------------------------- Ancient Gear Castle Continuous Increase the ATK of each face-up monster on the field that includes "Ancient Gear" in its card name by 300 points. Each time a monster(s) is Normal Summoned, put 1 counter on this card. If you Tribute Summon a monster that includes "Ancient Gear in its card name, you can substitute this card for a Tribute(s), if the number of counters is equal to or greater than the number of required Tribute(s). ----------------------------------------------------------------------------- Armed Charger Equip Send 1 Equip Spell Card from your hand to the Graveyard to activate this card. If the equipped monster destroys a monster as a result of battle, the controller of this Equip Card can add 1 monster with ATK equal to or less than the equipped monster from their Graveyard to their hand. ----------------------------------------------------------------------------- Array of Revealing Light Field Declare 1 Type of monster. Any monster of the declared Type cannot declare an attack during the turn it is Normal Summoned, Flip Summoned or Special Summoned. ----------------------------------------------------------------------------- Autonomous Action Unit Equip Pay 1500 Life Points. Select 1 monster from your opponent's Graveyard, Special Summon it to your side of the field in Attack Position, and equip it with this card. When this card is removed from the field, destroy the equipped monster. ----------------------------------------------------------------------------- Axe of Despair Equip Increase the ATK of a monster equipped with this card by 1000 points. When this card is sent from the field to the Graveyard, if you offer 1 monster on your side of the field as a Tribute, this card returns to the top of your Deck. ----------------------------------------------------------------------------- Back to Square One Discard 1 card from your hand. Return 1 monster on the field to the top of the owner's Deck. ----------------------------------------------------------------------------- Bait Doll Force the activation of one face-down Trap Card. If the timing of the activation of the Trap Card is incorrect, negate the effect and destroy it. If it is not a Trap Card, it is returned to its original position. After this card is activated, it is placed into the Deck (not the Graveyard). The Deck is then shuffled. ----------------------------------------------------------------------------- Ballista of Rampart Smashing Equip If a monster equipped with this card attacks a face-down Defense Position monster, increase the ATK of the equipped monster by 1500 points. ----------------------------------------------------------------------------- Banner of Courage Continuous During your Battle Phase only, increase the ATK of all monsters on your side of the field by 200 points. ----------------------------------------------------------------------------- Battery Charger Pay 500 Life Points to Special Summon 1 monster from your Graveyard that includes "Batteryman" in its card name. ----------------------------------------------------------------------------- Big Bang Shot Equip Increase the ATK of a monster equipped with this card by 400 points. When the equipped monster attacks with an ATK higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. When this card is removed from the field, remove the equipped monster from play. ----------------------------------------------------------------------------- Big Wave Small Wave Destroy all face-up WATER monsters on your side of the field. Then your can Special Summon WATER monsters from your hand, up to the same number of monsters destroyed by this effect. ----------------------------------------------------------------------------- Black Illusion Ritual Ritual This card is used to Ritual Summon "Relinquished". You must also Tribute monsters whose total Level Stars equal 1 or more from the field or your hand. ----------------------------------------------------------------------------- Black Pendant Equip Increase the ATK of a monster equipped with this card by 500 points. When this card is sent from the field to the Graveyard, inflict 500 points of damage to your opponent's Life Points. ----------------------------------------------------------------------------- Block Attack Select 1 face-up Attack Position monster on your opponent's side of the field and change it to Defense Position. ----------------------------------------------------------------------------- Bonding - H2O Tribute 2 "Hydrogeddon"s and 1 "Oxygeddon" on your side of the field. Special Summon 1 "Water Dragon" from your hand, Deck or Graveyard. ----------------------------------------------------------------------------- Book of Life Special Summon 1 Zombie-Type monster from your Graveyard to the field and remove 1 monster in your opponent's Graveyard from play. ----------------------------------------------------------------------------- Book of Moon Quick-Play Flip 1 face-up monster on the field into face-down Defense Position. ----------------------------------------------------------------------------- Book of Taiyou Flip 1 face-down monster on the field into face-up Attack Position. ----------------------------------------------------------------------------- Boss Rush Continuous The controller of this card cannot Normal Summon or Set. During the End Phase of the turn that a monster on your side of the field that includes "B.E.S." in its card name, or is named "Big Core", is destroyed and sent to the Graveyard, you can Special Summon from your Deck 1 monster that includes "B.E.S." in its card name, or is named "Big Core". ----------------------------------------------------------------------------- Brain Control Pay 800 Life Points. Select 1 face-up monster on your opponent's side of the field. Take control of the selected card until the End Phase of the turn this card is activated. ----------------------------------------------------------------------------- Bubble Shuffle Quick-Play You can only activate this card when there is a face-up "Elemental Hero Bubbleman" on the field. Change 1 "Elemental Hero Bubbleman" in face-up Attack Position on your side of the field and 1 monster in face-up Attack Position on your opponent's side of the field to Defense Position. Tribute the "Elemental Hero Bubbleman" that was changed to Defense Position and Special Summon 1 monster from your hand that includes "Elemental Hero" in its card name. ----------------------------------------------------------------------------- Burning Land Continuous Destroy all Field Spell Cards on the field. Inflict 500 points of direct damage to each player's Life Points during his/her Standby Phase. ----------------------------------------------------------------------------- Burst Stream of Destruction You can only activate this card while there is a face-up "Blue-Eyes White Dragon" on your side of the field. Destroy all monsters on your opponent's side of the field. No "Blue-Eyes White Dragon" can attack during the turn you activate this card. ----------------------------------------------------------------------------- Buster Rancher Equip Only a monster with an ATK of 1000 points or less can be equipped with this card. During damage calculation, increase the ATK of the monster equipped with this card by 2500 points if the opponent's monster that battles it is in Attack Position and its ATK is 2500 or more, OR if the opponent's monster that battles it is in Defense Position and its DEF is 2500 or more. ----------------------------------------------------------------------------- Butterfly Dagger - Elma Forbidden - Equip Increase the ATK of a monster equipped with this card by 300 points. When this card is equipped to a monster, and is destroyed and sent to the Graveyard, this card can be returned to the owner's hand. ----------------------------------------------------------------------------- Call of the Mummy Continuous If there is no monster on your side of the field, you can Special Summon 1 Zombie-Type monster from your hand. You can use this effect only once per turn. ----------------------------------------------------------------------------- Card of Safe Return Continuous When a monster is Special Summoned to the field from your Graveyard, you can draw 1 card from your Deck. ----------------------------------------------------------------------------- Card of Sanctity Remove all cards in your hand and on your field from play. Draw cards until you have 2 cards in your hand. ----------------------------------------------------------------------------- Card Shuffle Continuous Pay 300 Life Points to use this card's effect. Shuffle either your or your opponent's Deck. You can only use this effect during your turn, once per turn. ----------------------------------------------------------------------------- Cathedral of Nobles Continuous The controller of this card can activate Traps on the turn they are set. Additionally, by sending this card and "Mystical Beast Serket" to the Graveyard when they are on your Field, you may select one Monster card from your Hand, Deck, or Fusion Deck and Special Summon it. ----------------------------------------------------------------------------- Centrifugal Field Field When a Fusion Monster is destroyed and sent to the Graveyard by a card effect, select 1 of the Fusion-Material Monsters written in the card text of that Fusion Monster from your Graveyard and Special Summon it to your side of the field. ----------------------------------------------------------------------------- Cestus of Dagla Equip You can only equip this card to a Fairy-Type monster. Increase the ATK of a monster equipped with this card by 500 points. When the monster equipped with this card inflicts Battle Damage to your opponent's Life Points, increase your Life Points by an equal amount. ----------------------------------------------------------------------------- Chain Energy Continuous Each player must pay 500 Life Points to Normal Summon, Special Summon, Set or activate cards from his/her respective hand. ----------------------------------------------------------------------------- Change of Heart Forbidden Select 1 monster on your opponent's side of the field. Take control of the selected monster until the End Phase of this turn. ----------------------------------------------------------------------------- Chaos End You can only activate this card if 7 or more of your cards are currently removed from play. Destroy all Monster Cards on the field. ----------------------------------------------------------------------------- Chaos Greed You can only activate this card if 4 or more of your cards are currently removed from play and there are no cards in your Graveyard. Draw 2 cards from your Deck. ----------------------------------------------------------------------------- Checkmate Tribute 1 Archfiend monster on your side of the field. During this turn, 1 "Terrorking Archfiend" on your side of the field can attack your opponent's Life Points directly. ----------------------------------------------------------------------------- Chorus of Sanctuary Field Increase the DEF of all Defense Position monsters by 500 points. ----------------------------------------------------------------------------- Cold Wave This card can only be activated at the start of Main Phase 1. Until your next turn, neither you nor your opponent can play or Set any Spell or Trap Cards. ----------------------------------------------------------------------------- Collapse Quick-Play Select one face-up Monster Card on the Field. That Monster's original ATK is halved until the End Phase. ----------------------------------------------------------------------------- Combination Attack Quick-Play During a Battle Phase, you can use this effect on 1 monster that has attacked this turn and is equipped with a Union Monster. Change the Union Monster back to a monster in face-up Attack or Defense Position. Also, the monster that was equipped with the Union Monster may attack again this turn. ----------------------------------------------------------------------------- Commencement Dance Ritual This card is used to Ritual Summon "Performance of Sword". You must also offer monsters whose total Level Stars equal 6 or more as a Tribute from the field or your hand. ----------------------------------------------------------------------------- Confiscation Limited Pay 1000 Life Points. Look at your opponent's hand, select 1 card among them and discard it to the Graveyard. ----------------------------------------------------------------------------- Continuous Destruction Punch Continuous If the DEF of the attacked Defense Position monster on your side of the field is higher than the ATK of the attacking monster on your opponent's side of the field, destroy the attacking monster. Damage calculation is applied normally. ----------------------------------------------------------------------------- Contract with Exodia You can only activate this card witn you have "Exodia the Forbidden One", "Right Arm of the Forbidden One", "Left Arm of the Forbidden One", "Right Leg of the Forbidden One", and "Left Leg of the Forbidden One" in your Graveyard. Special Summon 1 "Exodia Necross" from your hand. ----------------------------------------------------------------------------- Contract with the Abyss Ritual This card is used to Ritual Summon any DARK Ritual Monster. You must also Tribute monsters for the field or your hand whose total Levels equals the Level of the Ritual Monster you are Ritual Summoning. ----------------------------------------------------------------------------- Contract with the Dark Master Ritual This card is used to Ritual Summon "Dark Master - Zorc". You must also Tribute monsters whose total Levels equal 8 or more from the field or your hand. ----------------------------------------------------------------------------- Convulsion of Nature Continuous As long as this card remains face-up on the field, both players must turn their respective Decks upside down and continue the current Duel. ----------------------------------------------------------------------------- Cost Down Discard 1 card from your hand. Downgrade all Monster Cards in your hand by 2 Levels until the End Phase of the turn this card is activated. ----------------------------------------------------------------------------- Creature Swap Semi-Limited Both players select 1 monster from their respective sides of the field and switch control of those monsters with each other. The selected monsters cannot change their battle positions this turn. ----------------------------------------------------------------------------- Curse of the Masked Beast Ritual This card is used to Ritual Summon "The Masked Beast". You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand. ----------------------------------------------------------------------------- Cyclon Laser Equip This card can only be equipped to "Gradius". Increase the ATK of "Gradius" by 300 points. When "Gradius" attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. ----------------------------------------------------------------------------- Cyclone Boomerang Equip You can only equip this card to "Elemental Hero Wildheart". Increase the ATK of the equipped monster by 500 points. When the equipped monster is destroyed by a card effect and sent to the Graveyard, destroy all Spell and Trap Cards on the field. Inflict 100 points of damage to your opponent's Life Points for each Spell or Trap Card destroyed by this effect. ----------------------------------------------------------------------------- D. D. Borderline Continuous While there are no Spell Cards in your Graveyard, neither player can conduct their Battle Phase. ----------------------------------------------------------------------------- Dark Core Discard 1 card from your hand. Remove 1 face-up monster on the field from play. ----------------------------------------------------------------------------- Dark Factory of Mass Production Select 2 Normal Monsters from your Graveyard and add them to your hand. ----------------------------------------------------------------------------- Dark Hole Limited Destroy all monsters on the field. ----------------------------------------------------------------------------- Dark Magic Attack You can only activate this card while there is a face-up "Dark Magician" on your side of the field. Destroy all Spell and Trap Cards on your opponent's side of the field. ----------------------------------------------------------------------------- Dark Room of Nightmare Continuous Each time damage, except Battle Damage, is inflicted to your opponent's Life Points, inflict 300 points of Damage to your opponent's Life Points. This card's effect is not applied to the effect of "Dark Room of Nightmare". ----------------------------------------------------------------------------- Dark Snake Syndrome Continuous Inflict damage to both players' Life Points during each of your Standby Phases. The first damage begins at 200 points and is doubled during each of your following Standby Phases. ----------------------------------------------------------------------------- De-Fusion Quick-Play Return 1 Fusion Monster on the field to the Fusion Deck. In addition, if all the Fusion Material Monsters for the returned Fusion Monster Card are in your Graveyard, you can Special Summon them all to the field in face-up Attack or Defense Position. ----------------------------------------------------------------------------- De-Spell Select 1 Spell Card on the field and destroy it. If the selected card is Set, pick up and see that card. If it is a Spell Card, it is destroyed. If it is a Trap Card, return it to its original position. ----------------------------------------------------------------------------- Dedication through Light and Darkness Quick-Play You can only activate this card by Tributing "Dark Magician" on your side of the field. Select 1 "Dark Magician of Chaos" from your hand, your Graveyard or your Deck and Special Summon it. ----------------------------------------------------------------------------- Delinquent Duo Forbidden Pay 1000 Life Points. Your opponent randomly selects and discards 1 card from his/her hand and then selects and discards another card from his/her hand. ----------------------------------------------------------------------------- Delta Attacker You can only activate this card while there are 3 Normal Monsters of the same name (except Tokens) on your side of the field. The 3 Normal Monsters of the same name can attack your opponent's Life Points directly during the turn this card is activated. ----------------------------------------------------------------------------- Demotion Equip Downgrade the monster equipped with this card by 2 Levels. ----------------------------------------------------------------------------- Des Croaking You can only activate this card when there are 3 face-up "Des Frog" on your side of the field. Destroy all cards on your opponent's side of the field. ----------------------------------------------------------------------------- Different Dimension Capsule Select 1 card from your Deck and remove it from play face-down. During your 2nd Standby Phase after activation, destroy this card and add the removed card to your hand. ----------------------------------------------------------------------------- Diffusion Wave-Motion Pay 1000 Life Points. Select 1 Level 7 or higher Spellcaster-Type monster on your side of the field. During this turn, only the selected monster can attack and it attacks all monsters on your opponent's side of the field once each. The effects of Effect Monsters destroyed by this attack(s) are not activated. ----------------------------------------------------------------------------- Dimension Distortion You can only activate this card if there are no cards in your Graveyard. Select 1 removed from play monster and Special Summon it on your side of the field. ----------------------------------------------------------------------------- Dimension Fusion Pay 2000 Life Points. Both players Special Summon as many of their removed from play monsters as possible. ----------------------------------------------------------------------------- Dimensionhole Select 1 monster on your side of the field and remove it from play until your next Standby Phase. While the monster is removed from play, the Monster Card Zone of the selected monster cannot be used. ----------------------------------------------------------------------------- Divine Sword - Phoenix Blade Equip You can only equip this card to a Warrior-Type monster. Increase the ATK of the equipped monster by 300 points. If this card is in your Graveyard during your Main Phase, by removing from play 2 Warrior-Type monsters from your Graveyard, add this card to your hand. ----------------------------------------------------------------------------- Doriado's Blessing Ritual This card is used to Ritual Summon "Elemental Mistress Doriado". You must also Tribute monsters whose total Levels equal 3 or more from the field or your hand. ----------------------------------------------------------------------------- Double Attack Discard 1 Monster Card from your hand to the Graveyard. Select 1 monster on your side of the field with a lower Level than the discarded monster. The selected monster can attack twice this turn. ----------------------------------------------------------------------------- Double Snare Destroy 1 face-up card on the field that has the effect that negates Trap Cards' effects. ----------------------------------------------------------------------------- Dragged Down into the Grave You and your opponent look at each other's hands, select 1 card from each other's hands and discard them to the Graveyard, and each draw 1 card. ----------------------------------------------------------------------------- Dragon's Gunfire You can activate this card only when you have a face-up Dragon-Type monster on your side of the field. Select and activate 1 of the following effects: @Inflict 800 points of damage to your opponent's Life Points. @Destroy 1 face-up monster with a DEF of 800 points or less. ----------------------------------------------------------------------------- Dragon's Mirror Remove from play, from your side of the field or your Graveyard, Fusion Material Monsters that are listed on a Dragon-Type Fusion Monster Card, and Special Summon that Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon). ----------------------------------------------------------------------------- Dust Barrier Continuous Face-up Normal Monsters on the field are unaffected by your opponent's Spell Cards. This card is destroyed during your second Standby Phase after activation. ----------------------------------------------------------------------------- Earth Chant Ritual This card is used to Ritual Summon any EARTH Ritual Monster. You must also Tribute monsters from the field or your hand whose total Levels equal the Level of the Ritual Monster you are attempting to Ritual Summon. ----------------------------------------------------------------------------- Earthquake All face-up monsters on the field are changed to Defense Position. ----------------------------------------------------------------------------- Ectoplasmer Continuous Only once during each player's End Phase, each player Tributes 1 face-up monster on his/her side of the field and inflicts damage to the opponent's Life Points equal to half the original ATK of the Tributed Monster. ----------------------------------------------------------------------------- Ekibyo Drakmord Equip A monster equipped with this card cannot attack. Destroy the equipped monster at the end of the 2nd turn of the controller of the equipped monster. At that time, this card is returned to the owner's hand. ----------------------------------------------------------------------------- Elegant Egotist You can only activate this card when there are 1 or more "Harpie Lady" on the field. Special Summon 1 "Harpie Lady" or "Harpie Lady Sisters" from your hand or Deck. ----------------------------------------------------------------------------- Emblem of Dragon Destroyer Add 1 "Buster Blader" from your Deck or your Graveyard to your hand. ----------------------------------------------------------------------------- Emergency Provisions Quick-Play Send Spell or Trap Cards on your side of the field to the Graveyard except this card. Increase your Life Points by 1000 points for each card sent to the Graveyard. ----------------------------------------------------------------------------- Enchanting Fitting Room Pay 800 Life Points. Pick up 4 cards from the top of your Deck and Special Summon to your side of the field all Level 3 or lower Normal Monsters among the picked-up cards. Return all the other picked-up cards to your Deck and the Deck is then shuffled. ----------------------------------------------------------------------------- End of the World Ritual This card can be used to Ritual Summon "Ruin, Queen of Oblivion" or "Demise, Kinf of Armageddon". You must also Tribute monsters from the field or your hand whose total Levels equal the Level of the Ritual Monster you are attempting to Ritual Summon. ----------------------------------------------------------------------------- Enemy Controller Quick-Play Select and activate 1 of the following effects: @Change the battle position of 1 face-up monster on your opponent's side of the field. @Tribute 1 monster on your side of the field. Select 1 face-up monster on your opponent's side of the field. Take control of the selected card until the End Phase of the turn this card is activated. ----------------------------------------------------------------------------- Eternal Rest Destroy all monsters equipped with Equip Spell Cards. ----------------------------------------------------------------------------- Excavation of Mage Stones Discard 2 cards from your Hand to return one Spell Card from your Graveyard to your Hand. ----------------------------------------------------------------------------- Fairy Meteor Crush Equip When a monster equipped with this card attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. ----------------------------------------------------------------------------- Fairy of the Spring Add 1 Equip Spell Card from your Graveyard to you hand. You cannot activate that Equip Spell Card this turn. ----------------------------------------------------------------------------- Falling Down Equip Destroy this card if there is no Archfiend card on your side of the field. Take control of 1 of your opponent's monsters that is equipped with this card. You take 800 points of damage during each of your opponent's Standby Phases. ----------------------------------------------------------------------------- Feather Shot Select 1 face-up "Elemental Hero Avian" on your side of the field to activate this card. This turn, the selected card can attack as many times as the number of monster(s) on your side of the field when this card resolves. In that case, it cannot attack your opponent's Life Points directly, and your other monster(s) cannot attack. ----------------------------------------------------------------------------- Fengsheng Mirror Look at your opponent's hand. Select and discard 1 Spirit monster to the Graveyard if Spirit monsters exist in his/her hand. ----------------------------------------------------------------------------- Final Countdown Pay 2000 Life Points. After 20 turns have passed after you activate this card (counting the turn you activate this card as the 1st turn), you win the Duel. ----------------------------------------------------------------------------- Final Destiny Discard 5 cards from your hand. Destroy all cards on the field. ----------------------------------------------------------------------------- Final Ritual of the Ancients Ritual This card is used to Ritual Summon "Reshef the Dark Being". You must also Tribute monsters whose total Levels equal 8 or more from the field or your hand. ----------------------------------------------------------------------------- Fissure Destroy 1 face-up monster with the lowest ATK on your opponent's side of the field. ----------------------------------------------------------------------------- Flint Equip A monster equipped with this card cannot change its Battle Position or attack, and has its ATK decreased by 300 points. If the equipped monster is destroyed, select 1 monster on the field and equip this card to that monster. ----------------------------------------------------------------------------- Forest Field Increase the ATK and DEF of all Insect, Beast, Plant, and Beast-Warrior-Type monsters by 200 points. ----------------------------------------------------------------------------- Frontline Base Continuous Once per turn, during your Main Phase, you can Special Summon 1 Union Monster of Level 4 or lower from your hand. ----------------------------------------------------------------------------- Fuhma Shuriken Equip You can only equip this card to a monster that includes "Ninja" in its name. Increase the ATK of the equipped monster by 700 points. When this card is sent from the field to the Graveyard, inflict 700 points of damagt to your opponent's Life Points. ----------------------------------------------------------------------------- Fulfillment of the Contract Equip Pay 800 Life Points. Select 1 Ritual Monster from your Graveyard, Special Summon it to your side of the field and equip it with this card. When this card is destroyed, remove the equipped monster from play. ----------------------------------------------------------------------------- Fusion Gate Field As long as this card remains face-up on the field, a Fusion Monster can be Special Summoned without using "Polymerization" Spell Card. The Fusion-Material monsters used in the Fusion Summon are not sent to the Graveyard, but are removed from play. ----------------------------------------------------------------------------- Fusion Recovery Add 1 "Polymerization" and 1 Fusion Material Monster that was used for a Fusion Summon, from your Graveyard to your hand. ----------------------------------------------------------------------------- Fusion Sage Add 1 "Polymerization" card from your Deck to your hand. Then shuffle your Deck. ----------------------------------------------------------------------------- Fusion Recovery Add 1 "Polymerization", and 1 Fusion Material Monster that was used for a Fusion Summon, from your Graveyard to your hand. ----------------------------------------------------------------------------- Fusion Sword Murasame Blade Equip You can only equip this card to a Warrior-Type monster. Increase the ATK of the equipped monster by 800 points. This card cannot be destroyed by effects that destroy Spell Cards. ----------------------------------------------------------------------------- Fusion Weapon Equip This card can only be equipped to a Fusion Monster of Level 6 or less. Increase the ATK and DEF of the equipped monster by 1500 points. ----------------------------------------------------------------------------- Gaia Power Field Increase the ATK of all EARTH monsters by 500 points and decrease their DEF by 400 points. ----------------------------------------------------------------------------- Gather Your Mind Add 1 "Gather Your Mind" card from your Deck to your hand. Your Deck is then shuffled. You can only use 1 "Gather Your Mind" per turn. ----------------------------------------------------------------------------- Germ Infection Equip The ATK of a non Machine-Type monster equipped with this card is decreased by 300 points at each of its Standby Phases. ----------------------------------------------------------------------------- Giant Trunade Return all Spell and Trap Cards on the field to the respective owners' hands. ----------------------------------------------------------------------------- Gift of the Martyr Send 1 monster on your side of the field to the Graveyard. Select 1 monster on your side of the field. Increase the ATK of the selected monster by an amount equal to the ATK of the sent monster until the End Phase of the turn this card is activated. ----------------------------------------------------------------------------- Gift of The Mystical Elf Increase your Life Points by 300 points for each monster on the field. ----------------------------------------------------------------------------- Goblin Thief Inflict 500 points of damage to your opponent's Life Points and increase your Life Points by 500 points. ----------------------------------------------------------------------------- Goblin's Secret Remedy Increase a selected player's Life Points by 600 points. ----------------------------------------------------------------------------- Gravedigger Ghoul Select 2 Monster Cards from your opponent's Graveyard. These Monster Cards are removed from play for the remainder of the Duel. ----------------------------------------------------------------------------- Gravekeeper's Servant Continuous Unless your opponent sends 1 card from the top of his/her Deck to the Graveyard, he/she cannot declare an attack. ----------------------------------------------------------------------------- Gravity Axe - Grarl Equip Increase the ATK of a monster equipped with this card by 500 points. As long as this card remains on the field, monsters on your opponent's side of the field cannot change their battle positions. ----------------------------------------------------------------------------- Ground Collapse Continuous Select 2 Monster Card Zones on the field. Neither player can use the selected zones. You cannot select a zone that is occupied by a Monster Card. ----------------------------------------------------------------------------- Gryphon's Feather Duster Destroy all Spell and Trap Cards on your side of the field. Increase your Life Points by the number of destroyed cards x 500 points. ----------------------------------------------------------------------------- Hamburger Recipe Ritual This card is used to Ritual Summon "Hungry Burger". You must also offer monsters whose total Level Stars equal 6 or more as a Tribute from the field or your hand. ----------------------------------------------------------------------------- Hammer Shot Destroy 1 face-up Attack Position monster with the highest ATK on the field. ----------------------------------------------------------------------------- Harpies' Hunting Ground Field When "Harpie Lady" or "Harpie Lady Sisters" is Normal Summoned or Special Summoned to the field, destroy 1 Spell or Trap Card on the field. Increase the ATK and DEF of all face-up Winged Beast-Type monsters on the field by 200 points. ----------------------------------------------------------------------------- Heart of Clear Water Equip If the equipped monster's ATK is 1300 or higher, this card is destroyed. The monster equipped with this card is not destroyed as a result of battle or by the effect of a card that targets the monster. (Damage calculation is applied normally.) ----------------------------------------------------------------------------- Heart of the Underdog Continuous During your Draw Phase, when you draw a Normal Monster Card(s), you can draw 1 more card by showing it to your opponent. ----------------------------------------------------------------------------- Heavy Storm Limited Destroy all Spell and Trap Cards on the field. ----------------------------------------------------------------------------- Horn of Light Equip Increase the DEF of a monster equipped with this card by 800 points. When this card is sent from the field to the Graveyard, if you pay 500 Life Points, this card returns to the top of your Deck. ----------------------------------------------------------------------------- Horn of the Unicorn Equip Increase the ATK and DEF of a monster equipped with this card by 700 points. When this card is sent from the field to the Graveyard, it returns to the top of your Deck. ----------------------------------------------------------------------------- Heiroglyph Lithograph Pay 1000 Life Points. During the current Duel, your hand size limit becomes 7. ----------------------------------------------------------------------------- Incandescent Ordeal Ritual This card is used to Ritual Summon "Legendary Flame Lord". You must also Tribute monsters whose total Levels equal 7 or more from the field or your hand. ----------------------------------------------------------------------------- Inferno Fire Blast Select 1 face-up "Red-Eyes B. Dragon" on your side of the field to activate this card. Inflict damage to your opponent's Life Points equal to the original ATK of the selected "Red-Eyes B. Dragon". "Red-Eyes B. Dragon" cannot attack during the turn you use this card. ----------------------------------------------------------------------------- Infinite Cards Continuous As long as this card remains face-up on the field, there is no limit to the number of cards in both players' hands. ----------------------------------------------------------------------------- Insect Barrier Continuous You opponent cannot declare an attack with any Insect-Type monsters on his/her side of the field. ----------------------------------------------------------------------------- Insect Imitation Offer 1 monster on your side of the field as a Tribute. Select 1 Insect-Type monster from your Deck that is 1 Level higher than the Tribute monster and Special Summon it on the field in face-up Attack Position or face-down Defense Position. The Deck is then shuffled. ----------------------------------------------------------------------------- Impenetrable Formation Continuous Select 1 monster on your side of the field to activate this card. While you have 2 or more monsters on your side of the field, and all monsters on your side of the field are in Defense Position, increase the DEF of the selected monster by 700 points. When the selected monster is removed from the field, destroy this card. ----------------------------------------------------------------------------- Jade Insect Whistle You opponent selects 1 Insect-Type Monster from their Deck. After shuffling the Deck, place the card on top of the Deck. ----------------------------------------------------------------------------- Jam Breeding Machine Continuous During each of your Standby Phases, Special Summon 1 "Slime Token" (Aqua-Type/ WATER/LEVEL 1/ATK 500/DEF 500) in Attack Position to your side of the field. As long as this card remains face-up on the field, you cannot Normal Summon, Flip Summon or Special Summon any other monster (except Slime Tokens). ----------------------------------------------------------------------------- Jar Robber Quick-Play You can only activate this card when "Pot of Greed" is activated. Negate the effect of the "Pot of Greed" and draw 1 card from your Deck. ----------------------------------------------------------------------------- Kaminote Blow You can only activate this card if there is at least 1 face-up "Chu-Ske the Mouse Fighter", "Monk Fighter", or "Master Monk" on your side of the field. Destroy the monster(s) that battle with these monsters on your side of the field this turn, at the end of each Damage Step. ----------------------------------------------------------------------------- Kishido Spirit Continuous Monsters on your side of the field cannot be destroyed in a battle if the monsters' ATK are equal. ----------------------------------------------------------------------------- Legendary Black Belt Equip You can only equip this card to "Chu-Ske the Mouse Fighter", "Monk Fighter", or "Master Monk". When the equipped monster destroys your opponent's monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the DEF of the destroyed monster. ----------------------------------------------------------------------------- Level Limit - Area B Semi-Limited - Continuous All face-up Level 4 or higher monsters on the field are in Defense Position while this card is active. ----------------------------------------------------------------------------- Level Modulation Your opponent draws 2 cards. Special Summon 1 monster from your Graveyard that includes "LV" in its card name, ignoring the Summoning conditions. The monster that was Special Summoned cannot attack, nor activate or apply its effect this turn. ----------------------------------------------------------------------------- Level Up! Send 1 face-up monster on your side of the field that has "LV" in its card name to the Graveyard to activate this card. Special Summon the monster that is written in the card text of that monster from your hand or Deck, ignoring the Summoning conditions. ----------------------------------------------------------------------------- Lighten the Load Continuous Add 1 Level 7 or higher monster from your hand to your Deck and shuffle it, then draw 1 card. You can only use this effect once per turn. ----------------------------------------------------------------------------- Lightning Blade Equip You can only equip this card to a Warrior-Type monster. Increase the ATK of the equipped monster by 800 points and decrease the ATK of all WATER monsters on the field by 500 points. ----------------------------------------------------------------------------- Lightning Vortex Limited Discard 1 card from your hand. Destroy all face-up monsters on your opponent's side of the field. ----------------------------------------------------------------------------- Limiter Removal Limited - Quick-Play Double the ATK of all face-up Machine-Type monsters that are on your side of the field when you activate this card. During the End Phase, destroy all Monster Cards that were affected by this effect. ----------------------------------------------------------------------------- Luminous Spark Field Increase the ATK of all LIGHT monsters by 500 points and decrease their DEF by 400 points. ----------------------------------------------------------------------------- Machine Duplication Select 1 Machine-Type monster with an ATK of 500 or less on your side of the field and activate this card. You can Special Summon up to 2 cards with the same name from your Deck. ----------------------------------------------------------------------------- Mage Power Equip - Limited Increase the ATK and DEF of the equipped monster by 500 points for each Spell and Trap Card on your side of the field. ----------------------------------------------------------------------------- Magical Blast You can only activate this card while there is a Spellcaster-Type monster(s) on your side of the field. Inflice 200 points of damage to your opponent's Life Points for each Spellcaster-Type monster on your side of the field. If this card is in the Graveyard, you can add this card to your hand instead of conducting your normal draw during your Draw Phase. [If you can keep a Spellcaster on the field, you'll never run out of cards :)] ----------------------------------------------------------------------------- Magical Dimension Quick-Play You can only activate this card while there is a face-up Spellcaster-Type monster(s) on your side of the field. Tribute 1 monster on your side of the field and Special Summon 1 Spellcaster-Type monster from your hand. Then you can destroy 1 monster on the field. ----------------------------------------------------------------------------- Magical Labyrinth Equip Equip "Labyrinth Wall" with this card. If you offer "Labyrinth Wall" equipped with this card as a Tribute, you can Special Summon "Wall Shadow" from your Deck. ----------------------------------------------------------------------------- Magician's Unite If there are 2 or more face-up Attack Position Spellcaster-Type monsters on your side of the field, select 1 of them and activate this card. The ATK of the selected Spellcaster-Type monster becomes 3000 points until the end of this turn. The Spellcaster-Type monster(s) that you did not selected cannot attack during this turn. ----------------------------------------------------------------------------- Malevolent Nuzzler Equip Increase the ATK of a monster equipped with this card by 700 points. When this card is sent from the field to the Graveyard, if you pay 500 Life Points, this card returns to the top of your Deck. ----------------------------------------------------------------------------- Malice Dispersion Quick-Play Discard 1 card from your hand. Destroy all face-up Continuous Trap Cards on the field. ----------------------------------------------------------------------------- Mask of Brutality Equip Increase the ATK of a monster equipped with this card by 1000 points and decrease its DEF by 1000 points. Pay 1000 Life Points during each of your Standby Phases. If you do not, destroy this card. ----------------------------------------------------------------------------- Mask of Dispel Continuous Select 1 face-up Spell Card on the field. The controller of the Spell Card takes 500 points of damage during each of your Standby Phases. When the selected card is removed from the field, destroy this card. ----------------------------------------------------------------------------- Mask of the Accursed Equip The monster equipped with this card cannot attack. The controller of the equipped monster takes 500 points of damage during each of your Standby Phases. ----------------------------------------------------------------------------- Mask of Weakness Decrease the ATK of 1 attacking monster by 700 points until the end of the turn. ----------------------------------------------------------------------------- Mass Driver Continuous Tribute 1 monster on your side of the field to inflict 400 points of damage to your opponent's Life Points. ----------------------------------------------------------------------------- Mega Ton Magical Cannon Remove 10 Spell Counters on your side of the field. Destroy all cards on your opponent's side of the field. ----------------------------------------------------------------------------- Megamorph Equip While your Life Points are lower than your opponent's, double the original ATK of a monster equipped with this card. While your Life Points are higher, halve the original ATK. ----------------------------------------------------------------------------- Metamorphosis Limited Tribute 1 monster on your side of the field. Special Summon 1 Fusion Monster of the same Level as the Tributed monster from your Fusion Deck. ----------------------------------------------------------------------------- Messenger of Peace Continuous Neither player can declare attacks with face-up monsters with an ATK of 1500 or more. Pay 100 Life Points during each of your Standby Phases. If you do not, destroy this card. ----------------------------------------------------------------------------- Meteor of Destruction Inflict 1000 points of Damage to your opponent's Life Points. You cannot activate this card if your opponent's Life Points are 3000 or less. ----------------------------------------------------------------------------- Mind Wipe Quick-Play You can only activate this card if your opponent has 3 or less cards in his/her hand. You opponent adds his/her hand to the Deck and shuffles it, then draws the same number of cards he/she added to the Deck. ----------------------------------------------------------------------------- Miracle Dig If 5 or more of your monsters have been removed from play, return 3 of them to the Graveyard. ----------------------------------------------------------------------------- Miracle Fusion Remove from play, from your side of the field or your Graveyard, Fusion Material Monsters that are listed on a Fusion Monster Card that includes "Elemental Hero" in its card name, and Special Summon that Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon). [Poor period placement perturbs precocious perfectionists.] ----------------------------------------------------------------------------- Mirage of Nightmare Continuous During your opponent's Standby Phase, draw cards until your hand has 4 cards. During your Standby Phase, randomly discard the same number of cards you drew with this card's effect to the Graveayard. ----------------------------------------------------------------------------- Mistobody Equip While this card is equipped to a Monster Card, that Monster Card cannot be destroyed in battle. (Damage calculation is still applied.) ----------------------------------------------------------------------------- Mokey Mokey Smackdown Continuous While a face-up "Mokey Mokey" is on your side of the field, if a Fairy-Type monster on your side of the field is destroyed, the ATK of all "Mokey Mokey" on your side of the field becomes 3000 until the End Phase of this turn. ----------------------------------------------------------------------------- Molten Destruction Field Increase the ATK of all FIRE monsters by 500 points and decrease their DEF by 400 points. ----------------------------------------------------------------------------- Monster Gate Tribute 1 monster on your side of the field. Pick up cards from your Deck until you pick up a monster that can be Normal Summoned and Special Summon it. Send any other cards picked up to the Graveyard. ----------------------------------------------------------------------------- Monster Reborn Forbidden Select 1 monster from either you or your opponent's Graveyard. Special Summon the selected monster on your side of the field. ----------------------------------------------------------------------------- Monster Recovery Quick-Play Unite 1 of your own monsters on your side of the field and your hand with your Deck and then shuffle it. Draw the same number of cards that were in your hand from the Deck. (You cannot activate this card if you have your opponent's card in your hand.) ----------------------------------------------------------------------------- Monster Reincarnation Discard 1 card from your hand. Add 1 Monster Card from your Graveyard to your hand. ----------------------------------------------------------------------------- Mooyan Curry Increase your Life Points by 200 points. ----------------------------------------------------------------------------- Mountain Field Increase the ATK and DEF of all Dragon, Winged Beast, and Thunder-Type monsters by 200 points. ----------------------------------------------------------------------------- Multiplication of Ants Tribute 1 Insect-Type Monster on your side of the field. Special Summon 2 "Army Ant Tokens" (Insect-Type/EARTH/Level 4/ATK 500/DEF 1200) on your side of the field. The tokens cannot be used as a Tribute for a Tribute Summon. ----------------------------------------------------------------------------- Multiply Quick-Play Offer 1 face-up "Kuriboh" as a Tribute. Place a "Kuriboh Token" (Fiend-Type/ DARK/1 Star/ATK 300/DEF 200) in Defense Position on each open Monster Card Zone. These tokens cannot be used as Tribute Monsters. ----------------------------------------------------------------------------- Mustering of the Dark Scorpions You can only activate this card when there is a face-up "Don Zaloog"(s) on your side of the field. You can Special Summon from your hand any of the cards that include "Dark Scorpion" in their card name, or are named "Cliff the Trap Remover". (You can only Special Summon up to 1 card with each card name.) ----------------------------------------------------------------------------- Mystic Box Select 1 monster on each side of the field. Destroy the selected opponent's monster and shift control of your selected monster to your opponent. ----------------------------------------------------------------------------- Mystic Plasma Zone Field Increase the ATK of all DARK monsters by 500 points and decrease their DEF by 400 points. ----------------------------------------------------------------------------- Mystic Wok Quick-Play Tribute 1 monster on your side of the field and select its ATK or DEF. Increase your Life Points by the same amount. ----------------------------------------------------------------------------- Mystical Space Typhoon Limited - Quick-Play Destroy 1 Spell or Trap Card on the field. ----------------------------------------------------------------------------- Necklace of Command Equip When a monster on your side of the field equipped with this card is destroyed as a result of battle, and this card is sent to the Graveyard, select and activate 1 of the following effects: @Draw 1 card from your Deck. @Randomly discard 1 card from your opponent's hand to the Graveyard. ----------------------------------------------------------------------------- Necrovalley Field As long as this card remains on the field, negate the effects of Spell, Trap, and Monster Cards that affect a card(s) in the Graveyard, and neither player can remove cards in the Graveyard from play. Also, as long as this card remains on the field, increase the ATK and DEF of all monsters that include "Gravekeeper's" in their card name by 500 points. ----------------------------------------------------------------------------- Nightmare's Steelcage This card remains face-up on the field for 2 of your opponent's turns. No monsters can attack. Destroy this card during your opponent's 2nd End Phase after this card was activated. ----------------------------------------------------------------------------- Nitro Unit Equip You can only equip this card to a monster on your opponent's side of the field. When a monster destroys the equipped monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the ATK of the equipped monster. ----------------------------------------------------------------------------- Nobleman of Crossout Semi-Limited Destroy 1 face-down monster and remove it from play. If the monster is a Flip Effect Monster, both players must check their respective Decks and remove from play all monsters with the same name as the destroyed monster. Then shuffle the Decks. ----------------------------------------------------------------------------- Nobleman of Extermination Destroy 1 face-down Spell or Trap Card and remove it from play. If the card is a Trap Card, both players must check their respective Decks and remove all cards of the same name from play. Then shuffle the Decks. ----------------------------------------------------------------------------- Non-Spellcasting Area Continuous All face-up Monster Cards on the field, except for Effect Monsters, are unaffected by any Spell Card (excluding this card). ----------------------------------------------------------------------------- Offerings to the Doomed Quick-Play Destroys 1 face-up monster. Skip your next Draw Phase. ----------------------------------------------------------------------------- Ojama Delta Hurricane!! You can only activate this card while "Ojama Green", "Ojama Yellow" and "Ojama Black" are face-up on your side of the field. Destroy all cards on your opponent's side of the field. ----------------------------------------------------------------------------- Ojamagic When this card is sent from the hand or the field to the Graveyard, add 1 each of "Ojama Green", "Ojama Yellow" and "Ojama Black" from your Deck to your hand. ----------------------------------------------------------------------------- Ojamuscle Select 1 face-up "Ojama King" on the field. Destroy all monster(s) on the field that include "Ojama" in their card name, except the selected "Ojama King". Increase the ATK of the selected "Ojama King" by 1000 points for each destroyed monster. ----------------------------------------------------------------------------- Ookazi Inflict 800 points of damage to your opponent's Life Points. ----------------------------------------------------------------------------- Opti-Camouflage Armor Equip You can only equip this card to a Level 1 monster. A monster equipped with this card can attack your opponent's Life Points directly. ----------------------------------------------------------------------------- Order to Charge Quick-Play Select 1 face-up Normal Monster (except a Token) on your side of the field when you activate this card. When this card resolves, Tribute the selected Normal Monster and destroy 1 monster on your opponent's side of the field. ----------------------------------------------------------------------------- Painful Choice Select 5 cards from your Deck and show them to your opponent. Your opponent selects 1 card among them. Add that card to your hand and discard the remaining cards to the Graveyard. ----------------------------------------------------------------------------- Pandemonium Field Neither player has to pay Life Points during the Standby Phase for Archfiend monsters. Each time a player's Archfiend Monster Card(s) are destroyed and sent to the Graveyard, except as a result of battle, that player can select 1 Archfiend Monster Card from his/her Deck that has a lower Level than the destroyed card and add it to his/her hand. ----------------------------------------------------------------------------- Poison Fangs Continuous Each time a Beast-Type monster inflicts Battle Damage to your opponent's Life Points, inflict 500 points of damage to your opponent's Life Points. ----------------------------------------------------------------------------- Poison of the Old Man Quick-Play Select and activate 1 of the following effects: @Increase your Life Points by 1200 points. @Inflict 800 points of damage to your opponent's Life Points. ----------------------------------------------------------------------------- Polymerization Send Fusion Material Monsters that are listed by a Fusion Monster Card from your hand or your side of the field to the Graveyard, and Special Summon the Fusion monster from your Fusion Deck. ----------------------------------------------------------------------------- Pot of Generosity Return 2 cards from your hand to your Deck. Then shuffle your Deck. ----------------------------------------------------------------------------- Pot of Greed Limited Draw 2 cards from your Deck. ----------------------------------------------------------------------------- Power Bond Send, from your hand or your side of the field to the Graveyard, Fusion Material Monsters that are listed on a Machine-Type Fusion Monster Card, and Special Summon that Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Special Summon). Increase the ATK of this Special Summoned Fusion Monster by an amount equal to its original ATK. During the End Phase of this turn, thr player who activated this card takes damage equal to the original ATK of the Special Summoned monster. ----------------------------------------------------------------------------- Precious Cards from Beyond Continuous When you successfully Tribute Summon or Set a monster that required 2 or more Tributes, draw 2 cards from your Deck. ----------------------------------------------------------------------------- Premature Burial Limited - Equip Pay 800 Life Points. Select 1 monster from your Graveyard, Special Summon it on the field in face-up Attack Position, and equip it with this card. When this card is destroyed, destroy the equipped monster. ----------------------------------------------------------------------------- Primal Seed You can only activate this card if there is a "Black Luster Soldier - Envoy of the Beginning" or "Chaos Emperor Dragon - Envoy of the End" on the field. Add 2 of your removed from play cards to your hand. ----------------------------------------------------------------------------- Pyramid Energy Quick-Play You can select and activate 1 of the following effects: @Increase the ATK of all face-up monsters on your side of the field by 200 points until the End Phase of the turn this card is activated. @Increase the DEF of all face-up monsters on your side of the field by 500 points until the End Phase of the turn this card is activated. ----------------------------------------------------------------------------- Raigeki Forbidden Destroy all monsters on your opponent's side of the field. ----------------------------------------------------------------------------- Rain of Mercy Increase the Life Points of both players by 1000 points. ----------------------------------------------------------------------------- Raregold Armor Equip As long as you control the monster equipped with this card, your opponent cannot attack other monsters other than the equipped monster. ----------------------------------------------------------------------------- Re-Fusion Equip Pay 800 Life Points. Select 1 Fusion Monster from your Graveyard, Special Summon it to your side of the field and equip it with this card. When this card is destroyed, remove the equipped monster from play. ----------------------------------------------------------------------------- Reasoning Your opponent declares a monster Level. Then pick up cards from the top of your Deck until a monster that can be Normal Summoned is picked up. If that monster is the same Level as the one declared by your opponent, send all picked up cards to the Graveyard. If not, Special Summon the picked up monster and send the remaining cards to the Graveyard. ----------------------------------------------------------------------------- Recycle Continuous During your Standby Phase, by paying 300 Life Points, select 1 non-Monster Card in your Graveyard and return it to the bottom of your Deck. ----------------------------------------------------------------------------- Red Medicine Increase your Life Points by 500 Points. ----------------------------------------------------------------------------- Reinforcement of the Army Semi-Limited Add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand. Then shuffle your Deck. ----------------------------------------------------------------------------- Release Restraint Tribute 1 "Gearfried the Iron Knight" on your side of the field to Special Summon 1 "Gearfried the Swordmaster" from your hand or Deck. ----------------------------------------------------------------------------- Reload Quick-Play Add all cards in your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck. ----------------------------------------------------------------------------- Remove Trap Select 1 face-up Trap Card on the field and destroy it. ----------------------------------------------------------------------------- Return of the Doomed Discard 1 Monster Card from your hand to the Graveyard. Return 1 of your monsters destroyed and sent to your Graveyard as a result of battle during this turn to your hand at the end of this turn. ----------------------------------------------------------------------------- Reversal Quiz Send all cards in your hand and on your side of the field to the Graveyard. Call the type of card (Spell, Trap, or Monster) on top of your Deck. If you call it right, exchange your current Life Points with your opponent's current ones. ----------------------------------------------------------------------------- Ring of Magnetism Equip This card can only be equipped to a monster on your side of the field. Decrease the ATK and DEF of a monster equipped with this card by 500 points. In addition, all the monsters on your opponent's side of the field can only attack the monster equipped with this card. ----------------------------------------------------------------------------- Rising Air Current Field Increase the ATK of all WIND monsters by 500 points and decrease their DEF by 500 points. ----------------------------------------------------------------------------- Ritual Weapon Equip This card can only be equipped to a Ritual Monster of Level 6 or less. Increase the ATK and DEF of the equipped monster by 1500 points. ----------------------------------------------------------------------------- Rod of Silence - Kay'est Equip Increase the DEF of a monster equipped with this card by 500 points. Negate the effect of a Spell Card (excluding this card) that targets the monster equipped with this card and destroy the Spell Card. ----------------------------------------------------------------------------- Rod of the Mind's Eye Equip If a monster equipped with this card inflicts Battle Damage to your opponent, the damage becomes 1000 points. ----------------------------------------------------------------------------- Royal Tribute This card can only be activated when "Necrovalley" is on your side of the field. Both players discard all Monster Cards in their hands to the Graveyard. ----------------------------------------------------------------------------- Rush Recklessly Quick-Play Increase 1 face-up monster's ATK by 700 points until the end of this turn. ----------------------------------------------------------------------------- Salvage Add 2 WATER monsters with an ATK of 1500 or less each in your Graveyard to your hand. ----------------------------------------------------------------------------- Scapegoat Quick-Play When this card is activated, you cannot summon any monster in the same turn (including Flip Summon and Special Summon). Place 4 "Sheep Tokens" (Beast-Type/EARTH/1 Star/ATK 0/DEF 0) in Defense Position on your side of the field. The tokens cannot be used as a Tribute for a Tribute Summon. ----------------------------------------------------------------------------- Scroll of Bewitchment Equip Select 1 Attribute. Change the Attribute of the equipped monster to the one you select. ----------------------------------------------------------------------------- Second Coin Toss Continuous As long as this card remains face-up on the field, you can negate the effects of a card requiring a coin toss once per turn and redo the coin toss. ----------------------------------------------------------------------------- Senri Eye Continuous Once per turn, during each of your Standby Phases, you can pay 100 Life Points to look at 1 card on the top of your opponent's Deck and return it to its original position. You opponent cannot look at the card. ----------------------------------------------------------------------------- Serial Spell Quick-Play You can only activate this card when you activate one of your Normal Spell Cards. Discard all the cards in your hand to the Graveyard. The effect of this card becomes the same as the Normal Spell Card. ----------------------------------------------------------------------------- Share the Pain Tribute 1 monster on your side of the field. Your opponent must Tribute 1 monster on his/her side of the field. ----------------------------------------------------------------------------- Shield & Sword Switch the original ATK and DEF of all face-up monsters on the field until the End Phase. Any additions and subtractions to ATK and/or DEF due to card effects are applied to the new ATK and DEF. Monsters summoned after this card's activation are excluded. ----------------------------------------------------------------------------- Shien's Spy Select 1 face-up monster on your side of the field to activate this card. Until the End Phase of this turn, shift control of the selected monster to your opponent. ----------------------------------------------------------------------------- Shifting Shadows Continuous Pay 300 Life Points to rearrange the face-down Defense Position monsters on your side of the field, then return them in face-down Defense Position. You can only use this effect once per turn. ----------------------------------------------------------------------------- Shinato's Ark Ritual This card is used to Ritual Summon "Shinato, King of a Higher Plane". You must also Tribute monsters whose total Levels equal 8 or more from the field or your hand. ----------------------------------------------------------------------------- Shooting Star Bow - Ceal Equip Decrease the ATK of a monster equipped with this card by 1000 points. A monster equipped with this card can attack your opponent's Life Points directly. ----------------------------------------------------------------------------- Skyscraper Field When a monster that includes "Elemental Hero" in its card name attacks, if its ATK is lower than the attack of the target, increase the ATK of the attacking monster by 1000 points during damage calculation only. ----------------------------------------------------------------------------- Smashing Ground Destroy 1 monster with the highest DEF on your opponent's side of the field. ----------------------------------------------------------------------------- Smoke Grenade of the Thief Equip When this Equip Spell Card is active and is destroyed by a card effect, look at your opponent's hand. Select 1 card from his/her hand and discard it to the Graveyard. ----------------------------------------------------------------------------- Snatch Steal Limited - Equip Take control of a monster on your opponent's side of the field that is equipped with this card. Increase your opponent's Life Points by 1000 during each of their Standby Phases. ----------------------------------------------------------------------------- Sogen Field Increases the ATK and DEF of all Beast-warrior and Warrior-Type monsters by 200 points. ----------------------------------------------------------------------------- Soul Absorption Continuous Each time a card is removed from play, increase your Life Points by 500 points for each card removed from play. ----------------------------------------------------------------------------- Soul Release Select up to 5 cards from either your or your opponenet's Graveyard(s) and remove them from play. ----------------------------------------------------------------------------- Soul Reversal Quick-Play Return 1 Flip Effect Monster from your Graveyard to the top of your Deck. ----------------------------------------------------------------------------- Sparks Inflicts 200 points of Direct Damage to your opponent's Life Points. ----------------------------------------------------------------------------- Special Hurricane Discard 1 card from your hand. Destroy all Special Summoned monsters on the field. ----------------------------------------------------------------------------- Spell Absorption Continuous Each time a Spell Card is activated, increase the Life Points of this card's controller by 500 points. ----------------------------------------------------------------------------- Spell Economics Continuous You do not have to pay any Life Points to activate a Spell Card. ----------------------------------------------------------------------------- Spell Reproduction Send 2 Spell Cards from your hand to the Graveyard. Select 1 Spell Card from your Graveyard and add it to your hand. ----------------------------------------------------------------------------- Spiral Spear Strike Continuous When "Gaia The Fierce Knight", "Swift Gaia the Fierce Knight" or "Gaia the Dragon Champion" on your side of the field attacks a Defense Position monster, if the ATK of that card is higher than the DEF of the Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. If "Gaia the Dragon Champion" inflicts Battle Damage with this effect, draw 2 cards from your Deck and discard 1 card from your hand. ----------------------------------------------------------------------------- Spirit Message "A" Continuous This card can only be placed on the field by the effect of "Destiny Board". ----------------------------------------------------------------------------- Spirit Message "I" Continuous This card can only be placed on the field by the effect of "Destiny Board". ----------------------------------------------------------------------------- Spirit Message "L" Continuous This card can only be placed on the field by the effect of "Destiny Board". ----------------------------------------------------------------------------- Spirit Message "N" Continuous This card can only be placed on the field by the effect of "Destiny Board". ----------------------------------------------------------------------------- Spiritual Energy Settle Machine Continuous As long as this card remains face-up on the field, all Spirit monsters remain face-up on the field and do not return to their owners' hands during the End Phase even if they are Normal Summoned or flipped face-up. Discard 1 card from your hand during each of your End Phases. If you do not, destroy this card. When this card is removed from the field, all face-up Spirit monsters return to the owners' hands. ----------------------------------------------------------------------------- Spiritualism Return 1 Spell or Trap Card on your opponent's side of the field to the owner's hand. This card's activation cannot be negated by any other card. ----------------------------------------------------------------------------- Stamping Destruction You can only activate this card when you have a face-up Dragon-Type monster on your side of the field. Destroy 1 Spell or Trap Card on the field and inflict 500 points of damage to the controller of that card. ----------------------------------------------------------------------------- Stim-Pack Equip A monster equipped with this card increases its ATK by 700 points. Its ATK is then decreased by 200 points at each of its Standby Phases. ----------------------------------------------------------------------------- Stop Defense Select 1 Defense Position monster on your opponent's side of the field and change it to Attack Position. ----------------------------------------------------------------------------- Stray Lambs If you activate this card, you cannot Normal Summon, Flip Summon or Special Summon during this turn. Special Summon 2 "Lamb Tokens" (Beast-Type/EARTH/ Level 1/ATK 0/DEF 0) in Defense Position on your side of the field. ----------------------------------------------------------------------------- Stumbling Continuous Any monster that is Normal Summoned, Flip Summoned or Special Summoned is changed to Defense Position. ----------------------------------------------------------------------------- Super Rejuvenation Quick-Play During the End Phase of the turn this card is activated, draw 1 card from your Deck for each Dragon-Type monster discarded from your hand and/or Tributed during this turn. ----------------------------------------------------------------------------- Sword of Deep-Seated Equip A Monster Card equipped with this card increases its ATK and DEF by 500 points. When this card is sent to the Graveyard, place it on top of your Deck. ----------------------------------------------------------------------------- Sword of the Soul-Eater Equip You can only equip this card to a Level 3 or lower Normal Monster on your side of the field. When you activate this card, Tribute all Normal Monsters (except Tokens) on your side of the field, except the equipped monster. Increase the ATK of the equipped monster by 1000 points for each Normal Monster that you Tributed. ----------------------------------------------------------------------------- Swords of Concealing Light Continuous When you activate this card, change all monsters on your opponent's side of the field to face-down Defense Position. While this card is face-up on the field, monsters on your opponent's side of the field cannot change their battle positions, except with a card effect. Destroy this card during your 2nd Standby after activation. ----------------------------------------------------------------------------- Swords of Revealing Light Limited Flip all face-down monsters on your opponent's side of the field face-up. This card remains face-up on hte field for 3 of your opponent's turns. As long as this card remains face-up on the field, your opponent cannot declare an attack. ----------------------------------------------------------------------------- System Down Pay 1000 Life Points. Remove from play all Machine-Type monsters on your opponent's side of the field and in their Graveyard. ----------------------------------------------------------------------------- Tailor of the Fickle Quick-Play Switch 1 Equip Spell Card equipped to a monster to another correct target. ----------------------------------------------------------------------------- Terraforming Add 1 Field Spell Card from your Deck to your hand. ----------------------------------------------------------------------------- The A. Forces Continuous Increase the ATK of all Warrior-Type monsters on your side of the field by 200 points for each face-up Warrior-Type and Spellcaster-Type monster on your side of the field. ----------------------------------------------------------------------------- The Big March of Animals Quick-Play Until the End Phase, increase the ATK of all face-up Beast-Type monsters on your side of the field by 200 points for each Beast-Type monster on your side of the field. ----------------------------------------------------------------------------- The Cheerful Coffin Discard up to 3 Monster Cards from your hand to the Graveyard. ----------------------------------------------------------------------------- The Dark Door Continuous Both players can only attack with 1 monster during their respective Battle Phases. ----------------------------------------------------------------------------- The Flute of Summoning Kuriboh Quick-Play You can add one "Kuriboh" or "Winged Kuriboh" to your Hand or Special Summon them to the Field from your Deck. ----------------------------------------------------------------------------- The Forceful Sentry Forbidden Look at your opponent's hand. Select 1 card among them and return it to his/her Deck. The Deck is then shuffled. ----------------------------------------------------------------------------- The Graveyard in the Fourth Dimension Add 2 monsters in your Graveyard that have "LV" in their card name to your Deck and shuffle it. ----------------------------------------------------------------------------- The Law of the Normal You can only activate this card when there are 5 face-up Level 2 or lower Normal Monsters on your side of the field. Both players discard all cards in their hands and destroy all cards on the field except Level 2 or lower Normal Monsters. ----------------------------------------------------------------------------- The Reliable Guardian Quick-Play Increase 1 face-up monster's DEF by 700 points until the end of this turn. ----------------------------------------------------------------------------- The Sanctuary in the Sky Field Battle Damage to the controller of a Fairy-Type monster from a battle involving that Fairy-Type monster becomes 0. ----------------------------------------------------------------------------- The Second Sarcophagus Continuous This card can only be placed on the field by the effect of "The First Sarcophagus". ----------------------------------------------------------------------------- The Secret of the Bandit This card can only be activated during Main Phase 1. Select 1 face-up monster on the field. Each time the selected monster inflicts Battle Damage to your opponent's Life Points this turn, your opponent randomly discards 1 card. ----------------------------------------------------------------------------- The Shallow Grave Both players select 1 monster from their respective Graveyards and Special Summon them to the field in face-down Defense Position. ----------------------------------------------------------------------------- The Third Sarcophagus Continuous This card can only be placed on the field by the effect of "The First Sarcophagus". ----------------------------------------------------------------------------- The Warrior Returning Alive Select 1 Warrior-Type monster in your Graveyard and add it to your hand. ----------------------------------------------------------------------------- Thousand Energy Increase the original ATK and DEF of all face-up Level 2 Normal Monsters (except Tokens) on your side of the field by 1000 points until the End Phase. Destroy all Level 2 Normal Monsters on your side of the field during the End Phase. ----------------------------------------------------------------------------- Thunder Crash Destroy all monsters on your side of the field. Inflict damage to your opponent's Life Points equal to the number of monsters destroyed x 300 points. ----------------------------------------------------------------------------- Timidity Both players cannot destroy Set Spell and/or Trap Cards on the field until your opponent's next End Phase. ----------------------------------------------------------------------------- Token Thanksgiving Destroy all tokens on the field. Increase your Life Points by the number of tokens destroyed x 800 points. ----------------------------------------------------------------------------- Toll Continuous Each player must pay 500 Life Points to declare an attack. ----------------------------------------------------------------------------- Transcendent Wings Quick-Play Send to the Graveyard 1 "Winged Kuriboh" from your side of the field and 2 cards from your hand. Special Summon 1 "Winged Kuriboh LV10" from your hand or Deck. ----------------------------------------------------------------------------- Tremendous Fire Inflict 1000 points of damage to your opponent's Life Points and 500 points of damage to your Life Points. ----------------------------------------------------------------------------- Trial of the Princesses Equip You can only equip this card to "White Magician Pikeru" or "Ebon Magician Curran". Increase the ATK of the equipped monster by 800 points. During a turn that the equipped monster destroyed a Level 5 or higher monster as a result of battle, by Tributing the equipped monster and this card, Special Summon from your hand or Deck: 1 "Princess Pikeru" if you Tributed "White Magician Pikeru", or 1 "Princess Curran" if you Tributed "Ebon Magician Curran". ----------------------------------------------------------------------------- Triangle Ecstasy Spark Until the End Phase of this turn, the ATK of all "Harpie Lady Sisters" becomes 2700, your opponent cannot activate any Trap Cards, and the effect of every Trap Card on your opponent's side of the field is negated. ----------------------------------------------------------------------------- Triangle Power Increase the original ATK and DEF of all face-up Level 1 Normal Monsters (except Tokens) on your side of the field by 2000 points until the End Phase. Destroy all Level 1 Normal Monsters on your side of the field during the End Phase. ----------------------------------------------------------------------------- Tribute Doll Tribute 1 monster on your side of the field to activate this card. Special Summon 1 Level 7 monster that can be Normal Summoned from your hand. That monster cannot attack this turn. ----------------------------------------------------------------------------- Tribute to The Doomed Discard 1 card from your hand. Select 1 monster on the field and destroy it. ----------------------------------------------------------------------------- Turtle Oath Ritual This card is used to Ritual Summon "Crab Turtle". You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand. ----------------------------------------------------------------------------- Twin Swords of Flashing Light - Tryce Equip Send 1 card from your hand to your Graveyard to equip this card. Decrease the ATK of a monster equipped with this card by 500 points. A monster equipped with this card can attack twice during the same Battle Phase. ----------------------------------------------------------------------------- Two-Man Cell Battle Continuous During eacy player's End Phase, each player can Special Summon 1 Level 4 Normal Monster from his/her hand. ----------------------------------------------------------------------------- Ultra Evolution Pill Tribute 1 Reptile-Type monster on your side of the field. Special Summon 1 Dinosaur-Type monster from your hand. ----------------------------------------------------------------------------- Umi Field Increase the ATK and DEF of all Fish, Sea Serpent, Thunder, and Aqua-Type monsters by 200 points. Decrease the ATK and DEF of all Machine and Pyro-Type monsters by 200 points. ----------------------------------------------------------------------------- Umiiruka Field Increase the ATK of all WATER monsters by 500 points and decrease their DEF by 400 points. ----------------------------------------------------------------------------- United We Stand Equip Increase the ATK and DEF of the equipped monster by 800 points for each face-up monster you control. ----------------------------------------------------------------------------- Upstart Goblin Draw 1 card from your Deck. Increase your opponent's Life Points by 1000 Life Points. ----------------------------------------------------------------------------- Vengeful Bog Spirit Continuous All monsters on the field cannot attack during the same turn they are Normal Summoned, Flip Summoned or Special Summoned. ----------------------------------------------------------------------------- Wasteland Field Increases the ATK and DEF of all Dinosaur, Zombie, and Rock-Type monsters by 200 points. ----------------------------------------------------------------------------- Wave-Motion Cannon Continuous Send this card on the field to the Graveyard during your Main Phase. Inflict damage to your opponent's Life Points equal to the number of your Standby Phases that have passed after this card's activation x 1000 points. ----------------------------------------------------------------------------- White Dragon Ritual Ritual This card is used to Ritual Summon "Paladin of White Dragon". You must also Tribute monsters whose total Levels equal 4 or more from the field or your hand. ----------------------------------------------------------------------------- Wicked-Breaking Flamberge - Baou Equip Send 1 card from your hand to the Graveyard to equip this card. Increase the ATK of the equipped monster by 500 points. If a monster equipped with this card destroyes a monster as a result of battle, the effect of that monster is negated. ----------------------------------------------------------------------------- Wild Nature's Release Increase the ATK of 1 face-up Beast-Type or Beast-Warrior-Type monster on the field by an amount equal to its DEF until the end of the turn. Destroy the monster during the End Phase. ----------------------------------------------------------------------------- Yami Field Increases the ATK and DEF of all Fiend and Spellcaster-Type monsters by 200 points. Also decreases the ATK and DEF of all Fairy-Type monsters by 200 points. ----------------------------------------------------------------------------- Yellow Luster Shield Continuous Increase the DEF of all monsters on your side of the field by 300 points. ----------------------------------------------------------------------------- --Trap Cards-- A Feint Plan A player cannot attack face-down monsters during this turn. ----------------------------------------------------------------------------- A Hero Emerges You can only activate this card when your opponent declares an attack. Select 1 random card from your hand. If it is a Monster Card, Special Summon it on your side of the field. If not, send it to the Graveyard. ----------------------------------------------------------------------------- A Rival Appears! Select 1 face-up monster on your opponent's side of the field. Special Summon from your hand 1 monster that has the same Level as the selected monster. ----------------------------------------------------------------------------- Absolute End You can only activate this card during your opponent's turn. This turn, the attacks from your opponent's monsters become direct attacks to your Life Points. ----------------------------------------------------------------------------- Adheasion Trap Hole You can only activate this card when your opponent successfully Normal Summons, Flip Summons, or Special Summons a monster(s). As long as the monster(s) remains on the field, the original ATK of the monster(s) is halved. ----------------------------------------------------------------------------- Alter for Tribute Select 1 monster on your side of the field and send it to the Graveyard. Increase your Life Points by an amount equal to the original ATK of the monster. ----------------------------------------------------------------------------- Amazoness Archers You can only activate this card when your opponent declares an attack and if there is a monster(s) on your side of the field that includes "Amazoness" in its card name, or is named "Amazon Archer". All monsters on your opponent's side of the field are changed to face-up Attack Position (Flip Effects are not activated), and as long as they remain face-up on the field, their ATK(s) are decreased by 500 points. Your opponent must attack with all of his/her monsters. ----------------------------------------------------------------------------- Anti-Spell Counter Remove 2 Spell Counters on your side of the field. Negate the activation of a Spell Card and destroy it. ----------------------------------------------------------------------------- Appropriate Continuous You can activate this card when your opponent draws a card outside of his/her Draw Phase. Draw 2 cards from your Deck. ----------------------------------------------------------------------------- Archfiend's Roar Pay 500 Life Points to activate this card. Special Summon 1 Archfiend Monster Card from your Graveyard. This monster cannot be Tributed under any conditions and is destroyed during the End Phase of this turn. ----------------------------------------------------------------------------- Armor Break Counter Negate the activation of an Equip Spell Card and destroy it. ----------------------------------------------------------------------------- Arsenal Robber Your opponent selects 1 Equip Spell Card from his/her Deck and sends it to the Graveyard. ----------------------------------------------------------------------------- Assault on GHQ Select 1 monster on your side of the field to activate this card. Destroy the selected card and send 2 cards from the top of your opponent's Deck to the Graveyard. ----------------------------------------------------------------------------- Astral Barrier Continuous If your opponent's monster attacks a monster on your side of the field, you can make the attack a direct attack to your Life Points. ----------------------------------------------------------------------------- Attack and Receive You can only activate this card when you take damage to your Life Points. Inflict 700 points of damage to your opponent's Life Points. Also, inflict 300 points of damage to your opponent's Life Points for each "Attack and Receive" card in your Graveyard. ----------------------------------------------------------------------------- Backfire Continuous When a FIRE monster(s) on your side of the field is destroyed and sent to the Graveyard, inflict 500 points of damage to your opponent's Life Points. ----------------------------------------------------------------------------- Backup Soldier You can activate this card when there are 5 or more Monster Cards in your Graveyard. Select up to 3 Monster Cards with an ATK of 1500 points or less (except Effect Monster Cards) from your Graveyard and add them to your hand. ----------------------------------------------------------------------------- Bad Reaction to Simochi Continuous As long as this card remains face-up on the field, the effect of increasing your opponent's Life Points is changed to inflict the same amount of points in damage to your opponent's Life Points. ----------------------------------------------------------------------------- Bark of Dark Ruler You can only activate this card during the Damage Step of the Battle Phase that a Fiend-Type monster on your side of the field attacks or is attacked. Pay Life Points (in multiples of 100 points) to decrease 1 of your opponent's monster's ATK and DEF by the same amount of points until the End Phase of that turn. ----------------------------------------------------------------------------- Battle-Scarred Continuous Select 1 Archfiend monster on your side of the field to activate this card. Your opponent also pays the same Life Points that you pay for the selected monster during the Standby Phase. If this card is removed from the field, destroy the selected monster. When the selected monster is removed from the field, destroy this card. ----------------------------------------------------------------------------- Beast Sould Swap Return to the owner's hand 1 face-up Beast-Type monster on your side of the field, and the owner of that card Special Summons 1 Beast-Type monster that has the same Level as the monster you returned. ----------------------------------------------------------------------------- Beckoning Light Discard all the cards in your hand to the Graveyard, then select a number of LIGHT monsters from your Graveyard equal to the number of cards you discarded, and add them to your hand. ----------------------------------------------------------------------------- Begone, Knave! Continuous If a monster inflicts Battle Damage to a player, return the monster to its owner's hand. ----------------------------------------------------------------------------- Big Burn You can only activate this card when your opponent activates a card that targets a monster in the Graveyard. Remove from play all monsters in both players' Graveyards. ----------------------------------------------------------------------------- Blast Held by a Tribute You can only activate this card when your opponent declares an attack with a monster on his/her side of the field that has been Tribute Summoned or Set. Destroy all face-up Attack Position monsters on your opponent's side of the field and inflict 1000 points of damage to your opponent's Life Points. ----------------------------------------------------------------------------- Blast with Chain After activation, this card is treated as an Equip Card that increases the ATK of the equipped monster by 500 points. Equip a monster on your side of the field with this card. If this card is destroyed by the effect of another card while it is an Equip Card, select 1 card on the field and destroy it. ----------------------------------------------------------------------------- Blasting the Ruins You can only activate this card if there are 30 or more cards in your Graveyard. Inflict 3000 points of damage to your opponent's Life Points. ----------------------------------------------------------------------------- Blind Destruction Continuous During your Standby Phase, roll 1 six-sided die once. Destroy all monsters whose Level Stars are equal to the number rolled. (If the number is "6", destroy all face-up Level 6 or higher monsters on the field.) ----------------------------------------------------------------------------- Bottomless Shifting Sand Continuous At the end of your opponent's turn, destroy the face-up monster(s) with the highest ATK on the field. During your own Standby Phase, if you have 4 or less cards in your hand, this card is destroyed. ----------------------------------------------------------------------------- Bottomless Trap Hole When your opponent Normal Summons, Flip Summons, or Special Summons a monster(s) with an ATK of 1500 or more, destroy and remove from play the monster(s). ----------------------------------------------------------------------------- Burst Breath Tribute 1 Dragon-Type monster on your side of the field. Destroy all face-up monsters on the field whose DEF is equal to or less than the ATK of the Trubited monster. ----------------------------------------------------------------------------- Call of the Haunted Limited - Continuous Select 1 monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is removed from the field, destroy the monster. When the monster is destroyed, destroy this card. ----------------------------------------------------------------------------- Castle Walls Increase a selected monster's DEF by 500 points during the turn this card is activated. ----------------------------------------------------------------------------- Ceasefire Limited Flip all face-down Defense Position monsters on the field face-up. Flip Effects are not activated at this time. Inflict 500 points of damage to your opponent's Life Points for each Effect Monster on the field. ----------------------------------------------------------------------------- Cemetary Bomb Inflict 100 points of damage to your opponent's Life Points for each card in his/her Graveyard. ----------------------------------------------------------------------------- Chain Burst Continuous Inflict 1000 points of damage to each player who activates a Trap Card. ----------------------------------------------------------------------------- Chain Destruction You can activate this card when a monster with an ATK 2000 or less is Normal Summoned, Flip Summoned or Special Summoned. Destroy all monsters with the same name in the summoning player's hand and Deck. The Deck is then shuffled. ----------------------------------------------------------------------------- Chain Disappearance You can only activate this card when a monster with an ATK of 1000 or less is Normal Summoned, Flip Summoned or Special Summoned. Remove from play the monster, and your opponent removes from play all monsters of the same name in their hand and Deck. Their Deck is then shuffled. ----------------------------------------------------------------------------- Chthonian Blast You can only activate this card when a face-up monster on your side of the field is destroyed and sent to the Graveyard. Destroy 1 face-up monster with the lowest ATK on the field, and both players take damage equal to half of its ATK. ----------------------------------------------------------------------------- Chthonian Polymer You can only activate this card when your opponent Fusion Summons a Fusion Monster. Tribute 1 monster on your side of the field to take control of that Fusion Monster. ----------------------------------------------------------------------------- Collected Power Select 1 face-up monster on the field. Equip this monster with all face-up Equip Spell Cards on the field. If the target of the Equip Spell Card is not correct, destroy the Equip Spell Card. ----------------------------------------------------------------------------- Compulsory Evacuation Device Return 1 monster on the field to its owner's hand. ----------------------------------------------------------------------------- Conscription Pick up the top card of your opponent's Deck. If the picked-up card can be Normal Summoned, Special Summon it to your side of the field. If not, add that card to your opponent's hand. ----------------------------------------------------------------------------- Covering Fire If your opponent's monster attacks a monster on your side of the field, you can activate this card during the Damage Step. Increase the ATK of your attacked monster by the ATK of 1 other face-up monster on your side of the field during the Damage Step. ----------------------------------------------------------------------------- Cross Counter If the DEF of an attacked Defense Position monster is higher than the ATK of your opponent's attacking monster, the Battle Damage inflicted to your opponent is doubled. Destroy the attacking monster after damage calculation ----------------------------------------------------------------------------- Curse of Aging Discard 1 card from your hand. Decrease the ATK and DEF of all monsters on your opponent's side of the field by 500 points until the end of the turn this card is activated. ----------------------------------------------------------------------------- Curse of Anubis All face-up Effect Monsters on the field are changed to Defense Position. During the turn this card is activated, the original DEF of those Effect Monsters become 0 and their battle positions cannot be changed, except with a card effect. ----------------------------------------------------------------------------- Curse of Darkness Continuous Each time a Spell Card is activated, the controller of that Spell Card takes 1000 points of damage. ----------------------------------------------------------------------------- Curse of Royal Counter Negate the activation and the effect of a Spell or Trap card that includes the effect of destroying 1 Spell or Trap Card and destroy it. ----------------------------------------------------------------------------- Cursed Seal of the Forbidden Spell Counter Discard 1 Spell Card from your hand to negate the activation and the effect of a Spell Card and destroy it. Your opponent cannot activate Spell Cards of the same name (including the Spell Card that is destroyed by this card's effect) during the rest of this Duel. ----------------------------------------------------------------------------- D. Tribe All monsters on your side of the field are treated as Dragon-Types until the End Phase of this turn. ----------------------------------------------------------------------------- D.D. Dynamite Inflict 300 points of damage to your opponent's Life Points for each of your opponent's cards that has been removed from play. ----------------------------------------------------------------------------- D.D. Trap Hole You can only activate this card when your opponent Sets 1 monster in Defense Position. Destroy and remove from play the Set monster and 1 monster on your side of the field. ----------------------------------------------------------------------------- Dark Coffin When this face-down card is destroyed and sent to the Graveyard, your opponent selects and executes 1 of the following effects: @Discard 1 card in his/her hand randomly. @Select 1 monster on his/her side of the field and destroy it. ----------------------------------------------------------------------------- Dark Deal You can only activate this card by paying 1000 Life Points when your opponent activates a Normal Spell Card. The effect of the Normal Spell Card that your opponent activated at that time becomes "Your opponent discards 1 random card from their hand". ----------------------------------------------------------------------------- Dark Mirror Force You can only activate this card when your opponent's monster declares an attack. Remove from play all monsters in Defense Position on your opponent's side of the field. ----------------------------------------------------------------------------- Dark Scorpion Combination You can only activate this card witn there are "Don Zaloog", "Clif the Trap Remover", "Dark Scorpion - Chick the Yellow", "Dark Scorpion - Gorg the Strong", and "Dark Scorpion - Meanae the Thorn" face-up on your side of the field. During this turn, any of these 5 cards can attack your opponent's Life Points directly. In that case, the Battle Damage inflicted to your opponent by each of those cards becomes 400 points. ----------------------------------------------------------------------------- Dark Spirit of the Silent This card can only be activated during your opponent's Battle Step. Negate the attack of 1 monster and select another of your opponent's face-up monsters and have it attack. (If the new targeted attacking monster is in face-up Defense Position, change it to Attack Position.) ----------------------------------------------------------------------------- Deal of Phantom Select 1 monster face-up on the field. Increase the selected monster's ATK by 100 points for each monster in your Graveyard during the turn this card is activated. The number of monster is applied when this card is activated. [The number of monster?] ----------------------------------------------------------------------------- Deck Devastation Virus Limited Tribute 1 DARK monster with an ATK of 2000 points or more on your side of the field. Check all monsters on your opponent's side of the field, your opponent's hand, and all cards he/she draws during your opponent's next 3 turns, and destroy all monsters with an ATK of 1500 or less. ----------------------------------------------------------------------------- Des Counterblow Continuous Destroy any monster that inflicts Battle Damage to a player's Life Points by attacking directly. ----------------------------------------------------------------------------- Desert Sunlight All monsters on your side of the field are changed to face-up Defense Position. ----------------------------------------------------------------------------- Destiny Board Continuous At the end of each of your opponent's turns, place 1 "Spirit Message" card from your hand or Deck face-up on the field. If it is from your Deck, then shuffle your Deck. When "Spirit Message" cards "I", "N", "A", "L" are all on your side of the field in their proper order, you are declared the winner. If any of the cards are removed fro mthe field while constructing the message, they are all sent to your Graveyard immediately. ----------------------------------------------------------------------------- Destruction Punch If the ATK of an attacking monster on your opponent's side of the field is lower than the DEF of the attacked Defense Position monster, destroy the attacking monster at the end of the Damage Step. (Damage calculation is applied normally.) ----------------------------------------------------------------------------- Destruction Ring Destroy 1 face-up monster on your side of the field to inflict 1000 points of damage to both players' Life Points. ----------------------------------------------------------------------------- Devine Wrath Counter Discard 1 card from your hand. Negate the activation and the effect of an Effect Monster and destroy the monster. ----------------------------------------------------------------------------- Dice Re-Roll Once this turn, negate 1 six-sided die roll and re-roll it. ----------------------------------------------------------------------------- Dimension You can only activate this card when your opponent declares an attack with a monster. Instead of you, your opponent takes the Battle Damage you would have taken as a result of this battle. ----------------------------------------------------------------------------- Disappear Remove 1 card from your opponent's Graveyard from play. ----------------------------------------------------------------------------- Disarmament Destroy all Equip Spell Cards on the field. ----------------------------------------------------------------------------- Disturbance Strategy Your opponent adds all cards in his/her hand to the Deck and shuffles the Deck. Your opponent then draws the same number of cards that he/she added to the Deck. ----------------------------------------------------------------------------- Divine Wrath Counter Discard 1 card from your hand. Negate the activation and the effect of an Effect Monster and destroy the monster. ----------------------------------------------------------------------------- DNA Surgery Continuous When you activate this card, declare 1 Type of monster. As long as this card remains face-up on the field, all face-up monsters become the Type you declared. ----------------------------------------------------------------------------- DNA Transplant Continuous Declare 1 Attribute when you activate this card. While this card is face-up on the field, the Attribute of all face-up monsters on the field becomes the one you declared. ----------------------------------------------------------------------------- Dragon Capture Jar Continuous As long as this card remains face-up on the field, all face-up Dragon-Type monsters are changed to Defense Position and cannot change their Battle Position. ----------------------------------------------------------------------------- Dragon's Rage Continuous When a Dragon-Type monster on your side of the field attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. ----------------------------------------------------------------------------- Draining Shield Negate the attack of 1 of your opponent's monsters and increase your Life Points by the attacking monster's ATK. ----------------------------------------------------------------------------- Driving Snow You can activate this card when 1 or more of your Trap Cards are destroyed and sent from the field to the Graveyard by a card effect your opponent controls. Destroy 1 Spell or Trap Card on the field. ----------------------------------------------------------------------------- Drop Off This card can only be activated during your opponent's Draw Phase. Your opponent discards the card he/she drew to the Graveyard from their hand immediately. ----------------------------------------------------------------------------- Dust Tornado Destroy 1 Spell or Trap Card on your opponent's side of the field. You can then Set 1 Spell or Trap Card from your hand. ----------------------------------------------------------------------------- Elemental Burst Tribute 1 each of WIND, EARTH, FIRE, and EARTH monsters on your side of the field to activate this card. Destroy all cards on your opponent's side of the field. ----------------------------------------------------------------------------- Enchanted Javelin Increase your Life Points by the ATK of 1 attacking monster. ----------------------------------------------------------------------------- Energy Drain Select 1 face-up monster on your side of the field. Increase the ATK and DEF of the monster by an amount equal to the number of cards in your opponent's hand x 200 points, until the End Phase. ----------------------------------------------------------------------------- Enervating Mist Continuous Your opponent's hand size limit becomes 5. ----------------------------------------------------------------------------- Exhausting Spell Remove all Spell Counters on both sides of the field. ----------------------------------------------------------------------------- Fairy Box Continuous Each time a monster on your opponent's side of the field attacks, toss a coin and call Heads or Tails. If you call it right, the attacking monster's ATK becomes 0 only during the Battle Phase. Pay 500 Life Points during each of your Standby Phases. If you do not, this card is destroyed. ----------------------------------------------------------------------------- Fairy's Hand Mirror Switch the opponent's Spell Card effect that specifically designates 1 monster as a target to another correct target. ----------------------------------------------------------------------------- Fatal Abacus Continuous Each time 1 monster is sent from the field to the Graveyard, inflict 500 points of damage per card to the respective card owner's Life Points. ----------------------------------------------------------------------------- Fiend Comedian Toss a coin and call it. If you call it right, all your opponent's cards in the Graveyard are removed from play immediately. If you call it wrong, send a number of cards equal to the cards in your opponent's Graveyard from your Deck to your Graveyard. ----------------------------------------------------------------------------- Fiend's Hand Mirror Swicth the opponent's Spell Card effect that targets 1 Spell or Trap Card to another correct target. ----------------------------------------------------------------------------- Final Attack Orders Continuous As long as this card remains face-up on the field, all face-up monsters on the field are changed to Attack Position and their battle positions cannot be changed. ----------------------------------------------------------------------------- Fire Darts You can only activate this card when you have no cards in your hand. Roll a six-sided die 3 times, and inflict damage to your opponent's Life Points equal to the total result of the die rolls x 100 points. [Yeah, there's an extra space there ^, I know.] ----------------------------------------------------------------------------- Forced Ceasefire Discard 1 card from your hand. No Trap Cards can be activated until the End Phase of this turn. ----------------------------------------------------------------------------- Forced Requisition Continuous You can activate this card when you discard from your hand. After that, each time you discard from your hand, your opponent must also discard the same number of cards from his/her hand. ----------------------------------------------------------------------------- Formation Union Select and activate 1 of the following effects: @Equip 1 Union Monster on your side of the field to an appropriate monster on your side of the field as an Equip Spell Card. @Unequip 1 of your equipped Union Monsters and Special Summon it to your side of the field in face-up Attack Position. ----------------------------------------------------------------------------- Frozen Soul You can only activate this card when your Life Points are at least 2000 lower than your opponent's. Skip your opponent's next Battle Phase. ----------------------------------------------------------------------------- Fuh-Rin-Ka-Zan You can only activate this card when there are at least 1 monster each of WIND, WATER, FIRE and EARTH Attributes face-up on the field. Select and apply 1 of the following effects: @Destroy all monsters on your opponent's side of the field. @Destroy all Spell and Trap Cards on your opponent's side of the field. @Randomly discard 2 cards from your opponent's hand. @Draw 2 cards. ----------------------------------------------------------------------------- Gamble You can only activate this card when your opponent's hand is 6 or more cards and your hand is 2 or less. Toss a coin and call heads or tails. If you call it right, draw until your hand has 5 cards. If you call it wrong, skip your next turn. ----------------------------------------------------------------------------- Generation Shift Destroy 1 face-up monster on your side of the field. Add 1 card from your Deck to your hand wiht the same name as the destroyed card. ----------------------------------------------------------------------------- Good Goblin Housekeeping Semi-Limited Draw a number of cards from your Deck equal to the number of "Good Goblin Housekeeping" cards in your Graveyard+1, select 1 card from your hand, and return it to the bottom of your Deck. ----------------------------------------------------------------------------- Gorgon's Eye Until the end of the End Phase, all effects of monsters on the field in Defense Position are negated. ----------------------------------------------------------------------------- Graverobber Select 1 Spell Card from your opponent's Graveyard. You can use it as your hand until the end of the turn. If you use it, you take 2000 points of damage. ----------------------------------------------------------------------------- Graverobber's Retribution Continuous During each of your Standby Phases, inflict 100 points of damage to your opponent's Life Points for each of your opponent's monsters that have been removed from play. ----------------------------------------------------------------------------- Gravity Bind Semi-Limited - Continuous All Level 4 or higher monsters on the field cannot attack. ----------------------------------------------------------------------------- Greed Continuous Each time a player draws cards because of a card effect, he/she takes 500 points of damage during the End Phase for each card drawn by the card effect. ----------------------------------------------------------------------------- Gust You can activate this card when 1 or more of your Spell Cards are sent from the field to the Graveyard by a card effect your opponent controls. Destroy 1 Spell or Trap Card on the field. ----------------------------------------------------------------------------- Hallowed Life Barrier Discard 1 card from your hand. During this turn, any damage you take from your opponent becomes 0. ----------------------------------------------------------------------------- Heavy Slump You can only activate this card when your opponent has 8 or more cards in his/her hand. Your opponent adds his/her hand to the Deck, shuffles it, and draws 2 cards. ----------------------------------------------------------------------------- Hero Barrier If there is a face-up monster on your side of the field that includes "Elemental Hero" in its card name, negate 1 attack from your opponent's monster. ----------------------------------------------------------------------------- Hero Signal You can only activate this card when a monster on your side of the field is destroyed as a result of battle and sent to the Graveyard. Special Summon 1 Level 4 or lower monster from your hand or Deck that includes "Elemental Hero" in its card name. ----------------------------------------------------------------------------- Hidden Book of Spell You can only activate this card during your turn. Select 2 Spell cards from your Graveyard and add them to your Deck. Your Deck is then shuffled. ----------------------------------------------------------------------------- Horn of Heaven Counter Tribute 1 monster on your isde of the field. Negate the Normal SUmmon/Flip Summon/Special Summon of a monster and destroy it. ----------------------------------------------------------------------------- House of Adhesive Tape If the DEF of a monster summoned by your opponent (excluding Special Summon) is 500 points or less, the monster is destroyed. ----------------------------------------------------------------------------- Huge Revolution This card can only be activated during your Main Phase when "People Running About", "Oppressed People", and "United Resistance" are face-up on your side of the field. Send all cards in your opponent's hand to the Graveyard and destroy all cards your opponent controls on the field. ----------------------------------------------------------------------------- Human Wave Tactics Continuous During the End Phase of each turn, select a number of Level 2 or lower Normal Monsters from your Deck equal to the number of your Level 2 or lower Normal Monsters destroyed as a result of battle during that turn, and Special Summon them to your side of the field. The Deck is then shuffled. ----------------------------------------------------------------------------- Imperial Order Forbidden - Continuous As long as this care remains face-up on the field, negate the effects of all Spell Cards on the field. Pay 700 Life Points during each of your Standby Phases. If you do not, this card is destroyed. ----------------------------------------------------------------------------- Infintie Dismissal Continuous Level 3 or lower monsters are destroyed during the End Phase of the turn that they are Normal Summoned or Flip Summoned. ----------------------------------------------------------------------------- Interdimensional Matter Transporter Select 1 face-up monster on your side of the field and remove it from play until the End Phase of this turn. ----------------------------------------------------------------------------- Jam Defender Continuous When a monster on your opponent's side of the field attacks a monster on your side of the field and there is a face-up "Revival Jam" on your side of the field, you can switch the attack target to the "Revival Jam". ----------------------------------------------------------------------------- Jar of Greed Draw 1 card from you deck. ----------------------------------------------------------------------------- Judgement of Anubis Counter Discard 1 card from your hand. Negate the activation and the effect of a Spell Card controlled by your opponent that has the effect of destroying Spell and/or Trap Card(s) on the field and destroy it. After that, you can destroy 1 face-up monster on your opponent's side of the field and inflict damage to your opponent equal to the ATK of the destroyed monster. ----------------------------------------------------------------------------- Kozaky's Self-Destruct Button Inflict 1000 points of damage to the Life Points of the player who destroyed this set card. ----------------------------------------------------------------------------- Labyrinth of Nightmare Continuous During the End Phase of each turn, change the battle positions of all face-up monsters on the turn player's side of the field. ----------------------------------------------------------------------------- Last Turn This card can only be activated during your opponent's turn when your Life Points are 1000 or less. Select 1 monster on your side of the field and send all other cards on the field and in their respective owners' hands to their respective Graveyards. Your opponent then Special Summons 1 monster from his/her Deck in face-up Attack Position and attack your selected monster. (Any Battle Damage from this battle is treated as 0.) The player whose monster remains alone on the field at the End Phase of this turn wins the Duel. Any other case results in a DRAW. ----------------------------------------------------------------------------- Level Conversion Lab Select 1 monster in your hand and show it to your opponent, then roll a six-sided die. If the result is 1, send the selected monster to the Graveyard. If the result is 2-6, the Level of the selected monster becomes equal to the result until the End Phase of this turn. ----------------------------------------------------------------------------- Life Absorbing Machine Continuous As long as this card remains face-up on the field, increase your Life Points by an amount equal to half the total Life Points you have paid in your very last turn. ----------------------------------------------------------------------------- Light of Intervention Continuous Monster Cards cannot be Set face-down. Monsters Set in Defense Position are Normal Summoned in face-up Defense Position. ----------------------------------------------------------------------------- Light of Judgement Activate this card by discarding 1 LIGHT Monster Card from your hand to the Graveyard while "The Sanctuary in the Sky" is on the field. Select 1 card on the field controlled by your opponent or 1 card in your opponent's hand (you can look at your opponent's hand), and send it to the Graveyard. ----------------------------------------------------------------------------- Magic Cylinder Limited Negate the attack of 1 of your opponent's monsters and inflict damage equal to the attacking monster's ATK to your opponent's Life Points. ----------------------------------------------------------------------------- Magic Drain Counter You can activate this card when your opponent activates a Spell Card. Your opponent can discard 1 Spell Card from his/her hand to negate the effect of this card. If your opponent does not, negate the activation of the Spell Card of your opponent and destroy it. ----------------------------------------------------------------------------- Magic Jammer Counter Discard 1 card from your hand. Negate the activation of a Spell Card and destroy it. ----------------------------------------------------------------------------- Magical Explosion You can only activate this card when you have no cards in your hand. Inflict 200 points of damage to your opponent's Life Points for each Spell Card in your Graveyard. ----------------------------------------------------------------------------- Magical Hats Select 2 non-Monster Cards from your Deck and 1 of your Monster Cards on the field, then shuffle your Deck. Shuffle the 3 selected cards and Set them on the field in face-down Defense Position. The 2 cards selected from your Deck are treated as monsters (ATK 0/DEF 0) and are destroyed at the end of the Battle Phase. You can only use this effect during your opponent's Battle Phase. ----------------------------------------------------------------------------- Magician's Circle You can only activate this card when a Spellcaster-Type monster declares an attack. Each player selects one Spellcaster-Type monster from their Deck with an ATK of 2000 or less, and Special Summons it in face-up Attack Position to their side of the field. ----------------------------------------------------------------------------- Mask of Restrict Continuous Neither player can offer any monster as a Tribute under any conditions. ----------------------------------------------------------------------------- Metal Reflect Slime Continuous This card becomes a Monster card when activated (Aqua-Type/WATER/10 star/ATK 0/ DEF 3000), and is Special Summoned into your Monster Card Zone in Defense Position. This card cannot attack. (Also treated as a Trap Card). ----------------------------------------------------------------------------- Metalmorph After activation, this card is used to equip a face-up monster. The monster equipped with this card increases its ATK and DEF by 300 points. When attacking with a monster equipped with this card, you can further increase its ATK by an amount equal to half the ATK of your target. ----------------------------------------------------------------------------- Meteorain During this turn, when your monsters attack with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. ----------------------------------------------------------------------------- Michizure You can activate this card when your monster is sent from the field to the Graveyard. Destroy 1 monster on the field. ----------------------------------------------------------------------------- Micro Ray The DEF of 1 face-up monster on the field becomes 0 until the end of the End Phase. ----------------------------------------------------------------------------- Mind Haxorz Pay 500 Life Points. Look at your opponent's hand and all Set cards on his/her side of the field. ----------------------------------------------------------------------------- Minefield Eruption Inflict 1000 points of damage to your opponent's Life Points for each face-up "Mine Golem" on your side of the field. After that, destroy all face-up "Mine Golem"(s) on your side of the field. ----------------------------------------------------------------------------- Minor Goblin Official Continuous You can only activate this card when your opponent's Life Points are 3000 or less. Inflict 500 points of damage to your opponent's Life Points during each of his/her Standby Phases. ----------------------------------------------------------------------------- Miracle Restoring Remove 2 Spell Counters on your side of the field. Special Summon 1 "Dark Magician" or "Buster Blader" from your Graveyard in face-up Attack or Defense Position. ----------------------------------------------------------------------------- Mirror Force Forbidden You can only activate this card when your opponent's monster declares an attack. Destroy all Attack Position monsters on your opponent's side of the field. ----------------------------------------------------------------------------- Mispolymerization You can only activate this card when a Fusion Monster is Special Summoned. Return all face-up Fusion Monsters on the field to their respective Fusion Decks. ----------------------------------------------------------------------------- Needle Ceiling You can activate this card only when there are 4 or more monsters on the field. Destroy all face-up monsters on the field. ----------------------------------------------------------------------------- Needle Wall Continuous During your Standby Phase, roll a six-sided die once. Treat your opponent's Monster Card Zone as #'s 1-5, counting from your right. Destroy the monster that is in the same Monster Card Zone as the die result. If the result is 6, roll again. ----------------------------------------------------------------------------- Next to be Lost Select 1 face-up monster on your side of the field. Send 1 card from your Deck to the Graveyard with the same name as the selected card. ----------------------------------------------------------------------------- Nightmare Wheel Continuous Select 1 face-up monster on your opponent's side of the field. As long as this card remains face-up on the field, the selected monster cannot attack or change its battle position. During each of your standby phases, this card inflicts 500 points of damage to your opponent's Life Points. When the selected monster is removed from the field, destroy this card. ----------------------------------------------------------------------------- Ninjitsu Art of Decoy Continuous Select 1 face-up monster on your side of the field that includes "Ninja" in its card name to activate this card. As long as this card remains face-up on the field, the selected monster is not destroyed as a result of battle (damage calculation is applied normally). ----------------------------------------------------------------------------- Ninjitsu Art of Transformation Continuous Activate this card by Tributing 1 face-up monster on your side of the field that includes "Ninja" in its card name. Special Summon 1 Beast-Type, Winged Beast-Type, or Insect-Type monster with a Level equal to or less than the Level of the Tributed card + 3 from your hand or Deck to your side of the field. When this card is removed from your side of the field, destroy the monster. ----------------------------------------------------------------------------- Non Aggression Area You can only activate this card during your Standby Phase. Discard 1 card from your hand. Your opponent cannot Normal Summon, Set, and/or Special Summon during his/her next turn. ----------------------------------------------------------------------------- Non-Fusion Area Continuous Neither player can Fusion Summon. ----------------------------------------------------------------------------- Numinous Healer You can only activate this card when you take damage to your Life Points. Increase your Life Points by 1000 points. Also, increase your Life Points by 500 points foe each "Numinous Healer" card in your Graveyard. ----------------------------------------------------------------------------- Nutrient Z This card can only be activated during your opponent's Damage Step. During this turn, if you take Battle Damage of 2000 points or more, increase your Life Points by 4000 points before the damage is subtracted from your Life Points. ----------------------------------------------------------------------------- Ojama Trio Special Summon 3 "Ojama Tokens" (Beast-Type/LIGHT/Level 2/ATK 0/DEF 1000) in Defense Position on your opponent's side of the field. The tokens cannot be Tributed for a Tribute Summon. When an "Ojama Token" is destroyed, the controller of that Token takes 300 points of damage. ----------------------------------------------------------------------------- Ominous Fortunetelling Continuous During your Standby Phase, select 1 card randomly from your opponent's hand. Call the type of card (Monster, Spell, or Trap). If you call it right, inflict 700 points of damage to your opponent's Life Points. You can use this effect only once per turn. ----------------------------------------------------------------------------- Option Hunter You can only activate this card when a monster on your side of the field is destroyed as a result of battle and sent to the Graveyard. Increase your Life Points by the original ATK of the destroyed monster. ----------------------------------------------------------------------------- Ordeal of a Traveler Continuous You can activate this card's effect when your opponent declares an attack. Your opponent randomly selects 1 card in your hand and calls the type of the card (Monster, Spell, or Trap). If your opponent calls it wrong, the attacking monster is returned to its owner's hand. ----------------------------------------------------------------------------- Order to Smash Select 1 face-up Level 2 or lower Normal Monster (except a Token) on your side of the field when you activate this card. When this card resolves, you can Tribute the selected Normal Monster and destroy 1 or 2 Spell or Trap Cards on your opponent's side of the field. ----------------------------------------------------------------------------- Phoenix Wing Wind Blast Discard 1 card from your hand. Return 1 card on your opponent's side of the field to the top of the owner's Deck. ----------------------------------------------------------------------------- Pikeru's Circle of Enchantment Damage to the controller of this card from card effects becomes 0 until the End Phase of this turn. ----------------------------------------------------------------------------- Pikeru's Second Sight Until your opponent's second End Phase, your opponent shows you all cards that he/she draws and then add them to his/her hand. ----------------------------------------------------------------------------- Pineapple Blast You can only activate this card when you Normal Summon a monster successfully. If there are more monsters on your opponent's side of the field than your side, destroy your opponent's monsters so that your opponent controls the same number of monsters as you. You opponent selects which monsters are destroyed. ----------------------------------------------------------------------------- Pitch Black Power Stone Continuous After activation, put 3 Spell Counters on this card. During each of your turns you can move 1 of this card's Spell Counters to another face-up card on the field that you can put a Spell Counter on. When there are no Spell Counters on this card, this card is destroyed. ----------------------------------------------------------------------------- Prepare to Strike Back Continuous Each time your opponent declares an attack on a face-up Defense Position monster, toss a coin and call it. If you call it right, change the targeted face-up Defense Position monster to Attack Position. If you call it wrong, the controller of this card takes damage equal to the difference between the ATK of the attacking monster and the DEF of the attacked monster. ----------------------------------------------------------------------------- Pyramid of Light Continuous If this face-up card is removed from your side of the field, destroy "Andro Sphinx" and "Sphinx Teleia" on your side of the field and remove them from play. ----------------------------------------------------------------------------- Raigeki Break Discard 1 card from your hand. Destroy 1 card on the field. ----------------------------------------------------------------------------- Rare Metalmorph Continuous Increase the ATK of 1 Machine-Type monster on the field by 500 points. Only once, negate the effect of a Spell Card that designates the monster. When the selected monster is removed from the field, destroy this card. ----------------------------------------------------------------------------- Ray of Hope Add 2 LIGHT monsters from your Graveyard to your Deck and shuffle it. ----------------------------------------------------------------------------- Ready for Intercepting Flip 1 face-up Warrior or Spellcaster-Type monster on the field into face-down Defense Position. ----------------------------------------------------------------------------- Really Eternal Rest Destroy all monsters equipped with Equip Cards. ----------------------------------------------------------------------------- Reckless Greed Limited Draw 2 cards, and after that skip your next 2 Draw Phases. ----------------------------------------------------------------------------- Reinforcements Increase 1 selected monster's ATK by 500 points during the turn this card is activated. ----------------------------------------------------------------------------- Respect Play Continuous During their respective turns, each player must show their opponent their hand. ----------------------------------------------------------------------------- Rite of Spirit Select 1 Monster Card that includes "Gravekeeper's" in its card name from your Graveyard and Special Summon it. This card's activation and effect are unaffected by "Necrovalley". ----------------------------------------------------------------------------- Riryoku Field Counter Negate the activation of a Spell Card that targets 1 monster on the field and destroy the Spell Card. ----------------------------------------------------------------------------- Rising Energy Discard 1 card from your hand. Increase the ATK of 1 face-up monster by 1500 points until the End Phase of this turn. ----------------------------------------------------------------------------- Robbin' Goblin Continuous Each time 1 monster on your side of the field inflicts Battle Damage to your opponent's Life Points, your opponent discards 1 card rancomly from his hand. ----------------------------------------------------------------------------- Robbin' Zombie Continuous Each time 1 monster on your side of the field inflicts Battle Damage to your opponent's Life Points, your opponent sends 1 card from the top of their Deck to the Graveyard. ----------------------------------------------------------------------------- Rock Bombardment Select 1 Rock-Type monster in your Deck and send it to the Graveyard. Inflict 500 points of damage to your opponent's Life Points. The Deck is then shuffled. ----------------------------------------------------------------------------- Roll Out! Select 1 Union Monster in your Graveyard and equip it to an appropriate monster on your side of the field. ----------------------------------------------------------------------------- Rope of Life When 1 of your monsters is sent to the Graveyard as a result of battle, discard your entire hand to activate this card. Special Summon the monster to the field, increasing the ATK of the monster by 800 points. ----------------------------------------------------------------------------- Royal Command Continuous Negate the activation and effects of all Flip Effect monsters' effects. ----------------------------------------------------------------------------- Royal Decree Continuous While this card is face-up on the field, negate the effects of all Trap Cards on the field except this card. ----------------------------------------------------------------------------- Royal Surrender Counter You can only activate this card when your opponent activates a Continuous Trap Card. Negate the activation and effect of the card and destroy it. ----------------------------------------------------------------------------- Sakuretsu Armor You can only activate this card when your opponent declares an attack. Destroy the attacking monster. ----------------------------------------------------------------------------- Secret Barrel Inflict damage to your opponent's Life Points equal to the total number of cards on your opponent's side of the field and in your opponent's hand x 200 points. ----------------------------------------------------------------------------- Self-Destruct Button You can only activate this card while your Life Points are lower than your opponent's Life Points and the difference is 7000 points or more. Both players' Life Points become 0. ----------------------------------------------------------------------------- Seven Tools of the Bandit Counter Pay 1000 of your Life Points. Negate the activation of a Trap Card and destroy it. ----------------------------------------------------------------------------- Shadow of Eyes You can only activate this card when your opponent Sets a Monster Card in Defense Position. Change it to face-up Attack Position. If the monster has a Flip Effect, it is not activated. ----------------------------------------------------------------------------- Shadow Spell Continuous Select 1 face-up monster on your opponent's side of the field. Decrease the ATK of the selected monster by 700 points. The monster cannot attack or change its battle position. When the selected monster is destroyed or removed from the field, this card is also destroyed. ----------------------------------------------------------------------------- Shift You can activate this card when your opponent designates 1 monster on your side of the field as a target of a Spell, Trap, or battle attack. Switch the target to another monster on your side of the field. ----------------------------------------------------------------------------- Simultaneous Loss Each player sends the top card from their Deck to the Graveyard. ----------------------------------------------------------------------------- Skill Drain Continuous Pay 1000 Life Points. As long as this card remains on the field, the effects of all face-up Effect Monsters on the field are negated. ----------------------------------------------------------------------------- Skull Invitation Continuous Each time a card is sent to the Graveyard, inflict 300 points of damage to its owner's Life Points per card. ----------------------------------------------------------------------------- Skull Lair Continuous Remove from play any number of monsters in your Graveyard to destroy 1 face-up monster on the field whose Level Stars are equal to the number of the cards you removed from play. ----------------------------------------------------------------------------- Snake Fang Decrease 1 selected monster's DEF by 500 points during the turn this card is activated. ----------------------------------------------------------------------------- Solar Ray Inflict 600 points of damage to your opponent's Life Points for each face-up LIGHT monster on your side of the field. ----------------------------------------------------------------------------- Solemn Judgement Counter Pay half of your Life Points. Negate an activation of a Spell/Trap Card/Normal Summon/Flip Summon/Special Summon and destroy the Spell Card Trap Card, or Summoned Monster. ----------------------------------------------------------------------------- Solemn Wishes Continuous Increase your Life Points by 500 points each time you draw a card (or cards). ----------------------------------------------------------------------------- Solomon's Lawbook Skip your own Standby Phase. ----------------------------------------------------------------------------- Soul Resurrection Continuous Special Summon 1 Normal Monster from your Graveyard in Defense Position. When this card is removed from the field, the monster is destroyed. When the monster is destroyed, destroy this card. ----------------------------------------------------------------------------- Spatial Collapse Continuous You can only activate this card if both you and your opponent have 5 or less cards on the field. The maximum number of cards that each player can have on the field is 5. ----------------------------------------------------------------------------- Spell Purification Discard 1 card from your hand. Destroy all face-up Continuous Spell Cards on the field. ----------------------------------------------------------------------------- Spell Shield Type-8 Counter Select and activate one of the following effects: @Negate the activation and the effect of a Spell Card that targets 1 monster on the field and destroy the Spell Card. @Send 1 Spell Card from your hand to the Graveyard to negate the activation and the effect of a Spell Card and destroy it. ----------------------------------------------------------------------------- Spell Vanishing Counter Discard 2 cards from your hand. Negate the activation of a Spell Card and destroy it. Also, look at your opponent's hand and Deck and if you find any Spell Cards of the same name as the destroyed Spell Card, send all of them to the Graveyard. ----------------------------------------------------------------------------- Spell-Stopping Statute Counter You can only activate this card when your opponent activates a Continuous Spell Card. Negate the activation and the effect of the card and destroy it. ----------------------------------------------------------------------------- Spellbinding Circle Continuous Select 1 monster. As long as this card remains face-up on the field, the selected monster cannot attack or change its battle position. When the selected monster is destroyed, this card is also destroyed. [elect** monster* Wow, that won't happen again.] ----------------------------------------------------------------------------- Spirit Barrier Continuous As long as a monster(s) remain(s) on your side of the field, battle damage to the controller of this card becomes 0. ----------------------------------------------------------------------------- Spiritual Earth Art - Kurogane Tribute 1 EARTH monster on your side of the field. Special Summon 1 Level 4 or lower EARTH monster from your Graveyard, except for the Tributed monster. ----------------------------------------------------------------------------- Spiritual Fire Art - Kurenai Tribute 1 FIRE monster on your side of the field. Inflict damage to your opponent's Life Points equal to the original ATK of the Tributed Monster. ----------------------------------------------------------------------------- Spiritual Water Art - Aoi Tribute 1 WATER monster on your side of the field. Look at your opponent's hand, select 1 card from it, and send that card to the Graveyard. ----------------------------------------------------------------------------- Spiritual Wind Art - Miyabi Tribute 1 WIND monster on your side of the field. Select 1 card on your opponent's side of the field, and return it to the bottom of the owner's Deck. ----------------------------------------------------------------------------- Statue of the Wicked When this face-down card is destroyed and sent to the Graveyard, Special Summon 1 "Wicked Token" (Fiend-Type/DARK/4 Stars/ATK 1000/DEF 1000) in Attack or Defense Position on your side of the field. ----------------------------------------------------------------------------- Staunch Defender You can only activate this card when your opponent declares an attack. Select 1 face-up monster on your side of the field. During this turn, your opponent can only designate the selected monster as an attack target and your opponent must attack the selected monster with all face-up monsters. ----------------------------------------------------------------------------- Taunt During your opponent's Main Phase 1, select 1 monster on your side of the field to activate this card. As long as the selected card remains on the field, if your opponent attacks with a monster(s) this turn, he/she must select the selected monster as the attack target. ----------------------------------------------------------------------------- The Dragon's Bead Continuous Discard 1 card from your hand. Negate the effect of a Trap Card that targets 1 face-up Dragon-Type monster and destroy the Trap Card. ----------------------------------------------------------------------------- The Emperor's Holiday Continuous Negate the effects of all Equip Cards. ----------------------------------------------------------------------------- The Eye of Truth Continuous As long as this card remains face-up on the field, your opponent must show his/her hand. Your opponent increases his/her Life Points by 1000 points during each of his/her Standby Phases if he/she has a Spell Card in his/her hand. ----------------------------------------------------------------------------- The First Sarcophagus Continuous During each of your opponent's End Phases, place 1 card on the field from your hand or Deck in this order: "The Second Sarcophagus", "The Third Sarcophagus". If 1 Sarcophagus card is removed from your side of the field, all of them on your side of the field are sent to the Graveyard. When you have all 3 Sarcophagus cards on your side of the field, send all Sarcophagus cards on your side of the field to the Graveyard to Special Summon 1 "Spirit of the Pharaoh" from your hand or Deck. ----------------------------------------------------------------------------- The Forces of Darkness Return 2 monsters from your Graveyard to your hand that include "Dark World" in their card names. ----------------------------------------------------------------------------- The League of Uniform Nomenclature Select 1 face-up Level 2 or lower Normal Monster on your side of the field to activate this card. Special Summon from your Deck to your side of the field as many cards as possible with the same name as the selected monster. ----------------------------------------------------------------------------- The Regulation of Tribe Continuous Select 1 Type of monster. Any monster of the selected Type cannot attack. To keep this card in effect, you must offer 1 monster from the field as a Tribute at each of your Standby Phases. If you cannot, this card is destroyed. ----------------------------------------------------------------------------- The Spell Absorbing Life Flip all face-down Defense Position Monster Cards on the field face-up. Flip Effects are not activated at this time. Increase your Life Points by 400 points for each Effect Monster Card on the field. ----------------------------------------------------------------------------- Threatening Roar Your opponent cannot declare an attack during this turn. ----------------------------------------------------------------------------- Thunder of Ruler You can only activate this card during your opponent's Standby Phase. Your opponent cannot conduct his/her Battle Phase this turn. ----------------------------------------------------------------------------- Time Seal Skip the Draw Phase of your opponent's next turn. ----------------------------------------------------------------------------- Token Feastevil You can only activate this card when a Token(s) is Special Summoned. Destroy all Tokens on the field, and inflict 300 points of damage to your opponent's Life Points foe each destroyed Token. ----------------------------------------------------------------------------- Tornado Wall Continuous This card can only be activated when "Umi" is active on the field. As long as "Umi" remains face-up on the field, any damage from attacking monsters to your Life Points becomes 0. When "Umi" is removed from the field, this card is also destroyed. ----------------------------------------------------------------------------- Torrential Tribute Limited You can only activate this card when a monster is Normal Summoned, Flip Summoned or Special Summoned. Destroy all monsters on the field. ----------------------------------------------------------------------------- Tower of Babel Continuous Each time you or your opponent activates a Spell Card, put 1 Spell Counter on this card. When the 4th Spell Counter is put on this card, destroy this card and inflict 3000 points of damage to the player that activated the Spell Card at that time. ----------------------------------------------------------------------------- Tragedy You can only activate this card when a monster on your opponent's side of the field in face-up Attack Position is changed to face-up Defense Position. Destroy all Defense Position monsters on your opponent's side of the field. ----------------------------------------------------------------------------- Trap Dustshoot You can activate this card only when your opponent has 4 or more cards in his/her hand. Look at your opponent's hand, then select 1 Monster card and return it to its owner's Deck. Then shuffle the Deck. ----------------------------------------------------------------------------- Trap Hole When your opponent Normal Summons or Flip Summons a monster with an ATK of 1000 points or more, destroy the monster. ----------------------------------------------------------------------------- Trap Jammer Counter You can only activate this card when your opponent activates a Trap Card during the Battle Phase. Negate the activation of the Trap Card and destroy it. ----------------------------------------------------------------------------- Tutan Mask Counter Negate the activation and the effect of a Spell or Trap Card that targets 1 face-up Zombie-Type monster and destroy it. ----------------------------------------------------------------------------- Two-Pronged Attack Select and destroy 2 of your monsters and 1 of your opponent's monsters. ----------------------------------------------------------------------------- Type Zero Magic Crusher Continuous Discard 1 Spell Card from your hand to inflict 500 points of damage to your opponent's Life Points. ----------------------------------------------------------------------------- Ultimate Offering Continuous At the cost of 500 Life Points per monster a player is allowed an extra Normal Summon or Set. ----------------------------------------------------------------------------- Wall of Revealing Light Continuous When you activate this card, pay any multiple of 1000 Life Points. None of your opponent's monsters with ATK equal to or less than the Life points you paid can attack. ----------------------------------------------------------------------------- Widespread Ruin You can only activate this card when your opponent declares an attack. Destroy 1 monster with the highest ATK among your opponent's Attack Position monsters. ----------------------------------------------------------------------------- Xing Zhen Hu Continuous Select 2 Set Spell or Trap Cards on hte field and activate this card. As long as this card remains on the field, the selected Spell or Trap Cards cannot be activated. ----------------------------------------------------------------------------- Zero Gravity Change the battle positions of all face-up monsters on the field. ----------------------------------------------------------------------------- --Fusion Monsters-- Alkana Knight Joker *9 Warrior Light ATK 3800 DEF 2500 "Queen's Knight" + "Jack's Knight" + "King's Knight" A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. While this card remains on the Field in face-up position, you can cancel the effect of Spell, Trap, and Effect Monster Cards by discarding a card of the same type from your Hand (any Monster Card can be discarded to cancel the effect of an Effect Monster Card). This effect can only be used once per turn. ----------------------------------------------------------------------------- Bickuribox *7 Fiend Dark ATK 2300 DEF 2000 "Crass Clown" + "Dream Clown" ----------------------------------------------------------------------------- B. Skull Dragon *9 Dragon Dark ATK 3200 DEF 2500 "Summoned Skull" + "Red-Eyes B. Dragon" ----------------------------------------------------------------------------- Blue-Eyes Ultimate Dragon *12 Dragon Light ATK 4500 DEF 3800 "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" ----------------------------------------------------------------------------- Charubin the Fire Knight *3 Pyro Fire ATK 1100 DEF 800 "Monster Egg" + "Hinotama Soul" ----------------------------------------------------------------------------- Cyber End Dragon *10 Machine Light ATK 4000 DEF 2800 "Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. During battle between this card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points. ----------------------------------------------------------------------------- Cyber Twin Dragon *8 Machine Light ATK 2800 DEF 2100 "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. This card can attack twice during the same Battle Phase. ----------------------------------------------------------------------------- D.3.S. Frog *8 Aqua Water ATK 2500 DEF 2000 "Des Frog" + "Des Frog" + "Des Frog" A Fusion SUmmon of this card can only be conducted with the above Fusion Material Monsters. Increase the ATK of this card by 500 points for each "Treeborn Frog" in your Graveyard. ----------------------------------------------------------------------------- Dark Balter the Terrible *5 Fiend Dark ATK 2000 DEF 1200 "Possessed Dark Soul" + "Frontier Wiseman" A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When a Normal Spell Card is activated, negate the effect by paying 1000 Life Points. The effect of an Effect Monster that this monster destroys as a result of battle is negated. ----------------------------------------------------------------------------- Dark Blade the Dragon Knight *6 Warrior Dark ATK 2200 DEF 1500 "Dark Blade" + "Pitch-Dark Dragon" Each time this card inflicts Battle Damage to your opponent, you can select up to 3 Monster Cards from your opponent's Graveyard and remove them from play. ----------------------------------------------------------------------------- Dark Flare Knight *6 Warrior Dark ATK 2200 DEF 800 "Dark Magician" + "Flame Swordsman" Any damage to this card's controller caused as a result of battle involving this monster becomes 0. When this card is destroyed and sent to the Graveyard as a result of battle, Special Summon 1 "Mirage Knight" from your hand or Deck. ----------------------------------------------------------------------------- Dark Paladin *8 Spellcaster Dark ATK 2900 DEF 2400 "Dark Magician" + "Buster Blader" This monster cannot be Special Summoned except by Fusion Summon. As long as this card remains face-up on the field, you can discard 1 card from your hand to negate the activation of a Spell Card and destroy it. Increase the ATK of this card by 500 points for each Dragon-Type monster on the field and in either player's Graveyard. ----------------------------------------------------------------------------- Darkfire Dragon *4 Dragon Dark ATK 1500 DEF 1250 "Firegrass" + "Petit Dragon" ----------------------------------------------------------------------------- Deepsea Shark *5 Fish Water ATK 1900 DEF 1600 "Bottom Dweller" + "Tongyo" ----------------------------------------------------------------------------- Dragoness the Wicked Knight *3 Warrior Wind ATK 1200 DEF 900 "Armaill" + "One-Eyed Shield Dragon" ----------------------------------------------------------------------------- Elemental Hero Flame Wingman *6 Warrior Wind ATK 2100 DEF 1200 "Elemental Hero Avian" + "Elemental Hero Burstinatrix" This monster cannot be Special Summoned except by Fusion Summon. When this card destroys a monster as a result of battle and sends it to the Graveyard, inflict damage to your opponent's Life Points equal to the ATK of the destroyed monster. ----------------------------------------------------------------------------- Elemental Hero Rampart Blaster *6 Warrior Earth ATK 2000 DEF 2500 "Elemental Hero Clayman" + "Elemental Hero Burstinatrix" This monster cannot be Special Summoned except by Fusion Summon. While this card is in face-up Defense Position, this card can attack your opponent's Life Points directly. In that case, apply half of the ATK of this card for damage calculation. ----------------------------------------------------------------------------- Elemental Hero Shining Flare Wingman *8 Warrior Light ATK 2500 DEF 2100 "Elemental Hero Flame Wingman" + "Elemental Hero Sparkman" This monster cannot be Special Summoned except by Fusion Summon. Increase the ATK of this card by 300 points for each card in your Graveyard that includes "Elemental Hero" in its card name. When this card destroys a monster as a result of battle and sends it to the Graveyard, inflict damage to your opponent's Life Points equal to the ATK of the destroyed monster. ----------------------------------------------------------------------------- Elemental Hero Tempest *8 Warrior Wind ATK 2800 DEF 2800 "Elemental Hero Avian" + "Elemental Hero Sparkman" + "Elemental Hero Bubbleman" This monster cannot be Special Summoned except by Fusion Summon. By sending 1 card (except this card) from your side of the field to the Graveyard, select 1 monster on your side of the field. While this card is face-up on the field, the selected monster is not destroyed as a result of battle. (Damage Calculation is applied normally.) ----------------------------------------------------------------------------- Elemental Hero Thunder Giant *6 Warrior Light ATK 2400 DEF 1500 "Elemental Hero Sparkman" + "Elemental Hero Clayman" This monster cannot be Special Summoned except by Fusion Summon. By discarding 1 card from your hand, select and destroy 1 face-up monster on the field with an original ATK that is less than the ATK of this card. You can only use this effect once per turn, during your Main Phase. ----------------------------------------------------------------------------- F.G.D. *12 Dragon Dark ATK 5000 DEF 5000 This card can only be Special Summoned with a Fusion Summon. This card is Fusion Summoned with 5 Dragon monsters. This card does not take battle damage from EARTH, WATER, FIRE, WIND, or DARK monsters. ----------------------------------------------------------------------------- Fiend Skull Dragon *5 Dragon Wind ATK 2000 DEF 1200 "Cave Dragon" + "Lesser Fiend" A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. As long as this card remains face-up on the field, negate the effects of Flip Effect Monsters. Negate the effects of a Trap Card that targets this card and destroy it. ----------------------------------------------------------------------------- Flame Ghost *3 Zombie Dark ATK 1000 DEF 800 "Skull Servant" + "Dissolverock" ----------------------------------------------------------------------------- Flame Swordsman *5 Warrior Fire ATK 1800 DEF 1600 "Flame Manipulator" + "Masaki the Legendary Swordsman" ----------------------------------------------------------------------------- Flower Wolf *5 Beast Earth ATK 1800 DEF 1400 "Silver Fang" + "Darkworld Thorns" ----------------------------------------------------------------------------- Fusionist *3 Beast Earth ATK 900 DEF 700 "Petit Angel" + "Mystical Sheep #2" ----------------------------------------------------------------------------- Gaia the Dragon Champion *7 Dragon Wind ATK 2600 DEF 2100 "Gaia The Fierce Knight" + "Curse of Dragon" ----------------------------------------------------------------------------- Gatling Dragon *8 Machine Dark ATK 2600 DEF 1200 "Barrel Dragon" + "Blowback Dragon" Toss a coin 3 times. Destroy a number of monsters on the field equal to the number of Heads. This effect can only be used once per turn, during your Main Phase. ----------------------------------------------------------------------------- Giltia the D. Knight *5 Warrior Light ATK 1850 DEF 1500 "Guardian of the Labyrinth" + "Protector of the Throne" ----------------------------------------------------------------------------- Humanoid Worm Drake *7 Aqua Water ATK 2200 DEF 2000 "Worm Drake"+"Humanoid Slime" [Spacing ^ ^ people!] ----------------------------------------------------------------------------- Kaminari Attack *5 Thunder Wind ATK 1900 DEF 1400 "Ocubeam" + "Mega Thunderball" ----------------------------------------------------------------------------- Karbonala Warrior *4 Warrior Earth ATK 1500 DEF 1200 "M-Warrior #1" + "M-Warrior #2" ----------------------------------------------------------------------------- King Dragun *7 Dragon Dark ATK 2400 DEF 1100 "Lord of D."+"Divine Dragon Ragnarok" As long as this card remains face-up on the field, your opponent cannot designate Dragon-Type monsters as a target of a Spell, Trap, or Monster Card. Once per turn, you can Special Summon 1 Dragon-Type monster from your hand to your side of the field. ----------------------------------------------------------------------------- Labyrinth Tank *7 Machine Dark ATK 2400 DEF 2400 "Giga-Tech Wolf" + "Cannon Soldier" ----------------------------------------------------------------------------- Master of Dragon Soldier *12 Dragon Light ATK 5000 DEF 5000 "Black Luster Soldier" + "Blue-Eyes Ultimate Dragon" This monster can only be Special Summoned with a Fusion Summon. For each Dragon monster on your Field, not including this one, this card receives a 500 points ATK bonus. ----------------------------------------------------------------------------- Master of Oz *9 Beast Earth ATK 4200 DEF 3700 "Big Koala" + "Des Kangaroo" ----------------------------------------------------------------------------- Metal Dragon *6 Machine Wind ATK 1850 DEF 1700 "Steel Ogre Grotto #1" + "Lesser Dragon" ----------------------------------------------------------------------------- Mokey Mokey King *6 Fairy Light ATK 300 DEF 100 "Mokey Mokey" + "Mokey Mokey" + "Mokey Mokey" When this card is removed from the field, you can Special Summon as many "Mokey Mokey" as possible from your Graveyard. [Number of times the word 'Mokey' appears on this card: 10] ----------------------------------------------------------------------------- Musician King *5 Spellcaster Light ATK 1750 DEF 1500 "Witch of the Black Forest" + "Lady of Faith" [Does anyone else find it odd that you fuse two girls and get a guy out? o_0] ----------------------------------------------------------------------------- Ojama King *6 Beast Light ATK 0 DEF 3000 "Ojama Green" + "Ojama Yellow" + "Ojama Black" Select up to 3 of your Opponent's Monster Card Zones. As long as this card remains face-up on the field, the selected zones cannot be used. ----------------------------------------------------------------------------- Punished Eagle *6 Winged Beast Wind ATK 2100 DEF 1800 "Blue-Winged Crown" + "Niwatori" ----------------------------------------------------------------------------- Rabid Horseman *6 Beast-Warrior Earth ATK 2000 DEF 1700 "Battle Ox" + "Mystic Horseman" ----------------------------------------------------------------------------- Reaper on the Nightmare *5 Zombie Dark ATK 800 DEF 600 "Spirit Reaper" + "Nightmare Horse" This card is not destroyed as a result of battle. Destroy this card when it is targeted by the effect of a Spell, Trap, or Effect Monster. This card can attack your opponent's Life Points directly even if there is a monster on your opponent's side of the field. If this card successfully attacks your opponent's Life Pointd directly, your opponent discards 1 card randomly from his/her hand. ----------------------------------------------------------------------------- Ryu Senshi *6 Warrior Earth ATK 2000 DEF 1200 "Warrior Dai Grepher" + "Spirit Ryu" A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. As long as this card remains face-up on the field, negate the effect of a Normal Trap Card by paying 1000 Life Points. Negate the effects of a Spell Card that targets this card and destroy it. ----------------------------------------------------------------------------- Sanwich *6 Spellcaster Dark ATK 2100 DEF 1800 "Sangan" + "Witch of the Black Forest" ----------------------------------------------------------------------------- St. Joan *7 Fairy Light ATK 2800 DEF 2000 "The Forgiving Maiden" + "Marie the Fallen One" ----------------------------------------------------------------------------- Steam Gyroid *6 Machine Earth ATK 2200 DEF 1600 "Gyroid" + "Steamroid" ----------------------------------------------------------------------------- Super Robolady *6 Machine Earth ATK 1200 DEF 500 "Robolady" + "Roboyarou" You can Special Summon "Super Roboyarou" by returning this card from the field to the Fusion Deck. You cannot use this effect during the same turn this monster is Special Summoned. In addition, increase the ATK of this monster by 1000 points during the Damage Step when this monster inflicts Direct Damage to your opponent's Life Points. ----------------------------------------------------------------------------- Super Roboyarou *6 Machine Earth ATK 1200 DEF 500 "Robolady" + "Roboyarou" You can Special Summon "Super Robolady" by returning this card from the field to the Fusion Deck. You cannot use this effect during the same turn this monster is Special Summoned. In addition, increase the ATK of this monster by 1000 points during the Damage Step when this monster battles with a monster. ----------------------------------------------------------------------------- The Last Warrior from Another Planet *7 Warrior Earth ATK 2350 DEF 2300 "Zombyra the Dark" + "Maryokutai" When this card is Special Summoned, destroy all monsters on your side of the field except this card. As long as this card remains face-up on the field, neither player can Normal Summon, Flip Summon or Special Summon any monster. ----------------------------------------------------------------------------- Thousand Dragon *7 Dragon Wind ATK 2400 DEF 2000 "Time Wizard" + "Baby Dragon" ----------------------------------------------------------------------------- Thousand-Eyes Restrict Limited *1 Spellcaster Dark ATK 0 DEF 0 "Relinquished" + "Thousand-Eyes Idol" As long as this card remains face-up on the field, other monsters cannot change their Battle Positions or attack. Select 1 monster on your opponent's side of the field and equip it to this card (this effect can only be used once per turn and you can only equip 1 monster at a time to this card). The ATK and DEF of this card become the same amounts as the monster equipped to this card. If this card is destroyed as a result of battle, the equipped monster is destroyed instead. [Why limit Thousand-Eyes Restrict? I say, if someone's stupid enough to summon 2 so that they can't attack, I say, let the idiot run out of cards.] ----------------------------------------------------------------------------- Twin-Headed Thunder Dragon *7 Thunder Light ATK 2800 DEF 2100 "Thunder Dragon" + "Thunder Dragon" ----------------------------------------------------------------------------- VW-Tiger Catapult *6 Machine Light ATK 2000 DEF 2100 "V-Tiger Jet" + "W-Wing Catapult" This card can only be Special Summoned from your Fusion Deck by removing from play the above cards on your side of the field. (You do not use "Polymerization"). By discarding 1 card from your hand, change the battle position of 1 monster on your opponent's side of the field. (Flip Effects are not activated at this time.) ----------------------------------------------------------------------------- VWXYZ-Dragon Catapult Cannon *8 Machine Light ATK 3000 DEF 2800 "VW-Tiger Catapult" + "XYZ-Dragon Cannon" This card can only be Special Summoned from your Fusion Deck by removing from play the above cards on your side of the field. (You do not use "Polymerization"). Once per turn, remove from play 1 card on your opponent's side of the field. When this card attacks, you can change the battle-position of the attack-target monster. (Flip Effects are not activated at this time.) ----------------------------------------------------------------------------- XY-Dragon Cannon *6 Machine Light ATK 2200 DEF 1900 "X-Head Cannon" + "Y-Dragon Head" This card cannot be Special Summoned except by removing from play the above cards on your side of the field; then you can Special Summon this card from your Fusion Deck (You do not use "Polymerization"). Discard 1 card from your hand to destroy 1 face-up Spell or Trap Card on your opponent's side of the field. ----------------------------------------------------------------------------- XYZ-Dragon Cannon *8 Machine Light ATK 2800 DEF 2600 "X-Head Cannon" + "Y-Dragon Head" + "Z-Metal Tank" This card can only be Special Summoned from your Fusion Deck by removing from play the above cards on your side of the field. (You do not use "Polymerization"). This card cannot be Special Summoned from the Graveyard. By discarding 1 card from your hand, destroy 1 card on your opponent's side of the field. ----------------------------------------------------------------------------- XZ-Tank Cannon *6 Machine Light ATK 2400 DEF 2100 "X-Head Cannon" + "Z-Metal Tank" This card cannot be Special Summoned except by removing from play the above cards on your side of the field; then you can Special Summon this card from your Fusion Deck (You do not use "Polymerization"). Discard 1 card from your hand to destroy 1 face-down Spell or Trap Card on your opponent's side of the field. ----------------------------------------------------------------------------- YZ-Tank Dragon *6 Machine Light ATK 2100 DEF 2200 "Y-Dragon Head" + "Z-Metal Tank" This card cannot be Special Summoned except by removing from play the above cards on your side of the field; then you can Special Summon this card from your Fusion Deck (You do not use "Polymerization"). Discard 1 card from your hand to destroy 1 face-down Monster Card on your opponent's side of the field. ----------------------------------------------------------------------------- --Ritual Monsters-- Crab Turtle *8 Aqua Water ATK 2550 DEF 2500 This monster can only be Ritual Summoned with the Ritual Spell Card, "Turtle Oath". You muse also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand. ----------------------------------------------------------------------------- Dark Master - Zorc *8 Fiend Dark ATK 2700 DEF 1500 This card can only be Ritual Summoned with the Ritual Spell Card, "Contract with the Dark Master". You must also Tribute monsters whose total Levels equal 8 or more from the field or your hand. During your turn, you can roll 1 six-sided die. If the result is 1 or 2, destroy all monsters on your opponent's side of the field. If the result is 3, 4, or 5, destroy 1 monster on your opponent's side of the field. If the result is 6, destroy all monsters on your side of the field. ----------------------------------------------------------------------------- Demise, King of Armageddon *8 Fiend Dark ATK 2400 DEF 2000 This card can only be Ritual Summoned with the Ritual Spell Card, "End of the World". By paying 2000 Life Points, destroy all cards on the field. ----------------------------------------------------------------------------- Elemental Mistress Doriado *3 Spellcaster Light ATK 1200 DEF 1400 This card can only be Ritual Summoned with the Ritual Spell Card, "Doriado's Blessing". The Attribute of this card is also treated as WIND, WATER, FIRE, and EARTH. ----------------------------------------------------------------------------- Hungry Burger *6 Warrior Dark ATK 2000 DEF 1850 This monster can only be Ritual Summoned with the Ritual Spell Card, "Hamburger Recipe". You muse also offer monsters whose total Level Stars equal 6 or more as a Tribute from the field or your hand. ----------------------------------------------------------------------------- Legendary Flame Lord *7 Spellcaster Fire ATK 2400 DEF 2000 This card can only be Ritual Summoned with the Ritual Spell Card, "Incandescent Ordeal". You must also Tribute monsters whose total Levels equal 7 or more from the field to your hand. Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card. Remove 3 Spell Counters from this card to destroy all monsters on the field except this card. ----------------------------------------------------------------------------- Paladin of White Dragon *4 Dragon Light ATK 1900 DEF 1200 This monster can only be Ritual Summoned with the Ritual Spell Card, "White Dragon Ritual". You must also Tribute monsters whose total Levels equal 4 or more from the field or your hand. When this monster attacks a face-down Defense Position monster, destroy the face-down monster with this card's effect. You can Tribute this card to Special Summon 1 "Blue-Eyes White Dragon" from your hand or your Deck. ("Blue-Eyes White Dragon" cannot attack during that turn.) ----------------------------------------------------------------------------- Performance of Sword *6 Warrior Earth ATK 1950 DEF 1850 This monster can only be Ritual Summoned with the Ritual Spell Card, "Commencement Dance". You muse also offer monsters whose total Level Stars equal 6 or more as a Tribute from the field or your hand. ----------------------------------------------------------------------------- Relinquished *1 Spellcaster Dark ATK 0 DEF 0 Select 1 monster on your opponent's side of the field and equip it to this card (this effect can only be used once per turn and you can only equip 1 monster at a time to this card). The ATK and DEF of this card become the same amounts as the monster equipped to this card. If this card is destroyed as a result of battle, the equipped monster is destroyed instead, and any battle damage you received from the battle is also inflicted to your opponent's Life Points. [Anyone notice no mention of only being able to be summoned with a spell card?] ----------------------------------------------------------------------------- Reshef the Dark Being *8 Fiend Light ATK 2500 DEF 1500 This card can only be Ritual Summoned with the Ritual Spell Card, "Final Ritual of the Ancients". Discard 1 Spell Card from your hand. Take control of 1 monster on your opponent's side of the field until the End Phase. You can only use this effect once per turn. ----------------------------------------------------------------------------- Ruin, Queen of Oblivion *8 Fairy Light ATK 2300 DEF 2000 This card can only be Ritual Summoned with the Ritual Spell Card, "End of the World". If this card destroys your opponent's monster as a result of battle, it can attack once again in a row. ----------------------------------------------------------------------------- Shinato, King of a Higher Plane *8 Light Fairy ATK 3300 DEF 3000 This card can only be Ritual Summoned with the Ritual Spell Card, "Shinato's Ark". You must also offer Tribute monsters whose total Levels equal 8 or more from the field or your hand. When this card destroys a Defense Position monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the original ATK of the destroyed monster. ----------------------------------------------------------------------------- The Masked Beast *8 Fiend Dark ATK 3200 DEF 1800 This monster can only be Ritual Summoned with the Ritual Spell Card, "Curse of the Masked Beast". You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand. ----------------------------------------------------------------------------- --Tokens-- Army Ant Token *4 Insect Earth ATK 500 DEF 1200 Special Summon with the effect of "Multiplication of Ants". This Token cannot be used as a Tribute for a Tribute Summon. ----------------------------------------------------------------------------- Kuriboh Token *1 Fiend Dark ATK 300 DEF 200 Special Summon with the effect of "Multiply". This Token cannot be used for a Tribute for a Tribute Summon. ----------------------------------------------------------------------------- Ojama Token *2 Beast Light ATK 0 DEF 1000 Special Summon with the effects of "Ojama Trio". This Token cannot be used as a Tribute for a Tribute Summon. When it is destroyed, the controller will take 300 points of damage to their Life Points. ----------------------------------------------------------------------------- Phantasm Token *1 Fiend Dark ATK 1000 DEF 1000 Special Summon with the effect of "Raviel, Lord of Phantasms". This Token cannot declare an attack. ----------------------------------------------------------------------------- Poisonous Snake Token *3 Reptile Earth ATK 1200 DEF 1200 Special Summon with the effect of "Cobra Jar". When this Token is destroyed as a result of battle, inflict 500 points of damage to your opponent's Life Points. ----------------------------------------------------------------------------- Sheep Token *1 Beast Earth ATK 0 DEF 0 Special Summon with the effect of "Scapegoat". This Token cannot be used as a Tribute for a Tribute Summon. ----------------------------------------------------------------------------- Wicked Token *4 Fiend Dark ATK 1000 DEF 1000 Special Summon with the effect of "Statue of the Wicked". ----------------------------------------------------------------------------- ----------------------- --E. OPPONENTS' DECKS-- ----------------------- --FREE DUEL-- --Level 1-- Kuriboh Kuriboh & Friends 40/40 -monster Blue-Eyes White Dragon Dark Magician Giant Soldier of Stone (x2) La Jinn the Mystical Genie of the Lamp (x2) Mystical Elf Red-Eyes B. Dragon -effect Big Shield Gardna Double Coston (x2) Gearfried the Iron Knight (x2) Kuriboh (x3) Maha Vailo (x2) Reflect Bounder Rocket Warrior -spell Axe of Despair (x2) Black Pendant Multiply (x2) Mystical Space Typhoon Pot of Greed Premature Burial Remove Trap Snatch Steal Swords of Revealing Light The Flute of Summoning Kuriboh (x2) Tribute to the Doomed -trap Call of the Haunted Magic Cylinder Metalmorph Negate Attack Reinforcements Trap Hole Scapegoat Adversity Monsters 40/40 -effect A Cat of Ill Omen (x3) Behemoth the King of All Animals (x2) Chainsaw Insect (x2) Fusilier Dragon, the Dual-Mode Beast (x3) Giant Orc Goblin Attack Force (x2) Goblin Elite Attack Force (x2) Indomitable Fighter Lei Lei (x2) Jirai Gumo Mask of Darkness Sangan -spell A Feather of the Phoenix (x2) Bait Doll Cathedral of Nobles Giant Trunade Magical Mallet (x2) Mystical Space Typhoon Pot of Greed Scapegoat -trap Judgement of Anubis Magic Jammer Royal Surrender Seven Tools of the Bandit Skill Drain (x3) Solemn Judgement (x2) Ultimate Offering Skull Servant Skull Servant Kingdom 40/40 -monster Skull Servant (x3) -effect Des Lacooda (x2) Exiled Force Goblin Zombie (x2) King of the Skull Servants (x3) Magician of Faith Mystic Tomato Sangan Spirit Reaper (x2) Stealth Bird (x2) Stone Statue of the Aztecs (x2) -spell Foolish Burial Heavy Storm Level Limit - Area B (x2) Lightning Vortex Mystical Space Typhoon Opti-Camouflage Armor Pot of Greed Premature Burial Reload (x2) Smashing Ground (x2) -trap Call of the Haunted Dust Tornado Gravity Bind Next to be Lost The League of Uniform Nomenclature Watapon Shining Power 40/40 -monster Dunames Dark Witch -effect Airknight Parshath Asura Priest Copycat D.D. Warrior Lady Magician of Faith Marshmallon Ninja Grandmaster Sasuke (x2) Reflect Bounder Royal Magical Library Sangan Shining Angel (x2) Silent Swordsman LV3 (x2) Silent Swordsman LV5 Soul of Purity and Light Watapon Zaborg the Thunder Monarch -spell Hammer Shot Heavy Storm Mistobody Monster Reincarnation Mystical Space Typhoon Nobleman of Crossout Nobleman of Extermination Pot of Greed Smashing Ground Snatch Steal Swords of Revealing Light The Sanctuary in the Sky -trap Beckoning Light Bottomless Trap Hole Call of the Haunted Raigeki Break Sakuretsu Armor Seven Tools of the Bandit Wall of Revealing Light Widespread Ruin White Magician Pikeru Friends From the Magic Land 40/40 -monster Gemini Elf (x2) -effect Apprentice Magician Ebon Magician Curran (x2) Injection Fairy Lily Magician's Valkyrie (x2) Magician of Faith (x2) Princess Curran Princess Pikeru Sangan Silent Magician LV4 Silent Magician LV8 The Unhappy Girl (x2) Toon Gemini Elf (x2) White Magician Pikeru (x2) -spell Axe of Despair Heavy Storm Lightning Vortex Mage Power Mystical Space Typhoon Pot of Greed Scapegoat Smashing Ground Snatch Steal Trial of the Princesses (x2) Yami -trap A Rival Appears! Bottomless Trap Hole Call of the Haunted Dust Tornado (x2) Magician's Circle Sakuretsu Armor --Level 2-- Batteryman C Full Charge Deck 40/40 -monster Mechanical Chaser -effect Ancient Gear Golem Batteryman AA (x3) Batteryman C (x3) Cyber Dragon (x2) Drillroid Gyroid Heavy Mech Support Platform (x2) Machine King Machine King Prototype Magician of Faith Perfect Machine King The Trojan Horse (x2) -spell Battery Charger (x2) Collapse Hammer Shot Heavy Storm Inferno Reckless Summon (x2) Limiter Removal Mystical Space Typhoon Pot of Greed Premature Burial Snatch Steal -trap Call of the Haunted DNA Surgery Dust Tornado Rare Metalmorph (x2) Roll Out! (x2) Sakuretsu Armor Ojama Yellow Preventers Deck 40/40 -monster Ojama Yellow -effect A Cat of Ill Omen (x3) A-Team: Trap Disposal Unit Bowganian (x2) Ebon Magician Curran (x2) Maryokutai Mask of Darkness Mystic Tomato (x2) Sangan Solar Flare Dragon (x2) Stealth Bird (x2) -spell Dark Room of Nightmare Ground Collapse (x2) Hammer Shot Level Limit - Area B (x2) Lightning Vortex Magical Mallet Mystical Space Typhoon Pot of Greed Scapegoat -trap Dust Tornado (x2) Gravity Bind (x2) Ojama Trio (x3) Spacial Collapse (x2) Xing Zhen Hu (x2) Goblin King Dark Feast Deck 40/40 -monster Archfiend Soldier (x3) -effect D.D. Warrior Lady Dark Necrofear Dark Ruler Ha Des (x2) Exiled Force Giant Germ (x3) Goblin Elite Attack Force (x3) Goblin King Great Maju Garzett Mystic Tomato Sangan Slate Warrior (x2) -spell Collapse Hammer Shot Heavy Storm Magical Mallet Mystical Space Typhoon Pot of Greed Premature Burial Rush Recklessly Scapegoat Smashing Ground Snatch Steal Yami -trap Bark of Dark Ruler (x3) Call of the Haunted Dust Tornado (x2) Magic Drain Sakuretsu Armor Des Frog Frog Warning Deck 40/40 + 1 Fusion -effect Abyss Soldier (x2) Beelze Frog (x2) Des Frog (x3) Gora Turtle Magician of Faith Mother Grizzly (x3) Nightmare Penguin (x2) Penguin Soldier Sangan T.A.D.P.O.L.E. (X3) Treeborn Frog Tribe-Infecting Virus -spell Big Wave Small Wave Brain Control Creature Swap Des Croaking (x2) Hammer Shot Mystical Space Typhoon Polymerization Pot of Greed Premature Burial Salvage (x2) Snatch Steal Swords of Revealing Light Umiiruka (x2) -trap Call of the Haunted Royal Decree Torrential Tribute -Fusion D.3.S. Frog Water Dragon Elixer Deck 40/40 -monster Gagagigo Giga Gagagigo (x2) Sea Serpent Warrior of Darkness -effect Abyss Soldier (x2) D. D. Assailant D.D. Warrior Lady Hydrogeddon (x3) Levia-Dragon - Daedalus Magician of Faith Nightmare Penguin Oxygeddon (x2) Penguin Soldier Tribe-Infecting Virus Unshaven Angler Water Dragon -spell A Legendary Ocean (x3) Bonding - H2O (x2) Hammer Shot Heavy Storm Lightning Vortex Magical Mallet (x2) Mystical Space Typhoon Pot of Greed Premature Burial -trap Bottomless Trap Hole Call of the Haunted Dust Tornado Sakuretsu Armor Seven Tools of the Bandit Solemn Judgement Tornado Wall --Level 3-- Red-Eyes Darkness Dragon Pride of Dragons 40/40 -monster Luster Dragon (x3) -effect Armed Dragon LV3 (x2) Armed Dragon LV5 (x2) Armed Dragon LV7 Armed Dragon LV10 Axe Dragonute (x2) D.D. Warrior Lady Element Dragon Exiled Force Masked Dragon (x2) Red-Eyes B. Chick Red-Eyes Darkness Dragon Sangan Twin-Headed Behemoth -spell Heavy Storm Magical Mallet Mystical Space Typhoon Nobleman of Crossout Pot of Greed Premature Burial Rush Recklessly Scapegoat Snatch Steal Stamping Destruction (x3) The Graveyard in the Fourth Dimension -trap Bottomless Trap Hole Call of the Haunted Ceasefire Dragon's Rage (x2) Sakuretsu Armor The Dragon's Bead [I believe someone made a gross error in constructing this deck. Red-Eyes Black Dragon isn't in it. Therefore, Red-Eyes Darkness Dragon can't be summoned and Red-Eyes B. Chick is a waste of space. Bad Developers! Bad!] Vampire Genesis The Resurrected 40/40 -effect Curse of Vampire D.D. Warrior Lady Goblin Zombie (x2) Magician of Faith Pyramid Turtle (x3) Regenerating Mummy (x3) Ryu Kokki (x2) Sangan Soul-Absorbing Bone Tower Spirit Reaper (x3) Tribe-Infecting Virus Vampire Genesis Vampire Lord (x2) -spell Book of Life (x3) Call of the Mummy (x2) Card of Safe Return Heavy Storm Lightning Vortex Mystical Space Typhoon Nobleman of Crossout Overpowering Eye Pot of Greed Rush Recklessly Snatch Steal -trap Bottomless Trap Hole Call of the Haunted Dust Tornado Torrential Tribute Infernal Flame Emperor Ring of Fire 40/40 -monster Blazing Inpachi Charcoal Inpachi -effect Fire Fox (x2) Gaia Soul the Combustivle Collective Infernal Flame Emperor Invasion of Flames Lava Golem (x2) Raging Flame Sprite (x3) Sangan Solar Flare Dragon (x3) UFO Turtle (x2) Ultimate Baseball Kid (x2) -spell Dark Room of Nightmare (x2) Heavy Storm Level Limit - Area B (x2) Mystical Space Typhoon Nobleman of Crossout Pot of Greed Premature Burial Smashing Ground Snatch Steal -trap Bottomless Trap Hole (x2) Dust Tornado (x2) Gravity Bind (x2) Nightmare Wheel (x2) Solemn Judgement Ocean Dragon Lord - Neo-Daedalus Deep Blue 40/40 -monster Gagagigo (x2) Giga Gagagigo (x2) -effect Abyss Soldier (x2) D.D. Warrior Lady Fenrir Levia-Dragon - Daedalus Magician of Faith Mermaid Knight (x2) Mobius the Frost Monarch Mother Grizzly (x2) Nightmare Penguin Ocean Dragon Lord - Neo-Daedalus Penguin Soldier Tribe-Infecting Virus Unshaven Angler (x2) -spell A Legendary Ocean (x3) Big Wave Small Wave Heavy Storm Mystical Space Typhoon Pot of Greed Premature Burial Salvage Smashing Ground Snatch Steal -trap Bottomless Trap Hole Call of the Haunted Dust Tornado Gravity Bind (x2) Tornado Wall (x2) Torrential Tribute Helios Duo Megiste Final Frontier 40/40 -effect Banisher of the Light (x3) D. D. Assailant (x2) D.D. Survivor (x2) D.D. Warrior Lady Dimension Jar Dimensional Warrior Gren Maju Da Eiza (x2) Helios Duo Megiste (x2) Helios Tris Megiste Homunculus Gold (x2) Magician of Faith The Ancient Sun Helios (x2) -spell Card Destruction Collapse Heavy Storm Lightning Vortex Mystical Space Typhoon Nobleman of Crossout (x2) Pot of Greed Soul Release (x2) -trap Big Burn Bottomless Trap Hole (x2) Call of the Haunted Dust Tornado (x2) Fiend Comedian Karma Cut (x2) Sakuretsu Armor --Level 4-- Gilford the Legend Past Platoons 40/40 -effect Armed Samurai - Ben Kei Command Knight D. D. Assailant (x2) D.D. Warrior Lady Exiled Force Gilford the Legend Goblin Attack Force (x2) Marauding Captain (x3) Mataza the Zapper Ninja Grandmaster Sasuke (x3) Silent Swordsman LV3 (x2) Silent Swordsman LV5 Zombyra the Dark -spell Divine Sword - Phoenix Blade Fusion Sword Murasame Blade Giant Trunade Heavy Storm Lightning Vortex Mage Power Mystical Space Typhoon Premature Burial Reinforcement of the Army (x2) Rush Recklessly Smashing Ground Snatch Steal The A. Forces The Warrior Returning Alive United We Stand Wicked-Breaking Flamberge - Baou -trap Dust Tornado Royal Decree (x2) Dark Eradicator Warlock The Mage's Successor 40/40 -effect Apprentice Magician (x2) Breaker the Magical Warrior Call of the Haunted Chaos Sorcerer (x2) D.D. Warrior Lady Dark Eradicator Warlock Dark Magician Exiled Force Injection Fairy Lily Kycoo the Ghost Destroyer (x2) Magician of Faith (x2) Magician's Valkyrie Premature Burial Royal Magical Library Skilled Dark Magician (x3) Toon Gemini Elf -spell Heavy Storm Lightning Vortex Mage Power Magical Dimension (x2) Monster Reincarnation Mystical Space Typhoon Nobleman of Crossout Premature Burial Smashing Ground Spell Absorption Swords of Revealing Light United We Stand Yami -trap Bottomless Trap Hole Dust Tornado Magician's Circle Sakuretsu Armor Guardian Exode The Driving Force Goldd, Wu-Lord of Dark World Logic of the Underworld Elemental Hero Erikshieler High-rise Hero --Level 5-- Raviel, Lord of Phantasms Spell King Rising Horus the Black Flame Dragon LV8 Blaze of the Black Flames 40/40 -monster Blazing Inpachi (x2) Charcoal Inpachi -effect Chiron the Mage D.D. Warrior Lady Horus the Black Flame Dragon LV4 (x3) Horus the Black Flame Dragon LV6 (x2) Horus the Black Flame Dragon LV8 (x2) Magician of Faith Solar Flare Dragon Tenkabito Shien (x2) The Thing in the Crater Tribe-Infecting Virus UFO Turtle (x2) -magic Collapse (x2) Heavy Storm Level Modulation Level Up! (x2) Lightning Vortex Molten Destruction (x2) Mystical Space Typhoon Nobleman of Crossout Pot of Greed Premature Burial Swords of Revealing Light The Graveyard in the Fourth Dimension -trap Call of the Haunted Dust Tornado Royal Decree (x3) Stronghold Deus Ex Machina 40/40 -effect Breaker the Magical Warrior Chiron the Mage Green Gadget (x3) Red Gadget (x3) Tribe-Infecting Virus Yellow Gadget (x3) -spell Collapse (x2) Dark Hole Fissure Heavy Storm Limiter Removal Mystical Space Typhoon Nobleman of Crossout (x2) Pot of Avarice Pot of Greed Premature Burial Reload Rush Recklessly (x2) Shield Crash Smashing Ground (x2) -trap Bottomless Trap Hole (x2) Call of the Haunted Raising Energy Sakuretsu Armor (x2) Solemn Judgement Stronghold (x2) Widespread Ruin Sacred Phoenix of Nephthys Flight of the Phoenix 39/40 -effect Chiron the Mage Curse of Vampire D. D. Assailant D.D. Warrior Lady Hand of Nephthys (x2) Magician of Faith Pyramid Turtle (x3) Regenerating Mummy (x2) Ryu Kokki Sacred Phoenix of Nephthys Sangan Spirit Reaper (x2) Vampire Lord (x2) -spell Book of Life (x2) Call of the Mummy Hammer Shot Heavy Storm Lightning Vortex Magical Mallet Mistobody (x2) Mystical Space Typhoon Pot of Greed Scapegoat Smashing Ground Snatch Steal -trap Bottomless Trap Hole Call of the Haunted Dust Tornado Raigeki Break Sakuretsu Armor (x2) Waboku --CHALLENGE!-- --Limited Duel-- --All except Level 4 forbidden Goblin Attack Force LV4 only Deck --Medium/high Level forbidden Giant Kozaky LV4 and under Deck --ATK 1500 or more forbidden Big Shield Gardna Cast Aside the Iron Curtain! --Flip Effects forbidden Silent Magician LV4 Technical Attack --Tributes forbidden Chaos Sorcerer A Tribute Too Far --Traps forbidden Dark Magician of Chaos Artificial Seal 8/40 -monster -effect Breaker the Magical Warrior Exiled Force Sangan Silent Swordsman LV3 Silent Swordsman LV5 Silent Swordsman LV7 -spell Mystical Space Typhoon Smashing Ground -trap --Large Deck A Morphing Jar #2 Embrace You Potential A 25/60 -monster -effect D.D. Assailant D.D. Warrior Lady Giant Germ (x3) Goblin Zombie Morphing Jar #2 Nimble Momonga (x3) Regenerating Mummy Ryu Kokki Spirit Reaper Toon Cannon Soldier Tribe Infecting Virus -spell Book of Life Heavy Storm Lightning Vortex Mystical Space Typhoon Smashing Ground (x2) -trap Call of the Haunted Magic Drain Raigeki Break Sakuretsu Armor --Large Deck B Cyber Jar Embrace Your Potential B --Sets forbidden Dark Paladin No Holds Barred 10/40 -monster -effect D.D. Warrior Lady Element Dragon Exiled Force King of the Swamp -spell Collapse De-Spell Polymerization Scapegoat Smashing Ground (x2) -trap --All Mnst except LV monsters forbidden Silent Swordsman LV3 Evolution of Monsters --All monsters except Fairies forbidden Shinato, King of a Higher Plane Fairy Paradise --All mnstrs ex. Wind monsters forbidden Ultimate Insect LV7 Windy City --All cards except monsters forbidden Gilford the Lightning Hand-to-Hand Combat --Level 3 or below forbidden Zombyra the Dark LV4 and over Deck --DEF 1500 or less forbidden Panther Warrior Gathering of the Great --Effect monsters forbidden Summoned Skull Head-On Collision --Spells forbidden Breaker the Magical Warrior Magic Seal --Attacks forbidden Stealth Bird No Man's Land 38/40 -monster -effect Bowganian (x2) Des Koala (x2) Des Lacooda (x2) Lava Golem Parasite Paracide (x2) Solar Flare Dragon (x2) Stealth Bird (x3) -spell Fissure (x2) Lightning Vortex Meteor of Destruction Mystical Space Typhoon Nobleman of Crossout Ookazi (x2) Poison of the Old Man (x3) Pot of Greed Smashing Ground Spell Absorption Tremendous Fire (x2) Wave Motion Cannon -trap Dust Tornado (x2) Magic Drain (x2) Nightmare Wheel (x2) Raigeki Break Trap Hole --All Monsters ex. Elem. Heroes forbidden Elemental Hero Flame Wingman Element Square --All monsters except Warriors forbidden Alkana Knight Joker Warrior's Ordeal --All mnstrs ex. Dark monsters forbidden Dark Dreadroute The Permadark --All Frbidn/Ltd/Semi-Ltd Cards forbidden Airknight Parshath Forbid Them All --????? --Refer to Sept'04 Forbid & Ltd Card List Red-Eyes B. Dragon September 2004 Deck --Low Life Points Rapid-Fire Magician Burning Bridges 36/40 -effect Cannon Soldier (x2) Chainsaw Insect (x2) Giant Germ (x2) Gilasaurus (x3) Goblin Attack Force Indomitable Fighter Lei Lei (x2) Jirai Gumo Kuriboh Rapid-Fire Magician Servant of Catabolism (x2) -spell Collapse Fissure (x2) Mystical Space Typhoon Poison of the Old Man (x2) Pot of Greed Smashing Ground (x2) -trap Draining Shield Dust Tornado Magic Cylinder Magic Drain (x2) Option Hunter Trap Hole (x2) Waboku (x2) --All Monsters except Toons forbidden Blue-Eyes Toon Dragon Toon Box --All Monsters except Spirits forbidden Tsukuyomi Wandering Spirits --All monsters ex. Dragons forbidden Armed Dragon LV7 Dragon's Lair --All monsters ex. Spellcasters forbidden Sorcerer of Dark Magic Magician's Hearth --All mnstrs ex Light monsters forbidden Cyber Dragon Flash of Light --All mnstrs ex. Fire monsters forbidden Thestalos the Firestorm Monarch Fire's Red Tongues --Decks with card multiples forbidden Dark Scorpion Burglars Single Deck --Special Summons forbidden Ancient Gear Golem The Art of War --Normal Summons forbidden F.G.D. Seek the Unique --All monsters except Zombie forbidden Ryu Kokki Ruler of the Underworld --All mnstrs ex Earth monsters forbidden Master of Oz Born of Earth --All mnstrs ex Water monsters forbidden Orca Mega-Fortress of Darkness Rhythm of Ocean --Refer to Mar'04 Forbid & Ltd Card List Blue-Eyes White Dragon March 2004 Deck --????? --Refer to Sept'05 Forbid & Ltd Card List Great Maju Garzett September 2005 Deck 40/40 -effect Breaker the Magical Warrior Chainsaw Insect (x3) Chiron the Mage Cyber Jar D.D. Warrior Lady Giant Orc Goblin Attack Force (x2) Goblin Elite Attack Force (x2) Great Maju Garzett (x3) Indomitable Fighter Lei Lei (x2) Jirai Gumo Morphing Jar Sangan Tribe-Infecting Virus -spell Big Bang Shot (x2) Collapse Dark Hole Heavy Storm Mystical Space Typhoon Nobleman of Crossout (x2) Pot of Greed Premature Burial Shield Crash Special Hurricane -trap Bottomless Trap Hole Riryoku Field Sakuretsu Armor (x2) Solemn Judgement Trap Jammer (x2) --Theme Duel-- --Battle Damage Exarion Universe Healing Universe 40/40 -monster Divine Dragon Ragnarok Dunames Dark Witch (x2) -effect Absorbing Kid from the Sky (x2) Exarion Universe Guardian Angel Joan (x2) Kaiser Sea Horse (x2) Magician of Faith Mecha-Dog Marron Nimble Momonga (x3) Rocket Warrior Shining Angel (x2) Watapon White Magician Pikeru Winged Kuriboh -spell Collapse Hammer Shot Heavy Storm Mooyan Curry Mystical Space Typhoon Pot of Greed Premature Burial Rain of Mercy Rush Recklessly Spell Absorption -trap Call of the Haunted Dust Tornado Ray of Hope (x2) Sakuretsu Armor Solar Ray Solemn Wishes (x2) Waboku --Deflected damage Stone Statue of the Aztecs Fight or Flight --Normal Summon Green Gadget Gadget Storm --Ritual Summon Relinquished Eternal Contract --Special Summon A Manticore of Darkness Mr. Unique 40/40 -monster Skull Dog Marron (x2) Prevent Rat (x2) -effect Abare Ushioni Andro Sphinx (x2) Bubonic Vermin (x3) Eagle Eye Hyena (x3) Manitcore of Darkness (x2) Sphinx Teleia (x2) Theinen the Great Sphinx (x2) Tornado Bird -spell Back to Square One Bait Doll Black Pendant Emergency Provisions Ground Collapse Heavy Storm Mystical Space Typhoon Nobleman of Extermination Pot of Greed Premature Burial Swords of Concealing Light -trap Call of the Haunted Dust Tornado Pyramid of Light (x3) Sakuretsu Armor Spellbinding Circle Waboku --20x Spell Iron Blacksmith Kotetsu Spellmaster --10x Trap Mask of Darkness ??? 29/40 + 2/6 Fusion -monster Dark Blade (x2) Gil Garth La Jinn the Mystical Genie of the Lamp Vorse Raider -effect Blowback Dragon Exarion Universe Inferno Hammer King of the Swamp Kiryu Mask of Darkness Pitch-Dark Dragon (x2) Rancer Dragonute Sangan The Dark - Hex-Sealed Fusion -spell Centrifugal Field Fissure Fusion Gate Heavy Storm Malevolent Nuzzler Meteor of Destruction (x2) Polymerization (x2) -trap Call of the Haunted Reinforcements (x2) Roll Out! -fusion Dark Blade the Dragon Knight (x2) --Draw Yamata Dragon Spirits of Yore --Hand Destruction Spirit Reaper Visitor From Beyond --During Opponent's Turn Winged Kuriboh LV10 Kuriboh Party --Recover Princess Curran Crime and Punishment --Remove monsters by Effect Kycoo the Ghost Destroyer Magus Brigade --Flip Summon Guardian Sphinx Everlasting Kingdom --Special Summon B Vampire Lord Return From Below --Token Insect Queen Deep In The Forest --Union Second Goblin Flat-Pack Fate --10x Quick Spell Magician of Faith Spell Professor --The Forbidden Exodia Necross Resurrection of the Summoned Lord --20 Turns Demise, King of Armageddon Fading Fate 41/41 -monster Earthbound Spirit (x2) Zure, Knight of Dark World (x2) -effect Breaker the Magical Warrior D.D. Warrior Lady Don Zaloog Familiar Knight Magician of Faith Manju of the Ten Thousand Hands (x2) Newdoria Rancer Dragonute (x2) Sangan Senju of the Thousand Hands Sonic Bird (x2) -spell End of the World (x3) Fulfillment of the Contract Heavy Storm Lightning Vortex Mystical Space Typhoon Necklace of Command Nobleman of Extermination Pot of Greed Premature Burial Rush Recklessly Snatch Steal -trap Bottomless Trap Hole Call of the Haunted Divine Wrath Dust Tornado Energy Drain Sakuretsu Armor Time Seal -ritual Demise, King of Armageddon (x3) --Deck Destruction Morphing Jar From Inside the Jar... --????? --The Preventers Fight Back --Huge Revolution --Victory in 5 Turns Cyber-Stein Blitz Tactics --????? --????? --????? --Direct Damage Raging Flame Sprite Spirit Smile --Destroy monsters in battle Gearfried the Iron Knight Steel Knights --Tribute Summon Cyber-Tech Alligator Cyber Attack --Special Summon C Gigantes Truly Monstrous Deck --Toon Toon Summoned Skull Crazy Toons --10x Counter Dark Ruler Vandalgyon Roar of Pluto 40/40 -monster Archfiend Soldier Armored Zombie D. D. Trainer (x2) Dragon Zombie (x2) Mad Dog of Darkness Summoned Skull Vorse Raider -effect D.D. Survivor Dark Ruler Vandalgyon (x2) Dimension Jar Emissary of the Afterlife (x2) Old Vindictive Magician Peten the Dark Clown (x2) Sangan The Fiend Megacyber Zombyra the Dark -spell Enchanted Arrow Fairy Meteor Crush Giant Trunade Heavy Storm Magical Mallet Mind Control Monster Reincarnation Mystic Plasma Zone Offerings to the Doomed Pot of Greed Premature Burial Snatch Steal Soul Taker -trap Adhesion Trap Hole Call of the Haunted Divine Wrath Magic Jammer Seven Tools of the Bandit Solemn Judgement --Destiny Board --Huge damage in a turn Blue-Eyes Ultimate Dragon Deadly Impact --????? --????? --????? --????? --Make a Chain Blue-Eyes Shining Dragon Shining Dragon Awakes! --The Gatekeeper Stands Tall --Serious damage Princess Pikeru Rest & Relaxation --Return monsters with Effects Penguin Soldier Beast Monsters --Fusion Summon UFOroid Fighter All For One --Big damage at once Wave-Motion Cannon Final Impact --XYZ In The House --Spell Counter Blast Magician Source of Sorcery --????? --????? --Dark Scorpion Combination -------------------- --F. HELPFUL DECKS-- -------------------- These are a few of my favorite decks. [Okay, they're not; but they're useful.] --The Deck I Used For 20 Wins in Survival Duel Without Ever Attacking-- -effect Cyber Jar D.D. Warrior Lady Exiled Force Injection Fairy Lily Magician of Faith (x3) Man-Eater Bug (x3) Morphing Jar #2 (x3) Nimble Momonga (x3) Reflect Bounder Sangan Spirit Reaper (x3) Stealth Bird (x3) Tribe-Infecting Virus Tsukuyomi -spell Different Dimension Capsule (x3) Final Countdown (x2) Gravekeeper's Servant (x2) Level Limit - Area B (x2) Lightning Vortex Mystical Space Typhoon Nightmare's Steelcage Nobleman of Crossout (x2) Nobleman of Extermination (x2) Pot of Greed Premature Burial Swords of Revealing Light -trap Draining Shield (x3) Magic Cylinder Solemn Wishes (x3) Spell Vanishing (x2) Torrential Tribute Wall of Revealing Light (I know it's missing cards like Call of the Haunted and Graceful Charity, but I gotta tell ya, this wasn't made for real hard-core dueling, its original purpose was not getting killed long enough to counter a spell with Spell Vanishing or using Nobleman of Crossout on a Flip-Effect Monster, etc. so that I could type out the contents of my opponents' Decks.) --Heart of The Forbidden-- -monster Aqua Madoor (x2) Archfiend Soldier (x2) Battle Footballer (x3) Gagagigo (x2) Gemini Elf (x2) Giant Soldier of Stone (x2) Giga Gagagigo (x3) Island Turtle (x3) Labyrinth Wall Left Arm of the Forbidden One Left Leg of the Forbidden One Luster Dragon (x2) Mad Dog of Darkness (x2) Right Arm of the Forbidden One Right Leg of the Forbidden One -effect Exodia the Forbidden One -spell Different Dimension Capsule (x3) Heart of the Underdog (x3) Level Limit - Area B (x2) -trap Solemn Wishes (x3) (Obviously, use Different Dimension Capsule to grab a Spell or Trap Card.) --Only 1 Kind-- This Deck is used primarily for Limited Duels in which you are only allowe to use one type of monster in your Deck. You'll notice there are no monsters here. This Deck is merely a skeleton, you need to add 23 Monster Cards of the appropriate type to it. I suggest sorting by DEF and limiting search to only monsters of the kind you need. -spell Chorus of Sanctuary (x3) Dark Hole Dark Snake Syndrome (x3) Different Dimension Capsule (x3) Final Countdown (x3) Heavy Storm Level Limit - Area B (x2) Lightning Vortex Mage Power Mask of the Accursed (x3) Messenger of Peace (x3) Mystical Space Typhoon Pot of Greed Swords of Revealing Light United We Stand Wave-Motion Cannon (x3) Yellow Luster Shield (x3) -trap Call of the Haunted Draining Shiled (x3) Fairy Box Magic Cylinder Magic Drain Magic Jammer Mirror Wall (x2) Ominous Fortunetelling (x3) Ordeal of a Traveler (x3) Raigeki Break Seven Tools of the Bandit Solemn Wishes (x3) Torrential Tribute Wall of Revealing Light -------------- --4. CLOSING-- -------------- Number of times the word 'Mokey' appears in this guide: 26 Number of times the word 'Ojama' appears in this guide: 33 Number of times the word 'Potato' appears in this guide: 1 (Can you find it?) Thanks to DieHAHahaDie for the numbers of survival duels to unlock the packs (as I went from 7 to 20 in one go) and for telling me it's spelled "Momonga", AND for telling me that I had Castle of Dark Illusions in Metal Raiders twice, AND for telling me it's spelled "Absorption" and a bunch of other crap. Well, that's it for now. Thanks for reading whatever parts you did. Thanks to Konami for making such a great game. All cards, characters, and whatnot in the game are copyright them. This guide copyright me.