_____ _____ _ _ __ _ __ __ _____ ___ _____ | ___|| _ || | | || \| | | \/ | ___ | ___ \ / _ \ | ___ | | |___ | |_| || |__ | || | | || __/| /| _ || ___| |_____||_____||____||_||_|\__| |_|\/|_||___\|_|\__\|_| |_||_____| -= R A L L Y =- COLIN MCRAE RALLY--SONY PLAYSTATION Colin Mcrae Rally FAQ/Walkthrough by Kevin Zhu (nucleargamer12) Visit my site for more walkthroughs and guides: http://www.g-cubed.co.nr ================= ***0: Contents*** ================= 0) Contents 0.1) Notes on the FAQ 1) Introduction--About Me 2) Version History 3) Legal Information 4) Game Basics 5) Car Guide 5.1) Novice 5.2) Intermediate 5.3) Expert 6) Car Set-up 6.1) Gear-Ratio 6.2) Tyres 6.3) Brakes 6.4) Steering Sensitivity 6.5) Suspension 7) Walkthrough 7.1) New Zealand 7.2) Greece 7.3) Monte Carlo 7.4) Australia 7.5) Sweden 7.6) Corsica 7.7) Indonesia 7.8) UK 8) FAQ--Frequently Asked Questions 8.1) Hidden Cars 8.2) Tips and Tricks 9) Credits 10) End --------------------- 0.1: Notes on the FAQ --------------------- ~ Printing: Only print important parts of this document, since it is many pages long. ~ Searching: Press Ctrl+F to find what you're looking for; type in the section number. ~ Finding a section: Type the Section Number, colon, and Section name. (Example - 7.2: Greece) ~ Contacting the author: Suggestions, questions, or comments should be sent to nucleargamer12@gmail.com. ~ Astericks: I use triple astericks (***) to break up subsections within a section. =============================== ***1: Introduction--About Me*** =============================== I'm the creator and editor of several guides and walkthroughs, nucleargamer12. This guide was written and edited by me. It is for Colin McRae Rally, a game for the Playstation (PS One) console. I will be assuming you know own a copy of the instruction manual for Colin McRae Rally, and have basic knowledge on the game. If you'd like to contact me and send suggestions, questions, or other kinds of Email, please feel free to at nucleargamer12@gmail.com. All emails will be considered an answered as soon as possible. Thank you. ======================== ***2: Version History*** ======================== V. 1.3 10/28/04 Updates: Changed Email address, and I added my site URL onto the page for more information. V. 1.1 8/19/04 Updates: Changed Legal Information. V. 1.0 6/23/04 Initial release: Everything is pretty much up to speed. Walkthrough and other information finished. ========================== ***3: Legal Information*** ========================== The text you're reading is my own work. Therefore, it is copyrighted 2004-2005 by nucleargamer12. It may not be reproduced in any way without my permission. This FAQ is designed for personal use only. However... The FAQ may appear on the following sites, because permission was granted: ~ www.gamefaqs.com ~ www.freewebs.com/gameguidegalaxy ~ www.g-cubed.co.nr If, for some reason, you'd like to put my FAQ on your site, please send an Email to me regarding the use of this document. Please include the URL of your site so that I can view it. Consent will be given at my leisure. If permission is given, do not make any changes to my FAQ; paste it onto your site as it is, WITH the legal information included. Failure to use any of the above procedures may result in legal action. If you wish to print these pages, please do so, but only for your private enjoyment and leisure. Please note that I should not be held responsible to any problems of your own resulting in the reading, following, or downloading of this guide. Thank you in advance. Now that the Legal stuff is taken care of, it's time for the FUN!!! ==================== ***4: Game Basics*** ==================== To understand this game, you must first understand the game basics. Here is a list of things to keep in mind when playing the game. *** Ditches Throughout many of the courses within Colin McRae Rally you will encounter ditches which can used to your advantage but be warned if you judge them wrong and go that little extra into the ditch it can severely affect your overall time for the stage. If there is a ditch on the inside of a tight bend, with a little practice you can cut the corner tight and dip the front inside wheel into the ditch. This makes the car lag and swing out just enough to take it right round the corner. The advantage of this is that you don't have to slow down you can fly into the corner and let the ditch do the braking for you. If you use this technique then be very careful when you hit the ditch because the car can easily go into the ditch to much and topple over and do server damage to your car which will leave you with less time to complete the stage. *** Barriers & Walls On many of the tracks in the game, especially Monte Carlo, Corsica and stages 3, 4 and 5 of Sweden you will find that the majority of the corners have walls or barriers. These walls and barriers can be used to great effect, especially on hairpins and sharp corners. If you take the corner wide the car will scrape against the obstruction and you will be knocked back onto the road. This does cause minor damage to the car and take out headlights and brake lights if the contact is hard enough, this shouldn't affect your performance but in the night time stages it can be the fine line between winning the stage and losing it be a few extra seconds. Whatever you do don't take out the lights of your car or you will be left in the dark and the visibility of the track will be minimal. *** Water Splashes and Streams Yet again these are another regular occurrence in the game. These act in a similar way to the ditches. You should find that when you drive into the water, the car will lose speed. If the water goes across the road, use this to your advantage by turning and slightly sliding through the water. When you come out the other end of the water your car should be facing the correct direction and you can hit the accelerator and slide right round the corner at max speed without having to set the car up yourself for the corner, thus saving vital seconds. You will normally find these streams and water splashes near to or at the entry of a corner so you can always set-up the car for a corner using the water as the brakes. *** The Road/Track This might seem a pointless section of this walkthrough but believe me there is more to it than blasting down the road/track and riding over the grass, snow, sand and ditches. Taking shortcuts across the sides of the road/track to cut corners and save time (so you would think) is tempting but it will only end in tears as the areas to the sides of the road/tracks will only slow the cars down in the majority of the courses. As you have set the car up to handle the slippery gravel or mud or whatever the surface maybe the car will only perform well on these surfaces so veering off the road onto the grass or sand etc. isn't what the car has been set-up to handle. *** The Cars As you may already know a car accelerates faster in a straight line. A car brakes faster if the car is turning (does it really!) If you are unfortunate to crash, think about the quickest way out of where you are. Would it really be to back it out the way you went in and carry on? Or maybe if you are facing the wrong way, throw the steering full left or right and hit reverse until you are roughly facing the right way then floor it. Done correctly, it won't only save you time but it will look bloody amazing in the replay mode. Use the hand brake sparingly. It works in a totally different way to the normal brakes as it slides the cars out easier. Excessive use of the hand brake will only slow you down and waste time. If you want to experiment with the different braking styles of the car the best country to test them out at is New Zealand as this country has every surface under the sun and it's fast so you can see which car has the best braking system. *** Your Co-Driver Every co-driver message is given to the driver exactly as in real rallying. Each corner is read out in advance and the driver makes a mental map of what lies ahead of them and you the player must do the same. General key words are used instead of exact descriptions of what's coming up. So the co-driver might say "narrow gate". But this might mean that there is a fence or fencing that ends very close to the road. Listen to the warnings especially. You may well be a person who likes to drive off visual recognition alone, but the warnings will tell you to be extra careful. Many hazards are present throughout the game and they often blend in with the surroundings so pay attention and you might be lucky. *** Don't Slack Off Just because you have built up a considerate lead over the second position don't ease off the power and speed because each driver has it's own characteristic's which give them better performances on certain sections of the course. So you think you have this stage in the bag, think again because they might just pip you at the post by a few hundredths of a second (it's possible). Each driver has different cars which have their own advantages and disadvantages and they all have the ambition to win the stage so keep the speed going and keep concentration at a high. *** Set-up and Repair Look at your repair schedule first. That's all. That important win won't happen if you nacked car looks and handles like a shopping trolley. When presented with the repair screen, check what damage has been done to the car. The different sections of the car should be repaired in this order: Engine - for all round speed and acceleration. Gear Box - for acceleration. Handling - speed is nothing without it. Brakes - low priority but still important. Electrics - fix this if there is a night stage coming up. *** Left Foot Braking This technique can be useful on long corners. Simply press the brake button (not the handbrake) whilst holding the accelerator button and it's as simple as that. *** Night Stages These are the worst time you can race a rally car, especially when you get one in Sweden. Visibility is very low and the car is impossible to handle especially when you have never seen the course or raced on it. If you haven't raced in the night races yet I would advise that you turn the brightness up on your telly to make visibility that little bit easier. But please remember to turn it back down in the day races. *** Sideways Technique This has to be the most important technique to master in Colin McRae Rally. The sideways manoeuvre, once mastered, can mean the difference between champ and chump. Shaving off vital seconds makes all the difference, so follow these steps to side swiping your way round the corners: - Release the accelerator as you approach the corner on the outside. - Turn into the inside of the bend harshly. - Before slamming the accelerator down and sliding round release the accelerator if necessary and straighten up the car. ================== ***5: Car Guide*** ================== Here is various information about all the cars you'll find in the game. Cars are sorted by difficulties: Novice, Intermediate, Advanced. ----------- 5.1: Novice ----------- RENAULT MAXI MEGANE Power: 250bhp Top Speed: 140.0 mph Handling: Poor Braking Power: Very Good Wheelbase: 2468mm, Front Wheel Drive The Maxi Megane may have the worst handling of the four cars available in the novice mode, but it's not noticeable in this difficulty setting. Braking power is always important especially on the twisty roads like Australia, Sweden and UK to name a few and the Maxi comes out on top in this respect. Although this car does have the weakest engine under the bonnet than the rest of the cars in the novice mode. *** SEAT IBIZA KIT CAR EVO2 Power: 230bhp Top Speed: 150.0 mph Handling: Good Braking Power: Average Wheelbase: 2440mm, Front Wheel Drive Arguably the inferior of the cars in the novice setting. The Ibiza Kit Car tends to lack the acceleration of it's rivals. This may not be overly apparent to the novice McRae player, but in time you should begin to notice the finer differences. In contrast to the poor engine performance, the grip of this little car is on par with Maxi, which has the best braking system in the novice setting. *** VW GOLF GTI KIT CAR Power: 250bhp Top Speed: 145.0 mph Handling: Good Braking Power: Very Good Wheelbase: 2431mm, Front Wheel Drive Running a very close third with the Seat Ibiza - Although the handling and braking of the car would suggest otherwise. The colourful little Golf GTI has very little to offer, except the bright paint job. Although the brake horsepower is equal to that of the Maxi Megane, the acceleration of this popular road car lets it down. Plus it's not exactly the best looking car of the four. *** SKODA FELICIA KIT CAR Power: 240bhp Top Speed: 145.0 Handling: Good Braking Power: Good Wheelbase: 2450mm, Front Wheel Drive Who had the nerve to include the Skoda in a racing game for Gods sake? This is what many people say when they here that the Skoda is in a game (V-Rally) but believe it or not, the Felicia Kit Car is almost the best in the rallying world. Many rally fans will remember the good old Skoda from V-Rally. You can either love or hate this underrated rally car. With its speed and handling, it has to be the best novice car in the game. ----------------- 5.2: Intermediate ----------------- SUBARU IMPREZA WRC Power: 300bhp Top Speed: 160.0 mph Handling: Good Braking Power: Good Wheelbase: 2520mm, 4 Wheel Drive Comments: Impressive handling and grip is what makes this Eastern beast the best of the four intermediate competitors. It's to be expected that this is the best car in the intermediate as the Subaru is the car of the endorser of this game (biased ain't it). The brilliant blue Subaru gives you great grip and handling on almost every surface throughout the rallying calendar. This car is the best car of the available cars to start with but there are hidden cars, which could out perform the Subaru with a bit of practise. *** MITSUBISHI LANCER E4 Power: 300bhp Top Speed: 149.9 mph Handling: Good Braking Power: Good Wheelbase: 2500mm, 4 Wheel Drive Comments: The Lancer E4 may come up a little short next to the Subaru, yet it still stands out amongst the others. It's high grip and superb acceleration make it a great drive on any surface. It may not be alluring for 'car spotters' with its long ugly body-shape, but its what's under the bonnet that counts within rallying. After completing a few championships with this car I find that it can take quite a pounding without sustaining considerable amounts of damage. *** FORD ESCORT WRC Power: 290bhp Top Speed: 149.9 mph Handling: Good Braking Power: Very Good Wheelbase: 2550mm, 4 Wheel Drive Comments: Ford seem to be getting their grubby paws into every racing championship under the sun and this car is no exception as it is a good car for new comers to the intermediate level. Although this car has the best acceleration in the intermediate level its top speed and grip which lets it down. However this disadvantage can be turned into an advantage if you master the sliding technique on every surface. *** TOYOTA COROLLA WRC Power: 290bhp Top Speed: 170.0 mph Handling: Good Braking Power: Good Wheelbase: 2465mm, 4 Wheel Drive Comments: The Corolla is evenly equipped to handle any situation that may present itself during the course of the championship. Although not outstanding in most aspects, you'll be hard pressed to find a faster top speed amongst the main cars. It may not have the excellent handling and grip of the Subaru, or the great acceleration of the Mitsubishi, yet it's worth using it to do a championship. ----------- 5.3: Expert ----------- There are four hidden cars within Colin McRae Rally, which are: Ford Escort Mk II, Ford RS200, Lancia Delta Integrale and Audi Quattro. As I said before to get the extra cars which are hidden in the game you have to win all the super- special stages and then complete the championship in first (winning on points) to unlock the expert level. *** FORD ESCORT MK II (GREECE) Power: 160bhp Top Speed: 140.0 mph Handling: Good Braking Power: Good Wheelbase: 2407mm, Rear wheel drive Comments: This the first of the hidden cars to be acquired, the Escort MK II is a relic from the Seventies and the Eighties. The old shape is instantly recognised by most and was a favourite amongst 'boy racers' in the early Eighties. By all means take it for a ride but don't take this cars rallying capabilities seriously. Don't get me wrong it's a fun car to race but it is no match for the rest of the hidden cars. *** FORD RS200 (AUSTRALIA) Power: 560bhp Top Speed: 210.0 mph Handling: Good Braking Power: Outstanding Wheelbase: 2530mm, 4 Wheel Drive Comments: This is the car of any joy riders dreams, this powerful beast can hold its own with the best of them. However, its mighty engine size will often result in flips and roll-overs if you attempt to take the tighter corners to fast. Its acceleration and top speed are impressive but on the twisting rally stages this car will not reach its top speed. *** LANCIA DELTA INTEGRALE (CORSICA) Power: 420bhp Top Speed: 185.0 mph Handling: Very Good Braking Power: Very Good Wheelbase: 2490mm, 4 Wheel Drive Comments: Anyone already familiar wit rallying will have heard of this car. It was revered as one of the top rally cars of the past years, although it seems to have faded from the rally world over the years. The handling and grip of the rallying legend are unquestionable and combine well with its speed and acceleration. This car is definitely a must have in any rallying game. *** AUDI QUATTRO (UNITED KINGDOM) Power: 560bhp Top Speed: 210.0 mph Handling: Very Good Braking Power: Outstanding Wheelbase: 2197mm, 4 Wheel Drive Comments: The Audi looks like it should belong in the Le Mans 24 Hour rather than the dusty, muddy and snowy tracks that you find mostly on rally courses. Yet this car seems to handle well on these all weather tracks. Incredible speeds, handling, braking and control making this car the ultimate prize for any rally gamer to aim for. =================== ***6: Car Set-up*** =================== This area of the game can seriously add those extra few seconds. The choice between tyres can mean winning or losing. In-game advice is given on these topics, so lets reiterate after a brief word on the terrain ahead and pick the best set-up configuration they can. On occasion, the stage or stages ahead will alter in terrain type and weather, so the teams must either pick an optimal set-up or go for a set-up focused on one stage and hope that the time made on that stage will make up for the time lost in the stage which the car isn't set-up for. Look at the view stages screen and decide what the best set- up for the best performance. --------------- 6.1: Gear-Ratio --------------- This category has a larger range than most others do. Be careful when choosing your settings because time is everything. MAX ACCELERATION This setting gives the cars maximum acceleration but limits the cars top speed. This setting is only useful on very windy and twisty roads and special stages. This setting is not to be used on an open course or you will lose time at every checkpoint. GOOD ACCELERATION This is another setting that is useful on the twisty stages, although its top speed isn't as limited as the max acceleration. BALANCED SPEED This setting gives the cars a good top speed and acceleration, but it is still advisable to use this only on stages with minimal sharp and tight corners. HIGH SPEED This gives a high top speed without losing to much acceleration - an advantage on the more open stages. MAX SPEED This gear ratio gives the car maximum top speed, but the acceleration is affected making the car reach top speed slower. This type of setting should only be used on very open stages. ---------- 6.2: Tires ---------- Tires are the first step to winning. Apply common sense here and take note of what type of stage you find easiest - that's where you should pick up those valuable seconds. SLICKS These tires only give good grip on tarmac stages so you will only need these tires when you are at Corsica. They have absolutely no tread on them so don't take them to Sweden. DRY GROOVES A tire that's oriented for use on loose surfaces. The grooved tread finds grip on all loose surfaces, from gravel to dusty roads to loose grass. WET GROOVES Heavily grooved to perform excellently on wet surfaces. An exceptional tire in muddy conditions. SPIKES Like the slicks these will only be used in one country throughout the championship which is Sweden. These tires are specialised for use on thick snow and ice. Using spikes to find grip, they're impractical for any other surface. TIP: Although there is thick snow at Monte Carlo don't use spikes but wet grooves. ----------- 6.3: Brakes ----------- FRONT BIAS This setting gives the car a tendency to understeer. Useful if you find your car too responsive. EVEN This braking gives no extra handling effects. REAR BIAS This setting will give the car a tendency to oversteer. Similar to the handbrake but less drastic. Beware on wet stages. ------------------------- 6.4: Steering Sensitivity ------------------------- LOW With low sensitivity, the player has precise control on open stages. This setting is not recommended for tight, twisty stages. AVERAGE For general use on the majority of the courses. HIGH High sensitivity is useful for stages with server bends. --------------- 6.5: Suspension --------------- The suspension falls into three categories and is worth playing around with once a player is comfortable with what they do. SOFT SUSPENSION Allows the car to ride smoothly and effortlessly over rough terrain, but causes less precise handling. NORMAL SUSPENSION This regular setting is good for all-round performance. Ideal when the road ahead may change from gravel to mud to tarmac. HARD SUSPENSION Good for control and precise handling, but is inadvisable for rough terrain. Recommended for Corsica and Monte Carlo where the stages are mostly tarmac based. ==================== ***7: Walkthrough*** ==================== This section shows the best set-up for each stage at every country. The set-up is in the order of tires, suspension, brakes, steering sensitivity and gear ratio. With these setups, you should have the best chance to succeed. *** New Zealand Stage 1 Dry Grooves Medium Suspension Even Brakes Medium Sensitivity Balanced Speed Stage 2 Dry Grooves Medium Suspension Even Brakes Medium Sensitivity Balanced Speed Stage 3 Wet Grooves Soft Suspension Rear Bias Medium Sensitivity Balanced Speed Stage 4 Wet Grooves Medium Suspension Rear Bias Medium Sensitivity Balanced Speed Stage 5 Wet Grooves Medium Suspension Even Brakes Medium Sensitivity Balanced Speed Stage 6 Dry Grooves Soft Suspension Rear Bias Medium Sensitivity Good Acceleration *** Greece Stage 1 Dry Grooves Soft Suspension Even Brakes Medium Sensitivity Good Acceleration Stage 2 Dry Grooves Medium Suspension Rear Bias Medium Sensitivity Good Acceleration Stage 3 Dry Grooves Soft Suspension Even Brakes Medium Sensitivity Max Acceleration Stage 4 Dry Grooves Medium Suspension Rear Bias Medium Sensitivity Max Acceleration Stage 5 Dry Grooves Medium Suspension Even Brakes Medium Sensitivity Good Acceleration Stage 6 Dry Grooves Medium Suspension Even Brakes Medium Sensitivity Balanced Speed Special Stage Dry Grooves Soft Suspension Even Brakes Medium Sensitivity Good Acceleration *** Monte Carlo Stage 1 Wet Grooves Medium Suspension Even Brakes Medium sensitivity Max Acceleration Stage 2 Wet Grooves Medium Suspension Even Brakes Medium sensitivity Good Acceleration Stage 3 Wet Grooves Medium Suspension Even Brakes Medium sensitivity Good Acceleration Stage 4 Dry Grooves Stiff Suspension Rear Bias Medium sensitivity Max Acceleration Stage 5 Dry Grooves Medium Suspension Rear Bias Medium sensitivity Good Acceleration Stage 6 Wet Grooves Medium Suspension Rear Brakes Medium sensitivity Good Acceleration *** Australia Stage 1 Dry Grooves Medium Suspension Rear Bias Medium sensitivity Good Acceleration Stage 2 Dry Grooves Medium Suspension Even Brakes Medium sensitivity Balanced Speed Stage 3 Dry Grooves Medium Suspension Rear Bias Medium sensitivity High Speed Stage 4 Dry Grooves Medium Suspension Rear Bias Medium sensitivity Balanced Speed Stage 5 Dry Grooves Medium Suspension Even Brakes Medium sensitivity Balanced Speed Stage 6 Dry Grooves Medium Suspension Even Brakes Medium sensitivity Good Acceleration Special Stage Dry Grooves Medium Suspension Even Brakes Medium sensitivity Max Acceleration *** Sweden Stage 1 Spikes Stiff Suspension Even Brakes Medium Sensitivity Max Acceleration Stage 2 Spikes Stiff Suspension Even Brakes Medium Sensitivity Good Acceleration Stage 3 Spikes Stiff Suspension Even Brakes Medium Sensitivity Balanced Speed Stage 4 Spikes Stiff Suspension Even Brakes High Sensitivity Max Acceleration Stage 5 Spikes Stiff Suspension Even Brakes High Sensitivity Max Acceleration Stage 6 Spikes Stiff Suspension Even Brakes Medium Sensitivity Max Acceleration *** Corsica Stage 1 Slicks Medium Suspension Even Brakes Medium Sensitivity Balanced Speed Stage 2 Slicks Medium Suspension Even Brakes High Sensitivity Balanced Speed Stage 3 Slicks Medium Suspension Even Brakes Medium Sensitivity Good Acceleration Stage 4 Slicks Medium Suspension Rear Bias Medium Sensitivity Good Acceleration Stage 5 Slicks Medium Suspension Rear Bias Medium Sensitivity Good Acceleration Stage 6 Slicks Medium Suspension Rear Bias High Sensitivity Balanced Speed Special Stage Slicks Medium Suspension Rear Bias Medium Sensitivity High speed *** Indonesia Stage 1 Dry Grooves Medium Suspension Even Brakes Medium Sensitivity Good Acceleration Stage 2 Dry Grooves Soft Suspension Even Brakes Medium Sensitivity Good Acceleration Stage 3 Wet Grooves Medium Suspension Even Brakes Medium Sensitivity Max Acceleration Stage 4 Wet Grooves Medium Suspension Rear Bias Medium Sensitivity Max Acceleration Stage 5 Dry Grooves Medium Suspension Rear Bias Medium Sensitivity Good Acceleration Stage 6 Dry Grooves Medium Suspension Rear Bias Medium Sensitivity Balanced Speed *** United Kingdom Stage 1 Wet Grooves Medium Suspension Rear Bias High Sensitivity Max Acceleration Stage 2 Wet Grooves Medium Suspension Rear Bias High Sensitivity Max Acceleration Stage 3 Dry Grooves Medium Suspension Even Brakes Medium sensitivity Balanced Speed Stage 4 Dry Grooves Medium Suspension Even Brakes Medium sensitivity Max Acceleration Stage 5 Wet Grooves Medium Suspension Rear Bias Medium Sensitivity Max Acceleration Stage 6 Wet Grooves Medium Suspension Rear Bias Medium Sensitivity Max Acceleration Special Stage Wet Grooves Medium Suspension Rear Bias Medium Sensitivity Max Acceleration ======================================== ***8: FAQ--Frequently Asked Questions*** ======================================== This is a section dedicated to viewers of the guide who need additional help on any part of the game that isn't covered in the walkthrough. If you have a question, submit it to nucleargamer12@gmail.com. More questions will be added as more people ask them. Q: How do you unlock the Expert cars? A. This is in the section below. More to come... ---------------- 8.1: Hidden Cars ---------------- -------------------- 8.2: Tips and Tricks -------------------- Miscellaneous bits of info will be listed here. ~ At the Enter Name Screen, enter these for fun effects. SHOEBOXES - All Cars BUTTONBASH - Better Accelerator GHOSTRIDER - Disable collision detection WHITEBUNNY - England Mode SILKYSMOOTH - Faster Frame Rate PEASOUPER - Foggy Tracks TROLLEY - Four Wheel Drive BLANCMANGE - Green Jello Car HOVERCRAFT - Hover Mode MAGFLOAT - Loose Steering MOONWALK - Low Gravity TINFOILED - Metal Mode BACKSEAT - Nicky Grist Driving NIGHTRIDER - Night Racing OPENROADS - Open All Tracks FORKLIFT - Rear Wheel Drive SKCART - Reversed Tracks DIDDYCARS - Small Cars HELIUMNECK - Squeaky Voice Mode MORE00MPH - Turbo Mode DIRECTORCUT - View Replay ================ ***9: Credits*** ================ Contributors to this FAQ will be listed here. ~ Nucleargamer12--that'd be me; I created the guide. ~ www.gamefaqs.com--for creating a great site and posting this FAQ. ~ Sony (SCEA)--making Baldur's Gate: Dark Alliance. ============= ***10: End*** ============= Thanks for reading this document, and have a nice day. ~~nucleargamer12~~ Video games make the world go 'round...