Déjà Vu Walkthrough By: Rick L Date: 3/12/01 Version: 1.01 E-Mail: lickichu@yahoo.com This FAQ is ONLY allowed at www.gamefaqs.com, www.angelfire.com/mb2/ggco, and www.dlh.net. So, this FAQ is © 2002 by me! Updates: Version 1.0: First version. Everything is new. Version 1.1: Another site is allowed to use this, and a few fun things have been added! Table of Contents: 1. Opening 2. Walkthrough 3. Fun Stuff 4. Closing 1. Opening This FAQ is designed to take you from the beginning of the game to the end of the game. I've also added some fun things to do as well, so you'll have something to do after beating the game. 2. Walkthrough You wake up in a bathroom stall with a puncture wound on one arm, and blood all over the other. Not a cool way to wake up. To start, take your coat and your gun. Open the coat pocket and take the seven coins out. Open the wallet and take the card, $20, and Key 1. Finally, exit the stall and look in the mirror. After still wondering who the hell you are, leave the bathroom, and go into the main room. Go up the stairs. You'll have a nice and painful wave of awfulness. Look at the posters, and find the one with "Ace Harding". After this, open the door, and head into the Secretary's office. Inside the office, open the desk and take the Bill. You'll get the address to Sherman, and see a nice list of medicines. Looks like someone needed a fix. Use Key 1 on the door to the right, and head on in. Hmmm....a dead body. Not something you see every day. The dead dude is holding a phone with the cord cut off. Talk about being disconnected! Open the pocket on the corpse, and take the Key 2. Look in the desk, and grab Key 3 and the Pencil. Open the window, and head up the fire escape. Open the window at the top, and head on in. Something should tell you that this chair wasn't for relaxing in. Open the garbage can and take the capsules. Go down the elevator instead of going down the fire escape. Sometimes at the bottom of the alley, there's an unarmed mugger you can't really get away from without losing some cash. Press the button for 1F. What's a casino doing here? Never mind that, though. Start putting your coins in the rightmost slot machine. Get about 30-40 coins. You'll need them. Afterwards, head down to the sewer, and take the exit that goes in front of the car. If the mugger with a gun is there, just punch him. Go into the car, but don't start it up! Instead, open the glove compartment. Take the map, and look at everything else. You'll find a picture of a woman who looks as if she's been eating too many cookies out of the jar (not to mention the jar itself), and an address to Joey Siegel's apartment on the West End. Well, nothing else to do except go somewhere. Go to the far left to one of the cabs. If you run into the bum on the way, give him the fifty cents he wants. He'll tell you there's a hit man in your office. Since it's not Bret Hart, it must be someone hired to kill you. (You'll automatically get the address to Peoria) Tell the cabby to go to West End. Pay him three coins, and go on out, and into the rich and fancy apartment. Use your card on the elevator, and you'll go to Joey's apartement. Take a look at the note on the fireplace to get the address to Kedzie. There's nothing else of interest here, so head on out. Go back in the cab, and tell him to go to the Kedzie place. Pay him and leave. Notice how the door has a cheap lock on it. Well, use the Gun 1 to shoot the lock off! Go into the bungalow, and take the Note 3 and the Diary. Take a look at the diary. Well, well! Somebody sure doesn't like Joey. Head back in the cab. Tell the cab guy to take you to the Sherman address. Go in, and take the hallway to the left. Open the door, and go into the doctor's office. Open the filing cabinet....what? Another cheap lock? Just shoot the damn thing off! Look through all the files, and you should find the description to Bismoditimus that says it's an antidote to another medicine. Now, look through the medicine bottles, and find the Meds 6. Use the capsules you found on yourself. You'll remember something! Hey, it's Father O' Malley from the Demille Boarding School! The guy who believed you could be somebody! Again, take another dose of the antidote. Hey! You remember Taco! Your favorite vicious dog! He let you go on a field trip to the hospital for stitches! Take one last dose of the antidote, and you'll remember Suzy Q.! Ooh! Looks like someone was in love! Hey! You did it! You remembered your name! Now, use your new found memory to remember to grab the Sodium Penthotal bottles. Go up the stairs, and you'll notice a shadow. Hey, it's Bret Hart...err...the hit man! Use the gun on the shadow and blow his brains out. Go ahead into your office, and open your file cabinet. Take File 5 with you and look at it. Hey! You didn't do this! Keep it with you for now, and go to the cab. Tell the cab guy to go back to Peoria. Go back to Joe's Bar, and go on in the front door using Key 3. Go back to that "oh-so-pleasant" dead body in the office. Use the Note 3 combonation on the safe, and it'll open! Yay! Take the Key 4, and Note 1. Look at the Note 1. Well, looks like you owed Siegel one grand...or did you? Head back outside via the front, and go to the trunk. Open it up and....ugh....maybe that wasn't such a good idea. Take the gag off the large woman, and give her a dose of Penthotal. She'll give you the address to Auburn. Go back to the cab, and go to the Sherman address. Open the mailbox and take the letter. Open it and....what the?! A ransom note?! Well, let's just hide that fake thing for now. Go up to the door, and use the knocker. He tells you to go away. Introduce him to Mr. Fist, and head upstairs. Go into the room on the left, to see a woman sleeping. Hey, isn't that Martha Vickers? If you want, use a dose of Penthotal on her, and watch as she unknowingly spills the beans. Open the dresser and take the memo. Use the pencil on the memo and....what's this? A time table?! Well, aren't things just adding up! Go into the next bedroom. Hey, isn't that John Sternwood? If you want, give him a dose of Penthotal, and listen as he talks in his sleep. Nothing to do here, so go back to the cab, and to Peoria. Go down the sewer, and go to the lowest part. Time to drop all that "frame"work! Throw the File 5, Gun 1, Note 1, Map, and Letter 1. Now, head to the police station. If you encounter a woman, give her a good "Christmas Socking", even if it's not even Christmas time. Don't hang around, though. Go right into the police station, and clear yourself of your crime! Good job, Ace! You've outdone yourself this time! 3. Fun Stuff Here's an assortment of stuff to do when you've beaten the game. 1. Use the gun on every person you meet. 2. Give a nice, hard punch to the bum. 3. Shoot yourself. 4. Use the other medicines on yourself. 5. Shoot everyone you see! Sent in by: markman 1. Turn on the winetaps in the cellar. 2. Find the street mugger that you punch several times and his face starts to look severly beaten before he actually uses the gun on you. 3. Shoot practically everything. 4. Use the gag on the woman you meet coming to the police station after you knock her out.(worked for me!) 5. Try using obsence combinations with items; sometimes it works and is really funny! 6. Run out of coins and get on I think the first cab, and tell him to take you somewhere. When he asks for payment, try to leave. He'll say, "Down on your luck? Well, just pay me next time." 4. Closing I want to thank gamefaqs.com for hosting this FAQ, myself, and Kemco for making great games like this, Shadowgate, and Uninvited. Many thanks to all you readers and people that send me stuff! That's all for now, now go play! http://www.angelfire.com/mb2/ggco