******************************************************************************* Dragon Warrior II Lists Copyright 2004, Apathetic Aardvark Email: Jason@lelando.net All rights reserved Version 1.0 3/11/2004 ******************************************************************************* Index/Table of Contents ******************************************************************************* Disclaimer.........................................................i Version History....................................................ii Enemy List.........................................................iii Item List..........................................................iv Spell List.........................................................v Shopping List......................................................vi Frequently Asked Questions.........................................vii Credits............................................................viii ******************************************************************************* i) Disclaimer (Legal stuff) ******************************************************************************* Copyright 2004, Apathetic Aardvark All rights reserved. The following sites have my permission to post this; www.gamefaqs.com Any site, magazine, or other form of media, that is not included on this list caught hosting this guide without my written consent is in violation of copyright laws and will be prosecuted to the full extent of the laws. In addition, a terrible curse will be placed upon you and any subsequent generations of your family. Chances are I'm too lazy to take legal action, but inflicting a curse doesn't take a whole lot of effort. ******************************************************************************* ii) Version History ******************************************************************************* 3/11/2004 v1.0 - created lists and quick descriptions. Also put in a mini-faq mostly with questions I asked myself when I was eight <_< ******************************************************************************* iii) Enemy List ******************************************************************************* Enemies have a very wide range of Gold and Exp they can give. I tried to pick numbers which fall about in the middle of the range. They generally drop about the same amount until the latter parts of the game. There is also a slight variation in HP range, for this one I tended to choose the maximum value, they can go as low as about 3/4's of the number. The list is in alphabetical order. ------------------------------------------------------------------------------- Name: Army Ant HP: 12 Gold: 2 Exp: 4 Class: Ant Notes: Can call in reinforcements. ------------------------------------------------------------------------------- Name: Atlas [Boss] HP: 250 Gold: 250 Exp: 1200 Class: Ogre Notes: Double attack. High Defense and Magical Defense. ------------------------------------------------------------------------------- Name: Attackbot HP: 120 Gold: 150 Exp: 825 Class: Fighter Notes: ------------------------------------------------------------------------------- Name: Babble HP: 13 Gold: 4 Exp: 8 Class: Spew Notes: Sometimes inflict poison when they attack. ------------------------------------------------------------------------------- Name: Baboon HP: 40 Gold: 45 Exp: 20 Class: Baboon Notes: Very strong ------------------------------------------------------------------------------- Name: Basilisk HP: 40 Gold: 60 Exp: 40 Class: Snake Notes: Often inflicts poison with attacks ------------------------------------------------------------------------------- Name: Bazuzu [Boss] HP: 250 Gold: 240 Exp: 1500 Class: Batboon Notes: Uses loads of spells such as healall and Explodet ------------------------------------------------------------------------------- Name: Berserker HP: 90 Gold: 125 Exp: 125 Class: Hunter Notes: ------------------------------------------------------------------------------- Name: Big Cobra HP: 14 Gold: 9 Exp: 9 Class: Snake Notes: Often inflicts poison with attacks. ------------------------------------------------------------------------------- Name: Big Rat HP: 16 Gold: 5 Exp: 7 Class: Rat Notes: ------------------------------------------------------------------------------- Name: Big Slug HP: 8 Gold: 3 Exp: 2 Class: Slug Notes: They frequently miss with their attacks. ------------------------------------------------------------------------------- Name: Blizzard HP: 90 Gold: 115 Exp: 450 Class: Elemental Man Notes: Can cast Defeat, drop Wizard Wands ------------------------------------------------------------------------------- Name: Bullwong HP: 210 Gold: 130 Exp: 875 Class: Devil Notes: Can cast explodet, drop Sword of Destruction ------------------------------------------------------------------------------- Name: Carnivog HP: 32 Gold: 16 Exp: 30 Class: Plant Notes: ------------------------------------------------------------------------------- Name: Centipod HP: 21 Gold: 30 Exp: 15 Class: Pede Notes: Often inflicts poison with attacks. ------------------------------------------------------------------------------- Name: Cyclops HP: 115 Gold: 100 Exp: 350 Class: Ogre Notes: ------------------------------------------------------------------------------- Name: Dark Eye HP: 70 Gold: 80 Exp: 90 Class: Eyes Notes: ------------------------------------------------------------------------------- Name: Demighost HP: 48 Gold: 50 Exp: 45 Class: Flying Mouse Notes: ------------------------------------------------------------------------------- Name: Dragon Fly HP: 40 Gold: 45 Exp: 60 Class: Flying Insect Notes: ------------------------------------------------------------------------------- Name: Drakee HP: 9 Gold: 3 Exp: 3 Class: Starman Notes: Drops Club ------------------------------------------------------------------------------- Name: Enchanter HP: 40 Gold: 30 Exp: 40 Class: Caster Notes: Casts Infernos ------------------------------------------------------------------------------- Name: Evil Clown HP: 67 Gold: 50 Exp: 85 Class: Dual Dueler Notes: Drops the Staff of Thunder which can be sold for a LOT of money. ------------------------------------------------------------------------------- Name: Evil Eye HP: 50 Gold: 25 Exp: 90 Class: Eye Notes: ------------------------------------------------------------------------------- Name: Evil Tree HP: 65 Gold: 45 Exp: 70 Class: Tree Notes: ------------------------------------------------------------------------------- Name: Flame HP: 55 Gold: 100 Exp: 250 Class: Elemental Man Notes: ------------------------------------------------------------------------------- Name: Gargoyle HP: 60 Gold: 100 Exp: 75 Class: Hawkman Notes: ------------------------------------------------------------------------------- Name: Gas HP: 50 Gold: 30 Exp: 40 Class: Mist Notes: ------------------------------------------------------------------------------- Name: Ghost Mouse HP: 12 Gold: 6 Exp: 6 Class: Flying Mouse Notes: Drops Clothes ------------------------------------------------------------------------------- Name: Ghost Rat HP: 25 Gold: 15 Exp: 25 Class: Rat Notes: Can call in reinforcements. ------------------------------------------------------------------------------- Name: Ghoul HP: 80 Gold: 100 Exp: 60 Class: Hork Notes: ------------------------------------------------------------------------------- Name: Giant HP: 155 Gold: 90 Exp: 500 Class: Ogre Notes: ------------------------------------------------------------------------------- Name: Gold Batboon HP: 115 Gold: 100 Exp: 400 Class: Batboon Notes: Can cast Sacrifice, that is bad... Drops Gremlin's Armor ------------------------------------------------------------------------------- Name: Gold Orc HP: 100 Gold: 300 Exp: 70 Class: Orc Notes: ------------------------------------------------------------------------------- Name: Goopi HP: 50 Gold: 28 Exp: 25 Class: Drippy Notes: ------------------------------------------------------------------------------- Name: Gorgon HP: 30 Gold: 30 Exp: 50 Class: Medusa Notes: Drops Fairy Water ------------------------------------------------------------------------------- Name: Graboopi HP: 60 Gold: 30 Exp: 40 Class: Drippy Notes: Drops Copper Sword ------------------------------------------------------------------------------- Name: Green Dragon HP: 95 Gold: 150 Exp: 350 Class: Dragon Notes: ------------------------------------------------------------------------------- Name: Gremlin HP: 60 Gold: 23 Exp: 52 Class: Imp Notes: ------------------------------------------------------------------------------- Name: Hargon [Boss] HP: 230 Gold: 0 Exp: 0 Class: Caster Notes: Casts Healall, Explodet. Sleep breath. ------------------------------------------------------------------------------- Name: Hargon's Knight HP: 80 Gold: 150 Exp: 300 Class: Undead Fighter Notes: ------------------------------------------------------------------------------- Name: Hawk Man HP: 60 Gold: 45 Exp: 65 Class: Hawkman Notes: ------------------------------------------------------------------------------- Name: Healer HP: 25 Gold: 5 Exp: 15 Class: Floating Manowar Notes: Casts heal virtually every turn making it very difficult to kill if you don't do a lot of damage. ------------------------------------------------------------------------------- Name: Hibabango HP: 60 Gold: 85 Exp: 80 Class: Baboon Notes: ------------------------------------------------------------------------------- Name: Hork HP: 95 Gold: 50 Exp: 70 Class: Hork Notes: ------------------------------------------------------------------------------- Name: Hunter HP: 65 Gold: 45 Exp: 65 Class: Hunter Notes: ------------------------------------------------------------------------------- Name: Iron Ant HP: 5 Gold: 4 Exp: 2 Class: Ant Notes: ------------------------------------------------------------------------------- Name: Lizard Fly HP: 15 Gold: 12 Exp: 27 Class: Flying Insect Notes: ------------------------------------------------------------------------------- Name: Mace Master HP: 160 Gold: 100 Exp: 600 Class: Dual Dueler Notes: ------------------------------------------------------------------------------- Name: Magic Baboon HP: 45 Gold: 45 Exp: 40 Class: Baboon Notes: ------------------------------------------------------------------------------- Name: Magician HP: 15 Gold: 10 Exp: 10 Class: Caster Notes: Casts Fireball, Drops Bamboo Stick ------------------------------------------------------------------------------- Name: Magic Vampirus HP: 65 Gold: 110 Exp: 190 Class: Bat Notes: Drops Mysterious Hat ------------------------------------------------------------------------------- Name: Magidrakee HP: 12 Gold: 10 Exp: 10 Class: Starman Notes: ------------------------------------------------------------------------------- Name: Malroth HP: 250 Gold: 0 Exp: 0 Class: Bat/Devil Notes: Has virtually every deadly spell in the game. Do NOT use the chance spell on him, if you get the sirens call he comes right back at full power. ------------------------------------------------------------------------------- Name: Man O War HP: 25 Gold: 50 Exp: 25 Class: Floating Manowar Notes: Fought at sea ------------------------------------------------------------------------------- Name: Medusa Ball HP: 40 Gold: 30 Exp: 40 Class: Medusa Notes: ------------------------------------------------------------------------------- Name: Mega Knight HP: 75 Gold: 85 Exp: 200 Class: Undead Fighter Notes: ------------------------------------------------------------------------------- Name: Megapede HP: 20 Gold: 25 Exp: 33 Class: Pede Notes: Very resistant to attacks ------------------------------------------------------------------------------- Name: Metal Babble HP: 35 Gold: 255 Exp: 1000 Class: Spew Notes: Very hard to hit, almost always run away on first turn. Powerful magic but they do occasionally drop Dragons Potion. ------------------------------------------------------------------------------- Name: Metal Hunter HP: 70 Gold: 150 Exp: 82 Class: Fighter Notes: ------------------------------------------------------------------------------- Name: Metal Slime HP: 6 Gold: 90 Exp: 1200 Class: Spew Notes: They take little damage from attacks, spells never seem to hit. They often run away or cast fireball at you. Frequently appear in groups of eight. ------------------------------------------------------------------------------- Name: Mud Man HP: 28 Gold: 35 Exp: 32 Class: Mudman Notes: Does a jig which can take MP away. ------------------------------------------------------------------------------- Name: Mummy HP: 75 Gold: 60 Exp: 60 Class: Undead Notes: ------------------------------------------------------------------------------- Name: Mummy Man HP: 45 Gold: 40 Exp: 45 Class: Undead Notes: ------------------------------------------------------------------------------- Name: Orc HP: 60 Gold: 50 Exp: 60 Class: Orc Notes: ------------------------------------------------------------------------------- Name: Orc King HP: 110 Gold: 140 Exp: 160 Class: Orc Notes: ------------------------------------------------------------------------------- Name: Ozwarg HP: 70 Gold: 120 Exp: 140 Class: Imp Notes: ------------------------------------------------------------------------------- Name: Poison Lily HP: 45 Gold: 25 Exp: 30 Class: Plant Notes: As the name may suggest, it can poison you. ------------------------------------------------------------------------------- Name: Puppet Man HP: 60 Gold: 100 Exp: 50 Class: Mudman Notes: Does a jig which can take MP away. ------------------------------------------------------------------------------- Name: Saber Lion HP: 80 Gold: 55 Exp: 80 Class: Wild Cat Notes: ------------------------------------------------------------------------------- Name: Saber Tiger HP: 25 Gold: 55 Exp: 40 Class: Wild Cat Notes: ------------------------------------------------------------------------------- Name: Sea Slug HP: 32 Gold: 80 Exp: 34 Class: Slug Notes: ------------------------------------------------------------------------------- Name: Silver Batboon HP: 90 Gold: 100 Exp: 300 Class: Batboon Notes: Can cast Defeat ------------------------------------------------------------------------------- Name: Slime HP: 5 Gold: 2 Exp: 1 Class: Spew Notes: Often appear in groups ------------------------------------------------------------------------------- Name: Smoke HP: 15 Gold: 40 Exp: 20 Class: Mist Notes: ------------------------------------------------------------------------------- Name: Sorceror HP: 55 Gold: 40 Exp: 75 Class: Caster Notes: Casts Increase, Defense, Stopspell, Sleep and Fireball ------------------------------------------------------------------------------- Name: Titan Tree HP: 50 Gold: 80 Exp: 50 Class: Tree Notes: ------------------------------------------------------------------------------- Name: Undead HP: 65 Gold: 40 Exp: 100 Class: Undead Fighter Notes: ------------------------------------------------------------------------------- Name: Vampirus HP: 60 Gold: 50 Exp: 85 Class: Bat Notes: ------------------------------------------------------------------------------- Name: Wild Mouse HP: 10 Gold: 5 Exp: 5 Class: Rat Notes: ------------------------------------------------------------------------------- Name: Zarlox HP: 250 Gold: 250 Exp: 2500 Class: Devil Notes: Can cast Explodet, Increase. He gets double attack. ------------------------------------------------------------------------------- Name: Zombie HP: 60 Gold: 25 Exp: 40 Class: Hork Notes: Drops Leather Armor ------------------------------------------------------------------------------- ******************************************************************************* iv) Item List ******************************************************************************* This is an item listing, items not found in stores will have a brief mention of where they are found/won at the end of this section. PM = Prince of Midenhall PC = Prince of Cannock PsM = Princess of Moonbrooke Name Who Buy Sell +stat Comments -------- Weapons -------- Bamboo Stick All No 2 2 strength Dropped by Magicians Falcon Sword PM PC 25000 18750 5 strength Two attacks per turn Club PM PC 60 45 8 strength PC comes with this item Copper Sword PM PC 100 75 10 strength PM comes with this item Wizard's Wand All 2500 1875 10 strength Fireball as item Magic Knife All 200 150 12 Strength Good weapon for PsM Chain Sickle PM PC 390 293 15 strength Staff of Thunder All No 19500 15 strength Fireball as item Iron Spear PM PC 770 578 20 strength Best PC weapon early on Broad Sword PM 1500 1125 30 strength Great early PM weapon Giant Hammer PM 4000 3000 35 strength Misses often Sword of Erdirck PM No 2 40 strength Dragon Killer PM 8000 6000 50 strength Good vs Green Dragon Light Sword PM 16000 12000 65 strength Surround spell as item Thunder Sword PM No 375 80 strength Infernos as item Sword of Destruction PM No 11250 93 strength Cursed -------- Body Armor -------- Clothes All No 23 2 defense PsM start with Leather Armor PM PC No 113 6 defense PM & PC start with Chain Mail PM PC 480 360 12 defense Clothes Hiding All 1250 938 20 defense Full Plate Armor PM 1000 750 25 defense Magic Armor PM PC 4300 3225 25 defense Mink Coat All 65000 48750 30 defense talk about price... Armor of Gaia PM No 35 35 defense Water Flying Cloth All No ????? 35 defense reduces fire damage Armor of Erdrick PM No 3 40 defense Gremlin's Armor PM PC No 4800 50 defense cursed -------- Shields -------- Leather Shield PM PC 90 68 4 defense Steel Shield PM 2000 1500 10 defense Evil Shield PM No 6600 10 defense cursed Shield of Strength PM PC 21500 16125 18 defense Healmore as item Shield of Erdrick PM No 15 20 defense -------- Helmets -------- Iron Helmet PM 3150 2363 6 defense Helmet of Erdrick PM No 53 20 defense Name Buy Sell Comments -------- Items -------- Medical Herb 15 12 Restores a small amount of HP Antidote Herb 8 6 Cures Poison Fairy Water 40 30 Fends of weak monsters from attacking party Wing of the Wyvern 80 60 Return to where you last saved, out of battle Dragon's Bane 640 480 Most status spells have no effect when on Silvery Key No 2 Opens Silver Doors Golden Key No 2 Opens Gold Doors Jailor Key 200 1500 Opens Barred Doors Watergate Key No No Opens the watergate in Tuhn Lottery Ticket No 53 Allows playing in the lottery Golden Card No 375 25% discount in all stores Wizard's Ring No 1750 MP recovery when used as item Mirror of Ra No No Transforms the PsM from a dog Cloak of Wind No 53 Fall a few steps ahead when jumping Treasures No No Trade for Echoing Flute Echoing Flute No 300 Echoes when played near crests Leaf of the World Tree No 5 Revives one ally, limit one at a time Magic Loom No 23 Half of water flying cloth Dew's Yarn No 30 Half of water flying cloth Token of Erdrick No 8 Trade for Helmet of Erdrick Moon Fragment No 225 Fills the Sea Cave with water Five Crests No No Trade all five for Charm of Rubiss Eye of Malroth No No Opens cave to Rhone and Hargon Castle floor 2 Charm of Rubiss No No Shows the true site of Hargon Castle Gremlin's Tail No 1125 Curses you! Mysterious Hat No 15000 Increases defense when equipped Dragon's Potion No 7500 Save your game anywhere! Sword of Erdrick - The sword of Erdrick is found in Basement two of Charlock Castle. Staff of Thunder - Won from Evil Clown. You may fight him in Midenhall Prison when you get the Jailor's key. You can only have one staff at a time, when you sell it, you'll be able to fight him again. Thunder Sword - In a secret room in the Cave to Rhone on the third floor. You will need to fall from the only pitfall on the fourth floor to reach it. Sword of Destruction - Sometimes dropped by Atlas, Giant or Green Dragon. Armor of Gaia - In one of the chests in the Osterfair weapon shop, you'll need a Gold Key to reach it. Water Flying Cloth - Don Mahone of Tuhn can make this from Dew's yarn and the Magic Loom. Once you have him make it, save your game and restart, he will NEVER finish it if you don't save. Armor of Erdrick - In a hidden room on the 5th floor in the Cave to Rhone. You will need to use the correct stair cases starting on the second floor. Gremlin's Armor - Sometimes dropped by Gold Batboon's. Evil Shield - Sometimes dropped by Mega Knights. Shield of Erdrick - In Cannock Castle behind a Golden door. One of many chests inside this room. Helmet of Erdrick - Exchange the Token of Erdrick for this at the Monolith of Alefgard. Silver Key - In basement two of the Lake Monolith near Cannock. Gold Key - In Zahan, talk to the dog. It will run a few steps away. Walk up to it and examine the ground just in front of it. Watergate Key - Roge Fasterfinger has this. Enter his cell and try to walk around near the walls. You'll find a secret passage he dug to 'escape' from prison. Talk to him and he'll give it to you. Lottery Ticket - Sometimes given for buying goods from item shops. It is also dropped by a few enemies around the world. With this you can play in the lottery and win many great items. Golden Card - Get three sun symbols in the lottery and you'll get this item. Wizard's Ring - Get three star symbols in the lottery and you'll get this item. Mirror of Ra - Search the poison pond south west of Hamlin and east of Moonbrooke Castle. Use this on the dog in Hamlin to reveal another ally! Cloak of Wind - Found on the top floor of the Tower of the Wind. Treasures - Dive in the discolored water north of Lianport. Leaf of the World Tree - In the southeast area of the map, there is an island with a tree in the middle circled by desert and mountain terrain. Search this piece of land for this item. Magic Loom - Hidden in Zahan Castle. Dew's Yarn - On the third floor of the NORTH Dragon's Horn tower. Token of Erdrick - Given to you in Midenhall castle once you can open the Golden door. Moon Fragment - In a treasure chest in the Tower of the Moon. Star Crest - Won after beating four Gremlins in the lighthouse Moon Crest - Entertain the King of Osterfair by fighting in the throne room and he will give you this. Sun Crest - Found in the fire monolith. Water Crest - Defeat the two Ozwarg's behind the Golden and Prison doors in Hamlin for this. Life Crest - In the Cave to Rhone. Eye of Malroth - Inside of the Sea Cave Charm of Rubiss - Trade all five crests for this item at the monolith of holy. Gremlin's Tail - Sometimes dropped by Hawk Man and Ozwarg Mysterious Hat - Sometimes dropped by Bazuzu and Magic Vampirus Dragon's Potion - Perhaps the best item in the game. You can save anywhere with this item. Sadly, you need to win it from a metal babble. They are rare, hard to beat, dangerous, and often run away. ******************************************************************************* v) Spell List ******************************************************************************* In Dragon Warrior II, both the Prince of Cannock and Princess of Moonbrooke may cast spells. The Princess is supposed to be the pure caster, but the Prince has some great spells which she does not. Listed below are the spells, sorted alphabetically. Learned refers to what level the caster will start being able to use the spell. There will be additional notes on some spells after the list. PC = Prince of Cannock PsM = Princess of Moonbrooke Spell Who Learned MP Cost Effect ----- Antidote Both 6/12 3 Removes poison from an ally. Chance PsM 25 15 Many effects, totally random. Defeat PC 23 4 Attempts to kill an enemy group. Defence PsM 10 2 Lowers all enemies defense. Explodet PsM 19 8 Hits all enemies for about 50 damage. Fireball PC 3 2 Hits a single target for about 18 damage. Firebane PC 18 4 Hits all enemies for about 40 damage. Heal PC 1 3 Restores about 20 HP to one ally. Healmore Both 14/1 5 Restores about 45 HP to one ally. Healall PsM 15 8 Fully heals all HP to one ally Increase PC 20 2 Raises defense of all allies. Infernos PsM 4 4 Hits a group of enemies for 20 damage or so. Open PsM 23 2 Open doors without Gold/silver/Jailor key. Outside Both 12/17 6 Places you outside of a cave/tower. Repel PsM 8 2 Weaker enemies will not attack. Return PC 10 6 Takes you to the town you last saved in. Revive PC 25 15 Restores life to one ally. Sacrifice PC 28 1 Kills all enemies, caster dies. Sleep PsM 2 2 Tries to put a group of enemies to sleep. Stepguard Both 17/21 4 Prevents floor damage for a while . Stopspell PC 8 3 Tries to prevent spell casting from enemies. Surround PsM 6 2 Lowers enemy hit %. Chance - costs less at sea for some reason. It may reproduce many other spells or do nothing. Sometimes it will call the Sirens, you will instantly win any battle EXCEPT against Malroth. If used on him, he will come back fully restored. Defeat - Does not work on stronger enemies. Open - Will not work on the watergate in Tuhn. Repel - Identical to Fairy Water. Party will not be attacked if the current HP of the lowest party member is higher than any enemy trying to attack. Revive - This spell is pricy, but there aren't too many ways to revive in this game. Sacrifice - You will win almost any battle, save for again Malroth. Do not use this spell recklessly, the Prince of Cannock is the only party member with the revive spell. Stepguard - This will prevent you from taking two damage from poison floors and twenty from magic floors. It wears off after a while. Stopspell - frequently misses, but it will eventually work on almost anything in the game. In some battles it is worth the wait. Note: Most damage dealing spells do less damage against some enemies, such as Atlas and Zarlox. ******************************************************************************* vi) Shopping List ******************************************************************************* Here is a listing of which stores sell which items around the world. Stores never change what they stock in this game. Prices of items are the same all throughout the world [what a lame economy] except for Inns, which range from two gold to about eigthy gold per person. Midenhall Castle - Tool Shop Item Cost ---------------------- Medical Herb 15 Antidote Herb 8 Leftwyne - Tool Shop Item Cost ---------------------- Medical Herb 15 Antidote 8 Wing of Wyvern 80 Leftwyne - Weapon Shop Item Cost ---------------------- Club 60 Copper Sword 100 Magic Knife 200 Chain Sickle 390 Chain Mail 480 Leather Shield 90 Cannock Castle - Tool Shop Item Cost ---------------------- Medical Herb 15 Antidote Herb 8 Wing of Wyvern 80 Fairy Water 40 Hamlin - Tool Shop Item Cost ---------------------- Medical Herb 15 Antidote Herb 8 Wing of Wyvern 80 Fairy Water 40 Hamlin - Weapon Shop Item Cost ---------------------- Chain Sickle 390 Iron Spear 770 Broad Sword 1500 Chain Mail 480 Full Plate Armor 1000 Steel Shield 2000 Lianport - Tool Shop Item Cost ---------------------- Medical Herb 15 Antidote Herb 8 Wing of Wyvern 80 Fairy Water 40 Dragon's Bane 640 Lianport - Weapon Shop Item Cost ---------------------- Magic Knife 200 Broad Sword 1500 Wizard's Wand 2500 Full Plate Armor 1000 Clothes Hiding 1250 Steel Shield 2000 Zahan - Tool Shop Item Cost ---------------------- Medical Herb 15 Antidote Herb 8 Wing of Wyvern 80 Fairy Water 40 Dragon's Bane 640 Tantegal - Tool Shop Item Cost ---------------------- Medical Herb 15 Antidote Herb 8 Wing of Wyvern 80 Fairy Water 40 Dragon's Bane 640 Tantegal - Weapon Shop Item Cost ---------------------- Broad Sword 1500 Giant Hammer 4000 Wizard's Wand 2500 Clothes Hiding 1250 Steel Shield 2000 Iron Helmet 3150 Osterfair - Weapon Shop Item Cost ---------------------- Broad Sword 1500 Giant Hammer 4000 Dragon Killer 8000 Clothes Hiding 1250 Magic Armor 4300 Iron Helmet 3150 Beran - Tool Shop Item Cost ---------------------- Medical Herb 15 Antidote Herb 8 Wing of Wyvern 80 Fairy Water 40 Beran - Weapon Shop Item Cost ---------------------- Giant Hammer 4000 Wizard's Wand 2500 Dragon Killer 8000 Steel Shield 2000 Shield of Str. 21500 Iron Helmet 3150 Wellgarth - Tool Shop Item Cost ---------------------- Medical Herb 15 Antidote Herb 8 Fairy Water 40 Dragon's Bane 640 Wellgarth - Another Tool Shop Item Cost ---------------------- Medical Herb 15 Antidote Herb 8 2000 [The blank item is the Jailor's Key] Wing of Wyvern 80 Wellgarth - Weapon Shop Item Cost ---------------------- Giant Hammer 4000 Dragon Killer 8000 Light Sword 16000 Mink Coat 65000 Shield of Str. 21500 Iron Helmet 3150 Tuhn - Tool Shop Item Cost ---------------------- Wing of Wyvern 80 Fairy Water 40 Dragon's Bane 640 Tuhn - Weapon Shop Item Cost ---------------------- Wizard's Wand 2500 Falcon Sword 25000 Dragon Killer 8000 Magic Armor 4300 Shield of Str. 21500 Iron Helmet 3150 ******************************************************************************* vii) Frequently Asked Questions ******************************************************************************* 1) Why won't that damn weaver weave my damn clothes already? You can keep bugging him all day, but until you save and restart he'll never finish. Pain in the ass if you don't have a Dragon's Potion as there are no people to save with nearby. 2) How much exp can you get? The game stops counting at 1,000,000 exp for each character. 3) What's happening, I have more HP than enemies attacking me with Fairy Water/ Repel? Enemy HPs are slightly random, so if the number is close, it may in fact be a weird Baboon with 45 hp for example, instead of 40. Also, make sure you are fully healed before repeling away, it seems to go by current HP, not max. 4) I can't afford a Mink Coat, what should I do? If you want to be able to buy it, sell things like staff of thunders or swords of destruction. They fetch decent prices. If you just don't want to buy one, put the Armor of Erdrick on Midenhall, Water Flying Cloth on Moonbrooke and Magic Armor on Cannock, almost as good. 5) I can't make it from one Dragon Horn tower to the other! help! 1. Make sure you have you the cloak of wind equipped. 2. Make sure you jump from the tower facing the direction you intend to fall. If you leave the west end of a tower you will fall west. 6) For some strange reason all the crests were in my inventory when the game started, why? It happens from time to time. I have no idea why, but it is quite a time saver! 7) Where's the guy with the watergate key who broke out of jail? He hasn't actually escaped from his cell, he dug a little secret room against the right wall, he's still in there. 8) Getting gold from monsters takes forever! Yup... It does. So does leveling up while collecting that gold. 9) Is there anyway to prevent death when sacrifice is cast on you? Not that I know of, it is REALLY annoying, I'll say that much. 10) So what, the falcon sword gives two attacks, the power is still really crappy. True, but weapon attack power is not the entire factor for deciding damage, you'll still do a considerable amount of damage with it, far greater than you did at level six with your copper sword. ******************************************************************************* viii) Credits ******************************************************************************* CJayC - for creating GameFAQs.com, the best site on the Internet! Enix - For making a good solid RPG which I grew up on. ___________________________ Apathetic Aardvark - 2004 | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯