****************************************************************************** * * * ______ _ _ _ * * | _ \ | | | | (_) * * | | | |_ __ __ _ __ _ ___ _ __ | | | | __ _ _ __ _ __ _ ___ _ __ * * | | | | '__/ _` |/ _` |/ _ \| '_ \ | |/\| |/ _` | '__| '__| |/ _ \| '__| * * | |/ /| | | (_| | (_| | (_) | | | | \ /\ / (_| | | | | | | (_) | | * * |___/ |_| \__,_|\__, |\___/|_| |_| \/ \/ \__,_|_| |_| |_|\___/|_| * * __/ | * * |___/ * * ___ ___ _ _____ * * | \/ | | | / __ \ * * | . . | ___ _ __ ___| |_ ___ _ __ ___ `' / /' * * | |\/| |/ _ \| '_ \/ __| __/ _ \ '__/ __| / / * * | | | | (_) | | | \__ \ || __/ | \__ \ ./ /___ * * \_| |_/\___/|_| |_|___/\__\___|_| |___/ \_____/ * * * ****************************************************************************** MAGIC KEY WORLDS VERSION 1 12/15/05 BY TACKYDRESSER ****************************************************************************** 1. INTRODUCTION 2. HOW TO OBTAIN A MAGIC KEY 3. HOW TO READ A MAGIC KEY A. KEY APPRAISER B. INTERPRETING THE KEY NAME 4. HOW TO NAGIVATE A MAGIC KEY WORLD A. CITIES AND DUNGEONS B. MONSTERS AND BOSSES C. TRAVELLING MONSTER MASTERS 5. HOW TO TRADE A MAGIC KEY 6. GRATITUDES AND LEGALESE ****************************************************************************** 1. INTRODUCTION The magic key worlds are one of the features that gives such rich, extended replay value to Dragon Warrior Monsters 2: Cobi's Journey and Tara's Adventure. They are great places to level up your monsters or to capture new, more powerful monsters. After logging 450+ hours on Tara's Adventure and over 200 hours on Cobi's Journey, I have obtained hundreds of magic keys. This guide will help you figure out what kinds of monsters you will find, as well as what features you will encounter in a magic key world. ****************************************************************************** 2. HOW TO OBTAIN A MAGIC KEY There are an infinite number of magic keys. Magic keys can be obtained in the following places: * In a treasure chest on the Eastern Mountain in the Ice World * In a treasure chest in the Sage Tower in the Sky World * As a prize in arena battles. They are prizes in the B,A,and S class battles. * As a prize for defeating a Monster Master in a magic key world * In treasure chests in a magic key world ****************************************************************************** 3. HOW TO READ A MAGIC KEY Once you obtain a magic key, you must have it appraised before you can enter the world. There is a key shop in GreatLog. Climb the stairs to the right of the Battle Arena entrance. The shop is the first door as you head to the left. A. KEY APPRAISER The Key Appraiser will appraise your key for a fee. The higher the appraisal fee, usually the better the key world will be. The name of the key indicates the famillies of monsters encountered and their rarity. The name of the key is based on the type and level of monsters in your party when you obtained the key. The more rare and powerful the monsters in your party, the better the key will be. To check the rarity of your monster, go to the library and look in your monster catalog. Each monster is assigned a number of stars depending on how rare it is. One star means your monster is common. You will probably not get a good key with these monsters in your party. A four star monster is very rare, and having them in your party usually will snag you a good key. B. INTERPRETING THE KEY NAME Each key has two parts to its name. The first part is an adjective. This tells whether you will find common or rare monsters in the world. The second part of the name tells what families of monsters you will encounter in the world. Generally you will encounter two different monster families in a world; however, there are rarer keys that have only one monster family in it. ------------------------ Key Adjective: This lists the names in order from the most common to the rarest. Ylw Plain Green Blue First Red White Quiet Black Gaudy Silvr Dream Misty Secrt Shiny Last ----------------------------- Key Worlds 2nd Part Family of Name ------------------------------ Beast Beast Bird Bird Bug Bug Death Zombie Devil Devil Draco Dragon Lord ??? Slime Slime Thing Material Tree Plant Water Water Bsmt Slime and Devil Cave Slime and Dragon Cliff Bird and Material Crag Beast and Material Cstle Dragon and Devil Depth Plant and Water Desrt Dragon and Material Field Dragon and Beat Forst Beast and Devil Gardn Slime and Plant Grass Beast and Bug Grave Beast and Zombie Grove Plant and Devil Gulch Zombie and Material Haven Beast and Plant Hell Devil and Zombie Hill Dragon and Bug Hole Bug and Devil Isle Slime and Beast Islet Bird and Water Jail Slime and Zombie Jungl Beast and Bird Lake Dragon and Water Land Plant and Bug Log Plant and Bird Magma Slime and Material Manor Plant and Material Mine Plant and Dragon Moon Devil and Material Mound Dragon and Zombie Mtn. Devil and Bird Ocean Devil and Water Pit Slime and Bug Pond Water and Bug River Water and Zombie Sea Water and Slime Shore Water and Beast Sky Bird and Bug Soil Bug and Material Star Water and Material Swamp Plant and Zombie Tomb Bug and Zombie Torch Slime and Bird Tower Dragon and Bird View Zombie and Bird ************************************************************************ 4. HOW TO NAVIGATE A MAGIC KEY WORLD Magic key worlds are randomly generated. You could have two keys with the same name, but the landscape and layout will be different. Each world will have similarities. The tasks are the same--defeat mini-bosses and big bosses, and explore dungeons for treasure. To access an appraised key world, go to the Magic Door and select the key. If it has a black star beside the name, then you have defeated all the bosses. A. CITIES AND DUNGEONS Each key world will have at least one city/castle, one big boss, and one dungeon. The number of cities, dungeons, and mini-bosses will depend on the layout of the world. There are 1,2,3, or 4 island worlds. Single island: This will have at least one city or castle, one dungeon (usually more), and one big boss. There are no mini-bosses. 2,3, or 4 islands: These will have at least one city or castle and at least one dungeon. On each island, there will be a warp chamber that leads to another island. Before you can use it to warp to another island, you must defeat the mini-boss guarding the warp port. As you explore a world, more of the map will be uncovered. Once you have explored everywhere, the entire map will be visible. Cities and castles (except for the big boss castle) will have at least a priest. Some have an inn and/or a vendor. Dungeons are either caves or towers. They vary in length and layout. At the end, you will come to a treasure room with a chest. The treasures are accessories, magic keys, or dream eggs. NOTE: You will NOT get a dream egg if you already have one in the nest. You will NOT be able to pick up a magic key if you have a full key inventory. The key will remain in the chest, so you can go back to the dungeon and retrieve it when you delete a key. B. MONSTERS AND BOSSES The key name indicates the monster families you will encounter in a key world. Until you defeat the mini-bosses or the big boss, none of the monsters will join your party. Once you have defeated a boss, then the monsters on that island will be able to join you. Boss or mini-boss monsters will NOT join your party. If you have a Lord key, you CANNOT recruit any ??? monster to join your party. These worlds are great for leveling up, even if you can't snag the monsters. C. TRAVELLING MONSTER MASTERS If you walk around a key world, you may encounter wandering monster masters. They will offer to battle you, and if you accept their challenge and win, they will give you items. They often have rare monsters that you can lure away if you defeat them. Defeating them will net you loads of experience points, too. Warriors(male or female): They usually give you a warpwing. If you don't have a full key inventory, you may get another magic key. Priest: They will offer to heal you. They can even revive KO'd monsters. Some will make you fight them to get healed. Shopkeepers: They sell items. Some sell items at outrageous prices. If you find one who wants to battle and you win, he will fill your inventory with meat. Bard: You want to find these green guys!! If you defeat him, he will raise the lowest stats of all your monsters by 20 points. If a monster is KO'd, it will not get its stats raised. Wizard: They sell you a map of the world. Not very useful. Casino ship: Sometimes you can see a ship off the shore of the island. If you swim out to it, you can play a slot machine game. You can win money or tiny medals or even a meteorb. Bunny girl: She will ask you to play a high-low card game. If you guess correctly, you can win money. ************************************************************************ 5. HOW TO TRADE A MAGIC KEY You can trade keys from one game to another. You need two gameboys, one GB link cable, and friend with either the Cobi or Tara game. At the start menu, select the key trade option. The game will step you through the trading process. If you trade with someone who is not very far in the game, you will not get a good key. Be careful when you trade an unappraised key. Since the key monsters and levels are set when you first acquire the key, you could possibly give your friend a rare key. Appraise them before trading. ************************************************************************ 6. GRATITUDES AND LEGALESE Thanks to my son, who bought me DWM2:Tara's Adventure about 3 years ago. He thought I would like it because it had a girl on the cover. He also traded many of his good keys to me in exchange for some very common ones. Thanks to CJayC for continuing to provide one of the most comprehensive and THE best website for gamers all over the world to gather and share their knowledge and love of video games. Even an outlier on the GameFAQS demographic curve, like me, can find a home on the site. :-) Thanks to you for reading this. I hope it answered your questions. If you find any errors, have comments, or have more information you think should be added, please email me at peppycat@gmail.com. I will credit you with the information. This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. Old gamers never die. They just level up. Copyright 2005 Amy Floyd