+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Game & Watch Gallery 3 FAQ/Walkthrough by Revned Version 1.0 Last updated: 12-21-04 This document is Copyright (c)2004 Revned. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ ===================== Table of Contents ===================== Search for the section number in parentheses () to skip to it 1.0 Version History 2.0 Introduction/Game and Watch History 3.0 The Games 3.1 General Instructions 3.2 Regular Games 3.3 Hidden Games 4.0 The Gallery Corner 4.1 Note Board 4.2 Gift 4.3 Museum 4.4 Music Room 4.5 Secrets 1 & 2 5.0 Unlockables and Secrets 6.0 Special Thanks 7.0 Copyright/Contact Information +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ ========================= (1.0) Version History ========================= 1.0 (12/21/04) - First version. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ ============================================= (2.0) Introduction/Game and Watch History ============================================= You may be thinking, "What's a Game and Watch?" Well, back in the early 80's before there were console games, Nintendo produced many different handheld LCD games. They were pretty simple, but they could be very difficult. They often involved trying to take care of 5 or 6 objects at once without messing up. They were panic-styled games that got much faster as you got to higher levels. The first Game and Watch came out in April of 1980 under the title of "Ball." In this revolutionary game, you control a stick figure's arm to keep juggling 2 or 3 balls. It was quite simple, but it was the first of its kind. Over the next 11 years Nintendo would release 59 more of them. They came in all different shapes and sizes. Some had multiple screens, some were meant to be set on a table, a few had tinted screens for "color," and some even had transparent screens. They were very successful, and today remain popular collector's items. Several years later in 1997, Nintendo released the first of its "Game and Watch Gallery" series. These games would have faithful simulations of several of the original games, as well as modern remakes with enhanced graphics. The first one was for Game Boy, the next two were for Game Boy Color, and the fourth one was for Game Boy Advance. Over 30 of the original games have been rereleased. This third installment of the series includes 5 regular and 6 unlockable games. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ =================== (3.0) The Games =================== This section contains general and specific information for playing each of the 16 games. The Classic and Modern versions of Egg, Greenhouse, Turtle Bridge, Mario Bros., and Donkey Kong Jr. are unlocked by default. Flagman, Judge, Lion, Spitball Sparky, Donkey Kong II, and Fire must be unlocked by earning stars. The hidden games only have Classic versions. ------------------------------------------------------------------------------- ============================== (3.1) General Instructions ============================== Choosing a Game --------------- From the main menu, choose "Play Game" to see the list of available games. You will originally only have 5 unlocked, but as you get more stars you will unlock more games. Choose the game you want from the list, or choose the arrows to go to the secret games. Under the list it will tell you how many stars you have gotten on that game. After you've chosen a game, you will see some basic instructions at the bottom of the screen and version options at the top. Use Up and Down to change between the Classic and Modern versions of the game, and Right and Left to change difficulties. Push A to start the game. Earning Points and Stars ------------------------ Every game will reward you point based on how far you get. Usually you get 1 or 2 points each time you do part of the task. As you play, it will gradually get faster. After 100 points, though, it will slow down a bit before it starts speeding up again. Every 200 points you get, you earn a star (except in Flagman and Judge). You can get up to 5 stars per game for each difficulty. They are used to unlock rewards after you get certain numbers of them. Difficulty Levels ----------------- Each game has an Easy and a Hard setting, or Game A and Game B in classic mode. The harder mode plays pretty much the same, just faster. A couple of the Hidden games play completely differently on Game B though. If you get 1000 points or more on any of the regular modern games, you will unlock a special Star Mode. It is even harder then hard. To access it, press up when you have the modern mode selected in its menu. You can NOT get stars in this mode, it is just for fun. Missing ------- If you mess up on a game, you will lose one of your lives. The game is over when you lose all of them. In the modern games, hearts come at 200, 500, and 700 points. They erase one miss. In most classic games, all misses are cleared after a few hundred points. Saving Your Game ---------------- Most of these games can take a long time to reach the 1000 point mark, so the developers have given you a break. If you pause the game while you are playing, then turn it off, it will automatically save your game exactly where you are. Next time you turn the game on it will let you continue the game at the title screen. ------------------------------------------------------------------------------- ======================= (3.2) Regular Games ======================= +++++++++++++++ Egg - Modern +++++++++++++++ Controls: A: Flip Yoshi's head diagonally B: Flip Yoshi's head diagonally Control Pad: Move Yoshi's head Gameplay: Yoshi needs to eat all the cookies that come out of the oven before they fall. Move Yoshi's head so that he is looking toward one of the ramps, and when a cookie falls out he will eat it automatically. You must catch them all, so quickly move his head so he'll get them. If you miss one, it will fall and you'll lose a life. As the cookies come down the ramps, you'll notice that they get darker and their patterns show up more clearly. This is because they are baking. It is best to eat them at the very end, because you get more points. They turn black at the as they start to fall since they get burned. If you do eat one when it is fully cooked, but not burned, the meter on the bottom that corresponds to the shape of the cookie will increase. When it gets full, a special Yoshi Cookie will fall down. If you eat it when it is fully cooked, Yoshi will lay an egg. If you eat two more fully cooked Yoshi Cookies, one of the eggs will hatch and a baby Yoshi will come out. It will jump onto one of the ramps and eat all the cookies that fall out, which is a big help when it starts to get fast. Every time it eats a cookie it will move forward, and when it leaves the screen you're on your own again. Every once in awhile a Bob-Omb will come out instead of a cookie. Do NOT eat it, or you will lose a life. They come more often in the harder difficulty levels. Hearts, which erase one of your misses, come at 200, 500, and 700 points. If you miss a cookie, you lose all your eggs. Eating a burned cookie lowers the cookie meter at the bottom. Tips: - Try to wait until cookies are all the way cooked to eat them. You get more points if you do. - While you could probably get good at using the A or B buttons to move diagonally, I don't recommend it. It's easy to get confused. - Pay attention to the Baby Yoshi's. They go away pretty quickly. Scoring: Burned Cookie ................. 0 Points Uncooked Cookie ............... 1 Point Fully Cooked Cookie ........... 2 Points ++++++++++++++++ Egg - Classic ++++++++++++++++ Controls: A: Flip basket diagonally B: Flip basket diagonally Control Pad: Move basket Gameplay: You're controlling a wolf, and you must catch all the eggs that the hens lay. There are four ramps, and you have to move the basket between them to catch the eggs. If you catch an egg, you get 1 point. If you miss an egg, a baby chick pops out and runs away, and your miss counter increases. After you get 3 icons in the miss meter, you lose the game. You'll notice a chicken that pops out of the top window every five seconds or so. If you miss while it is out, the miss meter increases only halfway. The icon will flash, telling you that it wasn't a full miss. If you miss while it's not looking out, you lose a full point and the icon will be solid. After 200 or 500 points, all misses will be cleared. When the eggs roll to the very end of the ramp they will just float there for a second, which makes it kind of tricky. You have to have the basket there at just the right moment to catch it. Don't move the basket out from under it until it disappears, or you'll likely see it fall after you move. In easy mode the eggs only fall from 3 of the ramps. This makes it easier once you figure out which one isn't dropping eggs. In hard mode, however, eggs fall out of all 4 of the ramps so you have to be more alert. Tips: - Make sure you catch the egg before you move, because it will float above your basket for a second or so before it falls in. Scoring: Catching an egg ............... 1 Point ++++++++++++++++++++++ Greenhouse - Modern ++++++++++++++++++++++ Controls: A: Spit seeds B: Spit seeds Control Pad: Move Yoshi Gameplay: Those pesky Fly-Guys and monkeys are trying to kill Yoshi's plants! Move Yoshi around and shoots Watermelon seeds at them to get rid of them. Fly- Guys come out of the flower on top, and slowly make their way to the plants on the edge. On the bottom, monkeys will climb down the ropes to your plants. You can only shoot them when they are at the very bottom, otherwise the wall will be in the way. Use the pipe in the middle to go between the top and bottom levels. When one of the enemies is about to get your plant, they will start moving back and forth. The monkeys will make grabbing motions, and the Fly-Guys will shake a bit. Get them quickly or you'll lose a plant. If you try to shoot a monkey and you hit the wall instead, the monkey will laugh at you for a few seconds before continuing down the rope. As you're playing, you'll notice that watermelons will periodically show up on screen. Get them, and an icon will show up in the middle. Get 10 of them, and your plants will get bigger and you'll be able to spit fire for a few seconds. Use the fire on the ropes at the bottom, and it will travel up and get the monkey even if they're behind the wall. While you have fire, the Fly-Guys are worth 3 points instead of 1. After it runs out, you can start collecting more watermelons. When Yoshi's plants turn into Flowers, they will go back to sprouts after your fire powers run out. If you let one of the enemies get your plants, you will see a sad flower icon at the top of the screen, and you lose your watermelons. You lose when you have 3 misses. Hearts appear at 200, 500, and 700 points. If you get one it will erase one of your misses. Hard mode is just faster. Tips: - Pay attention to the monkeys! Don't let them slip by while you're busy on top, while at the same time, don't bother with them until they are at the end of their rope. They can't be harmed unless they're at the very bottom. - Use the fire ability wisely. Since you get 2 more points per Fly-Guy than normal, blast as many as you can before you lose the ability. You can get up to 20 more points than you would normally. Scoring: Shoot a Fly-Guy ............... 1 Point Get a Watermelon .............. 1 Point Shoot a monkey ................ 3 Points Shoot a Fly-Guy with fire ..... 3 Points +++++++++++++++++++++++ Greenhouse - Classic +++++++++++++++++++++++ Controls: A: Spray B: Swap screen focus Control Pad: Move the Fumigator Gameplay: This is one of the fastest classic Game and Watch games. You are the Fumigator, and you must protect your beloved flowers. There are inchworms on top and spiders on the bottom. You have to spray them with bug repellant before they make it to your flowers. This is a multi-screen game, so it won't fit correctly on the small Game Boy screen. Instead, it shows one screen magnified, and a smaller version of the other. Press B to swap them if you want a closer view of the other screen. Move the Fumigator between the screens by going up and down the ladder. The inchworms at the top come out of the pot in the middle. They will slowly make their way to your flowers. Move the Fumigator below them and spray them to make them go away. The spiders come out of the webs on the bottom screen. They will walk down the strand of web towards your flowers. You have to spray them, but unlike the inchworms, they don't always go away after one spray. Unless they are at the very bottom, they will just move back a step when you spray them. Spray them multiple times to push them back to their webs to kill them. If one is at the very bottom, however, one shot will kill him. This can be quite handy at some times. If you ever let an enemy reach the flowers, you will see a wilted flower icon appear on the top screen. After you miss 3, you lose. When you reach 300 points, all your misses will be erased. If you haven't missed any by that time, you will get double points until you miss. Hard mode is just faster. Tips: - The clouds of spray hover for a second before they disappear. Use this to your advantage by spraying in front of an inchworm if you're in a hurry. It will crawl into the cloud and die. - When you go to spray a spider, spray repeatedly rather than just once. Many clouds will come out and push it all the way to the top, instead of just pushing it back once. - If you're comfortable doing it, wait until the bugs get right next to the flowers to spray them. You get more points that way. - I play with the bottom screen magnified, because it just makes it easier to see the spiders. I only look at the top screen. I just use my peripheral vision for the spiders, which is why I like to have them bigger. Scoring: Spray an inchworm near the middle ......... 1 Point Push a spider back one step ............... 1 Point Spray an inchworm one step from the end ... 2 Points Spray a spider at the very end ............ 3 Points Spray an inchworm at the very end ......... 3 Points +++++++++++++++++++++++++ Turtle Bridge - Modern +++++++++++++++++++++++++ Controls: A: Move right B: Move left Control Pad: Move Toad Gameplay: You are Toad, and you must take the item across the bridge of seagulls and deliver it to Peach. Mario will hand you an item, and then you need to jump across. Pay attention, though, because balloons will float up under the birds and they will dive down to get them. If you jump on them while they're diving, you'll fall. You lose the game when you fall 3 times. You can also hop up the cloud platforms in the middle and jump down to get the line of coins for extra points. The little clouds disappear when you stand on them too long, but you'll just fall to the platform below it. They'll reappear when you make it back to the beginning. The solid platform under the three clouds will fall if you stand on it too long. It will reappear a second later, but if you move onto it before then, you will lose a life. After you play for awhile, the platform will change. It first gets a counter on it. When you step on it, it will start counting down to 0, and then disappear. Later it will turn into Donut Lifts that always fall about a second after you step on them. After you deliver the item enough times without falling, it will turn into another item worth more points. This lets you get a higher score quicker. It will go back to a mushroom if you fall. The sequence of items is: Mushroom > Egg > Present > Green Ball > Star. Occasionally, you will see green balloons come up under the seagulls. These fly faster than the regular white balloons, so you have to react faster. Later on, Peach will get lazy and you'll have to wait for her to appear before delivering the item. Just hop around until she comes out. When you fall, you will see an icon of Toad at the bottom. Get 3, and you lose. At 200, 500, and 700 points Lakitu will drop a heart on the middle platform. Get it to erases one miss. Tips: - Try to get all the coins each trip. They add 6 points, and I'm pretty sure this is how you upgrade the presents. - This is obvious, but don't fall when you have high level presents! Especially the star, since you get 15 points per delivery. You can rack up points pretty quick like this. - Don't stand at the beginning too long after Mario hands you the item, or it will automatically push you onto the first bird. This can be bad when a balloon comes under it at the same time. Scoring: Get a coin .................... 1 Point Pick up an item from Mario .... 5 Points Deliver a Mushroom ............ 6 Points Deliver an Egg ................ 8 Points Deliver a Present ............. 10 Points Deliver a Green Ball .......... 12 Points Deliver a Star ................ 15 Points ++++++++++++++++++++++++++ Turtle Bridge - Classic ++++++++++++++++++++++++++ Controls: A: Move right B: Move left Control Pad: Move back and forth Gameplay: Help the tourists move their baggage from one side of the river to the other by hopping on the backs of 5 turtles. Pick up a bag on the left, then jump on each turtle in the bridge to deliver it to the other side. The turtles don't stay in one place, however. Whenever a fish comes up under them, they will dive down and get it. If you are standing on or jumping onto one when it dives, you will fall into the river. 3 falls and you lose. To score more points, move faster. You get the same amount of points each time you deliver a package, but you get special bonus points when you make it back to the start. You can get between 2 and 10 points, depending on how fast you made the round-trip. In easy mode, fish hardly ever appear under the middle turtle. In fact, they don't appear unless you stand on it for a long time. Use this as a safe point when it gets hectic. In the hard mode, the fish come under all 5 turtles and they rise faster. When you fall into the river, a turtle icon indicating a miss will appear. At 200 and 500 points, all misses are cleared. If you have no misses at that time, you will get a special bonus period where no fish come up. This is an excellent opportunity to score a lot of points. Tips: - Don't try to return to the start before you deliver your package. You can't. - In easy mode, camp out on the middle turtle if it's getting too crazy. - Try to move as fast as you can so you'll get more points on your return. Scoring: Deliver a package ............. 3 Points Successful round-trip ......... 2 - 10 Points depending on speed +++++++++++++++++++++++ Mario Bros. - Modern +++++++++++++++++++++++ Controls: A: Move Mario up B: Move Mario down Control Pad: Move Luigi up and down Gameplay: In this game, you have to control both Mario and Luigi at once to make cakes. First, an unfinished cake will come down the pipe. Move Mario down, and he will pass it onto the conveyor belt. When it gets to the other side, Luigi must pass it up to the next level. Keep moving the Mario Bros. up and down to catch the cakes and pass them on. Every time one passes the middle column, it will become more finished. At the end, it will be wrapped up and you pass it onto a Wario's truck to the left. When you fill his truck with 8 cakes, he'll drive away and you'll get 10 bonus points and a star on the top of the screen. Get 5 stars to get a massive 40 point bonus! If you drop a cake before you get 5 stars, you lose all of them and have to start over. In Hard mode, Bowser will occasionally stomp on the top of the machine, causing it to reverse. All the cakes will move backwards, even getting sucked back up the pipe. It should go back to normal in a few seconds, but you can fix it sooner by moving Luigi all the way down or Mario all the way up to the switch. Push it to fix the machine. If you drop a cake, an icon with Mario's head will appear on the top. 3 misses, and it's game over. At 200, 500, and 700 points, a heart will fall from the top. Get it to erase a miss. Tips: - The cakes don't fall immediately when they get to the end of a conveyor belt; they'll just hang off the edge for a second. Use this to your advantage when you're juggling lots of cakes. - Don't lose your focus! It gets pretty crazy when lots of cakes are coming out, but you should be able to time it right to get them all. Scoring: Pass a cake once .............. 1 Point Pass a cake to the truck ...... 3 Points Fill up the truck ............. 10 Points Get 5 Stars ................... 40 Points ++++++++++++++++++++++++ Mario Bros. - Classic ++++++++++++++++++++++++ Controls: A: Move Mario up B: Move Mario down Control Pad: Move Luigi up and down Gameplay: It's hard to tell, but you're controlling Luigi on the left and Mario on the right. This is almost exactly the same as the modern version. Move both of them up and down to catch the boxes when they get to the end of the conveyor belts. They will pass it to the next belt, loading the boxes with more bottles until it gets to the top. Luigi will then pass it on to the truck. After 6 boxes on the truck, the driver will get ready to go. After 8, he will drive away, and you will get a 10 point bonus. Then Mario and Luigi will collapse, and you'll get a one second or so break before your boss makes you get going again. You might also notice that some of the cakes disappear off the conveyor belts during your break. This is because it resets your location, and it would be unfair if one of the boxes fell because you got automatically moved away from it. If you fail to catch a box at the end of the belt, it will fall. Your boss will then yell at you, and a face icon will appear at the top. Get 3, and you lose. After you get 300 points, all misses are cleared. If you don't have any misses at that time, you'll get double points until you do miss. Hard mode is just faster. Tips: - The boxes hang off the edge for a little bit before they fall. Not as long as in the Modern version, but still enough to help you out. - Pay attention at the very beginning or after you make a miss. You don't always start where the next box is coming out, so make sure to move quickly. Scoring: Pass a box once ............... 1 Point Fill up the truck ............. 10 Points +++++++++++++++++++++++++++ Donkey Kong Jr. - Modern +++++++++++++++++++++++++++ Controls: A: Jump B: Jump Control Pad: Move DK Jr. Press Up to jump and climb vines. Gameplay: This is definitely the most complex game in the collection, so get ready for a pretty long description! The tables have turned! This time, Mario has captured Donkey Kong, and it's up to you, Donkey Kong Jr., to save him! You have to climb up to his cage, grabbing the key along the way, and unlock all 4 sections of his cage. You must dodge Goombas, Nipper Plants, and Bullet Bills on your way. When you grab the key, a platform appears near DK. Jump up on it, and you will put the key in the lock. A corner of his cage will start blinking, and you start from the bottom again. Do this 3 more times and Donkey Kong will be free! Well, actually, Mario will just take him to the next level. There are 3 in all, each with their own obstacles. The first level is in a jungle scene. Make your way to the right side, then climb up the vine. If any Goombas come near you, jump on them or grab onto one of the white vines. The white vines disappear if you stay on them too long, though. If a Goomba does hit you, you'll lose a life. Anyways, continue going to the left, then climb the next green vine. Grab the key on the left then climb to the floating platform. You can jump up to the fruit and knock it down. If it hits any Goombas on its way down, you'll kill it and get some extra points. Make sure no Goombas fall from the pipe onto you, then jump to the spinning platform. Make sure you're not on it while it's spinning, or you'll fall. Just jump up to DK to unlock a cage section. The second level is also in the jungle, but this time you're up high in the trees. Climb up and down the vines to make it over to the key by Mario. You can go between vines by pressing Left or Right to swing them. Also dodge the Nipper Plants coming from the pipe by the top. They'll hop around, then fall down one of the vines. If you're on that vine, you'll lose a life. Once you have the key, go back to the right side of the screen. Now climb up to the top and jump on the platform. When the seagull appears, jump on it and up to DK. The fruits you can drop on enemies appear randomly throughout the level. Now the third level is in some sort of ice setting, and its layout is very similar to the first level's. Swing across the vines to the platform on the right, and climb up to the next level. You have to watch on this level for Nipper Plants AND Goombas. Climb up the vine on the left when you're safe from all enemies, then grab the key to the left. Dodge the Goombas, then jump to the clouds. If they're growing and shrinking repeatedly, don't jump yet. Wait until they're normal or you'll fall through. Jump up to DK to finish the level. After you save DK here, you'll go back to level 1. On all the levels, more so in Hard mode, you'll see Bullet Bills fly across the screen. It's best to just ignore them unless they're coming towards you. You can drop fruits on them for some points, but it's not worth the trouble. After you get several hundred points, you'll notice Spinies coming out of the pipes instead of Goombas. They behave the same, but you can't stomp on them. In Hard mode, there are just more enemies, and everything is faster. There are two ways to get a miss in this game. If you fall off the stage or get hit by an enemy, a miss icon to appear on the bottom right. Get 3, and you lose. Hearts come at 200, 500, and 700 points. Collect it to erase a miss. Tips: - Try to finish each section quickly. The faster you unlock each section of DK's cage, the more bonus points you'll get. - Don't worry too much about killing the enemies. Getting to the end quickly is a much more practical way of gaining points. - Watch out for the platform/bird/clouds at the end. Make sure you jump at a time when you won't fall. You don't get penalized, but you'll lose some of your speed bonus. Scoring: Stomp on a Goomba .............. 1 Point Jump over a Goomba ............. 1 Point Drop the fruit on any enemy .... 5 Points Completely unlock DK's cage .... 10 Points Unlock a section of DK's cage .. 7 - 15 Points depending on speed ++++++++++++++++++++++++++++ Donkey Kong Jr. - Classic ++++++++++++++++++++++++++++ Controls: A: Jump B: Jump Control Pad: Move DK Jr. Gameplay: Mario has Donkey Kong locked in a cage! You, Junior, must avoid all the enemies and grab the key to unlock parts of DK's cage. You have to run to the right, climb the vines, go left then jump and grab the key. You'll unlock one corner of the cage. Repeat 4 times to save Donkey Kong. Only problem is, Mario is too quick for you. He'll grab DK and go to another identical level. As you're going to the top, you'll need to avoid the enemies. The ones on the ground are snapjaws. Jump over them to get a point. Unlike in the Modern version, however, holding onto a vine as they pass under you isn't worth a point. You can also only hang on a vine for a few seconds before you fall off, so beware. They'll come from Mario's branch and walk to the end of the platform. They'll fall off and continue to your starting position. The birds fly from left to right along the bottom. If you're on a vine or jumping, they'll hit you. They do not go up to the second level. You can drop the fruit up near the key onto enemies for 6 or 9 points each. It reappears after you unlock a portion of DK's cage. When you make it to the last step on the top, hold left and jump when the key is swinging to the left. If you get the right moment, you'll grab it and unlock DK's cage. You'll then get a bonus based on how quickly you made it to the top. If you don't make it, you'll fall and get a miss. You have to time it so the key will swing all the way to the left when you jump. Hard mode has more enemies and you can only hang on vines for half the time as in Easy mode. If you fall or get hit by an enemy, you'll see a sad DK Junior icon near the top. Get 3, and you lose. At 300 points all misses are cleared. If you have none, you'll get double points until you do get one. Tips: - Try to get to the top as quickly as possible. You get a bigger bonus if you get there faster. - Don't stay on the vines for too long. You'll fall if you do, likely onto an enemy. - You can usually hit several enemies at once with the fruit in Hard mode, so always hit it if you can. You can get up to 18 extra points per round if you're lucky. Scoring: Jump over a snapjaw ..................... 1 Point Hit a snapjaw on the top with fruit ..... 3 Points Hit a bird with fruit ................... 6 Points Hit a snapjaw on the bottom with fruit .. 9 Points Completely unlock DK's cage ............. 20 Points Unlock a section of DK's cage ........... 5 - 20 Points depending on speed ------------------------------------------------------------------------------- ====================== (3.3) Hidden Games ====================== ++++++++++ Flagman ++++++++++ Controls: A: Raise flag 2 B: Raise flag 4 Control Pad: Up raises flag 1, and Down raises flag 3 Gameplay: This game is the only one in which Game A and Game B are completely different. The display at the top has your score and remaining lives. The number on the left is lives, and on the right is your score. You get 1 point for each round you make it past. If you make a mistake, you lose a life. The Flagman will then repeat his command(s), and you get to try again until your lives are all gone. In both modes you earn one star for every 5 points, unlike the 200 points per star in the rest of the games. You only need 25 points each to get all the stars. More detailed instructions for the two games are below. Game A ------ This game is a simple memorization game. The Flagman will raise some of his limbs, showing you a number. Remember the sequence and repeat it when the bars on the right show up. The bars will begin to disappear, and if you don't make a move by the time they're all gone, you'll lose. If you do get it correct, he will add one more number to the sequence and you have to do it again. Game B ------ This is a game of reaction time. You will see a number on the right, and you have to push the corresponding button to make the Flagman wave the flag before the time runs out. The 5 bars on the right are the timer. When they all go away, time is up. As you get further into the game, it will get much faster. If you're good at it, you should be able to get 25 points easily, earning all 5 stars for this game. Tips: - If you're having trouble remembering 25 numbers in Game A, just write them down as you see them. This way, you can't mess up. - I find it confusing sometimes to remember which buttons are which numbers since they aren't labeled. Practice often to get the hang of it. Scoring: Repeat the sequence in Game A ..... 1 Point Wave the correct flag in Game B ... 1 Point ++++++++ Judge ++++++++ Controls: A: Hit opponent B: Run away Control Pad: Use Up and Left to hit opponent, and Down and Right to run. Gameplay: Another reaction game. When the game starts, you will see two guys with mallets. Then, 3 arrows will count down on the top. As soon as the last one is gone, a number will appear above each character's head. If your number is greater than or equal to the opponent's, quickly hit him with A. If not, run away before he hits you with B. The game goes on until one person reaches 99 points, then it is over. Every 20 points you get, you receive 1 star for the mode. It rounds up at 99. Game B is a 2-player version using the link cable. I have not actually tried it, but I believe it plays with the same rules as single player mode. Tips: - You can cheat by pausing the game right as the last arrow disappears. That way, you'll see the numbers and know exactly what to do when you unpause. - In 2-Player mode, you can easily get the 99 points if you and your friend agree to let one person win. - Do not focus too much on hitting the opponent. Pay attention so you can dodge his blows effectively. - If your opponent accidently hits you, hit them quickly to still get more points. You get 2 points for their mistake and 3 points for hitting them. The computer also does this to you every time you hit them by mistake, so be careful. Scoring: Opponent accidentally hits you .. 1 Point Opponent dodges in tie .......... 1 Point Opponent accidentally dodges .... 2 Point Dodge opponent's hit ............ 2 Points Hit the opponent ................ 3 Points (These also apply to the computer player, you being the opponent) +++++++ Lion +++++++ Controls: A: Move left person up B: Move left person down Control Pad: Move right person up and down Gameplay: You control two lucky zoo keepers who have to keep the lions in their cage. You have to move both of your characters up and down to repel the lions' attempts at escaping. The lions move up and down in the cage, and they will try to jump out. If the zoo keeper is there to block them, they will stay in the cage. If not, they will come out and chase you up a tree, adding one to your miss counter. 3 misses, and you lose. All misses are erased at 200 and 500 points. In Game A there are 2 lions, and in Game B there are 3. When one of the lions is about to escape, he will get near the edge before coming out. When he does this you hear a different sound, so move the zoo keeper to his level quickly. The lions get a little faster as the game goes on, but not by a considerable amount. Tips: - When there are 2 lions on one side of the cage, keep the zoo keeper between them. That way you only have to move once maximum to block their escapes. - Don't wait until a lion tries to escape to move. Keep the zoo keepers on the same levels as the lions at all times. Scoring: Repel a lion .................. 2 Points ++++++++++++++++++ Spitball Sparky ++++++++++++++++++ Controls: A: Blow a puff of air B: Blow a puff of air Control Pad: Move back and forth Gameplay: If you've ever played Breakout, you'll notice some similarities with this game. You are Sparky, and you must break all the square blocks on top by blowing your ball at them. You can blow the ball when it is anywhere in the purple area at the bottom. When you do, it will go straight up until it hits something. The only blocks you can destroy are the square ones. Any others are just obstacles. Once all the blocks are gone you will go to another, usually harder, level. When the ball hits an object, it will bounce off at an angle. It always goes at the same angle no matter how it hits, but it's random as to which direction it will go. And another note, the ball can only hit the blocks from them bottom. It just goes through them on the way down. The ball will always go completely straight when you blow it up. Every level has some thin, moving blocks. They are unbreakable, and often get in your way. They move across the screen deflecting any balls that touch them. Sometimes there will also be full lines of thin ones. These are walls which prevent you from going past them. The very top red row occasionally has blocks. They are behind the blue wall, and take 2 hits to destroy. The first one makes them blink, and the second one erases them completely. If there are 6 blocks in the red section on top and you make them all flash at the same time, you will get a 30 point bonus. In Game B all the breakable blocks blink. When they are not visible, the ball will go past them. You can only hit them while they're solid. If you get rid of all the blocks in the red section on top before the other blocks are gone, the blinking blocks will turn solid. On the right of the screen are 4 bars. They give you bonus points if you have any left at the end of a level. They disappear gradually, like a timer. There is no penalty if they all go away. If you fail to blow the ball up and it falls to the ground, an miss icon with a cracked ball will appear on the left. Get 3, and you lose. All misses are erased when you get 300 points. Tips: - The ball will hover in place for a little bit before falling. This sometimes makes it look like it's not going to fall when it really is. Just know that unless you blow it, it will fall. - Try to finish the levels quickly so you can get the time bonus. Scoring: Destroy a block in the green row .... 1 Point Destroy a block in the blue row ..... 2 Points Destroy a block in the red row ...... 3 Points Time bar left at end of level ....... 5 Points (For each one left) 6 flashing blocks in red row ........ 30 Points +++++++++++++++++ Donkey Kong II +++++++++++++++++ Controls: A: Jump B: Swap screen focus Control Pad: Move DK Jr. Gameplay: Mario's up to his cruel tricks again and has locked up Donkey Kong. As Donkey Kong Jr., you must climb to the very top and unlock the 4 locks using the keys you collect along the way. If you get hit by an enemy, you will lose one life. Your character will disappear, and another one will start at the beginning. When all 3 of them at the beginning are gone, you lose. At 300 points, one lost DK Jr. will be replaced. If you already had full lives, you will get double points until you miss. Hard mode has more enemies. First, jump up onto the playing field then jump to hit the key up to the next level. If you don't hit the key now, you'll have to come back later. Go to the right, jumping over any snapjaws in your way. Don't jump into any of the sparks, though. Jump up to the vines and climb to the next level at the end. Jump over all the sparks and make your way to the left. Jump up to the next screen, then swap them with B. Make sure you don't pop-up under a snapjaw. Now jump to hit the key again. It will fly over to one of the four locks. Go over to the chain under it. Climb up it while avoiding the birds, and you will unlock one of the locks. Then return to the beginning to get the next key, and repeat the process. Once you unlock all 4 locks, Mario will take DK to another identical level. The snapjaws walk along the bottoms of both screens. You can jump over them and continue on. On the bottom screen, there are sparks traveling along a wire. If you jump into one from below or step on one above, it will shock you. You can jump over them on top or run away on bottom. The birds on the top level fly in circles around the chains. They try to hit you while you're climbing up to the locks. Just climb up and down out of their flight paths. Tips: - Don't forget to hit the key! You wouldn't want to get to the top only to realize you have to go back to the bottom again. - Try to make it to the top and unlock each lock as fast as possible. The bonus after unlocking each lock depends on how quickly you did it. Scoring: Jump over a snapjaw ................. 1 Point Jump over a spark ................... 1 Point Hit first key after no-miss run ..... 5 Points Unlock one lock ..................... 5 - 15 Points depending on speed Unlock all 4 locks .................. 20 Points +++++++++++++++++++++++++++++++ Fire (In the Gallery Corner) +++++++++++++++++++++++++++++++ Controls: A: Move right B: Move left Control Pad: Move back and forth Start: Exit game Gameplay: This reversed version of Fire was never released. You have to catch the people falling from the burning building and bounce them over to the ambulance. Each person takes 3 bounces to get to the end. You have to move the firemen with the trampoline back and forth to make sure none of the people fall to the ground. If you miss one, a bandage icon will appear on the top left. Once you miss 3, you lose the game. If you're used to playing the normal version, it shouldn't take too much getting used to. It plays exactly the same, just backwards. Also, since this is not included as a full game, you can NOT pause. Pressing start will exit. The high score is not saved, and you don't get stars from it. There is also no Hard mode. Tips: - Take advantage of the pauses in the falls of the people. You can bounce several people at once if you're good. - Each bounce is shorter, so the pattern changes a bit. When you're juggling several people at once, you have to pay attention to the changes in their fall patterns. Scoring: Bounce one person ................... 1 Point +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ ============================ (4.0) The Gallery Corner ============================ The Gallery Corner contains several bonus features for your enjoyment. As you earn stars in the games, more buildings will be constructed here. The following buildings appear in the Gallery Corner: Note Board - Contains instructions and tips for the games. Gift - You receive new games here. You can also view the credits later on. Museum - This building has pictures and descriptions for 32 Game & Watch games. Music Room - This lets you play all the music from the game. Secrets 1 - This tells a little known story about the classic game "Fire." Secrets 2 - This lets you play a reversed version of "Fire." See the below sections for more detailed information on each of these buildings. ------------------------------------------------------------------------------- ==================== (4.1) Note Board ==================== The note board is just a place where you can read information about the game. Toad tells you info about the game in general, and Yoshi tells you instructions for each game. The instructions are copies of the messages that show when you first play each game. If you haven't read one of the messages yet, it will have an envelope icon on the corner. I have copied all of them here for you to read. Note ---- Save and Quit - If you pause the game and turn off the power, you can restart the game from the exact place you quit. Gallery Corner - Collect stars to see Gallery Corner. The higher your score, the more stars you'll collect. Note Board - This is the information board for all of the games. Take a look at it sometime for good news. Any new messages arrive in an envelope. Music - To mute the Modern Mode Music, press SELECT on the Mode Select screen. Music Room - In the Music Room, you can check the tune and notes used in a game. The number of tunes available to listen to increases each time you clear a game. Museum, Part 1 - This is the place to check out some Classic Game & Watch titles. Each time you clear a game, the number of titles shown here increases. Museum, Part 2 - To see all of the titles in the Museum, link with your friend or collect 120 stars. To link with your friend, check the note board for How to Link, Part 1. How to Link, Part 1 - If you or a friend has Game & Watch Gallery 1 or 2, link with 3 to view the titles in the Museum. Press A for more. Link this screen to the G&W Gallery 1 or 2 Title Screen. To link to G&W Gallery 1, you must earn 1000 pts in each of the G&W Gallery 1 games. Press A for more. Are you ready? Press START now to link! How to Link, Part 2 - Linked battle in "Judge." To play "Judge," link with your friend's Game & Watch Gallery 3. To quit, press START. You can't pause while playing. Star Mode - If you gain more than 1,000 points in a game, while playing in Modern Mode, you can play in Star Mode. This is harder than Modern Mode. (I think it's supposed to say "Hard Mode") Secrets, Part 1 - Welcome! Here you can hear a secret story about the Game & Watch title, Fire. This game is included in Game & Watch Gallery 1. Check it out! Secrets, Part 2 - Welcome again. Here you can play "Fire," introduced in Secrets, Part 1. Remember that you can't pause during game play. To quit the game, press START. Congratulations!! - You are the Gallery Master! Thank you for playing with us. Hope to see you soon! Bye Bye!! Tips & Attacks -------------- Rules for Egg - Move the character in the middle so he can eat the food rolling toward him from both sides. Don't drop any! Modern Egg - Cookies are being baked as they run on the conveyor belt. You'd better pick one when it is well baked. Don't eat Bob-omb, or you will get penalized. Classic Egg - You can make up for a miss when you reach 200 and 500 points. If a hen is in the upper left window, you only get half of a miss. Rules for Greenhouse - Stop the insects from getting to the flowers. Also, eat as many watermelons as you can. Modern Greenhouse - You can only hit the monkey at the bottom of the rope. Yoshi gets powered-up briefly after eating 10 watermelons. Eat as many as you can. Classic Greenhouse - You can make up for a miss when you gain 300 points. If you reach 300 pts before you get a miss, your points will be doubled until you get a miss. Rules for Turtle Bridge - Get a packet from the man on the island to the left, and pass it to the man on the island to the right. Then return to the first island. Don't fall into the sea! Modern Turtle Bridge - Take the package from Mario to Peach. Collect as many coins as you can. Watch out! The floating island falls away if you stay too long. Classic Turtle Bridge - In Easy Mode, few fish come from the middle row. Erase a miss at 200 and 500 pts. If you haven't missed, a short Bonus Period with no fish begins. Rules for Mario Bros. - Move packages along the conveyor belt and load them onto the truck. If you drop a package, you'll crush it. To win, Mario & Luigi must cooperate. Modern Mario Bros. - You get a star each time you fill up the truck. Get 5 stars and earn a bonus. If you get a miss before collecting 5 stars, you lose all of your stars. Classic Mario Bros. - 300 points will erase a miss. If you reach 300 points before you miss, your points will be doubled. Rules for DK Jr. - Get a key to open DK's cage! Jump or use the ivy to dodge enemies. Modern DK Jr. - Open DK's cage as quickly as you can! The quicker you open the cage, the more pts you earn. Get the key and find a secret way to make the scaffold appear. Classic DK Jr. - The quicker you get the key, the more points you earn. Flagman - Game A: Memorize COM's flag order and repeat it. Game B: Raise the same flag as COM, as quickly as possible. Earn a star for every 5 points you get. Judge - When your number is the same or larger than your opponent's, hit him! If it's smaller, run! 20 points = 1 star. Link-up for a two-player game. Lion - Use the two men to push lions back into the cage. You can only move one man at a time. Erase a miss each time you gain 200 and 500 points. Spit Ball Sparky - Hit the blocks to eliminate them. When the ball is in the third row, you can blow it up. Don't drop it! Make all 6 blocks at the top blink by hitting them. DK II - The keys linked to the chains return to their starting point, so go get them! Erase a miss at 300 points, or get double points without a miss. ------------------------------------------------------------------------------- ============== (4.2) Gift ============== This is where Peach presents with new games when you earn them. After you've unlocked them all, she'll let you watch the staff or character credits. During the credits several characters will run around screen hitting the POW block to display the names. The cast credits seem to be only the first half. I have no idea how to get the rest, getting 150 stars doesn't even unlock it. Anyway, I have copied both sets of credits here for your reading pleasure. G&Watch Gallery 3 Staff ----------------------- Coordinators Yasu Shimokawa Makoto Osaka Akira Karata Sasuke Kyoukawa Programmers Sakae Takase Toshifumi Hiroo Toru Fushimi Designer Isao Shiroyama Design Advisors Takashi Tezuka Shigefumi Hino Composer Noriko Nishizaka Translator Paul Rush Bill Trinen Illustration Advisor Yoichi Kotabe Special Thanks Takaya Fujii Super Mario Club Naoki Inoue Teruko Shigeyama Yuichiro Murato Shinya Kitagawa Hiroyuki Murata Kosuke Yamamoto Takahiro Oze Naofumi Terazono Drastic Factory Produced By: Million Colors Director Hitoshi Yamagami Producer Takehiro Izushi Thank You For Playing (C)Nintendo G&Watch Gallery 3 Cast ---------------------- Egg Yoshi Mario Bomhei Chibi Yoshi Green House Propellor Heiho Osaru Turtle Bridge Kinopio Mario Peach Jugem Ahoodori Mario Bros Mario Luigi Kuppa Wario Donkey Kong Jr Donkey Kong Jr. Donkey Kong Mario Kuriboo Killer Togezoo Puchi Pakkun To Be Continued (C)Nintendo ------------------------------------------------------------------------------- ================ (4.3) Museum ================ The Museum has many old Game & Watch titles for you to see. You unlock them by earning stars or linking with Game & Watch Gallery 1 and 2. Each one has a release date, picture, and a short description. The images on page 1 are animated so you can watch the games being played. Unfortunately, the other pages only have still pictures. There are also icons for each that show you what it looked like physically. I have copied all the titles and descriptions here for you to read. Page 1 ______ Egg October 9th, 1981 Outside Japan only Carefully catch the eggs laid by the hens! (Animated) Donkey Kong II March 7th, 1983 In this sequel, the son rescues his captured father. (Animated) Pinball December 5th, 1983 Get the high score without dropping a ball! (Animated) Climber July 4th, 1986 Outside Japan only Break through the ceiling to reach the top floor! (Animated) Balloon Fight November 19th, 1986 Outside Japan only Dodge obstacles while collecting balloons in the air. (Animated) Donkey Kong Hockey November 13th, 1984 Mario and DK play hockey. For 1 or 2 players. (Animated) Super Mario Bros. June 25th, 1986 Outside Japan only Classic NES game. Help Mario rescue Princess Peach. (Animated) Donkey Kong Circus September 6th, 1984 Outside Japan only DK juggles pineapples in a panoramic setting. (Animated) Page 2 ------ Flagman June 5th, 1980 Quickly raise the same No. as the one on the screen. Chef September 8th, 1981 Move your skillet to catch the food and cook it! Octopus July 16th, 1981 Dodge the Octopus to get to the treasure in the sea. Helmet February 21st, 1981 Dodge obstacles and jump into the other house. Boxing July 31st, 1984 Punch! Guard! KO your enemy! Turtle Bridge February 1st, 1982 Jump on the turtles to carry the package. Lion April 27th, 1981 Two lion tamers push fierce lions back into the cage. Mario Bros. March 14th, 1983 Help Mario and Luigi load the parts on the truck. Page 3 ------ Donkey Kong June 3rd, 1982 Break DK's scaffold to rescue the damsel in distress. Donkey Kong Jr. October 26th, 1982 DK Jr. attempts to get the key to save his father. Greenhouse December 6th, 1982 Use insecticide to protect flowers from the insects. Tropical Fish July 8th, 1985 Outside Japan only Catch the fish and safely return them to the water. Oil Panic May 28th, 1982 Scoop up the leaked oil and pass it outside. Life Boat October 25th, 1983 Outside Japan only Rescue the people jumping from the burning ship. Spit Ball Sparky February 7th, 1984 Hit the blocks with the ball to make them disappear. Rain Shower August 10th, 1983 Outside Japan only Shift washed clothes to the left/right. Avoid the rain! Page 4 ------ Fire July 31st, 1980 Bring people from the fire to the ambulance. Judge October 4th, 1980 Hit your opponent or run, depending on the number. Ball April 28th, 1980 Juggle three balls without dropping any of them. Mario's Cement Factory June 16th, 1983 Use the elevator to bring the cement to the truck. Fire Attack March 26th, 1982 Keep your enemies from setting fire to the building. Vermin July 10th, 1980 Hit approaching moles to protect your field. Parachute June 19th, 1981 Catch the men falling from the helicopter. Manhole January 27th, 1981 Keep the manholes covered! Don't let anyone fall in! ------------------------------------------------------------------------------- ==================== (4.4) Music Room ==================== The Music Room lets you play all the different songs from the game You can also change the tempo and play 10 sound effects. Choose one of the songs, then play it. Push left to make Luigi reach for the tempo lever. Moving it up and down changes the speed of playback. On the right, Wario can play 10 different sound effects. Here is a list of all the songs titles: G&W Gallery 3 Egg Green House Turtle Bridge Mario Bros. Donkey Kong Jr. 1 Donkey Kong Jr. 2 Donkey Kong Jr. 3 Game Select Mode Select Gallery Corner Note Board Museum Gift Secrets Credits ------------------------------------------------------------------------------- ======================= (4.5) Secrets 1 & 2 ======================= The first pipe in the Gallery Corner tells a little known story about the game Fire as you watch an animation, and the second lets you play a special reversed version of it. Here is the story Secrets 1 tells: This is "Fire," introduced in Game & Watch Gallery 1. Don't you think something is wrong with it? The truth is, this "Fire" is reversed left to right. This version was planned to be released as is. The LCD designer happened to make it incorrectly. Nevertheless, the game was just as playable. It was released as it was. So far, it seems OK. This "Fire" is now hidden at Gallery Corner. Why don't you collect enough stars to play it. Well, that is all I wanted to say. See you around! +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ ================================= (5.0) Unlockables and Secrets ================================= Unlockables ----------- Music Room .......................... 3 Stars Museum .............................. 5 Stars Egg in the Museum ................... 5 Stars Gift Building ....................... 7 Stars Flagman ............................. 7 Stars Secrets 1 ........................... 15 Stars Donkey Kong II in the Museum ........ 15 Stars Judge ............................... 20 Stars Pinball in the Museum ............... 25 Stars Lion ................................ 30 Stars Donkey Kong Hockey in the Museum .... 35 Stars Spitball Sparky ..................... 40 Stars Donkey Kong Circus in the Museum .... 45 Stars Donkey Kong II ...................... 50 Stars See the Staff Credits ............... 50 Stars Super Mario Bros. in the Museum ..... 55 Stars Secrets 2 ........................... 60 Stars Climber in the Museum ............... 65 Stars See the Cast Credits ................ 100 Stars Unlock all Museum games ............. 120 Stars See Congratulations message ......... 150 Stars Secrets ------- Erase game data - At the title screen, push Up Up Down Down Left Left Right Right. There is no confirmation. Sixth Star - Some people think this is a secret, but I think it's just decoration. When you get all 20 stars in one game, a big star in the center of the scores will appear in the main game list. There's also another small star on each of the 4 modes. Other people seem to think there's a special way to get the star, but I'm pretty sure it's just a little extra detail for when you beat the game. Linking with G&W Gallery 1 and 2 -------------------------------- If you link with Game & Watch Gallery 1 or 2, you can unlock a full page of Museum titles before getting 120 stars. To link with Game & Watch Gallery 1, you must have 1000 on all 4 of its games. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ ======================== (6.0) Special Thanks ======================== I'd like to give credit to the following: In The Attic - I got a lot of details about the scoring for the classic games from this great site. Visit it here: http://www.intheattic.co.uk/game_and_watch.htm Sandman - I got a few numbers for the higher level unlockables from his FAQ +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ ======================================= (7.0) Copyright/Contact Information ======================================= This document is Copyright (C)2004 Revned. Game and Watch Gallery 3 and everything else related to the game are Copyright (C)1980 - 1999 Nintendo This FAQ may not be posted anywhere without my permission. Currently, www.gamefaqs.com and www.neoseeker.com are the ONLY sites with my permission. If you find it posted anywhere else, please inform me. If you have any questions, comments or concerns, email me at: revned (-at-) gmail (-dot-) com +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+