____________________________________________________________________________ ___________ | =\ |____ ____| | \=\ ______ _ _ _ _ _ | | _ ___ ______ | |=|_ _ _ _ /======\ | | | | | | | \ / || | | | | \ / __ \ | ==/=/=/=/=/_/========| | |_| | | | | \ / || | | | | |] || / \ | | __==================| | _ | |/_\| | \/ || | |/_\| | /| | | | | @ \ ==============/ | | | || _ || |\ /| || || _ || |\ \| \__/ | | @@ \ ==/ @======| |_| |_||_/ \_||_| \/ |_|| ||_/ \_||_| \_\\______/ | @@@@@| / @@=====| |_| | @@@/ |@@@@@ ===| | \/ \@@@@ / || || /\ |\\//| || || /\ |\\//| // | / / ||=|| //\\ ||\/||*||=|| //\\ ||\/|| || | \__/\__/ / || ||// \\|| || || ||// \\|| ||// | \/ \ UNITE! | ____________________________________________________________________________| ============================================================================== HAMTARO: HAM-HAMS UNITE! (Game Boy Color) ============================================================================== Hamtaro: Ham-Hams Unite! FAQ/Walkthrough Version .90 October 31-November 8, 2002 Unpublished work Copyright 2002 otaku & gundamtotoro E-Mail: discordant@yahoo.com, gundamtotoro@hotmail.com ============================================================================== TABLE OF CONTENTS ============================================================================== I. Introduction II. Email Guidelines III. Walkthrough IV. Items V. Ham-Chat Words VI. HM Boutiques VII. Frequently Asked Questions VIII. Special Thanks IX. Copyright Information ============================================================================== I. INTRODUCTION ============================================================================== Hamtaro: Ham-hams Unite! is a Game Boy Color game in the Communication and Adventure genres that was developed and distributed by Nintendo. Shigeru Miyamato is a producer for the game, just so you naysayers out there can shut yer pieholes. NoA translated and released the game to the NA gaming audience on October 28, 2002. The goal of this game is to communicate with the other hamsters in the world, complete tasks and quests, learn the Ham- Chat language, and bring Hamtaro's friends back to the Clubhouse. gundamtotoro: Well I've written a few FAQs now, and I thought I needed to subject Otaku to the hell that these things can be sometimes. ^_^; otaku: Well, it wasn't THAT bad... gundamtotoro: Wait until you see the emails you will get... Anyway we thought we would collaborate together on a FAQ/Walkthrough for this incredibly awesome little game, even if it will probably slip under the radar of almost everybody. >_< Who would have thought that a liscensed first party Nintendo game would be virtually ignored? o_o; Bakas... Anyway, for those of you cool enough to be reading this, we hope that you enjoy this guide. ^_^ otaku: Tootru! ============================================================================== II. E-MAIL GUIDELINES ============================================================================== Totoro sez: First off, please do not email us concerning rom requests or the like. That is like rude and stuff, besides it is not too hard of a game to find. ^^; Please put GBC Hamtaro: (name of subject) or something similar in the subject heading, I normally do not read emails where there is no subject. Also avoid using caps, bad spelling, colors, or any strange fonts. Common courtesy will also do wonders for your chance of receiving a reply ^_^. I would highly appreciate any help with the FAQ, though. Any clarification, corrections, and additional information would be very much appreciated and, credit will be given. ============================================================================== III. WALKTHROUGH ============================================================================== ------------------------------------------------------------------------------ Clubhouse ------------------------------------------------------------------------------ The game starts with Boss being busy and asking for you to help him out. The player has the opportunity to change Hamtaro's name here to another 7 character name if they so wish. Hamtaro is asked to retrieve the rest of the Ham-Hams, and to try using Ham- chat, the newest craze among hamsters which Hamtaro happens to be clueless about... Lesson time! Boss takes Hamtaro in the next room, gives him a Notebook to record Ham-chat words and teaches him the "Ham-ha!" word to greet other Ham-hams. Boss then teaches the "Tack-Q" word, which makes Hamtaro roll into an object. Boss then teaches the Hif-hif word in order to make Hamtaro sniff the area around him, which obtains 10 sunflower seeds for Hamtaro. Boss then teaches the Digdig word that allows Hamtaro to dig and search for items or return to the clubhouse. Boss realizes this process is taking too long and will write some more basic Ham-Chat words in the notebook (Yep-P, No-P, Lookie, Go-P, Pakapaka, Scrit-T, and Scoochie). Hamtaro is then given a tour of the Clubhouse such as the Dance Room, the other Ham-ham's rooms, a map showing the locations of the Ham-hams, and the exit from the clubhouse. Hamtaro then leaves the clubhouse, and the only place to go is the Acorn Shrine. ------------------------------------------------------------------------------ Acorn Shrine ------------------------------------------------------------------------------ Map: 12 | 11-10-9 | | | 13-14-8 | | | 6--5--7 | | 1--2--3--4 Room #1: A white hamster will greet you and scamper away. Walk down, and take the ladder down. There is a sunflower seed here that can be obtained if you use the Hif-hif word. Greet the hamster with the Hamha word to start a conversation, where the hamster informs you a hamster with blue ribbons went into the forest. Use Digdig on the soft ground nearby to obtain a Rock and exit to the right. Room #2 Hamtaro will see Bijou, who asks if Hamtaro can catch her as she blushes... Scoochie up the tree to obtain an Acorn. Go-P on the tree to leave some marks, or use Tack-Q to make a spider appear. Digdig on the soft ground if you want to visit the first HM Boutique. Continue right. Room #3 A hamster is sleeping here, thinking of her sweetheart. ^_^ Say Hamha to wake her up and you will learn "Mega-Q." Hif-hif to make her blush, and use Tack-Q to convince her that rolling into her sweetheart is the way to go. Tack-Q the tree to make an acorn drop, and use Hif-hif to pick it up. Go right for now. Room #4 Using Hamha next to the door will make an old hamster come out who will teach Hamtaro "Hamsolo." Saying Hamha again will make the old hamster drag Hamtaro into the home and tell him a long story. ^^; Hif-hif near the dandelion to make Hamtaro sneeze and cause some bugs to appear, which will not matter until later. Go left and then up. Room #5 Tack-Q the building to make the bug fly away, which will reveal a rope ladder for you to climb. Say Hamha to the white hamster and jump across the railings to the left. You'll mess up, and he will teach you "Nopibloo." Climb back down and Digdig on the soft ground to obtain some sunflower seeds, then head left. Room #6 Say Hamha next to the blue hamster in the hole to wake him up. There is nothing else to do here, so go two screens right. Room #7 Hif-hif on the flower to make a hamster rise up and teach you "Koochie-Q." Hif-hif the sunflower, then go up. Room #8 Tack-Q the tree to make a hamster fall down and learn "Oopsie," then go up again. Room #9 Bijou remarks on Hamtaro chasing her and exits left. Try to Scoochie up the tree, and you will learn "Sparklie," then Digdig on the hole to the upper right to get some sunflower seeds. Scoochie up the tree again if you want to to visit the second HM Boutique, then go left. Room #10 Hif-hif to bring a hamster out of hiding directly above the entrance. This hamster will teach you "Delichu." The hamster will also offer to trade you some sunflower seeds in exchange for your acorn if you choose to allow the deal to take place. The pigeon will tell Hamtaro that if you make a girl cry you must apologize like crazy, and that hamsters should all have as much spirit as he does. ^_^ Go left. Room #11 Say Hamha to the hamster to learn "Teenie." Tack-Q him to get a love note to deliver to the little hamster in Room #2. Using Digdig on the hole in the grass will result in Hamtaro almost being eaten by a snake. :( Deliver the note if you like, then come back, and go upward. Room #12 The soft ground here will return you to the Clubhouse. Digdig the hole in the grass to get some sunflower seeds, then Tack-Q the tree to make Bijou come out. Say Oopsie in order to apologize to her. Digdig into the hole in the grass again to get Bijou's Shiny Rock. Bijou will then teach you "Thank-Q," and return to the Clubhouse with you. Room #13 Tack-Q the wall below the hole twice, then Hamha on the spot where the sunlight comes through to make Maxwell fall. Say Nopibloo to cheer Maxwell up, and he'll teach you "Bizzaroo." Maxwell will then return to the Clubhouse. Room #14 Tack-Q the sleeping hamster to wake him up and learn "Zuzuzu," then say Teenie to make the hamster move. Digdig on the spot where it was sleeping, and you'll get an Acorn. Tack-Q the rock to make a bug appear, then Digdig on the spot where the rock was to get a Rock. Go figure, eh? ------------------------------------------------------------------------------ Clubhouse ------------------------------------------------------------------------------ You can go to Hamtaro's room and change clothes if you bought any at the HM Boutiques. When you return to the main room in the Clubhouse, Boss will inform you of Pashmina's whereabouts. ------------------------------------------------------------------------------ Sunflower Park ------------------------------------------------------------------------------ Map: 2--3 8~~~13 | | / \ 1 4--7--9--10--11 | | | 5--6 12 Room #1 Digdig on hole to see a hiding hamster, and continue up. Room#2 Hif-hif the sunbathing hamster to learn "Hushgo," then continue right. Room #3 Say Hamha to Oxnard and learn he is missing his special sunflower seed. He smells kind of like a sunflower seed, though... Continue down. Room #4 Hif-hif on the hamster to learn "Blanko," and continue down. Room #5 Hif-hif on upper left for a seed, then Tack-Q the right side of the sign to get the pink hamster out of hiding and learn "Hushie." Return to Room #1 (up, up, left, down). Room #1 Digdig again to get the hamster out of hiding and learn "Meep-P." Return to Room #5 (up, right, down, down). Room #5 Go right. Room #6 Hif-hif to get some sunflower seeds. Actually, this is a semi-important room because you can enter and re-enter to stock up on sunflower seeds (the amount is either 3 or 5 all the time). Say Hamha to the hamster with his head buried, and Hif-hif to smell a Cucumber. Say Koochi-Q to learn "Hammo" and receive a Cucumber. The soft ground here will take you back to the Clubhouse. Exit up. Room #7 Digdig to find HM Boutique #3. Hif-hif to find a rock, then exit right. Room #9 Digdig on the brown hamster to learn Chukchuk. Now that you know Chukchuk return to Room #3 (left, left, up). You will watch a scene of the hamsters hiding again in Room #4, then continue on up to #3. Room #3 Chukchuk on Oxnard to learn Gasp-P. Oxnard will start rolling around in frustration and realize he was sitting on his special sunflower seed... He will then return to the Clubhouse with you. Boss will give you some hints on Jingle's whereabouts at Sunflower Elementary and Penelope at the Ruins. Boss will also teach Hamtaro Tuggie and Stickie. There are still some things to do on Acorn Shrine and Sunflower Park though. Return to Acorn Shrine first and go to Room #7 (right, right, up, right). Remember that bug that looked like a sunflower seed? That is Tricket, use Hif-hif again to obtain Tricket (it counts as an item) and return to Sunflower Park. Room #3 This room is now replaced with a Sunflower Digging game. For 3 seeds you can dig three times. Potential prizes are 1 Seed, 3 Seeds, 5 Seeds, 30 Seeds, and a Rock. Room #4 Hif-hif on the hamster to earn the Limburger item. Room #6 Return Tricket to the hamster to receive This. Room #7 Climb up the stairs to room 8, and slide down with the olive oil-covered hamster to find... Room #13 The Secret Garden! Digdig on the soft ground if you want to visit HM Boutique #4, then Tack-Q the chest and Lookie to find 3 Rocks. Wake up the hamster by using Digdig on the puddle next to him, and he'll get on a floor switch so you can exit back to Room #6. Room #10 Go right for a moment. Room #11 Scoochie up the first pole to get a rock, then go down. Room #12 Cheerful flowers bloom when you say hello to them. ^_^ Say Hamha in the middle of each flower row, then say it to the larger flowers to recieve ten seeds and a bee-sting. The hole here will return you to the map, but for now go back to room #10. Room #10 Tack-Q the second post to make a blue hamster fall down. Tack-Q him to learn "Blash-T." Now Scoochie up the second pole to find Pashmina, who loses her scarf. Go back down and Scoochie up the first pole to reach the crow, who has her scarf. Gasp-P, and he will drop it. Reply to the crow's question with Hammo, then Scoochie up the second pole again and return the scarf to Pashmina and learn "Bestest." Pashmina will now return to the Clubhouse. Boss gives Sandy's whereabouts at Sky Garden, and Dexter at Sunflower Market. ------------------------------------------------------------------------------ Ruins ------------------------------------------------------------------------------ Map: 12 8 / | | 11-10-13 1--2 5--6 / / | | | / / | | 7 / / | | 14-/-15 | | |/ 3--4--9 Room #1 Say Hamha to the good hamaritan to learn "Lotsa." Digdig in the puddle three times to make the flower bloom, then pick up the ten sunflower seeds and go right. Room #2 Talk to the old ham a bit and pick up the seed, then Tack-Q the pile of dirt and Dig-dig into the hole to visit HM Boutique #5 if you feel like it. Room #3 Cappy will greet you, and say that he lost Penelope. See that switch on the right part of the TV? Tack-Q it four times, and see what happens. After the fourth time, go back up... Room #2 Say Hamha to the old ham to learn "Pooie." Poor guy. ^_^; Return to Room #3. Room #3 Agree to find Penelope if you have not already, then go right. Room #4 Tack-Q the middle of the clock twice, and reply to the hamster with Koochi-Q to learn "Ta-Dah." Hif-hif to get a rock here, then climb up the lamp. Room #5 Stickie the white car to reveal a hamster, then Tack-Q him to learn "Shashaa" (Char reference?). Tack-Q the right side of the tire to bounce off, and you'll land on top of the overturned car with the sunflower seed. Go right. Room #6 Tack-Q to bounce off the tire into a semi-secret area. Room #7 Tack-Q and Lookie at the chest to receive 3 Rocks, then exit by going right and up. Room #6 Hamha on the hamster to learn "Grit-T, then climb up the ladder. Room #8 Tuggie on the white plug on the right side. Digdig on the upper right to find HM Boutique #6. Go up and greet with Hamha and reply with Hammo to learn "Bye -Q" and return Penelope to the Clubhouse. Hamtaro can now learn "Wait-Q" from Pashmina. Now go back to the Ruins for a few more things... Room #3 Say Hamha to the frog, and he will tell you that he can forecast the weather. Say that it's Bestest and he will tell you the secret. Hif-hif, and he will give you a frog badge. Hamtaro is now an honorary forecasting frog. o_o Room #9 Talk to the nervous hamster (it's automatic), and he will teach you "Panic- Q." Go up the ladder and say Hamha to the ham in the shadows and he will teach you "Herk-Q." Agree to pay him 5 sunflower seeds, and he will take you up (press up on the d-pad). You can also scratch, bite, climb and pee on him for amusing results. Don't worry, he dodges the pee. XD Room #10 Collect sunflower seeds and exit left past the ladybug. Room #11 Say hello to the acrophobic hamster, and Tack-Q him to learn "Nopookie." (NoPedro, maybe?) Now climb up the post. Room #12 Hif-hif to forecast the weather for the hams having a picnic. Tell them that the weather looks Pooie, and you will learn "Soak-Q." Now Digdig in the hole where their blanket was to go into an area of #10 that was unreachable. Room #10 Pick up the rock to your left, and go right. Whoops! Good thing there was a soft cushion there. ^_^ Room #13 Say Ta-da to Cappy and he will... not go back to the clubhouse. -_-; He'll do it twice, too! Anyway, obviously you need to play some Tack-Q bowling. Read the sign for an explanation, then say Hamha to the proprietor on the arrow and pay him three seeds. Play for a bit and you can win a rock. I got the Shogun Wig when I scored 130 points. It's best to pay attention to when the two blue balloons show up, and try to hit them both. Use the far-right ball to do this. Once you get the wig, say Ta-da to Cappy again, and he will become "Blissie," and return to the clubhouse with you. Of course, there are still some things to finish at the Ruins... Room #9 Hamtaro can now go through the hole since it is no longer blocked. Room #14 Hif-hif above the entrance to find a rock. Go right. Room #15 Say Hamha to the treadmill hamster to learn "Blahh." Now it is time to head back to Room #5 (left, down, left, up). Room #5 Now this is fun. ^_^ Stickie the white car again. If the hamster is absent, digdig the hole to find some poetry. Exit, re-enter, and repeat four times. The hamster will then come back, and Hamtaro will learn Blushie. Room #4 Come back here after learning Clapclap, and say it to the dancing hamster three times to earn the song Bolero. ------------------------------------------------------------------------------ Sunflower Elementary ------------------------------------------------------------------------------ Map: 14 19 20 | | / 15-13-12-16-17-18 7 11 | / | | / 10--9--8--4--5--6 | 3 | 2 | 1 Room #1 Tack-Q the dog to learn Hamchu, then go up. Room #2 Digdig the soft ground to find HM Boutique #7. Hif-hif the caterpillar to watch it transform. O_O; Continue up. Room #3 Hif-hif the flyer, then Tack-Q each shelf for some sunflower seeds. The seller on the left sells a Bottle for 50 Seeds (it will be available when you come back later), Tear Essence for 20 Seeds (Hamtaro can Blash-T it down to 5, but don't bother getting it unless you want to laugh), and Hamtaro Time for 50 Seeds. This seller will also buy your Limburger for 20 Seeds, but will sell it for 9999 Seeds (but Hamtaro can Blash-T that down to 1000 Seeds o_O). The seller on the right sells fake Ham-Chat words like "Yup-P." When you're done here, continue up. Room #4 Go right. Room #5 Go right Room #6 Go up. Room #7 Say Hamha to the snoozing hamster below the banannas and reply with Bestest, and you will learn "Huffpuff." Hif-hif to get a Banana, then go down, and all the way left. Room #6 Go left. Room #5 Go left... stupid school hallways. Room #4 Go left... Wow, I don't miss elementary school... Those halls seem huge when you are a chibi. Room #8 Continue on left... I wonder if Hamtaro would have run track... Room #9 You guessed it. Go left. Room #10 Hif-hif to get a rock and, leave right. Room #9 Go up. Room #11 Say Hamha to greet Panda and have him return to the Clubhouse, then retun to the Elementary. Room #3 You can buy that bottle now... Go up, left, and up the stairs. Room #12 Go left. Room #13 Go up. Room #14 Blash-T the skeleton to learn "Cramcram," then search the lower left for a rock. Greet the white hamster with Hamha and reply with Huffpuff to realize the bottle has a hole... Go down. Room #13 Go right. Room #12 Go right. Room #16 Go right. Room #17 Go right Room #18 Go up. Room #19 Say Hamha to the blue hamster to learn "Wishie." Now climb up the wire, and go to the computer tower and use Stickie to turn it on. You can move the mouse around with Hamtaro. (it's cute ^_^) Click on the hamster face to see Hamtaro.com, which will teach you "Smoochie." Wow, blatant in-game advertising, but it was cute and tied into the game, so it works. XD Return to the Clubhouse and use Wishie on Panda to repair the bottle and learn Whawha." Panda and Hamtaro will return to Panda's Workshop in Room #11 of Sunflower Elementary. Go back to Room #14. Room #14 Hamha and Huffpuff on the white hamster again to earn Flower Tea, then Hif-hif the brown hamster, and say Hamha to learn "Noworrie." Return to Room #7 (down, right, down, right, right, right, up). Room #7 Give Flower Tea to the brown hamster, exit, and come back. Say Hamha to the pink hamster to learn Perksie. Climb up the left side of the milk bottles, and you will hop over the windowsill. Room #20 Hif-hif for a rock, then Tack-Q the tree to earn some sunflower seeds. Say Pooie on Jingle and learn "Clapclap," then use Smoochie to return Jingle to the Clubhouse. Say Bye-Q to him there, and you'll learn "Givehoo." Go visit Cappy in his room, and he will say the Shogun Wig is no longer his favorite. Get Blash-T at him to learn "Grab-B." Now that you know Clapclap, you can Return to Room #4 of the Ruins and complete that area. ------------------------------------------------------------------------------ Sky Garden ------------------------------------------------------------------------------ 11-12-13 | | 10 15 14 | | | 9--8--7 | 5--2--3 | | | 6 1 4 Room #1 Digdig the upper right corner to reach the Rock Door. Collect a rock here using Hif-hif, and drop off your collection to be weighed. Now Scoochie on the vine outside to climb up. Hif-hif followed by Hammo to speak to the crow, then Tack-Q to fall down to Room #2 Room #2 Hif-hif to collect a rock and some sunflower seeds, then exit right. Room #3 Tack-Q the tree to learn that you must climb up the left gutter to reach the Sky Garden (aka the roof :p). Exit down. Room #4 The hole on the right leads to HM Boutique #8, and the one on the left leads to the Clubhouse. Talk to the hamster to learn "Hamtast," and trade This for That. If you missed This, return to the Acorn Shrine to retrieve Tricket, and bring it to its friend in Sunflower Park. Now go to Room #5 (up, left, left). Take That to the hamster in Room #9 of Acorn Shrine to receive a Nut, which can be traded with the crying hamster in Room #3 for a Heavy Rock. Room #5 It's a hungry monkey... give the Banana to the monkey, exit, and come back to find the monkey gone. Digdig on the pipe to crawl up, but realize that the way is blocked. Go down. Room #6 To reach the family on a picnic, here are the series of steps that you must take: down, down, left, left, left, left, down, left, down, down, down, down, down, right, down, right, right, right, right, right, right, up, up, left, left, up, and left. Hif-hif to get the Lunch item (for the hamster than runs the Digdig Shop game). Exit, and return to Room #3 (up from this room, right, and right). Room #3 Hamha on the hamster to find out what happened, then use Scoochie to travel up. Room #7 This hamster will beat down Hamtaro for every Ham-chat word available to him, so go left for now. Room #8 There's no way to cross the river for now, so go left. Room #9 Digdig down the drain on the lower left and free a doctor from the pipe. Climb back up the drain and say Hamha followed by Bizaroo on the hamster in the hole to learn "Spiffie." Scoochie up the pole to earn some sunflower seeds, then exit up. Room #10 Nice and toasty hamster... There's not much to do for the moment, so leave up. Room #11 Hif-hif to learn "Shockie," then exit right. Room #12 Talk to the vain hamster to learn that she wants some strawberry juice, then exit right. Room #13 Buy some strawberry juice for the hamster in Room #12 for 5 Seeds. While the server is away, move behind the bar and Tuggie on the cord to pull it out. Leave down. Room #14 The hospital... move down. Room #7 Use all of your hamchat options on the aggressive hamster, then say Spiffee to learn "Twintoo," and exit left. Room #8 Hamtaro can cross the river, but go left again for now. Room #9 Go up. Room #10 Slip on the banana peel and say Spiffie to learn "Hamteam." Go back to Room #8 (down, and right) Room #8 Go up now into Room #15 Room #15 Lookie at Sandy to learn "Hulahula," then Hif-hif under her chair for a rock. Exit downwards with Sandy. Room #8 Say Hamteam to Sandy to convince her to help you catch Stan. Make Stan circle back to this room, then talk to Stan to learn "Nogo." Stan and Sandy will now return to the Clubhouse together. ------------------------------------------------------------------------------ Sunflower Market ------------------------------------------------------------------------------ Map: 1--2--3--4--5 | 12 9 | | | | 11-10--8--6--7 19 | 15 | | | | | 18-13-14-16-17 Room #1 Wow... the good hamtarian looks ill... Anyway, say Hamha to him to learn "Dundeal." Follow up with a Tack-Q if you feel evil and want to make the poor guy unconscious... Then again, he hasn't bathed in a while, so maybe you do not want to touch him. XD Use Hif-hif in the lower right corner to get a rock. Climb up the paper binding the newspapers together, find a sunflower seed on the top, and hop off to the right. Room #2 Wow... a bulbous wiggling furry butt... Okay, if you feel evil you can use Tack-Q to make the poor guy even more squished and use Stickie to poke him in the ass repeatedly just for fun. Use Tuggie to pull the guy out, though (you will have to do it twice if you used Tack-Q). Actually, just for kicks you can repeatedly Tack-Q and Tuggie to continually give the illusion of possibly obtaining freedom only to become stuck again. Anyway, after freeing the hamster, Hamtaro will learn "Giftee" and receive a Strawberry. Tuggie the hamster again for a potentially disturbing animation. o_o; Digdig in the hole to find a sunflower seed. (You can return and tuggie this ham out again for 5 seeds.) Exit right. Room #3 Ham-ham Fight... Ready! Go! Howdy and Dexter fight over who can get the better gift for Pashmina (oh I dunno, a scarf?). Another hamster takes pictures and thinks of making a news scoop out of this... I guess news is boring when all that happens is hamsters getting stuck between boxes. ^^; Examine the poster if you want, then exit right. Room #4 Use Digdig on the drain to go back to the Clubhouse if you want. Crawl up the second icicle and use Hamha to learn "Frost-"T. Use Tack-Q on the mailbox to receive Postman's Rush, then exit right. Room #5 Crawl up the first icicle and use Hif-hif to get a semi-hidden rock. Crawl up the second icicle to find Dexter, and say Hammo to learn "Hamspar." Return to Room #3 (left, left) and go down. Room #6 This hamster sells some Flugo. Say No-P once and then Yep-P to buy it for one sunflower less than the normal price. Return to Room #1 now (up, left, left). Room #1 Go up to the good hamtarian and you will give him the Flugo. You will be thanked by receiving an Acorn. Go back to Room #6 (right, right, down) and go right. Room #7 Tack-Q the book, and then walk to the right side of it to have an embarrassing encounter with the reporter hamster. ^^; Exit left into Room #6 and go left again. Room #8 Climb up the little rope. Room #9 A hamster is stuck in the soda cooler... Do not run on the soda or you will just slip and fall. Use Digdig on the tipped over soda can to find a rock. Use two Ham-chat words to bring up some more choices, say Bizaroo, and then the hamster will follow you to the right side. Say Hamha to learn "See-tru." Room #8 Go left. Room #10 Collect some sunflower seeds and exit left. Room #11 Climb up. Room #12 Use Hif-hif on top of the ladder to get a rock and some sunflower seeds, then Hif-hif to get the coach out of the strawberry basket. Use Hif-hif to bounce the strawberry ball on your head, then there is a test to see if you can bounce a ball on your head 6 times in a row. Hold the B button to run, and go to where the shadow is going to bounce the ball back. Hamtaro will receive the Young 'n Wild music afterwards. Room #13 Exit right. Room #14 The Flugo seller is back. Ignore him crawl up the rope for now, unless you want to refuse his offer and see him thow a tantrum. XD Room #15 Hif-hif for some sunflower seeds. Use Tack-Q on the hamster to knock him out, and then use "Tuggie" on the box to open it and learn "Krmpkrmp." Use Tuggie on the cookie box to the top left and earn an Acorn. Exit it and return to find the guy missing his mother's cookies (His mother happens to live in Acorn Shrine... Go there to pick up cookies and bring them back to make this guy homesick.) Go down to Room #13 and then right. Room #16 Exit right. Room #17 Awww, the poor little hamster is hungry. Feed him 20 Sunflower seeds to learn "Nokrmp-P." Use Tack-Q to set up a photo opportunity for the reporter hamster, then Digdig on the hole to find HM Boutique #9. Now go back and buy some more Flugo from the seller, and return to room #1, only to realize that Flugo is not strong enough. Return to Sky Garden and get some Flugo+ from the doctor for 10 Seeds, and give that to the good hamtarian to receive another Acorn. Now onward with the rest of this stage... Go to Room #16 (right, right, down, left, left, down, left from Room #1) Room #18 Use Digdig on the hole to return to the Clubhouse if you feel like it. Otherwise, use Scoochie to climb up the cord. Room #19 Use Digdig on Howdy to learn Minglie, then exit down. Room #18 The reporter hamster will tell you that Dexter is in trouble in the freezer. Scoochie back up the cord, then use "Gasp-P" on Howdy and he will run off to help Dexter, and leave his coin behind. Go down, right, up, right, right, up, and right to get back to the freezer. Room #5 Use Pakapaka on Howdy to make him realize that his teeth can break through any surface. XD It turns out a Heat Patch is probably needed to save Dexter. The Ham-Swap seller running around the market will only sell a Heat Patch for 9999 seeds, so return to Howdy and speak with him. He believes there must be some way to blackmail the seller... Return to Room # (left, up, left, left). Room #1 Use Tack-Q on the bicycle, and a chain will fall from the bag, then Tuggie on the chain and Hamtaro will obtain the Bag. Go to Room #3 (right, right). Room #3 Speak to the reporter hamster to return her bag and learn "Wondachu." The hamster will also give Hamtaro the "News Flash" item. Go back to Room #5 (right, right) Room #5 Howdy will go talk to the seller now than he has evidence. Go to Room #6 (left, left, down). Room #6 The seller will now sell the Heat Patch and Striped Sticker for 10 Seeds (or 9 seeds if Hamtaro says No-P once). After buying a Heat Patch return to Room #5. Room #5 Dexter will be saved. Howdy and Dexter will now return the Clubhouse. ^_^ ------------------------------------------------------------------------------ Clubhouse ------------------------------------------------------------------------------ Pashmina's Room Use Minglie on Stan to learn "Gorush." Panda's Room Use Bestest on Panda to learn "Smidgie." Bijou's Room Use Hamha, followed by Hamsolo, followed by Thank-Q to learn "Goodgo." Maxwell's Room Howdy is complaining about Dexter to Maxwell. Use Nopibloo on Howdy to learn "Pookie." Return to the main room to see the new Dance Hall that Boss created and watch the credits roll. Twelve stars fall out of the sky though, and Boss wakes up Hamtaro the next morning, there is still work to do. Maxwell's Room Dexter is now in here complaining about Howdy... Use Gasp-P on Dexter to learn "Tootru." Main Room Use Zuzuzu on Snoozer to learn "Bluhoo." Sandy's Room Stan will flee... the punk... Use Goodgo on Sandy to learn "Hampact." Maxwell's Room Use Bizaroo on Maxwell to learn "Wit-T." Oxnard's Room Say Bluhoo to Oxnard when the picture falls to learn "Ouchichi." Boss' Room Say Smidgie to Boss after obtaining all 85 words to receive "Greatchu" and a new cover for your Ham-Chat notebook, and to see the credits roll again... ------------------------------------------------------------------------------ 12 Stars ------------------------------------------------------------------------------ Acorn Shrine Room #14: Tack-Q the northern wall on the 2nd square from the left. (Tack-Q the rock and watch the bug if you need help.) Acorn Shrine Room #4 Say Hamha to the ladybug on the tree to make the bug circle an area near the bottom left corner. Use Digdig where the bug was circling to find a Star. Sunflower Park #3 There is a star hidden in the Digdig Shop game, so just keep playing until you get it. Sunflower Park Room #13 Digdig on the spot with a golden triangle sticking out of it. Ruins #7 Use Tack-Q followed by Lookie to search the chest and obtain a star. Ruins #15 Score over 200 points on the Tack-Q Bowling Game. Sunflower Elementary #3 Keep paying the hamster on top of the right shelf for the fake Ham-chat words, and you will be repaid for being a good customer with a star. Sunflower Elementary #11 Tack-Q the box on the upper right of the room and the star will fall down next to Hamtaro. Sky Garden Room #9 Scoochie up the pole and use Hammo at the top. Choose to land at the Crow's Nest and obtain a star. Sky Garden Room #15 Digdig under the chair that Sandy was on. Sunflower Market #19 Lookie in the change drawer that Howdy was in before to find a star. Sunflower Market #17 Say Hamha to the hamster and feed him 20 sunflower seeds, exit, and repeat the process until he gives you a star to show his appreciation. You will also recieve the Little Star music. ============================================================================== IV. ITEMS ============================================================================== Item Location Bag Receive in Room #1 of Sunflower Market Bottle Scoochie up the left side of Room #3 in Sunflower Elementary Cookies Receive from old hamster in Acorn Shrine Cucumber Room #6 of Sunflower Park Flower Tea Fill the Bottle in Room #14 of Sunflower Elementary Flugo Purchase from hamster in Room #6 of Sunflower Market Flugo+ Purchase from doctor in Sky Garden after getting Flugo Frog Badge Frog in Room #3 of Ruins (after returning Penelope) Heat Patch Buy from seller in Sunflower Market Heavy Rock Hamster in Room #3 of Sky Garden (after receiving Nut) Limburger Room #4 of Sunflower Park (after returning Oxnard) Lunch Room #6 of Sky Garden News Flash Receive from hamster in Room #3 of Sunflower Market Notebook Boss (received at the beginning of the game) Nut Trade "That" in Acorn Shrine Scarf Crow in Room #9 of Sunflower Park Sticker Buy from seller in Sunflower Market Strawberry Receive form hamster in Room #2 of Sunflower Market That Room #4 of Sky Garden (after receiving This) This Room #6 of Sunflower Park (after receiving Tricket) Tricket Room #7 of Acorn Shrine (after receiving Cucumber) ============================================================================== V. HAM-CHAT WORDS ============================================================================== This is a listing of all the ham-chat words in alphabetical order. The meaning of the word provided by the game is in the next column, and where Hamtaro learns the word is in the next column. Word Meaning Where Obtained Bestest Fantastic Learn from Pashmina in Room #9 of Sunflower Park Bizaroo Strange Learn from Maxwell in Room #13 in Acorn Shrine Blahh Tired Learn from hamster in Room #15 of Ruins Blanko Forget Learn from hamster in Room #4 of Sunflower Park Blash-T Angry Learn from hamster in Room #9 of Sunflower Park Blissie Happy Learn from Cappy in Room # 13 of Ruins Bluhoo Sad Learn from Snoozer after Credits in main room Blushie Embarrass Learn from hamster in Room #5 of Ruins Bye-Q Good-bye Learn from Penelope in Room #8 of Ruins Chukchuk Give Up Learn from hamster in Room #8 of Sunflower Park Clapclap Encore Learn from Jingle in Room #20 of Sunflower Park Cramcram Study Learn from hamster in Room #11 in Sunflower Elementary Delichu Delicious Learn from hamster in Room #10 in Acorn Shrine Digdig Dig Learn from Boss at the beginning of the game Dingdang Noisy Learn from hamster in Room #6 in Acorn Shrine Dundeal Sell Learn from hamster in Room #1 of Sunflower Market Frost-T Freezing Learn from hamster in Room #4 of Sunflower Market Gasp-P Oh no! Learn from Oxnard in Room #3 of Sunflower Park Giftee Give Learn from hamster in Room #2 of Sunflower Market Give-hoo Ask for Learn from Jingle in Clubhouse. Go-P Bathroom Learn from Boss at the beginning of the game Goodgo Luck Learn from Bijou in her room Gorush Hurry Learn from Stan in Clubhouse (after getting Minglie) Grab-B Get Learn from Cappy in Clubhouse. Greatchu Great Learn from Boss in his room after receiving 85 words Grit-T Courage Learn from hamster in Room #6 of Ruins Hamchu Kind Learn from hamster in Room #1 of Sunflower Elementary Hamha Greeting Learn from Boss at the beginning of the game Hammo Friend Learn from hamster in Room #6 of Sunflower Park Hampact Promise Learn from Sandy after Stan leaves her room. Hamsolo Lonely Learn from hamster in Room #4 in Acorn Shrine Hamspar Enemy Learn from Dexter in Room #5 of Sunflower Market Hamtast Perfect Learn from hamster in Room #3 in Sky Garden Hamteam Cooperate Learn from hamster in Room #10 of Sky Garden Herk-Q Powerful Learn from hamster in Room #9 of Ruins Hif-hif Sniff Learn from Boss at the beginning of the game Huffpuff Carry Learn from hamster in Room #7 of Sunflower Elementary Hulahula Lollygag Learn from Sandy in Room #15 of Sky Garden Hushie Secret Learn from hamster in Room #5 of Sunflower Park Hushugo Reveal Learn from hamster in Room #2 of Sunflower Park Koochi-Q Pretty Learn from hamster in Room #7 in Acorn Shrine Krmpkrmp Eat Learn from hamster in Room #13 of Sunflower Market Lookie See Learn from Boss at the beginning of the game Lotsa Many Learn from hamster in Room #1 of Ruins Meep-P Regret Learn from hamster in Room #1 of Sunflower Park Mega-Q Big Learn from hamster in Room #2 in Acorn Shrine Minglie Play Learn from Howdy in Room #17 of Sunflower Market Nogo No can do Learn from Stan in Room #8 of Sky Garden Nokrmp-P Hungry Learn from hamster in Room #15 of Sunflwower Market No-P No Learn from Boss at the beginning of the game Nopibloo Don't Fret Learn from hamster in Room #5 in Acorn Shrine Nopookie Dislike Learn from hamster in Room #11 of Ruins Noworrie Relax Learn from hamster in Room #11 of Sunflower Elementary Oopsie Sorry Learn from hamster in Room #8 of Acorn Shrine Ouchichi Ouch Learn from Oxnard in his room after the picture falls Pakapaka Bite Learn from Boss at the beginning of the game Panic-Q Scary Learn from hamster in Room #9 of Ruins Perksie Listen Learn from hamster in Room #9 of Sunflower Elementary Pooie Uncool Learn from hamster in Room #2 of Ruins Pookie Like Learn from Howdy in Maxwell's Room Scrit-T Scratch Learn from Boss at the beginning of the game See-tru Invisible Learn from Hamster in Room #9 in Sunflower Market Shashaa Hide Learn from hamster in Room #5 of Ruins Shockie Surprise Learn from hamster in Room #11 in Sky Garden Smidgie Perfect Learn from Panda in Clubhouse Smoochie Love Learn from computer in Room #19 in Sunflower Elementary Soak-Q Wet Learn from hamsters in Room #12 of Ruins Sparklie Delight Learn from hamster in Room #9 in Acorn Shrine Spiffie Stylish Learn from hamster in Room #9 of Sky Garden Stickie Stick Learn from Boss after returning Oxnard Tack-Q Roll Learn from Boss at the beginning of the game Ta-Dah Show Learn from hamster in Room #4 of Ruins Teenie Small Learn from hamster in Room #11 in Acorn Shrine Thank-Q Thank you Learn from Bijou in Room #12 in Acorn Shrine Tootru Really Learn from Dexter in Maxwell's Room Tuggie Tug Learn from Boss after returning Oxnard Twintoo Identical Learn from hamster in Room #7 of Sky Garden Wait-Q Wait Learn from Pashmina after returning Penelope Whawha Frantic Learn from Panda in Clubhouse when repairing bottle Wishie Beg Learn from hamster in Room #19 of Sunflower Elementary Wit-T Funny Learn from Maxwell after Credits in his room Wondachu Wonderful Learn from hamster in Room #3 of Sunflower Market Yep-P Yes Learn from Boss at the beginning of the game Zuzuzu Sleep Learn from hamster in Room #14 in Acorn Shrine ============================================================================== VI. HM BOUTIQUES ============================================================================== When you buy clothing items from most boutiques, they will be replaced by the same item with a different color. Location HM Boutique #1 Digdig in Room #2 in Acorn Shrine. Sweater #1 - 5 Seeds Carrot #1 - 3 Seeds Chef Hat #1 - 3 Seeds HM Boutique #2 Scoochie in Room #9 in Acorn Shrine. Apron #1 - 20 Seeds Game Boy #1 - 25 Seeds Beret #1 - 15 Seeds Chick-Ah-Jam - 25 Seeds HM Boutique #3 Digdig in Room #7 in Sunflower Park. Bunny Suit - 3 Seeds Earmuff - 3 Seeds Magnifying Glass - 5 Seeds HM Boutique #4 Digdig in Secret Garden (from slide in Room #7) in Sunflower Park. Santa Suit - 20 Seeds Bat - 15 Seeds Crown - 20 Seeds Sunflower - 25 Seeds HM Boutique #5 Tack-Q and Digdig upper right corner of Room #2 in Ruins. Jersey - 20 Seeds Sword - 20 Seeds Santa Hat - 15 Seeds HM Boutique #6 Digdig on upper right of Room #8 in Ruins. Kimono - 10 Seeds Fan - 10 Seeds HM Boutique #7 Digdig in Room #2 of Sunflower Elementary Tennis T - 5 Seeds Frying Pan - 10 Seeds Bunny Ears - 3 Seeds HM Boutique #8 Digdig on the right side of Room #3 in Sky Garden Coat - 5 Seeds Net - 3 Seeds Straw Hat - 3 Seeds HM Boutique #9 "Digdig" in Room #15 of Sunflower Market Shirt - 5 Seed Mittens - 3 Seeds Ball Cap - 5 Seeds ============================================================================== VII. FREQUENTLY ASKED QUESTIONS ============================================================================== Q: Is this game good? A: Yes. ^_^ ============================================================================== VIII. SPECIAL THANKS ============================================================================== Nintendo for making this great game and bringing it to North America. NoA for releasing this game for only $19.95, woo! Ritsuko Kawai for creating Hamtaro, and all the people who worked on the anime, here and in Japan. Hamtaro, for giving us laughs in this FAQ writing process. LexxGirl for hamteaming with Otaku and making him all genki for the most part, nevermind how much he is gonna wanna whap me when he reads this.-gundamtotoro *whap* Shigeru Miyamoto, for being our personal video game savior. ============================================================================== IX. COPYRIGHT ============================================================================== Unpublished work Copyright 2002 otaku & gundamtotoro This document is protected by US Copyright Law. It is meant for private use only. This FAQ may not be referenced or altered without permission from myself. This FAQ is a GAMEFAQS Exclusive and may not be hosted elsewhere. Alteration of this Copyright is punishable under Title 17 Chapter 5 Section 506(d) of US Copyright Law for a fine of up to $2,500. Hamtaro and all related characters and names are property of R. Kawai/Shogakukan, SMDE, and TV Tokyo. ============================================================================== Lesson #89: Write everything in a color-coded day planner... then shred it, and let it slide. ~Jingle Remember everyone, this FAQ was made to help you have fun. Be sure to explore and experience on your own! ^_^