HARRY POTTER - The Sorceror's Stone for Sony Playstation Written By - Sparty2004 Email Addy - o0sparty_2004@yahoo.com Started on - November 22nd, 2001 Last Updated on - January 17th, 2002 Finished on - ??? ============= UPDATES ============= Version 1.0 -All sections completed except walkthrough -Walkthrough completed past Detention in Forbidden Forest Version 2.0 -Walkthrough completed Version 3.0 -Changed some little things in the walkthrough -Added the "Wanted Section" ============== CONTENTS ============== 1.) Introduction 2.) Controls 3.) Advanced Spells 4.) Walkthrough 5.) Every Flavor Bean Rewards 6.) Famous Witches & Wizards Cards 7.) Wanted Section 8.) Credits ====================== 1.) Introduction ====================== There was nothing about the starry sky that night to suggest that strange and mysterious things would soon be happening. As unsuspecting muggles slept, a huge motorbike with a giant astride it tumbled down from the darkness. The giant, named Hagrid, left a blanket-wrapped bundle on the doorstep of Number 4, Privet Drive. Nestled in the bundle was a baby, Harry Potter, The Boy Who Lived. For the next 11 years, Harry lived with his dreadful step-parents, the Dursleys. Until that fateful day when he recieved a letter inviting him to attend Hogwarts School of Witchcraft and Wizardry. Hagrid took Harry to Diagon Alley, to purchase a most unusual list of school supplies. Soon after, Harry caught the Hogwarts Express from Platform 9 and Three Quarters, and left the muggle world far behind. Harry sat beneath the Sorting Hat, hoping that he would not be chosen for Slytherin House over Gryffindor. "Not Slytherin, eh?" said the hat in his ear,"You could be great, it's all here in your head, and Slytherin will help you on your way to greatness. No? well, if you're sure, better be GRYFFINDOR!" ================== 2.) Controls ================== Key: X - X T - Triangle S - Square O - Circle ^ - D-Pad or left-analog stick up < - D-Pad ot left-analog stick left > - D-Pad or left-analog stick right v - D-Pad or left analog-stick down NOTE: This key will be used through the whole guide, so make sure you know what they are. Menu Controls: Highlight menu items D-Button or left-analog stick ^/v Cycle choices/Move sliders D-Button or left-analog stick Select/Go to next screen X button Return to previous screen T Button Adventure(Walking around) Controls: X - Flipendo Knockback Jinx S - Action/Talk to T - Look around/Aim Flipendo(after learning) D-Pad/left-analog stick - Move around L1 - Lock onto target(if there is a sparkle above them) R2/L2 - Rotate camera Start - Pause game/View status screen Quidditch: X - Accelerate/Catch Snitch(when catch screen appears) D-Pad/Left analog-stick - Fly ========================= 3.) Advanced Spells ========================= Wingardium Leviosa -T, S, X, O -T, S, O, X Incendio -T, O, X, S, X, O -S, O, S, O, T Verdimillious -T, O, S, T -O, T, X, O, S -S, X, O, X, O, T Avifors -T, S, T, X, O, X -T, X, O, T, O, X, S -T, O, S, X, S, T, S, X, O, X ===================== 4.) WALKTHROUGH ===================== After the introduction, you will be in the Hogwarts Entrance Hall. Now, the only place to do anything is in the Gryffindor Tower, which is to the left at the top of the staircase. Go through the door to enter Gryffindor Tower. Walk down the stairs to your left, and walk up to the bookcase. Press the square button and you will walk through it. Pick up the Famous Witches & Wizards Card in the center of the room. Now, exit through the bookcase and walk up to the two boys, Fred and George Weasley. They explain about the Berite Bott's Every Flavor Beans. Now, turn around and exit through the archway which is past the desk. This will take you to the Charms Corridor. --------------- Rescuing Hedwig --------------- Walk around the corner to meet up with Ron Weasley. He will tell you about Hedwig and Draco Malfoy. Follow him through the door to meet Draco Malfoy. He will tell you his name and that you better not cross him...HAH!!! Run around the corner and Ron will teach you how to climb. Do what he says, and then run off the platform and through the door. Now he will teach you how to jump. Pick up the owl feather and jump across. Jump over to Ron and he will tell you he will meet up with you later. Jump across the rest of the bookcases, picking up the 2 feathers along the way. Collect the last feather in front of the door and it will unlock. Go through it. Now you will meet Nearly Headless Nick. He will show you how to look around. Now, you must climb and jump your way up to the doorway, making sure you collect all 5 of the feathers. You will see a Chocolate Frog near the top...pick it up if you need any health. Exit through the door to the Jinx Rooms. Here, Nearly Headless Nick will show you how to do the Flipendo Knockback Jinx. Hit the first snail with it to stun it, and hit it again to kill it while it is still stunned to earn 5 House points. Do this to the other 2 also, picking up the 2 owl feathers along the way. You should now have 15 House points. Go through the door and down the stairs to learn that the Flipendo Knockback Jinx can move blocks with a blue twinkle above them. Move it back with the Flipendo Knockback Jinx until it will not move anymore, which will net you 5 more House points. Press triangle to look around, aim at the web near the block you just moved, and shoot it with the Flipendo Knockback Jinx to score 5 more points. Climb the block, grabbing the feather, and climb onto the platform. Kill the rat running around on the ground by locking onto it and using a charged Flipendo. This will score 10 House points, for a total of 35. Grab the rest of the feathers and exit through the newly unlocked door. Walk up to Nearly Headless Nick and he will teach you the Charged Flipendo Knockback Jinx. Use this to move the block next to Nick all the way back, scoring you 5 more points. Climb up the filing cabinets on the side of the room and up onto the platform, grabbing the feather on the cabinet on your way up. Now, jump across the block you just moved and jump over to the other platform and grab the feather there. Before going to the door, use the Triangle button to look over above where Nearly Headless Nick is. Shoot the web-covered door with a Flipendo to gain 5 House points. Now climb up to the door, grabbing the feather in front of it and go through this door. You will meet Neville Longbottom, and he will explain his predicament. Lock onto each book and shoot it down, to grab 5 House points each. Go through the new passageway Neville opens for you and you will see Hedwig. Fire a charged Flipendo at the cage and it will fall, and walk through the new path you just opened. Now, you will walk through the door and get a broomstick from Hedwig. Now you get to take flying lessons!!! -------------- Flying Lessons -------------- Go back to the room where you met Fred and George Weasley. Talk to the portrait next to where they were standing and then save your game using the red book. Now, run through the hallway until you find Ron again. He will tell you about his old owl, and then you will enter the flying lessons. You can end up with up to 90 House points combined. If you do not complete one of them, reset the game and try again, do not stop until you have 90 House points total, or you will not be able to unlock the Broom Closet. Try to get the Yellow bean on the pillar in the middle, too. Now, after this you will meet Hermione, who will tell you about Charms Class. Run up the hallway, collecting the Yellow beans along the way, and get the Yellow beans just outside the Charms Class door, which are on the bookcase. ------------ Charms Class ------------ When you open the second doorway, do not go anywhere until you read this, as this part is timed. You will have to jump from floating table to floating table, and you should collect those Yellow beans along the way. The first part is easy, it is just straight forward. But after that, it gets slightly harder, but all you have to do is jump from side to side to the next table that appears, and make sure you get the Yellow beans on each table. When you reach the end, you should have 23 Yellow beans. Now, walk through the timer and you will meet Professor Flitwick, the Charms Class teacher. Inside, you will learn the levitation spell, Wingardium Leviosa. All you do is press the button which his wand points to, and you must do this 3 times in a row. The first combonation is T, S, X, O. The second one is T, S, O, X. Now you will get to practice using the spell in the next room. All you do is levitate the hourglass onto the platform by turning to the object so it has a golden sparkle above it, and press X. Now, you can make it rise by holding X or drop it by pressing triangle. You can also move it with the D-Pad or analog stick. Maneuver it onto the platform and press triangle to drop it to unlock the door. You have now mastered Wingardium Leviosa, and scored 5 more House points! ----------- Nimbus 2000 ----------- When you get back out into the hallway, get any Yellow beans you can find there, by now you should have 23 Yellow beans, and a maximum of 105 House points. Go back to the Flying lesson room to get some more House points. If you can get all of the flies, you will get 10 more House points. Now, go back to Gryffindor Tower. You will see a candle on the floor almost right by where you enter. Turn to it and preform Wingardium Leviosa. Move it onto the desk by it and you will get 5 House points. Now, go up the 2 flights of stairs and through the unlocked door to get into the Great Foyer. Go to the bookcase on your left and press square by it. Grab the three Yellow beans and the Famous Witches & Wizards Card. Exit via the bookcase and walk down the stairs. Go up the stairs to your right and go through that bookcase the same way. In here, simply hit all the targets you can, looking at the bottom to see what you need to hit. Anything colored in is something you need to hit. When you do, you will get another Famous Witches & Wizards Card. Now, leave through the bookcase and go through the door to your right. Now, run all the way to the back of the room and climb on the table. Hop onto the platform, taking care not to get hit by the knights, and grab those 2 Yellow beans. Now, jump to the next 2 tables and grab those beans too, and then jump by the knight. Grab those beans and jump to the next table and then to the platform with the door on it. You should now have 34 Yellow beans. Go back down the stairs and up the stairs in front of you. Climb on top of the bookcase up there and grab those 3 beans, and then grab the 3 beans from inside the door right next to you, being careful of the knights. Now, exit this Great Foyer through the door at the bottom of the steps. Go down the steps here and Malfoy will mock you. Go down the stairs and through the left door closest to the hourglasses. Grab all the beans in here and then you should have a total of 48 Yellow beans. Now, exit this room and go across to the locked door, and then go to the door next to that. This will lead you to a passage with more than enough beans. Grab 2 to make a total of 50 Yellow beans, and then head back to Gryffindor Tower. Go down the stairs just through the entrance to the tower and walk up to the portrait there. Talk to it and Harry will say the magic word to enter. Now, walk all the way back and you will see Fred and George. They will give you the password to the old baron portrait when you talk to them. Now, go back to the Main Entrance Hall, where Malfoy was, and go down the stairs. Turn left and look back, you will see a door. Go through it to get to the portrait. Talk to it and it will open, allowing Harry to climb in and get the...Nimbus 2000!!!!! --------------- Herbology Class --------------- After getting the Nimbus 2000, you will be in the Entrance Hall again. Levitate the hourglasses on top of the blocks and you will get 5 House points each. Malfoy will challenge you to a duel. When he throws a wizard cracker, avoid being hit in midair and then run and pick it up. Wait until he begins to throw another one and then press X. This will throw the wizard cracker. After three hits, he will call in Crabbe and he will also begin using super wizard crackers. You must stay away from these, because they will explode when they hit the ground. Crabbe will be using wizard cracker, so use his wizard crackers to hit Malfoy three more times. Now, Malfoy will call in Goyle. Crabbe and Goyle will use wizard crackers, while Malfoy uses his super wizard crackers. Simply dodge all the ones that are thrown, and pick up a wizard cracker to use on Malfoy. Take your time, because the wizard crackers you pick up will not explode in your hand. Hit him three more times and you will win. Malfoy and his friends will retreat, leaving you free to go outside. Now, you will see all the House points totals. Now you will see Hagrid. He will introduce himself and tell you about Herbology Class. Now, once you are inside the door, DO NOT MOVE! This part is a bit complicated, so listen up. You will have to move all the pillars into the middle to make a path to get up to Herbology Class. There are also some beans in here. Do what I say and you will get them all and not be late for class. Turn the view using R2 or L2 so you can see the pillars. Now, run through the timer and run over to the left side of the little courtyard area. Do a Charged Flipendo Knockback Jinx to move it, it will go faster if you do. Get the first column in the middle(you will know when it is because you will receive some House points). Now, run toward the wall and hit back the column on your side into the middle. Grab the beans in the corners against the wall you are next to and then knock the last two columns into the middle. Run to the second column and climb up on top of it. Jump up across the columns you moved to get to Herbology Class. Now you will meet Professor Sprout. You will learn the Incendio spell. You do this the same you learned Wingardium Leviosa, by pressing the buttons as the wand points to it. The first sequence is T, O, X, S, X, O. The second one is S, O, S, O, T. Now you will get to learn how to use the Incendio spell next to wither a Bouncing Bulb. All you do is walk up to it and press X. Now, press the button indicated as the circle goes over it. You will earn 5 House points, and you will have mastered Incendio. Now, walk up to the young Ravenclaw and you will learn about Quidditch. Walk through the door behind him to learn how to play Quidditch. Madame Hooch will explain what to do. Do what she says in the time given and you will earn House points and a set of wings. Try to get Gold wings on all three trials. Do this by not missing any rings the Golden Snitch leaves. You will get 25 House points for each set of gold wings. Now you have just earned 75 House points for Gryffindor! Now you should have 100 House points total. -------------- The Fire Seeds -------------- Now, exit through the hallway that across the courtyard from you. You will meet Fred and George again and a Ravenclaw who explains about his lost kitten. Continue through the passage at the end of the hallway and you will find Ron again. He will talk to you about his Puffskein. Now, hit the Puffskein there with a Flipendo and he will follow you. Lead him to each of the three patches of bushes and he will eat them, leaving out one Blue bean each. You should now have a total of 17 Blue beans. Now, go to where the Chocolate Frog, which is to the right of the door you came in if you are looking at it, and grab it if you need it. Stand outside the alcove where the Chocolate Frog is/was, and look into it. Now, depending on how far away you are from it, you should see a discolored section on the wall to the right of it. If not, move back a little further. When you do see it, walk up to it and press square. You will enter through it and you will meet Nearly Headless Nick. He will tell you to collect the Every Flavor Beans without getting hit by the Bouncing Bulbs. If you do, you will lose some of the ones you've collected. Once you get all 20, you will receive a Famous Witches & Wizards Card. Now, once back where the Puffskein is, follow the only path you have not been down yet. You will now meet Hagrid, who will explain about the Fire Seeds. Walk past Hagrid and walk down the path in front of Hagrid's hut door. Follow this path until you meet a enemy in the path. Kill him with the Flipendo and you'll get a bean for your troubles. At the split, take the left path first and then kill the enemy there for another bean. Follow this path to get some more beans, and you will see another discolored wall. Press square next to it. You will have to grab more Every Flavor Beans. Once you have them all, you will win another Famous Witches & Wizards Card, bringing your total cards up to 5. Go back to the split and take the other path now. There are two discolored walls here. Take the one in the right wall(the one closer to you). Follow the path up to a stone structure with fairies flying around. Press triangle and look up. Shoot the card with a Flipendo to knock it down and then grab it. Follow the path to the passage at the end, picking up the 3 Blue beans along the way. This will bring you out at the other discolored wall. Exit the area through the passage next to where you come out at. You will see the cloaked figure again and he will zap a gargoyle into life. Lokck onto it with R1 and wait until it is flying straight above you to zap it with a Flipendo Jinx. Continue this until it falls to the ground, and then use Wingardium Leviosa to levitate it back up onto the pillar it was on before to unlock the gate. Collect the beans it leaves behind and go through the newly unlocked gate. Follow the path, collecting the bean and jump across the lava. Climb up to the top of the little cliff and Walk up to the sleeping Puffskein. Hit it with a Flipendo to wake it up and it will follow you. Lead it back to the little air vent you passed on your way to the Puffskein and let it fall in. Climb onto the raised air vent next to it and it will float you up to the next platform. Hop up onto the tree stump and jump to one of the beans, and repeat to get the other one, bringing you to a total of 33 Blue beans. Run along the path to a platform you must climb up. Jump off ot get either the two beans, or the one, climb back up, and then jump for the other one(s). Run through the opening until you see another Puffskein. Make it follow you back to where you jumped from and let it fall into the vent. If it eats any bushes, it will not fit, so Flipendo it to make it lose some weight. Run back and repeat, except make it eat the bushes there until it will fit into the big vent in between the bushes. Float up the vent nearer to where you entered the clearing, and grab those two beans and pull the lever. Jump down and float up the other vent, hit the little capsule with a Flipendo and collect those beans, and go through the door. Now, you must jump from platform to platform QUICKLY because as soon as you touch them you only have about 2 seconds before they fall into the lava. Jump all the way across the path, and then you will see three platforms with beans on them. You only need to jump on one to get across, but jump onto a side one and jump along all three platforms to get the beans, and then jump to the other side. Folow the path, jump across some more platforms(which do not fall) and then you will see a potion. Do not drink this just yet. Wait until you come back in a few seconds. Continue jumping, picking up the Blue beans. You will comme up to the Fire Seeds, and you will see a green sparkle above them. Press X and you will use Incendio. Grab the seeds and retrace your steps, grabbing the potion along the way and drinking it. Return back to Hagrid. Now, you will see what you needed them for, hatching Norbert! Now, a new path will open up, so follow it. You will see a discolored wall after the first bean you find, so go through it. Collect all the beans and go back through the passage. You should have a total of 61 Blue Beans. You will see Ron, and he will lead you to the Quidditch Pitch. Neville will run up and complain about Malfoy and the Remembrall. Now you get to chase him through the woods and catch him. Press square when you are near him to bash into him. Do this until he has no energy left and he will give back the remembrall. Now you will get to play your first Quidditch match! Just fly through the hoops the Golden Snitch leaves, and you will get it. ------------- Potions Class ------------- After that, you will go into a secret area that has been forgotten. Follow the only open path and you will see a Venomous Tentacular. First, lock onto each little pod and hit them with a Flipendo blast. When they are all gone, use Incendio on the plant and perform it. If you don't do it, the plant will send out more pods. If you do, you will score 5 points for Gryffindor and some Blue beans. Follow the path and you will see a lever, pull it. Go back to the beginning of the path and follow the stone wall until you see Ron. Go through the door behind him and you will be in the Horklump Patch. Lock onto each one and use Wingardium Leviosa to lift it up. Push it far away and drop it, and then collect all the beans it leaves. Each one has 5 beans under it. You should collect them until you have all of the beans that you cn get(you will know this when you get awarder house points), and then follow the path just past them. This will lead you to the Sloth Brain. Now, head back to the exit to get a letter and meet Ron. You will be led to the Main Entrance Hall after seeing the House points totals. You should still be in the lead, but not by much. Now, go back to the area just before the Quidditch Pitch. Talk to Fred and George again to get the password. When you get to the area just before the Quidditch Pitch, there will be another discolored wall. Go through the wall and collect the beans again. You will get your 7th Famous Witches & Wizards Card. Now, go back to Hagrid's and take the first path you took in the forest, the one that leads to the split. Take the left split and go to the end, where there is a painting, and talk to the painting to get in. You will recieve your 8th Famous Witches & Wizards Card. Return to the school. Go into the door on the left, the one where you got the last few Yellow beans. Follow the hallway and you will run into Snape. He will lead you to Potions Class. Enter the door, run through the next door, where you will see Fred and George again, and then enter the passage. Go down the stairs and up the stairs on the left to get to potions. You will learn how to mix a potion, just press the three buttons shown. Snape will tell you to get a jar of Fireflies, which is a trap. You will end up in a secret portion of the dungeons. In the first room, lock onto the first troll with R1, and pick up a Puffapod. Throw it at him when he stops over the drain. Repeat for the second troll and leave the room after collecting the Green beans they leave. Now, you will see Raymond and he will ask you to find his kitten. Just walk down the hallway to the left all the way to the end, avoiding any enemies by killing them with the Flipendo, and get break open all the boxes with the Flipendo. You will find a cat(usually the last one). Walk slowly back to the beginginng of the hallway, and get the cat in the light. Use Wingardium Leviosa to levitate the cat up to Raymond. He will give you your 9th Famous Witches & Wizards Card. Exit the room. Now, pull the lever in the room and go thorugh the unlocked door. In this room, unless you have extremely good timing, you can hit the cauldron in front of you with a Flipendo to make it stop. Jump onto the stopped one and hit the next cauldron. Jump on to and repeat until you get to the end. Pull the lever at the end and grab the frogs if you need them. Now, you can walk up the stairs and along the platform against the wall to get back. If you do this you will get 7 Green beans, for a total of 15 Green beans. Go thorugh the other door now, and pull the lever. Do not leave the room, however, because you will need a key in this room. Jump on the table to get some Green beans, and then use Wingardium Leviosa on the cage over the key. Now, you must set this down in the hay in the corner, where the light is shining, or the troll will wake up. Now, climb and jump from platform to platform until you get to the door. Go through it. In this room, you will see some more trolls. Run across the room to a Puffapod and dispose of them the same way you did before...throw the Puffapod at the troll when he is over the grate. Leave through the newly unlocked door. In the next room you will find the jar of Fireflies, and can return to Snape's class. He will tell you about your Defense Against the Dark Arts class. ----------------------------------- Defense Against The Dark Arts Class ----------------------------------- Run down the staircase and up the staircase in front of you to reach the class. This class is the hardest to get to on time. All you do is jump from book to book when they stop, but this can be extremely difficult. Grab the beans from the corners of the room, and then climb back up. Jump across the books when they stop to reach the alcove with the bean pod, hit this and grab the beans, then jump across the books again when they stop to reach the next half of the path. In here you must do the same thing again, but you must first jump to the platform with the bean pod, get the beans from it, and then wait for the books to stop again. You must be on the platform when they stop or else you will be too far away to jump to the class, and you must also wait for the second book to stop. Now you will learn a new spell, Verdimillous. The first sequence is T, O, S, T. The second one is O, T, X, O, S. The last one is S, X, O, X, O, T. Now you will get to use Verdimillious. Jump press X when the sparkle comes up, then jump across. --------------------- Transfiguration Class --------------------- Now, go down the stairs and stop at the bottom. Turn right and go down the passage you have not been down yet. Jump straight down and turn left. Jump onto the platform you see that is a circle, and turn to the middle of the room. Use Verdimillious and jump form sotne to stone quickly to get to the top. You will run out of time at the top and fall back down. Now, Do the same thing again, except only jump up to the 4th platform and jump to the platform with a door and a bean pod. Get the beans from it and go through the door. Go through the bookcase on the ground near you and do what Nearly Headless Nick says to get a Famous Witches & Wizards Card. Now, climb up the platforms in the wall and go through the bookcase to get another Famous Witches & Wizards Card. Jump down and go through the door now. Jump onto the vent and float up to the platform there. Climb up and do the same thing again, and then go through the bookcase to recieve your 12 Famous Witches & Wizards Card. Return back to the room from which you entered(the one with the Verdimillious blocks). Go through the other doorway now. Run up and talk to Nearly Headless Nick. He will tell you about the dark curses. Now, enter the other doorway in the room and follow what I say carefully, this part can be very confusing! If you need health, run up to the cauldron and mix the Wiggenweld potion and drink it, and then collect the two beans and exit through the passage. You will meet Peeves the Poltergeist and he will sing you a little song. Collect the beans form atop the bookcases and run up the stairs. Go through the door. Jump across the cauldron to the platform near it, and climb up and go through the door. Run down the hallway you come out by and hit the curse with a charged Flipendo. Run back and hop down form the cliff you are on. Collect the beans and move the Jinx block towards the cliff. Climb up and jump to the cliff and run past the door to a hallway. The floor here is extremely slippery, so be careful. Watch out for the plant things, whenever they line up they shoot fire. Go down the hallway, and go left, and then follow the hallway to the plant things. Once past them, go through the door. Run along the hallway adn hit the yellow curse. Go back to the door you passed up and go through it. Jump on the bookcase next to you for a bean and a frog, then jump to the floating bookcase and then to the other side. Run up the stairs and through the door. Jump across the cauldrons to the little alcove, and then run through the short hallway and jump across the cauldron and to the platform where the bean is. Grab the bean and go through the passage. Jump across the tables, and to the alcove on the other side. Jump to the side, where the knight is, and hit him with two charged Flipendos. Go through the passage in front of you. Jump across the tables and to the platform along the wall. Kill this knight and then climb the ledge that was behind him. Go through this passgeway and destroy the blue curse. Jump down to the bottom and kill the knight, and grab the beans form the pod. Run around the platform ad climb up to it. Jump to the table, which will rise up, and then jump to the table closer to the platform, and then jump onto the platform and go through the passageway. Climb on the bookcase and get the bean, get the bean in the corner, and then climb the ledge on the wall and jump over to the ledge above it. Collect the beans and go through the door. Kill the knight and collect all of the beans in the room and then exit through the door. You will find the last curse here. Destroy it, collect the beans, and head back to the cursed door by Nearly Headless Nick and go through it. Jump down and go through the left door. Talk to Fred and George to get the password, and then talk to the portrait near them to get the Quidditch Armor. Go back to the previous room, and go through the other door, and then go to Gryffindor Tower. Head up the stairs and through the newly unlocked door, adn then through the door to Transfiguration Class. To get through here, just jump from platform to platform quickly, because they fall soon after landing on them. Now you will learn Avifors. The first sequence is T, S, T, X, O, X. The second is T, X, O, T, O, X, S. The last one is T, O, S, X, S, T, S, X, O, X. Now you learn how to use the spell. Press X when facing the table to perform Avifors. Press the X button as it passes through the circle on the screen. Now, leave using the table. ---------------------- The Forbidden Corridor ---------------------- Use Avifors on the table in the Upper Castle area and use the table to go up. Jump over to the side with the unlocked door. Hedwig will drop a package off for you, adn Peeves will steal it. Use Avifors on the table here, and then through go through the bookcase. You will recieve a Famous Witches & Wizards Card. Now, use the tablet to get up to Peeves to race him. Just run across the roof beams, making sure to get every bean along the way. At the end, Peeves will give you the parcel, if you won, if not, he will give you another chance. The parcel is your Invisibility Cloak. Use the door and walk off the edge. Grab the frog if you need it and go through the door underneath the platform you were just on. You will have a run-in with Filch and Mrs. Norris. Go through the door and stop. Walk up to the corner and turn the view, and when Filch has his back turned,. Climb on top of the bookcase and jump to the one with the invisibility token on it. Jump to the bookcase with the key on it and then jump down and go through the door. Go through the door in the hallway and walk forward. You will hear a conversation between Snape adn Filch. Go through the bookcase and then run to the stack of books by the bookcase, climb on them, and then climb on the bookcase. Look over to the rafter with the invisibility token on it, and wait. When Mrs. Norris is in view, wait for her to turn around so that she will be facing away from you when she is walking. Jump across to the ledge on the wall and run up to the rafter. Keep a bit of distance behind Mrs. Norris, but as soon she she is away from the token, grab it, and then jumpdown to the bookcase with the key on it, grab it, and leave the room. Go through the door, and climb on the ledge, then jump to the ledge the inviibility token is on. Hop down to the bottom, grab the key, then climb back up the bookcase before you become visible. Get back onto the ledge where you got hte token, and wait for a new one to generate. Grab it, jump across to where Filch is, then go through the door. Go through the door at the end of the passage, and run up to the wall of the pillar, and STOP! Look around the corner, wait until no one is looking, then climb the bookcase with the invisibility token. Get it, grab the key off another bookcase, and go through the door. Go through the next two doors and you will find the Mirror of Erised. ------------------ The Mountain Troll ------------------ You will meet up with Ron, who will tell you about the Mountain Troll. Run down the passage, and save your game. This is important because you may need to start over a few times, you MUST get all of these beans coming up, while a troll is chasing you and you are running towards the screen. This is hard to do, especially on your first time. It would be too hard to tell you where to go. Just stay alert and be careful. Once you make it to the bathroom, you must hit the pipes with the Flipendo Jinx to keep from getting hit while Ron tries to hit the troll. The troll will fall to the ground and you will be back in the upper castle, and will receive a letter to play against Ravenclaw in Quidditch. ------------ Dragon Tonic ------------ Now, you will be taken to Diagon Alley to buy some supplies for the Dragon Tonic. Hagrid will tell you to go to Gringott's for some buy. Head straight back and enter Gringott's. Head through the double doors, and turn left at the split. Run up to the goblin and he will tell you to run around and grab the papers. Do what he says, by running around the area, grabbing all the papers. He will let you in and explain the controls to you. When you make it to the end, DO NOT SAY NO! Say yes, because you must get every coin and gem in the vault to get a Famous Witches & Wizards Card. If you don't, you can not get 100% because you cannot come back. I cannot tell you what to do in the mines, because I do not know if the games are all the same. So, just be careful and you will probably need to take quite a few runs in order to get everything. When you get the Knut Famous Witches and Wizards Card, you should go outside Gringott's and save your game, and also after you get the Sickle Famous Witches and Wizards Card, this is in case you accidentally hit No when the goblin asks you want to try again, this way, you will not have to start all over. If you need help finding the hidden gems, when the game shows what is coming up next(when it shows an arrow with a coin on/near it), there will be a transparent gem behind it. If you get all the coins that the arrow shows, then the gem will flash with color, meaning the gems have been unlocked and can now be collected. Usually, the pattern of the coins will be the same as the gems(if some coins that unlock gems are in a spiral to the right, the gems will be in a spiral to the right).a There are 65 gems in the Knut Mine, 55 in the Sickle Mine, and 65 gems in the Galleon Mine. Take your time and make sure to get all three Famous Witches and Wizards Cards. Now, exit Gringott's and turn the view to Diagon Alley. Walk down the Alley and go into the first door on your left. This is the Magical Menagerie, where you will get the 3 Purple Toad Warts Hagrid needs. This part of your little quest for the ingredients probbly ranks as the second hardest of the three parts. All you do is look at the boxes until you see one jump(there are boxes on the top and bottom floor,, so you may need to go upstairs to find him), and once you do see a box jump, hit the box wiht a Flipendo and then quickly shoot a Flipendo at the toad to get a wart. Do this three times to get the three warts. Be careful about how many Flipendos you use, you will have to start over if you use too many. Return to Diagon Alley when you get them all. Face away from Gringott's and down the Alley and head to the first door on your right, Ollivander's. Head inside and you will be charged to get the three peacock feathers from the back room. This section is the hardest to finish, and may take a few trys. Inside one of the white boxes along the side walls is an Invisibility Token. Catch sight of the peacock and grab the token. Run up behind the peacock and it will run away, you must try to stay on it's tail long enough to grab a feather. The last two are hard to get because the token does not regenerate. You must catch the peacock by surprise and run along on it's tail. It does follow a pattern, so learn the pattern, and then it will be easier to do. Head out to Diagon Alley when you are finished again and face away from Gringott's. Go to the second door on your left and enter the Eeylop's Owl Emporium. Here you will need to levitate the snacks on the table. Do this three times and then you will see the owl go to sleep and there will be a feather on the ground. Levitate the feather to your side of the wall and drop it. Pick it up yourself and go back out to Diagon Alley to meet up with Hagrid. Now you will give the Dragon Tonic to Norbert and he will be better. Malfoy will earn you a detention after you give the dragon to Ron's brother Charlie. You will now have to find a Unicorn in the Forbidden Forest. ----------- The Unicorn ----------- Walk forward through the path and you will come to a plant blocking the way forward, use Incendio on it and continue onward until you come to a tree. Use a Charged Flipendo on it and walk across it after it falls. After following the path, you come to some trolls. Dispose of these in the same way you have been, by using the Puffapods on them when they pause on the grating. Continue forward after killing the trolls and use Incendio on the fallen tree to clear a pathway across it. In the next area, kill the Venomous Tentacular and take the path behind it. Grab the beans and make a potion if you need. Go back and take the other path. Now, you will have to kill a turtle. When it turns with it's back to you, hit it with a Charged Flipendo while dodging the fire. Do this three times to kill it. Take the path it opens up and you will meet Malfoy a little down the path. Take the path next to where he was and save your game. Use Incendio on the plant blocking the path and follow it. Kill the turtle here, and go through the tree. Follow the path to a clearing, and you will see a cliff. Look off to the walls and you will spot a path. Follow it, kill the turtle, go through the tree, and follow the path to the end. Look up and you will see the last Famous Witches and Wizards Card. Hit it with a Flipendo, and return back to the clearing with the cliff. Walk over to the cliff and use Incendio. Climb the platforms on the cliff that are now accessible and go through the passage. You have found the Unicorn! You will see Voldemort drinking the blood of the Unicorn. Harry will pass out form the pain of his scar. Firenze comes to the rescue to save you. -------------------- Through the Trapdoor -------------------- Head back to the Upper Castle in Gryffindor Tower and talk to Fred and George(you should easily have 100 Red beans by now) and get the password. Use the table to go up and then jump over to the side with just one door(the unlocked one), and go through. Go through the door on the bottom and talk to the portrait here to get an upgrade to the Flipendo Knockback Jinx. Jump down to the lower part of the Upper Castle, and enter the door to the Forbidden Corridor. Save your game and head through the hole in the wall. You will meet up with Ron and Hermione and head through the door to Fluffy. All you do to get Fluffy to go to sleep is go to a side head, get kind of close and then back off because Fluffy will attack, and then run up and start playing the song. Do this to the side head, and then to the middle one. You will now drop down through the trapdoor and land in the Devil's Snare. The first thing you should do is look around for another alcove and run to it, this will prevent you from getting hurt. Now, look for the tentacle that is lighter than the others, hit that one with a Charged Flipendo. Another one will light up, do the same thing again, this will continues until all of them are destroyed. Now, run up to the middle, wait for the tentacle to come out, and run back to avoid being hit. Now, move forward and hit the tentacle with a Charged Flipendo. Continue this until you can use Incendio. Use it and the Devil's Snare will be killed. Now, in this room, you must play Quidditch, except it's only you and the Golden Snitch has been replaced by a key with wings. Catch it and you are done with this room. Run down the hallway and through the door. Now you are going to have to go through three chess boards. Start on the black sqaure and move up. Now move left and then left again and then down and you will go onto the next chess board. Start on the white square and move up, then diagonally down-right and then diagonally up- left. For the last one, simply start on the white square and move diagonally up-left three times, and then diagonally down-right two times and you are finished with the chess boards. Run down this hallway and through the door at the end. Now, you move use Wingardium Leviosa to move the objects to either wall quickly, or the troll will wake up and kill you. This is actually quite easy, don't raise it up any higher, just move it and drop it. Next you must choose the correct knight. Watch the one that the knight is in the whole time, and then pick that one. Kill him by hitting him wiht two Charged Flipendos after he swings at you and drink the potion he leaves behind and run through the exit. Run through the hallway and exit through the door ar the end. You will see the cloaked figure again, and he will bring two knights to life. Dispose of them by hitting them each with two Charged Flipendos. Now he will bring two more alive. Kill the one on the left the same way as the first two, and ill the one on the right the same way as the knight in the last room. Now he will create a huge knight. To hurt him, get near him and then back of, and when he raises his weapon to swing, charge a Flipendo and fire it at him after his weapon hits the ground. On the second-to-last hit he can take, he will hit the ground twice, and on his last hit, he will hit the ground three times. After taking care of him, you will discover that the cloaked figure is not Snape, but is Professor Quirrell!!!. Run across the bridge, drink the potion, and enter the last chamber. Harry will see himself holding the Sorceror's Stone and it will appear in his pocket. Quirrell turns around and Voldemort talks to Harry! Now the final battle will begin. When Quirrell/Voldemort stops by a pillar, shoot a charged Flipendo at it and it will fall, causing damage. Repeat until there is a little cutscene with Voldemort talking to Harry. Then you will have to dodge the three little fireballs and then a fourth huge one. When Quirrell/Voldemort stops in front of the mirror so that he could look into it, get on the other side and shoot two Charged Flipendos at the mirrow before he moves. Do this until there is another cutscene with Quirrell/Voldemort grabbing hold of Harry. Repeatedly tap Square until the screen says press X. Press X to cause damage. Repeat until he dies. You have just beaten Harry Potter and the Sorceror's Stone...or have you?!? You get a new ending, and will end up playing Quidditch against Slytherin. After this, you should finish up the Quidditch option from the menu just after you choose your file in the beginning. You will face each team twice. After this, go back to your file. If you do not have 100%, load the file again and if you have to play through the trapdoor section again, do so. You should now have 100%. =================================== 5.) Every Flavor Bean Rewards =================================== Earwax(Yellow) Every Flavor Beans Reward - Nimbus 2000 Blueberry(Blue) Every Flavor Beans Reward - Famous Witches & Wizards Card Troll Bogeys(Green) Every Flavor Beans Reward - Quidditch Armor Chili Powder(Red) Every Flavor Beans Reward - Flipendo Knockback Jinx Upgrade ======================================== 6.) Famous Witches & Wizards Cards ======================================== 1.) Gryffindor Tower- the bookcase by the Fat Lady portrait 2.) Great Foyer- The bookcase on the level where the doorway to Gryffindor Tower is. 3.) Great Foyer- The bookcase on the right of the main door at the top of the stairs. 4.) Just outside Hogwart's, inside a discolored wall by the first Puffskein you meet. 5.) At the split in the path by Hagrid's hut, there's a discolored wall along the left. 6.) Just outside Gargoyle Gate, there are two discolored walls, take one and walk to the stone structure, look up, and Flipendo Jinx the Famous Witches & Wizards Card in the air. 7.) Just outside the Quidditch Pitch entrance, there is a discolored wall, go inside. 8.) You get this as a reward for getting all the Blue Every Flavor Beans. 9.) You get this for saving Raymond's cat. 10.) Go down the passage between Snape's and Quirrell's classes and use Verdimillious on the darkness. Jump to the 4th platform that shows up and jump to the door. Go through it and go through the bookcase on the ground. 11.) In the same room, climb the platforms in the wall to get to another bookcase, and go through it. 12.) Go through the door in the above room and make your way up the air vents and platforms to another bookcase and go through it. 13.) Get this on the upper floor of the upper castle, inthe bookcase near the entrance to the Portrait room. 14.) In Gringott's Bank, get all the special gems in the Knut Mine(You must get certain coins to find some of the gems, and this goes for the Sickle and the Galleon mines also). 15.) In Gringott's Bank, get all the special gems in the Sickle Mine. 16.) In Gringott's Bank, get all the special gems in the Galleon Mine. 17.) Follow this walkthrough from the very start of detention: ======================== 7.) Wanted Section ======================== Here I will list things I would like to know about the game, and if you know how to do anything listed here, please email me and I will give you credit. -Get into the Broom Closet If you know how, please email me at o0knux2004@hotmail.com thanks!!! ================= 8.) Credits ================= Me - For typing this guide J.K. Rowling - For creating Harry Potter Harry Potter fans - For making Harry Potter popular and made into a video game EA Games - For all the great games they have made