"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~""" ________ ______ ______________ ______________ ___ __/____________ _________ /__ ___ ____/__(_)_______ /_____ / __ / __ ___/ __ `/ ___/_ //_/ __ /_ __ /_ _ \_ /_ __ / _ / _ / / /_/ // /__ _ ,< & _ __/ _ / / __/ / / /_/ / /_/ /_/ \__,_/ \___/ /_/|_| /_/ /_/ \___//_/ \__,_/ FAQ NES 1985 Version: 1.0 released on the 27th of August 2008 Author: odino http://www.gamefaqs.com/features/recognition/47976.html This guide is EXCLUSIVELY available at GameFAQs. .============================================================================. | .========================================================================. | | | TABLE OF CONTENTS | | | '========================================================================' | |============================================================================| | 01.) Introduction | G0100 | | 02.) Basics | G0200 | |----------------------------------------------------------------+-----------| | 03.) Events | G0300 | | 100-Meter Dash | G0310 | | Long Jump | G0320 | | 110-Meter Hurdles | G0330 | | Javelin Throw | G0340 | | Skeet Shooting | G0350 | | Triple Jump | G0360 | | Archery | G0370 | | High Jump | G0380 | |----------------------------------------------------------------+-----------| | YY.) Version History | GYY00 | | ZZ.) Credits & Thanks | GZZ00 | '=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-' =============================================================================== 01.) INTRODUCTION G0100 =============================================================================== Welcome to 'Track & Field' for the NES, released by Konami in 1985. The game is called 'Hyper Olympic: Gentai Ban!' in Japan and 'Track & Field in Barcelona' in Europe (released as late as 1992!). Several of these exact events were included in 'Hyper Sports' as well but that games uses the Hyper Shot peripheral instead. Suggestions, comments or errors - email me about it. Enjoy! =============================================================================== 02.) BASICS G0200 =============================================================================== Controls: ````````` ______| |____________________________ | ............. | | ............. Nintendo | | _ ............. | | _| |_ SELECT..START | | |_ O _| ..__.....__.. _ _ | | |_| (__) (__) (_) (_) | | ............. B A | |_____________________________________| The game has eight events, all using almost identical controls. Check the individual events for more details. The A button is generally used for running and building up speed, thus called the 'speed button', whereas the directional pad sets angles. I have personally used UP but you can also use the other directions. This will be referred to as the 'action button'. SELECT is used to cycle through the events at the mode selection. START pauses the game and resumes it again later. Modes: `````` There are four options on the main menu. The first two are for 1 Player. If you play with another human player then select one of the lower two options. At the next screen you can pick the event that you want to start out with, cycle with the SELECT button. Goal: ````` The goal is to pass the qualification set by each event. Once you have made it through all eight events the round re-starts from the first event with a higher qualification standard for each event. Later one the event will require you to beat the default world record to pass. The game is over when you fail to progress to the next stage. After ten rounds the qualification requirement will stay the same and the events loop around forever. Without the use of a turbo controller or cheat device you would have to be inhuman to keep on going forever but it is possible to beat round ten if you are really good. Score: `````` Each even has a score you obtain for achieving a certain result. Some events simply take the score of the actual even (for example archery and skeet shooting). The overall score is combined for a hi-score which ends when you finally fail an event and stop collecting points. The maximum amount you can score is 999999 due to the game's physical limit in storing the data. The current will keep counting, re-starting from 0. You would have to keep this on a score yourself by combing the million(s) you have passed already and the current amount. Display: ```````` _____________________________________ | ................................... | | . SCORE WORLD RECORD . |\ | .HI 000000 . | \ | .1P 000000 QUALIFY xxxxxx . | \ . | .2P 000000 . | \ /_\ | . . | / / _ \ | .1P ...... . | / /_/ \_\ | . . | / | .SPEED [===============]0000cm/sec. |/ | ................................... | | | | ................................... | | . . | | . ___ . | | . | _ ) . | | . | _ \ . | | . |___/ . | | . . | | ................................... | |_____________________________________| The display is split into two halves. Part A changes slightly depending on the event you take part in. For example, the 100m Dash and 110m Hurdles will have three dots representing false starts, whereas other events which allow for three attempts will state the current best. In the two running events there is only one attempt and thus the right area will have the time rather than the attempts mentioned. Part B is always the action of the sport. Cheating: ````````` This is an old game but it is a lot of fun to play legitimately. Thanks to emulation and cheat devices it is possible to really stress the game's mechanics and put it on test for what can be achieved. Using a turbo controller for example, can give you running speeds of up to 1600cm/sec. This will screw you up in the triple-jump but will do wonders in most other events sans the shooting (archery and skeet). Just keep in mind that cheating takes away some fun of playing, and do not try to pull one over your friend who is unaware of what you are doing... =============================================================================== 03.) EVENTS G0300 =============================================================================== ------------------------------------------------------------------------------- 100-Meter Dash G0310 ------------------------------------------------------------------------------- Default World Record: 09sec93 The most basic event. Once the athletes are ready, meaning when the guy raises his butt and when you see the third light red (orange more like) you should bash the A buttons as fast as you can. The speed bar will grow and your athlete run towards the finish line. That is about it, no leaning forward at the end or anything fancy. A nice easy start to get used to the game. If you start too early it counts as a foul (false start). You may have up to two false starts but on the third one you are disqualified. Bonus: `````` Should you achieve the exact same time as the CPU runner you will get a 3,000 bonus point. Unfortunately the other guy is not the best runner. Qualification: `````````````` Round 1: 14sec00 Round 2: 13sec00 Round 3: 12sec50 Round 4: 12sec00 Round 5: 11sec75 Round 6: 11sec25 Round 7: 11sec00 Round 8: 10sec50 Round 9: 9sec93 (Default World Record!) Round 10: 9sec50 Scoring: ```````` 07sec20 15600 07sec21 15580 07sec22 15560 07sec23 15540 07sec24 15520 07sec25 15500 07sec26 15480 07sec27 15460 ... 08sec00 14000 ... 09sec00 12000 ... 10sec00 10000 ... 11sec00 8000 ... 12sec00 6000 ... 13sec00 4000 ... 14sec00 2000 The best time is 07sec20. Each second you run slower is -20 points to your score. ------------------------------------------------------------------------------- Long Jump G0320 ------------------------------------------------------------------------------- Default World Record: 08m90 Build up the speed as fast as you can by bashing the A button. When you reach the white line on the track you need to press and hold down the action button until it reaches the ideal angel of 45 degrees. Let go off the button and the athlete should make a nice long jump. The closer to the white line the better but stepping over it results in a foul. You have three attempts to qualify. If you do not start your attempt within around twelve seconds you fail. Bonus: `````` If you achieve a distance where the last two digits are the same, e.g. 8m33, you score an extra 3,000 bonus points. Qualification: `````````````` Round 1: 05m50 Round 2: 06m50 Round 3: 07m00 Round 4: 07m50 Round 5: 08m00 Round 6: 08m25 Round 7: 08m50 Round 8: 08m90 (Default World Record!) Round 9: 09m50 Round 10: 10m00 Scoring: ```````` 14m00 22000? ... 13m72 21440 ... 13m00 20000 ... 12m00 18000 ... 11m00 16000 ... 10m00 14000 ... 9m00 12000 ... 8m00 10000 ... 7m00 8000 ... 6m00 6000 ... 5m50 5000 The best I have achieved is 13m72 but I suppose it could go up to 14m00. Each centimeter jumped less is -20 points. ------------------------------------------------------------------------------- 110-Meter Hurdles G0330 ------------------------------------------------------------------------------- Default World Record: 12sec93 Once the athletes are ready, meaning when the guy raises his butt and when you see the third light red (orange more like) you should bash the A buttons as fast as you can. Whenever a hurdle comes up, press the action button to jump over it clean. If you do this too early or too late you will stumble and lose a lot of time. Unlike the real event or some other simulations, jumping either tight or wide over the hurdle takes the same amount of time. This means you do not have to worry how well you clear the hurdle, just that you do. Generally you have a lot of time between dashing and jumping as the hurdler spends a lot of time in the air. Also remember to check the 100m marker because the finish line looks almost identical to a hurdle. If you start too early it counts as a foul (false start). You may have up to two false starts but on the third one you are disqualified. Bonus: `````` Should you achieve the exact same time as the CPU runner you will get a 3,000 bonus point. Unfortunately the other guy is not the best runner. Qualification: `````````````` Round 1: 15sec50 Round 2: 14sec50 Round 3: 14sec00 Round 4: 13sec50 Round 5: 13sec25 Round 6: 12sec93 (Default World Record!) Round 7: 12sec50 Round 8: 12sec00 Round 9: 11sec50 Round 10: 11sec00 Scoring: ```````` 09sec00 15000? 09sec62 14380 10sec00 14000 ... 11sec00 13000 ... 12sec00 12000 ... 13sec00 11000 ... 14sec00 10000 ... 15sec00 9000 ... 15sec50 8500 The best time I have achieved is 9sec62. Each second slower is -10 points. ------------------------------------------------------------------------------- Javelin Throw G0340 ------------------------------------------------------------------------------- Default World Record: 99m72 Build up the speed as fast as you can by bashing the A button. When you reach the white line on the track you need to press and hold down the action button until it reaches the ideal angel of 45 degrees. Let go off the button and the athlete should make a nice long throw. The closer to the white line the better and the athlete will release the javelin immediately when you press the action button (unlike in some other games where he still runs a few meters). If you step over the line the attempt is a foul. You have three attempts to qualify. If you do not start your attempt within around twelve seconds you fail. Bonus: `````` If you throw at 80 degrees you will hit a space ship and score 3,000 points. This fouls your throw and you can also only do it once per round. Qualification: `````````````` Round 1: 65m00 Round 2: 70m00 Round 3: 75m00 Round 4: 80m00 Round 5: 85m00 Round 6: 90m00 Round 7: 95m00 Round 8: 99m93 (+Default World Record!) Round 9: 105m00 Round 10: 110m00 Scoring: ```````` 135m81 21160 ... 130m61 20120 ... 126m79 19350 ... 124m95 18990 124m90 18980 ... 121m56 18310 ... 117m43 17480 117m00 17400 ... 104m78 14950 ... 100m77 14150 ... 95m64 13120 ... 90m24 12040 ... 80m92 10180 The score is roughly determined by taking off 2 points for each centimeter less than the max. ------------------------------------------------------------------------------- Skeet Shooting G0350 ------------------------------------------------------------------------------- Default World Record: 4300 There are two possible places the skeet will be catapulted from, the gray box on the right and the one on the left. You have to targets which will automatically aim at the skeet if it comes in the vertical line of it. It will also have a red border when the skeet is passing through. The right target is controlled with the speed button whereas the left target is used with the action button. Shoot the skeet as soon as it is possible to not only get the points but also getting rid off it from the screen. With more and more coming in you do not want this to be too complicated. Although it is possible to still shoot the skeet with the second attempt (i.e. when you missed it first and it then passes by the other target zone) this really just complicates things with more skeet coming in at the same time. The longer your hitting streak the bigger your target zone will get. This is a must if you are aiming to hit them all. One miss during the game and it will be very hard to get back into it. The skeet will also come in faster as you increase your streak. There are two bonus skeet worth more points that fly in only if you have been on one of these streaks. The first one is blue and the second one is red. Each white skeet is worth 100 points, the blue one is worth 500 and the red one 1,000. The event lasts for 15 seconds. You have three attempts to qualify. Bonus: `````` If you hit all of the skeet, a space ship with pass by at the end. Shoot it down for an extra 3,000 points. If you shot it down the second target (i.e. let it pass the first one), a bird will appear afterwards. Shoot this bird for a 5,000 bonus PER TARGET (twice!). Getting these will guarantee progressing through this round even in later stages, result in 18,100 or 18,200 points (the max world record attainable). Note: Some people claim you can hit the bird twice in each target zone, but I have yet to see that for myself. I have tried many times without much luck. They might be thinking of the same event in another game... Qualification: `````````````` Round 1: 2400 Round 2: 2800 Round 3: 3000 Round 4: 3200 Round 5: 3400 Round 6: 3600 Round 7: 3800 Round 8: 4000 Round 9: 4200 Round 10: 4400 (+Default World Record!) Scoring: ```````` The score is the same as you shoot. Thus if you shoot 4300 points then you will also have 4300 points as your score. ------------------------------------------------------------------------------- Triple Jump G0360 ------------------------------------------------------------------------------- Default World Record: 17m89 Build up the speed as fast as you can by bashing the A button. When you reach the white line on the track you need to press and hold down the action button until it reaches the ideal angel of 45 degrees. As you land, press and hold the action button again, and also aiming for a 45 degree jump. Continue this one more time for the triple-jump to be successful. Getting as close to the white line helps to achieve longer distances, however, if you step over the line then the attempt is a foul. If you run too fast and get the second landing into the sandbox you will get a foul. This will probably only happen to you if you use a turbo controller. You have three attempts to qualify. If you do not start your attempt within around twelve seconds you fail. Bonus: `````` If you get the last two digits the same, for example 17m99, you score an extra 1,000 bonus points. Qualification: `````````````` Round 1: 13m00 Round 2: 14m00 Round 3: 15m00 Round 4: 16m00 Round 5: 16m50 Round 6: 17m00 Round 7: 17m50 Round 8: 18m00 (+Default World Record!) Round 9: 18m50 Round 10: 19m00 Scoring: ```````` 21m00 11000 ... 20m00 10000 ... 19m00 9000 ... 18m00 8000 ... 17m00 7000 ... 16m00 6000 ... 15m00 5000 ... 14m00 4000 ... 13m00 3000 I believe the maximum jump is around 21m00 although it could be much longer. The score is determined by adding 10 points for each centimeter after the 10m mark. ------------------------------------------------------------------------------- Archery G0370 ------------------------------------------------------------------------------- Default World Record: 3500 At first you have to select the wind. This stays static throughout the event for all three attempts. Wind is preferred to be 0 but some small amount is still easy. Later rounds will have higher numbers, up to 7 or 8 I believe. The problem is that with the wind factor you have to change your aiming accordingly. Usually you want the bulls-eye to have passed the bottom of the target display in the top right corner before letting lose your attempt. If you are too early or too late then you should adjust immediately. This adjustment period should only take one more shot or else you are screwed for a decent score. After round three, however, the target will be faster and return from the bottom of the screen as well. Additional targeting is required from this new position. As for the angle, 5.00 degrees is ideal. Press and hold the speed button to achieve this. You have to time this well with the moving target as the angle will take a short amount of time before the arrow is let go. A direct hit into the bulls-eye is worth 600 points and a "Nice" message. Anything in the yellow ring is still over 350, anything on the red ring is between 250 and 350, anything in the white ring is 100 to 250 points and anything outside the blue ring is only worth 10 points, providing you actually hit the target. You have three attempts to qualify, with eight arrows to shoot each time. Bonus: `````` If you only hit the second last (seventh) arrow into the bull's-eye, a Maneki Neko (good-luck cat, some people say it is a bunny but hmm...) will appear instead of the moving target and it will have an apple on its head. Shoot the apple for 1,000 bonus points but more importantly - three more arrows to shoot! This potentially leads to a the highest score attainable: six shots worth 400 points and the arrow to shoot the bull's eye, get the cat bonus of 1000 and shoot three more bull's eyes with the additional arrows. 4x400 + 1000 + 4x600 = 5800! Qualification: `````````````` Round 1: 2500 Round 2: 2700 Round 3: 2800 Round 4: 2900 Round 5: 3000 Round 6: 3100 Round 7: 3200 Round 8: 3300 Round 9: 3400 Round 10: 3500 (Default World Record!) Scoring: ```````` The score is the same as you shoot. Thus if you shoot 3500 points then you will also have 3500 points as your score. ------------------------------------------------------------------------------- High Jump G0380 ------------------------------------------------------------------------------- Default World Record: 2m36 Build up the speed as fast as you can by bashing the A button. When you reach the white line on the track you need to press and hold down the action button until it reaches the ideal angel of 65 degrees. You want to get as close as you can without fouling or hitting the bar on your way up. Once you are in the air, press the action button again to curve your back. The athlete will also do this automatically when he reaches the max height. However, he will not raise his legs and this is important if you land close behind the bar. Press action again to get your feet up and hopefully clear the required height. This is the trickiest events to master in terms of technique. You have three attempts to qualify. You can only jump the qualification requirement, no more and obviously no less. You will jump higher in later rounds but the max is 2m44. If you do not start your attempt within around twelve seconds you fail. Bonus: `````` If you clear the bar three times in a row you will get 3,000 bonus points. Qualification: `````````````` Round 1: 2m26 Round 2: 2m28 Round 3: 2m30 Round 4: 2m32 Round 5: 2m34 Round 6: 2m36 (Default World Record!) Round 7: 2m38 Round 8: 2m40 Round 9: 2m42 Round 10: 2m44 Scoring: ```````` 2m26 5260 2m28 5280 2m30 5300 2m32 5320 2m34 5340 2m36 5460 2m38 5480 2m40 5500 2m42 5520 2m44 5540 This one is easy to figure out because you have a set height to jump. As you can see, for each 2 centimeter higher you obtain 20 more points. =============================================================================== YY.) VERSION HISTORY GYY00 =============================================================================== v1.0 First release. The point calculation could use some more work for an exact measurement formula (27th of August 2008) =============================================================================== ZZ.) CREDITS & THANKS GZZ00 =============================================================================== GameFAQs for hosting this file. Konami for this game. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. This guide may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. ,,, (o o) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=oOOo-(_)-oOOo-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=