Logical FAQ/Codes List Compiled by Aaron "Falcon815" Bolner bolnerap@_rose-hulman.edu_ (remove underscores) Version 1.3, 05/08/2003 Answers to most general questions (please send any specific questions to me and I will update this section accordingly): What is Logical, how do you play, and how is it scored? Logical is an addicting puzzle game for the Game Boy Color. In Logical, four different colors of marbles are randomly thrown into the playing field, one at a time, and dropped into a gear. There are anywhere from four to fifteen or sixteen gears on the screen at once, and to clear any given level, you need to explode each gear. To explode a gear, simply drop four of the same color marbles into a gear... after you satisfy any initial conditions given by the level. In some stages, you must clear a gear using specific colors in order before you're permitted to do whatever you want, and in some others, you have to put a specific order of four colors into any gear before you can begin clearing others. The manual makes everything clear; I'll try to make it a bit easier to understand later. There is a scoring system, but I'm not sure how it works, except for the speed bonus of 10 points for every time unit left on the clock. If anyone can figure out the Pattern Bonus, Semi-Perfect Bonus, or Marble Bonus, please let me know. New Additions: V1.3 (05/08/03) - Reformatted for easier reading. Strat for 70.) V1.2 (01/04/00) - Added codes for levels 63-98. V1.1 (12/30/99) - Added codes for levels 46-62. V1.0 (12/29/99) - First writing. Added codes for levels 2-45. On to the codes: Level 2: TRMN Level 3: DRMLND Level 4: R Level 5: GRMLK Level 6: SRS Level 7: SRSMD Level 8: SCRT Level 9: CBBG Level 10: NSCHRDR Level 11: NFSCHR Level 12: NDT Level 13: THNK Level 14: HRDR ('Hidden' message from the password makers. Maybe they were talking to themselves? :) Level 15: SFTWR Level 16: WNDW Level 17: JMB Level 18: MMB Level 19: JMBH Level 20: CLR Level 21: RLY Level 22: T Level 23: TH Level 24: PLSR Level 25: DM Level 26: CLLNS Level 27: BRKR Level 28: MS Level 29: RD Level 30: CLRK Level 31: WLLMS Level 32: BRST Level 33: GLDSTN Level 34: SHTTRL Level 35: GRNLND Level 36: LND Level 37: SKM Level 38: WLF Level 39: FRD Level 40: MCCNNLL Level 41: KNG Level 42: SHRMN Level 43: HBR Level 44: KRGHBM Level 45: HMBLY Level 46: FFNGR Level 47: FFNBRG (side note: I received the "semi-perfect" bonus here. Since the manual doesn't explain bonuses well, I'm hoping that someone can e-mail me and tell me how the special bonuses are awarded.) Level 48: SCHML Level 49: CLGH Level 50: GMN Level 51: KRMR Level 52: CRDY (This level was an absolute blast.) Level 53: HMD Level 54: SCHLL Level 55: LSSRRH Level 56: LNDNSTR Level 57: BRR Level 58: BLLND Level 59: DMMY Level 60: CRR Level 61: LCRR Level 62: CLNCY Level 63: RYN Level 64: PLNT Level 65: CLRSSH Level 66: SL Level 67: LDBRN Level 68: FT Level 69: YFT Level 70: TK (Side note: This level is EVIL. I lost two of my "lives" in the entire game, and one of them was on this level. Definitely the toughest in the game.) Level 71: NNNN Level 72: FR Level 73: PRC Level 74: RGLR Level 75: FFFFF Level 76: QL Level 77: RRR Level 78: LSSR Level 79: VL Level 80: DSK Level 81: DWN Level 82: TLL Level 83: BRWN Level 84: BSCH Level 85: TBHN Level 86: GST Level 87: RNLD Level 88: MDNN (I received my first "perfect" bonus here. It is 5,000 points, and is awarded for having no marbles in the system when the last gear is cleared.) Level 89: NCHBR Level 90: CHTHS Level 91: NRNBRG Level 92: PLMN Level 93: JCKPT Level 94: THS Level 95: DNLS (My second "perfect") Level 96: DRR Level 97: YRR Level 98: RBNNS Game over. Fun game, even if it wasn't all that hard. I only lost a "chance" twice, and one of those was pure carelessness back in the 20's somewhere. Bit of advice: WATCH THE GREEN BAR! Update 5/08/2003 - Since so many have asked, I've come up with some tips for Level 70. You'll note that you can only send red marbles down the left side, and that you cannot explode any gears until you get a set of four reds together. This level forces you to use your maximum number of allowed "marbles in motion" - i.e., you're going to have to have some marbles bouncing in between your top three gears, leaving a space in the leftmost one to catch and shoot reds. Just be sure to not send anything non-red down the left passageway, or you may as well reset. That should help out. Thanks to GameFAQs for allowing me to contribute. More to come in the future. E-mail me at bolnerap@_rose-hulman.edu_ (no underscores) with any questions, concerns, or suggestions. This document Copyright 1999-2003 by Aaron "Falcon815" Bolner. This document may be posted in its original form ONLY, and only if I give you written permission. If you ask, it will likely be granted... just be sure to ask. apb 05/08/2003