Matt Hoffman's Pro BMX (Dreamcast) Trick-busting FAQ By Hound8 Created November 30, 2001 Table of Contents ~~~~~~~~~~~~~~~~~~ 1: The Pro Rider's Specials (and how to do them) 2: Quick Tricks 3: Big Air Tricks 4: Grinds, Stalls and Plants 5: Linking Tricks (manuals, hidden grind combos, "revert") 6: Getting the scores (scoring lines) 7: Credits 1: The Pro Rider's Specials ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ An * indicates that the trick can be held longer for more points. Matt "Condor" Hoffman ~~~~~~~~~~~~~~~~~~~~~~ Specials Superman One-Hander* (down, down-B)-2500+ pts. Backflip Tailwhip (up, down-B)- 5000 Triple Tailwhip (down, right-B)- 5000 Barhop (right, right-X)- 2500 Peacock* (left, right-X)- 3000+ Mike "Rooftop" Escamilla ~~~~~~~~~~~~~~~~~~~~~~~~~ Superman Seatgrab Barspin* (down, down-B)- 2500+ Backflip One Footer (up, down-B)- 3500 Body Varial (left, right-X)- 5000 Front Flip (down, up-X)- 5000 Cory "Nasty" Nastazio ~~~~~~~~~~~~~~~~~~~~~~ Backflip Tabletop (up, down-X)- 4000 Front Flip (down, up-X)- 5000 Double Tailwhip (down, right-X)- 3500 Superman Seatgrab* (down, down-B)- 2500+ Joe "Butcher" Kowalski ~~~~~~~~~~~~~~~~~~~~~~~ Backflip Tabletop (up, down-B)- 5000 Superman Backpeg Barspin* (down, down-B)- 2500+ No Footed Candybar One Hander (up, up-B)- 3000 Half Barspin Tailwhip (down, right-X) Rick Thorne ~~~~~~~~~~~ Backflip No Footer (up, down-B)- 4000 Decade Air (left, right-B)- 4000 Double Seatgrab Superman* (down, down-B)- 2500+ Front Body Flip (down, right-B)- 5000 Dennis McCoy ~~~~~~~~~~~~ Backflip One Footer (up, down-B)- 3500 Superman Tailwhip (down, down-B)- 3000 Double Tailwhip (down, right-B)- 3500 Decade Air (left, right-X)- 4000 Kevin Robinson ~~~~~~~~~~~~~~ Superman Tube Grab* (down, down-B)- 2500+ No Handed Backflip (up, down-B)- 4000 One Handed Swing Leg (right, down-X)- 2500 Barhop (right, right)- 2500 Simon Tabron ~~~~~~~~~~~~~ Backflip One Footer (up, down-B)- 3500 Superman Seatgrab* (up, up-B)- 2500+ Double Seatgrab Superman* (down, down-B)- 2500+ One Handed Swing Leg (right, right-X)- 2500 No Footed Candybar One Hander (left, right-X)- 3000 Secret Characters ~~~~~~~~~~~~~~~~~~ Tony Hawk ~~~~~~~~~~ Superman Tailwhip (down, down-B) - 3000 Front Body Flip (down, up-B) - 5000 Decade Air (left, right-B) - 4000 Body Varial (left, right-X) - 5000 Granny ~~~~~~~ Gum Grab* (up, up-X) - 3000+ Superman Seatgrab* (up, up-B) - 2500+ Front Body Flip (down, up-B) - 5000 2: Quick Tricks ~~~~~~~~~~~~~~~~ Quick tricks are exactly as their name says. They are tricks that don't take any time to do or let go and are perfect for using when tricking between manuals and grinds, and for when you don't have enough air to do anything great. The "X" button is used for these. Pressing "X" and a direction will do a quick trick, and most of these can be held for more points. Use them wisely, that is, save them for street riding, for tricking between grinds and manuals, and to add an extra multiplier after doing Special tricks while in the air. The list below shows the different quick tricks, their point values, and if they can be held. A "*" indicates that it can be held longer for more points. Barspin - 150 Truckdriver (done by spinning a Barspin) - 350 Toadstool* - 500+ No Footer Switch Hand* - 400+ No Hander* - 300+ Double Seatgrab* - 500+ One Handed X-Up* - 225+ X-Up* - 200+ Lookdown* - 200+ One Footer* - 200+ No Footer* - 250+ Nothing - 800 Neil Armstrong* - 300+ Nothing Seatgrab* - 500+ No Handed One Footer* - 500+ 3: Big Air Tricks ~~~~~~~~~~~~~~~~~~ Big air tricks are those tricks which are made for vert riding and are done while high in the air. They all can be held for more points, by holding down the "B" button, with the exception of some like the Pendulum, Backflip, Flair, and Tailwhip. The "B" button is used for these tricks. They take longer to do than quick tricks and therefore should not be used after doing a simple Bunnyhop (jump) on the ground. Use these to get your Special meter full quickly. The list below states all the big air tricks in the game along with their point values. A "*" after a trick means that it can be held longer for more points, and in case you didn't know, the + indicates that you can get more for than trick's value stated below by holding it. No Footed Can-Can - 500 Front Peg Grab* - 500+ Indian Air* - 400+ Rocket Queen* - 420+ Superman* - 500+ Tailwhip - 700 Backflip - 1000 Flair - 2000 Pendulum - 500 Indian Air Superman* - 500+ Rocket No Hander* - 450+ Can-Can - 250 One Hander One Footer X-Up* - 700+ One Hander One Footer* - 500+ Indian Air Seatgrab* - 400+ Rocket One Footer Candybar* - 600+ One Handed Can-Can - 400 Spinning grabs (or any air trick) adds a multiplier to your combo, and of course, holding grabs greatly adds to your base score. Your base score is the sum of all your tricks done (in a single combo) added together. For example, if you did a Superman off a kicker worth 3500, landed in a manual and held it for 1000 and finally went up a pipe and did a Flair worth 2000, your base score would be 3500 + 1000 + 2000 (6500). Your multiplier is the amount of tricks done; each trick adds a multiplier. So, the same combo worth 6500 would be 6500 times 3, since you did 3 tricks. Spinning also adds to your multiplier, and works as follows: 180 spin - 1.5 x base score 360 spin - 2 x base score 540 spin - 3 x base score 720 spin - 4 x base score 900 spin - 5 x base score 1080 spin - 6 x base score 4: Grinds, Stalls and Plants ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Grinding is done with the "Y" button and involves your pegs sliding across rails or edges or lips of pipes. Just jump or ride over to the lip and press "Y" to grind. Every character has the same grinds and grind controls, as well as stalls, but plants differ per character, with the majority doing Foot Plants. A stall is where you stay perched on the lip of a pipe or sometimes a rail, balancing on the pegs. Ride straight up the ramp towards the lip and press the direction and "Y." Keep tapping left and right to balance while either grinding or stalling. As far as I know, the Toothpick, Icepick, Smith, Feeble and Double Peg are the only grinds with stalls too, since I've never done a Crooked stall. But you tell me. Plants are the same principle as stalls except they can't be (or need to be) held, balanced and you can't fall from them. They keep the action going fast. Basically, a plant is when a rider hits the lip of a ramp and jumps off it back onto the ground. The rider uses a part of his body (hands or feet) to stall on the lip while swinging the bike around. You can keep combos going relatively easily with these by landing in a manual. Also remember that while in a stall, to go into a grind, jump, do a Quick Trick, and land in a grind. Grinds, Stalls and Plants Toothpick (Y or up-Y) - 175+ Smith (left-Y) - 200+ Feeble (right-Y) - 200+ Icepick (down-Y) - 150+ Crooked (up/left-Y) (diagonal) - 250+ Double Peg (up/right) (diagonal) - 125+ Foot Plant (down/right) (diagonal) - 350 Disaster (down/left) (diagonal) - 1000 Hand Plant (down/right) (diagonal) - 450 Foot Plant 360 Tail Whip (down/right) (diagonal) - 500 Double Foot Plant (down/right) (diagonal) - 450 5: Linking Tricks ~~~~~~~~~~~~~~~~~ Manuals and Nose Manuals are the real names for wheelies and nose wheelies. Press up, then down for a manual, or down, then up for a nose manual. They aren't worth a lot of points, but keep your combo going along the ground. When jumping off a rail, your combo doesn't have to end there; just land in a manual by pressing up and down. Watch your balance meter carefully though. Now here's a trick I figured out by myself to keep vert tricks going, a kind of revert like in Tony Hawk 3. As you're in the air, coming down, press up, down or down, up and you'll manual the second you land, meaning that all the tricks done in the air will be part of your combo. For example: 720 Peacock + manual + 540 Front Peg grab + nose manual + Barspin... See, I did the Peacock Special in the air, pressed up, down, before I landed, did a manual, went up the next side, my combo still going, did a 540 Front Peg grab, did a nose manual... So this means huge base scores. Just watch your balance very carefully. Now, while in a Toothpick grind or stall, pressing left and Y will transfer to a Smith grind or stall, and while in an Icepick grind or stall, pressing right and Y will transfer to a Feeble grind or stall. As far as I know, these are the only grinds that can be transferred into. 6: Getting the Scores ~~~~~~~~~~~~~~~~~~~~~ Hoffman Bike Factory ~~~~~~~~~~~~~~~~~~~~~ Vert ~~~~ Pro Score Required: 30,000 From the start ride down the rolling and into the halfpipe. Do a big spinning grab and land. Follow up with another spin again to get your special meter full. Now go the other side, do a Special, do a manual on your way down to keep the combo going and go over to the other side and finish with a Plant or a Stall. Since the score is so low, feel free to take any lines you want to finish here. In truth, a 720 or 900 Peacock alone can give you over 30,000, similar to Rune's Christ Air in Tony Hawk 1. Check out the 2 bowls, and session the quarterpipe that lines the whole side of the level. For some dirt jumping, grind the lip around the bowl behind where you start and trigger the big gray lever. Now hurry over to the door before it closes. Street ~~~~~~ Start off with a Backflip slightly to the left and land in a grind on the lip of the halfpipe. Grind to the end and leap off with a 360 grab trick and land in a manual. Manual over to the quarterpipe lip and grind it. When you reach a part with a kicker or something like that connecting to the pipe, leap off with a Quick trick and grind that. Jump off with a manual if your balance persists, and go over to the open bowl. If you can, grind the lip or finish with an air. If you grinded the lip, go all the way around, snag the point bonus and leap off into a manual and finish in the quarterpipe with an air trick. Now, of course, you don't HAVE to do all this, this is just an awesome way to start. Another good line is a Backflip down the rolling from the start into a manual and go up into a grind. From there, grind the lip, and leap off with a Quick trick to the lip below and grind it. Construction Yard ~~~~~~~~~~~~~~~~~~ Vert ~~~~ Pro Score Required: 50,000 Start off by getting a couple thousand in the pipes near the trailers. When you're done there, there are two good ways to go. You can launch up (hold up) to the grassy area near the Secret Cover and then fall into the large concrete halfpipe below or go up the concrete ramp with a full Special and launch off with a huge spinning Special grab trick and land in the halfpipe below, or you can head past the trailer and launch off the dirt mounds with spinning Front Pegs or any trick of your choice and link everything together with manuals. After you finish with the mounds, try to be in a manual, and grind up the pole leading up to the nice bowl area. Bunnyhop into another grind on the lip or jump off with a Backflip into a manual and soar up into the skies to finish. Finish getting the points here, session the pipes around the bowl area or head to the next area and finish there. Remember, vary the tricks you do for the quickest pointage. Street ~~~~~~ Start off with a Backflip onto the first trailer and land in a manual. Grind the pipe leading across to the other trailer and manual at the end. When you reach the end, do a Tailwhip or another Backflip and manual again. Launch up off the first mound and do a grab trick. If you can, manual over to the bowl rail, doing Quick tricks between manuals. Grind up into the bowl and grind the lips and do stalls for points. You can get the "Hi Low-Reign Terror" gap, worth 300 points, by grinding the pool. When you're done, grind the rail going out of the pool/bowl and go right over to the other area. By now, if you don't have the points already, finish vert style in the halfpipe below. Do your aerial Specials to get the extra you need in a snap. London Underground ~~~~~~~~~~~~~~~~~~~ Vert ~~~~ Score Required: 60,000 Start with a Quick trick into a grind down the handrail and jump with another Quick trick into a manual before the end. Manual over to the funbox and launch up high into a stall or grind on the other funbox for the "London Calling" gap. Now there are piped surrounding this whole area. You can very easily get the 60,000 here, but don't forget the great vert in the other rooms. Use your high air to launch up to the pipes and grind them for gaps. Remember to do manuals. Street ~~~~~~ Start exactly the same as in the vert until you get the gap. Now head over to the rail before the escalator and grind it, making sure that you have your Special. Grind the rail, manual off, and air off the escalator with a 360 grab or quick trick and land in a grind on the rail. At the end, hop off with another trick and land in a manual. Carry it over to the short kicker and launch off, hopefully landing on the pipe above. If not, land in a manual and do a few combos. You can finish getting the points, if you don't already have it, in here.