MEGAMAN XTREME WALKTHROUGH Written by Jonathan (aznjon623) I hope this guide will help all of you in your quest to complete Megaman Xtreme. If you wish to use this guide on your site, please e-mail me at aznjon623@gmail.com. This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. If there is something wrong with this walkthrough and it needs to be changed, something that needs to be added, or if you have any comments in regards to this walkthrough, please do not hesitate to email me. _______________________________________________________________________________ TABLE OF CONTENTS 1. Story 2. Controls 3. Items 4. Characters 5. Upgrades 6. Weapons 7. Zero Capsules 8. Walkthrough for Normal Mode a. Introductory Stage b. Chill Penguin c. Storm Eagle d. Flame Stag e. Spark Mandrill f. The Core - Stage 1 g. The Core - Stage 2 h. The Core - Stage 3 i. The Core - Stage 4 9. Walkthrough for Hard Mode a. Wheel Gator b. Armored Armadillo c. Morph Moth d. Magna Centipede e. The Core - Stage 1 f. The Core - Stage 2 g. The Core - Stage 3 h. The Core - Stage 4 10. Walkthrough for Extreme Mode 11. Secrets 12. Updates 13. List of Websites that have my Permission to Post this Walkthrough On _______________________________________________________________________________ 1. STORY In the year 21XX, the world has become a place where the human race coexists with Reploids. Many years ago a mysterious blue robot was found. Name Megaman X, this robot possessed a high level of intelligence. It also was able to display emotions like humans. Megaman X was a robot that people thought could never be duplicated by modern science. Even though Megaman X is a good- natured robot with a kind and warm personality, he also has the power to cause a lot of destruction. Dr. Cain studied and analyzed Megaman X, and then succeeded in creating the "Reploids." However some Reploids began to malfunction due to problems with their electronic brain. They are called "Mavericks." The Reploids who hunt them are called "Maverick Hunters." In order to help, Megaman X became a Maverick Hunter. Later a red robot was found. This robot named, "ZERO" had high attack power. When he was found, he was out of control like all the other Mavericks. The strongest Reploid, Sigma, helped to bring ZERO under control. Sigma took ZERO under his watch. After that, ZERO never malfunctioned again and was eventually promoted to a Special A Level Hunter. Soon after, Sigma rose in revolt and tried to destroy everything. And then the Mavericks kept increasing and became more powerful. But thanks to X and ZERO'S work, the peace was restored over and over again. However... _______________________________________________________________________________ 2. CONTROLS Up Button - Up Down Button - Down Right Button - Right Left Button - Left B Button - X Buster A Button - Jump Start - Dash Select - Access Menu Screen _______________________________________________________________________________ 3. ITEMS Energy Pellet - Recharges Lifebar (Large/Small) Weapon Pellet - Recharges Weapon Energy (Large/Small), if no weapon is selected or current weapon is full, energy will be added to the weapon with the lowest energy 1-Up - Extra Life Heart Tank - Increases the Length of Lifebar Sub Tank - Stores Surplus Energy _______________________________________________________________________________ 4. CHARACTERS Megaman X - The leader of the Hunter Unit 17, Megaman X has sworn to fight for world peace, though an inner hatred of violence sometimes holds him back. Zero - The leader of the Maverick Hunters provides advice and support while you set out to battle the villains of the past and clear you way to the core. Middy - Middy is a computer genius Reploid. Together, he and Dr. Cain support X. Techno - Techno used his superior intelligence to hack the Mother Computer and rewrite data. He joins with Zain and Geemel to hassle Megaman X. Zain - Zain is a "Shadow Hunter," a Reploid specialized in combat. He makes big trouble for X with his gigantic sword. Geemel - Zain's partner Shadow Hunter, Geemel is cunning and mean. He gets his kicks harassing Megaman X. _______________________________________________________________________________ 5. UPGRADES There are four upgrades for X in the game. Instructions to find the enhancements are in the walkthrough of the particular stage it's found in. Head Upgrade Found In: Storm Eagle Stage Gives X the ability of the head crush and allows you to crush certain blocks. Leg Upgrade Found In: Chill Penguin Stage Enhances mobility on the wall. Will allow you to crush certain blocks. Body Upgrade Found In: Flame Stag Stage Increases defensive ability. X will receive less damage. Arm Upgrade Found In: Spark Mandrill Stage Increases strength of charged shots. Also allows you to charge any special weapon. _______________________________________________________________________________ 6. WEAPONS X-Buster The usual weapon with unlimited energy. You can charge up the X-Buster to a maximum of three levels by holding B. Each leveled shot causes more damage than the previous. You can set your X-Buster to Auto Fire or Auto Charge or both by going to the Options Menu. Storm Tornado Received From: Storm Eagle Fires a tornado horizontally across the screen. It's capable of hitting enemies multiple times. When charged, X creates a vertical tornado capable of destroying enemies above and below him. Shotgun Ice Received From: Chill Penguin Fires a small chunk of ice that splits into four smaller chunks of ice when it hits a wall, obstacle, or enemy. When charged, it creates an ice sled that damages enemies while going forwards until it hits a wall. Only lasts for a couple of seconds, though. Speed Burner Received From: Flame Stag Shoots out to circles of fire forwards. When charged, X dashes towards his enemy in a ball of fire. X can also execute an air dash with the charged Speed Burner. Electric Spark Received From: Spark Mandrill Fires an electric spark forwards. If it hits a wall, it will split into two electric sparks, one ascending, and one descending. When charged, it will create two small walls of electricity to destroy your enemies. Rolling Shield Received From: Armored Armadillo Sends a blue sphere forwards. If charged, X creates a shield around himself, allowing him to walk on spikes. Silk Shot Received From: Morph Moth Fires junk downwards. When it hits the ground, it turns into four smaller pieces of junk. When charged, X shoots out a bigger piece of junk. Magnet Mine Received From: Magna Centipede Fires a small mine that attaches itself to whatever it hits. It will explode in a few seconds. You can move the mine up and down. When charged, X will shoot out a sphere that damages enemies. Spin Wheel Received From: Wheel Gator Fires a spiked wheel along the ground that can expose secret passages. When charged, it fires eight smaller shots in eight directions. _______________________________________________________________________________ 7. ZERO CAPSULES The Zero Capsules allow you to call Zero to deal damage to an enemy or enemies. They feed off an energy bar that refills itself completely every time you exit a stage. Instructions to find the capsules are in the walkthrough of the particular stage it's found in. Z1 - ZERO SCRAMBLE: DASH! This capsule is found in Armored Armadillo's stage. Zero dashes across the screen, slashing his saber. Z2 - ZERO SCRAMBLE: RISING! This capsule is found in Wheel Gator's stage. Zero uses an upward saber slash. Z3 - ZERO SCRAMBLE: EARTH GAIZER! This capsule is found in Morph Moth's stage. Zero slams his fist into the ground, causing explosions around the screen. Z4 - ZERO SCRAMBLE: FINAL! This capsule is found in Magna Centipede's stage. Zero executes a powerful dash attack across the screen. _______________________________________________________________________________ 8. WALKTHROUGH FOR NORMAL MODE a. INTRODUCTORY STAGE Items: N/A Enhancements: N/A Final Boss: Vava Weapon Received: N/A The game begins. X is confused. But hey, you shouldn't be if you played Megaman X for SNES. It's basically the same thing. Blast your way through the level, getting used to the controls. You'll soon come to the introductory boss, Vava. Vava, or as many Megaman fans know as Vile, is easier than before. He can now be destroyed in the introductory stage. He has two attack patterns: (1) Dashing towards you while punching. (2) Slowly walking towards you trying to punch you. Use a combination of charged X-Buster shots and rapid fire shots on Vava and you should be fine. If he tries to punch you in any way, just jump over him. _______________________________________________________________________________ X will then warp back to base and meet up with Zero. Zero will tell X someone broke into the Mother Computer System of the Hunter Base and set its data to sabotage world order. He also tells X that the Mavericks are reproducing fighting data of the past. Middy brought X back from the data of the past. Now X needs to fix the data and must destroy the guardians of the core. _______________________________________________________________________________ b. CHILL PENGUIN Items: Heart Tank Enhancements: Leg Upgrade Final Boss: Chill Penguin Weapon Received: Shotgun Ice Chill Penguin's stage is a breeze. You can't miss the Leg Upgrade. It's right before the second Auto Save point. Use the Mech in the middle of the stage to bust through everything. Climb out of it after you reach the high wall. Then climb to the left, not to the right. If you have the Speed Burner, you can obtain a Heart Tank here. If not, just return later. You'll soon reach Chill Penguin's lair. Chill Penguin has four of attack patterns: (1) Spitting ice balls and blocks towards you. (2) Slides on belly towards you. (3) Creates ice penguins, then jumps and pulls the lever to make them slide into you. (4) Jumps toward you, trying to damage you. Wait for the four blocks to pass and then let loose a charged X-Buster shot or Speed Burner shot at Chill Penguin. When it creates ice penguins, you can use a charged X-Buster shot to destroy them. You might even get another hit on Chill Penguin, too! If he attempts to pull the lever, just hit it out of the air with a charged X-Buster shot or Speed Burner shot. When it jumps towards you, dash under it and hit it with a charged X-Buster shot or Speed Burner shot. Continue this until it's dead. _______________________________________________________________________________ c. STORM EAGLE Items: Heart Tank, Sub Tank Enhancements: Head Upgrade Final Boss: Storm Eagle Weapon Received: Storm Tornado Storm Eagle's stage isn't too hard. Just make sure you don't accidentally fall off a platform. The Sub Tank can be obtained very easily. Ride the moving platforms to the top and make sure you're still on the left side. Jump dash off it to the left and you should land on the platform with the Sub Tank. Ride the platforms up again. After reaching the first Auto Save point, proceed left and destroy the mechanoid on the vertically moving platform. Ride it up and jump left to the area above, where you should find the Heart Tank. Proceed until you finally see a high wall that you need to climb up to proceed. Climb to the top of it and instead of going right; drop down to the right. Stay on the top ledge and dash jump to the right. Climb up the platform and destroy the barriers to find the capsule with the Head Upgrade. Once you receive the upgrade, head back up and climb up the obstacle again. This time go right and proceed until you reach Storm Eagle. Storm Eagle has four attack patterns: (1) Tries to blow you off the platform by flapping his wings. (2) Shoots a Storm Tornado at you, attempting to blow you off the platform. (3) Flies up and drops an egg that hatches into four birds that attempt to damage you. (4) Flies up and then flies towards you, trying to damage you. Storm Eagle isn't too hard. Set your X-Buster to Auto Charge (if you haven't already). When it tries to blow you off with its wings, just let loose with charged X-Buster shots. Do this and keep on dashing towards the middle of the platform to avoid being blown away. You can easily avoid the Storm Tornado it fires at you by dashing or dash jumping over it. When it drops the egg, destroy it immediately so that it doesn't hatch into the four birds. When it flies towards you, keep moving. Dash away when you see it come towards you and try to get in a shot when it flies past you. _______________________________________________________________________________ d. FLAME STAG Items: Heart Tank Enhancements: Body Upgrade Final Boss: Flame Stag Weapon Received: Speed Burner When you begin the stage, you can let the Dozer Beetle bust through the wall for you, or you can continue upwards. It doesn't matter which way you go. After the first Auto Save point, you'll come to an area with a 1-Up. Don't get it. Immediately start climbing the walls. Climb quickly, or else the lava will consume you. It's necessary for you to have the Leg Upgrade. I've never gotten through this part without them. Near the top left, you'll see a Heart Tank. Destroy the robot guarding it and retrieve it. If you die, that's OK, since you got the Heart Tank. After crossing the crumbling platforms, you'll see a cave opening, and a wall that the Dozer Beetle will crush for you. Go through the opening under the wall that the Dozer Beetle crushes. Dash jump off the edge and you'll come to ledge with the Body Upgrade. Then dash jump back. If you want to fight Zain, scale the walls up. _______________________________________________________________________________ Zain has two attack patterns: (1) He'll jump at you trying to slash at you with his sword. (2) After he does attack pattern one twice, he'll jump at you trying to slash you and then execute a spinning attack on the ground. Use the Shotgun Ice or the X-Buster on him. When he jumps to slash at you, dash under him and let him have a Shotgun Ice or X-Buster shot. Keep doing this until he starts spinning. Climb up on one of the walls and wait until he's done. Then he'll repeat this over and over again. Keep doing shooting away at him until he's dead. _______________________________________________________________________________ If you don't want to fight Zain or you've beaten him already, then just continue across the cave. The rest of the stage isn't too hard. You'll come to Flame Stag's lair. Flame Stag has a bunch of attack patterns: (1) He throws fireballs at you. (2) Dashes at you trying to damage you. (3) Dashes up and down the walls trying to damage you. (4) When the fire on its head turns blue, it can dash towards you, lift you up in the air, and pummel you to the ground. Equip the Storm Tornado. Just avoid the fireballs and use Storm Tornado on it. Whenever it comes towards you, just use the Storm Tornado and it should be dead in no time. _______________________________________________________________________________ e. SPARK MANDRILL Items: Heart Tank, Sub Tank Enhancements: Arm Upgrade Final Boss: Spark Mandrill Weapon Received: Electric Spark Spark Mandrill's stage is basically the same as the one in Megaman X for the SNES. After going up the ladders, you'll see a fork in the road. You can go right or down. Go down. If you have the Leg Upgrade, then you can obtain a Sub-Tank. Go back up and proceed right. Be careful when the lights go out. Make sure you don't accidentally fall in a pit. You'll soon come to the Mini- Boss. It's not too hard, use Storm Tornado on it. A little bit after the third Auto Save Point, you'll come to an area with no enemies. You'll see a ladder that takes you down, but there's something to be obtained. If you climb up the wall to the right you can see a Heart Tank. If you have the Leg Upgrade, dash off the right wall to the left, and manuver back to the right so that you cling to the ledge containing the Heart Tank. Climb up and you'll receive the Heart Tank. Proceed until reach to the point where the lights go out again. Be careful here. Make sure to look up to see if there are some blocks above you. If you see them, break them with your Head Upgrade and you'll find Dr. Light's capsule, containing the Arm Upgrade. After receiving the upgrade, proceed until you reach Spark Mandrill's lair. Spark Mandrill has a three attack patterns: (1) It will fire two Electric Sparks, one to the right and one to the left. They will run across the ground and up the walls. (2) It will dash and punch you. (3) It will swing on the ledges at the top of the lair and drop down, trying to damage you. Use the Shotgun Ice on Spark Mandrill. When you hit it, it will freeze. Wait for a second or two, and while it's still frozen, shoot another Shotgun Ice in its direction. It should take more damage. Make sure that it stops glowing before you shoot it again. If it tries to drop down and damage you, dash away and shoot it with another Shotgun Ice. Continue until dead. _______________________________________________________________________________ Now you can enter the core! Make sure your Sub Tanks are full and proceed. _______________________________________________________________________________ f. THE CORE - STAGE 1 Again, this stage is like the first stage of Sigma's castle in Megaman X for the SNES. After a lot of jumping and shooting you'll come to the second Auto Save point. Save and proceed to fight Zain again. Zain is the same as before, except now when he spins, he slides across the room. Use the same strategy as before and he should be done in no time. Exit his lair and proceed on. The next vertical segment is pretty hard and you might lose a lot of energy if you're not careful. You'll soon reach the Core Spider's lair. Core Spider has two attack patterns: (1) It will follow a path of its webbing and try to damage you. (2) It will fake an attack and drop little spiders instead. You can only hit Core Spider when it touches the ground and opens its eye. Use the Shotgun Ice here. You'll just have to keep on guessing on where it's going. It usually attempts to find a path that leads closest to where you're standing. Dash under it and shoot it with the Shotgun Ice whenever possible. If it drops the spiders, switch to Storm Tornado to disperse of them quickly. Keep doing this until dead. _______________________________________________________________________________ g. THE CORE - STAGE 2 Stage two of the core is kind of like the third X-Hunter level in Megaman X2. It tests your climbing and jumping skills. Here you can get the Street Fighter moves if you're good enough (See Secrets Section). You'll soon come to Serges's Lair. Serges has a couple of attack patterns: (1) When the guns are still operational, he can fire four different shots at you from each one. (2) When the guns are destroyed, he'll shoot out one shot that will break into four shots going north, south, east, and west. (3) When the guns are destroyed and he shoots out the first shot that goes north, south, east, and west, he'll shoot out one shot that will break into four shots going northwest, northeast, southeast, and southwest. This pattern will go on for the rest of the battle. If you don't have the Hadouken, use the Electric Spark to quickly disperse of the guns. You'll then expose Serges. Try to hit Serges with the Speed Burner or Hadouken if you can. Remember you can only hit his head, not his pod. _______________________________________________________________________________ h. THE CORE - STAGE 3 In the beginning of the stage, watch out for spiked walls and clear away the mechanoids. You'll soon come to the teleportation room. For now it has four capsules. Storm Eagle is to the top left. Flame Stag is to the top right. Chill Penguin is to the lower left. Spark Mandrill is to the lower right. You can fight them in any order you please. Use the same strategies as you did before. Make sure to take the two power-ups every time you finish a battle. After defeating all four of them, a new capsule will appear. Take the remaining power-ups and proceed. You'll come to Sigma's lair. Sigma has a couple of attack patterns: (1) He'll just stand there waiting for you to shoot him. He'll block your shots with his sword. (2) He'll dash towards you can try to slash you with his sword. (3) He'll fire a couple of shots from his head. (4) He'll dash off the walls trying to damage you. Equip the Electric Spark for this fight. When the battle begins, climb up the left wall to the top (and I mean it!) Wait for him to start dashing up the walls. He'll go left, right, left, right, etc. If you did this right, he won't damage you when he goes left for the second time. When he's about to go right the second time, jump off and hit him with an Electric Spark or charged X-Buster shot. You can also use the Shouryuken after dropping down. When he touches the ground again, quickly get back up the wall and repeat this over and over again until he's dead. _______________________________________________________________________________ i. THE CORE - STAGE 4 You'll then find the secret hiding place of the Mavericks and go to disperse of them. Geemel leaves Techno there and X comes to destroy him. Techno dies and Middy reveals that Techno was his brother and that if Techno dies, he does, too. Proceed onto Sigma's lair. Velguader (Sigma in the Battle Body) is just like himself in Megaman X, but even easier than before. He has four attack patterns: (1) He'll fire a wave of fire across the room. (2) He'll fire electric shots across the room. (3) His hands fire a lightning bolt vertically. (4) The opposite hand you're on will fly across the room, trying to damage you. When the battle starts, climb up the left wall and leap onto Sigma's left hand. Fire charged X-Buster shots at him over and over again. Later, when you have the Rolling Shield, use that on him instead. Watch out for the thunderbolt. Just stand on the edge of the hand so it doesn't damage you. Keep doing this until he's dead. You've beaten Normal Mode! But Middy will open a new mode for you, Hard Mode. You start with all your enhancements and weapons. _______________________________________________________________________________ 9. WALKTHROUGH FOR HARD MODE You'll have four more Mavericks to beat: Armored Armadillo, Wheel Gator, Morph Moth, and Magna Centipede. But first, you'll have to beat the Introduction Stage again. Use the same strategy as before. _______________________________________________________________________________ a. WHEEL GATOR This stage is just the same as Wheel Gator's stage in Megaman X2. Near the beginning of the stage before dropping down a shaft, climb up the wall. You'll see a Zero Capsule containing ZERO SCRAMBLE: RISING! Climb up the wall and get it. Proceed on. After the second Auto Save point, climb up the ladder. You can see the Heart Tank, but a wall of spikes protects it. Go to the platform to the right and equip the Speed Burner. Execute a charged Speed Burner attack to the left so that it's like you're air dashing. You should be on the platform with the Heart Tank. When you ascend with the moving platform later, you have two choices. You can go left to continue the stage, or you can keep ascending and fight Geemel. _______________________________________________________________________________ Geemel has two attack patterns: (1) Throws his ninja star at you. (2) Disappears periodically and reappears, trying to damage you. Geemel is very easy. Equip the Speed Burner and just keep firing away. Jump over the stars that he chucks at you and he'll be done in no time. _______________________________________________________________________________ Proceed and you'll soon arrive at Wheel Gator's lair. Wheel Gator has four attack patterns: (1) It shoots two Spin Wheels at you. (2) It glows and shoots regular shots at you from his mouth. It is invincible while doing this. (3) It jumps and spins towards you, trying to damage you. (4) Jumps into the water and shoots two Spin Wheels at you. (5) Jumps into the water and reappears, trying to bite you, sucking your energy away. People have told me to use the Magnet Mines on it, but I like to use the Hadouken and Shouryuken on him. Avoid all the shots it shoots at you and charge your X-Buster or use the Hadouken from a distance. If you can get close, use the Shouryuken. You can also make use of your newly acquired Zero Capsule powers. Be careful when it jumps into the water. Climb the walls. When it tries to bite you, quickly jump away or else prepare to take serious damage. Keep doing this until it's dead. _______________________________________________________________________________ b. ARMORED ARMADILLO Armored Armadillo's Stage is basically the same, with a couple of changes. Don't ride the second mine cart if you're used to SNES version, or else you can get killed easily. This is still a great place to fill your Sub Tanks. Anyways, after the first Auto Save point, you'll fall down a shaft. Hang on to the wall and the Armadillo Excavator will continue on. When it's gone, go to the left, where it was and you'll find a Sub Tank. Continue on after the third Auto Save point, where you'll find another Armadillo Excavator. Quickly switch to the Storm Tornado and destroy it quickly, or else you'll have no chance to get the Heart Tank lying above. Take the third mind cart out of the caves and into the air. Dash jump quickly to the place where in Megaman X for SNES you would get the Hadouken (above the entrance to Armored Armadillo's lair). Go right and you will find a Zero Capsule containing ZERO SCRAMBLE: DASH! Drop down and enter Armored Armadillo's lair. Armored Armadillo has three attack patterns: (1) It will stand and shoot at you. (2) It will roll around the room. (3) If it still has its armor on, it will block your shots, glow, and shoot 5 shots at you. Armored Armadillo is a little different this time. It can actually block the Electric Spark this time. Rapidly shoot the Electric Spark so one of them has a chance of shocking its armor off. Then continue using the Electric Spark on him until it's dead. _______________________________________________________________________________ c. MORPH MOTH This stage is the same as the one in Megaman X2 for the SNES. The Heart Tank can be found before the first Auto Save point and the Zero Capsule can be found after the first Auto Save point. Climb up the wall before you get into the factory and you'll find the Heart Tank along with an Extra Life. Use a Spin Wheel to destroy the blocks under you before jumping up the wall after the first Auto Save point and you'll drop to the area with the capsule containing ZERO SCRAMBLE: EARTH GAIZER! The rest of the stage is pretty easy. To beat the mini-bosses, just use Storm Tornado on the head of the robot to expose the insect, and destroy it with the Storm Tornado. You'll soon come to Morph Moth's lair. Morph Moth has four attack patterns: (1) When it's in its cocoon, it'll drop down and dash around the floor, throwing garbage upwards. (2) When it's in its cocoon, it'll throw garbage around in a clockwise or counterclockwise motion. (3) When it's in its true form, it'll fly around spraying pollen. (4) It'll somehow damage you by slowing you down. You'll face Morph Moth first in its cocoon. It'll show its true form when you've depleted half of its life. Just use the Speed Burner throughout the battle and you should be fine. _______________________________________________________________________________ d. MAGNA CENTIPEDE Magna Centipede's Stage is a bit challenging. Don't trip the last alarm, or else you can't get the Heart Tank. It's right before the first Auto Save point. Dash jump or use the charged Speed Burner off the nearby ledge, clinging to the side of the box. Continue your ascent to find a Heart Tank. Continue and watch out for the falling blocks. After the area with the falling blocks, you can find the Sub Tank. There is a long chasm. At the other end, you can see there's a gap in the ceiling before the second Auto Save point. Use the charged Speed Burner to execute an air dash to reach the wall. Ascend the narrow corridor to find the Sub Tank. The mini-bosses are not too hard, just use X-Buster and avoid their attacks. After the first mini-boss, you'll find an area where there are falling blocks. Ascend up the walls and find the gap in the walls filled with blocks. Destroy them with your helmet and you'll find the area with the capsule containing ZERO SCRAMBLE: FINAL! You'll soon come to Magna Centipede's lair. Magna Centipede has two attack patterns: (1) It will let loose his tail and try to damage you with it. (2) It will teleport around the room and shoot three shots at you. Equip the Silk Shot. Quickly shoot it at Magma Centipede and itss tail will disappear. Now you should be fine. When it reappears after teleporting, hit it with the Silk Shot. Continue this until it's dead. _______________________________________________________________________________ e. THE CORE - STAGE 1 This stage is the same as the one in Normal Mode, except of fighting Zain, you'll fight Geemel. Geemel has the same attack patterns as last time, and has one new attack. Once you've taken down half of his life, he'll summon his glider and he'll hover around the air. Use the same strategy as before and blast him with Speed Burner and he should be done in no time. _______________________________________________________________________________ f. THE CORE - STAGE 2 This stage is the same as the one in Normal Mode. See the walkthrough for this stage above. _______________________________________________________________________________ g. THE CORE - STAGE 3 The only difference of this stage in Hard Mode is the bosses you fight in the Teleportation Room. This time, Armored Armadillo is to the Southwest. Wheel Gator is to the Northwest. Magna Centipede is to the Northeast. Morph Moth is to the Southeast. Sigma is also the same. Use the above strategy to beat him. _______________________________________________________________________________ h. THE CORE - STAGE 4 Sigma is the same as before, except this time use the Rolling Shield on him. You've beaten Hard Mode! But now Techno opens up and challenges you to Extreme Mode. Will you accept his challenge? _______________________________________________________________________________ 10. WALKTHROUGH FOR EXTREME MODE Well, it looks like you have to start over...again. This time you don't start with any enhancements and there are no dialogue. You get to fight the eight bosses in any order you want. You still have to get all the upgrades, Zero Capsules, Sub Tanks, and Heart Tanks. There isn't much difference, except that in The Core - Stage 1, you have to fight Zain and Geemel in succession. The order of the capsules in The Core - Stage 3 is different also. Here it is from where you enter the room, going clockwise: Chill Penguin, Storm Eagle, Armored Armadillo, Wheel Gator, Magna Centipede, Morph Moth, Flame Stag, and Spark Mandrill. Sigma's final form has a new lightning attack and the claws can teleport in and out of the room. When you finish the game, Sigma will give you the chance to save, but it'll just save to Extreme Mode with you having nothing. But you've finished the game! Congratulations! _______________________________________________________________________________ 11. SECRETS STREET FIGHTER MOVES You can acquire the Street Fighter moves; Hadouken and Shouryuken, just like from Megaman X and Megaman X2. You have to have all the Heart Tanks, Sub Tanks, and Capsule Upgrades before you can attempt this. You just need all the ones from the mode that you're attempting this in. You can get this in Normal Mode, Hard Mode, and Extreme Mode. It's found in The Core, Stage 2. You'll see a ladder at the top of the area next to a spiked wall on the right side. In Normal Mode, you have to maneuver the second rocket powered platform to the ladder. It's quite hard, but after a lot of practice and hard work, you can get it (it's well worth it!) Remember each time you jump on it, it'll go a different direction. It goes left, up, right, and then down. In Hard or Xtreme Mode, you can use a charged Rolling Shield to jump on the spikes to the right and jump to the ladder. Enter the Auto Save Point and continue through the room until you see a hole you need to drop through. In Normal Mode, charge your Speed Burner before you continue. Jump and before you hit the spikes, use the Speed Burner to dash to the left. In Hard or Extreme Mode, use the charged Rolling Shield to continue. Slide down the left wall until you find a hole in it and proceed left. You'll find the capsule. Dr. Light will give you the Hadouken and Shouryuken. You can only use these moves when you're X-Buster is charged to the maximum and when you're on the ground. You can execute the Hadouken by pressing Forward and B. You can execute the Shouryuken by pressing Up and B. Remember that these don't immediately destroy a boss like in Megaman X for SNES, but they can destroy any other basic enemy in one hit. These can also be saved. _______________________________________________________________________________ 12. UPDATES February 10, 2020: Updated my e-mail contact information. May 23, 2005: What was I thinking when I last updated this walkthrough? I found lots of errors and mix-ups. I changed the formatting a little; the boss attack patterns are in a list form now. There were a couple of gender changes as well; most of the bosses are now referred to as "it". There were also some gramatical mistakes. Most importantly, I found a bunch of websites that are using my other walkthrough (Megaman X4 for PC) without my permission. Therefore, I have added a couple of sentences to my opening remarks and a list of websites that I have given permission to use my walkthrough on. Finally, I added lines to distinguish between sections. December 28, 2003: Wow, it's been a long time. I just looked through the walkthrough and see what I could add. There were a couple of formatting problems that fixed. _______________________________________________________________________________ 13. LIST OF WEBSITES THAT HAVE MY PERMISSION TO POST THIS WALKTHROUGH ON Currently, this guide should only appear on the following sites... www.gamefaqs.com _______________________________________________________________________________ This document is (c)aznjon623, Jonathan Wong, 2001-2020. All trademark and copyrights contained in this document are owned by their respective trademark and copyright holders.