BEHOLD! THE MOST HALF ARSED ARTWORK IN THE KNOWN WORLD!!! ####### #### ### ### ###### # # #### # # ####### # ## # # # # # # # # #### # # # # # # # # # ######## # ## # # # # # ## # # #### # # # # # # # # # # # # ##### # # # # # # #### # # # # # # # # # # # # # # # # ### # # #### # # # # # # # # # ### #### ### ### ###### ### ### #### # # # FAQ/WALKTHROUGH & TEAM CREATION GUIDE ##### ##### # # #### ########## ###### # # ### # # # # # ## ###### # # # ##### # # # # # # # ### # # # # # # # # # # # # # # # ## # # # ###### # # # # # # # # # # # # # # # # ## # # # # # # # # # # # # ##### # # # # # # ### ### # # # # ####### #### # ######## ###### ### ## ######## ###### THE DEVIOUS CREATION OF: furoshuz E-MAIL:furoshuz@aol.com Look for me on the Gamefaqs message boards! I'm under the name furoshuz. Also, I am in the mIRC battlezone quite frequently now, challenge me if you dare....*Draconia points finger and laughs* Hey!!!!!!! Here it is. A full walkthrough for the newest chapter in the book of pokemon(?), pokemon crystal. NOTE FROM CREATER: PLEASE SEND IN YOUR POKEMON TEAMS TO ME! I WILL RATE AND FIX ANY TEAMS SENT. SHOWING READERS THE TEAMS OF OTHER READERS FORMS ONE OF THE KEY POINTS I TOOK THE TIME TO MAKE THIS GUIDE! ADDITIONAL NOTE: DUE TO THE FACT THAT I STARTED MAKING THIS GUIDE A MONTH BEFORE I ACTUALLY PLAYED THE GAME, THERE MAY BE ERRORS REGARDING THE CHANGES FROM CRYSTAL AND G/S. IN OTHER WORDS, I MAY HAVE PUT SOMETHING IN THERE THAT WAS IN G/S BUT IS DIFFERENT IN CRYSTAL. IF YOU FIND SUCH AN ERROR, PLEASE NOTIFY ME AS SOON AS POSSIBLE AND I WILL CHANGE IT. *THE QUICK FIND METHOD* hit ctrl.+ F th bring up the quickfind option;type in the number/letter combo below to get to the appropriate section TABLE OF CONTENTS a001. REVISION HISTORY a002. COPYRIGHT INFO a003. BASICS OF POKEMON a004. WHATS NEW? a005. TEAM CREATION GUIDE a006. POKEMON TEAMS b1.MY TEAMS b2.SUBMMITED TEAMS a007. WALKTHROUGH b1.JOHTO b2.KANTO b3.OPTIONAL AREAS a008. POKEDEX(movesets for every final form pokemon) a009. TM/HM LISTING(with my opinion of each) b001. ABILITIES LIST b002. BREEDING b003. HAPPINESS b004. CATCHING THE LEGENDARY POKEMON b005. FAQs b006. SETTING UP mIRC(gsbot) b007. CREDITS a001. REVISION HISTORY 2.7(October 16 2001)More walkthu, more pokedex, blah blah blah 2.6(September 29 2001)At this rate i bet your wondering if the wlakthrough will0 EVER be completed. Well, I have an announcement that will shock th world....I'M ACTUALLY GOING TO WORK ON THE WALKTHROUGH!!! *angels sing* I've had some distractions for the past few weeks but i now have some time to work. 2.5(September 13 2001) I realize that I have not updated in a long time. This is because I have other things on my mind besides pokemon. I ask you to pray for the victems of the World Trade Center collapse. 2.4(September 3 2001) I've had so many questions about gsbot that I decided to make a section that explains how to get started. I'm behind on teams..try to be patient. Sorry its taking so long:( 2.3(August 22 2001)The problem should be corrected now, keep sending your teams!!! 2.2(August 21 2001) ATT. team submitters.. Due to an e-mail error, several teams got deleted.. If you sent in a team and i didn't put it on the FAQ please send it again. A million apolgies for the inconvenience.... 2.1(August 20 2001)in case ur wondering, i've been at a family reunion and havn't had access to my computer for some time. I have been answering e-mail from the lobby computer in a the hotel i stayed at but now I'm somewhat back in buisness. Great news!!!! I now have two raters to help me. They are Draconia and Megacell. If you ever go on the boards you should have heard of them. They will not be rating EVERY team....just a few here and there. 2.0(August 15 2001)added SEVERAL teams. I appologize to anyone who didn't get theirs posted, it WILL get there....eventually 1.9(August 13 2001)added 3 teams and some more of the walkthrough 1.8(August 11 2001)*yawn* been on gsbot all night...long battle, anyway, added another team, updated the pokedex..the usual. The walkthrough isn't exactly the most fun thing to write, but i gotta tough it out....school starts this monday(the 13th) *groans* I hope to keep updating as usual though. 1.7(August 7 2001)its 3 am and I just came off the boards. What a party!!!!(omnichu is almost as much of a nutcase as i am..thats a compliment!!!!)oh yeah..added another team and a few more entrys to the pokedex. Walkthrough up to Goldenrod Gym. 1.6(August 3 2001)this game isn't exactly the hardest to beat, so the walkthrough is less of a priority. I really want to finish the m-sets soon. 1.5(July 31 2001)far from finished, but things are going pretty smoothly. Almost everthing is only partially finished but that will change. Note to Draconia-I was plenty nice to your team and it was actually pretty good, it just has a lot of standards. 1.4(July 24 2001)Added another team to SUBMMITED TEAMS 1.3(July 18 2001)Walkthrough up to Azalea Town complete. Added first two teams to the SUBMMITED TEAMS section. Thanks Megacell and promethiuswayne! 1.2(July 11 2001)Team creation guide completed. Pokedex up to Nidoqueen completed(yeah i'm lazy) 1.1(July 8 2001) More of the walkthrough and pokedex done 1.0(July 1 2001) It's exactly one month before the release date. Got the basic format started and started on the walkthrough (can't do too much yet) and pokedex. a002. COPYRIGHT INFO THIS DOCUMENT IS COPYRIGHT 2001 FUROSHUZ AND MAY NOT BE USED ON ANY OTHER SITE BUT GAMEFAQS(and its sistersites). IF YOU ARE CAUGHT MISUSING THIS DOCUMENT I WILL DEMAND THAT YOU TAKE IT OFF IMMEDIATLY. IF THIS IS NOT DONE I WILL BE FORCED TO TAKE LEGAL ACTION. THAT WILL BE A PAIN IN THE ARSE FOR THE BOTH OF US. SAVE YOUSELF A HASSLE AND DON'T BE A PLAGERIST. [SPECIAL NOTE: (WHY HYPER BEAM SUCKS) It is shameful that i have to make section for this but it has to be said. Hyper beam does 150 damage and takes up two turns. Double Edge does 120 damage an takes 1 turn. Most n00bs will argue how 150 is better than 120, but simple logic deafeats this. Double edge in TWO turns does 240 damage. 120+120=240. 240 IS MORE than 150. The next n00b that tries to argue this will be blasted into next week. Thank you for your time.] a003. BASICS OF POKEMON What is pokemon? If you can't answer this question you are either a)a 90 year old women who knits socks all day.....or b)a bark eating hermit who talks to sqirrels Pokemon is a hopelessly adictive rpgish type game (rpg is such a wide gentre) that will infect most any gamer. For some, pokemon crystal is their first pokemon game and they would like to know how to play it, hence this paragraph was created (detail is not abundant here). THE CONTROLS The controls of pokemon are simple. control pad-moves character,selects a comand A-confirms a command,talk to poeple,perform actions B-cancels a cammand start-brings up menu select-uses a key item(like the bicycle) PLAYING POKEMON Some people think that pokemon is just choosing an attack that does the same damage. It is far more than this. Actually, pokemon is one of the most complicated games made for the gameboy. As you play, you will begin to figure out how the game works. There is no reason for me to detail exactly how damage is calculated. Enjoy! a004. WHATS NEW? Pokemon Crystal has several differences from G/S. Celebi can be caught----no, it seems as though those eeevil (with 3 e's!!) tyrants at Nintendo screwed us again. You get the clear bell from the director You can choose between a male and female character. Ho-oh and Lugia are both catchable,Lugia is at L60 this time. The move tutor appears around the goldenrod gamecorner after you fight red. He will teach your pokemon flamethrower,ice beam,thunderbolt and other moves. This is the best new feature in Crystal. Some pokemon will learn new moves by TM, naturaly and breeding (baton pass Eevee!!!!) Battle scenes are fully animated To get the last badge, you must pass a quize instead of getting the Dragon's Fang. Every pokemon has a little animation they do when they enter a battle There are brand new rooms in the ruins of alph. You will meet a new character, Eusine, in Tin Tower. In Olivine City there is a new place called the battle tower. Here you can fight tons of trainers. Defeat seven consecutive trianers to get some rare items. The wise trio will battle you in order for you to face Suicune. Certain areas look MUCH better (ex. the ice cave now has shards of ice for the walls instead of rocks) The day care man will give you the odd egg which can hatch into a vatirty of different pokemon. Remember those annoyinng phonecalls in the the first game? Now they're all different and if you go follow them up you may get some rare item, even some rare stones! a005.TEAM CREATION GUIDE Pokemon teams come in all shapes and sizes. They all have different strengths and weaknesses and vary with the person that creates it. This section is NOT ment to tell you which pokemon you have to have in your team. Imagine if everybody used the same standard pokemon every time. That would be just..well..boring.It would certainly bore the pants off me. One of the most enjoyable things about pokemon is creating unique but effective teams and using them against other people. So why was this section made? This section was made to show you HOW to make balanced multiplayer pokemon teams. Once you have the basics, you can make a team made of any pokemon. Your first decision is what kind of team you want. Do you want a team of status effecters and psuedo-passers? Do you want any tanks in your team? Do you want to use baton passers in your team? Most of these terms are the kinds of teams experienced pokemon players create. Lets just start by making a basic team. Lead Pokemon Your lead pokemon is the first pokemon you send out into battle. In most cases the lead pokemon has good speed. The lead pokemon's job is NOT to cause a lot of damage. A lot of times it doesn't do any damage at all. The lead pokemon's main job is to paralyze/confuse ect. as many foes as it can before it goes down. The opponet will probably try to do the same thing to you. This is where speed is very important. If you have a super fast pokemon, it will get the first attack. Now i'm not saying that every lead has to be fast, cuz I've battled plenty of people who led with slow pokemon that worked amazingly. You just have to know what you are doing. Anyway, back to our lead pokemon. Now what pokemon has a lot of speed? How about..Electrode, he's plenty fast. Alright now what moves to give him? Alright, we want a paralyzing move so thunder wave is a must. We also want confusion. So lets add swagger, the only confusion move Electrode can learn. Now we have Electrode with thunder wave and swagger. But wait a minute. Swagger has a side effect. It raises the enemys attack. While this will hurt the enemy more if it hurts itself, if the enemy gets past the confusion, it can hurt YOU more. Whats worse is that Electrode has terrible defense. In this case we need to add reflect which protects you from phisical attacks. This way the attack boost can't help the enemy as much. Now we have Electrode with thunder wave,swagger,reflect,. Now, for the last move we need a damaging attack. The best choice is explosion. Yes I know that it will faint Electrode. but Electrode won't last very long anyway. With explosion, he can go out doing insane damage to the pokemon that was about to finish it off. We now have Electrode with thunder wave,swagger,reflect,explosion.Great. But were not done yet. Now we need to attach an item to Electrode. This is where you decide what you want cuz there are several good options. My recomened choice is miracle berry. This will get rid of the first status effect your enemy throws at you. Cleaner After the lead is done with the enemy, this guy follows up. He dispatches the confused,parlyzed foe. What we need for a cleaner is something with rounded stats and high HP. Lapras fits this description perfectly. Alright, Lapras can learn confuse ray, and any thing that can learn confuse ray should get it. Surf is a must as it is the best water move. Ice beam is always excellent. Now what can we put on that last one? Oh yeah.. Lapras can learn thunderbolt. Ok, now we have a Lapras with surf,ice beam,thunderbolt,confuse ray. If the pokemon has come out of its confusion, confuse ray it. Then use one of the other three attacks to score a KO. I'd attach a leftovers. Hazer What is a hazer? A hazer is a pokemon who uses haze(naw really!?) Haze gets rid of the effects of moves that boost stats. Ex. If a Scizor used swords dance to boost attack, haze would get rid of the boost. Obviously, this can be very useful tequnique. However, hazers are not ment to back up the cleaner. Insted they should be used when a you need to get rid of a stat boost or when you need support. They even make good stallers. Dragonite's a good hazer and his worst real weakness is ice, so he can take a lot of damage if need be. Lets go with him. Lets give him thunder wave. Status effecting moves are always useful.So we have a Dragonite with haze and thunder wave.Lets add safeguard. Safeguard is and EXTEMELY useful move. What it does is it protects you from status changes. Whats even better is it can be passed to other pokemon the same way as reflect. Now we have Dragonite with thunder wave,haze,safeguard, and...lets add ice beam which can kill many different types. Attach miracle berry to keep you safe from any status effecter. Attacker This guy backs up the hazer and just plain dishes out damage. Lets go with Machamp, who can cause lots of damage and get rid of those annoying dark types as well. Machamp is a fighting type, so lets give him the strongest fighting move in the game cross chop. He can learn earthquake as well. Now we have a Machamp with cross chop and earth- quake. But wait..Machamp has a weakness to flying types. In that case lets give him rock slide to counter that weakness. Now we have Machamp with cross chop,earthquake,and rock slide. Machamp has horrible special defense, lets help him out a little by giving him light screen to protect him from special attacks. Since he won't have any status effecting moves on his side, lets attach a king's rock, now all of his moves have a chance to flinch. Sweeper As its name implies, this guy is ment to sweep through as many pokemon as it can. For a sweeper, we need a pokemon that has high attack and defense. Tyranitar is tied with Dragonite as number one in attack. The only problem with Tyranitar is its 4x weakness to fighting attacks. Your sweeper is going to need a collection of strong,hard hitting attacks. Lets start with earthquake and rock slide which Tyranitar learns naturally. Lets add crunch too. Now what do we put in that last spot? The best thing would be a stength 70 flying hidden power(skip to the FAQs to fiqure out how to figure this) with a sharp beak attached. If you can't rig that give it fire blast and attach a charcoal. Tank/Cleaner Now we need a pokemon to take hits and clean up for the sweeper. For this team, that pokemon is Kingdra. Why Kingdra? His only weakness is dragon and and there only 2 dragon moves that don't have set damage. This absolutly rules!! Lets stary by giving him surf for STAB. Now, for his next move should we put dragon breath or ice beam? I think ice beam is a better choice. Thats all the damaging moves we need. Lets add something that will make him even more of a pain to kill. Double team. This cause the enemy's attacks to have a better chance off missing. For the last slot we will add rest which completly replenishes HP. Attach a mint berry and you will imediately wake up from rest. There we have it, a basic pokemon team. But, how to we battle with it? read on... To Battle!!!! This will battle strategy of this particular team. The first thing you should do with Electrode is put up reflect then imediatly thunder wave. Now swagger. You should have now taken plenty of damage by now. If his HP gets too low use explosion. Now break out Lapras. If the confusion wore off, confuse ray it. Now use one of its elemental attacks to kill it off. If the next pokemon isn't a fighting or electric type, Lapras should be able to kill it. Keep using Lapras until it dies or one of the types I mentioned shows up. When Lapras dies or needs to switch out, Dragonite comes next. If its a fighting or electric type, kill it with ice beam. If the next pokemon isn't a ground type, thunder wave it. Now put up safeguard and swich. If the next pokemon is a flying or psychic pull out Tyranitar. Other- wise use Machamp. Put up the light screen imediatly and start killing pokemon. Machamp will eventually die but not without taking down a few pokemon with it. Tyranitar is a filler. Bring him out whenever you need to destroy any pokemon except fighters. Leave dragonite to those. Kingdra is your last line of defense and is extremely tough to kill. Use him if all your others have been wasted or are at bad disadvantages. Now by no means am I telling you that you have to use this team or any of the pokemon in it, This is just an example of a basic pokemon team and by reading it you should get some of th basics of building a pokemon team. (I may in the future outline how to create some of the advanced teams, send me an e-mail if you want this) a006.POKEMON TEAMS PLEASE SEND IN YOUR POKEMON TEAMS TO ME AND I WILL RATE THEM. HERE ARE THE RULES... NO SHARKED TEAMS-if any of the pokemon on your team have moves that they could not ever possibly get naturally,through TM, or thtough the move tutor the team will not be accepted. MEWTWO WILL BE ACCEPTED-the introduction of G/S,the special split, and amnesia raising just sp. defense, made Mewtwo much less cheap. I wouldn't have done so on a R/B/Y team but I will rate G/S teams with mewtwo on them. DON"T tell me who to change and who not to change. This will do nothing more than piss me off. I will change who I want, how I want.....YOU will decide wether or not to change your pokemon, i just give rates. Thats pretty much it as far as rules go. When I rate teams, I may put moves that are taught by the move tutor (eg. Tyranitar,thunderbolt). Don't send stupid mail saying certain pokemon can't get certain moves without sharking. Remember kids..... SHARKING IS EVIL!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! b1.SUBMMITED TEAMS Submitted by promethiuswayne Ampharos-fire punch,thunderbolt,thunder wave,light screen @miracle berry Comments-some like water/grass/ice HP over the light screen. This is just fine though. Dragonite-thunder wave,thunderbolt,ice beam,return @leftovers Comments-assuming you showered it with affection since L5, this guy is an excellent sweeper Typlosion-thunder punch,flamethrower,sunny day,earthquake @miracle berry Comments-with a magnet attached, this is the best that Typhlosion can do. I say drop it for Flareon with shadow ball,flamethrower,sunny day,body slam Marowak-earthquake,rock slide,curse,screech @thick club Comments-curse might be a little overkill, the thick club gives you great attack and he already has good defense. Put swagger over curse. Primeape-cross chop,meditate,counter,toxic @leftovers Comments-good but ill used fighter. raise another one with screech and return over toxic and meditate. Blastoise-haze,bite,ice beam,surf @leftovers Comments-why bite????? put earthquake over it Submitted by Megacell (his test team...) Jolteon-thunder wave,thunderbolt,reflect,attract @bright powder Comments-an all eon team eh? Not my choice, but on with the rate. I don't like attract, even though the effect rules. I'd go with HP water over it. With Jolteons great speed, you might consider attaching a kings rock. Flareon-fire blast,sunny day,shadow ball,return @miracle berry Comments-perfect. Flareon kicks arse. ;) Vaporeon-haze,surf,ice beam,body slam @leftovers Comments-Great. Still, the old R/B/Y stadard is still tempting (minty rest over haze) but you really need a good hazer. Umbreon-meanlook,curse,shadow ball,moonlight @leftovers Comments-this isn't the trapping Umbreon so get confuse ray or swagger over meanlook Espeon-psychic,mourning sun,reflect,bite @miracle berry Comments-pretty much the standard. You might consider blackglasses for more bite power. Heracross-megahorn,rest,theif, earthquake @mint berry Comments-why in the heck do you have thief?? get counter over it. You did stay away from the standard e-quake,megahorn,reversal,endure though. Submitted by: Mewtwo3d Forretress-spikes,double team,double edge,rest @bright powder Comments-lets see here, you leading with it so put swagger over double edge. You also want explosion over rest. This will alow him to go out with a bang if he gets in trouble. The standard would call for sandstorm over double team, but combined with the bright powder, you could really frustrate your enemy. Your call there. If you go with sandstorm, attach a miracle berry. Tyrannitar-crunch,rock slide,earthquake,surf @leftovers Comments-the best scenario would be flying HP over surf with a sharp beak attached but not everyone can acheive one of those. For this set, if you you think you'll have to fight grass, put fire blast/ flamethrower over surf with a charcoal attached. If you think you'll have to fight water, get thunderbolt Ampharos-thunderbolt,thunder wave,HP steel,fire punch @charcoal Comments-why HP steel?? the only Hidden Power an electric type should is grass,ice, or water. I say raise another one and get light screen back over HP steel. Machamp-cross chop,seismic toss,Earthquake,ice punch @leftovers Comments-Uh...rock slide is a must for flyers. Raise another one to get it over s-toss. Machamp uses special attacks quite poorly. Light screen or counter over ice punch. Umbreon-toxic,meanlook,double team,swagger @leftovers Comments-you should have kept moonlight over double team. Put rest over it if you don't want to raise another one 6th place goes to one of the following Kingdra-ice beam,hydro pump,hyper beam/return,toxic @ not decided Comments-I'd take this guy for the 6th spot but certainly not with this moveset. Hyper beam sucks in G/S. No pokemon should have it. Keep the return over it. Surf is always superior to Hydro Pump. Put minty rest over toxic. Espeon-psychic,curse,double team,hyper beam/return @leftovers Comments-Not my choice as the 6th pokemon but he still needs work. Wheres mourning sun?? Get it back over curse. Hyper bean once again appears. Use return or get bite over it. Espeon badly needs reflect so get it over double team. Submitted By: Deathsythe895 Kingdra-surf,icebeam,dragonbreath,rest-mint berry Comments-arse kicking standard that is tough to beat Maganium-giga drain,reflect,body slam,earthquake Comments-why did you delete safeguard?? get back over body slam Miltank-body slam,earthquake,heal bell,milk drink @king's rock Comments-Standard, but it doesn't have the speed for the king's rock. Attach a leftovers. Crobat-meanlook,toxic,haze,fly @miracle berry Comments-the ultimate trapping crobat has confuse ray over haze, but you lack a hazer. This is where you want to attach the king's rock. Scizor-agility,swords dance,steel wing,baton pass @bright powder Comments-another standardish pokemon Machamp-cross chop,earthquake,rock slide,focus energy @scope lens Comments-i like counter over focus energy for flyers (Lugia) with a miracle berry Submitted by: Draconia (the mighty dracan reins....hehe) Misdreavus-perish song,pain split,confuse ray,mean look @leftovers Comments- standard but great perrish trapping missy Crobat-toxic,haze,mean look,fly @leftovers Comments-the ultimate trapping Crobat requires confuse ray over haze Tyrannitar-fire blast,crunch,earthquake,rock slide @charcoal Comments-excellent, no corrections needed Typhlosion-thunderpunch,flamethrower,earthquake,sunny day @??? Comments-attach a magnet here. not my favorite fire pokemon though. I like the cursing Arcanine curse,extremespeed,flamethrower,safeguard @quick claw Jolteon-Thunderbolt,thunder wave,substitute,attract @leftovers(error??) Comments-ack!? get reflect over substitute. Snorlax-rest,curse,earthquake,body slam @mint berry Comments-double edge over body slam (curselax rules!!) Submitted by: LQ749 Blastoise-hydro pump,eathquake,surf,blizzard Comments-hydro pump? BLIZZARD?????ughh...drop both moves for mirror coat and haze..attach a leftovers Zapdos-thunder,thunderbolt,fly,drill peck Comments-*sighs* this is really bad. thunder!? NEVER double up on attacks of the same type, get thunder wave, trust me. It will help MUCH more. Fly AND drill peck!?drop fly NOW and get light screen or reflect. attach miracle berry Mewtwo-psychic,blizzard,thunderbolt,recover Comments-blizzard appears again..lemme tell you 2 things...blizzard aint no good and all out attack mewtwos will die........try this set safeguard,thunder wave,recover,psychic/thunderbolt/ice beam choose the attack that best suits you in the last slot @ another miracle berry Arcanine-flamethrower,fire blast,double edge,bite comments-*groans* start completely over and give it..... curse,extremespeed,fire blast,safeguard.....curse will power up extremespeed and since extremespeed acts the same way as quick attack, the speed drop isn't a problem . Attach a quick claw so you can use fire blast if need be. Sandslash-earthquake,rock slide,body slam, submission Comments-maybe swords dance over submission....theres no point in giving you the G/S set...it takes a bit of work... Venusuar-solarbeam,razor leaf,sleep powder,mega drain Comments-three grass moves is bad...very bad. get, safeguard,solarbeam,synthesis,sunny day *shrugs* you seem to like the super powerful moves Submitted by: Mathew Buach Here's my custom team. I like the Water, Ice, Steel, and Dark types, and I've got a fairly good team. I know there's a big problem with Fighting and sometimes Electric moves in this team, can you help with this or do I need a different team? Lapras- Confuse Ray, Surf, Ice Beam, Thunderbolt @Magnet I think this is what you call a sweeper, though I lead off with it sometimes, too. Lapras has always been a part of my team since its stats are incredible except for speed. I put Confuse Ray in just to piss my enemies off. It's not really needed for a sweeper, but I say if you got it, use it. Comments-Great m-set, but do you really want him as your lead?? He has less than exceptional speed as you have mentioned and his only status changing move is c-ray. On off my favorite leads is Lanturn with, thunder wave,confuse ray,surf,thunderbolt@quick claw. Both moves get STAB and it has some good typing (water/electric), plus it learns a good paralysis move. The speed problem is helped with the quick claw Quagsire- Surf, Earthquake, Rain Dance, Ice Beam @Nevermelt Ice A must-have for all Pikachu haters like myself. Surf and Earthquake are Quagsire favorites, since it has a type advantage with both. Ice Beam under Nevermelt Ice has a power of 100 (I think) and is good for those grass-types who want an easy Quagsire kill. The only beef i've got with Quagsire is that its stats suck. If you can tell me how to get a max-gened Wooper, I'd appreciate it. The best thing about Quagsire is that it's shockproof. Bite me, Pikachu! Comments-Hmmmmm...I don't like the rain dance+surf combo..don't want to have to set up one of my good STAB moves. Ice beam!? This move a common mistake among Quaggy trainers who fear Eggys and grass move using pokes.Heres a good set for you. (you already have a hazer) Quagsire,amnesia,safeguard,earthquake,ancientpower. Amnesia is good for warding off those dreaded, but rarely seen, grass pokemon. Ancient power is for those who are paranoid of being screwed over if a flyer shows up. Vaporeon- Surf, Ice Beam, Haze, Protect @Leftovers Probably my favorite pokemon. Great Special Attack, good Special Defense, decent speed, and a squidload of HP. Vaporeon is my hazer, and I've got it set up with Protect to guard against a strong physical attack like Cross Chop or Hyper Beam. Maybe Reflect or Rest under Mint Berry would be better? Offensively, not much can stand up to Surf *and* Ice Beam except another Water-type. I'm taking advantage of its Special Attack stat. P.S., I know you hate 'Sharking, but I had a Vaporeon that knew Crunch, Barrier, Surf, and Ice Beam once. Man, was that awesome. Comments-Why protect? Put minty rest over it. Umbreon- Mean Look, Toxic, Confuse Ray/Protect, Faint Attack @Black Glasses Umbreon is my trapper, since it's not an offensive dynamo in either physical or special attacks. I use Umbreon for this since it's built like a rock and can stand up to hits that would do in the other, thin-skinned Eevee evolutions. I took my cue from Team Rocket in Stadium 2 and put Protect in to use it after Toxic and Mean Look. Fight the female Grunt in R2 Castle to see what I mean. I prefer Confuse Ray to add to the opponent's misery, but Protect is useful against the tougher opponents who know Fighting moves. Comments-Faint attack? Ack!? Have you seen his sp. attack?? Its pathectic!! Moonlight will be be about 700 million times more useful to you;) I'd take c-ray over protect. Skarmory- Fly, Steel Wing, Swagger, Sandstorm @Sharp Beak My favorite Steel-type, and the only one besides Scizor with any Speed worth mentioning. Skarmory can be used offensively with this setup, and I like to compound the damage by setting up a Sandstorm. Think of this: a confused opponent whose Attack power has been raised smacks himself upside the head, then gets hit by the sandstorm, then takes another shot from Steel Wing. Ouch. I'm sure there's a better set of moves for Skarmory, but I like this one. And yes, I know about breeding Drill Peck onto Skarmory, but I like Fly because it lets you skip a round. If I see Sunny Day, I know a Fire move is coming and I Fly out of range. No one in his right mind is going to use Solarbeam on a Steel/Flying type, so it's got to be a preparation for Fire attacks. Comments-Personally,I like drill peck over fly. Minty rest over sandstorm would suite me best, but its your poke;) Mewtwo- Psychic, Shadow Ball, Ice Punch, Recover @Quick Claw Hell yes! Mewtwo! This is a classic setup, but it's classic because it works. I pumped my Mewtwo up with pharmaceuticals (Protein, Iron, etc.) and gave it a good variety of moves plus my favorite, Recover. I was wondering if the Move Tutor can teach it to use Flamethrower, since I'm seriously lacking in Fire moves. As in, none at all. :/ If it can learn Flamethrower, Ice Punch is going out. Comments- this is very wrong:^/ The best m-set for mewtwo is safeguard,thunder wave,recover,psychic,ice beam/thunderbolt. The last slot is your choice, depending on who you are fighting. Pleeeeeease, try it first before you send me a complaint letter. *hands over one free pass so he can shark* just this once...;) This isn't the best team out there, but I'm fairly new at this. It's gotten me through Silver very well, less so in Stadium 2 where the enemy's levels match your own. Thanks for taking the time to answer, I know you must be swamper. Submitted by:Sygma01(this rate contains some critisism, I have nothing agianst you, i just want to get my point accross;^)) My GOLD team(1): Typhlosion w/Charcoal *Flamethrower *Thunderpunch *Fire-Blast *Dig Comments- Why the hell do you have dig?? Give it earthquake and attach a magnet. Octillery w/Mystic Water *Surf *Ice Beam *Octazooka *Hyper Beam Comments-Oh God....keep this if you want but i'll be the first to say that if this set rears its head around the mIRC battlezone, it WILL get abused and beaten. Here goes the rate.... For the love of God PLEASE get rid of hyper beam. I recall one heated debate on the boards about hyper beam that resulted in a flamewar that really hasn't ended. Breed to get an octillery, raise it up from level 5 and make it as happy as you possibly can, teach it return and voiala, you have a 102 power normal attack with about 30+ PP. Cool huh? My guess is that you prabably will not do this since you don't seem to want to change it. The other problem is two water moves. I suggest haze over octazooka. Jumpluff w/Miracle Seed *Giga Drain *Mega Drain *Sleep Powder *Synthesis Comments-start completly over. Give it the standard stun spore,swagger,leech seed,protect. Tyranitar w/Hard Stone *Crunch *Earthquake *Rock Slide *Hyper Beam Comments-fire blast over hyper beam with a charcoal attached Scizor w/Quick Claw *Metal Claw *Fury Cutter *Steel Wing *False Swipe Comments-metal claw? bleh.. give it swords dance,agility (i know scyther is fast, but scizor is not)wing attack and baton pass. Put it in front of t-tar to possibly BP it some speed and extra attack;) Noctowl w/Sharp Beak *Take Down *Dream Eater *Hypnosis *Fly Comments-i don't like it much, hypnosis has terribly acc....give it reflect,steel wing,wing attack,double team/return My SILVER team: Feraligatr w/Mystic Water *Surf *Rain Dance *Slash *Crunch Comments-hmmm...swagger,rock slide,earthquake,surf @leftovers Piloswine w/Quick Claw *Ice Beam *Amnesia *Earthquake *Roar Comments-good, possibly swagger over roar though Houndoom w/Blackglasses *Flamethrower *Nightmare *Iron Tail *Crunch Comments-NIGHTMARE!!?!?? WHAT THE!? *calms himself* how the do you plan to use it without a sleep move???please get rid of it.....please.. just go with the standard sunny day,fire blast,solarbeam,crunch @charcoal Gengar w/Spell Tag *Psychic *Fire Punch *Shadow Ball *Thunder Bolt Comments-all attack gengar?? yuck...confuse ray over fire punch, haze over thunderbolt (you already have electric support) Magneton w/Magnet *Thunder *Double-Team *Thunder Wave *Flash Comments-*slaps himself* no no no NOOO!!! flash stinks, i'll leave it that.raindance goes over it. swagger/reflect over D-Team Miltank w/King's Rock *Rollout *Reversal *Earthquake *Heal Bell Commets-Wheres milk drink??? Put over reversal. Also, drop rollout for body slam. Submitted by-Gamingshack Here's my team: typhlosion:flamewheel, flamethrower, cut, Headbutt Comments-two normal moves don't make sense, as do to fire moves. Give it flamethrower/fire blast,sunny day,thunderpunch/earthquake espeon:pschic, shadow ball, bite, swift Comments-shadow ball?? not good, reflect goes over it. Mourning sun goes over swift nidoking:surf, iron tail, dynamic punch, strength Comments- d-punch has crap for accuracy and stength isn't helpful. give him, amnesia,shadow ball,eathquake,sludge bomb poliwrath:whirlpool, ice punch, headbutt, submission Comments-want a cheap arse set?? mind reader,fissure,ice beam,wirlpool.Pool traps em' Mind reader will give the one hit KO fissure perfect accuracy. Ice beam is for flyers. marowak:bonemerang, earthquake, headbutt, thunderpunch Comments-nope..give it earthquake,rock slide,screech,swagger @thick club(500+attack!) dragonite:icebeam, fly, hyper beam, waterfall Coments-hyper beam just plain sucks in G/S/C. give him safeguard,thunder wave,haze,ice beam @leftovers Submitted by-Nemesis Shuckle w/ leftovers Wrap Toxic Sandstorm Swagger (Starter and an annoying, a nasty lil combo) Comments-I'll go ahead and say it. IMHO, shuckle just isn't any good. I know it has 500+ defense and sp. defense, but its other stats suffer severely. For a stater you want a fast poke with plenty of status affecting moves up its sleeve. Electrode w/ thunder wave,reflect,swagger, and explosion is a good option. Magmar w/ miracle seed Cross Chop(darks a normals) HP Grass(has a base damage of 60) Flamethrower Confuse Ray Comments- thunderpunch over grass HP (75 base vs. 60) I like reflect but you might as well keep cross chop. Drop the miracle seedfor a magnet. Feraligatr w/ Scope lens Crunch Ice beam Slash Surf Comments-earthquake over slash, rock slide over crunch. I'd also put swagger over ice beam w/ a miracle berry/leftovers. Donphan w/ Quick Claw Body Slam Curse Earthquake Ancient Power Comments-swagger over b-slam w/leftovers.....good though;) Noctowl w/ Gold Berry Hypnosis Nightmare Reflect Return(Taming is excellent) (First i would use Hypnosis, then Nightmare.Next move is always Reflect.If opponent switches out I do.When opponent has sleeping pokemon as last i send out Nocowl and finish iw w/ Nightmare and Return) Comments-No matter how you look at it, swiching will always be a problem in nightnosis combos.I say reflect and steel wing over it. Gold berry!? give AT LEAST a miracle berry Ariados w/ bright powder( I have 2 of them) Nightshade/Toxic Psychic/Spider Web Sludge Bomb/Double Team Agility/Dig (First is for damage and secaond is a trapper) Comments-night shade??no...agility,baton pass,spider web,sludge bomb Submitted by:4thebrotherhood Mewtwo Psychic Recover Ice Beam Shadow Ball Comments-too many attacks...thunder wave over psychic. You want safeguard. Either put it over i-beam and t-bolt over shadow ball, or put it over shadow ball and keep ice beam. Typhlosion Flamethrower Flame Wheel Strength Cut Comments-double fire and normal moves??? yuck... sunny day,fire blast/flamethrower,earthquake,thunderpunch, @charcoal Suicune Ice Beam Blizzard Bubblebeam Aurora Beam Comments-ugh.......DROP EVERY MOVE!!!! and give it surf,swagger,mirror coat,rest @mint berry Mew Psychic Ancientpower Fire Punch Waterfall Comments-Mewtwo AND MEW??? Drop for a curslax....i guess.....*shrugs* Gyarados @Mystic Water Hydro Pump Hyper Beam Dragon Rage Surf Comments-FOR THE LAST FRIKKIN' TIME......GYARADOS SUCKS!!!!!!....sorry, its just that if i had a dollar for ever time i said that.....anyway, Try one of my ALL TIME fav pokemon... Kingdra, surf,ice beam,swagger,rest @mint berry...if this don't bring you success, well... Gengar Night Shade Psychic Curse Giga Drain Comments-*sighs* thunderbolt,shadow ball,confuse ray,haze@twisted spoon Submmitted by:gino_bragag (with an additional rate by megacell) Mewtwo*miracle berry* t-wave,psychic,recover,safeguard Megacell-this is some what standard, this works but IMO have another move over safeguard so that m2 won't be so useless againts darks, these attacks can be over safeguard,flamthrower/icebeam/thunderbolt /shadowball/submisson(it depends on you team, in your situation, flamethrower/thunderbolt looks tempting to use) Furoshuz-replace safeguard!? Put ice beam/thunderbolt over psychic. Submission has utter crap for accuracy, for a move of its type. If a dark type shows up, pray to God that you have a poke to switch to and do so. snorlax*mint berry* curse,amnesia,rest,double edge Megacell-with this you would be on hell of a sweeper/tank. others usually have earthquake over amnesia so that they could take on steel,ghost,rock types but yours is cool!! Furoshuz-i like it. Curselax is now so painfully standard that a change is nice to see;) poliwrath*open* submission,psychic,mind reader,fissure Megacell-the thing wrong here is that you have no trapping move to hold the enemy while your doing the mindreader+fissure combo, so they could easily switch poke's when your poliwrath is doing the combo..if you want to stick with the combo, then drop psychic for whirlpool to trap the enemy, and drop submssion for icebeam so you could take on flying types which fissure cannot be used on!!...and hold leftovers or brightpowder to hopefully last long enough to do the combo!! Furoshuz-he's right, whirlpool over psychic,ice beam over submission hearacross*leftovers* megahorn,reversal,endure,earthquake Megacell-this works!! others usually have counter over earthquake so that they could counter one turn, the use endure the next, then reversal!(from what i heard this is a okay combo) Furoshuz-standard........very standard umbreon*open* moonlight,mean look,toxic,confuse ray Megacell-standard but effective!! hold leftovers to last longer in battle Furoshuz-standard.................with leftovers;) lugia*leftovers* psychic,surf/earthquake,aeroblast,recover Megacell-standard Furoshuz-whoa now!! you want earthquake a MILLION times more than you want surf.......also, i like safeguard over psychic. forget STAB for right now, riding yourself of the dangers of status effecters is extremely important nowadays, which is why i recomend a miracle berry over the leftovers Submitted by: Elliot My team is: -Tyranitar- Crunch, Rock slide, Surf, Earthquake @leftovers Surf is for killing enemy rock/ ground types who can do major damage with earthquake. Comments-your leading with tyrannitar??? ugh...try jolteon with thunderbolt,reflect,thunder wave,HP water........*shrugs* -Typlosion- Reversal, Flamethrower, Earthquake, Thunderpunch @scope lens Reversal is kind of useless Comments-right-o. sunny day,earthquake,fire blast,thunderpunch -Mewtwo- Psychic, Thunderbolt, Recover, Amnesia@Miracle berry Amnesia raises Mewtwo's average special defense. Comments-safeguard over amnesia -Kingdra- Surf, Ice Beam, Dragon Breath, Body slam@Quick Claw Kingdra is one of the weaker members of my team, but its rounded stats and dragon only weakness cancels that out. Comments-Kingdra? WEAK!? LMAO!!!!! Kingdra whoops...but not with this set. minty rest over body slam. keep dragonbreath if you like, but consider double team instead -Zapdos- Thunderbolt, Drill Peck, Fly, Steel Wing@King's Rock Fly would have been replaced with Thunderwave, but I needed someone with fly in my team. Comments-thats no exuse if your a serious battler. This is decent(with t-wave) -Alakazam- Psychic, Thunderpunch, Recover, Seismic Toss@Gold Berry This guy is pretty useless. Sometimes I think a Machamp would be more useful. Comments-*sighs*thunderwave over toss, quick claw over gold berry(ack!?) My team is very offensive. Most of my Pokemon were chosen for their high attack or special attack. Comments-thats your whole problem..your WAY too offensive. Try taking a defnsive side for once. Submitted by Videofreak_64 Lugia*leftovers -aeroblast -earthquake -recover -ice beam Comments-safeguard over ice beam (not a good starter) Scyther*metal coat -endure -reversal -steel wing -swords dance Comments-???? upgarade to scizor and teach steel wing,agility,swords dance,swagger@bright powder Dragonite*mint berry -ice beam -curse -extreme speed -rest Comments-raplace rest with light screen and @ leftovers Celebi*miracle berry -giga rain -shadow ball -heal bell(took your advise) -recover Comments-safeguard/leech seed over shadow ball Mewtwo(maximum stats somehow)*focus band -psychic -submission -recover -safeguard Cooments-sub has poor acc. thunder wave goes over it Ho-oh*quick claw -sacred fire -earthquake -ancient power(useful against other Ho-oh's) -recover Comments-good as is (this team is lacking in staus effecters and a good starter) b2.MY TEAMS(unfinshed) I have created many different teams since Red and Blue came out. In this section I will list some of the most successful. MOST of these teams have been tested in the mIRC battlezone. If i find a pokemon to be less effective then intended, I will update it. (HP stands for hidden power) TEAM 1(updated) Lanturn-surf confuse ray thunderbolt thunder wave @quick claw I love this pokemon. Its very ill used and is one of my favorite lead pokemon. Kingdra-surf ice beam swagger rest @mint berry Gotta' love Kingdra. I like swagger instead of dragonbreath cuz i'm rather fond of confusing my opponent. Machamp-earthquake rock slide cross chop light screen @leftovers Yeah, its the standard but changing it too much would, make it less useful. The most I would change it is put counter over light screen for flyers. Blissey-curse double-edge heal bell sofboiled @leftovers This is my prefered heal beller. 700+ HP just plain rules;) Tyranitar-rock slide earthquake crunch fire blast/flamethrower @charcoal Um......standard. Fire blast for power, flamethrower for accuracy. (doesn't this crystal influence stuff look too much like sharking???) Dragonite-haze thunder wave safeguard ice beam @leftovers Strictly a hazer. Everybody seems to have ice beam nowadays;) TEAM 2 Jolteon-thunder wave thunderbolt reflect HP water @kings rock I put up reflect, then I imediately paralyze and try to switch if its not a water or flying type. Jolteon has kick arse speed so he gets the kings rock. The hidden power saves him from Ground and Rock if need be. Quagsire-safeguard surf earthquake amnesia/haze @leftovers Normally i'd have haze, but I don't want by baton passing and hazing screwed up so I went with amnesia. Sometimes I'm met with a early baton passer. If this is the case i'll use my hazing Quagsire. Skarmory-drill peck steel wing swagger rest @mint berry This guy rules. Confusion is always helpful so he gets swagger. Rest combined with mint berry ensures plenty of saying power. Girafarig-amnesia agility return/earthquake baton pass @bright powder By Baton passer. I raised it from Lv.5 and treated her like a queen. The result? A 102 power return! The bright powder will ward off pokemon until I can get the extra speed up for.... Ursaring-earthquake curse return rest @mint berry This guy is bad arse. The bad thing about this pokemon is his rancid speed. But now that we have two agiltys BPed over from Giraferig, that problem is solved for the time being. Curselax has become so standard that I wanted something different. Dragonite-thunder wave ice beam thunderbolt double edge @leftovers My sweeper, not the greatest example of one though. ----------------------------------------------------------------------- TEAM 3 (updated) Electabuzz-thunderbolt thunder wave barrier ice punch @bright powder Decent lead. Combined with the barrier, ice punch can take ground and rock types if they show up. Exeggutor-psychic giga drain swagger ancient power Good attacker. My lead doesn't have a confusion move so he gets swagger. Ancient power is for flyers. Flareon-shadow ball flamethrower sunny day body slam Shadow ball and b-slam take advantage of his excellent attack. Octillery-surf haze ice beam return Very underrated and a great hazer. Snorlax-belly drum double edge rest earthquake @minty rest This is my belly resting lax. He is a pain in the arse too. Belly drum and minty rest on the next turn. With the drum, DE can kill anything but a Steelix in one shot. Earthquake is for ghosts and anything it can KO. Blissey-curse double edge softboiled heal bell My heal belling blissey. TEAM 4 (this will look pretty strange, its experimental) Electrode-swagger thunder wave screech rest @mint berry The idea here is to confuse and paralyze the pokemon then switch. When a tough pokemon shows up (ex.curselax) switch back and through in as many screeches a possible before I have to rest. Giraferig-agility curse rest baton pass @leftovers Curse once or twice, then agility 2 or 3 times. Minty rest is essential if you want Smeargle-lock-on horn drill spore mean look @bright powder With all the stat enhancers BPed over from Giraferig, this thing is a monster. Mean look or spore the target to sleep, use lock on, then horn drill away. Without the extra stat enhancers though, its worthless, dieing before it can even get off a shot. Vaporeon-surf ice beam acid armor rest @mint berry R/B/Y standard. Crobat-mean look toxic confuse ray fly @kings rock An effective trapping crobat. Miltank-earthquake bady slam heal bell shadow ball Heal bell miltank. ----------------------------------------------------------------------- a007. WALKTHROUGH Welcome to the world of Johto! This will walk you through Johto and Kanto. b1.JOHTO Enter the time (be sure to get it right) and the great prof. Oak will wake up and give you the lowdown on pokemon. Enter your name and you will appear before your trusty N64.(if anyone cares,my name was Tiax......don't ask)You'll also get a chance to choose between a boy and a girl character. NEW BARK TOWN (odd name?) Walk down the stairs to be greeted by your mom. She will give you your pokegear, which serves as a watch/radio/map/telephone all rolled into one. She will also ask you the day of the week (don't get that wrong) and whether or not it is daylight savings time. Exit your house and enter the big building just above it.(note the strange kid staring through the window on the left side) Inside you will find prof. Elm and he wants you to run an errand for him. He also gives you the choice of 1 of 3 pokemon. Which should you choose? Cyndaquil This is your fire type choice and is recomended for beginners. It it the fastest pokemon of the three. It's downside? It doesn't learn its first good move (ember) until L14. This pokemon should have no problem with the first few gyms. Totodile This is your water type choice. It has very good stats, the highest being attack. This pokemon has no disadvantages in the Johto gyms, but on the same token it has no advantages either. This was my choice almost every other time through the game and is the best overall choice. Chikorita This your grass type choice and is one of the better grass pokemon in the game. However, this is the worst choice for your starter pokemon. It has many disadvantages and is completely useless against the elite four. Its good side is it learns the powerful razor leaf at L8! What does prof. Elm want you to do? He wants you to retreive the pokemon egg from Mr. Pokemon(??). Lets get to it! Exit the building and head west to a grassy area. Pause the game an look at your pokemon. Choose the item option and take the berry away from it. Don't use it!! You'll need it later. ROUTE 29 Pokemon-Sentret,Rattata,Pidgey,Hoothoot(N) Walk into the grass to engage in a pokemon battle. Keep battling until your pokemon hits level 8. If you need to heal your pokemon,walk back to prof. Elm's lab and engage the computer,it will heal your pokemon. Once you have your level 8 pokemon,head west. Be sure to fight every pokemon you come up against,your pokemon needs the experience. You can't catch any pokemon just yet so don't worry about that. You will eventually reach Cherrygrove city.(be sure to check thje two trees you find for BERRY's, but don't use them, you'll need em' later. CHERRYGROVE CITY The first order of buisness is to heal your hurt pokemon, then talk to the old man at the entrance to the city. He'll give you a tour and eventually give you a MAP CARD. This will enable you to view a map of Johto on your pokegear. Nothing else to do here. Head out the north exit of the city. ROUTE 30 Items-Posncureberry, Berry(2), Antidote, Mystery Egg, Pokedex Pokemon-Pidgey(MA), Hoothoot(N), Rattata, Weedle, Kakuna, Caterpie, Metapod, Ledyba(M), Spinerak,(N), Poliwag(Fishing) You'll run into a house. Talk to the man inside to get a BERRY. Pick the tree beside the house for another one. Just above the house is a fork in the road. The path to the right is blocked off by a trainer battle, so take the path to the right. You can't catch pokemon just yet (you still want to battle every pokemon you see) so don't worry about it right now. You'll reach Mr. Pokemon's house. Inside is the infamous Prof. Oak. He'll give you a Pokedex. After the good professer leaves, Mr. Pokemon will give you the MYSTERY EGG. As soon as you leave the house, Elm will give you an urgent telephone call. Lets get back there now! Pick up the PSNCUREBERRY in the nearby tree and head back to Cherrtgrove City. Heal your pokemon,attempt to leave through the east gate and ingage in your first trainer battle. ----------------------------------------------------------------------- Battle-??? Pokemon-opposite your starter (the one that has a strength agianst yours) Remember the creepy kid from before? Well, apparently he stole a pokemon from the lab and for some reason wants to be your rival. Aw well, now you have the pleasure of kicking his sorry arse throughout the game.(he he he) Your pokemon should be at least lv.10 so tackle/scratch his pokemon to death. ----------------------------------------------------------------------- NEW BARK TOWN (again) Now head back to New Bark Town. Once inside Elm's lab, you'll see a cop talking to professer Elm. He'll ask you if you saw a red haired kid, and your ask you his name. Put in a name for your rival. (my rival's name was Norman) Don't be a moron and type in ??? as if you thought that was his real name. (like some anonymous person I know) Give the prof. the egg and as you leave prof. Elm's aid will give you 5 pokeballs. Now you can catch pokemon!(Yay!) Leave New Bark (M=morning A=afternoon(no pokemon is afternoon only)N=night only, if no letter is present, it can be caught any time) ROUTE 29 (again) Pokemon-Pidgey(MA),Sentret(MA),Rattata,Hoothoot(N) If you picked Totodile, catch a Pidgey and train it. If you don't, your rival will kill you a bit later on. I'd catch a Sentret, just to be safe. Pick up rattata but don't train him, he's useless.Along the way you'll find a man standing beside a building (he talks about saving your game). Go through the building and you'll come to a grassy area. ROUTE 46 Pokemon-Geodude, Phanby(M), Rattata, Spearow Be SURE to catch a Geodude here and train it to at least lv 8-9. Head back to the fork above the house with the berry man. Take the leftpath this time. ROUTE 31 Pokemon-Bellsprout and Route 30 pokemon Head up the path and uh oh..trainers!! These guys suck quite patheticly. Pound all of them. They'll ask if you want their numbers. You don't, beleive me. Only take the numbers I tell you. Why? Cause' some people give you rare items like element stones and tell you when rare pokemon swarm an area. By the end Geodude should be at least lv.11 when he learns rock throw. This is important because he helps a lot in the first gym. Your Pidgey and Sentret should be around lv. 9. Pick up the POKeBALL and ANTIDOTE on the ground. Bellsprout is worthless but catch it anyway. If you chose cyndaquil as your starter, keep it in your party and train it a little bit. Head west, stroll through the gate and your in... VIOLET CITY Plenty to do here. The first order of buisness is head over to Sprout Tower.(north Violet City) Sprout Tower Pokemon-Bellsprout,Rattata,Gastly(N) ======================================================================= Inside you'll find several wanabe trainers that call themselves Sages. They all use Bellsprout (some have Hoothoot) hence the name Sprout Tower. Come back here at night and pick up Gastly. Get all the items. At the top you'll find your rival in a battle with someone. After he leaves walk up and talk to the guy he was battling to fight the elder. ----------------------------------------------------------------------- Battle: Elder Pokemon:Bellsprout,Bellsprout,Hoothoot Prize: HM 5,cash Use your Pidgey and geodude to pummel this guy. ----------------------------------------------------------------------- After the battle he'll give you HM 5 (flash). Why you get it so early is beyond me because you won't need it until MUCH later. ======================================================================= Ready to get yourself you very first Johto gym badge? Lets go! Heal your pokemon and head into the gym! ======================================================================= Violet City Gym Beat all the trainers and chalenge Falkner to a battle. ----------------------------------------------------------------------- Battle:Leader Falkner Pokemon: Pidgey,Pidgeotto Prize: Zepher Badge,TM 31, 900 pokecash(or whatever the hell they call they currency) Geodude rules the roost here. Rock throw will demolish Pidgey and Pidgeotto. Just watch out for mud slap. It doesn't hurt you very badly but it lowers accuracy (which is very annoying). If your accuracy gets to bad, switch to sentret or bellsprout, eat a hit, then switch back to Geodude. ----------------------------------------------------------------------- Falkner will give you the Zepher Badge and TM 31 (mud slap). (After you beat Falkner, 7 siblings will appear around Johto, and they only appear on certain days. If it is Teusday, head back to route 29 where you'll find Tuscanny. She will give you the Pink Bow which powers up normal type moves) ======================================================================= About now, Prof. Oak will call and tell you to meet his aid in the Violet pokemon center. Do so and he will give you the egg from earlier. The last noteworthy area in Violet City are the Ruins of Alph. This area is completely optional and can't even be fully completed right now. Check the "Optional Areas" section. ======================================================================= Ruins of Alph Pokemon-Unown (1-26),Smeargle,Natu Basicly, solve a bunch of puzzles to open up parts of the ruins. (i havn't yet thought of a way to illustrate or help you figure out these puzzles, but i'm trying) Each area contains pokemon called Unown which have 26 forms. These strange creatures become sort of a sidequest. Go into the cave above the laboratory and complete the first puzzle. Its a below picture of a Kabuto. Completeing it will alow you to catch the first 12 forms of Unown Catch 3 forms of Unown and head back outside. A man will give you the Unowndex which you use to keep track of the different forms of Unown you have caught. There are 26 in all but some can only be accessed with the HMs surf and strength. Smeargle can also be caught in the grass outside some of the puzzles. Note:In Crystal there are new puzzles in the Ruins of Alph. They will be explained in the OPTIONAL AREAS section. ======================================================================= ROUTE 32 Pokemon-Rattata, Bellsprout, Hoppip, Wooper(N), Ekans No Mareep?? WTF!? Aw well. The west exit out of Violet city is blocked by a weird tree. Head south. As soon as you enter route 32, talk to the trainer and he will give you the miracle seed item which powers up grass moves. If you have Chikorita,equip it. If not deposit it in the PC when you get a chance. Head south and into the grass below you. The most useful pokemon here is Wooper. If you didn't choose Totodile catch one and begin to train it. Be sure to train your Geodude and starter plenty here and battle all the trainers. Both pokemon should be at Lv.14-16 after your done. On the bridge get the phone number of the guy who had a Goldeen. He will tell you when the quillfish appear near the bridge. Eventually you will get to a pokemon center. On Friday, Frieda will appear just above the pokemon center to give you the POISON BARB. A man standing in front will try to sell you a 'deliciuos' slowpoke tail for $1,000,000,000. This is just like the bike from R/B/Y. You can't can't carry that much money. Thats discusting anyway. Head into the pokemom center and heal your pokemon. Talk to the man with the hat and he will give you an old rod. Now you can fish for pokemon. Unfortunatly, all you can really catch are weak,useless Magikarp. Walk south and beat the trainer. Now lets head into... UNION CAVE Pokemon-Onix, Geodude, Zubat, Sandsrew Easy to get through. Fight all the trainers. What better place to train your new Wooper? He should pound all the rock/ground foes.The room under the guy with the slowpoke (take the ladder) contains TM 39 (swift). Have Wooper around lv. 14-15 before you move on. FRIDAYS ONLY-in the southwest part of the cave, surf accross the water and follow the patth, fighting all the trainers. You'll come to a large room. Go to the southernmost area of that room and you will find a L20 Lapras. If you didn't choose totodile at the beggining, catch it the first oppottunity you have (you'll have to wait till Ecruteak City to get surf). ROUTE 33 Pokemon-Spearow(MA),Rattata(MA),Hoppip(MA),Zubat(N),Ekans Very short route. Grab the PSNCUREBERRY and be sure to get the trainer's phone number here. He'll tell you when the Dunsparse appear in dark cave. You'll pass a guy guarding the entrance to a well. Wonder why? AZALEA TOWN The very first thing you should do is heal you pokemon and go to Kurt's house. He's in the northern part of town. (don't try to leave through the west gate, your rival will apear just before it and you will have to fight him before you are ready. As soona s you enter Kurt's house talk to him. He will mutter something about team rocket and leave. Go back to where the guy was guarding the well. He will be gone leaving yourself free to invite yourself in. ======================================================================= Slopoke Well(1st level) Pokemon-Slopoke,Zubat You'll Kurt lying on the ground. He'll tell you his back is hurt and that you will have to take out Team Rocket for him. Not a difficult task. Just go in and thrash all the rockets. The last one has a fairly decent L14 Koffing. Afterward, ol' Kurt will come in and take you back to his home. ======================================================================= When you get back to Kurt's house, he will give you a lure ball. If you find an apricorn, bring it to Kurt and he'll turn it into a specialized pokeball. This chart will help you. Blue Apricown-----lure ball-----catches pokemon more effectively while fishing Black Apricorn-----heavy pokemon-----catches heavy pokemon (eg.snorlax) more effectivley Red Apricorn-----level ball-----catches lower level pokemon more effectively White Apricorn-----fast ball-----catches fast pokemon more effectivley Pink Apricorn-----love ball-----catches pokemon of the opposite gender of the pokemon you are using more effectively Green Apricorn-----friend ball-----sets happiness level of captured pokemon to 200 (see section b003 HAPPINESS) Yellow Apricorn-----moon ball-----catches normal type pokemon and pokemon evolved using a moon stone. Time to head over to the gym. Your team should be... starter L16-18 Geodude L16 Spearow L13-15/pidgey L13-15 The two birds will help in the gym. ======================================================================= Azalea Town Gym Use Quilava or on of the birds to murder all the trainers. Battle-Leader Bugsy Pokemon-Metapod,Kakuna,Scyther Prize-Hive Badge,TM 49 (fury cutter),$1600 If you have Quilava, roast everbody to cinders with ember. If not peck/gust Meatapod and Kakuna to death. When the bug/flying Scyther shows up, pull out Geodude and Rock throw it into oblivion. After the battle, Bugsy will fork over the Hive Badge, a less than terribly useful TM, fury cutter, and some cash. ======================================================================= Heal your pokemon and stock up on pokeballs. Try to head ou the west gate and your rival will appear, begging for another thrashing. Battle-Rival Pokemon-Gastly L12,ZubatL14,opposite starter (secong evolution) L16 Prize-$960 Geodudes magnitude (lv.16 geodude) will KO gastly, as his rock throw will do against zubat. For the starter:Quilava is easy, rock throw it to death. The Croconaw is a different story. We don't have Flaaffy in this game so break out the Bellsprout from earlier and vine whip Crococnaw as many times as possible before it dies. Then pull out your flyer and just keep attacking it. It will eventually go down. For Bayleef, the flyer is the obvious choice. If it goes down, use your L15-16 Furret (teh Furret ownz j00!!) to finish it off. Head through the gate and plunge into...... ILEX FOREST Pokemon-Oddish(N),Paras,Zubat(N),Caterpie,Metapod,Weedle,Kakuna Eggsecute (headbutt trees), Pineco (headbutt trees),Magicarp (fish), poliwag (fish), Psyduck (surf), Golduck (surf) As you wander throught the forest you will find that the north path is blocked by a bush. You'll also notice a boy standing there. He'll ask you to find his Farfetch'd for him. Go down and right from where the boy was standing and you will run into Farfetch'd. Don't bother chasing him all through the forest. Just talk to it once, go around behind it, and keep talking to it all the way back to the boy, who will be now be accompanied by a man in a hat. Talk to him to get, HM 1 (cut). Teach it to Bellsprout and use it to take out the tree that blocks your path. Before you continue, go back to the Azalea Town and enter the house where the charcoal maker lives.(southeast part of town) Inside, the guy from earlier will give you a free charcoal, which powers up fire type moves. If you have Quilava, give it to him, otherwise, save it for later. Go back to where the bush was (if your aching for a grass type, catch an Oddish and train it into a gloom as quickly as you can). Keep going and you will eventually reach a fork in the road, one path to the north one to the south. Take the south path. Keep going until you find a guy standing by a tree. He'll tell you that pokemon sometimes sleep in trees and give you TM 2 (headbutt). Headbutt is a good strong offensive move. Teach it to your Furret since he is lacking in good offensive moves. Now you can use headbutt out of battle to give trees a good whack. Various pokemon may fall out of them. Do so to the trees in the area to get Pineco and Eggsecute. Go back to the fork in the road and take the north path to get on outa' here. A woman at the gate with a butterfree will give you TM 12 (sweet scent). ROUTE 34 Pokemon-Abra,Drowzee,Ditto,Rattata, Magikarp(fish),Krabby(fish),Kingler(super rod),Staryu (N,Good Rod),Corsola (MA,Good Rod) Be sure to fight all the trainers here and try to have everbody at lv.18 (pidgey will evolve). There are several different pokemon to capture. Time to get a good psychic type. I prefer Abra over Drowzee. But therea a problem. That @%&#$* little turd keeps teleporting away! To solve this problem, break out your Gastly and use its mean look attack (it learns it very early at L 13) to stop it in its tracks. If you don't have Gastly, keep trying or catch a Drowzee. At the end of the road, you'll find the daycare center. Head in and talk to the daycare man. He'll give you the Odd Egg which can hatch into a variety of things. Keep it to see what it will be or deposit it in the PC. Give Abra to the man to raise its level but DO NOT let it get to Lv 16. If you do it will miss learning confusion, which is the only psychic attack it will have for a while. This is a good place to put your Oddish/Gloom. Another good capture is Ditto. If you ever need a an egg out of something, stick it with Ditto. He can make an egg with any pokemon except legendarys. Time to head up into..... GOLDENROD CITY Got loads of stuff to do here so lets get started! Before we start, head into redone pokemon center and heal your pokemon. Go up and take the path just above the pokemart and go inside the house at the bottom. Talk to the man inside and he'll give you a free bicycle....cool huh? Now go inside the GIANT pokemart. Go to the second floor, buy a few superpotions and stock up on full heals. Skip to the 5th floor, the TM corner. If you have croconaw, buy TM 33 (ice punch). Also, buy TM 41(thunderpunch) for Kadabra (when you get him) since you don't yet have an electric type. Go ahead and grab a fire punch (TM 48). Thats all we need here. Head out and take the path just above the pokemon center. Go into thre house all the way to the left. Talk to the girl inside and she will give you Bill's Phone Number. Now, whenever your pokemon box gets filled up, Bill will call and tell you. Now go into the Radio Tower (tallest building in town). Talk to to the woman behind the couter and she'll offer to give you a quize to win a RADIO CARD. Accept and she will ask you five five easy questions. New to the radio tower is Buena's Radio Show. She will give you a code during the course of the week. On Friday, give it to her at the radio station to get prizes. Before you can do this though you need to go to the second floor and talk to the woman behind the desk and she'll give you the blue card. This will allow you to score points in the radio show. Guess whay time it is. Time to win yourself another gym badge. Joy. Go back to the daycare center and get abra who should be about lv. 11. Go back to the pokemart and go to the 5th floor. There a trainer will trade his machop for your abra. It just so happens that you need him badly in the next gym. Pick up a few superpotions while your there. ======================================================================= Goldenrod City Gym Leader-Whitney Pokemon-Clefairy L18,Miltank L20 Prize-Plain Badge,TM 45 (attract),$2000 Clefairy will give you few troubles as it uses Metronome every time with only a slim chance of getting a decent move. Karate chop it to death with your new Machop. Now comes the real challenge here. Miltank. It uses the move attract, which gives you a 50% chance of attacking it. Ugh....However it only affects pokemon of the opposite gender. If your Machop is female you will have few problems. If not, karate chop as much as you can and bring out your Geodude. Now MAGNITUDE THE HELL, out of Miltank. I'm serious, keep using magnitude. When his HP gets too low, give him a super potion. ======================================================================= After the battle she will refuse to give the badge to you. Instead, she'll begin to cry. Don't worry, just try to leave and the girl behind you will explain everthing. Walk up to Whitney to snatch you 3rd badge, TM 45 (attract), and some cash. ======================================================================= Head out of the gym and, heal and head north. ROUTE 35 Pokemon-Nidoran{male},Nidoran{female},Hoothoot(N),Pidgey(MA),Rattata, Ditto, Yamna(seasonal pokemon) Go north and the man inside the gate wants you to deliver a message.If you have a spot open in your party, he'll give you a spearow woth mail attached. Go back to route 31 and talk to the man sitting beside the tree. He'll give you TM 50 (nightmare) for you trouble. The man back at the gate will give you an HP up. You might want to wait till a bit later to do this however. Walk up and beat up the pathetic loser trainers that are hangin' around. When you came to another gate, take a right and you'll find a trainer named Arnie. Beat him and get his phone number. He'll tell you when the Yamna start swarming in that area. Follow the path below Arnie to get TM 4 (rollout). Go back to the gate and go through it to get to... NATIONAL PARK Pokemon-Weedle(MA),Caterpie(MA),Spinarak(N),Venonat(N),Ledyba(M), Pidgey(MA),Hoothoot(N),Psyduck(N) Talk to the woman at the bench to get the QUICK CLAW, an item that may allow a pokemon to stike first in battle. Now head up and keep going until you hit a wall. Now head along the right side of the wall until you come to the corner. Look along the top wall. You should notice a gap in the fence. Go through to get outside the wall. Head right and and you'll find a PRZ HEAL. Now head right and keep on going on the outside of the wall and eventually you'll find TM 28 (dig). Whats so great about the National Park you ask? Why, the bug catching contest of course. This event is held every tuesday,thursday and saturday. Its exactly the same as gold/silver,you have 20 minute and 20 park balls to catch the best bug pokemon. You only get to use one pokemon out of your party. I recomend using a pokemon with a sleep move. Drowzee is the only one you have so level him up a bit. What we are looking for is a lv.14 Scyther or Pinser. They are the most rare but they can easily be found with little bit of walking. There are four prizes. 1st Sun Stone(evolves Oddish into Bellosom;Sunkern into Sunflora) 2nd Everstone(prevents pokemon from evolving) 3rd Gold Berry(restores 30 HP) Consolation Prize-Berry Once you've won, go back to the park, cream all the local trainers, and head back to Goldenrod. Head into the topmost building above the gym. You'll see a girl watering flowers. Talk to her to get th SQUIRTBOTTLE. Before you head out, go to the pokemoart and buy about 7-10 great balls, and bring Drowzee along. go back to where Arnie is and cut the bush beside him. Head up the path, beat the Schoolboy and Psychic, and head up to the odd looking tree. Save your game RIGHT NOW!! Walk up to the tree and talk to it. It will wiggle around and you get to battle Sudowoodo. The best strat is to use Drowzee to put it to sleep, confusion once or twice, then use a weak move like pound or tack to put it into the red. Throw ULTRA BALLS for the catch. After the epic battle, head up and take a quick right where a man will be standing. Talk to him to receive TM 8, rock smash. This is worthless in battle, but you need it in the next town so teach it to a weaker pokemon. Go back to where Sudowoodo was and take the left path. There are a few trainers here. Beat them. B2.KANTO a008. POKEDEX(movesets) I got this idea from the excellent gold/silver FAQ by Donald.I will give you my opinion of each final form pokemon and my recomended moveset. (the movesets are NOT copied from his guide, though some may be the same, like some standards) Be sure to check that FAQ out! Venusaur #003 Type:grass/poison Notes: I have never liked Venusaur because he has such a ridiculous amount of weaknesses. Some people find him useful as a starter. moveset-safeguard Lead with safeguard, then put giga drain your enemy to sleep. Giga drain ancient power is the best grass move so he sleep powder gets it. Ancient power is one @quick claw/miracle berry his breeding moves(see below). Breeding sequence-Corsola+Tyranitar=Larvitar(with the move) Larvitar+Chairzard=Charmander,Charmander+Bulbasuar=Bulbasuar(with ancient power) ----------------------------------------------------------------------- Charizard #006 Notes: I'm still not a Charizard fan but he is better in G/S/C. His other type,flying really doesn't help him much. Great if used correctly. Moveset-flamethrower/fire blast Belly drum,rest on the next earthquake turn, the mint berry will wake belly drum you up, and watch in awe just rest what a belly drumed earthquake @mint berry can do. You don't have sunny day so you might want fire blast for more power though it is less accurate than flamethrower. ----------------------------------------------------------------------- Blastoise #009 Notes- My favorite of the original starters. Blastoise has good defenses and can put the whoop down on electrics if it has to. Moveset(1)-surf Rain dance will power up surf, ice beam/mirror coat but will draw electric types earthquake that want a perfect accuracy rain dance/endure thunder. Destroy them with an @Leftovers earthquake. Ice beam counters grass. If your scared of a Zapdos sporting thunder, go with endure & mirror coat. Endure the hit, then use mirror coat to throw it back at the electric bird. Moveset(2)-haze Effective hazer. surf ice beam swagger @miracle berry ----------------------------------------------------------------------- Butterfree #012 Notes-Same weaknesses as Scyther.However, it has psychic ablities, but it can't do much with them. Moveset-reflect Best used as a Quagsire killer. safeguard If he shows up, safeguard then sleep powder giga drain. Its sp.def. is decent giga drain enough to where it should survive @leftovers a STAB surf from Quagsire. Still, a light screen from a pseudo- passer would certianly help. ----------------------------------------------------------------------- Beedrill #015 Notes-This guy is nothing amazing. Moveset- return/frustration Make it realy happy for return or swords dance abuse it for frustration. Both sludge bomb are capabable of 102 power so its agility your call. Swords dance is self @bright powder explanitory. Sludge bomb is stronger than twineedle but has a lesser chance of poison. ----------------------------------------------------------------------- Pidgeot #018 Notes-Lord I hate Pidgeot. However I still threw together a moveset. (if you have a Pidgeot moveset that you like, fell free to send it in.) Moveset-steel wing What else can you do with it? wing attack For some, this has limited uses. rest double team @mint/miracle berry ----------------------------------------------------------------------- Raticate #020 Notes-Seeing as how it can;t get rain dance, its a wast of perfectly good natural resources....Don't use it. Moveset-reflect WTF!? It can't get rain dance??? aw ice beam??who knows.. well, guess it really is worthless. screech return @scope lense ----------------------------------------------------------------------- Fearow #022 Notes-Better than Pidgeot, but still not great. Works well with a good baton passer. Moveset-drill peck Any flyer that can learn drill steel wing peck should get it. Steel wing HP ground(70) gets rid of ghosts and ground double edge types. If you can't rig a 65-70 @soft sand srength HP ground go with mud slap instead. Soft sand is a must to power up the weak ground moves. ----------------------------------------------------------------------- #024 Arbok Notes-VERY underrated. Arbok can be a very useful hazer. Poison has never been a very popular type in the past, but the introduction of GS has helped the type a lot. Moveset-haze Hazers are becoming a very glare important part of most teams. sludge bomb Glare is the only paralyzing earthquake move Arbok can learn and is @soft sand good. Sludge bomb is for STAB and is the stongest poison move in the game. Anything that can learn eartquake should get it. He needs the extra eathquake power so attach soft sand. ----------------------------------------------------------------------- Raichu #026 Note- Ah yes..Who can forget the famous, annoying rat? The only reason you should EVER even consider using Raichu is with the moveset below. Moveset-thunderbolt People have been using this for a thunder wave long time. He used to be the only surf electric that could learn surf,but light screen now that G/S has given us Lanturn, @mystic water/light ball we've been seeing many fewer electric rats lately. Besides, every time I here,'pika,pika',it makes me want to hurt somebody. The moveset? Oh yeah..Mystic water powers up surf but....the light ball doubles his spe.attack. ----------------------------------------------------------------------- Sandslash #028 Notes-Good ground type. Its a pure ground type which is a very good thing; no double weaknesses. Moveset-curse Curse gives it the extra attck earthquake punch it needs. No ground type double team/return/sunny day should go abroad without safeguard earthquake. Double team can help you vs. an especialy strong pokemon,however you might want return in case a flyer shows up. Only use sunny day if you have a fire pokemon and you absolutely need protection from water. Of course safeguard is always nice. Its too bad it can't get rock slide. ----------------------------------------------------------------------- Nidoqueen #031 Notes-standard attacking ground pokemon with a weakness to psychics. Moveset-shadow ball Shadow ball is a must to get rid earthquake of psychics. Some prefer the rain reflect dance + thunder combo. I think thunderbolt this hurts her more than it helps. @magnet If you need to kill a water, rain dance just ensures that surf will kill you in one shot. ----------------------------------------------------------------------- Nidoking #034 Notes-not much different from the She-Nido cept' Nidoking has slightly better attack and can learn amnesia (which rules). Moveset-sunny day Amnesia fends off psychics while fire blast sunny day does the same for water. amnesia Fire blast will reek havok under earthquake sunny day and the attached charcoal. @charcoal ----------------------------------------------------------------------- Clefable #36 Notes-able to learn a lot of different different moves and has decent stats. Moveset(1)-sunny day Standard Clefable. fire blast solar beam moonlight @charcoal Moveset(2)-amnesia/psychic My very own creation of an attacking belly drum Clefable. double edge moonlight/rest @leftovers/mint berry/twisted spoon ----------------------------------------------------------------------- Ninetails #38 Notes-you used to see him all the time in R/B/Y. People seen to prefer Arcanine and Charizard(???) these days these days though. Moveset-reflect The only reason he is used is sunny day because he can learn confuse ray. flamethrower This set is pretty standardish. confuse ray @Charcoal ----------------------------------------------------------------------- Wigglytuff #40 Notes-decent sp. attack but bad defense. Moveset-curse I added psychic to take advantage of psychic decent sp. attack. double edge rest @leftovers/mint berry ----------------------------------------------------------------------- Vileplume #45 Notes-its horribly slow, and its stats aren't the best. Moveset-swords dance Swords dance for more sludge bomb sludge bomb power. Still pretty vulnerable giga drain though. moonlight @quick claw ----------------------------------------------------------------------- Parasect #47 Notes-remember the old standby psy killer from R/B/Y? Well, in G/S/C its pretty much useless. Parasect is the only one (besides smeargle) that can get the excellent sleep move, spore. Moveset-swords dance With light screen and a little luck, spore you MIGHT be able to survive an light screen encounter with a fire type. A few return agilitys BPed to him would help @quick claw greatly. ----------------------------------------------------------------------- Venomoth #49 Notes-fairly useful. Gets many helpful status changing moves. Moveset-reflect Pretty self explanatory. Twisted psychic spoon would be for more psychic stun spore power. sludge bomb @scope lense/twisted spoon ----------------------------------------------------------------------- Dugtrio #51 Notes-Fissure Dugtrios where quite common in the old days. No more with the intro of G/S/C.Still the little bugger has great speed. Moveset-mud slap He badly needs the defense boost from sludge bomb/curse curse, especially if he doesn't have rock slide a distinct advantage over the enemy. earthquake If you curse,quick claw, if not, @quick claw/bright powder bright powder to help out mud slap. ----------------------------------------------------------------------- Persian #53 Notes-good speed,bad everything else. Again a BPer would do nicely here. Moveset-amnesia Pretty good atacker. A rain danced rain dance bubblebeam under mystic water kills return/thunder ground and rock quite nicely. bubblebeam @mystic water ----------------------------------------------------------------------- Golduck #55 Notes-one of the many water pokemon. Nothing special here. Moveset-ice beam Minty resting attacker. surf light screen rest @mint berry ----------------------------------------------------------------------- Primeape #57 Notes-Underused, unerrated fighter. Very good in the right hands. Moveset-cross chop Flyers are a constant threat to him. Focus rock slide band helps him survive the hit while you focus energy rock slide the bird to death. screech @focus band ----------------------------------------------------------------------- Arcanine #59 Notes-Excellent fire type and very popular to boot. Moveset-curse Extremespeed ignores the speed drop from extremespeed curse. Qick claw is for when I need flamethrower to use flamethrower. safeguard @quick claw ----------------------------------------------------------------------- Poiwrath #62 Notes-What makes this guy useful? He can learn the mind reader technique. Moveset-whirlpool Standard,trapping mind fissure. mind reader fissure/dynamicpunch swagger @leftovers ----------------------------------------------------------------------- Alakazam #65 Notes-ah yes. the ever popular Alakazam. You can't argue with a sky high sp. attack and sp. defense. The downside is absolutely horrid attack and defense. Moveset-thunderwave As far as i'm concerned, this is the barrier standard though many poeple like to use psychic an elemental punch over barrier. recover @bright powder ----------------------------------------------------------------------- Machamp #68 Notes-in R/B/Y it wasn't seen very much. Now with the intro of the dark type and the cross chop technique, you see them everywhere. It is very can be useful. Moveset-counter/light screen Counter for flyers, light screen for sp. rock slide attackers. The miracle berry shakes off earthquake confusion or any other status effect. cross chop @miracle berry ----------------------------------------------------------------------- Victreebel #71 Notes- Similar to Venusaur. I still don't like the grass/poison typing. Moveset-swords dance Scope lens + razor leaf = lots of critical sludge bomb hits. Swords dance for more sludge bombing razor leaf power. A good swagger will always frustrate swagger any opponet. @scope lens ----------------------------------------------------------------------- Tentacruel #73 Notes-The only water/poison in the game. Limited uses here. Moveset-surf Ice beam isn't necessary here cuz barrier the poison typing will ward off any mirror coat grass types that show up. With the barrier haze up, they will have to use special attacks, @leftovers leaving them vulnerable to M-coat. ----------------------------------------------------------------------- Golem #76 Notes-pretty useful....considering his horrible speed. Moveset-earthquake This is pretty standard, but i'll go ahead rock slide and give striker sixfo credit for it. curse explosion @quick claw ----------------------------------------------------------------------- Rapidash #78 Notes-Fast but bad defense, a scenario common amongst the quicker pokemon. Moveset(1)-reflect Not my fire pokemon of choice, but it fire blast IS effective. sunny day body slam @kings rock/charcoal Moveset(2)-attract This is one of Draconia's ideas for a substitiute body slam toxic ----------------------------------------------------------------------- Slowbro #80 Notes- Moveset-surf This seemed to be the standard in R/B/Y. amnesia Slobro lacks in sp. defense. No prob. A thunder wave few amnesia's will fix that. rest @leftovers/mint berry ----------------------------------------------------------------------- Magneton #82 Notes-steel/electric was interesting idea. Its speed still reeks though. Moveset-rain dance I consider this the standard Magnaton. thunder Normally I say to stay away from the thunder wave rain dance+thunder combo on an electric HP water type, but he needs it o stay alive. Rain @mystic water dance not only repels fire attacks, but it thunder near perfect accuracy and powers up HP water(which is essenstial for ground type threats). ----------------------------------------------------------------------- Farfetched #83 Notes-without BP, theres no point in raising it. Moveset-baton pass In pokemon stadium 2, you can earn agility a BP farfetched. Leftovers to get back HP swords dance lost to DE. double edge @leftovers/bright powder ----------------------------------------------------------------------- Dodrio #85 Notes-much better than Pidgeot ot fearow. Moveset-reflect Hazing Dodrio. steel wing drill peck haze @leftovers ----------------------------------------------------------------------- Dewgong #87 Notes-I'm surprised you don't see him more often. Water/ice counters the fire weakness. Moveset(1)-belly drum This is the same idea as the Charizard set, double edge cept' with DE instead of earthquake. ice beam rest @mint berry Moveset(2)-whirlpool Perish trapping Dewgong. perish song safeguard protect @bright powder ----------------------------------------------------------------------- Muk #89 Notes-pure poison types where all but worthless until sludge bomb showed up on the scene. Moveset-sludge bomb haze/screech acid armor body slam @quick claw/leftovers ----------------------------------------------------------------------- Cloyster #91 Notes-its defense is, well, downright outstanding. Moveset-spikes Striker sixfo's alternative to surf Forretress. ice beam swagger @miracle berry ----------------------------------------------------------------------- Gengar #94 Notes-this guy has always been a favorite, mostly cuz he's so cool. Who wouldn't want an evil looking ghost pokemon hangin' around with them? Moveset-haze/t-bolt/giga drain Can you say..........powerhouse? confuse ray The top slot is your choice. psychic shadow ball @twisted spoon/magnet ----------------------------------------------------------------------- Hypno #97 Notes-Decent psychic pokemon. Moveset-reflect Need I explain this? thunder wave psychic shadow ball @bright powder/scope lens ----------------------------------------------------------------------- Kingler #99 Notes-Powerful and can take hits. The high attack and defense come at the cost of terrible special attack,defense and speed. Moveset-surf Use haze if you need it, otherwise, swagger/haze swagger. Its spec. defense is so low, amnesia/swords dance however, swords dance will make DE a double edge kicker. @quick claw ----------------------------------------- ------------------------------ Electrode #101 Notes- VERY fast. Not the greatest attacker though. Moveset-thunder wave You realy need to put up relfect swagger before you swagger (bad defense). reflect/screech The screech/rest combo can really explosion/rest weaken pokemon in SOME cases. @bright powder/mint berry ----------------------------------------------------------------------- Maganium #154 Type: grass Notes- The grass type isn't as useful in G/S/C,but Maganium is one of the best grass types in the game and its much more useful than Venusaur. And no poison (yes!) brings down the ground and psychic weaknesses Venusaur had.(in stead of resisting ground, ground attacks did normal damage) Moveset-sunny day Great attacking pokemon, plus it solarbeam can set up safeguard for other safeguard pokemon. I wouldn't lead with it ancient power/earthquake as it doesn't have the greatest Item:hard stone/miracle berry speed. Earthquake is more powerful but ancientpower can take down any flying threats Maganium may face plus there is a chance for that all stat boost. Sunny day will entice fire pokemon to roast Maganium. Ancient power/earthquake should take care of that. I usually prefer giga drain over solarbeam but with sunny day solarbeam needs no charge up. ------------- ---------------------------------------------------------- Typhlosion#157 Type: fire Notes: Decent fire pokemon, however there are much better ones out there. Its fast, but nothing amazing. Stay with Arcanine or Houndoom. Moveset- flamethrower Thunder punch+magnet gives you a sunny day a chance to take water, but your earthquake still dead to Quagsire & ground thunder punch types. Item:magnet _______________________________________________________________________ a009.TM/HM LISTING ----------------------------------------------------------------------- TM 1 Dynamicpunch Type-fighting Accuracy-50 Location-Cianwood City Gym Description-Causes lots of fighting damage and instant confusion Notes-Worthless without Mind Reader. The only pokemon I would use it on is Poliwrath. ----------------------------------------------------------------------- TM 2 Headbutt Type-normal Accuracy-97.5 Location-Talk to guy in Ilex Forest Description-A good,strong,normal attack with a 30% flinch. Hits trees out of battle. Notes-Great in the single player game but not seen too much in multiplayer matches. Best used on a fast pokemon. ----------------------------------------------------------------------- TM 3 Curse Type-??? Accuracy-N/A Location-Celedon Mansion at night Description-If used by ghost type:cuts HP in half to put a curse on the target. If used by any other type: lowers speed while raising attack and defense. Notes- VERY useful. The extra attack and defense can help out a lot. ----------------------------------------------------------------------- TM 4 Rollout Type-rock Accuracy-90 Location-route 35 Description-attacks 5 turns with damage doubleing every turn Notes-pretty worthless if you ask me. Defense Curl will double the opening damage. ----------------------------------------------------------------------- TM 5 Roar Type-normal Accuracy-97.5 Location-route 32 Description-out of battle scares away wild pokemon, in battle makes trainer swith pokemon Notes-this can be useful if used correctly ----------------------------------------------------------------------- TM 6 Toxic Type-poison Accuracy-85 Location-Fusica City Gym Description-deals increasing damage each turn Notes-this used to be seen a lot in R/B/Y but not so much in G/S/C. Used commonly on trappers. ----------------------------------------------------------------------- TM 7 Zap Cannon Type-electric Accuracy-50 Location-Power Plant Description-Just like Dynamicpunch, it has instant paralysis but horrible accuracy. Notes-use it with lock-on but I prefer thunder wave then thunderbolt. they acheive the same goal though ----------------------------------------------------------------------- TM 8 Rock Smash Type-fighting Accuracy-97.5 Location-Route 36 Description- out of battle:smashes cracked rocks in battle-does weak fighting damage Notes-out of the game...........worthless ----------------------------------------------------------------------- TM 9 Psych Up Type-normal Accuracy-97.5 Location-trade abra from R/B Description-steals beneficial stat changes from stat changing moves used by the opposing pokemon (eg. scizor uses swords dance to raise attack, use psych up and your pokemon will have the boosted attack as well) Notes-in certain cases, this is pretty useful, but don't use it excessively ----------------------------------------------------------------------- TM 10 Hidden Power Type-normal Accuracy-97.5 Location-house in nothwest Lake of Rage Description-power(31-70) and type is determined by a pokemon's Diversification Values) Notes-sometimes you'll get lucky and get an incredibly usefull and powerful hidden power, (eg. strength 70 flying hidden power om Tyrannitar) most of the time, not so useful. ----------------------------------------------------------------------- b005. FAQ Q. Can I catch Celebi? A. From the information I have so far, no. Of course, most of my information comes from the gamefaqs crystal message boards and various other boards. Apparently it involved using the mobile adapter and that was said not to be comming out in the U.S. We can still be hopeful though. Of course you can shark/brain for it, but we all know that will lead to eternal damnation. Don't we? Q. What is mystery gift? A. You need two gameboy colors to do it. On the left, top side of the gameboy color, is an infrared senser. Point the two sensers dirrectly at each other and you each will get a randomly selected item. You can get doll for your room,extra evolution stones,miracle berrys and a rare itam called the scope lense which raises the critical hit ratio making it a very good item. Q. Can you catch Mew in Crystal A. no Q. What stat does the dark type run off of? A. special attack (thanks to cmsnrub25 for this explanation of DVs) Q: What are DVs? And do they have any practical use? A: The Hidden Power element (and the basic damage) is based on a Pokemon's Diversification Values, or DVs. Each stat (HP, Attack, Defense, Speed,Special) has a different value. These are locked in when you catch a Pokemon.(NOTE: These may appear under different names, so the acronym DV is used.) The DVs are a number between 0 and 15. A Pokemon with a DV of 15 in a particular category can achieve maximum stats. If the DV is lower, then two points are deducted from the stat at L100. (Example: A Tyranitar with an Attack DV of 8 would lose 14 points from its attack, creating a 352 Attack Tyranitar.) To determine the Pokemon's DVs, get a ton of Rare Candies, and pump the Pokemon up to L100, then box them until the stats don't increase anymore. Compare the stats you have to the max stats in the Pokedex, and you'll find the DVs. (NOTE2: If you catch a Pokemon with maximum DVs in every category, consider yourself extremely blessed: The odds of getting a max-DV Pokemon are approx. 1 in 1,040,000.) Use this chart to find the DVs. DV # Off Max Stat 15 0 14 -2 13 -4 12 -6 11 -8 10 -10 9 -12 8 -14 7 -16 6 -18 5 -20 4 -22 3 -24 2 -26 1 -28 0 -30 To find the HP DV, start with H(HP DV) = 0 If the attack DV is odd, add 8. Otherwise, add 0. If the defense DV is odd, add 4. Otherwise, add 0. If the speed DV is odd, add 2. Otherwise, add 0. If the special DV is odd, add 1. Otherwise, add 0. Whatever H equals at the end is your HP DV. *Thanks to NickWhiz1 for the info. Read his Breeding guide, now.* (another thanks to cmsnrub25 for this formula from his FAQ,you rule man!!!) A: *Thanks to Christian Walley at pokemasters.com for the Hidden Power info. Though I used my own examples.* The HP damage formula is: Base Power = ((X × 5 + Y) ÷ 2) + 31 To get the Hidden Power, you need to determine the DVs of your Pokemon. *See above* My example is a Tyranitar with DVs of 15 in Speed and Special, 13 in Defense, and 12 in Attack. These yield a HP DV of 7. (His L100 stats are 387 HP, 360 Attack, 314 Defense, 220 Speed, 288 Special Attack, 298 Special Defense.) Next, convert each DV into a binary number (be it 0 or 1) If DV = 8+, let # = 1. If DV = 7-, let # = 0. Plug them into a number, in the order of Attack, Defense, Speed, Special. Mine came up 1111. Joy. Check this chart to find what your binary number equals. Binary X 0000 0 0001 1 0010 2 0011 3 0100 4 0101 5 0110 6 0111 7 1000 8 1001 9 1010 10 1011 11 1100 12 1101 13 1110 14 1111 15 So, the X part of the formula is 15. Good score! To find Y, we take our Special DV and convert it. In this case, the highest possible number is 3. Anything above this number is reduced to 3. So our formula looks like this: Base Power = ((15 × 5 + 3) ÷ 2) + 31 Order of operations rules state that we do brackets first. So, we get: (75 + 3)/2 )+31 (78/2) + 31 49 + 31 70 Our base damage is 70. Score! To determine the type we'll be hitting with, convert the Attack and Defense numbers to binary. 12 (the Attack DV) is 1100 in binary, 13 (Defense) is 1101. Combine the last two digits of the number. So, 00 + 01 = 0001. Use this chart to determine type. Value Type 15 Dark 14 Dragon 13 Ice 12 Psychic 11 Electric 10 Grass 9 Water 8 Fire 7 Steel 6 Ghost 5 Bug 4 Rock 3 Ground 2 Poison 1 Flying 0 Fighting 0001 = 1 in standard numerals, so Tyranitar's got a base 70 Flying Hidden Power. NOTE: Even though you've figured all of this stuff out, the game will still say that HP's type is Normal. That only comes into play if someone decides to Counter your Hidden Power. (I've heard of Zapdos with HP Ice let fly against Sandslash, only to have it Countered back in their face for a faint. Watch it.) Q.What are max stats? A.Max stats is the highest number a pokemon can achieve in a particular stat (attack,defense,ect.). Q.When do the 7 brothers and sisters appear and where? A. Sibling--------Item-------power up-------Day--------Location Sunny Magnet Electric Sunday Route 37, just above Goldenrod city Monica Sharp Beak Flying Monday Route 40, where you smash rocks to catch Shukcle in Olivine. Tuscany Pink Bow Normal Tuesday Route 29 Wesley Blackbelt Fighting Wednesday Lake of Rage, up near the house where the man gives you hidden power. Arthur Hard Rock Rock Thursday Route 36 Frieda Poison Barb Poison Friday Route 32 Santos Spell Tag Ghost Saturday Blackthorn City, just below the Gym, between the two jumpable walls. b006. SETTING UP mIRC (GSBOT) I have gotten approximatly 200 zillion e-mails concerning gsbot, how to set it up, what it is, ect... This paragraph should help. STEP 1. Go to http://www.mirc.com for a free download of mIRC. Click download and and a list of cities, and countries will come up. It doesn't matter which one you pick. Choose one thats in the U.S. if your paranoid. STEP 2. Go online through your ISP and open up mIRC. It will ask for your nams, e-mail,nick, and alt. Common sense should tell you that putting your full name is a big no-no so just put whatever you want. STEP 3. Up at the top, you will see a list of servers. Scroll down until you find "Sorcery" and click on "join IRC server". STEP 4. You'll see a bunch of letters and jibberish fly accross the screen. Wait and it will ask for a channel. Enter in #battlearena or #battlezone and click JOIN. (whenever you want to switch channels, click on the corresponding icon on the menu bar,just look and you'll eventually find it. It wil say "channels folder" and will look like a little folder with a # sign on it.) When you see a menu with some colored letters scrolling down and names on the side, your in!! You can now battle with other people!!!!! STEP 5. To find out how to enter a team abd battle, go to http://www.geocities.com/charmeleon42/gsbot.html. Or you can e-mail me or get me on AIM and i'll do my best to hook you up. b007. CREDITS Thanks to: Gamefaqs (CJayC)-for hosting this FAQ on his kick arse site cmsnrub25-for his excellent gold/silver FAQ,the DV explanation, and the hidden power formula. striker sixfo-(yeah I know you don't know who I am) for the great movesets on cmsnrub25's FAQ.......No mine where not copied from yours but yours gave me some good ideas. Whenever I had a moveset similar to yours I gave you credit, If i didn't please e-mail me and it will be changed. Draconia-for the supply of quality slapping gloves on the Gamefaqs message boards and for just being an all around cool guy. ~END OF DOCUMENT~