TM/HM List for Pokemon Gold/Silver Version: Final Date: 12/11/00 Copyright 2000 Shark404 (shark404_2000@yahoo.com)/Zendertaker a.k.a. Dr. Evil (drzendertaker@yahoo.com) The list is for personal use only. The __only__ site that may use this list is gamefaqs.com. __NO__ other site may use this, PEROID. *********************************************************************** Credits Nintendo - for making this game CjayC - for letting me put this on his wonderful site M.W.F. (mawufytuff@yahoo.com) - Thanks loads for TM 9 and 21. Helped make my List complete. Thanks man! *********************************************************************** Well, here is the list. TM 1 - Dynamic Punch An attack that always confuses. TM 2 - Headbutt An attack that may make foe flinch. TM 3 - Curse Works differently for ghost types. TM 4 - Rollout Attacks 5 turns with rising power. TM 5 - Roar Scares wild foes to end battle. TM 6 - Toxic A poison move with increasing damage. TM 7 - Zap Cannon An attack that always paralyzes. TM 8 - Rock Smash An attack that may lower defense. TM 9 - Psych Up Copies the foes stat changes. TM 10 - Hidden Power The power varies with the Pokemon. TM 11 - Sunny Day Boosts fire-type moves for 5 turns. TM 12 - Sweet Scent Reduces the foe's evasiveness. TM 13 - Snore An attack only useable while asleep. TM 14 - Blizzard An attack that may freeze the foe. TM 15 - Hyper Beam 1st turn: Attack 2nd turn: Rest TM 16 - Icy Wind An icy attack that lowers speed. TM 17 - Protect Foils attack that turn. It may fail. TM 18 - Rain Dance Boosts water-type moves for 5 turns. TM 19 - Giga Drain Steals « of the damage inflicted. TM 20 - Endure Always leaves at least 1HP. TM 21 - Frustration An attack based on lack of loyalty. TM 22 - Solar Beam 1st turn: Prepare 2nd turn: Attack TM 23 - Iron Tail An attack that may reduce defense. TM 24 - Dragonbreath A strong breath attack. TM 25 - Thunder An attack that may cause paralysis. TM 26 - Earthquake Tough, but useless vs. flying foes. TM 27 - Return An attack that is based on loyalty. TM 28 - Dig 1st turn: Burrow 2nd turn: Attack TM 29 - Psychic An attack that may lower spcl.def. TM 30 - Shadow Ball An attack that may lower spcl.def. TM 31 - Mud-Slap Reduces the foe's accuracy. TM 32 - Double Team Heightens evasiveness. TM 33 - Ice Punch An icy punch. May cause freezing. TM 34 - Swagger Causes confusion and raises attack. TM 35 - Sleep Talk Randomly attack while asleep. TM 36 - Sludge Bomb An attack that may poison the foe. TM 37 - Sandstorm Inflicts damage every turn. TM 38 - Fire Blast An attack that may cause a burn. TM 39 - Swift An attack that never misses. TM 40 - Defense Curl Heightens the user's defense. TM 41 - Thunder Punch An electric punch. It may paralyze. TM 42 - Dream Eater Steals HP from a sleeping victim. TM 43 - Detect Evades attack that turn. TM 44 - Rest Sleep for 2 turns to fully recover. TM 45 - Attract Makes the opposite gender infatuated. TM 46 - Thief An attack that may steal a held item. TM 47 - Steel Wing Stiff wings strike the foe. TM 48 - Fire Punch A fiery punch. May cause a burn. TM 49 - Fury Cutter Successive hits raise power. TM 50 - Nightmare A sleeper loses ¬ HP every turn. HM List: HM 1 - Cut Cuts using claws, scythes, etc. HM 2 - Fly 1st turn: Fly 2nd turn: Attack HM 3 - Surf A strong water-type attack. HM 4 - Strength A powerful physical attack. HM 5 - Flash Blinds the foe to reduce accuracy. HM 6 - Whirlpool Traps the foe for 2-5 turns. HM 7 - Waterfall An aquatic charge attack. ~End Document~