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MMM ;MMr 7ZrM M;MMMMMMMMMM7M MMMM 8MMMMMX @7MMMMMMMMX MMM MMM ;MMM iMMM MMMMMMa :MMMMMM MMMMMMM MMM MMMM MMM2 MMMMM SMMM MMMM MMM WMMM MMMM WMMM, MMM MMM MMMMMMMMMMMMM MMMM SMMM MMM XMM. ir.B .MMMMMMMMMMM MMM MMMM SMMM MMM MMM BMMM BMMM MMM MMMM SMMM MMM MMMM@ MMMMM MMMM MMM MMMM 0MMM MMM rMMMMr@ 02MMMM MMMM ZMMM MMMM BMMM MMMM MMMMMMMMMMMMMMMMMX MMMM BMMMMMM2 MMMM ;MMMMMM 0MMMMMM r:,MMMMMMM8,:S :XiMMMMMMMMMS 7@MMM MMMM S,MMMMMMMMi.MMM Pokemon Trading Card Game Gameboy Walkthrough Version 0.1 By YamiYugiOfDarkness Copyright 2003 =============================================================================== Table of Contents =============================================================================== -Legal Information -Version -Controls -How to Read a Card -How a Match Goes -Weakness, Resistance, Status -Starting Decks -How to Modify a Deck -Two Players -Menue -Challenge Hall -Imakuni/Ronald -Ishihara -Walkthrough -Auto Deck Makers -Booster Pack Contents -Card Guide -Promotional Cards -Promotional Card Locations -Promotional Card Origins -Special Thanks -Contact Me =============================================================================== Legal Information =============================================================================== This guide was created to help you in the game. Any plagerism, copying, and distribution is strictly forbidden. If you do so, you will be punished severely and to the full extent of the law. Only www.GameFAQs.com and my sites can use this FAQ. If any other sites are using it without my permission, please contact me immediately. If you would like to use my FAQ on your site, please contact me by E-Mail. Show the link of your site, and I will check it out. Then I will decide whether you can put it on your site or not. =============================================================================== Version =============================================================================== Version 0.2 12/14/02 11:05 P.M. Est. Started Walkthrough. Added Legal Information. Added Version. Added Controls. Added Booster Pack Contents. Added How to Read a Card. Added Promotional Card Locations. Added Promotional Card Origins. Added heading for all sections. Added Contact Me. Version 0.4 12/15/02 2:17 P.M. Est. Continued Walkthrough. Added How a Match Goes. Version 0.6 12/17/02 6:29 P.M. Est. Continued Walkthrough. Added most sections. Started Walkthrough section. Version 0.1 12/22/02 11:21 A.M. Est. Almost Christmas! Continued Walkthrough. Added all Clubs. Added Challenge Hall. Added Ishihara. Added info on all Grand Masters. Continued Auto Deck Machines. =============================================================================== Controls =============================================================================== ;: :. ,.:. .....:ii;;i;;;;r,r;SaW. aW,.S2a8MSM0B0BBWWWWW@@WWMBBBWBW0B00 S rZ,rMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM7:S ;@XSMWBBWMXWWWWWWWWWWWWWWWWWW2MBBBWMX.a :W77MWWBBM MBBBBMX S :W2 MWWWWM iiiiiii;;iii;i;;r; MBWBBMX X ,BB MWWBWM ,. .,,::,,.,,ir;r; MBBBBMXS7 .W@:MSriZM a0:i,,X:8.SZ :.ii MBBWBM:Z; B8 M@MMWM MWMMMWMMMM MM::i:7 MBBBBMZW. .BS MBWWBM Xr .. ir r:.;rrr MBWBW@SM, .8a MWWWBM ,,.,,. .i;i;; MBBBB@SM: .0M MWW0BM :i;i;MZ8aSW28,ri;; MBB0WWSM, ,2Z MWWWBM iiii:SrXXrS7X:;i;; MBBBB@aM, .2S:MWBWBM MBBBBMa@: a0 MWWBBMr80B00BB0BB0B00WBWWXMB0BBM;Xi 8MiMWBBB@MMMMMMMMMMMMMMMMMMMMWBBBWMZ8; Z0:MWWWBWB . Z8aa: XWBWBBBM;i: ZBXM@@M@MMMMMMMMMMMMMM@MMMMMMW@@@WM@Xi aWZMMMW0BW@M@MMMMMMM@MMMMMMM@MM0MMM0Z: a@BBr7XSSa22aaZZZ2222ZZaaa2a2aX 2i2aZ: aMri...;;;;7227;r7rX7rr;7XrrrXZ,ai778i ZW: rZBBB227i;SS2XXSSXX7XXrM0SS 7iir8: 02 0aMZ8WM8M0;;SXXXX7;r::,.:, ,ra; i0: BaSMWMSa0MS@W8,77X7rii.; S7:i20MMM;7@, BSXWrMZMS,ZrMS ;Zi.r;:SMMMMWMMMMMM@SM: BZ8M@MB7SMMMMMZ0WXiaZZZMM@MM0WB22S;XMi WW.@MMS7aM8MMa ;rXa0B@8MZBaZ7@2,7SaSi; 0W:iZ@MMMMB0iX,X2Z0808aaS2ZZXXri8Z88Wi BZZB82rX7i..ZX iiXSri:iri2, MW.X;iXWi 0M XZZaSSa2rXX880ri2aZ2S2XSMMMMM@270i BM.aMZZ88MWMrMWZZ7BW00aZMXMMM@@ZZXMaW. BM:2M80WW08M8MMMMMMMMMMMM@MB8S2;2W72M. WMi:2BZaS8W8B2rXSS2SSrr77B88iX..ia82M. @MiiZ08BW00BZr7:XSar;BZ28WM0aiZa20XaMi @M.;M8WWBM@M,,,SB227rW2ZrSMa8BBaBWWaM; aM0ZaSXri; :7,;; B.ZXS:MMMMMMM0MM ir7XS2a8Z8882BWSa0Z08888ZS7rr;:, Directional Buttons: Move main character. Hold down B to move faster. Up/Down: Scroll down cards in deck modifier. Up/Down: Scroll down cards in your hand during a match. A: Talk to someone. That person will usually ask if you want to play him/her. Select what you have highlighted. B: Cancel Start: Bring up menue. =============================================================================== How to Read a Card =============================================================================== Screen One ___________________________________ |Symbol Card Name Lv. HP | | ________________ | | | Picture | | | | | | | | | | | | | | | |________________| | | Energy Attack | | | | Energy Attack Damage | | | |Retreat Cost | |Weakness | |Resistance | | Card Number | |___________________________________| Screen Two ___________________________________ | Name | | Energy Attack Name | | _________________ | | | | | | | Picture | | | | | | | | | | | |_________________| | | | | Attack Discription | | | | | | | | | | | |___________________________________| Screen Three ___________________________________ | Name | | Energy Attack Name | | _________________ | | | | | | | Picture | | | | | | | | | | | |_________________| | | | | Attack Discription | | (Any Other Info) | | | | | | | | | |___________________________________| Screen Four ___________________________________ | Name | | Energy Attack Name | | _________________ | | | | | | | Picture | | | | | | | | | | | |_________________| | | | | Attack Discription | | | | | | | | | | | |___________________________________| Screen Five ___________________________________ |Symbol Card Name Lv. HP | | ________________ | | | Picture | | | | | | | | | | | | | | | |________________| | | | | | | | | | |Pokemon Type | |Length | |Weight | |Discription | |___________________________________| =============================================================================== How a Match Goes =============================================================================== 1. You draw 6 cards. If you have no base Pokemon, you will re-shuffle and draw again. 2. Set a Pokemon on the field. 3. Set up to 5 Pokemon on the bench. In the bench, you can put energy cards on them, heal them, use effects, etc. This is where you warm up your Pokemon so they can prepare for a fight. 4. The prize cards will be set. The prize card is what you get when you beat a Pokemon. 5. Now the coin toss. This will decide whether you go first or second. If you get heads, you go first. Tails, you go second. 6. Now the match starts. You draw one card from the deck. During your turn, you can: Place basic Pokemon on the bench. Retreat active Pokeon. Evolve a Pokemon that was in play for at least 1 turn. Placde ONE energy card on a Pokemon. Use Trainer cards. Attack with the active Pokemon, if possible. Whoever that gets all of the prize cards first wins the match. =============================================================================== Weakness, Resistance, Status =============================================================================== Weakness: Many creatures have a weakness. If your creature is weak to the creature that is attacking, the attacking creature's attack is doubled. Here is the chart. (Most Pokemon is affected by this chart, but not all.) Type < (Weak) Type Water < Thunder/Grass Thunder < Ground Ground < Grass/Psychic Grass < Fire/Psychic Psychic < Psychic Fire < Water Colorless < Thunder/Ground Resistance: Resistance is the opposite of Weakness. When the Pokemon is resistant to the attacking Pokemon, the attack is lowered by 30. Here is the chart. (Most Pokemon is affected by this chart, but not all.) Type > (Resistant) Type Gras > Ground Water > Ground Thunder > Ground Ground > Thunder Psychic > Ground Colorless > Ground/Psychic Status: Some Pokemon has a special attack where the Pokemon that received the attack gets some special "after effect". There are 4 status effects. Confusion: Effect: The Pokemon must flip a coin to do any command. If you get tails when trying to attack, the Pokemon receives 20 damage. How to Cure: 1. Evolve the Pokemon. 2. Use Full Heal, Scoop Up, or Switch. Paralysis: Effect: The Pokemon cannot attack or retreat. How to Cure: 1. Wait for the next turn, and it will go away. 2. Evolve the Pokemon. 3. Use Full Heal, Scoop Up, or Switch. Poison: Effect: The Pokemon receives 10 damage after each player's turn. Nidoking's Toxic causes 20 damage each turn. How to Cure: 1. Evolve the Pokemon. 2. Use Full Heal, Scoop Up, or Switch. Sleep Effect: The Pokemon cannot attack or retreat. How to Cure: 1. Get heads in the coin toss. 2. Evolve the Pokemon. 3. Use Full Heal, Scoop Up, or Switch. =============================================================================== Starting Decks =============================================================================== When you start the game, you have a choice to get one of three decks. Here is the list of what you will find in each deck. Charmander and Friends Deck Grass ----- Caterpie Lv.13 x2 Metapod Lv.21 x1 Nidoran Female Lv.15 x2 Nidoran Male Lv.20 x 1 Pinsir Lv.24 x1 Fire ---- Charmander Lv.10 x2 Charmeleon Lv.32 x1 Charizard Lv.76 x1 Growlithe Lv.18 x2 Arcanine Lv.45 x1 Ponyta Lv.10 Magmar Lv.24 x1 Water ----- Seel Lv.12 x2 Dewgong Lv.42 x1 Goldeen Lv.12 x2 Seaking Lv.28 x1 Colorless --------- Rattata Lv.9 x2 Raticate Lv.41 x1 Meowth Lv.14 x1 Trainer ------- Professor Oak x1 Bill x2 Switch x1 Computer Search x1 PlusPower x1 Potion x2 Full Heal x1 Energy ------ Grass x8 Fire x10 Water x6 Squirtle and Friends Deck Fire ---- Charmander Lv.10 x2 Charmeleon Lv.32 x1 Growlithe Lv.18 x1 Arcanine Lv.45 x1 Magmar Lv.24 x1 Water ----- Squirtle Lv.8 x2 Wartortle Lv.22 x1 Blastoise Lv.52 x1 Seel Lv.12 x2 Dewgong Lv.42 x1 Goldeen Lv.12 x1 Seaking Lv.28 x1 Staryu Lv.15 x1 Starmie Lv.28 x1 Lapras Lv.31 x1 Lightning --------- Pikachu Lv.12 x2 Magnemite Lv.13 x1 Magneton Lv.28 x1 Electabuzz Lv.35 x1 Colorless --------- Rattata Lv.9 x2 Raticate Lv.41 x1 Meowth Lv.14 x1 Trainer ------- Professor Oak x1 Bill x1 Switch x1 Pokeball x1 Scoop Up x1 Item Finder x1 Potion x1 Full Heal x1 Energy ------ Fire x8 Water x11 Lightning x6 Bulbasarur and Friends Deck Grass ------ Bulbasaur Lv.13 x2 Ivysaur Lv.20 x1 Venusaur Lv.67 x1 Nidoran Female Lv.13 x2 Nidoran Male Lv.20 x2 Nidorino Lv.25 x1 Tangela Lv.12 x1 Lightning --------- Pikachu Lv.12 x2 Raichu Lv.40 x1 Magnemite Lv.13 x1 Electabuzz Lv.35 x1 Psychic -------- Abra Lv.10 x2 Kadabra Lv.38 x1 Gastly Lv.8 x2 Haunter Lv.22 x1 Jynx Lv.23 x1 Colorless ---------- Jigglypuff Lv.14 x1 Meowth Lv.14 x1 Kangaskhan Lv.40 x1 Trainer ------- Professor Oak x1 Bill x1 Switch x1 Pokeball x1 PlusPower x2 Defender x1 Gust of Wind x1 Potion x2 Full Heal x2 Energy ------ Grass Energy x9 Lightning Energy x8 Psychic Energy x6 =============================================================================== How to Modify a Deck =============================================================================== Modifying a deck is very important. You want to have the best deck so you can beat anyone that you fight. Here is how you modify your deck. 1. Press Start, Deck, and pick your deck to get to the Deck Modify screen. 2. To add or take away a card to/from your deck, move the cursor to the card and press left if you want to take out and right if you want to add. 3. You can only have 60 cards in your deck. 4. After you do everything, press B twice and press Save. 5. Deck Menues are: Confirm: See what's in your deck. Modify: Edit your deck. Name: Change the deck name. Save: Save the deck. Dismantle: Take away all cards in the deck. Cancel: Cancel Deck Modify. You can also build up to 4 decks at once. Press Start and Deck to get to the deck screen. Move the cursor up or down and press A. Menue is: Deck Edit: Edit your deck. Use Deck: Use the highlighted deck. Change Name: Change the name. Cancel: Cancel the deck change. =============================================================================== Two Players =============================================================================== You can play against or trade with a friend. You need: 2x Game Boy Color 1x Link Cable 2x Pokemon TCG In each center, there are 2 clerks. The one on the right is for trading and the one on the left is for battling. Just put the 2 Game Boy Colors close to each other (infared signals) and talk to a clerk. The 2 player mode will begin. =============================================================================== Menue =============================================================================== Status: Shows name, how much of the album is completed (# you have/Total), How long you've played, and the medals you have obtained. Diary: Save the game. Deck: Edit your deck, change decks, change name, etc. Card: Shows the cards you have. Config: Change how fast messages are shown and the battle animation. Exit: Return to the game. =============================================================================== Challenge Hall =============================================================================== The Challenge Hall has some games going sometimes, and when you win you receive rare promo cards. There are two tournaments. One after you win your third medal (win Mewtwo Lv.60) and after you earn your sixth badge (win Mew Lv.8). After you defeat the Grand Masters, the tournament will be held randomly, and you will receive a random promo card. If you want to participate, walk up to the woman on the left side. Remember to save in between matches. =============================================================================== Imakuni/Ronald =============================================================================== Imakuni ------- Imakuni is a strange character that likes to dance and thinks he's cuter than Pikachu (we all know that's not true). When you enter a lounge and hear strange music, that mean's Imakuni is here. He is a strange person. He has Psyduck and Slowpoke, as well as the Imakuni card which confuses...his creature... Defeat him three times. The first two times you will receive one of every booster. The third time you will receive the useless promo card Imakuni. He appears randomly so fight him whenever you see him. Ronald ------ Well Ronald is completely different from Imakuni. He is a whole lot stronger. You fight him 4 times. Once after you get your second medal, second after you get your fifth medal, in the Challenge Hall, and in the Pokemon Dome. In the first match, his deck has Fire, Water, and Fighting. This Ronals isn't that hard. If you win, you receive 2 Evolution Booster Packs. Now the second matcxh. He gets stronger. He uses Lightning, Fighting, Colorless and Psychic Pokemon. A deck full of Fire Pokemon or Grass would be pretty good. You will receive a Super Energy Retrieval promo card if you win. The Challenge Cup battle. He uses his Fire, Grass and FIghting Pokemon deck. He uses poewrful Basic Pokemon so be ready. Now the final battle. His deck has legendary birds, Eevee and its evolutions, and Dratini. Make your deck a Colorless-Psychic deck to avoid any resistance and weakness. Ronald has many Scoop Ups to move his legendary birds around. Use Meowth (Lv.14)'s Cat Punch which will hurt your bench. Also have Mewtwos, Chanseys, and Drowzees. =============================================================================== Ishihara =============================================================================== Ishihara lives in the small house toward the north. He has some awesome cards and will trade them to you. But before he appears, talk to Ishihara's friends. Trade 1 ------- Clefairy (Basic) for Surfing Pikachu Trade 2 ------- Ditto (GB) for Flying Pikachu Trade 3 ------- Chansey (Basic) for Surfing Pikachu2 (has a mountain and a bullet train in the back) =============================================================================== Walkthrough =============================================================================== Go to New Game. Type in your name and start the game. You will eventually get to the Mason Laboratory. ================== Mason's Laboratory ================== Things to do: 1) Practice against Sam. 2) Get a deck. 3) Take a look at Auto Deck Machines. 4) Take a look at the Deck Save Machine. 5) Take a look at the computer. You be asked a lot of questions. Look at them all if you are a beginner, and then press B. 1) Now this is a practice so don't read this part of the guide unless you really need to. You have to practice with the deck. Well if you need this, here is how to do it. -Play Goldeen. -Put Staryu on the bench. -Press B. -Press A or B to decide the coin flip. -Go into your hand. -Put a Water Energy on Goldeen. -Attack Hitmontop. -Go into your hand. -Play the Psychic Energy on Goldeen. -Evolve Goldeen to Seaking. -Attack with Water Fall. -Go into your hand. -Place a Water Energy on Staryu. -Attack with Horn Attack. -Pick a Side Card. -Go into your hand. -Place Drowzee on the bench. -Place a Water Energy on the Drowzee. -Attack with Seaking's Water Fall. -Play Staryu. -Go into your hand. -Place a Water Energy on Staryu. -Attack Raticate. -Go into your hand. -Use Potion on Staryu. -Place another Water Energy on Staryu. -Attack Hitmontop. -Go into your hand. -Evolve Staryu into Starmie. -Use Star Freeze. -Flip the coin. If heads, Machop will be paralyzed. -Attack with Starmie's Star Freeze to win the match. *NOTE* If you mess up, you will have to re-do the step again. 2) Now you will get a deck. Select the one you want. 3) Now go to the room to the right of the lab. There is a room with a lot of machines. Most of the machines aren't turned on. As you win medals, you will be able to activate these machines. These machines are used to make your deck. You need to have all the cards though. Well don't worry about these machiens for now. 4) Now go down. There is a big machine to the left of the room. That is the deck saving machine. Use that to save your deck. Use this when you make an awesome deck and want to save t. 5) Now go back to the main room of the lab and up to the computer. Open it and go to Read Mail. Read the first mail. It will talk to you about booster packs. You will also receive a booster pack. Each time you talk to a Club Leader, you will receive a mail from Dr. Mason giving you advice, and most of the time sending you a booster pack or two. ========== Water Club ========== This is a good place to come because it is pretty easy here. There are some people you can play, and one person trading. Talk to everyone. When you enter, go left. The girl by the table will trade you a promotional Arcanine for a Lapras. Trade if you have a spare Lapras. From the entrance, go up. There are 4 people. You must beat the girl by the two chairs, the girl near the pool, and the guy in front of a girl sitting on a chair. Once you defeat all three, you can challenge the club master Amy. Amanda ------ 3 Prize Duel Reward: Mystery Booster Pack (2) Deck: Her deck has many Colorless Pokemon. She will use some Jigglypuffs, and she will try to put your Pokemon to sleep. Watch out, because while you try to get your Pokemon to get up, she will power up her Jigglypuff and evolve it into Wigglytuff. Then you will be in trouble. Sara ---- 2 Prize Duel Reward: Colosseum Booster Pack (2) Deck:She uses many water Pokemon, Squirtle and Poliwag being her main Pokemon. Be careful, because she will evolve her Pokemon on the bench while you she sicks a Pokemon on you. Destroy Basic Pokemon as quickly as you can. Joshua ------ 4 Prize Duel Reward: Mystery Booster Pack (2) Deck: His deck is ALL WATER Pokemon, so have tons of lightning Pokemon. He has Shellder, Lapras, Krabby, and Tentacool. He has many Energy Removal cards so watch out. Club Master Amy --------------- 6 Prize Duel Reward: Laboratory Booster Pack (2) Deck: Her deck's main purpose is to bring out a Blastoise at its best. She will evolve Squirtle to Blastoise and use Rain Dance. Rain Dance allows you to put as many water energy cards as you want on any Pokemon during your turn. Have a lot of Lightning cards. Amy's Deck: Water ----- Squirtle Lv.8 x4 Wartortle Lv.22 x3 Blastoise Lv.52 x2 Horsea Lv.19 x3 Seadra Lv.23 x2 Goldeen Lv.12 x4 Seaking Lv.28 x3 Lapras Lv.31 x2 Trainer ------- Professor Oak x2 Pokemon Breeder x1 Energy Retrieval x1 Super Energy Retrieval x1 Energy Removal x2 Super Energy Removal x1 Switch x2 Potion x2 Gambler x1 Energy ------- Water Energy x24 That is Amy's deck. Prepare your deck so it can defend against her cards. Once you win, leave the club. ========== Grass Club ========== First off, the trading info. In the lounge, a lass will trade you a Vileplume for an Oddish. She will trade you a Pikachu (promo) for a Clefairy. She will also trade you a Blastoise for a Charizard. The Club Master Nikki is not here right now. To find out where she is, defeat all 3 club members. One is in the lounge and the other two is in the master room on the top. Beat them all to find out where she is. She is actually at Ishihara's house, but you can only find her after you defeat the three club members. Brittany -------- 4 Prize Duel Reward: Mystery Booster Pack (2) Deck: Her deck has many types of Pokemon. Use this to your advantage. She has few Stage 1 and 2 Pokemon. She also needs to rely on Trainer cards. Heather ------- 4 Prize Duel Reward: Colosseum Booster Pack (2) Deck: Her deck has Eevee and all its evolutions. It also has Venonat-Venomoth evolution. You will see Porygon as well to change the Pokemon's type. Kristin ------- 4 Prize Duel Reward: Evolution Booster Pack (2) Deck: Her deck is stuffed with Bulbasaurs and Oddishes. You will also see Lickitung to stall. Use an all fire deck. Club Master Nikki ----------------- 6 Prize Duel Reward: Laboratory Booster Pack (2) Deck: Her deck runs on Venusaur's Pokemon Power Energy Trans, which lets her move energy cards around. She will use Pokemon Breeder to evolve Bulbasaur and Exeggutor. A fire deck is your best friend here. Don't let her get Exeggutor and Venusuar!! Nikki's Deck ------------ Grass ----- Bulbasaur Lv.13 x4 Ivysaur Lv.20 x3 Venusaur Lv.67 x2 Oddish Lv.8 x4 Gloom Lv.22 x3 Vileplume Lv.35 x2 Exeggcute Lv.14 x4 Exeggutor Lv.35 x3 Trainer ------- Professor Oak x2 Bill x3 Pokemon Breeder x2 Energy Retrieval x2 Switch x2 Potion x2 Energy ------ Grass x18 Psychic x4 ========= Fire Club ========= Now to the Fire Club. It isn't too hard here, so it will be good for you. You can't challenge Club Master Ken until you have a lot of cards, so if you don't have enough, challenge some other people. Have a water deck before you fight anyone in the club. Talk to everyone in the lounge. The Lad wants energy cards, so get a lot, put most of them in a deck with 1 basic Pokemon, and give him like 1 Energy card. Then he will tell you about a Promo card stuck behind a picture. A Chap will tell you about Ishihara and his house. John ----- 4 Prize Duel Reward: Evolution Booster Pack (2) Deck: His deck has Arcanine with Flame Rage. You will also see some other types like Doduo-Dodrio and Cubone. Use Water Pokemon and Energy Removal. Adam ----- 4 Prize Duel Reward: Colosseum Booster Pack x2 Deck: His deck is based around Fire cards. Use Water types and Energy Removals. Watch out for his Pokemon's Flame Thrower. It costs Energy cards, but it is very powerful. Jonathan -------- 4 Prize Duel Reward: Colosseum Booster Pack (2) Deck: His deck is mixed around. It has a level 35 Ninetales and Pidgey. Don't let him evolve his Pokemon. Use Gust to change things around, Energy Removal is always good, and have a deck filled with Water and some Lightning Pokemon. Club Master Ken --------------- 6 Prize Duel Reward: Mystery Booster Pack (2) Deck: His deck has some cards that rebounds and does damage to his Pokemon. He has Jigglypuff with Double-edge and Arcanine with Take Down. Unfortunately, he has many Potions so this won't be much of a problem to him. Use Water and Fighting cards to defeat him. Staryu and machamp are important. Defeat him be- fore he gets a chance to use Chancey and Jigglypuff-Wigglytuff combo. Ken's Deck ---------- Fire ---- Growlithe Lv.18 x4 Arcanine Lv.45 x3 Magmar Lv.24 x2 Colorless --------- Jigglypuff Lv.12 x3 Jigglypuff Lv.14 x1 Wigglytuff Lv.36 x1 Chansey Lv.55 x2 Tauros Lv.32 x2 Trainer ------- Professor Oak x1 Bill x2 Energy Retrieval x2 Poke Ball x1 Computer Search x1 Defender x2 Potion x3 Full Heal x1 Gambler x1 Recycle x1 Energy ------ Fire x21 Double Colorless x4 ========= Rock Club ========= Here, you can just challenge the club master Gene. Be prepared with a Grass deck. In the lounge, a woman tells you about Ishihara. She will tell you if Ishihara is looking for a card. Check with her once in a while to see. Ishihara will trade you promo cards for rare cards. Matthew ------- 4 Prize Duel Reward: Mystery Booster Pack (2) Deck: His deck has many Rocks and Fighting Pokemon. You will see many Geodudes and Onixes. Use an All Grass deck to destroy him. Andrew ------ 4 Prize Duel Reward: Colosseum Booster Pack (2) Deck: His deck is mixed with Rocks/Fighting and Psychic, as well as Fire types. Use a Grass-Colorless deck. Use Grass when he has Rock/Fighting, and Color-less when he has Psychic and Fire. Ryan ---- 3 Prize Duel Reward: Evolution Booster Pack (2) Deck: His deck has Rock and Fossil Pokemon, such as Omanyte. He will use Sand- shrew to stall while he powers up his Fossils. Have Scythers and Pinsirs. In this match, evolved Grass Pokemon might be useless because Aerodactyl can stop Pokemon from evolving. Club Master Gene ---------------- 6 Prize Duel Reward: Mystery Booster Pack (2) Deck: His deck consists of Rock and Fighting Pokemon, so have an All Grass deck with Pinsirs and Scythers. The only thing to watch out for is Ryhorn's Leer. Use Switch to switch Pokemon around. Gene's Deck ----------- Rock/Fighting ------------- Diglett Lv.8 x4 Dugtrio Lv.36 x2 Geodude Lv.16 x4 Graveler Lv.29 x3 Golem Lv.36 x2 Onix Lv.12 x3 Ryhorn Lv.18 x3 Trainer ------- Professor Oak x2 Pokemon Breeder x1 Energy Removal x2 Switch x2 Computer Search x1 Defender x2 Potion x2 Super Potion x1 Energy ------ Fighting x24 Double Colorless x2 ============= Fighting Club ============= This is one of the harder clubs. First talk to Mitch, the Club Master. He will tell you to find 3 pupils. You have to defeat them. In the lounge, a man is looking for 5 cards. A Parasect, Omastar, Weezing, Golem, and Rapidash. Give him all 5 to receive a promotional Pikachu. Jessica ------- Location: Fire Club Lounge 4 Prize Duel Reward: Colosseum Booster Pack (2) Deck: Her deck goes around Machop and Rattata. She has many Plust Power and Defender to boost up the Pokemon that does 20 damage. I would recommend a Psychic-Fighting deck. Michael ------- Location: Grass Club Lobby 4 Prize Duel Reward: Colosseum Booster Pack (2) Deck: His deck has Magmar and Hitmonchan and Hitmonlee. You will want to make a mixed deck, with Psychic, Water, and Flying. With those types, you will defend yourself while doing damage. Chris ----- Location: Rock Club Lounge 4 Priz Duel Reward: Evolution Booster Pack (2) Deck: His deck is basically an All Fighting deck. He has Hitmonlee and Hitmonchan, as well as Colorless. These Colorless Pokemon are resistant to Psychic Pokemon, so work around this. Club Master Mitch ----------------- 6 Prize Duel Reward: Laboratory Booster Pack (2) Deck: Mitch has a very strong deck, probably stronger than any you faced before. Use a Psychic deck with Mr. Mime. Its Invisible Wall power will block Hitmonlee's High Jump Kick and Hitmonchan's Special Punch. Also use Chansey's Scrunch. Imposter Oak is also recommended because he uses some Trainer cards. Mitch's Deck ------------ Fighting -------- Mankey Lv.7 x4 Primeape Lv.35 x1 Machop Lv.20 x4 Machoke Lv.40 x3 Machamp Lv.67 x2 Hitmonlee Lv.30 x4 Hitmonchan Lv.33 x2 Trainer ------- Bill x4 Switch x2 Plus Power x2 Defender x2 Gust of Wind x3 Potion x2 Energy ------ Fighting x25 ============== Lightning Club ============== This is another time-wasting club. You have to beat the 3 club members before you can challenge Issac, the Club Master. Ground Pokemon are very good here, except for the chick with the Flying Pikachu, which, of course, is resistant to Ground Pokemon. In the lounge, you can trade to the boy an Electabuzz for a promo Electabuzz. Jennifer -------- 4 Prize Duel Reward: Mystery Booster Pack (2) Deck: Unfortunately, she is very hard to defeat because of her Flying Pikachu. Normally, Lightning Pokemon are weak to Fighting. But if it can fly, it can avoid ground attacks. Resistance to Ground. Rats. To fight against this, have a different type in there as well, like Colorless or Grass. Just don't have Water. Brandon ------- 4 Prize Duel Reward: Colosseum Booster Pack (2) Deck: His deck revolves around Jolteon and Zapdos. He will also use Voltorb and Magnemites. Keep a sharp eye on his bench. Defeat him before he can bring out that Zapdos. Nicholas -------- 4 Prize Duel Reward: Colosseum Booster Pack (2) Deck: His deck has many Self Destruct cards like Magnemite, Magneton, Voltorb, Electrode, and Weezing. This is very deadly because it does damage to everyone. Use Defenders and defeat his Pokemon before they get enough Energy cards to use Self Destruct. Club Master Isaac ----------------- 6 Prize Duel Reward: Mystery Booster Pack (2) Deck: His deck has many Self Destruct cards, as well as Lightning Pokemon, as well as Colorless. He also uses many Defenders. If you can beat Nicholas, you can most likely beat Isaac. They both fight in a similar way. Isaac's Deck ------------ Lightning --------- Magnemite Lv.13 x4 Magneton Lv.28 x3 Voltorb Lv.10 x4 Electrode Lv.35 x2 Electabuzz Lv.35 x4 Colorless --------- Kangaskhan Lv.40 x2 Tauros Lv.32 x1 Trainer ------- Professor Oak x1 Bill x2 Switch x2 Defender x4 Gust of Wind x1 Potion x4 Energy ------ Lightning x24 Double Colorless x2 ============ Science Club ============ Here, you will need a lot of decks, or one big one covering a lot of types. The Club Members use many different types. In the lounge, there is a boy that is a big fan of Mr. Ishihara. After you beat this club, you should visit him. In the Master Room, there are 3 Club Members, as well as the Club Master Rick. To get to Rick, you have to beat the guy blocking the path. You can fight the other two members, but it might be a waste of time. Erik ---- 4 Prize Duel Reward: Evolution Booster Pack (2) Deck: His deck has many Poision Pokemon like Weedle, Ekans, Arbok, Koffing, and Nidoran Male. Have some healing cards in case you get poisoned. David ----- 4 Prize Duel Reward: Mystery Booster Pack (2) Deck: Hid deck has Nidoran Male and Female. He also has Pokemon Trader and Breeder to evolve them as quickly as he can. Use Aerodactyl or Brute force to prevent the evolution. Joseph ------ 4 Prize Duel Reward: Laboratory Booster Pack (2) Deck: His deck has Colorless Flying. Use some Lightning cards. Have a lot of them to make this an easy match. Club Master Rick ----------------- 6 Prize Duel Reward: Mystery Booster Pack (2) Deck: His deck relies on Muk's Poison Gas Pokemon Power, which disables any other Pokemon Power, so don't build a deck revolving around Pokemon Powers. Attack him as quickly as you can so he can't build up his team. He also has 4 Mewtwos which can be devastating. Create a Psychic deck with some Colorless Pokemon resistant to Psychic. Rick's Deck ----------- Grass ----- Grimer Lv.17 x4 Muk Lv.34 x3 Koffing Lv.13 x4 Weezing Lv. 27 x3 Psychic ------- Mewtwo Lv.53 x2 Mewtwo Lv.60 x1 Mewtwo Lv.60 x1 Colorless --------- Porygon Lv.12 x2 Trainer ------- Professor Oak x2 Imposter Oak x1 Bill x2 Energy Search x2 Switch x2 Computer Search x2 Pokedex x2 Full Heal x2 Maintenance x2 Energy ------ Grass x15 Psychic x8 ============ Psychic Club ============ This is probably the hardest club, because of all the requirements. You need about 2 medals to challenge the Club Members. Well you have a lot more so challenge the club members. Wait before you do, go into the lounge. There is an old guy at the left side of the lounge. He wants you to do something. He is mad about the requirements you need to challenge the Club Members and Master, so he wants you to kick Murray's butt. If you do, he will give you something. There is also a boy that will accept your challenge so play him. Now go back to the Master Room and challenge the two members. Defeat them and you will get to challenge Murray as well. Robert ------ 4 Prize Duel Reward: Evolution Booster Pack (2) Deck: His eck consists of many Ghosts. You will see many Meowths while he tries to power up his Ghosts. If you watch out for Gengar's Curse Power, he will be easy to beat. Stephanie --------- 4 Prize Duel Reward: Laboratory Booster Pack (2) Deck: Her deck consists of many Psychic Pokemon with weird Pokemon Powers. She has Slowbro's Strange Behavior to move damage counters, Mew's Neutralizing Shield to prevent attacks from evolved Pokemon, and Mr. Mime's Invisible Wall preventing attacks over 30 damage. Don't put millions of powerful cards in your deck this time because you will lose. Instead, have Basic Pokemon, like Color- less that are resistant to Psychic Pokemon. Daniel ------ 4 Prize Duel Reward: Evolution Booster Pack (2) Deck: Her deck uses many Pokemon that can put you to sleep. You will find gastly, Paras, Exeggcute, and Jigglypuff/Wigglytuff. Have many Full Heals. He has 3 types (Grass, Colorless, and Psychic) so have a deck with many types, like Fire, Colorless that's resistant to Psychic, and Grass. Club Master Murray ------------------ 6 Prize Duel Reward: Laboratory Booster Pack (2) Deck: Finally the last guy. Unfortunately he has a powerful deck. His deck has many high HP Pokemon like Chansey, Kangaskhan, and Snorlax, and it also has powerful Pokemon like Alakazam. At the start of the game, he usually plays Chansey. Its Scrunch attack stalls, letting Murry power up his Abras and evolve them to Alakazam. He also uses Mr. Mime to stall even more. Well Murry's Pokemon are weak to Fighting Pokemon, so have some nice Fighters like Machamp, Hitmonlee, and Hitmonchan. Also have Psychic Pokemon as well. Since his deck has many stall cards, DON'T have Bills and Professor Oaks. If you have less cards than him, you risk losing the match. Have Full Heals and Switch instead. Pokemon and Energy cards are also recommended. Since he will be powering up his Pokemon on the bench, have Hypno. Its Dark Mind attack lets you attack the benched Pokemon, so you will be able to defeat some of his Pokemon easily. Murray's Deck ------------- Psychic ------- Abra Lv.10 x4 Kadabra Lv.38 x3 Alakazam Lv.42 x2 Mr. Mime Lv.28 x2 Colorless --------- Chansey Lv.55 x3 Kangaskhan Lv.40 x3 Snorlax LV.20 x2 Trainer ------- Professor Oak x2 Energy Removal x3 Switch x4 Pokemon Center x2 Scoop Up x4 Gust of Wind x3 Gambler x1 Energy ------ Psychic x22 ============ Pokemon Dome ============ Now that you have 8 Master Medals, you are ready to take on the Grand Masters. Beware, they are a lot stronger than anyone you have faced before. They each have their own special types, each with a Legendary card or three. You can save between matches so seize the opportunity! Save! Grand Master Courtney --------------------- Courtney has an All-Fire deck based around Moltres' Pokemon Power Firegiver. With this Power, Courtney can search through her deck for four Fire Energies. This is useful for her because she has only has Fire cards, and many powerful fire attacks requires you to discard some energies. Have a powerful Water deck. Gyarados, Blastoise, and Dewgong are very very powerful without the water weakness. Start with Staryu or Goldeen as you power up a Gyarados on the Bench. Bring many Energy Removal cards, Pokemon Trader, and Pokemon Breeder. Courtney's Deck --------------- Fire ----- Vulpix Lv.11 x4 Ninetales Lv.35 x3 Growlithe Lv.18 x4 Arcanine Lv.45 x2 Magmar Lv.24 x2 Magmar Lv.31 x2 Moltres Lv.35 x2 Moltres Lv.37 x2 Trainer ------- Bill x3 Lass x2 Pokemon Trader x1 Energy Retrieval x1 Super Energy Retrieval x1 Energy Removal x2 Switch x2 Potion x1 Super Potion x1 Energy ------ Fire x25 Grand Master Steve ------------------ Steve is the Lightning Master. He has the Legendary Zapdos, Electabuzz, Electrode, Jolteon, and the normal Zapdos. Against this guy, Energy Removal is recommended. If he gets the powerful Lightning cards enough energy, you will most likely lose. Have a Fighting Colorless deck against him. Have many Hitmonchan, Hitmonlee, and Machop. Tauros, Kangaskhan, and others will deal with the Zapdos. Have Energy Removals, Full Heals, and Switch cards. Steve's Deck ------------ Lightning --------- Voltorb Lv.10 x4 Electrode Lv.35 x3 Electabuzz Lv.35 x4 Jolteon Lv.29 x2 Zapdos Lv.40 x1 Zapdos Lv.64 x1 Zapdos Lv.68 x2 Colorless --------- Eevee Lv.12 x3 Trainer ------- Bill x4 Energy Retrieval x2 Switch x2 PlusPower x3 Potion x3 Gambler x1 Energy ------ Lightning x25 Grand Master Jack ----------------- Jack has the legendary Articuno deck. He also has Chansey cards. If he gets these in the beginning of the match, you will be in a tight spot. He will use Chansey as a "wall" while he powers up Articuno, Seel, or Lapras. He will move cards around with Scoop Up and Switch. Try not to go crazy and throw the Game Boy into the wall when you play him. Articuno has the ability to freeze your Pokemon so have Switch cards. Use a Lightning-Ground deck. Use Lightning like Pika, Raichu, ahnd Zapdos to destroy the Water Pokemon, and Ground to destroy Chansey. Jack's Deck ----------- Water ----- Seel Lv.12 x4 Dewgong Lv.42 x3 Lapras Lv.31 x4 Articuno Lv.35 x2 Articuno Lv.37 x2 Colorless --------- Chansey Lv.55 x3 Ditto Lv.19 x2 Trainer ------- Professor Oak x2 Pokemon Trader x2 Energy Retrieval x3 Switch x3 Scoop Up x4 Gambler x Energy ------- Water x25 Grand Master Rod ---------------- Rod has a Dragonite deck with Water and Double Colorless Energies. He also has Charmander-Charizard cards. Charmader and Charmeleon can't do much, but Charizard's Pokemon Power allowes it to use any energy as Fire. Concentrate on his Gyarados and Dragonite because they will most likely pose a threat. The Charizard is just too hard to evolve. In this match, use mixed types. Dratini-Dragonair is resitant to Psychic and Dragonite is resistant to Fighting. Charizard is weak against Water and Gyarados is weak against Grass. I recommend a Water-Colorless deck against him. Rod's Deck ---------- Fire ---- Charmander Lv.10 x3 Charmeleon Lv.32 x2 Charizard Lv.76 x2 Water ----- Magikarp Lv.8 x3 Gyarados Lv.41 x2 Lapras Lv.31 x2 Colorless --------- Kangaskhan Lv.40 x2 Dratini Lv.10 x4 Dragonair Lv.33 x3 Dragonite Lv.41 x2 Trainer ------- Professor Oak x2 Pokemon Trader x2 Pokemon Breeder x2 Energy Retrieval x1 Super Energy Retrieval x1 Switch x2 Gambler x1 Energy ------ Water x20 Double Colorless x4 Ronald ------ Now the final battle. His deck has legendary birds, Eevee and its evolutions, and Dratini. Make your deck a Colorless-Psychic deck to avoid any resistance and weakness. Ronald has many Scoop Ups to move his legendary birds around. Use Meowth (Lv.14)'s Cat Punch which will hurt your bench. Also have Mewtwos, Chanseys, and Drowzees. (If you have his Deck Contents, please contact me with the info. You will receive credit.) Hooray! You beat the game! Now walk up the room, and check the auto deck machine toward the back. Now pick up the cards. ---------- Conclusion ---------- Now that you beat the game, you can do many things. 1) Challenge Machine: There will be a Challenge Machine set up in Mason's Lab. Beat five opponents to get your name and score saved. 2) Use the Auto Deck Machines: As you know, there are auto deck machines in the lab. Use those to build some awesome decks. 3) Get all 228 cards: Collect every card. You can trade with Ishihara, beat Grand Masters, and go to the Challenge Cup. You will win random promo cards. =============================================================================== Auto Deck Makers =============================================================================== In the Prof. Lab, there are auto deck machines. You can activate them as you win medals. You need the exact cards to be able to make these decks, but they are well balanced and pretty strong. ============= Lab Auto Deck ============= *************************** Charmander and Friends Deck *************************** Grass ----- Caterpie Lv.13 x2 Metapod Lv.21 x1 Nidoran Female Lv.15 x2 Nidoran Male Lv.20 x 1 Pinsir Lv.24 x1 Fire ---- Charmander Lv.10 x2 Charmeleon Lv.32 x1 Charizard Lv.76 x1 Growlithe Lv.18 x2 Arcanine Lv.45 x1 Ponyta Lv.10 Magmar Lv.24 x1 Water ----- Seel Lv.12 x2 Dewgong Lv.42 x1 Goldeen Lv.12 x2 Seaking Lv.28 x1 Colorless --------- Rattata Lv.9 x2 Raticate Lv.41 x1 Meowth Lv.14 x1 Trainer ------- Professor Oak x1 Bill x2 Switch x1 Computer Search x1 PlusPower x1 Potion x2 Full Heal x1 Energy ------ Grass x8 Fire x10 Water x6 ************************* Squirtle and Friends Deck ************************* Fire ---- Charmander Lv.10 x2 Charmeleon Lv.32 x1 Growlithe Lv.18 x1 Arcanine Lv.45 x1 Magmar Lv.24 x1 Water ----- Squirtle Lv.8 x2 Wartortle Lv.22 x1 Blastoise Lv.52 x1 Seel Lv.12 x2 Dewgong Lv.42 x1 Goldeen Lv.12 x1 Seaking Lv.28 x1 Staryu Lv.15 x1 Starmie Lv.28 x1 Lapras Lv.31 x1 Lightning --------- Pikachu Lv.12 x2 Magnemite Lv.13 x1 Magneton Lv.28 x1 Electabuzz Lv.35 x1 Colorless --------- Rattata Lv.9 x2 Raticate Lv.41 x1 Meowth Lv.14 x1 Trainer ------- Professor Oak x1 Bill x1 Switch x1 Pokeball x1 Scoop Up x1 Item Finder x1 Potion x1 Full Heal x1 Energy ------ Fire x8 Water x11 Lightning x6 *************************** Bulbasarur and Friends Deck *************************** Grass ------ Bulbasaur Lv.13 x2 Ivysaur Lv.20 x1 Venusaur Lv.67 x1 Nidoran Female Lv.13 x2 Nidoran Male Lv.20 x2 Nidorino Lv.25 x1 Tangela Lv.12 x1 Lightning --------- Pikachu Lv.12 x2 Raichu Lv.40 x1 Magnemite Lv.13 x1 Electabuzz Lv.35 x1 Psychic -------- Abra Lv.10 x2 Kadabra Lv.38 x1 Gastly Lv.8 x2 Haunter Lv.22 x1 Jynx Lv.23 x1 Colorless ---------- Jigglypuff Lv.14 x1 Meowth Lv.14 x1 Kangaskhan Lv.40 x1 Trainer ------- Professor Oak x1 Bill x1 Switch x1 Pokeball x1 PlusPower x2 Defender x1 Gust of Wind x1 Potion x2 Full Heal x2 Energy ------ Grass Energy x9 Lightning Energy x8 Psychic Energy x6 ******************** Psychic Machamp Deck ******************** Fighting -------- Diglett Lv.8 x2 Dugtrio Lv.36 x1 Machop Lv.20 x2 Machoke Lv.40 x1 Machamp Lv.67 x1 Onix Lv.12 x1 Hitmonlee Lv.30 x1 Hitmonchan Lv.33 x1 Psychic ------- Abra Lv.10 x2 Kadabra Lv.38 x1 Alakazam Lv.42 x1 Gastly Lv.8 x2 Haunter Lv.22 x1 Gengar Lv.38 x1 Mr. Mime Lv.28 x1 Jynx Lv.23 x1 Mew Lv.23 x1 Colorless --------- Pidgey Lv.8 x2 Pidgeotto Lv.36 x1 Pidgeot Lv.40 x1 Rattata Lv.9 x2 Raticate Lv.41 x1 Trainer ------- Professor Oak x1 Bill x2 Switch x1 Gust of Wind x1 Potion x2 Full Heal x1 Energy ------ Fighting x12 Psychic x12 ***************** Water Beetle Deck ***************** Grass ----- Weedle Lv.12 x2 Kakuna Lv.23 x1 Beedrill lv.32 x1 Nidoran Male Lv.20 x2 Nidorino Lv.25 x1 Nidoking Lv.48 x1 Bellsprout Lv.11 x2 Weepinbell Lv.28 x1 Victreebel Lv.42 x1 Scyther Lv.25 x1 Water ----- Poliwag Lv.13 x2 Poliwhirl Lv.28 x1 Poliwrath Lv.48 x1 Krabby Lv.20 x2 Kingler Lv.27 x1 Magikarp Lv.8 x2 Gyarados Lv.41 x1 Lapras Lv.31 x1 Artricuno Lv.35 x1 Colorless --------- Lickitung Lv.26 x1 Kangaskhan Lv.40 x1 Tauros Lv.32 x1 Trainer ------- Professor Oak x1 Bill x2 Energy Retrieval x1 Energy Search x1 Switch x1 PlusPower x1 Full Heal x1 Energy ------ Grass x14 Water x10 ============== Fighting Medal ============== ************************* All-Fighting Pokemon Deck ************************* Fighting -------- Sandshrew Lv.12 x2 Sandslash Lv.33 x1 Diglett Lv.8 x2 Dugtrio Lv.36 x1 Mankey Lv.7 x2 Primeape Lv.35 x1 Machop Lv.20 x3 Machoke Lv.40 x2 Machamp Lv.67 x1 Geodude Lv.16 x2 Graveler Lv.29 x1 Golem Lv.36 x1 Onix Lv.12 x1 Cubone Lv.13 x2 Marowak Lv.26 x1 Hitmonlee Lv.30 x1 Hitmonchan lv.33 x1 Rhyhorn Lv.18 x2 Rhydon Lv.48 x1 Trainer ------- Professor Oak x1 Bill x2 Switch x1 Potion x2 Energy ------ Fighting x26 ***************** Bench Attack Deck ***************** Lightning --------- Voltorb Lv.10 x4 Electrode Lv.42 x2 Zapdos Lv.40 x2 Fighting -------- Hitmonlee Lv.30 x4 Hitmonchan Lv.33 x2 Colorless --------- Mewoth Lv.14 x4 Trainer ------- Professor Oak x1 Bill x2 Mr. Fuji x1 Energy Retrieval x2 Switch x2 Scoop Up x1 PlusPower x2 Defender x2 Item Finder x1 Gust of Wind x1 Maintenance x1 Energy ------ Lightning x12 Fighting x14 =============================================================================== Booster Pack Contents =============================================================================== This is how evry thing will be written. ************ Booster Pack ************ Type of Card ------------ Card Name Rarity Evolution Stage Rarity Information: Common means it is easy to get, Uncommon means it's harder to get than Common but is still pretty easy to get, and Rare means it is quite hard to get. Press Ctrl F and type in the name of the card you want to find. *NOTE* All booster packs usually come with one or two basic energy cards. ********* Colloseum ********* Grass ----- Nidoran Male........Common.........Non-evolved Nidorino............Uncommon.......Evolved Once Tangela Lv.12.......Common.........Non-evolved Scyther.............Rare...........Non-evolved Pinsir..............Rare...........Non-evolved Fighting -------- Diglett............Common..........Non-evolved Dugtrio............Rare............Evolved Once Machop.............Common..........Non-evolved Hitmonchan.........Rare............Non-evolved Fire ---- Charmander.........Common..........Non-evolved Charmeleon.........Rare............Evolved Once Growlithe..........Uncommon........Non-evolved Arcanine Lv.45.....Uncommon........Evolved Once Ponyta.............Common..........Non-evolved Magmar Lv.24.......Uncommon........Non-evolved Psychic ------- Abra...............Common..........Non-evolved Kadabra............Uncommon........Evolved Once Water ----- Seel...............Uncommon........Non-evolved Dewgong............Uncommon........Evolved Once Goldeen............Common..........Non-evolved Seaking............Uncommon........Evolved Once Staryu.............Common..........Non-evolved Magikarp...........Uncommon........Non-evolved Gyarados...........Rare............Evolved Once Colorless --------- Rattata............Common..........Non-evolved Raticate...........Uncommon........Evolved Once Jigglypuff Lv.14...Common..........Non-evolved Wigglytuff.........Rare............Evolved Once Meowth Lv.14.......Common..........Non-evolved Chansey............Rare............Non-evolved Kangaskhan.........Rare............Non-evolved Snorlax............Rare............Non-evolved Lightning --------- Pikachu Lv.12.....Common...........Non-evolved Raichu Lv.40......Rare.............Evolved Once Magnemite Lv.13...Common...........Non-evolved Magneton Lv.28....Rare.............Evolved Once Electabuzz Lv.35..Rare.............Non-evolved Zapdos.....Lv.64..Rare.............Non-evolved Trainer ------- Professor Oak.....Uncommon Bill..............Common Switch............Common Poke Ball.........Common Scoop Up..........Rare Computer Search...Rare Pluspower.........Uncommon Defender..........Uncommon Item Finder.......Rare Potion............Common Full Heal.........Uncommon Revive............Uncommon ********* Evolution ********* Grass ----- Bulbasaur.........Common...........Non-evolved Ivysaur...........Uncommon.........Evolved Once Venasaur..........Rare.............Evolved Twice Caterpie..........Common...........Non-evolved Metapod...........Common...........Evolved Once Butterfree........Uncommon.........Evolved Twice Weedle............Common...........Non-evolved Kakuna............Uncommon.........Evolved Once Beedrill..........Rare.............Evolved Twice Nidoking..........Rare.............Evolved Twice Bellsprout........Common...........Non-evolved Weepinbell........Uncommon.........Evolved Once Victreebel........Rare.............Evolved Twice Colorless --------- Pidgey............Common...........Non-evolved Pidgeotto Lv.40...Rare.............Evolved Once Pidgeot...........Rare.............Evolved Twice Jigglypuff Lv.13..Common...........Non-evolved Eevee.............Common...........Non-evolved Fire ---- Charizard.........Rare.............Evolved Twice Rapidash..........Uncommon.........Evolved Once Flareon Lv.28.....Rare.............Evolved Once Lightning --------- Jolteon Lv.29.....Rare.............Evolved Once Fighting -------- Sandshrew.........Common............Non-evolved Sandslash.........Uncommon..........Evolved Once Machoke...........Uncommon..........Evolved Once Machamp...........Rare..............Evolved Twice Geodude...........Common............Non-evolved Graveler..........Uncommon..........Evolved Once Golem.............Uncommon..........Evolved Twice Cubone............Common............Non-evolved Marowak Lv.32.....Uncommon..........Evolved Once Water ----- Squirtle..........Common............Non-evolved Wartortle.........Uncommon..........Evolved Once Blastoise.........Rare..............Evolved Twice Krabby............Common............Non-evolved Kingler...........Uncommon..........Evolved Once Starmie...........Common............Evolved Once Vaporeon Lv.42....Rare..............Evolved Once Psychic ------- Gastly Lv.8.......Common............Non-evolved Haunter Lv.22.....Uncommon..........Evolved Once Gengar............Rare..............Evolved Twice Jynx..............Uncommon..........Non-evolved Trainer ------- Pokemon Trader....Rare Pokemon Breeder...Rare Clefairy Doll.....Rare Energy Retrieval..Uncommon Energy Search.....Common Gust of Wind......Common Super Potion......Uncommon Pokemon Flute.....Uncommon ******* Mystery ******* Grass ----- Nidoran Female....Common............Non-evolved Nidorina..........Uncommon..........Evolved Once Nidoqueen.........Rare..............Evolved Twice Oddish............Common............Non-evolved Gloom.............Uncommon..........Evolved Once Vileplume.........Rare..............Evolved Twice Paras.............Common............Non-evolved Parasect..........Uncommon..........Evolved Once Exeggcute.........Common............Non-evolved Exeggutor.........Uncommon..........Evolved Once Fighting -------- Mankey............Common............Non-evolved Primeape..........Uncommon..........Evolved Once Rhyhorn...........Common............Non-evolved Rhydon............Uncommon..........Evolved Once Kabuto............Common............Evolved Once Kabutops..........Rare..............Evolved Twice Aerodactyl........Common............Evolved Once Fire ---- Vulpix............Common............Non-evolved Ninetales Lv.32...Rare..............Evolved Once Flareon Lv.22.....Uncommon..........Evolved Once Moltres Lv.35.....Rare..............Non-evolved Psychic ------- Alakazam..........Rare..............Evolved Twice Drowzee...........Common............Non-evolved Mew Lv.23.........Rare..............Non-evolved Colorless ---------- Clefairy..........Rare..............Non-evolved Mewoth Lv.15......Common............Non-evolved Persian...........Uncommon..........Evolved Once Farfetch'd........Uncommon..........Non-evolved Lickitung.........Uncommon..........Non-evolved Tauros............Uncommon..........Non-evolved Dratini...........Uncommon..........Non-evolved Dragonair.........Rare..............Evolved Once Dragonite Lv.45...Rare..............Evolved Twice Water ----- Shellder..........Common............Non-evolved Cloyser Lv.25.....Uncommon..........Evolved Once Lapras............Rare..............Non-evolved Vaporeon Lv.29....Uncommon..........Evolved Once Omanyte...........Common............Evolved Once Omastar...........Uncommon..........Evolved Twice Articuno Lv.35....Rare..............Non-evolved Energy ------ Double Colorless..Uncommon Lightning --------- Pikachu Lv.14....Common.............Non-evolved Raichu Lv.45.....Rare...............Evolved Once Voltorb..........Common.............Non-evolved Electrode Lv.42..Rare...............Evolved Once Jolteon Lv.24....Uncommon...........Evolved Once Zapdos Lv.40.....Rare...............Non-evolved Trainer ------- Mr. Fuji.........Uncommon Mysterious Fossil....Common Energy Removal...Common Pokemon Center...Uncommon ********** Laboratory ********** Grass ----- Ekans............Common............Non-evolved Arbok............Uncommon..........Evolved Once Zubat............Common............Non-evolved Golbat...........Uncommon..........Evolved Once Venonat..........Common............Non-evolved Venomoth.........Rare..............Evolved Once Grimer...........Common............Non-evolved Muk..............Rare..............Evolved Once Koffing..........Common............Non-evolved Weezing..........Uncommon..........Evolved Once Tangela Lv.8.....Common............Non-evolved Colorless --------- Pidgeot Lv.38....Rare..............Evolved Twice Spearow..........Common............Non-evolved Fearow...........Uncommon..........Evolved Once Clefable.........Rare..............Evolved Once Doduo............Common............Non-evolved Dodrio...........Uncommon..........Evolved Once Ditto............Rare..............Non-evolved Porygon..........Uncommon..........Non-evolved Fire ---- Ninetales Lv.35..Rare..............Evolved Once Magmar Lv.31.....Uncommon..........Non-evolved Lightning --------- Magnemite Lv.15..Common............Non-evolved Magneton Lv.35...Rare..............Evolved Once Electrode........Rare..............Evolved Once Fighting -------- Onix.............Common............Non-evolved Marowak Lv.26....Uncommon..........Evolved Once Hitmonlee........Rare..............Non-evolved Water ----- Psyduck...........Common...........Non-evolved Golduck...........Uncommon.........Evolved Once Poliwag...........Common...........Non-evolved Poliwhirl.........Uncommon.........Evolved Once Poliwrath.........Rare.............Evolved Twice Tentacool.........Common...........Non-evolved Tentacruel........Uncommon.........Evolved Once Horsea............Common...........Non-evolved Seadra............Uncommon.........Evolved Once Psychic ------- Slowpoke..........Common...........Non-evolved Slowbro...........Uncommon.........Evolved Once Gastly Lv.17......Uncommon.........Non-evolved Haunter Lv.17.....Rare.............Evolved Once Hypno.............Rare.............Evolved Once Mr. Mime..........Rare.............Non-evolved Mewtwo Lv.53......Rare.............Non-evolved Trainer ------- Devolution Spray..Rare Gambler...........Common Imposter Oak......Rare Lass..............Rare Maintenance.......Uncommon Pokedex...........Uncommon Recycle...........Common Super Energy Removal...Rare =============================================================================== Card Guide =============================================================================== Here is a list of every card in the game. Here is the basic format. Evolution Level Name of Pokemon #HP Energy Name of Attack Damage (if any) Effect (If any) (G=Grass, F=Fire, W=Water, L=Lightning, F=Fighting, P=Psychic, C=Color- less) Weakness: Resistance: Retreat Cost (Can be any energy) Level/#/Rarity/Card Set ---------------- ===== Grass ===== --- Basic Bulbasaur 40HP G/G Leech Seed 20 Unless all damage from this attack is prevented, you may remove one damage counter from Bulbasaur. Weakness: Fire Resistance: None Retreat Cost: 1 Level 13/#1/Common/Basic --- Stage 1 Ivysaur 60HP G/C/C Vine Whip 30 G/G/G Poisonpowder 20 The Defending Pokemon is Poisoned. Weakness: Fire Resistance: None Retreat Cost: 1 Level 20/#2/Uncommon/Basic --- Stage 2 Venusaur 100HP G/G/G/G Solar Beam 60 Pokemon Power: Energy Trans As often as you like during your turn (before you attack), you may take 1 G Energy card attacked to one of your Pokemon and attack it to a different one. You may not use this power if the Venusaur is Asleep, confused, or Paralyzed. Weakness: Fire Resistance: None Retreat Cost: 2 Level 67/#3/Rare --- Basic Caterpie 40HP G String Shot 10 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Weakness: Fire Resistance: None Retreat: 1 Level 13/#10/Common =============================================================================== Promotional Card Locations =============================================================================== Arcanine Lv.34: Talk to the Gal in the Water Club. She will ask for a Lapras. Trade it to her for this card. Electabuzz Lv.20: Talk to the Chap in the Lightning Club. Trade a regular lv. 35 Electabuzz for this card. Flying Pikachu Lv.12: Trade your Ditto Lv.19 to Ishihara for this card. Jigglypuff Lv.12: When you defeat Ronald after winning your second Master Medal, he will give you this card. If you lose you won't be able to receive it. Mew Lv.8: When you beat Ronald in the Challenge Cup the second time, he will give you this card. You can do this battle when you obtan six Master Medals. Mewtwo Lv.60: Defeat the Psychic Club Master. Talk to the Pappy there to receive this card. Mewtwo Lv.60: Defeat Ronald in the Challenge Cup. The first time you defeat him you will receive this card. You can do this battle after receiving three Master Medals. Pikachu Lv.16: Talk to the man in the Fighting Club. Give him a Golem Lv.29, Omastar Lv.32, Parasect Lv.28, Rapidash Lv.33, and a Weezing Lv.27. He will then give you the Pikachu. You do not have to give him all cards at once. Pikachu Lv.16: The Lass in the Green Club will give you this card for a Lv.14 Clefairy. Slowpoke Lv.9: Give all your Energy cards to the lad in the Fire Club. When you do, he will tell you about a card lodged in the picture at the back of the room. A good trick is to make a deck with 1 creature and 59 energy cards. Surfing Pikachu Lv.13: Trade Clafable Lv.34 to Ishihara to get this card. Surfing Pikachu Lv.13: Trade Chansey Lv.55 to Ishihara to get this card. Imakuni?: Defeat Imakuni three times to win this useless card. Super Energy Retrieval: After you defeat Ronald the second time after you win your fifth Master Medal, you will receive this card. =============================================================================== Promotional Card Origins =============================================================================== Arcanine: Distributed at the 1997 Japanese Toyota auto event. It was also included in the Pokemon Best Collecton CD. Electabuzz: This card was handed out at Pokemon: The First Movie. Originally, this card was included as a gift in the Official Pokemon Card File. Flying Pikachu: This card was included in the November 1997 Coro Cor Comics. The similar card with the air plane in the background was distributed for ANA airlines' 1998 Pokemon Card Game promotion. Jigglypuff: This card was included with the Lv.16 Pikachu card in the November 1996 edition of Coro Coro Comics. In the U.S., this card was included in the first 2 million copies of Pokemon: The First Movie sound track. Mew: This Mew on a Lily Pad was included in the February 1997 edition of Coro Coro Comics. Mewtwo: In the U.S., this card was distributed in the Pokemon: The First Movie. In Japan, this card was included in the June 1997 edition of Coro Coro Comics. Mewtwo: This card was included as a gift in Japan's Poket Monsters Official Fan Book. Pikachu: This card, like the Arcanine, was given out at a Japanese Toyota auto event. In the U.S., this card was given out by the Pokemon Trading Card Game League as a reward for joining up. Pikachu: This card was distributed in the November 1996 edition of Japan's Coro Coro Comics and fan magazine How to Play Pokemon Card Easily. Slowpoke: This card was in the Official Play Mat released only in Japan. Surfing Pikachu: This surfing Pikachu was included in the September 1997 edition of Coro Coro Comics. Surfing Pikachu: This Surfing Pikachu with the Mt. Fuji in the background was distributed in 1997 at the Japan Rail East Japan Stamp Rally. Imakuni?: This trainer card was included in the September 1997 edition of Coro Coro Comics. Super Energy Retrieval: This card was in the Pocket Monsters Official Fan Book and the Pokemon Best Collection CD. =============================================================================== Gameshark Codes (From http://www.cmgsccc.com) =============================================================================== 1 FAKE Maxed Out Album 01E2CDD3 2 FAKE Have All Medals 0108CCD3 3 Infinite HP-Active Pokemon 01FFC8C2 4 Infinite HP-Bench Pokemon Slot 1 01FFC9C2 5 Infinite HP-Bench Pokemon Slot 2 01FFCAC2 6 Infinite HP-Bench Pokemon Slot 3 01FFCBC2 7 Infinite HP-Bench Pokemon Slot 4 01FFCCC2 8 Infinite HP-Bench Pokemon Slot 5 01FFCDC2 9 No HP Active Pokemon Enemy (Also Quick Win If They Attack You) 0100C8C3 10 No HP-Bench Pokemon Enemy Slot 1 0100C9C3 11 No HP-Bench Pokemon Enemy Slot 2 0100CAC3 12 No HP-Bench Pokemon Enemy Slot 3 0100CBC3 13 No HP-Bench Pokemon Enemy Slot 4 0100CCC3 14 No HP-Bench Pokemon Enemy Slot 5 0100CDC3 15 Hand Modifier Slot 1 01??EEC2 16 Coin Always Lands On Heads 01012FC2 17 Coin Always Lands On Tails 01002FC2 18 Seconds Modifier 01??C8D3 01??C7CA 19 Hour Modifier 01??C8CA 01??C9D3 20 Infinite Booster Packs (E-mail) 01811ED1 01851FD1 018420D1 Next Booster Pack Modifier Codes [Note 1] 21 Slot 1 01??00C4 22 Slot 2 01??01C4 23 Slot 3 01??02C4 24 Slot 4 01??03C4 25 Slot 5 01??04C4 26 Slot 6 01??05C4 27 Slot 7 01??06C4 28 Slot 8 01??07C4 29 Slot 9 01??08C4 30 Slot 10 01??09C4 31 Unlimited Energy Per Turn 01000BCC 32 Control Opponent (1-Player Game) 01000DCC 33 Room Modifier 01??BBD0 Quantity Digits to Accompany Next Booster Pack Slot Modifier Codes 00 - Nothing 01 - Grass Energy 02 - Fire Energy 03 - Water Energy 04 - Lightning Energy 05 - Fighting Energy 06 - Psychic Energy 07 - Double Colorless Energy 08 - Bulbasaur 09 - Ivysaur 0A - Venusaur (Card Pop! Promo) 0B - Venusaur 0C - Caterpie 0D - Metapod 0E - Butterfree 0F - Weedle 10 - Kakuna 11 - Beedrill 12 - Ekans 13 - Arbok 14 - Nidoran Female 15 - Nidorina 16 - Nidoqueen 17 - Nidoran Male 18 - Nidorino 19 - Nidoking 1A - Zubat 1B - Golbat 1C - Oddish 1D - Gloom 1E - Vileplume 1F - Paras 20 - Parasect 21 - Venonat 22 - Venomoth 23 - Bellsprout 24 - Weepinbell 25 - Victreebell 26 - Grimer 27 - Muk 28 - Exeggcute 29 - Exeggutor 2A - Koffing 2B - Wheezing 2C - Tangela (GB) 2D - Tangela 2E - Scyther 2F - Pinsir 30 - Charmander 31 - Charmelion 32 - Charizard 33 - Vulpix 34 - Ninetales 35 - Ninetales (GB) 36 - Growlithe 37 - Arcanine (Promo) 38 - Arcanine 39 - Ponyta 3A - Rapidash 3B - Magmar 3C - Magmar (Fossil) 3D - Flareon (GB) 3E - Flareon (Jungle) 3F - Moltres 40 - Legendary Moltres 41 - Squirtle 42 - Wartortle 43 - Blastoise 44 - Psyduck 45 - Golduck 46 - Poliwag 47 - Poliwhirl 48 - Poliwrath 49 - Tentacool 4A - Tentacruel 4B - Seel 4C - Dewgong 4D - Shellder 4E - Cloister 4F - Krabby 50 - Kingler 51 - Horsea 52 - Seadra 53 - Goldeen 54 - Seaking 55 - Staryu 56 - Starmie 57 - Magikarp 58 - Gyarados 59 - Lapras 5A - Vaporeon (GB) 5B - Vaporeon (Jungle) 5C - Omanyte 5D - Omastar 5E - Articuno 5F - Legendary Articuno 60 - Pikachu 61 - Pikachu (Jungle) 62 - Pikachu (promo) 63 - Pikachu (promo) 64 - Flying Pikachu 65 - Surfing Pikachu 66 - Surfing Pikachu 67 - Raichu 68 - Raichu (Fossil) 69 - Magnemite 6A - Magnemite (GB) 6B - Magneton 6C - Magneton (Fossil) 6D - Voltorb 6E - Electrode (GB) 6F - Electrode (Jungle) 70 - Electabuzz (Promo) 71 - Electabuzz 72 - Jolteon (GB) 73 - Jolteon 74 - Zapdos 75 - Zapdos (Fossil) 76 - Legendary Zapdos 77 - Sandshrew 78 - Sandslash 79 - Diglett 7A - Dugtrio 7B - Mankey 7C - Primeape 7D - Machop 7E - Machoke 7F - Machamp 80 - Geodude 81 - Graveler 82 - Golem 83 - Onix 84 - Cubone 85 - Marowak (Jungle) 86 - Marowak (GB) 87 - Hitmonlee 88 - Hitmonchan 89 - Rhyhorn 8A - Rhydon 8B - Kabuto 8C - Kabutops 8D - Aerodactlyl 8E - Abra 8F - Kadabra 90 - Alakazam 91 - Slowpoke (Promo) 92 - Slowpoke (Fossil) 93 - Slowbro 94 - Gastly 95 - Gastly (Fossil) 96 - Haunter (Fossil) 97 - Haunter 98 - Gengar 99 - Drowzee 9A - Hypno 9B - Mr. Mime 9C - Jynx 9D - Mewtwo 9E - Mewtwo (Promo) 9F - Mewtwo (Promo) A0 - Mew (Promo) A1 - Mew (Card Pop! Promo) A2 - Mew A3 - Pidgey A4 - Pidgeotto A5 - Pidgeot (GB) A6 - Pidgeot (Jungle) A7 - Rattata A8 - Raticate A9 - Spearow AA - Fearow AB - Clefairy AC - Clefable AD - Jigglypuff (Promo) AE - Jigglypuff (GB) AF - Jigglypuff (Jungle) B0 - Wigglytuff B1 - Meowth (GB) B2 - Meowth (Jungle) B3 - Persian B4 - Farfetch'd B5 - Doduo B6 - Dodrio B7 - Lickitung B8 - Chansey B9 - Kangaskhan BA - Tauros BB - Ditto BC - Eevee BD - Porygon BE - Snorlax BF - Dratini C0 - Dragonair C1 - Legendary Dragonite C2 - Dragonite C3 - Professor Oak C4 - Imposter Professor Oak C5 - Bill C6 - Mr. Fuji C7 - Lass C8 - Imakuni? C9 - Pokemon Trader CA - Pokemon Breeder CB - Clefairy Doll CC - Mysterious Fossil CD - Energy Retrieval CE - Super Energy Retrieval CF - Energy Search D0 - Energy Removal D1 - Super Energy Removal D2 - Switch D3 - Pokemon Center D4 - Pokeball D5 - Scoop Up D6 - Computer Search D7 - Pokedex D8 - Pluspower D9 - Defender DA - Item Finder DB - Gust of Wind DC - Devolution Spray DD - Potion DE - Super Potion DF - Full Heal E0 - Revive E1 - Maintenance E2 - Pokemon Flute E3 - Gambler E4 - Recycle Quantity Digits to Accompany Room Modifier Codes 00 - Map Screen 01 - Mason's Lab (Main Room W/Mason) 02 - Mason's Lab (Room 2 (Deck Machines)) 03 - Ishihara's House 04 - Fighting Club (Lobby, Reception Desk, Boss Room) 07 - Rock Club (Same As Fighting Club) 0A - Water Club (Same As Fighting Club) 0D - Lightning Club (Same As Fighting Club) 10 - Grass Club (Same As Fighting Club) 13 - Psychic Club (Same As Fighting Club) 16 - Science Club (Same As Fighting Club) 19 - Fire Club (Same As Fighting Club) 1C - Challenge Hall 1F - Pokemon Dome (Library) 20 - Grand Master Challenge 21 - Legendary Pokemon Cards Note 1: With these codes, you should not put more than 3 codes on at once to get the cards, or it could freeze when you get the next booster pack. =============================================================================== Special Thanks =============================================================================== Special thanks to http://www.cmgsccc.com for the Gameshark codes. Special thanks to Prima Games Guide for helping me beat the game. =============================================================================== Contact Me =============================================================================== E-Mail: Newyorkcoolboy624@yahoo.com AIM: ADudeFarAway YIM: Newyorkcoolboy624 Websites: www.geocities.com/duelmasteryamiyugi www.geocities.com/newyorkcoolboy624 Message Board: Http://nydude.conforums.com =============================================================================== 88888888888888888888888888Z88888888888888888a2XSZ0MZZ88888Z8888888888888888880Z 088008088888888800888808888808808088888088a8@MMMMMMa00880008888008888888088800a MM0008088888888888888880888888888888888Za8MMMiMMMW2Z0888088888888888888808008Ba 0MB888008000808808aSSS2S22aaaZZ8aaaZ0MMMMB M82Z80888888888888888888888888Ba ZM80Z808888888Z8ZMMM@@MMMMMMMMMMMMMMM0S aMBaZ888888880888888800008880088Ba . 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