"This document Copyright 2001-2002 Nathan Norris" *********************************************************************** Shadowgate Classic: Game Boy Color version FAQ/Walkthrough Version 1.5 By: Minesweeper (Nathan Norris) Email: Look beneath Contact Policy *********************************************************************** Last updated: 12/10/02 Table of Contents 1: Introduction 2: Revision History 3: Contact Policy 4: Game Strategies 5: Walkthrough 6: Thanks... 7: Copyright ----------------------------------------------------------------------- ####################################################################### ----------------------------------------------------------------------- 1: Introduction Hello and welcome to my Shadowgate Classic guide! This game is one of the few reasons I even touch my Game Boy Color anymore. It is a unique game in the fact that it is one giant puzzle and one wrong move could spell your doom. It took me a real long time to find my way to the end and so I thought I should help others find their way through this deathtrap and defeat the evil Warlock Lord. Let's now step through the dreaded portal of Castle Shadowgate and put an end to the Warlock's dark magic! ----------------------------------------------------------------------- ####################################################################### ----------------------------------------------------------------------- 2: Revision History Version 1.0 4/3/01 - First Edition *********************************************************************** Version 1.1 7/22/01 - Added a new copyright and a new e-mail policy, not that anyone really cares. *********************************************************************** Version 1.2 8/4/01 - A reader by the name of Jeff Harjo sent me a tip about the Cyclops. If you USE the Sword on the Cyclops after you knock him out with the Sling and the Stone, you will kill him once and for all. *********************************************************************** Version 1.3 1/10/02 - I forgot to mention the two torches in the COLD ROOM, and that you have to actually take items out of container items. That's all I'm really fixing. *********************************************************************** Version 1.4 8/14/02 - I have a small copyright revision today and a new email address. http://faqs.ign.com may now host my guides, and my new email address is minesweeper2@hotmail.com. *********************************************************************** Version 1.5 12/10/02 - I cleaned up this guide a bit, and I've made one little correction that colbet sent me. ----------------------------------------------------------------------- ####################################################################### ----------------------------------------------------------------------- 3: E-mail Policy *************************************************************************** Please DO: *************************************************************************** - put the name of the game in the subject title and/or in the message itself. It's VERY IMPORTANT the name of the game is in the subject. I have numerous spam filters set up to catch certain messages. If you only put in the game's title in the subject I guarantee you the message will get through. Not only that, I will know what game you're talking about when you ask for help. I've got more guides out there than just this one, so it's critical I know what game you need help on. - read the guide to answer a question you may have BEFORE you send an email. At least read the sections that could probably answer your question. If you have time to waste your life away on video games, then you have enough time to scan my document for a few minutes for an answer to a problem. - use proper spelling and grammar. Don't write something like: "hym an dou ha vecodez furt his game." You may not think it's a big deal, but I appreciate it very much when somebody takes the time to type out a message correctly. - send a message in English. English is the only language I can effectively communicate with. I know a little Spanish, and a handful of random words from other languages, but that's about as far as my knowledge of foreign languages goes. *************************************************************************** Please DO NOT: *************************************************************************** - send emails in excess of 100KB without prior warning. The Klez virus emails have been running rampant in my email accounts. Since the emails always exceed 100KB, I delete them the moment I see them. If you send some large attachment, then there's a very good chance I'll delete the message right away without looking at it. - ask me to send you a copy of my guide. If you want a copy of my guide, just go to an address where it's being displayed, click "File" on top of your screen, and then click "Save As." - send several messages at once. It's okay if you accidentally hit the send button twice, but please don't spam my inbox with three or more messages at the same time. Put everything that you need to talk about in one email. EMAIL ============ minesweeper2[at]hotmail[dot]com minesweeper1[at]hotmail[dot]com (Replace the "[at]" with "@" and the "[dot]" with ".". Sorry that I have to do this, but it's necessary to protect my email account from spam.) ----------------------------------------------------------------------- ####################################################################### ----------------------------------------------------------------------- 4: Game Strategies *************************************************************************** CONTROLS *************************************************************************** First we will look at the controls. They are very basic. CONTROL PAD - move cursor A BUTTON - select command, carry out command That's about all you'll need to know button-wise. I will tell when to use each command in ALL CAPS during the walkthrough. These are the commands you have available that you can use to interact with objects: MOVE LOOK USE TAKE HIT OPEN CLOSE LEAVE SPEAK SELF SAVE MOVE ================== You use this to move between locations. Be careful, some passages are really traps. LOOK ================== This is used to examine something in more detail. If you are stuck you can use this command to take a look at your surroundings and maybe stumble upon a clue. TAKE ================== You use this to take objects. Don't grab everything you see, lest you suffer a horrible, horrible death. OPEN ================== Use this to open doors, scrolls, etc. LEAVE ================== You can use this to drop objects, but its rather pointless as your inventory is big enough to hold everything you find in the castle. SELF ================== After you select an object with USE, you can try this command to use the item on yourself. USE ================== This is the command you will use the most often. You choose this command, then you select an item to use in your inventory (BTW, you can also use your torch). Now, you can use the item with something you see in the background, another object in your inventory, or on yourself. This command can also be used to manipulate objects in the background, such as a lever. HIT ================== You will punch the object you select after choosing this command. There is only one place in the whole game you'll have to use this. CLOSE ================== You use this to close things, like doors. SPEAK ================== You use this to chant spells or talk to someone or something. This command is pretty much useless as you can also the USE command to chant spells. Even then, the few things you can talk to don't give much in the way of hints. SAVE ================== This is used to save your game. You will start at the spot you last saved after turning off your Game Boy. Save often if you're new to this game, because you never know when you could get killed. *************************************************************************** TORCHES *************************************************************************** These are essential to your quest. If you don't have a light you will be killed in the darkness. They are quite common early in the game, but they become very scarce later. Grab every torch that you see, except the one in the dragon's lair. Try to take it and you will be burned to death. If your torch is about to go out, the music will change and the flame on the torch on the left or right of the screen will become smaller and flicker more. Quickly USE another torch before it goes out! *************************************************************************** ITEMS *************************************************************************** There are many items in Castle Shadowgate, and a lot of them will be needed at some point during your adventure. At the start of each new room, I will list the items and put an * next to them if they are necessary to proceed further into the castle. Torches will not be labeled with an * next to them, but you should take every one that you see. Each item will be listed by what the game calls it. Sometimes items will be inside other items, like how Key 2 is hidden in the Book in STONE CORRIDOR 1. Remember that you have to use the TAKE command to take the item out of the container item! Click on the dot next to the item in the container item's inventory while using the TAKE command to remove it. ----------------------------------------------------------------------- ####################################################################### ----------------------------------------------------------------------- 5: Walkthrough ENTRANCE Key 1* Before dashing through the rather tempting-looking door, OPEN the skull above it and TAKE Key 1. Now you can OPEN the door and MOVE through it. MAIN HALL 2 Torches Laugh at the stupid evil eyes surveying the room, then TAKE both Torches and USE Key 1 on the brown doors at the end of the hall. MOVE through them. STONE CORRIDOR 1 Book - Key 2* Torch Torch* I know I put Torch twice, but the one on the left is a special Torch with a ring that you will need later. TAKE both the regular Torch and the special Torch. Then OPEN the Book on the pedestal and take Key 2 from it. If you try to TAKE the book with you, the floor will open up and you will fall to your doom. Don't worry, you won't need the Book anyway. Notice the discolored stone in the wall. OPEN it, and a secret passage is revealed. For now, ignore it and move back to the Main Hall. MAIN HALL Use Key 2 on the small, metallic door to the right to unlock it. MOVE through the door. CLOSET Sling* Sword* Take both the Sling and the Sword and MOVE back to the Main Hall. MAIN HALL MOVE to STONE CORRIDOR 1. There is nothing else to do here unless you want to USE the Torch on the rug just for fun. STONE CORRIDOR 1 Ignore the branching hall and MOVE to the secret passage. HIDDEN HALL Arrow* Don't try to TAKE the Torches as they are nailed to the wall. Also don't bother trying to climb out the window, unless you want your butt to be sore. USE the left Torch and another secret passage is revealed. TAKE the Arrow and go down this new corridor. BRIDGED CHASM There are two bridges. One is a flimsy rope bridge held together by nothing but fraying ropes and rotten planks, while the other is well-constructed and made of stone. Obviously you should MOVE across the stone bridge. WRAITH CHAMBER Cloak* 2 Torches You see a Wraith blocking the path. You cannot pass through here unless you figure out how to make the Wraith move. USE your Torch with the special Torch that is listed separately from the other Torches you've collected. A magical white light will issue forth from the Torch and you will automatically hurl it at the Wraith and destroy it. Take the Cloak and the two Torches before you OPEN and MOVE through the door you see. EPOR DUNGEON Bottle 1* Bottle 2* Scroll 1* Torch TAKE both of the Bottles and the Torch, then OPEN Scroll 1. What you read is a rather cryptic poem: "Five to find, Three are One One gives access, The Bladed Sun The Silver Orb, to banish below The Staff of Ages, to vanquish the foe Joining Two, the Golden Blade. The last to invoke, The Platinum Horn" Don't worry, you'll find out the meaning for it later. For now, LOOK at the sign that says "EPOR" twice to learn the EPOR Spell. USE the EPOR Spell to make the rope in the middle of the floor rise to the opening in the ceiling. MOVE up the rope. MIRROR ROOM Broom* 2 Torches You face a wall with three mirrors, hence the room's name. Unfortunately, there is nothing you can do with the mirrors yet. TAKE the Broom and the Torches, then MOVE through the door behind you. COFFIN ROOM Bag 2 - 3 Coppcoins Scepter* Don't even think of messing around with the coffins to the left, lest you be consumed by a mass of slime, or attacked by a banshee. Open the two coffins on the right closest to you to reveal Bag 2 and a mummy. OPEN Bag 2 to discover 3 Coppcoins. TAKE them if you wish. Use the Torch on the mummy to reveal a Scepter. TAKE it. Now OPEN and MOVE through the door behind you. STONE CORRIDOR 2 This corridor is completely empty except for three doors, one you have already used. OPEN and MOVE through the door to the right. LAKE Key 3* You can see a skeleton holding Key 3, but unfortunately you cannot reach him as he is standing in the middle of the lake, which is also the home to a shark. Ignore the key for now and OPEN and MOVE through the door in the distance. WATERFALL 5 Rocks* TAKE all the Rocks because you need ammo for your Sling. MOVE behind the waterfall. To do that, put your cursor on the small dark sliver between the rocks and the falling water on the left. SECRET CAVE Bag 1 - Red Gem* Blue Gem* White Gem* HIT the round rock on the upper right side of the screen to discover Bag 1. OPEN Bag 1 and take the Red Gem, Blue Gem, and the White Gem. MOVE out of the cave. WATERFALL You have already taken all the Rocks the right size for your sling, so there is nothing more to do here. MOVE back to the lake. LAKE Key 3* You still don't have the right tool to reach Key 3, so you'll have to MOVE back to the last corridor. STONE CORRIDOR 2 OPEN and MOVE through the door on the left. COLD CHAMBER 2 Torches Sphere* TAKE the two Torches, then USE the White Gem on the small hole next to the door to reveal the Sphere. TAKE the Sphere. OPEN and MOVE through the next door. DRAGON'S LAIR Torch 2 Skulls Bone Helmet* Shield* Hammer* Spear* A dragon! Do exactly as I say unless you wish to be medium rare. Immediately TAKE the Shield. Now you are protected against the dragon's fire blasts, at least for a little while. TAKE the Hammer, the Spear, and the Helmet. Don't try to take anything else or try to OPEN the chest unless you want to be burned to death. MOVE back to the safety of the Cold Room. COLD ROOM There's nothing here left to take, so go back to the hall. STONE CORRIDOR 2 MOVE through the door to the right. LAKE Key 3* USE the Sphere on the lake. It will instantly freeze, rendering the shark harmless. Now, finally, you can take Key 3. Before you go, use your Torch on the lake so you can TAKE the Sphere back. After you get it you can MOVE back to the corridor. STONE CORRIDOR 2 MOVE through the center door. COFFIN ROOM MOVE though the next door. MIRROR ROOM USE the Hammer on the center mirror to expose a hidden door. USE Key 3 to unlock it. Before you step through the door, USE the Cloak on yourSELF. MOVE through the secret door. FIRE BRIDGE If you're feeling lucky, OPEN the door on the other side of the bridge before you do anything else. Uh oh! A firedrake! Throw the Sphere into the flame and it will die, clearing the path. Now MOVE through the next door. TROLL BRIDGE Odd, two bridges in a row...wonder what ugly is guarding this one? Try to MOVE across the bridge and he will appear. The troll demands that you pay him one Goldcoin to cross. Instead, pay him with the Spear, right between the eyes! Now MOVE across the bridge before he comes back. COURTYARD Bucket - Gauntlet* You can see a cyclops guarding the way to where you need to go. First, a wraith, then a dragon, then a firedrake, then a troll, and now this. What's next, killer vampires? Before you confront him, though, USE the crank on the well to pull up the bucket. Now, this will sound weird, but do it anyway. OPEN the bucket to find the Gauntlet. TAKE it and now USE a Stone with the Sling. Use the loaded Sling on the cyclops's eye to knock him out. After he is dead, USE the sword on the unconscious Cyclops to kill him for good. OPEN the door that he was guarding and MOVE though it. GRAND HALL Torch You are now in the impressive (not) grand hall. TAKE the Torch and MOVE though the first door on the left. LIBRARY Map* Skull* Scroll 3* Scroll 4* Key 5* Glasses* TAKE the Skull and the Map, then OPEN the drawer on the desk. OPEN Scroll 3 and 4 to learn the spells Terrakk and Illumina, respectively. Now TAKE Key 5 and the Glasses. USE the Glasses on yourSELF. OPEN the book on the desk to learn the spell Mortari. Look at the little hole to the right of the bookcase. USE the Red Gem on it. Yet another secret passage appears. MOVE through the new door. STUDY Bellows* Globe - Bottle 5 Key 6* Cup Poker Huh, some study, all it has is a fireplace and a globe. First USE the spell Terrakk. A crack will appear on the globe. OPEN the globe and TAKE Key 6, but ignore Bottle 5. Before you MOVE out, also TAKE the Bellows. LIBRARY Everything in this room is gone now, so MOVE back to the hall. GRAND HALL MOVE through the second door on the left. LABORATORY 2 Bottle 2's Bottle 3 Bottle 4 Horseshoe* Water* Test Tube If you wish to die, then drink the bottles on the shelf or OPEN the cage under the counter. USE the stone on the floor that's different from the others to reveal a vial of Water. TAKE it and the Horseshoe above the door. MOVE down the stairs. GARDENS Flute* Ring* You can see a Flute being lifted above the water in the fountain. Don't try to grab the Flute right away or you will burn your hands as the water is polluted with acid. Instead, USE the Gauntlet on yourSELF. Now TAKE the Flute. USE the Flute and you will reveal a Ring in the tree. TAKE it and MOVE out of the garden. LABORATORY 2 Bottle 2's Bottle 3 Bottle 4 Test tube Ignore everything you left on the shelves and MOVE back into the hall. GRAND HALL OPEN the door at the end of the hall and MOVE through it. BANQUET HALL Crest Key 4* Mirror* Use your Torch on the rug to reveal Key 4. TAKE it and USE it on the door on the bottom floor. Then USE Key 5 on the door at the top of the stairs, and Key 6 on the door on the second floor and on the left. We will investigate the door at the top of the stairs first. SPHINX CHAMBER You see a sphinx in front of the stairs. When you try to MOVE up the stairs, the Sphinx will give you a riddle. You must return with the item and USE it on the sphinx speaks of before you will be allowed to pass. It will say one of these six riddles. The item that corresponds with the riddle is noted after it: "I'm a fire's friend, my body swells with wind. With my nose I blow, how the embers glow!" - Bellows "I've no eyes, but once I did see. Thoughts had I but now I'm white and empty." - Skull "First burnt and beaten, drowned and pierced with nails. Then stepped on by long-faced animals." - Horseshoe "Long neck, no hands, 100 legs, cannot stand. Born of forest nest, against a wall I rest." - Broom "It has towns but no houses. Forests, but no trees. Rivers, but no fish." - Map "You look at me, I look back, your right hand raises, I my left. You speak, but I in vain." - Mirror After you have given the item to the Sphinx, MOVE up the stairs. Also make note of the markings beneath the steps going up. You will need to know them later. OBSERVATORY Scroll 5 Star* Rod* Ignore the scroll and only bother to OPEN it if you are truly bored. See the poster on the back wall? This sounds weird, but you must TAKE the Star off of it. I know, I know, you're wondering what you're supposed to do with a paper star, but take it anyway as you need it to collect a very important item a short while later. After removing the star, OPEN the map and take the ROD hidden behind it. Go up the ladder. TOWER PRISON Blade* It's a a beautiful lady! Watch out, as the saying goes, beauty is only skin deep. USE your Arrow on her and she will die. Her body and transform into a werewolf. TAKE the Blade next to the corpse. MOVE back down the ladder. OBSERVATORY Scroll 5 MOVE back down the stairs. SPHINX CHAMBER Your business with the sphinx is over, so MOVE back into the hall. BANQUET HALL MOVE through the other door on the second floor. HOUND HALL Horn* You see a Horn on the floor. Try to take it and a Hellhound will pop up. USE the Water on it to kill it. Now TAKE the Horn. MOVE up the ladder. WYVERN TOWER Talisman* Upon arriving at the top of the tower you are immediately confronted by a Wyvern. USE the Star on it and it will die. TAKE the Talisman and MOVE back down the ladder. HOUND HALL The hound is dead, so there is nothing left to do here. MOVE down the ladder. BANQUET HALL There's only one door left that you haven't explored, so MOVE through the door on the first floor. SMALL CORRIDOR 2 Torches TAKE the two Torches on the walls, then MOVE through the door on the left. BALCONY 1 Wand* USE the Rod on the small hole in the railing. A hole will then open in the floor and a skeletal hand will appear in the floor holding a Wand. TAKE the wand and MOVE down the stairs. BALCONY 2 Bag 3 - 3 Goldcoins* Big Coin* Don't touch the pot of gold unless you want to find out what happens to those who are greedy. Instead, OPEN Bag 3 and TAKE the 3 Goldcoins and the Big Coin. MOVE back up the stairs. BALCONY 1 MOVE back to the hall. SMALL CORRIDOR MOVE through the door on the right. THRONE ROOM The last king's remains sit on the throne. Don't worry, this deadie won't pop up to greet you. USE the Scepter on the skeleton's hand. This will cause the crest to slide aside, showing a ring-shaped hole. USE the Ring on the hole to cause the throne to slide back and reveal a hole. MOVE through this hole. STONE TUNNEL 4 Torches We hit the jackpot! FOUR Torches! TAKE all 4 Torches on the wall. MOVE down the corridor at the end of the tunnel. Don't make the mistake of going down the passage to the left! GARGOYLE ROOM Ignore the gargoyles and MOVE down the right passage. LAVA CHAMBER The only other way out of here is the door on the other side of the room. Unfortunately there is no bridge to cross the lava in front of it. USE the Mortari spell to cause a bridge to appear. MOVE through the door you couldn't reach before. LEVER ROOM Orb* You see a cylinder with a chain attached to it as well as some levers on the wall. To open the cylinder, remember the markings on the stairs in the Sphinx Room. In case you were too lazy to bother to remember them, this is the solution: USE the right switch first, then USE the center switch, and last USE the right switch again. TAKE the Orb that is revealed in the cylinder and MOVE out of the room, but not via the large pit in the middle of the room! LAVA CHAMBER OK, now it's time to do some backtracking. Please excuse the boring sentences. MOVE back into the caves. GARGOYLE ROOM Ignore the passageway between the gargoyles and MOVE back into the STONE TUNNEL. STONE TUNNEL There's nothing else here, so go back up into the THRONE ROOM. THRONE ROOM MOVE back into the corridor. SMALL CORRIDOR MOVE back into the BANQUET HALL. BANQUET HALL MOVE back into the GRAND HALL. GRAND HALL MOVE back into the COURTYARD. COURTYARD MOVE back to the TROLL BRIDGE. TROLL BRIDGE MOVE back to the FIRE BRIDGE. FIRE BRIDGE MOVE back to the MIRROR ROOM. MIRROR ROOM MOVE down the hole in the floor. EPOR DUNGEON Bottle 1 See the door at the end of the room? OPEN and MOVE through it. MAGICIAN'S CAVE Scroll 2* USE the BLUE GEM on the opening in the floor to reveal a magician! After some chitchat, he'll disappear and a scroll will appear. OPEN Scroll 2 to learn the Humana spell. MOVE out of the room now. EPOR DUNGEON Go back into the WRAITH CHAMBER behind you. WRAITH CHAMBER MOVE back into the caves. BRIDGED CHASM Remember that one bridge we couldn't cross before? Well, now we have the right equipment to cross over. USE Bottle 2 on yourSELF. Now you are floating! MOVE across the rotten bridge into the cave. SNAKE CAVE It's a snake! Upon closer inspection, however, you discover it is nothing but a statue! USE your Wand on the Statue and it transforms into a Staff! TAKE the Staff and walk back out of the room. BRIDGED CHASM You're really going hate me, but now we have to run all the way back to the GARGOYLE ROOM. MOVE across the sturdy bridge. WRAITH CHAMBER MOVE to the next door. EPOR CHAMBER Bottle 1 MOVE up the rope. MIRROR ROOM MOVE through the broken mirror. FIRE BRIDGE MOVE across the bridge. TROLL BRIDGE Try to MOVE across the bridge. The troll reappears, holding the spear you threw at it a long time ago. Despite the fact you can now pay him, don't do it. Instead, USE the Humana spell and you will turn invisible. You will then automatically slip past the troll and enter the next area. COURTYARD MOVE into the door at the other end of the yard. GRAND HALL MOVE into the BANQUET HALL. BANQUET HALL Enter the door on the first floor. SMALL CORRIDOR MOVE through the door on the right. THRONE ROOM Ignore the deadhead and go down the hole. STONE TUNNEL MOVE though the big door at the end of the hall. GARGOYLE ROOM USE the Illumina spell. You've blinded the gargoyles! MOVE past them quickly. WISHING WELL Ignore the door on the left, as it's locked and doesn't even have a keyhole. Instead, use the lever on the well. It will open up, showing yet another secret passage. Before you leap down, USE the Big Coin on the well. A fierce wind will blow up. MOVE down the well and the wind will let you gently land on the bottom. RIVER STYX USE the mallet on the gong and a ghostly ferryman will appear before you, revealing the last secret passage in the game. USE a Goldcoin on him and he will ask you to board. MOVE onto the raft. SKULL GATE You mysteriously arrive at a gate bordered by three pillars. USE the Talisman on the pillar that has a sword icon above it. Now USE the Horn to make the gate open. But, before charging through that gate, remember the poem you read in the EPOR DUNGEON. "Five to find, Three are One One gives access, The Bladed Sun The Silver Orb, to banish below The Staff of Ages, to vanquish the foe Joining Two, the Golden Blade. The last to invoke, The Platinum Horn" Now, USE the Blade on the Staff, then USE the Orb on the Staff as well. After you have done both things, you are prepared for the final fight! MOVE through the door and let's complete our quest! WARLOCK'S CAVE Before you can do anything, you see a brief cinematic of the Warlock summoning the Behemoth. USE your completed Staff on the Behemoth to kill it and the Warlock. Hurray! You won the game! Now watch the ending sequence, and that's all she wrote, the game is won! ----------------------------------------------------------------------- ####################################################################### ----------------------------------------------------------------------- 6: Thanks... - to Kemco for this unique take on a puzzle game. - to Jeff Harjo for the small hint about the Cyclops. - to colbet for a little correction over the Big Coin. - to you, because you took the time to read my guide. - to all the sites for hosting this document, especially www.gamefaqs.com. ----------------------------------------------------------------------- ####################################################################### ----------------------------------------------------------------------- 7: Copyright This document is the intellectual property of Nathan Norris. This document is only for private use. You may save it to your hard drive, and print it out in part or whole. What you may NOT do is post it on a website (for profitable or non-profitable reasons) without written permission from the author. This document may not be sold or bought for any reason. It must be accessible free of charge on any website it is displayed on. Only these sites have permission to use my guides: www.gamefaqs.com www.neoseeker.com www.gameadvice.com www.psxcodez.com www.faqs.ign.com If you find this guide on a site and it is incomplete, go to www.gamefaqs.com. before requesting help from me. www.gamefaqs.com is the first place I send every piece of my work, so they are sure to have the most up-to-date version of my guides. WWW.CHEATCC.COM IS FORBIDDEN FROM HOSTING THIS DOCUMENT UNDER ANY CIRCUMSTANCES. ----------------------------------------------------------------------- ####################################################################### -----------------------------------------------------------------------