___ / | ____ _ / /| | / __ `/ / ___ |/ /_/ / /_/ |_|\__,_/ __ __ _ __ / / / /____ _ _____ (_)____ ___ ____ _ ____ ____ _ ____/ /____ _ / /_/ // __ `// ___// // __ `__ \ / __ `// __ \ / __ `// __ // __ `/ / __ // /_/ // / / // / / / / // /_/ // / / // /_/ // /_/ // /_/ / /_/ /_/ \__,_//_/ /_//_/ /_/ /_/ \__,_//_/ /_/ \__,_/ \__,_/ \__,_/ ______________________________________________________________ FAQ by: Fire_Pro_Fan ______________________________________________________________ Originally released by Sega in 1992, Aa Harimanada is a Japan-only Sumo Wrestling game that was ported to the Nintendo Game Boy, Sega Game Gear and Sega Mega Drive systems. As the title implies, Aa Harimanada is based on the early 1990's anime and Manga of the same name with many notable characters present in the game's roster and story mode. In terms of gameplay, Aa Harimanada combines the feel of a traditional 2D fighter with the atmosphere of Japanese Sumo Wrestling; complete with super-human throws, burning special attacks and nifty counters. While seeming like a good idea on paper, Aa Harimanada's greatest detractor was the game's unresponsive controls which made pulling off many of the complex moves (most of which involved endless amounts of button mashing) in Aa Harimanada almost impossible to execute. Despite the harsh criticism the game has acquired over the years, Aa Harimanada still serves as an interesting concept that simply focused too heavily (no pun intended) on the original source material rather than fine tuning the game itself. -=-=-=-=-=-=-=-=-=- UNDER CONSTRUCTION: =-=-=-=-=-=-=-=-=-= Many of the Sumo's background information and stats are still needed to complete this FAQ. If anyone would like to help expand this FAQ, please feel free to email me at: justin.imprint.m@gmail.com __________________________ ======================================================== ******CONTROLS****** ======================================================== =============== While standing: =============== A - Punch B - Strong Punch C - Lockup Down + A - Kick Down + B - Strong Kick Back - Standing block Down + Back - Crouching block ============== While jumping: ============== Up - Jump Up + Forward - Jump forward Up + Back - Jump backward Up + Forward + A - Jumping Palm Strike Forward/Back + B - Back Toss ================= While locking up: ================= Left - Move back Right - Move forward A - Cancel lockup Down, Down-Forward, Forward + A/B - Push forward Down, Down-Back, Back + B - Side throw Forward, Up-Forward, Up, Up-Back, Back + B - Side suplex ====================== During Power Struggle: ====================== Button mash A + B - Throw opponent out of the ring ============================= Special moves all Sumo share: ============================= Palm Special - Down, Forward + B (in close range) Headbutt - Forward, Forward + B Jumping Headbutt - Down. Forward + A + B Hell Tightening - Down, Down-Forward, Forward + C (in close range) Counter - Down + Back + A + B (during opponent's special attack) ======================================================== ******GAMEPLAY****** ======================================================== =========== Stamina bar: =========== The amount of health both Sumos have indicated at the top left and top right portions of the screen during a match. A Sumo's stamina is depleted primarily by taking damage from an opponent's attacks and throws. A sumo's health is also depleted by performing special attacks on an opponent. In contrast, a Sumo's stamina is regained by refraining from attacking or receiving damage from an opponent. ========= Knockout: ========= When a Sumo's stamina bar is fully depleted, the Sumo will lose the match under a Knockout. ========= Ring out: ========= The first Sumo to be thrown out of the ring results in a ring out which is considered an automatic loss. =========== Locking Up: =========== Grapples/throws are initiated when both Sumo Wrestlers lockup. During a lockup, both Sumos must mash buttons as quickly as possible to win the lockup and gain the ability to perform one of their throws on the opponent. To add a level of strategy, certain grapples require a specific amount of damage from the opponent before the grapple can be performed. When a grapple is performed on an opponent with less than required health, the grapple will be cancelled or reversed by the opponent. =============== Power Struggle: =============== A Power Struggle occurs when two Sumos lock up near the left or right edge of the ring. During this lockup, both Sumos will attempt to throw each other out of the ring by initiating a Power Struggle. The player who mashes the most buttons during the short time frame of the Power struggle will throw the other Sumo out of the ring; thus, winning the match. ======================================================== ******THE MODES****** ======================================================== ======= 1 PLAY: - Play as Isao Harimanada in the game's story mode. ======= ======= 2 PLAY: - Versus mode. Fight a friend or computer opponent. ======= ========= PASSWORD: - Input passwords acquired in 1 Play mode. ========= ======== OPTIONS: - Adjust various in-game settings. ======== ======================================================== ******1 PLAY****** ======================================================== Play as Isao Harimanada as he competes against Japan's top Sumo Wrestlers to become the greatest Yokozuna of all time. Isao plans to achieve this task by obtaining a seventy match winning streak. But, Isao Harimanada is a reckless, carefree individual who rushes head-first into battle; ever confident in his skills. With such a demeanor, can Isao truly become the greatest Yokozuna of all time? ________________ There are a total of seventy (70) opponents the player must defeat; each with their own skills, special moves and weakness that require different strategies to overcome. Since there are only fourteen selectable charactersto choose from, a series of rematches against the roster is needed (all of which becoming harder to defeat with each rematch) to reach the final match in 1 play mode. To coincide with the original source material, every seventh match features a cutscene inspired from the Harimanada anime led by Chairman Atogoyama who tracks Isao's progress throughout the tournament. To see the game's actual ending, 1 Play mode must be completed on Normal or Hard difficulty settings. Playing through 1 Play mode on Easy will end abruptly roughly halfway encouraging the player to choose a higher difficulty setting. ======================================================== ******2 PLAY****** ======================================================== 1P VS 2P - Fight against a human opponent. 1P VS COM - Fight against a computer opponent. ======================================================== ******PASSWORD****** ======================================================== Enter a password acquired through 1 Play mode. Passwords are written in the Japanese Hiragana Alphabet. The passwords are all based on cathphrases or comical lines spoken by the cast of Aa Harimanada. After a password has been inputted, select the very last symbol at the bottom right corner in Hiragana to confirm the password. ======================================================== ******OPTIONS****** ======================================================== Option settings can be adjusted by pressing the A button. To exit, press START. =========== Difficulty: - Komusubi - Easy (default) =========== Ozeki - Normal Yokozuna - Hard ========= Controls: - A - Light Punch (default) ========= B - Strong Punch (default) C - Grapple (default) =========== Sound Test: - 1) Intro theme =========== 2) 1 Play mode - Intro theme 3) 1 Play mode - Theme 2 4) 1 Play mode - Theme 3 5) 1 play mode - Theme 4 6) 1 play mode - Theme 5 7) 1 play mode - Theme 6 8) 1 play mode - Theme 7 9) 1 play mode - Theme 8 10) 1 play mode - Theme 9 11) 1 play mode - Theme 10 12) 1 play mode - Theme 11 13) 1 play mode - Theme 12 14) Password mode - Password input theme 15) Continue? theme 16) Game over theme 17) 2P mode - Character select theme 18) Isao Harimanada & Ryukumo Stage theme 19) Moshin Ryu, Shiden-Kai & Susano Stage theme 20) Tachikaze, Fudou, Taro Genkai & Kishin Ryu stage theme 21) Ooegawa stage theme 22) Tama Arashi stage theme 23) Fugaku stage theme 24) 1 play mode - Theme 13 25) Hakuho & Shura Noumi stage theme 26) Hakadoun stage theme 27) 1 play mode - Theme 14 28) 1 play mode - Theme 15 29) Cursor select sound effect 30) Attack sound effect 1 31) Attack sound effect 2 32) Attack sound effect 3 33) Attack sound effect 4 34) Attack sound effect 5 35) Attack sound effect 6 36) Attack sound effect 7 37) Attack sound effect 8 38) Metal clash sound effect 1 39) Metal clash sound effect 2 40) Sound effect 1 41) Sound effect 2 42) Crowd cheer sound effect 43) Sound effect 3 44) Attack sound effect 9 45) Attack sound effect 10 46) Attack sound effect 11 47) Attack sound effect 12 48) Attack sound effect 13 49) Sumo Select sound effect 1 50) Sumo select sound effect 2 51) Block sound effect 1 52) Attack sound effect 14 53) Attack sound effect 15 54) Attack sound effect 16 55) Attack sound effect 17 56) Sumos selected voice effect 57) Match start voice effect 58) "Gotsuan" voice effect 59) Voice effect 1 60) Isao Harimanada "Hoke" Voice effect 61) Sumo loss voice effect 62) Voice effect 2 63) Voice effect 3 64) "Yokosui" voice effect 65) Attack sound effect 18 66) Attack sound effect 19 67) Voice effect 4 68) Voice effect 5 69) Voice effect 6 70) Voice effect 7 71) Voice effect 8 72) Voice effect 9 73) Voice effect 10 74) Voice effect 11 ===== EXIT: - Return to main menu. ===== ======================================================== ******THE SUMOS****** ======================================================== ________________________________________________________________ | | | | | | | ISAO | MOSHIN | TACHIKAZE | OOEGAWA | HAKADOUN | | HARIMANADA | RYU | | | | |____________|____________|____________|____________|____________| | | | | | | | FUDOU | FUGAKU | SHIDEN | TAMA | HAKUHO | | | | -KAI | ARASHI | | |____________|____________|____________|____________|____________| | | | | | | | TARO | RYUKUMO | SUSANO | KISHIN | SHURA | | GENKAI | | | RYU | NOUMI | |____________|____________|____________|____________|____________| =============== ISAO HARIMANADA =============== Real name: Isao Yamagata Height: 185cm (6 ft, 1 in) Weight: 152kg (335 lbs) Based on: ??? The main star of the Aa Harimanada series. Isao strives to be the greatest Yokuzuna of all-time. -=-=-=-=-=-=-= Special moves: -=-=-=-=-=-=-= Burning Palm Strike - Back (hold for few seconds), Forward + A + B Backbreaker - Button Mash Up + Down + B _______________________________________________________ ========== MOSHIN RYU ========== Real name: ??? Height: ??? Weight: ??? Based on: ??? Moshin's Tornado Spin can change the tide of any battle on impact. -=-=-=-=-=-=-= Special moves: -=-=-=-=-=-=-= Tornado Spin - (Button mash) A + B Backbreaker - (Button mash) Up + Down + B Sumo Rage Special - Back, Down-Back, Down, Down-Forward, Forward + A + B (in close range) _______________________________________________________ ========= TACHIKAZE ========= Real name: ??? Height: ??? Weight: ??? Based on: ??? A technical Sumo Wrestler that prefers to stay on the defense in matches. -=-=-=-=-=-=-= Special moves: -=-=-=-=-=-=-= Counter - Down + Back + A + B (during opponent's special attack) _______________________________________________________ ======= OOEGAWA ======= Real name: Shozo Tamura Height: ??? Weight: ??? Based on: ??? A reformed Yokozuna seeking to redeem himself in the following tournament. -=-=-=-=-=-=-= Special moves: -=-=-=-=-=-=-= Telekinetic Wave - Rotate the control pad 360* + B Headbutt Special - Button Mash Up + Down + B _______________________________________________________ ======== HAKADOUN ======== Real name: ??? Height: ??? Weight: ??? Based on: ??? -=-=-=-=-=-=-= Special moves: -=-=-=-=-=-=-= Telekinetic Wave - Rotate the control pad 360* + B Sumo Rage Special - Back, Down-Back, Down, Down-Forward, Forward + A + B (in close range) _______________________________________________________ ===== FUDOU ===== Real name: ??? Height: ??? Weight: ??? Based on: ??? A Sumo with a similar fighting style to Isao Harimanada. -=-=-=-=-=-=-= Special moves: -=-=-=-=-=-=-= Burning Palm Strike - Back (hold for few seconds), Forward + A + B Backbreaker - (Button mash) Up + Down + B _______________________________________________________ ====== FUGAKU ====== Real name: Iote-Iyaokea Height: ??? Weight: 205kg (451 lbs) Based on: Konishiki A Hawaian native and Ozeki class Sumo. His Hip Attack special is quite damaging and can throw an opponent out of the ring. -=-=-=-=-=-=-= Special moves: -=-=-=-=-=-=-= Hip Attack - Back (hold for few seconds), Forward + A + B Telekinetic Wave - Rotate the control pad 360* + B Headbutt Special - Button Mash Up + Down + B _______________________________________________________ ========== SHIDEN-KAI ========== Real name: Katsumi Yamanaka Height: ??? Weight: ??? Based on: ??? A high-flying Sekiwake that strikes from above with aerial attacks and counters. -=-=-=-=-=-=-= Special moves: -=-=-=-=-=-=-= Diving Elbow Drop - Down + B (while jumping) _______________________________________________________ =========== TAMA ARASHI =========== Real name: Shinkichi Tamai Height: ??? Weight: ??? Based on: ??? An Ozeki Sumo known as the "demon of practice" and the main figurehead of the Meiji Restoration. Much like Shiden-Kai, Arashi is a technical Wrestler that excels in grapples suitable for throwing his opponents out of the ring. -=-=-=-=-=-=-= Special moves: -=-=-=-=-=-=-= Hell Tightening - Down, Down-Forward, Forward + C (in close range) _______________________________________________________ ============= HAKUHO SHINJI ============= Real name: ??? Height: ??? Weight: ??? Based on: Takahanada An orthodox Sumo Wrestler of the sekiwake devision with a savage personality and a wrestling style that excels in far-tossing Release Suplexes. -=-=-=-=-=-=-= Special moves: -=-=-=-=-=-=-= Hell Tightening - Down, Down-Forward, Forward + C (in close range) _______________________________________________________ =========== TARO GENKAI =========== Real name: ??? Height: ??? Weight: ??? Based on: ??? Nicknamed the "prince of disorder" this Sekiwake also specializes in suplexes. -=-=-=-=-=-=-= Special moves: -=-=-=-=-=-=-= Hell Tightening - Down, Down-Forward, Forward + C (in close range) _______________________________________________________ ======= RYUKUMO ======= Real name: ??? Height: ??? Weight: ??? Based on: ??? A powerful Sekiwake that commands a triple Jumping Headbutt special. -=-=-=-=-=-=-= Special moves: -=-=-=-=-=-=-= Triple Jumping Headbutt - ??? Telekinetic Wave - Rotate the control pad 360* + B _______________________________________________________ ====== SUSANO ====== Real name: ??? Height: ??? Weight: ??? Based on: ??? A Sekiwake class Sumo that likes to freeze opponents in place with his Telekenetic Wave special. -=-=-=-=-=-=-= Special moves: -=-=-=-=-=-=-= Telekinetic Wave - Rotate the control pad 360* + B _______________________________________________________ ========== KISHIN RYU ========== Real name: ??? Height: ??? Weight: ??? Based on: Riki Koji A Sekiwake jealous of Isao Harimanada's success as a Sumo Wrestler. Kishin Ryu's ultimate goal is to stop Isao at all costs. -=-=-=-=-=-=-= Special moves: -=-=-=-=-=-=-= Hell Tightening - Down, Down-Forward, Forward + C (in close range) _______________________________________________________ =========== SHURA NOUMI =========== Real name: ??? Height: ??? Weight: ??? Based on: Akinoshima A very fast Sekiwake Sumo that relies on speed over force. The longer Shura's Tornado Rampage special is held back, the longer the special will last. -=-=-=-=-=-=-= Special moves: -=-=-=-=-=-=-= Tornado Rampage - Back (hold for few seconds), Forward + A + B -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= The following Sumo is an unplayable boss character that can only be fought in 1 Play mode after defeating all sixty-nine regular opponents. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =========== KISHIN-NADA =========== Real name: ??? Height: ??? Weight: ??? Based on: E. Honda After recently being promoted to Yokozuna ranking, the Sumo Kishin Ryu makes a surprise appearance in the seventieth match as a secret, final opponent in 1 Play mode. Kishin Ryu, (now renamed to Kishin-Nada) returns under a new look complete with Kabuki facepaint and a vow to prevent Harimanada from surpassing the still standing sixty-nine match winning streak. -=-=-=-=-=-=-= Special moves: -=-=-=-=-=-=-= Tornado Spin - (Button mash) A + B Telekinetic Wave - Rotate the control pad 360* + B Headbutt Special - Button Mash Up + Down + B ======================================================== ******SECRETS, TIPS & TRICKS****** ======================================================== ========================== Fight against Kishin-Nada: ========================== Defeat all sixty-nine opponents in 1 Play mode on Ozeki (Normal) or Yokozuna (Hard) difficulty settings. A special cutscene will then be shown featuring the appearance of the hidden boss character Kishin Nada who will then fight Harimanada as the final opponent of 1 player mode. =============================== Watch the Sumo Gymnastic Dance: =============================== Complete 1 play mode on Yokozuna (hard) difficulty to see a special ending sequence featuring the Aa Harimanada Sumos performing their Gymnastic Dance. ======================================================== ******CREDITS****** ======================================================== [Sega] - for releasing Aa Harimanada on the Mega Drive. [PuroGeek] - for inspiring me to write my own FAQs. [Pator Jk] - for providing the template for the header of this FAQ. [Herzog @ Retro Daisuke Blog, Gaming Union & Amagishien] - for valuable cheat codes, special moves and background information on this title. ======================================================== ******CONTACT****** ======================================================== -=-=-=-=-=-=-=-=-=- UNDER CONSTRUCTION: =-=-=-=-=-=-=-=-=-= Many of the Sumo's background information and stats are still needed to complete this FAQ. If anyone would like to help expand this FAQ, please feel free to email me at: justin.imprint.m@gmail.com __________________________