_, __, __, _, _, _ _, / \ | \ | \ /_\ |\/| (_ |~| |_/ |_/ | | | | , ) ~ ~ ~ ~ ~ ~ ~ ~ ~ __, _, _, _ _ _, , _ |_ /_\ |\/| | | \ | | | | | | | | , \| ~ ~ ~ ~ ~ ~ ~~~ ) ~' _,_ _, _, _,_ __, _, | / / \ | | | |_ (_ |/ |~| | , | | | , ) ~ ~ ~ ~~~ `~' ~~~ ~ _______________________Walkthrough________________________ SNES Version By: Richard Rodríguez (aka Smokey) E-mail: dagonhx0@gmail.com Release Date: 07/26/09 Version 1.03 ___________________________________________________________ Legal Disclaimer ________________ This document may not be reproduced nor retransmitted in any form, in part or in whole, without advance permission from the author. This guide can be found at the following websites: www.gamefaqs.com This guide is to be used only for private, personal use. It may not be sold, altered, edited, given as an incentive to buy, published, etc. without prior consent from the author. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. This document is Copyright © 2009, 2010 Richard Rodríguez. =============================================================================== Table of Contents: __________________ I. Introduction II. Basics & Items - Portals - Cookies & Weapons - Notes III. Walkthrough - Mansion Grounds - 1st Dungeon - The Greenhouse - The Western Forests, Swamps & Deserts - Hoarder's Lair (3rd Dungeon) - 2nd Dungeon - The Eastern Forests & Swamps - Wetlands - The Western Forests, Swamps & Deserts (Revisited) - 4th Dungeon - The Stone Gardens - 5th Dungeon - The Icelands & 6th Dungeon - The Morgue - 7th Dungeon - Debbie's Mansion IV. Frequently Asked Questions (FAQ's) V. Overworld Maps VI. Revision History / Updates =============================================================================== I. Introduction =============================================================================== Welcome, and thanks for reading this guide. Addams Family Values is famous (or should I say infamous) for being a badly documented and poorly researched game. The game was developed by Ocean Software LTD, 1994. The story is simple: Debbie Jellinsky has kidnapped baby Pubert from the Addams in hopes to get rich. It's up to Fester, with the rest of the Addams, to search for the baby, and to finally stop Debbie's plans. If you're wondering about the game's mechanics; it has a lot of elements from The Legend of Zelda series: the action/adventure phase, the backtracking and the item collection, along with the numerous locales to explore. Oddly enough, this one has been one of my favorites, so I couldn't resist writting this. Beware though, this is a *very* challenging and frustrating game, so having some help around is a plus. So no worries; whether you seem to be stuck in one place, or just want to finish it from start, feel free to use the guide. =============================================================================== II. Basics & Items =============================================================================== Fester's standard life meter is represented by skulls at the top left corner of the screen. You start out with three skulls, but as you progress in the game you'll be rewarded with more. Each time you get hit, the skulls will turn red, eventually disappearing until you get the 'Game Over' screen. Fester's main attack is shooting a blue lightning bolt (B button). If your life meter is full, and you get hit once, the lightning will turn greenish and weaker, and after many hits will turn red, even more weaker and of shorter distance. This gradually forces you to stand more closer to the enemies so you can hit them. So be careful, and don't get hurt too much. Extra Ill-health Segments (A-balls) - They'll refill half of a skull, make you invincible for a few seconds, or restore your health completely. Remember where they are, as you won't find many of these in your adventure. (They'll appear as blue balls labeled with an A). Saving - The only way you can save your progress is by talking to Cousin It in the Eastern Swamps. Find him to save as often as needed. Talking - Press the X button near a character to start a conversation. Action button - Once you select an item from your inventory, press the A button to use it. If the item is not usable at the moment you'll hear a 'cancel' sound after you press the button. ------- Portals ------- The only places you'll find them are in dungeons, and they only provide a quick navigation throughout the area. But, there are different ones, each one with a function in specific: Blue portals - These will take you to another area of the dungeon. Red portals - These are the receiver pads after you take a blue portal. Later in the game, you'll find a few that work as blue portals. Hidden portals - These will surprise you around corridors or corners that are covered up by pillars or statues. They mostly send you to hidden areas of the dungeon (to confuse you) or back to a previous room. Dark portals - They will take you to your destination, while others first require some kind of switch activation in order to use them. Hidden warps - Invisible to the naked eye, their main purpose is to teleport you to a boss room or back to the entrance of a place. The latter can be sometimes annoying, because you might take one while solving a puzzle after you've done some significant progress. Trans-Mansion-Express (TME) - This is the only portal you'll find in the overworld. This one connects you between the Eastern and Western Swamps/Forests, and also to a separated part of the Swamps, which takes you to the Stone Gardens and the 4th dungeon. ----------------- Cookies & Weapons ----------------- Granny is the only provider for your cookies supplement, and to your luck, she hardly replenishes them. That is unless you did a major progressive event in the game, which it takes time to do. Luckily, there's a way you can refill them without you going insane: find Cousin It in the Eastern Swamps, and use his password to save your game. Each time you load your game using his password, you can always go back to Granny, and she'll gladly replenish them for you. As a side note, every time you load your game (with the password), you'll automatically get a cookie of each and a half meter of your current weapons. Black Beetle Cookies - The first and most important cookies you find in the game. They'll refill all of your skulls in no time. Crusty Cookies - Eat one of these, and you'll be temporarily invincible. They should be used only when facing a boss, or if you're in an area where taking damage is inevitable. Crumble Cookies - Eating these cookies will cause the ground to shake, damaging all nearby enemies. In damage, they equal to your somewhat-weak green lightning. Dragon Belch Cookies - These are very powerful, and should be used only to damage a boss. They equal aprox. 12 blue bolts at once. Conserve these whenever possible. -=Weapon List=- Small Rocks - You can collect them whenever you kill a stone-type monster. They seem pretty useless and don't cause too much damage to normal enemies. They travel the entire screen length. Blue Marbles - They can be "purchased" from Grindle in the eastern exits of the Desert. Make sure you have a few small rocks for the trade-off. They can stun many of the enemies in addition to damaging them. Magical Seeds - You'll receive them from a 'Feed me!' bush in the Eastern Swamps. If you toss them anywhere on the ground, they'll hurt the nearest enemy around. You can only replenish them by talking to this bush in specific. Swamp Slime - Agree to help Jip get out of his bubble cell, and he will give it to you in return for your help. I believe these are the ones that make the most damage. Talk to Jip if you want to refill them. * Bowling Ball - Given to you by Lurch in the Stone Gardens. Its main usage is to break down cracked walls throughout the game. I felt the need to include this here, as this can also be used as a weapon. In damage, this equals to a blue lightning bolt. * Shock Wave - This item is located in the 6th Dungeon. It's only useable when you have all the skulls full. Use it with caution, because this will take half of your life meter after one use. The number of skulls it takes away from your meter is the amount of damage that'll inflict on the enemy. Usually, one skull equals one blue bolt. Damages all nearby enemies (recommended only for boss fights). ------------------------------------------------------------------------------- NOTES ------------------------------------------------------------------------------- - This game is quite challenging, and it's EASY to get hurt even by the slowest enemy in the game. - Fester is very slow, and another disadvantage is that you'll always make a full stop whenever you attack (very bad). So be careful at all times, and never rush through an area. - Once you get the Bowling Ball, make sure to always have it equipped, since you can damage enemies with it from great distances. - Don't use the Beetle Cookies too often. - A-balls are very limited in this game. Once you find them, you can always re-enter the area where they are for limitless amount of respawns. - If you need to use the Beetle Cookies when you're in a boss fight, use them FAR away from the boss/enemy, because you're still vulnerable when you use them. - Talk to Cousin It to save your game frequently! =============================================================================== III. Walkthrough =============================================================================== This is a spoiler-free walkthrough, which for the most part I'll be giving directions. However, I'll try to make it as much detailed as possible. I'll provide along some tips and tricks to beat the bosses, etc., as you follow the guide step-by-step. ------------------------------------------------------------------------------- Mansion Grounds ------------------------------------------------------------------------------- - Start by heading up, and past Morticia, you will find Granny. - Talk to her to receive your much needed Beetle Cookies. - Follow the path to your left, ignoring the staircases, and find Gomez around the trees. Talk to him, so he can hand you his Journal. (Press Y button. This is a "map" of the game, not very detailed, but handy). - Now proceed down the staircase. - Walk down, and step onto the blue portal, which will take you to another chamber of the dungeon, next to another blue portal to your left. - Take the next one, and face the Gatekeeper. ---------------- Boss: Gatekeeper ---------------- Difficulty: 1/5 This one isn't tough at all. He doesn't move anywhere, so this shouldn't be a problem for you. Just remember to maintain your distance from his hands, and run sideways, away from them when necessary. After a couple of hits, he'll explode into bits. ------------------------------------------------------------------------------- - REMEMBER to hit the switch on the wall behind him before taking the portal pad. - Back outside, head up, and enter through the open gate. - Go right, and up the stairs, you'll eventually ecounter a 'Feed me!' bush. It will give you a Skull Key. Now return back to the main garden. - From the gate, take the southeast path around the rectangular stone structure and the trees, and you'll see another closed gate. - Use your Skull Key to enter the first dungeon of the game. ------------------------------------------------------------------------------- 1st Dungeon ------------------------------------------------------------------------------- - Ignore the baddies (or kill them if they get in your way), and take the left portal. - Ignore again the stone structures in V-shape, walk through the door above, and follow the straight-forward path to your right. *NOTE: There's a room where you'll see a portal in the middle. If you go up, you'll find an entrance to the left and a door above, just behind the fire cannons. Each contains a few A-balls in case you're low on your life meter. - Keep following right until you come to a big room with bowling balls. Here, find the south entrance, and take it. - The next room is infested with small baddies again; be cautious when you move down. - Now, go right, activate the switch to complete the bridge, and collect the Black Rose. - Go back out, and take the left exit of the room. You'll be outside in the Swamps, right next to the Greenhouse Key. Take it, and go back to the entrance of the dungeon. - Remember the V-shape walls? Start by activating the upper left switch, and follow it in a V-shape pattern to activate another mini-bridge to exit the dungeon. - Outside, walk around the trees, find Morticia, and hand her the Black Rose. In reward, you'll gain another skull to your life meter. - Head up through the gate. - Talk again to the 'Feed me!' bush, and this time it'll get out of your way. -------------------------------------- NOTE: Currently, you have two options: -------------------------------------- 1- You can go ALL the way right until you find the Eastern Swamps to find Cousin It to save your game. (Recommended) 2- Or, you can concentrate your way northwest to find the Greenhouse. ------------------------------------------------------------------------------- The Greenhouse ------------------------------------------------------------------------------- - Head up, and use your new Greenhouse Key to open up the place. - You'll quickly meet Plant Features; just agree to help him. - In this room, take the right path, and go through the door above. - This next room is important, as the right path leads you to a few A-balls if you need them. Do as you wish, then take the left path to go up again. - In the third room, follow the path to your left. - Go to the right first, and you'll eventually come upon an entrance to your very upper left. Take it, and collect the Bone Spoon for Granny. - Exit, head down, and enter to yet another pathway. - Follow the straight path until you come to another big room. - Here, take the right path (be careful with the enemies). - Keep heading down until you see a room containing a Green Key and a Pumpkin. - Pick up these, and backtrack ALL the way to the room before you collected the Bone Spoon. - When you get to this room, follow the south path. In the next room, head down, and then turn right. Focus on the north-east part of the room, and you'll see a closed green door. Take out your Green Key and use it. - In this other big room, follow the left path, then the right, into the next area. - You'll find yourself in a rectangular room, with a pathway in the middle, and another one on the far right of the room. If you're low on health, you can take the east path to find another A-ball. If you're good on health, just take the entrance in the middle. - From here, just keep heading the only way there is until you find a room with four pillars in the middle. Walk inside to find a hidden warp which will take you to the boss of the area. -------------------- Boss: Plant Features -------------------- Difficulty: 2/5 Second official boss of the game. The weakest spots, as you guessed it, are their heads. If you stay far from them, their main attack will be shooting bush balls at you. I suggest you step forward as soon as the battle begins, so you can start zapping them. If you stay close, they'll start to use their heads to knock you around, so move aside when they try, and be careful. The fight isn't that difficult. After you fry them, they'll begin to explode and you'll receive another skull on your meter for your efforts. ------------------------------------------------------------------------------- - Grab Dr. Jibes Plant Food, and step onto the warp portal to return to the entrance. - Head south, and go back to the first garden. - Speak to Granny, give her the Bone Spoon, and meet her again at the Greenhouse. - Find her to obtain the Crusty Cookies. - Head south to leave the Greenhouse area, and head left to enter the Forests. ------------------------------------------------------------------------------- The Western Forests, Swamps & Deserts ------------------------------------------------------------------------------- - Proceed all the way left (be careful, the area is packed of enemies) while ignoring the entrance. Talk to the 'Feed me!' bush at the end, and offer her some plant juice. Enter the cave. - You'll emerge at the Western Swamps. Walk left, quickly turn north when you see an opening, and head to the bridge. - At the other side, you'll reach the Northern Forests. Head north, and you'll see some staircases that will take you to the Deserts. - Follow up a few screens, and try to avoid the eye baddies. Enter the stairs at the top. - Walk right, then south, enter the cave, and meet Phweep for some insights. 'He' then will give you a Skull Rattle. - Backtrack to the Deserts, and head downward to return to the Swamps. - When you arrive in the Western Swamps, walk south until you can't go further, then turn left to enter the Forests again. - Go west to find Wednesday and Pugsley in front of a cave. Talk to them, and hand them your Pumpkin. - Walk up and right to find a staircase, and enter. - In the Swamps, talk to Phweep to learn of the shrinking potion. - Go back out to the Forests, and walk right until you come again to the Western Swamps. Go right and up until you find the staircases that take you again to the Western Forests. Now, backtrack all the way to the Greenhouse. - Talk to Granny and Phweep to learn more about the potion, and now return AGAIN to where you found Wednesday & Pugsley. - When you get there, walk down, and find a bridge that will lead you to the Hoarder's Lair. ------------------------------------------------------------------------------- Hoarder's Lair (3rd Dungeon) ------------------------------------------------------------------------------- - In the main room, head left and north (watch out for the fireball cannon) to activate the switch to create a walkable tile, and walk onto the portal pad. - After you take the portal, head down and through the right entryway. - Hit the switch above you in the next room, and continue all the way south. Don't step inside the door, just take the south entrance. - Eventually you'll reach a dead end with two blue portals. Take the one immediately to your right. - You'll now arrive in a room with a blue ghost. Here, walk right a press the switch 3 times until you complete the bridge. Follow right. - In the next room, take the upper path while avoiding the worm creatures. - In the gorillas' room, find the path to your left (behind the lava fountain). - Ignore the blue portal above, and follow right. - Soon you'll reach a door next to a portal. Take the door, and in the next room, take the left entrance, and keep heading north. - Later, you'll arrive in a room containing a huge lavafall with three switches on the ground. Hit the third switch, and then the first one, to complete the bridge, and take the portal to face the next boss. --------------- Boss: Ma' Hench --------------- Difficulty: 3/5 Some tips for the fight: 1- After the chat, start first by eating a Crusty Cookie, and zap her. You'll have about 15 seconds before the effect wears out. 2- Her only movements are hovering right and left. 3- Each time after she launches you the wave spell, she'll wait around 3 or 4 seconds before she tosses you the next one. Use this to time your attacks, so you can watch out for the next wave, because trust me, it's hard to evade it once you get too close. ------------------------------------------------------------------------------- - After victory, grab the Candle in the next room, and exit the dungeon. - Back in the Swamps, head up a few screens, and then right to return to the Forests. - Travel right, and this time enter through the cave you see, and go north, where you'll find another 'Feed me!' bush. - In the Northern Swamps, take the right, and follow up, where you'll find an isolated bridge. Take it to reach another section of the Deserts. - Focus yourself to the north-east, run past the bridge (this one is broken), and keep heading right until you see a cave. - Enter, go down to grab the Firefly, and go back out. Now return ALL the way to the starter gardens around the Greenhouse area. - In the gardens, search around the northern perimeter, where you'll meet Morticia. Give her the Skull Rattle, and receive, as a gift, another skull for your life bar. - Keep heading right, and you'll see Phweep on a plateau. Talk to him, and descend into the next dungeon. ------------------------------------------------------------------------------- 2nd Dungeon ------------------------------------------------------------------------------- - Use your recently acquired Firefly to light up the place. - Ignore the entrance to your right, head down, and enter into the second one to the right. - You'll find yourself in a bowling room. Go east, and take a ride in the lowest portal. Grab the Stone Key, and exit. - In the next room, turn back, and you'll arrive in the bowling room again. - Take the upper portal, which will directly lead you to the first room of the dungeon. Walk north, and exit. - Outside, walk up, and then right, to reach the Eastern Forest. ------------------------------------------------------------------------------- The Eastern Forests & Swamps ------------------------------------------------------------------------------- - Descend through the first staircase you see, and walk straight right to locate the Eastern Swamps. - Follow the north route, (watch out the boring worms) and meet another 'Feed me!' bush at the end. - Talk to it to receive the Magical Seeds, and head north to the bridge. ------------------------------------------------------------------------------- Wetlands ------------------------------------------------------------------------------- - Talk to Gomez, then head downstairs. - Keep heading left until you see a closed cave with a sign. - Continue left and up, and you'll come upon a small piece of statue with a switch. Press the switch, and return to the previous cave to discover that it's now open. - Head up, and meet Jip, the prisoner. He'll give you some Swamp Slime. - Now go back out, and return to the Eastern Swamps. ------------------------------------------------------------------------------- - Go south from your location, and at some point, you'll reach an intersection in form of a cross with a small dried tree in the middle. - Take the right path, and head up. After you cross the second bridge, turn left to find Granny wandering around. - Talk to her to get the Slimming Potion. Now make a last trip to return back to the Western Forest and Swamps. ------------------------------------------------------------------------------- The Western Forests, Swamps & Deserts (Revisited) ------------------------------------------------------------------------------- - Once you get to the Western Swamps, head left and up to quickly find the bridge. - Take it to arrive at the Northern Forests, and head north without deviating. Find a staircase, and take it to arrive at the Deserts. - Go east from the staircase, and once in the next screen, head up to find a remote cave up north. - Stand in front of Ulch, and toss it some Swamp Slime to receive a Strange Black Cube. - Go back out, now find your way back to the Western Swamps. - This time, take the south path, and then the left, to enter the Forests area where Wednesday & Pugsley reside. - Talk to them, and give them the Candle, so you can get a Musical Box and another skull to your life bar. *NOTE: If you are wondering where you can use the Musical Box; search for the northern bridge in the main gardens where you last saw Morticia around. Here lies Ivel the Unbeatable, which can only be killed if you play the Box, each time giving you a skull. Take advantage of this sweet spot if you need to restore your health. - Now turn right and north to enter the staircase. - Find the fat guy stuck in the tree, and feed him some Slimming Potion to make him disappear. - Step inside the tree (The Trans-Mansion-Express. See the Basics' section for more details) two times, so you'll arrive to a secluded part of the Swamps. - Leave the TME, walk right, then up, to find some stairs. Take them to enter the 4th dungeon. ------------------------------------------------------------------------------- 4th Dungeon ------------------------------------------------------------------------------- This dungeon is optional. The only items you'll find here are the Gold Coin (which you need to collect) and the Spider's Eye. The only advantage you have if you collect the second item is to open a life-refill station at the graveyard. Not bad at all. If you don't want to complete the dungeon, follow the first 2 steps, grab the Gold Coin and then take the doors in reversed order (Left, Left, Right) to go up again and leave the dungeon. Then take the TME and head to the Wetlands. **SKIP THIS SECTION** ------------------------------------------------------------------------------- - Kill the two jellyfish monsters, and go down. - The correct path entrance is: Right, Left, Left. - Grab the Gold Coin, and now take the right door. - Once you arrive in the next room, take the bottom path, light up the room, turn left, and you'll return to the Wetlands. - Turn right, and look around for a statue with a switch. Activate it, and then proceed downstairs to collect a Spider's Eye. - Return back to the dungeon. - Return back to the main blue room, and now enter left. - Follow the normal route, and after you take the second portal, you will arrive next to a grey one with an entrance to your left. Take the left. - In this chamber, go up, and there will be a switch on the ground. Touch it three times, and now travel south. - Proceed southwest in this room, and there'll be an isolated grey portal. - Take it, and kill all the jellyfish baddies in the room. Find the dolphin sound in the upper middle section to activate a portal to the right. Once you take it, you'll return to the Wetlands again. ------------------------------------------------------------------------------- - Head south, and then left, to find Jip again. - Set him free with your Black Cube, and get in return a Stone Button. - Now find your way right, back to where Gomez is. Take the bridge, and head down to the Eastern Swamps. - Take the left, and backtrack again to the big garden around the Greenhouse area. Just directly south of the Greenhouse, you'll find a well. Drop the Gold Coin in it to grab a Sack of Gold. - Before you leave this area, right up north of the entrance of the 3rd dungeon is a bridge which leads to Strobia's graveyard. Go north, and use the Spider's Eye on the spider statue. *NOTE: This will cause the ghost of Strobia to wander around her grave. In return, she'll refill ALL of your skulls. Use this sweet blessing to recover your health whenever you need it. - Now, go back again to the Eastern Swamps, and find the TME. - In the Swamps, go south and right, to locate the TME. Take it two times, and walk around to find a bridge at the north side. ------------------------------------------------------------------------------- The Stone Gardens ------------------------------------------------------------------------------- - Find Lurch at your left, and talk to him. - Search around the concrete wall at the far right to locate a weak spot. - Talk to Lurch again and receive his Bowling Ball. - Destroy the weak spot with your Bowling Ball to reveal an entrance to the garden. - Walk up, and use the Stone Key to enter. - Walk another screen up, and activate the switch to open the western cave. - Head west, and keep heading north until you reach a section of the garden that contains two statues, each with a switch. Here, enter through the cave on the left. - This room has four switches. Begin by activating the lower left one, then the upper right, lower right, and finally the upper left to activate a warp. - Take it and collect the Stone Twig Key. - After the warp, travel left, and then up, and activate the two switches, starting with the left one to open another cave to the right. - At the top level, travel north from the staircase to find a room containing a Book of Biscuits. - After you exit, go all the way west, and then north, to find another secluded room. After a few rooms you'll find Grimm the Incorruptible blocking a statue. - Bribe him with your Sack of Gold, and hit the switch behind him. - Return back, now take the right, and open the door with your Stone Twig Key. Go in, and take the upper warp to the boss's lair to face Romit. ----------- Boss: Romit ----------- Difficulty: 3/5 First things first; the objective of the battle is to push him off the stage. With that in mind, I suggest you use both of your Crusty Cookies, and (with full health) start zapping him right away with your blue bolt. At first, he seems to be in a stiff state, so hit him many times to loosen him up (you can also use your bowling ball). You can also go all the way south and then face up. Romit will never be able to touch you if you stand there, but it might take some time to hit him enough times from this point. When you see that he gets pushed too far with a simple bolt, lure him to any of the corners, and zap him a few times to take him off the stage. ------------------------------------------------------------------------------- - Once the battle is over, claim your prize (a Large Vine and another skull), and take the warp. - Now back again in the stone garden, take the left, and go downstairs. - Keep heading south until you see the first statue with the switch, and enter right to another section of the garden. Head northeast, and you'll find Thing trapped in a pit. - Use the Large Vine to help 'him' get out, and go south. Before you leave the gardens, talk to Lurch and Thing. Now take the bridge to leave the Stone Gardens. - Now take the TME, and arrive at the Eastern Swamps. - Head north, and take the bridge to visit again the Wetlands. - This time, go all the way you can to the left until your see a distant pair of statues, each one with a switch. - Push the switch of the statue on the left, and then the one on the right, to create a ladder on the left side of the island. - Head north, and you'll eventually come across the 5th dungeon of the game. ------------------------------------------------------------------------------- 5th Dungeon ------------------------------------------------------------------------------- - Walk down, and activate the switch on the ground. - Go back up, and activate the next one to complete the path. - Grab the A-ball if you need it, and head north up to the entrance. (Don't press the left switch as it will reset the path to the door). - In the next room, grab Clyde's Cookie Compendium, keep going right, and take the right entryway. - The next room has 4 portals; proceed first by taking the upper one, press the switch, and take the hidden portal behind the switch statue. - Now take the right portal, and use the Stone Button (which fits perfectly) to complete the wall. - Go a bit down, but instead of taking the portal, turn left, and activate the last switch. Now go back, and take the pad. - Finally, with the bridge completed, go up, and take the door. (Don't press the switch on the wall as it will reset the bridge again). - Climb up a series of stairs, and take the portal to the upper right. - In this room, head all the way left, and activate the switch on the ground behind the smallest structure (easy to miss) to create a bridge above. - Up ahead, use the Stone Button to bring raw sewage into the sanitized water. - Exit, and now take the left path. - In the next room, just below you is a switch on the ground. Press it two times, and go west. (Be on the lookout for a cracked wall; you'll find an A-ball at the other side that maxes out your skulls temporarily!). Search around the south area to collect the Headless Teddy. - Now go up, and take the portal to face another boss. ----------- Boss: Jelby ----------- Difficulty: 3/5 Right after the chit-chat, you'll have about 4 or 5 seconds tops before this guy starts moving, so the first thing you will want to do is just hold the zap button when the battle begins. He'll toss a few mini-jellyfish around, but you'll kill them off as soon as they come out. After those 5 seconds, proceed left or right (it doesn't matter which direction you choose), and use your bowling ball. If you still have a Crusty Cookie, use it. This boss isn't that tough; he'll only follow you, nothing else. Once the Crusty Cookie effect wears out, use the sides of the room, and lure him to the edges while zapping him a few times, and then switch directions. ------------------------------------------------------------------------------- - Outside you'll meet Gomez again, this time giving you the Spider Key. - Now, before you proceed any further, take the right, and activate the switch. Enter through the upper cave. - You'll land a few screens south from this location. Just head right all the way until you find the bridge. Take it, and now backtrack ALL the way to the main gardens. - You'll see Thing and Morticia wandering around. Talk to both to receive a Jewelled Key and another skull to your collection. - Now, go back to the Eastern Swamps, and find Granny to give her Clyde's Cookie Compendium. - Then agree to meet her at the Stone Gardens. Find her, and get the Crumble Cookies in return, and give her again the Big Book of Biscuits. In case you need her, she'll now be at a remote section of the Swamps (at the north side where the 4th dungeon is). So, use the TME to visit her. - When you're done, go back again to the Wetlands, focusing all the way left until you reach the area where Gomez gave you the key. - Use the Spider Key to open up the cave, and enter. - Head down, and use the Jewelled Key on the keyhole (this will create an entrance to the last dungeon of the game). - Now, head left (don't take the bridge), walk through the Rockmons and you'll shortly meet a vulture with short memory. Talk to him if you wish, and now head up. - Take the bridge while killing the spiders to reach the first part of the Icelands. ------------------------------------------------------------------------------- The Icelands & 6th Dungeon ------------------------------------------------------------------------------- - At the lowest ground level, each side has 2 switches on the ground (in a unique 'O' shape). Step on the four of them, and proceed to climb the tower. - At the summit, step between the flashing pillars to enter the dungeon. - In the big chessboard room, start your way to the left, and grab ONE of the A-balls to be temporarily invincible. - Find your way down until you reach the blue pad, and take it. - Use the Firefly to light the room, and start going right until you find a path that leads to a door on the top. Take it, grab the Magnet, and go back out. - Now, head east, and take the entryway. - Follow the path until you arrive in another big chessboard room. - This room contains some doorways that take you to different parts of the dungeon. Take the one to your very right. - Next, go left through the doorway, and take the portal at the end of the hall. - Kill the skeletons, take the bridge above, and follow right. - Another dark room here. Follow east until you arrive at another section of the Icelands. - Turn left, take the first two stairs up to reach the 3rd level, and turn right, where you'll soon see four pillars surrounding a key. (The last and second level contain an A-ball if you need them). - Use the Magnet to grab the Iron Key, and return to the dungeon. - Go back to the room with the tile bridge, and take the lower right RED portal to reach the first chessboard room. - Head right this time (grab the A-ball to refill all your skulls), and take the door. Grab the Shock Wave, but DON'T step on the black square, as it will take you to the beginning of the Icelands. - Go back to the big chessboard room, and search your way up, then left, and finally down, to reach the blue portal on the left side of the room. - Light up the room, and this time go west to eventually emerge on the Rockies. - Walk down, and enter the staircase. Find your way east to reach the upper part of the terrain where a bridge is, and take it. - This Iceland section is big! If you go directly right, you'll see some staircases that will take you to a section of the Rockies with a few A-balls. If you're good on health: from the bridge, start traveling north, then west (watch out for the slippery ground and the snowballs), and take the upper-most bridge located at the west side. ------------------------------------------------------------------------------- The Morgue ------------------------------------------------------------------------------- - Two iron talking doors are blocking your way. Use the Iron Key to gain access to the edifice. - Meet the spider Morobe. She will leave you a Red Potion. You can take it if you want to, but NEVER use it; it will just do you damage. - Take the right door, and you'll come up later in an ample room. Search for the pillar on the right side with a switch, and press it. This will open a gate up north. Enter, and collect the Book of Flying. Now return to where you met Morobe. - Now take the middle door. Watch out for the skeletons and close the open drawer to unlock the door. - Ignore Morobe, and take any of the first three doors; each will take you to the same room. Grab the white Max's Munch Manual at your left and go north to exit. (By the way, if you take the right route and down, you'll wind up in a room with a bunch of A-balls in case you need them). - Once you return to the room with Morobe and the four doors, take the right one this time, and follow the path. (From now on, any entryway will take you to your destination). - When you enter the room with the four drawers, (from left to right) close the first one, and then the third, and step between the pillars. ------------ Boss: Morobe ------------ Difficulty: 4/5 Now the bosses are getting tougher. Her only attack is to spew web at you. Sounds simple, right? Although, if you get hit by it, it will cause you to move SLOWER, allowing her to jump onto you, so always keep a distance. If it's possible, it would be easier to start the fight with FULL health (duh) so you can use *both* of your Crusty Cookies while zapping her with *blue bolts*. Then once you run out of them, use the Shock Wave (this deals a great damage) and pray for her to die. Also, for general tips: if she follows you down, go down too, but never let her surround you in a corner. As soon as you reach bottom, turn right or left and run up again. By the way, don't worry about her webbing when running up, because she always spits them facing down. ------------------------------------------------------------------------------- - After a very tough fight, receive your skull and exit the Morgue. - Back at the Icelands, keep heading south, and then left to reach the bridge which takes you back to the Rockies and to the 6th dungeon. - Once you arrive at the dungeon, keep heading right until you come to the room with the chessboards and the doorwarps. - This time take the upper left one, and follow right to take another portal. This one will send you to a room with an exit on the north. Take it. - Outside, use the staircase and locate a mailbox to learn about Rimble the vulture. - Now go back, and enter the dungeon. - Take the left exit, and take the last portal you see. - Head up, and take the warp. Turn right, and take the door warp next to you. Continue until you land in the room with the skeletons, and the four red portals. - Take the rightmost lower one which will navigate you back to the first chessboard room of the dungeon. Now walk right (take the A-ball to refill all of your skulls), and now step on the black square in the next room. - Exit the Icelands to return to the Rockies. - Talk to the vulture to make him remember his name, and give him the Book of Flying. ------------------------------------------------------------------------------- ****************************** IMPORTANT NOTE! ****************************** ------------------------------------------------------------------------------- Before you read any further, you should backtrack to the Eastern Swamps to find Granny. Give her the Max's Munch Manual, and then use the TME to find her. She'll give you the Dragon Belch Cookies which are VERY important for the final battle. You should also save your game (VERY RECOMMENDED). After you do this, return to Mr. Rimble's area, and enter the final dungeon. (Remember that you need to use the Jewelled Key to access final dungeon). As a side note; you should NOT use ANY of your cookies from now on (especially the Dragon Belch Cookies), because once you clear this area up, there will be no turning back to save your game. ------------------------------------------------------------------------------- 7th Dungeon ------------------------------------------------------------------------------- - In the first room, walk left and enter the door. - Now, walk along the edge (watch out for the spikes), and go all the way to the left and then up. - Enter the room on the left, and walk around the ledges to rotate the bridge, which contains the Amulet of Truesight. Now, return back to the starter room. - Head all the way left until you see a room with three switches. From left to right, press the first one and third to complete the set of stairs above. - Follow up, and enter the doorwarp. - You'll now appear in yet another chessboard room. This time, take the right path, and search after the upper path at the top. Now, find a way to the left, and enter the doorwarp. - Turn left, and in the next room, press the switches to reveal a path leading north. Enter the path to the top right corner, and head all the way to to the end to take the blue portal. - Take the down path directly below you, and reach the doorwarp. ----------- Boss: Smied ----------- Difficulty: 2/5 You've come a VERY long way, and this boss is hardly a challenge. This is actually good, so you can leave your cookies for the final part of the game. This fatty will move slowly towards you while clapping his hands to cause a few rocks from the ceiling to crash near you. Sometimes he'll disappear, but no worries; use the Amulet to force him appear again, and keep frying him from a distance. Just take your time, and don't get too close to him, because he takes a ton of the space. Don't bother using any of your cookies. Trust me, you'll want to save them for later. Win this easy fight, claim your last skull for your meter (as a clean slate to initiate your trip to the mansion), and take the warp. ------------------------------------------------------------------------------- - The warp will take you to the main sewers of the mansion. - Follow right, and keep pressing the switches and turnkeys to cause a cracked pipe to blast, allowing a portal to the entrance of the mansion. ------------------------------------------------------------------------------- Debbie's Mansion ------------------------------------------------------------------------------- - Follow the straight path, and ascend the ladder which takes you to the main foyer of the mansion. (Main Room A). - From your position, enter the first opening to the right, and follow down the hall. Click the button switch on the wall, and go back out. - This will make you show up in a small room. You'll quickly notice a book standing out from the rest. Push it, and exit the room. - You will arrive again in Main Room A. Go north, and now enter through the upper right opening. - This is the big library. Concentrate north, and the next room possesses a few Ivel ghosts (save them for later). - Eventually, you'll reach another level exactly like Main Room A. (We'll call this one Main Room B). - Follow left directly, and enter. From here on, the path is straight forward. Later, you'll find a room with a blocked door and a button switch next to it. Activate it, and leave the room. - You will enter again at another office. There will be another book standing out of a few shelves below on the left. Press it, and then exit. - Back again in Main Room A, go right, and find your way back to Main Room B. - Once you get to Main Room B, head up into the upper right room. - Follow east, and in the next room, walk into the small hallway to travel to another study with a book out. Press it, and exit. - Now, head all the way to Main Room B, and proceed north to take up another set of stairs. - This is the upper level of the mansion. (We'll call this one Main Room C). This time, head right, then down, and keep entering the rooms until you reach one with three rolling eye balls and a switch to your left. Press the switch, and leave the room. - Press the final book behind you, and go out. - Once again, you'll appear at Main Room A. Follow right, and if you need a few skulls, now's the time to use the Musical Box to kill the red Ivels. *NOTE: Also, in Main Room C, if you head left and down through the left door, you can press another switch that leads you to a room with some A-balls at the bottom. But be careful, because most entryways contain hidden warps that will take you back up. From left to right, the correct path entrance is: 1st, 3rd, 3rd, 2nd, 4th, 2nd and 1st. - Once you finish restoring your health, head to Main Room C, now go left, and turn south into the room at the bottom. - Follow the direct path, and when you ascend the stairs, you'll find another door that takes you to another area containing a few more A-balls. If you don't go through this door, there'll be another room up ahead where you'll meet with Morobe's ghost. - Ignore her, and press the switch behind her. - Keep heading left while pressing the switches, and Morobe will appear again, offering you now a Black Egg. DO NOT attempt to take it, as it will explode on contact, taking away half of your life meter. Make sure your health is full before you proceed. (If not, then go ahead and eat a Beetle Cookie). - Enter left to suddenly find Jellinsky awaiting you. She won't stay too long for you, though. ------------------------- Final Boss: Debbie's Boys ------------------------- Difficulty: 5/5 This can probably become the most difficult battle of the game, or one of the easiest, so this all depends on what strategy you use. Your main focus should be to NOT use any Beetle Cookies until the third phase of the battle, so give it your all before even thinking of using them! - First Phase: As soon as you take control of Fester, eat a Crusty Cookie and start zapping him as soon as possible, while using your bowling ball occasionally. When the invincible effect passes out, eat another one and keep repeating this strategy. If you didn't waste time while zapping him, you can even finish the first phase without taking a single hit. - Second Phase: Remember the Dragon Belch Cookies I told you to NEVER use? Take them out this time and use the two of them on this guy. *Make sure* they both hit him. By this time, your Crusty Cookies will be gone, but that's ok; even though you're taking damage, just follow him around and don't waste time while zapping him. The gargoyle will very soon disappear. - Third Phase: This is the easiest one and consists of three smaller gargoyles circling around the room towards you. You can easily avoid them if you wait for them to slow down, and then walk south of them. I suggest you stand in the center of them so they can spin around you. Now hold the zap button in one direction, so they'll eventually spin towards the electric bolt and get hit. Use whatever you like here. If you still have a Beetle Cookie around, I suggest you first zap the three of them a lot until they break into the mini ones. After that, just eat one and use the Shock Wave to make them all explode at once. I recently found another method (this is in case you don't have too many cookies) which consist in staying at the far, lower left side of the room as much as possible. For some odd reason the gargoyles will be unable to touch you there, and, although their fireballs can hit you, they can be easily avoided if you move up or down (even the red fireballs that follow you). This only works for the first two phases (with the bigger gargoyles) because the gargoyles in the third phase travel across the entire room. Anyway, you shouldn't have any problems if you take the above tips. But be careful, because if you lose, you'll reappear again at the entrance of the 7th dungeon, so good luck! ------------------------------------------------------------------------------- * Watch the ending and congrats! You have beaten one of the most challenging games ever made! ------------------------------------------------------------------------------- =============================================================================== IV. Frequently Asked Questions (FAQ's) =============================================================================== There's no question that AFV, on the surface, seems to have a bunch of unsolved mysteries. This is mostly attributed to the lack of info available for the game. Now that a Debug Menu code and a Walk-Through Walls code have finally been discovered, I'm more than confident to open up this section. For those who've been playing the game for many years, it's no surprise that the game has raised numerous questions regarding some of its oddities: ---------------------------- Where are the missing items? ---------------------------- Those are the Portal Potion and Morobe's Black Egg. How do we know about their existance? Well, the only way to force them to appear on the item menu is via a Game Genie code. The Debug Menu code contains all the characters' scripts and there's no evidence there of the Portal Potion, nor anywhere in the game as a pick-able item. I've tested both items in every possible scenario throughout the game and I couldn't find a use for them. The only explanation about Morobe's Black Egg as an item, is that the developers wanted it to be collected and inflict damage when used, just like the role of the Red Potion. They knew the players wouldn't fall for it a second time so probably as a late decision they changed it to burst on contact instead of being collected. As for the Portal Potion, my wild guess is that it must've been an item used to reactivate portals (like the dark ones, that even one has a sign near it indicating that it's un-usable). Though, it seems that they removed it during the mid or final stage of development. ----------------------------------------- What's the purpose of the broken bridges? ----------------------------------------- They seemed to be shortcuts to quickly connect you with other areas of the game. There's no possible way to cross them unless you have the Walk-Through Walls code on. There are 7 broken bridges in the game and only one connects you between Northern Forests/Swamps. You can also re-enter the Hoarder's Lair via the bridge with said code. The rest of the bridges just lead to the limits of the screen (to nothingness). ------------------------------------------------------------- Can you reach the 'inaccessible' A-balls, switches and signs? ------------------------------------------------------------- You can't reach them, unless you have the Walk Through Walls code. As I suspected, the A-balls only recover a half of a skull. As for those mysterious signs and switches; NONE of them work. They're just part of the background for means of mere decoration and to make you go insane. -------------------------- Where's the missing skull? -------------------------- The health meter has a capacity of 14 skulls, and by the end of the game you always end up with 13, even after beating all of the bosses AND after doing every possible side-quest. Surprisingly, there are only three A-balls in the game that maxes out your skulls temporarily. (Even after taking damage you can continue to use blue bolts). The first one is in the Hoarder's Lair. The downside is that you can't access it in a normal play through, as you need the Bowling Ball to destroy the wall that blocks it AND you can't re-enter the dungeon after you get the Bowling Ball. The other one is in the second dungeon (the dungeon Phweep opens to you in the gardens). You also need the Bowling Ball to reach it, but the trip to get it makes it a tedious task, so it's not worth it in the end. And the third is in the last room of the 5th dungeon before facing Jelby (this is the easiest one to get. You also need the Bowling Ball). -------------------------------------------------- What's the purpose the barricaded entrances/exits? -------------------------------------------------- There are a couple of them, some with vast areas designed and dedicated to them only for you to find out that you can't enter them, no matter what item you use. Just like the unreachable A-balls and signs, they were intentionally placed by the programmers to confuse the gamer. Again, this can be easily tested with the Walk-Through Walls code, and doing so reveals that they're just part of the background's decoration. =============================================================================== V. Overworld Maps =============================================================================== This is a map project that I worked on for the past few months. Use them on a par with this guide (I'm sure it'll be impossible for you to get lost). I know many people have had trouble getting around most of the areas, so I know this will relieve some of that anger ;). http://www.vgmaps.com/Atlas/SuperNES/index.htm#AddamsFamilyValues =============================================================================== VI. Revision History / Updates =============================================================================== ------------------------------------------------------------------------------- V. (1.03) (2:51 PM 06/17/10) Included a well deserved 'FAQ's' section. Note that I won't provide any cheat codes for the Debug Menu or the Walk-through Walls code, as I wasn't the one who discovered them. Look/ask for them on the message board..! ------------------------------------------------------------------------------- V. (1.02) (8:34 PM 01/11/10) Added a new section dedicated to the overworld map. ------------------------------------------------------------------------------- V. (1.01) (5:46 PM 09/15/09) A minor update was possible, thanks to radblast for polishing the guide and for adding some of the weapon descriptions and accurate names. I also moved the TME description over the 'Portals' section and added a small tip at Morobe's fight and at the final battle. ------------------------------------------------------------------------------- V. (1.00) (1:23 PM 07/26/09) First release. I'll be updating from time to time with small changes. Enjoy the guide! ------------------------------------------------------------------------------- --------------------------------------------------- The End. --------------------------------------------------- If you have any comments, questions, suggestions or anything else about this guide, contact me via e-mail: dagonhx0@gmail.com, and I will respond to you as soon as I can. Copyright © 2009, 2010 Richard Rodríguez All Rights Reserved. ___________________________________________________ - EOF -