=============================================================================== Buck Rogers: Countdown to Doomsday (SEGA Genesis) PAR Item Patch Code FAQ Version 1.0 - Created 02/08/2012 Written by Dragon Sword King =============================================================================== Note: Please see below if you just want the code for the Pistol and don't care about how to make other items. After gathering information and learning some amateur hex editing, I've created PAR patch codes for adding items into your inventory, including Buck's Pistol and some other items that are otherwise unaccessible – and come on, who wouldn't want to wear a snazzy Mercurian Spacesuit? Let me give a rudimentary explanation of hexadecimal. Hexadecimal is a base-16 number system, which means instead of a digit going from *0 to 9*, we go from *0 to F*. This just means that after you try 09 in the codes below, the next number would be 0A, then 0B, 0C, 0D, 0E, and finally 0F. After that you would begin again at 10 and move onward until 1F before starting once more at 20. I hope this explains it well enough, since I'm not exactly a teacher. ------------------------------------------------------------------------------- Note: These were tested on *Gens/GS Release 7* and *Fusion 3.64* ------------------------------------------------------------------------------- Also, the item will appear in the first inventory slot of the first character in your party; when using the codes, the item may not appear right away if you are already viewing the inventory, so I suggest activating them outside the inventory screen and then deactivating them after you confirm the item is there, otherwise you may run into glitches. I won't give every possible combination, but I'll try to explain it as well as I'm able. ------------------------------------------------------------------------------- And now, the *Pistol* PAR codes: ------------------------------------------------------------------------------- FFBABC:06 FFBAC0:04 FFBABF:00 FFBABE:00 FFBABD:0A As you can see, there are five, and each one represents a different part of the item you are trying to make, so it's important to have them all activated (and only one of each) when "crafting." ------------------------------------------------------------------------------- FFBABC:XX - Code 1/5 ------------------------------------------------------------------------------- This code is the item itself. The XX portion of the code is what decides the that item appears. For instance, putting 06 as above will give you a needle gun, whereas putting 14 would provide you with a spacesuit. Numbers after 26 appear to give glitched items, so I don't recommend using them unless you're just curious. ------------------------------------------------------------------------------- FFBAC0:XX - Code 2/5 ------------------------------------------------------------------------------- This code is the modifier for the item. As you may know, there are 5 such modifiers in the game: 00 - Regular (Unmodified) 01 - Martian (Red Background) 02 - Venusian (Green Background) 03 - Mercurian (Yellow Background) 04 - Lunarian (Gray Background) With this you can add modifiers to any non expendable weapon or armor, such as a Rocket Pistol or Body Armor with Fields. This means, it won't work on ECMs, goggles, or other items like antidotes and explosives. ------------------------------------------------------------------------------- FFBABF:XX - Code 3/5 ------------------------------------------------------------------------------- This code is the modifier for the first of three name tags. In the game it is used to add the modifier text to the item's name. You can technically use a word from any item, skill, etc., and end up with an odd combination like *Rocket Pistol Needle* or *Lunarian Spacesuit Gun*. The name does not have any effect on the item's combat properties or usage; it is solely for identification in the menus. The numbers for the modifier name tags are: 00 - Regular (This simply leaves the space empty, as with all regular items) 13 - Martian 14 - Venusian 15 - Mercurian 16 - Lunarian ------------------------------------------------------------------------------- FFBABE:XX - Code 4/5 FFBABD:XX - Code 5/5 ------------------------------------------------------------------------------- These are the two remaining name tag codes. Use these to fill in the rest of the name. Some items use more than one tag, such as *Needle* and *Gun* whereas others might use only one for two words such as *Rocket Launcher* and *Plasma Launcher* Remember, 00 is the number for a blank space, and yes, you can technically have an item with no name by using 00 in all three name tag codes. ------------------------------------------------------------------------------- Finally, I want to mention that I have not yet experimented with all possible numbers for the name codes, so I don't have a list for you. Feel free to test them out or send me an email at with any Buck Rogers: Countdown to Doomsday related questions. ------------------------------------------------------------------------------- Credit to the creators of Fusion and its Code Finder which enabled me to locate the appropriate memory addresses for these codes. Credit also to the creators of Gens/GS which I used with Fusion to playtest the codes. Copyright 2012 Steven Claypoole All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright.