===================================================== MOVES LIST FOR DRAGON - THE BRUCE LEE STORY (ver 1.0) ===================================================== Last update: 2010-MAR-20 ------------------------------------------------------------------------------- Compiled and copyrighted by Anton Berglin (AKA Truncated on GameFAQs) - con_carnage@hotmail.com. It's mine, all mine (except for the trademarks of their respective owners) and you can't use it for anything other than personal use without asking me. Please contact me if you find any mistakes, omitted moves, or have additional information, of course I will give you full credit. Move name Button DMG Cost Gain Form ================================================================== NORMAL STANCE Mode+X (standing) weak punch X far 5 1 2 10 weak hook X far, after punch 8 1 2 10 strong punch Y far 20 1 2 10 strong hook Y far, after punch 30 1 2 10 elbow X or Y close 5 1 2 10 weak kick A far 5 1 2 10 weak knee A close 15 1 2 10 weak low kick A ducking opponent 5 1 2 10 strong kick B, B far 10+20 1+1 2+2 10 (1) upwards kick B close 15 1 2 10 split kick B two opponents 20 0 2 10 throw away+X 30 0 32 0 counterthrow away+X 30 0 32 0 (3) (ducking) weak punch X 5 0 2 10 strong punch Y 20 0 2 10 weak kick A 5 0 2 10 strong kick B close 20 0 2 10 strong kick slide B far 15 0 2 10 cartwheel downtowards, B 20 0 2 10 cartwheel lying, B 20 0 2 10 (3) (jumping) punch X or Y 30 1 2 10 kick away, A or B 10 1 2 10 flying kick towards, A or B 30 1 2 10 stomp down 32+32 0 8+8 0 ================================================================ FIGHTER STANCE Mode+Y punch X or Y 4 1 0 10 punch repeat X or Y repeatedly 20 8 0 0 (2) weak kick A 4 1 0 10 weak kick repeat A repeatedly 20 8 0 0 (2) strong kick B 20 2 0 10 low weak punch X 4 1 0 10 low weak punch repeat X repeatedly 20 8 0 0 (2) low strong punch Y 8 2 0 10 low kick A or B 4 1 0 10 jump kick A or B 20 2 0 10 ================================================================ NUNCHAKU STANCE Mode+Z spin front X 20 -1 0 10 spin back Y 20 -1 0 10 attack straight A 40 8 0 10 attack twirl B 40 8 0 10 attack low A/B ducking opponent 40 8 0 10 throw towards+X 30 0 0 0 ================================================================ OTHER knocked down -- 30 16 -- -- first hit -- -- -- 64 -- Notes: 1) The two kicks are counted as the same attack for purposes of form bonus. If either hits, you get 10. Do not get double bonus if both hit. 2) The attack and its repeat variant is also counted as the same. See above. 3) The counter-throw and cartwheel attack from lying position can actually be done in any stance. DAMAGE ====== Full life is 512 HP. You get 10 points for every HP left when the match ends. If you have full life and have not blocked or used the counterthrow, you will get an additional bonus of 30,000. There is also a stun meter which is not visible. It is unclear how it works. CHI METER ========= Full Chi is 512 units. You get 10 points per unit left when the match ends. Most attacks consume chi when you perform them. This is listed under "Cost". Some attacks in normal stance give chi when they connect. This is called "Gain". The two "show-off" moves with the nunchaku give chi when you perform them, regardless if they hit or not. The Chi meter works differently during the "Practice your moves" levels and the Phantom fight: the cost for all moves is 0. FORM BONUS ========== The form bonus is not visible to the player during the fights - it is only shown when the fight is over. For this reason it is very hard, nigh impossible, to understand what affects it. Some ROM tracing and disassembling shows that this is how it works: * You start at -100 form bonus. * Some attacks give +10 form bonus. Other attacks give no form bonus. * The game keeps track of the seven latest attacks you have hit with and only rewards the bonus for attacks not in this list. * For this reason, using repetitive attacks gives a low form bonus. If you are running an emulator, you can monitor the value at 00FF823C (2 bytes). PRACTICE YOUR MOVES =================== High 50 Middle 500 Low 1000 If you do not get hit, the bonus is doubled. =============== Version history =============== 1.0 - 2010-MAR-21 First official version.