+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | M A S T E R O F M O N S T E R S | +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ GAME: MASTER OF MONSTERS PLATFORM: SEGA GENESIS GENRE: RPG/STRATEGY CREATOR: RENOVATION PRODUCTS INC. Copyright 1991 AUTHOR OF THIS FAQ: Kevin Butler AKA War Doc E-MAIL: kevinb(at)technologist(dot)com FAQ VERSION: 1.02 ------------------------------------------------------------------------------- TABLE OF CONTENTS UNIT I: INTRODUCTION 1. Legal Stuff 2. Version Information 3. Acknowledgements 4. Welcome 5. Overview UNIT II: PLAYING THE GAME 6. Getting Started 6. 1 Master 6. 2 Player 6. 3 Magic 6. 4 Music 7. Taking Control 7.1 The Controls 7.2 The Game Screen 7.3 Battle Menu UNIT III: STRATEGIES 8. General Strategies 9. Campaign Specifics 9.1 Camp-1 9.2 Camp-2 10. Individual Battle Specifics 10.1 Circle 10.2 Moonland 10.3 Island 10.4 Desert 10.5 Half 10.6 Fireland 10.7 Icecross UNIT IV: APPENDIX 11. Masters 11.1 Master General Information 11.2 Master Summoning Information 12. Monsters 12.1 Monster Lists 12.2 Monster Leveling 13. Magic 14. Combat UNIT V: CONCLUSION 15. Conclusion _______________________________________________________________________________ To find a particular chapter or subchapter do the following: 1. Highlight the chapter or subchapter name you wish to find. 2. Press CTRL-C 3. Press CTRL-F 4. Press CTRL-V 5. Press CTRL-F 5. You will arrive at the desired chapter or subchapter. _______________________________________________________________________________ ************** ********************************* U N I T I ********************************** ************** +==================+ | 1. LEGAL STUFF |=========================================================== +==================+ This guide may not be reproduced under any circumstances except for personal private use. It may not be placed on any web site or otherwise distributed publicly without advanced permission from the author. Use of this guide on any other web site or as part of any public display is strictly prohibited, and a violation of copyright. All content in this guide is Copyright 2005 by Kevin Butler. Only the sites listed below have permission to publish this work or to display it: www.gamefaqs.com www.cheats.de faqs.ign.com www.neoseeker.com www.wonderdogsoftware.com www.1up.com If you wish to put this guide on your site, e-mail me and ask. Save yourself the headache of putting up with lawsuits and whatnot because you failed to ask a simple "Can I post your guide on ?". If you wish to use info in this guide, please acknowledge that you have done so. If I don't respond or I say no, accept it as fact. This especially goes out to Dave at www.cheatcc.com since he has a habit of taking guides without permission. In addition, do not modify this guide in any way whatsoever to suit your purposes. The latest version can always be found at www.gamefaqs.com. If you see this guide on any other site then the one listed above, please e-mail me. If you wish to ask questions or give input to this guide, please e-mail me. Just have MOM as the subject so I know it isn't another kooky vendor trying to sell me hair gel or another XXX site telling me I have new friends. +==========================+ | 2. VERSION INFORMATION |=================================================== +==========================+ Version 1.0 7/ 8/05: A guide is born. Version 1.01 7/11/05: Fixed some errors. Version 1.02 8/19/05: Fixed some errors. +=======================+ | 3. ACKNOWLEDGEMENTS |====================================================== +=======================+ The following are a list of people or organizations that have made this FAQ possible: My wonderful family (who has had to put up with the tapping on the keyboard) Renovation Products, Inc. The instruction manual for various information GameFAQ's for putting up this FAQ +==============+ | 4. WELCOME |=============================================================== +==============+ Welcome to my FAQ for Master of Monsters (or MOM short). Since this is a RPG/strategy game, there is no walkthrough per se. Instead, this FAQ is broken up into parts. First you will be given an explanation of choices you have for playing the game. Next, you will be given all the possible commands you can give with a brief description of what those commands are. The last part is dedicated to strategy. These general strategies will give you an idea on how to defeat the various Masters both computer and human. In addition they will give you tips on maximizing the efficiency of your monsters. Input is appreciated along with constructive criticism. If you wish to e-mail me thoughts on this FAQ, better ways of doing things, other strategies, etc., feel free. Make sure you put MOM in the subject. If you don't, I'm liable to discard the e-mail as spam. +===============+ | 5. OVERVIEW |============================================================== +===============+ Gaya, king of the Dark World, summoned five of his loyal subjects. His instructions to them were simple, the Dark World needed a new king and these five have proven worthy to vie for said position. Only one, though, could be king. Therefore, a contest was devised by King Gaya. He instructed the five loyal subjects to use their magical powers to create fighting monsters. These monsters would be used to defeat the other subject's monsters and ultimately defeat the other Masters. Whoever the last subject that was left standing after these battles would inherit the kingdom and be crowned king. MOM is a combination of both a RPG and strategy game. It is an RPG in the sense that you gain experience for each of the battles and this gives you the potential to level up your monsters and make them more powerful. It is a strategy game in the fact that you must plan accordingly by not only taking your own plans into account, but also those of the enemy Masters. Good luck on your quest to become the new king of the Dark World. *************** ******************************** U N I T II ********************************** *************** +======================+ | 6. GETTING STARTED |======================================================= +======================+ Once the game has loaded, press START to get the opening menu. You will have a choice of continuing a game already in progress, playing in two campaigns of eight battles apiece, or seven individual battles against computer or human players. These choices are designated as follows: CONTINUE CAMP-1 CAMP-2 CIRCLE MOONLAND ISLAND DESERT HALF FIRELAND ICECROSS Once you make a selection, you will be given another menu with the following options: MASTER PLAYER MAGIC MUSIC START _______________ / 6. 1 Master /_______________________________________________________________ --------------- Except for the two campaigns which have fixed Masters, you are allowed to choose from the Daimyou, Darklord, Sorcerer, Summoner, or Wizard Masters. _______________ / 6. 2 Player /_______________________________________________________________ --------------- Allows you to choose whether the Blue, Red, Green, or Yellow Masters will be human or computer controlled. Again, this option is not available for the two campaigns. ______________ / 6. 3 Magic /________________________________________________________________ -------------- Allows you to adjust the number of points your magic regenerates per turn. For the two campaigns, it only allows you to adjust your player's magic point regeneration up to 100 points per turn in 10 point increments. On the individual battles, you can adjust all the regeneration rates up to 100 points per turn in 10 point increments. ______________ / 6. 4 Music /________________________________________________________________ -------------- Allows you to choose from six musical selections for the background music for your Master as well as the other Masters. This options works for both campaign and individual battles. ______________ / 6. 5 Start /________________________________________________________________ -------------- Once you are happy with all of your selections, select this to start the game. +=====================+ | 7. TAKING CONTROL |======================================================== +=====================+ ____________________ / 7.1 The Controls /__________________________________________________________ -------------------- These are the controls for this games: << CONTROLS >> +---------------------+--------------------------+ | BUTTON INVOLVED | RESULT | +---------------------+--------------------------+ +---------------------+--------------------------+ | A | BRINGS UP THE BATTLE | | | MENU | +---------------------+--------------------------+ | B | CANCEL A CHOICE | +---------------------+--------------------------+ | C | SELECT THE HIGHLIGHTED | | | CHOICE OR USED TO EITHER | | | MOVE A MONSTER OR FIGHT | +---------------------+--------------------------+ | KEYPAD | MOVE THE CURSOR OR | | | MONSTER | +---------------------+--------------------------+ _______________________ / 7.2 The Game Screen /_______________________________________________________ ----------------------- This is the primary game screen: +==============================================+====================+ | | +--------------+ | | | | | | | / \ | | AREA | | | | | | | | | |/ \ / \ | | OF | | | | | | | | | |\ / \ / | | BATTLE | | | | +--------------+ | | | | | | +------+---------+ | | | | | COLOR | | | ZOOMED IN AREA OF BATTLE | | | | | | | +------+ TURN | | | | +------+ ##/## | | | | | TOD | | | | | | | X = | | | | +------+ Y = | | | | +----------------+ | | | | | | | | | | | | +----+--OPPONENT(S)-------+ | | | | | / | | \ | | PICTURE | | | BLUE RED GREEN YELLOW | | | | | MP#### MP#### MP#### MP#### | | | | | T##M## T##M## T##M## T##M## | | | | | | +----------------+ | +----------------------------------------------+--------------------+ Area of Battle - Shows the "big picture" of the area you are fighting in. Zoomed in Area of Battle - Shows a 9 x 12 "window" of the Area of Battle. Color - Indicates which Master is up next to play. Turn - Indicates the current turn out of the total number of turns for this area. Four turns make a full day. A day is defined at sunrise, day, sunset, night. TOD - Icon to indicate the time of day. X=; Y= - X,Y coordinates of the cursor. When you click on a Master or monster, the following information becomes available in the above window: Monster Name - Name of selected monster and their alignment. MV and LV - Their movement rate and level. HP and XP - Numbers that have the total points at present over the total points possible. In the case of HP, you cannot heal a monster greater the total points possible. In the case of XP, if a monster gets the total points possible or greater, they will go up a level unless they are already at the highest level possible. S and L - Short and Long-Range attacks. The first number is the base damage caused by said attack while the second number is the number of attacks (with that base damage) the monster can inflict. These numbers are modified by enemy defenses, terrain, or attacking power of your monster. Opponent(s) - Current opponents you are facing. The MP indicates magic points, the T indicates number of towers owned, and M indicates the total number of monsters a Master has. Picture - Picture of the Master or monster when the cursor is selected over their icon on the map. ___________________ / 7.3 Battle Menu /___________________________________________________________ ------------------- When you press the "A" button, you will get a battle menu with the following choices: SUMMON TABLE CALL HELP MAGIC SET UP FORCE END +---------------+ | 7.3.1 Summon |-------------------------------------------------------------- +---------------+ If you have the magic points and some towers, you can summon monsters. The types of monsters you can summon depends on the type of Master you chose to be. More details about the monsters are found in Chapter 12. You can only summon monsters in a castle, fortress, or tower hex next to your Master. Towers play an important part in summoning. The number of towers you possess plus one is the number of monsters you are allowed to summon. So capturing towers is an important part of the game. +-------------+ | 7.3.2 Call |---------------------------------------------------------------- +-------------+ Only used in campaigns. Any monsters that survive a battle can be brought back into the next battle. The rules of summoning apply in the fact you must have some towers to bring these monsters back. NOTE: Damage will be repaired on injured monsters when they are brought back. +--------------+ | 7.3.3 Magic |--------------------------------------------------------------- +--------------+ Allows you to cast spells. More details about spells are found in 13. +--------------+ | 7.3.4 Force |--------------------------------------------------------------- +--------------+ If a given master has this ability, they are able to call up elemental forces to deal damage to their enemies. +--------------+ | 7.3.5 Table |--------------------------------------------------------------- +--------------+ Allows the player to quickly find their Master and all their monsters. In addition, it allows you to instantly go to their location. +-------------+ | 7.3.6 Help |---------------------------------------------------------------- +-------------+ When turned on, it automatically moves the cursor to a tower (or near one) during a monster's move phase. +---------------+ | 7.3.7 Set Up |-------------------------------------------------------------- +---------------+ This option allows you to: Save - You can only save the current game in progress. Player - For non-campaign game, allows you to change a player from human or vice-versa. Speed - Allows you to select the speed of battles from Slow, Real, Fast. Music - Allows you to change the BGM from six selections. +------------+ | 7.3.8 End |----------------------------------------------------------------- +------------+ Ends the players turn. It is at this time that magic points are regenerated. **************** ******************************** U N I T III ********************************* **************** +=========================+ | 8. GENERAL STRATEGIES |==================================================== +=========================+ Since this game is both a RPG and strategy game, these are some general strategies that will allow you to gain maximum benefits from you monsters and allow you to overcome your opponents (regardless of whether they are human or computer). These are not all-encompassing and I know there are other general strategies to use. These are, though, the best I have found to work for me. __________________________________________ / 8. 1 Not All Masters Are Created Equal /____________________________________ ------------------------------------------ Each Master has its strengths and weaknesses. Knowing how to build on the strengths and minimize weaknesses is what will make you an effective Master. Since the monsters that can be summoned and the spells that can be used vary for each of the Masters, it would behoove you to know the Master you choose inside and out to make them an effective Master. More detail regarding Masters is in Chapter 11. _____________________________________________________ / 8. 2 Know Your Monster's Strengths and Weaknesses /_________________________ ----------------------------------------------------- As with Masters, the monsters also have their strengths and weaknesses. Being able to capitalize on these strengths and subdue the weaknesses makes for an effective monster. Certain monsters are immune to attacks that would lay another monsters in its grave. Other monsters are more effective at hitting during the night versus the daytime. Pay attention to what monsters are effective against what types of enemies and you should be able to take out enemy monsters with little trouble. _____________________________________________ / 8. 3 A Healthy Monster is a Happy Monster /_________________________________ --------------------------------------------- To ensure that your monsters reach their maximum battle ability, it is important to make sure that they don't get killed. This means not using them to fight in every battle and to keep them healed. Usually it is good to pull them off the "line" when they have lost 40-50% of their total hit points. This then will give you a chance to make sure you can heal them to full potential while being able to use them if a crisis develops. ________________________________ / 8. 4 The Weak Shall Overcome /______________________________________________ -------------------------------- All monsters are not created equal. All monsters have their strengths and weaknesses. This means that you want to ensure you can level your monsters up without having to worry about them getting killed all the time. A good strategy is to team up weaker monsters with stronger monsters. Use the stronger monsters to "soften" up the targets and let the weaker monsters finish off those weakened targets to gain the experience points. This way, your weaker monsters can level up to more powerful monsters that have a greater survivability. More regarding monster leveling in 12.2. _________________________________ / 8. 5 Bigger, Faster, Stronger /_____________________________________________ --------------------------------- Besides defeating enemy Masters, one of your main goals should be getting your monsters leveled up. Leveling up monsters allows them to get better attacks and more hit points. This, in turn, increases their chances of surviving on the battlefield. This principal is especially crucial during the campaign phases since the computer player will be able to call up higher level monsters during the later battles. _________________________ / 8. 6 The Numbers Game /_____________________________________________________ ------------------------- Although every monster has a base attack and defense, these value can be modified by several things. Things such as terrain, the other monster's resistance, and time of day to name a few. You will need to be able to use all of these factors when you decide to pit your monster against an enemy monster. If an enemy is vulnerable to fire but strong against cold, you obviously wouldn't use a monster that uses cold breath as a weapon. In addition, terrain can play a big factor in allowing even a weak monster to successfully take on a stronger monster. Pay attention to attack and defense adjustments against the various monsters. _______________________________________________________ / 8. 7 A Good Offense is a Good Defense or Vice-versa /_______________________ ------------------------------------------------------- Both offense and defense go hand-in-hand. You can't launch an effective offensive campaign if you have no way of protecting your monsters or your Master. Also, you can't be really effective in defense if you continually are pressured due to lack of an offense. Finding the balance between these strategies can take some time but once you have the "feel" for them, you can become an unstoppable force. _____________________________ / 8. 8 Apply Maximum Force /_________________________________________________ ----------------------------- All is fair in love and war. This game is no exception to that rule except the love part. When taking on enemy monsters, use as many of your monsters to bring down an enemy as you can. Potentially, you could surround an enemy with six of your monsters. For powerful enemies, this can be a brutal and effective strategy. Being able to take out powerful enemies in one turn can sometimes significantly weaken another Masters hold in an area and give you the advantage. ___________________________ / 8. 9 Monster Blitzkrieg /___________________________________________________ --------------------------- This kind of goes with applying maximum force. When you are being swamped by enemy monsters, there are a few tactics that will help break up their formations. While keeping their monsters "busy", use other monsters to go around the flanks and strike at the enemy rear. This will force your opponent to break off a frontal attack and attempt to "mop up" damage you are doing. Also, you may get lucky and get the enemy Master in an exposed position. This would be the ultimate victory since defeating an enemy Master effectively defeats all their monsters. ____________________________________________ / 8.10 The Right Monster For the Right Job /__________________________________ -------------------------------------------- If you only have monsters that move on land, it will make your job that much tougher if a lot of the towers are in the water. On another track, if you only have monsters that move effectively in the water, then a lot of land targets will slip away. This means striking a balance so that you have different kinds of monsters in your arsenal to enable you to do the specific things you want to. Control the game, don't let the game control you. More information regarding monsters can be found in 12. _______________________________________ / 8.11 Magic Makes the World Go Round /_______________________________________ --------------------------------------- If you plan to build up an effective force, you had better ensure you have the magic points to pull it off. Although monsters are "cheap" in regard to magic you need to expend, you still must plan carefully or you might find yourself in a bind with no magic points. In addition, magic points are also used for your offensive, defensive, and healing spells. Again, the same reasons apply that it makes it rough to cast spells if you don't have the energy. __________________________________ / 8.12 Teamwork Has No "I" In It /____________________________________________ ---------------------------------- When playing multi-player games and you are allied with another human player or players, make sure you and that/those player(s) know what you need to do to secure a victory. It doesn't help if everyone is doing their own thing. This only gives the enemy Masters an opportunity to take control of the game and eliminate each player or players piece-meal. ______________________________ / 8.13 Real Estate Acquiring /________________________________________________ ------------------------------ Towers represent power. They also are needed for summoning new monsters. When you are out acquiring towers, make sure that you will be able to defend your new acquisition. It doesn't mean a whole lot if you gain a tower only to loose it to the next player. This usually means that you shouldn't go outside of the effective range of your other monsters so that they can provide backup if needed. _____________________________ / 8.14 You Want it By When /_________________________________________________ ----------------------------- Each world has a set number of turns that you must eliminate the other player(s) in. If you fail to achieve this goal, then your game is automatically over. This means you need to use other General Strategy principles to ensure you have a sound victory. __________________________________________ / 8.15 Two-front Wars Can Be Very Taxing /____________________________________ ------------------------------------------ One way to expend magic points and monsters quickly is to fight on multiple fronts at one time. __________________ / 8.16 Army Size /____________________________________________________________ ------------------ You are allowed to only have 30 monsters at any one time. This means you will need to do a little pre-planning instead of just summoning up monsters. If you find you don't have the right balance, there is nothing wrong with sacrificing a monster in order to get another monster. In addition to the above limit, there can only be 56 monsters on the playing field at any one time. You could use this to your advantage to limit your enemies ability to summon more monsters. +=========================+ | 9. CAMPAIGN SPECIFICS |==================================================== +=========================+ First, go over the general strategies in Chapter 8. These will help you considerably in the battles ahead. There are two campaigns you can fight in. Each battle consists of eight battles. If you either lose your Master or cannot defeat all enemy Masters within the allotted turns, you will lose the campaign. As you go farther in these campaigns, enemy Masters will be able to summon up higher level monsters and also certain monsters that you can not summon. All coordinates in the game will be in X,Y format where 0,0 is the upper, left corner. All game fields are 63 hexes by 63 hexes in size. This chapter will be set up like so: __________________ / Campaign number / ------------------ Brief blurb regarding campaign +---------------+ | Battle Number | +---------------+ Turns: Number of turns you have to complete the battle. Color Master: This will list each specific Master by either Blue, Red, Green, or Yellow Type : Master type (Daimyou, Darklord, Sorcerer, Summoner, or Wizard) Start : Where on the map the current Master starts from MP : Starting magic points MPR : Magic Point Regeneration (points/turn) Towers: Starting number of towers NOTE: All Masters start with one monster since a Master is classified as a monster. Total Towers: Total number of towers for the present battle. Tower Locations: The locations of all the towers for the current battle. The coordinates for each tower will be given. Neutral towers are colored white-gray while towers owned by Masters will be their color. If a tower is owned by a Master, then a letter will follow the coordinates. The letters are: B=Blue; R=Red; G=Green; Y=Yellow. LEGEND FOR TOWER LOCATIONS: COORD=COORDINATES OF TOWER ______________ / 9.1 Camp-1 /________________________________________________________________ -------------- These battles take place on the seven individual battlefields plus the battle- field for CAMP-1. +-----------------+ | 9.1.1 Battle 1 |------------------------------------------------------------ +-----------------+ Turns: 30 Blue Master: Type : Daimyou Start : 19,40 (lower, left corner) MP : 200 MPR : 50-100 points/turn Towers: 3 Red Master: Type : Darklord Start : 39,19 (lower, right corner) MP : 400 MPR : 70 points/turn Towers: 6 Total Towers: 35 Tower Locations: +----------++----------+ | COORD || COORD | +----------++----------+ +----------++----------+ | (19,33) || (37,24) | | (19,43)B || (37,30) | | (22,28) || (38,14)R | | (22,38)B || (38,16)R | | (22,42)B || (38,19)R | | (24,17) || (39,19) | | (25,15) || (39,25) | | (25,24) || (40,18)R | | (26,35) || (40,20)R | | (27,26) || (40,34) | | (27,31) || (41,17)R | | (29,21) || (43,30) | | (30,28) || (44,13) | | (30,41) || (44,22) | | (32,23) || (44,26) | | (34,20) || (47,24) | | (34,42) || (49,11) | | (35,27) |+----------+ +----------+ +-----------------+ | 9.1.2 Battle 2 |------------------------------------------------------------ +-----------------+ Turns: 25 Blue Master: Type : Daimyou Start : 30,31 (lower, left corner) MP : 200 MPR : 50-100 points/turn Towers: 4 Red Master: Type : Sorcerer Start : 49,29 (middle right side) MP : 500 MPR : 80 points/turn Towers: 8 Green Master: Type : Summoner Start : 13,32 (middle left side) MP : 500 MPR : 80 points/turn Towers: 6 Total Towers: 54 Tower Locations: +----------++----------++----------+ | COORD || COORD || COORD | +----------++----------++----------+ +----------++----------++----------+ | (07,29) || (25,44) || (43,45) | | (09,23) || (27,26) || (44,39) | | (10,36) || (28,37) || (45,32)R | | (11,30)G || (29,31)B || (47,20) | | (12,40) || (30,13) || (47,30)R | | (14,27)G || (30,29)B || (47,48) | | (14,35)G || (31,31)B || (48,26)R | | (14,39)G || (33,31)B || (48,33)R | | (15,19) || (34,27) || (49,39) | | (16,32)G || (34,34) || (51,47) | | (19,32)G || (34,47) || (52,34)R | | (20,45) || (36,21) || (52,39) | | (21,36) || (37,42) || (53,26)R | | (23,28) || (39,30) || (53,31)R | | (24,14) || (39,51) || (55,22) | | (24,20) || (40,13) || (55,28)R | | (24,39) || (41,21) || (55,23) | | (25,31) || (42,26) || (57,33) | +----------++----------++----------+ +-----------------+ | 9.1.3 Battle 3 |------------------------------------------------------------ +-----------------+ Turns: 34 Blue Master: Type : Daimyou Start : 16,58 (lower, left corner) MP : 200 MPR : 50-100 points/turn Towers: 2 Red Master: Type : Daimyou Start : 40,01 (upper, right side) MP : 700 MPR : 80 points/turn Towers: 9 Green Master: Type : Sorcerer Start : 43,43 (middle left coast) MP : 500 MPR : 90 points/turn Towers: 5 Total Towers: 65 Tower Locations: +----------++----------++----------++----------+ | COORD || COORD || COORD || COORD | +----------++----------++----------++----------+ +----------++----------++----------++----------+ | (13,58) || (37,41) || (43,08) || (53,01) | | (15,55) || (37,60) || (44,03)R || (53,18) | | (15,61) || (38,05)R || (44,10) || (53,21) | | (17,59)B || (38,46) || (44,51) || (53,27) | | (18,34) || (39,00) || (45,13) || (53,40) | | (18,56)B || (39,10) || (45,38)G || (54,07) | | (22,50) || (40,02)R || (45,42)G || (54,17) | | (24,59) || (40,06)R || (45,58) || (57,44) | | (25,27) || (40,51) || (46,38)G || (58,12) | | (25,48) || (41,00)R || (48,14) || (58,15) | | (27,54) || (41,01)R || (48,49) || (58,21) | | (29,62) || (41,02)R || (49,00) || (58,31) | | (31,20) || (41,41)G || (50,09) || (59,22) | | (31,53) || (41,58) || (52,13) || (60,06) | | (34,15) || (42,05)R || (52,47) || (61,13) | | (35,46) || (42,46)G || (52,52) || (62,27) | | (35,56) |+----------++----------++----------+ +----------+ +-----------------+ | 9.1.4 Battle 4 |------------------------------------------------------------ +-----------------+ Turns: 34 Blue Master: Type : Daimyou Start : 13,43 (lower, left corner) MP : 200 MPR : 50-100 points/turn Towers: 1 Red Master: Type : Summoner Start : 46,18 (upper, right side) MP : 1200 MPR : 100 points/turn Towers: 6 Total Towers: 47 Tower Locations: +----------++----------++----------+ | COORD || COORD || COORD | +----------++----------++----------+ +----------++----------++----------+ | (11,37) || (31,21) || (38,33) | | (13,42)B || (32,36) || (39,29) | | (15,33) || (33,17) || (39,36) | | (16,39) || (33,23) || (39,44) | | (17,45) || (33,29) || (40,32) | | (18,30) || (33,32) || (41,21)R | | (18,36) || (34,31) || (43,26) | | (20,26) || (34,37) || (44,28)R | | (23,39) || (34,40) || (45,17)R | | (25,34) || (35,25) || (45,36) | | (27,30) || (35,34) || (46,19)R | | (27,41) || (36,29) || (47,18)R | | (28,36) || (36,40) || (48,36) | | (29,44) || (37,31) || (49,17)R | | (30,27) || (38,24)R || (55,36) | | (30,33) || (38,26) |+----------+ +----------++----------++ +-----------------+ | 9.1.5 Battle 5 |------------------------------------------------------------ +-----------------+ Turns: 25 Blue Master: Type : Daimyou Start : 30,49 (lower middle coast) MP : 200 MPR : 50-100 points/turn Towers: 2 Red Master: Type : Darklord Start : 28,06 (upper center land) MP : 1500 MPR : 100 points/turn Towers: 16 Total Towers: 50 Tower Locations: +----------++----------++----------+ | COORD || COORD || COORD | +----------++----------++----------+ +----------++----------++----------+ | (15,44)B || (27,12)R || (32,16) | | (16,33) || (27,17) || (32,23) | | (17,21) || (27,18) || (32,35) | | (19,28) || (27,38) || (33,04)R | | (21,19) || (28,03)R || (33,09)R | | (22,06)R || (28,08)R || (33,28) | | (22,09)R || (28,29) || (33,33) | | (22,41) || (28,35) || (34,14) | | (23,27) || (28,42) || (34,15) | | (24,04)R || (29,01)R || (35,49)R | | (25,06)R || (29,12)R || (37,20) | | (25,11) || (29,22) || (37,30) | | (25,15) || (30,05)R || (37,37) | | (25,30) || (30,11)R || (40,28) | | (25,34) || (30,19) || (45,20) | | (26,01)R || (30,31) || (48,25) | | (26,29) || (32,01)R |+----------+ +----------++----------+ +-----------------+ | 9.1.6 Battle 6 |------------------------------------------------------------ +-----------------+ Turns: 35 Blue Master: Type : Daimyou Start : 12,52 (lower left corner) MP : 200 MPR : 50-100 points/turn Towers: 1 Red Master: Type : Summoner Start : 45,26 (middle of small island) MP : 1500 MPR : 100 points/turn Towers: 34 Green Master: Type : Wizard Start : 05,03 (upper left corner) MP : 1400 MPR : 100 points/turn Towers: 6 Total Towers: 101 Tower Locations: +----------++----------++----------++----------++----------+ | COORD || COORD || COORD || COORD || COORD | +----------++----------++----------++----------++----------+ +----------++----------++----------++----------++----------+ | (04,01)G || (18,20) || (35,33) || (42,36) || (49,42) | | (04,05)G || (18,47) || (35,37) || (43,30)R || (50,23)R | | (05,01)G || (22,02) || (35,41) || (44,01) || (51,33)R | | (05,05)G || (22,13) || (36,26)R || (44,04) || (52,18)R | | (07,03)G || (22,33) || (37,24)R || (44,19)R || (52,28)R | | (07,04)G || (22,52) || (37,29)R || (44,27)R || (53,26)R | | (09,11) || (23,24) || (37,32)R || (45,03) || (54,19)R | | (10,07) || (24,45) || (37,46) || (45,22)R || (55,22)R | | (10,53)B || (25,05) || (38,38) || (46,30)R || (56,16)R | | (11,17) || (25,11) || (39,11) || (46,33)R || (56,46) | | (12,14) || (28,18) || (39,26)R || (47,00) || (57,52) | | (12,51) || (29,04) || (40,03) || (47,02) || (58,18)R | | (12,52) || (29,07) || (40,18)R || (47,06) || (59,32) | | (14,31) || (31,37) || (40,23)R || (47,19)R || (60,29) | | (14,45) || (32,26)R || (40,30)R || (47,24)R || (60,31) | | (15,05) || (32,55) || (41,27)R || (47,36)R || (61,33) | | (15,59) || (33,35) || (41,54) || (48,27)R || (62,31) | | (16,08) || (34,15) || (42,01) || (48,48) || (62,43) | | (16,35) || (35,04) || (42,21)R || (49,21)R || (63,28) | | (16,53) || (35,22)R || (42,24)R || (49,31)R || (63,29) | | (18,06) |+----------++----------++----------++----------+ +----------+ +-----------------+ | 9.1.7 Battle 7 |------------------------------------------------------------ +-----------------+ Turns: 18 Blue Master: Type : Daimyou Start : 20,40 (lower left corner) MP : 200 MPR : 50-100 points/turn Towers: 0 Red Master: Type : Wizard Start : 30,27 (upper right corner) MP : 2000 MPR : 100 points/turn Towers: 7 Total Towers: 17 Tower Locations: +----------+ | COORD | +----------+ +----------+ | (22,34) | | (24,33) | | (24,35) | | (25,29) | | (25,34) | | (26,35) | | (27,27)R | | (27,31)R | | (28,30)R | | (28,32)R | | (29,30)R | | (29,31)R | | (29,32)R | | (30,35) | | (32,31) | | (33,31) | | (34,28) | +----------+ +-----------------+ | 9.1.8 Battle 8 |------------------------------------------------------------ +-----------------+ Turns: 40 Blue Master: Type : Daimyou Start : 31,32 (middle of land) MP : 200 MPR : 50-100 points/turn Towers: 3 Red Master: Type : Darklord Start : 02,36 (middle, left side) MP : 3000 MPR : 100 points/turn Towers: 13 Green Master: Type : Sorcerer Start : 59,04 (upper right corner) MP : 2200 MPR : 100 points/turn Towers: 7 Yellow Master: Type : Summoner Start : 59,57 (lower right corner) MP : 2500 MPR : 100 points/turn Towers: 12 Total Towers: 89 Tower Locations: +----------++----------++----------++----------++----------+ | COORD || COORD || COORD || COORD || COORD | +----------++----------++----------++----------++----------+ +----------++----------++----------++----------++----------+ | (01,43)R || (15,33)R || (27,40) || (38,02) || (48,45)Y | | (02,29)R || (15,41)R || (28,11) || (38,12) || (48,46)Y | | (02,33)R || (16,26)R || (28,50) || (38,28) || (49,05)G | | (03,35)R || (18,55) || (28,54) || (38,33) || (49,60)Y | | (04,46)R || (19,07) || (29,05) || (38,48)Y || (50,15)G | | (05,20) || (19,31) || (29,32)B || (40,41) || (52,04)G | | (06,10) || (20,18) || (30,45) || (41,02) || (52,17) | | (07,31)R || (20,33) || (31,16) || (41,31) || (54,46)Y | | (07,36)R || (20,38) || (31,30)B || (41,35) || (54,61)Y | | (07,40) || (21,46) || (31,34)B || (42,46)Y || (57,04)G | | (07,45)R || (22,10) || (32,39) || (43,54)Y || (57,19) | | (08,22)R || (23,07) || (33,02) || (44,02) || (58,56)Y | | (08,28) || (23,59) || (33,05) || (44,21) || (59,34) | | (10,33) || (24,42) || (33,36) || (45,46)Y || (60,05)G | | (12,45) || (25,03) || (34,11) || (46,02) || (61,14)G | | (12,54) || (25,18) || (34,47) || (46,17) || (61,17)G | | (14,07) || (25,32) || (36,15) || (46,41)Y || (61,51)Y | | (15,20)R || (26,28) || (37,05) || (48,17) |+----------+ +----------++----------++----------++----------+ ______________ / 9.2 Camp-2 /________________________________________________________________ -------------- These battles take place on seven unique battlefields plus the battlefield for CAMP-2. +-----------------+ | 9.2.1 Battle 1 |------------------------------------------------------------ +-----------------+ Turns: 25 Red Master: Type : Summoner Start : 20,47 (lower, left corner) MP : 200 MPR : 50-100 points/turn Towers: 2 Yellow Master: Type : Darklord Start : 29,24 (lower, right corner) MP : 250 MPR : 70 points/turn Towers: 4 Total Towers: 22 Tower Locations: +----------+ | COORD | +----------+ +----------+ | (20,29) | | (20,46) | | (20,48)R | | (21,47) | | (24,29)R | | (25,43) | | (26,35) | | (27,27) | | (27,35) | | (28,22)Y | | (28,23) | | (29,21)Y | | (29,23) | | (30,24) | | (30,27) | | (31,22)Y | | (31,26) | | (32,24)Y | | (32,40) | | (35,37) | | (37,26) | | (37,31) | +----------+ +-----------------+ | 9.2.2 Battle 2 |------------------------------------------------------------ +-----------------+ Turns: 15 Blue Master: Type : Daimyou Start : 26,37 (upper, right corner) MP : 600 MPR : 70 points/turn Towers: 3 Red Master: Type : Summoner Start : 36,19 (lower, left corner) MP : 200 MPR : 50-100 points/turn Towers: 0 Total Towers: 33 Tower Locations: +----------++----------+ | COORD || COORD | +----------++----------+ +----------++----------+ | (23,37)B || (36,31) | | (23,38)B || (36,32) | | (23,39)B || (36,33) | | (26,37) || (36,34) | | (28,29) || (36,35) | | (29,25) || (36,36) | | (29,37) || (37,32) | | (31,41) || (37,33) | | (32,36) || (37,34) | | (34,31) || (37,35) | | (34,32) || (37,36) | | (34,33) || (37,41) | | (34,34) || (38,34) | | (35,31) || (38,35) | | (35,32) || (40,28) | | (35,34) || (40,30) | | (35,35) |+----------+ +----------+ +-----------------+ | 9.2.3 Battle 3 |------------------------------------------------------------ +-----------------+ Turns: 25 Blue Master: Type : Summoner Start : 49,35 (right corner) MP : 1000 MPR : 90 points/turn Towers: 3 Red Master: Type : Summoner Start : 39,20 (upper, right coast) MP : 200 MPR : 50-100 points/turn Towers: 1 Green Master: Type : Wizard Start : 13,50 (lower, left corner) MP : 1100 MPR : 80 points/turn Towers: 6 Total Towers: 33 Tower Locations: +----------++----------+ | COORD || COORD | +----------++----------+ +----------++----------+ | (10,46)G || (24,46) | | (10,52)G || (28,42) | | (12,35) || (30,23) | | (12,46)G || (32,29) | | (13,35) || (36,22)R | | (15,48)G || (39,31) | | (15,51)G || (40,21) | | (16,54)G || (43,39)B | | (17,45) || (45,29) | | (18,44) || (46,28) | | (21,37) || (49,33)B | | (21,49) || (50,33)B | | (22,37) || (52,24) | | (24,25) |+----------+ +----------+ +-----------------+ | 9.2.4 Battle 4 |------------------------------------------------------------ +-----------------+ Turns: 16 Blue Master: Type : Daimyou Start : 33,22 (upper, right coast) MP : 1000 MPR : 100 points/turn Towers: 12 Red Master: Type : Summoner Start : 39,36 (middle, right coast) MP : 200 MPR : 50-100 points/turn Towers: 3 Total Towers: 15 Tower Locations: +----------+ | COORD | +----------+ +----------+ | (12,33)B | | (13,37)B | | (15,29)B | | (17,32)B | | (19,41)B | | (20,31)B | | (23,25)B | | (24,39)B | | (25,28)B | | (30,26)B | | (30,42)B | | (36,24)B | | (40,23)R | | (42,32)R | | (44,27)R | +----------+ +-----------------+ | 9.2.5 Battle 5 |------------------------------------------------------------ +-----------------+ Turns: 20 Blue Master: Type : Darklord Start : 39,23 (upper, right corner) MP : 1500 MPR : 100 points/turn Towers: 20 Red Master: Type : Summoner Start : 22,42 (lower, left corner) MP : 200 MPR : 50-100 points/turn Towers: 10 Total Towers: 30 Tower Locations: +----------++----------+ | COORD || COORD | +----------++----------+ +----------++----------+ | (02,14)B || (39,30)R | | (02,59)B || (39,34)R | | (03,13)B || (41,38)R | | (03,56)B || (42,31)R | | (03,57)B || (47,28)B | | (03,59)B || (47,51)B | | (04,59)B || (48,04)B | | (06,06)B || (49,04)B | | (06,61)B || (49,07)B | | (21,27)R || (49,56)B | | (26,25)R || (51,54)B | | (32,24)R || (53,09)B | | (32,43)R || (53,54)B | | (35,29)R || (55,10)B | | (38,32)R || (57,54)B | +----------++----------+ +-----------------+ | 9.2.6 Battle 6 |------------------------------------------------------------ +-----------------+ Turns: 30 Blue Master: Type : Darklord Start : 58,57 (lower, center coast) MP : 1800 MPR : 100 points/turn Towers: 9 Red Master: Type : Summoner Start : 02,20 (upper, left corner) MP : 200 MPR : 50-100 points/turn Towers: 3 Yellow Master: Type : Wizard Start : 29,37 (lower, right corner) MP : 1800 MPR : 80 points/turn Towers: 9 Total Towers: 44 Tower Locations: +----------++----------+ | COORD || COORD | +----------++----------+ +----------++----------+ | (01,19)R || (28,39)Y | | (01,29) || (29,61) | | (01,37) || (30,36)Y | | (03,44) || (30,38)Y | | (04,51) || (30,40)Y | | (06,57) || (31,37)Y | | (07,23) || (31,39)Y | | (07,24) || (33,38)Y | | (07,25) || (33,40)Y | | (08,22) || (39,60) | | (08,23) || (45,60) | | (08,24) || (51,60) | | (10,63) || (53,47)B | | (16,22) || (54,53) | | (16,55) || (55,41)B | | (18,60) || (56,47)B | | (21,29) || (58,20)B | | (21,39)R || (59,35)B | | (22,34)R || (59,45)B | | (24,62) || (61,28)B | | (26,30) || (62,52)B | | (28,38)Y || (63,40)B | +----------++----------+ +-----------------+ | 9.2.7 Battle 7 |------------------------------------------------------------ +-----------------+ Turns: 30 Blue Master: Type : Wizard Start : 49,06 (upper, right corner) MP : 2000 MPR : 100 points/turn Towers: 1 Red Master: Type : Summoner Start : 11,18 (upper, left corner) MP : 200 MPR : 50-100 points/turn Towers: 6 Green Master: Type : Darklord Start : 16,52 (lower, left corner) MP : 2000 MPR : 100 points/turn Towers: 0 Yellow Master: Type : Sorcerer Start : 47,53 (lower, right corner) MP : 2100 MPR : 100 points/turn Towers: 0 Total Towers: 54 Tower Locations: +----------++----------++----------+ | COORD || COORD || COORD | +----------++----------++----------+ +----------++----------++----------+ | (13,31)R || (27,54) || (41,11) | | (14,37) || (30,29) || (41,53) | | (15,47) || (30,40) || (42,35) | | (17,29)R || (30,53) || (42,56) | | (18,58) || (31,36) || (45,35) | | (19,20)R || (31,47) || (46,13) | | (19,46) || (32,33) || (47,07)B | | (20,35)R || (34,56) || (47,18) | | (20,51) || (35,45) || (48,29) | | (21,25)R || (36,40) || (48,34)R | | (21,41) || (36,52) || (49,23) | | (22,34)R || (37,34) || (51,12) | | (22,59) || (38,26) || (52,20) | | (23,55) || (38,58) || (55,36) | | (25,40) || (39,19) || (56,22) | | (25,46) || (39,49) || (58,39) | | (26,34) || (40,30) || (60,24) | | (27,50) || (40,35) || (60,32) | +----------++----------++----------+ +-----------------+ | 9.2.8 Battle 8 |------------------------------------------------------------ +-----------------+ Turns: 38 Blue Master: Type : Daimyou Start : 27,43 (upper, right corner) MP : 5000 MPR : 100 points/turn Towers: 11 Red Master: Type : Summoner Start : 31,29 (top, middle) MP : 200 MPR : 50-100 points/turn Towers: 6 Green Master: Type : Darklord Start : 50,25 (lower, left corner) MP : 2500 MPR : 100 points/turn Towers: 11 Yellow Master: Type : Wizard Start : 12,28 (upper, left corner) MP : 2500 MPR : 100 points/turn Towers: 11 Total Towers: 40 Tower Locations: +----------++----------+ | COORD || COORD | +----------++----------+ +----------++----------+ | (11,34)Y || (27,25)B | | (12,32)G || (27,33)G | | (13,33)G || (28,37)G | | (15,22)Y || (28,40)B | | (15,24)G || (29,46)B | | (15,32)Y || (30,29)R | | (16,27)Y || (30,33)B | | (16,34)Y || (30,38)B | | (18,19)G || (31,42)B | | (18,33)Y || (32,28)R | | (19,19)Y || (32,30)R | | (19,23)R || (35,38)B | | (22,25)G || (37,32)Y | | (24.25)B || (40,26)Y | | (24,29)G || (44,20)Y | | (24,46)B || (45,32)Y | | (25,37)B || (46,25)G | | (25,38)B || (48,22)G | | (26,38)R || (48,25)R | | (26,47)B || (48,28)G | +----------++----------+ +==================================+ | 10. INDIVIDUAL BATTLE SPECIFICS |=========================================== +==================================+ First, go over the general strategies in Chapter 8. These will help you considerably in the battles ahead. There are seven different areas you can fight individual battles in. As with the campaigns, if you lose either your Master or cannot defeat all enemy Masters within the alotted turns, you will lose the battle. Successfully winning a battle will end it and send you back to the opening screen. You will get to choose a Master to play. In addition, you can select what Masters will be human or computer players. All coordinates in the game will be in X,Y format where 0,0 is the upper, left corner. All game fields are 63 hexes by 63 hexes in size. This chapter will be set up like so: ______________ / Battle Name / -------------- Color Master: This will list each specific Master by either Blue, Red, Green, or Yellow Start : Where on the map the current Master starts from MP : Starting magic points Towers: Starting number of towers NOTES: All battles are 90 turns in length. Magic point regeneration starts at 50 points/turn. You can increase in 10 pt increments to 100 points/turn. In addition, all Masters start with one monster since a Master is classified as a monster. Total Towers: Total number of towers for the present battle. Tower Locations: The locations of all the towers for the current battle. The coordinates for each tower will be given. Neutral towers are colored white-gray while towers owned by Masters will be their color. If a tower is owned by a Master, then a letter will follow the coordinates. The letters are: B=Blue; R=Red; G=Green; Y=Yellow. LEGEND FOR TOWER LOCATIONS: COORD=COORDINATES OF TOWER _______________ / 10.1 Circle /_______________________________________________________________ --------------- Blue Master: Start : 30,31 (center of land) MP : 200 Towers: 6 Red Master: Start : 49,29 (right, middle of ring) MP : 200 Towers: 8 Green Master: Start : 13,32 (left, middle of ring) MP : 200 Towers: 6 Yellow Master: Start : 25,46 (lower, left part of ring) MP : 200 Towers: 9 Total Towers: 64 Tower Locations: +----------++----------++----------+ | COORD || COORD || COORD | +----------++----------++----------+ +----------++----------++----------+ | (07,29) || (27,34)B || (40,13) | | (09,23) || (27,47)Y || (41,21) | | (10,36) || (28,37) || (42,26) | | (11,30)G || (28,44)Y || (43,45) | | (12,40) || (28,51)Y || (44,39) | | (14,27)G || (29,31)B || (45,32)R | | (14,35)G || (29,46)Y || (47,20) | | (14,39)G || (29,48)Y || (47,30)R | | (15,19) || (29,50)Y || (47,48) | | (16,32)G || (30,13) || (48,26)R | | (19,32)G || (30,29)B || (48,33)R | | (20,45) || (31,31)B || (49,39) | | (21,36) || (33,31)B || (51,47) | | (23,28) || (34,27) || (52,34)R | | (23,44)Y || (34,34) || (52,39) | | (24,14) || (34,47) || (53,26)R | | (24,20) || (36,21) || (53,31)R | | (24,39) || (37,28)B || (55,22) | | (25,31) || (37,42) || (55,23) | | (25,44)Y || (39,30) || (55,28)R | | (26,49)Y || (39,51) || (57,33) | | (27,26) |+----------++----------+ +----------++ _________________ / 10.2 Moonland /_____________________________________________________________ ----------------- Blue Master: Start : 16,58 (lower left) MP : 200 Towers: 5 Red Master: Start : 40,01 (top right) MP : 200 Towers: 5 Green Master: Start : 43,43 (center, coastline) MP : 200 Towers: 5 Yellow Master: Start : 57,19 (upper coast, right side) MP : 200 Towers: 5 Total Towers: 69 Tower Locations: +----------++----------++----------++----------+ | COORD || COORD || COORD || COORD | +----------++----------++----------++----------+ +----------++----------++----------++----------+ | (13,58) || (35,46) || (44,51) || (53,40) | | (14,59)B || (35,56) || (45,13) || (54,07) | | (15,55) || (37,41) || (45,38)G || (54,17) | | (15,61) || (37,60) || (45,42)G || (56,19)Y | | (17,55)B || (38,46) || (45,58) || (57,18)Y | | (17,59)B || (39,00)R || (46,38)G || (57,20)Y | | (18,34) || (39,10) || (48,14) || (57,44) | | (18,56)B || (40,02) || (48,49) || (58,12) | | (18,57)B || (40,06)R || (49,00) || (58,15) | | (22,50) || (40,51) || (50,09) || (58,19)Y | | (24,59) || (41,00)R || (52,13) || (58,21) | | (25,27) || (41,41)G || (52,47) || (58,31) | | (25,48) || (41,58)G || (52,52) || (59,21)Y | | (27,54) || (42,46)G || (53,01) || (59,22) | | (29,62) || (43,08) || (53,18) || (60,06) | | (31,20) || (44,03)R || (53,21) || (61,13) | | (31,53) || (44,10) || (53,27) || (62,27) | | (34,15) |+----------++----------++----------+ +----------+ _______________ / 10.3 Island /_______________________________________________________________ --------------- Blue Master: Start : 13,43 (lower left) MP : 200 Towers: 5 Red Master: Start : 46,18 (top right) MP : 200 Towers: 6 Green Master: Start : 35,42 (lower, middle island) MP : 200 Towers: 6 Yellow Master: Start : 33,24 (upper, middle island) MP : 200 Towers: 5 Total Towers: 62 Tower Locations: +----------++----------++----------+ | COORD || COORD || COORD | +----------++----------++----------+ +----------++----------++----------+ | (11,37) || (30,33) || (37,31) | | (11,41)B || (31,21) || (37,39)G | | (13,42)B || (31,25)Y || (37,42)G | | (14,40)B || (32,24)Y || (38,24)R | | (14,50)B || (32,36) || (38,26) | | (15,33) || (33,17) || (38,33) | | (15,46)B || (33,23) || (39,29) | | (16,39) || (33,29) || (39,36) | | (17,45) || (33,32) || (40,32) | | (18,30) || (34,24)Y || (41,21) | | (18,36) || (34,31) || (43,26) | | (20,26) || (34,37) || (44,28) | | (23,39) || (34,40) || (45,17)R | | (25,34) || (34,42)G || (45,36) | | (27,30) || (35,25) || (46,19)R | | (27,41) || (35,34) || (47,18)R | | (28,36) || (35,39)G || (48,36) | | (29,18)Y || (35,43)G || (49,17) | | (29,44) || (36,29) || (55,36) | | (30,22)Y || (36,39)G || (55,28)R | | (30,27) || (36,40) |+----------+ +----------++----------++ _______________ / 10.4 Desert /_______________________________________________________________ --------------- Blue Master: Start : 30,49 (middle, lower coast) MP : 200 Towers: 5 Red Master: Start : 28,06 (middle, upper land) MP : 200 Towers: 5 Green Master: Start : 13,21 (left, middle land) MP : 200 Towers: 4 Yellow Master: Start : 40,17 (right, middle island) MP : 200 Towers: 5 Total Towers: 58 Tower Locations: +----------++----------++----------+ | COORD || COORD || COORD | +----------++----------++----------+ +----------++----------++----------+ | (13,22)G || (26,29) || (32,23) | | (15,44)B || (27,12)R || (32,35) | | (16,33) || (27,17) || (33,09) | | (17,19)G || (27,18) || (33,28) | | (17,21) || (27,38) || (33,33) | | (18,18)G || (28,03) || (33,48)B | | (18,20)G || (28,29) || (34,14) | | (19,28) || (28,35) || (34,15) | | (21,19) || (28,42) || (35,17)Y | | (22,06)R || (28,49) || (35,49)B | | (22,09) || (29,01)B || (36,17)Y | | (22,41) || (29,12) || (37,17)Y | | (23,27) || (29,22)R || (37,20) | | (24,04) || (29,52) || (37,30) | | (25,06)R || (30,11)B || (37,37) | | (25,11) || (30,19)R || (38,17)Y | | (25,15) || (30,31)G || (40,28) | | (25,30) || (32,01) || (45,20) | | (25,34) || (32,16) || (58,25) | | (26,01) |+----------++----------+ +----------++ _____________ / 10.5 Half /_________________________________________________________________ ------------- Blue Master: Start : 36,36 (lower, left island) MP : 200 Towers: 8 Red Master: Start : 45,26 (middle of island) MP : 200 Towers: 16 Green Master: Start : 05,03 (upper, left mainland) MP : 200 Towers: 8 Yellow Master: Start : 60,30 (upper, right corner of mainland) MP : 200 Towers: 8 Total Towers: 107 Tower Locations: +----------++----------++----------++----------++----------+ | COORD || COORD || COORD || COORD || COORD | +----------++----------++----------++----------++----------+ +----------++----------++----------++----------++----------+ | (04,01)G || (18,47) || (36,26) || (44,19)R || (52,28)R | | (04,05)G || (22,02) || (37,24)R || (44,27)R || (53,26)Y | | (05,01)G || (22,13) || (37,29)B || (45,03) || (54,19)R | | (05,05)G || (22,33) || (37,32)B || (45,22)R || (55,22)Y | | (07,03)G || (22,52) || (37,46) || (46,30) || (56,16) | | (07,04)G || (23,24) || (38,38) || (46,33)B || (56,46) | | (09,11) || (24,45) || (39,11) || (47,00) || (57,52) | | (10,07) || (25,05) || (39,26) || (47,02) || (58,18) | | (10,53)B || (25,11) || (40,03) || (47,06) || (59,32) | | (11,17) || (28,18) || (40,18)G || (47,19)R || (60,29) | | (12,14) || (29,04) || (40,23)R || (47,24)R || (60,30)Y | | (12,51) || (29,07) || (40,30)B || (47,36)B || (60,31) | | (12,52) || (31,37) || (41,27) || (48,27)R || (61,27)Y | | (14,31) || (32,26) || (41,54) || (48,48) || (61,29)Y | | (14,45) || (32,55) || (42,01) || (49,21)R || (61,31)Y | | (15,05) || (33,35) || (42,21)R || (49,31)R || (61,33) | | (15,59) || (34,15) || (42,24)R || (49,42) || (62,29)Y | | (16,08) || (35,04) || (42,36) || (50,23)Y || (62,31) | | (16,35) || (35,22)G || (43,30) || (50,53) || (62,43) | | (16,53) || (35,22)B || (44,01) || (51,33)R || (63,28) | | (18,06) || (35,37)B || (44,04) || (52,18)R || (63,29) | | (18,20 || (35,41) |+----------++----------++----------+ +----------++----------+ _________________ / 10.6 Fireland /_____________________________________________________________ ----------------- Blue Master: Start : 20,40 (lower, left corner) MP : 200 Towers: 1 Red Master: Start : 30,27 (upper, right corner) MP : 200 Towers: 1 Green Master: Start : 32,33 (middle, right side) MP : 200 Towers: 1 Yellow Master: Start : 24,28 (upper, left corner) MP : 200 Towers: 1 Total Towers: 14 Tower Locations: +----------+ | COORD | +----------+ +----------+ | (21,37)B | | (22,34) | | (24,33) | | (24,35) | | (25,25)Y | | (25,29) | | (25,34) | | (26,35) | | (27,27)R | | (30,35) | | (31,35)G | | (32,31) | | (33,31) | | (34,28) | +----------+ _________________ / 10.7 Icecross /_____________________________________________________________ ----------------- Blue Master: Start : 31,32 (middle of land) MP : 200 Towers: 6 Red Master: Start : 02,36 (middle, left side) MP : 200 Towers: 9 Green Master: Start : 59,04 (upper, right corner) MP : 200 Towers: 7 Yellow Master: Start : 59,57 (lower, right corner) MP : 200 Towers: 8 Total Towers: 92 Tower Locations: +----------++----------++----------++----------++----------+ | COORD || COORD || COORD || COORD || COORD | +----------++----------++----------++----------++----------+ +----------++----------++----------++----------++----------+ | (01,43)R || (15,33) || (28,50) || (37,05) || (48,17) | | (02,29)R || (15,41) || (28,54) || (38,02) || (48,45)Y | | (02,33)R || (18,55) || (29,05) || (38,12) || (48,46)Y | | (03,35)R || (19,07) || (29,32)B || (38,28) || (49,05)G | | (04,46)R || (19,31) || (29,34)B || (38,33) || (49,60)Y | | (05,20) || (20,18) || (30,34)B || (38,48) || (50,15)G | | (06,10) || (20,33) || (30,45) || (40,41) || (52,04)G | | (07,31)R || (20,38) || (31,16) || (41,02) || (52,17) | | (07,36)R || (21,46) || (31,30) || (41,31) || (54,46)Y | | (07,37)R || (22,10) || (31,34) || (41,35) || (54,61)Y | (07,40) || (23,07) || (32,33) || (42,46) || (57,04)G | | (07,45)R || (23,59) || (32,39) || (43,54)Y || (57,19) | | (08,22) || (24,42) || (33,02) || (44,02) || (58,56)Y | | (08,28) || (25,03) || (33,05) || (44,21) || (59,34) | | (10,33) || (25,18) || (33,36) || (45,46) || (60,05)G | | (12,45) || (25,32) || (34,11) || (46,02) || (61,14)G | | (12,54) || (26,28) || (36,47) || (46,17) || (61,17)G | | (14,07) || (27,40) || (36,15) || (46,41) || (61,51)Y | | (15,20) || (28,11) |+----------++----------++----------+ +----------++----------++ *************** ******************************** U N I T IV ********************************** *************** +==============+ | 11. MASTERS |=============================================================== +==============+ There are five different Masters in this game. They are the: Daimyou, Dark- lord, Sorcerer, Summoner, and Wizard. Each Master is able to summon different monsters and cast different spells. Each Master has their strengths and weaknesses. It is up to you as to what Master best suits you for your battles. ___________________________________ / 11.1 Master General Information /___________________________________________ ----------------------------------- The Master information will be presented in a table format. LEGEND: A = ALIGNMENT (L = LAWFUL, N = NEUTRAL, C = CHAOTIC); SRA = SHORT- RANGE BASE ATTACK; LRA = LONG-RANGE BASE ATTACK; M = MOVEMENT POINTS; HP = HIT POINTS; L = LEVEL; XP = EXPERIENCE POINTS +----------+---+------+------+---+-----+---+-----+ | NAME | A | SRA | LRA | M | HP | L | XP | +----------+---+------+------+---+-----+---+-----+ +----------+---+------+------+---+-----+---+-----+ | DAIMYOU | L | 3-3 | 13-3 | 3 | 100 | 3 | 255 | +----------+---+------+------+---+-----+---+-----+ | DARKLORD | C | 5-2 | 21-2 | 3 | 100 | 3 | 255 | +----------+---+------+------+---+-----+---+-----+ | SORCERER | L | 3-3 | 13-3 | 3 | 100 | 3 | 255 | +----------+---+------+------+---+-----+---+-----+ | SUMMONER | N | 12-1 | 7-5 | 3 | 100 | 3 | 255 | +----------+---+------+------+---+-----+---+-----+ | WIZARD | C | 5-2 | 21-2 | 3 | 100 | 3 | 255 | +----------+---+------+------+---+-----+---+-----+ _____________________________________ / 11.2 Master Summoning Information /_________________________________________ ------------------------------------- Each Master can summon specific monsters. Many times, different Masters can summon the same kind of monster. Monsters summoned is different between the campaign and individual player battles and this will be noted. Monsters that can only be summoned during a campaign will have a *C* after their name. These monsters will be in addition to the normal monsters said Master can summon. If an *NC* appears after the name, this means the monster can only be summoned during individual player battles. NOTE: All elementals summoned via the Force command only stay in existence for the current battle. Also, they cannot be moved so if they defeat their current target, that elemental is effectively eliminated from play. This table does not cover enemy Masters who have the ability to summon monsters beyond the first level and also to summon unique monsters. This will be covered in Chapter 12. In addition, only the monster that can be summoned will be listed. More detailed information regarding monsters and their abilities is also covered in Chapter 12. LEGEND: MS = MAGIC POINTS TO SUMMON +----------+----------------------+----+ | NAME | MONSTER NAME | MS | +----------+----------------------+----+ +----------+----------------------+----+ | DAIMYOU | ANGEL *C* | 36 | +----------+----------------------+----+ | CHIMERA | 20 | +----------------------+----+ | DRAGON (LAWFUL) | 26 | +----------------------+----+ | ELEMENTAL (FIRE) | 40 | +----------------------+----+ | LIZARD *C* | 10 | +----------------------+----+ | LOC *NC* | 26 | +----------------------+----+ | MARMAID | 13 | +----------------------+----+ | MINOTAUR *C* | 17 | +----------------------+----+ | PEGASUS *C* | 18 | +----------------------+----+ | ROMAN | 12 | +----------------------+----+ | SERPENT | 81 | +----------------------+----+ | TROLL | 18 | +----------+----------------------+----+ | DARKLORD | CYCLOPS | 19 | +----------+----------------------+----+ | DEMON | 34 | +----------------------+----+ | DRAGON (CHAOTIC) | 22 | +----------------------+----+ | ELEMENTAL (EARTH) | 40 | +----------------------+----+ | LIZARD | 10 | +----------------------+----+ | MINOTAUR | 17 | +----------------------+----+ | OCTOPUS | 74 | +----------------------+----+ | PEGASUS | 18 | +----------------------+----+ | WRAITH | 10 | +----------+----------------------+----+ | SORCERER | ANGEL | 36 | +----------+----------------------+----+ | DRAGON (LAWFUL) | 26 | +----------------------+----+ | ELEMENTAL (AIR) | 40 | +----------------------+----+ | LOC | 26 | +----------------------+----+ | MARMAID | 13 | +----------------------+----+ | SERPENT | 81 | +----------------------+----+ | SOLDIER | 12 | +----------------------+----+ | TROLL | 18 | +----------------------+----+ | UNICORN | 20 | +----------+----------------------+----+ | SUMMONER | ANGEL | 36 | +----------+----------------------+----+ | CHIMERA *C* | 20 | +----------------------+----+ | DEMON | 34 | +----------------------+----+ | DRAGON (CHAOTIC) *C* | 22 | +----------------------+----+ | DRAGON (NEUTRAL) | 81 | +----------------------+----+ | ELEMENTAL (AIR) | 40 | +----------------------+----+ | ELEMENTAL (EARTH) | 40 | +----------------------+----+ | ELEMENTAL (FIRE) | 40 | +----------------------+----+ | ELEMENTAL (WATER) | 40 | +----------------------+----+ | LIZARD *NC* | 12 | +----------------------+----+ | MARMAID *C* | 18 | +----------------------+----+ | MINOTAUR *C* | 20 | +----------------------+----+ | PEGASUS | 26 | +----------------------+----+ | GOLEM *NC* | 26 | +----------------------+----+ | SERPENT *NC* | 13 | +----------------------+----+ | SOLDIER *C* | 81 | +----------------------+----+ | TROLL *C* | 12 | +----------------------+----+ | WARRIOR *C* | 18 | +----------------------+----+ | WRAITH *C* | 20 | +----------+----------------------+----+ | WIZARD | DEMON | 34 | +----------+----------------------+----+ | DRAGON (CHAOTIC) | 22 | +----------------------+----+ | ELEMENTAL (WATER) | 40 | +----------------------+----+ | CYCLOPS | 19 | +----------------------+----+ | GRIFFIN | 22 | +----------------------+----+ | OCTOPUS | 74 | +----------------------+----+ | PEGASUS | 18 | +----------------------+----+ | WARRIOR | 18 | +----------------------+----+ | WRAITH | 20 | +----------------------+----+ +===============+ | 12. MONSTERS |============================================================== +===============+ There are a wide variety of monsters that can be used in MOM. Each monster can be summoned by a specific Master although many monsters can be summoned by more then one type of Master. Each monster has its own specific attack and defense. It is up to you to determine the right monster for the right battle. Choose wisely and you will be victorious; choose poorly and you will add another monster to the graveyard. ______________________ / 12.1 Monster Lists /________________________________________________________ ---------------------- The monster lists are presented alphabetically and in ascending levels. LEGEND: A = ALIGNMENT (L = LAWFUL, N = NEUTRAL, C = CHAOTIC); SRA = SHORT- RANGE BASE ATTACK; LRA = LONG-RANGE BASE ATTACK; M = MOVEMENT POINTS; HP = HIT POINTS; L = LEVEL Items denoted by one asterisk "*" means only enemy Masters can summon that monster. Items denoted by two asterisks "**" means the monster only lasts for that battle. +--------------------------+ | 12.1.1 Level 1 Monsters |--------------------------------------------------- +--------------------------+ +---------------------+---+------+------+----+-----+ | NAME | A | SRA | LRA | M | HP | +---------------------+---+------+------+----+-----+ +---------------------+---+------+------+----+-----+ | ANGEL | L | 2-2 | 6-2 | 6 | 30 | +---------------------+---+------+------+----+-----+ | CHIMERA | N | 7-2 | 0-0 | 5 | 40 | +---------------------+---+------+------+----+-----+ | COCOON* | N | 15-2 | 40-1 | 0 | 50 | +---------------------+---+------+------+----+-----+ | CYCLOPS | C | 15-1 | 0-0 | 5 | 46 | +---------------------+---+------+------+----+-----+ | DEMON | C | 5-1 | 4-3 | 7 | 30 | +---------------------+---+------+------+----+-----+ | DRAGON | L | 9-2 | 8-1 | 5 | 40 | +---------------------+---+------+------+----+-----+ | DRAGON | N | 9-2 | 8-1 | 5 | 46 | +---------------------+---+------+------+----+-----+ | DRAGON | C | 6-3 | 0-0 | 5 | 42 | +---------------------+---+------+------+----+-----+ | ELEMENTAL (AIR)** | N | 0-0 | 15-2 | 0 | 100 | +---------------------+---+------+------+----+-----+ | ELEMENTAL (EARTH)** | N | 0-0 | 10-3 | 0 | 100 | +---------------------+---+------+------+----+-----+ | ELEMENTAL (FIRE)** | N | 0-0 | 10-3 | 0 | 100 | +---------------------+---+------+------+----+-----+ | ELEMENTAL (WATER)** | N | 0-0 | 15-2 | 0 | 100 | +---------------------+---+------+------+----+-----+ | GOLEM | N | 16-1 | 0-0 | 4 | 30 | +---------------------+---+------+------+----+-----+ | GRIFFIN | N | 8-2 | 0-0 | 6 | 42 | +---------------------+---+------+------+----+-----+ | GUARDIAN* | N | 6-4 | 6-5 | 3 | 50 | +---------------------+---+------+------+----+-----+ | LIZARD | N | 4-2 | 5-1 | 5 | 30 | +---------------------+---+------+------+----+-----+ | LOC | L | 5-3 | 0-0 | 10 | 30 | +---------------------+---+------+------+----+-----+ | MARMAID | L | 2-1 | 10-2 | 5 | 26 | +---------------------+---+------+------+----+-----+ | MINOTAUR | C | 7-2 | 0-0 | 5 | 38 | +---------------------+---+------+------+----+-----+ | OCTOPUS | C | 8-3 | 0-0 | 6 | 65 | +---------------------+---+------+------+----+-----+ | PEGASUS | N | 4-3 | 0-0 | 7 | 36 | +---------------------+---+------+------+----+-----+ | ROMAN | L | 4-3 | 0-0 | 5 | 33 | +---------------------+---+------+------+----+-----+ | SERPENT | N | 12-2 | 0-0 | 7 | 73 | +---------------------+---+------+------+----+-----+ | SOLDIER | N | 3-4 | 0-0 | 6 | 34 | +---------------------+---+------+------+----+-----+ | TROLL | L | 7-2 | 0-0 | 5 | 48 | +---------------------+---+------+------+----+-----+ | UNICORN | L | 7-2 | 0-0 | 6 | 33 | +---------------------+---+------+------+----+-----+ | VALKYRIE* | C | 10-1 | 18-2 | 6 | 40 | +---------------------+---+------+------+----+-----+ | WARRIOR | C | 6-2 | 0-0 | 5 | 34 | +---------------------+---+------+------+----+-----+ | WRAITH | C | 2-1 | 4-2 | 3 | 12 | +---------------------+---+------+------+----+-----+ +--------------------------+ | 12.1.2 Level 2 Monsters |--------------------------------------------------- +--------------------------+ +---------------------+---+------+------+----+-----+ | NAME | A | SRA | LRA | M | HP | +---------------------+---+------+------+----+-----+ +---------------------+---+------+------+----+-----+ | AMAZON* | C | 10-3 | 10-3 | 6 | 40 | +---------------------+---+------+------+----+-----+ | ARCH-A | L | 4-2 | 12-2 | 7 | 62 | +---------------------+---+------+------+----+-----+ | ARCH-D | C | 10-1 | 8-3 | 8 | 44 | +---------------------+---+------+------+----+-----+ | CYCLOPS | C | 15-1 | 0-0 | 5 | 46 | +---------------------+---+------+------+----+-----+ | AMAZON* | C | 10-3 | 10-3 | 6 | 40 | +---------------------+---+------+------+----+-----+ | ARCH-A | L | 4-2 | 12-2 | 7 | 62 | +---------------------+---+------+------+----+-----+ | ARCH-D | C | 10-1 | 8-3 | 8 | 44 | +---------------------+---+------+------+----+-----+ | ATTACKER | C | 12-2 | 0-0 | 5 | 48 | +---------------------+---+------+------+----+-----+ | BIG-S | N | 12-3 | 0-0 | 8 | 83 | +---------------------+---+------+------+----+-----+ | CARTHAGO | L | 7-3 | 10-2 | 6 | 44 | +---------------------+---+------+------+----+-----+ | DARK-D | C | 15-2 | 5-3 | 6 | 56 | +---------------------+---+------+------+----+-----+ | DARK-W | C | 4-1 | 8-2 | 4 | 24 | +---------------------+---+------+------+----+-----+ | FIGHTER | N | 5-4 | 6-3 | 7 | 46 | +---------------------+---+------+------+----+-----+ | FLAME-D | L | 12-2 | 13-2 | 6 | 51 | +---------------------+---+------+------+----+-----+ | FROST-D | L | 11-2 | 12-2 | 6 | 51 | +---------------------+---+------+------+----+-----+ | GIANT | L | 11-2 | 16-1 | 5 | 75 | +---------------------+---+------+------+----+-----+ | GORGON | C | 11-2 | 7-3 | 6 | 45 | +---------------------+---+------+------+----+-----+ | ICEGIANT | C | 23-1 | 16-1 | 5 | 68 | +---------------------+---+------+------+----+-----+ | KRAKEN | C | 8-4 | 0-0 | 7 | 75 | +---------------------+---+------+------+----+-----+ | MAGE* | C | 3-2 | 20-2 | 6 | 40 | +---------------------+---+------+------+----+-----+ | MONO-P | N | 4-6 | 0-0 | 9 | 42 | +---------------------+---+------+------+----+-----+ | MUSHA* | L | 15-3 | 8-2 | 7 | 50 | +---------------------+---+------+------+----+-----+ | PHOENIX | L | 4-4 | 8-3 | 9 | 24 | +---------------------+---+------+------+----+-----+ | SIRENE | L | 8-3 | 10-3 | 6 | 45 | +---------------------+---+------+------+----+-----+ | SKY-D | C | 7-3 | 6-3 | 7 | 48 | +---------------------+---+------+------+----+-----+ | SPHINX | N | 11-2 | 6-2 | 6 | 60 | +---------------------+---+------+------+----+-----+ | STONE-G | N | 26-1 | 0-0 | 5 | 35 | +---------------------+---+------+------+----+-----+ | TRICORN | L | 7-3 | 9-2 | 7 | 48 | +---------------------+---+------+------+----+-----+ | TWINHEAD | N | 6-2 | 7-2 | 5 | 48 | +---------------------+---+------+------+----+-----+ +--------------------------+ | 12.1.3 Level 3 Monsters |--------------------------------------------------- +--------------------------+ +---------------------+---+------+------+----+-----+ | NAME | A | SRA | LRA | M | HP | +---------------------+---+------+------+----+-----+ +---------------------+---+------+------+----+-----+ | AIR-D | C | 9-4 | 8-4 | 8 | 96 | +---------------------+---+------+------+----+-----+ | BLACK-W | C | 8-1 | 16-2 | 5 | 36 | +---------------------+---+------+------+----+-----+ | CAESER | L | 11-3 | 18-2 | 6 | 62 | +---------------------+---+------+------+----+-----+ | COLLOSUS | L | 33-1 | 38-1 | 6 | 110 | +---------------------+---+------+------+----+-----+ | CRASHER | C | 20-2 | 12-1 | 6 | 63 | +---------------------+---+------+------+----+-----+ | CRUSADER | N | 9-4 | 8-3 | 7 | 70 | +---------------------+---+------+------+----+-----+ | DEATH-D | C | 20-2 | 7-4 | 6 | 90 | +---------------------+---+------+------+----+-----+ | FIRBOLG | C | 30-1 | 16-2 | 6 | 86 | +---------------------+---+------+------+----+-----+ | FIRE-D | L | 16-2 | 20-2 | 6 | 78 | +---------------------+---+------+------+----+-----+ | GOLD-D | N | 18-2 | 16-2 | 7 | 70 | +---------------------+---+------+------+----+-----+ | GREAT-A | L | 9-2 | 18-2 | 8 | 60 | +---------------------+---+------+------+----+-----+ | GREAT-D | C | 15-1 | 12-3 | 8 | 66 | +---------------------+---+------+------+----+-----+ | HYDRA | N | 10-3 | 12-3 | 5 | 60 | +---------------------+---+------+------+----+-----+ | ICE-D | L | 10-3 | 19-2 | 6 | 88 | +---------------------+---+------+------+----+-----+ | IRON-G | N | 38-1 | 0-0 | 5 | 40 | +---------------------+---+------+------+----+-----+ | SILVER-D | N | 12-3 | 16-2 | 7 | 70 | +---------------------+---+------+------+----+-----+ | SKY-G | C | 14-2 | 9-3 | 7 | 55 | +---------------------+---+------+------+----+-----+ +--------------------------+ | 12.1.4 Level 4 Monsters |--------------------------------------------------- +--------------------------+ +---------------------+---+------+------+----+-----+ | NAME | A | SRA | LRA | M | HP | +---------------------+---+------+------+----+-----+ +---------------------+---+------+------+----+-----+ | KING-D | L | 18-3 | 16-3 | 6 | 130 | +---------------------+---+------+------+----+-----+ | TAITAN | N | 15-3 | 10-4 | 6 | 70 | +---------------------+---+------+------+----+-----+ _________________________ / 12.2 Monster Leveling /_____________________________________________________ ------------------------- As you progress further through the campaigns, leveling your monsters is a must if you are going to survive the battles. Each monster requires a certain amount of experience points to go to the next level. As a monster levels, they usually gain in attack and defensive strength, movement rates, and hit points. Each monster is listed below with it's progression (if any) through leveling. The monsters are grouped together starting from level one and progressing through level three or four. Absent from this table are the Elemental monsters and monsters that can only be summoned by enemy Masters. NOTE: When XPR = 255, it means that monster cannot level any longer. LEGEND: XPR = EXPERIENCE POINTS REQUIRED FOR NEXT LEVEL +---------------------+-----+----------+ | PREVIOUS NAME | XPR | NEW NAME | +---------------------+-----+----------+ +---------------------+-----+----------+ | ANGEL | 67 | ARCH-A | +---------------------+-----+----------+ | ARCH-A | 49 | GREAT-A | +---------------------+-----+----------+ | GREAT-A | 255 | N/A | +---------------------+-----+----------+ +---------------------+-----+----------+ | CHIMERA | 40 | SPHINX | +---------------------+-----+----------+ | SPHINX | 255 | N/A | +---------------------+-----+----------+ +---------------------+-----+----------+ | CYCLOPS | 46 | ICEGIANT | +---------------------+-----+----------+ | ICEGIANT | 48 | FIRBOLG | +---------------------+-----+----------+ | FIRBOLG | 255 | N/A | +---------------------+-----+----------+ +---------------------+-----+----------+ | DEMON | 55 | ARCH-D | +---------------------+-----+----------+ | ARCH-D | 57 | GREAT-D | +---------------------+-----+----------+ | GREAT-D | 255 | N/A | +---------------------+-----+----------+ +---------------------+-----+----------+ | DRAGON (LAWFUL) | 48 | FLAME-D | | DAIMYOU SUMMONED | | | +---------------------+-----+----------+ | FLAME-D | 60 | FIRE-D | +---------------------+-----+----------+ | FIRE-D | 250 | KING-D | +---------------------+-----+----------+ | KING-D | 255 | N/A | +---------------------+-----+----------+ +---------------------+-----+----------+ | DRAGON (CHAOTIC) | 48 | DARK-D | | DARKLORD SUMMONED | | | +---------------------+-----+----------+ | DARK-D | 60 | DEATH-D | +---------------------+-----+----------+ | DEATH-D | 255 | N/A | +---------------------+-----+----------+ +---------------------+-----+----------+ | DRAGON (LAWFUL) | 48 | FROST-D | | SORCERER SUMMONED | | | +---------------------+-----+----------+ | FROST-D | 62 | ICE-D | +---------------------+-----+----------+ | ICE-D | 250 | KING-D | +---------------------+-----+----------+ | KING-D | 255 | N/A | +---------------------+-----+----------+ +---------------------+-----+----------+ | DRAGON (NEUTRAL) | 78 | SILVER-D | | SUMMONER SUMMONED | | | +---------------------+-----+----------+ | SILVER-D | 30 | GOLD-D | +---------------------+-----+----------+ | GOLD-D | 30 | SILVER-D | +---------------------+-----+----------+ +---------------------+-----+----------+ | DRAGON (CHAOTIC) | 48 | SKY-D | | WIZARD SUMMONED | | | +---------------------+-----+----------+ | SKY-D | 53 | AIR-D | +---------------------+-----+----------+ | AIR-D | 255 | N/A | +---------------------+-----+----------+ +---------------------+-----+----------+ | GOLEM | 45 | STONE-G | +---------------------+-----+----------+ | STONE-G | 45 | IRON-G | +---------------------+-----+----------+ | IRON-G | 255 | N/A | +---------------------+-----+----------+ +---------------------+-----+----------+ | GRIFFIN | 42 | HIPPO-G | +---------------------+-----+----------+ | HIPPO-G | 255 | N/A | +---------------------+-----+----------+ +---------------------+-----+----------+ | LIZARD | 24 | TWINHEAD | +---------------------+-----+----------+ | TWINHEAD | 48 | HYDRA | +---------------------+-----+----------+ | HYDRA | 255 | N/A | +---------------------+-----+----------+ +---------------------+-----+----------+ | LOC | 36 | PHOENIX | +---------------------+-----+----------+ | PHOENIX | 1 | PHOENIX | +---------------------+-----+----------+ +---------------------+-----+----------+ | MARMAID | 39 | SIRENE | +---------------------+-----+----------+ | SIRENE | 255 | N/A | +---------------------+-----+----------+ +---------------------+-----+----------+ | MINOTAUR | 32 | GORGON | +---------------------+-----+----------+ | GORGON | 34 | SKY-G | +---------------------+-----+----------+ | SKY-G | 255 | N/A | +---------------------+-----+----------+ +---------------------+-----+----------+ | OCTOPUS | 86 | KRAKEN | +---------------------+-----+----------+ | KRAKEN | 255 | N/A | +---------------------+-----+----------+ +---------------------+-----+----------+ | PEGASUS | 36 | MONO-P | +---------------------+-----+----------+ | MONO-P | 255 | N/A | +---------------------+-----+----------+ +---------------------+-----+----------+ | ROMAN | 26 | CARTHAGO | +---------------------+-----+----------+ | CARTHAGO | 38 | CAESER | +---------------------+-----+----------+ | CAESER | 255 | N/A | +---------------------+-----+----------+ +---------------------+-----+----------+ | SERPENT | 98 | BIG-S | +---------------------+-----+----------+ | BIG-S | 255 | N/A | +---------------------+-----+----------+ +---------------------+-----+----------+ | SOLDIER | 24 | FIGHTER | +---------------------+-----+----------+ | FIGHTER | 35 | CRUSADER | +---------------------+-----+----------+ | CRUSADER | 255 | N/A | +---------------------+-----+----------+ +---------------------+-----+----------+ | TROLL | 46 | GIANT | +---------------------+-----+----------+ | GIANT | 48 | COLLOSUS | +---------------------+-----+----------+ | COLLOSUS | 255 | N/A | +---------------------+-----+----------+ +---------------------+-----+----------+ | UNICORN | 32 | TRICORN | +---------------------+-----+----------+ | TRICORN | 255 | N/A | +---------------------+-----+----------+ +---------------------+-----+----------+ | WARRIOR | 30 | ATTACKER | +---------------------+-----+----------+ | ATTACKER | 40 | CRASHER | +---------------------+-----+----------+ | CRASHER | 250 | TAITAN | +---------------------+-----+----------+ | TAITAN | 255 | N/A | +---------------------+-----+----------+ +---------------------+-----+----------+ | WRAITH | 18 | DARK-W | +---------------------+-----+----------+ | DARK-W | 18 | BLACK-W | +---------------------+-----+----------+ | BLACK-W | 255 | N/A | +---------------------+-----+----------+ +============+ | 13. MAGIC |================================================================= +============+ In addition to the ability to summon monsters, each Master can cast magic. These magic spells can cause a variety of effects to happen. Some of the are specific to a monster while others are area effect spells. You can only cast one magic spell per turn so plan your spell casting accordingly. Each Master has several "basic" spells shared by the other Masters. In addition, each Master has specific spells depending on the type of Master they are. Below is a chart of the spells for each master: LEGEND (number in parentheses after the spell is the cost of said spell): 1. Again (30) 11. Reverse (40) 2. Awaken (30) 12. Shield (20) 3. Confuse (70) 13. Sleep (20) 4. First (50) 14. Sonic Boom (30) 5. Heal (10) 15. Stone (30) 6. Heal All (40) 16. Storm (30) 7. Meteor (60) 17. Stream (80) 8. Mind (30) 18. Tower Heal (40) 9. Quick (20) 19. Warp (30) 10. Refresh (40) +------------+---+---+---+---+---+---+---+---+---+----+----+----+----+----+ | NAME/SPELL | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | +------------+---+---+---+---+---+---+---+---+---+----+----+----+----+----+ +------------+---+---+---+---+---+---+---+---+---+----+----+----+----+----+ | DAIMYOU | X | X | | | X | X | X | X | | | | X | X | | +------------+---+---+---+---+---+---+---+---+---+----+----+----+----+----+ | DARKLORD | X | X | X | | X | X | X | X | | | X | | X | | +------------+---+---+---+---+---+---+---+---+---+----+----+----+----+----+ | SORCERER | X | X | | | X | X | X | X | X | X | | | X | | +------------+---+---+---+---+---+---+---+---+---+----+----+----+----+----+ | SUMMONER | X | X | | | X | X | X | X | | | | | X | X | +------------+---+---+---+---+---+---+---+---+---+----+----+----+----+----+ | WIZARD | X | X | | X | X | X | X | X | | | | | X | | +------------+---+---+---+---+---+---+---+---+---+----+----+----+----+----+ +------------+----+----+----+----+----+ | NAME/SPELL | 15 | 16 | 17 | 18 | 19 | +------------+----+----+----+----+----+ +------------+----+----+----+----+----+ | DAIMYOU | | X | X | | X | +------------+----+----+----+----+----+ | DARKLORD | | | X | | X | +------------+----+----+----+----+----+ | SORCERER | | | X | | X | +------------+----+----+----+----+----+ | SUMMONER | | | X | X | X | +------------+----+----+----+----+----+ | WIZARD | X | | X | | X | +------------+----+----+----+----+----+ _______________ / 13. 1 Again /_______________________________________________________________ --------------- Cost : 30 MP Area of Effect: One Monster Cast this on an allied monster to allow them to have another turn. Only works on monsters whose turns have already ended. ________________ / 13. 2 Awaken /______________________________________________________________ ---------------- Cost : 30 MP Area of Effect: One Monster Use on an allied monster to counter the effects of a Sleep spell. _________________ / 13. 3 Confuse /_____________________________________________________________ ----------------- Cost : 70 MP Area of Effect: One Monster Cast on an enemy monster to gain control of it for one turn. It only works on level one monsters. _______________ / 13. 4 First /_______________________________________________________________ --------------- Cost : 50 MP Area of Effect: One Monster Increases the mobility of an allied monster from its present movement points to 12 movement points. ______________ / 13. 5 Heal /________________________________________________________________ -------------- Cost : 10 MP Area of Effect: One Monster Allows you to heal one allied monster. __________________ / 13. 6 Heal All /____________________________________________________________ ------------------ Cost : 40 MP Area of Effect: All Allied Monsters Allows you to heal all allied monsters. ________________ / 13. 7 Meteor /______________________________________________________________ ---------------- Cost : 70 MP Area of Effect: Hexes Around a Master Causes a meteor storm to occur in hexes around a master hitting all monsters (allied and enemy). ______________ / 13. 8 Mind /________________________________________________________________ -------------- Cost : 30 MP Area of Effect: Any Monster Causes damage to any monster by attacking its mental willpower. _______________ / 13. 9 Quick /_______________________________________________________________ --------------- Cost : 20 MP Area of Effect: One Monster Gives an allied monster an additional attack. _________________ / 13.10 Refresh /_____________________________________________________________ ----------------- Cost : 40 MP Area of Effect: One Monster Fully recovers the hit points of one allied monster. _________________ / 13.11 Reverse /_____________________________________________________________ ----------------- Cost : 40 MP Area of Effect: Time Reverses time flow. So instead of sunrise, day, sunset, night; time will be reversed to night, sunset, day, sunrise. ________________ / 13.12 Shield /______________________________________________________________ ---------------- Cost : 20 MP Area of Effect: One Monster Reduces the hit probability on an allied monster to 10%. _______________ / 13.13 Sleep /_______________________________________________________________ --------------- Cost : 70 MP Area of Effect: One Monster Puts an enemy monster to sleep for one turn. ____________________ / 13.14 Sonic Boom /__________________________________________________________ -------------------- Cost : 30 MP Area of Effect: All Monsters Causes damage to all monsters (allied and enemy) that are outside of castles, fortresses, or towers. _______________ / 13.15 Stone /_______________________________________________________________ --------------- Cost : 30 MP Area of Effect: One Monster Causes one enemy monster to be motionless for one turn. _______________ / 13.16 Storm /_______________________________________________________________ --------------- Cost : 30 MP Area of Effect: One Monster Takes any monster (allied or enemy) and randomly places into another spot at least ten hexes away. ________________ / 13.17 Stream /______________________________________________________________ ---------------- Cost : 80 MP Area of Effect: All Monsters in certain hexes Causes damage to all monsters (allied or enemy) which are adjacent to the hex designated as "ground zero". ____________________ / 13.18 Tower Heal /__________________________________________________________ -------------------- Cost : 40 MP Area of Effect: All Monsters Allows you to heal all allied monsters that are in towers. ______________ / 13.19 Warp /________________________________________________________________ -------------- Cost : 70 MP Area of Effect: One Monster Allows you to transport an allied monster from one of your towers to any of your other towers. Your monster must be in a tower for this spell to work. +=============+ | 14. COMBAT |================================================================ +=============+ Combat occurs when two monsters are in adjacent hexes. The hit percentage is 100% minus any modifiers. When you choose to fight another monster, you need to take a few things into consideration: ________________ / 14.1 Terrain /______________________________________________________________ ---------------- This has a large impact as to your probability to hit the other monster. In addition, terrain offers advantages to specific monsters as follows (NOTE: Masters can only move among castles, fortresses, and towers): Castle : Gives high defense to all monsters. Fortress : Gives high defense to all monsters. Tower : Gives high defense to all monsters plus it regenerates hit points in allied monsters (if you own the tower). Plain : Gives low defense to all non-flying monsters Forest : Gives high defense to flying monsters. Rivers/Fjords: Gives water-based monsters high defense. Ocean : Gives water-based monsters high mobility plus high defense. Desert : Lowers the movement of all monsters except reptiles. Gives low defense to all non-flying monsters. Rocky : Gives low mobility but high defense to all non-flying monsters. Mountains : Gives high defense to giants and reptiles. Volcanoes : Gives high mobility and defense to fire-breathing creatures. Swamp : Gives high defense to water-based monsters. Tundra : Gives high offensive capabilities to cold-breathing creatures. _______________ / 14.2 S or L /_______________________________________________________________ --------------- The damage that your short-range or long-range attacks can cause. Some monsters have no long-range attack. ______________ / 14.3 Magic /________________________________________________________________ -------------- If a Shield spell is on a monster, then you only have a 10% probability of hitting said monster regardless of modifiers. ____________________ / 14.4 Attack Type /__________________________________________________________ -------------------- Certain attacks can cause more damage in some monsters then others. ____________________ / 14.5 Time of Day /__________________________________________________________ -------------------- Depending on the time of day, certain monsters can do more damage. Usually lawful monsters do more damage during the day while chaotic monsters do more damage at night. ___________________ / 14.6 Flat Hit % /___________________________________________________________ ------------------- Some monsters can hit 65% all the time. The only thing that modifies this is a monster with a Shield spell on it. ************** ******************************** U N I T V *********************************** ************** +=================+ | 15. CONCLUSION |============================================================ +=================+ MOM is a game that was built on a unique premise: Combining the factors of a RPG with that of a strategy game. With its two campaign and seven individual modes, MOM can keep one busy for many hours. This is amazing since the basic premise is to defeat all other Masters to claim total victory. Of course, the computer players make is a challenge to get through this game and the farther you advance, the more difficult they become. Although the graphics, by today's standard, seem rather simple, it is the gameplay that will be addictive. Because of the dynamic nature of this game, you can literally fight the same battles over and over again using different tactics to minimize your losses while maximizing the enemy losses. A nicely added feature is the ability to play up to three of your friends which definitely can make for an extremely challenging game. This guide was a lot of fun to write and I hope you get as much enjoyment out of reading it as I did writing it. If you do have other ideas or thoughts, please e-mail me and share them. Who knows, maybe I'll start a Q&A chapter in this guide if enough people ask the same questions. Anyway, thank you again for reading this guide. To see other FAQ's I have written please go to: http://www.gamefaqs.com/features/recognition/32991.html ~~~ No trees were harmed in the making of this FAQ ~~~