******************************************************************************* Shining Force II: FAQ / Strategy Guide Copyright 2004-05, Apathetic Aardvark Email: sinenomine@gmail.com All rights reserved Version 1.08 I am also known as SineNomine 01/31/05 >>>>>> US VERSION WALKTHROUGH <<<<<< ******************************************************************************* Index/Table of Contents ******************************************************************************* Disclaimer.........................................................i Version History....................................................ii Walkthrough........................................................iii Characters & NPCs..................................................iv Items..............................................................v Spells.............................................................vi Enemy Listing......................................................vii Other..............................................................viii Credits............................................................ix ******************************************************************************* i) Disclaimer (Legal stuff) ******************************************************************************* Copyright 2004-05, Apathetic Aardvark All rights reserved. The following sites have my permission to post this; www.gamefaqs.com www.neoseeker.com www.shiningforcecentral.com Any site, magazine, or other form of media, that is not included on this list caught hosting this guide without my written consent is in violation of copyright laws and will be prosecuted to the full extent of the laws. In addition, a terrible curse will be placed upon you and any subsequent generations of your family. ******************************************************************************* ii) Version History ******************************************************************************* 1/9/04 Began planning! 1/10/04 Finished the Walkthrough Section 1/11/04 Finished the Enemy list, Spell List and Items List completed. Filled in the characters section with some info, Mithril Guide, Non special Mithril item guides, enemy resistances and a frequently asked question section. 1/14/04 Added enemy stats on Super mode as well as the starting stats of each party member. 3/8/04 NPCs 12/12/04 - Minor Corrections in some wording 01/03/05 - Add gold chart, spell levels chart, battle tips. 01/09/05 - omfg, fixed whatever I did to screw up the formatting. Re-ordered the main sections a bit, corrections on a few items. 01/23/05 - Redid the characters section. It is much more thorough, not to mention fair now. 1/31/05 - Added character level up charts with first sample data. More samples to come soon to increase accuracy. ******************************************************************************* iii) Walkthrough ******************************************************************************* 1. Granseal ^01^ 2. Yeel/Hawel ^02^ 3. Galam Castle / Rush to Granseal ^03^ 4. Granseal Under Siege ^04^ 5. New Home ^05^ 6. Ribble ^06^ 7. Polca / Bedoe ^07^ 8. Achilles Sword ^08^ 9. Hassan/Taros ^09^ 10. Creed ^10^ 11. To North Parmecia! ^11^ 12. Mitula ^12^ 13. Moun/Nazca ^13^ 14. Chasing Geshp ^14^ 15. The Holy Sword ^15^ 16. Zeon ^16^ Before we start, if you are at all confused where something is on the battle fields, I have made a complete list of battle maps which will hopefully be up on www.gamefaqs.com soon. They are listed by battle number, though slightly out of order in areas around the Kraken battle. Hopefully they can fill in any information which I am vague about. ------------------------------------------------------------------------------- ^01^ Granseal ------------------------------------------------------------------------------- Items in this area: medical herb, medical herb, angel wing, antidote, Mithril #1, Quick Chicken Characters to get: Bowie, Sarah, Chester, Jaha You will wake up in your house as Bowie, walk down the stairs and have a short conversation with your mother. She'll send you off to school. At this point in the game, there is no sense in walking around snagging items, so just go to school. The school is the farthest building to the right in town, next to the church. When you go inside, speak to Sarah, she'll explain where your teacher is at. When she moves, proceed down the stairs to the basement. The vase has a medical herb inside, so be sure to get that. Then talk to Sir Astral, your teacher. He'll ramble a bit, when he is done, head back upstairs and take your seat, next to Chester. Class begins.... but wait! There's an emergency. Chester smells something fishy going on and Sarah has a plan to enter the castle. Join with Sarah and Chester will follow as well. Head north to the castle. Once you gain entry, head to the left and upward into what appears to be an armory room. In this room there are three chests against the north wall containing a medical herb, angel wing, and antidote. Leave this room and enter the main part of the castle. Head up the wide stair case to the left and enter the room just above it. Head up the stairs to the right and you will end up in a bedroom. Some events will take place. You will eventually be spotted and more or less recruited to check out the strange events in the tower. Head back down the stairs and head to the left. Talk to Sir Astral and keep heading to the left. Head up the staircases until you no longer can. Talk to the guard blocking the way, when he moves, follow the path out. Walk around BEHIND the tower, when you're about centered [you can't see yourself, so just guess] walk north until you notice the screen stop moving. Search the area for one of the fifteen Mithrils. Now, run around and enter the tower. It is battle time. Enemy Name | # of | HP | MP | ATT | DEF | AGI | MOV | SPELLS ------------------------------------------------------------------------------- Gizmo | 6 | 5 | 0 | 8 | 5 | 5 | 5 | None Battle Tips: I. This battle is fairly straight forward. Try not to let them surround you if possible. II. Remember to use Bowie's Egress spell if you're in danger of losing. III. You may wish to do this battle more than once to gain some extra experience. If you elect to do this, cast Egress with only one enemy remaining. Once the battle is complete, walk back into the castle and to the bedroom you had entered before. Take the staircase in this room up to the top bedroom. Some important storyline points will happen here. Eventually, you'll wind up in a meeting in the throne room. After a long talk, you'll be asked a question by the minister. Just answer "Yes" to every question in this entire game, fore the NPC's don't seem to understand what "No" means. When you regain control of yourself head down and out of the castle. Head back towards the school and go onto the docks below it. A ship will be there now. Head onto the front end of the ship [stern]. The barrel furthest to the right has a Quick Chicken inside. Leave the boat and head to the south west corner of town. If you try to leave, Jaha will stop you and join your party. You may also want to purchase a few weapons at the weapon shop. Item | Cost ----------------------------- Short Sword | 140 Short Spear | 120 Short Axe | 120 Wooden Rod | 80 Short Knife | 70 The item shop sells: Item | Cost ----------------------------- Medical Herb | 10 Healing Seed | 200 Antidote | 20 Angel Wing | 40 When you're done shopping leave town to go to... ------------------------------------------------------------------------------- ^02^ Yeel/Hawel ------------------------------------------------------------------------------- Items in this area: Power Water, Mithril #2, healing seed, antidote, healing drop Characters to get: Kazin You'll get attacked before you can even take a step, here is the list of what you will fight. Enemy Name | # of | HP | MP | ATT | DEF | AGI | MOV | SPELLS ------------------------------------------------------------------------------- Ooze | 4 | 9 | 0 | 11 | 6 | 5 | 4 | Huge Rat | 2 | 10 | 0 | 12 | 8 | 7 | 5 | Battle Tips: I. Huge Rats hit hard and move fast, try not to let them get more than one turn attacking any character or it can be lights out. II. Take advantage of Chester's new spear. It has better range than the wooden stick did, allowing him to attack from an angle or further away. After the battle, go down and search the southern most tip of the northern most mountain. It will give you Mithril. Now enter the nearby cave. It's not really much of a cave. You'll notice one chest in the front room which is blocked. Enter the room to the lower left and get open the chest here for a power water. Exit this cave and enter the small town northwest of here, Yeel. In the first house on your right, the pot contains a healing seed. After this, continue north, save/revive at the church if you need to [I'm not going to tell you to do this anymore, just use common sense. Talk to the person wearing brown clothing in the northwest corner of town. This is Kazin. Exit town to the north and head northwest. It's another battle! Enemy Name | # of | HP | MP | ATT | DEF | AGI | MOV | SPELLS ------------------------------------------------------------------------------- Ooze | 3 | 9 | 0 | 11 | 6 | 5 | 4 | Huge Rat | 2 | 10 | 0 | 12 | 8 | 7 | 5 | Huge Bat | 1 | 11 | 0 | 15 | 8 | 8 | 6 | Battle Tips: I. It is a bit harder to move in this battle, thanks to all of the trees. Huge Rats are not effected by this to anywhere near the extent your party is. II. Huge Bats often drop Medical Herbs. They can also put a character to sleep when they hit you. III. Sarah learns Detox at level 4. It removes poison. Once you have won this battle, head northwest and enter Hawel's house. Some more story will happen. Kazin will join you now as a fighting member. Before you rush out of the house, check the two treasure chests for an antidote and healing drop. As you leave, you'll get in yet another battle. Enemy Name | # of | HP | MP | ATT | DEF | AGI | MOV | SPELLS ------------------------------------------------------------------------------- Huge Bat | 3 | 11 | 0 | 15 | 8 | 8 | 6 | Galam Soldier | 3 | 11 | 0 | 15 | 10 | 8 | 6 | Galam Archer | 2 | 15 | 0 | 15 | 10 | 10 | 5 | Battle Tips: I. Kazin will learn Blaze 2 at level 5. It allows him to hit many more enemies at once. II. The improved defense of these enemies will make your attacks do very weak damage. How unfortunate. After this battle more events will happen. You'll eventually regain control of yourself after a few more events in... ------------------------------------------------------------------------------- ^03^ Galam Castle / Rush to Granseal ------------------------------------------------------------------------------- Items in this area: Chirrup Sandals, Mithril #3 Characters to get: Slade Once you gain control of Bowie examine the nearby table for Chirrup Sandals. After this, walk next to Jaha to continue the talk. Once you regain control, leave your cell and head all the way to the left towards the steps. Slade has a better idea, follow him. When you fall down a level, walk up against the top wall and search it for another Mithril. Now follow the path until you reach a ladder. Climb it and then the stairs, all of the barrels are empty. Run through the kitchen. Head down a bit and then head left, you'll see an event. Once it ends, continue left and down the stairs. Head south and you will be spotted by the guards, battle time! Enemy Name | # of | HP | MP | ATT | DEF | AGI | MOV | SPELLS ------------------------------------------------------------------------------- Galam Soldier | 3 | 11 | 0 | 15 | 10 | 8 | 6 | Galam Archer | 2 | 15 | 0 | 15 | 10 | 10 | 5 | Galam Mage | 2 | 14 | 5 | 15 | 9 | 11 | 5 |Blaze Galam Knight | 1 | 16 | 0 | 17 | 11 | 12 | 7 | Battle Tips: I. Galam Mages cast Blaze, it will do about six damage to you. They can only cast it twice though. One of them also drops a Short Rod, a nice new weapon for Sarah or Kazin. II. The Galam Knight is the leader, if you defeat him all of the enemies will be defeated. Be careful though, he has spear range, just like Chester. After the battle you'll get some storyline and will receive the Jewel of Light. When you regain control of Bowie, head into town, there are a few new things to buy! Oh yeah, Slade will join you as a fighter now. When you get to the item shop, run inside and open the chests for two Medical Herbs. The Vendors sell: Item | Cost ----------------------------- Short Sword | 140 Short Spear | 120 Bronze Lance | 260 Short Axe | 120 Wooden Rod | 80 Short Rod | 130 Short Knife | 70 The item shop sells: Item | Cost ----------------------------- Medical Herb | 10 Healing Seed | 200 Antidote | 20 Angel Wing | 40 Once you're done shopping, head south through the main gates and leave Galam. You will get attacked again. Enemy Name | # of | HP | MP | ATT | DEF | AGI | MOV | SPELLS ------------------------------------------------------------------------------- Galam Soldier | 3 | 11 | 0 | 15 | 10 | 8 | 6 | Galam Archer | 1 | 15 | 0 | 15 | 10 | 10 | 5 | Galam Mage | 2 | 14 | 5 | 15 | 9 | 11 | 5 |Blaze Galam Knight | 2 | 16 | 0 | 17 | 11 | 12 | 7 | Dark Cleric | 1 | 15 | 7 | 18 | 11 | 13 | 5 |Heal Battle Tips: I. Slade starts at a pitiful level five, so he may be one, if not two levels below the rest of you team. Try to keep him alive and get him experience, he is one of the best characters in the game once he gets promoted. II. Sarah learns Heal 2 at level 7. It improves the range of the spell. III. Dark Clerics can cast Heal a couple of times. IV. If you bough a Bronze Lance for Chester, it would be wise to keep the Short Spear still. While the Lance does additional damage, the Short Spear, and all other spear weapons have better range, which can be useful. Always keep a spear class weapon on any Knight class character. When the battle is done, return to... ------------------------------------------------------------------------------- ^04^ Granseal under Siege ------------------------------------------------------------------------------- Items in this area: Mithril #4 Characters to get: Kiwi You'll notice the town is more or less dead. In the Tiny house next to the docks talk to the Turtle and give him a name [default is Kiwi]. He will join your party. Now head for the castle. Go into the Throne Room for an event. Just listen to the talking and try to approach the tower you were in earlier. You will get interrupted a few times with text before getting there. Walk to the seal where you fought Gizmo's earlier. Enter it. Follow the path around for several screens and enter into the only room you see. There will be a large amount of story line and you will eventually be attacked! Enemy Name | # of | HP | MP | ATT | DEF | AGI | MOV | SPELLS ------------------------------------------------------------------------------- Galam Archer | 3 | 15 | 0 | 15 | 10 | 10 | 5 | Galam Mage | 1 | 14 | 5 | 15 | 9 | 11 | 5 |Blaze Galam Knight | 3 | 16 | 0 | 17 | 11 | 12 | 7 | Dark Cleric | 1 | 15 | 7 | 18 | 11 | 13 | 5 |Heal Dark Smoke | 2 | 18 | 20 | 22 | 13 | 13 | 6 |Dispel Battle Tips: I. the Dark Smokes each get two moves every turn as they are 'bosses' though the other enemies don't die if they do, strange. II. Thanks to nearly every enemy having a long range attack, it is very easy to walk into an ambush here. Have Sarah ready with heal spells. III. Kazin learns Muddle at level 9. This spell can lower the attack accuracy of enemies. IV. Kiwi's high defense makes him an ideal tank against the physical attackers, but one Blaze will nearly kill him. After the battle you'll have a long amount of storyline to watch, interesting too. You'll get the Jewel of Evil. Once Sir Astral tells you to leave, leave the tower. You don't need to rush out, nothing bad happens. Work your way out of the tower, through and out of the castle. When you get at the front gates of it, another event will happen. To your right, there is a small hole [near the school], search it for Mithril. Now, work your way through the school and down to the boat which is still in the dock. Talk to the old man in orange when you get on the boat and it will depart. There will be some conversation on the boat and eventually you will arrive on a new continent, Parmecia. ------------------------------------------------------------------------------- ^05^ New Home ------------------------------------------------------------------------------- Items in this Area: Cheerful Bread, Warrior Pride, Antidote, Healing Seed Characters to get: Peter, though you can't control him yet Time to build a town, plank after plank. Just kidding, you only need to move one plank, then one of the townsfolk will have mysteriously not returned from a dangerous mission! Choose to find him and guess what. Another battle! Enemy Name | # of | HP | MP | ATT | DEF | AGI | MOV | SPELLS ------------------------------------------------------------------------------- Green Ooze | 2 | 17 | 0 | 22 | 12 | 12 | 4 | Goblin | 4 | 18 | 0 | 22 | 13 | 13 | 6 | Hunter Goblin | 3 | 24 | 0 | 22 | 12 | 14 | 5 | Witch | 2 | 21 | 10 | 19 | 12 | 15 | 6 |Freeze Battle Tips: I. Kiwi does not live long around Witches. II. Enemies have a lot more life and more defense than those you just fought. With your old weapons, this battle will be a great challenge. Do not be afraid to retreat and try again should things get rough. III. Hunter Goblin's are not effected by the forest terrain, but most of your characters will be. Stick to the sandy road if possible. Anyway, you'll return to the ship just in time to see the new Granseal built. This advances the story one full year. There will be a meeting in the castle after this. When the meeting is over, head left one room and up a bit and examine the second barrel for Cheerful Bread. Now head all the way to the right and head up into what is called the Tactical Room. Walk straight up to the Emblem in the back of the room and search it for Warrior Pride. Now head back to the throne room and head south to exit the castle into town. You'll be stopped and shown something near the front end of town. Some story will happen and finally the Minister will arrive. Head back up to the castle for more talking. Eventually, Peter the Phoenix will join you. You won't be able to move him yet, but he will appear in battle and attack targets. After receiving your gift from the King, explore the new town and go shopping. In the lower left house, the barrel contains an antidote. The item shop, near the middle of town, sells: Item | Cost ----------------------------- Medical Herb | 10 Healing Seed | 200 Antidote | 20 Angel Wing | 40 Now onto the right side of the town. The house which is half constructed has a Healing Seed inside of the barrel. Once you get that, head straight up to the weapons shop [thank God!]. The weapons shop sells: Item | Cost ----------------------------- Short Sword | 140 Middle Sword | 340 Bronze Lance | 260 Spear | 460 Short Axe | 120 Hand Axe | 340 Wooden Rod | 60 Short Rod | 130 Short Knife | 70 When you're done shopping exit town and a long way right to the next screen. Go down a very short ways to the next screen and east again. You'll be in another battle, time to try out those weapons! Enemy Name | # of | HP | MP | ATT | DEF | AGI | MOV | SPELLS ------------------------------------------------------------------------------- Green Ooze | 2 | 17 | 0 | 22 | 12 | 12 | 4 | Goblin | 3 | 18 | 0 | 22 | 13 | 13 | 6 | Hunter Goblin | 2 | 24 | 0 | 22 | 12 | 14 | 5 | Witch | 2 | 21 | 10 | 19 | 12 | 15 | 6 |Freeze Vampire Bat | 2 | 20 | 8 | 26 | 16 | 16 | 6 |Blaze1-2 Battle Tips: I. Ah, new weapons. This should be easier than the last one. II. More trouble for Kiwi, more spell casters than before. III. Vampire Bats have Blaze 2, which can decimate your party if you travel too close to each other. IV: Sarah learns blast at level 10. It does only six damage and has a bad range, but it may be better than her normal attack. Once you have won this battle, continue heading right until you reach the town of... ------------------------------------------------------------------------------- ^06^ Ribble ------------------------------------------------------------------------------- Items in this Area: Mithril #5, Bright Honey, Mithril #6, Silver Tank Characters to get: May Upon entering the town you will be accused of being bad guys. Head to the Mayors house, which is straight up from the entrance and Peter will sort everything out and you'll be able to run around the town like normal. See the 3x3 square to your right? Approach it from the bottom and search when you are facing UP on the bottom center square, you'll find Mithril. There's some Bright Honey in the vase inside of the home in the lower left side of town. Go over to the lower right and talk to the Centaur. Her name is May and she will join your party. Feel free to shop now, the vendors sell: Item | Cost ----------------------------- Medical Herb | 10 Healing Seed | 200 Healing Drop | 300 Antidote | 20 Fairy Powder | 100 Angel Wing | 40 Item | Cost ----------------------------- Short Sword | 140 Middle Sword | 340 Bronze Lance | 260 Spear | 460 Short Axe | 120 Hand Axe | 340 Wooden Rod | 60 Short Rod | 130 Short Knife | 70 Dagger | 320 Wooden Arrow | 250 Time to leave town, head down past the cave, right along the side of the river and then up to go around the mountains. Head right onto the next screen and you will get into another battle. Enemy Name | # of | HP | MP | ATT | DEF | AGI | MOV | SPELLS ------------------------------------------------------------------------------- Goblin | 3 | 18 | 0 | 22 | 13 | 13 | 6 | Hunter Goblin | 2 | 24 | 0 | 22 | 12 | 14 | 5 | Witch | 2 | 21 | 10 | 19 | 12 | 15 | 6 |Freeze Vampire Bat | 3 | 20 | 8 | 26 | 16 | 16 | 6 |Blaze1-2 Dark Dwarf | 2 | 21 | 0 | 27 | 17 | 18 | 4 | Battle Tips: I. The southern-most Witch is holding a power ring, which will be given to the character whom it is killed by. If that characters inventory is full, it will fall to the ground but you can buy it from the 'deals' section of any vendor. II. This is a very large battlefield, make sure you spot all the Vampire Bats before you start so you do not accidentally walk into their range without knowing it. After the battle, follow the river along and head up to the next screen. Keep following the river until you reach the first bridge, cross over it. Head up exactly seven steps, then run into the side of the mountain and search if for another Mithril. Backtrack over the bridge and head up until the next screen. After a few steps on this screen there is a bridge to the left, take it and continue all the way left on to the next screen. Enter the cave and prepare for another battle! Enemy Name | # of | HP | MP | ATT | DEF | AGI | MOV | SPELLS ------------------------------------------------------------------------------- Hunter Goblin | 2 | 24 | 0 | 22 | 12 | 14 | 5 | Witch | 2 | 21 | 10 | 19 | 12 | 15 | 6 |Freeze Vampire Bat | 3 | 20 | 8 | 26 | 16 | 16 | 6 |Blaze1-2 Dark Dwarf | 2 | 21 | 0 | 27 | 17 | 18 | 4 | Hobgoblin | 1 | 21 | 0 | 25 | 19 | 19 | 5 | Battle Tips: I. This battle is fought in a cave, so your view is limited quite a bit. Use the map feature by clicking on any open terrain and selecting map to see the layout of the enemies. II. You'll notice there is a chest in the upper right of this cave, but since you're playing the U.S. version of the game, you won't be able to get it until after the battle. III. Kazin learns Dispel at level 13, it can be used to try to prevent enemy spell casters from casting. A spell caster who can not cast spells is fairly useless. IV. Sarah learns Detox 2 at level 13. In addition to a better range, it can remove stun from someone too! This is not terribly useful, as about three enemies in the game have the ability to stun you. So when the battle ends, open it for a Silver Tank. Exit the cave using the upper left exit. Take the lower of the two paths to your left and enter the towns of... ------------------------------------------------------------------------------- ^07^ Polca / Bedoe ------------------------------------------------------------------------------- Items in this Area: Protect Milk, Quick Ring Characters to Get: Peter [you can control him], Gerhalt, Luke, Oddler [tags along, doesn't fight] Get the protect milk from a barrel located in the building which is etched into the side of a cliff. The local vendors sell: Item | Cost ----------------------------- Medical Herb | 10 Healing Seed | 200 Healing Drop | 300 Antidote | 20 Fairy Powder | 100 Angel Wing | 40 Item | Cost ----------------------------- Middle Sword | 340 Long Sword | 620 Bronze Lance | 260 Spear | 460 Short Axe | 120 Hand Axe | 340 Short Rod | 130 Bronze Rod | 360 Short Knife | 70 Dagger | 320 Wooden Arrow | 250 After shopping, there's really nothing to do. You can talk to the guy who fell over in the left hand side of the screen for an interesting bit or try to exit the screen to the town in the upper right corner. An event will happen. Once you can move again, exit the town in the upper right. You'll get into another battle. Enemy Name | # of | HP | MP | ATT | DEF | AGI | MOV | SPELLS ------------------------------------------------------------------------------- Witch | 2 | 21 | 10 | 19 | 12 | 15 | 6 |Freeze Hobgoblin | 5 | 21 | 0 | 25 | 19 | 19 | 5 | Death Monk | 3 | 23 | 13 | 27 | 14 | 18 | 6 |Heal1-2, Blast Evil Cloud | 1 | 22 | 0 | 30 | 18 | 17 | 5 | Death Archer | 1 | 27 | 0 | 28 | 19 | 20 | 5 | Battle Tips: I. The Death Archer is the leader, kill him and they all die. II. Death Monks bring a rare combination of power and spell casting. They are not as deadly as upcoming enemy monks, but learn how to deal with them now. III. Evil Cloud packs a punch, it also starts in the middle of no where. Be cautious of where it is at all times. When you're done, head to the town at the top of the cliff, Bedoe. When you enter the town, there will be a confrontation at the gate, but Peter will get you in safely. Bedoe is comprised of four floors. There is nothing on the first floor of interest. The second floor has some shops. They sell: Item | Cost ----------------------------- Medical Herb | 10 Healing Seed | 200 Healing Drop | 300 Antidote | 20 Fairy Powder | 100 Angel Wing | 40 Item | Cost ----------------------------- Middle Sword | 340 Long Sword | 620 Spear | 460 Steel Lance | 810 Hand Axe | 340 Middle Axe | 610 Short Rod | 130 Bronze Rod | 360 Dagger | 320 Knife | 500 Wooden Arrow | 250 Iron Arrow | 600 The third floor has a Quick Ring inside of a vase located in the lower right. The fourth floor is where the King resides. Go here for some storyline. When you regain control of Bowie, head right and take the stairs up to the top of Mount Bedoe. Enter the Temple and speak with God Volcanon. After the chat, Peter will join you as a full member of the team, meaning you can move him around. Leave the temple and head back to the throne room. Speak to King Bedoe, answer yes to his question. Some more events will occur. Walk down to the first floor and back outside. Go left and position yourself next to the shrubs which are closest to the bottom of the screen. An event will occur. This will be important later. When you can, leave Bedoe and head back to Polca. As you re-enter Polca, you'll notice things are about to pick up. A battle will ensue, but before it does, Gerhalt the Wolfman will join your party. Enemy Name | # of | HP | MP | ATT | DEF | AGI | MOV | SPELLS ------------------------------------------------------------------------------- Hobgoblin | 3 | 21 | 0 | 25 | 19 | 19 | 5 | Evil Cloud | 2 | 22 | 0 | 30 | 18 | 17 | 5 | Death Archer | 4 | 27 | 0 | 28 | 19 | 20 | 5 | Zombie | 5 | 27 | 0 | 32 | 20 | 18 | 5 | Black Monk | 1 | 30 | 19 | 33 | 18 | 21 | 6 |Heal1-2, Blast Master Mage | 1 | 28 | 14 | 25 | 18 | 22 | 5 |Blaze1-2 Battle Tips: I. Master Mage is the leader of the group, kill him and you win the battle. He does have Blaze 2 and the ability to cast it a couple of times though. II. Black Monk's healing spells can be annoying to overpower. III. Zombie's can poison you. 2HP per turn may not seem a lot, but it can kill characters. After the battle Luke will come to his senses, go see the Mayor of this town. You will get a raft for your troubles. As you leave the blind boy will be shoved off by the mayor. You can choose whether or not to take him with, but even if you say no your party feels pity when he falls flat on his face so you get stuck with him regardless. Exit town and you'll see your first mode of transportation! After a bit of chatter you'll be able to enter it. Luke will join your party at this point. ------------------------------------------------------------------------------- ^08^ Achilles Sword ------------------------------------------------------------------------------- Items in this Area: Steel Sword, Wooden Panel, Power Water, Achilles Sword Characters to get: None You will notice you now have 11 members in your force. Your going to need a place to start subbing members out, so our next journey is for a way to do just that. While I'm sure the game intends for you to go to a port town now, it is rather pointless as the boss will kick your ass with ease. Instead, I'm going to direct you to the Achilles sword. Get in the raft and head south on the river, you'll come out near Ribble. Keep heading south, when the river forks, head right. Follow the river onto the next screen. Continue following it until you see a large chunk of mountains to the right. Get off the raft at this point [south shore of the river] and begin to walk around the mountains. Before long you'll get into another battle. Enemy Name | # of | HP | MP | ATT | DEF | AGI | MOV | SPELLS ------------------------------------------------------------------------------- Evil Cloud | 2 | 22 | 0 | 30 | 18 | 17 | 5 | Death Archer | 2 | 27 | 0 | 28 | 19 | 20 | 5 | Zombie | 4 | 27 | 0 | 32 | 20 | 18 | 5 | Black Monk | 2 | 30 | 19 | 33 | 18 | 21 | 6 |Heal1-2, Blast Master Mage | 1 | 28 | 14 | 25 | 18 | 22 | 5 |Blaze1-2 Golem | 4 | 24 | 0 | 35 | 24 | 19 | 4 | Battle Tips: I. Golems pack quite a punch and can take a beating, luckily they move extra slowly with only a range of four on mostly desert terrain. II. This might be a rough battle since we skipped getting weapons, since it would have required us to fight a more difficult battle. III. Desert Terrain is not friendly for walking. IV. Sarah learns Blast 2 at level 16. It hits more targets with better range, though the damage is about the same. After the battle, continue heading east and enter the cave. It's more of a home for two very odd fellows. They'll mistake you for someone else. When you get the chance, get the steel sword from the chest in the upper right corner of this place. Talk to the older man, when he walks away, talk to him again. He'll tag along with you, head outside and cast egress [or walk back to your raft, sail it to the cave near Ribble, blah blah]. In case you didn't catch that, head to the cave which is just south of Ribble. The old man will be able to open the door which you would not have been able to earlier. Believe it or not, there are enemies guarding this place! Enemy Name | # of | HP | MP | ATT | DEF | AGI | MOV | SPELLS ------------------------------------------------------------------------------- Black Monk | 2 | 30 | 19 | 33 | 18 | 21 | 6 |Heal1-2, Blast Master Mage | 2 | 28 | 14 | 25 | 18 | 22 | 5 |Blaze1-2 Golem | 5 | 24 | 0 | 35 | 24 | 19 | 4 | Gargoyle | 4 | 29 | 0 | 38 | 23 | 21 | 6 | Arrow Launcher| 2 | 35 | 0 | 35 | 24 | 23 | 4 | Battle Tips: I. The northern-most Arrow Launcher is the leader. Kill him and they all die. II. Gargoyle's are very strong and move without land effect. They can cause a great deal of damage if they get behind the main line to a spell caster. III. Kazin learns Desoul at level 18. This spell tries to instantly kill an enemy. It does not work often, but if it does, quick kill. After the battle, the old man will walk with you to the right side. Something sad will happen and you'll be left all alone. Good news though, there are two chests in the middle and left of this room which contain a Wooden Panel and a Power Water. Once you have gotten them both, exit and walk back/egress to Ribble. When you get to Ribble, walk up to the Tree and use the Wooden Panel on it. Approach from the front-right side. Use the A button to bring up the menu, the C button will just search it endlessly. Enter the hole it makes, head up and then left at the split for a chest containing the Achilles Sword. Equip it on Bowie right away, as it is the best thing available to him now. ------------------------------------------------------------------------------- ^09^ Hassan/Taros ------------------------------------------------------------------------------- Items in this Area: Mithril #7, Running Pimento, Mithril #8, Holy Water Characters to get: Rohde [doesn't join], Rick Now that you have the Achilles Sword, it is possible to advance the storyline. Head back to your raft [it will be parked just outside of Ribble. Head down the river again, this time however, head down when the river splits. After it winds around for a while, the screen will fade out. It's time for one of the harder battles of the game. Enemy Name | # of | HP | MP | ATT | DEF | AGI | MOV | SPELLS ------------------------------------------------------------------------------- Kraken Leg | 8 | 24 | 0 | 38 | 26 | 19 | 6 | Kraken Arm | 2 | 30 | 0 | 42 | 28 | 22 | 6 | Kraken Head | 1 | 35 | 0 | 50 | 29 | 25 | 5 |Aqua Battle Tips: I. As you might suspect, the head is the leader of this fight. Once it is beaten the rest of the Kraken will be as well. II. The head can cast Aqua, which will hit one target for around 15 damage. This spell has very high range and costs 0mp. III. The arms have spear range. They are also quite powerful. IV. Sarah learns slow at level 19. Once he is beat head down at the fork, get out of the raft and enter the port city of Hassan. This town has a lot of things to do. First, head to the left fence. You will see an opening with a chest just beyond it. Search it for Mithril. The lower barrel in the building labeled "bar" contains a running pimento. Head down from here and go left when the dock splits. There are five barrels against each other. The one in he upper right corner contains another Mithril. Now go to the large house at the south end of town [above the docks though]. Inside is Rohde, he will take interest to your newly acquired Achilles Sword and follow you around. The two shops are on the right side of town, you'll probably want to upgrade your weapons now. They sell: Item | Cost ----------------------------- Medical Herb | 10 Healing Seed | 200 Healing Drop | 300 Antidote | 20 Fairy Powder | 100 Angel Wing | 40 Item | Cost ----------------------------- Long Sword | 620 Steel Sword | 1120 Spear | 460 Steel Lance | 810 Middle Axe | 610 Power Axe | 1100 Iron Rod | 560 Power Stick | 1050 Knife | 500 Thieve's Dagger | 940 Iron Arrow | 600 Steel Arrow | 1270 When you're done shopping, leave town the way you came in and begin walking to the left. You'll quickly be attacked by more enemies. Enemy Name | # of | HP | MP | ATT | DEF | AGI | MOV | SPELLS ------------------------------------------------------------------------------- Black Monk | 2 | 30 | 19 | 33 | 18 | 21 | 6 |Heal1-2, Blast Master Mage | 2 | 28 | 14 | 25 | 18 | 22 | 5 |Blaze1-2 Golem | 2 | 24 | 0 | 35 | 24 | 19 | 4 | Gargoyle | 4 | 29 | 0 | 38 | 23 | 21 | 6 | Arrow Launcher| 2 | 35 | 0 | 35 | 24 | 23 | 4 | Soulsower | 2 | 27 | 0 | 43 | 32 | 25 | 4 | Battle Tips: I. Soulsowers can stun you. That plus their huge damage can be very bad. Other than that, this battle should be a breeze When the battle is over, head left until you reach the next screen. There is a temple near the top of this screen. Enter it. If you didn't have the Achilles Sword, or Rohde, you would turn around now. Instead, you're fortunate enough to have a pending battle! Enemy Name | # of | HP | MP | ATT | DEF | AGI | MOV | SPELLS ------------------------------------------------------------------------------- Black Monk | 1 | 30 | 19 | 33 | 18 | 21 | 6 |Heal1-2, Blast Master Mage | 2 | 28 | 14 | 25 | 18 | 22 | 5 |Blaze1-2 Golem | 3 | 24 | 0 | 35 | 24 | 19 | 4 | Gargoyle | 3 | 29 | 0 | 38 | 23 | 21 | 6 | Arrow Launcher| 2 | 35 | 0 | 35 | 24 | 23 | 4 | Soulsower | 2 | 27 | 0 | 43 | 32 | 25 | 4 | Taros | 1 | 49 | 0 | 43 | 32 | 23 | 0 |Bolt [from Sword] I. Taros can only be damaged by Bowie and only if Bowie uses the Achilles Sword to attack him. Taros can not move, but has the same range as a spear when attacking. His sword also gives him the ability to cast the bolt2 spell. II. Keep Sarah nearby with some heal spells since Taros will get two turns for every one Bowie gets and you'll need three or four hits to kill him. III. Bowie learns Bolt at level 22. IV. Sarah learns Heal 3 at level 22, it has improved range and heals for 30 HP [37 if promoted]. V. Kazin learns Blaze 3 at level 22. It does improved damage. After the battle you will get the Caravan. The Caravan can travel over many types of terrain. It can hold items which until now you'll been lugging around such as Mithril. This is also where you will put members of the force who are not in the active battle party. When you regain control of Bowie, open the chest to your right for Healing Water. Leave the temple and cast egress or walk back to Hassan. Talk to the Knight near the entrance. He is Rick and he'll join you. You'll also see a new shopkeeper standing by the door. He sells: Item | Cost ----------------------------- Broad Sword | 1600 Battle Axe | 1370 Power Spear | 1270 Robin Arrow | 1480 Flail | 1490 Leather Glove | 1300 When you're done shopping, leave town, it's time to find... ------------------------------------------------------------------------------- ^10^ Creed ------------------------------------------------------------------------------- Items in this Area: Dry Stone, Mithril #9, Vigor Ball, Fairy Powder, Secret Book, Angel Wing, Brave Apple, Medical Herb, Mithril #10, Mithril #11, Healing Rain, Running Ring, Antidote, Medical Herb, Cannon Characters to get: Elric, One of the following: Tyrin, Eric, Karna, Randolf We're going to take the round about method of getting to where we're going so you don't have to spend the time fighting a previous battle again. Head back to Ribble on the boat, get off and walk left. Head up one screen, then left one screen. You should now see a river with some rocks floating in them. The caravan can travel on this. Follow the Rocks down until you reach a cave. Enter the cave. Examine what looks like an old camp fire for Dry Stone. This is all we need to do here right now. Exit the cave, head down until you hit a mountain [2 steps] then cross the rocky river to the left. You'll notice a discoloration of one of the forest grids. This is actually the secret Elven Village. Enter it. This area is difficult to navigate because the trees are in the way. When you enter, take seven steps up, five steps left, five steps down, and then all the way right until you reach a hidden chest, which contains a Mithril. If you head up and try to exit to the right, you'll reach a special stage. There are hidden chests in this stage, but sadly, you own the US version of the game and can not open them, ever. This is a good place to level up if you would like. If you wish to fight here, the enemies include Mist Demons, Orc Lords, Dark Soldiers, Lesser Demons Blue Shamans, Dark Madams and Master Monk. The great news is, if you maneuver yourself to the Master Monks position, it will spawn alone. Attack it, gain exp. It will heal. Repeat. You can get a good level before it even strikes back, then just kill it and repeat. Mist demons will probably own you hard at this point, so try not to spawn any if your intent is to level up. Go back to the chest in which you found Mithril. Position yourself directly to its left and walk left until you no longer can. Walk up one step, then left until you reach the base of some staircase. Walk down one step, then left until you can not anymore. Walk up 12 steps when you will be stopped again. Right two steps and up until you hit the shrub two squares away from the building. Left one step and up until you see the chest, which contains a Vigor Ball. Make your way back down and enter the largest building. Examine the vase for Fairy Powder. Head up the stairs. Examine the bookshelf for the Secret Book. When you've collected everything, leave the Elven Village. At this point you are supposed to fight another battle. If you wish to skip it though, walk right two steps, then run up to the mountains, and follow them until you reach the next area. If you wish to fight it, simply walk left a few steps. Enemy Name | # of | HP | MP | ATT | DEF | AGI | MOV | SPELLS ------------------------------------------------------------------------------- Gargoyle | 3 | 29 | 0 | 38 | 23 | 21 | 6 | Arrow Launcher| 2 | 35 | 0 | 35 | 24 | 23 | 4 | Soulsower | 4 | 27 | 0 | 43 | 32 | 25 | 4 | High Priest | 2 | 30 | 29 | 40 | 31 | 23 | 5 |Heal1-2-3, Blast1-2 Dark Madam | 1 | 29 | 17 | 38 | 31 | 29 | 6 |Freeze1-2 Orc | 3 | 30 | 0 | 43 | 37 | 27 | 5 | Battle Tips: I. The southern most high priest has a Shining ball. II. The Orc in the middle is the leader. III. Orcs have great defense, spells are the way to go. IV. Look out for all the spell casters here. High Priests have Heal 3, which can prolong the battle for a while. When the battle is won, continue heading left on to the next screen. Approach the pond and Oddler will notice something. Follow Oddler in, here comes another Battle! Enemy Name | # of | HP | MP | ATT | DEF | AGI | MOV | SPELLS ------------------------------------------------------------------------------- Arrow Launcher| 1 | 35 | 0 | 35 | 24 | 23 | 4 | High Priest | 2 | 30 | 29 | 40 | 31 | 23 | 5 |Heal1-2-3, Blast1-2 Dark Madam | 2 | 29 | 17 | 38 | 31 | 29 | 6 |Freeze1-2 Orc | 2 | 30 | 0 | 43 | 37 | 27 | 5 | Harpy | 5 | 32 | 10 | 48 | 38 | 29 | 7 |Dispel Battle Tips: I. As I can no longer guess which characters are in your party, I'll stop mentioning who learns spells when. In general, a spell caster is going to learn something every three to five levels. II. There is no leader for the enemies, so you'll have to kill them all. III. The Harpy's are rather hard, especially if you're defense is low. They move well and deal huge amounts of damage. When you win this battle, Elric will join you. Leave this area and head up a few squares, Elric will open the mountain revealing a passage! This passage is a great place, there is a hidden area, inside of the hidden area! First, walk all the way to the left side of this passage [so you're next to the other exit]. Two square below the base of the stairs is the first secret passage. Turn right when you can. Open the three chests for Brave Apple, Medical Herb, and Angel Wing. Head back left. One step after you can no longer see yourself, walk down through another hidden passage. Open this chest for Mithril. Now head to the exit steps and walk outside. You'll get attacked yet again. Enemy Name | # of | HP | MP | ATT | DEF | AGI | MOV | SPELLS ------------------------------------------------------------------------------- Arrow Launcher| 1 | 35 | 0 | 35 | 24 | 23 | 4 | High Priest | 2 | 30 | 29 | 40 | 31 | 23 | 5 |Heal1-2-3, Blast1-2 Dark Madam | 2 | 29 | 17 | 38 | 31 | 29 | 6 |Freeze1-2 Orc | 3 | 30 | 0 | 43 | 37 | 27 | 5 | Harpy | 2 | 32 | 10 | 48 | 38 | 29 | 7 |Dispel Skeleton | 2 | 30 | 0 | 54 | 40 | 30 | 6 | Battle Tips: I. The furthest Skeleton is the leader. II. The Dark Madam near him drops a Protect Ring when defeated. III. The nearby Skeleton drops a Broad Sword. IV. Skeletons take extra damage from fire. Other than this weakness, they are some of the toughest enemies in the game. When you win the battle, you'll be placed outside of Creed's Mansion. Don't go in just yet. Follow the mountains above you to their highest point and search the middle of those three squares for a Mithril. Now enter Creeds Mansion. Head left and take a hidden passage by the trees to a Healing Rain in the chest. Now enter the mansion itself, some story will occur, just play along. After all of these events happen you'll find yourself on Chessboard Kingdom. There's nothing to do here, so just go talk to the King and challenge his army to a match. A battle will of course follow. Enemy Name | # of | HP | MP | ATT | DEF | AGI | MOV | SPELLS ------------------------------------------------------------------------------- Pawn | 6 | 36 | 0 | 53 | 37 | 25 | 6 | Evil Bishop | 2 | 33 | 36 | 47 | 37 | 25 | 5 |Heal1-2-3, Blast1-2 Rook | 2 | 40 | 0 | 48 | 31 | 27 | 4 | Knight | 2 | 48 | 0 | 51 | 34 | 29 | 7 | Queen | 3 | 30 | 26 | 46 | 36 | 35 | 6 |Freeze1-2 King | 1 | 55 | 28 | 55 | 40 | 33 | 6 |Blaze1-2 Battle Tips: I. The King is the boss [duh]. II. They don't move like normal chess pieces either so don't worry about playing unfairly. III. They won't attack until you cross the half way point, which is a good thing as this is possibly the hardest battle in the entire game. IV. Rooks have great range, Knights have spear range. The chest you receive for winning the battle contains a Cotton Balloon. Walk to the lower right side of desktop kingdom, talk to the guard, and use the cotton balloon on the edge of the pen. You'll parachute down to floor world. Now, this is very important in the US version. Walk LEFT after it pops. Soon enough you'll see a small guy trying to lift a ring. After you see this, enter the mouse hole ALL the way to the right side. You'll be able to get this ring when you grow up again. It's obvious where to go, so I won't bother to explain it. Before long, you'll get attacked inside of the mouse hole. You'll have to fight! Enemy Name | # of | HP | MP | ATT | DEF | AGI | MOV | SPELLS ------------------------------------------------------------------------------- Bubbling Ooze | 6 | 32 | 0 | 47 | 35 | 26 | 4 |Aqua1-2 Rat | 5 | 41 | 0 | 56 | 32 | 30 | 6 | Willard [haha]| 1 | 50 | 0 | 62 | 36 | 37 | 6 | Battle Tips: I. The Willard is the leader, it moves quite fast too. II. The Bubbling Ooze can use Aqua 1 and Aqua 2, so be on the look out for that. Once you have won the battle, work your way out of this 'maze' and you will be encountered by a hell of a lot of storyline. Play around and follow it around as instructed. After consulting Evil Spirit, return to the main floor and talk to Fairy. She will follow you around until you make it to the sick dwarf. Now, you have the chance to get one of the four imprisoned heroes. You may only choose one at point. Each one of them is the best in their character class. I usually pick Karna or Tyrin, but feel free to choose whoever you like. Now, go into the room which made you small before [it won't again]. Search the area near the desk while facing left, you'll get a running ring. You can search the garden outside for useless crap such as an antidote and medical herb. As you attempt to leave, another event will occur. Oddler will be leaving you now. Your task now is to heal the ill dwarf, in the cave which you found the Dry Stone near the Elven Village. Egress will take you to Hassan. Work your way to the cave, let Fairy do her thing and get a Canon from the Dwarfs. Make sure Bowie has an open slot of inventory to hold it with. Now that you've done all this, take the Caravan back up and return to Granseal! ------------------------------------------------------------------------------- ^11^ To North Parmecia! ------------------------------------------------------------------------------- Items in this Area: Dynamite, Fairy Tear, Bright Honey, Healing Water, Cheerful Bread, Mithril #12, Pegasus Wing Characters to get: Sir Astral [non-fighter], Janet, Rohde [as a fighter], Higins Granseal will have changed since you were last here. All the buildings are constructed now and the vendors have new items. I'll list them in a moment. First, head towards the castle for another long series of events. Sir Astral will join your team as an advisor, more of a chatterbox if you ask me. When you can leave the castle, do so. Try to leave town, Janet will join your team. Now it's time to shop. The stores sell: Item | Cost ----------------------------- Medical Herb | 10 Healing Seed | 200 Healing Drop | 300 Antidote | 20 Fairy Powder | 100 Angel Wing | 40 Item | Cost ----------------------------- Broad Sword | 1600 Buster Sword | 2600 Heavy Lance | 1600 Large Axe | 2250 Robin Arrow | 1480 Assault Shell | 2500 Flail | 1490 Guardian Staff | 2380 Leather Glove | 1300 Power Glove | 1800 When you're done getting weapons, talk to the man next to the weapon shop. If you have the Cannon on you, you'll be able to get dynamite. Make sure to keep BOTH items on someone in your active party [can be different people]. Now leave town, head up a ways and over to the right. You should recognize this next screen from earlier. You'll get in another battle here with many new enemies. Enemy Name | # of | HP | MP | ATT | DEF | AGI | MOV | SPELLS ------------------------------------------------------------------------------- Skeleton | 6 | 30 | 0 | 54 | 40 | 30 | 6 | Lesser Demon | 5 | 40 | 21 | 61 | 37 | 32 | 6 |Blaze1-2-3, Boost1-2 Dark Sniper | 3 | 38 | 0 | 53 | 37 | 35 | 5 | Dark Bishop | 2 | 39 | 38 | 54 | 38 | 27 | 5 |Aura, Blast1-2-3 Battle Tips: I. The lower Dark Bishop will drop a blizzard. II. Lesser Demons are strong and have powerful spells. Be very careful around them and do not cluster up. III. Dark Sniper's have very impressive range. However, they can not hit directly in front of them, pin them and they are toast. After the battle go up to the blocked cave. Rohde will blast a hole through it with the Cannon and Dynamite. He'll like it so much he'll join your party. Go in the cave for another battle! Enemy Name | # of | HP | MP | ATT | DEF | AGI | MOV | SPELLS ------------------------------------------------------------------------------- Skeleton | 5 | 30 | 0 | 54 | 40 | 30 | 6 | Lesser Demon | 3 | 40 | 21 | 61 | 37 | 32 | 6 |Blaze1-2-3, Boost1-2 Dark Sniper | 4 | 38 | 0 | 53 | 37 | 35 | 5 | Dark Bishop | 2 | 39 | 38 | 54 | 38 | 27 | 5 |Aura, Blast1-2-3 Dark Soldier | 1 | 35 | 17 | 63 | 46 | 34 | 4 |Attack Battle Tips: I. Inside of a cave means bad visibility, take extra time to move the small peephole around and see what is near. After this battle, you can open the chest for a fairy tear. Exit the cave near the top and you will have reached North Parmecia. The first town you'll see is Ketto, enter it. The first house on the left has Bright Honey. The item and weapon shop is closed at first. Sneak to the top of the map via the right side and work your way to the vendor standing there. He'll run into his shop. The barrel also contains a Healing Water. They sell: Item | Cost ----------------------------- Medical Herb | 10 Healing Seed | 200 Healing Drop | 300 Antidote | 20 Fairy Powder | 100 Angel Wing | 40 Item | Cost ----------------------------- Broad Sword | 1600 Buster Sword | 2600 Heavy Lance | 1600 Javelin | 3400 Large Axe | 2250 Robin Arrow | 1480 Assault Shell | 2500 Guardian Staff | 2380 Indra Staff | 3200 Power Glove | 1800 When you're done here, leave the town and start walking right. You'll soon encounter an event and ultimately a battle. Enemy Name | # of | HP | MP | ATT | DEF | AGI | MOV | SPELLS ------------------------------------------------------------------------------- Lesser Demon | 4 | 40 | 21 | 61 | 37 | 32 | 6 |Blaze1-2-3, Boost1-2 Dark Sniper | 3 | 38 | 0 | 53 | 37 | 35 | 5 | Dark Bishop | 2 | 39 | 38 | 54 | 38 | 27 | 5 |Aura, Blast1-2-3 Dark Soldier | 4 | 35 | 17 | 63 | 46 | 34 | 4 |Attack Wizard | 1 | 37 | 37 | 59 | 40 | 44 | 5 |Blaze1-2-3 Lizard Man | 1 | 40 | 0 | 67 | 45 | 38 | 6 | Battle Tips: I. The Dark Bishop holds a Black Ring. II. The Lizardman is the Leader. III. All of the Blaze 3 casters can be deadly. Remember, if Peter is promoted he takes reduced damage from fire. After the battle some events will take place, you'll get Higins. Continue to the right onto the next screen. Continue right and work your way around the dried up river and enter the castle, Pacalon. The vase in the L-shaped house on just right of center has Cheerful Bread. The shops here sell: Item | Cost ----------------------------- Medical Herb | 10 Healing Seed | 200 Healing Drop | 300 Antidote | 20 Fairy Powder | 100 Angel Wing | 40 Item | Cost ----------------------------- Buster Sword | 2600 Great Sword | 5100 Heavy Lance | 1600 Javelin | 3400 Large Axe | 2250 Assault Shell | 2500 Great Shot | 5000 Guardian Staff | 2380 Indra Staff | 3200 Power Glove | 1800 Head upwards into the castle area when you're done shopping. Enter the left room. You'll see some stairs going down. Ignore them and continue until you see three small rocks on the ground next to a wall. The wall is actually broken, head outside and down this set of stairs. The Chest contains Mithril. Now head into the main part of the castle. Go right at the fork to reach the Throne room. See the long blue carpet? Get to the very right edge of it and walk straight down, search this wall for a Pegasus Wing. Talk to the King of this town to find out where to go next. It's time to rescue a Goddess! It's time to go to... ------------------------------------------------------------------------------- ^12^ Mitula ------------------------------------------------------------------------------- Items in this Area: Mithril #13, Protect Milk, Healing Seed, Healing Seed, Mithril #14, Critical Sword, Power Water, Healing Seed Characters to Get: Taya, Skreech Head up from Pacalon onto the next screen. You'll be greeted by enemies as usual. Enemy Name | # of | HP | MP | ATT | DEF | AGI | MOV | SPELLS ------------------------------------------------------------------------------- Dark Sniper | 4 | 38 | 0 | 53 | 37 | 35 | 5 | Dark Bishop | 3 | 39 | 38 | 54 | 38 | 27 | 5 |Aura, Blast1-2-3 Dark Soldier | 3 | 35 | 17 | 63 | 46 | 34 | 4 |Attack Wizard | 1 | 37 | 37 | 59 | 40 | 44 | 5 |Blaze1-2-3 Lizard Man | 3 | 40 | 0 | 67 | 45 | 38 | 6 | Wyvern | 2 | 46 | 0 | 72 | 39 | 36 | 7 |Flame Battle Tips: I. The northern Lizardman is the leader. II. Wyverns can cast flame, which is just fire breath. They also have great movement range with incredible damage. Fortunately they are a bit low on defense. Still, they can be the end of low HP characters. After the battle head up for a long while. You'll see the 'trail' split, go to the right with it. Follow the mountain around and search the top tip of the lower mountain chain, you'll get Mithril. Continue following the mountains to the right until you reach a bridge. Enter the bridge. You will see a poor girl trapped by monsters. You'll need to battle them to save her. Enemy Name | # of | HP | MP | ATT | DEF | AGI | MOV | SPELLS ------------------------------------------------------------------------------- Lesser Demon | 4 | 40 | 21 | 61 | 37 | 32 | 6 |Blaze1-2-3, Boost1-2 Dark Sniper | 1 | 38 | 0 | 53 | 37 | 35 | 5 | Dark Soldier | 1 | 35 | 17 | 63 | 46 | 34 | 4 |Attack Wizard | 1 | 37 | 37 | 59 | 40 | 44 | 5 |Blaze1-2-3 Lizard Man | 1 | 40 | 0 | 67 | 45 | 38 | 6 | Wyvern | 3 | 46 | 0 | 72 | 39 | 36 | 7 |Flame Worm | 4 | 45 | 0 | 75 | 40 | 34 | 5 | Master Monk | 1 | 47 | 39 | 66 | 45 | 31 | 6 |Heal1-2-3-4, Dispel Battle Tips: I. Worms hurt, badly. They can also poison you. II. Take advantage of the narrow space and worms poor movement range to defeat them. Do not let them bottle you up with ranged attackers leading the charge. With all of their aerial units to the sides, it means certain defeat. III. The Wizard is the leader of this battle. IV. Master Monk is a great healer. Once you are victorious, some more events will take place. When you can, exit to the right side [bottom]. Head up into the town of Tristan. First, the shops to your left sell: Item | Cost ----------------------------- Medical Herb | 10 Healing Seed | 200 Healing Drop | 300 Antidote | 20 Fairy Powder | 100 Angel Wing | 40 Item | Cost ----------------------------- Buster Sword | 2600 Great Sword | 5100 Javelin | 3400 Chrome Lance | 6900 Large Axe | 2250 Great Axe | 4600 Assault Shell | 2500 Great Shot | 5000 Guardian Staff | 2380 Indra Staff | 3200 Power Glove | 1800 Brass Knuckles | 2900 Head up the stairs at the temple. Then up the stairs which go up to the left. The chest at the top of this room contains a Protect Milk. There are no chests on the third floor of this, on the second is a chest with a healing seed and on the first floor yet another healing seed. Exit this area and go back up the first set of stairs to the temple. Enter it and walk to the back exit. You'll now be in the Courtyard of Mitula's Shrine. You'll be stopped, but it's a trap. More enemies! Enemy Name | # of | HP | MP | ATT | DEF | AGI | MOV | SPELLS ------------------------------------------------------------------------------- Wizard | 2 | 37 | 37 | 59 | 40 | 44 | 5 |Blaze1-2-3 Wyvern | 3 | 46 | 0 | 72 | 39 | 36 | 7 |Flame Worm | 4 | 45 | 0 | 75 | 40 | 34 | 5 | Master Monk | 3 | 47 | 39 | 66 | 45 | 31 | 6 |Heal1-2-3-4, Dispel Orc Lord | 2 | 46 | 13 | 73 | 44 | 37 | 5 |Dispel Dark Knight | 1 | 50 | 0 | 76 | 48 | 40 | 7 | Battle Tips: I. The Dark Knight is the leader. II. You may also notice a chest off in the distance but since you play the US version of the game you can't get it ;P. III. Movement is hard here thanks to the 30% land effect. When the battle is over, walk up to the temple. There will be some talking. When it is done, head inside for another battle, against a Greater Devil! Enemy Name | # of | HP | MP | ATT | DEF | AGI | MOV | SPELLS ------------------------------------------------------------------------------- Gargoyle | 1 | 29 | 0 | 38 | 23 | 21 | 6 | Wizard | 2 | 37 | 37 | 59 | 40 | 44 | 5 |Blaze1-2-3 Wyvern | 1 | 46 | 0 | 72 | 39 | 36 | 7 |Flame Master Monk | 1 | 47 | 39 | 66 | 45 | 31 | 6 |Heal1-2-3-4, Dispel Orc Lord | 2 | 46 | 13 | 73 | 44 | 37 | 5 |Dispel Dark Knight | 5 | 50 | 0 | 76 | 48 | 40 | 7 | Harpy Queen | 2 | 53 | 20 | 81 | 39 | 43 | 7 |Freeze1-2 Zalbard | 1 | 80 | 65 | 91 | 50 | 52 | 5 |Bolt1-2 Battle Tips: I. Zalbard is a Greater Devil and the leader of this set of enemies. His Bolt spells are highly destructive with enormous range. He also gets two turns for every one turn any one of your party members gets. Try not to get bottled up in the front half of this battle field. II. Everything here does a lot of damage, the somewhat narrowness of the level makes it difficult. Use any ranged attackers you have to your advantage, as that is one aspect the enemy troops lack in this battle. After the battle, the ground orb will fall to the ground and Mitula will be freed. There will be a somewhat long discussion. Once you are able, head to the room to the right [next to the chest, which holds a Mithril], to hear the tale of the story tellers. When you've heard it, go back to the big room and head left, getting the Critical Sword in the chest. Go in the room nearby on this side. See the stone statue? That is actually a character, go search it and you will get Taya. Keep heading left, then down, and open the two chests for Power Water and healing seed. Now exit the temple and courtyard back into the town. Leave this place. Before you can a bird will fly around, it's the one you saved in Bedoe, he'll join you, his name is Skreech. Now, go all the way back to Pacalon Castle for the next mission, which is... ------------------------------------------------------------------------------- ^13^ Moun / Nazca ------------------------------------------------------------------------------- Items in this Area: Running Pimento, Sky Orb, Nazca Cannon Characters to get: Frayja [follows], Jaro, Frayja [joins], Gyan, Zynk [follows] First, you're going to need Frayja from Pacalon Castle. He's in the throne room wearing all white. He'll follow you so you can try to save the City of Moun. Once you have him, leave the castle. Sadly, instead of getting to Moun with relative ease, you'll have to fight you way there. You'll be attacked the instant you leave the castle into town. Enemy Name | # of | HP | MP | ATT | DEF | AGI | MOV | SPELLS ------------------------------------------------------------------------------- Dark Bishop | 1 | 39 | 38 | 54 | 38 | 27 | 5 |Aura, Blast1-2-3 Master Monk | 2 | 47 | 39 | 66 | 45 | 31 | 6 |Heal1-2-3-4, Dispel Orc Lord | 3 | 46 | 13 | 73 | 44 | 37 | 5 |Dispel Dark Knight | 3 | 50 | 0 | 76 | 48 | 40 | 7 | Harpy Queen | 4 | 53 | 20 | 81 | 39 | 43 | 7 |Freeze1-2 Necromancer | 1 | 47 | 42 | 75 | 44 | 51 | 6 |Freeze1-2-3 Devil Soldier | 1 | 60 | 16 | 84 | 48 | 43 | 6 |Boost1-2 Battle Tips: I. The devil soldier is the leader. II. Freeze 3 from the Necromancers has good range and does decent damage. When you win, exit Pacalon and head north. You'll get into another fight almost immediately. Enemy Name | # of | HP | MP | ATT | DEF | AGI | MOV | SPELLS ------------------------------------------------------------------------------- Master Monk | 2 | 47 | 39 | 66 | 45 | 31 | 6 |Heal1-2-3-4, Dispel Necromancer | 2 | 47 | 42 | 75 | 44 | 51 | 6 |Freeze1-2-3 Devil Soldier | 3 | 60 | 16 | 84 | 48 | 43 | 6 |Boost1-2 Cerberus | 3 | 51 | 0 | 87 | 44 | 45 | 6 |Flame Pegasus Knight| 4 | 65 | 0 | 81 | 37 | 47 | 7 | Bow Master | 1 | 46 | 0 | 87 | 53 | 40 | 5 | Jar | 1 | 59 | 0 | 74 | 44 | 48 | 7 | Battle Tips: I. Bow Master is the leader. He does good damage with impressive range, his defense is also a force to be feared. II. Jar[o] will join you during the battle [or after in some cases]. III. Pegasus Knights range make them formidable opponents. IV. Cerberus takes reduced fire damage and increased ice damage. Once the talk has ended, head to the town in the upper left of this screen, it is Moun. Frayja will open the door exposing enemies. He'll join you out of guilt for killing everyone by sealing them in Moun. Of course you'll get to fight these enemies too. Enemy Name | # of | HP | MP | ATT | DEF | AGI | MOV | SPELLS ------------------------------------------------------------------------------- Necromancer | 2 | 47 | 42 | 75 | 44 | 51 | 6 |Freeze1-2-3 Devil Soldier | 3 | 60 | 16 | 84 | 48 | 43 | 6 |Boost1-2 Cerberus | 3 | 51 | 0 | 87 | 44 | 45 | 6 |Flame Pegasus Knight| 2 | 65 | 0 | 81 | 37 | 47 | 7 | Bow Master | 3 | 46 | 0 | 87 | 53 | 40 | 5 | Mud Man | 2 | 55 | 0 | 95 | 51 | 41 | 4 | Shaman | 1 | 56 | 46 | 82 | 42 | 40 | 5 |Aura1-2, Blast1-2-3 Battle Tips: I. The Shaman is the leader. II. The nearest Necromancer drops a Mage Staff. III. Mud Men take reduced damage from Freeze spells. IV. The Bow Masters can cause a lot of problems here. V. Frayja will join your party whether you want him or not. He starts out really crappy, but, is probably the best healer late in the game. VI. Cerberus takes reduced fire damage and increased ice damage. After the battle your party will see Zynk peak up from under a rock. Follow him down to the hiding survivors. The only vase with anything in it is the lowest one in the main room. It contains a running pimento. Walk over to the right and you'll meet Gyan. He'll join you. Now go back up to the surface, Zynk will elect to tag along. You can now buy items from the stores, they sell: Item | Cost ----------------------------- Medical Herb | 10 Healing Seed | 200 Healing Drop | 300 Antidote | 20 Fairy Powder | 100 Angel Wing | 40 Item | Cost ----------------------------- Buster Sword | 2600 Great Sword | 5100 Javelin | 3400 Chrome Lance | 6900 Large Axe | 2250 Great Axe | 4600 Assault Shell | 2500 Great Shot | 5000 Guardian Staff | 2380 Indra Staff | 3200 Brass Knuckles | 2900 Iron Knuckles | 4800 Now head all the way to the left wall. Walk up the highest point, so you are next to a wall and a cliff on two other sides. An arm will appear. Pick it up. Now leave the town from the left side and continue to the bird in the sand. You'll get into a battle with another Greater Devil, Cameela. Enemy Name | # of | HP | MP | ATT | DEF | AGI | MOV | SPELLS ------------------------------------------------------------------------------- Necromancer | 1 | 47 | 42 | 75 | 44 | 51 | 6 |Freeze1-2-3 Cerberus | 2 | 51 | 0 | 87 | 44 | 45 | 6 |Flame Pegasus Knight| 3 | 65 | 0 | 81 | 37 | 47 | 7 | Bow Master | 2 | 46 | 0 | 87 | 53 | 40 | 5 | Mud Man | 3 | 55 | 0 | 95 | 51 | 41 | 4 | Shaman | 1 | 56 | 46 | 82 | 42 | 40 | 5 |Aura1-2, Blast1-2-3 Dragon Newt | 4 | 60 | 0 | 87 | 42 | 46 | 6 | Cameela | 1 | 99 | 0 | 96 | 52 | 58 | 6 | Battle Tips: I. Cameela is the Leader. Sometimes she drops an Iron Ball. She gets two turns to your one and does a ton of damage. II. One of the Dragon Newts will drop a heat axe. III. Sometimes the Shaman drops a Wish Staff. Make sure to kill it before going after Cameela. IV. Cerberus takes reduced fire damage and increased ice damage. When you win the battle you'll receive the sky orb, to pilot the Nazca ship. Where is this ship!?! You're standing on it! Go inside the eye of the bird when you get the chance, open the chest for a Nazca cannon. Put the Sky Orb into the cockpit and watch a long series of events. We'll pick it up on... ------------------------------------------------------------------------------- ^14^ Chasing Geshp ------------------------------------------------------------------------------- Items in this Area: Brave Apple, Mithril, Vigor Ball, Blizzard, Healing Drop, Healing Water, Demon Rod, White Ring, Evil Shot, Fairy Powder, Healing Water, Evil Lance Characters to Get: Sheela, Zynk [as a fighter], Claude, The remaining three heroes from Creeds Mansion. Once you get out of the Nazca Ship, head down a bit and way to the left. You will find a Monk town/monastery. If you go inside, one of the vases has a Brave apple. Back outside, walk to the right between the trees to get a chest containing a Mithril. Head back towards the middle, walk straight across to the left until you hit a tree. Down 1, left 1, down 1, left 3, up 5, left 1, up 2, right 1, up 2, left 1, up 2, right 1, up 3, left 1, up 4, right 2, up 2, left 1, up 1, left 1, up 2, search the tree for a Vigor Ball. Right 1, up as far as you can go. You'll get Sheela now. Leave this town and exit the next screen to the upper left. Time for another battle. Enemy Name | # of | HP | MP | ATT | DEF | AGI | MOV | SPELLS ------------------------------------------------------------------------------- Mud Man | 9* | 55 | 0 | 95 | 51 | 41 | 4 | Shaman | 1 | 56 | 46 | 82 | 42 | 40 | 5 |Aura1-2, Blast1-2-3 Dragon Newt | 3 | 60 | 0 | 87 | 42 | 46 | 6 | Griffin | 2 | 60 | 0 | 96 | 45 | 48 | 7 | Purple Worm | 3 | 58 | 0 | 97 | 46 | 43 | 5 | Mist Demon | 2 | 68 | 28 | 100 | 41 | 51 | 6 |Muddle1-2 Chaos Wizard | 1 | 53 | 49 | 86 | 48 | 59 | 5 |Blaze1-2-3-4 Bow Rider | 1 | 61 | 0 | 95 | 55 | 44 | 7 | Battle Tips: I. The Bow Rider is the leader. II. Any enemy I list with over 100 to any stat will appear as ?? on the game screen. III. Up to 9 Mud Men will appear as you get near the enemy starting position. It is possible you will not see any. As they will spawn around you, it would be a good idea to keep casters tight up against melee units, this way, you can quickly protect them from all sides. IV. No matter how you think of it, Mist Demons are deadly. They are somewhat resistant to Freeze spells. V. Purple worms can poison you. VI. Many parts of this battle have hard to traverse terrains. After the battle, head east and a bit down. You'll enter a town. The town is Roft. In the lower left corner, there is a chest containing a blizzard. Make sure to save at this priest so you don't egress into the middle of no where during out next little run. The weapon shop has nothing new to sell, except for perhaps some 'deals'. The basement of the weapons shop does have a chest holding a healing drop though. The house on the upper level of town furthest to the left has an important game event. When the event is over, Zynk will join you as a fighter. Leave Roft and head south, follow the only path around to the west. Eventually you'll come to a cave. Enter it. Head up, go down there stairs and step on the panel. You'll be transported into a large room of ruins. To the right is Claude, a Golem. Use the arm of Golem on him and he'll join you. Head down more and a hair to the left, step on the panel there to create a path. Take the path and head up the stairs. You'll now be in the Cave/ruins which are near Ribble. Head to Creeds Mansion from here to pick up the three party members whom were left there before. Once you have them, leave the Mansion, cast Egress and you'll be back in Roft. Leave Roft once again and head up and then to the left. It should be obvious where to go on this screen. You'll fall into another one of Geshp's little traps though. This is one of the tougher battles too. Enemy Name | # of | HP | MP | ATT | DEF | AGI | MOV | SPELLS ------------------------------------------------------------------------------- Shaman | 1 | 56 | 46 | 82 | 42 | 40 | 5 |Aura1-2, Blast1-2-3 Dragon Newt | 1 | 60 | 0 | 87 | 42 | 46 | 6 | Griffin | 1 | 60 | 0 | 96 | 45 | 48 | 7 | Purple Worm | 1 | 58 | 0 | 97 | 46 | 43 | 5 | Mist Demon | 2 | 68 | 28 | 100 | 41 | 51 | 6 |Muddle1-2 Chaos Wizard | 1 | 53 | 49 | 86 | 48 | 59 | 5 |Blaze1-2-3-4 Bow Rider | 4 | 61 | 0 | 95 | 55 | 44 | 7 | Prism Flower | 8 | 62 | 0 | 20 | 55 | 44 | 0 |Laser Executioner | 1 | 64 | 0 | 92 | 46 | 45 | 6 | Battle Tips: I. Executioner is the leader. His attacks sometimes cause Muddle 2. He will drop a Battle Sword. II. Prism Flower cast laser in any of the four cardinal directions from their position. It will hit all targets friend or foe and does about 18 damage. This gets very annoying. They are also a great source of experience points. They take extra fire damage but reduced freeze damage. III. In addition to annoying Prism Flowers, there is no shortage of Bow Riders to hit you from afar in one of the many narrow areas of this field. After the battle, Geshp will swear you'll pay for this ;_;. Head down from this screen and get into one of the hardest battles in the game. Enemy Name | # of | HP | MP | ATT | DEF | AGI | MOV | SPELLS ------------------------------------------------------------------------------- Mist Demon | 2 | 68 | 28 | 100 | 41 | 51 | 6 |Muddle1-2 Chaos Wizard | 2 | 53 | 49 | 86 | 48 | 59 | 5 |Blaze1-2-3-4 Bow Rider | 4 | 61 | 0 | 95 | 55 | 44 | 7 | Executioner | 1 | 64 | 0 | 92 | 46 | 45 | 6 | Hell Hound | 4 | 62 | 0 | 105 | 49 | 50 | 6 |Flame1-2 Minotaur | 2 | 58 | 0 | 98 | 51 | 44 | 5 | Evil Bishop | 2 | 64 | 51 | 95 | 48 | 46 | 5 |Aura1-2, Blast1-2-3 Red Baron | 1 |150 | 0 | 102 | 54 | 62 | 6 | Battle Tips: I. Red Baron is the leader. He gets two moves per one of yours. His sword can cast Desoul. II. The Minotaurs can cast Blaze3 from their axe. III. Movement is limited for most areas of the map. IV. Hell Hounds have improved flame attacks. Remember, defense does not help you out against these types of attacks. V. Hell Hound takes reduced fire damage and increased ice damage. There will be a long discussion after the fight. You're supposed to go to Galam now, but don't. Instead, head up the coast of the river on the left side of the screen until you see a small area where the coasts are closer. Go there face left and use the dry stone. You'll be able to enter the Dwarven Village now. Take the stairs to the right when you enter. The dwarf sitting at the table will sell you the standard items, no weapons though. You can, and will want to save at this priest as well. The stairs to the upper right lead to a path which takes you out of town. The ones to the left of those lead to an upper floor which has a Healing Water inside of a chest. Go back down and back up the stairs you originally came in on. Go left and take those stairs down. Search the vase in the bottom right of this room for a Demon Rod. Head up the stairs nearest to this vase. The chest out here contains the White Ring which you ought to put on Bowie. Now, head to the priest and save again, it's time to make some Mithril Weapons. Once you've saved, head near where you found the demon rod and go up the other set of stairs. Head up from here into the blacksmiths home. If you give him Mithril + 5000 gold, he'll make you a special item. Sadly, there is no way to choose which item you get. Here is a list of all the items you can get: Name | What class may wear? | ATT | Cost | Other effects ----------------------------------------------------------------------- Critical Sword |All promoted sword users | 32 | 7200 |Mithril, Critical %+ Battle Sword |HERO, BRN, RDBN, BDBT | 35 | 9200 |Mithril Counter Sword |HERO, BRN, RDBN, BDBT | 39 |13000 |Mithril, Counter %+ Katana |NINJ | 34 | 9600 |Special Mithril Ninja Katana |NINJ | 39 |11500 |Special Mithril Gisarme |NINJ | 42 |15000 |Special Mithril, KO%+ Levanter |HERO | 42 |14000 |Special Mithril,Blaze3 Wish Staff |VICR | 26 | 6100 |Mithril, Boost Mage Staff |WIZ, SORC | 27 | 6300 |Mithril, Blaze2 Great Rod |WIZ, SORC, VICR | 28 | 7900 |Mithril Holy Staff |VICR | 29 | 9000 |Mithril, Hp+2 per Turn Goddess Staff |VICR | 31 | 9700 |Mithril, Aura2 Supply Staff |WIZ, SORC | 32 | 8500 |Special Mithril, MPdrn Freeze Staff |WIZ, SORC | 37 | 9500 |Special Mithril, |Freeze3 Mystery Staff |WIZ, SORC, VICR | 39 |10000 |Mithril, MP+2 Valkyrie |PLDN, PGNT | 33 | 7700 |R2 weapon, Special |Mithril Halberd |PLDN, PGNT | 37 | 7300 |Special Mithril, Bolt Holy Lance |PLDN, PGNT | 39 | 9300 |Special Mithril, Def+5 |10hp when used as item Mist Javelin |PLDN, PGNT | 43 | 9900 |Special Mithril Heat Axe |GLDT, BRN, RDBN | 32 | 7200 |Mithril, Blaze2 Atlas Axe |GLDT, BRN, RDBN | 35 | 9600 |Mithril, Blaze3 Ground Axe |GLDT, BRN, RDBN | 39 |10000 |Special Mithril, Mov+1 Rune Axe |GLDT, BRN, RDBN | 42 |10000 |Special Mithril, Detox Buster Shot |BWNT, SNIP, BRGN | 37 | 6800 |Mithril Hyper Cannon |BWNT, SNIP, BRGN | 40 | 8700 |Mithril Grand Cannon |BWNT, SNIP, BRGN | 43 | 9800 |Special Mithril Muddle Misty Knuckles |MMNK | 48 | 5500 |Special Mithril,MPdrn Giant Knuckles |MMNK | 55 | 7500 |Special Mithril,Muddle As you can see, that is a lot of items for your 15 Mithril, who should you have him make weapons for? Depending on your party of course makes all the difference, but, you should stick to getting only special Mithril weapons, which leaves you with: Name | What class may wear? | ATT | Cost | Other effects ----------------------------------------------------------------------- Katana |NINJ | 34 | 9600 |Special Mithril Ninja Katana |NINJ | 39 |11500 |Special Mithril Gisarme |NINJ | 42 |15000 |Special Mithril, KO%+ Levanter |HERO | 42 |14000 |Special Mithril,Blaze3 Supply Staff |WIZ, SORC | 32 | 8500 |Special Mithril, MPdrn Freeze Staff |WIZ, SORC | 37 | 9500 |Special Mithril, |Freeze3 Valkyrie |PLDN, PGNT | 33 | 7700 |R2 weapon, Special |Mithril Halberd |PLDN, PGNT | 37 | 7300 |Special Mithril, Bolt Holy Lance |PLDN, PGNT | 39 | 9300 |Special Mithril, Def+5 |10hp when used as item Mist Javelin |PLDN, PGNT | 43 | 9900 |Special Mithril Ground Axe |GLDT, BRN, RDBN | 39 |10000 |Special Mithril, Mov+1 Rune Axe |GLDT, BRN, RDBN | 42 |10000 |Special Mythril, Detox Grand Cannon |BWNT, SNIP, BRGN | 43 | 9800 |Special Mithril Muddle Misty Knuckles |MMNK | 48 | 5500 |Special Mithril,MPdrn Giant Knuckles |MMNK | 55 | 7500 |Special Mithril,Muddle These fifteen items can not by dropped by any monster. All other items can at some point or another. If you need extra Mystery staffs, try for some of those but 2mp per turn isn't going to make or break you and there is no sense in trying to attack with a magic user. Now, of these 15 weapons, Slade will only be using one sword, the Gisarme. Bowie will soon get a better weapon so leave him out. Don't even bother with Mithril weapons for mages, you'll be able to get mystery staffs later. Barons can use battle and counter swords, both of which can fall. Paladins and Pegasus knights will need weapons. Try to get Mist Javelins as they do the most damage and are ranged weapons, but Holy lances are good too. If you have axe users, the ground axe is great for more movement and the rune axe is just pure power. For your ranged users, you should be okay with the Nazca Cannon, Buster Shot and possibly a Hyper Cannon if one fell. The biggest thing here is the Giant Knuckles. Since Master Monks are great characters, you will want them to have the best gear. So if you use all of these classes, try to get as many of all of these as you need. After you've selected up to four items, just leave town and come right back in and the weapon will be done. Name | What class may wear? | ATT | Cost | Other effects ----------------------------------------------------------------------- Gisarme |NINJ | 42 |15000 |Special Mithril, KO%+ Holy Lance |PLDN, PGNT | 39 | 9300 |Special Mithril, Def+5 10hp when used as item Mist Javelin |PLDN, PGNT | 43 | 9900 |Special Mithril Ground Axe |GLDT, BRN, RDBN | 39 |10000 |Special Mithril, Mov+1 Rune Axe |GLDT, BRN, RDBN | 42 |10000 |Special Mythril, Detox Giant Knuckles |MMNK | 55 | 7500 |Special Mithril,Muddle Anyway, if you get really bad items, just reset the game and try again. The chances of getting good items are far lower than the chances of getting Mithril weapons which enemies can drop. When you're done, leave the Dwarven Village and head down into Galam. Search the bushes to the left side immediately upon entering town to get an Evil Shot. The shops sell the same stuff as everything else on this continent does now. You can go into the treasure room now, it was locked earlier. Not much in it though. Just a Fairy Powder and a Healing Water. Leave Galam through the front gates and some more story will happen. Continue walking down once it is completed and you will finally have your chance to battle the Greater Devil Geshp. Here's what else you'll be fighting against! Enemy Name | # of | HP | MP | ATT | DEF | AGI | MOV | SPELLS ------------------------------------------------------------------------------- Mist Demon | 1 | 68 | 28 | 100 | 41 | 51 | 6 |Muddle1-2 Chaos Wizard | 1 | 53 | 49 | 86 | 48 | 59 | 5 |Blaze1-2-3-4 Hell Hound | 1 | 62 | 0 | 105 | 49 | 50 | 6 |Flame1-2 Minotaur | 1 | 58 | 0 | 98 | 51 | 44 | 5 | Evil Bishop | 1 | 64 | 51 | 95 | 48 | 46 | 5 |Aura1-2, Blast1-2-3 White Dragon | 2 | 66 | 0 | 105 | 50 | 53 | 6 |Snow Dark Gunner | 2 | 60 | 0 | 97 | 56 | 45 | 4 | Cyclops | 1 | 64 | 0 | 110 | 51 | 46 | 5 | Geshp | 1 |180 |120 | 117 | 51 | 63 | 6 |Freeze1-2-3-4 Battle Tips: I. Geshp is the leader. He uses freeze, which is a hell of a lot of damage with great range of course. His physical attacks are stronger than most anything in the game as well. As always, he'll get extra turns. II. Up to 9 burst rocks can appear during this fight as well. They like to blow up, damaging anything in a range 3 area, friend or foe. They can also blow up each other, causing massive chain reactions. Of course, they seem to be rather dumb, often blowing up when there are no enemies nearby. *shrug* III. Cyclops does some hard core damage too. IV. One of the Dark Gunners will drop its Buster Shot. This is a decent ranged weapon. V. Hell Hound takes reduced fire damage and increased ice damage. After the battle there will be another long talk. Head to the right around the hole in the ground and to the little square. The last dungeon is here, but you can't get in yet. Rather, go around behind the head and search for the Evil Lance. Now, it's time to head left to Yeel in search of... ------------------------------------------------------------------------------- ^15^ The Holy Sword ------------------------------------------------------------------------------- Items in this Area: Evil Knuckles, Quick Chicken, Force Sword, Evil Axe Characters to get: Chaz, Lemon [with the Dark Sword] As you enter town, you'll see a short event. Remember that piano in the bar? It's time to go to it and play it. Now head for the church. An event will occur and you'll eventually meet Chaz. There will be a long talk next. When you regain control, head downstairs for another long talk! The talk will be about where to get the Holy Sword. In theory we could skip all of this non sense, but there are some nice items down here. When the talking is done, head down a room and search the for Evil Knuckles. Now try to leave, Chaz will join you. There's another chest down here with a Quick Chicken in it. Now go back up and leave town. Lemon will prevent you from doing so. He'll join the party. His stats aren't as good as they were before, but he's still decent. Head outside now and start walking to the cave/shrine which is in the middle of the mountains. You'll be attacked. This is the last set of enemies between you and the best non-cursed sword in the game! Enemy Name | # of | HP | MP | ATT | DEF | AGI | MOV | SPELLS ------------------------------------------------------------------------------- Chaos Wizard | 1 | 53 | 49 | 86 | 48 | 59 | 5 |Blaze1-2-3-4 Hell Hound | 1 | 62 | 0 | 105 | 49 | 50 | 6 |Flame1-2 Minotaur | 2 | 58 | 0 | 98 | 51 | 44 | 5 | Evil Bishop | 1 | 64 | 51 | 95 | 48 | 46 | 5 |Aura1-2, Blast1-2-3 White Dragon | 3 | 66 | 0 | 105 | 50 | 53 | 6 |Snow Dark Gunner | 3 | 60 | 0 | 97 | 56 | 45 | 4 | Cyclops | 2 | 64 | 0 | 110 | 51 | 46 | 5 | Hydra | 1 | 70 | 0 | 120 | 62 | 50 | 4 | Battle Tips: I. The Hydra is the leader. II. The lower Minotaur will drop holy thunder. III. The Evil Bishop will drop an Evil Ring. What a clumsy group eh? IV. White things here do really badass damage. This is the final battle before the final dungeon. V. Hell Hound takes reduced fire damage and increased ice damage. Anyway, when they are defeated enter the cave. Head to the left and down into the next room. The Jewels will pull you against the wall crashing open a door. Go inside and search the sword [with the A button, not C] and you will receive it. Now, head back out to the main room here and you'll notice you can get to the previously blocked chest. It holds an Evil Axe. Once you've gotten that leave this area and head back towards the Granseal Tower. Go up to the Devil's Head and use the Holy Sword. It will open the way to... ------------------------------------------------------------------------------- ^16^ Zeon ------------------------------------------------------------------------------- Items in this Area: NONE Characters to get: NONE Not exactly a direct way... you'll notice by the maze. here's the correct way. Up to wall. Right up stairs, turn up at fork, turn right at fork. Walk down stairs and follow this path until it ends way up top. Go left up the stairs and immediately turn down [do not slide]. Follow this path until you get four choices. Take the path which heads up. Follow it around and underneath the three paths you didn't take. Go up the next set of stairs and turn down, do not go down the other set of stairs. When it dead ends, slide down the ramp to you left. At the intersection, go right up the stairs and turn up immediately before sliding. At the split, continue going up, slide down the ramp, climb the stairs, open the door. It's Greater Devil time! Enemy Name | # of | HP | MP | ATT | DEF | AGI | MOV | SPELLS ------------------------------------------------------------------------------- Chaos Wizard | 2 | 53 | 49 | 86 | 48 | 59 | 5 |Blaze1-2-3-4 Evil Bishop | 2 | 64 | 51 | 95 | 48 | 46 | 5 |Aura1-2, Blast1-2-3 White Dragon | 2 | 66 | 0 | 105 | 50 | 53 | 6 |Snow Dark Gunner | 2 | 60 | 0 | 97 | 56 | 45 | 4 | Cyclops | 3 | 64 | 0 | 110 | 51 | 46 | 5 | Hydra | 2 | 70 | 0 | 120 | 62 | 50 | 4 | Chaos Warrior | 3 | 76 | 23 | 115 | 50 | 54 | 5 |Attack Demon | 2 | 75 | 38 | 112 | 50 | 55 | 6 |Bolt1-2 Demon Master | 1 | 73 | 68 | 99 | 50 | 65 | 6 |Freeze1-2-3-4 Odd Eye | 1 |200 |160 | 119 | 54 | 67 | 6 |Odd-Eye Battle Tips: I. Odd Eye is obviously the boss. He gets the standard two turns. His magic attack is called Odd-eye. It hits at range 3, five adjacent targets. II. As you fight, some of the squares will disappear making you take the long way around this place. III. Chaos Warriors are VERY bad news as they can cast attack, greatly increasing an allies strength. IV. Demon Masters have Freeze 4, it is the deadliest single target spell any enemy in the game can get. He will also recover MP after every turn thanks to his Mystery Staff. V. Demons have Bolt 2, which covers a huge amount of territory to do some moderate, yet annoying damage to you. When the battle is over, a very sad event will happen. Brush it off though! Head on up and go to the next screen. Climb the stairs and you'll see.. Creed! He'll be your portable church. Anyway, walk out of this room and you'll get into another battle. Enemy Name | # of | HP | MP | ATT | DEF | AGI | MOV | SPELLS ------------------------------------------------------------------------------- Hydra | 5 | 70 | 0 | 120 | 62 | 50 | 4 | Chaos Warrior | 4 | 76 | 23 | 115 | 50 | 54 | 5 |Attack Demon | 4 | 75 | 38 | 112 | 50 | 55 | 6 |Bolt1-2 Demon Master | 3 | 73 | 68 | 99 | 50 | 65 | 6 |Freeze1-2-3-4 Chaos Dragon | 2 | 83 | 0 | 115 | 48 | 57 | 6 |Snow1-2 Blue Shaman | 1 | 72 | 60 | 109 | 54 | 51 | 5 |Aura1-2-3, Blast1-2-3-4 Reaper | 1 | 82 | 31 | 110 | 48 | 57 | 6 |Muddle1-2 Battle Tips: I. Reaper is the leader of this fight. II. Watch out for the enemies hiding behind the pillars. III. Blue Shaman is the best healer in the game. It can even be an effective attacker with Blast 4. IV. Chaos Dragon's are even deadlier than White Dragons, thanks to an added level of Snow. Once you've won, head into the tower and follow the path around until you reach the same chamber you fought in a long time ago. You'll be greeted by King Galam and a load of story line. He'll get mad after a while and attack you one hell of an army. Enemy Name | # of | HP | MP | ATT | DEF | AGI | MOV | SPELLS ------------------------------------------------------------------------------- Chaos Warrior | 2 | 76 | 23 | 115 | 50 | 54 | 5 |Attack Demon Master | 2 | 73 | 68 | 99 | 50 | 65 | 6 |Freeze1-2-3-4 Chaos Dragon | 1 | 83 | 0 | 115 | 48 | 57 | 6 |Snow1-2 Blue Shaman | 1 | 72 | 60 | 109 | 54 | 51 | 5 |Aura1-2-3, Blast1-2-3-4 Reaper | 3 | 82 | 31 | 110 | 48 | 57 | 6 |Muddle1-2 Devil Griffin | 1 | 89 | 0 | 120 | 47 | 59 | 7 |Flame1-2 Evil Beast | 2 | 84 | 0 | 120 | 51 | 60 | 6 | Horseman | 2 | 67 | 0 | 110 | 57 | 55 | 7 | Galam | 1 |240 |180 | 110 | 50 | 52 | 6 |Demon Breath Battle Tips: I. Some enemies appear at random points for no apparent reason at all. II. Galam gets two turns like other bosses. He has Level 1 Demon Breath, a range2 five target spell which can do around 40 damage to all of them. This is bad. III. These monsters have about the highest attacks as they come. To make matters worse, there are Chaos Warriors to further boost their attack. IV. Evil beasts can confuse, poison, or stun you with their regular attacks. None of these happen very often though. Once you win, a long amount of story will happen and then, Zeon, King of the Devils will rise to fight you. Enemy Name | # of | HP | MP | ATT | DEF | AGI | MOV | SPELLS ------------------------------------------------------------------------------- Demon Master | 3 | 73 | 68 | 99 | 50 | 65 | 6 |Freeze1-2-3-4 Blue Shaman | 1 | 72 | 60 | 109 | 54 | 51 | 5 |Aura1-2-3, Blast1-2-3-4 Devil Griffin | 1 | 89 | 0 | 120 | 47 | 59 | 7 |Flame1-2 Horseman | 1 | 67 | 0 | 110 | 57 | 55 | 7 | Arch Demon | 2 | 99 | 65 |*>110| 48 | 61 | 6 |Bolt1-2-3 Pyrohydra | 5 | 80 | 0 |*>120| 53 | 55 | 4 |Flame1-2-3 Zeon Guard | 2 |130 |150 |*>105| 54 | 64 | 5 |Demon Breath, Laser Zeon | 1 |500 |180 |*>110| 50 | 72 | 0 |Demon Breath1-2 Battle Tips: I. Zeon can attack at range two with a physical attack and hit up to 13 targets with level two demon breath. II. The Zeon guards have demon breath too, but NEVER use it. They use laser much like a prism flower. They can also move, but NEVER do that either. III. The Blue Shaman will drop a healing rain, which you will more than likely need to use too. Make sure to kill him BEFORE going after Zeon. IV. Arch Demons are very bad news. Bolt3 can tear you a new one. V. Pyrohydra's are the strongest enemies in the game, fortunately, they are very weak to Freeze and move slowly. They take reduced damage from fire though. The same applies for Devil Griffin's. Sorry for the inaccuracies in the attack power of these monsters, I had no way to cast attack on them to see the increase to figure out the base. After this, it's all story. I'll leave you to navigate around, congrats! But wait... there's more! After 'the end' if you let the game sit for a few minutes you'll get a hidden battle of all of the major bosses. Enemy Name | # of | HP | MP | ATT | DEF | AGI | MOV | SPELLS ------------------------------------------------------------------------------- Dark Smoke | 1 | 18 | 20 | 22 | 13 | 13 | 6 |Dispel King | 1 | 55 | 28 | 55 | 40 | 33 | 6 |Blaze1-2 Willard [haha]| 1 | 50 | 0 | 62 | 36 | 37 | 6 | Zalbard | 1 | 80 | 65 | 91 | 50 | 52 | 5 |Bolt1-2 Cameela | 1 | 99 | 0 | 96 | 52 | 58 | 6 | Red Baron | 1 |150 | 0 | 102 | 54 | 62 | 6 | Geshp | 1 |180 |120 | 117 | 51 | 63 | 6 |Freeze1-2-3-4 Odd Eye | 1 |200 |160 | 119 | 54 | 67 | 6 |Odd-Eye Galam | 1 |240 |180 | 110 | 50 | 52 | 6 |Demon Breath Zeon | 1 |500 |180 |*>110| 50 | 72 | 0 |Demon Breath1-2 Prism Flower | 2 | 62 | 0 | 20 | 55 | 44 | 0 |Laser You've beaten all of these before. Aside from Zeon, Galam, Odd Eye, and Geshp, you should not have much trouble. You've really won now. ******************************************************************************* iv) Characters ******************************************************************************* There are 30 characters in Shining Force II. At any time you may have up to 12 of them in your battle party. Many are similar in class to others. Try to keep a balanced party at all times. 1. Classes 2. Where to get the characters. 3. Detailed character information. 4. Character stating stats. 5. Non-Playable Characters ------------------------------------------------------------------------------- 1. Classes ------------------------------------------------------------------------------- Classes: ACHR Archer PHNX Phoenix BDBT Bird Battler PLDN Paladin BDMN Birdman PRST Priest BWNT Bow Knight RBT Robot BRGN Brass Gunner RDBN Red Baron BRN Baron RNGR Ranger GLDT Gladiator SDMN Swordsman GLM Golem SNIP Sniper HERO Hero SORC Sorcerer KNTE Knight THIF Thief MAGE Mage TORT Tortoise MMNK Master Monk VICR Vicar MNST Monster WARR Warrior NINJ Ninja WFBR Wolf Baron PGNT Pegasus Knight WFMN Wolf Man PHNK Phoenix WIZ Wizard Many characters are able to be promoted any time between level 20 and level 40. Characters may only be promoted once. Some characters join the party well after being promoted. Here's a list of what classes you can promote into. ACHR Archer into SNIP Sniper ACHR Archer into BRGN Brass Gunner with Silver Tank BDMN Birdman into BDBT Bird Battler KNTE Knight into PLDN Paladin KNTE Knight into PGNT Pegasus Knight with Pegasus Wing MAGE Mage into WIZ Wizard MAGE Mage into SORC Sorcerer with Secret Book PHNK Phoenix into PHNX Phoenix PRST Priest into VICR Vicar PRST Priest into MMNK Master Monk with Vigor Ball RNGR Ranger into BWNT Bow Knight SDMN Swordsman into HERO Hero THIF Thief into NINJ Ninja TORT Tortoise into MNST Monster WARR Warrior into GLDT Gladiator WARR Warrior into BRN Baron with Warrior Pride WFMN Wolf Man into WFBR Wolf Baron For classes with multiple promotions, which one should you choose? ACHR Promotion SNIP - Snipers are more mobile than brass gunners. They have about the same power as well. BRGN - Brass Gunners are SLOW. The only real advantage is having maximum range even without a weapon, which means you can do one damage a mile away! Decision: SNIP KNTE Promotion PLDN - There are no real advantages to this class. PGNT - You can fly, meaning the crappy movement PLDN and KNTE suffer on 30% land effect terrains, such as sand, will no longer be an issue. Decision: PGNT MAGE Promotion WIZ - Wizards will keep all of the spells they have previously learned. SORC - Sorcerers lose EVERY spell they have learned when they become promoted. The SORC spells do laughable damage to groups, as all of the spells are divided in damage against all targets. HOWEVER, if you single a target out you can do large amounts of damage. Decision: WIZ PRST Promotion VICR - There are no advantages to this class. MMNK - Hmmm, let's think. You keep your spells, good. You get to use the best weapons in the game, gloves. You'll do great damage. Decision: MMNK WARR Promotion GLDT - Gladiators have less movement range than a Baron does. They do tend to get more defense, by maybe ten points every twenty five levels. BRN - Barons get +1 movement when upgraded. They can use Axes OR Swords. This means crafting a good weapon can be difficult though. They also have slightly less defense, but slightly more agility. Decision: BRN Some other notes: The monster can belch flames which do about 30 damage, it seems to be about the same as the monster only spell, Flame2. The Phoenix [promoted] takes only half damage to fire. Peter and Lemon can both revive themselves after a battle. Robots have a hidden laser attack which can do more damage than a standard critical attack. Master Monks have a super critical attack as well, but it often misses. The spells of the Ninja all ignore enemy magic resistances. Now that we have learned about classes, I'll explain... ------------------------------------------------------------------------------- 2. Where to get the characters. ------------------------------------------------------------------------------- In order of getting [some variation exists]. *=optional character 1. Bowie - Start a new game and you'll have him. 2. Sarah - Go to school, say yes after Sir Astral leaves. 3. Chester - Joins with Sarah. 4. Jaha - After the first battle is won, if you try to leave town he will join you. 5. Kazin - Found in Yeel, joins after you visit Sir Hawel's house. 6. Slade - Joins after the first battle in Galam Castle 7. *Kiwi - After Granseal is attacked by Galam, Kiwi will hide in the lower right hand house. If you name him [you can even name him -------] he'll join you. 8. Peter - Joins you after New Granseal is built, he'll be controllable after you have visited God Volcanon. 9. *May - Found near the church in Ribble. 10. Gerhalt - He'll join when you return to Polca to get your raft. 11. Luke - Joins after you get the raft, in Polca. 12. Rohde - Will tag along after you've gotten the Achilles Sword and will join you after you clear the way to North Parmecia. 13. Luke - Joins you at Hassan at any time after you have gotten the Caravan. 14. Elric - Will join you after you save him from the Harpy's on the way to Creed's Mansion. 15. *Eric - One of the four characters you can choose at Creeds Mansion. 16. *Tyrin - One of the four characters you can choose at Creeds Mansion. 17. *Karna - One of the four characters you can choose at Creeds Mansion. 18. *Randolf - One of the four characters you can choose at Creeds Mansion. 19. Janet - Joins when you try to leave New Granseal with Elric in your party after speaking to the king. 20. Higins - Joins the battle after Ketto. 21. *Taya - Talk to the statue hidden in the back left room of Mitula Shrine. 22. *Skreech - Will join as you try to leave Tristan IF you have saved his life in Bedoe long before. 23. Frayja - Will follow you after defeating Zalbard and returning to Pacalon. He will join you at Moun. 24. Jaro - Will defect from the enemies into your party one battle before Moun. 25. Gyan - Joins you if you speak to him in the hidden underground area of Moun. 26. Zynk - Will follow you at Moun and join you after an event in Roft. 27. *Sheela - Will join you from the Monk Monastery found just west of where the Nazca ship crashes. 28. *Claude - Found in ancients Ruins Southwest of Roft. You'll need to put his arm back on him to join. 29. *Chaz - Joins in the underground area of Yeel. You'll need to play the Piano to get to him. 30. Lemon - Joins you after you Discuss getting the Holy Sword or when you open the doorway to Zeon's Lair. ------------------------------------------------------------------------------- 3. Detailed character information. ------------------------------------------------------------------------------- The following section will describe the characters, as well as show their average level up for each level they get in the promoted and unpromoted class. In the detailed character information, the final stat off attack will likely look wrong, because it is the stat WITHOUT a weapon equipped. In a chart at the end of the section, I will list several tables with weapons equipped. Sample refers to how many different times I have data collected for the character in question. Remember, stat gains are random, thus, my one sample here may be well off of your characters. They are however, close, and do not vary too much from game to game. At the end of each chart, there is an average per level and any combination of stats when promoted at level XXX, promoted stats, final stats if character was promoted at XXX, etc. As for the spells list, it goes by "true level". A true level is your characters' level. When promoted, you are level 21, regardless of what level you promoted at. Thus, no spell over level 40 can be learned before being promoted. Bowie ------------------------------------------------------------------------------- Bowie is your party leader. If he dies, the entire party is defeated and you are returned to the nearest church with only half of your gold. Bowie has very high HP, high attack, high defense [very high as a hero], and good agility. His movement range is six so he can get around. His MP, however, will remain low for most of the game. Bowie is probably the best character in the game, and swords are generally found before they can be bought/made which can keep his attack power above the rest of the party. Bowie is best when equipped with the Force Sword and White Ring. Egress: Starts with Bolt: Level 22 Bolt 2: Level 31 Bolt 3: Level 42 Bolt 4: Level 51 Bowie 12 8 6 4 4 Level HP MP ATT DEF AGI Samples ---------------------------------------------------- 2 2 0 1 1 1.5 2 3 2 1 1 1 1.5 2 4 2 0 1 1 1.5 2 5 2 1 2 1 1 2 6 1.5 0.5 1 2 1 2 7 1 0.5 1 1 1 2 8 2 0 1 1 1.5 2 9 2 0.5 1 1 1 2 10 1.5 0.5 1 1 1 2 11 1.5 0 2 1 1 2 12 2 0.5 1 1 1 2 13 1 0 1 1 1 2 14 2 0 1 1 1 2 15 2 0.5 1 1 1 2 16 2 0.5 1.5 1.5 1 2 17 1.5 0 1 1 1 2 18 2 0 1 1 1 2 19 1.5 0 1 1 1 2 20 1.5 0.5 1 1 1 2 21 2 0 1 1 1 2 22 1.5 0 1.5 1 1 2 23 1.5 0.5 1.5 1 1 2 24 2 0.5 1 1 1 2 25 1 0.5 1 1 1 2 26 1 0 1.5 1.5 0.5 2 27 2 0 1 1 1 2 28 2 0.5 1 1 1 2 29 1 0 1 1 0.5 2 30 1 0 1 1 0.5 2 31 1.5 2 1 1 1.5 2 32 2 1.5 1 1.5 1 2 33 1 2 1.5 2 1.5 2 34 2 1.5 2 1.5 1.5 2 35 1 1.5 1.5 1.5 1 2 36 1 1.5 2 1.5 1 2 37 2 1.5 1 2 1 2 38 1.5 2 1 1.5 2 2 39 1.5 2 1.5 1.5 1.5 2 40 1 1.5 2 2 1.5 2 Avg 1.60 0.64 1.22 1.21 1.10 Lv20 45 14 27.5 24.5 25 Lv40 74.5 33 53.5 51 47 Bowie Hero Level HP MP ATT DEF AGI Samples ---------------------------------------------------- 2 2 0.5 1 2 1.5 2 3 2 0 1 2 2 2 4 2 0.5 1 2 1 2 5 2 0.5 1 2 1.5 2 6 2 0.5 1 3 1 2 7 2 0 1 2 1 2 8 2 0 1 2.5 1 2 9 2 0 1 2.5 1 2 10 2 0.5 1 2.5 1 2 11 2 0 1 2.5 1 2 12 2 0 1 2.5 1 2 13 2 0 1 2 1 2 14 2 0 1 2.5 1 2 15 2 0.5 1 2 1 2 16 2.5 0 1 2 1 2 17 2 0.5 1 2.5 1 2 18 2 0.5 1 2.5 1 2 19 2 0.5 1 2 1 2 20 2 0 1 2.5 1 2 21 2 0 1 2 1 2 22 2 0 1 2 1 2 23 2 0 1 2 1 2 24 2 0 1 2.5 1 2 25 2 0 1 2 1 2 26 2 0 1 2.5 1 2 27 2 0 1 2.5 1 2 28 2 0 1 2.5 1.5 2 29 2 0 1 2.5 1.5 2 30 2 0 1 2 2 2 Avg 2.02 0.16 1.00 2.28 1.14 PromoTot 58.5 4.5 29 66 33 Lv20P 103.5 18.5 56.5 90.5 58 Lv40P 133 37.5 82.5 117 80 Sarah ------------------------------------------------------------------------------- Sarah is the first priest you will get. Her healing spells will be valuable since the second healer is over half a game away. As a Master Monk, Sarah can do a good deal of offensive damage as well. Sarah's slow spell can help characters do much improved damage by subtracting from the defense and agility of opponents. A leveling tip for Sarah, if it is nearly the end of the battle and she has some MP left, cast heal for no good reason on someone, it will net you 10 experience points. Heal: Starts with Heal 2: Level 7 Heal 3: Level 22 Heal 4: Level 40 Detox: Level 4 Detox 2: Level 13 Detox 3: Level 33 Detox 4: Level 45 Blast: Level 10 Blast 2: Level 16 Blast 3: Level 25 Blast 4: Level 36 Slow: Level 19 Slow 2: Level 29 Sarah 11 10 6 5 5 Level HP MP ATT DEF AGI Samples ---------------------------------------------------- 2 1 1 1 1 1 1 3 1 2 1 1 1 1 4 1 1 0 1 1 1 5 1 2 1 1 1 1 6 1 1 1 1 1 1 7 1 1 0 1 1 1 8 1 1 1 0 1 1 9 1 1 1 1 1 1 10 1 2 1 1 1 1 11 1 1 1 1 1 1 12 1 1 0 1 1 1 13 1 1 1 1 1 1 14 1 1 1 0 1 1 15 1 1 1 1 1 1 16 1 1 1 1 1 1 17 2 2 1 1 1 1 18 1 1 1 1 1 1 19 1 1 1 1 0 1 20 1 1 1 1 1 1 21 1 1 1 1 1 1 22 1 1 1 1 1 1 23 1 1 1 1 1 1 24 1 1 1 1 1 1 25 1 1 1 1 0 1 26 1 1 1 1 1 1 27 1 1 1 1 1 1 28 1 1 1 1 1 1 29 1 1 1 1 1 1 30 1 0 1 0 1 1 31 2 2 1 1 2 1 32 2 1 2 1 1 1 33 1 2 2 2 1 1 34 1 2 2 2 1 1 35 1 2 1 1 2 1 36 2 2 1 2 1 1 37 1 2 1 1 1 1 38 1 2 2 2 2 1 39 2 1 1 1 2 1 40 2 2 1 2 2 1 Avg 1.15 1.28 1.03 1.05 1.08 Lv20 31 33 22 22 23 Lv40 56 60 46 46 47 Sarah Promoted Level HP MP ATT DEF AGI Samples ---------------------------------------------------- 2 2 1 1 1 1 1 3 2 1 1 1 1 1 4 2 2 1 1 1 1 5 2 2 1 1 2 1 6 2 1 1 2 1 1 7 1 1 1 1 1 1 8 2 1 1 2 1 1 9 2 1 1 2 1 1 10 2 1 1 1 1 1 11 2 1 1 2 1 1 12 2 1 1 1 2 1 13 2 1 1 2 1 1 14 2 1 1 2 2 1 15 2 1 1 2 2 1 16 2 1 1 1 2 1 17 2 2 1 2 2 1 18 2 1 1 2 2 1 19 2 1 1 2 1 1 20 2 1 1 2 1 1 21 2 1 1 2 1 1 22 2 1 1 2 1 1 23 2 1 1 2 1 1 24 2 1 1 2 1 1 25 2 1 1 2 1 1 26 2 1 1 2 1 1 27 2 1 1 2 1 1 28 2 2 1 3 1 1 29 2 1 1 2 1 1 30 2 2 1 2 1 1 Avg 1.97 1.17 1.00 1.76 1.24 PromoTot 57 34 29 51 36 Lv20P 88 67 51 73 59 Lv40P 113 94 75 97 83 Chester ------------------------------------------------------------------------------- Chester is your first knight. He is not stellar in any category other than HP. His HP stays constant with Bowie and Peter the entire game. His attacks are good as is his agility. He has great movement range too. His biggest fault is having a pitiful amount of defense. I would not recommend him being in your final party, nor would I suggest promoting him to a Pegasus Knight. Chester 11 0 5 5 7 Level HP MP ATT DEF AGI Samples ---------------------------------------------------- 2 1 0 1 1 1 1 3 1 0 1 2 1 1 4 2 0 1 1 1 1 5 1 0 1 1 1 1 6 2 0 1 2 1 1 7 2 0 1 1 1 1 8 1 0 1 1 1 1 9 1 0 1 1 1 1 10 2 0 1 1 1 1 11 2 0 1 1 1 1 12 2 0 1 1 1 1 13 2 0 1 1 1 1 14 2 0 1 0 1 1 15 2 0 1 1 1 1 16 2 0 1 1 1 1 17 2 0 2 1 1 1 18 2 0 1 1 1 1 19 2 0 1 1 1 1 20 2 0 1 1 1 1 21 2 0 1 1 1 1 22 2 0 1 1 1 1 23 2 0 1 1 1 1 24 2 0 1 1 1 1 25 2 0 1 1 1 1 26 2 0 1 1 1 1 27 2 0 1 2 1 1 28 2 0 1 1 1 1 29 2 0 1 1 1 1 30 2 0 1 2 1 1 31 1 0 2 2 1 1 32 1 0 2 2 2 1 33 2 0 2 1 2 1 34 1 0 1 2 1 1 35 1 0 2 2 2 1 36 2 0 1 1 2 1 37 2 0 2 2 2 1 38 2 0 2 2 1 1 39 1 0 2 2 2 1 40 2 0 2 1 2 1 Avg 1.74 0.00 1.23 1.26 1.18 Lv20 44 0 25 25 26 Lv40 79 0 53 54 53 Chester Promoted Level HP MP ATT DEF AGI Samples ---------------------------------------------------- 2 3 0 1 2 1 1 3 3 0 1 2 1 1 4 2 0 1 1 1 1 5 2 0 1 2 1 1 6 2 0 1 2 1 1 7 2 0 1 1 1 1 8 2 0 1 2 1 1 9 2 0 1 2 1 1 10 2 0 1 2 2 1 11 2 0 1 2 1 1 12 1 0 1 1 2 1 13 2 0 1 1 1 1 14 1 0 1 2 1 1 15 2 0 1 1 2 1 16 1 0 1 2 1 1 17 2 0 1 2 1 1 18 1 0 1 2 1 1 19 2 0 1 1 2 1 20 2 0 1 2 1 1 21 2 0 1 1 2 1 22 2 0 1 2 2 1 23 2 0 1 2 1 1 24 2 0 1 2 2 1 25 2 0 1 2 1 1 26 2 0 0 1 2 1 27 2 0 1 2 1 1 28 2 0 1 2 2 1 29 3 0 1 2 2 1 30 3 0 1 2 1 1 Avg 2.00 0.00 0.97 1.72 1.34 PromoTot 58 0 28 50 39 Lv20P 102 0 53 75 65 Lv40P 137 0 81 104 92 Jaha ------------------------------------------------------------------------------- Jaha is a warrior. His defense is great when you get him and he does good damage. As he is not the best warrior in the game, he should not be promoted to a baron. Jaha does however make a good Gladiator to fill one of the final spots in the party. His defense remains very good throughout the game. His attack will remain high, with an average amount of HP. Jaha 9 0 9 7 4 Level HP MP ATT DEF AGI Samples ---------------------------------------------------- 2 2 0 1 1 1 1 3 1 0 1 2 1 1 4 1 0 1 1 1 1 5 1 0 1 2 0 1 6 2 0 1 1 1 1 7 1 0 1 1 1 1 8 1 0 1 1 1 1 9 1 0 1 1 1 1 10 2 0 1 2 1 1 11 1 0 1 1 1 1 12 1 0 1 1 1 1 13 1 0 1 2 1 1 14 1 0 1 2 1 1 15 1 0 1 1 1 1 16 1 0 1 1 1 1 17 2 0 1 1 1 1 18 1 0 1 1 1 1 19 1 0 1 1 0 1 20 1 0 1 2 1 1 21 1 0 1 1 1 1 22 1 0 1 1 1 1 23 1 0 1 2 1 1 24 1 0 1 1 1 1 25 1 0 1 1 1 1 26 1 0 1 2 1 1 27 1 0 1 1 1 1 28 1 0 1 1 0 1 29 1 0 1 2 1 1 30 1 0 1 1 1 1 31 2 0 2 2 1 1 32 1 0 1 1 2 1 33 2 0 1 2 1 1 34 1 0 2 2 1 1 35 1 0 1 2 1 1 36 2 0 2 2 2 1 37 2 0 2 2 1 1 38 1 0 1 1 2 1 39 2 0 2 2 2 1 40 1 0 2 1 1 1 Avg 1.23 0.00 1.15 1.41 1.03 Lv20 32 0 28 32 21 Lv40 57 0 54 62 44 Jaha Promoted Level HP MP ATT DEF AGI Samples ---------------------------------------------------- 2 2 0 1 2 2 1 3 1 0 1 2 2 1 4 2 0 1 2 1 1 5 2 0 1 2 1 1 6 2 0 1 2 2 1 7 1 0 1 2 1 1 8 2 0 1 2 2 1 9 2 0 1 2 2 1 10 2 0 1 2 1 1 11 2 0 1 2 2 1 12 2 0 1 2 2 1 13 2 0 1 2 1 1 14 2 0 1 2 2 1 15 2 0 1 3 2 1 16 2 0 1 2 1 1 17 2 0 1 2 1 1 18 2 0 1 3 1 1 19 2 0 1 2 1 1 20 2 0 1 2 1 1 21 2 0 1 2 1 1 22 2 0 1 2 1 1 23 2 0 1 2 1 1 24 2 0 1 3 1 1 25 1 0 1 2 1 1 26 2 0 2 2 2 1 27 2 0 1 2 1 1 28 2 0 1 3 1 1 29 2 0 1 3 1 1 30 2 0 1 2 1 1 Avg 1.90 0.00 1.03 2.17 1.34 PromoTot 55 0 30 63 39 Lv20P 87 0 58 95 60 Lv40P 112 0 84 125 83 Kazin ------------------------------------------------------------------------------- Kazin is another candidate for best character in the game. He is often overshadowed by Tyrin though. I'll briefly explain why Kazin is better. Note first of all, Kazin is a much better wizard than a sorcerer. This will probably get a lot of debate, but is none the less true. What do I think makes him better than Tyrin? A few things. If you elect not to promote Kazin until level 40, he will have already learned all of his wizard spells, meaning, there isn't any conceivable reason, aside from holding a weapon better than a power stick, to promote him to a wizard at level 20 instead of 40. Tyrin learns most of his good spells, including freeze4, before level 40 as well, but doesn't get the massive area effect spell, Bolt, up very high until level 33 of his promoted class. While he may never reach level 33, and the same argument of no valid reason to promote Tyrin may hold true ... I can think of two reasons to promote him early... Tyrin makes a MUCH better Sorcerer than Kazin. Thus, if you promote at 40, while he will have better physical stats than Kazin, he will lose all of his spells, the best one which you got only 2 levels ago... Back to Kazin, you can still get the 20 "free" levels of stats, and lose nothing. In the end of the game, if you 40/30 Kazin, he'll have about 100 HP and 120MP with defense and agility in the mid to upper 80s. Not bad for a caster. Blaze may not pack the huge punch of Freeze, but Kazin does learn Desoul. At level2, it's probably going to kill one of every two targets it hits. With no shortage of MP, it can be cast religiously. Blaze: Starts with Blaze 2: Level 5 Blaze 3: Level 22 Blaze 4: Level 35 Muddle: Level 9 Muddle 2: Level 25 Dispel: Level 13 Desoul: Level 18 Desoul 2: Level 29 As Sorcerer: Dao: Has when promoted Dao 2: 12 promoted only Apollo: 4 promoted only Apollo 2: 17 promoted only Neptun: 7 promoted only Neptun 2: 26 promoted only Atlas: 21 promoted only Atlas 2: 32 promoted only Kazin 12 13 5 7 10 Level HP MP ATT DEF AGI Samples ---------------------------------------------------- 5 1 2 1 1 1 1 6 1 2 0 1 1 1 7 1 1 1 1 1 1 8 1 2 0 1 2 1 9 1 2 1 0 1 1 10 1 2 1 1 1 1 11 1 2 0 1 1 1 12 1 2 0 1 2 1 13 1 2 1 1 1 1 14 1 1 1 1 2 1 15 1 1 1 1 1 1 16 1 2 0 1 1 1 17 1 2 0 1 1 1 18 1 2 0 1 1 1 19 1 1 1 1 2 1 20 1 2 1 1 1 1 21 1 2 0 1 1 1 22 1 1 1 1 1 1 23 1 2 1 1 1 1 24 1 2 1 0 2 1 25 1 1 1 1 1 1 26 1 1 1 1 1 1 27 1 1 1 1 1 1 28 1 1 1 1 1 1 29 1 1 0 1 2 1 30 1 1 0 1 1 1 31 2 1 1 1 1 1 32 1 1 2 2 2 1 33 1 2 1 1 2 1 34 1 2 2 2 1 1 35 1 2 2 2 1 1 36 2 2 2 2 1 1 37 1 1 1 2 1 1 38 1 1 2 1 2 1 39 2 2 1 2 2 1 40 2 1 2 1 1 1 Avg 1.11 1.56 0.89 1.11 1.28 Lv20 28 41 14 22 30 Lv40 52 69 37 47 56 Kazin Promoted Level HP MP ATT DEF AGI Samples ---------------------------------------------------- 2 2 1 1 1 3 1 3 2 2 0 1 3 1 4 1 2 0 1 2 1 5 1 1 0 1 2 1 6 1 1 1 1 2 1 7 1 1 0 1 2 1 8 2 1 1 2 2 1 9 2 2 1 1 2 1 10 2 2 0 2 2 1 11 1 1 0 1 2 1 12 1 2 1 1 2 1 13 2 2 1 1 2 1 14 2 2 1 1 1 1 15 2 2 1 2 1 1 16 2 2 0 1 1 1 17 2 2 1 2 1 1 18 2 2 1 1 1 1 19 2 1 0 1 2 1 20 2 1 1 1 2 1 21 2 2 0 2 2 1 22 2 1 0 2 2 1 23 2 1 0 1 1 1 24 2 2 0 1 2 1 25 2 1 0 1 1 1 26 2 2 1 1 2 1 27 2 1 0 1 2 1 28 2 1 0 2 2 1 29 2 1 0 1 3 1 30 2 1 1 1 3 1 Avg 1.79 1.48 0.45 1.24 1.90 PromoTot 52 43 13 36 55 Lv20P 80 84 27 58 85 Lv40P 104 112 50 83 111 Slade ------------------------------------------------------------------------------- Slade starts out barely being able to do four damage to a Galam Mage. Why would you ever use him!??! Just kidding. He'll eventually merge into another great character. He gets great movement, attack, HP, defense and agility. His best weapon is probably the best weapon in the game. He'll be able to learn up to three levels of Katon and Raijin when promoted. While you might be tempted to immediately promote Slade to get him going into the Ninja class, I highly recommend not doing it until at least level 30, but as high as you possibly can before he becomes unable to hurt things. The extra stats will make him that much stronger as a ninja. As a ninja, his movement and frequent double attacks will ensure he levels quickly to "catch up" to everyone else on the team. As a Ninja, Slade gains a few spells. They are similar to Blaze and Bolt, but enemies do not have resistance to them. Make note of this as it is fairly useful. Katon: Level 4 promoted only Katon 2: Level 9 promoted only Katon 3: Level 25 promoted only Raijin: Level 14 promoted only Raijin 2: Level 19 promoted only Raijin 3: Level 32 promoted only Slade 12 0 9 10 10 Level HP MP ATT DEF AGI Samples ---------------------------------------------------- 6 1 0 2 1 1 1 7 1 0 1 1 1 1 8 1 0 1 1 1 1 9 1 0 1 1 1 1 10 1 0 1 1 1 1 11 1 0 2 1 1 1 12 1 0 1 1 1 1 13 1 0 1 1 1 1 14 1 0 1 1 1 1 15 1 0 2 1 2 1 16 2 0 2 1 1 1 17 2 0 2 1 1 1 18 1 0 1 1 1 1 19 2 0 1 1 1 1 20 1 0 1 1 1 1 21 1 0 2 1 1 1 22 1 0 2 2 1 1 23 1 0 2 1 1 1 24 1 0 1 1 1 1 25 1 0 1 1 1 1 26 1 0 2 2 2 1 27 2 0 2 1 1 1 28 1 0 2 2 2 1 29 1 0 1 1 1 1 30 2 0 2 2 2 1 31 2 0 1 2 2 1 32 1 0 2 1 1 1 33 1 0 2 2 2 1 34 1 0 2 1 2 1 35 1 0 2 2 1 1 36 2 0 2 1 1 1 37 1 0 2 1 1 1 38 1 0 1 1 1 1 39 1 0 1 1 1 1 40 1 0 2 1 2 1 Avg 1.20 0.00 1.54 1.20 1.23 Lv20 30 0 29 25 26 Lv40 54 0 63 52 53 Slade Ninja Level HP MP ATT DEF AGI Samples ---------------------------------------------------- 2 2 2 0 1 1 1 3 2 2 1 2 1 1 4 2 2 1 2 1 1 5 2 2 0 2 1 1 6 2 2 1 2 1 1 7 2 2 1 1 1 1 8 2 2 1 2 1 1 9 2 2 1 2 1 1 10 2 2 1 2 1 1 11 2 1 1 2 2 1 12 2 2 1 2 1 1 13 2 2 1 2 1 1 14 2 2 1 2 2 1 15 2 2 1 2 2 1 16 2 2 1 2 2 1 17 2 2 1 2 2 1 18 2 2 1 2 2 1 19 2 2 1 2 1 1 20 2 2 1 2 2 1 21 3 2 1 2 2 1 22 2 2 1 2 2 1 23 3 1 1 2 2 1 24 3 2 1 2 2 1 25 2 2 1 2 2 1 26 3 2 1 3 2 1 27 2 2 1 2 2 1 28 3 2 1 2 2 1 29 2 1 1 2 2 1 30 3 2 1 3 2 1 Avg 2.21 1.90 0.93 2.00 1.59 PromoTot 64 55 27 58 46 Lv20P 94 55 56 83 72 Lv40P 118 55 90 110 99 Kiwi ------------------------------------------------------------------------------- Sad damage, very sad HP with good defense. Kiwi is a great physical tank. It's a shame Freeze1 is likely to kill him from full health at level 19. Zombie deals one damage... HAHA! Kiwi is poisoned.. doh! You could always power level him... eight damage at a time. As a monster, Kiwi isn't AS bad. He starts getting 1HP gains per level. Defense remains great, though not to the point which everything will do one damage. Kiwi gets some good movement range after promotion, along with a 25 to 35 damage flame attack. Of course, it always seems to happen when his normal attack would kill the enemy in question, but the flame would not *shrug*. All this having been said, Kiwi is terrible. *If he's not power leveled and given most of the stat boosting items in the game, he's not much of an asset.* Giving him all of that special attention hurts the team more than he will be able to help it. Keep Kiwi out! Kiwi 8 0 16 23 10 Level HP MP ATT DEF AGI Samples ---------------------------------------------------- 8 0 0 2 2 0 1 9 0 0 2 1 1 1 10 0 0 1 1 1 1 11 0 0 1 2 1 1 12 0 0 1 1 1 1 13 0 0 2 1 1 1 14 1 0 2 2 1 1 15 0 0 1 1 1 1 16 1 0 1 2 1 1 17 0 0 2 1 1 1 18 0 0 2 2 1 1 19 1 0 1 1 1 1 20 0 0 2 1 1 1 21 1 0 2 2 1 1 22 0 0 2 1 1 1 23 0 0 2 2 1 1 24 1 0 1 1 1 1 25 1 0 1 1 1 1 26 0 0 2 1 1 1 27 0 0 2 2 1 1 28 0 0 2 1 1 1 29 1 0 1 2 1 1 30 0 0 1 1 1 1 31 1 0 2 1 1 1 32 2 0 2 1 2 1 33 2 0 1 2 2 1 34 2 0 1 1 2 1 35 2 0 2 2 2 1 36 2 0 2 1 2 1 37 2 0 1 1 2 1 38 1 0 1 2 2 1 39 2 0 2 1 2 1 40 1 0 1 2 1 1 Avg 0.73 0.00 1.55 1.39 1.21 Lv20 11 0 36 41 22 Lv40 32 0 67 69 50 Kiwi Monster Level HP MP ATT DEF AGI Samples ---------------------------------------------------- 2 1 0 2 2 1 1 3 1 0 2 2 1 1 4 1 0 3 2 1 1 5 1 0 2 2 1 1 6 1 0 2 2 1 1 7 1 0 2 2 1 1 8 1 0 2 2 1 1 9 1 0 2 2 1 1 10 1 0 2 2 1 1 11 1 0 2 2 1 1 12 1 0 2 2 1 1 13 1 0 2 2 1 1 14 1 0 2 2 1 1 15 1 0 2 2 1 1 16 1 0 2 2 2 1 17 1 0 2 2 1 1 18 1 0 2 2 2 1 19 1 0 2 2 1 1 20 1 0 2 2 1 1 21 1 0 2 2 1 1 22 1 0 2 2 1 1 23 1 0 2 2 2 1 24 1 0 2 2 1 1 25 1 0 2 2 1 1 26 1 0 2 2 1 1 27 1 0 2 2 1 1 28 1 0 3 2 1 1 29 1 0 2 2 1 1 30 1 0 2 2 2 1 Avg 1.00 0.00 2.07 2.00 1.14 PromoTot 29 0 60 58 33 Lv20P 40 0 96 99 55 Lv40P 61 0 127 127 83 Peter ------------------------------------------------------------------------------- There is not much to be said here, Peter is a wonderful selection for any team to have. Peter flies, which makes his movement much better than walking characters. When you get Peter, he will most likely have more attack than anyone else in your party. It will remain this way for the rest of the game. Peter also has very high HP, great agility and defense. When promoted, Peter will begin taking only half damage from fire, making him ideal to charge at Chaos Wizard's if needed. Peter revives automatically after a battle if he is killed. The only downfall to Peter is that he is computer controlled for the first four battles he is in your party, and will often steal kills during that time. A small price to pay for a great character. Peter 23 0 27 17 12 Level HP MP ATT DEF AGI Samples ---------------------------------------------------- 10 1 0 2 1 1 1 11 2 0 2 1 1 1 12 1 0 2 1 1 1 13 1 0 2 1 1 1 14 1 0 2 1 1 1 15 1 0 2 1 1 1 16 1 0 2 1 1 1 17 1 0 2 1 1 1 18 1 0 2 1 1 1 19 1 0 2 1 1 1 20 1 0 2 1 1 1 21 2 0 2 1 1 1 22 1 0 2 1 1 1 23 1 0 2 1 1 1 24 2 0 2 2 1 1 25 1 0 2 1 1 1 26 1 0 2 1 1 1 27 1 0 2 1 1 1 28 1 0 2 1 1 1 29 2 0 2 1 1 1 30 1 0 2 1 1 1 31 2 0 2 1 1 1 32 2 0 2 1 1 1 33 2 0 2 2 2 1 34 1 0 2 2 1 1 35 2 0 1 1 2 1 36 2 0 2 1 1 1 37 2 0 1 2 1 1 38 2 0 2 1 2 1 39 2 0 2 2 2 1 40 2 0 1 1 1 1 Avg 1.42 0.00 1.90 1.16 1.13 Lv20 35 0 49 28 23 Lv40 67 0 86 53 47 Peter Phoenix Level HP MP ATT DEF AGI Samples ---------------------------------------------------- 2 2 0 2 2 1 1 3 3 0 2 2 1 1 4 3 0 2 2 1 1 5 3 0 2 2 1 1 6 3 0 2 2 1 1 7 2 0 2 2 1 1 8 2 0 2 2 2 1 9 3 0 2 2 1 1 10 3 0 3 2 1 1 11 3 0 3 2 2 1 12 2 0 2 2 1 1 13 2 0 2 2 1 1 14 2 0 2 2 1 1 15 3 0 3 2 1 1 16 2 0 2 2 2 1 17 3 0 2 2 1 1 18 3 0 3 2 1 1 19 2 0 2 2 1 1 20 3 0 3 2 1 1 21 2 0 3 2 1 1 22 2 0 3 2 1 1 23 3 0 3 2 1 1 24 2 0 2 2 1 1 25 2 0 2 2 1 1 26 3 0 3 2 1 1 27 2 0 3 2 1 1 28 2 0 3 2 1 1 29 2 0 3 3 1 1 30 3 0 3 3 2 1 Avg 2.48 0.00 2.45 2.07 1.14 PromoTot 72 0 71 60 33 Lv20P 107 0 120 88 56 Lv40P 139 0 157 113 80 May ------------------------------------------------------------------------------- I used to think May was the greatest ranged character. Turns out she is not. Her attack will be at the top or very close to it, compared to other ranged characters. Her weakness is a low amount of HP and agility. May starts out with better movement than other archer units which can help her early. She makes a good second ranged attacker, but if you are only going to take one, make it be Elric. May 18 0 17 13 14 Level HP MP ATT DEF AGI Samples ---------------------------------------------------- 11 1 0 1 1 0 1 12 1 0 1 1 1 1 13 1 0 1 1 1 1 14 1 0 1 1 1 1 15 1 0 1 1 1 1 16 1 0 1 1 1 1 17 2 0 2 1 1 1 18 1 0 1 1 1 1 19 1 0 1 1 1 1 20 1 0 1 1 1 1 21 2 0 1 1 1 1 22 1 0 1 1 1 1 23 1 0 1 1 1 1 24 1 0 1 1 1 1 25 1 0 1 1 1 1 26 1 0 1 1 1 1 27 1 0 1 1 1 1 28 1 0 1 1 1 1 29 1 0 1 1 1 1 30 1 0 1 1 1 1 31 1 0 2 1 1 1 32 2 0 2 1 1 1 33 1 0 1 2 2 1 34 1 0 2 2 2 1 35 1 0 2 1 1 1 36 1 0 1 1 1 1 37 2 0 2 2 1 1 38 2 0 2 2 2 1 39 1 0 1 1 1 1 40 1 0 1 1 1 1 Avg 1.17 0.00 1.23 1.13 1.07 Lv20 29 0 28 23 23 Lv40 53 0 54 47 46 May Bow Knight Level HP MP ATT DEF AGI Samples ---------------------------------------------------- 2 1 0 0 1 1 1 3 2 0 0 2 1 1 4 1 0 1 1 2 1 5 2 0 1 2 2 1 6 2 0 0 1 2 1 7 2 0 0 1 2 1 8 1 0 1 2 1 1 9 1 0 1 2 1 1 10 2 0 1 2 1 1 11 1 0 1 1 1 1 12 1 0 1 1 2 1 13 1 0 1 1 1 1 14 1 0 1 1 1 1 15 1 0 0 1 1 1 16 1 0 1 1 2 1 17 1 0 0 1 2 1 18 1 0 1 1 1 1 19 1 0 1 1 1 1 20 1 0 1 1 2 1 21 1 0 0 1 1 1 22 1 0 1 2 1 1 23 1 0 1 2 2 1 24 2 0 1 1 1 1 25 1 0 0 1 1 1 26 2 0 1 1 1 1 27 2 0 0 1 2 1 28 1 0 1 1 1 1 29 1 0 0 2 1 1 30 1 0 1 1 2 1 Avg 1.28 0.00 0.66 1.28 1.38 PromoTot 37 0 19 37 40 Lv20P 66 0 47 60 63 Lv40P 90 0 73 84 86 Gerhalt ------------------------------------------------------------------------------- Gerhalt levels up similar to Peter. He'll gain a load of attack level. Gerhalt also gets pretty good defense and HP. His agility is a little bit low, but nothing to complain about. His movement is decent as well. All that having been said, I have personally never had a lot of luck with Gerhalt. However, he does have the second best attack in the game and can take some punishment as well, I would suggest using him. Gerhalt 24 0 37 21 20 Level HP MP ATT DEF AGI Samples ---------------------------------------------------- 14 1 0 1 2 1 1 15 1 0 1 1 1 1 16 1 0 2 1 2 1 17 1 0 1 1 1 1 18 1 0 1 1 1 1 19 1 0 2 1 1 1 20 1 0 1 1 2 1 21 1 0 1 1 1 1 22 1 0 1 2 1 1 23 1 0 2 1 1 1 24 1 0 1 1 1 1 25 1 0 1 1 1 1 26 1 0 1 1 1 1 27 1 0 2 1 1 1 28 1 0 1 2 1 1 29 2 0 2 1 1 1 30 2 0 1 1 1 1 31 2 0 2 1 2 1 32 1 0 1 2 1 1 33 1 0 2 1 1 1 34 1 0 2 1 2 1 35 2 0 2 2 2 1 36 1 0 2 1 2 1 37 1 0 2 2 1 1 38 2 0 2 1 2 1 39 2 0 2 1 1 1 40 1 0 2 2 2 1 Avg 1.22 0.00 1.52 1.26 1.30 Lv20 31 0 46 29 29 Lv40 57 0 78 55 55 Gerhalt Wolf Baron Level HP MP ATT DEF AGI Samples ---------------------------------------------------- 2 2 0 2 2 1 1 3 2 0 2 2 1 1 4 2 0 2 2 1 1 5 2 0 2 2 1 1 6 2 0 2 2 1 1 7 2 0 2 2 1 1 8 2 0 2 2 1 1 9 2 0 3 1 2 1 10 2 0 2 2 1 1 11 3 0 2 2 1 1 12 2 0 2 2 1 1 13 2 0 2 2 2 1 14 2 0 2 2 1 1 15 2 0 2 2 1 1 16 2 0 3 2 1 1 17 2 0 2 2 1 1 18 2 0 2 2 1 1 19 2 0 2 2 1 1 20 2 0 2 2 1 1 21 2 0 2 2 1 1 22 2 0 3 2 2 1 23 2 0 2 2 1 1 24 2 0 3 2 2 1 25 2 0 2 1 1 1 26 3 0 2 2 1 1 27 2 0 2 2 1 1 28 2 0 2 2 1 1 29 2 0 2 2 1 1 30 2 0 2 2 2 1 Avg 2.07 0.00 2.14 1.93 1.17 PromoTot 60 0 62 56 34 Lv20P 91 0 108 85 63 Lv40P 117 0 140 111 89 Luke ------------------------------------------------------------------------------- Luke is a double edged sword. If you are unwilling to go the extra mile to level him up delicately, you may as well sit him in the caravan. He starts pretty awful, never gets a lot better in damage, but eventually gets a great balance of stats. I like Luke for a lot of reasons. The first, he flies. Slap on a running ring, or give him one of the pimentos, and he's got range 8 flying which is the distance of a screen in all directions minus a corner diagonal. He can use swords, Critical swords and Counter swords being my favorites of which he can use. As Bowie moves up a sword, Luke gets the hand me down, throughout the entire game. Luke 28 0 18 18 22 Level HP MP ATT DEF AGI Samples ---------------------------------------------------- 15 1 0 1 1 1 1 16 2 0 1 1 2 1 17 1 0 2 1 1 1 18 1 0 1 1 2 1 19 1 0 1 1 1 1 20 1 0 1 1 1 1 21 2 0 1 1 1 1 22 1 0 1 1 1 1 23 1 0 1 1 1 1 24 2 0 1 1 1 1 25 1 0 1 1 1 1 26 1 0 1 1 1 1 27 1 0 1 1 1 1 28 2 0 1 1 2 1 29 1 0 1 1 1 1 30 1 0 1 1 1 1 31 2 0 2 1 2 1 32 2 0 2 2 2 1 33 1 0 1 2 1 1 34 1 0 2 1 2 1 35 2 0 1 2 1 1 36 1 0 2 2 1 1 37 1 0 2 2 1 1 38 2 0 2 2 1 1 39 2 0 2 1 1 1 40 2 0 2 1 1 1 Avg 1.38 0.00 1.35 1.23 1.23 Lv20 35 0 25 24 30 Lv40 64 0 53 50 54 Luke Bird Battler Level HP MP ATT DEF AGI Samples ---------------------------------------------------- 2 1 0 0 2 1 1 3 2 0 1 1 2 1 4 1 0 0 1 2 1 5 1 0 1 1 1 1 6 2 0 1 2 1 1 7 2 0 1 2 2 1 8 1 0 1 2 2 1 9 2 0 1 1 1 1 10 2 0 1 2 2 1 11 2 0 1 2 2 1 12 2 0 1 2 1 1 13 2 0 1 1 1 1 14 2 0 1 2 1 1 15 2 0 1 2 1 1 16 2 0 1 2 2 1 17 2 0 1 2 1 1 18 2 0 1 2 1 1 19 2 0 1 1 2 1 20 2 0 0 2 2 1 21 2 0 1 2 1 1 22 2 0 1 2 1 1 23 2 0 1 2 1 1 24 2 0 1 1 2 1 25 2 0 1 1 1 1 26 2 0 0 2 1 1 27 2 0 1 2 1 1 28 2 0 1 1 1 1 29 2 0 1 2 1 1 30 3 0 1 2 1 1 Avg 1.90 0.00 0.86 1.69 1.34 PromoTot 55 0 25 49 39 Lv20P 90 0 50 73 69 Lv40P 119 0 78 99 93 Rohde ------------------------------------------------------------------------------- Rohde is one of the worst characters in the game. He is the only long range character who comes promoted, meaning, he can not be power leveled like the other two. This itself is not a big deal. His complete lack of movement range and defense, on the other hand, are a big deal. Rohde dies too easily or trails behind the party unable to reach them. Rohde 34 0 30 34 23 Level HP MP ATT DEF AGI Samples ---------------------------------------------------- 5 3 0 1 2 1 1 6 2 0 0 2 1 1 7 2 0 1 2 2 1 8 2 0 0 2 1 1 9 2 0 0 2 1 1 10 2 0 1 2 1 1 11 2 0 0 2 1 1 12 2 0 1 2 2 1 13 1 0 0 2 1 1 14 2 0 1 2 1 1 15 2 0 0 2 1 1 16 2 0 1 2 1 1 17 2 0 0 2 1 1 18 2 0 1 2 1 1 19 1 0 1 1 1 1 20 2 0 1 2 1 1 21 2 0 1 2 1 1 22 2 0 0 2 1 1 23 2 0 1 2 1 1 24 1 0 1 2 1 1 25 2 0 1 2 1 1 26 2 0 0 2 1 1 27 2 0 1 2 1 1 28 1 0 1 2 1 1 29 2 0 1 2 1 1 30 1 0 1 2 1 1 Avg 1.85 0.00 0.65 1.96 1.08 LvP 82 0 47 85 51 Rick ------------------------------------------------------------------------------- I used to not like Rick, always using Chester instead. I have reversed my decision on this one. Rick has far, far superior defense. Although his HP is a bit lower than Chester's, he will often last longer unless being bombarded with high damage spells. Rick gets a decent amount of attack, but not as high as Eric. While Eric does make a better choice for a Pegasus Knight, I would suggest letting that honor go to Rick since you do not have to bypass a better character to get him. Rick 34 0 24 28 29 Level HP MP ATT DEF AGI Samples ---------------------------------------------------- 20 1 0 1 1 1 1 21 2 0 1 1 1 1 22 1 0 1 2 1 1 23 1 0 1 1 1 1 24 1 0 1 1 1 1 25 1 0 1 1 1 1 26 1 0 1 1 1 1 27 1 0 1 1 1 1 28 1 0 1 1 1 1 29 1 0 1 1 1 1 30 1 0 1 1 1 1 31 1 0 2 1 1 1 32 2 0 2 1 2 1 33 2 0 2 2 1 1 34 2 0 1 1 2 1 35 2 0 2 2 1 1 36 1 0 1 2 2 1 37 2 0 2 2 2 1 38 2 0 1 1 2 1 39 1 0 2 2 1 1 40 2 0 2 1 1 1 Avg 1.38 0.00 1.33 1.29 1.24 Lv20 35 0 25 29 30 Lv40 63 0 52 55 55 Rick Promoted Level HP MP ATT DEF AGI Samples ---------------------------------------------------- 2 2 0 1 2 1 1 3 2 0 1 2 1 1 4 2 0 1 3 1 1 5 2 0 1 2 1 1 6 2 0 1 2 1 1 7 2 0 1 2 1 1 8 3 0 1 2 1 1 9 2 0 1 2 1 1 10 2 0 1 2 2 1 11 2 0 1 2 1 1 12 2 0 1 2 1 1 13 1 0 1 2 1 1 14 2 0 1 2 1 1 15 2 0 1 2 2 1 16 2 0 1 2 2 1 17 2 0 1 2 2 1 18 2 0 1 2 1 1 19 2 0 1 2 2 1 20 2 0 1 2 1 1 21 2 0 1 3 2 1 22 2 0 0 2 2 1 23 2 0 1 2 1 1 24 1 0 0 2 2 1 25 1 0 1 2 2 1 26 2 0 1 2 2 1 27 2 0 0 2 2 1 28 1 0 1 2 2 1 29 2 0 1 2 2 1 30 1 0 1 2 2 1 Avg 1.86 0.00 0.90 2.07 1.48 PromoTot 54 0 26 60 43 Lv20P 89 0 51 89 73 Lv40P 117 0 78 115 98 Elric ------------------------------------------------------------------------------- Elric is another ranged attacker. When you get him, do not be shocked if he does less than five damage to most enemies. To be brutally honest, it will not get better any time soon. I STRONGLY recommend not promoting him until he reaches level 40. If you do, you can slap on stronger weapons with better range, but, you will keep him from getting the levels he really needs to get in the unpromoted class. Elric, when promoted, seldom gets a +2 to attack bonus, but these are common once you reach about level 30 of the unpromoted class. The extra 15 attack or so he will get from this will help him greatly once promoted. If he is promoted when you get him, he will be okay, but not the best. A tip for leveling him as his damage is quite sad to start with, attack enemies which fly [or anything which has wings]. Arrow users do extra damage against flying creatures. Elric 35 0 24 24 25 Level HP MP ATT DEF AGI Samples ---------------------------------------------------- 22 1 0 1 1 1 1 23 2 0 1 1 1 1 24 2 0 1 1 1 1 25 1 0 1 1 1 1 26 1 0 1 1 1 1 27 1 0 1 1 1 1 28 2 0 1 1 1 1 29 1 0 1 1 1 1 30 2 0 1 1 1 1 31 2 0 1 1 2 1 32 1 0 1 2 2 1 33 1 0 1 2 2 1 34 1 0 1 2 1 1 35 2 0 2 2 1 1 36 2 0 1 1 1 1 37 2 0 2 2 2 1 38 1 0 2 2 2 1 39 2 0 1 2 2 1 40 1 0 2 1 2 1 Avg 1.47 0.00 1.21 1.37 1.37 Lv21 35 0 24 24 25 Lv40 63 0 47 50 51 Elric Promoted Level HP MP ATT DEF AGI Samples ---------------------------------------------------- 2 1 0 1 1 1 1 3 1 0 1 2 1 1 4 2 0 0 1 1 1 5 2 0 1 1 2 1 6 2 0 0 1 1 1 7 2 0 1 1 1 1 8 2 0 1 1 1 1 9 2 0 1 2 1 1 10 1 0 0 1 1 1 11 2 0 1 2 1 1 12 2 0 1 1 1 1 13 2 0 1 2 1 1 14 2 0 1 1 1 1 15 2 0 1 2 1 1 16 2 0 0 2 1 1 17 2 0 1 2 1 1 18 2 0 1 1 1 1 19 1 0 1 2 2 1 20 2 0 1 1 1 1 21 2 0 0 2 1 1 22 2 0 1 2 1 1 23 2 0 0 1 1 1 24 2 0 0 2 1 1 25 2 0 1 2 2 1 26 2 0 1 1 1 1 27 2 0 1 1 1 1 28 2 0 1 2 1 1 29 2 0 1 1 2 1 30 2 0 0 2 1 1 Avg 1.86 0.00 0.72 1.48 1.14 PromoTot 54 0 21 43 33 Lv21P 89 0 45 67 58 Lv40P 117 0 68 93 84 Randolf ------------------------------------------------------------------------------- Randolf is the best warrior in the game. He also makes the best Gladiator or Baron. However, since the other characters from Creeds are also the best in their respective classes, this makes Randolf a less appealing choice. If you take him, make him a Baron, you will not regret it. This will also allow you to use Jaha as a Gladiator. If you do not choose Randolf, use Jaha as a Baron instead. Randolf has awesome defense with high HP and a decent swing. He is the backbone of every physical attacking party. Randolf 38 0 35 39 27 Level HP MP ATT DEF AGI Samples ---------------------------------------------------- 25 1 0 1 1 1 1 26 1 0 2 1 1 1 27 1 0 1 1 1 1 28 1 0 1 1 1 1 29 1 0 1 1 1 1 30 1 0 1 1 1 1 31 1 0 1 2 2 1 32 2 0 1 2 2 1 33 2 0 1 2 2 1 34 2 0 2 1 1 1 35 1 0 2 1 1 1 36 2 0 2 2 1 1 37 1 0 2 2 2 1 38 2 0 2 2 2 1 39 1 0 1 2 2 1 40 1 0 2 2 1 1 Avg 1.31 0.00 1.44 1.50 1.38 Lv24 38 0 35 39 27 Lv40 59 0 58 63 49 Randolf Promoted Level HP MP ATT DEF AGI Samples ---------------------------------------------------- 2 1 0 1 1 2 1 3 2 0 1 2 2 1 4 2 0 1 2 1 1 5 2 0 1 2 1 1 6 2 0 1 2 2 1 7 2 0 1 2 1 1 8 2 0 1 2 1 1 9 2 0 1 2 2 1 10 2 0 1 2 1 1 11 2 0 1 2 1 1 12 2 0 1 2 1 1 13 2 0 1 2 1 1 14 2 0 1 2 1 1 15 2 0 1 2 2 1 16 2 0 1 2 1 1 17 2 0 1 2 1 1 18 2 0 1 2 1 1 19 2 0 1 2 1 1 20 2 0 1 2 1 1 21 2 0 1 2 1 1 22 2 0 1 2 1 1 23 2 0 1 2 1 1 24 2 0 1 2 1 1 25 2 0 1 2 1 1 26 2 0 0 2 1 1 27 2 0 1 2 1 1 28 2 0 1 2 1 1 29 2 0 1 2 1 1 30 2 0 1 2 1 1 Avg 1.97 0.00 0.97 1.97 1.17 PromoTot 57 0 28 57 34 Lv24P 95 0 63 96 61 Lv40P 116 0 86 120 83 Eric ------------------------------------------------------------------------------- Eric is the best knight in the game. He has great attack and HP with good agility and defense. He makes wonderful Pegasus Knight as well. But, since you get him from Creeds you should probably pick someone else. Make Rick the Pegasus Knight if you elect not to get Eric. Eric 53 0 32 28 29 Level HP MP ATT DEF AGI Samples ---------------------------------------------------- 25 1 0 1 1 1 1 26 2 0 1 1 2 1 27 2 0 1 1 1 1 28 2 0 1 1 1 1 29 1 0 1 1 1 1 30 2 0 0 1 1 1 31 1 0 2 1 1 1 32 1 0 2 2 1 1 33 1 0 1 1 1 1 34 1 0 2 2 1 1 35 1 0 1 2 1 1 36 2 0 1 1 2 1 37 1 0 1 2 1 1 38 1 0 2 2 2 1 39 2 0 1 2 2 1 40 2 0 1 1 1 1 Avg 1.44 0.00 1.19 1.38 1.25 Lv24 53 0 32 28 29 Lv40 76 0 51 50 49 Eric Promoted Level HP MP ATT DEF AGI Samples ---------------------------------------------------- 2 1 0 1 2 1 1 3 1 0 1 2 1 1 4 2 0 1 2 1 1 5 2 0 0 1 1 1 6 2 0 1 2 1 1 7 1 0 1 2 2 1 8 1 0 1 2 1 1 9 2 0 1 2 1 1 10 2 0 1 2 1 1 11 2 0 1 2 2 1 12 2 0 1 2 1 1 13 2 0 1 2 1 1 14 2 0 1 2 2 1 15 2 0 1 2 1 1 16 2 0 1 2 2 1 17 2 0 1 2 2 1 18 2 0 1 2 2 1 19 2 0 1 2 2 1 20 2 0 1 2 2 1 21 2 0 1 2 2 1 22 2 0 1 3 2 1 23 2 0 1 2 2 1 24 2 0 1 2 2 1 25 2 0 1 2 1 1 26 2 0 1 3 2 1 27 2 0 1 2 2 1 28 2 0 1 2 2 1 29 2 0 1 3 2 1 30 3 0 1 3 2 1 Avg 1.90 0.00 0.97 2.10 1.59 PromoTot 55 0 28 61 46 Lv24P 108 0 60 89 75 Lv40P 131 0 79 111 95 Tyrin ------------------------------------------------------------------------------- Tyrin makes the best Sorcerer in the game. He also makes a damn good wizard. Most people will tell you to keep him a wizard. I'll list a few options. You read my long speech earlier about Kazin, the same applies to Tryin. If you want to make him a Wizard, do NOT promote him until level 40 of his mage class. He will still learn his most useful spell, Freeze4, at the same level [Sooner, actually, as he begins at 24 and promoting him would reduce him to 21], and he will gain 16 levels of extra stats to help him out. If you make him a sorcerer, which is not a bad choice either, do it immediately or at least fairly soon. While the extra MP would be nice to have [Sorcerer spells generally cost more than Wizard spells], learning spells sooner is of the importance here. Promoting at 40 into a sorcerer means poor Tyrin will have only Dao to deal damage, which can cripple his ability to kill anything and level up for quite some time. Tyrin is an excellent choice from Creed's, but, is probably not quite as appealing as Karna is. A quick couple of reasons why you might take Tryin over Karna though: 1) Karna is easier to level, which means, even if you get her again 25 levels from now, she will still be able to catch up 2) You are going to want to make Karna a Master Monk, right? Well, the Second Vigor Ball is a long ways off. Instead, make Sarah the first Master Monk and get Tyrin started. Blaze: Starts with Blaze 2: Starts with Blaze 3: Level 51 Blaze 4: Level 56 Freeze: Starts with Freeze 2: Starts with Freeze 3: Level 31 Freeze 4: Level 38 Sleep: Level 25 Bolt: Level 28 Bolt 2: Level 35 Bolt 3: Level 54 Bolt 4: Level 60 As Sorcerer: Dao: Has when promoted Dao 2: Level 12 promoted only Apollo: Level 3 promoted only Apollo 2: Level 16 promoted only Neptun: Level 8 promoted only Neptun 2: Level 25 promoted only Atlas: Level 20 promoted only Atlas 2: Level 29 promoted only Tyrin 30 48 21 26 30 Level HP MP ATT DEF AGI Samples ---------------------------------------------------- 25 1 1 1 1 1 1 26 1 1 1 1 1 1 27 1 1 1 1 1 1 28 1 1 1 1 1 1 29 1 1 0 1 1 1 30 1 1 1 1 1 1 31 1 1 1 2 2 1 32 2 1 1 1 1 1 33 1 2 1 2 2 1 34 1 2 1 2 2 1 35 2 2 1 2 1 1 36 2 1 1 2 1 1 37 2 2 2 2 1 1 38 2 1 2 1 1 1 39 2 2 2 1 2 1 40 1 1 1 1 2 1 Avg 1.38 1.31 1.13 1.38 1.31 Lv24 30 48 21 26 30 Lv40 52 69 39 48 51 Tyrin Promoted Level HP MP ATT DEF AGI Samples ---------------------------------------------------- 2 2 1 1 2 1 1 3 1 2 1 2 1 1 4 2 2 0 1 2 1 5 2 2 0 2 2 1 6 1 2 0 1 1 1 7 1 1 1 1 1 1 8 2 1 1 1 2 1 9 1 1 0 1 1 1 10 2 1 0 1 1 1 11 1 1 0 2 2 1 12 2 1 0 2 1 1 13 1 1 0 1 1 1 14 2 1 1 1 2 1 15 1 2 0 1 2 1 16 2 2 0 1 1 1 17 2 1 0 2 1 1 18 2 1 1 1 2 1 19 2 1 1 1 1 1 20 2 1 0 1 1 1 21 2 1 0 1 2 1 22 2 1 1 1 2 1 23 2 1 0 1 1 1 24 2 2 1 1 1 1 25 1 1 1 1 2 1 26 2 1 0 1 1 1 27 2 1 0 1 1 1 28 1 1 1 1 2 1 29 2 1 1 1 1 1 30 2 1 1 1 2 1 Avg 1.69 1.24 0.45 1.21 1.41 PromoTot 49 36 13 35 41 Lv24P 79 84 34 61 71 Lv40P 101 105 52 83 92 Karna ------------------------------------------------------------------------------- Karna can be without any doubt the best character in the game. She can level up to 40/99 with no trouble at all thanks to the boost spell. As she and Sarah can both become Master Monks, there is no debate needed over who to make it and why. As a Master Monk, Karna can use the best weapon class in the game, knuckles. At any given level, Karna will have near or better stats than anyone else in your party in most categories. As it is not at all difficult to get her ten or more levels ahead of everyone else, it is likely to be more than that. Her ONLY downfall is a rather small movement range, but that is an easy problem to fix! Back to the best character part, her stats at similar levels are never the best in any aspect, but, she can heal herself, boost her own defense, do a great deal of damage and has a lot of life. She is an ideal solo strike force. Karna is easily a must have character, but, Tryin is also a great choice at Creed's Mansion. As I gave some reasons for Tyrin to be taken above, I will not give some for Karna; 1) If you pass her up, you will not get another healer for another ten battles. 2) Hello, boost? Defense wins championships... well, battles in this case. Heal: Starts with Heal 2: Starts with Heal 3: Starts with Heal 4: Never! Blast: Starts with Blast 2: Starts with Blast 3: Level 26 Blast 4: Level 37 Boost: Starts with Boost 2: Level 30 Aura: Level 33 Aura 2: Level 41 Aura 3: Level 55 Aura 4: Level 60 Karna 45 51 27 27 28 Level HP MP ATT DEF AGI Samples ---------------------------------------------------- 25 1 2 1 1 1 1 26 2 2 0 1 1 1 27 2 2 1 1 1 1 28 1 2 1 1 1 1 29 2 2 1 0 1 1 30 2 2 1 1 0 1 31 2 2 2 1 2 1 32 2 1 1 0 2 1 33 1 1 2 1 2 1 34 2 1 1 2 2 1 35 2 1 1 1 2 1 36 2 2 1 2 2 1 37 2 1 2 2 1 1 38 2 1 2 2 2 1 39 2 2 2 2 2 1 40 1 2 1 1 2 1 Avg 1.75 1.63 1.25 1.19 1.50 Lv24 45 51 27 27 28 Lv40 73 77 47 46 52 Karna Promoted Level HP MP ATT DEF AGI Samples ---------------------------------------------------- 2 1 1 1 1 1 1 3 1 1 0 1 1 1 4 2 1 1 1 2 1 5 2 1 1 1 1 1 6 2 1 1 1 1 1 7 2 1 1 1 1 1 8 2 1 1 1 2 1 9 2 1 1 1 2 1 10 2 1 1 1 1 1 11 2 1 1 1 1 1 12 2 1 1 1 2 1 13 2 1 1 1 1 1 14 2 2 1 2 2 1 15 2 2 1 2 1 1 16 2 2 1 1 1 1 17 2 2 1 1 1 1 18 2 1 1 1 1 1 19 2 1 1 1 1 1 20 2 1 1 1 1 1 21 2 1 1 1 1 1 22 2 1 1 1 2 1 23 2 1 1 1 1 1 24 2 1 1 1 2 1 25 2 1 1 2 1 1 26 2 1 1 2 2 1 27 2 1 0 1 1 1 28 3 1 1 1 2 1 29 3 1 1 2 2 1 30 3 1 1 1 2 1 Avg 2.03 1.14 0.93 1.17 1.38 PromoTot 59 33 27 34 40 Lv24P 104 84 54 61 68 Lv40P 132 110 74 80 92 Janet ------------------------------------------------------------------------------- Pretty much the same as Elric... same description until the second paragraph. She is noticabley worse in most categories than Elric though. Janet is another ranged attacker. When you get her, do not be shocked if she does less than five damage to most enemies. To be brutally honest, it will not get better any time soon. I STRONGLY recommend not promoting her until she reaches level 40. If you do, you can slap on stronger weapons with better range, but, you will keep her from getting the levels she really needs to get in the unpromoted class. Janet, when promoted, seldom gets a +2 to attack bonus, but these are common once you reach about level 30 of the unpromoted class. The extra 15 attack or so she will get from this will help her greatly once promoted. If she is promoted when you get her, she will be okay, but not the best. A tip for leveling her as her damage is quite sad to start with, attack enemies which fly [or anything which has wings]. Arrow users do extra damage against flying creatures. Janet 35 0 26 26 28 Level HP MP ATT DEF AGI Samples ---------------------------------------------------- 25 1 0 0 1 1 26 2 0 0 1 1 27 1 0 0 1 1 28 1 0 1 1 1 29 1 0 1 1 1 30 1 0 1 1 1 31 2 0 1 2 2 32 2 0 1 1 2 33 1 0 2 1 1 34 2 0 2 1 2 35 1 0 2 1 2 36 1 0 2 1 2 37 2 0 2 2 1 38 1 0 1 2 2 39 2 0 2 1 1 40 2 0 2 1 2 Avg 1.44 0.00 1.25 1.19 1.44 Lv24 35 0 26 26 28 Lv40 58 0 46 45 51 Janet Promoted Level HP MP ATT DEF AGI Samples ---------------------------------------------------- 2 2 0 0 1 1 1 3 2 0 0 1 2 1 4 2 0 0 1 1 1 5 2 0 1 2 1 1 6 2 0 0 2 1 1 7 1 0 0 1 1 1 8 2 0 0 1 1 1 9 2 0 0 1 1 1 10 2 0 0 1 1 1 11 2 0 1 1 1 1 12 2 0 0 2 1 1 13 2 0 0 1 1 1 14 2 0 1 1 1 1 15 2 0 1 2 2 1 16 2 0 1 1 2 1 17 2 0 0 1 1 1 18 2 0 1 1 1 1 19 2 0 0 1 1 1 20 2 0 0 2 1 1 21 2 0 0 2 1 1 22 2 0 0 2 1 1 23 2 0 0 2 1 1 24 2 0 0 2 1 1 25 2 0 1 1 1 1 26 1 0 1 2 1 1 27 2 0 1 1 2 1 28 2 0 1 1 1 1 29 2 0 0 2 2 1 30 2 0 1 1 1 1 Avg 1.93 0.00 0.38 1.38 1.17 PromoTot 56 0 11 40 34 Lv24P 91 0 37 66 62 Lv40P 114 0 57 85 85 Higins ------------------------------------------------------------------------------- I still have nothing good to say about Higins. He is another of the already too common centaurs. He comes pre-promoted and has no glaring strengths. Some argue he is well balanced and has no glaring weakness either. If you promoted your entire team at level 20, than I would agree, Higins can be a fairly strong ally in those conditions. If you promoted at 30 or above, Higins has a seat in the caravan. Higins 51 0 31 32 31 Level HP MP ATT DEF AGI Samples ---------------------------------------------------- 8 2 0 0 2 1 1 9 2 0 1 2 2 1 10 2 0 1 2 1 1 11 2 0 1 2 1 1 12 2 0 1 2 1 1 13 2 0 1 1 2 1 14 2 0 1 1 2 1 15 2 0 1 1 1 1 16 2 0 1 2 2 1 17 2 0 1 2 1 1 18 2 0 1 2 1 1 19 2 0 1 2 1 1 20 2 0 1 2 1 1 21 2 0 1 2 2 1 22 2 0 1 2 1 1 23 2 0 1 2 1 1 24 2 0 1 2 2 1 25 2 0 1 2 1 1 26 2 0 1 2 1 1 27 2 0 1 2 2 1 28 2 0 1 2 1 1 29 2 0 1 2 1 1 30 2 0 1 2 2 1 Avg 2.00 0.00 0.96 1.87 1.35 LvP 97 0 53 75 62 Taya ------------------------------------------------------------------------------- Continuing the streak of characters to not use is Taya. When you get her she will know Dao level 1! Yes, the same spell you get just for promoting. Her stats are very low and she learns the rest of her spells far too slowly to be an useful character. I suggest not even wasting the thirty seconds it takes to recruit her into the party, unless you want the 2400 gold for selling her Indra Staff. Dao: Starts with Dao 2: Level 15 Apollo: Level 12 Apollo 2: Level 19 Neptun: Level 22 Neptun 2: Level 29 Atlas: Level 25 Atlas 2: Level 34 Taya 43 60 19 30 41 Level HP MP ATT DEF AGI Samples ---------------------------------------------------- 12 2 1 1 1 1 1 13 1 1 0 1 2 1 14 2 1 0 1 1 1 15 2 2 1 1 1 1 16 2 2 0 2 2 1 17 2 1 1 1 1 1 18 2 1 1 1 2 1 19 1 1 0 1 2 1 20 1 1 0 1 2 1 21 2 1 0 2 2 1 22 2 2 1 1 1 1 23 2 2 0 1 2 1 24 2 2 0 2 2 1 25 2 1 1 1 1 1 26 1 1 0 1 2 1 27 2 2 0 1 2 1 28 2 2 0 2 1 1 29 1 2 1 1 2 1 30 2 2 0 1 2 1 Avg 1.74 1.47 0.37 1.21 1.63 LvP 76 88 26 53 72 Skreech ------------------------------------------------------------------------------- Skreech is like Luke, but far worse. He comes promoted, always a downfall. His damage is nothing great, nor are his HP or defense. He moves well, and flies, with good agility. These assets, however, should not earn him a place in anyone's party. Skreech 52 0 34 37 38 Level HP MP ATT DEF AGI Samples ---------------------------------------------------- 12 2 0 1 2 2 1 13 2 0 1 2 2 1 14 2 0 1 2 1 1 15 2 0 1 2 1 1 16 2 0 1 2 1 1 17 2 0 1 2 1 1 18 2 0 1 1 1 1 19 2 0 0 1 2 1 20 2 0 1 1 1 1 21 2 0 1 2 2 1 22 2 0 1 2 2 1 23 2 0 1 2 1 1 24 2 0 1 2 1 1 25 2 0 1 2 1 1 26 2 0 1 2 1 1 27 2 0 1 1 2 1 28 2 0 1 2 1 1 29 2 0 1 2 2 1 30 2 0 2 1 2 1 Avg 2.00 0.00 1.00 1.74 1.42 LvP 90 0 53 70 65 Frayja ------------------------------------------------------------------------------- Frayja can be the best or worst character. He starts out quite poorly, with just limited spells and poor stats. His movement is not that great either. Does he ever get good? Yes. Hands down. He'll get Aura pretty quick. He learns Aura4, a spell which heals everyone for full HP, faster than Karna will. He is also the only character who can learn the attack spell, which has an effect identical to using a power ring as an item. Heal: Starts with Heal 2: Starts with Heal 3: Level 36 Heal 4: Level 40 Detox: Starts with Detox 2: Starts with Detox 3: Level 17 Detox 4: Level 23 Aura: Level 14 Aura 2: Level 20 Aura 3: Level 26 Aura 4: Level 32 Attack: Level 29 Frayja 54 51 29 33 37 Level HP MP ATT DEF AGI Samples ---------------------------------------------------- 14 2 2 1 1 1 1 15 2 2 1 1 2 1 16 2 2 1 2 1 1 17 2 2 1 2 1 1 18 2 1 1 1 1 1 19 1 1 1 1 1 1 20 2 1 1 2 1 1 21 2 2 1 2 2 1 22 1 1 1 2 1 1 23 2 1 1 1 2 1 24 2 1 1 2 1 1 25 1 1 1 1 1 1 26 2 1 1 2 1 1 27 2 1 1 1 1 1 28 2 1 1 2 1 1 29 2 2 1 2 2 1 30 2 1 1 2 1 1 Avg 1.82 1.35 1.00 1.59 1.24 LvP 85 74 46 60 58 Jaro ------------------------------------------------------------------------------- Another knight, except this one flies. Other than that, he is awful. In fact, I think Jaro has the worst stats of any knight at any level. Ouch... Jaro 59 0 35 44 43 Level HP MP ATT DEF AGI Samples ---------------------------------------------------- 13 2 0 1 1 2 1 14 2 0 1 2 2 1 15 2 0 1 2 2 1 16 2 0 1 1 2 1 17 2 0 1 2 2 1 18 2 0 1 2 2 1 19 2 0 1 2 1 1 20 2 0 1 1 2 1 21 2 0 1 1 2 1 22 2 0 1 1 1 1 23 2 0 1 2 2 1 24 2 0 0 1 2 1 25 2 0 1 2 1 1 26 2 0 1 2 1 1 27 2 0 1 1 1 1 28 2 0 0 1 2 1 29 2 0 1 1 1 1 30 2 0 1 1 1 1 Avg 2.00 0.00 0.89 1.44 1.61 LvP 95 0 51 70 72 Zynk ------------------------------------------------------------------------------- I'm sure this will anger some people, but I feel it true. Zynk does have a good attack stat with decent defense, not to mention two forms of critical attacks. The real problem here is movement range. One running pimento makes it increase to the range of Bowie, fliers and your snipers, but they have ranged attacks, no land effect or spells to compensate. Zynk still doesn't. If you give Zynk two pimentos, or a ring + pimento, his range is now 8, or an essential flier 6. He might now be a real threat in battle, but you've wasted two very good items on him. All that having been said, he does have GREAT stats, it's just the problem of getting him in range of anything. Zynk 58 0 79 62 42 Level HP MP ATT DEF AGI Samples ---------------------------------------------------- 17 2 0 2 1 1 1 18 2 0 3 2 2 1 19 2 0 2 2 1 1 20 2 0 2 2 1 1 21 2 0 2 2 1 1 22 2 0 2 2 2 1 23 2 0 2 2 1 1 24 2 0 2 2 2 1 25 2 0 2 2 1 1 26 2 0 2 2 2 1 27 2 0 2 2 1 1 28 2 0 2 2 1 1 29 2 0 2 2 2 1 30 2 0 2 2 2 1 Avg 2.00 0.00 2.07 1.93 1.43 LvP 86 0 108 89 62 Gyan ------------------------------------------------------------------------------- Gyan, like Zynk, has poor movement range. He does have great defense though. If you promoted the bulk of your party at level 20, Gyan should be a shoe-in with great defense and a good attack. If you promoted at 40, Gyan will be a weaker member of your party, but might make a good final member. Gyan 60 0 44 62 37 Level HP MP ATT DEF AGI Samples ---------------------------------------------------- 15 2 0 1 3 1 1 16 2 0 1 3 1 1 17 2 0 1 3 1 1 18 2 0 1 3 1 1 19 2 0 1 3 1 1 20 2 0 0 2 1 1 21 2 0 1 3 1 1 22 2 0 0 2 1 1 23 2 0 1 3 1 1 24 2 0 1 2 1 1 25 2 0 1 2 1 1 26 2 0 1 2 1 1 27 2 0 1 2 1 1 28 2 0 1 2 1 1 29 2 0 1 2 1 1 30 2 0 1 2 1 1 Avg 2.00 0.00 0.88 2.44 1.00 LvP 92 0 58 101 53 Sheela ------------------------------------------------------------------------------- Sheela is a Master Monk. Sheela is one of the few characters who does not suffer from being pre-promoted. This is entirely because of the boost spell. Like Karna, she can use it to explode into extra levels. This allows her to get good stats even if she starts a bit behind Sarah and Karna. Take note, she starts with only Brass Knuckles, you may wish to buy some Iron ones from Moun before crossing the sea. Sheela is the weakest of the master monks though, but, hey, they're master monks, which makes them better than most classes already. IF you're using the other two, I wouldn't bother with her, though. Heal: Starts with Heal 2: Starts with Heal 3: Starts with Heal 4: Level 31 Blast: Starts with Blast 2: Starts with Blast 3: Level 18 Blast 4: Level 27 Muddle: Starts with Muddle 2: Level 16 Boost: Starts with Boost 2: Level 24 Sheela 56 47 30 39 41 Level HP MP ATT DEF AGI Samples ---------------------------------------------------- 16 2 2 1 1 2 1 17 2 1 1 2 2 1 18 1 1 0 1 1 1 19 1 1 0 1 1 1 20 2 1 0 1 2 1 21 2 1 1 1 1 1 22 2 2 1 1 2 1 23 2 1 1 1 1 1 24 2 1 0 1 1 1 25 1 1 0 2 1 1 26 2 1 1 2 1 1 27 2 2 1 2 2 1 28 2 1 0 2 1 1 29 2 1 1 2 2 1 30 1 1 1 2 2 1 Avg 1.73 1.20 0.60 1.47 1.47 LvP 82 65 39 61 63 Claude ------------------------------------------------------------------------------- Poor Claude has somewhat low HP and very low movement range. He's got very good defense and a strong punch to back it. Due to his poor movement range and my apathy towards improving it, I tend to leave him out of my party, or just not get him. I think he has some spell resistance as well, but I have not bothered to test it. If you promoted everyone at level 20, by all means use Claude, he will be one of THE best characters in your party. If you promoted later, however, he stinks. Claude 45 0 76 70 36 Level HP MP ATT DEF AGI Samples ---------------------------------------------------- 15 1 0 2 3 1 1 16 2 0 2 2 1 1 17 1 0 3 2 1 1 18 2 0 2 3 1 1 19 2 0 2 3 1 1 20 2 0 2 2 1 1 21 2 0 2 3 1 1 22 2 0 2 3 1 1 23 2 0 2 2 1 1 24 2 0 2 3 1 1 25 2 0 2 2 1 1 26 2 0 2 3 1 1 27 2 0 2 3 1 1 28 1 0 2 3 1 1 29 2 0 2 2 1 1 30 1 0 3 3 0 1 Avg 1.75 0.00 2.13 2.63 0.94 LvP 73 0 110 112 51 Chaz ------------------------------------------------------------------------------- Chaz is the final magic user you will get. He is often deemed awful because he starts with some lame spells. Do not get me wrong, Chaz is by no means in the top ten choices for my party, but he can fill an 11 or 12 spot. Chaz starts out with blaze 12 and freeze 123. This isn't great, no damage dealer. He quickly learns bolt 1, dispel and bolt2. Granted, it's a long two levels until he gets freeze4, and another 3 until he gets Bolt3, [4 more levels for bolt4] At which point, probably the Galam or Zeon battle, Chaz is a legitimate threat in a multitude of ways. Bolt2/3 has huge area, and can finish off multiple wounded enemies. Freeze4 is probably the best single target spell in the game. Chaz gets both threats and gets bolt spells before Tyrin. He also starts with a respectable amount of MP. Because of this, I feel he can at least be a threat in a way which say, Taya, never can be, and shouldn't be considered an awful character just because he's gotten very late with limited spells. Blaze: Starts with Blaze 2: Starts with Blaze 3: Level 36 Blaze 4: Level 40 Freeze: Starts with Freeze 2: Starts with Freeze 3: Starts with Freeze 4: Level 26 Bolt: Level 20 Bolt 2: Level 24 Bolt 3: Level 29 Bolt 4: Level 33 Dispel: Level 21 Chaz 63 71 24 47 46 Level HP MP ATT DEF AGI Samples ---------------------------------------------------- 20 2 2 0 2 1 1 21 2 1 1 2 1 1 22 2 2 0 2 1 1 23 2 2 1 2 1 1 24 2 2 0 2 2 1 25 2 2 1 1 1 1 26 2 1 1 1 1 1 27 2 2 0 1 1 1 28 2 2 1 1 1 1 29 2 1 1 1 1 1 30 2 2 1 1 1 1 Avg 2.00 1.73 0.64 1.45 1.09 LvP 85 90 31 63 58 Lemon ------------------------------------------------------------------------------- The red baron. His stats are pretty good, though not nearly as good as they were when he was a boss. His sword won't be equipped when you get him and if you go ahead and equip it, you'll curse him! He's still a good final member to the party. Although, in recent play throughs, I have neglected using him and found my party is actually better without him. Odd. More on this soon, I hope. Lemon 74 0 48 69 52 Level HP MP ATT DEF AGI Samples ---------------------------------------------------- 20 2 0 1 2 1 1 21 2 0 1 2 1 1 22 2 0 1 2 2 1 23 2 0 1 2 2 1 24 2 0 1 2 1 1 25 2 0 1 2 1 1 26 2 0 1 2 1 1 27 3 0 1 2 1 1 28 2 0 1 2 1 1 29 2 0 1 2 2 1 30 2 0 1 2 1 1 Avg 2.09 0.00 1.00 2.00 1.27 LvP 97 0 59 91 66 *note: If you play with an emulator, you may suffer from a glitch which allows you to not equip Lemon with any weapon. ------------------------------------------------------------------------------- Here are all their stats in constant tables. The header should say it all. Unpromoted Average Level HP MP ATT DEF AGI ------------------------------------------------------------------ Bowie 1.6026 0.6410 1.2179 1.2051 1.1026 Sarah 1.1538 1.2821 1.0256 1.0513 1.0769 Chester 1.7436 0.0000 1.2308 1.2564 1.1795 Jaha 1.2308 0.0000 1.1538 1.4103 1.0256 Kazin 1.1111 1.5556 0.8889 1.1111 1.2778 Slade 1.2000 0.0000 1.5429 1.2000 1.2286 Kiwi 0.7273 0.0000 1.5455 1.3939 1.2121 Peter 1.4194 0.0000 1.9032 1.1613 1.1290 May 1.1667 0.0000 1.2333 1.1333 1.0667 Gerhalt 1.2222 0.0000 1.5185 1.2593 1.2963 Luke 1.3846 0.0000 1.3462 1.2308 1.2308 Rick 1.3810 0.0000 1.3333 1.2857 1.2381 Elric 1.4737 0.0000 1.2105 1.3684 1.3684 Eric 1.4375 0.0000 1.1875 1.3750 1.2500 Karna 1.7500 1.6250 1.2500 1.1875 1.5000 Tyrin 1.3750 1.3125 1.1250 1.3750 1.3125 Randolf 1.3125 0.0000 1.4375 1.5000 1.3750 Janet 1.4375 0.0000 1.2500 1.1875 1.4375 Level 20 Unpromoted Stats HP MP ATT DEF AGI ------------------------------------------------------------------ Bowie 45 14 27.5 24.5 25 Sarah 31 33 22 22 23 Chester 44 0 25 25 26 Jaha 32 0 28 32 21 Kazin 28 41 14 22 30 Slade 30 0 29 25 26 Kiwi 11 0 36 41 22 Peter 35 0 49 28 23 May 29 0 28 23 23 Gerhalt 31 0 46 29 29 Luke 35 0 25 24 30 Rick 35 0 25 29 30 Elric 35 0 24 24 25 Eric 53 0 32 28 29 Karna 45 51 27 27 28 Tyrin 30 48 21 26 30 Randolf 38 0 35 39 27 Janet 35 0 26 26 28 Level 40 Unpromoted Stats HP MP ATT DEF AGI ------------------------------------------------------------------ Bowie 74.5 33 53.5 51 47 Sarah 56 60 46 46 47 Chester 79 0 53 54 53 Jaha 57 0 54 62 44 Kazin 52 69 37 47 56 Slade 54 0 63 52 53 Kiwi 32 0 67 69 50 Peter 67 0 86 53 47 May 53 0 54 47 46 Gerhalt 57 0 78 55 55 Luke 64 0 53 50 54 Rick 63 0 52 55 55 Elric 63 0 47 50 51 Eric 76 0 51 50 49 Karna 73 77 47 46 52 Tyrin 52 69 39 48 51 Randolf 59 0 58 63 49 Janet 58 0 46 45 51 Level 20 Unpromoted Stats with best unpromoted weapon HP MP ATT DEF AGI ------------------------------------------------------------------ Bowie 45 14 46.5 24.5 25 Sarah 31 33 37 22 23 Chester 44 0 45 25 26 Jaha 32 0 49 32 21 Kazin 28 41 29 22 30 Slade 30 0 46 25 26 Kiwi 11 0 36 41 22 Peter 35 0 49 28 23 May 29 0 45 23 23 Gerhalt 31 0 46 29 29 Luke 35 0 41 24 30 Rick 35 0 45 29 30 Elric 35 0 41 24 25 Eric 53 0 52 28 29 Karna 45 51 42 27 28 Tyrin 30 48 36 26 30 Randolf 38 0 56 39 27 Janet 35 0 43 26 28 Level 40 Unpromoted Stats with best unpromoted weapon HP MP ATT DEF AGI ------------------------------------------------------------------ Bowie 74.5 33 72.5 51 47 Sarah 56 60 61 46 47 Chester 79 0 73 54 53 Jaha 57 0 75 62 44 Kazin 52 69 52 47 56 Slade 54 0 80 52 53 Kiwi 32 0 67 69 50 Peter 67 0 86 53 47 May 53 0 71 47 46 Gerhalt 57 0 78 55 55 Luke 64 0 69 50 54 Rick 63 0 72 55 55 Elric 63 0 64 50 51 Eric 76 0 71 50 49 Karna 73 77 62 46 52 Tyrin 52 69 54 48 51 Randolf 59 0 79 63 49 Janet 58 0 63 45 51 Promoted Average Level HP MP ATT DEF AGI ------------------------------------------------------------------ Bowie 2.0172 0.1552 1.0000 2.2759 1.1379 Sarah 1.9655 1.1724 1.0000 1.7586 1.2414 Chester 2.0000 0.0000 0.9655 1.7241 1.3448 Jaha 1.8966 0.0000 1.0345 2.1724 1.3448 Kazin 1.7931 1.4828 0.4483 1.2414 1.8966 Slade 2.2069 1.8966 0.9310 2.0000 1.5862 Kiwi 1.0000 0.0000 2.0690 2.0000 1.1379 Peter 2.4828 0.0000 2.4483 2.0690 1.1379 May 1.2759 0.0000 0.6552 1.2759 1.3793 Gerhalt 2.0690 0.0000 2.1379 1.9310 1.1724 Luke 1.8966 0.0000 0.8621 1.6897 1.3448 Rohde 1.8462 0.0000 0.6538 1.9615 1.0769 Rick 1.8621 0.0000 0.8966 2.0690 1.4828 Elric 1.8621 0.0000 0.7241 1.4828 1.1379 Eric 1.8966 0.0000 0.9655 2.1034 1.5862 Karna 2.0345 1.1379 0.9310 1.1724 1.3793 Tyrin 1.6897 1.2414 0.4483 1.2069 1.4138 Randolf 1.9655 0.0000 0.9655 1.9655 1.1724 Janet 1.9310 0.0000 0.3793 1.3793 1.1724 Higins 2.0000 0.0000 0.9565 1.8696 1.3478 Taya 1.7368 1.4737 0.3684 1.2105 1.6316 Skreech 2.0000 0.0000 1.0000 1.7368 1.4211 Frayja 1.8235 1.3529 1.0000 1.5882 1.2353 Jaro 2.0000 0.0000 0.8889 1.4444 1.6111 Zynk 2.0000 0.0000 2.0714 1.9286 1.4286 Gyan 2.0000 0.0000 0.8750 2.4375 1.0000 Sheela 1.7333 1.2000 0.6000 1.4667 1.4667 Claude 1.7500 0.0000 2.1250 2.6250 0.9375 Chaz 2.0000 1.7273 0.6364 1.4545 1.0909 Lemon 2.0909 0.0000 1.0000 2.0000 1.2727 Final Stats - If promoted at 20 HP MP ATT DEF AGI ------------------------------------------------------------------ Bowie 103.5 18.5 56.5 90.5 58 Sarah 88 67 51 73 59 Chester 102 0 53 75 65 Jaha 87 0 58 95 60 Kazin 80 84 27 58 85 Slade 94 55 56 83 72 Kiwi 40 0 96 99 55 Peter 107 0 120 88 56 May 66 0 47 60 63 Gerhalt 91 0 108 85 63 Luke 90 0 50 73 69 Rohde 82 0 47 85 51 Rick 89 0 51 89 73 Elric 89 0 45 67 58 Eric 108 0 60 89 75 Karna 104 84 54 61 68 Tyrin 79 84 34 61 71 Randolf 95 0 63 96 61 Janet 91 0 37 66 62 Higins 97 0 53 75 62 Taya 76 88 26 53 72 Skreech 90 0 53 70 65 Frayja 85 74 46 60 58 Jaro 95 0 51 70 72 Zynk 86 0 108 89 62 Gyan 92 0 58 101 53 Sheela 82 65 39 61 63 Claude 73 0 110 112 51 Chaz 85 90 31 63 58 Lemon 97 0 59 91 66 Final Stats - If promoted at 40 HP MP ATT DEF AGI ------------------------------------------------------------------ Bowie 133 37.5 82.5 117 80 Sarah 113 94 75 97 83 Chester 137 0 81 104 92 Jaha 112 0 84 125 83 Kazin 104 112 50 83 111 Slade 118 55 90 110 99 Kiwi 61 0 127 127 83 Peter 139 0 157 113 80 May 90 0 73 84 86 Gerhalt 117 0 140 111 89 Luke 119 0 78 99 93 Rohde 82 0 47 85 51 Rick 117 0 78 115 98 Elric 117 0 68 93 84 Eric 131 0 79 111 95 Karna 132 110 74 80 92 Tyrin 101 105 52 83 92 Randolf 116 0 86 120 83 Janet 114 0 57 85 85 Higins 97 0 53 75 62 Taya 76 88 26 53 72 Skreech 90 0 53 70 65 Frayja 85 74 46 60 58 Jaro 95 0 51 70 72 Zynk 86 0 108 89 62 Gyan 92 0 58 101 53 Sheela 82 65 39 61 63 Claude 73 0 110 112 51 Chaz 85 90 31 63 58 Lemon 97 0 59 91 66 Final Stats - If promoted at 20 with best weapon for character HP MP ATT DEF AGI ------------------------------------------------------------------ Bowie 103.5 18.5 102.5 90.5 58 Sarah 88 67 106 73 59 Chester 102 0 0 75 65 Jaha 87 0 100 95 60 Kazin 80 84 66 58 85 Slade 94 55 98 83 72 Kiwi 40 0 96 99 55 Peter 107 0 120 88 56 May 66 0 90 60 63 Gerhalt 91 0 108 85 63 Luke 90 0 89 73 69 Rohde 82 0 90 85 51 Rick 89 0 94 89 73 Elric 89 0 88 67 58 Eric 108 0 103 89 75 Karna 104 84 109 61 68 Tyrin 79 84 73 61 71 Randolf 95 0 105 96 61 Janet 91 0 80 66 62 Higins 97 0 96 75 62 Taya 76 88 65 53 72 Skreech 90 0 92 70 65 Frayja 85 74 85 60 58 Jaro 95 0 94 70 72 Zynk 86 0 108 89 62 Gyan 92 0 100 101 53 Sheela 82 65 94 61 63 Claude 73 0 110 112 51 Chaz 85 90 70 63 58 Lemon 97 0 101 91 66 Final Stats - If promoted at 40 with best weapon for character HP MP ATT DEF AGI ------------------------------------------------------------------ Bowie 133 37.5 128.5 117 80 Sarah 113 94 130 97 83 Chester 137 0 124 104 92 Jaha 112 0 126 125 83 Kazin 104 112 89 83 111 Slade 118 55 132 110 99 Kiwi 61 0 127 127 83 Peter 139 0 157 113 80 May 90 0 116 84 86 Gerhalt 117 0 140 111 89 Luke 119 0 117 99 93 Rohde 82 0 90 85 51 Rick 117 0 121 115 98 Elric 117 0 111 93 84 Eric 131 0 122 111 95 Karna 132 110 129 80 92 Tyrin 101 105 91 83 92 Randolf 116 0 128 120 83 Janet 114 0 100 85 85 Higins 97 0 96 75 62 Taya 76 88 65 53 72 Skreech 90 0 92 70 65 Frayja 85 74 89 60 58 Jaro 95 0 94 70 72 Zynk 86 0 108 89 62 Gyan 92 0 100 101 53 Sheela 82 65 94 61 63 Claude 73 0 110 112 51 Chaz 85 90 70 63 58 Lemon 97 0 101 91 66 Some quick references. The top five of every category if promoted at level 20 [21-24 in Elric, Creed Character and Janet's cases] and using best possible weapons. HP: Eric 108 Peter 107 Karna 104 Bowie 103.5 Chester 102 MP: Chaz 90 Taya 88 Karna 84 Kazin 84 Tyrin 84 ATT: Peter 120 Claude 110 Karna 109 Gerhalt 108 Zynk 108 DEF: Claude 112 Gyan 101 Kiwi 99 Randolf 96 Jaha 95 AGI: Kazin 85 Eric 75 Rick 73 Slade 72 Jaro 72 The top five of every category if promoted at level 40 using their best possible weapons. This table is very unfair to characters who join the Shining Force already promoted. HP: Peter 139 Chester 137 Bowie 133 Karna 132 Eric 131 MP: Kazin 112 Karna 110 Tyrin 105 Sarah 94 Chaz 90 ATT: Peter 157 Gerhalt 140 Slade 132 Sarah 130 Karna 129 DEF: Kiwi 127 Jaha 125 Randolf 120 Bowie 117 Rick 115 AGI: Kazin 111 Slade 99 Rick 98 Eric 95 Luke 93 Anything beyond this just find for yourself in the above charts <_>>Swords ---------- Name | What class may wear? | ATT | Cost | Other effects ----------------------------------------------------------------------- Wooden Sword |All sword classes | 3 | N/A | Short Sword |All sword classes | 5 | 120 | Middle Sword |All sword classes | 8 | 340 | Long Sword |All sword classes | 12 | 620 | Steel Sword |All sword classes | 16 | 1120 | Achilles Sword |SDMN, HERO | 19 | 1250 |Damages Taros Broad Sword |All promoted sword users | 22 | 1600 | Buster Sword |All promoted sword users | 26 | 2600 | Great Sword |All promoted sword users | 29 | 5100 | Critical Sword |All promoted sword users | 32 | 7200 |Mithril, Critical %+ Battle Sword |HERO, BRN, RDBN, BDBT | 35 | 9200 |Mithril Counter Sword |HERO, BRN, RDBN, BDBT | 39 |13000 |Mithril, Counter %+ Katana |NINJ | 34 | 9600 |Special Mithril Ninja Katana |NINJ | 39 |11500 |Special Mithril Gisarme |NINJ | 42 |15000 |Special Mithril, KO%+ Levanter |HERO | 42 |14000 |Special Mithril,Blaze3 Force Sword |HERO | 46 |10000 |Holy Weapon Dark Sword |All promoted sword users | 50 |17000 |Cursed, Def-5, Desoul >>>Rods ------- Name | What class may wear? | ATT | Cost | Other effects ----------------------------------------------------------------------- Wooden Rod |Mage classes, PRST, VICR | 3 | N/A | Short Rod |Mage classes, PRST, VICR | 5 | 130 | Bronze Rod |Mage classes, PRST, VICR | 8 | 360 | Iron Rod |Mage classes, PRST, VICR | 12 | 560 | Power Stick |Mage classes, PRST, VICR | 15 | 1050 | Flail |WIZ, SORC, VICR | 19 | 1490 | Guardian |WIZ, SORC, VICR | 22 | 2380 |Def+5 Indra Staff |WIZ, SORC, VICR | 25 | 3200 |Drain MP [use] Wish Staff |VICR | 26 | 6100 |Mithril, Boost Mage Staff |WIZ, SORC | 27 | 6300 |Mithril, Blaze2 Great Rod |WIZ, SORC, VICR | 28 | 7900 |Mithril Holy Staff |VICR | 29 | 9000 |Mithril, Hp+2 per Turn Goddess Staff |VICR | 31 | 9700 |Mithril, Aura2 Supply Staff |WIZ, SORC | 32 | 8500 |Special Mithril, MPdrn Freeze Staff |WIZ, SORC | 37 | 9500 |Special Mithril, |Freeze3 Mystery Staff |WIZ, SORC, VICR | 39 |10000 |Mithril, MP+2 Demon Rod |WIZ, SORC, VICR | 50 |12500 |Cursed, Def -10 >>>Spears/Lances ---------------- Name | What class may wear? | ATT | Cost | Other effects ----------------------------------------------------------------------- Wooden Stick |KNTE, PLDN, PGNT | 3 | N/A | Short Spear |KNTE, PLDN, PGNT | 5 | 120 |R2 weapon Bronze Lance |KNTE, PLDN, PGNT | 8 | 260 | Spear |KNTE, PLDN, PGNT | 12 | 460 |R2 weapon Steel Lance |KNTE, PLDN, PGNT | 16 | 810 | Power Spear |KNTE, PLDN, PGNT | 20 | 1270 |R2 weapon Heavy Lance |PLDN, PGNT | 23 | 1600 | Javelin |PLDN, PGNT | 26 | 3400 |R2 weapon Chrome Lance |PLDN, PGNT | 31 | 6900 | Valkyrie |PLDN, PGNT | 33 | 7700 |R2 weapon, Special Mithril Halberd |PLDN, PGNT | 37 | 7300 |Special Mithril, Bolt Holy Lance |PLDN, PGNT | 39 | 9300 |Special Mithril, Def+5 10hp when used as item Mist Javelin |PLDN, PGNT | 43 | 9900 |Special Mithril Evil Lance |PLDN, PGNT | 48 |11000 |Cursed, Mov -2 >>>Axes ------- Name | What class may wear? | ATT | Cost | Other effects ----------------------------------------------------------------------- Short Axe |WARR, GLDT, BRN, RDBN | 5 | 120 | Hand Axe |WARR, GLDT, BRN, RDBN | 9 | 340 | Middle Axe |WARR, GLDT, BRN, RDBN | 13 | 610 | Power Axe |WARR, GLDT, BRN, RDBN | 17 | 1100 | Battle Axe |WARR, GLDT, BRN, RDBN | 21 | 1370 | Large Axe |GLDT, BRN, RDBN | 25 | 2250 | Great Axe |GLDT, BRN, RDBN | 28 | 4600 | Heat Axe |GLDT, BRN, RDBN | 32 | 7200 |Mithril, Blaze2 Atlas Axe |GLDT, BRN, RDBN | 35 | 9600 |Mithril, Blaze3 Ground Axe |GLDT, BRN, RDBN | 39 |10000 |Special Mithril, Mov+1 Rune Axe |GLDT, BRN, RDBN | 42 |10000 |Special Mythril, Detox Evil Axe |GLDT, BRN, RDBN | 50 |15000 |Cursed, Def -5 >>>Daggers ---------- Name | What class may wear? | ATT | Cost | Other effects ----------------------------------------------------------------------- Short Knife |THIF | 5 | 70 | Dagger |THIF | 8 | 320 | Knife |THIF | 12 | 500 | Thieve's Dagger |THIF | 17 | 940 | >>>Bows/Arrows -------------- Name | What class may wear? | ATT | Cost | Other effects ----------------------------------------------------------------------- Wooden Arrow |All ranged attackers | 7 | 250 | Iron Arrow |All ranged attackers | 12 | 600 | Steel Arrow |All ranged attackers | 17 | 1270 | Robin Arrow |BWNT, SNIP, BRGN | 21 | 1480 | Assault Shell |BWNT, SNIP, BRGN | 25 | 2500 | Great Shot |BWNT, SNIP, BRGN | 29 | 5000 | Nazca Cannon |BWNT, SNIP, BRGN | 33 | 3000 | Buster Shot |BWNT, SNIP, BRGN | 37 | 6800 |Mithril Hyper Cannon |BWNT, SNIP, BRGN | 40 | 8700 |Mithril Grand Cannon |BWNT, SNIP, BRGN | 43 | 9800 |Special Mithril Muddle Evil Shot |BWNT, SNIP, BRGN | 51 |13000 |Cursed, Def -5 >>>Gloves/Knuckles ------------------ Name | What class may wear? | ATT | Cost | Other effects ----------------------------------------------------------------------- Leather Glove |MMNK | 26 | 1300 | Power Glove |MMNK | 33 | 1800 | Brass Knuckles |MMNK | 39 | 2900 | Iron Knuckles |MMNK | 43 | 4800 | Misty Knuckles |MMNK | 48 | 5500 |Special Mithril,MPdrn Giant Knuckles |MMNK | 55 | 7500 |Special Mithril,Muddle Evil Knuckles |MMNK | 63! | 9500 |Cursed Special Mithril Weapons may only be created by the Dwarven Blacksmith. The other Mithril weapons can be found in the following places: Critical Sword - Mitula Shrine Battle Sword - Dropped by Reaper in the Prism Flower fight Counter Sword - Sometimes dropped by Odd Eye Wish Staff - Sometimes dropped by Shaman Mage Staff - Dropped by Necromancer in the Moun Battle Great Rod - Evil Bishops hold these, they don't normally drop but if you control them they can Holy Staff - Blue Shamans hold these, they don't normally drop but if you control them they can Goddess Staff - Sometimes appears in the deals section for no apparent reason Mystery Staff - Demon Masters hold these, they don't normally drop but if you control them they can Heat Axe - Dropped by Dragon Newts Atlas Axe - Minotaurs hold these, they don't normally drop but if you control them they can Buster Shot - Dropped by Dark Gunner in the Geshp battle. Hyper Cannon - Dark Snipers hold these, they don't normally drop but if you control them they can ------------------------------------------------------------------------------- 2. Secondary Equipment ------------------------------------------------------------------------------- Some characters do not use weapons. These characters can however be equipped with secondary items to help boost their stats. Characters who do use items may also use these items, but their weapons + secondary will occupy half of their inventory. ------------------------------------------------------------------------------- Name: Chirrup Sandals Effect: They make you happy by squeaking! Some people claim they make you a more active target, I don't agree. Cost: 5 [deals] From: Table next to the stool Slade reveals to be a secret passage in the Galam Castle Prison. ------------------------------------------------------------------------------- Name: Power Ring Effect: +5 attack when equipped, may also cast 'Attack' on a target. Range: R3 on casting attack, one target. Cost: 3000 [deals], 750 repair From: Dropped by the Witch leader in the first fight beyond Ribble. If you want to be mean, just control the computer drop this, egress, drop, egress and repeat until you have plenty [Buy them via Deals] ------------------------------------------------------------------------------- Name: Quick Ring Effect: +5 Agility. This is the most useless ring you can get, decent for someone with already high agility such as a mage. Cost: 3000 [deals] From: On the second floor of Bedoe it is in a vase. ------------------------------------------------------------------------------- Name: Protect Ring Effect: +5 defense when equipped. Also casts boost level 1 with 'use'. Range: R2 on boost, 5 targets [R1 shape] Cost: 3000 [deals], 750 repair From: Dropped by Dark Madam in the battle before Creeds Mansion. Much like the power ring, you can cause this one to be dropped many times as well. ------------------------------------------------------------------------------- Name: Running Ring Effect: Movement Range increased by 2 while equipped. Cost: 3000 [deals] From: Creeds Mansion in the Chessboard room. In the U.S. Version if you don't watch the one man attempt to lift the ring while small, you will not be able to get this when you 'grow up' again! ------------------------------------------------------------------------------- Name: Black Ring Effect: +10 attack -5 defense. Casts blaze2 when used as an item. Cursed. Sell this thing, if you're going to get cursed, make sure you get the extra attack from the evil ring. Range: R2 for Blaze2 [R1 hit radius] Cost: 5000 [deals], 1250 repair, 1250 uncurse From: Dropped in the battle between Ketto and Pacalon. You can cause this one to drop multiple times as well. It is dropped by a Dark Bishop. ------------------------------------------------------------------------------- Name: Evil Ring Effect: +15 attack -5 defense. Casts bolt2 when used as an item. Cursed. Great Item to boost the hell out of your casters attack, for what good that will do you. Range: R3 Bolt2 [R2 radius] Cost: 5000 [deals], 1250 repair, 1250 uncurse From: Dropped by an Evil Bishop during the Battle between Geshp and the Holy Sword cave. ------------------------------------------------------------------------------- Name: White Ring Effect: +15 Defense. Casts Aura 2 when used as an item. Range: R2 [R3 radius] Cost: Not sure From: Dwarven Village, in a chest. Can only be worn by Hero and Vicar. ------------------------------------------------------------------------------- 3. Stat Increasing Items ------------------------------------------------------------------------------- There are stat increasing items for all stats a character can have, including movement. Most stat increases are permanent. The main one which is not, is movement range. Movement range is reset to the class default when you promote. ------------------------------------------------------------------------------- Name: Quick Chicken Effect: Increases agility by 2-4 points on one character. Range: R1 - Menu Cost: N/A From: Ship in Granseal Docks, Underground Yeel ------------------------------------------------------------------------------- Name: Power Water Effect: Increases attack by 2-4 points on one character. Range: R1 - Menu Cost: N/A From: Cave south of Granseal, Cave south of Ribble, Mitula's Shrine ------------------------------------------------------------------------------- Name: Cheerful Bread Effect: Increases HP by 2-4 points on one character. Range: R1 - Menu Cost: N/A From: Granseal [south Parmecia], Pacalon ------------------------------------------------------------------------------- Name: Bright Honey Effect: Increases MP by 2-4 points on one character. Range: R1 - Menu Cost: N/A From: Ribble, Ketto ------------------------------------------------------------------------------- Name: Protect Milk Effect: Increases defense by 2-4 points on one character. Range: R1 - Menu Cost: N/A From: Polca Village, Tristan ------------------------------------------------------------------------------- Name: Running Pimento Effect: Increases the movement range of one character by 2. DO NOT USE THIS ITEM UNTIL YOU HAVE PROMOTED OR ITS EFFECTS WILL BE FOREVER LOST Range: R1 - Menu Cost: N/A From: Hassan, Moun ------------------------------------------------------------------------------- Name: Brave Apple Effect: Character goes up one level. This can not be used to increase a non- promoted character to a promoted one or to break the level 40 / level 99 maximum. Range: R1 - Menu Cost: N/A From: Hidden chest in the underground passage to Creeds Mansion, Monk Village where you get Sheela ------------------------------------------------------------------------------- 4. Healing Items ------------------------------------------------------------------------------- In addition to healing spells, various herbs and seeds allow your party to heal while in battle. ------------------------------------------------------------------------------- Name: Medical Herb Effect: Heals 10hp to a single target. While they are nice to recover some HP here and there, holding these eliminates way too much inventory room for the small gain in life. Range: R1 Cost: 10 From: Almost all item shops, Monster Drops, Chests ------------------------------------------------------------------------------- Name: Healing Seed Effect: Heals 20hp to a single target. Same as with a medical herb, they fill up your inventory AND they're expensive. Range: R1 Cost: 200 From: Almost all item shops, Chests ------------------------------------------------------------------------------- Name: Healing Drop Effect: Heals 30hp to a single target. Perhaps keep this on a non-healer character who doesn't use weapons. It's a good way to gain a large chunk of life back. Range: R1 Cost: 300 From: Many item shops, Chests ------------------------------------------------------------------------------- Name: Healing Water Effect: Heals a single target to maximum HP. I tend to sell these, but you can hold them on melee characters who tend to get in trouble for a quick one stop heal. Range: R1 Cost: N/A From: Taros Shrine, Barrel in Ketto Shop, Galam Castle, Dwarf Village ------------------------------------------------------------------------------- Name: Healing Rain Effect: Heals all characters to maximum HP. Best item in the U.S. Version of the game, period. Range: R0 [only the user, but it effects everyone] Cost: N/A [10,000 on the deals menu] From: Creeds Mansion, Dropped by Blue Shaman in Zeon Battle ------------------------------------------------------------------------------- Name: Fairy Tear Effect: Restores 20mp to a single target. Why the hell don't stores sell these damn things? They are great, yet there are only two in the entire game. Range: R1 Cost: N/A From: Chest in cave to North Parmecia. ------------------------------------------------------------------------------- Name: Antidote Effect: Un-poisons a single target. I'd rather be poisoned than lose 25% of my inventory on the off chance that I might be and have no healer. Range: R1 Cost: 20 From: Almost all item shops, Chests ------------------------------------------------------------------------------- Name: Fairy Powder Effect: Cures most ailments to a single target. I've used one of these once in my entire life. Don't even bother taking up space to hold it. Range: R1 Cost: 100 From: Some item shops, Chests ------------------------------------------------------------------------------- Name: Angel Wing Effect: Same as Egress, returns you to the last town you saved in. Range: R0 [user] Cost: 40 From: Most item shops, chests. ------------------------------------------------------------------------------- 5. Promoting Items ------------------------------------------------------------------------------- At level twenty, characters are able to promote to another class. Most characters can only promote into one new class. Some, with the aid of an item can promote into a different, often more powerful class. ------------------------------------------------------------------------------- Name: Warrior Pride Effect: Allows a Warrior to be promoted into a Baron. Cost: 3000 [deals] From: The emblem at the back of the 'Tactical Base' in the new Granseal. ------------------------------------------------------------------------------- Name: Silver Tank Effect: Allows an archer to be promoted into a Brass Gunner. Cost: 3000 [deals] From: Hobgoblins cave, between Ribble and Polca. ------------------------------------------------------------------------------- Name: Secret Book Effect: Allows a mage to be promoted into a Sorcerer. Cost: 3000 [deals] From: Bookshelf in the largest building in the Elven Village. ------------------------------------------------------------------------------- Name: Vigor Ball Effect: Allows a priest to become a Master Monk. This is by FAR the best promotion item AND there are two of them! Cost: 3000 [deals] From: Elven Village - it is hidden in the NW corner of the screen under some trees. There is an additional one hidden in the trees by Sheela's Pool. ------------------------------------------------------------------------------- Name: Pegasus Wing Effect: Allows a Knight to become a Pegasus Knight. Cost: 3000 [deals] From: In Pacalon Castle, it is against the south wall just beneath the throne room. Going from the throne room, line up on the right hand side of the carpet making sure you're in fact on the carpet. Go straight down and search the wall there. ------------------------------------------------------------------------------- 6. Other Items ------------------------------------------------------------------------------- Other items are the most useless things in the world. Perhaps if they could be bought in some menu other than deals, did more damage, or something. All of these things are just horrible, sell them. ------------------------------------------------------------------------------- Name: Shining Ball Effect: 20-25 damage to one target. Range: R1 Cost: 1000 [deals] From: Dropped on the battle between the Elven Village and the pool where Elric is struck. The southern most High Priest holds it. There is another outside of Mitula Shrine, but you can not get it in the US version. ------------------------------------------------------------------------------- Name: Blizzard Effect: 30-35 damage to one target. Range: R1 Cost: 1200 [deals] From: Dropped by a Dark Bishop in the battle before blowing open the Cave to North Parmecia. Also one in a chest in Roft. ------------------------------------------------------------------------------- Name: Holy Thunder Effect: 45-55 damage to one target. Range: R1 Cost: 1500 [deals] From: Dropped by a Minotaur in the battle between Geshp and the cave to the Holy Sword. ------------------------------------------------------------------------------- 7. Key Items ------------------------------------------------------------------------------- These are items which are required at some point in the game to advance onward. Some of these items may be sold, some may just disappear, but most you're stuck to carry around for the rest of the game! ------------------------------------------------------------------------------- Name: Wooden Panel Effect: Opens up the Tree in Ribble to expose the Achilles Sword, From: Cave south of Ribble in a chest. Funny how close it was and these people have been searching their entire lives to find it. ------------------------------------------------------------------------------- Name: Achilles Sword Effect: Only way to damage Taros, may only be equipped by Bowie. From: The ruins exposed by opening the tree in Ribble [see wooden panel. ------------------------------------------------------------------------------- Name: Dry Stone Effect: Creates a land bridge so you may enter the Dwarf Village from north of Galam. From: The Cave the Dwarfs are trying to dig through, located near the Elven Village. It is in the remains of a campfire. ------------------------------------------------------------------------------- Name: Cotton Balloon Effect: Allows you to fall from Desktop Kingdom into Floor Kingdom safely. From: Winning the Chessboard battle. ------------------------------------------------------------------------------- Name: Canon Effect: 1/2 of the steps to clear the rocks blocking the cave to North Parmecia From: Given to you after fairy heals the sick dwarf! ------------------------------------------------------------------------------- Name: Dynamite Effect: 1/2 of the steps to clear the rocks blocking the cave to North Parmecia From: After you have Sir Astral as an Advisor and have the Canon, go to the weapons shop in the new Granseal and you will be given this. ------------------------------------------------------------------------------- Name: Arm of Golem Effect: It's Claude's arm, give it back to him and he'll join you. From: Stand near the NW corner of Moun, near the gate against the cliff. The Arm will pop up from the ground. ------------------------------------------------------------------------------- Name: Sky Orb Effect: You need this to make the Nazca ship lift off. From: Cameela drops it after your battle with her. ------------------------------------------------------------------------------- Name: Force Sword Effect: Opens the statue of the Devil blocking your entrance into the Tower of Granseal From: Cave south of Granseal Castle's original location. ------------------------------------------------------------------------------- 8. Mithril ------------------------------------------------------------------------------- There are fifteen Mithrils in the game. Many have wondered why fifteen, since you have 30 team members, 25 of whom use weapons and only 12 who can be in your party. These are not the reasons, the real reason is there are fifteen weapons which can be created by the Dwarven blacksmith which can not be gotten by any other known means. The fifteen locations are, in order: 1. Behind the tower of Granseal, face upward between the windows and search. 2. The lowest hanging mountain above the Holy Sword Cave/Shrine, just south of Granseal. 3. After you escape from the Galam prison cell into the passage below, walk up one square and examine the wall. 4. After the Earthquake in Granseal, but before leaving, search the hole to the left side of the school. 5. In the 3x3 square located in Ribble. Search the middle square from just below it. 6. After the battle which you can get a power ring, head as far right as you can and follow the river until you see a bridge going farther right. Walk across it and search the furthest east indentation of the mountains. 7. Hassan, in a chest behind the left most wall. 8. Hassan, in one of the five barrels on the docks. 9. Elven village, to the right side under some trees. 10. In the passage between the Harpy Pond and Creeds mansion. 11. In the highest point of the mountains near Creeds mansion. 12. Pacalon castle. Go into the left room, walk up, through the wall and down the stairs. 13. Highest mountain on the right side midway between Moun and the Bridge. Looks like: |¯| <----- here | ¯¯| | | | | 14. In a chest inside of Mitula Shrine. 15. To the far right side of the Monk Monastery. ******************************************************************************* vi) Spells ******************************************************************************* There are a few things we need to get straight. Range is how far the spell may be cast away form the caster and area is the target radius in which it may be aimed. Ranges: Area to target R0 - X - caster A1 - O - One target X X R1 - XXX A2 - XXX X X X X XXX XXX R2 XXXXX A3 - XXXXX XXX XXX X X X XXX XXXXX R3 XXXXXXX XXXXX XXX X ------------------------------------------------------------------------------- 1. Damage 2. Status 3. Curative 4. Who Learns Which Spells When? ------------------------------------------------------------------------------- 1. Damage Spells ------------------------------------------------------------------------------- Spell Name: Apollo 1 Range/Area: R2/A2 Effect: 25-30 TOTAL damage to all targets Cost: 10mp Who Can Cast: Kazin, Tyrin, Taya Spell Name: Apollo 2 Range/Area: R2/A2 Effect: 45-55 TOTAL damage to all targets Cost: 17 Who Can Cast: Kazin, Tyrin, Taya ------------------------------------------------------------------------------- Spell Name: Atlas 1 Range/Area: R2/A2 Effect: 35-40 TOTAL damage to all targets Cost: 14 Who Can Cast: Kazin, Tyrin, Taya Spell Name: Atlas 2 Range/Area: R3/A2 Effect: 55-75 TOTAL damage to all targets Cost: 23 Who Can Cast: Kazin, Tyrin, Taya ------------------------------------------------------------------------------- Spell Name: Blast 1 Range/Area: R1/A1 Effect: 5-7 damage to target Cost: 2mp Who Can Cast: Sarah, Karna, Sheela Spell Name: Blast 2 Range/Area: R2/A2 Effect: 6-10 damage to targets Cost: 5mp Who Can Cast: Sarah, Karna, Sheela Spell Name: Blast 3 Range/Area: R2/A2 Effect: 9-15 damage to targets Cost: 8mp Who Can Cast: Sarah, Karna, Sheela Spell Name: Blast 4 Range/Area: R2/A1 Effect: 24-40 damage to target Cost: 8mp Who Can Cast: Sarah, Karna, Sheela ------------------------------------------------------------------------------- Spell Name: Blaze 1 Range/Area: R2/A1 Effect: 5-7 damage to target Cost: 2mp Who Can Cast: Kazin, Tyrin, Chaz Spell Name: Blaze 2 Range/Area: R2/A2 Effect: 6-11 damage to targets Cost: 6mp Who Can Cast: Kazin, Tyrin, Chaz Spell Name: Blaze 3 Range/Area: R2/A2 Effect: 13-20 damage to targets Cost: 10mp Who Can Cast: Kazin, Tyrin, Chaz Spell Name: Blaze 4 Range/Area: R2/A1 Effect: 35-45 damage to target Cost: 10mp Who Can Cast: Kazin, Tyrin, Chaz ------------------------------------------------------------------------------- Spell Name: Bolt 1 Range/Area: R2/A2 Effect: 10-15 damage to all targets Cost: 8mp Who Can Cast: Bowie, Tyrin, Chaz Spell Name: Bolt 2 Range/Area: R3/A3 Effect: 12-17 damage to all targets Cost: 15mp Who Can Cast: Bowie, Tyrin, Chaz Spell Name: Bolt 3 Range/Area: R3/A3 Effect: 20-29 damage to all targets Cost: 20mp Who Can Cast: Bowie, Tyrin, Chaz Spell Name: Bolt 4 Range/Area: R3/A1 Effect: 55-65 damage to target Cost: 20mp Who Can Cast: Bowie, Tyrin, Chaz ------------------------------------------------------------------------------- Spell Name: Dao 1 Range/Area: R2/A2 Effect: 20-25 TOTAL damage to all targets Cost: 8mp Who Can Cast: Kazin, Tyrin, Taya Spell Name: Dao 2 Range/Area: R2/A2 Effect: 40-50 TOTAL damage to all targets Cost: 15 Who Can Cast: Kazin, Tyrin, Taya ------------------------------------------------------------------------------- Spell Name: Freeze 1 Range/Area: R2/A1 Effect: 7-11 damage to target Cost: 3mp Who Can Cast: Tyrin, Chaz Spell Name: Freeze 2 Range/Area: R2/A2 Effect: 10-18 damage to targets Cost: 7mp Who Can Cast: Tyrin, Chaz Spell Name: Freeze 3 Range/Area: R3/A2 Effect: 17-23 damage to targets Cost: 12mp Who Can Cast: Tyrin, Chaz Spell Name: Freeze 4 Range/Area: R3/A1 Effect: 45-65 damage to target Cost: 12mp Who Can Cast: Tyrin, Chaz ------------------------------------------------------------------------------- Spell Name: Katon 1 Range/Area: R2/A2 Effect: 11-14 damage to all targets. Ignores Fire reduction. Cost: 6mp Who Can Cast: Slade Spell Name: Katon 2 Range/Area: R2/A2 Effect: 16-23 damage to all targets. Ignores Fire reduction. Cost: 10mp Who Can Cast: Slade Spell Name: Katon 3 Range/Area: R2/A1 Effect: 40-50 damage to target. Ignores Fire reduction. Cost: 10mp Who Can Cast: Slade ------------------------------------------------------------------------------- Spell Name: Neptune 1 Range/Area: R2/A2 Effect: 30-35 TOTAL damage to all targets Cost: 12 Who Can Cast: Kazin, Tyrin, Taya Spell Name: Neptune 2 Range/Area: R2/A2 Effect: 50-60 TOTAL damage to all targets Cost: 19 Who Can Cast: Kazin, Tyrin, Taya ------------------------------------------------------------------------------- Spell Name: Raijin 1 Range/Area: R2/A2 Effect: 11-17 damage to targets. Ignores Lightning reduction. Cost: 12mp Who Can Cast: Slade Spell Name: Raijin 2 Range/Area: R3/A3 Effect: 15-23 damage to targets. Ignores Lightning reduction. Cost: 18mp Who Can Cast: Slade Spell Name: Raijin 3 Range/Area: R3/A1 Effect: 50-70 damage to target. Ignores Lightning reduction. Cost: 18mp Who Can Cast: Slade ------------------------------------------------------------------------------- 2. Status Changing Spells ------------------------------------------------------------------------------- Spell Name: Attack Range/Area: R3/A1 Effect: Raises targets Attack power by 37.5% of the BASE number. Characters who use weapons and power rings will notice a lesser increase. Cost: 7mp Who Can Cast: Frayja ------------------------------------------------------------------------------- Spell Name: Boost 1 Range/Area: R1, A2 Effect: Increases defense and agility for all targets by 37.5% Cost: 2mp Who Can Cast: Karna, Sheela Spell Name: Boost 2 Range/Area: R2, A3 Effect: Increases defense and agility for all targets by 37.5% Cost: 5mp Who Can Cast: Karna, Sheela ------------------------------------------------------------------------------- Spell Name: Desoul 1 Range/Area: R2/A1 Effect: Attempts to instantly kill target Cost: 8mp Who Can Cast: Kazin Spell Name: Desoul 2 Range/Area: R2/A2 Effect: Attempts to instantly kill target Cost: 13mp Who Can Cast: Kazin ------------------------------------------------------------------------------- Spell Name: Dispel Range/Area: R2/A2 Effect: If affected, target may not cast spells Cost: 5mp Who Can Cast: Kazin, Chaz ------------------------------------------------------------------------------- Spell Name: Egress Range/Area: R0/A1 Effect: Escape from battle Cost: 8mp Who Can Cast: Bowie ------------------------------------------------------------------------------- Spell Name: Muddle 1 Range/Area: R2/A1 Effect: attempts to reduce the accuracy of enemies. Cost: 6mp Who Can Cast: Kazin, Sheela Spell Name: Muddle 2 Range/Area: R3/A2 Effect: attempts to confuse enemy as well as reduce its accuracy. Cost: 11mp Who Can Cast: Kazin, Sheela ------------------------------------------------------------------------------- Spell Name: Sleep Range/Area: R2/A2 Effect: Target can fall asleep for a few turns. Cost: 4mp Who Can Cast: Tyrin ------------------------------------------------------------------------------- Spell Name: Slow 1 Range/Area: R1/A2 Effect: Lowers enemy defense and agility Cost: 3mp Who Can Cast: Sarah Spell Name: Slow 2 Range/Area: R2/A3 Effect: Lowers enemy defense and agility Cost: 6mp Who Can Cast: Sarah ------------------------------------------------------------------------------- 3. Curative Spells ------------------------------------------------------------------------------- Spell Name: Aura 1 Range/Area: R3/A2 Effect: Heals all targets by 15 HP, 18 HP after promotion. Cost: 7mp Who Can Cast: Karna, Frayja Spell Name: Aura 2 Range/Area: R3/A3 Effect: Heals all targets by 15 HP, 18 HP after promotion. Cost: 11 Who Can Cast: Karna, Frayja Spell Name: Aura 3 Range/Area: R3/A3 Effect: Heals all targets by 30 HP, 37 HP after promotion. Cost: 15mp Who Can Cast: Karna, Frayja Spell Name: Aura 4 Range/Area: R0/A1 Effect: Fully heals the entire party. Cost: 20mp Who Can Cast: Karna, Frayja ------------------------------------------------------------------------------- Spell Name: Detox 1 Range/Area: R1/A1 Effect: Cures Poison Cost: 3mp Who Can Cast: Sarah, Frayja Spell Name: Detox 2 Range/Area: R2/A1 Effect: Cures Poison/Stun Cost: 6mp Who Can Cast: Sarah, Frayja Spell Name: Detox 3 Range/Area: R2/A1 Effect: Cures Poison/Stun/Curse Cost: 10mp Who Can Cast: Sarah, Frayja Spell Name: Detox 4 Range/Area: R3/A1 Effect: Cures Poison/Stun/Curse Cost: 16mp Who Can Cast: Sarah, Frayja ------------------------------------------------------------------------------- Spell Name: Heal 1 Range/Area: R1/A1 Effect: Restores 15 HP to target. 18 HP after promotion. Cost: 3mp Who Can Cast: Sarah, Karna, Frayja, Sheela Spell Name: Heal 2 Range/Area: R2/A1 Effect: Restores 15 HP to target. 18 HP after promotion. Cost: 5mp Who Can Cast: Sarah, Karna, Frayja, Sheela Spell Name: Heal 3 Range/Area: R3/A1 Effect: Restores 30 HP to target. 37 HP after promotion. Cost: 10mp Who Can Cast: Sarah, Karna, Frayja, Sheela Spell Name: Heal 4 Range/Area: R2/A1 Effect: Fully restores HP to target. Cost: 20mp Who Can Cast: Sarah, Frayja, Sheela ------------------------------------------------------------------------------- 4. Who Learns Which Spells When? ------------------------------------------------------------------------------- Since spells can be learn promoted or not promoted for the most part, I will list then level a bit differently than most. Level 19 means exactly that, 19. Anything up to 40 can be achieved without a promotion. Anything above 40 can only be gotten when promoted. Now, this is where it gets confusing. Whether you promote at 20, 30, 37 or 40, once promoted you are considered level 21. Meaning, you will have to level 19 times just to make it "back" to forty. Once you reach level 21 of the promoted class, you can start learning spells which require level 41 and up. Bowie ---- Egress: Starts with Bolt: Level 22 Bolt 2: Level 31 Bolt 3: Level 42 Bolt 4: Level 51 Sarah ----- Heal: Starts with Heal 2: Level 7 Heal 3: Level 22 Heal 4: Level 40 Detox: Level 4 Detox 2: Level 13 Detox 3: Level 33 Detox 4: Level 45 Blast: Level 10 Blast 2: Level 16 Blast 3: Level 25 Blast 4: Level 36 Slow: Level 19 Slow 2: Level 29 Kazin ----- Blaze: Starts with Blaze 2: Level 5 Blaze 3: Level 22 Blaze 4: Level 35 Muddle: Level 9 Muddle 2: Level 25 Dispel: Level 13 Desoul: Level 18 Desoul 2: Level 29 As Sorcerer: Dao: Has when promoted Dao 2: 12 promoted only Apollo: 4 promoted only Apollo 2: 17 promoted only Neptun: 7 promoted only Neptun 2: 26 promoted only Atlas: 21 promoted only Atlas 2: 32 promoted only Slade ---- Katon: Level 4 promoted only Katon 2: Level 9 promoted only Katon 3: Level 25 promoted only Raijin: Level 14 promoted only Raijin 2: Level 19 promoted only Raijin 3: Level 32 promoted only Karna ----- Heal: Starts with Heal 2: Starts with Heal 3: Starts with Heal 4: Never! Blast: Starts with Blast 2: Starts with Blast 3: Level 26 Blast 4: Level 37 Boost: Starts with Boost 2: Level 30 Aura: Level 33 Aura 2: Level 41 Aura 3: Level 55 Aura 4: Level 60 Tyrin ----- Blaze: Starts with Blaze 2: Starts with Blaze 3: Level 51 Blaze 4: Level 56 Freeze: Starts with Freeze 2: Starts with Freeze 3: Level 31 Freeze 4: Level 38 Sleep: Level 25 Bolt: Level 28 Bolt 2: Level 35 Bolt 3: Level 54 Bolt 4: Level 60 As Sorcerer: Dao: Has when promoted Dao 2: Level 12 promoted only Apollo: Level 3 promoted only Apollo 2: Level 16 promoted only Neptun: Level 8 promoted only Neptun 2: Level 25 promoted only Atlas: Level 20 promoted only Atlas 2: Level 29 promoted only --- The following characters start in their promoted class. The level they need to be refers specifically to their level. 31=31. --- Taya ---- Dao: Starts with Dao 2: Level 15 Apollo: Level 12 Apollo 2: Level 19 Neptun: Level 22 Neptun 2: Level 29 Atlas: Level 25 Atlas 2: Level 34 Frayja ------ Heal: Starts with Heal 2: Starts with Heal 3: Level 36 Heal 4: Level 40 Detox: Starts with Detox 2: Starts with Detox 3: Level 17 Detox 4: Level 23 Aura: Level 14 Aura 2: Level 20 Aura 3: Level 26 Aura 4: Level 32 Attack: Level 29 Sheela ------ Heal: Starts with Heal 2: Starts with Heal 3: Starts with Heal 4: Level 31 Blast: Starts with Blast 2: Starts with Blast 3: Level 18 Blast 4: Level 27 Muddle: Starts with Muddle 2: Level 16 Boost: Starts with Boost 2: Level 24 Chaz ---- Blaze: Starts with Blaze 2: Starts with Blaze 3: Level 36 Blaze 4: Level 40 Freeze: Starts with Freeze 2: Starts with Freeze 3: Starts with Freeze 4: Level 26 Bolt: Level 20 Bolt 2: Level 24 Bolt 3: Level 29 Bolt 4: Level 33 Dispel: Level 21 ******************************************************************************* vii) Enemy Listing ******************************************************************************* Here are the monster stats for Normal, Hard, and Ouch difficulties. Super difficulty is listed below. This list is in alphabetical order. Since the monsters are listed in order of appearance in the main walkthrough. Information about gold dropped, what a monster is equipped with, and how long you can get experience from them is two charts down. It did not all fit >_110 48 61 6 Bolt1-2-3 Arrow Launcher 35 0 35 24 23 4 Black Monk 30 19 33 18 21 6 Heal1-2, Blast Blue Shaman 72 60 109 54 51 5 Aura1-2-3, Blast1-2-3-4 Bow Master 46 0 87 53 40 5 Bow Rider 61 0 95 55 44 7 Bubbling Ooze 32 0 47 35 26 4 Aqua1-2 Burst Rock 45 0 0 60 43 4 Cameela 99 0 96 52 58 6 Cerberus 51 0 87 44 45 6 Flame Chaos Dragon 83 0 115 48 57 6 Snow1-2 Chaos Warrior 76 23 115 50 54 5 Attack Chaos Wizard 53 49 86 48 59 5 Blaze1-2-3-4 Cyclops 64 0 110 51 46 5 Dark Bishop 39 38 54 38 27 5 Aura, Blast1-2-3 Dark Cleric 15 7 18 11 13 5 Heal Dark Dwarf 21 0 27 17 18 4 Dark Gunner 60 0 97 56 45 4 Dark Knight 50 0 76 48 40 7 Dark Madam 29 17 38 31 29 6 Freeze1-2 Dark Smoke 18 20 22 13 13 6 Dispel Dark Sniper 38 0 53 37 35 5 Dark Soldier 35 17 63 46 34 4 Attack Death Archer 27 0 28 19 20 5 Death Monk 23 13 27 14 18 6 Heal1-2, Blast Demon 75 38 112 50 55 6 Bolt1-2 Demon Master 73 68 99 50 65 6 Freeze1-2-3-4 Devil Griffin 89 0 120 47 59 7 Flame1-2 Devil Soldier 60 16 84 48 43 6 Boost1-2 Dragon Newt 60 0 87 42 46 6 Evil Beast 84 0 120 51 60 6 Evil Bishop 64 51 95 48 46 5 Aura1-2, Blast1-2-3 Evil Bishop[chess]33 36 47 37 25 5 Heal1-2-3, Blast1-2 Evil Cloud 22 0 30 18 17 5 Executioner 64 0 92 46 45 6 Galam 240 180 110 50 52 6 Demon Breath Galam Archer 15 0 15 10 10 5 Galam Knight 16 0 17 11 12 7 Galam Mage 14 5 15 9 11 5 Blaze Galam Soldier 11 0 15 10 8 6 Gargoyle 29 0 38 23 21 6 Geshp 180 120 117 51 63 6 Freeze1-2-3-4 Gizmo 5 0 8 5 5 5 Goblin 18 0 22 13 13 6 Golem 24 0 35 24 19 4 Green Ooze 17 0 22 12 12 4 Griffin 60 0 96 45 48 7 Harpy 32 10 48 38 29 7 Dispel Harpy Queen 53 20 81 39 43 7 Freeze1-2 Hell Hound 62 0 105 49 50 6 Flame1-2 High Priest 30 29 40 31 23 5 Heal1-2-3, Blast1-2 Hobgoblin 21 0 25 19 19 5 Horseman 67 0 110 57 55 7 Huge Bat 11 0 15 8 8 6 Huge Rat 10 0 12 8 7 5 Hunter Goblin 24 0 22 12 14 5 Hydra 70 0 120 62 50 4 Jar 59 0 74 44 48 7 King 55 28 55 40 33 6 Blaze1-2 Knight 48 0 51 34 29 7 Kraken Arm 30 0 42 28 22 6 Kraken Head 35 0 50 29 25 5 Aqua Kraken Leg 24 0 38 26 19 6 Lesser Demon 40 21 61 37 32 6 Blaze1-2-3, Boost1-2 Lizard Man 40 0 67 45 38 6 Master Mage 28 14 25 18 22 5 Blaze1-2 Master Monk 47 39 66 45 31 6 Heal1-2-3-4, Dispel Minotaur 58 0 98 51 44 5 Mist Demon 68 28 100 41 51 6 Muddle1-2 Mud Man 55 0 95 51 41 4 Necromancer 47 42 75 44 51 6 Freeze1-2-3 Odd Eye 200 160 119 54 67 6 Odd-Eye Ooze 9 0 11 6 5 4 Orc 30 0 43 37 27 5 Orc Lord 46 13 73 44 37 5 Dispel Pawn 36 0 53 37 25 6 Pegasus Knight 65 0 81 37 47 7 Prism Flower 62 0 20 55 44 0 Laser Purple Worm 58 0 97 46 43 5 Pyrohydra 80 0 *>120 53 55 4 Flame1-2-3 Queen 30 26 46 36 35 6 Freeze1-2 Rat 41 0 56 32 30 6 Reaper 82 31 110 48 57 6 Muddle1-2 Red Baron 150 0 102 54 62 6 Rook 40 0 48 31 27 4 Shaman 56 46 82 42 40 5 Aura1-2, Blast1-2-3 Skeleton 30 0 54 40 30 6 Soulsower 27 0 43 32 25 4 Taros 49 0 43 32 23 0 Bolt [from Sword] Vampire Bat 20 8 26 16 16 6 Blaze1-2 White Dragon 66 0 105 50 53 6 Snow Willard 50 0 62 36 37 6 Witch 21 10 19 12 15 6 Freeze Wizard 37 37 59 40 44 5 Blaze1-2-3 Worm 45 0 75 40 34 5 Wyvern 46 0 72 39 36 7 Flame Zalbard 80 65 91 50 52 5 Bolt1-2 Zeon 500 180 *>110 50 72 0 Demon Breath1-2 Zeon Guard 130 150 *>105 54 64 5 Demon Breath, Laser Zombie 27 0 32 20 18 5 Monsters have different stats on Super mode. The stats are as follows in order of appearance. The only real difference is an increase in attack power. The formula is 125% the monsters BASE attack. Thus, the effect is HUGE on monsters who are strong and use no weapon. Monsters who use a weapon will experience this increase to a far lesser degree. Due to some weapons being cursed it is difficult to get exact readings on enemies. If you see X<*, the number is not precise, but very close. Enemy Name | HP | MP | ATT | DEF | AGI | MOV | --------------------------------------------------- Gizmo 5 0 10 5 5 5 Ooze 9 0 13 6 5 4 Huge Rat 10 0 15 8 7 5 Huge Bat 11 0 18 8 8 6 Galam Archer 15 0 17 10 10 5 Galam Knight 16 0 19 11 12 7 Galam Mage 14 5 17 9 11 5 Galam Soldier 11 0 17 10 8 6 Dark Cleric 15 7 21 11 13 5 Dark Smoke 18 20 27 13 13 6 Green Ooze 17 0 27 12 12 4 Witch 21 10 21 12 15 6 Goblin 18 0 26 13 13 6 Hunter Goblin 24 0 24 12 14 5 Vampire Bat 20 8 32 16 16 6 Dark Dwarf 21 0 32 17 18 4 Hobgoblin 21 0 28 19 19 5 Evil Cloud 22 0 37 18 17 5 Death Monk 23 13 33 14 18 6 Death Archer 27 0 32 19 20 5 Zombie 27 0 40 20 18 5 Black Monk 30 19 41 18 21 6 Master Mage 28 14 28 18 22 5 Kraken Leg 24 0 47 26 19 6 Kraken Arm 30 0 52 28 22 6 Kraken Head 35 0 62 29 25 5 Golem 24 0 43 24 19 4 Gargoyle 29 0 47 23 21 6 Arrow Launcher 35 0 39 24 23 4 Soulsower 27 0 53 32 25 4 Taros 49 0 45 32 23 0 Dark Madam 29 17 43 31 29 6 High Priest 30 29 46 31 23 5 Orc 30 0 49 37 27 5 Harpy 32 10 60 38 29 7 Skeleton 30 0 62 40 30 6 Pawn 36 0 53 37 25 6 Knight 48 0 58 34 29 7 Rook 40 0 54 31 27 4 Evil Bishop[chess]33 36 55 37 25 5 Queen 30 26 61 36 35 6 King 55 28 64 40 33 6 Bubbling Ooze 32 0 58 35 26 4 Rat 41 0 70 32 30 6 Willard 50 0 77 36 37 6 Dark Sniper 38 0 56 37 35 5 Lesser Demon 40 21 76 37 32 6 Dark Bishop 39 38 62 38 27 5 Dark Soldier 35 17 72 46 34 4 Wizard 37 37 69 40 44 5 Lizard Man 40 0 77 45 38 6 Wyvern 46 0 90 39 36 7 Master Monk 47 39 72 45 31 6 Worm 45 0 93 40 34 5 Orc Lord 46 13 85 44 37 5 Dark Knight 50 0 87 48 40 7 Harpy Queen 53 20 101 39 43 7 Zalbard 80 65 113 50 52 5 Necromancer 47 42 89 44 51 6 Devil Soldier 60 16 98 48 43 6 Cerberus 51 0 108 44 45 6 Pegasus Knight 65 0 93 37 47 7 Bow Master 46 0 102 53 40 5 Jar 59 0 84 44 48 7 Mud Man 55 0 118 51 41 4 Shaman 56 46 96 42 40 5 Dragon Newt 60 0 100 42 46 6 Cameela 99 0 *>105 52 58 6 Griffin 60 0 120 45 48 7 Purple Worm 58 0 121 46 43 5 Mist Demon 68 28 125 41 51 6 Chaos Wizard 53 49 100 48 59 5 Bow Rider 61 0 108 55 44 7 Executioner 64 0 106 46 45 6 Prism Flower 62 0 25 55 44 0 Hell Hound 62 0 131 49 50 6 Evil Bishop 64 51 111 48 46 5 Minotaur 58 0 113 51 44 5 Red Baron 150 0 115 54 62 6 Dark Gunner 60 0 112 56 45 4 White Dragon 66 0 131 50 53 6 Cyclops 64 0 137 51 46 5 Burst Rock 45 0 0 60 43 4 Geshp 180 120 141 51 63 6 Hydra 70 0 150 62 50 4 Demon 75 38 140 50 55 6 Demon Master 73 68 114 50 65 6 Chaos Warrior 76 23 143 50 54 5 Odd Eye 200 160 139 54 67 6 Chaos Dragon 83 0 143 48 57 6 Blue Shaman 72 60 129 54 51 5 Reaper 82 31 128 48 57 6 Horseman 67 0 128 57 55 7 Evil Beast 84 0 150 51 60 6 Devil Griffin 89 0 150 47 59 7 Galam 240 180 125 50 52 6 Arch Demon 99 65 *>137 48 61 6 Pyrohydra 80 0 *>150 53 55 4 Zeon Guard 130 150 *>131 54 64 5 Zeon 500 180 *>137 50 72 0 Some enemies take more or less damage to particular types of spells. In general, which means there will be some exceptions. Enemies which breathe fire take 50% damage from fire, 150% from water, and 125% from freeze. "Heavy" enemies such as Mud Men and Bow Knights take 75% damage from blast. Enemies such as Mud Men, Mist/Clouds take 50% damage from cold, but seem to take slightly more damage from bolt. Prism Flowers take 50% damage from cold. Undead, such as skeletons, take 150% damage from fire, and 50% damage from freeze. Bosses tend to take less damage from all non-ninja spells, ranging from 33% to 75% of normal damage. The following list is how much Gold a monster gives when you kill it, and what, if any weapon it uses. I felt this was important as an after thought, so it is not in the same table as most of the other stats. Guess I can't fix it, too many different columns. I've also added the level at which a character will start getting 1 exp from killing an enemy at. These are listed in true level form, meaning 20 + level. When you promote, you are defaulted back to 21, no matter which level you promoted at. Huh, what? If the Exp Cap says level 37 and you already promoted, it means level 17 of your promoted class... k? The bosses I'm sure have a cap, but I do not fell like playing long enough to find out what it is. Enemy Name | Gold | Weapon | Exp Cap ------------------------------------------------------------ Arch Demon | 1150 | None | 51 Arrow Launcher | 290 | Steel Arrow | 24 Black Monk | 210 | None | 21 Blue Shaman | 860 | Holy Staff | 49 Bow Master | 550 | Assault Shell | 37 Bow Rider | 610 | Hyper Cannon | 40 Bubbling Ooze | 330 | None | 28 Burst Rock | 0 | None | 50+ Cameela | 900 | Iron ball | Never Cerberus | 490 | None | 37 Chaos Dragon | 980 | None | 48 Chaos Warrior | 790 | None | 47 Chaos Wizard | 580 | Great Rod | 43 Cyclops | 700 | None | 43 Dark Bishop | 320 | Flail | 30 Dark Cleric | 100 | Short Rod | 10 Dark Dwarf | 140 | Short Axe | 14 Dark Gunner | 680 | Buster Shot | 45 Dark Knight | 500 | Chrome Lance | 34 Dark Madam | 310 | Power Stick | 34 Dark Smoke | 130 | None | 14 Dark Sniper | 380 | Hyper Cannon | 31 Dark Soldier | 410 | Large Axe | 30 Death Archer | 190 | Iron Arrow | 17 Death Monk | 150 | None | 15 Demon | 770 | None | 47 Demon Master | 840 | Mystery Staff | 49 Devil Griffin | 1120 | None | 49 Devil Soldier | 510 | Great Axe | 36 Dragonewt | 530 | Heat Axe | 39 Evil Beast | 1050 | None | 49 Evil Bishop | 640 | Great Rod | 45 Evil Bishop[Chess]| 300 | Power Stick | 25 Evil Cloud | 170 | None | 17 Executioner | 620 | Battle Sword | 40 Galam Archer | 60 | Wooden Arrow | 10 Galam Knight | 80 | Short Spear | 10 Galam Mage | 90 | Short Rod | 10 Galam Soldier | 50 | Short Axe | 9 Gargoyle | 250 | None | 22 Geshp | 1600 | Flail | never Gizmo | 60 | None | 7 Goblin | 100 | Short Axe | 13 Golem | 240 | None | 19 Green Ooze | 90 | None | 12 Griffin | 560 | None | 39 Harpy | 340 | None | 24 Harpy Queen | 510 | None | 34 Hell Hound | 570 | None | 42 High Priest | 280 | Power Stick | 24 Hobgoblin | 160 | Middle Axe | 16 Horseman | 880 | Buster Shot | 48 Huge Bat | 30 | None | 7 Huge Rat | 20 | None | 7 Hunter Goblin | 90 | Iron Arrow | 14 Hydra | 750 | None | 46 King | 500 | Flail | never King Galam | 3500 | Demon Rod | never Knight | 340 | Power Spear | 27 Kraken Arm | 240 | None | 23 Kraken Head | 320 | None | never Kraken Leg | 200 | None | 22 Lesser Demon | 360 | None | 29 Lizardman | 430 | Large Axe | 31 Master Mage | 220 | Iron Rod | 21 Master Monk | 460 | Brass Knuckles | 35 Minotaur | 660 | Atlas Axe | 22 Mist Demon | 590 | None | 23 Mud Man | 570 | None | 18 Necromancer | 520 | Flail | 17 Odd Eye | 2000 | Counter Sword | never Ooze | 100 | None | 7 Orc | 330 | Steel Lance | 24 Orc Lord | 480 | Heavy Lance | 34 Pawn | 250 | Battle Axe | 26 Pegasus Knight | 520 | Chrome Lance | 37 Prism Flower | 800 | None | 47 Purple Worm | 520 | None | 39 Pyrohydra | 1100 | None | 51 Queen | 390 | Power Stick | 26 Rat | 300 | None | 29 Reaper | 930 | Battle Sword | 48 Red Baron | 1200 | Dark Sword | never Rook | 320 | Robin Arrow | 25 Shaman | 540 | Wish Staff | 39 Skeleton | 350 | Broad Sword | 18 Soulsower | 300 | None | 13 Taros | 450 | Taros Sword | never Vampire Bat | 120 | None | 34 White Dragon | 720 | None | 45 Willard | 550 | None | never Witch | 110 | Bronze Rod | 14 Wizard | 430 | Flail | 33 Worm | 440 | None | 32 Wyvern | 450 | None | 33 Zalbard | 700 | None | never Zeon | 0 | None | never Zeon Guard | 1300 | None | 52 Zombie | 180 | None | 18 ******************************************************************************* viii) Other ******************************************************************************* 1. Codes 2. Frequently Asked Questions ------------------------------------------------------------------------------- 1. Codes ------------------------------------------------------------------------------- When the Sega logo bounces on, press, Up, down, up, down, left, right, left, right, up, right, down, left, up, B and then press and hold start. Continue holding start while you choose your game. You'll be given the following options. Special Turbo - the game plays much faster with scrolling and reading text. Control Opponent - You can move opponents, make the drop things. Auto Battle - The game controls your team! Game Completed - Allows you to name all characters. If you want to name characters, do game completed yes, reset the game, enter the code again and proceed to making a game. When you're done with Bowie's name you'll need to still be holding the start button. ------------------------------------------------------------------------------- 2. Frequently Asked Questions ------------------------------------------------------------------------------- How many characters are there? 30 How many Mithrils are there? 15, one for every weapon which can be crafted but not found/dropped. What is the Higins spell? It is a glitch spell when Bowie is equipped with Chirrup Sandals. It appears at times, costs 3mp, but does nothing. Why are there two Vigor Balls but only one of the other promoting items? Unsure, perhaps because MMNK's are FAR more useful than VICR's, where as other promotions have some benefit to both the super upgrade and the normal upgrade. Is there really a hidden battle at the end of the game? Yes, after you have watched the final sequence and the game says 'fin', just leave it sit for a few minutes and you'll get a hidden battle against bosses! How do you open the chests in Mitula Shrine and the Prism Flower battle? If you're using the US or UK version of the game, you can't. The search in battle option was removed. They contain a Life Ring and an item which works like healing rain, but fills MP instead of HP. When should I promote? It depends. You can promote at level 20 of your first class. You could also elect to level up to level 40 of that class. Here are some advantages and disadvantages to it: Advantages of promoting at 20: 1) Increased game difficulty in the long run 2) You can use promotion only weapons sooner. 3) You won't get a "gap" of learning spells Disadvantages of promoting at 20: 1) Game may get too hard very late 2) Too easy at the time of promotion 3) Lower stats Advantages of promoting at 40: 1) Characters have much higher stats: HP, MP, ATT, DEF, AGI 2) Game will be very tough until you promote 3) Game will end on an easy note after you promote Disadvantages of promoting at 40: 1) You can not use new weapons for a long time 2) You will have a spell gap from level 40 until level 21 of the promotion class 3) Game will be very difficult until you promote 4) Game will be very easy after you promote What the hell does land effect do? I'm glad someone finally emailed me asking this! Okay, every character has a range they can move [4 through 9]. Certain types of terrain are harder for some classes to cross than others. Sand and forest are generally harder than flat ground. You can figure this out on your own though. So, what is the main detail about land effect? Extra defensive power. Think about it, being on top of a hill, or inside of a forest offers much more protection than being in the open field. This applies to most classes. Flying characters do not get added defense. If the square says land effect 15%, standing there will give the character a 15% bonus to defense. The same is true of 30% land effect. Zeon stands on 25% land effect... one wonders why they did not just give him 25% more defense and put him on a zero. Anyway, the types of movement are: Fly [Peter and such], Glide/Hover [Kiwi as monster], Normal [Bowie], Centaur [All horsemen/women]. There are also very specific ones for the Kraken, Zynk, Gerhalt and possibly for Janet/Elric... though they might be the same as Bowie's, I'm not sure. Anyway, the point is, keep your weak defense characters on 30% squares whenever possible. ******************************************************************************* ix) Credits ******************************************************************************* CJayC - Founder of GameFAQs.com for hosting a wonderful website. ________________________________________ Copyright, 2004-05 Apathetic Aardvark | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯