Sonic 3 & Knuckles Bonus Game Guide Version 1.65 By FoxMcCloud0482 (Jacob Ryan Hoover) E-mail: magicmaster41582@hotmail.com Copyright 2006-2010 Jacob Ryan Hoover This may not be reproduced in whole or in part under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this document on any other web site or as a part of any public display is strictly prohibited and a violation of copyright law. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. Note: This document assumes that the reader has at least a passing familiarity of the Sega Genesis' "Sonic the Hedgehog" games. ------------------------------------------------------------------------------- Table of Contents ------------------------------------------------------------------------------- 1 - Version Info 2 - Introduction 3 - Starposts 4 - The Bonus Games (and the starpost star ring colors that produce them) 4.a - The Rotating Slot Machine (Yellow) 4.b - The Magnetic Sphere Room (Red) 4.c - The Gumball Machine (White) 5 - Ring Amount List 6 - Acknowledgements ------------------------------------------------------------------------------- 1) Version Info ------------------------------------------------------------------------------- 1.00 - Original version. 1.1 - Revised the "Magnetic Sphere Room", "Gumball Machine", and "Contact Information" sections and added the "Version Information" section. 1.5 - Revised the "Ring Amount List" section. 1.51 - Revised the "Gumball Machine" section. 1.55 - Moved contact info to the beginning of the document, removed the "Contact Information" section, moved the "Version Info" section to just after the Table of Contents, and revised the "Rotating Slot Machine", "Magnetic Sphere Room", and "Ring Amount List" sections. 1.6 - Revised the "Ring Amount List" section. 1.61 - Revised the "Magnetic Sphere Room" section. 1.65 - Revised the "Introduction" and "Starposts: The Gateways to the Bonus Games" sections. 1.66 - Revised the "Starposts: The Gateways to the Bonus Games" section. 1.67 - Made minor spacing and grammatical changes to the "Starposts" and "Ring Amount Lists" sections. ------------------------------------------------------------------------------- 2) Introduction ------------------------------------------------------------------------------- This guide describes each of the three bonus games that appear in "Sonic 3 & Knuckles", and it also tells the reader which ring amounts at starpost activation will result in the correct star ring color to access each bonus game. ------------------------------------------------------------------------------- 3) Starposts: The Gateways to the Bonus Games ------------------------------------------------------------------------------- When playing "Sonic 3 & Knuckles", you won't get all that far without noticing a lamppost-type device topped by a red circle with a star in the middle. This device is called a starpost. If you touch a starpost, it serves as a point to which you return when and if you lose a life. Also, if you touch one when you have 20 or more rings, there is an additional effect: a ring of stars will come into existence. The stars will be either gold, red, or white, depending on how many rings you had when you touched the post. Jumping into the ring of stars will transport you to one of three bonus games, depending on the color of the stars. ------------------------------------------------------------------------------- 4) The Bonus Games ------------------------------------------------------------------------------- 4.a - The Rotating Slot Machine Star Ring Color: Gold This bonus game will remind you of the Special Stage from "Sonic 1". But, there are a few differences: --Instead of an Emerald, there is a slot machine in the center of the area, similar to the ones in Casino Night Zone in "Sonic 2". --There are no blocks to break through to get to the center. --The blue blocks around the edges change colors depending on how often they are touched: once, they turn yellow; twice, red; and three times, they change into Goal Blocks. If you move into the slot in the center of the area, you will activate the slot machine. The tumblers will spin and you may receive or lose Rings depending on the picture combination the tumblers stop on: Combination Reward ------------------------------------------------- ---------- 1 Bar and 2 of any other picture (no Jackpots) 2 Rings 2 Bars and 1 of any other picture (not a Jackpot) 4 Rings 3 Bars 8 Rings 2 Bars and 1 Jackpot 16 Rings 1 Bar and 2 Jackpots 32 Rings 3 Rings 10 Rings 2 Rings and 1 Jackpot 20 Rings 1 Ring and 2 Jackpots 40 Rings 3 Tails 20 Rings 2 Tails and 1 Jackpot 40 Rings 1 Tails and 2 Jackpots 80 Rings 3 Knuckles 25 Rings 2 Knuckles and 1 Jackpot 50 Rings 1 Knuckles and 2 Jackpots 100 Rings 3 Sonics 30 Rings 2 Sonics and 1 Jackpot 60 Rings 1 Sonic and 2 Jackpots 120 Rings 3 Jackpots 100 Rings 3 Eggmans -100 Rings 2 Eggmans and 1 Jackpot -100 Rings 1 Eggman and 2 Jackpots -100 Rings Any other combination 0 Rings 4.b - The Magnetic Sphere Room Star Ring Color: Red A/N: This bonus game is my favorite among the ones that appear in Sonic 3 & Knuckles. This bonus game might remind you of a pinball machine, but that's not how I see it. Anyhoo, a short list of all the things that appear in this bonus game is below: Magnetic Sphere - When Sonic touches one of these, he will start to revolve around it. By pressing Left, the orbit will rotate counterclockwise, and Right makes the orbit rotate clockwise. Whatever direction Sonic goes when he jumps off the sphere depends on the direction he is going just before he jumps, and the strength of the force exerted on Sonic depends on how far on the sphere he moved in that direction before jumping off. Flipper - Just like the flippers that were introduced in "Sonic 2"'s Casino Night Zone. Need I say more? Wall Bumper - If Sonic touches one of these, he will bounce off in a downward direction. Star Bumper - If Sonic touches one of these, he will bounce off. The direction of Sonic's movement in bouncing off will depend on where he hits the bumper. Ring - No explanation is needed for this. Small Dot - Touching one of these causes it to turn into an orb. After turning into an orb, it will start to rise toward the top of the screen, and it will accelerate as it rises. The only way to get rid of a dot for good is to turn it into an orb and then collect the orb. The orb's color is randomly selected from a set of 7 colors (but see the note below), and the effect is different depending on the color: Color Effect ------ ----------------------------------------------------------------------- Clear No effect. Too bad. Black Sonic bounces off. However, if he is in contact with a magnetic sphere, nothing happens. In any case, the orb disappears after contact. Gray Gain 5, 10, 20, 30, 35, 40, or 80 Rings, depending on the height at which the orb appeared. This orb has the picture of a Ring on it. Pink Gain an extra life. This orb has "1UP" on it. Orange Fire shield. This orb is marked with a B. Gold Electric shield. This orb is marked with a B. Blue Water shield. This orb is marked with a B. Note: Some dots never change into certain colors. For example, the two uppermost dots only turn gray or pink (and they're worth 80 Rings each when they turn gray), and some of the dots near the bottom never turn gray or pink. (If you're reading this and can think of any other examples, please e-mail me.) Barrier - This thing lurks at the bottom of the area and steadily rises. If Sonic touches it (or if it touches Sonic), the bonus game ends. As noted before, if the barrier touches Sonic, the bonus game ends. But there is another way to end the bonus game: have Sonic successfully reach the top of the area. If you play this bonus game right and have a little bit of luck, you can collect over 200 Rings. The maximum possible Ring bonus is over 400. 4.c - The Gumball Machine Star Ring Color: White This is the least complicated of the three bonus games. There's a gumball machine at the top, yellow springs on the walls, and four red springs at the bottom. When Sonic touches a yellow spring, it disappears. When Sonic touches any of the red springs, all of them will fall away. When Sonic touches the rotating handle, it turns once and an orb pops out. The 7 possible orb colors in the "magnetic sphere room" bonus stage also occur here, plus an exclusive color: green. When Sonic picks up a green orb while the red springs are gone, they will re-appear. Also, the gray orbs only give Sonic 10 Rings each, and the black orbs do NOT disappear when touched. When Sonic falls past the place where the red springs are, the bonus game ends. ------------------------------------------------------------------------------- 5) Ring Amount List ------------------------------------------------------------------------------- This section lists the ring amounts that result in each star ring color. It would use up way more space than I would care to use if I listed each individual ring amount, so the amounts are listed in ranges instead. A/N: I came up with these results when I decided to conduct experiments with certain ring amounts. During the course of these experiments, I noticed a pattern. Rather than conducting experiments all the way up to 999 Rings (too time-consuming), I simply extrapolated the pattern, and, suprisingly (or perhaps not so), the pattern holds! Try it out for yourself! Gold stars in S&K/S3&K: 020-034, 110-124, 200-214, 290-304, 380-394, 470-484, 560-574, 650-664, 740-754, 830-844, 920-934 Red stars in S&K/S3&K: 035-049, 125-139, 215-229, 305-319, 395-409, 485-499, 575-589, 665-679, 755-769, 845-859, 935-949 Gold stars in S&K, white stars in S3&K: 050-064, 140-154, 230-244, 320-334, 410-424, 500-514, 590-604, 680-694, 770-784, 860-874, 950-964 Red stars in S&K, gold stars in S3&K: 065-079, 155-169, 245-259, 335-349, 425-439, 515-529, 605-619, 695-709, 785-799, 875-889, 965-979 Gold stars in S&K, red stars in S3&K: 080-094, 170-184, 260-274, 350-364, 440-454, 530-544, 620-634, 710-724, 800-814, 890-904, 980-994 Red stars in S&K, white stars in S3&K: 095-109, 185-199, 275-289, 365-379, 455-469, 545-559, 635-649, 725-739, 815-829, 905-919, 995-999 ------------------------------------------------------------------------------- 6) Acknowledgements ------------------------------------------------------------------------------- The information on each bonus game is based on the information presented in the "Sonic 3" and "Sonic & Knuckles" instruction manuals (copyright Sega 1994).