!@#$%^&*()!@#$%^&*()!@#$%^&*()!@#$%^&*()!@#$%^&*()!@#$%^&*()!@#$%^&*() Collect all 7 Chaos Emeralds in Emerald Hill For Sonic The Hedgehog 2 For Sega Genesis By: Sirhic Email Address: Sirhicpro@gmail.com Version: Final Release (1.5.079.17) - October 24, 2010 !@#$%^&*()!@#$%^&*()!@#$%^&*()!@#$%^&*()!@#$%^&*()!@#$%^&*()!@#$%^&*() Table of Contents A. INTRODUCTION B. HISTORY OF FAQ C. BASIC INFORMATION D. PRE-PLAY TIPS E. EMERALD HILL I. Act 1 II. Act 2 F. GETTING THE EMERALDS THE EASY WAY: CHEATING G. CREDITS H. COPYRIGHT/DISCLAIMER !@#$%^&*()!@#$%^&*()!@#$%^&*()!@#$%^&*()!@#$%^&*()!@#$%^&*()!@#$%^&*() ______________________________________________________________________ A. INTRODUCTION ______________________________________________________________________ Welcome to my first and hopefully not last FAQ. This FAQ will give you a detailed explanation on how to get all 7 Chaos Emeralds in the first zone, Emerald Hill, the RIGHT WAY (not through the cheat code or by using the stage select to play the special stages). This FAQ spawned out of my want to make a FAQ and from the responses I got from the message boards that this is impossible to do. This is possible and this FAQ is here to prove it. !@#$%^&*()!@#$%^&*()!@#$%^&*()!@#$%^&*()!@#$%^&*()!@#$%^&*()!@#$%^&*() ______________________________________________________________________ B. HISTORY OF FAQ ______________________________________________________________________ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Version: Final Release (1.5.079.17) - October 24, 2010 Five years later, instead of doing something useful, I decided to clean up this thing even more, and fix the formatting. It's amazing the number of things you find wrong with something half a decade later. Also, I changed the contact email address to an address I made for Sirhic Productions, a company name I made up years ago. This is probably going to be the final time this is changed. I'm really not adding anything new. I just hope that by editing this in Visual Studio (where the font is already at fixed width), I don't cause more errors. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Version: 1.45 and a third - November 18, 2005 Just more error correcting. Simple typos, spelling errors, and things I forgot to change which didn't correspond with things that I did change, etc. That's about it. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Version: 1.4 - February 28, 2005 I got bored, so I decided to update this. Not much else one could do to this but fix errors and anything he/she finds annoying about it. So that's what I did. I also changed some contact information. That is all. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Version: 1.32 - June 28, 2004 I've submitted this to be in the FAQ list for Sonic Mega Collection. Wonder if it will go. Also, I verified some more info about the special stages, correcting Tip #4. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Version: 1.3 - June 9, 2004 I edited some things like adding some stuff to my tips section. Also I gave proof of my doublechecking of the posts. That's about it. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Version: 1.001 - June 6, 2004 I added a line of text... BIG UPDATE!! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Version: 1.0 - June 4-5, 2004 This is the first one, and hopefully, the only one. Everything should be here. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ !@#$%^&*()!@#$%^&*()!@#$%^&*()!@#$%^&*()!@#$%^&*()!@#$%^&*()!@#$%^&*() ______________________________________________________________________ C. BASIC INFORMATION ______________________________________________________________________ It would be pointless to try to do something like this if you didn't know anything about the emeralds or how to get them, so this will prepare you for the "legendary" feat. ======================== The 7 Chaos Emeralds ======================== These are the legendary gemstones of infinite energy. Each gemstone is loaded with energy and power and by collecting all of them, Sonic can turn into the all powerful Super Sonic. (If you lock the cart to the Sonic & Knuckles cart, then you can use this FAQ to get Super Knuckles the same way). The 7 colors are blue, purple, red, pink, yellow, green, and gray/silver (the same order that special stages reward them as prizes). =========== Super Forms =========== These forms come with great benefits. I'm only going to describe Super Sonic. While super, Sonic gains the ability to jump higher, run faster, and invulnerability to most forms of damage, including all enemies and spikes. Super Sonic can still die by being squashed, falling in a bottomless pit, or drowning. Also, running out of time will still kill Sonic, obviously. Physically, Sonic changes colors from blue to a golden yellow, flashes white, gains a spark trail, and his quills turn up. Later games will change Super Sonic's appearance and abilities. Super Sonic requires an initial 50 rings to transform, which is done by jumping once 50 rings and all the emeralds are collected. More rings are needed, as 1 ring is used per second while super. It is pointless, in gameplay, to collect all the emeralds as Tails in Sonic 2, as he does not get a super transformation. Only in Sonic 3 & Knuckles does he get such a form, requiring all 7 super emeralds. ================ Checkpoint Posts ================ These posts allow Sonic to start from its position with the time clock at the same moment he passed it after dying. They look somewhat like red lampposts with white stars in the middle of the ball on top. These also allow you to access the special stages where you get the Chaos Emeralds, if you touch them while carrying 50 or more rings. There are 8 total in Emerald Hill, which gives you one extra post in case of an error. Also, if you backtrack after hitting a post, any and all posts before it will also be marked as if you hit it yourself. ============== Special Stages ============== These areas are where you get the Chaos Emeralds. To get inside, pass a checkpoint post with 50 rings and jump through the ring of stars that appear above it. Each Special Stage consists of a bi-colored half-pipe on which you collect the specified number of rings during each of the three rounds. There are 7 different stages that get increasingly difficult. If you fail a special stage, you must play that one again until you beat it before you can continue to the next one. Since you have only one post to make an error on, you can only mess up in one stage. Oh, and watch out for bombs, they make you lose 10 rings per hit. For further details on special stages, please look somewhere else. =========================================== Shields, Invincibility and 10-ring Monitors =========================================== These three montiors will be most helpful in your quest for the 7 emeralds in the first zone. The 10-ring monitor (and the most important one) increases your ring count by 10. It is a monitor with a single ring on its screen. The shield monitor gives you a blue shield which protects you from one hit without taking any rings. The monitor has a blue ball on screen. The invincibility monitor makes you invincible to all attacks for a limited amount of time. I would approximate it to about 20 seconds game time. The monitor has a few white stars on screen. !@#$%^&*()!@#$%^&*()!@#$%^&*()!@#$%^&*()!@#$%^&*()!@#$%^&*()!@#$%^&*() ______________________________________________________________________ D. PRE-PLAY TIPS ______________________________________________________________________ Here, I will be giving you some hints that will be helpful in getting the emeralds via my guide or in general. 1. Remember, the way I mention isn't the only way, those are just my ways of getting to each post (which is easier than making a picture). 2. If time is running close to 10 minutes, don't fear, let time expire and start the clock from zero after you die. With Super Sonic, lives will be earned much easier. 3. Be warned, skipping any post in my list will cause those posts to be rendered unusable if you hit any post after it. 4. When failing a special stage, you will play it again the next time you enter the ring above a goal post. I suppose practice makes perfect. Also, recent ports allow saving the current state of the game, so abuse it if you really need to try a particular stage several times. 5. Don't make any unnecessary moves that could end up in the loss of your rings. Killing badniks can be risky and losing rings will just force you to continue through the stage to find more rings. Be careful. 6. If you can't reach something by my way, there's always a second way. For example, on post 4 in Act 2, if you choose method 2 and cannot reach the land above the spring, continue right until you see a place that lets you jump up there and return to where you need to go. 7. Make sure that before you hit any post, have 50 rings so you can go to the special stage and get the emerald. THE MOST IMPORTANT TIP Do not skip any rings on the paths mentioned by my FAQ or the path you choose to take, you may end up needing them in the end. !@#$%^&*()!@#$%^&*()!@#$%^&*()!@#$%^&*()!@#$%^&*()!@#$%^&*()!@#$%^&*() ______________________________________________________________________ E. EMERALD HILL ______________________________________________________________________ Finally, the actual level. There are 8 checkposts in this zone. Although this may sound hard, it is much easier than it looks, provided you can beat the special stages. Now it's time to prove why this Zone is called "Emerald Hill". Note that the number of checkposts were verified through Debug mode. +++++++++++++++++++++++++ I. Act 1 - Checkposts: 3 +++++++++++++++++++++++++ ------ Post 1 ------ Start the stage by running right and grabbing all the rings you see. Hit the shield monitor on the platform and grab the rings. Run across the bridge, getting the rings (from this point forward, I won't mention the location of every ring on this path). When you get to the moving platform, jump down in fron of the red spring and jump above and behind it to get the rings in the wall. Next, hit the spring and let it shoot you until you get to the curved ramp. Hit the 10-ring monitor and head back down to the bottom of that curve. Charge up a Spin Dash and shoot upwards. Hold left towards the wall while in the air to find a hidden ring monitor. Continue left, jumping over the fish until you get the 3rd ring monitor. Hit the yellow spring to fly over the spikes. Hitting the boot monitor is optional. Go right to the curved slope. Charge the spin dash to get the height needed to get on the platform above and a little left of the curve. You should have 50 rings when you hit the post on this platform. Beat the special stage. ------ Post 2 ------ You'll notice that you now have no rings whatsover. Well, get used to it; after every post, you will lose all rings (when playing as Knuckles, this is not true). Start by grabbing the 6 rings on the platform. Jump off to the right and roll down the hill grabbing the rings. Continue left to the boot monitor and spikes. Jump over the spikes and hit the ring monitor a little below the left of the spikes. Hit the yellow spring to get back over the spikes and get to the top of the hill to the right of the spikes. Hit the yellow spring and go right through the air to hit the invincibility monitor on top of the loop. Jump off the left side of the loop and follow it through to get the rings in it and continue right through the corkscrew spiral. Hit the monitor to get 10 rings after getting past the spiral. If you don't have 50 rings by now, hit the yellow spring to fly through the air to get what you need. When you have them, run on the path below that yellow spring to hit the next post. ------ Post 3 ------ This should be easier than the last two, if possible. Backtrack to the yellow spring. Go a little farther left and get the ring monitor. Now go right and jump OVER the yellow spring. Hitting it just means more rings. Once over it, continue right and jump over to the next platform and hit the invincibility and two ring monitors. Ignore the badnik (unless it shoots at you while still vulnerable, then dodge). Continue right at a fast speed over the tops of the two loops. Hit the spring on the second one to launch to a higher ground. Jump up on the moving platform to get some rings and to jump right to the next moving platform. Keep going right, jumping to the 3rd platform. Be careful on the last jump: Jump OVER the tree monkey and land of top of the edge of the loop. Grab as many of the 24 rings on top until you have 50, then hit the post to try for another emerald. That's it for this act, continue right to beat it and prepare for the next act. +++++++++++++++++++++++++ II. Act 2 - Checkposts: 5 +++++++++++++++++++++++++ ------ Post 1 ------ Begin the act by running right and grabbing rings. Jump on the small platform and hit the yellow spring at the end. Once you fly in to the rings, press left a couple of times to land safely without hitting the monkey. Continue right and jump on the platform to the boot monitor. Hitting it is optional. Run right across the bridge to the end of the platform. Roll down the hill to get some more rings if you feel like it, but ultimately continue right to the moving platform. Once there, hit the ring monitor and jump on the platform. Charge up a Spin Dash. DO NOT use it until you get to the far right of the platform's movement. When there, release and quickly jump over the spikes, holding right. You will either 1. Go into the wall. or 2. Hit the yellow spring that will send you into the wall. While in the wall, go right to collect rings and hit the monitor. Go back out to the yellow spring and use it to go up. Run right until you get to another yellow spring. Bounce straight up on this spring until you see a moving platform. Get on it and let it take you up. Once on the top of the platform's movement, jump right to a platform with a yellow spring, a ring monitor and some rings. Use these rings to get any rings you lack. Preferably, pop the monitor. Stand in the remains of the monitor and jump left onto the spring. Keep holding left and you should land on a platform with the first post. ------ Post 2 ------ From post 1, jump right over to the platform with the spring, monitor and rings. Grab all 29 rings here. Next, jump off over the left side and land on the loop with the yellow spring. Jump up from the left side of the loop and backtrack over the bridge to the spikes and monkey, collecting all the rings. If you can get back in the wall, do it. If not, you should go right past the monitor below the moving platform to the curve hill with the rings on them or farther. By any method, once you have 50 rings, return to the spikes and the monkey. Take the spring back up and go to the spring on the loop. From there, continue right and jump off towards the top of the second loop and hit the second post. ------ Post 3 ------ This will be the second most annoying post in this level to reach with 50 rings, and you'll see why. Jump off the loop at the left. Continue left through the first loop and to a bridge with 4 rings and two fish. Be careful around the fish. Head farther to the left until you get back to the moving platform with the 10 ring monitor under it. Pop it and return to the loops via either path mentioned so far. Once to the second loop, go through it and get the rings. Continue right, dodging the spikes that pop up out of the ground until you get to a wall. When you reach it, a red spring will propel you up. Continue right to a small curve. Spin dash up into the air and go a little left, through the passage in the wall. Grab the rings going left. Fall down onto the life at the end of the path. Get the life and charge up the spin dash towards the right. Let it loose while holding right and you should go through the wall right above the red spring you hit a little earlier. Follow it through and get the ring monitor. Continue right onto the small platform. Jump across and then up to the left of the spikes. Be quick and jump up and to the left or the monkey will hurt you. Hit the third post. ------ Post 4 ------ This will be, by far, the most annoying post in the act. Well, it might not be if you didn't have to figure it out on your own to the point you can tell someone else from memory how to find it (I did verify everything using the game). If you think that you will not mess up at all, skip this post entirely, but I recommend using it. There are two methods to do this until a certain point, in which they merge. Method 1: I recommend this one due to the lack of enemies. Trek left to the small hill you used earlier. Spin dash yet again to go back up and left through the passage. At the end, jump up onto the platform and then to the right and hit the spring. Let the spring launch you to the platform above. Jump on the moving platform to get to the top of the loop. Go right and jump to the next loop and hit the ring monitor on top. Next, go left and through the first loop, then turn around and go through the second loop. While still moving, run through the really long corkscrew. Once through it, turn around and head back to the beginning of it, which is above a red spring. Method 2: The badnik way. Enemies aside, this path is probably easier. Go right past the monkey. You should see a monitor soon, so hit it. Keep going until you pass through the waterfalls and see the wall. Once you do, turn around and go back until you return to the monitor. A little farther left is a small platform, use it to get up to ground above. Spin dash up the hill and to the right to hit an invincibility monitor. Go back down the hill. Charge up the spin dash and shoot into the air and to the left to land on the ground to the left of the red spring, this may take a few tries. Head left through the loops or right through the corkscrew to get any rings needed, then return to the ground above the spring and to the left of the corkscrew. From here, both methods merge into one. Jump down onto the red spring. Once you hit this spring, DO NOT HIT THE D-PAD (or analog stick)!!!!! You should fly to the top of a loop with a monitor, but the spring's force will keep you going right and into the yellow spring to the right. Watch the screen as you fly right. Once you see a monkey on a tree, tap left a few times to land through the ring pyramid unharmed. This may take some time to get it right and I apologize if you hit a monkey as you land on the platform (though it would be your fault). Destroy monkeys as needed and hit the life. Go right and make a medium jump to the very VERY small platform with the post on it. Mess up and you'll have to repeat this part. Play the stage. ------------------ Post 5/Super Sonic ------------------ If you walk off the platform from post 4 and go a little right, you'll probably see post 5. However, you don't have the rings for it. Also, if you didn't mess up once getting the emeralds, you should be ready to go Super Sonic. Either way you can use this to get the rings needed. Go to the left of post 5. From there, go left to get 8 rings. Next, get any rings on the platform and dash across the corkscrew. Jump up to the loop that is just to the left of that corkscrew. Go through the loop and the corkscrew that follows. If you don't have 50 rings, continue through the following loops. If you have all the emeralds, jump to change into Super Sonic, if not, run right to get back to post 5. By this time you might be creeping very close to 9:59, depending on your speed. That's it. By this point, with no more than one mistake, you should have the seven emeralds needed to be Super Sonic. !@#$%^&*()!@#$%^&*()!@#$%^&*()!@#$%^&*()!@#$%^&*()!@#$%^&*()!@#$%^&*() ______________________________________________________________________ F. GETTING THE EMERALDS THE EASY WAY: CHEATING ______________________________________________________________________ Now, this entire section alone defeats the entire purpose of this FAQ. However, since I'm a nice angry person, I'll give you the way to get the 7 emeralds the easy way. Stage Select Code: 1. Go to Options and to the Sound Test. 2. Play these songs -19 -65 -09 -17 3. If correct, a ring sound will play 4. Press start while on Sound Test 5. At title screen, hold A and press START Emeralds Code: Although I learned years ago that, in order to do this cheat, you must hold A while playing the sounds, that isn't needed. So, do this with or w/o holding A: 1. At the Sound Test choice in Stage Select, play -04 -01 -02 -06 2. If done correctly, instead of Hill Top Zone, the music will be the Chaos Emerald sound. Debug Mode: Simply put 1. In Stage Select, go to the Sound Test and play -01 -09 -09 -02 -01 -01 -02 -04 2. A ring noise should play along with the Oil Ocean's music. 3. Hold A and press start on the stage you wish to play. 4. To use debug mode, press B to change into the objects, A to cycle through available objects, and C to place it. Using this, you can save yourself from death by becoming an object, explore the level unhindered, and even make a Super Tails. That isn't all, have fun with it. That's it. If you want more cheats, get lost and find them elsewhere. !@#$%^&*()!@#$%^&*()!@#$%^&*()!@#$%^&*()!@#$%^&*()!@#$%^&*()!@#$%^&*() ______________________________________________________________________ G. CREDITS ______________________________________________________________________ Yes, it's now time to give credit where it is due. 1. GameFAQs for publishing this FAQ. 2. The various sources from which I first memorized the cheat codes, I'll give the most credit to Tips & Tricks for this one. 3. The numerous FAQs that I looked at so I would know how I should go about making this one FAQ. 4. My years of playing this game and wasting my life to find every little detail of this level that was needed. 5. The readers, of course, for without them, this FAQ will not have a purpose. !@#$%^&*()!@#$%^&*()!@#$%^&*()!@#$%^&*()!@#$%^&*()!@#$%^&*()!@#$%^&*() ______________________________________________________________________ H. COPYRIGHT/DISCLAIMER ______________________________________________________________________ This FAQ is a written work by me. It was created for non-commercial use and should not be copied for any commercial purposes (ie, sold), as I do not own the materials that this guide covers. This FAQ should be found only on these websites. http://www.gamefaqs.com [The next entrant here] Other places may host a copy of this guide with or without my permission, but I am not responsible for updating the copies on those websites. Using this written document for commercial purposes as defined above is prohibited and a violation of copyright. Sonic, the Chaos Emeralds and all other related materials are property of SEGA. All other materials are copyrighted by their respected owners. Please send any questions, comments, or requests to the email address at the beginning of the FAQ. Copyright 2004-2010 Chris Coleman (Sirhic) !@#$%^&*()!@#$%^&*()!@#$%^&*()!@#$%^&*()!@#$%^&*()!@#$%^&*()!@#$%^&*()