--------------------------------------------------------------------------- =========================================================================== +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Streets of Rage III Genesis Hidden Levels F.A.Q vers 1.5 aka: Bare Knuckle III Mega Drive Hidden Levels Cheat F.A.Q Last updated 10-15-01 By Azathoth (lordazathoth@geocities.com) All copyrights and trademarks are property of their respective owners. This FAQ may not be reproduced in part or whole without consent of the author. This document Copyright 2001 by Azathoth. Latest version can be found at www.gamefaqs.com www.geocities.com/lordazathoth/zog/SoR3hl.txt --------------------------------------------------------------------------- =========================================================================== +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ TABLE OF CONTENTS Section 1. - Intro 1a. - Why? 1b. - DISCLAIMER 1c. - What do I need? 1d. - Where it originated from 1e. - Short Discription 1f. - Compatibility issues Section 2. - Gimme some HIDDEN LEVELS! 2a. - Hidden level #1, "The Wasteland" 2b. - Hidden level #2, "The Bridge" Section 3. - Author's notes and thanks --------------------------------------------------------------------------- =========================================================================== +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Section 1. - Intro 1a. - Why? Simply put, the Streets of Rage series is one of my favorite games of all time. If there is anything I love more than playing a great game, its finding hidden stuff that the programmers didnt release to the public in finished form. I love finding characters and levels in games via a cheat device and seeing what the programmers originally ment for us to enjoy. I was intrigued by preliminary shots of SoR3 that had levels not seen in the final version. So I gathered some cash and resources, and tried to find them. 1b. - DISCLAIMER I nor anyone but yourself can be responsible for your actions with the information contained in this document. Pro Action Replay codes use values that are outside of a Game Genie's values. This means that most PAR codes that start with FF cannot be changed to work with a Game Genie, nor will they work with most emulator programs. I know, it sucks, but thats the way it is. As far as I know, any PAR code is compatible with a regular Action Replay. 1c. - What do I need? -----AGAIN, THESE CODES DO NOT WORK WITH THE GAME GENIE OR ANY EMULATOR----- You will need the following: 1) Streets of Rage 3 or Bare Knuckle 3 2) Action Replay or Pro Action Replay 3) 2 controllers The codes you'll be using to get to these levels should work on both the US and Jap versions of the game. The Euro version has yet to be tested, so I welcome anyone who would wish to contribute. As far as I know, a regular Action Replay will work just as good as a Pro Action Replay. For those with only a Game Genie, too bad. You cannot convert these codes to work with it. The reason for 2 controllers will be explained later, it really helps in playing a more stable game. * Update on the PAL version. I heard from a friend that the Bridge level crashes before you can finish it and continue to level 7. Don't know if this is true or not. 1d. - Where it originated from For those who remember it, in the April 1994 issue of Electronic Gaming Monthly (Beavis and Butthead cover) there was a small bit about BK3 in the coming soon section. It showed shots of a level where Blaze was riding a motorcycle along a bridge, and a guy was throwing barrels at her. After I bought the cart, I noticed that this level was nowhere to be found. Years later I got a copy of a BK3 prototype cart, thinking I was about to hit pay dirt. Alas, it was no different than the released version except for a different cart casing and it had no regional check. So I searched and searched, and came across a PAR specific code to play one of the hidden levels. The rest is history. 1e. - Short Discription As mentioned above, you can see a screenshot of one of the levels if you have that isue of EGM. For those who havent, heres some info. If you perform the stage select code in the options screen, you can only choose up to level 6. Within level 6, depending on your actions of saving or killing the hostage, your path will change, as will the game ending. You will either go to a forest stage or the road to the capital building. Here is where the hidden levels come in. They were ment to be transitions from level six to the aformentioned 2 paths. Both hidden levels are "bike riding" levels, in that your characters are *supposed* to be riding motorcycles similar to the ones that the enemies drive. One level, The Wasteland, is a long drive down a desolate country highway. Graphically, its pretty nice, as it offers many layers of scrolls with no slowdown. You continually drive forward, fighting a few of the yellow enemies that ride on the motorcycles. They only do a few things, like throw molotov cocktails or pop wheelies. Some drive head on into you. When the level is over, you start on the regular "forest" level The other hidden level is the one from the screenshot in EGM. You are driving on a bridge over a river with a city in the background. The only enemy is a bald guy in the back of a truck, throwing barrels at you. After throwing a dozen or so, he then drops back, and with a side view, he throws knives at you, then speeds ahead for more barrell dropping. Eventually, he slams into the back of a 18-wheeler and you being the next level, the road to the capital. 1f. - Compatibility issues As with most things, your mileage may vary. Listed below is the equipment that I have tested these codes on. Sega Genesis Model 1 (USA/JAP) Bare Knuckle 3 (Japanese) Bare Knuckle 3 Prototype (Japanese) Pro Action Replay (European) These codes are far from being the most glitch free in the world. You have to mess with the game for a few seconds when the level first starts. This is explained below. The main reason is that apparently, the graphic for a character riding on a motorcycle was removed from the final version of the game. This causes some severe graphic glitching and slowdown. However, I think I've found a way around this. Also, for some reason, it starts you out on the level with virtually no health. For anyone that finds a better way, just let me know. --------------------------------------------------------------------------- =========================================================================== +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Section 2. - Gimme some HIDDEN LEVELS! 2a. - Hidden level #1, "The Wasteland" Here is the PAR code you need to enter for this level: FFFF190002 FFFF1B0002 FFFB050006 The first 2 codes make both player 1 and player 2 be Shiva. The reason for this is that with any other character, the board moves at about 1 frame every 3 seconds. If you dont believe me, try it without the first 2 codes. The last code starts you on the Wasteland version of level seven. Choose a 2 player game, and pick any characters. When you both start out, the board will begin moving and your characters will be invisible. The characters will be almost dead, and will be to the far left of the screen. You can only move up and down, you cannot move left/right. What you must do to make your character appear is this: Move both players to the topmost (or bottom) of the screen, and press your attack buttons, or attempt to get each other in a hold. If you make a successful blow the character will appear. If you get a player in a hold, jump over him and the player that jumped will appear. From this point, you can walk up and down, jump, and use both the regular punches and your special attacks. You cannot use the special moves that correspond with the X,Y, and Z buttons on the 6 button controller. You can continue through the level, killing the enemies and avoiding their attacks just like in the regular game. 2b. - Hidden level #2, "The Bridge" Here is the PAR code you need to enter for this level: FFFF190002 FFFF1B0002 FFFB050007 Use the technique mentioned above. Choose 2 players, go at it. Once your characters appear, you will be able to play the level. Some Assorted Notes --- If you do decide to play the game without Shiva, it is possible to get the motorcycle to appear as if you are riding it. The character is in a walking animation, but is placed in the middle of a moving bike. If you do this, you are no longer restricted to just up/down movements, you can also move left and right. But, you cannot attack and the game is incredibly slow and may crash. Also, if you play without Shiva, the only way I have found to get a level to run smoothly is to constantly hold a direction on the d-pad. Even then, it tends to freeze for a few seconds while you punch or jump. If anyone finds a better series of codes to get these levels to work, I would like to hear from you. Also, for those fortunate enough to have both SoR3/BK3 and a PAR, let me know what you think of these awesome codes! This is what a cheat cartridge is all about! --------------------------------------------------------------------------- =========================================================================== +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Section 5. - Author's notes and thanks Thanks to Patric Smeets for getting me a PAR, and of course to Sega for producing the finest series of beat-em-ups availible. Thanks also to those on the gamefaqs.com SoR3 message board. 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