+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | W A R R I O R S O F T H E E T E R N A L S U N | +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ GAME: WARRIROS OF THE ETERNAL SUN PLATFORM: SEGA GENESIS GENRE: ROLE-PLAYING TYPE FAQ: IN DEPTH/HEX DUMP CREATOR: TSR INC. Copyright 1992 AUTHOR OF THIS FAQ: Kevin Butler AKA War Doc E-MAIL: kevinb(at)technologist(dot)com FAQ VERSION: 1.0 ------------------------------------------------------------------------------- TABLE OF CONTENTS UNIT I: INTRODUCTION 1. Legal Stuff 2. Version Information 3. Acknowledgements 4. Welcome 5. Overview UNIT II: THE DATA 6. File, Startup, Ending Operations 7. Game Operations 8. Game Messages and Menus 7.1 Inside the Castle 7.2 Outside the Castle 9. Game Data 8.1 Shops and Items 8.2 Beastiary 8.3 Your Characters UNIT III: CONCLUSION 10. Afterthoughts _______________________________________________________________________________ To find a particular chapter or subchapter do the following: 1. Highlight the chapter or subchapter name you wish to find. 2. Press CTRL-C 3. Press CTRL-F 4. Press CTRL-V 5. Press CTRL-F 5. You will arrive at the desired chapter or subchapter. _______________________________________________________________________________ *************** ******************************** U N I T I ********************************** *************** +=================+ | 1. LEGAL STUFF |============================================================ +=================+ This guide may not be reproduced under any circumstances except for personal private use. It may not be placed on any web site or otherwise distributed publicly without advanced permission from the author. Use of this guide on any other web sit or as part of any public display is strictly prohibited, and a violation of copyright. All content in this guide is Copyright 2003 by Kevin Butler. Only the sites listed below have permission to publish this work or to display it: www.gamefaqs.com www.cheats.de faqs.ign.com If you wish to put this guide on your site, e-mail me and ask. Save yourself the headache of putting up with lawsuits and whatnot because you failed to ask a simple "Can I post your guide on ?". If you wish to use info in this guide, please acknowledge that you have done so. If you see this guide on any other site then the one listed above, please e-mail me. If you wish to ask questions or give input to this guide, please e-mail me. Just have Warriors of the Eternal Sun as the subject so I know it isn't another kooky vendor trying to sell me hair gel or another XXX site telling me I have new friends. +=========================+ | 2. VERSION INFORMATION |==================================================== +=========================+ Version 1.0 8/15/03: A guide is born. +======================+ | 3. ACKNOWLEDGEMENTS |======================================================= +======================+ The following are a list of people or organizations that have made this FAQ possible: My wonderful family (who has had to put up with the tapping on the keyboard) TSR for making a great role-playing game GameFAQ's for putting up this FAQ +=============+ | 4. WELCOME |================================================================ +=============+ Welcome to my in-depth FAQ for Warriors of the Eternal Sun. This is not, how- ever, a FAQ or strategy guide for the game. It is instead a data/hex dump of the program. What this means is that the data or information that was on the cartridge was dumped into a more useable form. There are several purposes or reasons for a hex dump. The big reason is that if you are playing a game and you don't think you have gotten everything, you can dump a programs contents to see all of the different items or objects that exist. This is especially helpful with the "rumored" objects or the very rare objects that may occur in a game. Another reason for a dump is if you are writing a FAQ for a game. Granted you may have played the game many times over, but you want to make sure the information is correct; this is the way to confirm your information. I will attempt to make this guide as user friendly as possible. I will explain each section and chapter as they occur for what data you are looking at. I will also explain some of the more interesting things that I found after I did the dump. Again, this is not a strategy guide. It is instead to be used as a resource to enhance your game playing experience. Since there are no spoilers in the game, most things that appear in this guide should not be a surprise as you go through the game. If you wish to e-mail me your thoughts on this FAQ, better ways of doing things, other strategies, etc., feel free. Make sure you put Warriors of the Eternal Sun FAQ in the subject. If you don't, I'm liable to discard the e-mail as spam. +==============+ | 5. OVERVIEW |=============================================================== +==============+ Warriors of the Eternal Sun is a game that takes place in a fantasy world. Apparently a strange event has happened to the castle that your group is defending. With a flash and bang, the castle is teleported to some sort of valley. Of course, everything in the valley is hostile toward those who are in the castle. Since this is the case, everything in the valley is busy attacking the castle to eliminate it. In addition, a slow insanity is spreading amongst the people of the castle. You and your group have been tasked with locating allies to help in the quest to prevent the castle from being taken. This means that you and your party will have to go into the valley and explore, and perhaps fight, the creatures that are wandering around. It won't be easy since there is a lot of valley to explore and some places only have one way to get into them, thereby forming "choke" points. Good luck on your quest for both allies and answers. *************** ******************************** U N I T II ********************************** *************** +======================================+ | 6. FILE, STARTUP, ENDING OPERATIONS |======================================= +======================================+ These are the operations for loading and saving a game. You can save up to four games on your cartridge. As long as the battery backup is working, you can spend endless hours playing. This also includes where you start a new game. SEGA GENESIS (C)T-50 1992.APRWARRIORS OF THE ETERNAL SUN WARRIORS OF THE ETERNAL SUN GM MK-1304 -00 GAME SAVED... ARE YOU SURE YOU WISH TO SAVE THE GAME? YES NO GAME LOADED... ARE YOU SURE YOU WISH TO LOAD THE GAME? YES NO YOU CANNOT REST NOW, MONSTERS ARE NEAR... YOU CANNOT SAVE THE GAME WHILE UNDERGROUND. GAME 1 GAME 2 GAME 3 GAME 4 LOAD GAME GAME 1 GAME 2 GAME 3 GAME 4 +=====================+ | 7. GAME OPERATIONS |======================================================== +=====================+ PREFERENCES MUSIC MENU CREATE ENEMIES BOOST GOLD TURN COORDS BOOST PLAYERS GAME LEVEL COLLISIONS PAUL'S MUSIC MENU COMPUTER MUSIC KILL SOUND PLAY CURRENT CHANGE SELECTION AZCAN WANDER 0 AZCAN COMBAT 1 AZCAN WIN 2 JOURNEY 3 SHOP THEME 1 4 PARTY DEAD 5 INTRO1 THEME 6 INTRO2 THEME 7 TITLE THEME 8 CREDITS 9 SHOP THEME 2 10 BEASTMAN COMBAT 11 EASTMAN WIN THEME 12 CITY DESTROYED 13 LAVAPIT WANDER 14 LAVAPIT WIN 15 LAVAPIT COMBAT 16 OLTEC THEME 17 CITY THEME 1 18 WIZARD THEME 19 UKLANGOR BATTLE 20 ELVEN WANDER 21 ELVEN COMBAT 22 ELVEN WIN 23 JUNGLE WANDER 24 JUNGLE COMBAT 25 JUNGLE WIN 26 SWAMP WANDER 27 HUH! 28 SWAMP COMBAT 29 SWAMP WIN 30 VICTORY 31 BEAST CAVE THEME 32 UNUSED 33 33 UNUSED 34 34 UNUSED 35 35 UNUSED 36 36 UNUSED 37 37 UNUSED 38 38 UNUSED 39 39 PLAYER MISS 40 PLAYER HIT 41 BAD SOUND 42 SELECT SOUND 43 CONFIRM SOUND 44 MAGIC SPELL 1 45 MAGIC SPELL 2 46 FOE ATTACK 47 TEXT WARNING 48 MAGIC SPELL 3 49 MAGIC SPELL 4 50 MAGIC HIT 51 FOOTSTEP (DUNGEON) 52 PLAYER DEAD 53 BAD SOUND 2 54 SMALL EXPLOSION 55 REWARD 1 6 56 REWARD 1 1 57 REWARD 2 6 58 REWARD 3 1 59 FIREBALL 2 60 MONSTER DEATH 61 MONSTER DEATH 2 62 EXPLOSION (2 VOX) 63 REWARD 4 (3 VOX) 64 FANFARE (6 VOX) 65 SIZZLE 66 FOE ATTACK (SPELL) 67 NEW PLAYER HIT 68 DUNGEON DOOR 69 FOR ATTACK (BITE) 70 BOW ATTACK 71 YEAH! (10.4) 72 YEAH! (8.7) 73 OOF! (10.4) 74 OOF! (8.7) 75 UGH! MALE 76 UGH! FEMALE 77 TEXT PROMPT 78 +=============================+ | 8. GAME MESSAGES AND MENUS |================================================ +=============================+ These are the different game messages that you will encounter. I've divided them up into city/town messages, game starting messages, and other messages that occur. Anywhere you see a %s, this means some kind of data will go there (number or text). _________________________ / 8.1 Inside the Castle /_____________________________________________________ ------------------------- I'M SORRY, BUT DUE TO THE RECENT WAR, MY STOCK IS LOW. HOW MAY I HELP YOU TODAY? WELCOME! I'M SORRY, BUT DUE TO THE RECENT WAR, I HAVE FEW SCROLLS. HOW MAY I HELP YOU TODAY? LOOK BUT DON'T TOUCH! SHOW ME YOUR GOLD AND I MIGHT CONSIDER SELLING SOMETHING. THIS IS A SCROLL SHOP NOT A LIBRARY! PICK WHAT YOU WANT AND PAY FOR IT. YOU AGAIN? WHATEVER YOU WANT IT'S GONNA COST YA! DON'T WASTE MY TIME JUST LOOKING EITHER. I DON'T HAVE TIME TO WASTE ON YOU. IF YOU DON'T WANT TO BUY ANYTHING, GET OUT! AND STAY OUT! I'M SORRY, BUT DUE TO OUR RELOCATION, I DON'T HAVE ANY CARAVANS PLANNED. PLEASE COME BACK LATER. I HEAR YOU FOUND SOME CAVES. SO? DO YOU WANT A CARAVAN OR DON'T YOU? IF TIME YOU WANT TO SAVE, I CAN HELP YA. BUT CHEAP IT'S NOT! IF YOU WANT TO TRAVEL WITH ME IT'LL COST YA. I AM THE CARAVAN MAN. SHOW ME THE WAY BUT YOU STILL HAVE TO PAY! CARAVAN ROUTES: NONE: BEASTMAN CAVES 1000 AZCAN CAVES 2000 DRAGON'S CAVE 4000 ELVEN CAVES 4000 BUY SELL LEAVE PARTY GOLD: AMOUNT: YOUR PARTY HAS NO ITEMS TO SELL! WHY DON'T YOU BUY SOMETHING FROM ME? I'M SORRY, BUT I'M NOT INTERESTED IN THAT ITEM. PLAYER DEAD - CAN'T SELL HAS A FULL INVENTORY! YOU DON'T HAVE ENOUGH GOLD TO BUY THE ITEM! YOU DON'T HAVE ENOUGH GOLD TO PAY FOR THE TRIP! YOU CAN'T USE THIS ITEM. DO YOU WANT IT? YES NO SOLD THE IS AND ARE WORRIED ABOUT CROSSING THE BRIDGE. THERE ARE NO SICK OR HURT AMONG YOU, BUT MY BLESSING I LEAVE WITH YOU. ARMOR SHOP WEAPON SHOP MAGIC SHOP CARAVAN SHOP WELCOME! MY HEROES...I WAS NOT MYSELF AND TREATED YOU UNFAIRLY. ALLOW ME TO ATTEMPT AMENDS. EACH OF YOU WILL BE THE LEADERS OF YOUR GUILDS. WE WILL RULE THIS LAND TOGETHER AND TRY TO MAKE PEACE WITH OUR NEIGHBORS. WORDS CAN NOT EXPRESS MY GRATITUDE. YOU HAVE DONE WELL, MY CHILDREN I NOW KNOW THAT THESE ABOMINATIONS STILL EXIST. IT WAS THIS CREATURE WHICH POISONED THE MINDS OF YOUR PEOPLE. I HAVE HEALED ALL WHO LIVE. RETURN AS HEROES OF YOUR PEOPLE FOR I HAVE TOLD THEM OF YOUR ACHIEVEMENTS. WE ARE IN A STRANGE NEW WORLD. THERE IS A NEW ENEMY HERE. OUR PEOPLE NEED ALLIES TO SURVIVE, BUT THE GUARDS MUST DEFEND OUR CASTLE. SO YOU HAVE BEEN CHOSEN TO EXPLORE OUR NEW SURROUNDINGS. <> SERVE ME WELL AND BRING ME ALLIES, AND I WILL REWARD YOU! IT IS GOOD TO SEE OUR WISE DUKE HAS ASSIGNED THIS IMPORTANT TASK TO SUCH BRAVE ADVENTURERS! PLEASE BRING ME ANY ARTIFACTS YOU FIND SO THAT I MAY STUDY THEM AND LEARN MORE ABOUT THIS STRANGE NEW WORLD. <> I WILL PAY YOU WELL FOR ANYTHING THAT CAN HELP ME IN MY STUDIES. HOPEFULLY, WHAT I LEARN WILL BENEFIT YOU AS WELL. I'VE HEARD A RUMOR THERE'S A MONSTER IN THE CITY'S DUNGEON. THE DUKE IS A KIND AND PATIENT MAN. GOOD LUCK ON YOUR JOURNEYS! THE WAR HAS WEAKENED US. THE BEASTMEN COME FROM THE NORTH. THE BEASTMEN HAVE A CAMP TO THE NORTHWEST. PRAISE THE MAKER THAT WE HAVE BEEN SPARED. SOME SPELLS DON'T WORK IN THIS NEW LAND. BEWARE OF THE SWAMPS. THE BEASTMEN BEAR ANCIENT MARKINGS. THERE ARE DINOSAURS IN THE SWAMPS. THE BEASTMEN SEEM MORE THAN SAVAGE; THEY ARE CRAZED. EQUIP YOURSELVES WELL BEFORE VENTURING FORTH. SPEED TO THE ADVENTURERS. WE ALL WISH YOU WELL IN YOUR JOURNEYS. I SEE SOME OF YOUR PARTY HAVE BEEN INJURED. I WILL HEAL THEM FOR YOU. THANK YOU FOR BRINGING ME SOME ARTIFACTS FROM THE BEASTMAN CAVES! I WILL NEED TIME TO STUDY THESE. PLEASE SEARCH FOR MORE WHILE I LEARN WHAT I CAN ABOUT OUR CRAZED FOES. IT IS GOOD THAT YOU HAVE FOUND A PASSAGE TO ANOTHER REALM. PERHAPS THERE YOU WILL FIND THE AID I SENT YOU FOR. TARRY NO LONGER; YOU MUST MAKE HASTE IF YOU ARE TO CARRY OUT YOUR CHARTER. I EXPECT YOU TO RETURN WITH AN ARMY TO AID ME. <> I AM AFRAID THE PEOPLE PLAN TO REVOLT. BEWARE OF THAT SCHEMING MARMILLIAN. I DO NOT TRUST ANYONE ANYMORE. I AM SO GLAD TO SEE YOU ALL AGAIN. PEOPLE HERE ARE BECOMING EDGY. IT SEEMS THAT ALL THEY DO IS BICKER AND SNAP. EVEN OUR WELL MANNERED DUKE SEEMS A BIT PARANOID. <> PERHAPS IT IS THIS INFERNAL SUN OR THE FEELING OF IMPRISONMENT IN THIS STRANGE VALLEY. I DO HOPE YOU WILL FIND SOME ALLIES SOON. IT MAY BE JUST WHAT THE PEOPLE NEED TO LIFT THEIR SPIRITS. <> THE ARTIFACTS FROM THE BEASTMEN ARE PATTERNED FROM ITEMS MADE BY AN ANCIENT RACE KNOWN AS THE AZCANS. IT'S AMAZING THAT ART LOST FOR CENTURIES HAS REMAINED UNCHANGED IN THE BEASTMAN CULTURE. <> THE CREATURES YOU DESCRIBE ARE LONG EXTINCT OUTSIDE THIS VALLEY. I FEEL LIKE WE'RE IN A GIANT MUSEUM. I HAVE AN ITEM THAT MAY HELP YOU PASS THE TANGLED VINES YOU FOUND IN THE BEASTMAN CAVES. <> IT IS A WITHERED VINE THAT REPELS NORMAL VINES. I ONLY HAVE ONE, SO GUARD IT WELL. PLEASE HURRY. I FEAR WE HAVEN'T MUCH TIME. I'VE HEARD THERE IS A SECRET PASSAGE BEHIND ONE OF THE WATERFALLS. THINGS AREN'T MUCH BETTER NOW. SOMEONE TOLD ME THAT YOU FOUND A GREAT TREASURE. I BET YOU FEEL PRETTY PROUD OF YOURSELVES. HA! I HEARD THERE'S A PASSAGE BEYOND THE FLAMES. HAVE YOU LOOKED THERE? THERE IS A CAVERN IN THE NORTHEAST CORNER OF THE VALLEY. THE CATHEDRAL ONCE HAD AN EXTENSIVE CELLAR. IF YOU FOLLOW THE RIVER EAST YOU WILL FIND THE ENTRANCE TO THE ELVEN REALMS. WHERE WERE YOU DURING THE LAST BEASTMAN ATTACK? HAVEN'T YOU FOUND AN ALLY YET? HAVE YOU SEEN MY CAT? I THINK MY NEIGHBOR HAS GONE MAD. HORNSWOOP ME BUNGO PONY. WHERE ARE THE REINFORCEMENTS? THE LIZARD MEN HATE EVERYONE. WOW! YOU LOOK A LITTLE BEAT UP. I GUESS I'LL HEAL YOU...THIS TIME! I AM LOSING MY PATIENCE WITH YOU BUMBLING FOOLS! I SEND YOU FOR HELP AND AGAIN YOU TELL ME OF MORE ENEMIES! IN CASE YOU HAVEN'T NOTICED, WE HAVE PLENTY OF FOES. WHAT WE LACK ARE FRIENDS! SPIES ARE EVERYWHERE! <> I HAVE NOT SLEPT FOR DAYS! MY GUARDS ARE WITH ME WHEREVER I GO. YOU MUST BRING HELP SOON; I NEED HELP. -THE ARTIFACTS WERE CREATED RECENTLY! I CAN'T EXPLAIN THIS, AND I MAY BE GOING CRAZY, BUT I WOULD SWEAR THAT WE HAVE BEEN SENT BACK IN TIME. I KNOW YOU THINK ME MAD, BUT IT IS THE DUKE WHO IS MAD. <> HE THREW ME IN IRONS, THEN RELEASED ME. BOTH ACTIONS WERE WITHOUT WARNING OR EXPLANATION. <> I HAVE BEEN BURNING INCENSE TO KEEP MY SENSES. I AM CERTAIN THE SUN OR THE EARTH IS DISTORTING OUR MINDS. YOU MUST BRING ME MORE CLUES. THEY ARE THE KEY TO OUR SURVIVAL. THE BOTTLES ARE DRUNK BUT THE SNACKS HAVE NOT BEEN FED YET. THEY'RE GOING TO TAKE ME AWAY, OH MY! MORE ENEMIES! WE NEED FRIENDS NOT ENEMIES! WE SHOULD HAVE SENT A BLIND MAN FOR AID! I'M SOOO CONFUSED. DID YOU FIND THE CAVERN TO THE NORTH? I'M A LITTLE TEA POT SHORT AND STOUT.... I'VE TAKEN A VOW OF DEAFNESS; DON'T TALK TO ME. I'M NOT PARANOID, THEY'RE JUST OUT TO GET ME! HAVE YOU ALWAYS BEEN TALL OR HAVE I SHRUNK? ARE YOU SURE YOU HAVEN'T SEEN MY CAT? HA...HA...HEE HEE HEE! IT PUTS THE LOTION ON ITS SKIN OR ELSE IT GETS THE HOSE AGAIN. HOW DARE YOU RETURN WITHOUT AID! HAPPY BIRTHDAY! LOOK WHAT THE CAT DRAGGED IN! LET'S SEE...UH, I THINK THIS WILL WORK. I WILL NOT TOLERATE THIS INCOMPETENCE ANY LONGER. YOU WILL WALK THROUGH THE FLAMES AND FIND THE CAVERNS OF WHICH I HAVE BEEN TOLD OR YOU WILL PERISH IN THE ATTEMPT! <> THE NEXT TIME I SEE YOUR FACES THEY WILL BE BEFORE AN ARMY OR ON THE END OF A POLE! GUARDS! TAKE THEM AWAY! -WHAT I HAVE SUSPECTED IS TRUE! WE ARE BACK IN TIME HEH HEH...I AM SO HAPPY! YOU HAVE PROVEN WE ARE AMONGST THE ANCIENT CIVILIZATIONS OF THE AZCANS AND THE OLTECS. <> EVEN THOUGH THEY DID NOT EXIST AT THE SAME TIME AND IN THE SAME LOCATION. WHO CARES! YOU HAVE PROOF... HE HE HE. GO AND FIND THE ANCIENT CITIES OF THE WORLD. <> HAVE YOU NOTICED THE DUKE IS MAD? I HAVE. HE LOCKS ME IN MY TOWER BUT I KNOW A WAY OUT. I RECENTLY FOUND A CAT. GOOD DAY. JACK IS BACK! TAKE IT AWAY, LET ME HEAR YA SAY.... GET OUT OF TOWN YOU LOUSY BUMS! THE DUKE SHOULD BANISH YOU FOR ALL THE TROUBLE YOU'VE CAUSED! WHY IS IT WE WASH UP AND SCRUB DOWN? IS ANYBODY OUT THERE? HERE IS MY HANDLE AND HERE IS MY SPOUT. WHY IS ANYBODY LISTENING TO ME? CAN'T THEY SEE I'M MUTE? STAY AWAY FROM ME! I KNOW YOU JUST WANT TO HURT ME! I'M SHRINKING...HELP ME, HELP ME! MY CAT USED TO SING TO ME. OR WAS IT THE OTHER WAY AROUND? YAHOOOO! HA HA HA HA HE HE, HE HO HO HO! I'M GOING SWIMMING. THIS IS ALL YOUR FAULT! HAPPY NEW YEAR! EENY, MEENY, MINY, MOE, DRINK A POTION BEFORE YOU GO. THE DUKE FORBIDS YOU TO ENTER THE CITY. GO ON ABOUT YOUR QUEST. THE DUKE BEAT ME AND LEFT ME FOR DEAD. I HAD JUST ENOUGH HEALING POTION TO SURVIVE BUT NOT ENOUGH TO STOP THE PAIN. THE PEOPLE ALL WENT MAD. THEY DESTROYED THE CITY AND FLED INTO THE FOREST. <> I WAS WRONG ABOUT TIME TRAVEL. WE ARE INSIDE A HUGE ZOO THAT HOUSES LOST CIVILIZATIONS OF OUR PREVIOUS WORLD. <> I TRANSLATED THE AZCAN RUNES AND HAVE DISCOVERED THE VALLEY WE INHABIT HAS AN ANCIENT BEING CALLED A BURROWER BENEATH IT. IT DRIVES ALL LIFE FORMS CRAZY. <> SINCE YOU HAVE TRAVELED OUTSIDE THE VALLEY YOU HAVE REMAINED SANE. OUR ONLY HOPE IS TO DESTROY IT! <> TO DO SO YOU MUST CROSS THE RIVER AND TRAVEL NORTH. FOLLOW THE NORTHERN WALL EAST, THEN GO SOUTH TO THE SWAMPS. THERE YOU WILL FIND THE CAVERNS OF THE EVIL ELVES. <> TAKE THIS SCROLL AND READ IT WHEN YOU FIND THE BURROWER. IT WILL SUMMON THE IMMORTAL KA WHO WILL DESTROY THE BEAST. HIS WANDERING EYES SOON CAUSED HIS DEMISE. HERE LIES POOR MEL HE CAST THE WRONG SPELL. A THIEF THAT DID FINK HAS BECOME QUITE EXTINCT. HE QUENCHED HIS THIRST BUT THE WATER WAS CURSED. MANY LADIES HE CHERISHED AND NOW HE HAS PERISHED. HERE LIES LOUISE A THIEF SHOULDN'T SNEEZE. THIS SPOT IS RESERVED FOR HERE LIES DWIGHT A KNIGHT HE DID SMITE. HE BOASTED OF HIS MIGHT BUT DEATH WAS HIS PLIGHT. THIS DWARF WAS MUCH FEARED TILL HE TRIPPED ON HIS BEARD. ERIC WAS GIVEN TO ROAM; ALL THAT'S LEFT IS THIS STONE. HE'S DEAD JIM. HERE LIES TODD HE ANGERED A GOD. THEY CAME, THEY SAW, THEY DIED. YOU USE THE SCROLL TO SUMMON KA! A SECRET PANEL LEADS TO A MAGIC LABORATORY. THE WALL IS SCARRED BY FLAME AND ACID. A CLEVERLY HIDDEN DOOR OPENS TO A DUSTY CELLAR. WEATHERED STEPS LEAD TO A DANK DUNGEON. KEYS ON THE WALL FIT THE WEST DOOR. YOU ARE IN A CONFINED CELL WITH ONLY A GRASS MAT. YOU ENTER A LARGE AREA USED FOR QUESTIONING PRISONERS. YOU ARE IN A GUARD TOWER. A HATCH BOLTED FROM THE OTHER SIDE LEADS TO THE ROOF. YOU ARE IN A GUARD TOWER. A HATCH BOLTED FROM THE OTHER SIDE LEADS TO THE ROOF. 9A TRAP DOOR LEADS TO A DAMP CELLAR. ROTTEN WOOD CHIPS ARE GROUND INTO THE FLOOR. SMALL PIECES OF FLOUR AND RICE LITTER THE FLOOR. SILVER CARVINGS LINE THE CORRIDOR. THE SMELL OF INCENSE FILLS THE AIR. THE DOOR TO THE SOUTH IS CARVED OF CHERRY WOOD. A SMALL PRIVY. THIS TOWER HAS BEEN CONVERTED TO A CRYPT. YOU PICK THROUGH THE REMAINS OF KING OFFORD. THE REMAINS OF A FIGHTER LIE TO THE WEST. THE NOBLE FAMILY OF SPERRY GLEN RESIDES IN THIS CRYPT. YOU FEEL THE EYES OF THE WIZARD CASOLARI WHO STILL HAUNTS HIS RESTING PLACE. THE FIEFDOM OF LINDSTROM HOLDS THIS CRYPT FOR FUTURE USE. THE NOBLE KNIGHT, KENNY WING, HONORS THIS CRYPT. __________________________ / 8.2 Outside the Castle /____________________________________________________ -------------------------- SOMEONE IS BLOCKING THE DOOR. SELECT AN ITEM TO TRANSFER THERE ARE NO ITEMS TO TRANSFER. GIVE TO WHICH CHARACTER? REPLACE WHICH ITEM? SOME OF YOUR PARTY MEMBERS ARE POISONED! ARE YOU SURE YOU WANT TO REST? YES NO DO YOU WISH THE CLERIC TO USE CURE SPELLS TO HEAL THE PARTY? YES NO DO YOU WISH TO REST UNTIL ALL MEMBERS ARE COMPLETELY HEALED? YES NO CLERIC HEALS: PARTY RESTS: HOURS DO YOU WISH TO CHANGE THE SPELL LIST FOR: - YES NO SPELLS MEMORIZED SELECT A SPELL TO MEMORIZE 1 2 3 4 5 6 A HORDE OF ENEMIES CREEPS UP THROUGH THE SHADOWS AS YOUR PARTY SLEEPS. YOU ARE AWAKENED BY THE SOUNDS OF THE ATTACKING PARTY AND YOU SPRING TO DEFEND YOURSELVES! YOUR PARTY RESTS...HOURS YOUR PARTY IS COMPLETELY RESTED AND THERE ARE NO SPELLS TO MEMORIZE. SCRIBING SCROLLS: SCRIBES THE SCROLL: MEMORIZES CAMP INVENTORY LEAVE CAMP REST PARTY SAVE GAME LOAD GAME TRANSFER AN ITEM VIEW MAP OPTIONS COMBAT OPTIONS INVENTORY RETURN TO COMBAT ATTEMPT TO FLEE LOAD GAME CAMP LEAVE CAMP REST PARTY TRANSFER AN ITEM CHANGE ROSTER ORDER DROP AN ITEM LOAD GAME SELECT THE CHARACTER TO MOVE. SELECT THE CHARACTER TO EXCHANGE POSITION WITH. DROP AN ITEM NO ONE IN THE PARTY HAS ANY ITEMS TO DROP. ASSIGN A OR B TO WEARING CARRYING ITEMS CARRIED ABILITIES/SPELLS 1 4 2 5 3 6 THERE ARE NO ITEMS, SPELLS OR ABILITIES TO ASSIGN TO THE A/B BUTTONS FOR THIS CHARACTER. SPELL: SCROLL: ITEM: ABILITY: ARMOR: SHIELD: ITEM: ITEM: DEATHHH TO THE HUMANSSS! YOU DID NOT ESCAPE FROM THE ENEMIES! YOUR PARTY GATHERS ITEMS WORTH: GOLD PIECES! YOU ARE ENGAGED BY: TARGET'S YOU DO NOT HAVE A MAP OF THIS AREA YET. START OR C TO EXIT HIT START TO EXIT HIT START FOR CAMP OPTIONS RETURN TO CAMP DROP AN ITEM CHANGE ROSTER MUSIC IS BAR GRAPHS ARE SPECIAL ON OFF SAVE GAME WITHERED VINE MEDALLION FIST BOULDER TRAP! SECRET DOOR YOU FALL INTO A ROUGH HEWN PIT FILLED WITH SHARP ROCKS. SMOKE FROM A FIRE CLOUDS YOUR VISION. YOU CAN BARELY SEE A WOMAN WARRIOR THROUGH THE HAZE. A BRONZE SKINNED WOMAN SNARLS AND ATTACKS! YOU DISCOVER SOME GOLD AND TURQUOISE JEWELRY WORTH ABOUT 300 GOLD PIECES. YOUR LUNGS BURN AND YOUR EYES WATER FROM THE STENCH OF SMOLDERING HERBS. THE WALLS OF THIS ROOM ARE COVERED IN STRANGE RUNES DRAWN WITH COAL. A GRUNT-LIKE CHANT ECHOES FROM THE NORTHERN PASSAGE. IT WILL TAKE A STRONG PERSON TO CLEAR THE ROCKS TO THE NORTH. THE GAUNTLETS GIVE YOU THE STRENGTH TO CLEAR THE ROCKS. YOU COLLECT SOME POTTERY THAT MARMILLIAN WOULD WANT TO SEE. A TANGLED MASS OF VINES BLOCKS THE NORTHERN PASSAGE. THE VINES SEPARATE AT THE TOUCH OF THE WITHERED VINE ALLOWING YOU TO PASS. A LARGE BEASTMAN RUSHES FROM THE SHADOWS AND SHOUTS "UKLANGOR KILL!" IN THE DIRT, YOU FIND A PILE OF GEMS, A SCROLL AND A SPEAR. YOU TAKE GOLD AND POTIONS FROM A CARCASS RAVAGED BY A SPIDER. IT WOULD TAKE GREAT STRENGTH TO MOVE THESE BOULDERS. WITH THE GAUNTLETS YOU TIP A LARGE ROCK AND SQUEEZE BY. THE WEST WALL HAS A STRANGE PATTERN OF HOLES IN IT. YOU HAVE FOUND 80 GOLD PIECES IN A ROTTED LEATHER PURSE. MAYBE MARMILLIAN COULD HELP US. YOU HAVE BARGED INTO A BEASTMAN WARRIOR'S CAVE! YOU TAKE SOME LEATHER CHARTS THAT YOU THINK MARMILLIAN WOULD LIKE TO SEE. YOU HAVE STUMBLED INTO A TRIBAL WAR PARTY! THERE ARE MORE BEASTMEN IN THE NEXT ROOM! YOU HAVE UNCOVERED GOLD AND ARTIFACTS! THE GROUND SLOPES SHARPLY TO THE WEST. THE GROUND SLOPES SHARPLY TO THE EAST. BITS OF CLOTH AND MEAT HIDE A SMALL BONE PIPE. 512 GOLD PIECES AND A PILE OF TREASURE! YOU FIND DIAMONDS AND GOLD ON THE REMAINS OF A CLERIC. THE GIANT HAD SOME GOLD AND A FEW POTIONS. THE TROLLS GUARDED A PILE OF GOLD AND MAGIC ITEMS! THE WALL BEFORE YOU HAS MANY SMALL HOLES AND APPEARS TO REQUIRE A COMBINATION TO PIVOT. YOU PIVOT THE WALL, USING THE COMBINATION YOU NOTICED IN THE CAVES. SMALL SPIKES LIE HIDDEN AMONG THE STONES! THE CEILING DROPS AND RISES BACK INTO PLACE! SPEARS JAB YOU FROM HOLES IN THE WALLS! A LARGE STONE SWINGS THROUGH THE AREA! THIS ROOM IS FILLED WITH DUST THAT MAKES YOU CHOKE! A PIT WITH SHARPENED STAKES IN THE BOTTOM! A SWINGING BLADE HISSES THROUGH THE AIR! LARGE SPIKES THRUST UP THROUGH THE FLOOR! THE FLOOR PIVOTS AND SMASHES YOU AGAINST A WALL! A PUFF OF ACRID SMOKE SEARS YOUR LUNGS! LEATHER THONGS WITH BARBED HOOKS TEAR AT YOUR FLESH! SMALL DARTS TIPPED WITH ACID FIRE THROUGH HOLES IN THE WALL! A WALL OF SPIKES SWINGS FROM A HIDDEN NICHE! A LARGE POLE EMBEDDED WITH TEETH STRIKES YOU FROM ABOVE! A BURST OF STEAM SCALDS YOUR FACES! THE GROUND IS EXTREMELY HOT! BURSTS OF FLAME ENVELOP YOU! HOT OIL SPRAYS FROM HOLES IN THE WALL! YOU SEE THE AZCAN HIGH PRIEST STANDING IN A RING OF FLAMES GESTURING TOWARD YOUR GROUP. UNDER THE RING YOU FIND A MAP OF THE JUNGLE! THE SPECTRE HAD OVER 1500 GOLD PIECES. THE WRAITHS HAD OVER 1000 GOLD PIECES. YOU MEET AN OLTEC MERCHANT WHO OFFERS TO HELP YOUR PEOPLE IN EXCHANGE FOR YOUR OPENING THIS NEW TRADE ROUTE. SHE HANDS YOU A NOTE FOR YOUR DUKE. YOU HAVE COMPLETED THE DUKE'S QUEST! YOU FIND GOLD HIDDEN UNDER SOME ROTTING SKINS. THERE ARE 800 GOLD PIECES HIDDEN IN THIS ALCOVE. THE OGRE HAD OVER 500 GOLD PIECES. YOU FIND THE HEAT OF THIS DUNGEON UNBEARABLE AND CAN GO NO FURTHER. OVER 900 GOLD PIECES AND SOME HEALING POTIONS ARE HIDDEN HERE A VOICE BOOMS OUT "THESE PASSAGES HAVE BEEN SEALED BY THE ANCIENTS!" THE MEDALLION HAS GRANTED YOU PASSAGE BUT BEWARE, YOU NOW ENTER THE REALM OF THE DARK ELVES! THE WALL TO THE EAST HAS STRANGE MARKINGS. PERHAPS MARMILLIAN COULD HELP. THE WORDS ON THE TOP OF THE SCROLL HELP YOU DECIPHER THE MARKINGS. YOU CHANT A PHRASE AND PASS. NULL THE BURROWER! YOU FALL INTO A PIT! THE OGRES HAD SOME VALUABLES WORTH 432 GOLD PIECES. YOU FIND A PILE OF GEMS AND JEWELRY! NULL NULL NULL THE OWLBEARS GUARDED VALUABLES WORTH 752 GOLD PIECES. NULL NULL YOU FIND NUGGETS WORTH 2512 GOLD PIECES. THE HELLHOUNDS GUARDED 1504 GOLD PIECES. A PILE OF GEMS! MOUNDS OF JEWELRY! STACKS OF GOLD! NULL NULL NULL YOU FIND SEVERAL PECULIAR ARTIFACTS THAT MARMILLIAN WILL WANT TO SEE...AND A MAP OF THE SWAMP! YOU FIND A HANDFUL OF MINIATURE GOLD IDOLS ENCRUSTED WITH GEMS. CURSSSE YOU...AND YOUR... GOLD SKINNED BRETHHHERN TO THE NORTHHH...HISSSSSS.... AS YOU APPROACH THIS STRANGE TREE YOUR PARTY FEELS REJUVENATED! YOU SEE THE REFLECTION OF YOUR FALLEN COMRADES. THE WATERS OF THIS POOL HEAL YOUR PARTY. +===============+ | 9. GAME DATA |============================================================== +===============+ This is the heart of the program. The game data is what is displayed when you see the screen. The game data is used for support. This basically means that anywhere you see the % sign, means that the following types of data will probably be that variable. This allows great flexibility in this program instead of "hardcoding" every little thing which would cause the program to grow exponentially. _______________________ / 9.1 Shops and Items /_______________________________________________________ ----------------------- When you go to the various shops, you can purchase different items. These items can be both nonmagical and magical. Each shop, or area, has a particular set of items. +------------+ | ARMOR SHOP | +------------+ LEATHER ARMOR +1 LEATHER ARMOR +2 LEATHER ARMOR +3 LEATHER ARMOR CHAIN MAIL +1 CHAIN MAIL +2 CHAIN MAIL +3 CHAIN MAIL PLATE MAIL +1 PLATE MAIL +2 PLATE MAIL +3 PLATE MAIL SHIELD +1 SHIELD +2 SHIELD +3 SHIELD +-------------+ | WEAPON SHOP | +-------------+ BOW +1 BOW DAGGER +1 DAGGER +2 DAGGER MACE +1 MACE +2 MACE +3 MACE SLING +1 SLING SWORD +1 SWORD +2 SWORD +3 SWORD +1 SWORD, ENERGY DRAIN +1 SWORD, +3 VS. ENCHANTED +1 SWORD/+2 VS SPELL USERS +1 SWORD, FLAMES +1 SWORD, +3 VS. UNDEAD +1 SWORD, +3 VS. DRAGONS +3 SWORD VS REGENERATING AXE +1 AXE +2 AXE SPEAR +1 SPEAR +2 SPEAR +3 SPEAR WAR HAMMER +1 WAR HAMMER +2 WAR HAMMER +3 WAR HAMMER +------------+ | MAGIC SHOP | +------------+ RING OF FIRE RESISTANCE RING OF PROTECTION +1 RING OF REGENERATION RING OF SPELL TURNING RING OF WATER WALKING RING OF WEAKNESS BOOTS OF SPEED DISPLACER CLOAK DRUMS OF PANIC GAUNTLETS OF OGRE POWER GIRDLE OF GIANT STRENGTH HORN OF BLASTING POTION OF FIRE RESISTANCE POTION OF HEALING POTION OF HEROISM POTION OF POISON POTION OF CURE POISON POTION OF GIANT STRENGTH POTION OF INVULNERABILITY POTION OF SPEED SCROLL MAP PROTECTION FROM ELEMENTALS PROTECTION FROM MAGIC PROTECTION FROM UNDEAD STAFF STAFF OF STRIKING WAND OF COLD WAND OF FEAR WAND OF FIRE BALLS WAND OF LIGHTNING WAND OF PARALYZATION WAND OF MAGIC DETECTION WAND OF NEGATION WAND, DETECT SECRET DOORS WAND OF TRAP DETECTION SCROLL OF DETECT MAGIC SCROLL OF LIGHT DARKNESS SCROLL OF PROTECTION FROM EVIL SCROLL OF CONTINUAL LIGHT SCROLL OF CONTINUAL DARK SCROLL OF DISPEL MAGIC SCROLL OF PROTECT FROM EVIL 10' SCROLL OF ANIMATE DEAD SCROLL OF PARALYSIS +--------+ | TEMPLE | +--------+ STAFF OF HEALING _________________ / 9.2 Beastiary /_____________________________________________________________ ----------------- KACANTIZU GRULAPP WARRIOR UKLANGOR LIEUTENANT CAPTAIN CARRION CRAWLER BLACK WIDOW OWLBEAR YOUNG OWLBEAR GIANT RAT GIANT RACER YOUNG RACER GIANT TOAD TUATARA TROGLODYTE CRAB SPIDER GREEN SLIME TROG. SUB-CHIEF TROG. CHIEF YOUNG TROG. PHOBOSUCHUS BRONZE GOLEM ROCK STATUE MINOTAUR MINOTAUR LT. MINOTAUR CHIEF GIANT SCORPION CAVE BEAR STONE GIANT GIANT ANT TROLL TROLL CHIEF TIGER BEETLE CAECILIA GELATINOUS CUBE SABER TOOTH GIANT BAT FLYING VIPER AZCAN WARRIOR 2 AZCAN WOKAN AZCAN SHAMAN AZCAN WARRIOR 3 AZCAN WARRIOR 4 AZCAN WARRIOR 6 AZCAN WARRIOR 8 RED DRAGON HELLHOUND FIRE ELEMENTAL FIRE BEETLE FIRE GIANT ZOMBIE GARGOYLE OGRE SKELETON WIGHT GHOUL WRAITH SPECTRE SHADOW ROCK PYTHON FLAPSAIL BLACK PUDDING BASILISK SHRIEKER ELF LIEUTENANT ELF MAGIC-USER ELF CAPTAIN ELF WARRIOR ELF 2ND LT. ELF WIZARD ELF WIZARD EFREETI MEDUSA MUMMY CHIMERA VAMPIRE PYRO HYDRA BURROWER TINY BEASTMAN BOAR SMALL BEASTMAN GIANT RAT GIANT RACER WOLF FLYING VIPER YOUNG BEASTMAN FEMALE BEASTMAN PANTHER BLACK DRAGON CROCODILE GIANT LEECH STIRGE GIANT CRAB BEASTMAN BIG BEASTMAN HILL GIANT HAIRY BEASTMAN GRIZZLY BEAR TIGER DIRE WOLF HUGE BEASTMAN FIRE GIANT SALAMANDER HELLHOUND FIRE ELEMENTAL RED DRAGON LION LARGE CROCODILE HYDRA GREEN DRAGON GIANT ANT LIZARD MAN ROBBER FLY ANKYLOSAURUS HYDRA ALLOSAURUS AUROCHS SPITTING COBRA GECKO ANIMATED CORPSE SNAKES BARRIER WALL OF STONE WALL OF IRON WALL OF FIRE AZCAN WARRIOR AZCAN WOKAN AZCAN SHAMAN _______________________ / 9.3 Your Characters /_______________________________________________________ ----------------------- - CITY- VALLEY- JUNGLE- SWAMP 8 WRITE THESE ATTRIBUTES DOWN FOR FUTURE PRODUCTS! STR: INT: WIS: DEX: CON: CHA: LEVEL: HP/MAX: CHKSUM: CLASS : AC: STR: INT: WIS: DEX: CON: CHA: LEVEL: HP/MAX: CHKSUM: CLASS : AC: STR: INT: WIS: DEX: CON: CHA: LEVEL: HP/MAX: CHKSUM: CLASS: AC: STR: INT: WIS: DEX: CON: CHA: LEVEL: HP/MAX: CHKSUM: CLASS: AC: +--------+ | SPELLS | +--------+ These are the clerical and magic user spells your characters learn as they move up in levels. /==========\ | Clerical | \==========/ CURE LIGHT WOUNDS CAUSE LIGHT WOUNDS TURN UNDEAD HIDE DETECT MAGIC LIGHT DARKNESS PROTECTION FROM EVIL REMOVE FEAR CAUSE FEAR RESIST COLD BLESS BLIGHT DETECT TRAPS RESIST FIRE SILENCE 15' RADIUS CONTINUAL LIGHT CONTINUAL DARK CURE BLINDNESS CURE DISEASE CAUSE DISEASE STRIKING ANIMATE DEAD CREATE WATER CURE SERIOUS WOUNDS CAUSE SERIOUS WOUNDS DISPEL MAGIC NEUTRALIZE POISON CREATE POISON PROTECT FROM EVIL 10' STICKS TO SNAKES CURE CRITICAL WOUNDS CAUSE CRITICAL WOUNDS DISPEL EVIL BARRIER REMOVE BARRIER CUREAL HOLD PORTAL /============\ | Magic User | \============/ MAGIC MISSILE READ LANGUAGES READ MAGIC SHIELD SLEEP ENTANGLE MIRROR IMAGE WEB WIZARD LOCK FIREBALL FLY HASTE SLOW INFRAVISION LIGHTNING BOLT PROTECTION FROM MISSILES WATER BREATHING CONFUSION ICE STORM WALL OF FIRE WIZARD EYE ANIMATE DEAD CLOUDKILL FEEBLEMIND WALL OF STONE ANTI MAGIC SHELL DEATH SPELL DISINTEGRATE PROJECT IMAGE STONE TO FLESH FLESH TO STONE WALL OF IRON **************** ******************************** U N I T III ********************************* **************** +====================+ | 10. AFTERTHOUGHTS |========================================================= +====================+ I am a big D&D fan so this game was a pleasant surprise. It faithfully follows, or seems to, the rules for D&D. With its wide variety of monsters and areas to explore, it has proven to be a fun RPG. Even today, many years later, the game is still fun to play as there are things found that may not have been found the previous times. I didn't realize, before I did this dump, there were so many messages and depth to this game. It was fun doing this data dump and I may do it to a few other games I have since there are things in these games that are truly interesting and fun. To see other FAQ's I have written please go to: http://www.gamefaqs.com/features/recognition/32691.html ~~~ No trees were harmed in the making of this FAQ ~~~