AI 将棋 3 Contents 1.Introduction 2.Translation guide 3.Walkthrough 1.Introduction Released on December 18th 1998 by ASCII Entertainment, AI Shogi 3 is the second Shogi game to be released on the N64. The AI Shogi series was originally created by programmer Hiroshi Yamashita in 1991 when it came 4th in the World Computer Shogi Championship. It would go on to win the championship in 1997, 2004 and 2007. It has also won the Computer Olympiad competition three times. It is considered one of the strongest AI shogi programs and has been certified by the Japan Shogi Association as an amateur five-dan shogi player. It was first commercially released in 1993 for the the NEC PC98. Other titles in the series have also been released on the Sega Saturn, the PS1, the 3DO, the Bandai Pippin, the PS2, and the Nintendo DS. Hiroshi Yamashita continues to develop the AI Shogi series with his company AI Factory. The most recent release was in 2015 with AI Shogi 19 for Microsoft Windows. The game starts with a pretty cool scene of a camera flying through the inside of an Nintendo 64 and zooming in on a processor. However the game has almost no music and only has a couple of modes. There is no competition/tournament mode, so even for Shogi fans this is pretty disappointing. For those reasons I would rate this as the worse of the three shogi games. This game needs 111 pages on a controller pak if you want to save your game data. 2.Translation guide The main menu is as follows Play a game Environment Settings Load a game If you choose to start a new game the following settings screen will be shown The two players are shown on the left and right, you can set either player to be a CPU or a human player. The CPU has difficulty settings from 1-5. Under that you can set who goes first. Then you have three more options Handicaps - 平手 means no handicap. Otherwise you can choose to remove pieces. Start the game Go back to the game settings Environment Settings Here you have the following options, あり means on and なし means off Choose a background Display the logical next move Countdown on or off Sound effects on or off Display the next direct move Display a warning Display the places where pieces can move to 3.Walkthrough You need to be able to recognize the kanji for each piece in order to use this guide. The pieces are as follows, with the piece they are most similar to in chess, the meaning of their name and then the kanji as it appears in the game. 1 King / General 玉 1 Rook / Flying Chariot 飛 1 Bishop / Angle Mover 角 2 Gold Generals 金 2 Silver Generals 銀 2 Knights / Cassia Horse 桂 2 Lances 香 9 Pawns /Foot Soldiers 歩 Higher ranked players sometimes have a differently named king, 王將 Pieces that reach the end of the board are promoted and are shown with red kanji as follows Promoted Rook / Dragon King 龍王 Promoted Bishop / Dragon Horse 龍馬 Promoted Silver General 成銀 Promoted Knight 成桂 Promoted Lance 成香 Promoted Pawn と In this guide I will refer to spaces on the board in the following way. 9 to 1 across the top, and A to I from top to bottom. This is not traditional shogi notation, but I hope it easier to understand for those people who do not know shogi notation. So in the traditional opening of a game, the board looks like this: 987654321 香桂銀金王金銀桂香 A 飛 角 B 歩歩歩歩歩歩歩歩歩 C D E F 歩歩歩歩歩歩歩歩歩 G 角 飛 H 香桂銀金王金銀桂香 I Apologies for the messy formatting, its the best I can do with all the different kanji sizes and combinations of Latin characters. If you follow this guide, you will take and promote pieces automatically but I have included those instructions in order to make it easier to understand. In shogi you can also put spare pieces or pieces you have captured on the board if you wish to. You can do this in game by moving the cursor to the extra pieces at the bottom right of the screen. At the end of every game your opponent will resign so there will be no long drawn out games.