=============================================================================== =============================================================================== CUSTOM ROBO V2 - PARTS GUIDE v1.0 by hmsong =============================================================================== =============================================================================== Table of Contents 1. Information About This Guide ............................... 2. Robos (aka Bodies) ......................................... 2A. Shining Fighter .......................................... 2B. Aerial Beauty ............................................ 2C. Wild Soldier ............................................. 2D. Metal Grappler ........................................... 2E. Trick Flyer .............................................. 2F. Sexy Stunner ............................................. 2G. Little Raider ............................................ 2H. Little Sprinter .......................................... 2I. Funny Old Man ............................................ 2J. Fatty Face ............................................... 2K. Strike Vanisher .......................................... 2L. Burning Beast ............................................ 2M. Joke Robos ............................................... 2N. Illegal Robos ............................................ 3. Guns ....................................................... 3A. Normal Guns .............................................. 3B. Illegal Guns ............................................. 4. Bombs ...................................................... 4A. Normal Bombs ............................................. 4B. Illegal Bombs ............................................ 5. Pods ....................................................... 5A. Normal Pods .............................................. 5B. Illegal Pods ............................................. 6. Legs ....................................................... 6A. Normal Legs .............................................. 6B. Illegal Legs ............................................. 7. Final Notes / Credits....................................... =============================================================================== 1. Information About This Guide ............................... =============================================================================== I am going to assume you, the reader, are familiar with the mechanics of this game (you probably played Custom Robo Battle Revolution for the Gamecube and/or Custom Robo Arena for the NDS), and you have little to no knowledge in Japanese language. Otherwise, why would you be reading this guide? Custom Robo V2 never got out of Japan, and it never got an English translation. Now, I can read Japanese (I took 6 months of Japanese in college), but sadly, it just was not enough for me to actually understand the in-game descriptions. I especially had hard times whenever there were Kanjis. So, instead of trying (and failing hard) to understand the descriptions, I figured I would try few things out myself. And well, this guide is the result of that. Obviously, I'm missing a lot of information, and I am quite certain that I am wrong in some parts of the guide where numbers were not involved (ex: speed, acceleration, etc). I had to eyeball lots of things. Well, if anyone informs me of any errors or missing data, I will update this guide and give you the proper credit. Oh, some in-game information was just wrong (especially stats), so I made the corrections in this guide. And I know Terotrous made a guide for this game, but his guide was missing a lot of information, and was frequently wrong. =============================================================================== 2. Robos (aka Bodies) ......................................... =============================================================================== Format goes like this: Name ------------------ Style Type (Power/Speed/Defense/Other) Offense ----------- Ability to do damage with weapons. Defense ----------- Ability to reduce the taken damage. Endurance --------- Ability to resist knockdown. (unconfirmed) Speed ------------- Ground running speed. (unconfirmed) Aerial ------------ Jump speed and/or air-movement speed. (unconfirmed) Melee: Power and description of the melee attack. Air-Action: Type of the Air-Action and its maximum number. KD-Defense: Damage taken when KDed, relative to the Defense stat. Note: Any other notes. Style: For every Robo type, there are style variations. Here is the general breakdown. However, there are exceptions. (See Note) Jumper: +1 Aerial; -1 Defense Power: +1 Offense; -1 Defense; -1 Speed Normal: Base Stat <<< No bonuses nor penalties Speed: +1 Speed; -1 Defense Armor: +1 Defense; -1 Speed Note 1: The offense and defense powers listed are relative to the test dummy, aka Ray (Normal). Defense and KD-Defense were tested using the air V-Laser Gun and the ground Homura Bomb, since they both do exactly 100 damage. Note 2: The body is the most important part among all the parts, since it MAJORLY affects the style of playing. And while the basic stats are important, all the "extra" portions of the body (see Note) are just as important. Note 3: During the melee attacks, robos are invincible only during the "red" part. Note 4: Slow jumps have both advantages and disadvantages: Advantage is that it gives you longer time to move in the air; Disadvantage is that you cannot dodge attacks as quickly in the air. Note 5: Air-Dash: - Uses a booster to get to a direction quickly. - Cannot do anything during the dash. Air-Jump: - Does another jump in mid-air. - The speed varies, depending on the movement of the jumper. - Enhancements that affect normal jump also affect Air-Jump. Stealth-Dash: - Same as Air-Dash, except the Robo is invisible during the dash. - Immune to Gun attacks. - Cannot do anything during the dash. Note 6: *: Can be advantage or disadvantage, depending on your combat style. +: Advantage property. -: Disadvantage property. Note 7: Not all extra properties of the Body is listed, since for some, I can't confirm. ------------------------------------------------------------------------------- 2A. Shining Fighter ........................................... ------------------------------------------------------------------------------- * Air-Dash x2 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ray II ---------------- Jumper Offense ----------- 5 [][][][][] (+0%) Defense ----------- 5 [][][][][] (-5%) Endurance --------- 5 [][][][][] Speed ------------- 5 [][][][][] Aerial ------------ 6 [][][][][][] Melee: Does a fast dash-punch. (140 - U) Air-Action: Air-Dash x2 KD-Defense: Gun/Melee: 30%; Bomb/Pod: 50% Note: --- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Shade ----------------- Power Offense ----------- 6 [][][][][][] (+4%) Defense ----------- 5 [][][][][] (-5%) Endurance --------- 5 [][][][][] Speed ------------- 4 [][][][] Aerial ------------ 5 [][][][][] Melee: Does an anti-air uppercut. (150 - UB) Air-Action: Air-Dash x2 KD-Defense: Gun/Melee: 30%; Bomb/Pod: 50% Note: --- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ray ------------------- Normal Offense ----------- 5 [][][][][] (+0%) Defense ----------- 6 [][][][][][] (+0%) Endurance --------- 5 [][][][][] Speed ------------- 5 [][][][][] Aerial ------------ 5 [][][][][] Melee: Does a slightly short fast dash-punch. (150 - B) Air-Action: Air-Dash x2 KD-Defense: Gun/Melee: 30%; Bomb/Pod: 50% Note: --- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Sol ------------------- Speed Offense ----------- 5 [][][][][] (+0%) Defense ----------- 5 [][][][][] (-5%) Endurance --------- 5 [][][][][] Speed ------------- 6 [][][][][][] Aerial ------------ 5 [][][][][] Melee: Does a fast dash-kick. (124 - B) Air-Action: Air-Dash x2 KD-Defense: Gun/Melee: 30%; Bomb/Pod: 50% Note: --- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Dim ------------------- Armor Offense ----------- 5 [][][][][] (+0%) Defense ----------- 7 [][][][][][][] (+5%) Endurance --------- 5 [][][][][] Speed ------------- 4 [][][][] Aerial ------------ 5 [][][][][] Melee: Jumps up slightly, then does a dive-punch. (150 - B) Air-Action: Air-Dash x2 KD-Defense: Gun/Melee: 30%; Bomb/Pod: 50% Note: --- ------------------------------------------------------------------------------- 2B. Aerial Beauty ............................................. ------------------------------------------------------------------------------- * Air-Jump x2. - Has low offense. - Has slightly low defense. + Has slightly faster jump speed. - Has lower jump height. + Has significantly faster air-movement acceleration. + Has slightly low vulnerability after landing. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Planet ---------------- Jumper Offense ----------- 4 [][][][] (-6%) Defense ----------- 3 [][][] (-15%) Endurance --------- 3 [][][] Speed ------------- 6 [][][][][][] Aerial ------------ 10 [][][][][][][][][][] Melee: Does a flying knee. (120 - U) Air-Action: Air-Jump x2 KD-Defense: Gun/Melee: 30%; Bomb/Pod: 50% Note: + Has slightly faster jump speed. - Has lower jump height. + Has significantly faster air-movement acceleration. + Has slightly low vulnerability after landing. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Comet ----------------- Power Offense ----------- 5 [][][][][] (+0%) Defense ----------- 3 [][][] (-15%) Endurance --------- 3 [][][] Speed ------------- 5 [][][][][] Aerial ------------ 9 [][][][][][][][][] Melee: Teleports back, then does a fast dash-kick. (130 - B) Air-Action: Air-Jump x2 KD-Defense: Gun/Melee: 30%; Bomb/Pod: 50% Note: + Has slightly faster jump speed. - Has lower jump height. + Has significantly faster air-movement acceleration. + Has slightly low vulnerability after landing. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Flare ----------------- Normal Offense ----------- 4 [][][][] (-6%) Defense ----------- 4 [][][][] (-10%) Endurance --------- 3 [][][] Speed ------------- 6 [][][][][][] Aerial ------------ 9 [][][][][][][][][] Melee: Does a somersault axe-kick. (140 - B) Air-Action: Air-Jump x2 KD-Defense: Gun/Melee: 30%; Bomb/Pod: 50% Note: + Has slightly faster jump speed. - Has lower jump height. + Has significantly faster air-movement acceleration. + Has slightly low vulnerability after landing. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Stella ---------------- Speed Offense ----------- 4 [][][][] (-6%) Defense ----------- 3 [][][] (-15%) Endurance --------- 3 [][][] Speed ------------- 7 [][][][][][][] Aerial ------------ 9 [][][][][][][][][] Melee: Jumps up slightly, then does a dive-head. (150 - U) Air-Action: Air-Jump x2 KD-Defense: Gun/Melee: 30%; Bomb/Pod: 50% Note: + Has slightly faster jump speed. - Has lower jump height. + Has significantly faster air-movement acceleration. + Has slightly low vulnerability after landing. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Corona ---------------- Armor Offense ----------- 4 [][][][] (-6%) Defense ----------- 5 [][][][][] (-5%) Endurance --------- 3 [][][] Speed ------------- 5 [][][][][] Aerial ------------ 9 [][][][][][][][][] Melee: Does an anti-air upper-kick. (120 - UF) Air-Action: Air-Jump x2 KD-Defense: Gun/Melee: 30%; Bomb/Pod: 50% Note: + Has slightly faster jump speed. - Has lower jump height. + Has significantly faster air-movement acceleration. + Has slightly low vulnerability after landing. ------------------------------------------------------------------------------- 2C. Wild Soldier .............................................. ------------------------------------------------------------------------------- * Air-Dash x2 (Low-Angle). + Has slightly high defense. + Has slightly higher jump height. + Has low vulnerability after landing. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wilson ---------------- Jumper Offense ----------- 5 [][][][][] (+0%) Defense ----------- 6 [][][][][][] (+0%) Endurance --------- 5 [][][][][] Speed ------------- 4 [][][][] Aerial ------------ 5 [][][][][] Melee: Does a backflip backwards. (130 - UB) Air-Action: Air-Dash x2 (Low-Angle) KD-Defense: Gun/Melee: 30%; Bomb/Pod: 50% Note: + Has slightly higher jump height. + Has low vulnerability after landing. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Gide ------------------ Power Offense ----------- 6 [][][][][][] (+4%) Defense ----------- 6 [][][][][][] (+0%) Endurance --------- 5 [][][][][] Speed ------------- 3 [][][] Aerial ------------ 4 [][][][] Melee: Does a short dash-kick. (150 - B) Air-Action: Air-Dash x2 (Low-Angle) KD-Defense: Gun/Melee: 30%; Bomb/Pod: 50% Note: + Has slightly higher jump height. + Has low vulnerability after landing. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Carlyle --------------- Normal Offense ----------- 5 [][][][][] (+0%) Defense ----------- 7 [][][][][][][] (+5%) Endurance --------- 5 [][][][][] Speed ------------- 4 [][][][] Aerial ------------ 4 [][][][] Melee: Does a short flying knee. (150 - UB) Air-Action: Air-Dash x2 (Low-Angle) KD-Defense: Gun/Melee: 30%; Bomb/Pod: 50% Note: + Has slightly higher jump height. + Has low vulnerability after landing. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Shumitt --------------- Speed Offense ----------- 5 [][][][][] (+0%) Defense ----------- 6 [][][][][][] (+0%) Endurance --------- 5 [][][][][] Speed ------------- 5 [][][][][] Aerial ------------ 4 [][][][] Melee: Jumps back, then does a dive-kick. (150 - UB) Air-Action: Air-Dash x2 (Low-Angle) KD-Defense: Gun/Melee: 30%; Bomb/Pod: 50% Note: + Has slightly higher jump height. + Has low vulnerability after landing. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Zola ------------------ Armor Offense ----------- 5 [][][][][] (+0%) Defense ----------- 8 [][][][][][][][] (+10%) Endurance --------- 5 [][][][][] Speed ------------- 3 [][][] Aerial ------------ 4 [][][][] Melee: Teleports forward, then does a fast dash-attack backwards. (140 - UB) Air-Action: Air-Dash x2 (Low-Angle) KD-Defense: Gun/Melee: 30%; Bomb/Pod: 50% Note: + Has slightly higher jump height. + Has low vulnerability after landing. ------------------------------------------------------------------------------- 2D. Metal Grappler ............................................ ------------------------------------------------------------------------------- * Air-Dash x1 (Long). + Has high offense. + Has high defense. - Has slightly slow ground speed. + Has faster running acceleration and stop. + Has faster running turns. + Has faster jump speed. - Has lower jump height. + Has low vulnerability after landing. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Polar Bear ------------ Jumper Offense ----------- 6 [][][][][][] (+4%) Defense ----------- 7 [][][][][][][] (+5%) Endurance --------- 9 [][][][][][][][][] Speed ------------- 3 [][][] Aerial ------------ 4 [][][][] Melee: Does running-punches. (150 - B) Air-Action: Air-Dash x1 (Long) KD-Defense: Gun/Melee: 30%; Bomb/Pod: 50% Note: + Has faster running acceleration and stop. + Has faster running turns. + Has faster jump speed. - Has lower jump height. + Has low vulnerability after landing. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Tiger Roar ------------ Power Offense ----------- 7 [][][][][][][] (+10%) Defense ----------- 7 [][][][][][][] (+5%) Endurance --------- 9 [][][][][][][][][] Speed ------------- 2 [][] Aerial ------------ 3 [][][] Melee: Does a dash-punch. (123 - UB) Air-Action: Air-Dash x1 (Long) KD-Defense: Gun/Melee: 30%; Bomb/Pod: 50% Note: + Has faster running acceleration and stop. + Has faster running turns. + Has faster jump speed. - Has lower jump height. + Has low vulnerability after landing. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Metal Bear ------------ Normal Offense ----------- 6 [][][][][][] (+4%) Defense ----------- 8 [][][][][][][][] (+10%) Endurance --------- 9 [][][][][][][][][] Speed ------------- 3 [][][] Aerial ------------ 3 [][][] Melee: Does a dash-attack. (180 - B) Air-Action: Air-Dash x1 (Long) KD-Defense: Gun/Melee: 30%; Bomb/Pod: 50% Note: + Has faster running acceleration and stop. + Has faster running turns. + Has faster jump speed. - Has lower jump height. + Has low vulnerability after landing. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Bull Horn ------------- Speed Offense ----------- 6 [][][][][][] (+4%) Defense ----------- 7 [][][][][][][] (+5%) Endurance --------- 9 [][][][][][][][][] Speed ------------- 4 [][][][] Aerial ------------ 3 [][][] Melee: Does an anti-air spin. (120 - UF) Air-Action: Air-Dash x1 (Long) KD-Defense: Gun/Melee: 30%; Bomb/Pod: 50% Note: + Has faster running acceleration and stop. + Has faster running turns. + Has faster jump speed. - Has lower jump height. + Has low vulnerability after landing. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Crazy Baboon ---------- Armor Offense ----------- 6 [][][][][][] (+4%) Defense ----------- 9 [][][][][][][][][] (+15%) Endurance --------- 9 [][][][][][][][][] Speed ------------- 2 [][] Aerial ------------ 3 [][][] Melee: Does a slow dive-attack. (150 - B) Air-Action: Air-Dash x1 (Long) KD-Defense: Gun/Melee: 30%; Bomb/Pod: 50% Note: + Has faster running acceleration and stop. + Has faster running turns. + Has faster jump speed. - Has lower jump height. + Has low vulnerability after landing. ------------------------------------------------------------------------------- 2E. Trick Flyer ............................................... ------------------------------------------------------------------------------- * Air-Dash x3 (Short). - Has slightly slow speed. - Has slightly lower jump height. + Has significantly faster air-movement acceleration. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Kaiser Head ----------- Jumper Offense ----------- 5 [][][][][] (+0%) Defense ----------- 4 [][][][] (-10%) Endurance --------- 5 [][][][][] Speed ------------- 3 [][][] Aerial ------------ 8 [][][][][][][][] Melee: Does a short dash-attack. (150 - B) Air-Action: Air-Dash x3 (Short) KD-Defense: Gun/Melee: 30%; Bomb/Pod: 50% Note: - Has slightly lower jump height. + Has significantly faster air-movement acceleration. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Stinger Head ---------- Power Offense ----------- 6 [][][][][][] (+4%) Defense ----------- 4 [][][][] (-10%) Endurance --------- 5 [][][][][] Speed ------------- 3 [][][] Aerial ------------ 6 [][][][][][] Melee: Does a short flying attack. (130 - F) Air-Action: Air-Dash x3 (Short) KD-Defense: Gun/Melee: 30%; Bomb/Pod: 50% Note: * Instead of the usual Speed penalty, this model gets the Aerial penalty. - Has slightly lower jump height. + Has significantly faster air-movement acceleration. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Oracle Head ----------- Normal Offense ----------- 5 [][][][][] (+0%) Defense ----------- 5 [][][][][] (-5%) Endurance --------- 5 [][][][][] Speed ------------- 3 [][][] Aerial ------------ 7 [][][][][][][] Melee: Does a very slow dash-attack. (130 - UB) Air-Action: Air-Dash x3 (Short) KD-Defense: Gun/Melee: 30%; Bomb/Pod: 50% Note: - Has slightly lower jump height. + Has significantly faster air-movement acceleration. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Keen Head ------------- Speed Offense ----------- 5 [][][][][] (+0%) Defense ----------- 4 [][][][] (-10%) Endurance --------- 5 [][][][][] Speed ------------- 3 [][][] Aerial ------------ 8 [][][][][][][][] Melee: Teleports forward, then does a stomp-kick. (120 - UF) Air-Action: Air-Dash x3 (Short) KD-Defense: Gun/Melee: 30%; Bomb/Pod: 50% Note: * Instead of the usual Speed bonus, this model gets the Aerial bonus. - Has slightly lower jump height. + Has significantly faster air-movement acceleration. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Joker Head ------------ Armor Offense ----------- 5 [][][][][] (+0%) Defense ----------- 6 [][][][][][] (+0%) Endurance --------- 5 [][][][][] Speed ------------- 3 [][][] Aerial ------------ 7 [][][][][][][] Melee: Teleports forward, then does a dive-attack backwards. (150 - U) Air-Action: Air-Dash x3 (Short) KD-Defense: Gun/Melee: 30%; Bomb/Pod: 50% Note: + This model gets the usual Defense bonus with no penalty. - Has slightly lower jump height. + Has significantly faster air-movement acceleration. ------------------------------------------------------------------------------- 2F. Sexy Stunner .............................................. ------------------------------------------------------------------------------- * Air-Dash x4 (Short). + Has slightly faster running acceleration and stop. + Has significantly higher jump height. + Has slightly faster air-movement acceleration. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Annie ----------------- Jumper Offense ----------- 5 [][][][][] (+0%) Defense ----------- 4 [][][][] (-10%) Endurance --------- 5 [][][][][] Speed ------------- 4 [][][][] Aerial ------------ 7 [][][][][][][] Melee: Twirls, then does a short dash-kick. (150 - U) Air-Action: Air-Dash x4 (Short) KD-Defense: Gun/Melee: 30%; Bomb/Pod: 50% Note: + Has slightly faster running acceleration and stop. + Has significantly higher jump height. + Has slightly faster air-movement acceleration. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Pamela ---------------- Power Offense ----------- 6 [][][][][][] (+4%) Defense ----------- 4 [][][][] (-10%) Endurance --------- 5 [][][][][] Speed ------------- 3 [][][] Aerial ------------ 6 [][][][][][] Melee: Walks forward and does a bear hug. (140 - Short U) Air-Action: Air-Dash x4 (Short) KD-Defense: Gun/Melee: 30%; Bomb/Pod: 50% Note: + Has slightly faster running acceleration and stop. + Has significantly higher jump height. + Has slightly faster air-movement acceleration. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Jane ------------------ Normal Offense ----------- 5 [][][][][] (+0%) Defense ----------- 5 [][][][][] (-5%) Endurance --------- 5 [][][][][] Speed ------------- 4 [][][][] Aerial ------------ 6 [][][][][][] Melee: Does a flyig dash-kick. (150 - B) Air-Action: Air-Dash x4 (Short) KD-Defense: Gun/Melee: 30%; Bomb/Pod: 50% Note: + Has slightly faster running acceleration and stop. + Has significantly higher jump height. + Has slightly faster air-movement acceleration. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Amy ------------------- Speed Offense ----------- 5 [][][][][] (+0%) Defense ----------- 4 [][][][] (-10%) Endurance --------- 5 [][][][][] Speed ------------- 5 [][][][][] Aerial ------------ 6 [][][][][][] Melee: Does an anti-air upper-kick. (134 - U) Air-Action: Air-Dash x4 (Short) KD-Defense: Gun/Melee: 30%; Bomb/Pod: 50% Note: + Has slightly faster running acceleration and stop. + Has significantly higher jump height. + Has slightly faster air-movement acceleration. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Vanessa --------------- Armor Offense ----------- 5 [][][][][] (+0%) Defense ----------- 6 [][][][][][] (+0%) Endurance --------- 5 [][][][][] Speed ------------- 3 [][][] Aerial ------------ 6 [][][][][][] Melee: Does a flying somersault-kick. (150 - F) Air-Action: Air-Dash x4 (Short) KD-Defense: Gun/Melee: 30%; Bomb/Pod: 50% Note: + Has slightly faster running acceleration and stop. + Has significantly higher jump height. + Has slightly faster air-movement acceleration. ------------------------------------------------------------------------------- 2G. Little Raider ............................................. ------------------------------------------------------------------------------- * Air-Dash x3 (High-Angle). - Has very low defense. + Has very fast ground speed. - Has bad KD-Defense. + Has faster running acceleration and stop. - Has slower running turns. - Has slightly lower jump height. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Parrot ---------------- Jumper Offense ----------- 5 [][][][][] (+0%) Defense ----------- 2 [][] (-21%) Endurance --------- 1 [] Speed ------------- 9 [][][][][][][][][] Aerial ------------ 2 [][] Melee: Does a flying axe-kick. (130 - B) Air-Action: Air-Dash x3 (High-Angle) KD-Defense: Gun/Melee: 40%; Bomb/Pod: 50% Note: - This model gets the usual Defense penalty with no bonus. + Has faster running acceleration and stop. - Has slower running turns. - Has slightly lower jump height. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Rook ------------------ Power Offense ----------- 6 [][][][][][] (+4%) Defense ----------- 2 [][] (-21%) Endurance --------- 1 [] Speed ------------- 8 [][][][][][][][] Aerial ------------ 2 [][] Melee: Does a short dash-attack that results you in the air. (130 - U) Air-Action: Air-Dash x3 (High-Angle) KD-Defense: Gun/Melee: 40%; Bomb/Pod: 50% Note: + Has faster running acceleration and stop. - Has slower running turns. - Has slightly lower jump height. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Robin ----------------- Normal Offense ----------- 5 [][][][][] (+0%) Defense ----------- 3 [][][] (-15%) Endurance --------- 1 [] Speed ------------- 9 [][][][][][][][][] Aerial ------------ 2 [][] Melee: Does a spinning dash-head. (130 - B) Air-Action: Air-Dash x3 (High-Angle) KD-Defense: Gun/Melee: 40%; Bomb/Pod: 50% Note: + Has faster running acceleration and stop. - Has slower running turns. - Has slightly lower jump height. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Dickie ---------------- Speed Offense ----------- 5 [][][][][] (+0%) Defense ----------- 2 [][] (-21%) Endurance --------- 1 [] Speed ------------- 10 [][][][][][][][][][] Aerial ------------ 2 [][] Melee: Does an anti-air uppercut. (124 - B) Air-Action: Air-Dash x3 (High-Angle) KD-Defense: Gun/Melee: 40%; Bomb/Pod: 50% Note: + Has faster running acceleration and stop. - Has slower running turns. - Has slightly lower jump height. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Drake ----------------- Armor Offense ----------- 5 [][][][][] (+0%) Defense ----------- 4 [][][][] (-9%) Endurance --------- 1 [] Speed ------------- 8 [][][][][][][][] Aerial ------------ 2 [][] Melee: Does a stationary attack, then dashes back a lot and then does a short jump. (111 - Short U) Air-Action: Air-Dash x3 (High-Angle) KD-Defense: Gun/Melee: 40%; Bomb/Pod: 50% Note: + Has faster running acceleration and stop. - Has slower running turns. - Has slightly lower jump height. ------------------------------------------------------------------------------- 2H. Little Sprinter ........................................... ------------------------------------------------------------------------------- * Air-Jump x3. - Has very low defense. + Has very fast ground speed. - Has bad KD-Defense. + Has faster running acceleration and stop. - Has slower running turns. - Has slightly lower jump height. + Has faster air-movement acceleration. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Per Mille ------------- Jumper Offense ----------- 5 [][][][][] (+0%) Defense ----------- 1 [] (-26%) Endurance --------- 1 [] Speed ------------- 8 [][][][][][][][] Aerial ------------ 4 [][][][] Melee: Does a somersault axe-kick. (100 - B) Air-Action: Air-Jump x3 KD-Defense: Gun/Melee: 40%; Bomb/Pod: 50% Note: + Has faster running acceleration and stop. - Has slower running turns. - Has slightly lower jump height. + Has faster air-movement acceleration. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Lux ------------------- Power Offense ----------- 6 [][][][][][] (+4%) Defense ----------- 1 [] (-26%) Endurance --------- 1 [] Speed ------------- 7 [][][][][][][] Aerial ------------ 3 [][][] Melee: Does an anti-air attack. (125 - B) Air-Action: Air-Jump x3 KD-Defense: Gun/Melee: 40%; Bomb/Pod: 50% Note: + Has faster running acceleration and stop. - Has slower running turns. - Has slightly lower jump height. + Has faster air-movement acceleration. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Bel ------------------- Normal Offense ----------- 5 [][][][][] (+0%) Defense ----------- 2 [][] (-20%) Endurance --------- 1 [] Speed ------------- 8 [][][][][][][][] Aerial ------------ 3 [][][] Melee: Jumps up slightly, then does a dive-attack. (100 - UF) Air-Action: Air-Jump x3 KD-Defense: Gun/Melee: 40%; Bomb/Pod: 50% Note: + Has faster running acceleration and stop. - Has slower running turns. - Has slightly lower jump height. + Has faster air-movement acceleration. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Pico ------------------ Speed Offense ----------- 5 [][][][][] (+0%) Defense ----------- 1 [] (-26%) Endurance --------- 1 [] Speed ------------- 9 [][][][][][][][][] Aerial ------------ 3 [][][] Melee: Does a flying dash-head. (124 - U) Air-Action: Air-Jump x3 KD-Defense: Gun/Melee: 40%; Bomb/Pod: 50% Note: + Has faster running acceleration and stop. - Has slower running turns. - Has slightly lower jump height. + Has faster air-movement acceleration. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Bit ------------------- Armor Offense ----------- 5 [][][][][] (+0%) Defense ----------- 3 [][][] (-13%) Endurance --------- 1 [] Speed ------------- 7 [][][][][][][] Aerial ------------ 3 [][][] Melee: Does an anti-air upper-head. (124 - UB) Air-Action: Air-Jump x3 KD-Defense: Gun/Melee: 40%; Bomb/Pod: 50% Note: + Has faster running acceleration and stop. - Has slower running turns. - Has slightly lower jump height. + Has faster air-movement acceleration. ------------------------------------------------------------------------------- 2I. Funny Old Man ............................................. ------------------------------------------------------------------------------- + Air-Dash x6 (High-Angle). - Has very low defense. - Has very slow ground speed. + Has faster running acceleration and stop. + Has faster running turns. - Has slower jump speed. + Has higher jump height. + Has significantly faster air-movement acceleration. + Has slightly low vulnerability after landing. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Martial-Dragon ---------------- Jumper Offense ----------- 5 [][][][][] (+0%) Defense ----------- 2 [][] (-21%) Endurance --------- 3 [][][] Speed ------------- 1 [] Aerial ------------ 8 [][][][][][][][] Melee: Does a short dash-kick. (150 - UF) Air-Action: Air-Dash x6 (High-Angle) KD-Defense: Gun/Melee: 30%; Bomb/Pod: 50% Note: + Has faster running acceleration and stop. + Has faster running turns. - Has slower jump speed. + Has higher jump height. + Has significantly faster air-movement acceleration. + Has slightly low vulnerability after landing. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Codger ---------------- Power Offense ----------- 6 [][][][][][] (+4%) Defense ----------- 2 [][] (-21%) Endurance --------- 3 [][][] Speed ------------- 1 [] Aerial ------------ 6 [][][][][][] Melee: Does a short dash-attack. (150 - B) Air-Action: Air-Dash x6 (High-Angle) KD-Defense: Gun/Melee: 30%; Bomb/Pod: 50% Note: * Instead of the usual Speed penalty, this model gets the Aerial penalty. + Has faster running acceleration and stop. + Has faster running turns. - Has slower jump speed. + Has higher jump height. + Has significantly faster air-movement acceleration. + Has slightly low vulnerability after landing. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - One-Eye ----------------- Normal Offense ----------- 5 [][][][][] (+0%) Defense ----------- 3 [][][] (-15%) Endurance --------- 3 [][][] Speed ------------- 1 [] Aerial ------------ 7 [][][][][][][] Melee: Does a very slow dash-head. (150 - UB) Air-Action: Air-Dash x6 (High-Angle) KD-Defense: Gun/Melee: 30%; Bomb/Pod: 50% Note: + Has faster running acceleration and stop. + Has faster running turns. - Has slower jump speed. + Has higher jump height. + Has significantly faster air-movement acceleration. + Has slightly low vulnerability after landing. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Top-Head ---------------- Speed Offense ----------- 5 [][][][][] (+0%) Defense ----------- 2 [][] (-21%) Endurance --------- 3 [][][] Speed ------------- 1 [] Aerial ------------ 8 [][][][][][][][] Melee: Does a slow flying attack. (150 - UB) Air-Action: Air-Dash x6 (High-Angle) KD-Defense: Gun/Melee: 30%; Bomb/Pod: 50% Note: * Instead of the usual Speed bonus, this model gets the Aerial bonus. + Has faster running acceleration and stop. + Has faster running turns. - Has slower jump speed. + Has higher jump height. + Has significantly faster air-movement acceleration. + Has slightly low vulnerability after landing. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Silver-Hair -------------- Armor Offense ----------- 5 [][][][][] (+0%) Defense ----------- 4 [][][][] (-9%) Endurance --------- 3 [][][] Speed ------------- 1 [] Aerial ------------ 6 [][][][][][] Melee: Does a slow flying spin-attack. (150 - UB) Air-Action: Air-Dash x6 (High-Angle) KD-Defense: Gun/Melee: 30%; Bomb/Pod: 50% Note: * Instead of the usual Speed penalty, this model gets the Aerial penalty. + Has faster running acceleration and stop. + Has faster running turns. - Has slower jump speed. + Has higher jump height. + Has significantly faster air-movement acceleration. + Has slightly low vulnerability after landing. ------------------------------------------------------------------------------- 2J. Fatty Face ................................................ ------------------------------------------------------------------------------- * Air-Jump x2 + Has very high defense. - Has very slow ground speed. - Has very bad KD-Defense. - Has slower jump speed. + Has slightly faster air-movement acceleration. - Has slower recovery from a knockdown. + Has slightly low vulnerability after landing. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Halogen --------------- Jumper Offense ----------- 5 [][][][][] (+0%) Defense ----------- 8 [][][][][][][][] (+10%) Endurance --------- 6 [][][][][][] Speed ------------- 2 [][] Aerial ------------ 9 [][][][][][][][][] Melee: Does a slow short dash-attack. (120 - U) Air-Action: Air-Jump x2 KD-Defense: Gun/Melee: 38%; Bomb/Pod: %62% Note: - Has slower jump speed. + Has slightly faster air-movement acceleration. - Has slower recovery from a knockdown. + Has slightly low vulnerability after landing. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Heptane --------------- Power Offense ----------- 6 [][][][][][] (+4%) Defense ----------- 8 [][][][][][][][] (+10%) Endurance --------- 6 [][][][][][] Speed ------------- 2 [][] Aerial ------------ 7 [][][][][][][] Melee: Does a flying spin-attack, then comes down. (130 - U) Air-Action: Air-Jump x2 KD-Defense: Gun/Melee: 38%; Bomb/Pod: %62% Note: * Instead of the usual Speed penalty, this model gets the Aerial penalty. - Has slower jump speed. + Has slightly faster air-movement acceleration. - Has slower recovery from a knockdown. + Has slightly low vulnerability after landing. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Dodecane -------------- Normal Offense ----------- 5 [][][][][] (+0%) Defense ----------- 9 [][][][][][][][][] (+15%) Endurance --------- 6 [][][][][][] Speed ------------- 2 [][] Aerial ------------ 8 [][][][][][][][] Melee: Does a rolling-attack. (130 - U) Air-Action: Air-Jump x2 KD-Defense: Gun/Melee: 38%; Bomb/Pod: %62% Note: - Has slower jump speed. + Has slightly faster air-movement acceleration. - Has slower recovery from a knockdown. + Has slightly low vulnerability after landing. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Propane --------------- Speed Offense ----------- 5 [][][][][] (+0%) Defense ----------- 8 [][][][][][][][] (+10%) Endurance --------- 6 [][][][][][] Speed ------------- 2 [][] Aerial ------------ 9 [][][][][][][][][] Melee: Jumps, then does a dive-butt. (150 - U) Air-Action: Air-Jump x2 KD-Defense: Gun/Melee: 38%; Bomb/Pod: %62% Note: * Instead of the usual Speed bonus, this model gets the Aerial bonus. - Has slower jump speed. + Has slightly faster air-movement acceleration. - Has slower recovery from a knockdown. + Has slightly low vulnerability after landing. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Butyl ----------------- Armor Offense ----------- 5 [][][][][] (+0%) Defense ----------- 10 [][][][][][][][][][] (+20%) Endurance --------- 6 [][][][][][] Speed ------------- 2 [][] Aerial ------------ 7 [][][][][][][] Melee: Does a bouncing rolling-attack. (120 - U) Air-Action: Air-Jump x2 KD-Defense: Gun/Melee: 38%; Bomb/Pod: %62% Note: * Instead of the usual Speed penalty, this model gets the Aerial penalty. - Has slower jump speed. + Has slightly faster air-movement acceleration. - Has slower recovery from a knockdown. + Has slightly low vulnerability after landing. ------------------------------------------------------------------------------- 2K. Strike Vanisher ........................................... ------------------------------------------------------------------------------- + Stealth-Dash x3 - Has significantly lower jump height. + Has slightly faster air-movement acceleration. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Lance ----------------- Jumper Offense ----------- 5 [][][][][] (+0%) Defense ----------- 5 [][][][][] (-5%) Endurance --------- 5 [][][][][] Speed ------------- 4 [][][][] Aerial ------------ 5 [][][][][] Melee: Does an anti-air kick, then flies backward. (120 - UB) Air-Action: Stealth-Dash x3 KD-Defense: Gun/Melee: 30%; Bomb/Pod: 50% Note: - Has significantly lower jump height. + Has slightly faster air-movement acceleration. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Axe ------------------- Power Offense ----------- 6 [][][][][][] (+4%) Defense ----------- 5 [][][][][] (-5%) Endurance --------- 5 [][][][][] Speed ------------- 3 [][][] Aerial ------------ 4 [][][][] Melee: Does a short dash-attack. (150 - B) Air-Action: Stealth-Dash x3 KD-Defense: Gun/Melee: 30%; Bomb/Pod: 50% Note: - Has significantly lower jump height. + Has slightly faster air-movement acceleration. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Javelin --------------- Normal Offense ----------- 5 [][][][][] (+0%) Defense ----------- 6 [][][][][][] (+0%) Endurance --------- 5 [][][][][] Speed ------------- 4 [][][][] Aerial ------------ 4 [][][][] Melee: Does a short dash-attack. Has a very short recoil, but does not have the invincibility. (84 - B) Air-Action: Stealth-Dash x3 KD-Defense: Gun/Melee: 30%; Bomb/Pod: 50% Note: - Has significantly lower jump height. + Has slightly faster air-movement acceleration. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Spear ----------------- Speed Offense ----------- 5 [][][][][] (+0%) Defense ----------- 5 [][][][][] (-5%) Endurance --------- 5 [][][][][] Speed ------------- 5 [][][][][] Aerial ------------ 4 [][][][] Melee: Does a flying dash-attack. (150 - UB) Air-Action: Stealth-Dash x3 KD-Defense: Gun/Melee: 30%; Bomb/Pod: 50% Note: - Has significantly lower jump height. + Has slightly faster air-movement acceleration. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Cutlass --------------- Armor Offense ----------- 5 [][][][][] (+0%) Defense ----------- 7 [][][][][][][] (+5%) Endurance --------- 5 [][][][][] Speed ------------- 3 [][][] Aerial ------------ 4 [][][][] Melee: Does a slow dash-attack. (130 - F) Air-Action: Stealth-Dash x3 KD-Defense: Gun/Melee: 30%; Bomb/Pod: 50% Note: - Has significantly lower jump height. + Has slightly faster air-movement acceleration. ------------------------------------------------------------------------------- 2L. Burning Beast ............................................. ------------------------------------------------------------------------------- * Stealth-Dash x1 (Low-Angle) - Has slightly slow ground speed. + Has faster running acceleration and stop. + Has faster running turns. + Has faster jump speed. + Has higher jump height. + Has low vulnerability after landing. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Hawkman --------------- Jumper Offense ----------- 5 [][][][][] (+0%) Defense ----------- 5 [][][][][] (-5%) Endurance --------- 5 [][][][][] Speed ------------- 3 [][][] Aerial ------------ 9 [][][][][][][][][] Melee: Does a diving attack, then jumps up. (120 - UB) Air-Action: Stealth-Dash x1 (Low-Angle) KD-Defense: Gun/Melee: 30%; Bomb/Pod: 50% Note: + Has faster running acceleration and stop. + Has faster running turns. + Has faster jump speed. + Has higher jump height. + Has low vulnerability after landing. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Gorion ---------------- Power Offense ----------- 6 [][][][][][] (+4%) Defense ----------- 7 [][][][][][][] (+5%) Endurance --------- 5 [][][][][] Speed ------------- 2 [][] Aerial ------------ 8 [][][][][][][][] Melee: Does a stationary attack. (120 - F) Air-Action: Stealth-Dash x1 (Low-Angle) KD-Defense: Gun/Melee: 30%; Bomb/Pod: 50% Note: + Instead of the Defense penalty, this model gets the Defense bonus. + Has faster running acceleration and stop. + Has faster running turns. + Has faster jump speed. + Has higher jump height. + Has low vulnerability after landing. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Dolphy ---------------- Normal Offense ----------- 5 [][][][][] (+0%) Defense ----------- 6 [][][][][][] (+0%) Endurance --------- 5 [][][][][] Speed ------------- 3 [][][] Aerial ------------ 8 [][][][][][][][] Melee: Does a dash-attack. (150 - U) Air-Action: Stealth-Dash x1 (Low-Angle) KD-Defense: Gun/Melee: 30%; Bomb/Pod: 50% Note: + Has faster running acceleration and stop. + Has faster running turns. + Has faster jump speed. + Has higher jump height. + Has low vulnerability after landing. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wolfen ---------------- Speed Offense ----------- 5 [][][][][] (+0%) Defense ----------- 5 [][][][][] (-5%) Endurance --------- 5 [][][][][] Speed ------------- 4 [][][][] Aerial ------------ 8 [][][][][][][][] Melee: Does a dive-attack. (150 - B) Air-Action: Stealth-Dash x1 (Low-Angle) KD-Defense: Gun/Melee: 30%; Bomb/Pod: 50% Note: + Has faster running acceleration and stop. + Has faster running turns. + Has faster jump speed. + Has higher jump height. + Has low vulnerability after landing. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Tricerao -------------- Armor Offense ----------- 5 [][][][][] (+0%) Defense ----------- 7 [][][][][][][] (+5%) Endurance --------- 5 [][][][][] Speed ------------- 2 [][] Aerial ------------ 8 [][][][][][][][] Melee: Does a dash-attack. (150 - UF) Air-Action: Stealth-Dash x1 (Low-Angle) KD-Defense: Gun/Melee: 30%; Bomb/Pod: 50% Note: + Has faster running acceleration and stop. + Has faster running turns. + Has faster jump speed. + Has higher jump height. + Has low vulnerability after landing. ------------------------------------------------------------------------------- 2M. Joke Robos ................................................ ------------------------------------------------------------------------------- Chick Robo ------------ Unknown Offense ----------- 5 [][][][][] (+0%) Defense ----------- 3 [][][] (-15%) Endurance --------- 1 [] Speed ------------- 5 [][][][][] Aerial ------------ 5 [][][][][] Melee: Does a short dash-attack. (150 - B) Air-Action: Air-Dash x2 KD-Defense: Gun/Melee: 38%; Bomb/Pod: 45% Note: --- ------------------------------------------------------------------------------- 2N. Illegal Robos ............................................. ------------------------------------------------------------------------------- For some reason, the in-game Defense stat was wrong, so I corrected it. Bayonet --------------- Unknown Offense ----------- 5 [][][][][] (+0%) Defense ----------- 5 [][][][][] (-5%) Endurance --------- 6 [][][][][][] Speed ------------- 6 [][][][][][] Aerial ------------ 5 [][][][][] Melee: Does a short dash-attack. Has a very short recoil. (84 - B) Air-Action: Stealth-Dash x5 (Short) KD-Defense: Gun/Melee: 30%; Bomb/Pod: 50% Note: + Has slightly higher jump height. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Majel ----------------- Unknown Offense ----------- 5 [][][][][] (+0%) Defense ----------- 4 [][][][] (-10%) Endurance --------- 6 [][][][][][] Speed ------------- 4 [][][][] Aerial ------------ 8 [][][][][][][][] Melee: Does an anti-air kick. (150 - UB) Air-Action: Air-Jump x4 KD-Defense: Gun/Melee: 30%; Bomb/Pod: 50% Note: + Has slightly slower jump speed. + Has significantly higher jump height. + Has slightly faster air-movement acceleration. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ray II Dark ----------- Unknown Offense ----------- 5 [][][][][] (+0%) Defense ----------- 5 [][][][][] (-5%) Endurance --------- 6 [][][][][][] Speed ------------- 10 [][][][][][][][][][] Aerial ------------ 7 [][][][][][][] Melee: Does a dash-attack that keeps moving forward. (160 - D) Air-Action: Air-Dash x2 (Short) KD-Defense: Gun/Melee: 30%; Bomb/Pod: 50% Note: + Has significantly faster air-movement acceleration. =============================================================================== 3. Guns ....................................................... =============================================================================== How to read: Name Power ----- Power of the set bullets. Speed ----- Speed of the bullet. Homing ---- Bullet's homing ability. Reload ---- Speed of reloading to shoot again. Down ------ Ability to Knockdown the target. Range: Maximum range of the bullets. Damage: Maximum damage per bullet. (total damage) Hits: Number of hits per clip. Recoil: Time between the first bullet fired and the moment when Robo can move. Note: Anything else. Note 1: All guns (actually, even bombs and pods) cannot simply be based on the stats, because there are several other factors - ammos per clip (pressing the shoot button once empties the clip), range, recoil, target placement, etc. Also, The guns which hit more than once sometimes do less damage than the calculated damage, because the previous hits knockdowned the target (knockdowned targets take less damage). Consider them all. Note 2: Some guns do varied damage based on the distance the target was hit, while other guns do fixed damage regardless of the distance. Some guns do less damage but more knockdown at a certain distance. Note 3: Some guns do different things when shot in the air. Some differences may be as little as 0.1 second in reloading time, while others may be completely different shots. Note 4: I was unable to confirm pretty much anything other than the Damage. I couldn't really tell the minor differences for both Speed and Homing, and KD stats differed depending on the range the shot hit. And Reload was difficult to determine because some guns started reloading long after the last shot was fired, whereas other guns started reloading right away. So, I just left the stats as it was displayed in the game. ------------------------------------------------------------------------------- 3A. Normal Guns ............................................... ------------------------------------------------------------------------------- Basic Gun Power ----- 3 [][][] Speed ----- 2 [][] Homing ---- 1 [] Reload ---- 2 [][] Down ------ 2 [][] Range: Very Long Damage: 22~31 (66~93) Hits: 3 Recoil: 1.4 sec Note: Fires three shots. Does more damage at short-range. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 3-Way Gun Power ----- 3 [][][] Speed ----- 3 [][][] Homing ---- 2 [][] Reload ---- 3 [][][] Down ------ 2 [][] Range: Very Long Damage: 23~25 (69~75) Hits: 3~9 Recoil: G: 1.1 sec; A: 0.9 sec Note: Fires three 3-in-1 horizontal shots. Does more damage at short-range. Hits 9 times at blank-range. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Gatling Gun Power ----- 2 [][] Speed ----- 3 [][][] Homing ---- 1 [] Reload ---- 3 [][][] Down ------ 3 [][][] Range: Very Long Damage: 10~14 (80~112) Hits: 8 Recoil: G: 1.5 sec; A: 1.4 sec Note: Fires 8 shots quickly. Does more damage at long-range. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Vertical Gun Power ----- 2 [][] Speed ----- 3 [][][] Homing ---- 3 [][][] Reload ---- 2 [][] Down ------ 4 [][][][] Range: Very Long Damage: 20 (80) Hits: 4 Recoil: G: 1.1 sec; A: 1.2 sec Note: Fires two 2-in-1 vertical shots (top shots curve from up to bottom). - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Sniper Gun Power ----- 3 [][][] Speed ----- 5 [][][][][] Homing ---- 1 [] Reload ---- 1 [] Down ------ 4 [][][][] Range: Very Long Damage: G: 77~111; A: 66~88 Hits: 1 Recoil: G: 1.5 sec; A: 1.3 sec Note: Fires a single, slightly larger shot. Does more damage at short-range. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Stun Gun Power ----- 2 [][] Speed ----- 5 [][][][][] Homing ---- 1 [] Reload ---- 5 [][][][][] Down ------ 4 [][][][] Range: Short Damage: 27 (54) Hits: 2 Recoil: 0.4 sec Note: Fires two short-range beams that stun the target for a second. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Hornet Gun Power ----- 3 [][][] Speed ----- 2 [][] Homing ---- 4 [][][][] Reload ---- 2 [][] Down ------ 3 [][][] Range: Long Damage: 27~44 (135~220) Hits: 5 Recoil: G: 1.4 sec; A: 1.2 sec Note: Fires 5-in-1 horizontal shots that home on the target. Initial fast shots do more damage. Rarely hits all 5 times. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Flame Gun Power ----- 3 [][][] Speed ----- 3 [][][] Homing ---- 2 [][] Reload ---- 3 [][][] Down ------ 4 [][][][] Range: Mid Damage: 12~20 (60~120) Hits: 6 Recoil: 1.2 sec Note: Fires 6 shots quickly. Does more damage at long-range. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Dragon Gun Power ----- 4 [][][][] Speed ----- 2 [][] Homing ---- 3 [][][] Reload ---- 1 [] Down ------ 4 [][][][] Range: Very Long Damage: G: 120; A: 110 Hits: 1 Recoil: G: 1.4 sec; A: 1.6 sec Note: Fires a slightly slow homing shot. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Splash Gun Power ----- 1 [] Speed ----- 2 [][] Homing ---- 1 [] Reload ---- 5 [][][][][] Down ------ 1 [] Range: Mid Damage: G: 6 (18~20); A: 5 (16) Hits: 3 Recoil: G: 0.3 sec; A: 0.2 sec Note: Fires 3-in-1 horizontal shots that slow down. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Right Arc Gun Power ----- 3 [][][] Speed ----- 4 [][][][] Homing ---- 2 [][] Reload ---- 2 [][] Down ------ 3 [][][] Range: Very Long Damage: 44 (88) Hits: 2 Recoil: G: 1.3 sec; A: 1.2 sec Note: G: Fires two shots that curve from right to left. A: Fires two shots that curve from left to right. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Left Arc Gun Power ----- 3 [][][] Speed ----- 4 [][][][] Homing ---- 2 [][] Reload ---- 2 [][] Down ------ 3 [][][] Range: Very Long Damage: 44 (88) Hits: 2 Recoil: G: 1.3 sec; A: 1.2 sec Note: G: Fires two shots that curve from left to right. A: Fires two shots that curve from right to left. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Shotgun Power ----- 5 [][][][][] Speed ----- 5 [][][][][] Homing ---- 1 [] Reload ---- 1 [] Down ------ 5 [][][][][] Range: Short Damage: 33~50 (99~150) Hits: 3 Recoil: G: 1.3 sec; A: 1.0 sec Note: Fires 3-in-1 horizontal shots. Does more damage at short-range. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Rayfall Gun Power ----- 3 [][][] Speed ----- 3 [][][] Homing ---- 4 [][][][] Reload ---- 2 [][] Down ------ 2 [][] Range: Very Long Damage: G: 22 (88); A: 20 (80) Hits: 4 Recoil: G: 1.8 sec; A: 1.3 sec Note: G: Fires 4 shots upward that stall, then homes on the target. A: Fires 4 shots upward that immediately homes on the target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Bubble Gun Power ----- 2 [][] Speed ----- 1 [] Homing ---- 5 [][][][][] Reload ---- 3 [][][] Down ------ 4 [][][][] Range: Mid Damage: G: 44 (88); A: 50 Hits: G: 2; A: 1 Recoil: G: 0.9 sec; A: 0.6 sec Note: G: Fires 2-in-1 horizontal homing shots. A: Fires a homing shot. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Eagle Gun Power ----- 2 [][] Speed ----- 4 [][][][] Homing ---- 2 [][] Reload ---- 3 [][][] Down ------ 3 [][][] Range: Very Long Damage: G: 34; A: 50 Hits: 1 Recoil: G: 1.1 sec; A: 0.5 sec Note: G: Nothing special. A: Fires a shot that stalls, then goes towards the target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - V-Laser Gun Power ----- 3 [][][] Speed ----- 4 [][][][] Homing ---- 1 [] Reload ---- 3 [][][] Down ------ 4 [][][][] Range: Very Long Damage: G: 80 (160); A: 80 Hits: G: 2; A: 1 Recoil: 0.9 sec Note: G: Fires 2-in-1 horizontal shots that go to the sides of the target. A: Nothing special. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Magnum Gun Power ----- 4 [][][][] Speed ----- 5 [][][][][] Homing ---- 1 [] Reload ---- 1 [] Down ------ 5 [][][][][] Range: Short Damage: 40~133 Hits: 1 Recoil: G: 1.2 sec; A: 1.0 sec Note: Does more damage at short-range. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Needle Gun Power ----- 2 [][] Speed ----- 3 [][][] Homing ---- 1 [] Reload ---- 4 [][][][] Down ------ 4 [][][][] Range: Very Long Damage: 20 (60) Hits: 3 Recoil: G: 0.8 sec; A: 0.7 sec Note: Fires 3-in-1 vertical shots. Sends the target Up+Forward. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Star Layer Gun Power ----- 2 [][] Speed ----- 3 [][][] Homing ---- 2 [][] Reload ---- 4 [][][][] Down ------ 2 [][] Range: Mid ~ Very Long Damage: G: 33 (?); A: 22 (110) Hits: 5 Recoil: G: 0.9 sec; A: 0.7 sec Note: G: Fires 5-in-1 shots upward that immediately spread downward vertically. A: Fires 5-in-1 shots upward that stall, then spread downward horizontally. Almost never hits more than once. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Glider Gun Power ----- 2 [][] Speed ----- 2 [][] Homing ---- 5 [][][][][] Reload ---- 3 [][][] Down ------ 1 [] Range: G: Mid; A: Very Long Damage: G: 30 (60); A: 60 (120) Hits: 2 Recoil: G: 0.9 sec; A: 1.1 sec Note: G: Fires 2-in-1 horizontal shots that slow down. A: Fires 2-in-1 horizontal homing shots that initially spread wide. Pushes the target away. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Multiple Gun Power ----- 3 [][][] Speed ----- 3 [][][] Homing ---- 4 [][][][] Reload ---- 2 [][] Down ------ 2 [][] Range: Very Long Damage: G: 11~38 (66~?); A: 11~30 (77~?) Hits: G: 6; A: 7 Recoil: 1.1 sec Note: G: Fires 6-in-1 vertical homing shots. A: Fires 7-in-1 horizontal homing shots. Sends the target Up+Away. Does more damage at long-range. Most shots will miss. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Trap Gun Power ----- 3 [][][] Speed ----- 3 [][][] Homing ---- 2 [][] Reload ---- 4 [][][][] Down ------ 1 [] Range: Very Long Damage: G: 31~34 (?); A: 22 (111) Hits: G: 7; A: 5 Recoil: G: 0.8 sec; A: 1.1 sec Note: G: Fires seven tiny slow shots quickly, which eventually become big and fast. A: Fires 5-in-1 shots. Sends the target Up+Away. Small shots do less damage. Most shots will miss. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Drill Gun Power ----- 3 [][][] Speed ----- 5 [][][][][] Homing ---- 2 [][] Reload ---- 3 [][][] Down ------ 4 [][][][] Range: Mid Damage: 10 (120) Hits: 12 Recoil: 1.3 sec Note: Fires 12 shots very quickly. Pulls the target forward. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Giant Gun Power ----- 1 [] Speed ----- 1 [] Homing ---- 1 [] Reload ---- 2 [][] Down ------ 3 [][][] Range: Very Long Damage: 44 Hits: 1 Recoil: 1.1 sec Note: Fires a giant shot. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Catch Gun Power ----- 1 [] Speed ----- 3 [][][] Homing ---- 5 [][][][][] Reload ---- 4 [][][][] Down ------ 1 [] Range: Very Long Damage: 20 Hits: 1 Recoil: G: 1.0 sec; A: 0.9 sec Note: Fires a homing shot that pulls the target forward a lot. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Knuckle Gun Power ----- 5 [][][][][] Speed ----- 5 [][][][][] Homing ---- 1 [] Reload ---- 5 [][][][][] Down ------ 5 [][][][][] Range: Very Short Damage: G: 160; A: 120 Hits: 1 Recoil: G: 0.3 sec; A: 0.2 sec Note: G: Sends the target up slowly. A: Pushes the target away. Guarantees a Knockdown. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Accel Gun Power ----- 4 [][][][] Speed ----- 4 [][][][] Homing ---- 2 [][] Reload ---- 2 [][] Down ------ 3 [][][] Range: Very Long Damage: G: 30 (120); A: 27 (108) Hits: 4 Recoil: 1.6 sec Note: G: Fires 4 shots that accelerates and pushes the target away. A: Fires 4 shots that accelerates and pulls the target forward. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Blade Gun Power ----- 1 [] Speed ----- 3 [][][] Homing ---- 1 [] Reload ---- 5 [][][][][] Down ------ 1 [] Range: Very Long Damage: 21~44 Hits: 1 Recoil: G: 0.3 sec; A: 0.2 sec Note: Does more damage at long-range. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Stardust Gun Power ----- 2 [][] Speed ----- 3 [][][] Homing ---- 2 [][] Reload ---- 3 [][][] Down ------ 1 [] Range: Long Damage: 5~32 (?) Hits: 10+ Recoil: 1.3 sec Note: Fires a lot of shots all over the place very quickly. Does more damage at long-range. Most shots will miss. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Fang Gun Power ----- 4 [][][][] Speed ----- 4 [][][][] Homing ---- 3 [][][] Reload ---- 3 [][][] Down ------ 2 [][] Range: G: Short; A: Very Long Damage: G: 32 (160); A: 11 (55) Hits: 5 Recoil: G: 1.3 sec; A: 1.1 sec Note: G: Fires five shots that curves from up to down quickly. A: Fires five shots quickly. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Gravity Gun Power ----- 4 [][][][] Speed ----- 3 [][][] Homing ---- 1 [] Reload ---- 4 [][][][] Down ------ 4 [][][][] Range: G: Long; A: Mid Damage: G: 40; A: 100 Hits: 1 Recoil: G: 0.9 sec; A: 0.5 sec Note: G: Fires a shot that remains stationary at long-range. Sends the target up. A: Fires an instant shot that remains stationary high in the air at mid-range. Sends the target down. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Phoenix Gun Power ----- 3 [][][] Speed ----- 4 [][][][] Homing ---- 2 [][] Reload ---- 4 [][][][] Down ------ 3 [][][] Range: Very Long Damage: G: 90 (180); A: 55 Hits: G: 2; A: 1 Recoil: G: 0.9 sec; A: 1.1 sec Note: G: Fires 2-in-1 horizontal shots that curve from up to down. Aims to the sides of the target. A: Fires a slightly homing shot. Pushesthe target away. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Chick Gun (Joke Basic Gun) Power ----- 3 [][][] Speed ----- 1 [] Homing ---- 1 [] Reload ---- 2 [][] Down ------ 2 [][] Range: Very Long Damage: 7~31 (22~93) Hits: 3 Recoil: 1.4 sec Note: Fires three shots that becomes smaller. Does more damage at short-range. ------------------------------------------------------------------------------- 3B. Illegal Guns .............................................. ------------------------------------------------------------------------------- Gousetsu Gun (Illegal 3-Way Gun) Power ----- 4 [][][][] Speed ----- 3 [][][] Homing ---- 3 [][][] Reload ---- 3 [][][] Down ------ 2 [][] Range: Very Long Damage: 35 (70) Hits: 3~6 Recoil: G: 1.2 sec; A: 0.9 sec Note: Fires two 3-in-1 horizontal shots. Hits 6 times at blank-range. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Minamo Gun (Illegal Rayfall Gun) Power ----- 4 [][][][] Speed ----- 3 [][][] Homing ---- 5 [][][][][] Reload ---- 3 [][][] Down ------ 2 [][] Range: Very Long Damage: G: 27 (162); A: 22 (132) Hits: 6 Recoil: G: 2.4 sec; A: 1.9 sec Note: G: Fires 6 shots upward that stall, then homes on the target. A: Fires 6 shots upward that immediately homes on the target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Homura Gun (Illegal Dragon Gun) Power ----- 5 [][][][][] Speed ----- 2 [][] Homing ---- 4 [][][][] Reload ---- 1 [] Down ------ 4 [][][][] Range: Very Long Damage: 150 Hits: 1 Recoil: 1.6 sec Note: Fires a slightly slow homing shot. Sends the target Up+Away. Guarantees a Knockdown. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Subaru Gun (Illegal Hornet Gun) Power ----- 3 [][][] Speed ----- 3 [][][] Homing ---- 4 [][][][] Reload ---- 2 [][] Down ------ 3 [][][] Range: Very Long Damage: 28~40 (171~240) Hits: 6 Recoil: G: 1.6 sec; A: 1.4 sec Note: Fires 6-in-1 horizontal shots that home on the target. Initial fast shots do more damage. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Shinonome Gun (Illegal V-Laser Gun) Power ----- 4 [][][][] Speed ----- 4 [][][][] Homing ---- 2 [][] Reload ---- 3 [][][] Down ------ 4 [][][][] Range: Very Long Damage: G: 100 (200); A: 100 Hits: G: 2; A: 1 Recoil: G: 1.3 sec; A: 1.2 sec Note: G: Fires 2-in-1 horizontal shots that go to the side of the target. A: Nothing special. Sends the target Up+Away. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Kotengu Gun (Illegal Phoenix Gun) Power ----- 3 [][][] Speed ----- 5 [][][][][] Homing ---- 2 [][] Reload ---- 4 [][][][] Down ------ 3 [][][] Range: Very Long Damage: G: 66 (200); A: 55 Hits: G: 3; A: 1 Recoil: 1.1 sec Note: G: Fires 3-in-1 horizontal shots that curve from up to down. A: Fires a large, slightly homing shot. Pushes the target away. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Boronji Gun (Illegal Needle Gun) Power ----- 3 [][][] Speed ----- 3 [][][] Homing ---- 1 [] Reload ---- 4 [][][][] Down ------ 4 [][][][] Range: Very Long Damage: G: 28 (115); A: 30 (120) Hits: 4 Recoil: G: 0.8 sec; A: 0.7 sec Note: Fires 4-in-1 vertical shots. Sends the target Up+Forward. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Rouga Gun (Illegal Knuckle Gun) Power ----- 5 [][][][][] Speed ----- 5 [][][][][] Homing ---- 1 [] Reload ---- 5 [][][][][] Down ------ 5 [][][][][] Range: Very Short - slightly longer than Knuckle Gun. Damage: G: 150; A: 100 Hits: 1 Recoil: G: 0.3 sec; A: 0.2 sec Note: G: Sends the target up slowly. A: Pushes the target away. Guarantees a Knockdown. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Twins Gun (Illegal Star Layer Gun) Power ----- 3 [][][] Speed ----- 3 [][][] Homing ---- 3 [][][] Reload ---- 4 [][][][] Down ------ 3 [][][] Range: Mid ~ Very Long Damage: G: 40 (?); A: 30 (?) Hits: 5 Recoil: G: 0.9 sec; A: 0.6 sec Note: G: Fires 5-in-1 shots upward that immediately spread downward vertically. A: Fires 5-in-1 shots upward that stall, then spread downward horizontally. Almost never hits more than once. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Nanase Gun (Illegal Stardust Gun) Power ----- 3 [][][] Speed ----- 3 [][][] Homing ---- 3 [][][] Reload ---- 3 [][][] Down ------ 1 [] Range: Long Damage: 3~33 (?) Hits: 10+ Recoil: 1.3 sec Note: Fires a lot of shots all over the place very quickly. Does more damage at long-range. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Nightmare Gun Power ----- 3 [][][] Speed ----- 5 [][][][][] Homing ---- 2 [][] Reload ---- 3 [][][] Down ------ 1 [] Range: Mid Damage: G: 6~8 (78~103); A: 4 (49) Hits: 12 Recoil: 1.2 sec Note: Fires six 2-in-1 shots that freezes the target. Does more damage at short-range. =============================================================================== 4. Bombs ...................................................... =============================================================================== How to read: Name Power ----- Power of the bomb. Speed ----- Speed of the bomb. Size ------ Size of the explosion. Reload ---- Reloading speed. Damage: Damage per explosion (some do more than 1 hit). Cursor: The initial spot the cursor aims - relative to the target. Explo: Explosion description. Note: Any other special notes. Note 1: Just like guns, there are numerous factors other than stat. For the most part, bombs and pods are used as set up rather than direct damage. Read the *Note section. Note 2: Some bombs do different things when shot in the air. Mostly, bombs curve up then down when shot on ground, while they go straighter to the target when shot in air (and also a bit faster). Note 3: If the Bomb button is held down, a cursur will appear. You can change the cursor to change the place where the bomb will aim. Note 4: I know the Japanese descriptions indicate different stats than the ones I listed (for some). I tested things out, and they are wrong. The ones I listed here is correct. I think. I even made stat bars to make it easy on the eyes. Explosions: -------- N: Normal: Red Sphere - pushes the target up-away G: Geyser: Red Pillar - sends the target up H: Horizon: Light Blue Sphere - pushes the target slightly to the side B: Burst: Pink Sphere - pushes the target away a lot D: Destroy: Black Skull Sphere - lasts long, and pushes the target up-away S: Stun: Green Sphere - stuns the target for 1 second P: Pillar: Red Pillar - lasts long, and sends the target up F: Flipper: White Pillar - pushes the target away a lot C: Cyclone: Dark Blue Sphere - sends the target up slowly T: Traction: Yellow Sphere - pulls the target forward W: Wave: Three Green Pillars in a line - pushes the target away Z: freeZe: Blue Coil-Pillar - freezes the target, lasts 2 seconds There are other types, and the effects are not always consistent. ------------------------------------------------------------------------------- 4A. Normal Bombs .............................................. ------------------------------------------------------------------------------- Standard Bomb Power ----- 3 [][][] (G: 75; A: 58) Speed ----- 3 [][][] (Normal) Size ------ 4 [][][][] Reload ---- 3 [][][] Damage: G: 75; A: 58 Cursor: Slightly Front Explo: N (Up+Away) Note: G: Fires a curving bomb. A: Fires a straight bomb. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Standard Bomb F Power ----- 3 [][][] (G: 83; A: 58) Speed ----- 3 [][][] (Normal) Size ------ 3 [][][] Reload ---- 3 [][][] Damage: G: 83; A: 58 Cursor: Slightly Front Explo: F (Away) Note: G: Fires a curving bomb. A: Fires a straight bomb. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Standard Bomb S Power ----- 3 [][][] (G: 65; A: 52) Speed ----- 3 [][][] (Normal) Size ------ 3 [][][] Reload ---- 3 [][][] Damage: G: 65; A: 52 Cursor: Slightly Front Explo: S (Stun) Note: G: Fires a curving bomb. A: Fires a straight bomb. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wave Bomb Power ----- 2 [][] (G: 26 (52); A: 18 (36)) Speed ----- 2 [][] (Slightly Slow) Size ------ 2 [][] Reload ---- 3 [][][] Damage: G: 26 (52); A: 18 (36) Cursor: Slightly Front Explo: W x3 (Away) Note: Fires a curving bomb that explodes 3 times in a line. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Straight Bomb G Power ----- 2 [][] (G: 56; A: 38) Speed ----- 4 [][][][] (Slightly Fast) Size ------ 3 [][][] Reload ---- 3 [][][] Damage: G: 56; A: 38 Cursor: Behind Explo: G (Up) Note: Fires a straight bomb. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Straight Bomb S Power ----- 2 [][] (G: 56; A: 42) Speed ----- 3 [][][] (Normal) Size ------ 3 [][][] Reload ---- 3 [][][] Damage: G: 56; A: 42 Cursor: Behind Explo: S (Stun) Note: Fires a straight bomb. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Straight Bomb T Power ----- 2 [][] (G: 42; A: 28) Speed ----- 3 [][][] (Normal) Size ------ 3 [][][] Reload ---- 3 [][][] Damage: G: 42; A: 28 Cursor: Behind Explo: T (Forward) Note: Fires a straight bomb. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Right Shoot Bomb H Power ----- 3 [][][] (G: 66; A: 46) Speed ----- 3 [][][] (Normal) Size ------ 4 [][][][] Reload ---- 3 [][][] Damage: G: 66; A: 46 Cursor: On Explo: H (Side) Note: G: Fires a curving bomb that goes from right to left. A: Fires a curving bomb that goes from left to right. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Left Shoot Bomb H Power ----- 3 [][][] (G: 66; A: 46) Speed ----- 3 [][][] (Normal) Size ------ 4 [][][][] Reload ---- 3 [][][] Damage: G: 66; A: 46 Cursor: On Explo: H (Side) Note: G: Fires a curving bomb that goes from left to right. A: Fires a curving bomb that goes from right to left. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Right Wave Bomb Power ----- 3 [][][] (G: 37 (74); A: 30 (60)) Speed ----- 2 [][] (Slightly Slow) Size ------ 2 [][] Reload ---- 3 [][][] Damage: G: 37 (74); A: 30 (60) Cursor: Slightly Front Explo: W x3 (Away) Note: G: Fires a curving bomb that goes from right to left, and explodes 3 times in a line. A: Fires a curving bomb that goes from left to right, and explodes 3 times in a line. Explodes much earlier than the cursor. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Left Wave Bomb Power ----- 3 [][][] (G: 37 (74); A: 30 (60)) Speed ----- 2 [][] (Slightly Slow) Size ------ 2 [][] Reload ---- 3 [][][] Damage: G: 37 (74); A: 30 (60) Cursor: Slightly Front Explo: W x3 (Away) Note: G: Fires a curving bomb that goes from left to right, and explodes 3 times in a line. A: Fires a curving bomb that goes from right to left, and explodes 3 times in a line. Explodes much earlier than the cursor. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Idling Bomb D Power ----- 4 [][][][] (G: 93; A: 58) Speed ----- 3 [][][] (Normal) Size ------ 4 [][][][] Reload ---- 4 [][][][] Damage: G: 93; A: 58 Cursor: G: Front; A: Slightly Front Explo: D (Up+Away) Note: G: Fires a curving bomb that does not explode for 2 seconds unless the enemy gets close. A: Fires a low-curving bomb that does not explode for 2 seconds unless the enemy gets close. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Idling Bomb P Power ----- 4 [][][][] (G: 93; A: 58) Speed ----- 3 [][][] (Normal) Size ------ 3 [][][] Reload ---- 4 [][][][] Damage: G: 93; A: 58 Cursor: G: Front; A: Slightly Front Explo: P (Up) Note: G: Fires a curving bomb that does not explode for 2 seconds unless the enemy gets close. A: Fires a low-curving bomb that does not explode for 2 seconds unless the enemy gets close. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Freeze Bomb Power ----- 1 [] (8) Speed ----- 3 [][][] (Normal) Size ------ 3 [][][] Reload ---- 4 [][][][] Damage: 8 Cursor: Front Explo: Z (Freeze) Note: G: Fires a curving bomb that freezes the target. A: Fires a low-curving bomb that freezes the target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Tomahawk Bomb B Power ----- 3 [][][] (G: 83; A: 58) Speed ----- 3 [][][] (G: Fast; A: Slightly Slow) Size ------ 4 [][][][] Reload ---- 3 [][][] Damage: G: 83; A: 58 Cursor: Behind Explo: B (Front) Note: G: Fires a high-curving bomb that explodes above the target. A: Fires a curving bomb that explodes above the target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Tomahawk Bomb G Power ----- 3 [][][] (G: 83; A: 58) Speed ----- 3 [][][] (G: Fast; A: Slightly Slow) Size ------ 3 [][][] Reload ---- 3 [][][] Damage: G: 83; A: 58 Cursor: G: Front; A: On Explo: G (Up) Note: G: Fires a high-curving bomb. A: Fires a curving bomb. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Gemini Bomb B Power ----- 2 [][] (44) Speed ----- 3 [][][] (Normal) Size ------ 2 [][] Reload ---- 5 [][][][][] Damage: 44 Cursor: On Explo: B (Away) Note: G: Fires 2-in-1 bombs that curve to the sides of the target. A: Fires 2-in-1 bombs that hit front and behind the target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Gemini Bomb P Power ----- 2 [][] (44) Speed ----- 3 [][][] (Normal) Size ------ 1 [] Reload ---- 5 [][][][][] Damage: 44 Cursor: On Explo: P (Up) Note: G: Fires 2-in-1 bombs that curve to the sides of the target. A: Fires 2-in-1 bombs that hit front and behind the target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Submarine Bomb D Power ----- 4 [][][][] (G: 93; A: 58) Speed ----- 1 [] (G: Slow; A: Slightly slow) Size ------ 4 [][][][] Reload ---- 4 [][][][] Damage: G: 93; A: 58 Cursor: G: On; A: Slightly Front Explo: D (Up+Away) Note: Fires a slow straight bomb. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Submarine Bomb P Power ----- 4 [][][][] (G: 93; A: 58) Speed ----- 1 [] (G: Slow; A: Slightly slow) Size ------ 3 [][][] Reload ---- 4 [][][][] Damage: G: 93; A: 58 Cursor: G: On; A: Slightly Front Explo: P (Up) Note: Fires a slow straight bomb. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Crescent Bomb P Power ----- 3 [][][] (G: 70; A: 51) Speed ----- 2 [][] (G: Slow; A: Normal) Size ------ 3 [][][] Reload ---- 3 [][][] Damage: G: 70; A: 51 Cursor: On Explo: P (Up) Note: G: Fires a slow curving bomb. A: Fires a fast low-curving bomb. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Crescent Bomb C Power ----- 2 [][] (G: 55; A: 38) Speed ----- 2 [][] (G: Slow; A: Normal) Size ------ 3 [][][] Reload ---- 3 [][][] Damage: G: 55; A: 38 Cursor: On Explo: C (Slow Up) Note: G: Fires a slow curving bomb. A: Fires a fast low-curving bomb. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Delay Bomb Power ----- 2 [][] (G: 41; A: 28) Speed ----- 3 [][][] (G: Normal; A: Slightly Slow) Size ------ 3 [][][] Reload ---- 3 [][][] Damage: G: 41; A: 28 Cursor: Slightly Front Explo: N (Up+Away) Note: G: Fires a curving bomb that explodes twice in a line. A: Fires a straight bomb that explodes twice in a line. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Delay Bomb C Power ----- 2 [][] (G: 35; A: 27) Speed ----- 3 [][][] (G: Normal; A: Slightly Slow) Size ------ 3 [][][] Reload ---- 3 [][][] Damage: G: 35; A: 27 Cursor: Slightly Front Explo: C (Slow Up) Note: G: Fires a curving bomb that explodes twice in a line. A: Fires a straight bomb that explodes twice in a line. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Acrobat Bomb Power ----- 0 / Speed ----- 4 [][][][] (Slightly Fast) Size ------ 4 [][][][] Reload ---- 4 [][][][] Damage: 0 Cursor: Self Explo: Air (Extra air boost) Note: G: Fires a curving bomb (self), which launches the user in the air. A: Fires a straight bomb (self), which launches the user in the air. It does no HP damage, but it damages Endurance. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Delta Bomb Power ----- 1 [] (G: 33; A: 23) Speed ----- 5 [][][][][] (Very Fast) Size ------ 1 [] Reload ---- 3 [][][] Damage: G: 33; A: 23 Cursor: Very Front Explo: Small Yellow Pillar (Away) Note: Fires 3-in-1 bombs that explode in the target's surroundings. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wall Bomb Power ----- 3 [][][] (G: 83; A: 58) Speed ----- 4 [][][][] (Slightly Fast) Size ------ 3 [][][] Reload ---- 4 [][][][] Damage: G: 83; A: 58 Cursor: Front Explo: Large Yellow Pillar (Up+Away) Note: Fires a straight bomb. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Smash Bomb Power ----- 3 [][][] (G: 83; A: 58) Speed ----- 5 [][][][][] (Instant) Size ------ 5 [][][][][] Reload ---- 3 [][][] Damage: G: 83; A: 58 Cursor: Doesn't matter Explo: N (Away) Note: Causes an instant explosion above the user. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Double Mine Bomb Power ----- 2 [][] (33) Speed ----- 2 [][] (Slightly Slow) Size ------ 3 [][][] Reload ---- 4 [][][][] Damage: 33 Cursor: Front Explo: N (Up+Away) Note: Fires 2-in-1 mines to the sides of the target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Geo Trap Bomb Power ----- 4 [][][][] (80) Speed ----- 4 [][][][] (G: Fast; A: Normal) Size ------ 5 [][][][][] Reload ---- 3 [][][] Damage: 80 Cursor: Slightly Front Explo: Pink Horizontal Spread (Away) Note: Fires a low-curving bomb, which the explosion starts small but gets horizontally bigger. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Giant Bomb Power ----- 1 [] (20) Speed ----- 1 [] (Slow) Size ------ 5 [][][][][] Reload ---- 1 [] Damage: 20 Cursor: On Explo: Giant (Knockdown) Note: Fires a slow high-curving bomb that does not explode for a second unless the enemy gets close. Guarantees a Knockdown. Has very slow reload time. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Chick Bomb Power ----- 3 [][][] (G: 83; A: 58) Speed ----- 3 [][][] (Normal) Size ------ 2 [][] Reload ---- 3 [][][] Damage: G: 83; A: 58 Cursor: Slightly Front Explo: N (Up+Away) Note: G: Fires a curving bomb. A: Fires a straight bomb. ------------------------------------------------------------------------------- 4B. Illegal Bombs ............................................. ------------------------------------------------------------------------------- Gousetsu Bomb (Illegal Tomahawk Bomb) Power ----- 3 [][][] (G: 83; A: 58) Speed ----- 4 [][][][] (G: Fast; A: Slightly Fast) Size ------ 3 [][][] Reload ---- 3 [][][] Damage: G: 83; A: 58 Cursor: Behind Explo: F (Away) Note: G: Fires a high-curving bomb. A: Fires a curving bomb. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Minamo Bomb (Illegal Straight Bomb S) Power ----- 3 [][][] (G: 67; A: 47) Speed ----- 4 [][][][] (Slightly Fast) Size ------ 3 [][][] Reload ---- 3 [][][] Damage: G: 67; A: 47 Cursor: Behind Explo: S (Stun) Note: Fires a straight bomb. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Homura Bomb (Illegal Crescent Bomb P) Power ----- 5 [][][][][] (G: 100; A: 83) Speed ----- 2 [][] (G: Slow; A: Normal) Size ------ 3 [][][] Reload ---- 3 [][][] Damage: G: 100; A: 83 Cursor: On Explo: P (Away) Note: G: Fires a slow curving bomb. A: Fires a fast curving bomb. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Subaru Bomb (Illegal Gemini Bomb B) Power ----- 1 [] (G: 33; A: 23) Speed ----- 3 [][][] (Normal) Size ------ 3 [][][] Reload ---- 5 [][][][][] Damage: G: 33; A: 23 Cursor: On Explo: B (Away) Note: G: Fires 2-in-1 bombs that curve to the sides of the target. A: Fires 2-in-1 bombs that hit front and behind the target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Shinonome Bomb (Illegal Standard Bomb) Power ----- 3 [][][] (G: 83; A: 58) Speed ----- 3 [][][] (Normal) Size ------ 4 [][][][] Reload ---- 3 [][][] Damage: G: 83; A: 58 Cursor: On Explo: H (Side) Note: G: Fires a curving bomb. A: Fires a straight bomb. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Kotengu Bomb (Illegal Wave Bomb) Power ----- 2 [][] (G: 22 (44); A: 15 (30)) Speed ----- 4 [][][][] (Slightly Fast) Size ------ 2 [][] Reload ---- 3 [][][] Damage: G: 22 (44); A: 15 (30) Cursor: Slightly Front Explo: C+W (Slow Up) Note: Fires a straight bomb that explodes 3 times in a line. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Boronji Bomb (Illegal Double Mine Bomb) Power ----- 2 [][] (38) Speed ----- 2 [][] (Slightly Slow) Size ------ 3 [][][] Reload ---- 4 [][][][] Damage: 38 Cursor: On Explo: N (Up+Away) Note: Fires 2-in-1 mines to the sides of the target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Rouga Bomb (Illegal Delay Bomb) Power ----- 2 [][] (G: 41; A: 28) Speed ----- 3 [][][] (G: Normal; A: Slightly Slow) Size ------ 3 [][][] Reload ---- 3 [][][] Damage: G: 41; A: 28 Cursor: On Explo: T (Forward) Note: G: Fires a curving bomb that explodes twice in a line. A: Fires a straight bomb that explodes twice in a line. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Twins Bomb (Illegal Right Shoot Bomb H) Power ----- 5 [][][][][] (G: 50 (100); A: 46 (93)) Speed ----- 3 [][][] (Normal) Size ------ 4 [][][][] Reload ---- 3 [][][] Damage: G: 50 (100); A: 46 (93) Cursor: On Explo: H (Side) Note: Fires 2-in-1 bombs that curve to the target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Nanase Bomb (Illegal Freeze Bomb) Power ----- 1 [] (8) Speed ----- 3 [][][] (Normal) Size ------ 3 [][][] Reload ---- 4 [][][][] Damage: 8 Cursor: On Explo: Z (Freeze) Note: G: Fires a curving bomb that freezes the target. A: Fires a straight bomb that freezes the target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Genocide Bomb (Illegal Giant Bomb) Power ----- 5 [][][][][] (200) Speed ----- 1 [] (Slow) Size ------ 5 [][][][][] Reload ---- 1 [] Damage: 200 Cursor: On Explo: Giant (Knockdown) Note: Fires a slow high-curving bomb that does not explode for a second unless the enemy gets close. Guarantees a Knockdown. Has very slow reload time. =============================================================================== 5. Pods ....................................................... =============================================================================== How to read: Name Power ----- Power of each pods. Speed ----- Pod's speed. Homing ---- Pod's homing ability. Time ------ Time duration the pod stays on the field before exploding. Damage: Damage per hit. Max #: # of pods that can be fired in one screen. Explo: Explosion description. Note: Any other notes. Note 1: Just like guns, there are numerous factors other than stat. For the most part, bombs and pods are used as set up rather than direct damage. Read the *Note section. Note 2: All pods have no recoil. Note 3: The pods reload when all the explosions from the pods are gone from the screen. Note 4: Pods can bounce off the walls, or follow the walls. Note 5: Unlike Guns and Bombs, the direction which Pods are fired can be changed. Simply point to the direction you want to fire using the direction pad, then fire. The initial direction (not pressing in any direction) will point to the target. Note 6: I know the Japanese descriptions indicate different stats than the ones I listed (for some). I tested things out, and they are wrong. The ones I listed here is correct. I think. I even made stat bars to make it easy on the eyes. Explosions: -------- N: Normal: Red Sphere - pushes the target up-away G: Geyser: Red Pillar - sends the target up H: Horizon: Light Blue Sphere - pushes the target slightly to the side B: Burst: Pink Sphere - pushes the target away a lot D: Destroy: Black Skull Sphere - lasts long, and pushes the target up-away S: Stun: Green Sphere - stuns the target for 1 second P: Pillar: Red Pillar - lasts long, and sends the target up F: Flipper: White Pillar - pushes the target away a lot C: Cyclone: Dark Blue Sphere - sends the target up slowly T: Traction: Yellow Sphere - pulls the target forward W: Wave: Three Green Pillars in a line - pushes the target away Z: freeZe: Blue Coil-Pillar - freezes the target, lasts 2 seconds There are other types, and the effects are not always consistent. ------------------------------------------------------------------------------- 5A. Normal Pods ............................................... ------------------------------------------------------------------------------- Standard Pod Power ----- 4 [][][][] Speed ----- 3 [][][] Homing ---- 2 [][] Time ------ 2 [][] Damage: 42 Max #: 2 Explo: N (Away) Note: Fires a pod forward. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Seeker Pod F Power ----- 3 [][][] Speed ----- 3 [][][] Homing ---- 4 [][][][] Time ------ 5 [][][][][] Damage: 28 Max #: 2 Explo: F (Away) Note: Fires a long-fuse pod forward that slows down near the target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Seeker Pod G Power ----- 3 [][][] Speed ----- 3 [][][] Homing ---- 4 [][][][] Time ------ 5 [][][][][] Damage: 28 Max #: 2 Explo: G (Up) Note: Fires a long-fuse pod forward that slows down near the target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Speed Pod D Power ----- 4 [][][][] Speed ----- 5 [][][][][] Homing ---- 3 [][][] Time ------ 1 [] Damage: 38 Max #: 2 Explo: D (Away) Note: G: Fires a short-fuse fast pod forward. A: Fires a pod that stalls, then goes forward fast. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Speed Pod P Power ----- 4 [][][][] Speed ----- 5 [][][][][] Homing ---- 3 [][][] Time ------ 1 [] Damage: 38 Max #: 2 Explo: P (Up) Note: G: Fires a short-fuse fast pod forward. A: Fires a pod that stalls, then goes forward fast. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Cockroach Pod G Power ----- 3 [][][] Speed ----- 1 [] Homing ---- 4 [][][][] Time ------ 2 [][] Damage: 28 Max #: 2 Explo: G (Up) Note: Fires a slow pod that speeds up near the target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Cockroach Pod H Power ----- 3 [][][] Speed ----- 1 [] Homing ---- 4 [][][][] Time ------ 2 [][] Damage: 28 Max #: 2 Explo: H (Away) Note: Fires a slow pod that speeds up near the target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Dolphin Pod Power ----- 4 [][][][] Speed ----- 3 [][][] Homing ---- 1 [] Time ------ 2 [][] Damage: 38 Max #: 2 Explo: N (Away) Note: Fires a pod that jumps initially. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Dolphin Pod G Power ----- 4 [][][][] Speed ----- 3 [][][] Homing ---- 1 [] Time ------ 2 [][] Damage: 38 Max #: 2 Explo: G (Up) Note: Fires a pod that jumps initially. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Spider Pod Power ----- 3 [][][] Speed ----- 1 [] Homing ---- 5 [][][][][] Time ------ 5 [][][][][] Damage: 30 Max #: 3 Explo: N (Up+Away) Note: Places a long-fuse almost-stationary ground pod that speeds up when the target is near. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Spider Pod G Power ----- 3 [][][] Speed ----- 1 [] Homing ---- 5 [][][][][] Time ------ 5 [][][][][] Damage: 30 Max #: 3 Explo: G (Up) Note: Places a long-fuse almost-stationary ground pod that speeds up when the target is near. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Sky Freeze Pod Power ----- 1 [] Speed ----- 1 [] Homing ---- 5 [][][][][] Time ------ 5 [][][][][] Damage: 8 Max #: 2 Explo: Z (Freeze) Note: Places a long-fuse almost-stationary aerial pod (Z) that speeds up when the target is near. Explodes above the target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ground Freeze Pod Power ----- 1 [] Speed ----- 1 [] Homing ---- 5 [][][][][] Time ------ 5 [][][][][] Damage: 8 Max #: 2 Explo: Z (Freeze) Note: Places a long-fuse almost-stationary ground pod (Z) that speeds up when the target is near. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Feint Pod F Power ----- 2 [][] Speed ----- 4 [][][][] Homing ---- 4 [][][][] Time ------ 2 [][] Damage: 24 Max #: 2 Explo: F (Away) Note: Fires a fast pod that stops short near the target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Feint Pod G Power ----- 2 [][] Speed ----- 4 [][][][] Homing ---- 4 [][][][] Time ------ 2 [][] Damage: 24 Max #: 2 Explo: G (Up) Note: Fires a fast pod that stops short near the target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Float Pod F Power ----- 3 [][][] Speed ----- 1 [] Homing ---- 5 [][][][][] Time ------ 5 [][][][][] Damage: 28 Max #: 2 Explo: F (Away) Note: Fires a long-fuse aerial pod that hovers above the target. Has a small explosion. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Jumping Pod B Power ----- 3 [][][] Speed ----- 3 [][][] Homing ---- 4 [][][][] Time ------ 2 [][] Damage: 34 Max #: 2 Explo: B (Away) Note: Fires a pod that jumps near the target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Jumping Pod G Power ----- 3 [][][] Speed ----- 3 [][][] Homing ---- 4 [][][][] Time ------ 2 [][] Damage: 28 Max #: 2 Explo: G (Up) Note: Fires a pod that jumps near the target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Diving Pod Power ----- 3 [][][] Speed ----- 3 [][][] Homing ---- 4 [][][][] Time ------ 3 [][][] Damage: 28 Max #: 2 Explo: N (Away) Note: Fires an aerial pod forward, and when near the target, drops to the ground and slows down. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wave Pod Power ----- 5 [][][][][] Speed ----- 5 [][][][][] Homing ---- 2 [][] Time ------ 1 [] Damage: 31 (62) Max #: 1 Explo: W x4 (Away) Note: Fires a short-fuse pod forward with 4 Wave explosions. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Satellite Pod Power ----- 4 [][][][] Speed ----- 1 [] Homing ---- 5 [][][][][] Time ------ 5 [][][][][] Damage: 38 Max #: 3 Explo: N (Away) Note: Places a long-fuse almost-stationary aerial pod that speeds up when the target is near. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Satellite Pod H Power ----- 4 [][][][] Speed ----- 1 [] Homing ---- 5 [][][][][] Time ------ 5 [][][][][] Damage: 38 Max #: 3 Explo: H (Away) Note: Places a long-fuse almost-stationary aerial pod that speeds up when the target is near. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Yajyuu Pod F Power ----- 3 [][][] Speed ----- 1 [] Homing ---- 5 [][][][][] Time ------ 5 [][][][][] Damage: 33 Max #: 3 Explo: F (Away) Note: Places a long-fuse almost-stationary ground pod that speeds up and jumps when the target is near (and stays in the air if the target gets away). - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Triple Pod H Power ----- 5 [][][][][] Speed ----- 2 [][] Homing ---- 5 [][][][][] Time ------ 1 [] Damage: 44 Max #: 3 Explo: H (Away) Note: Fires a short-fuse pod forward. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wall Pod Power ----- 4 [][][][] Speed ----- 5 [][][][][] Homing ---- 0 / Time ------ 1 [] Damage: 41 Max #: 1 Explo: Yellow Pillar (Away) Note: Fires short-fuse 3-in-1 pods. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Reflection Pod Power ----- 4 [][][][] Speed ----- 3 [][][] Homing ---- 0 / Time ------ 4 [][][][] Damage: 38 Max #: 1 Explo: N (Up+Away) Note: Fires long-fuse 3-in-1 pods. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Rear Shoot Pod C Power ----- 4 [][][][] Speed ----- 2 [][] Homing ---- 1 [] Time ------ 2 [][] Damage: 38 Max #: 2 Explo: C (Slow Up) Note: Fires a pod backward. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Rear Shoot Pod T Power ----- 4 [][][][] Speed ----- 2 [][] Homing ---- 1 [] Time ------ 2 [][] Damage: 38 Max #: 2 Explo: T (Forward) Note: Fires a pod backward. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Sideway Pod F Power ----- 4 [][][][] Speed ----- 3 [][][] Homing ---- 3 [][][] Time ------ 2 [][] Damage: 38 Max #: 1 Explo: F (Away) Note: Fires 2 pods to the sides that eventually goes forward. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Sideway Pod G Power ----- 4 [][][][] Speed ----- 3 [][][] Homing ---- 3 [][][] Time ------ 2 [][] Damage: 38 Max #: 1 Explo: G (Up) Note: Fires 2 pods to the sides that eventually goes forward. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Umbrella Pod Power ----- 4 [][][][] Speed ----- 4 [][][][] Homing ---- 0 / Time ------ 1 [] Damage: 38 Max #: 1 Explo: B (Away) Note: Fires short-fuse 3-in-1 pods that explode in the air at a fixed height. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Throwing Pod D Power ----- 4 [][][][] Speed ----- 1 [] Homing ---- 1 [] Time ------ 2 [][] Damage: 38 Max #: 2 Explo: D (Away) Note: Fires a pod high diagonally in the air which comes down at a fixed distance, and then remains almost-stationary. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Throwing Pod P Power ----- 4 [][][][] Speed ----- 1 [] Homing ---- 1 [] Time ------ 2 [][] Damage: 38 Max #: 2 Explo: P (Up) Note: Fires a pod high diagonally in the air which comes down at a fixed distance, and then remains almost-stationary. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Double Wave Pod Power ----- 3 [][][] Speed ----- 5 [][][][][] Homing ---- 0 / Time ------ 1 [] Damage: 31 Max #: 1 Explo: W x3 (Away) Note: Fires short-fuse 2-in-1 pods to the sides of the target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Giant Pod Power ----- 1 [] Speed ----- 1 [] Homing ---- 2 [][] Time ------ 1 [] Damage: 8 Max #: 1 Explo: Giant (Knockdown) Note: Fires a short-fuse pod forward with a slow-spreading huge explosion (explodes before reaching the target). - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Chick Pod Power ----- 3 [][][] Speed ----- 3 [][][] Homing ---- 2 [][] Time ------ 2 [][] Damage: 30 Max #: 3 Explo: N (Away) Note: Fires a pod forward that slows down near the target (explodes before reaching the target). Has a small explosion. ------------------------------------------------------------------------------- 5B. Illegal Pods .............................................. ------------------------------------------------------------------------------- Gousetsu Pod (Illegal Diving Pod) Power ----- 4 [][][][] Speed ----- 5 [][][][][] Homing ---- 3 [][][] Time ------ 2 [][] Damage: 38 Max #: 2 Explo: H (Away) Note: Fires an aerial pod forward, and when near the target, drops to the ground and slows down. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Minamo Pod (Illegal Float Pod F) Power ----- 3 [][][] Speed ----- 2 [][] Homing ---- 5 [][][][][] Time ------ 5 [][][][][] Damage: 33 Max #: 2 Explo: F (Away) Note: Fires a long-fuse aerial pod that hovers quickly above the target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Homura Pod (Illegal Yajyuu Pod F) Power ----- 3 [][][] Speed ----- 1 [] Homing ---- 5 [][][][][] Time ------ 5 [][][][][] Damage: 33 Max #: 3 Explo: Red F (Away) Note: Places a long-fuse almost-stationary ground pod that speeds up and jumps when the target is near (and stays in the air if the target gets away). - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Subaru Pod (Illegal Jumping Pod G) Power ----- 4 [][][][] Speed ----- 3 [][][] Homing ---- 4 [][][][] Time ------ 4 [][][][] Damage: 38 Max #: 2 Explo: G (Up) Note: Fires a long-fuse pod that speeds up and jumps near the target. Circles the target's surroundings. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Shinonome Pod (Illegal Feint Pod F) Power ----- 2 [][] Speed ----- 4 [][][][] Homing ---- 4 [][][][] Time ------ 2 [][] Damage: 23 Max #: 3 Explo: F (Away) Note: Fires a fast pod that stops short near the target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Kotengu Pod (Illegal Diving Pod) Power ----- 4 [][][][] Speed ----- 4 [][][][] Homing ---- 4 [][][][] Time ------ 3 [][][] Damage: 38 Max #: 2 Explo: D (Away) Note: Fires an aerial pod forward, and when near the target, drops to the ground and slows down. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Boronji Pod (Illegal Reflection Pod) Power ----- 4 [][][][] Speed ----- 3 [][][] Homing ---- 0 / Time ------ 4 [][][][] Damage: 38 Max #: 1 Explo: N (Up+Away) Note: Fires long-fuse 3-in-1 pods high diagonally in the air which come down at a fixed distance. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Rouga Pod (Illegal Sideway Pod) Power ----- 5 [][][][][] Speed ----- 3 [][][] Homing ---- 3 [][][] Time ------ 2 [][] Damage: 38 (77) Max #: 1 Explo: T (Forward) Note: Fires 1 pod backward and 2 pods to the sides that eventually goes forward. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Twins Pod (Illegal Jumping Pod B) Power ----- 4 [][][][] Speed ----- 3 [][][] Homing ---- 2 [][] Time ------ 2 [][] Damage: 38 Max #: 3 Explo: B (Away) Note: Fires a pod that jumps near the target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Nanase Pod (Illegal Cockroach Pod) Power ----- 4 [][][][] Speed ----- 1 [] Homing ---- 4 [][][][] Time ------ 3 [][][] Damage: 38 Max #: 2 Explo: Yellow Pillar (Up+Away) Note: Fires a slow pod that speeds up near the target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Kerberos Pod (Illegal Wave Pod) Power ----- 5 [][][][][] Speed ----- 5 [][][][][] Homing ---- 0 / Time ------ 1 [] Damage: 31 (93) Max #: 1 Explo: W x4 (Away) Note: Fires short-fuse 3-in-1 pods forward with 4 Wave explosions each. =============================================================================== 6. Legs ....................................................... =============================================================================== How to read Name Description: What they do. Note1: I tried to test out as much as possible, but it was hard to tell, especially things that concern various speed. If I'm wrong about something here, please let me know. Note2: All speed enhancements (Air-Dash speed, running speed, jumping speed, etc) varies depending on the Body of the robo. Note3: When I say "Air-Dash", I am referring to all types of Air-Dashes, except the Air-Jump (that's affected by Jump enhancements). ------------------------------------------------------------------------------- 6A. Normal Legs ............................................... ------------------------------------------------------------------------------- Standard Leg - Nothing. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - High Jump Leg + Increases jump height. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Grounder Leg - Decreases jump height. + Slightly increases running acceleration and stop. + Increases air-movement acceleration. + Decreases vulnerability after landing. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Formula Leg + Increases maximum running speed. - Gives slower running turns. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Stabilizer Leg + Increases running acceleration and stop. + Gives faster running turns. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Short Burner Leg - Decreases Air-Dash distance. + Increases running acceleration and stop. + Slightly decreases vulnerability after landing. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Long Burner Leg + Increases Air-Dash distance. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Quick Jump Leg + Increases jump speed. + Slightly decreases vulnerability after landing. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Feather Leg - Decreases jump speed. + Slightly increases running acceleration and stop. + Slightly increases air-movement acceleration. + Slightly decreases vulnerability after landing. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wide Jump Leg + Slightly increases jump speed. + Increases air-movement speed. + Slightly decreases vulnerability after landing. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Chick Leg - Nothing. ------------------------------------------------------------------------------- 6B. Illegal Legs .............................................. ------------------------------------------------------------------------------- Gousetsu Leg + Increases jump height. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Minamo Leg + Slightly increases jump height. + Slightly decreases vulnerability after landing. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Homura Leg - Nothing. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Subaru Leg + Increases maximum running speed. + Slightly increases running acceleration and stop. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Shinonome Leg + Slightly decreases vulnerability after landing. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Kotengu Leg + Slightly increases maximum running speed. + Increases running acceleration and stop. + Slightly decreases vulnerability after landing. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Boronji Leg + Increases maximum running speed. - Decreases Air-Dash distance. + Increases running acceleration and stop. + Decreases vulnerability after landing. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Rouga Leg - Decreases jump height. + Increases running acceleration and stop. + Gives faster running turns. + Increases air-movement acceleration. + Decreases vulnerability after landing. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Twins Leg - Slightly decreases jump speed. + Increases Air-Dash distance. + Gives faster running turns. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Nanase Leg + Slightly increases running acceleration and stop. + Increases air-movement acceleration. + Decreases vulnerability after landing. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Phantom Leg + Increases maximum running speed. + Increases air-movement speed. + Increases running acceleration and stop. + Gives faster running turns. + Slightly decreases vulnerability after landing. =============================================================================== 7. Final Notes / Credits ...................................... =============================================================================== I had fun with this game. It definitely wasn't as good as Custom Robo Arena, but it was still a good game. Some of this game's shortcomings were: 1. You could only save at fixed plot points when the game prompts you to, 2. You could only do mandatory plot battles (once), at least in the main game, 3. The post-game contents were very frustrating, mostly because you HAVE TO use parts you don't want to use for over 50% of the game, 4. Combining with #3, you have to get good scores with the parts you don't want to use for over 50% of the game, assuming you want to unlock all the illegal parts. Having said that, if this game was released in the West, it would have done well, since good fighting games for N64 were very rare (Super Smash Bros is the only one I know). Of course, the first game needed to be released as well for the story to make sense, but whatever (the first game had few problems, which the second game fixed). If anyone has any questions/suggestions, feel free to let me know: hmsong01 AT gmail DOT com This may be not be reproduced under any circumstances, unless you have my permission. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. Sites with my permission: www.gamefaqs.com If you want permission to use this guide on other sites, just email me. If you see this guide on any other site besides the ones listed, feel free to tell me about it. ===============================================================================