'########::'##::::'##::::'###::::'##::::::: ##.... ##: ##:::: ##:::'## ##::: ##::::::: ##:::: ##: ##:::: ##::'##:. ##:: ##::::::: ##:::: ##: ##:::: ##:'##:::. ##: ##::::::: ##:::: ##: ##:::: ##: #########: ##::::::: ##:::: ##: ##:::: ##: ##.... ##: ##::::::: ########::. #######:: ##:::: ##: ########: ........::::.......:::..:::::..::........:: '##::::'##:'########:'########:::'#######::'########::'######:: ##:::: ##: ##.....:: ##.... ##:'##.... ##: ##.....::'##... ##: ##:::: ##: ##::::::: ##:::: ##: ##:::: ##: ##::::::: ##:::..:: #########: ######::: ########:: ##:::: ##: ######:::. ######:: ##.... ##: ##...:::: ##.. ##::: ##:::: ##: ##...:::::..... ##: ##:::: ##: ##::::::: ##::. ##:: ##:::: ##: ##:::::::'##::: ##: ##:::: ##: ########: ##:::. ##:. #######:: ########:. ######:: ..:::::..::........::..:::::..:::.......:::........:::......::: :'######:::'##::::'##:'####:'########::'########: '##... ##:: ##:::: ##:. ##:: ##.... ##: ##.....:: ##:::..::: ##:::: ##:: ##:: ##:::: ##: ##::::::: ##::'####: ##:::: ##:: ##:: ##:::: ##: ######::: ##::: ##:: ##:::: ##:: ##:: ##:::: ##: ##...:::: ##::: ##:: ##:::: ##:: ##:: ##:::: ##: ##::::::: . ######:::. #######::'####: ########:: ########: :......:::::.......:::....::........:::........:: By: theraven2d9 Hello everyone. I don't really have much to say except that I finally decided to create a guide for Dual Heroes. This is my first time doing one of these, so I hope it turns out well and I hope you find it useful. ------Table of Contents------ 1. Story (@1*) 2. Character Profiles (@2) 3. Basic Controls (@3) 4. Character Specific Move List (@4) 5. 2 Player Mode (@5) 6. Virtual Arcade Profiles (@6) 7. Robot Mode (@7) 8. Medal Mode (@8) 9. Brief Strategy Guide (@9) 10. Game Ending (@10) 11. Questions/Comments (@11) 12. Copyright Stuff (@12) Please use the Ctrl + F Function by copying what's in the parenthesis to jump to that section. Most of this stuff is taken straight from the game or the instruction booklet. The stuff contained in brackets is from me, and the rest is from the game or the manual. ------Story------@1* 120 years ago, in preparation for the coming doom, mankind began an exodus to the manmade satellites in outer space. But the "Day of Judgment" arrived even before half the population had escaped to space. The shift in the tectonic plate caused the shape of the Pacific Ocean to change and a new continent was created. After a 100 years, the only inhabitable area were limited to the area around the new Pacific Ocean and the new continent. New nations were founded on this continent and mankind began rebuilding their lives. In the midst of rebuilding, "Gaiathyst" a mineral which releases an energy similar to gravity was discovered as a new source of endless energy. The nations began to war with each other for domination, but conventional weapons were found useless due to the influence of the Gaiathyst. To fight under these conditions, the power suits used to mine Gaiathyst were improved for combat. But the "Gaiathyst War" came to an abrupt end by the invading forces of the Zodgierra Empire from outer space. After conquering the nations, Emperor ZORR creates the "SAP", a super gravity producing device. Orbiting over the new continent, the super gravity of the device, prohibits beings not wearing a power suit to exist under it. Protected by the super gravity, ZORR commands his empire from a tower under the SAP. A few brave make a stand to defeat ZORR. They are the true Heroes! ------Character Profiles------@2 ---Fire Hero GAI--- Height: 186 cm Weight: 80 kg Country: Neo-Tokio Birthday: January 1st Age: 25 Sex: Male Occupation: Space Pilot Blood Type: A Suit: NT-SPACY T-709 Mars custom RII Backstory: GAI was born on colony E and at the age of 10 moves to Neo-Tokio on Earth. Born in space and having received a special education, GAI's intellectual and physical abilities far surpasses that of any person born on Earth. Because of his special abilities, he becomes a member of the Mars exploration team. During the exploration, the Zodgierra Empire attacks earth and GAI and his team looses communication with earth. Trying to return to earth on their own, the team encounters difficulty and GAI is the only survivor. On returning to earth, what GAI finds is his home destroyed and his people suffering under the tyranny of ZORR. To free his people and to revenge the death of his colleagues, GAI makes his way to the Tower of Zodgierra. ---Military Soldier GUN--- Height: 205 cm Weight: 120 kg Country: Guinbach Birthday: October 10th Age: 35 Sex: Male Occupation: Spacy Soldier Blood Type: O Suit: DB-SPACY G-808 Commander custom RIV Backstory: Guinbach Empire was the most powerful military empire until it was conquered by Zodgierra. GUN and his military colleagues had to fight as a part of the Zodgierra military because their families had been take hostage. While in a military mission on the central continent, ZORR suddenly activated the SAP and the Guinbach military along with the enemy forces was crushed under the super gravity. GUN who was in the Gaiathyst mine at the time escaped with his life, but swore revenge on ZORR. ---Cutie Chaser HANA--- Height: 167 cm Weight: 49 kg Country: South Austreiria [Engrish for Australia?] Birthday: March 3rd Age: 18 Sex: Female Occupation: Botanist Blood Type: B Suit: Dyson P-303 HANA special T-1 Backstory: HANA was a botanist living in South Austreiria. This land was unaffected by the "Gaiathyst War" and was full of plant and animal life. But when this land was conquered by Zodgierra, ZORR removed all the beautiful plant life and had them replanted in his personal garden. HANA heads for the tower of Zodgierra to defeat ZORR and to return her homeland to the beautiful land it once was. ---Dragon Kung-Fu HOE--- Height: 182 cm (191 cm) Weight: 70 kg Country: Pong Kong Birthday: May 5th Age: 30 Sex: Male Occupation: Millionaire Blood Type: B Suit: Hoe Industry H-703R-XXXX Backstory: The island nation of Pong Kong was the first to find the use of Gaiathyst after the "Day of Judgment". When the "Gaiathyst War" began, HOE a peace loving millionaire who owns this island, refused to get involved. But like all other nations Pong Kong fell to the invading forces of Zodgierra. HOE escaped to a nearby island and awaits his chance to reclaim his island. ---Bionic Beast JUIE--- Height: 177 cm (181 cm) Weight: 69 kg Country: Floating Continent Birthday: Unknown Age: Unknown Sex: Unknown Occupation: Unknown Blood Type: Unknown Suit: Unknown Backstory: Alien species had lived on the floating continent created on the "Day of Judgment". A space liner had crash landed on the continent and the passengers were all killed except for an infant. This infant was raised and named JIUE by the aliens. All the aliens except JIUE were massacred by the Zodgierra forces. With revenge in his heart, JIUE heads for the tower of Zodgierra. ---Super Ninja RETSU--- Height: 187 cm Weight: 77 kg Country: Neo-Tokio Birthday: July 7th Age: 2 Sex: Male Occupation: Cyborg Assasinator Blood Type: AB Suit: Hattori FS-019 (HIEN)R-sp Backstory: IGANO GENHACHIRO, a descendant of the Iga Ninja and a power suit maker from Neo-Tokio had his son RETSU killed by the invading Zodgierra forces. GENHACHIRO created a clone of RETSU and had it wear his masterpiece suit the "HIEN". While programming the clone, the experiment went awry killing GENHACHIRO. Only leaving the clone with the command "KILL ZORR". ---Dancing Lady KUMO--- Height: 177 cm Weight: 53 kg Country: Espariwood Birthday: November 1st Age: 21 Sex: Female Occupation: Dancer Blood Type: A Suit: Dyson Q-606 KUMO Special t-3 Backstory: KUMO was a popular dancer of the "Mercury Theatre" in Espariwood, a nation of show business founded on the west coast of what was once America. After being conquered by Zodgierra, show business was banned and the theatre was shut down. To return her country to it's former glory, KUMO dances for the minions of Zodgierra and awaits her chance to defeat ZORR. ---Dirty Fighter ZEN--- Height: 194 cm Weight: 79 kg Country: Zodgierra Empire Birthday: Unknown Age: Unknown Sex: Unknown Occupation: Commander Blood Type: Unknown Suit: ZG-SPACY M-101 t-ZIV Backstory: ZEN was one of the generals of the Zodgierra military. All the soldiers of the Zodgierra military were created from DNA samples of ZORR except for ZEN, who was actually created from human DNA by ZORR in the preparation for the invation of Earth. After questioning ZORR's tactics on using the SAP, ZEN is told of his true origins and exiled from Zodgierra. In search of his identity and a place to call home, ZEN makes his way to the tower of Zodgierra to confront ZORR. ---Killer Sergeant GYN--- Height: 199 cm Weight: 85 kg Country: Zodgierra Birthday: February Age: 27 Sex: Male Occupation: Sergeant Blood Type: B Suit: ZG-SPACY P-44 j-WV Backstory: None ---Evil Fascinator RAY--- Height: 177 cm Weight: 56 kg Country: Zodgierra Birthday: June 6th Age: 21 Sex: Female Occupation: Doctor Blood Type: B Suit: ZG-SPACY P-44 j-WV RAY special t-2 Backstory: None ------Basic Controls------@3 [Movement: Tilt the control stick either left or right to move and down to crouch. Tilting the stick twice either left or right causes the character to hop in that direction. Punch: A button. Kick: C-Down button. Guard: B or R button. If the enemy strikes you while you are guarding, you gain a slight amount of your health back. Grab: Press B + A next to an opponent. Two basic types of grabs can be done depending whether the opponent is facing away from you or towards you. Free movement: This is done by holding down the Z button and moving the control stick. Running: Tap the Z button twice and hold on the 2nd time to run in the direction you tilt the control stick. If no direction is indicated, the character will run towards the direction he is facing. Enter Lethal Change Mode: Press Guard 3 times and hold on the third time until the transformation is complete. You can only transform once per match. Jump: Hold B then tilt the control stick up. Front Flip: Hold B then tilt the control stick towards the opponent.* Back Flip: Hold B then tilt the control stick away from the opponent.* Pause: To pause the game just press Start. You can then choose to exit to the main menu or resume play. Taunt: The computer sure knows how to do this, but I don't. The character poses and then blinks his Lethal Change color. Does anyone know how to do this? Please e-mail me if you do. Camera Change: To change the camera angle between the two available angles, front view and top down view, press the L button. Stomp on an opponent: When an opponent is on the ground, the player may press B + A or A + C-Down to stomp on them. Staying on your feet: If you get knocked into the air just press Punch + Kick for your character to do a flip and land on their feet. The ability to do this depends on how high you were knocked into the air. Getting Off the Ground: Keep pressing B to get off the ground. The direction you press while pressing B makes the character roll in that direction then get up.Attacking While Getting Up: Hold either down or up and press C-Down to attack low or high while getting up. *Note: Every character except for Gun can do this.] ------Move List------@4 [Guide: Some of the moves listed here are taken from the instruction booklet. The others that I found out myself are enclosed in brackets. Please excuse the simple and/or corny names for the different moves (the ones I found as well as the ones listed in the instruction booklet). Keep in mind that out of all the moves I've listed here, there might be some I don't know about. Even the instruction booklet says, "There are millions of moves and Combos not shown in the Instruction Manual. Please experiment with the different Heroes." Also, keep in mind that what I consider a "basic combo" are the moves a character can do before briefly pausing or stopping (i.e. "Punch, Punch, pause, Kick, Kick" is not a basic combo in my opinion). The moves I have listed here consist of BASIC moves and combos. Some combos can be strung together, but for simplicity's sake, I only listed basic moves and combos in this move list. Also, all the moves listed here are assuming the player is standing on the left facing an opponent to his/her right. Key: U = Up R = Right D = Down L = Left UL = Up Left UR = Up Right DL = Down Left DR = Down Right HU = Hold Up HL = Hold Left HR = Hold Right HD = Hold Down HUL = Hold Up Left HUR = Hold Up Right HDL = Hold Down Left HDR = Hold Down Right + = press those buttons together at the same time Now, on to the move list...] ---GAI--- Moves Gai: D, HU Punch Bomber: HD Punch + Kick Dragon: Guard + Punch Upper: D, HU Kick Mars: D, R, U, UL, Punch Bomb: HL, Guard + Punch [Haymaker: HL Punch Bomb Kick: HU Punch + Kick Sweep Punch: HDL Punch Hook: HR Punch Slam: HL Guard + Punch (while behind an opponent) Clothesline: Running Punch] Lethal Change Special Moves Burning: Guard, Guard, Punch Punch: Guard, Guard, Kick Combos Space Shuttle: HR Punch, Punch, Punch, Kick, Kick Mars Attack: Punch, Punch, Kick, Punch [Sidekick Combo: Punch, Punch, Kick Backfist Combo: Punch, Kick, Punch Kick Combo: Kick, Kick Punch Combo: Punch, Punch, Punch Punch Kick Combo: Punch, Punch, Punch, Kick Sweep Punch Combo: HDL Punch, Punch Sweep String Combo: HDL Punch, HDL Punch, Punch, Punch, Punch] Lethal Change Effect: Though the opponent is guarding, the attack gives 1/2 the normal damage. ---GUN--- Moves Body: HR Punch Upper: HR Guard + Punch Body: Starting with UL do a clockwise circle Guard + Punch Hanger: U, UL, Punch Merry-: HR Punch + Kick Go-Round: HL Guard + Kick Ax: U, UL, Guard + Punch Bomber: L, HR Kick [Backfist: Punch + Kick Grab: HL Guard + Punch Haymaker: L, HR Punch Spinning Backfist: R, HL Punch Sweep: HDL Kick High Kick: HR Kick Hammer Punch: HU Punch Swift Hammer Punch: R, HUL Punch Fist Sweep: HDR Punch Sidekick: HL Kick Body Blow: HR Punch Knee: R, DR, D, DL, L Kick High Knee: Running Kick Running Backfist: Running Punch + Kick] Lethal Change Special Moves Power: Guard, Guard, Punch Combos Iron Muscle: HR Kick, Kick, Punch, Punch Berg Leopard: HR Punch, Kick, Kick [Double Backfist Combo: Punch, Kick, Punch Charge: HR Punch, HL Punch Kick Combo: Kick, Kick Punch Combo: Punch, Punch, Punch Punch Kick Combo: Punch, Punch, Kick Spinning Backfist Combo: R, HL Punch, R, HL Punch (Note: this can be repeated until the opponent gets knocked down)] Lethal Change Effect: Will not be knocked down by the attack of an opponent. ---HANA--- Moves Punch High: HR Punch Throw: Guard + Punch Scissors: HR Guard + Punch Throw: L, UL, U, UR, Punch Fake Punch: HL Kick Back Kick: Guard, Punch Back Kick: D, DR, R, UR, U, UL, Guard + Punch Pull Arm: HR Guard [Backfist: Punch + Kick Sweep Kick: R, DR, D, DL, L, Kick Running Backfist: Running Punch + Kick Elbow: Running Punch] Lethal Change Special Move Hana: Guard, Guard, Punch Combos Fake Punch, Kick & Punch: Punch, HD Kick, Punch Punch, Kick Combo: Punch, Kick, Kick, Punch, Kick [Back-kick Combo: HL Kick, Kick, Kick "Hadouken" Combo: Punch, Kick, Punch] Lethal Change Effect: Guarding an opponents attack will cause the opponent to falter and become defenseless for a short period of time. ---HOE--- Moves Punch: HL Punch High: HU Kick Heel Kick: Guard + Punch High: HL Guard + Punch Pile Drive: D, HU Kick Throw: Punch + Kick Throw: UL, L, DL, D, DR, Guard + Punch With Legs: Starting with L do a Counter-clockwise full circle Guard + Punch [HOE Kick: D HU Kick Backflip Kick: Punch + Kick High Crescent Kick: HU Kick Jump/Hop Kick: R L HR Kick Running Kick: Running Kick] Lethal Change Special Moves Throw: Guard, Guard, Punch [Slide Kick: Guard, Guard, Kick] Combos Left Guard, Kick Combo: Punch, Kick, HR Kick, Kick Punch Kick Combo: Punch, Kick, Punch, Kick [Kick Punch Combo: Kick, Punch, Kick HOE Kick Combo: D, HU Kick, Kick Backflip Kick Combo: Punch + Kick, Kick Punch Combo: Punch, Punch, Punch] Lethal Change Effect: The speed of the movement increases and becomes easier to connect Combos. ---JUIE--- Moves Jump Punch: HD Punch + Kick Flog Kick: HDL Punch + Kick Kick: HD Guard + Punch Throw: HR Guard + Punch Throw: Running Punch Scratch: Punch + Kick Run & Punch: HL Guard + Punch [Hammer Punch: HU Punch Front Flip Kick: HU Kick Sweep Kick: DL Kick Jump Kick: Running Kick] Lethal Change Special Moves Throw Lite: Guard, Guard, Guard, Punch Throw Lite: Guard, Guard, Kick [Lightning Bolt: Guard, Guard, Guard, Kick Slash: Guard, Guard, Punch] Combos Jungle Squall: Punch, Kick, Kick Desert Hurricane: HR Punch, Punch, Kick, Punch [Dive Kick Combo 1: Kick, Kick Punch Combo: Punch, Punch, Punch Hammer Combo: HU Punch, Punch, Punch Uppercut Combo: Punch, Kick, Punch Front Flip Kick Combo: HU Kick, Kick Dive Kick Combo 2: Kick, Punch, Kick] Lethal Change Effect: Will not be knocked down by the attack of an opponent.[Note: JUIE will not flinch from his enemies' attacks while in Lethal Change Mode.] ---RETSU--- Moves Punch: HU Punch Punch Kick: HD Punch + Kick Kick High: HD Guard + Punch Kick Side: HR Guard Throw: Punch + Kick Big Jump: HL Punch + Kick Flip &: HR Guard + Punch Kick: Back, Starting with DR do a counter-clockwise full circle, Kick [Swordless Strike: HU Punch Twirl Punch: U, HD Punch Flip Kick: Punch + Kick] Lethal Change Special Move Guard: Guard, Guard, Punch Combos Elbow Punch Kick Combo: HL Punch, Punch, Kick, Punch Kick Punch Combo: Kick, Punch, Punch, Kick, Punch [Kick Combo: Kick, Kick* Punch Combo: Punch, Punch, Punch* Flip Kick Combo: Punch + Kick, Kick Punch Kick Combo: Punch, Kick, Punch Kick Punch COmbo: Kick, Punch, Kick *Note: These combos can be repeated until the opponent gets knocked down] Lethal Change Effect: Disappears, but will reappear when attacking or when receiving damage. ---KUMO--- Moves Come On: HU Punch Baby: HR Kick Tail Beat: HR Guard + Punch Concord: Starting with U do a full Counter-clockwise circle, Guard + Punch Tango: D, HU Kick Noir: Guard + Punch Back Fire: R, DR, D, DL, L, Guard + Punch [Windmill: D, U, Punch Elbow: R, HR Punch High Kick: HL Kick Double Kick: Punch + Kick Low Punch: HDL Punch] Lethal Change Special Moves Flash: Guard, Guard, Punch Dance: L, DL, D, DR, R, Guard [Low Flash: Guard, Guard, Kick] Combos Un Due Trois: Punch, Kick, Kick Love is Over: HR Punch, HR Punch, HR Punch, HR Punch [Punch Combo: Punch, Punch, Punch Kick Combo: Kick, Kick (Note: this can be repeated until the opponent gets knocked down) Ballet Twirl Combo 1: Punch, Punch, Kick Ballet Twirl Combo 2: Kick, Punch, Kick Windmill Combo: Punch, Kick, Punch] Lethal Change Effect: Guarding an opponents attack will cause the opponent to falter and become defenseless for a short period of time. [In other words, if your opponent blocks, they will falter from your attack.] ---ZEN--- Moves Piston: HR Punch Speed: HR Kick Kick: HR Guard + Punch Tomahaw: UL, U, UR, R, Kick K Whip: HD Punch + Kick Face: UR, U, UL, L, Kick Crush: UL, U, UR, R, Guard + Punch Freeze: Back, HL Guard + Punch [Hammer Punch: HU Punch] Lethal Change Special Moves Blizzard: Guard, Guard, Kick [Hard Punch: Guard, Guard, Punch] Combos Blue Impulse: Punch, Kick, Punch, HL Punch Speed Circuit: Punch, HL Kick, Kick, Kick [Punch Combo: Punch, Punch, Punch Kick Combo: Kick, Kick, Kick Sweep Combo: Punch, Kick, Kick Jump Kick Combo: HU Kick, Kick] Lethal Change Effect: Though the opponent is guarding, the attack gives 1/2 of normal damage. ---RAY--- Moves [Punch High: HL Punch Low Backfist: HDL Punch Sidekick: HR Kick Face Kick: HL Kick Sweep: HDL Kick Back-kick: D, U, Kick Knee: R, HL Kick High Knee: L, HR Kick Jump Kick: Punch + Kick Running Jump Kick: Running Kick Combos Elbow Combo: Punch, Punch, Punch Kick Combo: Kick, Kick Twirl Kick Combo: Kick, Punch, Kick Punch Kick Combo: Punch, Kick, Kick Kick Punch Combo: Kick, Punch Lethal Change Special Moves [Flash: Guard, Guard, Punch Low Flash: Guard, Guard, Kick Lethal Change Effect: Guarding an opponents attack will cause the opponent to falter and become defenseless for a short period of time. In other words, if your opponent blocks, they will falter from your attack.] ---GYN--- Moves [Hammer Punch: HU Punch Haymaker: HL Punch Elbow: R, HR Punch Low Kick: HL Kick Sidekick: HR Kick High Kick: HU Kick Double Air Kick: D, U, Kick Jump Kick: R, L, HR Kick Backflip Kick: Punch + Kick Jumping Headbutt: HU Punch + Kick Uppercut: HD Punch + Kick Slide Kick: Running Kick Lethal Change Special Move Rising Earth: Guard, Guard, Kick Combos Punch Combo: Punch, Punch, Punch Kick Combo: Kick, Kick Elbow Combo: Punch, Kick, Punch Elbow/Jump Kick Combo: Kick, Punch, Kick Jump Kick Combo: Punch, Punch, Kick Lethal Change Effect: Though the opponent is guarding, the attack gives 1/2 the normal damage.] ------2 Player Mode------@5 [By choosing this mode you can play against a friend. Depending if your friend has a controller pack or not, you can bet medals and display both your profiles next to the life bars of the characters you'll be controlling.] ---Character Select--- -Control the Character Yourself- The Heroes on the top are the ones Player 1 may play and the bottom are the ones Player 2 may play. Use the Control Sick to select and press the A button to decide. When the same Hero is chosen the Player who chooses last will play with the extra color Hero. [By pressing the Z button and selecting a character, you can choose their extra color (This is also listed here on the cheats section on gamefaqs. By pressing down on the Control Stick, you lower the character's defense. If you put it all the way down it only takes about 2 hits to beat the character. Also, one major bummer about this game is that if Player 2 wants to control the hidden characters, Player 2 needs to have a controller pak with those characters unlocked.] -Have the Robot Control the Character- Press the R Button to have the Robot control your character. The word "Robot" will appear under the Player icon. Both Players may have the Robot control the characters. *To save the data from the game, a Controller Pak is needed in both Controllers. ---Stage Select--- [You can select from one of the 9 stages used in Story Mode. Stages 1-3 are on the top, stages 4-6 are in the middle, and stages 7-9 are on the bottom.] ---Select the Type of Wall--- The type of wall which surrounds the fighting arena can be chosen. Wall Off - There are no walls around the arena and there are Ring Outs. Wall On - There are walls around the arena and there are no Ring Outs. Damage Wall - When the character touches the wall they will receive damage. [My personal favorite choice.] ---Bet A Medal--- When you clear the game, you will receive a Dual Heroes Medal. You may bet this Medal against another player. Press the Control Stick left or right to select the Medal you wish to bet (When you do not have a Medal the betting screen will not appear). Press the A Button to decide and the B Button to Cancel. When you do not wish to bet your Medal press the Control Stick until "NO" is displayed and press the A Button to decide. When only one Player is betting, then the game will be considered a No bet match. --Rank Up and Getting A Medal-- -When betting medals with different ranks- Higher the rank wins the match: The winner wil receive the loser's Medal. Lower rank wins the match: The winner's Medal rank will increase by 1 and the loser's will decrease by 1. -When betting medals with a same rank- The winner's Medal will increase by 1 and the winner will receive the loser's Medal. -When the medal rank becomes 20 and over, the medal will become a gold medal- ------Virtual Arcade Mode------@6 [Before the days of online multiplayer, we had games like Dual Heroes that tried to compensate for that. Here's how the instruction booklet describes it.] ---Virtual Gamers--- In the year 20XX a group of Gamers are playing the fighting game "HEROES" in an arcade in Tokio. You will join the Gamers in a match of the game "HEROES". As with live Gamers these AI characters have different fighting styles and personalities. They are the Virtual Gamers. ---Virtual Gamer Selection--- Press the Control Stick left or right to select the Gamer and press the A Button to decide. A profile screen including a graph which shows the fighting style of the Gamer will appear. AT: Attack DF: Defense TH: Throw MV: 3D movement CB: Combo SP: Special attacks The higher the peak of the graph the stronger the Gamer is in that ability. Press the A Button to fight the Gamer or press the B Button to cancel. [After selecting a Gamer, the options for fighting them will be exactly the same as in the 2 Player Mode.] ---Virtual Gamer Profiles--- ---REIKO--- Birthday: July 7th Age: 19 Height: 158 cm Weight: 42 kg Blood Type: B Occupation: Pop Singer Backstory: She's a multi-media popular singer who can sing, dance and is a great game player. All her CD's become mega hits and she's the fashion leader of the young. She waits for her opponent to attack and then counter-attacks. ---ALAN & MILAN--- Birthday: October 10th Age 9 Blood Type: AB ALAN Height: 145 cm Weight: 30 kg Occupation: nothing MILAN Height: 149 cm Weight: 32 kg Occupation: Magician Backstory: Though they are twins, ALAN was raised in the jungle and MILAN was raised by a magician's family. Though ALAN has returned to civilization, he still has his animal instincts. He hasn't been playing video games for a long time but uses his animal instincts to fight. ---ZARA--- Birthday: November 11th Age: 27 Height: 165 cm Weight: 49 kg Blood Type: AB Occupation: Secretary for CEO Backstory: During the day she is a quiet secretary for a major corporation, but at night she lets down her hair and allows her sadistic personality to come through. Wearing a sexy costume, she releases the stress of the day by playing games at arcades. Much like her costume, her fighting style is full of flash. ---YAMAZAKI--- Birthday: June 8th Age: 30 Height: 185 cm Weight: 75 kg Blood Type: AB Occupation: Master of Martial Arts Backstory: He is a master of the martial arts and a doctor of both oriental and western medicine. He himself is a powerful fighter, but believes a fighting game is better suited to train his mental skills and often visits a video arcade. ---TAKEMARU--- Birthday: August 8th Age: 20 Height: 180 cm Weight: 69 kg Blood Type: A Occupation: Concert Pianist Backstory: A talented pianist who has recieved special education since he was an infant. He taps the controls as if playing a piano and his fighting style is agressive but at times subtle, like a classical symphony. He is a well balanced player in both attack and defense. ---JOHN--- Birthday: September 9th Age: 27 Height: 172 cm Weight: 56 kg Blood Type: B Occupation: Race Car Driver Backstory: A Formula 1 racer with great reflexes, he claims the characters in the game move in slow motion for him and he can void their attacks. His attacks lack flash but are damaging to his opponents. ---BILL--- Birthday: May 5th Age: 30 Height: 200 cm Weight: 100 kg Blood Type: O Occupation: Professional Mechanicball Player Backstory: A star player of Mechanic Ball, a futuristic game which is a cross between American Football and Roller-Derby, Bill uses his strength by continuously attacking his opponents relentlessly. ---KINOSHITA--- Birthday: February 3rd Age: 45 Height: 165 cm Weight: 65 kg Blood Type: A Occupation: Professional Gamer Backstory: A game maniac who's well versed in all genre of video games. He is a dirty fighter who will analyze his opponent at the beginning of the fight, and then towards the end he will deliberately attack his opponent's weaknesses. ---ROBOT--- Backstory: A training robot developed to train the fighters. It has a special AI chip which gives it the capability to mimic and learn the moves of the one who fights against it. But it still needs to be trained. ------Robot Mode------@7 [Selecting this mode lets you train the Robot.] ---Training Rate--- This shows which Hero the Robot can play with. THe graph will be longer for the Heroes which the Robot can better control. The better the Robot is with a particular Hero the color of the graph will also change from Yellow to Orange to Green [Yellow being the worst and Green being the best]. ---Fighting Style Bar--- The bar shows the fighting style of the Robot in 6 different colors. The wider the bar, the more the Robot uses that style. ---How to Train the Robot--- The Robot will control the same Hero the Player chooses. When the Player makes a move, the Robot will learn that move. If the Player defends, the Robot will learn to defend and if the Player throws, the Robot will learn to throw. What the Robot learned will be displayed in 6 different colors in the Fighting Style Bar in the middle of the screen. Let's teach the Robot all sorts of different moves. Even if the Robot learns to punch using the Hero GAI, the Robot will not learn to punch using the Hero GUN. In order to teach the Robot to punch using the Hero GUN, you must train it with the Hero GUN and same for any other Hero. How well the Robot is trained for each Hero will be displayed in the Training Rate graph. ------Medal Mode------@8 ---See the Medals--- Up to 6 Medals can be displayed in 1 screen. There are a total of 5 Medal display pages and a total of 30 Medals can be recorded. When you receive over 30 Medals, follow the instructions displayed on the screen and delete an unwanted Medal. ---Gold Medal--- When The Medal rank becomes 20 and over, the Medal will become a Gold Medal. When both Medals which were bet in VS 2P MODE are rank 19, the winners Medal will become a Gold Medal. ---Deleting Medals--- When the A Button is pressed while in the MEDAL MODE a [] will appear around a Medal. Move the [] to the Medal you wish to delete and press the A Button to decide. Select "Yes" and press the A Button and the Medal will be deleted. [Medal Mode, to me, seems like an early attempt at the "Achievements" games have nowadays. They don't really do anything, but I guess it's nice to have them so you can bet them against your friends when you play them. I don't have any "Gold Medals", so I don't really know if they do anything that the normal medals don't do, but I'm pretty sure they're just there for show as well.] ------Brief Strategy Guide------@9 [Here's a brief strategy guide I came up with while playing story mode on hard. Here are some tips on how to beat each of the fighters: GAI: GAI is no cakewalk. He combos you very often and defends when you try to retaliate. Press your attack and eventually you'll find an opening. Just be careful not to leave yourself open or else GAI will kick your butt. GUN: GUN is pretty strong so try to avoid getting hit by him. He doesn't defend too much, but he does attack a lot. Fortunately he is slow so you can use this to your advantage by finding an opening and exploiting it. HANA: HANA is very fast. She likes to keep attacking you, leaving you with no room to breathe. Defend well, keep your distance if possible, and wait for a chance to start punishing her. HOE: HOE's combos can be deadly. Defend yourself and don't get cornered. Attack him when he's open and, if possible, use the stage to your advantage. JUIE: JUIE is fast and he attacks a lot. His defense is pretty good too, but if you just keep pressing your attack you should overwhelm him. RETSU: RETSU likes to move around a lot. Keep attacking him and he shouldn't do much to defend himself. Don't let him start combo-ing you since he can do some pretty nasty 9-10 hit combos if you let him. KUMO: KUMO defends by keeping a slight distance from you, and then combo-ing when she gets the chance. Try to keep up your attack and you should do fine against her. ZEN: ZEN will keep a slight distance away from you and block until there is a break in your attacks. Then he will come in with some combos of his own. Try to press your attack as much as possible and defend when necessary. RAY: RAY's stage is quite maneuverable, so the falling off the edge shouldn't be too much of a problem. RAY blocks quite a bit and combos you pretty well when you are open which makes her pretty challenging. Try to knock her off the edge for an easier KO. GYN: GYN's stage is the same as RAY's so the same strategies apply. GYN is pretty well balanced. He'll try to go into Lethal Change Mode if you get too far from him so use this as an opportunity to use your character's running attack. Knocking him off the edge is the easiest way to defeat him since he is pretty tough. ZORR: ZORR's stage is big and it has a wall. This leaves no room for cheap KO's or deaths which is good for you yet bad for you since ZORR is very strong. His attacks pack a punch - especially his grab moves. Your best bet is to stay away and let him try to go into Lethal Change Mode. You can then do a running attack and back away. Just repeat this as many times as you can and you should win the fight fairly easily. GEZORR: GEZORR blocks A LOT so finding an opening won't be easy. But, like ZORR, he does try to go into Lethal Change Mode when you're far away. Do the same thing you did with ZORR and he shouldn't be too much of a problem. However, should he happen to enter Lethal Change Mode, watch out! Like RETSU, he becomes invisible, and, since he attacks and blocks a lot, things could get ugly for you. Try to rely on your character to tell you where he is. If you think he's close, it might be best to try to get away. If you're not sure where he is, press Z to get your character to face him. If you can, retaliate by going into Lethal Change Mode yourself and using your Special Moves.] ------Game Ending------@10 At last ZORR and the Zodgierra Empire is defeated. But what caused ZORR to transform into GEZORR? Was it some evil power instilled within the Gaiathyst? If so, what will happen to me? I must find the answer. Until then, my battle is not truly over. [Yeah, I admit, the ending is pretty lame. What's worse is that's the SAME ending for all of the characters. It'd be nice if they'd have put a little more effort into that and at least had some different text. Ah well. I still think the game is awesome - in some weird way. I know it's received a lot of criticism and not many people like it, but there's just something about it that I find fun. I really think it's a good game. Anyway, that's it.] ------Questions/Comments------@11 [As for codes on how to get the secret characters and extra Virtual Arcade personalities, the tips found in the cheat section here on gamefaqs work just fine so I won't reiterate them here. I will, however, say that I don't think you can unlock ZORR in this game. I did what it said in the cheat section and nothing happened. Anyway, I'm pretty sure you can't unlock him because when you look in the Robot Mode, there isn't any space for his name among the list of Heroes. I'd just thought I'd mention that here. Well there you have it. After over 10 years there is finally a guide up for Dual Heroes. I never thought I'D be the one to create it though. I wouldn't be surprised if nobody ever read this thing, but oh well. I know there are a few fans of this game out there. I hope all 3 of you will appreciate this guide. Anyway, if any of you 3 have any questions or comments about this FAQ you can go ahead and e-mail me. I don't know if I plan to update this FAQ at all, but you can still go ahead and share some of the things I left out with me. If I decide to add what you told me I'll be sure to give you credit for it of course. Ok, well, my e-mail address is teague kidd at hotmail dot com. All of that together of course.] ------Copyright Stuff------@12 [Everything from the instruction booklet and the game belong to Electro Brain, Electro Source, and/or Hudson Soft. Licensed by Nintendo. I do not take credit for anything that I said I got from the game or the instruction booklet. Everything belongs to the companies listed above. I do not take credit for designing that cool ASCII banner I put at the top and the bottom either. That was done by an ASCII art generator located at this website: http://www.network-science.de/ascii/ Ok I hope I covered all the legal stuff I needed to cover.] '########:'####:'##::: ##: ##.....::. ##:: ###:: ##: ##:::::::: ##:: ####: ##: ######:::: ##:: ## ## ##: ##...::::: ##:: ##. ####: ##:::::::: ##:: ##:. ###: ##:::::::'####: ##::. ##: ..::::::::....::..::::..::