-----------------------------------------------------------------------| _____ _____ _____ ___ ___ \ / | / | | \ / \ \ / |___ / | | | | | \ / | -- / |--- |___/ | | \/ | / | | \ | | /\ | /____ |_____ | \ \___/ / \ / \ / \ FAQ/Info Guide Version 0.1 By BlueYoshi008 blueyoshi008@geocities.com Table of Contents ----------------- 1. Introduction 2. The Controls 3. Driver/Vehicle Info 4. Mode Information 5. Gameplay Tips 6. Miscellaneous Stuff 7. Version History 8. Credits --------------- 1. Introduction --------------- Welcome to my FAQ on F-Zero X. I really like this game and know a decent bit about it, so I decided to compile this FAQ you are reading on it. I am an avid fan of racing games in any form, whether it be behind- the-car views (Most racing games), overhead views (RC Pro-AM), or even side-scrolling views (Iggy's Reckin' Balls). Anyway, let me give you my description of the game I'm here to explain. There are no weapons in this game except for your vehicle. This game is about as violent as racing gets WITHOUT weapons. There are 30 vehicles, which is a lot compared to a racing game's normal 8 or 10. There are 24 pre-made tracks, plus infinite possibilities with the random track generator. I got this game for Christmas, and let me tell you something, I love it! This is my very first FAQ. The most recent version can be found at www.gamefaqs.com. --------------- 2. The Controls --------------- In case you rented this game, borrowed this game, lost the operation card, or have never even played the game and are VERY curious, here are the controls: C.Stick Turning, Drifting, and tilting when you are flying (as opposed to hovering) A Accelerate B Boost (Only after 1st lap in GP, VS. and Time Attack) C-Down Brake (Use it only to Show Off in VS, Turn around easily while moving, and of course to avoid Certain Death) C-Left Change between Track View and Lap # in 3-4 player VS. C-Right Change Views in any mode C-Up Hold to look behind you Z Lean Left (For Moving Sideways, Power Turning, and purposely drifting) R Lean Right (For Moving Sideways, Power Turning, and purposely drifting) L Shows how far away you are from the Leading Competitor in GP Mode, saved ghost in Time Attack, or the leading ghost in Time Attack if there are none saved. It also shows this information after each lap in the modes listed. Z twice/ "The Shoulder Ram", use to edge opponents off R twice the track, or, when used in conjunction with turning, to slam opponents into the guardrail, most likely destroying them with a direct hit. Hold Z, press R twice/ "The Spin Move", also good for edging opponents Hold R, press Z twice off the track, but is effective against groups of opponents when you get momentum going. Hold the correct button depending on your situation, which means don't hold R when you are on the right edge of the track. Hold Left + Z Power Turning - Good for medium-tightness turns. Hold Right + R You lose more speed than when you do a regular turn, so don't power turn all the time. Hold Left + R Drift Turning - Good for 180-degree turns. Your Hold Right + Z vehicle turns rapidly, and the camera angle does not change until you let off Z or R. EXTREMELY effective for those hairpin turns where even Power Turns won't cut it. The direction of the control stick signifies which way you rotate. Best used on acceleration-oriented machines. Otherwise, just decelerate and power turn. ---------------------- 3. Driver/Vehicle Info ---------------------- First and foremost, about the Xs: Every time you complete a certain cup on a certain difficulty, you get a certain amount of Xs. Beating the Jack Cup on Novice will get you the 1st X for that cup; likewise, beating it on Standard gives you the 2nd X for the Jack Cup, as well as the first if you haven't earned that yet. It is possible to get 16 Xs, 4 for each cup on each difficulty. Note that the X cup will not give Xs (Despite its name.) Explanation ----------- Driver's Name Vehicle's Name ------------- -------------- Age: How old they are (Not always available) Vehicle Weight Starts By: One of the following, chosen at random Vehicle Number from the "list", will start in 29th at the Body Rating beginning of GP mode. Note that they are not Boost Rating always enemies. This information is still sketchy Grip Rating and could be wrong (so don't rely on it). ---------------------------------------- Row 1 - Get 0 Xs (Easier done than said) ---------------------------------------- Captain Falcon Blue Falcon -------------- ----------- Age: 36 Weight: 1,260 Kg Starts By: Samurai Goroh, Blood Falcon, Zoda, Number: 7 Black Shadow Body: B Boost: C Grip: B Dr. Stewart Golden Fox ----------- ---------- Age: 41 Weight: 1,420 Kg Starts By: No guarantees Number: 3 Body: D Boost: A Grip: D Pico Wild Goose ---- ---------- Age: 123 (or so he says) Weight: 1,620 Kg Starts By: No guarantees Number: 6 Body: B Boost: B Grip: C Samurai Goroh Fire Stingray ------------- ------------- Age: 44 Weight: 1,960 Kg Starts By: Captain Falcon, Antonio Guster Number: 5 Body: A Boost: D Grip: B Jody Summer White Cat ----------- --------- Age: 24 Weight: 1,150 kg Starts By: John Tanaka Number: 2 Body: C Boost: C Grip: A Mighty Gazelle Red Gazelle -------------- ----------- Age: 36 Weight: 1,330 kg Starts By: No guarantees Number: 1 Body: E Boost: A Grip: C ---------------- Row 2 - Get 3 Xs ---------------- Baba Iron Tiger ---- ---------- Age: 18 Weight: 1,780 kg Starts By: No guarantees Number: 4 Body: B Boost: D Grip: A Octoman Deep Claw ------- --------- Age: Unknown Weight: 990 kg Starts By: James McCloud?, Beastman? Number: 8 Body: B Boost: B Grip: C Dr. Clash Crazy Bear --------- ---------- Age: 53 Weight: 2220 kg Starts By: No guarantees Number: 29 Body: A Boost: B Grip: E Mr. EAD Great Star ------- ---------- Age: Unknown Weight: 1870 kg Starts By: No guarantees Number: 9 Body: E Boost: A Grip: D Bio Rex Big Fang ------- -------- Age: 8 Weight: 1520 kg Starts By: Beastman Number: 15 Body: B Boost: D Grip: A Billy Mad Wolf ----- -------- Age: 6 Weight: 1490 kg Starts By: Beastman Number: 11 Body: B Boost: B Grip: C ---------------- Row 3 - Get 6 Xs ---------------- Silver Neelsen Night Thunder -------------- ------------- Age: 97 Weight: 1530 kg Starts By: No guarantees Number: 23 Body: B Boost: A Grip: E Gomar & Shioh Twin Noritta ------------- ------------ Age: Unknown Weight: 780 kg Starts By: No guarantees Number: 22 Body: E Boost: A Grip: C John Tanaka Wonder Wasp ----------- ----------- Age: 30 Weight: 900 kg Starts By: Jody Summer Number: 26 Body: D Boost: A Grip: D Mrs. Arrow Queen Meteor ---------- ------------ Age: 26 Weight: 1140 kg Starts By: Super Arrow, Zoda? Number: 21 Body: E Boost: B Grip: B Blood Falcon Blood Hawk ------------ ---------- Age: 36 Weight: 1170 kg Starts By: Black Shadow, Captain Falcon Number: 25 Body: B Boost: A Grip: E Jack Levin Astro Robin ---------- ----------- Age: 18 Weight: 1050 kg Starts By: No guarantees Number: 14 Body: B Boost: D Grip: A ---------------- Row 4 - Get 9 Xs ---------------- James McCloud Little Wyvern ------------- ------------- Age: 31 Weight: 1390 kg Starts By: Octoman? Number: 10 Body: E Boost: B Grip: B Zoda Death Anchor ---- ------------ Age: Unknown Weight: 1620 kg Starts By: Captain Falcon, Super Arrow, Mrs. Arrow Number: 13 Body: E Boost: A Grip: C Michael Chain Wild Boar ------------- --------- Age: 38 Weight: 2110 kg Starts By: No guarantees Number: 24 Body: A Boost: C Grip: C Super Arrow King Meteor ----------- ----------- Age: 34 Weight: 860 kg Starts By: Zoda, Mrs. Arrow Number: 20 Body: E Boost: B Grip: B Kate Alen Super Piranha --------- ------------- Age: 29 Weight: 1010 kg Starts By: No guarantees Number: 12 Body: B Boost: C Grip: B Roger Buster Mighty Hurricane ------------ ---------------- Age: 40 Weight: 1780 kg Starts By: Draq Number: 28 Body: E Boost: B Grip: B ----------------- Row 5 - Get 12 Xs ----------------- Leon Space Angler ---- ------------ Age: 15 Weight: 910 kg Starts By: Beastman, Super Arrow?, Mrs. Arrow? Number: 19 Body: C Boost: C Grip: A Draq Mighty Typhoon ---- -------------- Age: 136 Weight: 950 kg Starts By: Roger Buster Number: 27 Body: C Boost: A Grip: D Beastman Hyper Speeder -------- ------------- Age: 29 Weight: 1460 kg Starts By: Octoman?, Bio Rex, Billy, Leon? Number: 18 Body: C Boost: C Grip: A Antonio Guster Green Panther -------------- ------------- Age: 35 Weight: 2060 kg Starts By: Samurai Goroh Number: 17 Body: A Boost: B Grip: D Black Shadow Black Bull ------------ ---------- Age: Unknown Weight: 2340 kg Starts By: Captain Falcon, Blood Falcon Number: 30 Body: A Boost: E Grip: A The Skull Sonic Phantom --------- ------------- Age: 240 Weight: 1010 kg Starts By: No guarantees Number: 16 Body: C Boost: A Grip: D ------------------- 4. Mode Information ------------------- There are many modes in F-Zero X. Here are their descriptions. GP Race: This is what racing is all about: the Grand Prix. You start it all in 30th, despite whatever cup you're in. You then race for points (obviously). From the second race on, there will be a "Rival" tag arrow which signifies the highest-ranked competitor (minus you, of course). When you eliminate the rival, the tag arrow moves to the next highest- scored driver. Speaking of, destroying 5 vehicles in a race will score you another spare vehicle. When all six races are over, you either race down a strip during the day (if you get 4th or lower) encouraging you to try again, or if you get 3rd or better, you race to the winners' circles as one of the top 3. On Standard difficulty or better, a first place victory will net you a quick sentence by your character. Time Attack: This is essentially Time Trials. You race by yourself or possibly with ghosts. There are two kinds of ghosts: Temporary and saved. Temporary ghosts are created when you restart a race signifying your best 3 times for the session. Changing tracks erases Temp. Ghosts. Permanant Ghosts are the kind you save on your game. Only 1 can be saved on your game. If you press L in this mode, it will either say how far you are from the leading Temp. Ghost, or how far you are from the track's saved ghost. Staff Ghosts are something different: They are unlocked when you accomplish certain times on certain tracks. They use modified vehicles and are EXTREMELY hard to beat. Records show the Top 5 times for each track, your initials (of course), and it even goes down to what vehicle and paint job you used, complete with your Acceleration-Max Speed balance. It also lets you know if there is a ghost on the course that is saved. Death Race: A diversion from the GP for most, an action-packed Destruction Derby for others, and perhaps practice for some. This is Death Race. 30 come in, only 1 will come out. Just beat your opponents senseless on a virtually straight, endless track. It only records the #1 time; no initials, no vehicle used, no nothing...except the time. VS. Battle: Some small racing action here. You can pick any track you'd like, and go at it! The racing can have as little as 2 or as many as 4 (Big margin there!) vehicles competing for position. At the end of each race, every player gets points. Here are the scoring charts: 2 machines 3 machines 4 machines ---------- ---------- ---------- 1st Place 5 points 5 points 5 points 2nd Place 0 points 3 points 3 points 3rd Place 0 points 1 point 4th Place 0 points Practice: This mode is kind of useless. You go onto a track with the other 29 cars and race (or practice, if you will). Kinda boring. I consider it an advanced Death Race that doesn't record times. Options: Nuff' Said. Here they are: VS. Computer (with, w/o): If you want the field of four to be filled in by computer vehicles who choose their own vehicle/paint job, turn this on (with). If not, leave it off (w/o (without)). VS. Slot (with, w/o): a.k.a. "Revenge Mode", this allows downed players from the action to get revenge by playing a slot machine that is energy deductant. Here are the combinations (A successful combination results in "Bingo, hahahahahaha!": 3 of (opponent)'s pic: Reduces their energy to 0 (1 crash kills!). 3 of your pic, 3 announcers: Cuts everyone's current energy in half. 3 Xs: Reduces 1st place's energy to 0. 3 Skulls: Reduces EVERYONE'S energy to 0. VS. Handicap (w/o, +1, +2): This makes it so the players in 2nd place and below can boost while consuming less energy in that matter. Makes catching up a bit easier. +1 makes it consume less energy, +2 means even less! Sound Mode (Stereo, Monaural): Self-explanatory. All Data Clear: Do not touch, it may be hot! ---------------- 5. Gameplay tips ---------------- In GP mode, eliminating your rival is the key to success, especially on harder difficulties. This strategy works well in Death Race mode: Start from the back and work your path of destruction's way up. Don't just go around killing enemies randomly (unless, of course, you're not going for a good time). If you are too fast & heavy, you may fly off the course if you are hanging from the side or underneath...To avoid this problem, move around a lot (to lose speed) in your designated "danger zones". Pro Players, don't overlook the lighter vehicles because of their lower top speeds! It's not like you'll be at top speed much anyway! Speaking of, a Top Speed-oriented balance works well in Time Attack. In VS. Battle, the Computer vehicles have a human's energy bar length (as opposed to GP mode's much shorter CPU energy bar). Beware. -------------- 6. Extra Stuff -------------- Winning Quotes: Said when you place 1st overall in Standard's GP mode or better (obviously, not finished). I forgot half the quotes )-: Captain Falcon: Dr. Stewart: Pico: Samurai Goroh: Jody Summer: Was there ever any doubt I'd win? Mighty Gazelle: Baba: My people will build a statue in my honor! Octoman: Dr. Clash: The next machine I invent will be even faster! Mr. EAD: Bio Rex: Billy: Silver Neelsen: Gomar & Shioh: John Tanaka: Mrs. Arrow: Blood Falcon: Jack Levin: James McCloud: Zoda: Michael Chain: Super Arrow: Kate Alen: Roger Buster: Leon: Draq: Beastman: Lookin' for a whoopin'? Come to Beastman! Antonio Guster: Black Shadow: The Skull: Subliminal Stats (in vehicles): Dr. Stewart: D-A-D (He races to avenge his father) Mr. EAD: E-A-D (Nuff' Said.) Things I ask and say: Silence, eh? It's an oval. And I get blown off the track. Does "Death Wind" ring a bell? Why does Baba scream like a girl? Some tracks in X Cup mode will send about 25 opponents off the track on a tough turn the first lap, and the other 4 opponents go the next lap. I personally remember there being guardrails on Rainbow Road...But then again, I also remember Chomps & Thwomps out and about too, not to forget Neon Signs in the background, plus it doesn't go without saying that there wasn't any water at the bottom, and... Not only did Captain Falcon appear in Super Smash Brothers, but Blood Falcon also did (Falcon's Down-C outfit). Any word on what that comic says? I can't understand what Jody Summer's saying. Mr. EAD reminds me of Mario...I think they preserved his body and put him in a robot's body, or something like that? The G-Diffuser system...Wasn't that in Starfox? And if it's "An Opposing-Gravity System", How can they go in space? This applies to Starfox and F-Zero X (Rainbow Road). Speaking of, James McCloud should get turned into a fox (F-Zero X2 Idea, anyone?). And rename his craft. Anyone ever fell through Space Plant's tunnel? I mean, when you make a really big jump and catch some air? And try to land on the tunnel? Black Shadow is Batman, I'm almost sure. Deepthroat, Deepthroat, Deepthroat, Deepthroat, Deepthroat, Deepthr... ------------------ 7. Version History ------------------ Version 1.0 (6-3-99): The current version. Added 8 new sections: -Introduction -The Controls -Driver/Vehicle Info -Mode Information -Gameplay Tips -Version History -Credits ---------- 8. Credits ---------- N/A as of now. This FAQ is by BlueYoshi008 blueyoshi008@geocities.com All trademarks are copyright their respective owners.