========================================== Goldeneye 007 Weapons + Ammo: Statistics by Amalcon(ryan@xtdl.com) V1.0 7-22-99 (First and probably last version) ========================================== Foreword: This guide was compiled...well...mostly because I realized I could (I FINALLY got All Weapons. Those of you who haven't reached Egyptian yet, hang in there-once you get to the level, getting All Weapons is about as easy as getting paintball mode). This guide was created primarily to help you choose the right weapon for the job in single or multiplayer Goldeneye. I will probably create a similar guide for Perfect Dark (hopefully soon after its release). If you want to know what Perfect Dark is, just do a search for it (I used Yahoo and got tons of hits, and the game's not even out yet). Contents: 1) The Weapons 2) The Ammo 3) Notes 4) How the weapon stats were discovered 5) Legal junk and contact information =========================================== 1) The Weapons =========================================== Note: This table might take up a lot of horizontal space. Speed is in bullets per second. Power is a special unit, but higher=more powerful. Silenced weapons are the same as the regular weapons, but make less noise. An N/A Speed occurs when the Clip is 1. This is the slowest speed of any weapon. A ?? Power occurs when the power cannot be reliably calculated. An N/A Clip means that shots are fired directly from your Ammo supply. And the RC-P90 takes up two lines because it deserves them. Weapon |Speed|Power |Ammo Type |Clip|Scope|Explodes|Notes ------------------------------------------------------------------------------- Unarmed-Slappers | 1.0 | ?? | Infinite |N/A | No | No |Short range Unarmed-Rifle Butt| 1.0 | ?? | Infinite |N/A | No | No |More powerful Hunting Knife | 1.1 | ?? | Infinite |N/A | No | No |Quite powerful Throwing Knife | 0.8 | ?? | Knives |N/A | No | No |Hard to aim PP7 | 3.9P| 47 | Standard | 7 | No | No |Bond's standard DD44 Dostovei | 3.9P| 48 | Standard | 8 | No | No |Close to PP7 Klobb | 4.8 | 28 | Standard | 20 | No | No |The worst gun KF7 Soviet | 5.0 | 45 | Rifle | 30 | Yes | No |Fairly solid gun ZMG(9MM) | 7.2 | 49 | Standard | 32 | No | No |2 of these rock! D5K Deutsche | 7.5 | 48 | Standard | 30 | No | No |Similar to ZMG Phantom | 4.7 | 59 | Standard | 50 | No | No |Only on Frigate AR33 Assault Rifle| 8.0 | 67 | Rifle | 30 | Yes | No |Second best gun RC-P90 | 8.3 | 77 | Standard | 80 | No | No |THE BEST GUN IN RC-P90 | 8.3 | 77 | Standard | 80 | No | No |THE GAME!!! Shotgun | 2.2P| 17 | Shells | 5 | No | No |/Fires 5 particles per shot, Automatic Shotgun | 2.2P| 24 | Shells | 5 | No | No |\uses up one shell Sniper Rifle | 5.1P| 45 | Rifle | 8 | Yes | No |You can zoom in with C-Up Cougar Magnum | 3.4P| 100 | Magnum | 6 | No | No |Penetrates infinite objects Golden Gun | N/A | 5090 | Golden | 1 | No | No |Automatic kill on most foes Silver PP7 | 3.9 | 100 | Standard | 7 | No | No |Penetrates infinite objects Gold PP7 | 3.9 | 5090 | Standard | 7 | No | No |Automatic kill on most foes Laser | 4.0P| 100 | Standard |N/A | No | No |A magnum that can't run out Watch Laser | 9.6 | ?? |Power Cell|N/A | No | No |Use it to cut the train floor Grenade Launcher | 1.5P|1000 |GrenadeRnd|N/A | No | Yes |Fastest explosive weapon Rocket Launcher | N/A |1000 | Rocket | 1 | No | Yes |Grenade launcher w/o gravity Grenade | 1.0 |1000 | Grenade |N/A | No | Yes |Push Z, count to 3, release Mine(Timed) | 1.0 |1000 |Timed Mine|N/A | No | Yes |Grenades that stick to walls Mine(Remote) | 1.0 |1000 |RemoteMine|N/A | No | Yes |Push A+B or go to detonator Mine(Proximity) | 1.0 |1000 |Prox. Mine|N/A | No | Yes |When someone goes near it... Taser | 0.6 | ?? | Infinite |N/A | No | No |A novelty weapon Tank | N/A |1000 |Tank Shell|N/A | No | Yes |Like a grenade launcher. -------------------------------------------------------------------------------------------- =========================================== 2) The Ammo =========================================== These do not include the weapons' clips Ammo |Held|Notes ------------------------------------------- Infinite |N/A |You never run out of this Knives |10 |11 if you switch to them Standard |800 |The most common Rifle |400 |All guns with scopes use it Shell |100 |Shotgun shells Magnum |200 |Used only with the Magnum Golden |100 |Used only with Golden Gun Power Cell|300 |1000 with ammo cheat GrenadeRnd|12 |Explodes on impact Rocket |3 |GrenadeRnds that don't fall Grenade |10 |11 if you switch to them Timed Mine|10 |11 if you switch to them RemoteMine|10 |11 if you switch to them Prox. Mine|10 |11 if you switch to them Tank Shell|50 |0 if you're not in a tank ----------------------------------------- ========================================= 3) Notes ========================================= -If you want an all-purpose gun, take the RC-P90. -Speeds are for one gun. If you use two of the same gun, double the speed-but you'll miss more often. -2 RC-P90's is the best legal pair of weapons that you can find normally (and I STILL haven't discovered whether that was a rumor). -2 Golden PP7's will take out around one solder every second in most cases. -Drop a mine or grenade if you have someone chasing you that you want off your tail. ========================================= 4) How I got these figures ========================================= Power I turned on All Weapons, Infinite Ammo, Invisibility and Invincibility, then went in to Cheat Select Mission. I chose Dam, and 007 difficulty. I put Enemy Health up to 1000%. Then, I repeated this process for each gun: 1) Kill the first guy with the gun 2) Abort mission 3) Use this formula: 1000/(2*Head+1*Body+.5*Limb) Some weapons did not register head, body or limb hits, so I just put the power of these down as ??. The Golden Gun, Gold PP7, and all explosive powers were calculated on Jaws in the Aztec level. I had to find a way to compare these to the other guns, so I figured out how much Silver PP7 ammo I had to put into him. I just used the formula above without the 1000/ part on it. That was the number I had to divide for the powerful weapons. Confused? Well let's just say I'm almost totally sure it worked. In a nutshell, one unit of Power is what percentage of the first guard at the dam's life is taken away when you hit him in the torso. Fire rate I just timed how long it took a gun to fire a certain number of bullets, and divided bullets by time. ======================================== 5) Legal junk and contact information ======================================== copyright(c) 1999 Amalcon OK, let's see... You may distribute this guide as you want, as long as you do not make a profit. The content must also remain unchanged, although you may break it into pieces or format it for HTML if you like. Just don't do something dumb like change the Klobb's damage to 90 or something. Oh yeah, and don't remove my online nickname from this guide and replace it with yours. That's just stupid, and if you do it, you're a lamer. In fact, you shouldn't remove my name at all. And please give me credit if you use the information. You know what? I can never remember everything I'm supposed to say here. Just don't do what other guides tell you not to do with them if I haven't listed it above. You may E-mail me at ryan@XTDL.com, but I probably won't check it for a while. Since I don't want my other contact info all over the net, this is all I'm providing. Oh, and PLEASE only contact me if you tell me something about this guide. ===================================== I am invincible! (When I win and I'm Boris) Run away! Run away! (When I run away...duh...) Finish the job James, if you can. (When I get body armor and my opponent is Bond) Uh oh... (When I run out of ammo) -Amalcon (ryan@xtdl.com)