------------------------------------------------------------------------------- (79 characters/line) _,.-~'"@"'~-.,_,.-~'"@"'~-.,_,.-~'"@"'~-.,_,.-~'"@"'~-.,_,.-~'"@"'~-.,_ ------------------------------------------------------------------------------- Harvest Moon 64 - Nintendo 64 ------------------------------------------------------------------------------- __ __ __ __ __ __ __ / /\ /\ \ / /\ /_/\ /\ \ /\_\ /\ \ / / /_ / \ \ / / \ _\ \ \ / \ \ / / /_ \ \ \ / / / /\/ /\ \ \ / / /\ \/_/\ \ \ / /\ \_\/ / /\ \ / \_\ / / \/ /\ \/ \ \ / / \/ /\ \ \ \ \ / \ \/_/\ \/ \ \ / /\/_/ /_/ /\ / \ /\ \_\/_/ . ._/ \ \ \ \ \/ /\ \_\ \ /\ \_\ / / / \_\/ / / \ \ \/_/\_\/| | \ \ \| |\ \ \/_/ \/_/ / // / / /_/ / \ \_\ /_/ | \ \ | \ \_\ / / // / / \_\/ \/_/ __ \_\/ __ \_\_/__ \/_/ __ \/_/ \/_/ / /\ /\ \ / /\ /\ \ / / \ / \ \ / / \ / \ \ / / / \/ /\ \ \ / / /\ \/ /\ \ \ / / / / /\ \ \ \ \ / / / / /\ \ \ \ \ /_/ / / / \ \ \ \_\/_/ / / / \ \ \ \_\ \_\/ / / \ \/ / /\ \ \/ / \ \ \/_/ \_\/ / \ / / \ \ / \ \_\ \_\/ \/_/ __ \_\/ \/_/ /_/\ _\ \ \ /_/\ \ \ / /\ \/ \ / / /\ /\ \ /_/ / /\/\_\/ \ \ \/ \ \ \ /\ \ \ \ \/ / \ \ / \_\/ ------------------------------------------------------------------------------- Harvest Moon 64 - Nintendo 64 ------------------------------------------------------------------------------- _,.-~'"@"'~-.,_,.-~'"@"'~-.,_,.-~'"@"'~-.,_,.-~'"@"'~-.,_,.-~'"@"'~-.,_ =========================================================================== Table of Contents [^ToC] =========================================================================== To quickly get to the sections listed below, simply do a ctrl + F (Find) search of this page for the Letter Combination shown to the right of the title... For example, to get to the Table of Contents from anywhere in this FAQ, press the 'ctrl' button and 'f' at the same time, this will bring up a screen which you can type in, from here, type in "[^ToC]" and click 'find'... You will end up at the title bar for the Table of Contents. Table of Contents ---------------------------------- [^ToC] GameShark Cheats ----------------------------------- [^GameShark] Legal Information ---------------------------------- [^Legal] Contact Information -------------------------------- [^Contact] =========================================================================== GameShark Cheats [^GameShark] =========================================================================== Date/Time Codes: Year 801F6F30 00XX XX ~ 01- 32 Season 80182DB1 00XX [Index] Day 80158260 00XX XX ~ 01- 1E Weekday 801FAD90 00XX [Index] Hour 801FB5CA 00XX XX ~ 00- 18 Minute 8017027F 00XX XX ~ 00- 3B Pet Codes: Horse Affection 8016FDD0 00XX XX ~ 00- FF Horse Name 8016FDDX 00YY X ~ 1- 6 YY ~ [Index] Dog Affection 801886B0 00XX XX ~ 00- FF Dog Name 801886BX 00YY X ~ 1- 6 YY ~ [Index] Racing Bets 801C3DXX 00YY XX ~ [Index] YY ~ 00- 63 Racing Odds 801C3DXX 00YY XX ~ [Index] YY ~ 00- FF Medals 81189B07 XXXX XXXX ~ 0000-270F Supply Codes: Logs 81189E51 XXXX XXXX ~ 0000-03E7 Fodder 81180715 XXXX XXXX ~ 0000-03E7 Chicken Food 80237411 00XX XX ~ 00- 63 Character Codes: Name 8018906X 00YY X ~ 1- 6 YY ~ [Index] Money 801FD60D 00XX XXYYZZ ~ 000000-0F4236 801FD60E 00YY 801FD60F 00ZZ Current Stamina 80189060 00XX XX ~ 00- C8 Current Fatigue 801890D1 00XX XX ~ 00- 64 Alcohol Tolerance 80189E52 00XX XX ~ 00- FF Photo Album 8118905B XXXX XX ~ [Index] Tool Level Codes: Sickle 8018907F 000X X ~ Hoe 80189080 000X 0 - Lv.1 Ax 80189081 000X 1 - Lv.2 Hammer 80189082 000X 2 - Lv.3 Watering Can 80189083 000X Rucksack Codes: Jar Contents 8018907E 000X X ~ [Index] Rucksack Tool Locations B-Button 8018907D 00XX XX ~ [Index] Row 1 Column 1 80189075 00XX XX ~ [Index] Column 2 80189076 00XX XX ~ [Index] Column 3 80189077 00XX XX ~ [Index] Column 4 80189078 00XX XX ~ [Index] Row 2 Column 1 80189079 00XX XX ~ [Index] Column 2 8018907A 00XX XX ~ [Index] Column 3 8018907B 00XX XX ~ [Index] Column 4 8018907C 00XX XX ~ [Index] Rucksack Item Locations A-Button 8018908C 00XX XX ~ [Index] Row 1 Column 1 80189084 00XX XX ~ [Index] Column 2 80189085 00XX XX ~ [Index] Column 3 80189086 00XX XX ~ [Index] Column 4 80189087 00XX XX ~ [Index] Row 2 Column 1 80189088 00XX XX ~ [Index] Column 2 80189089 00XX XX ~ [Index] Column 3 8018908A 00XX XX ~ [Index] Column 4 8018908B 00XX XX ~ [Index] Rucksack Possession Locations Page One Row 1 Column 1 8018908E 00XX XX ~ [Index] Column 2 8018908F 00XX XX ~ [Index] Row 2 Column 1 80189090 00XX XX ~ [Index] Column 2 80189091 00XX XX ~ [Index] Row 3 Column 1 80189092 00XX XX ~ [Index] Column 2 80189093 00XX XX ~ [Index] Row 4 Column 1 80189094 00XX XX ~ [Index] Column 2 80189095 00XX XX ~ [Index] Page Two Row 1 Column 1 80189096 00XX XX ~ [Index] Column 2 80189097 00XX XX ~ [Index] Row 2 Column 1 80189098 00XX XX ~ [Index] Column 2 80189099 00XX XX ~ [Index] Row 3 Column 1 8018909A 00XX XX ~ [Index] Column 2 8018909B 00XX XX ~ [Index] Row 4 Column 1 8018909C 00XX XX ~ [Index] Column 2 8018909D 00XX XX ~ [Index] Page Three Row 1 Column 1 8018909E 00XX XX ~ [Index] Column 2 8018909F 00XX XX ~ [Index] Row 2 Column 1 801890A0 00XX XX ~ [Index] Column 2 801890A1 00XX XX ~ [Index] Row 3 Column 1 801890A2 00XX XX ~ [Index] Column 2 801890A3 00XX XX ~ [Index] Row 4 Column 1 801890A4 00XX XX ~ [Index] Column 2 801890A5 00XX XX ~ [Index] Weather Codes: Tomorrows Forecast 80205238 00XX [Index] Todays Forecast 802373A9 00XX [Index] Villager Codes: Affection 801C3FXX 00YY XX ~ [Index] YY ~ 00- FF Gift/Convo Recognition 8016F8XX 00YY XX ~ [Index] YY ~ [Index] Farm Codes: Outdoor Plots 8016FXXX 00YY XXX*~ 500- 6DF YY ~ [Index] Extensions 8013D1XX 00YY XX ~ [Index] YY ~ [Index] * - The XXX coding is done in a specific order, like a book, it could be 'read' from left to right from the end closest to the Cow/Sheep barn to the end closest to the Chicken coop, and from top to bottom, which is from the end closest to your house to the end farthest from it. If you are confused, look at the map of the initial plot layout for how it is 'read'. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Index [^G-Index] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Season: 01 - Spring 02 - Summer 03 - Autumn 04 - Winter Weekday: 00 - Sunday 01 - Monday 02 - Tuesday 03 - Wednesday 04 - Thursday 05 - Friday 06 - Saturday Racing Bets: D0 - Race 1, Horse/Dog 1 D1 - Race 1, Horse/Dog 2 D2 - Race 1, Horse/Dog 3 D3 - Race 1, Horse/Dog 4 D4 - Race 1, Horse/Dog 5 D5 - Race 1, Horse/Dog 6 D6 - Race 2, Horse/Dog 1 D7 - Race 2, Horse/Dog 2 D8 - Race 2, Horse/Dog 3 D9 - Race 2, Horse/Dog 4 DA - Race 2, Horse/Dog 5 DB - Race 2, Horse/Dog 6 DC - Race 3, Horse/Dog 1 DD - Race 3, Horse/Dog 2 DE - Race 3, Horse/Dog 3 DF - Race 3, Horse/Dog 4 E0 - Race 3, Horse/Dog 5 E1 - Race 3, Horse/Dog 6 Racing Odds*: E2 - Race 1, Horse/Dog 1 E3 - Race 1, Horse/Dog 2 E4 - Race 1, Horse/Dog 3 E5 - Race 1, Horse/Dog 4 E6 - Race 1, Horse/Dog 5 E7 - Race 1, Horse/Dog 6 E8 - Race 2, Horse/Dog 1 E9 - Race 2, Horse/Dog 2 EA - Race 2, Horse/Dog 3 EB - Race 2, Horse/Dog 4 EC - Race 2, Horse/Dog 5 ED - Race 2, Horse/Dog 6 EE - Race 3, Horse/Dog 1 EF - Race 3, Horse/Dog 2 F0 - Race 3, Horse/Dog 3 F1 - Race 3, Horse/Dog 4 F2 - Race 3, Horse/Dog 5 F3 - Race 3, Horse/Dog 6 * - You may have to enter the bet menu and enter and exit each horse to get the ticket and your bets properly. This is mainly for the convenience of not having to go from 0 to 99 manually. Photo Album: (For full album, just put in 'FFFF') By adding values for photos together, you will get the photos attributed to the specific values when divided, after the values are shown, an example will follow. 0001 - "A picture taken together with grandpa." [Default] 0002 - "At the seed planting festival[Hollow Heart]" 0004 - "A photo commemorating victory at the local horse race" 0008 - "With a sightseer" [Post-Cow Festival] 0010 - "Winner at the swim meet" 0020 - "Celebrating completion of the hot springs" 0040 - "Winner at the dog race" 0080* - "Wedding Ceremony. In front of the church." 0100* - "After the baby was born" 0200 - "Firefly night" [Marias Picture Event] 0400 - "Blue-mist flower" [Popuris Picture Event] 0800 - "Essence of moon drop" [Ellis Picture Event] 1000 - "A rabbit in winter" [Anns Picture Event] 2000 - "Dance of the Kifu Fairy" [Karens Picture Event] 4000 - "Commemoration of home extension." 8000 - "Let's have a party together" [The Infamous 'Party Picture'] * - If you aren't married yet, this picture will not appear, but you can still read a description. (Hey, at least it doesn't freeze the game.) Just add the values together for each picture you want, and put it in as code, and don't forget that these values are to be added in hexidecimal format (0, 1, 2, 3, 4, 5, 6, 7, 8, 9, A, B, C, D, E, F) and not in decimal format (0, 1, 2, 3, 4, 5, 6, 7, 8, 9). All Name Codes: [Japanese Lettering] Hiragana Vowels a - 00 i - 01 u - 02 e - 03 o - 04 ka - 05 ki - 06 ku - 07 ke - 08 ko - 09 sa - 0A shi - 0B su - 0C se - 0D so - 0E ta - 0F chi - 10 tsu - 11 te - 12 to - 13 na - 14 ni - 15 nu - 16 ne - 17 no - 18 ha - 19 hi - 1A tu - 1B he - 1C ho - 1D ma - 1E mi - 1F mu - 20 me - 21 mo - 22 ya - 23 yu - 24 yo - 25 ra - 26 ri - 27 ru - 28 re - 29 ro - 2A wa - 2B o/wo - 2C n - 2D ga - 2E gi - 2F gu - 30 ge - 31 go - 32 za - 33 ji - 34 zu - 35 ze - 36 zo - 37 da - 38 (ji) - 39 (zu) - 3A de - 3B do - 3C ba - 3D bi - 3E bu - 3F be - 40 bo - 41 pa - 42 pi - 43 pu - 44 pe - 45 po - 46 Hiragana Yoon ya - 47 yu - 48 yo - 49 Katakana Vowels a - 50 i - 51 u - 52 e - 53 o - 54 ka - 55 ki - 56 ku - 57 ke - 58 ko - 59 sa - 5A shi - 5B su - 5C se - 5D so - 5E ta - 5F chi - 60 tsu - 61 te - 62 to - 63 na - 64 ni - 65 nu - 66 ne - 67 no - 68 ha - 69 hi - 6A tu - 6B he - 6C ho - 6D ma - 6E mi - 6F mu - 70 me - 71 mo - 72 ya - 73 yu - 74 yo - 75 ra - 76 ri - 77 ru - 78 re - 79 ro - 7A wa - 7B o/wo - 7C n - 7D ga - 7E gi - 7F gu - 80 ge - 81 go - 82 za - 83 ji - 84 zu - 85 ze - 86 zo - 87 da - 88 (ji) - 89 (zu) - 8A de - 8B do - 8C ba - 8D bi - 8E bu - 8F be - 90 bo - 91 pa - 92 pi - 93 pu - 94 pe - 95 po - 96 Katakana Yoon ya - 98 yu - 99 yo - 9A [American Lettering] A - A1 B - A2 C - A3 D - A4 E - A5 F - A6 G - A7 H - A8 I - A9 J - AA K - AB L - AC M - AD N - AE O - AF P - B0 Q - B1 R - B2 S - B3 T - B4 U - B5 V - B6 W - B7 X - B8 Y - B9 Z - BA a - BB b - BC c - BD d - BE e - BF f - C0 g - C1 h - C2 i - C3 j - C4 k - C5 l - C6 m - C7 n - C8 o - C9 p - CA q - CB r - CC s - CD t - CE u - CF v - D0 w - D1 x - D2 y - D3 z - D4 1 - D5 2 - D6 3 - D7 4 - D8 5 - D9 6 - DA 7 - DB 8 - DC 9 - DD 0 - DE ? - DF ! - E0 [Universal Symbols] [Very Small Arch] - E1 ~ - E2 [Dot] - E3 , - E4 [Hollow Dot] - E5 / - E6 [Hollow Star] - E7 [Full Star] - E8 & - E9 [Hollow Heart] - EA [Full Heart] - EB [Hollow Sweat Drop] - EC [Paw Print] - ED [NOTHING] - FF Bottle Contents: 0 - Nothing 1 - Water 2 - Wine 3 - Cure-all 4 - Vitamin Preparation 5 - Vitamin Gold 6 - Milk 7 - Honey Rucksack Tools*: 00 - Nothing 01 - Sickle 02 - Hoe 03 - Ax 04 - Hammer 05 - Watering Can 06 - Milker 07 - Bell 08 - Brush 09 - Clipper 0A - Turnip Seeds 0B - Potato Seeds 0C - Cabbage Seeds 0D - Tomato Seeds 0E - Corn Seeds 0F - Eggplant Seeds 10 - Strawberry Seeds 11 - Moondrop Plant Seeds 12 - Pink-Cat-Mint Seeds 13 - Blue Mist Seed 14 - Chicken Feed 18 - Fishing Pole 19 - Miracle Potion 1A - Animal Medicine 1B - Grass Seeds 1C - Blue Feather 1D - Jar * - The Sickle, Hoe, Ax, Hammer, Watering Can, and Jar are changed in appearance and ability only by separate codes which alter their level or contents, so if you wish to change what the Jar contains or at what levels the tools are at, then use the appropriate codes to change them. Rucksack Items: 00 - Nothing 01 - Weed 02 - Rock 03 - Log 04 - Moondrop Plant 05 - Pink-Cat-Mint Plant 07 - Cake 08 - Pie 09 - Cookie 0D - Turnip 0E - Potato 0F - Cabbage 10 - Tomato 11 - Corn 12 - Eggplant 13 - Strawberry 14 - Egg 15 - Milk S 16 - Milk M 17 - Milk L 18 - Milk G 19 - Wool 1A - High Quality Wool 1B - Wild Grapes 1C - Very Berry Berry 1D - Tropical Fruit 1E - Walnut 1F - Mushroom 20 - Poisonous Mushroom 22 - Berry of Fullmoon Plant 23 - Medicinal Herb 24 - Edible Herb 25 - Small Fish 26 - Normal Fish 27 - Large Fish 28 - Dumpling 29 - Cotton Candy 2A - Fried Octopus 2C - Candy 2D - Chocolate 2E - Iron Ore 2F - Blue Rock 30 - Rare Metal 31 - Moonlight Stone 32 - Pontata Root 39 - Fodder 58 - Your Dog 60 - Chicken 6B - Chick 7B - Puppy, Jiro 83 - Cat 8B - Fox 93 - Squirrel A3 - Monkey AB - Potion Shop Dealers Dog, Taro B3 - Butterfly B4 - Ladybug B5 - Cicada B6 - Horned Beetle B7 - Stag Beetle B8 - Red Dragonfly B9 - Bell-ring cricket BA - Baby, Stage 1 C2 - Baby, Stage 2 Rucksack Possessions: 00 - Nothing 01 - Ocarina 02 - Flower Lot Card 03 - Cake Lot Card 04 - Broken Music Box 05 - Fixed Music Box 06 - Old Wine "Doorway to Heaven" 07 - Weather Vane 08 - Gold Pendant 09 - Library Book 0A - Treasure Map 0B - Marbles 0C - Goodluck Charm 0D - Racing Bet Medal Bag 0E - Horse Race Ticket 0F - Dog Race Ticket 10 - Potpourri 11 - Embroidered Handkerchief 12 - Hand Knit Socks 13 - Lucky Bracelet 14 - Flower Bath Crystals 15 - Stamina Carrot Tomorrows/Todays Forecast*: 01 - Sunny 02 - Rain 03 - Snow 04 - Rain (Will be Sunny, but act like Rainy Day, similar to some festivals where sunny weather is necessary) 05 - Typhoon (May walk freely outside, but if active while in house, you'll be locked in) * - If Both Tomorrows and Todays Forecast Codes are used at the same time, The Television will always say it will be the type of weather you choose for the Tomorrow code, while it will always BE what you choose for the Today code. Villager Affection: 90 - Maria 91 - Popuri 92 - Elli 93 - Ann 94 - Karen 95 - [Baby] 96 - Harris 97 - Grey 98 - Jeff 99 - Cliff 9A - Kai 9B - Mayor 9C - Mayors Wife 9D - Lillia 9E - Basil 9F - Ellen A0 - Doug A1 - Gotz A2 - Gotz' Wife A3 - Potion Shop Dealer A4 - Kent A5 - Stu A6 - Midwife A7 - May A8 - Rick A9 - Pastor AA - Shipper AB - Saibara AC - Bartender AD - Fisherman AE - Carpenter #1 AF - Carpenter #2 B0 - Master Carpenter B1 - Sprite #1 B2 - Sprite #2 B3 - Sprite #3 B4 - Old Woman B5 - Old Man Gift/Convo Recognition*: * - Much like the Photo Album, these codes work by use of added values, so if you add the values for 'YY' for characters sharing a 'XX' value, it should act like those characters had already been talked to/given a gift (Depending on what values you used). XX - B3 YY - 02 ~ Maria, Conversation 04 ~ Maria, Gift CC YY - 01 ~ Carpenter #1, Conversation 02 ~ Master Carpenter, Conversation 04 ~ Sprite #1/2/3, Conversation 08 ~ Old Woman, Conversation 10 ~ Old Man, Conversation 20 ~ Fisherman, Conversation CD YY - 01 ~ Rick, Conversation 02 ~ Saibara, Conversation 04 ~ Potion Shop Dealer, Conversation 08 ~ Kent, Conversation 10 ~ Stu, Conversation 20 ~ Midwife, Conversation 40 ~ May, Conversation 80 ~ Carpenter #2, Conversation CE YY - 01 ~ Cliff, Conversation 02 ~ Popuri, Conversation 04 ~ Mayor, Conversation 08 ~ Mayors Wife, Conversation 10 ~ Lillia, Conversation 20 ~ Basil, Conversation 40 ~ Ellen, Conversation 80 ~ Pastor, Conversation CF YY - 02 ~ Popuri, Conversation 04 ~ Elli, Conversation 08 ~ Ann, Conversation 10 ~ Karen, Conversation 20 ~ Harris, Conversation 40 ~ Grey, Conversation 80 ~ Jeff, Conversation D0 YY - 01 ~ Kent, Gift 02 ~ Stu, Gift 04 ~ Midwife, Gift 08 ~ May, Gift 10 ~ Carpenter #2, Gift 20 ~ Carpenter #1, Gift 80 ~ Sprite #1/2/3, Gift D1 YY - 01 ~ Mayors Wife, Gift 02 ~ Lillia, Gift 04 ~ Basil, Gift 08 ~ Ellen, Gift 10 ~ Pastor, Gift 20 ~ Rick, Gift 40 ~ Saibara, Gift D2 YY - 01 ~ Ann, Gift 02 ~ Karen, Gift 04 ~ Harris, Gift 08 ~ Grey, Gift 10 ~ Jeff, Gift 20 ~ Cliff, Gift 40 ~ Kai, Gift 80 ~ Mayor, Gift D3 YY - 01 ~ Doug, Conversation 02 ~ Gotz, Conversation 04 ~ Gotz' Wife, Conversation 08 ~ Shipper, Conversation 10 ~ Bartender, Conversation 40 ~ Popuri, Gift 80 ~ Elli, Gift D6 YY - 01 ~ Shipper, Gift 02 ~ Bartender, Gift D7 YY - 01 ~ Old Woman, Gift 02 ~ Old Man, Gift 04 ~ Fisherman, Gift 20 ~ Doug, Gift 40 ~ Gotz, Gift 80 ~ Gotz' Wife, Gift Outdoor Plots: 00 - Untillable Soil 01 - Tillable Soil 02 - Tilled Soil 03 - Watered Soil 04 - Rock 05 - Weed 06 - Log 07 - Broken/Worn Log 08 - Turnip, Stage 1, Day 1, Unwatered 09 - Turnip, Stage 1, Day 1, Watered 0A - Turnip, Stage 1, Day 2, Unwatered 0B - Turnip, Stage 1, Day 2, Watered 0C - Turnip, Stage 2, Day 3, Unwatered 0D - Turnip, Stage 2, Day 3, Watered 0E - Turnip, Stage 2, Day 4, Unwatered 0F - Turnip, Stage 2, Day 4, Watered 10 - Turnip, Harvestable, Unwatered 11 - Turnip, Harvestable, Watered 12 - Turnip, Withered 13 - Potato, Stage 1, Day 1, Unwatered 14 - Potato, Stage 1, Day 1, Watered 15 - Potato, Stage 1, Day 2, Unwatered 16 - Potato, Stage 1, Day 2, Watered 17 - Potato, Stage 1, Day 3, Unwatered 18 - Potato, Stage 1, Day 3, Watered 19 - Potato, Stage 2, Day 4, Unwatered 1A - Potato, Stage 2, Day 4, Watered 1B - Potato, Stage 2, Day 5, Unwatered 1C - Potato, Stage 2, Day 5, Watered 1D - Potato, Stage 2, Day 6, Unwatered 1E - Potato, Stage 2, Day 6, Watered 1F - Potato, Harvestable, Unwatered 20 - Potato, Harvestable, Watered 21 - Potato, Withered 22 - Eggplant, Stage 1, Day 1, Unwatered 23 - Eggplant, Stage 1, Day 1, Watered 24 - Eggplant, Stage 1, Day 2, Unwatered 25 - Eggplant, Stage 1, Day 2, Watered 26 - Eggplant, Stage 2, Day 3, Unwatered 27 - Eggplant, Stage 2, Day 3, Watered 28 - Eggplant, Stage 2, Day 4, Unwatered 29 - Eggplant, Stage 2, Day 4, Watered 2A - Eggplant, Stage 3, Day 5, Unwatered 2B - Eggplant, Stage 3, Day 5, Watered 2C - Eggplant, Stage 3, Day 6, Unwatered 2D - Eggplant, Stage 3, Day 6, Watered 2E - Eggplant, Stage 3, Day 7, Unwatered 2F - Eggplant, Stage 3, Day 7, Watered 30 - Eggplant, Harvestable, Unwatered 31 - Eggplant, Harvestable, Watered 32 - Eggplant, Withered 33 - Cabbage, Stage 1, Day 1, Unwatered 34 - Cabbage, Stage 1, Day 1, Watered 35 - Cabbage, Stage 1, Day 2, Unwatered 36 - Cabbage, Stage 1, Day 2, Watered 37 - Cabbage, Stage 1, Day 3, Unwatered 38 - Cabbage, Stage 1, Day 3, Watered 39 - Cabbage, Stage 2, Day 4, Unwatered 3A - Cabbage, Stage 2, Day 4, Watered 3B - Cabbage, Stage 2, Day 5, Unwatered 3C - Cabbage, Stage 2, Day 5, Watered 3D - Cabbage, Stage 3, Day 6, Unwatered 3E - Cabbage, Stage 3, Day 6, Watered 3F - Cabbage, Stage 3, Day 7, Unwatered 40 - Cabbage, Stage 3, Day 7, Watered 41 - Cabbage, Harvestable, Unwatered 42 - Cabbage, Harvestable, Watered 43 - Cabbage, Withered 44 - Strawberry, Stage 1, Day 1, Unwatered 45 - Strawberry, Stage 1, Day 1, Watered 46 - Strawberry, Stage 1, Day 2, Unwatered 47 - Strawberry, Stage 1, Day 2, Watered 48 - Strawberry, Stage 2, Day 3, Unwatered 49 - Strawberry, Stage 2, Day 3, Watered 4A - Strawberry, Stage 2, Day 4, Unwatered 4B - Strawberry, Stage 2, Day 4, Watered 4C - Strawberry, Stage 3, Day 5, Unwatered 4D - Strawberry, Stage 3, Day 5, Watered 4E - Strawberry, Stage 3, Day 6, Unwatered 4F - Strawberry, Stage 3, Day 6, Watered 50 - Strawberry, Harvestable, Unwatered 51 - Strawberry, Harvestable, Watered 52 - Strawberry, Withered 53 - Tomato, Stage 1, Day 1, Unwatered 54 - Tomato, Stage 1, Day 1, Watered 55 - Tomato, Stage 1, Day 2, Unwatered 56 - Tomato, Stage 1, Day 2, Watered 57 - Tomato, Stage 2, Day 3, Unwatered 58 - Tomato, Stage 2, Day 3, Watered 59 - Tomato, Stage 2, Day 4, Unwatered 5A - Tomato, Stage 2, Day 4, Watered 5B - Tomato, Stage 3, Day 5, Unwatered 5C - Tomato, Stage 3, Day 5, Watered 5D - Tomato, Stage 3, Day 6, Unwatered 5E - Tomato, Stage 3, Day 6, Watered 5F - Tomato, Stage 4, Day 7, Unwatered 60 - Tomato, Stage 4, Day 7, Watered 61 - Tomato, Stage 4, Day 8, Unwatered 62 - Tomato, Stage 4, Day 8, Watered 63 - Tomato, Stage 4, Day 9, Unwatered 64 - Tomato, Stage 4, Day 9, Watered 65 - Tomato, Harvestable, Unwatered 66 - Tomato, Harvestable, Watered 67 - Tomato, Withered 68 - Corn, Stage 1, Day 1, Unwatered 69 - Corn, Stage 1, Day 1, Watered 6A - Corn, Stage 1, Day 2, Unwatered 6B - Corn, Stage 1, Day 2, Watered 6C - Corn, Stage 1, Day 3, Unwatered 6D - Corn, Stage 1, Day 3, Watered 6E - Corn, Stage 2, Day 4, Unwatered 6F - Corn, Stage 2, Day 4, Watered 70 - Corn, Stage 2, Day 5, Unwatered 71 - Corn, Stage 2, Day 5, Watered 72 - Corn, Stage 2, Day 6, Unwatered 73 - Corn, Stage 2, Day 6, Watered 74 - Corn, Stage 3, Day 7, Unwatered 75 - Corn, Stage 3, Day 7, Watered 76 - Corn, Stage 3, Day 8, Unwatered 77 - Corn, Stage 3, Day 8, Watered 78 - Corn, Stage 3, Day 9, Unwatered 79 - Corn, Stage 3, Day 9, Watered 7A - Corn, Stage 4, Day 10, Unwatered 7B - Corn, Stage 4, Day 10, Watered 7C - Corn, Stage 4, Day 11, Unwatered 7D - Corn, Stage 4, Day 11, Watered 7E - Corn, Stage 4, Day 12, Unwatered 7F - Corn, Stage 4, Day 12, Watered 80 - Corn, Stage 4, Day 13, Unwatered 81 - Corn, Stage 4, Day 13, Watered 82 - Corn, Harvestable, Unwatered 83 - Corn, Harvestable, Watered 84 - Corn, Withered 85 - Grass, Stage 1, Day 1 86 - Grass, Stage 1, Day 2 87 - Grass, Stage 1, Day 3 88 - Grass, Stage 2, Day 4 89 - Grass, Stage 2, Day 5 8A - Grass, Stage 2, Day 6 8B - Grass, Stage 3, Day 7 8C - Grass, Stage 3, Day 8 8D - Grass, Stage 3, Day 9 8E - Grass, Reapable 8F - Grass, Cut 90 - Moondrop Plant, Stage 1, Day 1, Unwatered 91 - Moondrop Plant, Stage 1, Day 1, Watered 92 - Moondrop Plant, Stage 1, Day 2, Unwatered 93 - Moondrop Plant, Stage 1, Day 2, Watered 94 - Moondrop Plant, Stage 2, Day 3, Unwatered 95 - Moondrop Plant, Stage 2, Day 3, Watered 96 - Moondrop Plant, Stage 2, Day 4, Unwatered 97 - Moondrop Plant, Stage 2, Day 4, Watered 98 - Moondrop Plant, Stage 3, Day 5, Unwatered 99 - Moondrop Plant, Stage 3, Day 5, Watered 9A - Moondrop Plant, Stage 3, Day 6, Unwatered 9B - Moondrop Plant, Stage 3, Day 6, Watered 9C - Moondrop Plant, Harvestable, Unwatered 9D - Moondrop Plant, Harvestable, Watered 9E - Moondrop Plant, Withered 9F - Pink-Cat-Mint Plant, Stage 1, Day 1, Unwatered A0 - Pink-Cat-Mint Plant, Stage 1, Day 1, Watered A1 - Pink-Cat-Mint Plant, Stage 1, Day 2, Unwatered A2 - Pink-Cat-Mint Plant, Stage 1, Day 2, Watered A3 - Pink-Cat-Mint Plant, Stage 1, Day 3, Unwatered A4 - Pink-Cat-Mint Plant, Stage 1, Day 3, Watered A5 - Pink-Cat-Mint Plant, Stage 2, Day 4, Unwatered A6 - Pink-Cat-Mint Plant, Stage 2, Day 4, Watered A7 - Pink-Cat-Mint Plant, Stage 2, Day 5, Unwatered A8 - Pink-Cat-Mint Plant, Stage 2, Day 5, Watered A9 - Pink-Cat-Mint Plant, Stage 2, Day 6, Unwatered AA - Pink-Cat-Mint Plant, Stage 2, Day 6, Watered AB - Pink-Cat-Mint Plant, Stage 3, Day 7, Unwatered AC - Pink-Cat-Mint Plant, Stage 3, Day 7, Watered AD - Pink-Cat-Mint Plant, Stage 3, Day 8, Unwatered AE - Pink-Cat-Mint Plant, Stage 3, Day 8, Watered AF - Pink-Cat-Mint Plant, Harvestable, Unwatered B0 - Pink-Cat-Mint Plant, Harvestable, Watered B1 - Pink-Cat-Mint Plant, Withered B2 - Blue Mist Flower, Stage 1, Day 1, Unwatered B3 - Blue Mist Flower, Stage 1, Day 1, Watered B4 - Blue Mist Flower, Stage 1, Day 2, Unwatered B5 - Blue Mist Flower, Stage 1, Day 2, Watered B6 - Blue Mist Flower, Stage 1, Day 3, Unwatered B7 - Blue Mist Flower, Stage 1, Day 3, Watered B8 - Blue Mist Flower, Stage 2, Day 4, Unwatered B9 - Blue Mist Flower, Stage 2, Day 4, Watered BA - Blue Mist Flower, Stage 2, Day 5, Unwatered BB - Blue Mist Flower, Stage 2, Day 5, Watered BC - Blue Mist Flower, Stage 2, Day 6, Unwatered BD - Blue Mist Flower, Stage 2, Day 6, Watered BE - Blue Mist Flower, Stage 3, Day 7, Unwatered BF - Blue Mist Flower, Stage 3, Day 7, Watered C0 - Blue Mist Flower, Stage 3, Day 8, Unwatered C1 - Blue Mist Flower, Stage 3, Day 8, Watered C2 - Blue Mist Flower C3 - Blue Mist Flower C4 - Boulder Sprite C5 - Blocked space for Boulder Sprite C6 - Blocked space for Boulder Sprite C7 - Blocked space for Boulder Sprite C8 - Stump Sprite C9 - Blocked space for Stump Sprite CA - Blocked space for Stump Sprite CB - Blocked space for Stump Sprite CC - Medicinal Herb CD - Edible Grass CE - Very Berry Berry EF - Tropical Fruit D0 - Walnut D1 - Wild Grapes D2 - Mushroom D3 - Poisonous Mushroom D4 - Full Moon Berry D5 - Moondrop Plant D6 - Moondrop Plant D7 - Seed, Unwatered D8 - Seed, Watered D9 - Grass, Stage 2 DA - Grass, Stage 2 DB - Grass, Stage 2 DC - Grass, Stage 2 DD - Blocked space of Soil DE - Blocked space of Soil DF - Blocked space of Soil E0 - Blocked space of Soil E1 - Grass, Stage 2 E2 - Grass, Stage 2 E3 - Grass, Stage 2 E5 - Odd Plant E6 - Untillable Soil E7 - Odd Plant, More Fully Grown E8 - Grassy Ground, Covering 1x2 Space E9 - Grass, Stage 2 EA - Grass, Stage 2 EB - Grass, Stage 2 EC - Grassy Ground ED - Grass S.2 w/ Stump Sprite, Space Below is Grassy Ground EE - Untillable Soil EF - Grass, Stage 2 F0 - Grass, Stage 2 F1 - Untillable Soil F2 - Grass, Stage 2, Blocked F3 - Untillable Soil F4 - Grass, Stage 2 F5 - Grass, Stage 2 F6 - Grass, Stage 2 F7 - Grass, Stage 2 F8 - Grass, Stage 2 F9 - Untillable Soil FA - Grass, Stage 2 with Corn-Like Stalk FB - Building Side FC - Grass, Stage 2 with Corn-Like Stalk FD - Building Side FE - Grass, Stage 2 FF - Grass, Stage 2 Extensions: XX - C8 YY - 01 ~ Carpet XX - C9 YY - 01 ~ Kitchen 02 ~ Bathroom 04 ~ Staircase 08 ~ Greenhouse 10 ~ Porch 20 ~ Baby Bed 40 ~ Cabinet 80 ~ Table Cloth XX - CA YY - 40 ~ Turtle Figurine 80 ~ Invincible Katori XX - D0 YY - 01 ~ Stuffed Horse 02 ~ Moo Moo Clock 04 ~ Pillow 08 ~ Extra Calander Stickers 10 ~ Mug (Kitchen) 20 ~ Meal Cloths XX - D2 YY - 40 ~ New Horse Pen 80 ~ New Dog House =========================================================================== Legal Information [^Legal] =========================================================================== This may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site but on GameFAQs.com, no exceptions. Use of this guide on any other web site or as a part of any public display is strictly prohibited, in part or in its entirety, and is a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. The following sites have recieved direct permission to use portions of this guide: GameFAQs ~ http://www.GameFAQs.com/ Harvest Moon Paradise ~ http://www.HarvestMoonParadise.com/ =========================================================================== Contact Information [^Contact] =========================================================================== Before I give you my E-Mail address... I will NOT read any of the following kinds of E-Mail: ~ Mail containing Racist, Sexist, Ageist comments of any kind or degree. ~ Threats of ANY Kind towards ANY Person(s) ~ Non-Constructive Criticism ~ Insults ~ Spam ~ Chain Mail ~ Mail asking/suggesting placing my FAQ on another site. Non-reply is indicative of a response which leads to no change in the placement or structure of my FAQ - Past, Present, and Future. I WILL accept: ~ Constructive Criticism ~ Suggestions & Ideas [Honest Attempts at Help] ~ Links to sites that may have ripped off any of my FAQ and/or Review Info without proper credit and/or is placed there without permission from me, in part or in entirety. (It took WAY too long for me to allow someone else to effortlessly rip off my work) Harvest Moon 64 FAQ E-Mail Address: SomeCrazyGuy_HM64@Yahoo.com (c) Copyright, Douglas E. (AKA: SomeCrazyGuy), 2006-2010+