/-----------------------------------------------------\ | Jet Force Gemini Tribal Walkthrough | | Version 1.10 | | Created By: Sigma262 | | Questions? Comments? Suggestions? Contact me at: | | kris.bachiochi@juno.com or AIM SN: Punkrockr48 | \-----------------------------------------------------/ Authors Note: I've been trying to make an ASCII tribal to go along with this guide, but my efforts have been useless. If anyone would like to help me, I would greatly appreciate it. This is my first faq/walkthrough so please bear with me. Authors note: My other account at GameFAQs is DemonicGoblin. /-----------------\ |Table of Contents| \-----------------/ NOTE: For the search column, hit Ctr+F and put in the name from the search column, such as |ESCH 1| or |WHY DO| NOTE: Anywhere a Blue Key is required, you cannot use Lupus for that level since he doesn't have access to the key. +-----------------------------------------------------------------------------+ |Sect.#|Description of section|Requirements for areas|Number of tribals|Search| |-----------------------------------------------------------------------------| | 0 |Version History | N/A | N/A |HISTRY| |-----------------------------------------------------------------------------| | 1 |What are Tribals? | N/A | N/A |TRIBAL| |-----------------------------------------------------------------------------| | 2 |Why are they needed? | N/A | N/A |WHY DO| |-----------------------------------------------------------------------------| | 3A |Goldwood: Outset | N/A | 7 |GOLD 1| |-----------------------------------------------------------------------------| | 3B |Goldwood: Lodge | Vela | 15 |GOLD 2| |-----------------------------------------------------------------------------| | 3C |Goldwood: Rim | Lupus | 11 |GOLD 3| |-----------------------------------------------------------------------------| | 3D |Goldwood: Interior | N/A | 9 |GOLD 4| |-----------------------------------------------------------------------------| | 4A |SS Anubis: Hold | Y-Key | 10 |ANUB 1| |-----------------------------------------------------------------------------| | 4B |SS Anubis: Passageway | Jetpack | 8 |ANUB 2| |-----------------------------------------------------------------------------| | 4C |SS Anubis: Depository | Y-Key | 14 |ANUB 3| |-----------------------------------------------------------------------------| | 5A |Tawfret: Bog | Juno | 10 |TAWF 1| |-----------------------------------------------------------------------------| | 5B |Tawfret: Bridge | Juno | 12 |TAWF 2| |-----------------------------------------------------------------------------| | 5C |Tawfret: Castle | N/A | 6 |TWAF 3| |-----------------------------------------------------------------------------| | 6 |Sekhmet: Battlecruiser| Juno, G-Key, Jetpack | 15 |SEKH 1| |-----------------------------------------------------------------------------| | 7 |Cerulean: Dune | N/A | 8 |CERU 1| |-----------------------------------------------------------------------------| | 8A |Ichor: Military Base | Lupus, Jetpack | 16 |ICHO 1| |-----------------------------------------------------------------------------| | 8B |Ichor: Perimeter | B-Key, Jetpack | 8 |ICHO 2| |-----------------------------------------------------------------------------| | 9 |Spawnship: T. Carrier | Vela, R-Key, G-Key | 15 |SPAW 1| |-----------------------------------------------------------------------------| | 10A |Rith Essa: Bluff | B-Key | 8 |RITH 1| |-----------------------------------------------------------------------------| | 10B |Rith Essa: Ascent | B-Key | 6 |RITH 2| |-----------------------------------------------------------------------------| | 10C |Rith Essa: Interior | N/A | 4 |RITH 3| |-----------------------------------------------------------------------------| | 10D |Rith Essa: Mine | Vela | 15 |RITH 4| |-----------------------------------------------------------------------------| | 11A |Eschebone: Thorax | Vela, Jetpack | 12 |ESCH 1| |-----------------------------------------------------------------------------| | 11B |Eschebone: Approach | N/A | 6 |ESCH 2| |-----------------------------------------------------------------------------| | 11C |Eschebone: Cortex | Jetpack | 5 |ESCH 3| |-----------------------------------------------------------------------------| | 12A |Mizar's Palace: Lobby | Juno | 14 |MIZA 1| |-----------------------------------------------------------------------------| | 12B |Mizar's Palace: Flume | Vela | 6 |MIZA 2| |-----------------------------------------------------------------------------| | 12C |Mizar's Palace: Chasm | Lupus | 10 |MIZA 3| |-----------------------------------------------------------------------------| | 13 |WaterRuin: Lost Island| Lupus | 8 |RUIN 1| |-----------------------------------------------------------------------------| | 14 |Spacestation: A. Wreck| Jetpack | 12 |SPAC 1| |-----------------------------------------------------------------------------| | 15 |Gem Quarry: Landing | N/A | 5 |GEM 1| |-----------------------------------------------------------------------------| | 16 |Walkway: Peak | Juno, Jetpack | 6 |WALK 1| |-----------------------------------------------------------------------------| | 17 |FAQ | N/A | N/A | FAQ | |-----------------------------------------------------------------------------| | 18 |Legal Junk | N/A | N/A |LEGAL | |-----------------------------------------------------------------------------| | 19 |Closing/Special Thanks| N/A | N/A |THANKS| +-----------------------------------------------------------------------------+ /-----------------------------------------------------\ | SECTION 0: VERSION HISTORY | | |HISTRY| | \-----------------------------------------------------/ Version 1.00: First official release. Version 1.10: Fixed SS Anubis: Hold console problem (added #1). /-----------------------------------------------------\ | SECTION 1: WHAT ARE TRIBALS? | | |TRIBAL| | \-----------------------------------------------------/ Tribals are, in essence, your secondary mission throughout Jet Force Gemini. They are furry, bear-like beings found in all areas of each planet or spaceship. To pick up tribals you need to just walk into them and then a display will appear telling you how many you have left to find, rescued, or killed in that area. Your goal is to rescue all tribals in every level. This mostly cannot be done on your first time through a level because many tribals are unreachable unless you have a specific item/weapon. /-----------------------------------------------------\ | SECTION 2: WHY ARE THEY NEEDED? | | |WHY DO| | \-----------------------------------------------------/ The main reason you need tribals in Jet Force Gemini is to actually complete the game. Once you rescue all tribals you can then get the last spaceship part from King Jeff and battle Mizar for the last time. /-----------------------------------------------------\ | SECTION 3A: GOLDWOOD: OUTSET | | REQUIREMENTS: NONE TRIBALS: 7 | | |GOLD 1| | \-----------------------------------------------------/ You can get these your first time through the level so that makes it easier. The first tribal you encounter is right next to the tree that the first sniper drone is on. When you step into the village, there is one directly across from you between two houses. There is also another one between these houses. Next make sure you open the shorter, wooden life-force door by killing the two sniper drones. In here, take the path to the left and follow it all the way to the dead end (make sure not to turn to the right by accident). The last four tribals are in here, one working near the central pillar, two at the back wall, and one next to the water gate. /-----------------------------------------------------\ | SECTION 3B: GOLDWOOD: LODGE | | REQUIREMENTS: VELA TRIBALS: 15 | | |GOLD 2| | \-----------------------------------------------------/ Head down the pathway a little and enter the door on the left. Grab the first four tribals. Continue down the path and enter the next area. You will immediately be engaged with flying drones. Take care of them and follow the path. Ignore the life-force door for now, and continue following the path. At the end of the path, there is a wooden life-force door. Enter it. Kill the large group of flying drones so they do not kill the tribals as you rescue them. After they're gone, proceed to the cliff and quickly jump to get each tribal as the platforms will fall. You might die trying this, but that's OK as long as you have continues left. Return outside and backtrack. Enter the metal life-force door on the right that you ignored earlier. Head to the left, then left, and then to the left again. Follow this path to a stag drone and a few flying drones guarding a door. Enter this door. Kill all the drones in this room and enter the life-force door at the bottom. Look to the right as you approach the bridge and grab the two tribals behind the pillar. Head back outside and take a left at the campfire. Continue to take out flying drones and stags and enter the life-force door. In the village area, one tribal is on the left near the first hut, one is towards the back on the right, two are in the second house on the right, and two are in the first house on the left. /-----------------------------------------------------\ | SECTION 3C: GOLDWOOD: RIM | | REQUIREMENTS: LUPUS TRIBALS: 11 | | |GOLD 3| | \-----------------------------------------------------/ At the first fork go left, the second, left. Rush in and get the two tribals. After the life-force door, follow the path and go left at the fork. there is a tribal behind the stalagmites. Keep following the path and in the room with the pillars in the water, look behind you and boost to get the tribal. Kill the drones when you're over there. Enter the life-force door to the left to get two more tribals. Go back and follow the platforms to the top and then follow the tunnel. Boost over to get the tribal across the gap and then boost back. Follow the pathway some more and then boost over again. Head right at the fork and quickly rush in and get the tribal in the middle of the barrels. Enter the life-force door down the other path and continue. Enter the life force door at the end. Now here comes the tricky part. The left fork houses some tribals but also some proximity mines and a ninja drone. Here's what you do. Take out the stack of two boxes on the right wall and glide along that wall. The detection radius of the mines can't get you. Now hurry and get the two tribals before they are killed. A cyborg drone down the other path on some steps guards the last tribal. He is on the right, right under the boxes. /-----------------------------------------------------\ | SECTION 3D: GOLDWOOD: INTERIOR | | REQUIREMENTS: NONE TRIBALS: 9 | | |GOLD 4| | \-----------------------------------------------------/ The first tribal in this area is again under a tree, around the first turn. It is standing next to a box sunken into the ground. As you enter the area with the broken huts, you can see one on a high wall of a hut, near a sniper drone. Just hi-jump to get him. In the room after the one with the flying drones, you should see four tribals. MAKE SURE YOU KILL THE NINJA DRONE OR HE WILL KILL THE TRIBALS!!!! Right before the exit of the area, the last three tribals are behind the stack of boxes. /-----------------------------------------------------\ | SECTION 4A: S.S. ANUBIS: HOLD | | REQUIREMENTS: NONE TRIBALS: 10 | | |ANUB 1| | \-----------------------------------------------------/ In this level there are many wall consoles that, if you shout them, a message will appear saying that a cell door has been deactivated. Most of the tribals are in these cells. Here is the list of where they are: 1. Before you enter HOLD, right when you get off of your ship, head right and climb up the boxes. Pass the chest with the PLASMA SHOTGUN im it, or collect if you don't have it. Enter YELLOW KEY DOOR at the top and enter HOLD. Head right on this ledge and shoot the console behind a "pillar" from the wall 2. Right next to the entrance door in the room with the "tanks" with gems on them 3. In the room with the moving platforms, look to the right as you enter. It's on the back wall. 4. In the room with the moving platforms, hop on one and look back toward the entrance. It is on the lower part just as you begin moving to the other side. 5. About halfway up the room with the conveyor belt on the left side. There is a bomb next to it. 6. At the top of the room with the conveyor belt, break the glass and enter the door. Follow the path until you reach the top of the room with the platforms. Carefully walk along the top of the skinny bars and at the other side turn left. Look up the console is there. There is also a totem pole there if you need help. 7. Right next to the first cell on the left. Besides these, there are other tribals. The first ones you will encounter are in the first room. Where the stag drone shooting missiles are, there are two tribals. Make sure you don't blow up the barrels because they are right next to them. The third is on a stack of boxes right next to console 2. All of the other tribals are in the room with the cells /-----------------------------------------------------\ | SECTION 4B: S.S. ANUBIS: PASSAGEWAY | | REQUIERMENTS: JETPACK TRIBALS: 8 | | |ANUB 2| | \-----------------------------------------------------/ Follow the extremely long path to the end. After about halfway through the jetpack part, you will reach an area with electricity running through it. To the left of this is a skinny red and blue hatch that will open when you fly to it. The first two are in here. At the end, enter the door and the next door on the other side. Fuel up and fly across the gap. Enter the door and fly to the top to get the last six of your tribals. /-----------------------------------------------------\ | SECTION 4C: S.S. ANUBIS: DEPOSITORY | | REQUIRMENTS: Y-KEY TRIBALS: 14 | | |ANUB 3| | \-----------------------------------------------------/ In the second room with boxes (past the door with your ship in it), there are five tribals and a ninja drone. Kill him first. One should have ran up to you, two are in the back behind boxes, one is on top of the boxes on the right, and one small one runs around most of the time. Just look for it. Now, the rest of them are in the room with you ship. One should be to the left, behind boxes. Another should be behind boxes to the right of that one. On that stack of boxes lies a crying baby. One runs around. One on the stack of boxes to the right of the door. One on a stack of boxes to the left of that. One by that stack of boxes. The last two are a little harder to find. On is in the corner of the lower area near the door. The other is all the way back, about to fall into the eternal nothingness of space. /-----------------------------------------------------\ | SECTION 5A: TAWFRET: BOG | | REQUIRMENTS: JUNO TRIBALS: 10 | | |TAWF 1| | \-----------------------------------------------------/ The two tribals in this area are in the life-force door in the second room. Kill the large zombie drones to open it up. They are in the middle of a group of trees. There is one on a high wall near the trap door in the village type area. Jump up to get him. There are two tribals in the small house at the left of the trap door "building". Break the door open with rockets. Next, drop down the trap door (you need the crowbar from this world to do so). Next, follow the path all the way to the life force door. That's number six. To get the one in the cage, number seven, you need to kill all the enemies in here. Where are they, you ask? In between every pillar in this room is a black door that will open up when you get close to it. The drones are in here. There are also tribals in some of these doors. The first on the left houses a tribal, as does the third. The forth one on the right also has a tribal. Then get the one in the life-force cage. /-----------------------------------------------------\ | SECTION 5B: TAWFRET: BRIDGE | | REQUIREMENTS: JUNO TRIBALS: 12 | | |TAWF 2| | \-----------------------------------------------------/ Head up the bridge, and the first tribal is on the left near the pole. Two more are behind the next pole, and another behind the last pole. Past the area with the large tree in the center, you'll find the church area. Enter the door to the right of the water, in the wall. As you approach the area with the ammo crate and the Mizar tokens on the platform, head straight. When you hit the first torch, blow open the black concrete in the wall. Enter the small opening created. In here are two tribals. Head left down the path and as you reach the open area, two tribals will be on the right. Exit this sewer area the same way you entered. Now jump up and into the church area by heading to the right and climbing the steps. Head to the right, and at about the same spot as the sewer door was, you can find another hole. In here is a weapon box, a soldier drone (who surrenders), and a tribal. Rescue him. At the back of one of the buildings is a wooden door. Blast it open and grab the tribal down the trap door. Come back up to the room with the trap door. Notice one section of the room is all black. Use a flare and climb up the now lit platforms to find the last two (albeit hardest) tribals. /-----------------------------------------------------\ | SECTION 5C: TAWFRET: CASTLE | | REQUIREMENTS: NONE TRIBALS: 6 | | |TAWF 3| | \-----------------------------------------------------/ After passing through the first area, follow the path until you get to the life-force door, which leads to a waterfall. At the waterfall, take the path that has water on it and proceed to the next room. The first tribal is right in front of you. Keep following the waterway until you reach the gate at the end. Jump out and go around the corner to the left. In between the platforms with sniper drones on them are the second and third tribals. Continue following this path and you should see tribal number four in a corner near a life-force door. Follow the path around the life-force door and the fifth tribal is on the opposite side of where number four was. Follow the path to an area with pillars and look to the right. There is the last tribal. /-----------------------------------------------------\ | SECTION 6: SEKHMET: BATTLECRUISER | | REQUIREMENTS: JUNO ,G-KEY, JETPACK TRIBALS: 15 | | |SEKH 1| | \-----------------------------------------------------/ Head towards the ramp, but turn right before you get there. Two tribals are hiding behind the boxes. There is one more behind each other box group, which makes four tribals in the first room! Enter the door on the left. Enter the life-force door on the other side, or the red key door if you have it. Enter the life-force door at the top. In the room with the lava, jump down and enter the pipe that the lava is coming from. Follow the tube to the next room, climb up the platform and enter the door at the end. Two tribals are on the right. Go back out of the pipe, and enter the red key door on the other side. Use the jetpack pad in the next room to fly up and get two tribals on a small platform with a soldier drone. Refill the jetpack and go to the next part of the room. Directly across from the entrance to the next part is a tribal on a small platform. In the third part of this room, there is a lone tribal on a platform near the exit door. In the room with the glass on the floor, blast it and fuel up on the pad. Aim up and shoot through TWO layers of glass, fly up and land on the outside of the hole. Next fly to the next highest platform and fuel up again. Continue flying up and refueling and you'll soon reach a tribal, and another one after two more platforms. There is also one on the next platform, the highest one. Return all the way to the bottom and into the next room. Go in the green key door at the end and. WHAT!?!? Yup, a big circle. Next enter the regular door at the end (no, I'm serious) and follow the path to the red key door once again. On the last platform before the life-force door is a jetpack pad. Use it, and fly across the gap straight ahead. Run to the right and pick up the next tribal. Continue past the curvy platform and grab the last tribal. /-----------------------------------------------------\ | SECTION 7: CERULEAN: DUNE | | REQUIREMENTS: NONE TRIBALS: 8 | | |CERU 1| | \-----------------------------------------------------/ In the big outside area, you will come to a red tunnel. In this room are SIX tribals. Wow, only two left. After the next room with that really annoying group of flying drones, enter the life-force door. Continue to waste all of the drones in these tunnels and eventually you will get to the landing pad. The last two tribals are at the back of the landing pad, behind a pillar. /-----------------------------------------------------\ | SECTION 8A: ICHOR: MILITARY BASE | | REQUIREMENTS: LUPUS, JETPACK TRIBALS: 16 | | |ICHO 1| | \-----------------------------------------------------/ The first two tribals are tucked away behind an explosive barrel in the room with the cyborg drone and some shield drones. They are right next to the platform the cyborg drone is on. The next two are in the same room, but are in the downward-sloped area with 3 flying drones. In the next room, there are 3. The first one is on the high ledge in the back, it's the one on the right. There is a sniper drone right in front of him so he may be the firs drone you want to pick off seeing as he blows himself up (and the tribal too) sometimes. To get the tribal use the jetpack pad on the left side of the room. There is also one above the door you used to enter this room. The other one is on the left side, between the wall and the pillar that sticks out at the back of the room. Two more lie in the room. To get them, pass the first yellow push barrier and hover over the gap with Lupus. Don't forget to kill the cyborg drone first because he may kill them with a rocket. In the room with the glowing platforms, there are 3 tribals on the platform to the left of the Diamond Geezer. Just hover over to get them. In the next room, quickly kill the ninja drone that runs from the left before he can kill the tribals in this room. There is one above the door on the opposite side, one to the left of that door, in the shadows, one on a high ledge to the right. The last one is also in this room. He is usually running around, just look for him. /-----------------------------------------------------\ | SECTION 8B: ICHOR: PERIMETER | | REQUIREMENTS: B-KEY, JETPACK TRIBALS: 8 | | |ICHO 2| | \-----------------------------------------------------/ Enter the life force door in the room with the two windows (use the sniper rifle to kill the drones out of the window to open it up),there is one all the way at the end of the first hallway in the small space between the protruding ledge and the wall (its on the right). The next one is on the first small ledge with yellow and black stripes on it on the right (use the jet pad behind the right wall from the first turn. The third is just around the corner on another ledge on the right. The forth should be just behind you, to the left. In the area after the four machine gunners, use the transformation pad and enter the Big Bug Fun Club at the end of the path (you can kill the drones if you want but you don't have to). There are two by the "bartender" drone. Go back and enter the room with the machine gunners, if you look up and to the right, you can a small black hole in the wall. Use your jetpack and enter this tunnel. The last two tribals are in here. /-----------------------------------------------------\ | SECTION 9: SPAWNSHIP: TROOP CARRIER | | REQUIREMENTS: VELA, R-KEY, G-KEY TRIBALS: 15 | | |SPAW 1| | \-----------------------------------------------------/ When you hit the room with the moving platforms, get the tribal on the left and then drop down. There is another tribal in a corner of this lower floor. Exit and head straight. Get the tribal in the middle of the room, then get the on in the corner just in case the flying drone blows it up when you destroy it. Exit this room and as you approach the door with the green marker above it, enter the door on the right and swim into the gate. As you pass the next few life- force doors, you will find a room with a Diamond Geezer, a weapon box, and a tribal up on a high box. There are two more tribals on the doorway you entered from. To the left of the door, is a jetpack pad. Use it to get the tribal on the box. Retrace your steps and enter the door with the green marker on it. Back at the beginning, advance to the room with the moving platforms. After all the moving platforms, you are at a room with four doors. Enter the green key door and, after passing the electricity, you find a happy tribal family of four. Go back and enter the door with the green marker overhead, not the life- force door. Enter the life-force door at the end of this walkway. Above you is a tribal on the doorway. Just jump. Enter the red key door at the end. Quickly drop down and assassinate the ninja drone before he assassinates the last three of your tribals. /-----------------------------------------------------\ | SECTION 10A: RITH ESSA: BLUFF | | REQUIREMENTS: B-KEY TRIBALS: 8 | | |RITH 1| | \-----------------------------------------------------/ Enter the blue key door in the second room. Turn left at the fork. The first two tribals are on the right as you enter the room. Kill everyone and enter the life-force door. Enter the next life-force door when possible. Turn left and rescue two tribals in the boxes. Follow the path to the door to reach a high ledge with two tribals. Drop down and head left. Eventually you'll get to an area with three stag drones right next to each other. Run between the rightmost two to get the last two tribals. /-----------------------------------------------------\ | SECTION 10B: RITH ESSA: ASCENT | | REQUIREMENTS: B-KEY TRIBALS: 6 | | |RITH 2| | \-----------------------------------------------------/ The first tribal is on the path to the left. You can see it when you start. The second tribal is a little further up the path on the right. After you pass the large outside area with the platforms, the last four tribals are in the next room. Three are right in front of you and the last one is a little higher, on the path. /-----------------------------------------------------\ | SECTION 10C: RITH ESSA: INTERIOR | | REQUIREMENTS: NONE TRIBALS: 4 | | |RITH 3| | \-----------------------------------------------------/ You can catch a glimpse of the first tribal on the right of the screen. It is sitting on a platform. The second one is in an alcove on the left underneath some Five-Unit-Gemini. The third is on a platform on the left next to some Mizar tokens after the first group of flying drones. The last tribal is on the path, after the bridge. /-----------------------------------------------------\ | SECTION 10D: RITH ESSA: MINE | | REQUIREMENTS: VELA, JETPACK TRIBALS: 15 | | |RITH 4| | \-----------------------------------------------------/ In the first large room, there are four tribals: one on the left, two in the far right, and one near right. Follow the path where you will find a drop off. There are two down here. After riding the elevator (shoot the switch behind the boxes), to the left behind a pillar is another tribal. There are two paths up here, take the one on the left. At the bridge, rescue the two tribals you see. Cross the next bridge and there is a tribal behind the pole to your right. Follow the path past the transformation pad and nab the two tribals here. Keep following and grab a tribal right after the stairs. If you take the left path, it leads right back to where there were the two paths, so go straight instead. Shoot the switch. Enter the door at water level and use the jetpack pad to fly up the elevator shaft to the third floor (you came from the second). Grab the two tribals on the lower part of this floor. Drop back down after getting these two and pass the jetpack pad on the path. Right at the elevator, the last tribal is to the left. /-----------------------------------------------------\ | SECTION 11A: ESCHEBONE: THORAX | | REQUIREMENTS: VELA, JETPACK TRIBALS: 12 | | |ESCH 1| | \-----------------------------------------------------/ Head right, going outside from the first room by going into the white light. Bust open the door and fuel up. Fly to the top and enter the hole on the bottom right. Tribal one. Again do the same thing but enter the top left hole. Tribal two. Now advance to the next room. Enter the life-force door in the large room. In the room with the four teeth-like objects protruding from the wall, two tribals wait near the far left "tooth". Jump into the water when you come to it and enter the cave. Head left at the fork then grab the two tribals and head back, going straight. Keep following toe path past some more teeth and into the water. Eventually you'll come to another fork. Head left again and find two tribals in the middle of the red things (hearts I guess?). head straight in the water again and find more of the hearts and a path. In this next room, there are two tribals to the right. Backtrack all the way to where you first entered the water and climb the steps. Where the flying drones are, hop down to the right and find the last two tribals behind the wall. /-----------------------------------------------------\ | SECTION 11B: ESCHEBONE: APROACH | | REQUIREMENTS: NONE TRIBALS: 6 | | |ESCH 2| | \-----------------------------------------------------/ Enter the door. There is a tribal to the left of your position and one across the lava pits next to the door. In the next room. There is one on a platform on the right, and one on the left. In the next room, two reside on a platform on the right. /-----------------------------------------------------\ | SECTION 11C: ESCHEBONE: CORTEX | | REQUIREMENTS: JETPACK TRIBALS: 5 | | |ESCH 3| | \-----------------------------------------------------/ Head to the right at the first fork, blast the glass to get to the first tribal. Be careful not to blast him too. The second is at the end of this path. Get the third tribal right at the second fork and head left. Two more tribals wait along the path. /-----------------------------------------------------\ | SECTION 12A: MIZAR'S PALACE: LOBBY | | REQUIREMENTS: JUNO TRIBALS: 14 | | |MIZA 1| | \-----------------------------------------------------/ Run all the way to the end and enter the door on the left. Two tribals are to the left of the entrance. Go back and head through the other door. Enter the door at the top and get tree tribals in this room. Now go back tot he main lobby with the torches in it. Jump into the second torch on the right, and drop down to the basement area. Keep heading right until you get to a room with three tribals in it. Leave this room head right when you can. This room has two tribals in it. Now go past the entrance to this area and then take a left at the fork. In the room with the four golden drones, there are two tribals to the right. Exit and head left, up the ramp into the door. Cross the lava and just before the door, turn left to get the last two tribals. /-----------------------------------------------------\ | SECTION 12B: MIZAR'S PALACE: FLUME | | REQUIREMENTS: VELA TRIBALS: 6 | | |MIZA 2| | \-----------------------------------------------------/ Once you make it out of the underwater part, head to the right of the door to find four tribals. In the next room the two tribals are on a ledge to the left. /-----------------------------------------------------\ | SECTION 12C: MIZAR'S PALACE: CHASM | | REQUIREMENTS: LUPUS TRIBALS: 10 | | |MIZA 3| | \-----------------------------------------------------/ There are two tribals to the left of the door at the start. Had to the right at the fork in the night vision part. Go left when you can to find a room with a small hole in the wall where four tribals rest. Once outside, head behind you to find a tribal out on a far ledge. You know what to do. As you fly back across the platform to the platform with the water on it, make sure you get the tribal In the waterfall. Climb up to the top and get last two tribals at the far right near the door. /-----------------------------------------------------\ | SECTION 13: WATER RUIN: LOST ISLAND | | REQUIREMENTS: LUPUS TRIBALS: 8 | | |RUIN 1| | \-----------------------------------------------------/ From the start head right and jump into the water. Continue going right around the landing pad and you'll find the first tribal. Go back around to the front and follow the path you can see under the water. Get the tribal you see on the rock. Head up the stairs and past the door to the back of the building. There is a tribal behind a slab of rock near the weapon box. Head to the edge of the building and hop on a rock slab. High jump and boost on top of the wall. See those two tribals? Carefully drive up the wall edge and grab them. Continue on the wall to get a tribal by the doorway. Head back to where you first climbed on the wall. See that high ledge that kind of looks like an upside-down foot. Jump on that to get another tribal. Head towards the doorway and look out over the ocean. There is a tower sticking out that looks like something you might put in a fish tank. The last tribal is on there. /-----------------------------------------------------\ | SECTION 14: SPACESTATION: ABANDONED WRECK | | REQUIREMENTS: JETPACK TRIBALS: 12 | | |SPAC 1| | \-----------------------------------------------------/ From the start, head through the door. Drop down to the floor below and get the first tribal. Follow the path for number two. Turn right and head down the hall. Turn right and descend in the next room. Get the two tribals here and go down the hallway on the right. Turn right at the fork and enter the door on the left. Nab two tribals in here. Head back to the right and right again to the elevator platform. Ride it up and then head left. Take a right and get on the elevator at the end. At the top turn right to get a tribal and then use the jetpack pad on the left to get across the gap. Head straight down the hall and turn left when you can. A tribal will be on the right in the next room. Head back and to the left and enter the door. Cross the platform and ride the elevator. Back at your ship, it's the tricky part. Inch to the edge. Carefully drop down. Turn to the right and go through the hole. There's a tribal in here. Jump on the box and climb into the hole in the ceiling. Do the same thing on this floor. The next tribal is in the back corner. Head through the hole in the wall next to the hole in the floor. The next tribal in on the right of the door in the room with the weapon box. Drop through the floor to get the last tribal. /-----------------------------------------------------\ | SECTION 15: GEM QUARRY: LANDING | | REQUIREMENTS: NONE TRIBALS: 5 | | |GEM 1| | \-----------------------------------------------------/ Right in front of you are the first two tribals. Continue down the path (ignore the huts) and get the last three. Wow, that was easy. /-----------------------------------------------------\ | SECTION 16: WALKWAY: PEAK | | REQUIREMENTS: JUNO, JETPACK TRIBALS: 6 | | |WALK 1| | \-----------------------------------------------------/ At the end of the path, you will reach a building. Use the jetpack pad on the left side to fly up to the lower platform of the building where the first tribal resides. Atop the pillar where the totem pole is, there is a little walkway behind it. Drop down to get tribal number two. At the jetpack pad, move to the edge and look down. Jump down here for tribal three. On the right side of the building is the same thing. Look down where the edge meets the building. Get tribals number four and fly back up. Now enter the building. Enter the hatch on the floor. About halfway through this tunnel are the last two tribals. Make sure not to kill them while exterminating the shield drones. /-----------------------------------------------------\ | SECTION 17: FAQ | | | FAQ | | \-----------------------------------------------------/ NOTHING HERE YET. NO QUESTIONS HAVE BEEN ASKED. /-----------------------------------------------------\ | SECTION 18: LEGAL JUNK | | |LEGAL | | \-----------------------------------------------------/ As of right now, this guide can only appear on GameFAQs. If any webmasters would like to make a like to the page this guide is on, they can, but they MAY NOT post it directly on their site. GameFAQs will not let you link directly to any of their guides for legal reasons. Eventually this will be posted on my website (currently in the making) so you can link to that if you want to. This guide is c. 2004 Kris Bachiochi. All rights reserved. /-----------------------------------------------------\ | SECTION 19: CLOSING/SPECIAL THANKS | | |THANKS| | \-----------------------------------------------------/ Special Thanks: Nintendo- For making the N64 and the great console that it was, and still is. Rare- For making many great games. The top of that list being JFG. GameFAQs- For being one of the greatest FAQ/walkthrough sites on the web. Chris Bowman(asassin_99@hotmail.com)- For pointing out that I missed a console in the SS Anubis: Hold level (#1). Me- For putting the time into writing this. You- For reading this guide.