J.League Live 64 Contents 1.Introduction 2.Translation Guide 1.Introduction Released on the 28th of March 1997, J League Live is a football game by Electronic Arts Victor for the N64 featuring the top 16 teams and players in the Japanese football league. The 1997 season was only the fifth season of the J-League. The top scorer with 25 goals was Patrick Mboma from Cameroon, who was playing for Gamba Osaka. The league was won by Kashima Antlers that year. Vissel Kobe is the only team that played in the league that year that does not feature in the game. It’s just as well because they finished second from last that year. The engine would go on to be used for Fifa Soccer 64 which was released in the west a few days later. Although they did not review this game, the British publication, N64 Magazine did review FIFA Soccer 64, awarding it 39% saying “How in the wide, wide world of sport was this made legal? It’s like a rash. Only not as enjoyable.” On the 21st of August 2018, Zoinkity released an English translation for this game. In order to beat this game you simply need to play through a full season of 30 games. It took me 3 hours 21 minutes and 6 seconds to beat this atrocity. The game has this very laggy feeling to it. When you pass the ball often your player will just kick it slightly in front of him, without aiming at any one. For this reason its in your best interest to pass as little as possible. Naturally this means that the cpu just take the ball from you. I used Kashima Antlers, they were strong enough to beat the game easily. I won 28 of my thirty games, with 66 total goals, the 2nd place CPU only won 18. The ending credits features pictures of all the developers who made the game including some pictures of their pets. Surprisingly, although this game is based on the Japanese league, most of the developers are not Japanese. All in all this is a terrible football game and probably one of the worst games that was released in Japan on the N64 in 1997. 2.Translation Guide This game is compatible with the controller pak and it is necessary to save your team and competition play data. The following options are available on the main menu, from left to right, top to bottom. Exhibition Mode Tournament Mode Full Season Load Game Half Season Options Penalty Kick Challenge Each year the J League is divided into two series. The full and half season options allow you to choose how much of the league you want to play. The Options menu is as follows; Length of Halves – From 4 minutes up Game Mode – Action, Simulation, Super Action Condition – Hot, Dry, Damp, Drenched, Random Lost Time – On or off Fouls – On or off Offside – On or off Injuries – On or off Time – On or off Status Bar – On or off Music – On or off Sound Effects – On or off Before you start a match the following Start the game Select the camera – From a choice of 8 Select a radar – From a choice of 5 Select a controller – Choose which team you play Strategies - Change formations, player positions, substitute players, and tactics Options – Same as above End Tournament When you pause the game during a match the following menu is displayed Resume the game Replay – Watch the last replay Select the camera – From a choice of 8 Select a radar – From a choice of 5 Select a controller – Choose which team you play Strategies – Change formations, player positions, substitute players, and tactics Options – Same as above Game Status – Displays the typical match stats Goals – Displays the goals and who scored them Fouls – Displays who fouled who End Tournament Controls The 3D stick moves your selected player, and naturally the Start Button brings up the pause menu. The other controls change depending on the location of the ball With the Ball A Button - Pass B Button - Shoot Down C - Lob Without the Ball A Button - Switch player B Button - Tackle,sliding tackle Goalkeeper controls A Button - Throw the ball B Button - Long kick Replay controls 3D Stick - Rewind or fast forward A Button - Play or pause C Buttons - Change camera angles Start Button - End the replay Here are the 16 teams in the game, listed by their final standings in the 1997 league, which indicates their skill level. The game omits the kanji in the team names, presumably for younger players. アントラーズ Kashima Antlers ジュビロ Jubilo Iwata マリノス Yokohama Marinos ガンバ Ganba Osaka エスパルス Shimizu S-Pulse フリューゲルス Yokohama Flugels レイソル Kashiwa Reysol ベルマーレ Bellmare Hiratsuka グランパス Nagoya Grampus Eight レッズ Urawa Red Diamonds セレッソ Cerezo Osaka サンフレッチェ Sanfrecce Hiroshima ジェフ JEF United Ichihara パープルサンガ Kyoto Purple Sanga ヴェルディ Verdy Kawasaki アビスパ Avispa Fukuoka