Action Video MONOPOLY Parker Brothers Real Estate Trading Game Nintendo Gameboy 1991 FAQ/Walkthrough Version 1.04 By: Erdrick001 Zughiaq@yahoo.com This is a FAQ/Walkthrough for the game MONOPOLY for the Nintendo Gameboy. It was released in 1991. This game is based on the ever popular board game MONOPOLY, the real estate trading game released by Parker Brothers. The first part of this FAQ will read almost like an instruction booklet as it deals with the controller functions, how to set up a new game and navigating the menus. Later on I will deal with details about the computer opponents and their strategies. ============================================================================= 0. Table of Contents ============================================================================= 1. Version History 2. The Controls 3. Multi-player 4. MONOPOLY Basics 5. Starting a New Game 6. Playing the Game 7. Pre-programmed Games 8. Computer Opponents 9. The Official MONOPOLY Rules 10. Tips & Strategies 11. Cheats & Secrets 12. The Board - Lots - Railroads - Utilities - Misc. 13. Chance Cards 14. Community Chest Cards 15. FAQ 16. Credits 17. Copyrights ============================================================================= 1. Version History ============================================================================= v1.04 - 01/14/09 - Changed e-mail address. Fixed more typos. v1.03 - 01/04/08 - Fixed typos and actually submitted the update this time. v1.02 - 05/28/06 - Removed crappy ascii art altogether. Fixed a few typos. V1.01 - 06/25/05 - Replaced crappy ascii art with less crappy ascii art. v1.0 - 06/13/05 - Finished first complete version. Submitted it to GameFAQs. ============================================================================= 2. The Controls ============================================================================= START Button - Press this to begin the game. SELECT Button - Used to bring up the Main Menu. A Button - Buys un-owned property that you landed on. - Rolls the dice on your turn. - Enter and/or confirm selections (i.e. during trades, etc). - On a menu screen, it moves you into a sub-menu. - Exit from Chance and Community Chest screens. B Button - Puts an un-owned property that you landed on up for auction. - Exit menu screen or back out of sub-menu. - End turn when landed on owned property, tax space or Free Parking. Control Pad - Moves cursor through menus (includes pre-game menus to select players, etc). - Moves around property list during trades. - Switches between players when viewing assets and portfolios. ============================================================================= 3. Multi-player ============================================================================= The are a couple different ways to play this game in a multi-player setting. The first one involves connecting 2 Gameboys together via a Game Link cable. You must have (a) two MONOPOLY game cartridges, (b) a Game Link cable and (c) two compatible Gameboy systems, or two different Gameboy systems and a Game Link adapter (for example, for linking a Gameboy color to a classic Gameboy). To be honest, I've never tried to use a 4-player adapter to play with up to four people at once, so I don't really know if it will work or not. I wouldn't think so considering that you only get the option of choosing between one or two Gameboys. Of course if it does work, you'll need as many Gameboys and cartridges as there are players, as well as the adapter itself. Another way to play, which is a rather unique feature to this game, is that up to four people can play using the same Gameboy system. Just start a new game and have each player enter their name for human controlled characters. Then pass the Gameboy around for everyone to take their turn. Of course you'll need to rely on the honor system to make sure no one tries to make a trade that will give them all your property for $1. ============================================================================= 4. MONOPOLY Basics ============================================================================= MONOPOLY is a real estate trading game. You move around the game board, buying un-owned property and charging rent to those who happen to land on it afterward. You can trade your property with other players as well. You can improve your property by buying houses and hotels so you can charge higher rent. There are spaces on the board labeled "Chance" and "Community Chest". When you land on one of these you draw a card from the respective pile and follow the instructions on the card, either to pay money, collect money or advance to another location on the board. There is also the possibility of a player being sent "to jail", since owning a monopoly is actually illegal in real life. The object of the game is to earn money. More specifically, earn the most money of all players. Usually this means being the last one standing when all other players go bankrupt, but in a timed game, the wealthiest player (including not only cash but assets such as property and houses as well) when time runs out will be declared the winner. Compared to the board game, some of the features of the game (ex. the Banker & Auctioneer) are automated by the computer to prevent clerical errors. ============================================================================= 5. Starting A New Game ============================================================================= Hit START on the main title screen to begin. Choose number of Gameboys. This option is only available if you have two Gameboys connected via a GameLink cable. If you do have two, the player who hit START should also enter the choice here. (S)He then becomes PLAYER 1. Select from 2-4 players for the game. Player-by-player the game will ask you if the player is a Human or Computer player. If it is Human, enter a (your) name, then choose a token (Wheelbarrow, Iron, Hat, Dog, Thimble, Horse, Car or Shoe). If it is a Computer player, you will be given a choice between the eight (8) characters programmed into the game, all of which have their own personality and backstory that determines their style of play. You can find details about these characters below in section 8 "Computer Opponents". The process repeats until all players are determined. You can then choose to start a new game from scratch or for a faster play-through (or for an interesting challenge) you can choose to start one of the pre-programmed games. These games start out with characters already owning some property and sometimes houses and/or hotels. Some are good to skip to the meat of the game where all lots are owned and improved while others are set up for people who like to do lots of trading. Each scenario is different and you can find details about each one below in section 7 "Pre-programmed games". Next is a choice to have the game use a time limit or not. You can select a limit of 15 minutes, 30 minutes, 45 minutes, 1 hour, and any half-hour interval up to 5 hours. You can change your selection during the game if you'd like as well. ============================================================================= 6. Playing the Game ============================================================================= You begin the game with $1500 cash (in a new game only, pre-programmed games will vary). The order of players has been determined automatically (presumably at random) before the game starts. To begin your turn, roll the dice by pressing A. Your piece will automatically move that many spaces and then you'll see a close-up of the space you landed on. Moving around the Board -------------------------- If you landed on a piece of property, railroad or utility that is unowned you will be given a choice between buying it at the listed price, or sending the property to auction where all players have the option of bidding for it. If you don't have enough money to buy it, but want to buy it you can either mortgage another piece of property, sell houses or hotels or try to trade a piece of property to another player for cash. The same thing applies to an auction, if you want to raise money to bid on an item, you can press SELECT to bring up the menu and mortgage, sell houses/hotels or trade. If the property you landed on is owned by another player, you must pay the owner the rent (s)he is due. You can raise money the same way as above if needed. Obviously, you get free passage on your own property. You can see a list of all properties along with pricing and rent details below in section 12 "The Board". If you landed on a Chance or Community Chest space, you must draw a card from the respective pile (this is done automatically by the computer) and follow the instructions on the card. This may include collecting money from the bank or other players, paying the bank or other players, advancing your token to a specified location (and then paying appropriate rent) or going to jail. There is a list of all Chance and Community Chest cards in sections 13 "Chance Cards" and section 14 "Community Chest Cards". If you landed on Luxury Tax, you will need to pay the bank $75. If you landed on Income Tax, you can choose between paying $200, or 10% of your total worth to the bank. The 10% does not just include cash, but also your assets as well. If you land on Income Tax on your first roll of the game, pick the 10% since all you have is your initial $150, so you'll save $500. See section 15, "FAQ" for more info about income tax. If you land on GO, you collect $200. If you land on "Go to Jail", you must go to (not advance to) In Jail. If you land on Just Visiting, or Free Parking, nothing happens. Illegal Moves ------------------- The computer controls most functions of the game, so you can't get away with any funny-business such as trying to cheat the bank, quickly rolling the dice before a player has a chance to ask for rent, and illegal collusion between players. Navigating the Menus ------------------------- Press SELECT to bring up the main menu screen, the move the control pad to the choice you want and press A to enter that sub-menu. Pressing B in a sub-menu will bring you to the main menu and pressing B in the main menu will bring you back to the game board. Properties ----------- TRADE - Choose your trading partner. Select "Offer" to browse through the unimproved properties available for trade. Selecting "Remove" will let you choose which of the properties already selected with "offer" you wish to remove from the trading block. "Cash" lets you pick the amount of money to offer. When you've finished making your offer, pick "Yes" to approve it. Then the other player will have a chance to either agree to the trade by selecting "Yes", disagree by selecting "No" or make a counter-offer by adding more deeds to the trading block. If no agreement can be reached, "Quit" will cancel the deal and send you back to the previous menu. MORTGAGE - Browse the list of properties owned and select one to be mortgaged. You will receive the mortgage amount listed which is one-half of the face-value of the property. UN-MORTGAGE - Browse the list of mortgaged properties and make your selection. You will have to pay the bank the value of the mortgage plus 10% interest. Buildings ---------------- BUY: HOUSES - Select the deed for the property that you wish to build houses on. The price of houses vary depending on the property. You can buy a maximum of 4 houses per deed, then you must buy a hotel. BUY: HOTELS - Select the property that you wish to build a hotel on. The price of hotels depends on the property itself. You must buy 4 houses for a property before you can build a hotel on it. SELL: HOUSES - Select the property whose houses you wish to sell. You will be paid half the price you paid for them. SELL: HOTELS - Select the property whose hotel you wish to sell. You will be paid half the price you paid for them. Since there is a fixed number of houses, if you sell a hotel and there aren't four houses available to put on the property, you must sell all the houses on that property as well. Status ------------ PORTFOLIO - Shows you each players owned property grouped by lot. If you push DOWN on the control pad you will see their railroads and utilities. Moving left and right will show you a different player's portfolio. ASSETS - This will show you an overhead view of the board with the player's name and cash displayed like it was his/her turn, as well as a check mark on all property that player owns and an "M" on all of that player's mortgaged property. Push left/right to view different players. DEEDS - Shows you the title deed cards of all property. A check mark appears at the appropriate rent level if owned, or at the mortgage value if mortgaged. At the bottom of the card it will display the owner of the card: any of the players' names or the Bank. BOARD - Will show you an overhead view of the board, with houses and hotels in appropriate places and the tokens of all the players will be flashing, one at a time, at their location. SEQUENCE - Displays the sequence of players (i.e. who goes first, second, etc). Game Control --------------- TIMER - Shows you the time remaining in timed game (or just says no limit for untimed games). You may also change, remove or reset the time limit from here by selecting the appropriate choice. HURRY/RELAX - By selection HURRY, the computer controlled players will move faster by ending their turn before the animated sequence of either the piece moving onto the space or paying rent/tax is finished playing out. RELAX will have the computer take its time on its turn. HUMAN/COMPUTER - Selecting HUMAN will give the human in charge of the Gameboy control over this player. Selecting COMPUTER will have the players movements and decisions automated. END GAME - End the game at the current point. The player with the highest total worth is the winner. Get out of Jail ---------------------- This option is only available if you are currently in jail. This will force you to pay $50 to get out of jail and you are free to advance on your next turn. If you have a "Get out of jail free" card, a sub-menu will pop-up giving you a choice between using the card or paying the 50 bucks. ============================================================================= 7. Pre-programmed Games ============================================================================= There are eight games already setup for 4 players. They place you in the middle of a game-in-progress where properties are already purchased and players have varying amounts of cash. The titles of the games pretty much describe what they are about. Any property that is not listed as owned by a player in a game below is owned by the Bank. If there are only two players, Player 1 gets the combined resources of Player 1 and Player 3, while Player 2 receives the resources of Player 2 and Player 4. If there are only three players, Player 4 is ignored and his/her property is now owned by the Bank. Game 1 - The Big Boys -------------------------- All players start out with $1000 cash. Player 1 - Dark Blues - Dark Purples Player 2 - Yellows Player 3 - Reds Player 4 - Greens Game 2 - Trader's Delight ----------------------------- All players start with $500 cash. Player 1 - Boardwalk - Pacific Ave. - Kentucky Ave. - Pennsylvania R.R. - St. James Place - Connecticut Ave. Player 2 - North Carolina Ave. - Ventnor Ave. - Water Works - Short Line R.R. - Indiana Ave. - St. Charles Place - Vermont Ave. - Mediterranean Ave. Player 3 - Pennsylvania Ave. - Atlantic Ave. - Illinois Ave. - Tennessee Ave. - Virginia Ave. - Baltic Ave. - Reading R.R. Player 4 - Park Place - Marvin Gardens - B&O R.R. - New York Ave. - Electric Company - States Ave. - Oriental Ave. Game 3 - Even Steven -------------------------- All players start with $1000 cash. Player 1 - Boardwalk - States Ave. - Kentucky Ave. - B&O R.R. - Baltic Ave. Player 2 - North Carolina Ave. - New York Ave. - Reading R.R. - Indiana Ave. - Vermont Ave. Player 3 - Pacific Ave. - Illinois Ave. - Tennessee Ave. - Oriental Ave. - Pennsylvania R.R. Player 4 - Park Place - Short Line R.R. - Mediterranean Ave. - Ventnor Ave. - Virginia Ave. Game 4 - Small Stuff ------------------------------- All players start with $500 cash. All players start on Free Parking. Player 1 - Light Blues - Utilities Player 2 - Light Purples Player 3 - Oranges Player 4 - Dark Purples - All Railroads Game 5 - Money Isn't Everything -------------------------------------- All players start with $300 cash. Player 1 - Light Blues - Greens - Short Line R.R. Player 2 - Light Purples - Reds - Both Utilities Player 3 - Oranges - Yellows Player 4 - Dark Purples - Dark Blues - All R.R.'s except Short Line Game 6 - Short and Sweet ------------------------------------------- All players start with $500 cash. Player 1 - Greens w/ 4 Houses each Player 2 - Reds w/ Hotels Player 3 - Yellows w/ Hotels Player 4 - Light Purples w/ Hotels - Dark Purples w/ Hotels - All Railroads Game 7 - Building Shortage ---------------------------------------------- All players start with $1500 cash. Player 1 - Reds w/ Hotels - Dark Purples w/ 4 Houses each - All Railroads Player 2 - Yellows w/ 3 Houses each - Light Purples w/ Hotels Player 3 - Light Blues w/ Hotels - Oranges w/ Hotels - Both Utilities Player 4 - Greens w/ 4 Houses each - Boardwalk w/ 2 Houses - Park Place w/ 1 House Game 8 - It's A Start ------------------------------------------- All players start with $1500 cash. Player 1 - Indiana Ave. - New York Ave. - Pennsylvania R.R. Player 2 - Ventnor Ave. - Virginia Ave. - B&O R.R. Player 3 - Vermont Ave. - Pennsylvania Ave. - Reading R.R. Player 4 - Park Place - Baltic Ave. - Short Line R.R. ============================================================================= 8. Computer Opponents ============================================================================= There are eight computer opponents to choose from. Here is a description of each, as written on insert that came with the game. ARTHUR - A self-made rags-to-riches millionaire. Growing up in a North Carolina orphanage, he learned the value of a dollar early and never forgot it! He made his first fortune on the New York docks and has never lost his hard bargaining ways. GERTRUDE - The widow of a wealthy New England banker, Gertrude lives frugally and protects her investments wisely. Although she has a generous nature, she has a sharp mind and knows when someone's taking advantage of her. ERWIN - This hustler from the wrong side of the tracks runs a half-way house for ex-cons; he says it's a charitable venture, but it's really quite profitable. Erwin disdains living cheaply, and sometimes he's a little too loose with small change. MAUDE - Maude's father is Daddy Graham V. Park, one of the richest tycoons in the land. She's always lived in the lap of luxury and can't imagine any other way of life. Her sly good looks and amiable charm have always kept her in diamonds, and she wastes money shamelessly. CARMEN - From her start waitressing tables in South America, Carmen earned enough to buy a rail ticket to the U.S. She had a few hard knocks in the midwest before learning how to hold her own in negotiations. She's a quick learner who never makes the same mistake twice, and a good worker. She's got a good future ahead of her. ISAAC - Isaac's still young, so he has to learn to temper his ambitions. He likes to read and play chess, and dislikes clanking machinery. He's most at home sipping lemonade on the porch with his parents. PENELOPE - A sweet girl with a trusting heart, Penelope's biggest thrill was being elected high school prom queen in Atlantic City. She dislikes rough men and especially dislikes having to travel by Erwin's half-way house. OLLIE - Ollie's a good-natured man who just can't seem to hold onto his money. There's always someone who needs it more than he does, and he just can't say no. Also, he occasionally likes to splurge for a big night on the town, and his taste runs to the glitzy part of the city. His friends tell him he should settle down, but he says he'll always be a drifter. Having given these characters such detailed backstories, you would think that each of them would have a different playing style that fits their personality. However, after hours of playing on my part, I found no significant difference between the way any of them play the game. Some players may be more aggressive in proposing trades (read: annoyingly persistent) and some may not be willing to trade unless they get a lot in return and some may be willing to give up a lot in order to get what they want. But for the most part, it all depends on the circumstances of the current game. All computer opponents play with the same strategy. When they get all but one of a color group, they immediately offer a trade to get the final lot. When they finally do get all of one color group, the begin to build houses on them as soon as they have a enough cash to do so. Then they buy more houses when they get enough money again. They almost always buy more houses for a property group when they receive a large rent payment for one of them. ============================================================================= 9. The Official MONOPOLY Rules ============================================================================= This game uses the traditional rules combined with some tournament rules for the board game. Here are the rules for MONOPOLY with modifications to reflect the fact that it is played on Gameboy. They are complete, but paraphrased from the MONOPOLY Instruction Booklet. OBJECT - To become the wealthiest player in the game, by buying, selling and renting property. BANKER - The computer controls all of the Banker functions. THE BANK - As well as having money, the Bank also owns all Title Deed Cards and houses and hotels prior to being purchased by a player. It allots each player $1500 dollars at the start of each game. It sells and auctions off Title Deed Cards, sells houses and hotels and loans money on mortgages. The Bank also collects all taxes, fines, fees, loans, and interest and will buy back houses and hotels (at half price). THE PLAY - The player selected to go first rolls the dice by pressing A. His/her token is then moved that number of spaces along the board. When the turn is completed, the play passes to the next player. The tokens will remain on the spaces occupied and proceed from that point on the player's next turn. There is no limit to the number of tokens that may occupy the same space. Depending on which space a token has landed on, a player may be entitled to buy property, or obliged to pay rent, pay taxes, draw a Chance of Community Chest card or "GO TO JAIL". If a player rolls doubles, (s)he will get another turn at the completion of the first one. If a player rolls doubles three (3) time in a row, that player is sent to JAIL. GO - Each time a player lands on or passes GO, the Bank pays him $200. BUYING/AUCTIONING PROPERTY - Whenever a player lands on unowned property, (s)he may buy it from the Bank at its listed price. If the player does not want the property or can't afford it, the property will be auctioned and sold to the highest bidder. PAYING RENT - When a player lands on property already owned by another player, (s)he must pay the owner the appropriate rent as listed on the Title Deed Card. Paying rent is automated by the computer. If the property is mortgaged, no rent is collected. If the owner owns all of the Title Deed Cards of the color lot which the player landed on, the owner may charge double the listed rent for all unimproved properties in that color lot. This applies even if one or more of the properties is mortgaged. CHANCE/COMMUNITY CHEST - When a player lands on one of these spaces, (s)he must draw a card from the respective pile and follow the instructions on it. Then the card is put back into the pile, with the exception of the "Get Out of Jail Free" card which may be kept until needed. INCOME TAX - A player landing on this has two options: estimate his tax and pay $200, or pay 10% of his total worth. Total worth is cash and price of all properties and cost of houses added together. JAIL - A player goes to Jail when: (1) He lands on "Go to Jail", (2) He draws a Chance or Community Chest card that tells him to go to Jail, or (3) He rolls doubles three times in a row. A player sent to jail does not pass GO or collect $200 on that turn and his turn is ended. A player gets out of Jail by (1) Throwing doubles on any of the next three turns. He then immediately moves that number of paces. (2) Using a "Get Out of Jail Free" card if he has one, or (3) paying a fine of $50 before his third turn in Jail. If the player doesn't throw doubles by his third turn he must pay the $50 fine and then move the number spaces he just rolled. Players in Jail may still buy property, buy/sell houses, mortgage/unmortgage property, collect rent and participate in trades. FREE PARKING - A "free" resting place with no penalty or reward attached to landing on it. HOUSES - A player who owns all the lots of a color group may buy houses for properties in that group. If the player buys one house, he may put it on any property. When he buys the second house, it must go onto one of the unimproved properties. The price for each house is printed on the Title Deed Card for the property on which the house is being built. The owner may still collect rent from the unimproved properties in a complete color group. A player may buy and erect as many houses as his judgment and finances will allow, but he must build them evenly. For example he cannot build a second house on a property before he has built one house for each lot in that color group. A player must also break down and sell his houses in the same manner. HOTELS - When a player has four houses on each property in a color group, he may then buy a hotel from the Bank and erect it on any property of that color group. The hotel replaces the houses and the houses are returned to the Bank and are able to be sold again. Only one hotel may be on any property at one time. The price for the hotel is as listed on the Title Deed Card of the property for which it is being purchased. BUILDING SHORTAGE - When the Bank has no more houses to sell, any player who wants to buy houses must wait until someone sells theirs back to the Bank or purchases a hotel for a property with four houses on it. If there are a limited number of houses and/or hotels available and two or more players want to buy more than the Bank has, the houses and/or hotels must be sold at auction to the highest bidder. Hotels take priority over houses when bought or auctioned. SELLING PROPERTY - Unimproved properties, railroads and utilities (but not buildings), may be sold to another player in a private transaction for any amount that is agreed upon. However, no property can be sold to another player if buildings are standing on any property of that color group. All buildings must be sold back to the Bank before any property of that color group may be sold. Houses and Hotels can be sold back to the Bank at any time for half the purchase price. All houses of the same color group must be sold evenly in the reverse manner in which they were built. All hotels of one color group may be sold at once, or one at a time, in the reverse order in which they were built. MORTGAGES - Unimproved properties can be mortgaged through the Bank at any time. Before any improved properties can be mortgaged, all buildings in that color group must be sold back to the Bank. The mortgage value is printed on the Title Deed Card. No rent can be collected on mortgaged properties or utilities, but rent can be collected on un-mortgaged properties of the same color group. In order to lift a mortgage, the owner must pay the Bank the amount of the mortgage plus 10% interest. When all properties of a color group are un-mortgaged, the owner may begin to buy back houses at full price. The player who mortgages a property retains possession of it, and no other player may acquire it by lifting the mortgage from the Bank. However, the owner may sell the mortgaged property to another player at any agreed upon price. The new owner may lift the mortgage at once, if (s)he should choose to do so, by paying off the mortgage plus 10% interest to the Bank. If the new owner does not pay off the mortgage immediately, (s)he must pay 10% interest at the time of the transaction and then another 10% interest when the mortgage is lifted. BANKRUPTCY - A player is bankrupt when (s)he owes more money that (s)he can pay to either another player or the Bank. If the player's debt is to another player, (s)he must turn over all that (s)he has of value to that player, and then retires from the game. Any houses a bankrupt player owns must be sold back to the Bank for half the purchase price and this cash is given to the creditor. If (s)he has mortgaged property, this is also turned over to the creditor, who must immediately pay the interest on the loan, which is 10% of the value of the property. It is possible for a player collecting the debt to go bankrupt if (s)he cannot afford to pay the interest. The new owner may then pay the principal or hold the property and lift the mortgage at a later time. If the player's debt is to the Bank rather than another player, (s)he must turn over all assets to the Bank. The Bank then sells all property taken via auction to the highest bidder. Any player claiming bankruptcy must retire from the game immediately. The last player left after all others go bankrupt is the winner. MISCELLANEOUS - Money can only be lent to a player by the Bank, and then only by mortgaging property. ============================================================================= 10. Tips & Strategies ============================================================================= - Before buying a property, check your opponent's assets to see how much cash they have. If they don't have enough money to buy the lot you landed on, send the property to auction so you can get it at a lower price. - When you own only one of a color group and land on the unowned third lot, I've found that trying to trade for the one your opponent owns is almost as bad as trying to trade for it after you had bought it. However, if you send the lot to auction, and during the auction make an offer, the trade is more likely to be accepted. I don't know why, but that's what I've discovered during my games. - Before trading the final lot of a color group to your opponent, wait until you pass GO a few times to collect a good amount of money. This serves two purposes: (1) When the trade is complete and your opponent buys houses, you have enough cash stocked up so that landing on the improved property doesn't hurt you financially, and (2) if you happen to complete a color group of your own in that trade, you have enough cash on hand to buy houses of your own while still having enough money that landing on your opponents improved lots doesn't hurt. - When trading, if the computer won't agree to a one-for-one trade, use the Railroads and Utilities to sweeten the deal. Make offers for them in trades they propose that you don't agree with as well. - When trading for properties to complete a color group, try to complete the second group on each side of the board (i.e. Light Blue, Orange, Yellow, Dark Blue). The rent is slightly higher than their counterparts and houses and hotels cost the same. - When making a counter-offer, ask for a lot of cash with your deal. Chances are the computer won't remove all, if any, of it when it counters your offer. - When participating in an auction, if you find yourself a few dollars short of getting a lot you really want, don't be afraid to mortgage something (this is where it is handy to have a utility) to put you over the top. You're much more likely to be able to pay back the mortgage than you are to acquire the lot in a trade after you lost it. - Don't forget to un-mortgage property when you get some money. Obviously you shouldn't be spreading yourself thin, but if you ever need a lot of cash again, it's good to have the property to re-mortgage. ============================================================================= 11. Cheats & Secrets ============================================================================= - Bring up the menu. When the games asks you "who am I speaking to?" select the name of your computer opponent. You are then limited to the "Game Control" sub-menu. Select "Human". This computer opponent is now under your control. You can make lopsided trades and send property to auction so your player can win them cheap. - If you're stuck with a large bill you cannot pay, rather than claiming bankruptcy, go to the Game Control menu and select "End Game". It ends the game before you pay your debt and all your money and property count toward your final value. ============================================================================= 12. The Board ============================================================================= This section will detail the spaces on the board. Property -------------- Here is a list of all lots on the board with prices, rent values, mortgage value, & house/hotel prices. Color Lot: DARK PURPLE Title: MEDITERRANIAN AVE. Price: $60 Rent: $2 Rent w/ 1 House: $10 Rent w/ 2 Houses: $30 Rent w/ 3 Houses: $90 Rent w/ 4 Houses: $160 Rent w/ Hotel: $250 Mortgage: $30 Houses Cost: $50 Hotels Cost: $50 + 4 Houses Color Lot: DARK PURPLE Title: BALTIC AVENUE Price: $60 Rent: $4 Rent w/ 1 House: $20 Rent w/ 2 Houses: $60 Rent w/ 3 Houses: $180 Rent w/ 4 Houses: $320 Rent w/ Hotel: $450 Mortgage: $30 Houses Cost: $50 Hotels Cost: $50 + 4 Houses ~~~ Color Lot: LIGHT BLUE Title: ORIENTAL AVENUE Price: $100 Rent: $6 Rent w/ 1 House: $30 Rent w/ 2 Houses: $90 Rent w/ 3 Houses: $270 Rent w/ 4 Houses: $400 Rent w/ Hotel: $550 Mortgage: $50 Houses Cost: $50 Hotels Cost: $50 + 4 Houses Color Lot: LIGHT BLUE Title: VERMONT AVENUE Price: $100 Rent: $6 Rent w/ 1 House: $30 Rent w/ 2 Houses: $90 Rent w/ 3 Houses: $2700 Rent w/ 4 Houses: $400 Rent w/ Hotel: $550 Mortgage: $50 Houses Cost: $50 Hotels Cost: $50 + 4 Houses Color Lot: LIGHT BLUE Title: CONNECTICUT AVENUE Price: $120 Rent: $8 Rent w/ 1 House: $40 Rent w/ 2 Houses: $100 Rent w/ 3 Houses: $300 Rent w/ 4 Houses: $4500 Rent w/ Hotel: $600 Mortgage: $60 Houses Cost: $50 Hotels Cost: $50 + 4 Houses ~~~ Color Lot: LIGHT PURPLE Title: ST. CHARLES PLACE Price: $140 Rent: $10 Rent w/ 1 House: $50 Rent w/ 2 Houses: $150 Rent w/ 3 Houses: $450 Rent w/ 4 Houses: $625 Rent w/ Hotel: $750 Mortgage: $70 Houses Cost: $100 Hotels Cost: $100 + 4 Houses Color Lot: LIGHT PURPLE Title: STATES AVENUE Price: $140 Rent: $10 Rent w/ 1 House: $50 Rent w/ 2 Houses: $150 Rent w/ 3 Houses: $450 Rent w/ 4 Houses: $625 Rent w/ Hotel: $750 Mortgage: $70 Houses Cost: $100 Hotels Cost: $100 + 4 Houses Color Lot: LIGHT PURPLE Title: VIRGINIA AVENUE Price: $160 Rent: $12 Rent w/ 1 House: $60 Rent w/ 2 Houses: $180 Rent w/ 3 Houses: $500 Rent w/ 4 Houses: $700 Rent w/ Hotel: $900 Mortgage: $80 Houses Cost: $100 Hotels Cost: $100 + 4 Houses ~~~ Color Lot: ORANGE Title: ST. JAMES PLACE Price: $180 Rent: $14 Rent w/ 1 House: $70 Rent w/ 2 Houses: $200 Rent w/ 3 Houses: $550 Rent w/ 4 Houses: $750 Rent w/ Hotel: $950 Mortgage: $90 Houses Cost: $100 Hotels Cost: $100 + 4 Houses Color Lot: ORANGE Title: TENNESSEE AVENUE Price: $180 Rent: $14 Rent w/ 1 House: $70 Rent w/ 2 Houses: $200 Rent w/ 3 Houses: $550 Rent w/ 4 Houses: $750 Rent w/ Hotel: $950 Mortgage: $90 Houses Cost: $100 Hotels Cost: $100 + 4 Houses Color Lot: ORANGE Title: NEW YORK AVENUE Price: $200 Rent: $16 Rent w/ 1 House: $80 Rent w/ 2 Houses: $220 Rent w/ 3 Houses: $600 Rent w/ 4 Houses: $800 Rent w/ Hotel: $1000 Mortgage: $100 Houses Cost: $100 Hotels Cost: $100 + 4 Houses ~~~ Color Lot: RED Title: KENTUCKY AVENUE Price: $220 Rent: $18 Rent w/ 1 House: $90 Rent w/ 2 Houses: $250 Rent w/ 3 Houses: $700 Rent w/ 4 Houses: $875 Rent w/ Hotel: $1050 Mortgage: $110 Houses Cost: $150 Hotels Cost: $150 + 4 Houses Color Lot: RED Title: INDIANA AVENUE Price: $220 Rent: $18 Rent w/ 1 House: $90 Rent w/ 2 Houses: $250 Rent w/ 3 Houses: $700 Rent w/ 4 Houses: $875 Rent w/ Hotel: $1050 Mortgage: $110 Houses Cost: $150 Hotels Cost: $150 + 4 Houses Color Lot: RED Title: ILLINOIS AVENUE Price: $240 Rent: $20 Rent w/ 1 House: $100 Rent w/ 2 Houses: $300 Rent w/ 3 Houses: $750 Rent w/ 4 Houses: $925 Rent w/ Hotel: $1100 Mortgage: $120 Houses Cost: $150 Hotels Cost: $150 + 4 Houses ~~~ Color Lot: YELLOW Title: ALTANTIC AVENUE Price: $260 Rent: $22 Rent w/ 1 House: $110 Rent w/ 2 Houses: $330 Rent w/ 3 Houses: $800 Rent w/ 4 Houses: $975 Rent w/ Hotel: $1150 Mortgage: $130 Houses Cost: $150 Hotels Cost: $150 + 4 Houses Color Lot: YELLOW Title: VENTNOR AVENUE Price: $260 Rent: $22 Rent w/ 1 House: $110 Rent w/ 2 Houses: $330 Rent w/ 3 Houses: $800 Rent w/ 4 Houses: $975 Rent w/ Hotel: $1150 Mortgage: $130 Houses Cost: $150 Hotels Cost: $150 + 4 Houses Color Lot: YELLOW Title: MARVIN GARDENS Price: $280 Rent: $24 Rent w/ 1 House: $120 Rent w/ 2 Houses: $360 Rent w/ 3 Houses: $850 Rent w/ 4 Houses: $1025 Rent w/ Hotel: $1200 Mortgage: $140 Houses Cost: $150 Hotels Cost: $150 + 4 Houses ~~~ Color Lot: GREEN Title: PACIFIC AVENUE Price: $300 Rent: $26 Rent w/ 1 House: $130 Rent w/ 2 Houses: $390 Rent w/ 3 Houses: $900 Rent w/ 4 Houses: $1100 Rent w/ Hotel: $1275 Mortgage: $150 Houses Cost: $200 Hotels Cost: $200 + 4 Houses Color Lot: GREEN Title: NORTH CAROLINA AVENUE Price: $300 Rent: $26 Rent w/ 1 House: $130 Rent w/ 2 Houses: $390 Rent w/ 3 Houses: $900 Rent w/ 4 Houses: $1100 Rent w/ Hotel: $1275 Mortgage: $150 Houses Cost: $200 Hotels Cost: $200 + 4 Houses Color Lot: GREEN Title: PENNSYLVANIA AVENUE Price: $320 Rent: $28 Rent w/ 1 House: $150 Rent w/ 2 Houses: $450 Rent w/ 3 Houses: $1000 Rent w/ 4 Houses: $1200 Rent w/ Hotel: $1400 Mortgage: $160 Houses Cost: $200 Hotels Cost: $200 + 4 Houses ~~~ Color Lot: DARK BLUE Title: PARK PLACE Price: $350 Rent: $35 Rent w/ 1 House: $175 Rent w/ 2 Houses: $500 Rent w/ 3 Houses: $1100 Rent w/ 4 Houses: $1300 Rent w/ Hotel: $1500 Mortgage: $175 Houses Cost: $200 Hotels Cost: $200 + 4 Houses Color Lot: DARK BLUE Title: BOARDWALK Price: $400 Rent: $50 Rent w/ 1 House: $200 Rent w/ 2 Houses: $600 Rent w/ 3 Houses: $1400 Rent w/ 4 Houses: $1700 Rent w/ Hotel: $2000 Mortgage: $200 Houses Cost: $200 Hotels Cost: $200 + 4 Houses Railroads -------------- Here is a list of all four railroads, their locations on the board and rent/mortgage details. Reading Railroad - Side 1 (DK PURPLE & LT BLUE) Pennsylvania Railroad - Side 2 (LT PURPLE & ORANGE) B & O Railroad - Side 3 (RED & YELLOW) Short Line Railroad - Side 4 (GREEN & DK BLUE) For all R.R.'s: Price: $200 Rent: $25 If 2 R.R.'s owned: $50 If 3 R.R.'s owned: $100 If 4 R.R.'s owned: $200 Mortgage: $100 Utilities ---------------- Here is a list of the two utilities, their locations on the board and mortgage/rent details. Electric Company - Side 2 (LT PURPLE) Water Works - Side 3 (YELLOW) For all utilities: Price: $150 Rent: If 1 utility owned: 4x roll of the dice. If 2 utilities owned: 10x roll of the dice Mortgage: $75 Chance --------------- There are three (3) Chance spaces on the board: One between Oriental Ave. and Vermont Ave., one between Kentucky Ave. and Indiana Ave., and one between the Short Line R.R. and Park Place. Community Chest -------------------- There are three (3) Community Chest spaces on the board: One between Mediterranean Ave. and Baltic Ave., one between St. James Place and Tennessee Ave., and one between North Carolina Ave. and Pennsylvania Ave. Jail ------------- On the corner space in the lower left side of the board is a spot that is split into two spaces. The inside part of this space is for pieces in Jail, and the outer edge is for those who are "just visiting". In the top right corner is a space that will send you to jail. You do not "advance" to jail (thus collecting $200 for passing GO) but rather are sent there directly and immediately. The outisde part of this space for those who are "Just Visiting". Other Spaces ----------------------- Income Tax is located between Baltic Ave and the Reading R.R. Luxury Tax is located between Park Place and Boardwalk. GO is located in the bottom right corner. Free Parking is located in the top-left corner. ============================================================================= 13. Chance ============================================================================= When you land on a space marked Chance, you must draw a card and follow the instructions on the card. There are 16 Chance cards in the game. There are two "Advance token to nearest railroad..." cards. 1) Go back three spaces. 2) Advance token to the nearest railroad and pay the owner twice the rental. If railroad is unowned you may buy it from the Bank. 3) Take a walk on the Board Walk. Advance token to Board Walk. 4) Take a ride on the Reading. If you pass GO, collect $200. 5) Advance to Illinois Ave. 6) Advance to GO, collect $200. 7) Make general repairs on all your property. For each house pay $25, for each hotel, pay $100. 8) Pay poor tax of $15. 9) Get out of Jail free. This card may be kept until needed. 10) Go directly to Jail. Do not pass GO. Do not collect $200. 11) Bank pays you dividend of $50. 12) You have been elected Chairman of the Board. Pay each player $50. 13) Advance to St. Charles Place. If you pass GO, collect $200. 14) Advance token to the nearest utility. If unowned you may buy it from the Bank. If owned, roll the dice and pay the owner 10x the amount thrown. 15) Your building and loan matures. Collect $150. 16) Advance token to the nearest railroad and pay the owner twice the rental. If railroad is unowned you may buy it from the Bank. ============================================================================= 14. Community Chest ============================================================================= When you land on a space marked Community Chest, you must draw a card and follow the instructions on the card. There are 16 Community Chest cards in the game. 1) From sale of stock, collect $45. 2) Xmas fund matures. Collect $100. 3) Get out of Jail free. This card may be kept until needed. 4) You are assessed street repairs. $40 per house, $115 per hotel. 5) Pay hospital $100. 6) Pay doctor's fee $50. 7) Grand opera opening. Collect $50 from every player for opening night tickets. 8) Life insurance matures. Collect $100. 9) Pay school tax of $150. 10) Income Tax refund. Collect $20. 11) Bank error in your favor. Collect $200. 12) You have won second prize in a beauty contest. Collect $10. 13) You inherit $100. 14) Receive for services, $25. 15) Go directly to Jail. Do not pass GO. Do not collect $200. 16) Advance to GO. Collect $200. ============================================================================= 15. FAQ ============================================================================= This is the FAQ section of this, err...umm, FAQ. That's Frequently Asked Questions for those who don't know. This is where I'll answer common questions about gameplay and the game itself for that matter. If you have a question that is not listed here, send me an e-mail about it and if it is a general enough question I will post it here in future versions. There's no rhyme or reason for the order in which the questions are listed, so you should at least skim through them all to see if your question asked. Q1: Who is that Monopoly mascot guy? A1: At one time, he was called Uncle Pennybags. Today he's more commonly known as Mr. Monopoly. Q2: Should I pay $200 or 10%? A2: In the board game, you must make this choice before you calculate your worth. In this game however, before choosing, press SELECT to bring up the menu. Go through your Title Deed Cards and add up the face-value of all property you own. Then add that to the total cost of all houses you have built. Adding that total to your cash will give you your total worth. The last step is to take 10%. If it's less than $200, pay that, otherwise just pay the $200. If for some reason you're not sure what to do, pay $200. Usually when you land on this space you have just passed GO and collected $200 so having to pay that back to the Bank does no real harm. If you land on this space on your first turn of the game, pay the 10% since all you have is the initial $1500 you start with. Q3: Is it worth owning Railroads/Utilities? A3: It's only worth owning the railroads if you have at least three of them. It can be helpful to own one or two if only to keep your opponent from owning all of them. As for the utilities, the max rent you can collect on them is $120 so no, it's not really worth it. However, you can use both the railroads and the utilities as fodder for trades, so it is worth buying them and trading for them if you can. Q4: I usually play with money on Free Parking. Is there any way to do that in this game? A4: No. This game uses a strict adaptation of the official MONOPOLY rules, which states that Free Parking is just that, a place to stop without paying rent. The game does not allow for an option to use "house" rules. That means no placing money and giving Chance/Community Chest fees and/or taxes to Free Parking, creating extra houses for when you run out, buying houses for incomplete lots, trading intangibles (i.e. houses, "get out of jail free" cards, free pass on rent, swapping turns, etc), and no giving someone a free pass on their rent in turn for not having to pay yours. I think that covers all the common house rules. If you know of any others...you can't do that in this game either. Q5: I'm offering the computer Boardwalk and $500 cash in return for Baltic Avenue and it won't accept the trade. What's up with that? A5: Like most human players, the computer plays with a sense of irrationality, though I'm not sure if it was intentional or not on the part of the programmers. I'm assuming this deal will complete your set of dark purples. If so, then the computer is probably just wary of giving you a complete set, even though they may already have Park Place, giving them a complete set too. Q6: Which property/color group is the best to own? A6: Well, it all depends on your style of play, your strategy, and your priorities. Obviously the Dark Blues with Boardwalk and Park Place have the highest rent, but they also have the highest price and the highest cost for houses. The Dark Purples don't have a high rent, but are very cheap to buy and you can build a few houses on each almost immediately after you acquire them. Then there are places like St. Charles Place and Illinois Avenue that have Chance cards directing players to them and maybe you would want to own them so when someone draws those cards they will have to pay you rent. The Light Purples and Oranges can be used to trap people just getting out of Jail. The Greens and Dark Blues can get people who may be low on cash as they approach GO. The Dark Purples and Light Blues can get players who just passed GO, nullifying their $200 boost. All color lots have their advantages and disadvantages and I think that they were designed so that each one is even with the next. The key isn't to get the best lot, but to get them in the right locations. Try to get either one complete lot on each side of the board, or three successive lots. Q7: Wait, aren't you supposed to roll the dice again when you land on a utility? A7: Only if you land there because you drew the Chance card that sends you to a utility. Otherwise you just use what you threw at the beginning of your turnto calculate the rent. Q8: I've heard some of the older Gameboy games might not be compatible with Gameboy Advance. Does this one work with the GBA? A8: I know it works on a Gameboy Advance SP as that's what I play it on, so I'm going to assume that it works with a regular GBA. Q9: How do I know if I have a "Get out of Jail Free" card in my inventory? A9: When you're in Jail, go to the menu, the select "Get out of Jail". If another menu pops up asking if you want to pay or use a card, then you have a card. In other words, if you don't remember, you're out of luck. ============================================================================= 16. Credits ============================================================================= Thanks to -------------------- - Parker Bothers, for creating the board game. - Nintendo, for bringing this game to Gameboy. - CJayC, for creating GameFAQs.com, and for hosting this guide on that site. - GameFAQs.com, for providing the copyright notice written in the next section. Trademarks --------------------- - Nintendo, Gameboy, Gameboy Color, Gameboy Advance, Gameboy Advance SP and Game Link are trademarks of Nintendo of America. - MONOPOLY, all properties, Railroads, Utilities and all characters mentioned, in the terms of the real estate trading game, are trademarks of Parker Brothers, a division of Tonka Corporation. - Any trademarks or copyrights not listed above are owned by the respective trademark or copyright holders. ============================================================================= 17. Copyrights ============================================================================= This FAQ is Copyright (c) 2005-2009 Eric Chetkauskas. This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright law. The following websites have my permission to host this FAQ --------------------------------------------------------------- http://www.gamefaqs.com If you find this FAQ on a site not listed above, please drop me an e-mail at Zughiaq@yahoo.com and let me know of the situation. If you want to have this FAQ posted on your site, send me an e-mail at Zughiaq@yahoo.com describing the purpose of your website and include a link and I'll get back to you. Contact information ------------------------------ Please send any comments, questions, suggestions, corrections, and criticisms to: Zughiaq@yahoo.com. I will answer all email, even though it may take a while for me to get back to you.