=============================================================================== ------------------------- Mortal Kombat 4 Character FAQ By: Baraka081 AIM: Baraka081 Email: Baraka@Iname.com Final Version ------------------------- =============================================================================== ------------------- Table Of Contents ------------------- I. Revision History II. Introduction III. Reiko IV. Basic Moves V. Special Moves VI. Combos VII. Fatalities VIII. Methods VIV. FAQ X. Public Display XI. Conge Notice XII. Credits =============================================================================== --------------------- I. Revision History --------------------- Version 0.5- FAQ Created Version 0.6- Added the "FAQ" section, edited the "Reiko" section, and credited a few more people, added some finishing touches; Note: FAQ will soon be confirmed a final version Final Version- Added the "Public Display" section, added some final touches, FAQ is confirmed to be a GameFAQs exclusive, one final credit; FAQ Completed, no more updates =============================================================================== ------------------ II. Introduction ------------------ Greetings, everyone. This FAQ is based on the fourth sequal to the Mortal Kombat series a.k.a. Mortal Kombat 4. Mortal Kombat 4 is a great game that fits well as a good game under the game genres of "Action", "Fighting", and "3D". My FAQ will not cover every concept in Mortal Kombat 4. However, it will cover one character in the game. I will be sure to cover all of his moves, fatalities done at defeat, and great methods to win. I can make one promise through all this. If you use all of this FAQ's concepts well during gameplay, you will have mastered the character. To learn more about the character, please read on. I hope my FAQ is informative and helpful to all gamers. Enjoy. =============================================================================== ------------ III. Reiko ------------ Reiko is a fictional character in the Mortal Kombat franchise. He debuted in the series when Mortal Kombat 4 released in 1998. He served as the general of an army of a powerful evil ruler named Shinnok. Race: Demon Alignment: Evil; Brothers Of The Shadow Origin: Netherrealm ~~~~~~~~~~~~~~~~~~ Game Appearances ~~~~~~~~~~~~~~~~~~ Mortal Kombat 4 - Kombatant Mortal Kombat Gold - Kombatant Mortal Kombat: Deception - Had a mini cameo in the Konquest Mode. ~~~~~ Bio ~~~~~ Once a General in Shinnok's armies, Reiko lead the forces of darkness into the battle against the Elder Gods. Once thought killed during that onslaught, he resurfaces and joins the battle against Earth's forces. ~~~~~~~~ Ending ~~~~~~~~ With the battle over and only himself left standing. Reiko returns back to rule the realm which he left. Once again as ruler supreme, he can continue the attack on Earth as he did when leading the assault in the last Mortal Kombat. =============================================================================== ----------------- IV. Basic Moves ----------------- ~~~~~~~~ Basics ~~~~~~~~ High Punch- High Punch Low Punch- Low Punch High Kick- High Kick Low Kick- Low Kick Block- Block Run- Run + Foward Apprehending Weapons: Run + Down Evade- Evade ~~~~~~~~~~~~~~~~ Punching Moves ~~~~~~~~~~~~~~~~ High Punches: Hard Punch- High Punch (Close) Uppercut- High Punch + Down Low Punches: Kneeling Punch- Low Punch + Down Power Bomb/One-Arm Hiptoss- Low Punch (Close) *Throw* ~~~~~~~~~~~~~~~ Kicking Moves ~~~~~~~~~~~~~~~ High Kicks: Roundhouse- High Kick + Back Knee- High Kick (Close) Kicking Uppercut- High Kick + Down Low Kicks: Arm Breaker- Low Kick (Close) *Throw* Kneeling leg kick- Low Kick + Down Sweep- Low Kick + Back ~~~~~~~~~~~~~~~ Jumping Moves ~~~~~~~~~~~~~~~ Weak Air Punch- High Punch + Jump Strong Air Punch- Low Punch + Jump 360 Spin Kick- High Punch/Low Punch + Jump Spinning Strong Kick- High Kick (While flipping) Spinning Ninja Kick- Low Kick (While flipping) =============================================================================== ------------------ V. Special Moves ------------------ Weapon: Down, Back, High Punch (Reiko equips a spiked club) Teleport Slam: Down, Up (Block Close) Circular Teleport: Back, Forward, Low Kick Flip Kick: Back, Down, Forward, High Kick Shurikens: Down, Forward, Low Punch (Projectile) ============================================================================== ------------ VI. Combos ------------ ~~~~~~~~ Basics ~~~~~~~~ High Punch, High Punch, High Punch, etc. High Punch, High Punch, High Kick, High Kick High Punch, High Punch, Roundhouse High Punch, High Punch, Knee, Roundhouse High Punch, High Punch, Kicking Uppercut High Punch, High Punch, Sweep Knee, Sweep Knee, Roundhouse ~~~~~~~~~~ Advanced ~~~~~~~~~~ High Punch, High Punch, High Kick, Kicking Uppercut, Flip Kick High Punch, High Punch, 360 Spin Kick, Teleport, High Punch High Punch, High Kick, High Kick, Flip Kick High Punch, High Punch, 360 Spin Kick, Teleport, Low Kick *Best* High Punch, High Kick, Uppercut, High Punch, Flip Kick, High Punch, High Punch, Shurikens Flip Kick, Uppercut, Flip Kick, Uppercut, Flip Kick, High Punch, High Punch, Shurikens =============================================================================== ----------------- VII. Fatalities ----------------- Fatality #1- Forward, Down, Forward, Low Punch + Block Punch + High Kick + Low Kick (Close) *Reiko knees the opponent's body hard enough to have the head and arms disjoin. The body falls on the ground almost immediately but the impact has the arms and head spin in the air for a brief moment. It can be done anywhere. Fatality #2- Back, Back, Down, Down + High Kick (Far) *Reiko sends Shurikens all over the opponents body. At the closing moment, Reiko sends a final Shuriken to the opponent's forehead. It can be done anywhere. Spike Fatality- Forward, Forward, Down + Low Kick (Close) *Reiko uppercuts the opponent to the ceiling which is full of spikes. It can be done anywhere. Fan Fatality- Down, Down, Back + Low Punch (Close) *Reiko spins the opponent and finally releases at the point where the opponent is sent to a big fast spinning fan, crushing the opponent's body limb for limb. This can only be done at the Prison Fan stage. =============================================================================== --------------- VIII. Methods --------------- Note: The following methods are for the two bosses only. However, I'm sure you can find some means to use them during regular combat. ~~~~~~~~~~~~~~~~~ Goro (Sub-Boss) ~~~~~~~~~~~~~~~~~ Do: The main key to beating Goro is to do "cheesy" moves only. What is meant by this is that you should do a specific combo over and over. The best key to defeating him is to do the High Punch, High Punch, Knee, Roundhouse combo I mentioned earlier in the FAQ. This is the best combo to goro because it is the only one that will actually make him stay down. As soon as he gets up, you should run to him and continue with the combo. Keep your distance, and go for it. Of course, my best advice is to try out each combo and see which one works best for you. Dont: Projectiles. Yes, projectiles affect him but only for a little while. If you depend on projectiles for too long, he will eventually come in on you and pound the life out of you. Another thing is distance. Never ever get too close to Goro. Because if you do, he will use his most deadliest throws that takes away almost half of your health. Don't bother to throw him, because more than likely, he will either back-break you or do his pound. Do not treat him like a regular Kombatant. Sweeping, kneeing, jumping kicks, and all regular attacks are bad techniques and Goro will easily defeat you. ~~~~~~~~~~~~~~~~ Shinnok (Boss) ~~~~~~~~~~~~~~~~ Do: The good news is that he is easier than Goro. He, unlike Goro, can actually be treated like a regular Kombatant. Shinnok has absolutely no moves. He can only do the basic moves but much faster and more skilled than the previous Kombatants, except for Goro. His best moves will be his shape-lifting ability. So whoever he shape-lifts into, treat the decoy as if he were the actual Kombatant. Avoid all of his/her special attacks and use the best technique that works for you. Dont: Don't be intiminated by Shinnok. He is more of a Kombatant than a boss. =============================================================================== ---------- VIV. FAQ ---------- Q: Your methods are not working for the bosses. What am I supposed to do? A: I said many times before that you must use this FAQ and choose the best method that works best for you. Q: How long will it take me to master the combos? A: Yes, all of the combos do have a learning curve. Most of the combos should not take you more than half an hour to learn. However, I made a particular section for the best combos. That will take you a long since they are over five hit combos. The best and fastest way to learn them is to use Reiko at Practice Mode. Q: The fatalities are so hard! What am I supposed to do? A: Unfortunately, you can not try out the fatalities in Practice Mode at ease. You must win in combat and then try them. Yes, this will indeed take a while to learn each but be sure to be in the correct distance and press the correct buttons. Q: Now to the story part. The most anticipated answer to this following question. IS REIKO SHAO KAHN? A: No, it has been confirmed in Mortal Kombat: Deception that he is his own warrior. Q: What the heck would make you want to ask that question? A: Because you put two and two together. You look at Reiko's official ending, which is found at the "Reiko" section of this FAQ, and you look at the FMV endings for the PC and Playstation. In the FMV endings, Reiko enter's Shao Kahn's chamber and puts on Kahn's mask. Q: FMV Ending? What was his orginal ending? A: His original ending, found most in the home versions of N64, showed Reiko simply walking through a portal. His ending was extended in the FMV ending. It was actually considered a joke by an actual interview by Mortal Kombat creator John Vogel. Q: Reiko is considered an unpopular character. Is he likely to return in future Mortal Kombat games? A: That is just an opinion. To some, Reiko is considered a favorite and to others he may be boring. Yes, the Mortal Kombat: Deception storyline confirms that he will have at least some developments in games. Q: Where is Reiko at now? A: He is a forced slave to the Dragon King. I'm not allowed to discuss further. Q: Why not? A: Because I am not going to make this a multi-game guide and violate GameFAQs' rules and regulations. =============================================================================== ------------------- X. Public Display ------------------- This FAQ is a GameFAQs exclusive This FAQ is allowed at the following sites: http://www.gamefaqs.com =============================================================================== ------------------ XI. Conge Notice ------------------ This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. =============================================================================== -------------- XII. Credits -------------- -Myself. I took the time to play Mortal Kombat 4 and creating this FAQ. -All readers. I wrote this FAQ for you. Thank you. -CJayC. Congratulations on your excellent website. Thank you for accepting. Keep up the good work. -Midway. Thank's for your ingenious idea of Mortal Kombat and many other games. -President George W. Bush. Thank you for serving America. -Every brave soldier. Thank you for fighting for our country. -Dezurt. My brother who bought me the game and plays Mortal Kombat 4 with me. -Cobra. Introducing me to Mortal Kombat. -Forrest Potter. A.K.A. subzero961. He is the author of the Mortal Kombat history guide FAQ. He pointed out to me that Goro can be affected by projectiles. Thanks and keep up the good work on your FAQ. -Tabmok99. His site is the Kombat Pavillion. He introduced to me that the Reiko and Kahn situation was indeed a big dispute. Keep up the good work on your site. -P Jay and vcharon. Konquest Mode FAQ writers for Mortal Kombat: Deception. They helped me pass beat Konquest Mode and seek the truth about the Reiko and Kahn dispute for myself. Good job on the FAQ and thanks. -Dieinstylez, Arkem, and Mav for playing Mortal Kombat with me. -Reiko and all other Mortal Kombatants mentioned belong to Midway. -Once again, my email is Baraka@Iname.com and my AIM screen name is Baraka081. Do not hesitate to contact me. I would love to answer any of your questions. ============================================================================== © Copyright 2004 Baraka081