Paper Mario Badge Compendium An In-Depth Guide for the Nintendo 64 Graphical RPG Created by Teirlap Carooe TABLE OF CONTENTS ----------------- I. Introduction II. What's a Badge? III. Badge List A. Jump Attack Badges B. Hammer Attack Badges C. Enhancement Badges IV. Badge Hunting A. Dry Dry Desert B. Forever Forest V. Version History VI. Copyright and Contact Info I. INTRODUCTION --------------- My apathy is legendary. Nonetheless, I'm dedicated to getting this guide more or less complete. Hopefully, before too long, this compendium will be an easy to read, comprehensive guide to finding and identifying all the badges found in 'Paper Mario'. Note that I am compiling this guide as I play through the game, so all badges will be added as I find them. This will slow the writing process down considerably, but it will make for a more accurate guide than if I just copied a list of all the badges in the game down from somewhere. That having been said... Let's get to it. - Teirlap Carooe (14/10/02) [Current Badge Count: 80/80 (COMPLETE as of 5/12/03)] II. WHAT'S A BADGE? ------------------- In 'Paper Mario', a lot of Mario's power is derived from 'Badges', which are items that can be 'worn' to give Mario special attacks, powers, or other such bonuses. Each badge has a BP (Badge Point) Rating, which limits the number of badges Mario can wear, as well as alluding to each specific badge's power (a 3 BP badge is probably better than a 1 BP badge). Mario only starts with the ability to wear 3 BPs worth of badges, but players can increase that capability as they level him up. I strongly recommend reading your instruction manual to get the FULL story on badges. No one ever reads those things anymore, anyhow. III. BADGE LIST --------------- For the main badge list, I'll be using a standard 'Badge Catalogue' format. It goes a little something like this: BADGE NAME Description: I'll put down the in-game description. Badge Points: This'll show how many Badge Points are required to wear the badge. Location: The general area in which the badge is found. Directions: I'll put short directions on how to acquire the badge. OK, let's press on... IIIA. JUMP ATTACK BADGES ------------------------ These badges give Mario special Jump attacks during battles. POWER JUMP Description: Lets you do a Power Jump. Uses 2 FP. Mario stomps on a single enemy using a lot of attack power. Badge Points: 1 Location: Goomba Village Directions: Upon making your way back to Goomba Village after falling off the veranda, Goompa will give you this badge as a reward. MEGA JUMP Description: Lets you do a Mega Jump. Uses 6 FP. Mario stomps on a single enemy using tons of attack power. Badge Points: 3 Location: Shiver Mountain Directions: After fitting the Star Stone into its slot and opening the way to the Crystal Palace, check the far right of the platform reached upon ascending the first flight of 'ice stairs'. The badge should be found in fairly conspicuous red '!' box. SHRINK STOMP Description: Lets you do a Shrink Stomp. Uses 2 FP. If it works, the enemy Mario stomps on shrinks. It also decreases the enemy's attack power by half for a bit. Badge Points: 1 Location: Toad Town Tunnels Directions: Upon first entering the Toad Town Tunnels, head all the way to the right. You'll have to get by a large Yellow Block, several Gloombas and a Blooper, but at the end of the path, there'll be a chest containing this badge. MULTIBOUNCE Description: Lets you do a Multibounce. Uses 2 FP. Jumps on all enemies in a row if action command is timed right. Badge Points: 1 Location: Toad Town Directions: Buy at Rowf's Badge Shop for 75 Coins. JUMP CHARGE Description: Lets you charge up Jump power. Uses 1 FP. When charged, Mario's Jump power goes up by 2. Lets you charge unlimited times, but power fades after attack. Badge Points: 1 Location: Toad Town Directions: Buy at Rowf's Badge Shop for 50 coins. S. JUMP CHG. Description: Greatly charges up Jump power. Uses 4 FP. When supercharged, Mario's Jump power goes up by 3. Lets you charge unlimited times, but power fades after attack. Badge Points: 2 Location: Cloudy Climb Directions: The Cloudy Climb's main entrance platform from Flower Fields has a moving cloud 'elevator' just a bit northwest from the beanstalk back to ground level. Ride the elevator upward to snag this badge atop a cloud. SLEEP STOMP Description: Lets you do a Sleep Stomp. Uses 2 FP. If it works the enemy Mario jumps on falls asleep for a bit. Badge Points: 1 Location: Toad Town Directions: Buy from Rowf's Badge Shop for 75 Coins. DIZZY STOMP Description: Lets you do a Dizzy Stomp. Uses 2 FP. If it works, the enemy Mario stomps on becomes dizzy. It also paralyzes the enemy for a short time. Badge Points: 1 Location: Mt. Lavalava Directions: This badge can be found within a chest in the lower southwest area of Mt. Lavalava. You'll need the Ultra Hammer to break the Steel Block guarding the room containing the chest. D-DOWN JUMP Description: Lets you do a D-Down Jump. Uses 2 FP. Disables an enemy's defense power and causes some damage. Badge Points: 2 Location: Tubba Blubba's Castle Where To Find: On a table in Tubba Blubba's Castle. Bomb a wall upstairs hidden behind a sleeping guard, and then Spin Jump through the upper right 'broken floor'. From there, use Parakarry to fly over to the badge. POWER BOUNCE Description: Lets you do a Power Bounce. Uses 3 FP. Jumps on one enemy continuously until you miss an action command. Badge Points: 2 Location: Pleasant Path Directions: Near the entrance to the Koopa Bros. Fortress is a room filled with several jail cells. Two of them can be entered by using Bombette to blow up visible cracks. One cell contains a key; the other one holds this badge. IIIB. HAMMER ATTACK BADGES -------------------------- These badges bestow Mario with special Hammer moves during battles. POWER SMASH Description: Lets you do a Power Smash. Uses 2 FP. Hammers an enemy using lots of attack power. Badge Points: 1 Location: Toad Town Tunnels Directions: After acquiring the Super Hammer, explore the west side of the Toad Town Tunnels to find this badge. MEGA SMASH Description: Lets you do a Mega Smash. Uses 6 FP. Hammers an enemy with a huge amount of attack power. Badge Points: 3 Location: Flower Fields Directions: In the area northwest of the Flower Fields entrance, this badge can be spotted within a small cave located inside a hill. Climb the hill and and use Bombette to explode the rock at the top. This will uncover a hole which you can use to drop down and claim the badge. SMASH CHARGE Description: Lets you charge up your hammer. Uses 1 FP. When charged, Mario's Hammer power goes up by 2. Lets you charge unlimited times, but power fades after attack. Badge Points: 1 Location: Koopa Bros. Fortress Directions: On a small pedestal in the Koopa Bros. Fortress, 'guarded' by a Bob-omb. Can't miss it, really; it's on the linear path through the level, close to the end. S. SMASH CHARGE Description: Greatly charges up your Hammer. Uses 4 FP. When supercharged, Mario's Hammer power goes up by 3. Lets you charge unlimited times, but power fades after attack. Badge Points: 2 Location: Toad Town Directions: Buy at Rowf's Badge Shop for 100 Coins. SPIN SMASH Description: Lets you do a Spin Smash. Uses 2 FP. If Mario hits an enemy, it smashes into the ones behind it. Badge Points: 1 Location: Toad Town Directions: Buy at Rowf's Badge Shop for 75 Coins. QUAKE HAMMER Description: Lets you do a Quake Hammer. Uses 2 FP. Slightly damages all enemies on the ground or ceiling. Badge Points: 1 Location: Mt. Rugged Directions: Near the edge of the Toad Town side of Mt. Rugged, there's an easy to spot ledge that holds this badge. It can be reached using Parakarry's flying ability. POWER QUAKE Description: Lets you do a Power Quake. Uses 4 FP. Greatly damages all enemies on the ground or ceiling. Badge Points: 2 Location: Jade Jungle Directions: After acquiring Sushie, you can grab this badge out of a fairly conspicuous '!' box in the middle of a small island just to the northwest of Yoshi's Cabana (Shop). MEGA QUAKE Description: Lets you do a Mega Quake. Uses 7 FP. Severely damages all enemies on the ground or ceiling Badge Points: 3 Location: Toad Town Directions: Buy at Rowf's Badge Shop for 200 Coins. HAMMER THROW Description: Lets you do a Hammer Throw. Uses 2 FP. Hits one enemy with the Hammer, no matter where the enemy is. Badge Points: 2 Location: Goomba Road Directions: A screen or so west of Toad Town is a tree you can smack with your hammer. Hitting aforementioned tree will cause a spring to fall down near you. Jumping on it springs you to a nearby roof, where the treasure chest containing the badge lies. Yet another reason to hit most everything you find (i.e. trees) with your hammer. D-DOWN POUND Description: Lets you do a D-Down Pound. Uses 2 FP. Disables an enemy's defense power and injures it. Badge Points: 2 Location: Toad Town Directions: Buy from Rowf's Badge Shop for 75 Coins. IIIC. ENHANCEMENT BADGES ------------------------ These badges empower Mario with various assorted abilities/bonuses on and off the battlefield. DOUBLE DIP Description: During battle, lets you use two items during one turn. Uses 3 FP. Badge Points: 1 Location: Toad Town Directions: Buy at Rowf's Badge Shop for 100 Coins. TRIPLE DIP Description: During battle, lets you use three items during one turn. Uses 6 FP. Badge Points: 3 Location: Crystal Palace Directions: While exploring the area beyond the red door, you'll come across a room with a 'spinning' platform that will allow Mario to swap sides of the 'mirror' with the flip (or bomb) of a switch. Use Bombette to explode the far right wall in the upper half of this room to reveal a hole leading to a hall containing the chest with this badge. Note that the wall you have to bomb does NOT have a telltale crack in it like most bombable walls. Tricky, eh? GROUP FOCUS Description: Lets Mario's party members use the Focus command, as well. Badge Points: 2 Location: Toad Town Directions: Buy at Rowf's Badge Shop for 100 Coins. QUICK CHANGE Description: During battle, lets you change your party members... and still use the new member without losing a turn. Badge Points: 4 Location: Toad Town Directions: The fortuneteller in Toad Town will mention seeing something good happen to someone running around a red palm in Dry Dry Outpost. If you go there and run a few laps around the red palm, someone will tell you to stop because you're making them dizzy. He'll also let slip that he heard if you Spin Jump three times in a house with a spinning roof, you'll get something good. If you go back to the Toad Town fortuneteller's place and Spin Jump three times, lo and behold, this badge'll appear. If you're truly lazy, you CAN just skip to the last part (spin jumping in the fortuneteller's) and still get the Badge. I won't tell anyone. PEEKABOO Description: Makes it possible to see your enemy's HP. Badge Points: 3 Location: Shooting Star Summit Directions: Buy from Merlow for 10 Star Pieces. DODGE MASTER Description: Makes the action command work more frequently. Badge Points: 2 Location: Toad Town Directions: Buy at Rowf's Badge Shop for 100 Coins. HAPPY HEART Description: Restores HP automatically during battle at a slow rate. Badge Points: 3 Location: 1) Shooting Star Summit; 2) Jade Jungle Directions: 1) Buy from Merlow for 8 Star Pieces. 2) This one can be found sitting on a branch on the outside of Raphael's tree. Walk up the first spiral staircase within the tree, and then follow the spiral walkway outside the tree all the way to the end, passing by the opening. Fairly hard to miss. HAPPY FLOWER Description: Restores FP automatically during battle at a slow rate. Badge Points: 3 Location: 1) Shooting Star Summit; 2) Flower Fields Directions: 1) Buy from Merlow for 8 Star Pieces. 2) In the area directly east of the Flower Fields entrance, there are three trees. Hit them with your hammer in the following order: middle, right, left. If done correctly, the badge should fall out of the left tree for you to collect. DEEP FOCUS Description: When using Focus, charges more energy than usual. Badge Points: 1 Location: 1) Princess Peach's Castle; 2) Shy Guy's Toy Box; 3) Bowser's Castle Directions: 1) Princess Peach can pick up this badge in the castle's 'mysterious chest' room, which is found behind the far right door on the second floor. After that, it's just a matter of inserting it inside the chest so Mario can pick it up later at the fortuneteller's house near Shooting Star Summit. Be sure to watch out for guards. 2) The second Deep Focus badge is contained within a hidden '?' box in the area to the left of the Red Station. Use Watt's special ability to search it out. 3) You can snag this badge at the entrance to Bowser's Castle after shutting off the lava flow. HP PLUS Description: Increases maximum HP by 5. Badge Points: 3 Location: 1) Toad Town; 2) Koopa Village; 3) Forever Forest Directions: 1) Buy at Rowf's Badge Shop for 150 Coins. 2) Right after getting Kooper to join, use his shell throw ability to grab this badge from a stump on the way back to the Koopa Village. 3) Refer to the Badge Hunting section on the Forever Forest. FP PLUS Description: Increases maximum FP by 5. Badge Points: 3 Location: 1) Toad Town; 2) Pleasant Path; 3) Forever Forest Directions: 1) Buy at Rowf's Badge Shop for 150 Coins. 2) After clearing out Koopa Bros. Fortress, use Bombette to take out the cracked wall just outside the castle walls. Go down the pipe to find the badge on a cliff high above the level. 3) Refer to the Badge Hunting section on the Forever Forest. FLOWER SAVER Description: During battle, saves 1 FP every time you attack. Badge Points: 6 Location: 1) Shooting Star Summit; 2) Flower Fields Directions: 1) Buy from Merlow for a whopping 25 Star Pieces. 2) At the far end of the path to the east of the Flower Fields entrance lies a well. Approaching and searching this well will give you the option to hurl an item down it. Tossing a Blue Berry inside will yield this badge. Note that tossing anything ELSE down the well will result in combat. POWER PLUS Description: Increases Mario's Jump and Hammer attack powers by 1. Badge Points: 6 Location: 1) Shooting Star Summit; 2) Shy Guy's Toy Box Directions: 1) Buy from Merlow for a whopping 25 Star Pieces. 2) In the area to the left of Blue Station, you'll find a chest guarded by a black Anti Guy. If you can take him out, you can grab this badge from the chest. Alternatively, if you're of a more pacifistic nature, you can buy the fellow off with a Lemon Candy (made by Tayce T. using a Lemon and Cake Mix). DEFEND PLUS Description: Decreases the damage Mario takes by 1. Badge Points: 6 Location: Shy Guy's Toy Box Directions: This badge can be found in the area to the right of the Pink Station. Don't worry too much; the chest is extremely easy to spot. DAMAGE DODGE Description: If you do the action command, decreases Mario's damage by 1. Badge Points: 3 Location: 1) Toad Town; 2) Mt. Rugged Directions: 1) Buy at Rowf's Badge Shop for 150 Coins. 2) In the very upper left area of Mt. Rugged, there is a little alcove cut out of a small mountain. Inside, on the left, is a partially hidden staircase that leads up to a chest containing the badge. P-DOWN, D-UP Description: Decreases attack power by 1. Increases defense power by 1. Badge Points: 2 Location: Crystal Palace Directions: Beyond the entrance hall's blue door and on the other side of the crystal 'mirror' lies a room with a boarded up floor which can be shattered with a Spin Jump. Below is a hall guarded by Swoopulas that eventually leads into a room containing a chest with this badge. P-UP, D-DOWN Description: Increases attack power by 1. Decreases defense power by 1. Badge Points: 2 Location: Crystal Palace Directions: While exploring the area beyond the red door, you'll come across a room containing a small statue. Push it from behind to reveal a hole in the floor. Drop down and follow the hall to reach a room containing a chest with the badge. HP DRAIN Description: Decreases Mario's attack power by 1. But for every attack turn, Mario's HP recovers by 1. Mario's HP can recover by a maximum of 5. Badge Points: 3 Location: Shooting Star Summit Directions: Buy from Merlow for 15 Star Pieces. ALL OR NOTHING Description: If you use the Action Command, Mario's attack power goes up 1. If you fail, it goes to 0. Badge Points: 4 Location: Toad Town Directions: Buy at Rowf's Badge Shop for 100 Coins. MEGA RUSH Description: When Mario is in Peril, his attack power goes up by 4. Badge Points: 1 Location: Tubba Blubba's Castle Directions: On the second floor of the castle, you'll find a room with a clock you can push. If you move it out of the way, you'll reveal a door to another room containing a large bed and two sets of drawers. Use the A button on the right set of drawers to pull one out for use as a step, then climb up to the second and already open drawer. At that point, use Parakarry to fly onto the bed. You'll note that on the bedspread are six coins forming an arrow pointing at the left wall. Grab them (if you want) and then jump from the pillow to the head of the bed and then up to the shelf attached to the left wall. Walk carefully down this shelf to the end, and then walk into the left wall. You'll find a hidden staircase leading down to a dark room containing only this badge (which happens to be illuminated by a window). LAST STAND Description: When Mario's in Danger, he receives only half the damage. Badge Points: 1 Location: Princess Peach's Castle Directions: Princess Peach can pick up this badge from a chest in a side room on the castle's first floor. After that, it's just a matter of inserting it inside the 'mysterious chest' found behind the far right door on the second floor so Mario can pick it up later at the fortuneteller's house near Shooting Star Summit. Be sure to watch for guards. POWER RUSH Description: When Mario is in Danger, his attack power increases by 2. Badge Points: 1 Location: Princess Peach's Castle Directions: Princess Peach can pick up this badge in her castle library, which is found behind the bottom left door on the second floor. After that, it's just a matter of inserting it inside the 'mysterious chest' found behind the far right door on the second floor so Mario can pick it up later at the fortuneteller's house near Shooting Star Summit. As always, watch out for guards. CLOSE CALL Description: When Mario's in danger, enemies sometimes fail to attack. Badge Points: 1 Location: Goomba Road Directions: In a red question mark box on the path from Goomba Village to Toad Town. Easy to spot. PRETTY LUCKY Description: Makes enemies fail to attack Mario every once in a while. Badge Points: 3 Location: Shooting Star Summit Directions: Buy from Merlow for 5 Star Pieces. LUCKY DAY Description: Sometimes makes enemies fail to attack Mario. Badge Points: 7 Location: Goomba Village Directions: You'll receive this badge after completing a LONG chain of mail deliveries beginning and ending with letters to Goompapa. Even though it's technically found in the first town of the game, you certainly won't get it until somewhere near the end; the letter deliveries span the globe from Koopa Village to Yoshi's Island to such far-off locales as Starborn Valley. ICE POWER Description: Increases attack power against fire enemies by 2. Mario won't take damage when he jumps on a fire enemy. Badge Points: 2 Location: Shy Guy's Toy Box Directions: You can find this badge in the area to the right of the Pink Station. It's right along the main path, so you won't have any trouble finding it. FIRE SHIELD Description: Makes the damage Mario takes from fire attacks go down by 1. Mario won't take damage when he jumps on a fire enemy Badge Points: 2 Location: Mt. Lavalava Directions: Early along in Mt. Lavalava, there's a room with two zip cords. The second zip cord, near the bottom of the room, runs overtop a small platform suspending this badge (if you watch carefully, you can see it passing below you when you ride by on the zip cord). Jump off the zip line about halfway through its course to land on the platform and claim the badge. SPIKE SHIELD Description: Lets Mario jump on a spiked enemy without taking damage. Badge Points: 2 Location: Dry Dry Ruins Directions: This badge is found just inside a coffin in the first hallway of the ruins. It's pretty much a gimmie; if you miss this badge, seriously consider getting your eyes checked by a qualified professional. FEELING FINE Description: Protects Mario from poisoning and dizziness during attack. Badge Points: 3 Location: Shooting Star Summit Directions: Buy from Merlow for 5 Star Pieces. ZAP TAP Description: In battle, makes most enemies who touch Mario take damage. Badge Points: 4 Location: Shooting Star Summit Directions: Buy from Merlow for 10 Star Pieces. HEART FINDER Description: After beating an enemy, makes more hearts appear than usual. Badge Points: Location: Shooting Star Summit Directions: Buy from Merlow for 12 Star Pieces. FLOWER FINDER Description: After beating an enemy, makes more flowers appear than usual. Badge Points: Location: Shooting Star Summit Directions: Buy from Merlow for 12 Star Pieces. RUNAWAY PAY Description: Lets Mario earn Star Points even if he escapes from battle. Badge Points: 2 Location: Dry Dry Desert Directions: Refer to the Badge Hunting section on the Dry Dry Desert. REFUND Description: Refunds some coins if you use an item in battle. Badge Points: 1 Location: Koopa Bros. Fortress Directions: Inside the fortress, there is a large, spiral-like room that contains both a trap door (that leads to Bombette's jail cell) and a door leading to an outside patio with a Save Block. In the very bottom right corner of this room there is a cracked wall that Bombette can take out. Doing so will open a hole in the wall that leads outside to a patio where the chest containing the badge is located. MONEY MONEY Description: After a battle, lets Mario get twice as many coins as usual. Badge Points: 7 Location: Shooting Star Summit Directions: Buy from Merlow for 20 Star Pieces. PAY-OFF Description: The more damage Mario takes, the more coins he receives. Badge Points: 2 Location: Shooting Star Summit Directions: Buy from Merlow for the low, low price of 1 Star Piece. I SPY Description: A sound and icon alert you to a nearby hidden panel. Badge Points: 1 Location: Toad Town Directions: Rowf will give you this badge after you return his Calculator, which is stolen from him in Chapter Four by Shy Guys and can be recovered early inside the Toy Box. A Shy Guy near the Blue Station has it. CHILL OUT Description: Keeps you from being hit by a First Strike. Badge Points: 2 Location: Shooting Star Summit Directions: Buy from Merlow for 3 Star Pieces. SPEEDY SPIN Description: Increases the distance Mario can Spin Dash. Badge Points: 1 Location: Toad Town Directions: Buy at Rowf's Badge Shop for 50 Coins. DIZZY ATTACK Description: Delivers a blow that makes an enemy dizzy an unable to move. Badge Points: 2 Location: Pleasant Path Directions: Inside a red question mark box on the way to Koopa Village from Toad Town. It's extremely difficult to miss. SPIN ATTACK Description: Lets Mario destroy a weaker enemy with a spinning move. Badge Points: 3 Location: Dry Dry Desert Directions: Refer to the Badge Hunting section on the Dry Dry Desert. FIRST ATTACK Description: Lets Mario destroy a weaker enemy with a First Strike. Badge Points: 1 Location: Toad Town Directions: Buy at Rowf's Badge Shop for 100 Coins. BUMP ATTACK Description: Lets Mario destroy a weaker enemy in the field by hitting it. Badge Points: 5 Location: Toad Town Tunnels Directions: Buy from Rip Cheato in the southeastern section of the Tunnels for 64 Coins. Note that you'll have to make two additional 64 Coin purchases (a Star Piece and a Life Shroom, incidentally) before he will offer this badge. SLOW GO Description: Makes Mario unable to run. His pace becomes very slow. Badge Points: 0 Location: Dry Dry Ruins Directions: Just above the treasure chest where the Super Hammer is found there are two small overhangs on which Mario can walk. Get onto the first one, and then carefully drop down to the second. From there, walk (running probably isn't a wise idea) across to the far left wall and then walk directly into it from the bottom left corner of the overhang. You should pass through and find yourself in a small, dark alcove off the main room. From there, you'll spot the treasure chest containing the badge within a spotlight. ATTACK FX A Description: Changes the sound effects when Mario's attacking. Badge Points: 0 Location: Shooting Star Summit Directions: Buy from Merlow for 1 Star Piece. ATTACK FX B Description: Changes the sound effects when Mario's attacking. Badge Points: 0 Location: Pleasant Path Directions: Just outside of Koopa Village, there are three bricks you can smash with your hammer. Picture them as a triangle, then smash the bottom left point, the bottom right point, and the top point in that order. A red question mark box containing the badge will appear. ATTACK FX C Description: Changes the sound effects when Mario's attacking. Badge Points: 0 Location: Dry Dry Desert Directions: Refer to the Badge Hunting section on the Dry Dry Desert. ATTACK FX D Description: Changes the sound effects when Mario's attacking. Badge Points: 0 Location: Toad Town Directions: This badge is the reward for a small side quest involving the poet/songwriter at Club 64 (the small restaurant found in the harbour section of Toad Town) and a composer from Dry Dry Outpost. Talk to the poet inside the Club (he has green spots on his cap and a mustache), and he'll pass you some Lyrics. Take these Lyrics to the composer in Dry Dry Desert (his home is next to the Shop), and he'll turn them into a Melody. Return the Melody to the poet and you'll get the badge. ATTACK FX E Description: Changes the sound effects when Mario's attacking. Badge Points: 0 Location: Shiver City Directions: One screen to the left of the pipe to the Toad Town Tunnels lies several houses. The rightmost of these houses has an upper window on the inside which can be reached and opened by hopping up the inhabitant's furniture. Once outside on the house's balcony, hop over to the neighbouring house on the left. Enter using the window and snag this badge from the chest within. IV. BADGE HUNTING ----------------- Let's face it, sometimes you need a little more than a short paragraph's help to find a badge. That's what this section is for. In an effort to give you, the reader, a hand in finding some of the more well-hidden badges in the game, I've hammered out a few brief 'walkthroughs' which should lead you directly to the badges stowed away in some of the more confusing areas of Paper Mario. So strap on your bullwhip (or pistols) and grab your fedora (or tight-fitting tank top and daisy dukes), because we're going badge hunting. IVA. DRY DRY DESERT ------------------- The Dry Dry Desert is an uninviting, 7-by-7 sand pit filled with Pokies and Bandits. Why would you want to stay any longer than you have to? To pick up the three badges hidden within its depths, of course. Below is my crude attempt at a map and legend. Use it to trek through the desert and pick up the three badges found within (Attack FX C, Runaway Pay and Spin Attack). X X R X X X X X X X X X X X X X X X P X X M X X X S X X L D X X X X X N X X X X X B X O X A X X X X X X = 'Empty' desert. Might have a few '?' blocks with coins or items and whatnot, but is most certainly not a point of interest as far as badges are concerned. M = Mt. Rugged. A fine place to run through, but bring your D-Down Pound badge. D = Dry Dry Outpost. This is where you'll need to get the Pulse Stone from Moustafa in order to advance in the game R = Dry Dry Ruins. The nice thing about having a map here is now you'll be able to mute the TV to drown out the annoying 'beep, beep' of the Pulse Stone while you're trying to deliver the damn thing to its rightful place. L = The last bit of road before Dry Dry Outpost. The 'L' stands for 'Letter'; you can snag one if you bash the rightmost tree with your Hammer. O = The Oasis. Only place in the game to find Lemons and Limes. Mmmm. A = The Attack FX C badge. Easy enough; run to this square and then jump up from the stone in the center of the screen to find it contained in a hidden '?' block. S = Stone cacti. A placemarker for several different in-game directions, but if you're lazy, you can hop in the tornado here to be instantly whisked to... P = The Runaway Pay badge. In the upper right corner of this square is a triangle of three trees. Hop up in the center of them to reveal the badge. B = Blue cacti. The ONLY square in the desert with blue cacti, incidentally. Hopping a ride with the tornado here whisks you to... N = The Spin Attack badge. It's found in plain view on top of a large stone, but you can ONLY get on top of that stone by riding the tornado in B. And that about does it. Be sure to refill your canteen and shake the sand out of your boots before reading on. IVB. FOREVER FOREST ------------------- Probably two of the more craftily hidden badges in the game, the FP Plus and HP Plus badges found within the Forever Forest are either sources of great frustration or are just passed over entirely by players. Since the forest is a little complex, I've decided to piece together a short walkthrough which details how to get through the forest, grab the badges and get out in one piece. The Forever Forest has one 'main path' consisting of seven areas, and two hidden 'branches' which each contain a badge. The trick to traversing the main path is keeping an eye on the area's scenery and taking the path where it appears to change. Below I've listed the 'keys' you're looking for to stay on the correct path through the forest, as well as the keys necessary to get into and out of the two hidden 'branch' areas'. Remember: If you choose the wrong path, you'll end up back at the beginning of the Forest. And no one wants that. Area #1 -- Laughing flowers (TO AREA #2) Area #2 -- Glaring red eyes appearing within the hollow trunk in the background (TO AREA #3) Area #3 -- Four flowers, rather than three [they look different, too] (TO AREA #4) Area #4 -- Glowing red face on a tree [circle the area to find a Mystery Seed] (TO AREA #5) Area #5 -- Many mushrooms which light up in a crazy pattern when searched. (TO AREA #6) -- Three mushrooms which light up slightly longer than the others. (TO BRANCH #1) Area #6 -- Flowers that 'giggle and remain', rather than 'laugh and disappear' (TO AREA #7) Area #7 -- A large sign which directs you to Boo Mansion. (TO BOO MANSION) -- A rock that develops a scary red face when searched. (TO BRANCH #2) Branch #1 -- A bee hive [circle the area to find the HP Plus badge] (TO AREA #5) Branch #2 -- A bush that pops flowers [circle the area to find the FP Plus badge] (TO AREA #7) Be sure to watch out for the Forest Fuzzies and Pirahna Plants while you're wandering around; the Fuzzies' attack can be difficult to block. V. VERSION HISTORY ------------------ Version 2 (December 5, 2003) Added twenty-three new badge entries, thus bringing the guide up to all eighty badges. Fiddled with the Dry Dry Desert map. Version 1.5 (December 2, 2003) Added fourteen new badge entries. Added a new Badge Hunting section, complete with Dry Dry Desert and Forever Forest guides. Removed the 'Comments' field in the Badge Catalogue; it will most likely be replaced with a specialized 'Badge Comments' section later on. Made some MORE cosmetic changes. Version 1.21 (March 3, 2002) Made some small cosmetic changes. Version 1.2 (February 14, 2001) Added eleven new badge entries. Altered a few descriptions/locations/comments, etc. with some new information I have found through playing. Added a Badge Counter showing how many badges are showcased in the Compendium. Changed all references to 'Murvee' to his/her proper name, 'Merlow'. Heh. Version 1.1 (February 13, 2001) Added the locations of the Spike Shield, Sleep Stomp, D-Down Pound, Hammer Throw, Speedy Spin and Spin Attack Badges. Added on to the Comments section of the Dizzy Attack Badge. Added a bit of ramble in the Contact Info section. Added a Current Game Status line in the Introduction. Version 1.0 (February 12, 2001) Initial version. Very, very bare bones. VI. COPYRIGHT AND CONTACT INFO ------------------------------ Questions? Comments? Possible additions? Contact me via e-mail at teirlap@telus.net. The only website that has permission to post this updated guide is GameFAQs (www.gamefaqs.com). If you're not GameFAQs, and you've got this guide on your website, do the right thing. Use your head, kids. This compendium may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. This FAQ/Guide is copyright 2001-2004, Teirlap Carooe, otherwise known as Rob Fuller.