__ ___/_______ ______ ___ _____ /_ ______ ______ _______________ / _____ \ __ __ \_ __ \__ | /| / /__ __ \_ __ \_ __ `/__ ___/_ __ / ____/ / _ / / // /_/ /__ |/ |/ / _ /_/ // /_/ // /_/ / _ / / /_/ / /____/ /_/ /_/ \____/ ____/|__/ /_.___/ \____/ \__,_/ /_/ \__,_/ ______ _______ _________ ___ //_/___(_)______ /________ __ ,< __ / _ __ / __ ___/ _ /| | _ / / /_/ / _(__ ) /_/ |_| /_/ \__,_/ /____/ Snowboard Kids FAQ/Walkthrough By BobTheFish Version 0.75 ------------------------------------------------------------------------------- Table of Contents ------------------------------------------------------------------------------- 1.0 Introduction 2.0 Game Menu 2.1 Battle Race 2.2 Skill Game 2.3 Time Attack 2.4 Board Shop 3.0 The Basics 3.1 The Simple Stuff 3.2 Simple Tricks 4.0 Characters 4.1 Slash 4.2 Nancy 4.3 Jam 4.4 Linda 4.5 Tommy 4.6 Shinobin 5.0 Boards 5.1 Freestyle 5.2 All Around 5.3 Alpine 5.4 Shinobin 5.5 Special 6.0 Items 6.1 Weapons 6.2 Items 7.0 Courses 7.1 Rookie Mt. 7.2 Big Snowman 7.3 Sunset Rock 7.4 Night Highway 7.5 Grass Valley 7.6 Dizzy Land 7.7 Quicksand Valley 7.8 Silver Mt. 7.9 Ninja Land 8.0 Secrets, Hints & Unlockables 8.1 Unlockables 8.2 GameShark/Action Replay 9.0 Skill Games 9.1 Speed Game 9.2 Shot Game 9.3 Trick Game 10.0 Review 11.0 End/Legal Stuff 11.1 Version History 11.2 Credits 11.3 Contacting Me 11.4 Copyright 11.5 Final Words ------------------------------------------------------------------------------- 2.0 Game Menu ------------------------------------------------------------------------------- There are 4 different modes in Snowboard Kids. Battle Race, Skill Game, Time Attack and the Board Shop...... ==================== 2.1 Battle Race ==================== Battle Race is the bulk of the game. This is where you'll spend most of your time. In Battle Race, you choose a course out of the starting 6 (you'll unlock more later) on which you'll compete against 3 other riders in a simple race to the finish line. This is the best place to come if you're looking for money, as getting 3rd or higher, you are rewarded with a fairly large cash prize, as well as a gold cup for 1st, silver for 2nd, and bronze for 3rd. Not only that, but this is where you unlock the 3 extra courses.... see the unlockables section... ==================== 2.2 Skill Game ==================== Skill Game is where you can earn more money by doing "mini-games". These are Speed Game, Shot Game & Trick Game. See the skill games section for more info. ==================== 2.3 Time Attack ==================== In time attack, you select any of the courses you have unvailable to try and get the best time on. You start a race with a speed fan which you can use at any point in the course, but it can be important where you use it. There's also the cool replay feature when you complete the course of what you just did from a 3rd person point of view. Lap Times to beat for each course: ###################### Rookie Mt. Slash, 00'36"00, Alpine 1 Nancy, 00'40"00, Alpine 1 Jam, 00'45"00, Alpine 1 Linda, 00'50"00, Alpine 1 Tommy, 00'55"00, Alpine 1 ###################### Big Snowman Slash, 02'15"00, Alpine 1 Nancy, 02'20"00, Alpine 1 Jam, 02'30"00, Alpine 1 Linda, 02'40"00, Alpine 1 Tommy, 02'50"00, Alpine 1 ###################### Sunset Rock Slash, 02'12"00, Alpine 1 Nancy, 02'15"00, Alpine 1 Jam, 02'20"00, Alpine 1 Linda, 02'30"00, Alpine 1 Tommy, 02'38"00, Alpine 1 ###################### Night Highway Slash, 01'47"00, Alpine 1 Nancy, 01'50"00, Alpine 1 Jam, 01'56"00, Alpine 1 Linda, 02'00"00, Alpine 1 Tommy, 02'08"00, Alpine 1 ###################### Grass Valley Slash, 01'56"00, Alpine 1 Nancy, 02'00"00, Alpine 1 Jam, 02'12"00, Alpine 1 Linda, 02'21"00, Alpine 1 Tommy, 02'25"00, Alpine 1 ###################### Dizzy Land Slash, 01'52"00, Alpine 1 Nancy, 02'00"00, Alpine 1 Jam, 02'05"00, Alpine 1 Linda, 02'09"00, Alpine 1 Tommy, 02'13"00, Alpine 1 ###################### Quicksand Valley Slash, 01'53"00, Alpine 1 Nancy, 01'56"00, Alpine 1 Jam, 02'00"00, Alpine 1 Linda, 02'04"00, Alpine 1 Tommy, 02'10"00, Alpine 1 ###################### Silver Mt. Slash, 01'59"00, Alpine 1 Nancy, 02'02"00, Alpine 1 Jam, 02'11"00, Alpine 1 Linda, 02'17"00, Alpine 1 Tommy, 02'20"00, Alpine 1 ###################### Ninja Land Slash, 00'28"00, Alpine 1 Nancy, 00'33"00, Alpine 1 Jam, 00'36"00, Alpine 1 Linda, 00'40"00, Alpine 1 Tommy, 00'42"00, Alpine 1 ###################### ==================== 2.4 Board Shop ==================== The board shop allows you to buy and paint boards. Buying: You may buy boards at any time, but you must own all of the level two boards before the level three boards become available. Special boards only become available after you have unlocked them (see unlockables section). For more info and prices on boards see the Boards section. Change Board Color: You can paint all 12 boards individually, choosing from 14 different styles. NOTE: The paint won't save until you leave the shop. These are the 14 different styles... 1. Dolphin 2. Blue Sky 3. Snow Hill 4. Dead Zone 5. Rasto 6. Aquamarine 7. Emerald 8. Sound Wave 9. Dog 10. Jack Frost 11. Cat 12. Sakura 13. Wood 14. Pinwheel ------------------------------------------------------------------------------- 3.0 The Basics ------------------------------------------------------------------------------- This is what you need to know before rushing off into a race. You can choose LEARN on the Main Menu to do a run-through tutorial. ==================== 3.1 The Simple Stuff ==================== "Turning" Wow... isn't this obvious. To turn, usually used to go round a corner (funnily enough), simply tilt the control stick left or right. It may be simple, but it's important. You wouldn't want your character banging into the walls..... or would you? *laughs evilly* "Cornering" This is very important. Use this whenever you come to a very sharp corner. And guess what it does, it turns sharply! *huge gasp* Just tilt the control stick down-left or down-right. For those without common sense, down-left does a sharp turn left. Left being the direction the tip of this arrow is pointing <--. And down-right does.... ok, ok, no-one's that stupid. Just remember about cornering don't overdo it all you'll find yourself going backwards on your board! "Jumping" You need to know how to do this. It's fairly simple. I say fairly simple just in case people start having trouble jumping. Who am I kidding, this is basic stuff. Wait.... that's why its in the basics section..... Anyways, to do a small jump, just tap the A button. To do a higher one, hold the A button down and release at the edge of the jump or whenever you want to. When you're in the crouched position you wont be able to turn so make sure you're lined up with the jump before you press A. Jumping is also a good thing to do when you stop, when you've just been hit by a weapon etc. "Shooting Weapons" To shoot a weapon, simply press Z. Not all weapons home in, so make sure you're lined up with the opponent well. Obviously, to shoot a weapon, you need to have obtained one at the shops around the course. The weapon appears in a RED box at the top of the screen. "Using Items" To use an item, simply press B. Obviously, to use a weapon, you need to have obtained one at the shops around the course. The item appears in a BLUE box at the top of the screen. "Item Boxes" The only way to get items, the items boxes always appear on the track. They do re-appear in a few seconds after someone has just gone through them. Red shops give weapons, blue shops give items. You pay 100G when you go through one. If you dont have enough money, then you will just bounce off the shop to the annoying ones "Not Enough". "Chairlifts" These are at the end/bottom of each lap. These take you back to the start of the course. When someone enters the chairlift, it turns green for a few seconds, at which point you won't be able to enter, you'll just crash. On different courses, the chairlift entry is in different sides at the end of the course. The side is signalled by a large arrow, so you can't go wrong. Well you can... "Gold" This is the money you use to buy things at the Board Shop. You can find gold littered on the courses or you can earn it by doing tricks. ==================== 12.1 Simple Tricks ==================== These are the everyday tricks that don't earn too much dosh. They are simple & can be done on most jumps. "Grab" To do a grab press one of the C buttons. Each C button does a different grab but in the end, they all get you the same amount of points. This is really simple and a quick grab can be done with just a bump in the course. "Front Flip & Back Flip" Hold down A before a jump and press UP or DOWN before releasing A. Needs a real jump to execute most of the time. "360 left & 360 right" Hold down A before a jump and press LEFT or RIGHT before releasing A. Needs a real jump to execute most of the time. "Combination" These are combinations of the above Grab and Flip: Do a flip and press a C button whilst in the air perforimg the flip Grab and Turn: Do a turn and press a C button whilst in the air perforimg the turn Flip and Turn: Hold down A and push the control stick to one of the diagonals. Flip, Turn & Grab: Do a Flip and Turn and press a C button whils in the air perforimg the Flip and Turn ------------------------------------------------------------------------------- 4.0 Characters ------------------------------------------------------------------------------- There are 5 characters to begin with with 1 unlockable character (see Unlockables) How to read tricks -> right <- left U up D down o> rotate full circle counterclockwise upper right D< lower left D> lower right ==================== 4.1 Slash ==================== Full Name: Slash Kamei Age: 10 Slash is an excellent choice for beginners! He is squarely in the middle when it comes to top speed, cornering and trick-pulling skills. Speed: 2 Corner: 2 Trick: 2 Slash's Banzai Bash (A) <- -> (A) 250G The Slash Spin (A) U D U (A) 220G The Slash Dynamite (A)-> <- -> <-(A) 300G Slash is a good all round character. Anyone new to the game should start off by using him. His tricks are also very simple so you can grab that extra gold you need. Reccommended Board: All Around: An All Around character should have an All Around Board, and thats exactly what I'd suggest. ==================== 4.2 Nancy ==================== Full Name: Nancy Neil Age: 10 Tiny Nancy is a first rate trickster who's cornering abilities more than make up for her lack of top speed. Speed: 1 Corner: 3 Trick: 3 Nancy's Spinning Star (A) <- -> (A) 220G The Nancy Cross (A) U< U> (A) 250G The Nancy Grab (A)<--><-->(A) 300G Nancy's Best (A)U D <-(A) 350G The Nancy Groove (A)<- -> U D (A) 400G If you like money and weapons, go for Nancy. Otherwise, don't. You can't expect to win with her ridiculously low speed, unless you're using an Alpine or a special Reccommended Board: Alpine: As above, it sort of makes up for her low speed ==================== 4.3 Jam ==================== Full Name: Jam Kuehnemund Age: 10 The hair gives him away! Jam's dedication to being the cool-cat of the slopes means his tricks and cornering are second to none! Speed: 1 1/2 Corner: 2 1/2 Trick: 2 1/2 Jam's Spinning Moon (A) <- -> (A) 220G The Jam Jam (A)<--><-->(A) 250G The Strawberry Jam (A) U D U D (A) 300G The Blueberry Jam (A) D U <- (A) 350G The Boysenberry Jam (A) D (A) 220G Linda's Spinner (A) <- -> U D (A) 250G Linda's Leap (A) U D U D <-(A) 350G She's wearing that top? On top of a freezing mountain? Anyway, Linda is a very good character to use. Her downside is the lack of tricks and the fact that they're hard to remember but hopefully you can pull them off with enough skill. Reccommended Board: Freestyle/All Around: Depends what you want. All around if you want to keep up with Tommy but Freestyle if you want to concentrate more on her cornering and trick. ==================== 4.5 Tommy ==================== Full Name: Tommy Parsy Age: 10 First to the dinner table and last to leave - the Tubster's extra weight gives him the best speed around, but his cornering and tricks are bottom of the league Speed: 3 Corner: 1 Trick: 1 Twirling Tommy (A) -> <- -> (A) 220G The Tommy Shake (A)<--> <-->(A) 250G The Tommy Tumble (A) U o> U (A) 300G Not a very good character to use. He has incredible speed and on straightaways, he'll race faster than anyone but apart from that, you won't do too well with him. Reccommended Board: Freestyle/Alpine: If you want to make him an All Around character, go with Freestyle, but if you really want to race ahead, choose Alpine. ==================== 4.6 Shinobin ==================== Full Name: Shinobin Age: ?? Speed: 2 1/2 Corner: 2 1/2 Trick: 2 1/2 Shinobin's 1080° (A)-> <- -> <-(A) 250G Shinobin's Quick Draw (A) -> (A) 300G Shinobin's Special Flip (A) U o> o> U (A) 400G Shinobin's Double Dash (A) <- U -> D (A) 500G Extremely annoying to play against, but extremely fun to play with. He has the best stats in the game. Unfortunately, you can only use him once you have unlocked him (see Unlockables). Reccommended Board: Any: Although he has his 3 own boards, depending on what you want more speed or cornering or whatever, choose yourself. ------------------------------------------------------------------------------- 5.0 Boards ------------------------------------------------------------------------------- There are 15 different boards in the game, each with 3 levels to buy. Each level is better than the previous level. ==================== 5.1 Freestyle ==================== This is the board for tricks and cornering. Beginners may want to use this for its cornering. But it can also be put to use in Animal Land, to obtain the Feather Board (see Unlockables) or whenever you want to do tricks. More importantly, this boards is great for the huge turn in Big Snowman and the many in Quicksand Valley. Level 1: Already Available Level 2: 12,000 G, available to buy at the beginning of the game Level 3: 24,000 G, available to buy after obtaining Level 2 ==================== 5.2 All Around ==================== A very balanced board. Another good one for newbies, but you should only use it for a fairly balanced character. Don't stick Tommy on one of these. If you don't prefer speed or anything, this is a decent board to use. For experienced players, it isn't all that good until Level 3. Try and buy the Level 3 one about halfway through the 9 courses. The higher levels are some of the cheapest. Level 1: Already available Level 2: 10,000 G, available to buy at the beginning of the game Level 3: 20,000 G, available to buy after obtaining Level 2 ==================== 5.3 Alpine ==================== This is the board for speed. Best for experienced players and one of the best when it comes to the last 2 levels, by which time you should be getting pretty good. But beware, on a tight turn you could put the board into reverse, which seriously slices your speed. The price of this board is average. Level 1: Already available Level 2: 11,000 G, available to buy at the beginning of the game Level 3: 22,000 G, available to buy after obtaining Level 2 ==================== 5.4 Shinobin ==================== Yes, Shinobin has his own wacky, twisted boards. I don't need to go into much depth here, Level 1 is equivalent to Freestyle, Level 2 to All Around and Level 3 to Alpine Level 1: Already available Level 2: Already available Level 3: Already available ==================== 5.5 Special ==================== Star Board: This is probably the best board to use when racing. It has amazing speed and cornering, but you don't unlock it until the end of the game. Feather Board: Best when you either want to have fun or to do tricks. This board jumps loads higher than any other, you can do a front or back flip on normal terrain! It makes it very easy to jump over enemy's weapons, too. Ice Board: Worthless. There is no point to this board, unless you want a challenge. Speed is ok, but the turning is absolutely awful and so is the trick. Try and beat Quicksand Valley with this piece of rubbish Star Board: 80,000 G, Beat Ninja Land in 1st place Feather Board: 100,000 G, Get 2,500 pts+ in Animal Land Ice Board: 1,000 G, Get all 9 non-secret boards Level 1: Already available Level 2: 11,000 G, available to buy at the beginning of the game Level 3: 22,000 G, available to buy after obtaining Level 2 ------------------------------------------------------------------------------- 6.0 Items ------------------------------------------------------------------------------- There are 2 different items. Weapons, which you shoot at other people and items, which basically do anything else ==================== 6.1 Weapons ==================== "Bomb" Probably the most inaccurate weapon. However, it can wipe out more than one opponent at once. As soon as it comes into contact with anything, be it wall or snowboarder, there is an explosion which hits anyone within a small radius. When you're in first, you should pick this up all the time. Be warned when using it whilst behind though, never use it close to an opponent. You could find you're in that blast radius too! "Slap Stick" Yes, its a big glove. Cool, huh? It doesnt travel too fast, but it is very accurate, and can go round most corners. When this comes into contact with an opponent, it will knock them over, and forward at the same time. When it hits a wall though, it simply disappears and you've wasted it. "Freeze Shot" A fairly good weapon to have. on contact, it temproraily freezes an opponent. After about 2-3 seconds, they will break out, landing on the ground. They lose all their speed as well... Try not to use this while close to an opponent because its easy to hit them while frozen, knocking you over too! "Snowmen" A very hard weapon to use. Its fast, but extremely inaccurate. When it hits an opponent, they turn into a snowman and cannot turn. They will keep going straight until they hit a wall, at which point they will fall over. Fun to use when the opponent is about to go off a jump with a gap in it... However, this weapon bounces off all walls it hits, so you could find it coming straight back at you! "Parachute" In my opinion, this is the best weapon to use. When this hits an opponent, they are shot high into the air, only to drift down again with a parachute... slowly. If you can use this on the edge of a huge jump it could be devastating as they will take ages to hit the ground, leaving them (hopefully) in last place, never to be seen again. ==================== 6.2 Items ==================== "Speed Fan" Very useful item. Speeds you up to about twice your normal speed. This lasts for about 7 seconds. Don't use this on sharp corners as you'll most likely crash into the side and lose your fan. It can sometimes be annoying on jumps too, as you have to go dead straight off most of them or you'll be heading straight for a wall, unable to turn. "Pan" Best item in the game. All you do is press the B button and BANG! Every other racer on the track gets flattened by a huge fan, leaving them unable to move for a few seconds. The only way you can avoid this is when you are on the chairlift or you are invisible. You're most likely to pick this up in last place, funnily enough. "Invisible" The name says it all really. It turns you invisible for a few seconds, at which time you won't be hit or affected by anything. The exceptions are the rocks, which you'll still trip over and the ghosts. "Rock" This is probably the worst, and unfortunately, the most common item to find. Anyone who hits the rock will trip over, including invisible boarders. You're even more likely to find this in first, but it can be put to some use. Place it by an item box, before or after the chairlift for the best effects. "Rat Face" Steals all the money from anyone, leaving them broke and you filthy rich. One press of the B button and a mouse pops up, does a dance for you and boom! You're rolling in it. If you love money, then this is a great item to use. The downside is that it is VERY rarely found. "Ghost" Very useful item. Slows down the racer in front temporarily. This cannot be avoided, full stop. <<<*points to full stop*<<< It affects invisible opponents. NOTE: If you use this while in first, it will affect the opponent in second place. ------------------------------------------------------------------------------- 7.0 Courses ------------------------------------------------------------------------------- There are a total of 9 different courses, 3 of them unlockable... (see unlockables (how many times can I say that)) ==================== 7.1 Rookie Mt. ==================== A very simple course. It provides everything you'd want in an introductory course. Yes, it's on snow, surprisingly enough (you'll se what I mean later). The surroudings and scenery are just basic snow but its good nonetheless. The music ain't anything you're going to remember either but on to the actual course... Because of it's short length, you've got a whole 5 laps. Don't worry about which board you use, the course is simple enough for any board. The course starts with a short straight (get the quick start and you should be well ahead). There's lots of coins to pick up at this point, to give you enough gold to get a weapon in the item shop which appears just after the coins. There's 1 or 2 sharp turns in this level so you might be best not going for the Alpine if you're new to the game. You can also find plenty more coins and item shops, make good use of them because they could be the difference between winning and losing the race. Finally, the 2 jumps in the course. Stick with the basic tricks on these, although it IS possible to pull off a special move, I wouldn't reccommend trying it, crashing could lose you the race. A few extra notes, this is the only course that follows one strict route. It also happens to be the only one that drops your character off at the start banner. There are no shortcuts in this course. 5 laps 541m Difficulty: * Best Racer: Tommy Best Board: Alpine ==================== 7.2 Big Snowman ==================== I love this course, personally. It's set on a beautiful snowy mountain with slaloms through trees, riding through lit tunnels before leaping off a huge jump and much more. It also has great music which, if you play enough, could soon be humming to yourself. This is easily the longest course in the game. That's why it's only got 3 laps. (Try sticking change lap on and change it to 9 :P). The course starts with a straight on which there are heaps of coins and a weapon and an item shop. Ride down a straight hill and into the tunnel round a bend. You can then prepare for the huge jump straight after the tunnel where you can pull off something special. To Be Continued... ------------------------------------------------------------------------------- 8.0 Secrets, Hints and Unlockables ------------------------------------------------------------------------------- ==================== 8.1 Unlockables ==================== "Unlock Quicksand Valley" Obtain a gold cup on all of the first 6 courses. "Unlock Silver Mt." Obtain a gold cup on Quicksand Valley "Unlock Ninja Land" Obtain a gold cup on Silver Mt. "Unlock Shinobin to race as" Obtain a gold cup on Ninja Land "Make Star Board available to buy" Obtain a gold cup on Ninja Land. You can then buy the Star board for 80,000G at the board shop. "Make Feather Board available to buy" Get 2,500 points or more in the Trick Game. You can then buy the Star board for 80,000G at the board shop. "Make Ice Board available to buy" Get all 9 non-secret boards. You can then buy the Ice Board for 1,000G at the board shop. "Master Code: Unlock all boards, characters & courses" Press Analog-stick Down, Analog-stick Up, D-Pad Down, D- Pad Up, C-Down, C-Up, L, R, Z, D-Pad Left, C-right, Analog-stick Up, B, D-Pad Right, C-Left, Start at the Start screen. Nancy will laugh to confirm correct code entry. "Fast Start" At the start of the race hold up and press A repeatedly to get a quick start. "Animal Land Glitch" This is extremely hard to do, but its worth it. Go to Animal Land and do all the normal stuff and spend some time in the half pipe. Then make sure you're ready. The aim is to land on the stick at the end at exactly 00'03"23. It's hard to do, but instead of multiplying your score by 2 it will multiply it by 4. ##################### Note: A GameShark or Pro Action Replay cartridge is required to use the codes featured below. =========================== 8.2 GameShark/Action Replay =========================== "GameShark/Action Replay (North American (NTSC) version)" Infinite Cash 801222EAC350 Enable Sinobin 8110AE5E0100 1 Lap Race D01222880000 801222880009 Gold Medals 810ECA220101 810ECA240101 810ECA260101 810ECA280101 810ECA2A0101 810ECA2C0101 Player 1 Coin Modifier 811222EA xxxx Player 1 Start On Lap Modifier D0122288 0000 80122288 00xx Player 1 Always Have 1st Place 80122289 0000 Player 2 Coin Modifier 811228F6 xxxx Player 2 Start On Lap Modifier D0122894 0000 80122894 00xx Player 2 Always Have 1st Place 80122895 0000 Player 3 Coin Modifier 81122F02 xxxx Player 3 Start On Lap Modifier D0122EA0 0000 80122EA0 00xx Player 3 Always Have 1st Place 80122EA1 0000 Player 4 Coin Modifier 8112350E xxxx Player 4 Start On Lap Modifier D01234AC 0000 801234AC 00xx Player 4 Always Have 1st Place 801234AD 0000 ####################### "GameShark/Action Replay (European and Australian (PAL) versions)" Unlimited cash: 81122728 C350 Only one lap to race: 811226C8 0009 Enable Sinobin: 8110B29E 0100 Press Left at the selection screen to obtain Sinobin. Gold medals: 810ECE62 0101 810ECE64 0101 810ECE66 0101 810ECE68 0101 810ECE6A 0101 810ECE6C 0101 Open all tracks: 800ECE7C 0003 ####################### "GameShark/Action Replay (Japanese (NTSC) version)" Gold modifier for player 1: 811216DA ???? 8112160E ???? Gold modifier for player 2: 81121C16 ???? 81121C1A ???? ##################### Quantity Digits to Accompany Start on Lap Modifier Codes 00 - Lap 1 01 - Lap 2 02 - Lap 3 03 - Lap 4 04 - Lap 5 Quantity Digits to Accompany Right Weapon Modifier Codes 00 - Nothing 01 - Fan 02 - Ghost 03 - Coin 04 - Rock 05 - Mouse 06 - Invisible Quantity Digits to Accompany Left Weapon Modifier Codes 00 - Nothing 01 - Slapstick 02 - Parachute 03 - Freeze Shot 04 - Snowman 05 - Bomb ------------------------------------------------------------------------------- 9.0 Skill Games ------------------------------------------------------------------------------- ==================== 9.1 Speed Game ==================== Basically you just do a normal course in the fastest time possible but here there are speed fans littered all over the track. You must get all of these for the best time... ###################### Rookie Mt. No. of Fans: 10 Time Allowed: 1'00"00 Times to beat: Slash, 00'36"00, Alpine 1 Nancy, 00'42"00, Alpine 1 Jam, 00'44"00, Alpine 1 Linda, 00'48"00, Alpine 1 Tommy, 00'53"00, Alpine 1 ###################### Big Snowman No. of Fans: 20 Time Allowed: 2'30"00 Times to beat: Slash, 01'58"00, Alpine 1 Nancy, 02'03"00, Alpine 1 Jam, 02'11"00, Alpine 1 Linda, 02'13"00, Alpine 1 Tommy, 02'21"00, Alpine 1 ###################### Sunset Rock No. of Fans: 20 Time Allowed: 2'30"00 Times to beat: Slash, 02'01"00, Alpine 1 Nancy, 02'06"00, Alpine 1 Jam, 02'13"00, Alpine 1 Linda, 02'18"00, Alpine 1 Tommy, 02'22"00, Alpine 1 ###################### ==================== 9.2 Shot Game ==================== The aim here is to shoot down as many of the snowmen littering the track as possible. You press the Z button to fire a missile, which destroys a snowman when it comes into contact with it. If you use too many in a row though, you may be unable to use a missile for a short period of time. ###################### Rookie Mt. No. of Snowmen: 30 Time Allowed: 1'30"00 Snowmen to beat: Slash, 20 Snowmen, Freestyle 1 Nancy, 15 Snowmen, Freestyle 1 Jam, 10 Snowmen, Freestyle 1 Linda, 5 Snowmen, Freestyle 1 Tommy, 0 Snowmen, Freestyle 1 ###################### Big Snowman No. of Snowmen: 60 Time Allowed: 3'00"00 Snowmen to beat: Slash, 40 Snowmen, Freestyle 1 Nancy, 30 Snowmen, Freestyle 1 Jam, 20 Snowmen, Freestyle 1 Linda, 10 Snowmen, Freestyle 1 Tommy, 0 Snowmen, Freestyle 1 ###################### Sunset Rock No. of Snowmen: 60 Time Allowed: 3'00"00 Snowmen to beat: Slash, 40 Snowmen, Freestyle 1 Nancy, 30 Snowmen, Freestyle 1 Jam, 20 Snowmen, Freestyle 1 Linda, 10 Snowmen, Freestyle 1 Tommy, 0 Snowmen, Freestyle 1 ###################### ==================== 9.3 Trick Game ==================== Here you must do as many tricks as possible, using the half-pipe and all the jumps etc. There is only one course but it is wholely original. Here is how the point scoring works... Grab = 1 point Back Flip = 10 points Front Flip = 10 points 360 Left = 10 points 360 right = 10 points Flip & Turn = 10 points Flip & Grab = 15-20 points Turn & Grab = 15-20 points Flip, Turn & Grab = 15-20 points Any Special Trick = 40 points ###################### Animal Land Time Allowed: 3'00"00 Scores to beat: Slash, 400 Points, Freestyle 1 Nancy, 200 Points, Freestyle 1 Jam, 100 Points, Freestyle 1 Linda, 50 Points, Freestyle 1 Tommy, 0 Points, Freestyle 1 ###################### ------------------------------------------------------------------------------- 10.0 Review ------------------------------------------------------------------------------- I really don't know how I came across the game, but I know now, my N64 wouldn't have been the same without it....... Graphics: 9/10 At first glance, they don't look like the best graphics on N64 what with the cartoony effects, such as the characters huge noses, but when you get playing, you'll experience the true amazement. Ride across beautiful snow-covered mountains, dodging trees or ride through tunnels where the sunsets filter through. There's even a course that takes place at night-time which is lit up.... its truly stunning what they've done with the N64. Sound/Music: 10/10 The music is classic. Simple. Atlus managed to get music to fit with each level perfectly and not only that, its some of the best music on any game! You'll find yourself humming the tunes to yourself all the time and I enjoyed them so much, I downloaded Snowboard Kids MIDIs to listen to! Its like dance music, but better. I'd turn the game on while doing something else instead of getting out a radio/CD Player. Its that good. The sound effects let it down a bit, nothing more than grunts or "Yeah" or "Ha!" etc. but it isn't really that important, its not something you'll notice while playing and start complaining about! Gameplay: 10/10 First we have the characters. It isn't a huge selection, in fact, there's only 5 to start with, with 1 secret character available to unlock, but they've designed them well (apart from the big noses). They are Slash, Nancy, Jam, Linda and Tommy, plus the secret character which you should go and earn yourself. Each character has different stats, based on Speed, Turn and Trick. To begin with, its best to use an all-around character like Slash but when you become more experienced, you might be better to go for someone like Tommy when going for speed. Then there's the boards. There's a board that excels in Turn, one which is average, and one for pure speed. Its a small selection but you can buy an extra 2 levels for each board which are better than the originals. Special boards are to be unlocked, one which is great in all aspects, one which gives extra jumping power and one which was designed to be bad, if you want a real challenge. In the board shop, you can customize your boards by changing the patterns etc. The courses. Amazing. There may only be 9 of them, but they sure are stunning. There is absolutely amazing design on the levels, it really brings the game to life. Sometimes, you aren't even riding on snow, on some courses you'll find yourself riding on normal land, grass or even sand! Ride through tunnels, over huge cliffs on a mountain, through a gorgeous misty mountain setting and much more. They don't even get boring. Even after you've played them so many times, you'll still be coming back to them again and again! But racing isn't the only mode of play. There is a speed game where you have to pick up fans along the course to keep your speed up. Shot game where you have to shoot down snowmen littered around the course with missiles and finally Trick game where you must earn as many points as possible doing tricks. There's many weapons and items you find in shops along the course. These range from parachutes which send your opponent high in the air, to float down slowly, fans which power you along the course, a mouse which steals opponents money, even a pan, yes a pan, which crushes all your opponents. Multiplayer doesn't come much better than this. This is where Snowboard Kids really shines. The thrill of suddenly launching a weapon at your friend who was leading the whole time, only to make them finish in last as you race to the finish line is great. Get some friends over and you're in for a great time. Finally the unlockables. There's many things to unlock. 3 of the 9 courses have to be earned by beating the previous courses, there's the secret boards and the 1 secret character. It isn't loads, but it'll keep you playing longer than you think. Difficulty: 10/10 Perfect. For beginners, there's a tutorial to guide you through the basics of the game and the levels range from a simple beginning level right through to very hard challenges, which you'll find yourself playing for ages to beat, but still not getting frustrated. Bob's Grade: 10/10 (NOT AVERAGE) Rent or buy? Obvious. Buy it now. NOW! *pulls out knife* GO YOU IDIOT! BUY IT!!!! ------------------------------------------------------------------------------- 11.0 End/Legal Stuff ------------------------------------------------------------------------------- This is the final section and it's just for the stuff that has to be mentioned. ==================== 11.1 Version History ==================== Version 0.75 - 10th September 2004 Most of the FAQ has been done in the first version. I've done the following... Game Menu The Basics Characters Boards Items Secrets, Hints & Unlockables Skill Games Review Most importantly, the course guide is still incomplete... ==================== 11.2 Credits ==================== Probably the shortest credit list ever......... GameFAQs.com/CJayC - For accepting my FAQs and for having a great site. My Family - For putting up with me on the computer. My Brother, Dan - For introducing me to Snowboard Kids. Atlus/Racdym - For making the game. Everyone from GameFAQs - Just in case I forgot someone. ==================== 11.3 Contacting Me ==================== If you wish to send me any comments, criticism or anything on your mind, you may contact me via email. All e-mails must be in English too... Any e-mail that you send must be written politely. I will simply ignore people with ignorant or strange messages. I will not answer anything that is answered in the FAQ. joedenniss@hotmail.com ==================== 11.4 Copyright ==================== This document is protected by international copyright law. You may use this document for personal use, print it and/or put it on your homepage/site. However, this document may not be altered in any way whatsoever, it may not be published in any magazine and/or sold for profit. It may only be displayed in ASCII text (.txt). All credit must be given to me, Joe Denniss (BobTheFish), the sole owner of this document. In short, any site can use this FAQ as long as everything in it remains intact. ==================== 11.5 Final Words ==================== Thank you for reading! __ _ / _\_ __ _____ _| |__ ___ \ \| '_ \ / _ \ \ /\ / / '_ \ / _ \ _\ \ | | | (_) \ V V /| |_) | (_) | \__/_| |_|\___/ \_/\_/ |_.__/ \___/ _ _ /\ /(_) __| |___ / //_/ |/ _` / __| / __ \| | (_| \__ \ \/ \/|_|\__,_|___/ Copyright (c) 2003-2004 BobTheFish All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. - End of Document -