The Star Fox 64 Tip Guide Part 1 - Version 1.0 By Roland "Star Wars" Carlos :) FongSucks@hotmail.com --------------- Version Updates --------------- 1.0 - December 22, 1998: First release of guide TABLE OF CONTENTS 1. What is StarFox 64? 2. What about StarFox 1? 3. What ever happened to Star Fox 2? 4. Story Line 5. How To Play 6. Star Fox Characters 7. Easy Planets Guide 8. Medium Planets Guide ---------------------- 1. What is StarFox 64? ---------------------- Star Fox 64 is excellent game from Nintendo. Also the Rumble Pak (comes with game) will make you feel like you're in the game! The graphics are superb, and the real-time voice overs are great! Also there are new additions to the game. All-range mode where you can fly all around (you can't be a coward and leave the field!) Locking on enemies is also a welcome addtion (no cockpit views for me!) My one (small) problem with this game is it is too easy, but trying to get the medals.. thats like playing Star Fox 1 on Level 3. This game has secrets but no cheats (so cheaters, you can stop reading here.) Anyway if you get this game, you made a good choice. Have Fun! ------------------------- 2. What about StarFox 1? ------------------------- StarFox is a game for the almost dead SNES. It had basically the same story line and characters as with StarFox 64. It had less planets though. And it was much harder than StarFox 64 (you tell me, I have the game.) Here are some differences between this and StarFox 64. Not in StarFox 1 StarWolf? Whos StarWolf? Locking On? Even Charge Shots? Nah.. Medals, you don't need them. Vs. Mode, why there's a whole army out there! Rumble Pak, good idea, we'll wait on that. All-Range mode?, you might fly away. His father disappeared, he wasn't killed. Who are... Bill Grey, Katt Monroe, ROB 64? What is... Aquas, Zoness, Solar, Katina, Area 6, Bolse No tanks, or subs. No backup calls. No real-time sounds (just squabbles). Free Wing Repair (after winning level) Not in StarFox 64 Black Hole, Space Armada, Meteor, Power Shield Continues Shooting Teammates Doesn't Hurt Them ------------------------------------ 3. What ever happened to Star Fox 2? ------------------------------------ Star Fox 2, was a great idea. Give people 2 player mode, all-range mode, and even a guy named Star Wolf. Add some new characters too. But they scrapped it. It never came out on the SNES. (Oh yea, StarFox 64 is part Star Fox 2). ------------- 4. Story Line ------------- Five years after exiling Andross to the ravaged planet of Venom for his crimes against Corneria, General Pepper receives disturbing reports of new biotechnology experiments coming from Venom. A team of three agents penetrates the defenses of the planet, but Pigma Dengar betrays his colleagues, James McCloud and Peppy Hare. Only Peepy escapes the trap to return to Corneria where he warns General Pepper of the treachery of Pigma and the growing danger from the exiled mad ape. As the evil hand of Andross stretches from Venom across the Lylat Solar System toward Corneria, it seems that all may be lost. The forces of Corneria are no match for the hatred of Andross and his vile creations. World after world falls to the forces of Venom until only Corneria stands free. At last, General Pepper makes the decision to contact James McCloud, who now leads the Star Fox team. It is the last chance and the final hope for Corneria. Without hesitation, Fox and his colleagues sign on with the Cornerian Air Force commanded by General Pepper. (Besides, they need plenty of cash to pay off the loan on the Great Fox mothership.) Thesse mercenary warriors represent the finest pilots and fighters in the Lylat System: Fox, the leader Peppy Hare, the grizzled campaigner, Falco Lombardi, the brash but courageous lieutenant, and Slippy Toad, the mechanical wizard. Only the Star Wolf team, which is controlled by Andross, has comparable skills. Now that Andross's siege of Corneria has begun, only the Star Fox team remains free to counterattack from its base aboard Great Fox. But this will be just the beginning of that battle. They must find a way to reach Venom itself and end the madness at the source. Along the way they will encounter the horrific creations of Andross on fifteen worlds, and they will emply every high-tech weapon and secret tactic that they possess. Above all, they must fight as a team if they hope to reache the end of their mission. Andross must be defeated at any cost, and the cost may be very high. PAYBACK BEGINS NOW. -------------- 5. How To Play -------------- Control Stick Up: Go Down Down: Go Up Left: Go Left Right: Go Right Start: Pause Game, Check Teammates A: Shoot Lazer B: Bomb Top C: Change View Bottom C: Brake Right C: Respond To ROB64 Left C: Boost R: Tilt Right Z: Tilt Left R or Z Twice (quickly): Barrel Roll How to Loop: Press Down and Left C to perform a loop. How to U-TURN: Press Down and Bottom C to perform a U-TURN, ONLY IN ALL-RANGE MODE. ---------------------- 6. Star Fox Characters ---------------------- Fox McCloud This young leader of the Star Fox team lost his father to the evil machinations of Andross of Andross and Pigam Dengar. He has vowed to destroy Andross with the help of his friends. Fox has proven his skill as a pilot in space and on the ground, but this will be his greatest test. Peppy Hare Peppy's Career in the Star Fox team began long ago when Fox's Father, James, led the fearless fliers. Although he's a bit crusty, Peppy is a steady companion who is loyal to the core and fierce in battle. He is a source of wisdom, so pay attention when he makes a suggestion. Slippy Toad Slippy Toad brings enthusiasm and mechanical know-how to the team. As a flyer, thought he leaves something to be desired. In fact, he seems to get in trouble whenever you let him out of your sight. But it's better to have him along, in spite of his failings. Falco Lombardi Falco specializes in flying rings around his foes, but he takes more chances than most pilots and, sometimes, he pays dearly for his brashness. Falco never quits, but he complains constantly. He has a lot to gripe about now. James McCloud Once the leader of the Star Fox team, James was betrayed by Pigma Dengaron Venom. His son, Fox, can't believe that his father is truly gone. Bill Grey Bill, Fox's best friend from the Academy, is a squardon commander in the Cornerian Air Force. You'll meet up with him in Katina. General Pepper The commander in chief of the Cornerian Air Force, General Pepper still feels guilty that he sent James McCloud to his doom. Now that he has hired Fox, he feels responsible for the young flyer's future. ROB 64 ROB 64, the robotic navigator aboard Great Fox, considers Slippy its best friend, probably because Slippy regularly recharges ROB's proton packs. Katt Monroe Katt Monroe has a crush on Falco, but he doesn't even know she's alive. She intends to make certain that he does take notice-and soon. Wolf O' Donnell Wolf, the leader of the mercenary Star Wolf team, would like nothing more than to see Fox McCloud fail. Pigma Dengar Pigma Dengar used to fly with the Star Fox team, but he sold out his comrades for money and turned to evil. Leon Powalski Leon the chameleon is a master of diguise and cunning tactics. No one knows where he comes from, but one thin g is for sure. Leon loves to inflict pain and mayhem wherever he goes. He is second only to Wolf as a flyer. Andrew Oikonny Andrew, nephew of Andross, is not much of a flyer or a fighter. His favorite book is The Apes of Wrath. Dr. Andross Andross's genius is matched only by his evil intentions. He dreams of the day when all beings in the Lylat System do his bidding. --------------------- 7. Easy Planets Guide --------------------- Corneria Medal Points: 150 Routes: To Meteo: Challenge 1 of 5 To Sector Y: Challenge 1 of 5 As you enter Corneria, charge shot the enemies that come in range. After the big enemy formation, Slippy will get in trouble. Help Slippy by destroying the enemy thats following him. In the Canyon, charge shot the fighters. When you enter the city, go for the golden ring below the arch. Then press Z and turn sharply to the left and shoot the door. If you're sucessful you'll get a bomb. Continue on your way, shooting enemies. You'll see a garuda (big robots) pushing down a building. If you stop him before he does it, fly under the bridge and get that lazer upgrade. Also below the bridge is a golden ring. As soon as you pass that, Peppy will say there is a enemy on your tail. Brake to let them pass, then blow them and the Garuda away. Hit the enemy guarding the door and the Garuda on your left. When you open the door you'll get a golden ring, and if you got 3 rings here, a shield upgrade. Use a bomb to kill the 3 road walkers and the Garuda past the door. CHECKPOINT You can through the gate here, to open up more enemies (which can be killed easily by a charged shot). And also through the gap in the destroyed building. But you may not have time for that cause Falco gets in trouble here. Shoot the enemies on the first pass, and charge shot them on the second. If you didnt kill them now, you'll have to boost and shoot them yourself. You'll now leave the city and go to a choice. If you got the lazer upgrade before pass it up and go for the bomb (you'll get more chances later). You'll see Gaurdas holding beams. Shoot them in the head to make them drop them. Kill the ground enemies after the Garudas. Here's your choice, if you saved Falco you can go through the arches and go to Sector Y (2), or miss just one and continue to Meteo (1). (Be sure to kill the Ski Bots!) Route 1: Nothing much, shoot the birds to get items, and a Lazer Upgrade will be on the left. Route 2: Charge Shot, or shoot the Firebirds and shoot the mole missles after. Charge shot the passing enemies after the moles. Granga (Route 1 Boss): Shoot the head and the guns on the first pass (gotta be quick). Then turn around and go for the legs. He'll be down and can't move. Then go for the green backpack on his back. He'll be dead quick. Attack Carrier (Route 2 Boss): This is the First Star Fox boss :). Shoot the open spaces when they open. Once you destroyed all the Launch Bays, go for the body. If he comes back on the second pass, he'll be shooting, just barrel roll and shoot too. Meteo Medal Points: 200 Routes: To Fortuna: Challenge 2 of 5 To Katina: Challenge 5 of 5 When you enter, shoot as many asteroids as you can, or you can always use a bomb. If you go through the three rings of asteroids and get the golden ring, you will get a lazer upgrade in the ring above. Turn on your charge shot here, and keep it charged until you get a lock. The enemy will ambush you. When you taken care of them. Kill the jumping bot and the snakes. After you get out of the tunnel, you get a gift loop. You have to loop up and around to collect all. You can also go through the small ring to get another lazer upgrade. Giant asteroids a comin! Avoid them and when you see the bomb boost toward it before the asteroids collide. You'll then see flip bots and you can only kill them when they are facing you. You'll get a bomb if you kill them all. When the ROB 64 package comes (if you responded) a trio of enemies will come from behind. Brake, kill, and collect. Then Peppy will be in trouble. Shoot the enemies tailing him, or charge shot them. Now a lot of formation flying will come. Charge shot the center enemy to get +4 points. Now the web ships will try to get you. Shoot them and the guns inside the tunnel. Then shoot the web ships outside the tunnel to make escape easier. And the guns too. A killer bee will come, one of the most annoying enemies in the game. Shoot him to get a golden ring and +3 points. CHECKPOINT Then after the checkpoint, shoot the flip bots following Slippy. If you saved Falco, he will open a asteroid for you that has a golden ring. You can find it if you keep shooting asteroids too. Choice again. You can go through the warp rings, or avoid them and shoot the enemies (Charge Shot the Enemies before the fly away for +7 points). Route 1: Avoid the rings, and charge shot the enemies when they're in tight formation so you can get big points. Route 2: Warp through all of them avoiding enemies. You'll be transported to a weird zone. Shoot everything you can because you can get big points here, (this is the best place to get that medal) And there is no boss. Boss: Meteo Crusher: Shoot the yellow arrow, until it dissappears. Then when the shield flies away, shoot the core. He'll then turn around. Shoot the yellow spot but avoid the rings. Fortuna: Medal Points: 50 To Sector X: Challenge 1 of 5 To Solar: Challenge 3 of 5 Shoot the ships before Star Wolf comes. If you want that medal, you kill at least 6 enemies before they come, and you have to kill all Star Wolf members. If you are ever low on health you can shoot the radar sites for supply rings. How to Beat Star Wolf. You have to shoot all the ships that are following your teammates first. If any ships bother you, loop around, and shoot them. If anyone needs help, help them, cause if they go down than you'll have to fight with them too. If you didn't save the base you'll go to Sector X. If you did you'll go to to Solar. Sector X: Medal Points: 150 To Titania: Challenge 3 of 5 To Macbeth: Challenge 4 of 5 To Sector Y: Challenge 5 of 5 As you enter, lots of enemies will come by. Shoot them all, or as many as you can for big points. After that, you'll see a pattern made by 3 groups to Borzoi fighters. Use a bomb, and get a Gold Ring for your troubles. When you get to the mines, you can either shoot them, or avoid them. Then shoot the guns and all the spy eyes for a lazer upgrade. After that there will be a killer bee, shoot it down for a golden ring. CHECKPOINT After the checkpoint, you'll see a wall. Then part of the wall will blow up as a big arm will go through it. After that, Peppy will be in trouble, shoot down his pursuers. One of the Spy Eyes in this area has a Golden Ring. After another fist, there will be three spy eyes, and a route choice. Route 1: If you go left, there isnt much in the way of fighters. If you helped Bill on Katina, he'll shot the gates to make them easier to open. Watch out for the opening, closing gates and shoot the gates. If you miss just one you'll fight Spyborg. Route 2: Here is the way to get a medal. Lots of enemies here. After ROB's call, Peppy will need help. Just shoot the ships following him. Boss: Spyborg Shoot the eyes when they are yellow and avoid his shots. After he dies once, shoot the little head until he dies. If you didn't kill him (second time) before Slippy comes along, he'll hit Slippy, and you'll have to go to Titania. Otherwise, you'll go to Macbeth. Titania: Medal Points: 150 To Bolse: Challenge 3 of 5 Welcome to Titania, the only easy tank stage. To get the bomb near the falling pillar, drive toward where you want the it to fall, than get the item. This works with all the other pillars. Then you'll be "attacked" (they don't really attack you) by Desert Crawlers. Shoot them in their bellies for +3 points. After the Desert Crawlers, you'll come to a arch-way. You'll notice mines along the way. The only way to destroy them without damging your ship is to charge shot them. Go through the middle arches and the left arches to make a bomb appear when you exit. For a easier ride through the next area, go on the bridges. After a few bridges there will be 2 golden rings. Go for the first on the bridge then quickly barell roll to the right to the other one. Then there will be lazers shooting at you. On the mountain where the second lazer is, you can run up it and get a bomb, but at your own risk. CHECKPOINT Soon after that, you're view will go up. Charge shot the enemies above. After the smart bomb, there will be a wall of six pillars. The first four poles will go toward you. The fifth will go away from you. And the sixth will stay put. You can get the ring and the bomb if you are quick. Near the skeleton head, Falco will be in trouble. Just shoot the enemy following him, and the enemy squads. On the mountains robots will throw rocks at you. Use a bomb at the first one, and the rest will fall over. Boss: Goras Shoot all the arms except the one that is holding Slippy to free him. Then shoot the arm that was holding Slippy. After that, the Chest of Goras will open, opening it's weak spot, the heart. Shoot the heart, but avoid any shots. If you're slow Goras will re-attach his arms, and you'll have to do it again. Bolse: Medal Points: 150 To Venom (Bottom): Challenge 4 of 5 To begin, shoot the shield reactors, to open up the shield. Watch out for the guns though. You can u-turn and go slower if the shield is still working. Now Bolse fighters will come and attack you from the core. If you didn't kill any Star Wolf member before, they will come here to attack you. If you ever get low on health, shoot the Lazer Cannons for supply rings. If you feel like attacking the core, shoot the yellow spots on the core. Warning, once a yellow spot is gone, that spot will fire lazers. And if you take too long to shoot the yellow spots, you wont get a big bonus, (highest +10, lowest +1). ----------------------- 8. Medium Planets Guide ----------------------- Katina: Medal Points: 150 hits To Sector X: Challenge 2 of 5 To Solar: Challenge 3 of 5 This is the only all-range mode planet in the Medium planets. You'll meet up with Bill Grey here. You will see a lot of ships to shoot down, watch out though because some of them are friendly ships. The enemy ships are the smaller ones. You also can use Charge Shots to find out who's who. After a few kills, the enemy saucer will come out. It will release a lot of enemy ships. When Bill tells you the hatches are open, shoot the hatches to avoid more enemies. After you shoot down 2 hatches, ROB will try to contact you. After you shoot all four hatches, or played for a long time, the core will appear. Shoot down the core to destroy the Ship. If you destroyed the Ship, you'll go to Solar. If you didn't, you have to go to Sector X. Solar: Medal Points: 100 hits To Macbeth: Challenge 3 of 5 Hot, hot, hot is the only way to describe this planet. Watch out for the lava waves as they will damage you're ship. And avoid flying low as the extreme heat will damage the ship too. If you helped Bill Grey on Katina destroy the Ship, he'll give you numerous items to help you. Shoot the lava rocks, to get points and items. To destroy big groups of Firebirds, use a bomb. After about a minute of play, a Solar Swell will rise. If you're close to a swell, it will damage you like staying on the surface. CHECKPOINT After the checkpoint, Falco will be attacked by FireBirds. Shoot them down quick, as Falco is on the surface and will take damage. Then Slippy will be in trouble. Shoot the FireBird following him. Continue on to Vulcan. Boss: Vulcan Shoot Vulcan's arms first than after that go for the mouth. Avoid his shots and also avoid staying on the surface. Macbeth: Medal Points: 150 hits To Bolse: Challenge 3 of 5 To Area 6: Challenge 4 of 5 Macbeth is home of Andross's weapons base, and if you can destroy this place, you can put a majot thorn in Andross's plans. It is also (to me) the best tank stage. When you begin, you will be next to a train. See if you can destroy the cannon car (last car) before you go on to the towers. Brake if you have to. Then destroy the ore cars, and the towers. It will be hard to shoot down all the ore cars (I haven't yet) so good lcuk on that. And every time you destroy a tower, you may get a bomb. Hover to get it. After the the ore cars you didn't kill dump rocks, shoot the rocks, and then the train will run away. Your view will go upward, but there are also targets on the ground. Shoot those targets when they come in sight, than keep charge shooting the ships above. After that, keep your charge shot ready because enemy ships will come from the left. Charge shot them. After that, the train will re-appear, trade shots with the train to get points, but also watch out for the rocks. You can shoot them or avoid them. Then you'll go to a bridge. You can't go on the bridge, but you can trade shots with the cannon car, although there will be plenty of things to shoot down on the ground. Near the hill, Falco will be in trouble. Just charge shot the enemy following him. If you can get on the bridge before you go too far, you can get a golden ring. Hover right to get it. In the tunnel you can shoot the train, but avoid the beams (hover). CHECKPOINT Now you'll be near the end. You can go through the doors to find supply rings, or you can go to your right and go on the bridge. Now this is the only way to get the medal. You must send MechBeth into the factory. Switch 1 is after the fuel bunker to the left. Switch 2 is in front of the fuel bunker. Switch 3 is on the right side of the track. Switch 4 is on the left side of the track, you must be quick though, because they are at the same length. (ex. 3 |-|-| 4) Switch 5 is on the right side of the track after switch 3. Switch 6 is behind a door on the right. Switch 7 is on the left. And Switch 8 is on the right, but I think Falco will switch it for you if he's still there. After that shoot the switcher handle. If you didn't get the switches.... Shoot the tail of MechBeth first because if he picks you up, you lots of health. After the tail is gone, go for the head. Watch out for spears, just shoot them away. After the head and tail are gone, MechBeth will use his wings to use a wing blast. Just stay in the clear space by easing left and right as needed. Watch the train, as when its back is open, shoot it and MechBeth will go out of control. Shoot the yellow panels while MechBeth is out of control. If you destroyed the Factory you'll go to Area 6. If you didn't you'll go to Bolse. ------- Yup, I've reached my about 30 KB limit for a txt file. So, I must end the guide here. But go onto Part 2 (if available). Copyright 1998 Roland Carlos