_________________________________ | | | Unofficial Rogue Squadron FAQ | | for Nintendo64 | | Version 1.02 | | by Christian G. McFadden | | cmcfadd@ridgefieldgroup.com | | Updated January 25, 1999 | | available in hypertext at: | | http://www.ridgefieldgroup.com | | /rogue/RogueFAQ.htm | |_________________________________| Contents: --------- 1. Craft 1.1 Rebel 1.1.1 X-Wing 1.1.2 Y-Wing 1.1.3 A-Wing 1.1.4 Airspeeder 1.1.5 V-Wing 1.1.6 Special Craft Functions 1.2 Imperial 1.2.1 TIE Fighter 1.2.2 TIE Interceptor 1.2.3 TIE Bomber 1.2.4 Landing Craft 1.2.5 AT-AT 1.2.6 AT-ST 1.2.7 AT-PT 1.2.8 Probe Droid 1.2.9 Waveskimmer 1.2.10 Armored Hover Train 1.2.11 Tank Droid 1.3 Stationary Imperial Targets 1.3.1 Turbolaser 1.3.2 Missile Turret 1.3.3 Shield Generator 1.3.4 Radar Dish 2. Characters 2.1 Rebel 2.1.1 Luke Skywalker 2.1.2 Wedge Antilles 2.1.3 Zev Senesca 2.1.4 Dack Ralter 2.1.5 Wes Janson 2.1.6 "Hobbie" Klivian 2.1.7 Carlist Rieekan 2.2 Imperial 2.2.1 Crix Madine 2.2.2 Kasan Moor 2.2.3 Moff Kohl Seerdon 3. Mission Profiles & Strategy Guides 3.1 Chapter I 3.1.1 Ambush at Mos Eisley 3.1.2 Rendezvous on Barkhesh 3.1.3 The Search for the Nonnah 3.1.4 Defection at Corellia 3.1.5 Liberation of Gerrard V 3.2 Chapter II 3.2.1 The Jade Moon 3.2.2 Imperial Construction Yards 3.2.3 Assault on Kile II 3.2.4 Rescue on Kessel 3.2.5 Prisons of Kessel 3.3 Chapter III 3.3.1 Battle Above Taloraan 3.3.2 Escape from Fest 3.3.3 Blockade on Chandrila 3.3.4 Raid on Sullust 3.3.5 Moff Seerdon's Revenge 3.4 Chapter IV 3.4.1 Battle of Mon Calamari 3.5 Bonus Missions 3.5.1 Beggar's Canyon 3.5.2 The Death Star Trench Run 3.5.3 The Battle of Hoth 4. Weapons 4.1 Primary Weapon - Blaster Cannon 4.2 Secondary Weapons 4.2.1 Proton Torpedo 4.2.2 Concussion Missile 4.2.3 Cluster Missile 4.2.4 Bombs 4.2.5 Tow Cable 5. Advanced Weapons & Locations 5.1 Advanced Proton Torpedoes 5.2 Advanced Shielding 5.3 Advanced Bombs 5.4 Seeker Missiles 5.5 Advanced Lasers 5.6 Seeker Proton Torpedoes 5.7 Advanced Bombs 5.8 Seeker Proton Torpedoes 5.9 Cluster Seeker Missiles 6. Passcodes 7. Tutorials 7.1 Defeat the AT-ATs 7.2 Defeat the Hover Train 7.3 Missile Turrets 7.4 Flying Y-Wing Missions ************************************************************ * 1. CRAFT * ************************************************************ ------------------------------------------------------------ 1.1 Rebel ------------------------------------------------------------ 1.1.1 X-Wing ------------ Named for its unique double-layered wings, or S-foils, this ship is one of the most versatile weapons in the Rebel Alliance. In combat, its S-foils are opened to give it greater maneuverability. These S-foils are closed during normal flight, so it can fly faster while still pulling off advanced aerobatics such as rolls. The X-wing is formidably armed, with high-powered blaster cannons in its wing tips, plus proton torpedo launchers on its main space-frame. With its reinforced titanium alloy hull and high-powered shield generators, the X-wing can take a barrage of minor hits and still keep flying. 1.1.2 Y-Wing ------------ A cross between a fighter and a bomber, the Y-wing formed the backbone of the Rebel Alliance starfighter fleet prior to the introduction of the X-wing. The workhorse Y-wing is larger, slower, and less maneuverable than the X-wing, and has difficulty against the more agile Imperial craft. However, it is extremely durable, and heavily armed with blasters, an ion cannon, and bombs, making it ideal for bombing and strafing runs against surface targets. 1.1.3 A-Wing ------------ This is the fastest starfighter in the Rebel Alliance. The A-wing can outrun most ships in the Imperial Navy, making it ideal for Rogue Squadron's hit-and-run missions. Its powerful armament includes twin wing-mounted pivoting blaster cannons and concussion missiles. Although the A-wing is highly maneuverable in dogfights, it cannot sustain much battle damage, and its cockpit design exposes its pilot to enemy fire. 1.1.4 Airspeeder ---------------- A nickname for the Incom T-47, this craft made a valiant defense at the Battle of Hoth against Imperial forces, enabling the Rebels to evacuate their base. An airspeeder is limited to low altitudes, is unable to perform elaborate acrobatic maneuvers such as rolls, and has no shields. It compensates for this with fast speed and small size that make it a difficult target for Imperial weapons. This craft is armed with two blaster cannons, plus a tow cable to tangle AT-ATs. 1.1.5 V-Wing ------------ With its light weight and swift speed, the V-wing has a definite advantage over the airspeeder. It features a scram jet and a huge booster. Use the scram jet and weapons sparingly, or the engines will overheat. 1.1.6 Special Craft Functions ----------------------------- Pressing the Special Button on your controller activates special functions on several craft. On the X-Wing, pressing this button opens and closes the S-foils. Close S-Foils for more speed, but they must be open to fire weapons. On the V-Wing, this button gives you an extra burst of speed from its "scram jets." And on the Y-Wing this button fires the Ion Cannons. ------------------------------------------------------------ 1.2 Imperial ------------------------------------------------------------ 1.2.1 TIE Fighter ----------------- Powered by twin ion engines, a TIE fighter's advantages are its excellent maneuverability and its small profile, which makes it a difficult target to hit. However, these advantages come at a steep price, since it has no shields, no hyperdrive systems, and no other weapons besides forward-mounted blaster cannons. A direct hit on one can usually destroy it. 1.2.2 TIE Interceptor --------------------- This dagger-shaped starfighter is more than a match for the Rebel craft, since it's nearly as fast as an A-wing and more maneuverable than an X-wing. The TIE interceptor's weapons include four blaster cannons with advanced targeting software for greater accuracy. Since the TIE interceptor has little armor and no shield generators, it can easily be destroyed with a few direct hits. 1.2.3 TIE Bomber ---------------- A TIE bomber is armed with two front-firing blaster cannons, and can drop a variety of payloads, including bombs, guided concussion missiles, orbital mines, and thermal detonators. 1.2.4 Landing Craft ------------------- This heavily armored assault ship devotes two-thirds of its power to its shields, making it extremely difficult to destroy. 1.2.5 AT-AT ----------- Short for All Terrain Armored Transport, the four-legged Imperial walker strikes terror in the heart of any defender. This mechanized beast is armed with blaster cannons underneath its "chin" and medium blasters on each side of its "head," and has thick armor plating to protect it from most types of artillery fire. Try to wrap a tow cable around the "legs" of an AT-AT with a airspeeder to bring this behemoth down. 1.2.6 AT-ST ----------- Short for All Terrain Scout Transport, this chicken-like walker is used to support Imperial ground troops and protect the vulnerable underbelly of the AT-AT walkers. Since it balances on two legs, the two-person AT-ST is more unstable than the AT-AT, but its superior speed and formidable firepower more than make up for this weakness. 1.2.7 AT-PT ----------- Short for All Terrain Personal Transport, this small, two- legged weapons system has the ability to climb up 45-degree mountains and hills. The AT-PT houses one or two soldiers, surrounding them with thick, heavy armor in its central command pod. It is armed with a twin-blaster cannon. 1.2.8 Probe Droid ----------------- This reconnaissance device was used by Darth Vader to locate the Rebel base on Hoth. It can move quickly across planet surfaces, and is programmed to detect life forms and signs of habitation. An Imperial probe droid is armed with a blaster device. 1.2.9 Waveskimmer ----------------- Like its name implies, this attack hydrofoil was designed to operate above the water's surface at high speeds. Originally built around the frame of an AT-AT, a waveskimmer is far more maneuverable than its land-bound counterpart. 1.2.10 Armored Hover Train -------------------------- With cars heavily defended by numerous gun emplacements and missile turrets, strafing runs against this mobile target are difficult at best. 1.2.11 Tank Droid ----------------- Designed to stop civil unrest on Imperial worlds, this fully automated combat vehicle driven by a droid brain is a brutal urban assault machine. ------------------------------------------------------------ 1.3 Stationary Imperial Targets ------------------------------------------------------------ 1.3.1 Turbolaser ---------------- Turbolasers are the backbone of Imperial planetary defenses throughout the galaxy. These stationary cannons fire twin blasters strong enough to take out any fighter or infantry. 1.3.2 Missile Turret ------------------- Advanced ground-based defensive weaponry used to protect important Imperial facilities. These turrets fire powerful missiles that home in on their targets and rarely miss. The destructive capability of these missiles should not be underestimated. 1.3.3 Shield Generator ---------------------- A device that produces the power needed to create and maintain deflector shields and to focus those shields around a given object. Wherever there is a shield that cannot be breached, there is sure to be a shield generator nearby. Destroying the generator is a sure way to take out the shield. 1.3.4 Radar Dish ---------------- A rotating dish that alerts the Empire to incoming enemies. Destroying radar dishes can limit the Imperials' ability to track your craft. Radar dishes can also function as general communications devices. ************************************************************ * 2. CHARACTERS * ************************************************************ ------------------------------------------------------------ 2.1 Rebel ------------------------------------------------------------ 2.1.1 Luke Skywalker -------------------- The greatest hero of the Rebel Alliance, Luke Skywalker needs little introduction. Among his accomplishments are blowing up the first Death Star, rescuing his twin sister Princess Leia, and helping to fend off the Imperial forces in the Battle of Hoth so that the Rebel base there could be evacuated. After the Battle of Yavin, Luke and Wedge Antilles formed Rogue Squadron. 2.1.2 Wedge Antilles -------------------- One of Rogue Squadron's true aces, this native of Corellia was orphaned as a teenager, then began smuggling weapons for the Rebels. Once he took to flying X-wing starfighters, he soon proved himself to be a crack fighter pilot and an extremely competent, if low-profile, leader. Wedge saved Luke Skywalker during the attack on the first Death Star at the Battle of Yavin. Later, they formed Rogue Squadron together. 2.1.3 Zev Senesca ----------------- A highly-decorated pilot and long-time member of the Rebel Alliance, Senesca shot down 48 Imperial craft prior to the Battle of Hoth. Politically motivated to join the Rebel forces, Senesca was motivated by tragedy after his parents were killed by the Empire. 2.1.4 Dack Ralter ----------------- This young Alliance hero was Luke Skywalker's airspeeder gunner during the defense of the Rebel base at Hoth. Dack's parents were political prisoners of the Empire, and he escaped from an Imperial prison barge when he was a teenager. Ralter is skilled as both a pilot and a gunner. 2.1.5 Wes Janson ---------------- This tough, smart, action-loving lieutenant was a gunner in Wedge Antilles' airspeeder during the Battle of Hoth, and helped bring down an AT-AT walker by tangling its legs in a cable. Janson is a past winner of the True Gunner award for outstanding accuracy. This Rogue is one of those rare soldiers who is as competent on the ground as he is in the air, and can shoot and fly with tremendous skill. 2.1.6 "Hobbie" Klivian ---------------------- That rare pilot who is both extremely capable and extremely humble, Hobbie was a former Imperial cadet who mutinied and deserted his Imperial Academy training to join the Rebel Alliance. Hobbie has a reputation for enjoying bacta baths, as well as for crashing every craft he touches and surviving. 2.1.7 Carlist Rieekan --------------- This former officer in the Old Republic army joined the Rebel Alliance after his home planet, Alderaan, was vaporized by the first Death Star. Rieekan was named Theater Commander in charge of all Rebel ground and fleet forces in the Hoth System. Later, he was forced to evacuate the Hoth base when it was overrun by Imperial forces. After the Hoth evacuation, General Rieekan was given command of military operations for the Rebel Alliance. ------------------------------------------------------------ 2.2 Imperial ------------------------------------------------------------ 2.2.1 Crix Madine ----------- This Corellian is a highly-decorated Imperial officer. He originally earned his reputation as a brilliant leader in charge of the Storm Commandos, an elite Imperial army unit. Madine would later defect and take up the cause of the Rebellion. 2.2.2 Kasan Moor ---------------- This native of Alderaan was one of the rising stars in the Imperial Navy, quickly moving up in ranks from crack TIE Fighter pilot to leader of the 128th TIE Interceptor Squadron. Her allegiance toward the Empire soon wavered, however, when she was informed that her home planet had been obliterated by the Death Star. While she continues to distinguish herself by flying with the 128th, Moor is contemplating defection to the Rebel forces, since she believes that her allegiance to the Imperial forces means nothing if they can coldly destroy her friends and family. 2.2.3 Moff Kohl Seerdon ----------------------- Formerly Kasan Moor's mentor, Imperial Moff Seerdon is now angry at her, since he is not sure which side she is fighting for. Moff Seerdon is attempting to consolidate bacta supplies under his control, and sees Rogue Squadron as a threat to his plans for domination. ************************************************************ * 3. MISSION PROFILES & STRATEGY GUIDES * ************************************************************ ------------------------------------------------------------ 3.1 Chapter I ------------------------------------------------------------ 3.1.1 Ambush at Mos Eisley -------------------------- Mission Objectives: Protect the Homesteads Destroy the Probe Droids Protect Mos Eisley Eliminate the Imperial Forces Gold Medal Requirements: Completion Time: 3:00 Enemies Destroyed: 31 Accuracy: 15% Friendly Saves: 50 Bonuses Collected: 0 Default Craft: X-Wing Optional Craft: A-Wing, V-Wing Bonus: None This mission takes place on Luke Skywalker's home planet of Tatooine, a bleak, forbidding desert world scorched by twin suns in the Outer Rim. Tatooine has recently been colonized due to its strategic location near several hyperspace routes. Its largest spaceport city, Mos Eisley, is a crossroads for interstellar commerce, and is populated with pirates, thieves, and smugglers. Strategy Guide -------------- This mission starts just outside of Mos Eisley, in the desert hills of Tatooine. Right away you'll see a group of Probe Droids, about 3 or 4. Take them out, and your radar will direct you to the right. Take out this group of 5, then head right over the two buildings as your radar says. Here you'll find 5 more Probe Droids, and after they're toast, follow the radar to the left. Destroy the next 5 Droids, but don't follow the radar just yet; if you do, you'll always be short of the Gold Medal by 4 enemies destroyed. Keep going straight, in the direction of 4 red blips on your radar. Here you'll find 4 Stormtroopers, 2 on foot and 2 riding things. R2 will make a sound and Luke will laugh when you fly by. Take them out, then go ahead and follow your radar and take out the two Droids by the Sandcrawler. Once done, the animation sequence will tell you to head to Mos Eisley. Do so, take out the 6 TIE Bombers, and you're done. *Tips: To get the Gold Medal for this mission you need to do it in 3 minutes, so be quick about taking out the enemies. Don't worry about accuracy on this one. 3.1.2 Rendezvous on Barkhesh ---------------------------- Mission Objectives: Escort Supply Convoy to Safety Gold Medal Requirements: Completion Time: 5:45 Enemies Destroyed: 30 Accuracy: 40% Friendly Saves: 19 Bonuses Collected: 0 Default Craft: X-Wing Optional Craft: A-Wing, V-Wing Bonus: None You'll fly this mission on Barkhesh, a planet noted for its hot, humid, tropical jungles in its southern regions. The local resistance there is transporting supplies desperately needed by the Rebellion. The Empire will do everything in its power to stop the transfer, and has posted Imperial scout walkers in the planet's canyons. Strategy Guide -------------- You'll first be faced with 4 Probe droids in your path; take them out, but don't follow the radar yet. Quickly go right and take out an AT-ST, but ignore the others for now. Fly up and take out the two nearby Turbolasers, then follow your radar to the convoy. When the convoy gets moving, take out the 4 Probe Droids in its path, then head right before you get to the building, between the hills, in the direction the convoy will go. Take out the AT- ST in your path, then keep going straight and take out the next two walkers. Immediately head back to the convoy. Your radar will always steer you to the convoy. Two TIE Bombers will fly in from behind the convoy, so take them both out immediately. Head in the direction the convoy is going and you'll find another AT-ST; take it out and get back to the convoy to take out the next two TIE Bombers. Fly ahead of the convoy once again, and take out the two Turbolasers that should be firing on the armored escorts. Keep on going and you'll see another AT-ST and a Big Gun Turret. At this point General Rieekan will be telling you to get back to the convoy, but ignore him for now. Take them out, but don't worry about the large container next to the Laser Tower; it's difficult to destroy and takes up time you don't have. Before heading back, take out the Stormtroopers on the nearby hill; if you don't, you'll be short on enemies destroyed and won't get your Gold Medal. If you head back quickly enough, you'll be able to take out a TIE Bomber, and the mission ends when the convoy stops. *Tips: Don't fly away from the convoy too often; TIE Bombers will appear without your knowledge and take out the convoy. Also, don't be afraid to use your Proton Torpedoes on the AT-ST's; you'll have 6, one for each walker in the mission. 3.1.3 The Search for the Nonnah ------------------------------- Mission Objectives: Locate the Crashed Rebel Ship Protect the Ship from Invading Imperial Forces Gold Medal Requirements: Completion Time: 10:00 Enemies Destroyed: 38 Accuracy: 20% Friendly Saves: 1 Bonuses Collected: 0 Default Craft: A-Wing Optional Craft: X-Wing, V-Wing Bonus: None In this mission, you'll be flying over the lakes of Chorax, trying to locate a downed Rebel ship in a race against the Imperials looking for the ship as well. The Chorax system is located in the Rachuk sector, and contains one medium-sized star and one planet. It is a haven for pirates and smugglers. Strategy Guide -------------- Right away you'll have 2 waves of 3 TIE Interceptors coming at you; take them out, but be weary of more that will join the fray. Take them all out, in addition to a stray TIE Bomber flying about. Fly around and take out the half-dozen Probe Droids that are lurking about, but keep moving; your A-Wing isn't equipped with heavy shields. Once those are cleared, General Rieekan will tell you that the Nonnah is under attack, and your radar will indicate which direction to fly. Find the Nonnah, and you'll see a Rebel Shuttle approach and eventually position itself over the Nonnah; your objective now is to protect this shuttle. On the nearby shore you'll see another Shuttle, this one Imperial. Don't waste time shooting it, because it's too tough and isn't critical to your mission. Right away it dispatches an AT-ST and 3 tank droids; take them out, and an animation sequence will warn you of incoming Imperial fighters. These will consist of stray TIE Interceptors and TIE Bombers. Don't worry about the Interceptors, but focus on the Bombers; they approach from the direction the Rebel Shuttle is facing and come in waves of two. Their sole purpose is to bomb the Shuttle. Try to take these out before they reach the Shuttle, or a few choice hits will destroy it. Once all the fighters are taken care of, the Shuttle will take to the air, at which point you must escort it to safety. TIE Interceptors will come from behind, attempting to destroy the Shuttle. Fend them off until the Shuttle is away, and your mission is complete. *Tips: The 'Friendly Save' in this mission is the Shuttle, so don't worry about protecting your wingmen from Interceptors. Also, take out as many enemies as possible; you need 38 enemies destroyed to get your Gold Medal. Time and accuracy are not concerns. 3.1.4 Defection at Corellia --------------------------- Mission Objectives: Investigate Strange Readings Protect the Capital Tower Protect the Tech Center Protect the Evacuation Shuttles Gold Medal Requirements: Completion Time: 10:00 Enemies Destroyed: 50 Accuracy: 20% Friendly Saves: 95 Bonuses Collected: 1 Default Craft: Airspeeder Optional Craft: None Bonus: Advanced Proton Torpedoes The planet is home to Han Solo, General Crix Madine, and Rogue Squadron's own Wedge Antilles. With its rolling hills, immense oceans, and cities with wide-open spaces, Corellia is a pleasant spot in the galaxy. The Corellian system is known for its fast ships, wily traders, and pirates. The planet's extensive shipyards attracted the attention of the Empire, who then invaded and occupied it. Strategy Guide -------------- Your radar will tell you to veer left, where you fly for a short time before finding 6 Probe Droids in a small valley. Once you destroy those, and an animation sequence tells you the city is under attack, you will turn right around and head back to the city. Here you will find pairs of TIE Bombers attacking the various city areas. When the bombers are cleared, the next animation sequence tells you that Crix Madine is trapped in the Tech Center, which is being attacked. Go there and you will find 4 TIE Bombers mercilessly bombing the area. Destroy them and you get an animation sequence where the Millenium Falcon saves you from attacking TIEs. You are now being guided by your radar back to the city, but don't go just yet; your Bonus is nearby. In the first or second city heading back from the Tech Center, the ground in the middle of the city is a distinctly brighter shade of blue than the rest. Next to a pair of identical short, long buildings, lies your Bonus. Pick it up and for subsequent missions you will have Advanced Proton Torpedoes. Now follow your radar back to the city, where you'll find two bombers attacking. Get them and Han Solo will talk to you about evacuating; that's your cue to get the AT-AT that is approaching in a nearby valley. Take it out with your tow cable, and you will see an animation sequence telling you that AT-ST's are attacking the Tech Center. Race back there and take them out with your blasters, but you're not done there yet; another AT-AT is nearby, intending to take out the Tech Center. Take it out with your tow cable. Now a Rebel Shuttle will come in to rescue Madine, and you must protect it. 2 waves of 3 TIE Fighters will fly in, so destroy them before they get the Shuttle. The Shuttle heads back to the city, where it will land and rescue General Rieekan. Take out any TIE Bombers that are attacking, and your mission is complete. *Tips: You only have 10 minutes to get your Gold Medal, so be quick about eliminating the TIE Bombers and the AT-AT's. Also, be sure to hit the brakes when you're getting the Bonus; you'll have to pull up once you get it, no matter which direction you are coming from. 3.1.5 Liberation of Gerrard V ----------------------------- Mission Objectives: Escort Y-Wings to their Targets Disable Civilian Yachts Destroy Big Gun Turret Gold Medal Requirements: Completion Time: 5:15 Enemies Destroyed: 33 Accuracy: 30% Friendly Saves: 6 Bonuses Collected: 0 Default Craft: X-Wing Optional Craft: A-Wing, V-Wing Bonus: None This mission pits you against a skilled Imperial ace, Kasan Moor. You'll be flying over Gerrard V, a planet whose surface is covered by deserts and oceans. Its topography is dominated by steep raised areas, called towers, and low-lying depressions, known as saddles. Populated by Rebel supporters, Gerrard V once revolted against the Empire, but this insurrection was crushed by orbital bombings from Imperial Star Destroyers. Strategy Guide -------------- Approach the city and take out the first two Turbolasers, both on the ground. Go left slightly and take out the Turbolaser on top of the building, then head straight and find the first of four Missile Turrets. Take out the first, then veer right and take out the remaining three. Now turn back to the city and take out the remaining Turbolasers; there are a total of six in this city, four on the ground and two on top of buildings. Keep an eye out for AT-PT's here too, as there are 3 or so walking around the city. Now you will be directed through a nearby canyon, where you'll find 2 more AT-PT's. Once you take them out veer right slightly, and take out the nearby Missile Turret. You'll be entering another city, and you should immediately see a mounted Turbolaser, with a Big Gun Turret nearby. Use a Proton Torpedo on the Big Gun Turret, but be careful; there is a Missile Turret right next to it. Once the Missile Turret is history, take out the attacking TIE Interceptors, cleaning up any stray AT-PT's along the way. Once finished, an animation sequence will introduce you to Kasan Moor and the mission is complete. *Tips: Your primary objective is to protect the Y-Wings in this mission, and you need protect all 6 for your Gold Medal. The Missile Turrets are the Y-Wings' worst enemy, so take them out promptly. Also, be weary of Turbolasers that are tucked into the city, as they can be difficult to spot and can be a potential threat to you and the Y-Wings. ------------------------------------------------------------ 3.2 Chapter II ------------------------------------------------------------ 3.2.1 The Jade Moon ------------------- Gold Medal Requirements: Completion Time: 6:00 Enemies Destroyed: 45 Accuracy: 40% Friendly Saves: 7 Bonuses Collected: 1 Mission Objectives: Use Trench to Avoid Missile Turrets Locate and Destroy the Shield Generator Escort and Protect Madine's Troops Default Craft: X-Wing Optional Craft: A-Wing, V-Wing Bonus: Advanced Shielding You'll begin your next mission on a moon of Loronar, home to construction facilities where the Empire's biggest warships and special weapons platforms are built. This moon's surface is punctured by rocky valleys, deep canyons, and craters. Strategy Guide -------------- Ignore the Shuttle in front of you, as it is deploying your assault team. Follow your radar straight ahead, and take out the 4 AT-PT's in your path. As you approach the shielded Imperial Base, take out the 4 Turbolasers that surround it, as well as any ground targets in your path. Once that is done, turn around and head back to where you started. Keep an eye out on your right for a trench which you can see on your radar distinctly. Head down the trench, keeping low as instructed. Take out the single Turbolaser that sits at a Y in the trench, then make a left. Follow it down until you find a large building, but don't rush in; first take out the Missile Turret around the corner on the right. Once that's done, torpedo the building and pick up the mission's Bonus, Advanced Shielding. Take out the Missile Turret above and return to the trench, going back to the Y in the trench, where you now turn left. Follow the trench to the Shield Generator, firing your blasters as you do, then turn left to find another Turbolaser and an AT-PT. Take them out, as well as any ground targets, then turn and take out the Shield Generator. Once the following animation sequence plays, follow your radar straight back to the Imperial Base, taking out any Missile Turrets along the way. You'll find the shield down and your assault team under attack from AT-PT's and TIEs. First take out the AT-PT's, as they are bombarding your team with blaster fire. Then take out any TIE Bombers, followed by any remaining TIEs. Once all Imperial air cover is cleared, the mission is complete. *Tips: Taking out additional ground targets such as buildings, Turbolasers and Missile Turrets helps increase your enemies destroyed to achieve the 45 necessary for your Gold Medal. 3.2.2 Imperial Construction Yards --------------------------------- Mission Objectives: Approach the Base Undetected Locate and Destroy the AT-ST Factory Locate and Destroy the AT-AT Factory Gold Medal Requirements: Completion Time: 6:30 Enemies Destroyed: 80 Accuracy: 45% Friendly Saves: 0 Bonuses Collected: 1 Default Craft: Airspeeder Optional Craft: None Bonus: Advanced Bombs This mission sends you over the facilities of Balmorra, a factory planet that builds advanced weapons of destruction for the Imperial forces. Located at the Outer Edge of the Galactic Core in the Nevoota system, Balmorra's plains are marked with numerous canyons and mountains and, of course, industrial buildings. Although occupied by the Empire, the inhabitants of Balmorra long for independence and free markets for their renowned weapons technology. Strategy Guide -------------- Fly down the canyon and take out the first 3 Radar Dishes, being careful about getting too close. After the third, there is an island formation with another dish behind it at which point you can go left or right. Go right and let your wingmen take care of it, while you take out the 2 remaining dishes. Turn right and you'll find an AT-AT with a landing platform behind it. Take out the nearby Turbolaser and as many ground targets as time permits. Leave the platform and keep right, where you'll find another landing platform where an Imperial Shuttle is about to take off. A few choice shots will take out the Shuttle, then eliminate the Turbolaser on the ridge above. While taking out ground targets here, keep an eye out for a round container in the corner; here you will find the next Bonus, Advanced Bombs. Once you are satisfied, head out and keep right. Take out the approaching AT-ST, being careful of the Turbolaser behind it. You've now found the AT-ST construction facility. Try to take out the Missile Turret first, then the Turbolaser, then worry about the remaining AT-ST and the factory. To destroy the factories in this level, it is only necessary to destroy the large buildings, not the machines themselves. Once cleared, head out towards the walker you saw earlier, and to the platform behind it. You'll find the squadron of TIE Fighters has now returned, and are sitting on the platform. Blast away at as many as you can, then turn and fly in the direction the AT-AT is going. Straight ahead you'll find a canyon, the same one that would be immediately to your right when you flew out of the initial canyon with the Radar Dishes. Stay high and to the left, because there's a ledge you can fly along that will provide some cover. You'll need cover, because ahead you'll find an AT-AT, two Turbolasers and two Missile Turrets. Try to fly ahead and avoid the Turbolasers, and focus on the Turrets. Once they're gone, attack the AT-AT construction facility you just found, trying to take out ground targets and machinery first, then the larger buildings. If you need to circle around, be careful of the Turbolasers you passed earlier, and destroy them if necessary. Once the last building is destroyed, your mission is complete. *Tips: You only have 6:30 to get a Gold Medal on this mission, but you also need 80 enemies destroyed, which means you have to take out many targets as you can in a short amount of time. You also need to worry about achieving 45% accuracy, so try not to be blasting all the time. Be careful of the 2 groups of 3 TIE Fighters that are flying about too, as they'll blast you if they see you. Don't bother taking out the AT-AT's with your tow cable, as it's not worth the time to take out only 1 enemy. 3.2.3 Assault on Kile II ------------------------ Mission Objectives: Locate and Destroy the Sensor Array Locate and Destroy the Imperial Spaceport Locate and Destroy the Imperial Garrisons Gold Medal Requirements: Completion Time: 6:00 Enemies Destroyed: 65 Accuracy: 60% Friendly Saves: 0 Bonuses Collected: 0 Default Craft: Y-Wing Optional Craft: None Bonus: None On this planet, you'll be attacking the Imperial Enclave, an enormous facility that supports the Empire's naval operations in that sector of the galaxy. The surface of Kile II is marked by canyons and large, enclosed areas, where you'll find the Imperial spaceport, a long-range sensor post, and troop barracks. Strategy Guide -------------- Once you fly down the initial canyon and it curves to the right, keep right. You'll come across a small cluster of buildings accompanied by 3 turbolasers. Take out what you can and continue on, keeping right. Proceed down a narrow canyon, taking out 2 Turbolasers on the way, and you'll come out into a large opening. You've found the Imperial Spaceport. Turn right and take out the Missile Turrets and Turbolasers first, which generally encircle the Spaceport. Then start bombing the spaceport itself. Watch out for TIE Interceptors and Imperial Shuttles, which will constantly blast at you for as long as you're in the area. If you get a Shuttle in your sights, blast it, and it and any other Shuttles will leave the area. Once you're finished, exit the Spaceport down the same narrow canyon from which you entered it. When you reach a break in the canyon, turn right and stay right, taking out the Missile Turret along the way. You'll come out into another large opening. Now you've found the Sensor Array and the Imperial Garrisons. The Garrisons are closest, so bomb the 2 buildings and 2 Turbolasers first. Then move out to the Sensor array, a large building surrounded by 5 Radar Dishes and plenty of Turbolasers and Missile Turrets. Take out the enemy fire first, again being careful of attacking TIE Interceptors. Then take out the Radar Dishes and main building. When you see the animation sequence where Wedge gets shot down, you know you only have a couple of targets left to destroy. Once they are all destroyed, your mission is complete. *Tips: To get your Gold Medal, you have 6 minutes to destroy 65 targets with 60% accuracy, so try to place your bombs between 2 close targets where possible, keeping in mind your supply of a mere 20. Try to take out Missile Turrets and Turbolasers with your blasters, saving bombs for the largest buildings. Don't waste time trying to tackle the TIE Interceptors, as the Y-Wing is much too slow and time is of the essence. 3.2.4 Rescue on Kessel ---------------------- Mission Objectives: Rescue Wedge Gold Medal Requirements: Completion Time: 4:30 Enemies Destroyed: 26 Accuracy: 40% Friendly Saves: 5 Bonuses Collected: 0 Default Craft: X-Wing Optional Craft: None Bonus: None This mission takes you to the reddish, potato-shaped planet of Kessel, where the Empire has a notorious prison facility. Kessel's surface is covered with salt flats and pockmarked by deep craters and mines. The thin atmosphere of this inhospitable planet is barely breathable, so special factories have been built to generate oxygen, nitrogen, and carbon dioxide. Strategy Guide -------------- At the beginning of the mission you must choose to either pursue the convoy or the Hover Train; immediately go left and go after the convoy. Wedge isn't there, but you need to destroy the 3-car convoy, and the nearby Turbolaser, Missile Turret, and container to achieve your required 26 enemies destroyed for the Gold Medal. Once those are eliminated, head for the train, and take out any AT-ST's, Turbolasers, and Missile Turrets that surround the train's "guides". If you get the train in your sights, try to take out the 3 cars that are armed with your Ion Cannons, but don't disable the whole train yet. There are a slew of enemies between the train and the prison. If you hear a TIE Interceptor flying about, destroy it. Follow the train's path to the prison itself, where it is guarded by only 2 Turbolasers. Take these out, then return your attention to the train and disable the remaining cars. Once the entire train is disabled, your mission is complete. *Tips: You need 26 enemies destroyed for your Gold Medal, which means you must destroy every enemy in the mission. You must act fast, because if the train reaches the prison, your mission has failed. Also remember not to blast the train, because at least 5 of the 6 cars must be disabled intact to get the Gold Medal. 3.2.5 Prisons of Kessel ----------------------- Mission Objectives: Protect and Escort Madine's Shuttle Destroy the Power Generator Gold Medal Requirements: Completion Time: 10:30 Enemies Destroyed: 103 Accuracy: 40% Friendly Saves: 35 Bonuses Collected: 1 Default Craft: X-Wing Optional Craft: A-Wing, V-Wing Bonus: Seeker Missiles In this mission, you'll once again fly over Kessel, the only planet where glitterstim spice is produced. This valuable substance is prized for giving telepathic abilities to anyone who consumes it, although users can become addicted to it. Before joining the Rebel forces, Han Solo used to smuggle glitterstim spice from Kessel. The Empire uses forced labor to mine this spice, and guards it heavily. Strategy Guide -------------- Once the mission starts, steer right, then left. When you spot 3 Probe Droids, take them and the 2 accompanying AT-ST's out, then follow General Rieekan's Shuttle to the first prison. Take out the 4 Turbolasers, but don't destroy the large rectangular containers until that rescue is complete; you'll need to take out the Stormtroopers that emerged when the rescue started. Destroy any TIE Fighters or TIE Interceptors immediately, as they'll all be gunning for the Shuttle. Once you see the animation sequence about the Shield Generator, don't waste a lot of time before following your radar to it and destroying it, as you only have 10 minutes to complete the mission. If you take it out right away, you won't have to worry about your time. Try to take out any Turbolasers at other prisons you might see along the way, but don't deviate off your course to the Generator. Hurry back to the first prison and the Shuttle, because you can be sure more TIEs have shown up. Once the Shuttle is clear, follow it to the second prison, and again clear away any Turbolasers, TIEs or ground targets, including the Stormtroopers that are scuttling around below. Look around the surrounding hills for a small nook, where you'll see a Missile Turret and a container. Destroy the Turret and then the container, inside which you'll find your next Bonus, Seeker Missiles. Once that rescue is complete proceed to the third prison with the Shuttle, and again destroy any TIEs and other targets. Then repeat when you reach the fourth and final prison. Once the last rescue is complete, the Shuttle will leave and your mission is complete. *Tips: To get your Gold Medal, you need a whopping 103 enemies destroyed, which means you'll have to get a lot of Stormtroopers on the ground. That's why it's key to leave the containers until the rescues have started and they have emerged from their barracks. Also, avoid following TIEs away from whatever prison the Shuttle is at; focus on the ones that stay in the area, because they'll be blasting the Shuttle every chance they get. ------------------------------------------------------------ 3.3 Chapter III ------------------------------------------------------------ 3.3.1 Battle Above Taloraan --------------------------- Mission Objectives: Locate and Destroy the Imperial Tibanna Gas Containers Avoid Civilian Casualties Gold Medal Requirements: Completion Time: 7:00 Enemies Destroyed: 90 Accuracy: 70% Friendly Saves: 1 Bonuses Collected: 1 Default Craft: A-Wing Optional Craft: X-Wing Bonus: Advanced Lasers In this high-altitude mission, you'll be flying in the cloudy atmosphere of Taloraan, an enormous gas planet with a strong magnetic field in the Kelavine system of the Expansion Region. The planet's Tibanna gas is breathable at high altitudes, and is also used in the production of weapons. Strategy Guide --------------- Your mission here is simple: take out the Imperial gas containers that rest on the floating platforms above Taloraan. Most containers require only 3 or 4 shots, but you might find the odd one that is reinforced and requires more. As you progress through the level the platforms will have more and more Turbolasers protecting them. Be sure to take these out, as well as any TIE Fighters flying about. If you don't, they will be gunning for civilian containers, as well as the Blockade Runner, which is your 1 Friendly Save for your Gold Medal. Once you reach the floating city, watch out for a TIE Interceptor, whose sole purpose is to knock you out of the sky. When that's taken care of, head for the city while applying the brakes, aiming for the center. Here you'll find your next Bonus, Advanced Lasers. You'll have to drop down, pick it up, then quickly pull up to avoid the surrounding buildings. Then follow your radar to the nearby platform, take out the remaining containers, and your mission is complete. *Tips: The biggest obstacle in the way of your Gold Medal on this mission is time. You only have 7 minutes, but you have to achieve 90 enemies destroyed as well as your mission objectives. Be careful not to hit civilian containers; hit too many and your mission is a failure. Be as quick as you can about taking out containers and TIEs, and quickly proceed to the next container. If you haven't taken out many targets around the platforms, wait for the squadron of TIEs before you reach the city and pick them off. Use your fire sparingly, as a 70% accuracy rate is also required for the Gold Medal. 3.3.2 Escape from Fest ---------------------- Mission Objectives: Locate Captured AT-PTs Destroy Imperial Research Facility Free the AT-PTs Escort Rebel AT-PTs to the Landing Zone Gold Medal Requirements: Completion Time: 6:30 Enemies Destroyed: 65 Accuracy: 25% Friendly Saves: 7 Bonuses Collected: 1 Default Craft: Airspeeder Optional Craft: None Bonus: Seeker Proton Torpedoes This mission takes you to a planet in the Atrivis sector of the Outer Rim near the Mantooine system. Enormous, steep mountains and valleys punctuate Fest's landscape. Atop one of these mountains, the Empire has a top secret Weapons Research Facility, where experiments are conducted to create new metal alloys. Among the inhabitants of Fest are a resistance group who opposes the Empire. Strategy Guide -------------- Take your Airspeeder to the right, towards the Shield Generator. Take out the pair of Turbolasers flanking it, hitting the Generator and ground troops as well if you get the chance. Then head left towards the wall, taking out the two Turbolasers to the left of the wall. Fly over the wall and you'll find an AT-AT firing at the 3 AT-PT's you must save. Take out the two containers on your way in, then take out the AT-AT with your tow cable. Once that's done, race back over the wall and take out the next AT-AT, and the Shield Generator if you haven't already destroyed it. You can take out any Tank Droids in that area, but don't worry too much about them, because the AT-PT's will turn right before that area. Now head left and take out the third and final AT-AT, but do it quickly, because the AT-PT's are on their way. When the AT- AT is down, circle around and take out the swarming Tank Droids; they might be small, but if you leave them unchecked they'll destroy the AT-PT's. Listen to your wingmen for the warning about incoming fighters, TIE Bombers that will rush in and bomb the AT- PT's. Stay with the AT-PT's until they safely reach the transport. After the animation sequence, follow your radar to the Imperial Installation, but before destroying the large building, keep flying over it. You'll find a container guarded by two Turbolasers. Take out the Turbolasers and then the container, where you'll find the next Bonus, Seeker Proton Torpedoes. Circle back around and take out the Installation, and your mission is complete. *Tips: Time is not a consideration on this mission, but the required 65 enemies destroyed for your Gold Medal is. Be sure to take out any containers and Stormtroopers you can during the course of the mission. Don't waste any time in taking out the AT- ATs, Tank Droids and TIE Bombers, because you need 7 Friendly Saves to get the Gold Medal. That means you must save all 3 AT- PTs, and your wingmen must survive the mission. 3.3.3 Blockade on Chandrila --------------------------- Mission Objectives: Escort and Protect the Supply Train Protect the City Gold Medal Requirements: Completion Time: 5:45 Enemies Destroyed: 35 Accuracy: 20% Friendly Saves: 4 Bonuses Collected: 1 Default Craft: X-Wing Optional Craft: A-Wing, V-Wing Bonus: Advanced Bombs You and Rogue Squadron will call on the rural agricultural planet of Chandrila, in the Bormea sector of the Core Worlds. This sparsely populated, naturally beautiful planet has two large continents surrounded by oceans, with vast plains covered by grasses and forests. While the inhabitants of Chandrila are peace-loving, they have openly supported the Rebels against the Empire. Strategy Guide -------------- For the first half of the mission, stay close to the supply train, focusing on TIE Bombers, and taking out TIE Interceptors along the way. Once the animation sequence plays and the train arrives at the city, watch out for 2 more TIE Bombers that will make a run for the train. Once they are taken care of, take out the TIE Bombers that are attacking the city. The next animation sequence will warn you of AT-STs attacking 3 Shuttles. Take these out quickly, using Proton Torpedoes and your blasters. Stick with the Shuttles until they take off, then take out the 3 TIE Interceptors that will attack it. Once the next animation sequence tells you the city is under attack, turn and head to the other end of the city, ignoring the bombers for now. There you'll find a stray AT-ST blasting at 3 small towers. Take out the AT-ST and you'll find your next Bonus, Advanced Bombs. When you get the bonus return to the city and take out the remaining TIE Bombers, and the mission is complete. *Tips: The key to getting your Gold Medal here is speed, so after the train arrives at the city, waste no time in taking out the TIE Bombers and AT-STs. You do need to get 35 enemies, so try to take out as many TIE Interceptors as you can without taking your focus off the TIE Bombers. 3.3.4 Raid on Sullust --------------------- Mission Objectives: Destroy the Transmitters Destroy the Capacitor Gold Medal Requirements: Completion Time: 4:00 Enemies Destroyed: 40 Accuracy: 75% Friendly Saves: 0 Bonuses Collected: 1 Default Craft: Y-Wing Optional Craft: None Bonus: Seeker Proton Torpedoes In this mission, you'll fly through the thick, hot, dark clouds over Sullust, a bleak, volcanic planet in the Sullust system. With the planet's surface shrouded in toxic gases, the millions of native Sullustans have created a large underground network of caves and cities. These beautiful sub-surface sites are popular tourist attractions. Sullustans are friendly, outgoing creatures with jowls, mouse-like ears, and large round eyes, who are prized as navigators, since they never forget a path they've traveled. Strategy Guide -------------- Your first objective is to take out the transmitters, which are heavily guarded by Turbolasers and Missile Turrets. Take out as many targets as possible, following your radar at all times. Don't worry about conserving bombs here, because the Missile Turrets will take you out long before you exhaust your supply. When you reach the transmitters near a landing platform, watch out for one close to the edge of the volcano, surrounded by Turbolasers and buildings and containers. The small building to the right contains the Bonus for this mission, Seeker Proton Torpedoes. Once you get the Bonus resume taking out the transmitters. When you finish and the animation sequence plays, head to the center of the volcano, where the capacitor floats high overhead. You must take out the nodes that rest around the center of the capacitor. Ignore the TIE Interceptors and TIE Fighters flying about, take out all the nodes, and the mission is complete. *Tips: Your main focus in the first part of the mission should be taking out transmitters and Missile Turrets. Don't waste time with fancy flying or chasing after TIEs, because no matter what you do missiles will be constantly hitting you. Try to stay on a constant flight path, and make sure you hit all of your targets. The main obstacles that keep you from getting your Gold Medal in this mission are the 4 minutes you have, the 40 enemies you need to destroy, and the required 75% accuracy. 3.3.5 Moff Seerdon's Revenge ---------------------------- Mission Objectives: Protect the Bacta Containers Avoid Civilian Casualties Destroy All Imperial Bunkers, Fighters and Bombers Locate and Destroy Moff Seerdon Gold Medal Requirements: Completion Time: 6:00 Enemies Destroyed: 45 Accuracy: 30% Friendly Saves: 55 Bonuses Collected: 1 Default Craft: X-Wing Optional Craft: A-Wing, V-Wing Bonus: Cluster Seeker Missiles The locale of this mission is Thyferra, a foggy, humid world with thick, tropical rain forests. This Polith system planet is inhabited by the insect-like Vratix, who developed a remarkable fluid called bacta. This miracle liquid can heal every medical condition from a scratch to a life-threatening emergency. Not surprisingly, bacta has become much sought-after by medical clinics throughout the galaxy, and by cartels that seek to control the galactic bacta industry to reap huge profits. Strategy Guide -------------- This is possibly the most difficult mission in the game, and you'll probably have to take many tries at it before you complete it. Take out the Missile Turret directly in your path, then bank right and take out the next one. Head left and eliminate the AT-ST and the Turbolaser, then keep straight and take out the next Missile Turret, taking out any Imperial containers along the way. Be careful not to hit the bacta containers, and don't waste any time taking out the AT-STs once you see them; their job is to destroy the bacta, and you need 55 Friendly Saves to get the Gold Medal. Now follow your radar and destroy any targets that are in your way. You must destroy every Imperial target in the mission. Keep an eye out for the Tie Interceptor that will constantly follow you and hit you when it can. If you leave the Tie Interceptors unchecked until the end, at least 4 of them will attack, and they hit you hard. At some point you'll come across a lone container next to a bacta container; destroy the container and inside you'll find a Bonus, Cluster Seeker Missiles. Once all targets are destroyed, an animation sequence will play and you'll be up against Moff Seerdon himself in his Imperial Landing Craft. This ship is shielded to the max, so you'll have to hit it several times. The best way to destroy the craft is to hit the brakes as you approach it, blast it, accelerate away a short distance, then hit the brakes and turn around and repeat. If you got the Seeker Proton Torpedoes in the previous mission, use them; a few choice shots and the Landing Craft will be destroyed and the mission is complete. *Tips: Speed is the key to getting your Gold Medal in this mission, as are the required 55 Friendly Saves. You'll have to be fast, and take out AT-STs and Missile Turrets as quickly as possible. Once you complete the mission and are going for medals, try using the V-Wing for this mission, as the Cluster Missiles will help you with your speed in completing it. ------------------------------------------------------------ 3.4 Chapter IV ------------------------------------------------------------ 3.4.1 Battle of Mon Calamari ---------------------------- Mission Objectives: Destroy the World Devastators Protect the City Gold Medal Requirements: Completion Time: 7:00 Enemies Destroyed: 24 Accuracy: 25% Friendly Saves: 87 Bonuses Collected: 0 Default Craft: V-Wing Optional Craft: X-Wing, A-Wing Bonus: No In this all-out encounter with the Empire, Rogue Squadron will do battle on Mon Calamari, a planet almost completely covered by water. This marine world is inhabited by two species, the peaceful Mon Calamari, who live on islands and floating cities, and the wary Quarren, who live deep beneath the sea and can breathe both air and water. The Mon Calamari build enormous starships and warships from their orbiting shipbuilding docks, and are valuable members of the Rebel Alliance. Strategy Guide -------------- Follow your radar and your wingmen to the first World Devastator, making sure you don't rush in alone; if you do, all the Devastator's fire will focus on you and you'll go down. Once it's in range, bombard it immediately with clusters, taking out the mounted Turbolasers and Missile Turrets scattered along the top and sides of the large machine. One of your wingmen will tell you to focus on the Shield Generator, which is a small sphere located on the top corner of each Devastator. Once you take this out, make a run at the legs; take out 2 legs and the Devastator will go down. Now head into the nearby city and use your clusters on the Tie Fighters. They are advanced models, and are very fast and manueverable. Repeat this procedure on the next two Devastators, eliminate the remaining Tie Fighters, and the mission is complete. *Tips: Don't be shy about using your Cluster Missiles; otherwise as soon as you get close to the Devastators, they'll take you out with their wealth of Turbolasers and Missile Turrets. Speed is key in this mission, because all 3 World Devastators are advancing on the Calamari cities. The Tie Fighters are only a small threat to you, so if you need to, take out all 3 Devastators first. The Ties are also very fast, easily a match for your V-Wing, so keep flying out fast and in slow to take them out. ------------------------------------------------------------ 3.5 Bonus Missions ------------------------------------------------------------ 3.5.1 Beggar's Canyon --------------------- Mission Objectives: Win the Race Gold Medal Requirements: Competitor Beaten: Wedge Default Craft: T-16 Skyhopper Optional Craft: None Bonus: None This mission takes you back to familiar territory, Luke Skywalker's home planet of Tatooine. You are to race against Zev, Dack and Wedge through the winding narrow passageways of Beggar's Canyon. You must choose the best of three routes to take to best your three companions, avoiding the sharp turns and obstacles that litter the canyon. Strategy Guide -------------- Once you get at least a Bronze Medal on all missions, the Beggar's Canyon mission opens up. Here you simply race through Beggar's Canyon in a T-16 Skyhopper against Zev, Dack and Wedge. To successfully complete the mission, you must at least beat Zev; beating Dack gets you a Silver and Wedge gets you the Gold. If you take the leftmost route, watch out for Sandcrawlers. If you take the right, when you get close to the end bank left at the island. *Tips: You have three choices in which direction to fly, each with varying levels of difficulty. Make sure you stay low, because if you fly too high you're cheating and the mission will end. Also, avoid hitting the walls and other friendly craft, as your Skyhopper isn't heavily shielded. 3.5.2 The Death Star Trench Run ------------------------------- Mission Objectives: Chase the Imperials Through the Trench Destroy the Power Plant at the End of the Trench Gold Medal Requirements: Completion Time: 2:45 Enemies Destroyed: 30 Accuracy: 70% Friendly Saves: 0 Bonuses Collected: 0 Default Craft: X-Wing Optional Craft: None Bonus: None In this mission you relive the infamous Death Star Trench Run from the Battle of Yavin. The trench is full of turbolasers, big gun towers, and most deadly of all, Tie Fighters. Weave your way through the obstacle course and try to make your Torpedoes hit their mark. Strategy Guide -------------- Getting at least a Silver Medal in all previous missions, including Beggar's Canyon, will open up this mission. Accelerate all the way through the trench, taking out Turbolasers and Tie Fighters along the way. You'll be under heavy fire from all sides, so move quickly and hit your targets. The best way to avoid enemy fire is speed; whenever you can't see a target (Turbolasers and Big Gun Towers only; don't worry about the TIEs) close the S-foils and accelerate. Once you round a corner there will be more and more obstacles protruding from the ground and the walls, which you can use to your advantage to avoid enemy fire and hit Turbolasers. The exhaust port at the end is surrounded by Turbolasers and Big Gun Towers, so take out as many as you can. If you don't, your Seeker Photon Torpedoes will lock onto them rather than the port, and you'll have to turn and make another run. Once the torpedo hits its mark, the mission is complete. *Tips: You'll find that getting a Gold Medal in this mission is close to impossible, as you need to complete it in 2:45 with 30 enemies destroyed and 70% accuracy. Fly fast and fire only when you're sure your target is in your sights. 3.5.3 The Battle of Hoth ------------------------ Mission Objectives: Protect the Rebel Transports Protect the Shield Generator Destroy Imperial AT-STs Destroy Imperial AT-ATs Gold Medal Requirements: Completion Time: 4:25 Enemies Destroyed: 18 Accuracy: 70% Friendly Saves: 0 Bonuses Collected: 0 Default Craft: Airspeeder Optional Craft: None Bonus: None This mission puts you in an airspeeder over the snowy world of Hoth. Your goal: protect the shield generator and the Rebel transports from the onslaught of Imperial AT-ATs, AT-STs, and probe droids. Strategy Guide -------------- Getting Gold Medals in all previous missions opens this level up. The mission starts with you coming head-to-head with a swarm of Probe Droids. Be swift in taking them out, and after the animation sequence, follow your radar and save Rogue 10, who is down and under attack by 3 AT-STs. Slow down and blast them. Once they're gone, head towards the shield generator. First take out the 2 AT-STs. Then you'll see 3 AT-ATs; 1 in the right canyon and 2 in the left. Ignore the one on the right for now and head for the pair advancing quickly on the shield generator, who are being led by a pair of AT-ST's. Ignore the AT-STs for now, and take out the 2 AT-ATs with your tow cable. Then fly around and quickly eliminate the AT-STs. Now for the single remaining AT-AT. Fly over the nearby hill and head for the legs, and take him out. Then take out the AT-ST that is advancing on the generator. Once all armored transports are gone, your mission is complete. *Tips: The key to getting the Gold Medal in this mission is speed; waste no time in taking down the walkers. If you're good, you'll finish the mission in plenty of time and the Gold Medal is yours. ************************************************************ * 4. WEAPONS * ************************************************************ ------------------------------------------------------------ 4.1 Primary Weapon - Blaster Cannon ------------------------------------------------------------ Also known as a laser cannon, this is the most widely used weapon in the galaxy. It repeatedly fires bolts of coherent light, an intense energy that inflicts significant damage. Also comes in an advanced version (see 5.5). Most craft in Rogue Squadron are armed with blaster cannons as their primary weapon. You can fire individual shots, or hold for continuous fire. You can cycle through link modes to fire blasters separately, two together, or in the cases of the X-Wing and TIE Interceptor, all four at once. Airspeeders cannot link, and secondary weapons cannot be linked. The X-Wing and Y-Wing are also armed with Ion Cannons, accessed by hitting the Special button. ------------------------------------------------------------ 4.2 Secondary Weapons ------------------------------------------------------------ 4.2.1 Proton Torpedo -------------------- A proton torpedo is armed with a proton-scattering energy warhead that inflicts heavier damage than an ordinary missile. There is also an advanced version (see 5.1) and a seeking version that allows it to follow a moving target (see 5.6 & 5.8). 4.2.2 Concussion Missile ------------------------ When this sub-lightspeed projectile hits home, it creates powerful shock waves that can penetrate even the heaviest armor to obliterate its target. These air-to-air and air-to-ground weapons are most effective against stationary targets. A concussion missile will travel in a straight line once it's fired, and can only be fired one at a time. These are not as powerful as protons, and seeking versions are available (see 5.4). 4.2.3 Cluster Missile -------------------- Each of these weapons breaks apart into five smaller warheads shortly after launch. This results in a "spread" effect that increases the chances of hitting a target or inflicting more damage. A seeking version is available (see 5.8). 4.2.4 Bombs ----------- Only the Y-Wing is armed with these destructive weapons, which can be dropped on ground targets. They have a large blast radius, to inflict heavy damage over a wide area. Bombs can damage your own craft if dropped at a low altitude. An advanced version is available (see 5.3). 4.2.5 Tow Cable --------------- Airspeeders are fitted with a harpoon gun that launches a high-powered, barbed projectile attached to a retractable flexisteel tow cable. ************************************************************ * 5. ADVANCED WEAPONS & LOCATIONS * ************************************************************ Throughout the game there will be secret challenges for discovering new weapon technologies. These technologies will improve the effectiveness of either the primary or secondary weapons system. After discovering a new technology, the primary or secondary weapon system will automatically be upgraded on all appropriate craft, and becomes available after the current mission is completed. ------------------------------------------------------------ 5.1 Advanced Proton Torpedoes ------------------------------------------------------------ Location: Defection at Corellia In the first or second city heading back from the Tech Center, the ground in the middle of the city is a distinctly brighter shade of blue than the rest. Next to a pair of identical short, long buildings, lies the Bonus. Hit the brakes, swoop down, pick it up, then pull up and over the buildings. ------------------------------------------------------------ 5.2 Advanced Shielding ------------------------------------------------------------ Location: The Jade Moon At the beginning of the mission, keep an eye out on your left for a trench which you can see on your radar distinctly. Head down the trench, keeping low as instructed. Take out the single Turbolaser that sits at a Y in the trench, then make a left. Follow it down until you find a large building, but don't rush in; first take out the Missile Turret around the corner on the right. Once that's done, torpedo the building and pick up the mission's Bonus. ------------------------------------------------------------ 5.3 Advanced Bombs ------------------------------------------------------------ Location: Imperial Construction Yards Find an AT-AT with a landing platform behind it. Fly past it, where you'll find another landing platform where an Imperial Shuttle is about to take off. A few choice shots will take out the Shuttle, then eliminate the Turbolaser on the ridge above. While taking out ground targets here, keep an eye out for a round container in the corner; here you will find the mission's Bonus. ------------------------------------------------------------ 5.4 Seeker Missiles ------------------------------------------------------------ Location: Prisons of Kessel At the second prison that Madine's shuttle goes to, look around the surrounding hills for a small nook, where you'll see a Missile Turret and a container. Destroy the Turret and then the container, inside which you'll find the Bonus. ------------------------------------------------------------ 5.5 Advanced Lasers ------------------------------------------------------------ Location: Battle Above Taloraan Once you reach the floating city, watch out for a TIE Interceptor, whose sole purpose is to knock you out of the sky. When that's taken care of, head for the city while applying the brakes, aiming for the center. Here you'll find the next Bonus. You'll have to drop down, pick it up, then quickly pull up to avoid the surrounding buildings. ------------------------------------------------------------ 5.6 Seeker Proton Torpedoes ------------------------------------------------------------ Location: Escape from Fest Find the Imperial Installation, but before destroying the large building, keep flying over it. You'll find a container guarded by two Turbolasers. Take out the Turbolasers and then the container, where you'll find the next Bonus. ------------------------------------------------------------ 5.7 Advanced Bombs ------------------------------------------------------------ Location: Blockade on Chandrila Once you destroy the 6 AT-ST's attacking the shuttles and an animation sequence tells you the city is under attack, turn and head to the other end of the city, ignoring the bombers for now. There you'll find a stray AT-ST blasting at 3 small towers. Take out the AT-ST and you'll find the Bonus. ------------------------------------------------------------ 5.8 Seeker Proton Torpedoes ------------------------------------------------------------ Location: Raid on Sullust When you reach the transmitters near a landing platform, watch out for one close to the edge of the volcano, surrounded by Turbolasers and buildings and containers. The small building to the right contains the Bonus for this mission. ------------------------------------------------------------ 5.9 Cluster Seeker Missiles ------------------------------------------------------------ Location: Moff Seerdon's Revenge At some point you'll come across a lone container next to a bacta container; destroy the container and inside you'll find the Bonus. ************************************************************ * 6. PASSCODES * ************************************************************ ACE This code is strictly for the brave. It makes your craft's shields weaker, meaning that after a few hits you're history. BLAMEUS Jumps you to a screen showing the game's development team, with a few familiar faces lurking about with them. CHICKEN Enter this code and when you start the game, you'll find yourself commanding an AT-ST, with several nearby Imperial targets. Play with your controller configurations to make it walk and shoot. Once you're destroyed, that's it. You must enter the code each time you want to do this. CREDITS Enter this code and you'll get the credits that play when you finish Chapter IV. No big deal, but they look identical to the credits from the films. DEADDACK Opens up all levels, including Bonus Levels. DIRECTOR Enter this code and a new SHOWROOM option appears in the Options menu. Go there and you'll get to see all of the game's craft, as well as 2 options, CONCERT HALL and AT THE MOVIES. This code enables the movies feature, and will play all of the cutscenes from the game. FARMBOY Punch this one in, and you can fly the Millenium Falcon on most missions. I don't know which is better, the fact that the voiceover rips on the Falcon on the Select Your Craft screen, or that when the ship gets hit Luke says "Chewie's not gonna be happy." HARDROCK Enter this code and get to the main screen with Luke and his X- Wing. After a while, he turns into a bearded guy (I haven't seen it yet) who is as yet unidentified. If you know who it is, e-mail me. IGIVEUP One of the better codes, this one gives you unlimited lives. Unlike other games, you can still gain medals and proceed in the game with the code on. KOELSCH Enter this code in and you can fly as a 1969 Buick Electra 225 Convertible. Replaces the V-Wing in the Select Your Craft Screen. Koelsch is the favorite brand of beer of the developers at Factor 5, and the car is owned by staff member Rudolf Stember. MAESTRO Like the DIRECTOR code, this enables the SHOWROOM option, and then enables the CONCERT HALL item. Here you can scroll through and listen to all of the music from the game. RADAR As the name implies, this code will improve on your radar technology. Higher targets will appear brighter then the lower ones. TIEDUP Enter this code and you can fly the Imperial TIE Interceptor. You must have entered the FARMBOY code first, then get the Millenium Falcon on your Select Your Craft screen, and push UP on your control stick. The view will pan around the Falcon and you'll have the TIE Interceptor. TOUGHGUY Using this code will boost your shield strength and give you full power-ups. ************************************************************ * 7. TUTORIALS * ************************************************************ ------------------------------------------------------------ 7.1 Defeat the AT-ATs ------------------------------------------------------------ You CAN beat these bad boys by blasting them, but it takes forever and you'll never get a medal if you do. You've got to use your tow cables. Get in close, running alongside the legs. When you get close enough, Luke will say "Activate harpoon" if he can, at which point you fire the harpoon ( LEFT C if you're on the default Luke Controller Settings). Now the trick is to circle the walker and stay as CLOSE as you can without running into the legs. The way I do it is I keep accelerating throughout (A BUTTON), but I hit the brakes (Z BUTTON) whenever I turn. Keep that up for three rotations around the walker, and down he goes. Note that if you drift too far from the legs, the harpoon will fall away, and you'll have to try again. I'm assuming this is what's happening to a lot of people, so keep as close as you can. A good way make sure you're close is to stay low, so that you can see your shadow on the ground. Keep the shadow close to the walker's feet as you circle, and you're good to go. ------------------------------------------------------------ 7.2 Defeat the Hover Train ------------------------------------------------------------ This is probably the easiest of any targets to take out in the game, and appears in the Rescue on Kessel mission. You must use your Ion Cannons, which are your Secondary Weapon for this mission. Just put the crosshairs on the train, fire the Ions (LEFT C) continuously, and you'll find that each car you hit crackles with blue static, indicating that it is disabled. It's a good idea to hit the armed cars first, or they'll blast you. Do this with all the cars, the train will stop, and the mission is complete. ------------------------------------------------------------ 7.3 Missile Turrets ------------------------------------------------------------ To take out the missile turrets without getting pummelled by missiles, aim for the top of the turrets where the missiles launch out of. Move the crosshairs back and forth as you fire, and you'll be able to take out the missiles before they get to you. Only your blasters can hit the missiles; cluster seekers and seeker photons won't work. ------------------------------------------------------------ 7.4 Flying Y-Wing Missions ------------------------------------------------------------ The best way to fly these bombing missions is to switch to cockpit view. When you hit your secondary weapon (bombs) the cockpit disappears and you get a full view of the area below you, with the bomb's crosshairs skimming the surface. Once you drop one, you have a second or two before it switches back, so on bombing runs keep your bombs armed when flying over close multiple targets. Also, try to aim between close objects; with a little skill, you'll be able to take out several targets with a single bomb. - END -