·--------------------------------------------------------------------· | File: roguesqd.txt Date: 07 / 03 / 2000 Version: 2.5.1 | ·--------------------------------------------------------------------· S T A R W A R S _____ ___ ___ _ _ ___ |___ \ / _ \ / _ \ | | | | /___\ ___| / | | | | | | |_| | | | | _____ | _ | | | | | | | __ | | | | | ___| | | \ \ | |_| | | |_\ \ | |_| | | |___ |_| |_| \___/ \____/ \___/ \___/ ___ ___ _ _ ___ ____ _____ ___ ____ / __\ / _ \ | | | | /__ \ |___ \ |___ \ / _ \ | _ \ | |__ | | | | | | | | ___| | _ | | ___| / | | | | | | | | \__ \ | | | | | | | | | _ | | | | | | _ | | | | | | | | | ___| | | |_| | | |_| | | | | | | |_| | | | \ \ | |_| | | | | | \___/ \__ | \___/ |_| |_| |____/ |_| |_| \___/ |_| |_| \_| ·--------------------------------------------------------------------· | FILE INFORMATION | ·--------------------------------------------------------------------· Version: 2.5.1 Date: 07/03/00 Email: faqs@oddco.com Website: www.oddco.com ·--------------------------------------------------------------------· | COPYRIGHT INFORMATION - READ IT LEECHERS!!! | ·--------------------------------------------------------------------· This file and it's contents is not to be reproduced in any other form without prior consent from the author. That includes both commercialy printing and selling of this file. This file will _only_ be hosted on 'GameFAQs.com' and 'Oddity'. Please do not ask permission to host this FAQ on any other site. This is because I want people to see the latest version and not a FAQ that is 10 versions behind. This causes great stress when people ask you questions from old FAQ's that have been answered in new FAQs. If you find this file on any other site than the sites below, they are illegaly leeched files. Please contact me so that I can do something about these lamer websites. OFFICIAL HOST SITES: Oddity - www.oddco.com - Official Home GameFAQs - www.gamefaqs.com - Great Game FAQ Site ·--------------------------------------------------------------------· | UPDATE INFORMATION | ·--------------------------------------------------------------------· Always you will be able to find the newest update at the Official Home of this FAQ. NOTE: This version 2.4 will be one of the final versions of this FAQ. There will be a few more versions as I have to finish one or two things. But after that, there has to be a major discovery, to make me update this, as I think I have nearly everything covered in this FAQ, and I should have since it now is 100 Kb's. Ouch that's some typing. Just a quick Thankyou to all of you out there who helped me along the way with this FAQ, you know who you are, and a special thanks to CJayC at GameFAQs.com for the BEST GameFAQs site on the net. I encourage anyone who hasn't been there to go there NOW! Thankyou. ( Scott A. Moss ((Argönaut)) 12/08/99 ) NOTE: If you have any missing information that I could use please send it to me (You will find contacting details at the bottom of this FAQ). You will get credit for your information. 2.5.1 - Seventeenth Version. Well fond some more information and decided to add it to the FAQ. Well I found out most of the info piece by pice over the past few weeks, but I held off with declaring it a next version. So here is the new version of the supreme Rouge Squadron FAQ on GameFAQs. Released 07/03/00 2.4.1 - Sixteenth Version. Just a reformat of the Layout. Released 02/02/00 2.4.0 - Fifteenth Version. Added Rankings. Added PC Controls. Released 12/08/99 2.3.0 - Fourteenth Version. Added Player Ranks, Miscellaneous Level Tips, Code Questions, Mission Objectives. What could be the answer to what the Naboo codes stand for. Released 02/08/99 2.2.0 - Thirteenth Version. Added CHICKEN controls, Game Info, Technical Craft Info. Released 26/07/99 2.1.0 - Twelfth Version. Added Game Shark Codes. Released 23/07/99 2.0.0 - Eleventh Version. Added CHICKEN level Walkthrough and answered a question. Released 23/07/99 1.9.0 - Tenth Version. Added Naboo fighter code, Planet Guide, Advanced Technologies Walkthrough, and Flying Tips from LucasArts. Released 20/07/99 1.8.0 - Ninth Version. Finally finished it. But still has a few little things to add. Released 17/06/99 1.7.0 - Eight Version. Reformated the faq into .faq format to be used by FAQEdit. Released 06/05/99 1.6.0 - Seventh Version. Added PC Codes,and a different way to take down an AT-AT. Released 26/03/99 1.5.0 - Sixth Version. Levels 11, 12, and 13. Correction to last version, nearly all the story lines have been added. New ASCii title added. Also a Code was added. Released 21/03/99 1.4.0 - Fifth Version. Levels 6, 7, 8, 9, 10, Beggar's Canyon, Death Star Trenches, and Battle of Hoth added. All the Story line Information added. The Harpoon and Tow Cable Guide added. Released 12/03/99 1.3.0 - Fourth Version. Craft details and Weaponry added. Released 05/02/99 1.2.0 - Third Version. Levels 4, and 5 added. Some more codes added. Released 03/02/99 1.1.0 - Second Version. Mission Objectives and Walkthroughs for the levels 1, 2, and 3. Q&A added. Released 31/01/99 1.0.0 - First Version. Gold Medal Requirements and other additional game information other than Walkthrough. Released 29/01/99 ·--------------------------------------------------------------------· | CONTENTS | ·--------------------------------------------------------------------· 0 ................. COPYRIGHT 1 ................. UPDATES 2 ................. CONTENTS 3 ................. GAME INFO 3-1 ............... GAME REQUIREMENTS 3-2 ............... · GAME CONTROLS 3-3 ............... · GAME CHARACTERS 4 ................. PLAYER RANKS 5 ................. PLAYER CRAFTS 6-1 ............... · CRAFT ARMAMENT 6-2 ............... · REBEL WEAPONS 6-3 ............... · ADVANCED WEAPONS 6-4 ............... · FLYING TIPS FROM LUCASARTS 7 ................. IMPERIAL CRAFT AND DEFENSES 8 ................. PLANET GUIDE 9 ................. WALKTHROUGH 9-1 ............... · ADVANCED TECHNOLOGIES WALKTHROUGH 9-2 ............... · HARPOON AND TOW CABLE GUIDE 9-3 ............... · MISCELLANEOUS TIPS 10 ................ CODES 10-1 .............. · CODES QUESTIONS 10-2 .............. · GAMESHARK CODES 11 ................ Q&A 11-1 .............. · UNANSWERED QUESTIONS 12 ................ PC GAME AREA 12-1 .............. · ADD-ONS 12-2 .............. · DEMO 12-3 .............. · PATCHES 13 ................ PC DESKTOP AREA 13-1 .............. · DESKTOP THEMES 13-2 .............. · VIDEOS 14 ................ CONTACTING THE AUTHOR 15 ................ CREDITS AND THANKYOUS .-\:. --- .:. --- .:. --- .:. --- * --- .:. --- .:. --- .:. --- .:/-. \_.: GAME INFO :._/ Publisher LucasArts Developer Factor 5 / LucasArts Genre Action Origin U.S. Lead Programmer Holger Schmidt Lead Artist Craig Rundells, Mario Wagner Lead Designer Mark Haigh-Hutchinson Number of Players 1 Rumble Pak YES Cartridge Size 128 Mbit .-\:. --- .:. --- .:. --- .:. --- * --- .:. --- .:. --- .:. --- .:/-. \_.: GAME REQUIREMENTS :._/ NINTENDO 64 REQUIREMENTS +-------------------------------------------------------------------+ Optional: 4Mb RAM Expansion Pak. This is a must for playing the game. Take it out and see why.. Rumble Pak. This is also a big must for playing the game. PC REQUIREMENTS +-------------------------------------------------------------------+ Operating System: 100% Windows 95/98 DirectX compatible PC. CPU: Pentium 166 or faster required. Memory: 32 MB RAM or higher required. CD-ROM: Quad speed or faster required. Graphics Card: 3D accelerated video card required--PCI or AGP with 4MB or higher, Direct3D or Glide compatible required. Sound: Supports 100% DirectX compatible 16-bit or better sound cards. Input Device: Supports joystick, mouse or keyboard. Joystick recommended. Also supports Force Feedback joysticks. DirectX: DirectX 6 is included on the CD and must be installed prior to playing Rogue Squadron 3D. Players: Single player .-\:. --- .:. --- .:. --- .:. --- * --- .:. --- .:. --- .:. --- .:/-. \_.: GAME CONTROLS :._/ NINTENDO 64 CONTROLS +-------------------------------------------------------------------+ LUKE'S SETTINGS (Default) // > START - Pause/Menu. Z - Brakes/Speeder's Left Brake > A - Thrust LEFT - Switch View > B - Fire Blasters RIGHT - Roll/Speeder's Right Brake > C UP - Look Around + UP - VIEWS: Cockpit > C DWN - Fire Mode + DWN - VIEWS: Standard > C LFT - Fire Secondary + LFT - VIEWS: Drop Camera > C RGT - Special + RGT - VIEWS: Close Outside > > STICK - Craft Movement WEDGE'S SETTINGS // > START - Pause/Menu Z - Brakes/Speeder's Left Brake > A - Thrust LEFT - Fire Mode > B - Fire Blasters RIGHT - Roll/Speeder's Right Brake > C UP - Switch View + UP - VIEWS: Cockpit > C DWN - Look Around + DWN - VIEWS: Standard > C LFT - Fire Secondary + LFT - VIEWS: Drop Camera > C RGT - Special + RGT - VIEWS: Close Outside > > STICK - Craft Movement JANSON'S SETTINGS // > START - Pause/Menu Z - Brakes > A - Thrust LEFT - Fire Mode > B - Fire Blasters RIGHT - Roll > C UP - Switch View + UP - VIEWS: Cockpit > C DWN - Look Around + DWN - VIEWS: Standard > C LFT - Fire Secondary + LFT - VIEWS: Drop Camera > C RGT - Special + RGT - VIEWS: Close Outside > > STICK - Craft Movement HOBBIE'S SETTINGS // > START - Pause/Menu Z - Fire Blasters > A - Brakes LEFT - Switch Views > B - Thrust RIGHT - Roll > C UP - Look Around + UP - VIEWS: Cockpit > C DWN - Fire Secondary + DWN - VIEWS: Standard > C LFT - Fire Mode + LFT - VIEWS: Drop Camera > C RGT - Special + RGT - VIEWS: Close Outside > > STICK - Craft Movement PC CONTROLS +-------------------------------------------------------------------+ Thanks to Eric Liu for sending in these controls for the PC Version. PC SETTING // > SPACEBAR, 0 or LEFT CTRL - Fire Primary Weapon > ALT or ENTER - Fires Secondary Weapon > 4, LEFT ARROW or J - Turn Craft Left > 6, RIGHT ARROW or L - Turn Craft Right > 2, DOWN ARROW or K - pitch up; craft will ascend > 8, UP ARROW or I - Pitch down; craft will descend > W - Thrust > S - Brake > A - Left Brake > D - Right Brake > E - Rolls > F - Special Action > ~ - Link Weapons > ESC - Pause game > ' - Cycles between camera views > F1 to F5 - Camera Views > F8 - Cockpit > F12 - Screen Caption > HOME - Camera look front > END - Camera look back > PgDn - Look right > Delete - Look left > TAB - Rotate camera > Z - Drop camera > CTRL + J - Joystick on/off > CTRL + M - Mouse ON/OFF CHICKEN CONTROLS +-------------------------------------------------------------------+ N64'S CHICKEN'S SETTINGS // > START - Pause/Menu Z - Tilt Head (With STICK) > A - Run (With STICK) LEFT - > B - Fire Blasters RIGHT - > C UP - + UP - VIEWS: > C DWN - + DWN - VIEWS: > C LFT - + LFT - VIEWS: > C RGT - + RGT - VIEWS: > > STICK - Walker Movement Thanks to Eric Liu for sending in these controls for the PC Version. PC CHICKEN'S SETTINGS // > > SPACEBAR, 0 or LEFT CTRL - Fire Primary Weapon > 4, LEFT ARROW or J - Turn Slighty Left; Tilt Head Left > 6, RIGHT ARROW or L - Turn Slightly Right; Tilt Head Right > 2, DOWN ARROW or K - Walk Back; Tilt Head up > 8, UP ARROW or I - Walk Forward; Title Head Down > W - Faster > E - Rolls > ESC - Pause game > ' - Cycles between camera views > F1 to F5 - Camera Views > F8 - Cockpit > F12 - Screen Caption > HOME - Camera look front > END - Camera look back > PgDn - Look right > Delete - Look left > TAB - Rotate camera > Z - Drop camera > CTRL + J - Joystick on/off > CTRL + M - Mouse ON/OFF > >TIP: > Holding both E + W will make your AT-ST walk REALLY REALLY FAST! .-\:. --- .:. --- .:. --- .:. --- * --- .:. --- .:. --- .:. --- .:/-. \_.: GAME CHARACTERS :._/ REBEL <<--o-->> Luke Skywalker > The greatest hero of the Rebel Alliance, Luke Skywalker needs little introduction. Among his accomplishments are blowing up the first Death Star, rescuing his twin sister Princess Leia, and helping to fend off the Imperial forces in the Battle of Hoth so that the Rebel base there could be evacuated. After the Battle of Yavin, Luke and Wedge Antilles formed Rogue Squadron. Wedge Antilles > One of Rogue Squadron's true aces, this native of Corellia was orphaned as a teenager, then began smuggling weapons for the Rebels. Once he took to flying X-wing starfighters, he soon proved himself to be a crack fighter pilot and an extremely competent, if low-profile, leader. Wedge saved Luke Skywalker during the attack on the first Death Star at the Battle of Yavin. Later, they formed Rogue Squadron together. Dack Ralter > This young Alliance hero was Luke Skywalker's airspeeder gunner during the defense of the Rebel base at Hoth. Dack's parents were political prisoners of the Empire, and he escaped from an Imperial prison barge when he was a teenager. Ralter is skilled as both a pilot and a gunner. Wes Janson > This tough, smart, action-loving lieutenant was a gunner in Wedge Antilles' airspeeder during the Battle of Hoth, and helped bring down an AT-AT walker by tangling its legs in a cable. Janson is a past winner of the True Gunner award for outstanding accuracy. This Rogue is one of those rare soldiers who is as competent on the ground as he is in the air, and can shoot and fly with tremendous skill. Zev Senesca > A highly-decorated pilot and long-time member of the Rebel Alliance, Senesca shot down 48 Imperial craft prior to the Battle of Hoth. Politically motivated to join the Rebel forces, Senesca was motivated by tragedy after his parents were killed by the Empire. Derek ("Hobbie") Klivian > That rare pilot who is both extremely capable and extremely humble, Hobbie was a former Imperial cadet who mutinied and deserted his Imperial Academy training to join the Rebel Alliance. Hobbie has a reputation for enjoying bacta baths, as well as for crashing every craft he touches and surviving. Carlist Rieekan > This former officer in the Old Republic army joined the Rebel Alliance after his home planet, Alderaan, was vaporized by the first Death Star. Rieekan was named Theater Commander in charge of all Rebel ground and fleet forces in the Hoth System. Later, he was forced to evacuate the Hoth base when it was overrun by Imperial forces. After the Hoth evacuation, General Rieekan was given command of military operations for the Rebel Alliance. IMPERIAL <<--o-->> Crix Madine > This Corellian is a highly-decorated Imperial officer. He originally earned his reputation as a brilliant leader in charge of the Storm Commandos, an elite Imperial army unit. Madine would later defect and take up the cause of the Rebellion. Kasan Moor > This native of Alderaan was one of the rising stars in the Imperial Navy, quickly moving up in ranks from crack TIE Fighter pilot to leader of the 128th TIE Interceptor Squadron. Her allegiance toward the Empire soon wavered, however, when she was informed that her home planet had been obliterated by the Death Star. While she continues to distinguish herself by flying with the 128th, Moor is contemplating defection to the Rebel forces, since she believes that her allegiance to the Imperial forces means nothing if they can coldly destroy her friends and family. Moff Kohl Seerdon > Formerly Kasan Moor's mentor, Imperial Moff Seerdon is now angry at her, since he is not sure which side she is fighting for. Moff Seerdon is attempting to consolidate bacta supplies under his control, and sees Rogue Squadron as a threat to his plans for domination. .-\:. --- .:. --- .:. --- .:. --- * --- .:. --- .:. --- .:. --- .:/-. \_.: PLAYER RANKS :._/ This is a list of all the ranks you get through-out the game. You obtain ranks through winning medals in battles. This list is still incomplete, and if you know some that are not here, please send me an email and tell me. You will get credit for what you send in. Trainee Cadet Ensign Officer ((Filled in by Alex D Benson)) Lieutenant ((Filled in by Alex D Benson)) Flight Leader Captain Squad Leader Gold Leader Major ((Filled in by Alex D Benson)) Commander ((Filled in by Alex D Benson)) Colonel ((Filled in by Alex D Benson)) General ((Filled in by XFighter40)) Line Admiral ((Filled in by Alex D Benson)) Fleet Admiral ((Filled in by Alex D Benson)) Supreme Allied Commander ((Filled in by Trekman104)) Special thanks to Alex D Benson, who helped complete this list. There was still alot to add, and I only had seven of them. .-\:. --- .:. --- .:. --- .:. --- * --- .:. --- .:. --- .:. --- .:/-. \_.: PLAYER CRAFTS :._/ X-WING Named for its unique double-layered wings, or S-foils, this ship is one of the most versatile weapons in the Rebel Alliance. In combat, it's S-foils are opened to give it grater maneuverability. These S-foils are closed during normal flight, so it can fly faster while still pulling off advanced aerobatics such as rolls. The X-Wing is formidably armed, with high-powered blaster cannons in its wing tips, plus proton torpedo launchers on its main space-frame. With its reinforced titanium alloy hull and high-powered shield generators, the X-Wing can take a barrage of minor hits and still keep flying. Primary Weapon: Four Laser Cannons Secondary Weapon: Proton Torpedoes Special: Open / Close S-Foils TECHNICAL CRAFT INFO * Engines (4) Incom 4j.4 fusial thrust rated at 300 KTU. * Power System Novaldex O4-Z Cryogenic power cells & ionization reactor. * Hyperdrive Incom GBk-585 montivator drive unit(each wing) * Deflector shield generator Forward/rear projecting Chempat shields rated at 50 SBD. * Live support, pack behind pilot. * S-Foil Wings (4) Adjustable for atmospheric flight. * Thruster control jets linked to Torpolex Rq8.y Flight control avionics. * Laser cannons (4) taim & Bak LX4 (single fire or fire-linked). * Proton torpedo launchers (2) krupx MG7 3 torpedoes each. * Astrogation and Maintenance Industrial automaton R2 astromech droid. * Sensor system Fabriteck ANx-y with long range PTDA #PA-9r & short range PTAG #PG-7u. A-WING This is the fastest starfighter in the Rebel Alliance. The A-wing can outrun most ships in the Imperial Navy, making it ideal for Rogue Squadron's hit-and-run missions. Its powerful armament includes twin wing-mounted pivoting blaster cannons and concussion missiles. Although the A-wing is highly maneuverable in dogfights, it cannot sustain much battle damage, and its cockpit design exposes its pilot to enemy fire. Primary Weapon: Twin Laser Cannons Secondary Weapon: Concussion Missiles TECHNICAL CRAFT INFO * Laser cannons (2) Borstel RG9 (single fire or fire-linked. * Power system MPS EPr-99 power converter and fusion reactor behind pilot. * Astrogation Microaxial LpL-449 computer system placed left of cockpit. * Fight control computer Torplex Rq9.z advanced flight control avionics package. * Hyperdrive Incom GBk-785 motivator drive unit placed beneath the pilot. * Deflector shield generator Forward/rear Projector sirplex Z-9 shields rated at 50 SBD. * Concussion Missiles Launchers (2) Dymek HM-6 6 missiles each. * Thruster control jets Linked to Torplex Rq9.z flight control avionics. * Targeting system Fabritech ANq 3.6 tracking computer and IN-344-B. * Sensor system fabritech ANs-7e with long range RTDA #PA-9r & short range PTAG #PG-7u. * Engines (2) Twin Novaldex J-77 "event Horizon" Rated at 400 KTU. * Speed: 120 MGLT. * Shields/hull: 50 SBD/ 15 RU. Y-WING A cross between a fighter and a bomber, the Y-wing formed the backbone of the Rebel Alliance starfighter fleet prior to the introduction of the X-wing. The workhorse Y-wing is larger, slower, and less maneuverable than the X-wing, and has difficulty against the more agile Imperial craft. However, it is extremely durable, and heavily armed with blasters, an ion cannon, and bombs, making it ideal for bombing and strafing runs against surface targets. Primary Weapon: Twin Laser Cannons Secondary Weapon: Bombs Special: Ion Cannon TECHNICAL CRAFT INFO * Laser cannons (2) Taim & Dak KX3 (single fire or fire-linked). * Hyperdrive Koensayr R300-H Motivator drive unit in front of R2 unit. * Deflector shield generator Forward/rear projecting chempat shields rated at 4-SBD. * Life support pack in front of R2 unit. * Sensor System Fabritech ANs-5d with long range PTDA #RA-9r & short range PTAG #PG-7u. * Astrogation and maintenance Industrial Automaton R2 astromech droid. * Power System Thiodyne O3-R cryogenic power cells and ionization reactor behind R2 unit. * Thruster control jets linked to subpro NH-7 flight control avionics. * Engines (2) Koensayr R200 ion fission rated at 250 KTU. * Targeting system fabritech ANc 2.7 tracking computer and SI 5g7 "Quickscan". * Proton torpedo launcher (2) Arakyd Flex tube 4 torpedoes each. * Ion Cannons (2) ArMek SW-4 (single fire or fire-linked). * Speed: 80 MGLT. * Shields/hull: 75 SBD/ 40 RU. AIRSPEEDER A nickname for the Incom T-47, this craft made a valiant defense at the Battle of Hoth against Imperial forces, enabling the Rebels to evacuate their base. An airspeeder is limited to low altitudes, is unable to perform elaborate acrobatic maneuvers such as rolls, and has no shields. It compensates for this with fast speed and small size that make it a difficult target for Imperial weapons. This craft is armed with two blaster cannons, plus a tow cable to tangle AT-ATs. Primary Weapon: Twin Laser Cannons Secondary Weapon: Tow Cable TECHNICAL CRAFT INFO * Model: Combat Snowspeeder. * Crew: One pilot and one gunner. * flight ceiling: 175 kilometers. * Maximum speed 570 kph. * Weapons: Two laser cannons (fire-linked) and Power harpoon launcher. V-WING AIRSPEEDER With its lightweight and swift speed, the V-wing has a definite advantage over the airspeeder. It features a scram jet and a huge booster. Use the scram jet and weapons sparingly, or the engines will overheat. The V-Wing's weapons are already linked, so increase the fire rate with the Fire Mode Button. These also overheat if used too often. Primary Weapon: Twin Laser Cannons Secondary Weapon: Cluster Missiles Special: Boosters T-47 SKYHOPPER (Bonus) This craft can only be used on the bonus stage of Beggar's Canyon. It is fast an has an excellent turning capability. But linked with it's speed and lack of any type of shields, and contact could be the last thing you see. Primary Weapon: Single Laser Cannon MILLENNIUM FALCON (Secret) Despite her outward appearance, the Falcon is not the standard YT-1300 cargo vessel she seems. Heavily modified form her original stock configuration, the Millennium Falcon has acquired capabilities unheard of in Corellian standard freighters. Able to reach point five beyond lightspeed, she is one of the fastest non-Imperial vessels currently in use and owes much of her power availability curve to a vast array of unregistered and normally incompatible computer and thrust system modifications. Primary Weapon: Quad Laser Cannons Secondary Weapon: Proton Torpedoes TECHNICAL CRAFT INFO * Engine is a Drive system Matrix with Steering flaps. * Five escape pots placed in aft of the ship. * Two loading ports left and right of the ship, a upper hatch with lift and a loading ramp. * Two Quadlaser turret systems. TIE INTERCEPTOR (Secret) This dagger-shaped starfighter is more than a match for the Rebel craft, it's nearly as fast as an A-wing and more maneuverable than an X-wing. The weapons include four blaster cannons with advanced targeting software for greater accuracy. It has little armor and no shield generators, it can easily be destroyed with a few direct hits. Primary Weapon: Quad Laser Cannons TECHNICAL CRAFT INFO * Engines (2) SFS p-s5.6 Twin Ion Engines Rated at 175 KTU. * SFS n-s6 Navcon computer system beneath the pilot. * Sensor Array SFS S-c4.1 Multi-range TAG beneath the pilot. * Flight control system SFS F-s4 Flight avionics system placed left of cockpit. * Solar Panels Supplemental laser power Quadanium steel armor Rated at 20 RU. * Laser cannons (4) SfS L-s9.3 (single fire or fire-linked). BLACK CADILLAC (Secret) This craft is only a special 'looks' craft. It has all the same characteristics of a V-Wing. But you now get the chance to fly a powerful 'flying' black cadillac. Primary Weapon: Twin Laser Cannons Secondary Weapon: Cluster Missiles Special: Boosters NABOO N-1 STARFIGHTER (Secret) ((Information from Jack Chen )) The Naboo Royal Starfighter was the predecessor to starfighters such as the Incom T-65 X-Wing. Like the X-Wing, it sports blasters, projectile missiles, shielding as well as an R2 unit for interfacing and improvement of starfighter operations. The Naboo Royal Starfighter is armed with 2 laser cannons, 2 seeker torpedo launchers as well as an energy shielding and an R2 unit. This configuration allows it, much like the X-Wing to take damage, while dishing out damage in turn to inferior crafts. As a result, the Naboo Royal Starfighter was capable for defending Naboo from the most vile of the galaxy's criminals, including the Greedy Trade Federation. Primary Weapon: Twin Laser Cannons Secondary Weapon: Seeker Torpedo Special: Shielding and a R2 unit .-\:. --- .:. --- .:. --- .:. --- * --- .:. --- .:. --- .:. --- .:/-. \_.: CRAFT ARMAMENT :._/ FIRING BLASTER CANNONS Most craft in Rogue Squadron are armed with blaster cannons as their primary weapon. Fire your blasters during a mission by pressing the Fire Blasters Button. You can tap this button for individual shots, or hold it for continuous fire. Most craft in Rogue Squadron have two blasters, except the X-Wing, which has four. With the X-Wing, you can fire your blasters seperately, fire two together (sending out pairs of blaster blasts), or fire all four together (sending out four blaster blasts at once). Press the Fire Mode Button repeatedly to cycle between these firing modes. The blasters on the airspeeder do not have linking capability. You cannot link secondary weapons like missiles. FIRING SECONDAY WEAPONS In addition to blaster cannons, each craft will have different secondary weapons: X-WING: Proton torpedoes Y-WING: Bombs A-WING: Missiles V-WING: Cluster missiles AIRSPEEDER: Tow Cable To fire these weapons, press the Fire Secondary Button. ACQUIRING ADVANCED WEAPONS Throughout the game there will be secret challenges for discovering new weapon technologies. These technologies will improve the effectiveness of either the primary or secondary weapon systems. After discovering a new technology, the primary or secondary weapon system will automatically be upgraded on all appropriate craft. .-\:. --- .:. --- .:. --- .:. --- * --- .:. --- .:. --- .:. --- .:/-. \_.: REBEL WEAPONS :._/ PRIMARY WEAPON Blaster Cannon Also known as a laser cannon, this is the most widely used weapon in the galaxy. It repeatedly fires bolts of coherent light, an intense energy that inflicts significant damage. SECONDARY WEAPONS Each craft has a secondary weapon. An icon for the weapon and how many you have available appears in the bottom left corner of the screen (Icon appears in console in Cockpit Mode.) Proton Torpedo A proton torpedo is armed with a proton-scattering energy warhead that inflicts heavier damage than an ordinary missile. There is also an advanced version that has a seeking device that allows it to follow a moving target. Concussion Missile When this sub-lightspeed projectile hits home, it creates powerful shock waves that can penetrate even the heaviest armor to obliterate its target. These air-to-air and air-to-ground weapons are most effective against stationary targets. A concussion missile will travel in a straight line once it's fired, and can only be fired one at a time. These are not as powerful as protons, and seeking versions are available. Cluster Missile Each of these weapons breaks apart into five smaller warheads shortly after launch. This results in a "spread" effect that increases the chances of hitting a target or inflicting more damage. A seeking version is available. Bombs Only the Y-Wing is armed with these destructive weapons, which can be dropped on ground targets. They have a large blast radius, to inflict heavy damage over a wide area. Bombs can damage your own craft if dropped at a low altitude. An advanced version is available. Tow Cable Airspeeders are fitted with a harpoon gun that launches a high-powered, barbed projectile attached to a retractable flexisteel tow cable. .-\:. --- .:. --- .:. --- .:. --- * --- .:. --- .:. --- .:. --- .:/-. \_.: ADVANCED WEAPONS :._/ !!!!!!!!!!!!!!!!!!!!!!!!!!!!!COMING SOON!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !! !! !! Ok I lied abit (Naughty me) but because of some circumstances !! !! This part of the FAQ will be coming in version 2.3 Yay ok cya !! !! !! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!COMING SOON!!!!!!!!!!!!!!!!!!!!!!!!!!!!! .-\:. --- .:. --- .:. --- .:. --- * --- .:. --- .:. --- .:. --- .:/-. \_.: FLYING TIPS FROM LUCASARTS :._/ 1 - Use your radar screen to fly in the right direction towards your mission objectives. Fly so you keep the wedge shape oriented to the top of the radar at 12 o'clock. 2 - Use the thrust and brake to match the enemy's speed or to more easily attack a ground target. 3 - Pay close attention to directions from General Rieekan and your wingmates. 4 - Be on the lookout for enemy bombers, and attack them before attacking fighters. Bombers do more damage to critical Rebel installations. 5 - (Ground targets only) For a more effective attack, line up your targets by making long, straight runs. Avoid the temptation to make quick turns in pursuit of your targets. Instead, fly far away, then turn around and fly toward your targets from a distance, using your brakes. You'll be able to keep them in your sights longer -- and score more hits. But you'll also be in enemy sights... 6 - Find the keyboard, joystick or mouse configurations and camera views best suited to your flying style. 7 - (Speeder or V-wing only) For more control in turn, use the right or left brake to tighten your turn in either direction. 8 - Use a loop-the-loop move to bear down on an enemy that has passed you by. 9 - To avoid missile turrets, fly fast and low. .-\:. --- .:. --- .:. --- .:. --- * --- .:. --- .:. --- .:. --- .:/-. \_.: IMPERIAL CRAFT AND DEFENCES :._/ ARMORED HOVER TRAIN With cars heavily defended by numerous gun implacments and missile turrets, strafing runs against this mobile target are diffuclut at best. AT-AT Short for All Terrain Armored Transport, the four-legged imperial walker strikes terror into the heart of any defender. This mechanized beast is armed with blaster cannons underneath its "chin" and medium blasters on each side of its "head," and has thick armor plating to protect it from most types of artillery fire. Try to wrap the tow cable around the "legs" of an AT-AT with a airspeeder to bring the behemoth down. TECHNICAL CRAFT INFO * Vehicle class is All Terrain Armord Transport. * Height is 16 meters, speed is 60 Kilometers per hour (over even terrain). * Crew is 3, troop capacity is 40. * Weapons Two Heavy lasercannons, two fire-linked medium blasters. AT-PT Short for All Terrain Personal Transport, this small, two legged weapon system has the ability to climb up 45-degree mountains and hills. The AT-PT houses one or two soldiers, surrounding them with thick, heavy armor in its central command pod. It is armed with a twin-blaster cannon. AT-ST Short for All Terrain Scout Transport, this chicken-like walker is used to support imperial ground troops and protect the vulnerable underbelly of the AT-AT walkers. Since it balances on two legs, the two person AT-ST is more unstable than the AT-AT, but is superior speed and formidable firepower more than make up for its weaknesses. IMPERIAL PROBE DROID This reconnaissance device was used by Darth Vader to locate the rebel base on Hoth. It can move quickly across planet surfaces, and is programmed to detect life forms and signs of habitation. An imperial probe droid is armed with a laser device. IMPERIAL LANDING CRAFT This heavily armored assault ship devotes two-third of its power to its shields, making it extremely difficult to destroy. TECHNICAL CRAFT INFO * Vessel type Lambda-class T-4a Personnel Transport. * Manufactured by Sienar Fleet Systems (sublicensed to Cygnus Spaceworks). * Lenght 20 meter, range 17 parcecs (hyperspace active). * Crew is 4, passengers is 14. * Weapons systems 10 Taim and Bak KX5 laser cannons (8 forward, 2 aft) TANK DROID Designed to stop civil unrest on Imperial worlds, this fully automated combat vehicle driven by a droid brain is a brutal urban assult machine. TIE FIGHTER Powered by twin ion engines a TIE fighter's advantages are excellent maneuverability and its small profile, which makes it difficult target to hit. However these advantages come at a steep price, since it has no shields, no hyperdrive systems, and no other weapons besides forward-mounted blaster cannons. A direct hit to one will usually destroy it. TECHNICAL CRAFT INFO * Engines (2) SFS P-s4 Twin Ion Engines rated at 150 KTU behind cockpit. * Astrogation SFS n-s6 Navcon computer system beneath the pilot. * Laser Cannons (2) SFS L-s1 (single fire or fire-linked) front of cockpit. * Flight Control system SFS F-s3.2 flight avionics system left of pilot. * Sensor Array SFS S-c3.8 Multi-range TAG beneath pilot. * Solar panels Supplemental laser power, Quadanium steel armor, Rated at 15 RU TIE BOMBER A TIE Bomber is armed with two front-firing blaster cannons, and can drop a variety of payloads, including bombs, guided concussion missiles, orbital mines, and thermal detonators. TECHNICAL CRAFT INFO * Solar Panels Supplemental laser power, Quadanium steel armor Rated at 50 RU. * Proton torpedo launcher (2) STS T-s5 6 torpedoes each beside the round things. * Concussion missiles Launchers (2) SFS M-s3 10 missiles each in left bank. * Laser Cannons (2) SFS L-s1 (single fire of fire-linked) place center of vehicle. * Astrogation SFS N-s4 Navcon computer system Place left of cockpit. * Flight control system SFS F-s3.2 flight avionics system tale of cockpit. * Sensor Array SFS S-c3.4 Multi-range TAG placed beneath pilot. * Engines(2) SFS P-s4 Twin Ion Engines Rated at 125 KTU. TIE INTERCEPTOR This dagger-shaped starfighter is more than a match for the Rebel craft, since it's nearly as fast as an A-Wing and more maneuverable than an X-Wing. The TIE Interceptor's weapons include four blaster cannons with advanced targeting software for greater accuracy. Since the TIE Interceptor has little armor and no shield generators, it can easily be destroyed with a few direct hits. TECHNICAL CRAFT INFO * Engines (2) SFS p-s5.6 Twin Ion Engines Rated at 175 KTU. * SFS n-s6 Navcon computer system beneath the pilot. * Sensor Array SFS S-c4.1 Multi-range TAG beneath the pilot. * Flight control system SFS F-s4 Flight avionics system placed left of cockpit. * Solar Panels Supplemental laser power Quadanium steel armor Rated at 20 RU. * Laser cannons (4) SfS L-s9.3 (single fire or fire-linked). WAVESKIMMER Like its name implies, this attack hydrofoil was designed to operate above water's surface at high speeds. Originally built around the frame of an AT-AT, a waveskimmer is far more maneuverable than it's land-bound counterpart. SHIELD GENERATOR A device that produces the power to create and maintain deflector shields and focus those shields around a given object. Wherever there is a shield that cannot be breached, there's sure to be a shield generator nearby. Destroying the generator is a sure way to take out the shield. RADAR DISH A Radar dish is a rotating dish that alerts the Empire to incoming enemies. Destroying the radar dishes can limit the Imperials' ability to track down your craft. Radar dishes can also function as a general communications device. TURBOLASER Turbolasers are the backbone of imperial planetary defenses throughout the galaxy. These are stationary cannons fire twin blasters strong enough to take any fighter or infantry. MISSILE TURRENT Advanced ground-based defense weaponry used to protect important imperial facilities. These turrets fire powerful missiles that home in on there targets and rarely miss. The destructive capability of these missiles should not be underestimated. .-\:. --- .:. --- .:. --- .:. --- * --- .:. --- .:. --- .:. --- .:/-. \_.: PLANET GUIDE :._/ BALMORRA One of the outer-core worlds. Largely involved with Imperial weapons manufacturing. Primary product is the AT-ST walker. BARKHESH A small planet in neutral space. It is a large cache of the latest weapons and technology are here in the hands of Rebel sympathisers, who are prepared to share them. CHANDRILA Known as home to Mon Mothma and many political geniuses. CHORAX Many X-Wing novels mention the many Rogue Squadron missions that occured at Chorax. Many smuggling and piracy activities happen here. CORELLIA Known as home to Han Solo and Wedge Antilles. Corellia was one of the first worlds to join the Old Republic. It was also garrisoned by the Empire shortly after the Battle of Endor. FEST The site of a secret Imperial weapons facility where Phrik originated. GERARD V A world that failed to join the rebels as they are overpowered by orbital bombings from Star Destroyers Adjucator and Relentless. KESSEL The only source of Glitterstim spice and the former Imperial prison/spice mining operation. This planet has a little atmosphere and oxygen masks are required to breath outside. KILE II Served as a temporary base for Rogue Squadron. LORONAR Knoen as home to the Loronar Corporation. An Imperial center for construction of capital ships and weapons platforms. MON CALAMARI A waterworld planet known as home of the Admiral Ackbar and for outstanding starship design and construction. SULLUST Known as home to Nien Nunb and his sister Aril Nunb of Rogue Squadron. The Sullustans live in immense underground cities on this Volcanic planet. They also have a natural ability for flying starships. TALORAAN A large planet that's approvimately 100,000km in diameter. Rich in Tibanna Gas, but the air is only breathable at extremely high altitudes. TATOOINE Known as home to Luke Skywalker, Obi-Wan Kenobi and Jabba the Hutt. It is inhabited by humans, Jawas and Tusken Raiders. THYFERRA Thyferra is the center of bacta production for the entire galaxy. Known as home to the insectile Vratix. The Vratix know how to create a bacta medical fluid. .-\:. --- .:. --- .:. --- .:. --- * --- .:. --- .:. --- .:. --- .:/-. \_.: WALKTHROUGH :._/ CHAPTER 1 <<--o-->> Ambush at Mos Eisley Information This mission takes place on Luke Skywalker's home planet of Tatooine, a bleak, forbidding desert world scorched by twin suns in the Outer Rim. Tatoonie has recently been colonized due to it's strategic location near several hyper-space routes. It's largest spaceport city, Mos Eisley, is a crossroads for interstellar commerce, and is populated with pirates, thieves, and smugglers. Gold Medal Requirements: Mission Objectives: Completion Time: 3:00 Protect the Homesteads Enemies Destroyed: 31 Destroy the Probe Droids Accuracy: 15% Protect Mos Eisley Friendly Saves: 50 Eliminate the Imperial Forces Bonuses Collected: 0 Walkthrough At the start go forward and kill four Probe Droids. Goto your left and there is a set of five Probe Droids. Keep following the orange arc on your scanner to get to five more Probe Droids. Still keep following the arc, but put your speed up to get to the next lot of five Probe Droids. After that goto the left side of the Sand Crawler and there is one Probe Droid attacking a homestead. Now goto the right side of the Crawler to get the last probe droid that is attacking a homestead. VOICEOVER: 'MOS EISLEY IS UNDER ATTACK. WE NEED TO ASSIST.' Keep going straight with sppen and you will get to Mos Eisley. Use you breaks to get right behind the Tie's and shoot them as quickly as possible. There are six to kill. Hints for the stage · Be quick and don't worry that much about accuracy. You only need 15%, and your time limit is 3:00 minutes. · Make sure that you try to kill the Tie's away from the buildings, so that they don't crash into them when you shoot them down. · Put your blasters on the full option. This will cut your fire rate down, but you will hit with more power. Question's and Answer's Q: I'm missing four enemies in the end. Where are they ? A: To the left of the first set of Probe Droids. There are abit away though, so practice first to see where they are. Rendezvous on Barkhesh Information You'll fly this mission on Barkhesh, a planet noted for its hot, humid, tropical jungles in its southern regions. The local resistance there is transporting supplies desperately needed by the Rebelion. The Empire will do everything in its power to stop the transfer, and has posted Imperial scout walkers in the planet's canyons. Gold Medal Requirements: Mission Objectives: Completion Time: 5:45 Escort Supply Convoy to Safety Enemies Destroyed: 30 Accuracy: 40% Friendly Saves: 19 Bonuses Collected: 0 Walkthrough You start of with four Probe Droids infront of you. Kill them and keep following you arc. You will soon come across the convoy. Go right following the convoy and you will encounter four Probe Droids. Then go right and kill an AT-ST. Now double back on the convoy, because two Tie Bombers are coming up from behind. Now go back to the front of the convoy, and kill the two AT-ST that they will get to soon. Then go up high and shoot the Turbolaser that is ontop of the range. Go forward to find three AT-ST waiting in ambush to get the convoy. Kill them and goto the left. Two Tie Bombers come in from your right so kill them. Go up to your left and kill the Turbolaser and keep going straight. You will encounter two Turbolasers down another valley kill them. There is a Tie Bomber attacking the convoy. Kill it. You should be safe by now. Hints for the stage · This stage is one of the hardest to get gold, because you need to have all the convoy finish. So my opinion is to stick with it and keep on trying. · Follow the convoy at all costs. Only go forward when you know that the convoy will be safe for a while. Question's and Answer's Q: I'm missing enemies in the end. Where are they ? A: Right near the end where all the convoy stops to get picked up there is a whole station of Imperial targets this is to the left of where you turn to get to the pick up point. Find this before you try to do the game for the Gold medal. The Search for the Nonnah Information In this mission, you'll be flying over the lakes of Chorax, trying to locate a downed Rebel ship in a race against the Imperials looking for the ship as well. The Chorax system is located in the Rachuk sector, and contains one medium-sized star and one planet. It is a haven for pirates and smugglers. Gold Medal Requirements: Mission Objectives: Completion Time: 10:00 Locate the crashed Rebel ship Enemies Destroyed: 38 Protect the ship from invading Accuracy: 20% Imperial forces Friendly Saves: 1 Bonuses Collected: 0 Walkthrough From the start six Tie Interceptors come straight at you. Shoot what you can, but don't worry too much about them. Now find the crashed ship. This is hard because the ship crashes in a large lake type water mass. But that's easy to find a large water mass. But not in this game there is three in this stage, and it randomly picks one of them so I hope you are lucky. Some ways are guarded by Probe Droids. Kill them if you want. When you do find it take out the AT-ST and Tank Droids that occupy the shores around it. Tie Bombers then start to come in and attack the ship. Take two of them down then go back to the shores and kill three AT-PT's that are now there. Go back up and kill the rest of the Tie Bombers and some Interceptors. Once they are all killed the transport ship will take off. Follow it and protect it at all costs. There will be a few Tie Interceptors come after it so shoot them down quickly. The ship will fly down a valley and then it will take off. Hints for the stage · Watch your scanner for red dots. And when you find one go and take it out. · Use your missiles on the AT-ST and Tank Droids. Just shoot down the AT-PT's they are easy. Question's and Answer's Q: I keep losing the transport ship to the Tie Bombers. How do I finish this level. A: Keep with it. Take out the land based enemie first, then use your speed to catch the Tie Bombers then use your breakes to stay right behind it and shoot it down. Repeat this for all Tie Fighters. Defection at Corellia Information The planet is home to Han Solo, General Crix Madine, and Rogue Squadron's own Wedge Antilles. With it's rolling hills, immense oceans, and cities with wide-open spaces, Corellia is a pleasant spot in the galaxy. The Corellian system is known for its fast ships, wily traders, and pirates. The planet's extensive shipyards attracted the attention of the Empire, who then invaded and occupied it. Gold Medal Requirements: Mission Objectives: Completion Time: 10:00 Investigate strange readings Enemies Destroyed: 50 Protect the capitol tower Accuracy: 20% Protect the Tech Center Friendly Saves: 95 Protect the evacuation Bonuses Collected: 1 shuttles Walkthrough Double back on your directio and speed up. Follow your radar arc to the waiting Probe Droids. There is 6 Droids waiting for you in a small valley. This is to get your attention while the city gets attacked. GO with speed back to the city, and start to shoot down the Tie Bombers. There should be 12 in total. But you will hear Crix Madine's cry for help when you shoot the last one down. Fly with speed to help him. Shot down the Tie Bombers that are attacking the Tech Center, there should be four. When you are finished Wedge tells you that he's in trouble. Then out of the blue, Han and Chewy come in for a visit and help out Wedge. Go back to the capitol tower and use your tow cable to take down the AT-AT. Once the AT-AT has been taken down. Then you will be told that the Tech Center is still under attack. Go back to it and kill the two AT-ST that are attacking it. Then goto the AT-AT and take it down with the tow cables. After bringing that down, hang around and take out 6 Tie Fighters, then wait for the shuttle to take off. Follow it and wait for the shuttle to dissapear. Hints for the stage · Be quick in shooting down the Tie Bombers and Fighters. · Watch the pattern the Bombers fly in and cut them off to attack them more efficiently. · Practice with the tow cables. Question's and Answer's Q: I'm missing a Bonus Item. Where is it ? A: You will find it in the middle of one of the cities. You will have to get down between the buildings to get it. Q: How do you take down an AT-AT ? A: You have to use your harpoon and tow cable to make it's legs pull together so that it falls down. (See Harpoon and Tow Cable Guide at the bottom of this FAQ.) Liberation of Gerrard V Information This mission pits you against a skilled Imperial ace, Kasan Moor. You'll be flying over Gerrard V, a planet whose surface is covered by deserts and oceans. Its topography is dominated by steep raised areas, called towers, and low-lying depressions, known as saddles. Populated by Rebel supporters, Gerrard V once revolted against the Empire, but this insurrection was crushed by orbital bombings from Imperial Star Destroyers. Gold Medal Requirements: Mission Objectives: Completion Time: 5:15 Escort Y-Wings to their Enemies Destroyed: 33 targets Accuracy: 30% Disable Civilian yachts Friendly Saves: 6 Destroy Big Gun Turrent Bonuses Collected: 0 Walkthrough Go around and shoot down as many Tubrolaser's and Missile Turrents as you can. This will help the Y-Wings do there job. Wedge will then tell you that he is in trouble (( Again? )) and it's the 128th Tie Interceptor Squad. Follow the Y-Wings and kill the two AT-PT's along the way. You will now have to deal with the 128th while you take out the big gun. Fly around abit more and you will end. Hints for the stage · Strike hard and fast. If you miss one target, come back for it later on. · Save your missiles for the big gun. Question's and Answer's None CHAPTER 2 <<--o-->> The Jade Moon Information You'll begin your next mission on a moon of Loronar, home to construction facilities where the Empire's biggest warships and special weapons platforms are built. This moon's surface is punctured by rocky valleys, deep canyons, and craters. Gold Medal Requirements: Mission Objectives: Completion Time: 6:00 Enemies Destroyed: 45 Accuracy: 40% Friendly Saves: 7 Bonuses Collected: 1 Walkthrough This is another level where you have to protect a convoy. However, this time you can leavee it in safe spots to head off and destroy Imperials. As you fly over the moon, you'll find some AT-ST's walking amongst some buildingd off to your right. Remember to take them from the side or back, so that their guns don't get you. After you destroy these, continue on and take out the four laser turrets that are on either side of a shielded area. There are also a lot of Imperial buildings around here that you can destroy as you fly past for extra kills. After all the enemies have been destroyed, fly back to where the first AT-ST was and you should find a canyon (it's the white area on your map) that heads off on your right. Follow the canyon along (keep low to avoid enemy fire) and you'll come to a fork in the canyon. Take the right path and after you wind your way along for a while you'll come to a Shield Generator. Take out the turret next to it and fly past it. Destroy the enemies and buildings here and then head back and destroy the generator with a couple of missiles. After a cut-scene you should close your wings (right yellow button) for extra speed and head back to the buildings that were previously shielded. If you're going fast you shouldn't get hit by any of the missiles. When you get there, you will have to destroy a bunch of AT-ST's that are attacking the convoy. Now take out all the Tie-Fighters in the area and it's all over. Hints for the stage · Use speed when you need to get to somewhere quick, or to dodge incoming missiles. · Keep all your missiles for destroying the shield generator. After that what you have left use on the AT-ST's. Question's and Answer's Imperial Construction Yards Information This mission sends you over the facilities of Balmorra, a factory planet that builds advanced weapons of destruction for the Imperial forces. Located at the Outer Edge of the Galactic Core in the Nevoota system, Balmorra's plains are marked with numerous canyons and mountains and, of course, industrial buildings. Although occupied by the Empire, the inhabitants of Balmorra long for independence and free markets for their renowned weapons technology. Gold Medal Requirements: Mission Objectives: Completion Time: 6:30 Enemies Destroyed: 80 Accuracy: 45% Friendly Saves: 0 Bonuses Collected: 1 Walkthrough The first thing you have to do is destroy all the sensor dishes along a canyon. Watch that you don't get too close to them, because if they detect you, it's mission failed. The best technique is just to line them up and hit the brakes and fire at them. Most of them are pretty easy to take out but you should take the left path when the canyon plits and head over to the far-left wall so that you are in a position to take out a tricky one next to the cliff. You will know that you've successfully destroyed all of them when you hear a wingman say that the enemy is blind. Now this is a big level with four enemy installations. However, you only need to worry about two of them (unless you're going for a gold medal, in which case you should shoot everything). To find the first installation that you need to destroy, just stick to the left wall until you come to a canyon off to your left. Around the corner you'll come across two laser turrets and an AT-AT. Ignore the AT-AT, kill the two turrets and destroy the two missile turrets further along. Now the factory is a fairly defenceless target. Simply keep doing strafing runs with your blasters until you've destroyed the buildings on either side of the yard and the one at the back. Check your mission status by pausing the game and keep shooting everything until it says factory has been destroyed. Also kill most of the inactive walkers and the enemies that are inside one of the buildings. Ignore the AT-AT as you follow the left wall again until you come to another canyon on your left. Eventually you'll come to an AT-ST and a laser turret. Destroy these and continue along to the next factory. Destroy the missile and laser turets guarding the next factory. Now destroy all the buildings, inactive walkers and Stormtroopers until you complete the mission. Hints for the stage Question's and Answer's Assault on Kile II Information On this planet, you'll be attacking the Imperial Enclave, an enormous facility that supports the Empire's naval operations in that sector of the galaxy. The surface of Kile II is marked by canyons and large, enclosed areas, where you'll find the Imperial spaceport, a long-range sensor post, and troop barracks. Gold Medal Requirements: Mission Objectives: Completion Time: 6:00 Enemies Destroyed: 65 Accuracy: 60% Friendly Saves: 0 Bonuses Collected: 0 Walkthrough You'll start this level with a squadron of Y-Wings. Ignore them. They have no idea where they're going. Just keep heading through the canyons leading to a large area (stick to the right wall if in doubt). You'll find a large city protected by a heap of missile and laser turrets. Circle around bombing the turrets (press the secondary fire button once to bring up your target, then a second time to drop the bomb). After you've destroyed all the turrets you'll be free to bomb the city. Keep checking your mission screen until it says the spaceport has been destroyed and then move on. As you fly out, stick to the right wall again and you will come out in a large area with a bunch of radar dishes, Circle around bombing the hell out of all the dishes (remember to take out the turrets first). When you've done this you'll have to take out the garrison. It's the four rectangular buildings in the same area. Just bomb them all and then shoot all the Stormtroopers that run out. Now you should have completed all three objectives. Hints for the stage Question's and Answer's Rescue on Kessel Information This mission takes you to the reddish, potato-shaped planet of Kessel, where the Empire has a notorious prison facility. Kessel's surface is covered with salt flats and pockmarked by deep craters and mines. The thin atmosphere of this inhospitable planet is barely breathable, so special factories have been built to generate oxygen, nitrogen and carbon dioxide. Gold Medal Requirements: Mission Objectives: Completion Time: 4:30 Enemies Destroyed: 26 Accuracy: 40% Friendly Saves: 5 Bonuses Collected: 0 Walkthrough This level is very easy if you know what to do. There's a hover train carrying Wedge (who was captured in the last mission). You have to disable it with your ion cannons (secondary fire). Make sure you don't destroy it or let it get to the detention facility because otherwise, you fail. When you start you can kill the two buildings, the missile turret and the AT-ST if you want but you don't have to. After that, go over the mountain on the right of you and you should see the hover train. Go close and someone will say we found the train. Disable the carriages with the laser turrets on them first so that you don't get shot. After you disable a few more carriages, you should hear that the train is slowing down. Now if you want, you can go kill some ground enemies to try get enough kills for the medals. Then go back and disable the last couple of carriages to complete the mission. Hints for the stage Question's and Answer's Prisons of Kessel Information In this mission, you'll once again fly over Kessel, the only planet where glitterstim spice is produced. This valuable substance is prized for giving telepathic abilities to anyone who consumes it, although users can become addicted to it. Before joining the Rebel forces, Han Solo used to smuggle glitterstim spice from Kessel. The empire uses forced labor to mine this spice, and guards it heavily. Gold Medal Requirements: Mission Objectives: Completion Time: 10:30 Enemies Destroyed: 103 Accuracy: 40% Friendly Saves: 35 Bonuses Collected: 1 Walkthrough The aim of this mission is fairly simple but it takes a long time, so you'll need to practice if you want to survive. The first thing to do is keep going straight and kill the three probe droids, then kill the three Tie-Interceptors. About now Madine will tell you about the shield and its generator. Follow the radar to the generator and blow it up. Along the way you should destroy any laser turrets that you come across, but don't let them slow you down much. Now head back to where the shuttle is and protect it as it rescues some rebel prisoners. Take out the turrets first, then concentrate on any Tie-Fighters or AT-ST's wandering around. Also make sure you kill most of the Stormtroopers because they are easy kills and they do a fair amount of damage to the shuttle. Pretty soon you'll hear that the shuttle is headed for the next prison. Just follow it along, clearing out all the imperial scum along the way. When you get to the second prison, take out the turrets first, then look for the AT-ST's that are hanging around, waiting to destroy the shuttle. Protect the shuttle for a while longer and you'll have finished the mission. Hints for the stage Question's and Answer's CHAPTER 3 <<--o-->> Battle Above Taloraan Information In this high-altitude mission, you'll be flying in the cloudy atmosphere of Taloraan, an enormous gas planet with a strong magnetic field in the Kelavine system of the Expansion Region. The planet's Tibanna gas is breathable at high altitudes, and is also used in the production of weapons. Gold Medal Requirements: Mission Objectives: Completion Time: 7:00 Enemies Destroyed: 90 Accuracy: 70% Friendly Saves: 1 Bonuses Collected: 1 Walkthrough This level is set high up in the atmosphere of a world like Cloud City from The Empire Strikes Back. There are a series of floating platforms with gas tanks on them. You can only destroy the Imperial ones (look for the Imperial logos), don't shoot the civilian ones (blue stripes) or you'll fail the mission. Also make sure you hit the ones up high on the second layers of the platforms. You'll know that you've found all the tanks on a platform because the radar will start flashing and telling you to move onto the next floating platform. Alog the way you will also notice a lot of Tie-Fighters swarming about. Make sure you kill a few of them to keep your quota up. You won't have much trouble with this level but the laser cannons on the platforms can be tricky. Take them out with your guided missiles (press the secondary fire button once to bring up the target, then again when the red target appears signifying a lock). If you run out of missiles try coming at the floating platforms from below so that their fire can't touch you. After you've cleaned out a few platforms you'll come to a huge floating city. Behind this city is the final platform which you need to clean up before completing the mission. Hints for the stage Question's and Answer's Escape from Fest Information This mission takes you to a plannet in the Atrivis sector of the Outer Rim near the Mantooine system. Enormous, steep mountains and valleys punctuate Fest's landscape. Atop one of these mountains, the Empire has a top secret Weapons Research Facility, where experiments are conducted to create new metal alloys. Among the inhabitants of Fest are a resistance group who opposes the Empire. Gold Medal Requirements: Mission Objectives: Completion Time: 6:30 Enemies Destroyed: 65 Accuracy: 25% Friendly Saves: 7 Bonuses Collected: 1 Walkthrough Like most of the 'protection levels', this one can be really difficult until you get into the swing of things. This time you have to protect some AT-PT's from AT-AT's and moving laser turrets. When you start out, go to the right a bit towards the Shield Generator and blow up the two laser turrets. Then destroy the other two laser turrets on your left. After they're dead you should be able to see an open space with three AT-PT's and an AT-AT. Use your tow cable to take down the AT-AT. After you've done that, turn around and go over the wall, but don't destroy it. Now you should be able to see another AT-AT. Take it down as well, then head for and destroy the Shield Generator. After it's destroyed go back towards where the wall was and you'll see the AT-PT's. Now you have to protect them. Fly ahead and kill all the moving turrets as you can. When you see the AT-AT, kill it and then go back and kill all the moving turrets. From now on you just have to shoot all the turrets a you can and the occasional Tie-Fighter. After a while you should see a tall box in the middle of the snow. Don't shoot it but let the AT-PT's go up to it, where they'll be safe. Now you have to blow up the research facility (you must have blown the Shield Generator). Look at your map and go to the research facility. When you get there, kill the bunker and then concentrate your firepower on the main building. After it has been destroyed you can exit the level. Hints for the stage Question's and Answer's Blockade on Chandrila Information You and Rogue Squadron will call on the rural agricultural planet of Chandrila, in the Bormea sector of the Core Worlds. This sparsely populated, naturally beautiful planet has two large continents surrounded by oceans, with vast plains covered by grasses and forests. While the inhabitants of Chandrila are peace-loving, they have openly supported the Rebels against the Empire. Gold Medal Requirements: Mission Objectives: Completion Time: 5:45 Enemies Destroyed: 35 Accuracy: 20% Friendly Saves: 4 Bonuses Collected: 1 Walkthrough You start off flying amongst a squadron of about 20 other X-Wings. Your buddies will provide some help, but basically it's up to you to fly around shooting down all the Tie-Fighters that try to destroy the train. You have to defend the train for quite a while, but it's pretty easy and as soon as you see the cut-scene, it's time to defend the city. There will be a handful of Tie-Bombers circling the city. Don't be afraid of following them abit away from the city as you try to kill them because they fly in wide circuits and they don't do much damage to the city. Now you'll get another cut-scene with three ships being shot at by some AT-ST's. Now charge over there and rip into them with your Protons. After they're gone and safe, you'll get another cut-scene with some Bombers and Interceptors. Clean these guys up and it's time to move on. Hints for the stage Question's and Answer's Raid on Sullust Information In this mission, you'll fly through the thick hot, dark clouds over Sullust, a bleak, volcanic planet in the Sullust System. With the planet's surface shrouded in toxic gases, the millions of native Sullustans have created a large underground network of caves and cities. These beautiful sub-surface sites are popular tourist attractions. Sullustans are friendly, out-going creatures with jowls, mouse-like ears, and large rounded eyes, who are prized as navigators, since they never forget a path they've traveled. Gold Medal Requirements: Mission Objectives: Completion Time: 4:00 Enemies Destroyed: 40 Accuracy: 75% Friendly Saves: 0 Bonuses Collected: 1 Walkthrough This level is probably the hardest in the game, so buckle in. The problem is that the level is littered with missile turrets, and sincs the Y-Wings move so slowly, they are extremely vulnerable. It's not uncommon to lose an entire life in seconds from a few missiles you never saw coming. The first thing to do is learn the location of all the missile turrets (there are about 10) so that you can plan a path around the level so that you can bomb them all quite quickly. Every time you see a misile turret, head straight for it (dodging to the sides to avoid the missiles) and you should be able to take it out in a single pass. Once you've taken out all the missile turrets (hopefully you're still alive), it's a fairly simple job to follow your radar around destroying all the transmitters. Don't be afraid to bomb the laser turrets around the transmitters because this means you won't take as much damage and you increase your kills. After you've taken out the last transmitter, you'll see a cut-scene which shows the shield dropping. Now head into the centre of the volcano and destroy the main capacitor. You'll see a bunch of white cylinders in the middle of the capacitor that you need to shoot with your lasers. Be careful not to get too close though or you'll hit the capacitor and explode. You can also shoot some of the Tie-Fighters buzzing around to rack up some extra kills. After the capacitor's destroyed you've completed the mission. Hints for the stage Run!!!!!! No this stage is ok, but it is hard if you come into it with a pigheaded mind. Best bet is to get the cheat for infinate lives, as you will be needing it. Other than that, Good Luck. Question's and Answer's Moff Seerdon's Revenge Information The locale of this mission is Thyferra, a foggy, humid world with thick, tropical rain forests. This Polith system planet is inhabited by the insect-like Vratix, who developed a remarkable fluid called bacta. This miracle liquid can heal every medical condition from a scratch to a life-threatening emergency. Not suprisingly, bacta has become much sought-after by medical clinics throughout the galaxy, and by cartels that seek to control the galactic bacta industry to reap huge profits. Gold Medal Requirements: Mission Objectives: Completion Time: 6:00 Enemies Destroyed: 45 Accuracy: 30% Friendly Saves: 55 Bonuses Collected: 1 Walkthrough Get ready because this is one tough mission. Destroy the missile turrets straight ahead. Then take out the next one in the valley ahead and now fly off to your right to take out the other one at the end of the valley. If you turn right and fly up over the hill, you should find another two missile turrets in the next valley. Once these are gone it will be a lot safer to protect the civilian tanks and defeat the Imperials. Across this level you will find various Tie-Fighters, AT-ST's, laser turrets and Imperial bunkers (look for the red dots). Make sure you don't destroy any other buildings (especially the round tanks) because you'll fail. Your best bet now is to fly up and shoot down a few Tie-Fighters. After you've killed a few, you'll notice some really fast Tie-Interceptors (look for the red dots screaming across the screen). They try to sit behind you and pound the crap out of you. It's not possible to swing around behind them because they are too fast and they will keep circling you. The only way to take them out is to fly to a quiet area and wait (so that you can see them coming on your radar easily). When you see them coming line yourself up so that you're facing them and lock a seeking missile onto them (you should have grabbed these last mission) and then duck out of the way. A successful missile lock kills them but you'll have to do it a few times because there are usually three or four. As soon as the Tie-Interceptors have been dealt with you have to act fast to save the rest of the level before the Imperials damage it too much. Simply fly around destroying any Imperials you see. It's probably best to take out the AT-ST's next, then all the laser turrets and any remaining Tie-Fighters. Lastly follow your radar around cleaning up any remaining Imperial bunkers. Once every thing is destroyed, the shuttle will appear. Don't stay in one place for long when tackling this guy. Just get a seeking missile lock on him as fast as you can, fire and then hitt your turbo (close your wings) and get out of his way. You only have to hit him with three missiles and you've completed the mission. Hints for the stage Question's and Answer's CHAPTER 4 <<--o-->> The Battle of Calamari Information In this all-out encounter with the Empire, Rogue Squadron will do battle on Mon Calamari, a planet almost completely covered by water. This marine world is inhabited by two species, the peaceful Mon Calamari, who live on islands and floating cities, and the wary Quarren, who live deep beneath the sea and can breathe both air and water. The Mon Calamari build enormous starships and warships from their orbiting shipbuilding docks, and are valuable members of the Rebel Alliance. Gold Medal Requirements: Mission Objectives: Completion Time: 7:00 Enemies Destroyed: 24 Accuracy: 25% Friendly Saves: 87 Bonuses Collected: 0 Walkthrough This level has some very tricky sections but once you learn some short-cuts, it's not too hard. You'll start off amongst a huge fleet of ships. Hit your thrusters and scream off to the first Devastator (the huge thing in the ocean). DO NOT ATTACK IT YET. You will get absolutely massacred. When you look at the Devastator you'll notice that rubble is pouring out of one side of it (that's the back). Fly around to the other side and head off to the city a few hundred metres away in the direction it's moving. When you get there, there will be a few really fast Tie-Fighters buzzing around. Make sure you hit your bottom yellow button once to engage rapid-fire lasers. They heat up quickly and you have to let them cool down for a couple of seconds but they are so powerful it's worth it. You can try to shoot the Tie-Fighters over the city with your lasers, but this is practically impossible. It's much better to fire off a cluster missile at them. If you fire one when two are close together, then you'll kill two with one missile. Use this technique to kill all the Ties above the city. You should also have been listening carefully to your wingmen. First you will hear that R2's found a weakness in the Devastator. You still have to wait abit longer. When you hear someone say "there's a weapon malfunction", that's your cue to attack the first Devastator. Fly up onto the roof of the Devastator (but don't move too slowly or you'll get shot down) and look for a metal sphere sitting on a stand. This is the Shield Generator. Don't use your cluster missiles on the Devastators because you are much better off saving them for the Tie-Fighters. Just swing past the generator a few times, hitting it with your rapid lasers and it should explode. Now you can disable the Devastators by taking out two of it's legs (best to go for two on the same side). Be careful that you're not under it at the time or it will collapse on you and crush you. If you pump an entire round of lasers into a leg then it should explode. If it doesn't then just make a second pass when your lasers have recharged and it should go down. Once the Devastator and the Tie-Fighters have been destroyed, your radar should light up, indicating that you should move onto the next target. There are two more Devastators, both with cities full of Tie-Fighters that you have to take out. Remember to use your cluster missiles on the Ties, and only your lasers on the Devastators. You don't need to wait for your wingmen to say anything before attacking the next two Devastators (just engage them as soon as you see them). Kill al three Devastators and rid all three cities of Tie-Fighters and you will have completed the game. Congratulations! Hints for the stage · Ok one of the biggest tips I can give you is if you are going for Gold on the last level and you can't get it because, you miss by one of the requirements. Use this tip. · Put IGIVEUP on so that you will have infinite lives, then enter the code for the Naboo Fighter (HALIFAX? !YNGWIE!). Now you have a great fighter and unlimited lives. Now here is how you do it: Go straight for the devestators, and either fire a missile at the shield generator, or crash right into it. Now take out the legs with missiles. One each should be enough. Now for the Tie's just line them up with missiles, or crash into them (Remember that if you crash into them you will be taking up time, so use that only when you have no missiles left. And when you come back you will have full missiles. Repeat the same with all the Devestators and Ties and you should be fine. If you don't get it straight away, try again. I got it first try with 100% accuracy. Question's and Answer's BONUS MISSIONS <<--o-->> Beggar's Canyon Information In this level you get to race a few of your flying buddies in Sky-Hoppers, They were never featured in the Star Wars movies but you can see Luke playing with a model of one in the scene where he is cleaning up R2-D2 and C-3P0 after buying them from the Jawas. Gold Medal Requirements: Mission Objectives: Competitor Beaten: Wedge Walkthrough The Sky-Hoppers are very fast but they have poor cornering ability which means you'll have to be careful on this race. There are three possible races that you can compete in to earn bronze, silver and gold medals. The easiest path is the one that just goes straight ahead. The second easiest track branches off to the left and the most difficult track branches off to the right. To win gold you must beat Wedge Antilies himself. In allthe courses the way to win is to cut the corners as sharply as you can. However, the Sky-Hoppers are very fragile so you can't hit the canyon walls much before you see yourself go up in smoke. You also need to be careful not to touch the other Sky-Hoppers your racing against because the slightest touch is enough to disqualify you. Hints for the stage · The best way to fly this is to use the break an cornering buttons to cut the tight corners. Question's and Answer's The Death Star Trench Run Information The famous Death Star trench-run has been recreated in all its glory. Even Han Solo's cameo appearance where he flies out of nowhere to blow away a few Tie-Fighters has been included. Gold Medal Requirements: Mission Objectives: Completion Time: 2:45 Enemies Destroyed: 30 Accuracy: 70% Friendly Saves: 0 Bonuses Collected: 0 Walkthrough Basically the aim of this mission is to destroy as many laser turretsas possible. The smaller ground turrets can be taken out quite easily with your lasers. However, the turrets sitting on top of the towers can be a bit trickier. It is possible to take them out with your lasers if you have enough distance and you aim for the top of the towers. It's probably easier to take most of out with a well aimed missile though. You can try to take out a few of the Tie-Fighters that are flying past but they're pretty fast and you're probably better off concentrting on the laser turrets to clock up the necessary kills. After making it all the way along the trench you'll have to slow down for the final bunch of turrets. It'll also help if you have saved a few missiles to finish them off with. Hints for the stage Question's and Answer's The Battle of Hoth Information This is by far the best of the three bonus levels. You come screaming over the snowy hills of Hoth to see the massive transport ships and a squadron of X-Wings waiting to take off. It feels exactly like the scene from Emipre Strikes Back. Gold Medal Requirements: Mission Objectives: Completion Time: 4:25 Enemies Destroyed: 18 Accuracy: 70% Friendly Saves: 0 Bonuses Collected: 0 Walkthrough After shooting down a bunch of Imperial Probe Droids you'll see a cut-scene of a Rebel pilot being attacked by two AT-ST's. Now fly over some ice canyons and defeat the three AT-ST's you find. After killing these, follow your radar over some mountains. You'll see two AT-AT's and four AT-ST's providing backup. SHoot the two AT-ST's following behind the AT-AT first. Now use your tow-cable to trip the two AT-AT's over. Now take out the first two AT-ST's in front and get ready for the other team. There is another AT-AT with some backup AT-ST's coming to the Rebel base from another direction. Take these Imperials out and you will have successfully saved the Rebels from the Imperial attack on Hoth. Hints for the stage Question's and Answer's CHICKEN AT-ST Level ((NOTE: I'm going to finish the CHICKEN stage some day, but if any one has a FAQ for it and would be able to give it to me I'b be thrilled.. Thanks..)) Information Gold Medal Requirements: Mission Objectives: Completion Time: Enemies Destroyed: Accuracy: Friendly Saves: Bonuses Collected: Walkthrough The premise for this level is really simple (destroy everything in sight), but there is one part that i think is where everyone has trouble. The floating probe droids. As you probably figured out already, the AT-ST has an auto-aim feature to make up for the lack of crosshairs, but the probe droids are too high to register as targets. There is a trick, however. The "Z" button, while held down, allows you to swivel the head with the control stick. All you have to do is aim the head up in the air a little bit, at a safe distance from the probe droids and turrets, and let the auto-aim take care of the rest. Other than that, you just have to walk around and destroy the buildings, and dont forget to kill all the people that run out of that garrison with the shield around it. There's not much fanfare after you beat it, no extra goodies or anything, except for that warm feeling in your heart you get when destroying those vile rebels;-) Good luck, and good hunting!! ((Submitted by Adam O.)) Hints for the stage Question's and Answer's .-\:. --- .:. --- .:. --- .:. --- * --- .:. --- .:. --- .:. --- .:/-. \_.: ADVANCED WEAPON TECHNOLOGIES :._/ Ok everyone has been asking me for a complete walkthrough to getting the Advanced Weapon Technologies. So here it comes... NOTE: You will need to get these advancements so that you will earn GOLD in some levels. Weaponry: Advanced Proton Torpedoes Location: Defection at Corellia Walkthrough After the Millenium Falcon cut-scene, when you're following your radar, there's a power-up in the first mini-city you pass. It's a floating yellow thing that you can fly through. Weaponry: Advanced Shielding Location: The Jade Moon Walkthrough Make sure you get this power-up because it's very useful. It adds an extra colour (blue) to your shield so that you can take more damage. When you are flying through the canyon and you come to that first fork, if you take the left path, you'll come to a building protected by soe missile turrets. Blow up the building and collect the power-up inside. Weaponry: Smart Bombs Location: Imperial Construction Yards Walkthrough After destroying all the sensor dishes in the canyon, fly off to your right toward the AT-AT. Behind the walker is a small installation with a bunch of Tie-Bombers. On the hill above the platform is a laser turret. Take it out and fly through the canyon to your left. Hug the ground in this canyon because three Tie-Fighters will be coming at you head on, and will do a lot of damage. Immediately on the other side of the canyon is another platform, this one has a carrier, on the other side of the platform is a laser turret. Destroy it and do a quick U- turn back to the installation. There are a variety of buildings here, but the power-up is hiding in one at the back-left. (The round dome shaped building right below where the missile turret was. Blow it up and collect the bombs. Weaponry: Seeker Missiles Location: Prisons of Kessel Walkthrough When you get to the second prison, if you look up on one of the cliff faces, you'll notice a small ledge with a missile turret and a small building. Destroy the turret first then collect the power-up from inside the building. Weaponry: Advanced Lasers Location: Battle Above Taloraan Walkthrough When you come to the big city, if you search around the buildings in the middle of the city, you'll find the lasers floating behind one of the buildings. Weaponry: Seeker Missiles Location: Escape from Fest Walkthrough They are up at a ledge on a mountain near the first AT-AT and the research facility. Look for the building on the ledge and blow it open for the bonus. Weaponry: Advanced Bombs Location: Blockade on Chandrila Walkthrough They are located inside an AT-ST that is shooting a group of pillars just next to one of the edges of the city. Just fly on in take them out and get your bonus. Weaponry: Seeker Proton Torpedoes Location: Raid on Sullust Walkthrough Make sure you collect these because you need them for the next mission. Near the middle of the level, there is a strip of rock with alot of Missile turrets on it. Look for the landing pad with a missile turret on either side of it. There is a building just next to it with the Torpedoes inside. Weaponry: Cluster Seeker Missiles Location: Moff Seerdon's Revenge Walkthrough There are some missiles in a small bunker next to a stone building (it looks sort of like an Aztec building). It's near the middle of the level so just fly around looking for them. Make sure you collect these as you need them for the final mission. .-\:. --- .:. --- .:. --- .:. --- * --- .:. --- .:. --- .:. --- .:/-. \_.: HARPOON AND TOW CABLE GUIDE :._/ So your might be having trouble taking down the AT-AT's, or you might just want to see how I take them down. This is the way that I take down AT-AT's. Some people might disagree with me on my method, but if it works for me the I am sticking with using it. STEP 1: Come from behind the AT-AT. This is the best option as you will not encounter any blaster resistance from the AT-AT. STEP 2: Fly in about half way up it's legs in height, and as close to them as possible. STEP 3: You will hear the signal for releasing the harpoon. Do this and the screenplay format will automatically change if your harpoon hit the AT-AT. It will be in a format where you are looking at your Speeder, and the AT-AT. STEP 4: Controling the Speeder is difficult in this screenplay format. So what you have to do is remember that Up will take you Up, and Down will take you Down. STEP 5: Going around the AT-AT is another matter. The best way that I have found, is to circle around the front and back usind the Brake button and the way you want to turn. This will make your turn alot sharper. When you are going along it's sides, adjust your height and distance away from the AT-AT. You want to be half way up the legs, and not far from the body. STEP 6: Now all you have to do is circle the AT-AT three times and then it will do a CUT-SCREEN of the AT-AT falling and you will be finished. CHRIS McGOWAN'S METHOD Simply approach from the back, as not to be shot release the cable when instructed to do so but keep close enough to the ground as to see your shadow this will let you know when to turn past the legs..... which you must have guessed by now will stop you running into the legs or traveling to far out resulting in the cable detaching.....easy huh!!! See that wasn't that hard, was it ? Now if you think that you have a better method of doing this send it too me and I will enter it in here, so that people can have more choice on what method to choose from. .-\:. --- .:. --- .:. --- .:. --- * --- .:. --- .:. --- .:. --- .:/-. \_.: MISCELLANEOUS TIPS :._/ · Ok one of the biggest tips I can give you is if you are going for Gold on the last level and you can't get it because, you miss by one of the requirements. Use this tip. · Put IGIVEUP on so that you will have infinite lives, then enter the code for the Naboo Fighter (HALIFAX? !YNGWIE!). Now you have a great fighter and unlimited lives. Now here is how you do it: Go straight for the devestators, and either fire a missile at the shield generator, or crash right into it. Now take out the legs with missiles. One each should be enough. Now for the Tie's just line them up with missiles, or crash into them (Remember that if you crash into them you will be taking up time, so use that only when you have no missiles left. And when you come back you will have full missiles. Repeat the same with all the Devestators and Ties and you should be fine. If you don't get it straight away, try again. I got it first try with 100% accuracy. .-\:. --- .:. --- .:. --- .:. --- * --- .:. --- .:. --- .:. --- .:/-. \_.: CODES :._/ At the main screen, goto OPTIONS and then choose PASSCODES. Then enter the Code of your choice in, then goto ENTER CODE. If you want more than one code in keep putting them in one after another. Now here is the list of Codes and what they do. NINTENDO 64 CODES +-------------------------------------------------------------------+ !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!NEW!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !! !! !! There is another code so that you can fly the Naboo N-1 !! !! Starfighter from Episode 1. !! !! !! !! Here it is: !! !! Type in HALIFAX?. Ignore the beep that means you put the !! !! wrong code in. !! !! Then type in !YNGWIE! and ignore the beep again. !! !! Go to any level that you don't have to fly a speeder in !! !! and go to the left of the X-Wing. The Naboo Starfighter !! !! should be there. !! !! ((Thanks given to (DevBoy123) for telling me this...)) !! !! Also if you wish to get rid of this cheat put HALIFAX? in !! !! again. Then put in any other word as the second. !! !! !! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ACE - Increase the Difficulty of the game. Some would ask why ? BLAMEUS - View the development team. CHICKEN - This activates the Bonus Level where you are an AT-ST. CREDITS - See the game Credits roll up. DEADDACK - Gives you Level Select. DIRECTOR - Watch all cut-scenes (except for Bonus Stages). FARMBOY - Fly the Millennium Falcon. HALIFAX? then !YNGWIE! - Fly the Naboo N-1 Starfighter ((DevBoy123)) HARDROCK - This will change on the title screen Luke's face to a bearded guy's face. Go back to the start and let the demo start to play then press A, and he will be there. IGIVEUP - Gives you Infinite lives. KOELSCH - To drive a Black Cadillac, on any mission where you can fly a V-WING. WARNING - Do not pause game, it will freeze. MAESTRO - Soundtest ((Added by Shabbydew)) RADAR - Gives your existing radar, a boost showing you what height the enemie is at by how bright the dots are. TIEDUP - To fly a Tie Interceptor. It is hidden behind the Millennium Falcon, so you will have to enter that code too. Once at the Falcon, press Up to go behind it to find the Interceptor. TOUGHGUY - This gives you all Power-Ups. PC CODES +-------------------------------------------------------------------+ BLAMEUS - View the development team. CHICKEN - This activates the Bonus Level where you are an AT-ST. CREDITS - See the game Credits roll up. DIRECTOR - Watch all cut-scenes (except for Bonus Stages). GUNDARK - Changes force feedback control for joystick IAMDOLLY - Infinite lives LEIAWRKOUT - Activate joystick force feedback feature MAESTRO - Soundtest ((Added by Shabbydew)) TOUGHGUY - All power-ups USEDAFORCE - Use any ship available in current level If anyone else has any more codes could you please send them to me so that I can put them here. All credit will be placed next to code. See below for information on contacting the author. I also have a code that I found that doesn't work on N64, but it might work on PC. It is YODAHELP, and it's for Invincibility. Could someone please tell me if this works on PC. Thankyou. ANSWER: Alex D Benson, has told me that it doesn't work on the PC version of Rogue Squadron. So where does it work. Thanks for informing me about that. .-\:. --- .:. --- .:. --- .:. --- * --- .:. --- .:. --- .:. --- .:/-. \_.: CODE QUESTIONS :._/ Q: When I enter IGIVEUP, and exit out I still die with only three lives. Why is this ? A: I also had this problem until I thought about it. You are probably exiting the menu's by pressing 'B' and this is an easy method of exiting. But the thing is it doesn't register what you last done. So what you have to do is exit by pressing the 'A' button on 'BACK' this will get you back with the cheat still enabled. Q: What does '!YNGWIE!' stand for? A: The YNGWIE reference is easy, if you have been around for awhile. The developers are obviously referring to Yngwie Malmsteen, a classic guitarist who once played with Ozzy. This guy is AMAZING! He makes Eddie Van Halen look like a punk. He plays so fast that you would think that the music is being played by a COUPLE of guys. Check his stuff out if you get a chance, obviously the developers are fans. ((Submitted by Brian Thatcher)) A: I have been trying to figue this out, but my girlfriend came up with the best version. 'You Now Get Why I Exclamation'. Well it might not fit into the theme of Star Wars but that is the best version I have seen yet. *: If you have a better version or you actually know what it stands for send me an email and tell me please. Thankyou. ?: Variations or the core I have figured out. YINGEW - YIGNEW - YEWING - NEWIGY .-\:. --- .:. --- .:. --- .:. --- * --- .:. --- .:. --- .:. --- .:/-. \_.: GAMESHARK CODES :._/ WARNING - It is known that tampering with games and there data can cause some damage to the program. I do not hold any responsibility for any damage that is inflicted to your program if you use these codes. All use of these codes are under the knowledge that it may cause damage, and it is the willing of the user that s/he proceeds past this point of warning. 1st-4th by CodeBoy-InterAct 5th-25th by Code Master 26th by mmochel@bitcorp.net & Jimling@prodigy.net Codes Made & Tested on 2.1 Version Game Shark 01 Infinite Lives 80130B10 0008 02 Infinite Secondary Weapons 8010CA32 0008 03 99 Kills 80130B85 0063 04 99 Saves 80130B86 0063 05 Have All Levels / Ships 80130B4D 007E 06 Infinite Health [Note 1] 81137E7C 4316 GameShark Button For Gold Medals Won NOTE: Where the ??'s are in the code you will have to refer to the Quantity Digits to Accompany Medal Modifier Codes below the original code to get the additional code that is to be placed where the ??'s are. 07 Ambush at Mos Eisley 88130B1C 00?? 08 Rendezvou on Bankhesh 88130B1D 00?? 09 The Search For The Noonnah 88130B1E 00?? 10 Defection At Corellia 88130B1F 00?? 11 Liberation V 88130B20 00?? 12 The Jade Moon 88130B21 00?? 13 Imperial Construction Yard 88130B22 00?? 14 Assault on Kile II 88130B23 00?? 15 Rescue on Kessel 88130B24 00?? 16 Prisons on Kessel 88130B25 00?? 17 Battle Above Taloraan 88130B26 00?? 18 Escape From Fest 88130B27 00?? 19 Blockade on Chandrila 88130B28 00?? 20 Raid on Sullust 88130B29 00?? 21 Moff Seerdon's Revenge 88130B2A 00?? 22 The Battle of Calamari 88130B2B 00?? 23 Beggar's Canyon 88130B2C 00?? 24 The Death Star Trench Run 88130B2D 00?? 25 Battle of Hoth 88130B2E 00?? 26 99 Bonus Collected 80130B87 0063 Quantity Digits to Accompany Medal Modifier Codes 00 - None 01 - Bronze Medal 02 - Silver Medal 03 - Gold Medal Note 1: With this code, you can still die, if you run into something DEAD on. WARNING - It is known that tampering with games and there data can cause some damage to the program. I do not hold any responsibility for any damage that is inflicted to your program if you use these codes. All use of these codes are under the knowledge that it may cause damage, and it is the willing of the user that s/he proceeds past this point of warning. Star Wars-Rogue Squadron (Glitch Codes) All Below by Ryan Toluchanian Codes Made & Tested on 2.1 Version Game Shark NOTE: Where the ??'s are in the code you will have to refer to the Quantity Digits to Accompany Plane Modifier Code or Quantity Digits to Accompany Play Atmosphere Modifier Code or Quantity Digits to Accompany Face Picture Modifier Code below the original code to get the additional code that is to be placed where the ??'s are. 01 Plane Modifier 80130B41 00?? 02 Atmosphere Modifier/New Level [Note 1] 81130B72 00?? 03 Play Level Modifier In Demo [Note 2] 81130B40 ???? 81130B52 51B0 04 2 Cannon X-Wing!!! (Choose X-Wing, Play Any Level) 8005946C 0001 05 Alls Off For Sky (Try This on Talorann) 80059D2A 0001 06 Empty Levels, Except For Ghost Enemies & Structures 8103E712 0104 07 Indestructable/Partial Walls Off (Not Even Hitting Something Dead on Will Kill You) 81130B4C 37FD 08 Enlarge All Buildings/Structures (Works Best on Chandrila) 80059C97 0001 09 Enlarge Many Buildings/Structures. 80059C94 0001 10 Pancake All Buildings/Structures (Works Best on Chandrila) 80059C88 0001 11 Pancake Many Buildings/Structures 80059C95 0001 12 See Full Radar. 8001EBE2 0066 13 Maximum Visibility (Works Best on Level Nonnah) 80017100 0001 14 Minimum Visibility 80017198 0001 15 Sudden Death, You & Enemies Have Super Powerful Lasers 8005CB00 0001 16 No Lasers For You & Enemies (You Can Still Use Secondary Weapons) 8005CB94 0001 17 No Lasers For You & Other Rogues 8005CB92 0001 18 Most Laser Fire Goes Off in The Wrong Direction 8005CA46 0001 19 Big Lasers 8005E650 0001 20 Shoot Through Land 8005CB35 000E 21 Tie & Walker Lasers go Slow & Last Only Short Distance 8005CB75 000E 22 Aircraft on Rollercoaster 80019150 0003 23 No Background 80042A20 0042 24 No Vertical Camera 8004D7E2 0001 25 Camera Absolutely Stationary 8004D762 0001 All Enemy Action Modifier Codes 26 Parallel Shock Waves From Blasts 8007000F 0004 27 Enemies Tilt up to 90 Degrees. (AT-ATs & WD's Look Neat ) 8001912E 0001 28 Enemies go Backwards. (World Devastator Goes Over Hills With This Code, it Looks Neat) 8001912B 0001 29 Enemies in Whirlwind 8001912A 0066 30 Enemies Act Strange 80019124 0040 31 Enemies Act Somewhat Strange 8001912C 0001 Walker Action Modifier Codes 32 Enemies Twitchy 80019126 000C 33 ATATs Hogtied! ATATs on There Backs & Hogtied. Don't Work on Lvls With Mini-Walkers, Jade, Fest 8001D8D0 0001 34 Exorcist Walkers 80082A06 0001 35 Walkers Dance, Works on Fest 8001D8D4 0001 36 Walkers Swat There Legs up Into The Air 8001D87D 0001 37 Walkers Legs Messed up 8001D86E 0001 38 Walkers Have Problems With There Hinges 8001D65C 0001 39 Walkers Have Minor Problems With There Hinges 8001D658 0001 40 Walkers Legs Shakey 8001D9F2 0001 41 Walkers Shakey 8001DADF 0028 42 See Full Level Select Picture at Level Select Screen (Looks Interesting) 800212B9 0003 43 Face Picture Modifier at Start Screen 81130B58 00?? 44 Decapitated Skywalker Start Screen 81055860 1199 45 Aircraft Twirl 80065E36 0001 46 Aircraft Stretched 80059BC4 0001 47 Pancake Many Enemies 80059BD0 0001 48 Stretched Enemy Planes 80059BDE 0001 49 Enemies Slanted 80059B97 0001 50 No Laser & Other Types of Explosion Effects 8000B207 0001 51 No Explosion Flames 80026837 0001 52 Small Explosion Flames 80026837 00FF 53 Blue Fumes 80014647 0063 54 Black Fumes 80014647 00FF 55 Dark Blue Fumes 80014647 0003 56 Infared Vision 8001E555 0001 57 Infarblue Vision 8001E550 0001 58 Infargreen Vision 8001E55A 0001 59 Multicolor Vision 800254B7 0086 60 Shadow Vision 8001513B 0003 61 Jelly Vision 800250FF 00CF 62 Waffle Vision 800254A7 0055 63 Wide Vision 8011A841 0009 64 Specific Things Invisible 8011A84D 0061 65 Sky oOtlined 8001F86F 0003 66 Sky Tint Green 8001F86F 0001 67 Sky Tint Light Green 8001F86F 0002 68 Ground Outlined 80049A72 0001 69 World Devastator Has no Exhaust 8004044F 00FF 70 World Devastator Exhaust Goes South 800414FF 00FF 71 World Devastator Has Little Exhaust 8004127F 0001 72 Lasers Give Off Purple Light 8004B831 0001 73 No Music Just Sound FX 8008465A 0001 74 No Sound Except For Voice Clips 800849A9 0001 75 Landscape Dark/no Pilot in Plane 80021C88 0001 76 Ground Level High 80067E29 0001 77 Neat Effect on Level Select Screen, Squish & Unsquishes Screen 8001C888 0003 78 Erase All Saved Games, Set All Settings Back to Default 80006A16 0001 Quantity Digits to Accompany Plane Modifier Code 00 - X-Wing 01 - Y-Wing 02 - A-Wing 03 - V-Wing 04 - Speeder 05 - Millenium Falcon 06 - Tie Interceptor 07 - T-16 Skyhopper Quantity Digits to Accompany Play Atmosphere Modifier Code 00 - Mos Eisley 01 - Barkhesh 02 - Nonnah 03 - Corellia 04 - Gerrard 5 05 - Jade 06 - Construction Yard 07 - Kile 2 08 - Rescue Kessel 09 - Prison Kessel 0A - Taloraan (Doesn't Seem to Work Well There) 0B - Fest 0C - Chandrila 0D - Sullust 0E - Moff Seerdon's 0F - Calamari 10 - Begger's Canyon 11 - Death Star 12 - Hoth 13 - Play Intro Demo !!! Lucas Arts logo ! (New Level, Somewhat at Least :) ) 14 - Chicken Quantity Digits to Accompany Face Picture Modifier Code 01 - Red Bearded Guy 02 - Smilely Man 04 - Red haired Man Note 1: With this code, the ?? will be the level you play, but at the level select screen it will actual select a atmosphere. So if the last 2 ?'s were 00 for Mos Eisley and you picked Jade at the level select screen you'd be playing Mos Eisley at nighttime! Note 2: With this code, change the last 2 ?'s to the digits for the Atmosphere Modifier code, and change the first 2 ?'s to the digits of the plane that you want to fly in that level. WARNING - It is known that tampering with games and there data can cause some damage to the program. I do not hold any responsibility for any damage that is inflicted to your program if you use these codes. All use of these codes are under the knowledge that it may cause damage, and it is the willing of the user that s/he proceeds past this point of warning. .-\:. --- .:. --- .:. --- .:. --- * --- .:. --- .:. --- .:. --- .:/-. \_.: Q&A :._/ Q: How do you get up to Beggar's Canyon and Death Star Trench Run and The Battle of Hoth ? A: For Beggar's Canyon you have to finish the game with all your medals Bronze or better. To get the Death Star Trench Run you need Silver or better, and The Battle of Hoth you need to have all Gold in your medal tally. Q: What exactly are 'Friendly Saves'? A: Friendly saves are the amount of either Rebel or Essential to the Rebelian personel. These can either be you Wing-men, Transports, or just civilians that are on the ground being attacked by the Empire. Q: What does HALIFAX? mean? A: I think I know where these codes came from. I believe a significant portion of the Star Wars movies have either been filmed, or edited in Halifax, England. It would most likely be in the credits of the film, but unfortunately, I have loaned my copies of the trilogy to a friend, and can't review it myself. ((Submitted by Brian Thatcher)) Q: What does !YNGWIE! mean? A: The YNGWIE reference is easy, if you have been around for awhile. The developers are obviously referring to Yngwie Malmsteen, a classic guitarist who once played with Ozzy. This guy is AMAZING! He makes Eddie Van Halen look like a punk. He plays so fast that you would think that the music is being played by a COUPLE of guys. Check his stuff out if you get a chance, obviously the developers are fans. ((Submitted by Brian Thatcher)) Q: Where do the developers of these games get all the information on the Star Wars universe from ? Do they just make up planets, hoping that the planet will be added into the movies ? A: Well, if you watch the origional 3 movies, you will see A-Wings, Y-Wings, and hear people mention Kessel and Taloran. ((Submitted by Phfor)) The planets in Rogue Squadron are based on the Star Wars history. As a matter of fact, I found the script of the Episode 3 (Really) and they say : "The group of freighter pilots and navigators is an impressive one: There are representatives from Mon Calamari, Bespin, Sullest, Correllia, Mandalore, Kessel and Alderaan. Some are wearing fatigures, loaded with weapons and tools, while others are adorned in their native wear." Note that some names of planets changed in this script since it was made in 1983. Like Sullust was named Sullest. If you want to view the script by yourself, I found it at http://www.geocities.com/SoHo/Bistro/1064/wars999.txt ((Submitted by Oddjob)) .-\:. --- .:. --- .:. --- .:. --- * --- .:. --- .:. --- .:. --- .:/-. \_.: UNANSWERED QUESTIONS :._/ This section is just for all those questions I see on other FAQs and News groups that seem to go un-answered. So if any one has an answer to any of these questions, forward them to me and I'll the the original person. Also if you have any questions and you want the to be put in this FAQ send them one in, but the have to be about the Rogue Squadron game.. Jack Chen in his Naboo N-1 Starfighter FAQ Asked (Taking about the special Naboo ship that you can fly in the game.): 1) How on earth did LucasArts keep this a secret for 6 months? Someone had to have leaked it! 2) Why on earth is a Naboo ship that's 30 years old fly better, shoot faster and have better torpedoes than today's ship? Makes you wonder why they were phased out in the first place. Maybe it's the "Privateer Syndrome". You know, ancient derelicts always contain better technology than what we have today. ^_^ I (Yep Me) want to know the answers to these questions: 1) Why isn't the R2 unit present on the X-Wing etc in the other parts of the game, when it's a part of the Naboo Fighter ? It might be there I have never just taken any notice.. .-\:. --- .:. --- .:. --- .:. --- * --- .:. --- .:. --- .:. --- .:/-. \_.: PC GAME AREA :._/ Here you will find many things to do with Rogue Squadron on PC, from Patches to Demo's Glitches, you name it, it will be shown here, when I find out the information that is... .-\:. --- .:. --- .:. --- .:. --- * --- .:. --- .:. --- .:. --- .:/-. \_.: ADD-ONS :._/ Naboo PC Add-on Lucasarts has released a free, new Naboo starfighter Add-on (1.25 MB) for Lucasart's Rogue Squadron. Here are the details: Description: After installing the small patch you will be able to pilot a Naboo starship. The Naboo ship can only be accessed, however, after completing a level with the default craft for that level. Officially this download is called the Rogue Squadron Update 1.2.0 and you will need the full retail version in order to make use of it. It also included fixes for 3D cards using the 3dfx Voodoo 3 or 3dfx Banshee chipsets. Available Download Sites: File: Naboo Fighter Add-on for RS | Source: RS.net URL: http://www.roguesquadron.net/downloads/rogueupd12.exe File: Naboo Fighter Add-on for RS | Source: Gamespot URL: http://perl.gamespot.com/perl/download?/action/ roguesqu/rogueupd12.exe File: Naboo Fighter PC Addon | Source: Monolith Illusions URL: http://monolith.warzone.com/rogueupd12.exe File: Naboo Fighter PC Addon | Source: Jedinet URL: http://www.jedinet.com/software/rogueupd12.exe File: Naboo Fighter PC Addon | Source: AGN3d URL: http://www.agn3d.com/html/download.cfm?id=446&url=ftp:// ftp.agnfiles.com/game_patches/roguesquadron/rogueupd12.exe File: Naboo Fighter PC Addon | Source: 3dfiles.com URL: http://www.3dfiles.com/patches/starwarsroguesquadron.shtml .-\:. --- .:. --- .:. --- .:. --- * --- .:. --- .:. --- .:. --- .:/-. \_.: DEMOS :._/ Demo of Rogue Squadron: Size: The Demo is Approximately 26MB PC: Windows 95 and Windows 98 Requirement Information: Minimum Requirement; P166, 32MB, Win95/98, Direct3D card. DirectX 6.0 is required. Also, Rogue Squadron is a 3D-only game that requires a 3D accelerated video card to play. Card Support URL: http://www.lucasarts.com:100/products/rogue/ rogue_requirements.htm#cards Supports: Direct3D, Force Feedback Description: In Rogue Squadron, your missions will take place during the time period between Star Wars: A New Hope and The Empire Strikes Back. Your superior officer, General Rieekan, will brief you on your mission objectives and advise you on tactics that will help you defeat your Imperial opposition. Wedge Antilles and other Rogue Squadron members will be your wingmen on your missions, which will range from rescue and reconnaissance to search-and-destroy-and more. You’ll take on the Empire in air-to-air dogfights and air-to-ground combat over the far-flung planets of the Star Wars universe. As you improve your skills, you’ll be able to pilot more advanced craft, fire more powerful weapons, and fly more challenging missions. In this struggle between the forces of freedom and the forces of darkness, your skill and daring will make all the difference! System Requirements for the Demo. Computer: 100% Windows 95/98 DirectX compatible computer required. Video Card: Requires a 4MB PCI or AGP Direct3D (D3D) or Glide compatible accelerator. CPU: Pentium 166 or faster required. CD-ROM: Quad speed or higher IDE or SCSI CD-ROM drive required for the full version of the game. Memory: 32MB or higher RAM required. Sound Card: 100% Windows 95/98 DirectX compatible 16-bit sound card recommended. Input Device: 100% Windows 95/98 compatible keyboard required. We highly recommend using a joystick to play Rogue Squadron. DirectX: Microsoft DirectX 6.0 must be installed before playing the Rogue Squadron 3D demo. Rogue Squadron is a 3D-only game that requires a 3D accelerated video card to play. Star Wars®: Rogue Squadron 3D(TM), Demo Version 1.0 LucasArts Entertainment Company LLC. Available Download Sites: File: Rogue Squadron Demo | Source: Avault URL: ftp://ftp.avault.com/demos/RogueDemo.exe File: Rogue Squadron Demo | Source: Epix.net URL: ftp://ftp.epix.net/pub/3dfiles/games/swrogues.zip File: Rogue Squadron Demo | Source: Telepac URL: http://www.jediknight.net/rs/ftp.telepac.pt/pub/ 3dfiles/games/swrogues.zip File: Rogue Squadron Demo | Source: Warzone URL: ftp://ftp.warzone.com/pub/demozone/rogue_squadron/ swrogues.zip File: Rogue Squadron Demo | Source: Gamespot URL: ftp://lemmy.gamespot.com/pub/special/roguedemo.exe File: Rogue Squadron Demo | Source: CPR Extreme URL: http://www.jediknight.net/rs/ftp.cprextreme.com/ demos/rogue/RogueDemo.exe File: Rogue Squadron Demo | Source: 3dFiles [Italy] URL: ftp://ftp.iol.it/3dfiles/games/swrogues.zip File: Rogue Squadron Demo | Source: 3dFiles [Australia] URL: ftp://mirror.aarnet.edu.au/3dfiles/games/swrogues.zip .-\:. --- .:. --- .:. --- .:. --- * --- .:. --- .:. --- .:. --- .:/-. \_.: PATCHES :._/ Latest RS Patch v 1.2 Available Download Sites: File: Rogue Squadron Patch | Source: Lucasarts URL: ftp://ftp.lucasarts.com/patches/pc/rogueupd12.exe File: Rogue Squadron Patch | Source: 3dfiles URL: http://www.3dfiles.com/patches/ starwarsroguesquadron.shtml Size: The Patch is Approximately 3MB Description: Adds the Naboo Starfighter. The Naboo can only be accessed after completing a Level with the default craft for that level. Address the problem with graphical corruption when using a 3D accelerator card which uses the 3dfx Voodoo 3 or 3dfx Banshee chipset. For some reason it is still called version 1.2, however twice as large as the first 1.2 patch. .-\:. --- .:. --- .:. --- .:. --- * --- .:. --- .:. --- .:. --- .:/-. \_.: PC DESKTOP AREA :._/ This is just a miscellaneous part of the FAQ where if I find some neat things like Desktop Themes, Video's etc I add a link to them etc.. If you have something that you think should be here email me please. .-\:. --- .:. --- .:. --- .:. --- * --- .:. --- .:. --- .:. --- .:/-. \_.: DESKTOP THEMES :._/ File: Rogue Squadron Desktop Theme (133KB) URL: http://www.roguesquadron.net/downloads/roguetheme.zip Author: WraithLeader Description: It includes some R2D2 sounds, pointer and other icons, and a bmp image of the RS logo, for use as background. .-\:. --- .:. --- .:. --- .:. --- * --- .:. --- .:. --- .:. --- .:/-. \_.: VIDEOS :._/ File: High Quality QuickTime | Source: Lucasarts URL: http://www.lucasarts.com/products/rogue/ROGUESQUADRON.mov Size: The Demo is Approximately 8MB Description: A Rogue Squadron 3D game preview available for download as a high quality, full motion QuickTime movie. ·--------------------------------------------------------------------· | CONTACTING THE AUTHOR | ·--------------------------------------------------------------------· Any type of feedback (other than abusive) is welcomed. Although I can't promise that I will reply to all email I get, but I will try to. Any email that asks for specific help will not be answered. All that I know about the game I have put here. If you are writing to me please put in the topic in capitol letters ' - FAQ REPLY:' then what ever topic you want after it. Remember where it has '' put the name there instead of that without the <>'s. This will help me moderate what type of email it is. You can contact me at this address: - faqs@oddco.com ·--------------------------------------------------------------------· | CREDITS AND THANK YOU'S | ·--------------------------------------------------------------------· ARGöNAUT (a.k.a Scott A. Moss) for writing this FAQ. CJAYC for GameFAQs one if not the best Game site on the net. LUCUSARTS & FACTOR 5 for creating the game. GEORGE LUCUS for creating the masterpiece that is STAR WARS. MY MOM (Laugh.. Yes) for getting me the video of STAR WARS when I was 7, and letting me watch it hundreds of times over, until my brain went dead from TV radiation. AEON my love, for getting me this game. DEVBOY123 for giving me the kick ass code for the Naboo N-1 Starfighter... Is this a game if you didn't have it.. ? JACK CHEN for his Naboo Information. ADAM O. for the CHICKEN level Walkthrough. ERIC LIU for the PC Controls.. They were much needed - Thanks.. :) PHFOR for telling me some answers to my questions... CODEMASTER MOSELAAR for information on the craft. Visit the homepage { http://www.intern.hta.nl/php/Jan.Jacob.Mosselaar/ } ·--------------------------------------------------------------------· | THIS FAQ WAS MADE USING - FAQ3DIT - http://www.oddco.com | ·--------------------------------------------------------------------· COPYRIGHT ARGöNAUT 1999-2000