SRW64 Walkthrough by High_SRW. Version 0.7 30/04/08 Index. (0)-What´s new? (1)-Introduction (2)-Special features in SRW64 (3)-Seishin/Parts (4)-General tips (5)-Walkthrough (6)-Secrets (7)-Pilot information (8)-FAQ (9)-What to expect (10)-Disclaimer ---------------------------------------------------------------------- (0)-What´s new? ---------------------------------------------------------------------- Version 0.7 - This version includes event summaries of most missions, excluding those unique to Brad and Selein as well as a few others (section 5); some pilots (section 7); and some secrets (only those that I´ve been able to confirm myself) (section 6); as well as sections (1) and (9), and a few questions in section 8. ---------------------------------------------------------------------- ---------------------------------------------------------------------- ---------------------------------------------------------------------- (1)-Introduction ---------------------------------------------------------------------- We lome to my SRW64 guide. My name is High_SRW. I´ve seen an increasing interest in this game so I´ve decided to make a guide of my own. This is my first attempt to make a guide so I´m definitely open to suggestions. SRW64 is a very good game of one of the most popular franchises ever: Super Robot Wars. This is one of the last "old school" tytles also (those prior to the Alpha Series) but has a very complex story (I think at least, I don´t know Japanese, that know the series) that make it enjoyable. While the sprites don´t have animation, the graphics are very nice because of their size, and there is a semi 3-D background. The sound has ten points with excellent BGMs. Finally, this guide will not cover the basic aspects of a strategy game. This guide presumes you´ve at least played one SRW game before. I find this game not the best one to start with the series since it can be a little difficult to newcomers, specially if they´re not familiar with mecha anime either. This guide is dedicated to all the people from SRW Genesis. ---------------------------------------------------------------------- ---------------------------------------------------------------------- ---------------------------------------------------------------------- (5)-Walkthrough ---------------------------------------------------------------------- Okay, this is the core of the guide. This will only include summaries of the events of the missions. There won´t be detailed explanations (I don´t think is neccesary, the general strategies that apply for most missions, will be in section (4)) or story translations (Mainly because, I don´t know Japanese). The names of the missions come from Babelfish and a Japanese SRw64 site (see the last section) and since the process involves a translator, they may be wrong. Any corrections/suggestions you come up with, again, I´m all ears. The first mission is unique to each Original: go to 01 if Ark, to 02 if Selein (not available yet), to 08 if Brad (not available yet) and to 09 if Selein. ---------------------------------------------------------------------- Mission 1 Vicissitudes ---------------------------------------------------------------------- Starting Ally Units: Soldifar (Ark) Starting Enemy Units: Skull Gunner x5 Enemy Reinforcements (1) - Turn 2.5: Nobulus (Elrich, Magnet Coating) Zaku II x3 Toragos x3 Ally Reinforcements (1) – After ER(1): Shutslum Dias (Quatro) Shutslum Dias (Apolly) Shutslum Dias (Robert) NOTES: -Go to Mission 03 ---------------------------------------------------------------------- Mission 03 The killer machine which crowds ---------------------------------------------------------------------- Starting Ally Units: Soldifar/ (Ark/Selein) Shutslum Dias (Quatro) Shutslum Dias (Apolly) Shutslum Dias (Robert) Medea (Bright) Layzner (Eiji) Starting Enemy Units: Skullgunner x9 Terminator Police x3 Enemy Reinforcements (1) – Turn 4: GraimKaiser (Gale, Repair Kit) Dimashu (Karla) Dotorl x4 NOTES: -Go to Mission 4 ---------------------------------------------------------------------- Mission 04 The time it flowed ---------------------------------------------------------------------- Starting Ally Units: Gundam EZ –8 (Shiro) Starting Enemy Units: Apsalas (Aina) Zaku II x2 Ally Reinforcements (1) – After Apsalas is destroyed/ran away: Methuss (Roux) Dol (David) Enemy Reinforcements (1) – After AR(1): Bluegren (Gostelo, Propellent Tank) Braver x6 Dotorl x6 Ally Reinforcements (2) – 1 turn after AR(1): Soldifar/ (Ark/Selein) Shutslum Dias (Quatro) Shutslum Dias (Apolly) Shutslum Dias (Robert) Medea (Bright) Layzner (Eiji) Enemy Reinforcements (2) – 2.5 turns after AR(2): GraimKaiser (Gale, Magnet Coating) Dimashu (Karla) Dotorl x3 Braver x3 NOTES: -Persuade Aina with Shiro as a step towards recruiting her -Go to Mission 5 ---------------------------------------------------------------------- Mission 05 The meteor the girl saw ---------------------------------------------------------------------- Starting Ally Units: Soldifar/ (Ark/Selein) Shutslum Dias (Quatro) Shutslum Dias (Apolly) Shutslum Dias (Robert) Medea (Bright) Layzner (Eiji) Methuss (Roux) Dol (David) Starting Enemy Units: Aries (Zechs, Biosensor) Aries x4 Enemy Reinforcements (1) – After Zechs is defeated/ran away: GraimKaiser (Gale, High Performance Radar) Dimashu (Karla) Solomoco x2 Dotorl x2 Braver x4 Event – Gale defeated: Karla casts Neketsu, Ki´Ai and Hichu Enemy Reinforcements (2) – After Gale is defeated: Nobulus (Elrich, Chobham Armor) Aries x3 NOTES: -Zechs will leave in turn 3.5 -Persuade Gale with Eiji to recruit Gale later. An event will trigger when you do this and Eiji´s morale will rise to 150. -Karla will cast Neketsu, Ki´Ai and Hichu when Gale is defeated (either because he´s shot down or persuaded with Eiji) -Go to Mission 6 ---------------------------------------------------------------------- Mission 06 Black Gundam ---------------------------------------------------------------------- Starting Ally Units: Gundam Mk-II (Camille) Soldifar/ (Ark/Selein) Shutslum Dias (Quatro) Shutslum Dias (Apolly) Shutslum Dias (Robert) Medea (Bright) Layzner (Eiji) Methuss (Roux) Dol (David) Starting Enemy Units: Gundam Mk-II (Jerrid) Gundam Mk-II (Kacricon) Marasai (Lila) Toragos x3 Zaku II x6 Enemy Reinforcements (1) – 2 enemies destroyed: Toragos (Walker) Zaku II x3 Toragos x2 Enemy Reinforcements (2) – 6 enemies left: Bluegren (Gostelo, Repair Kit) Dimashu (Giura, Hybrid Armor) Bloodykaiser (Julia, Magnet Coating) Solomuco x3 Skullgunner x2 Terminator police x2 NOTES: -The mission will end when you down Julia. -Go to Mission 7 ---------------------------------------------------------------------- Mission 7 Gorgeous Ru Kain ---------------------------------------------------------------------- Starting Ally Units: Soldifar/ (Ark/Selein) Shutslum Dias (Quatro) Shutslum Dias (Apolly) Shutslum Dias (Robert) Medea (Bright) Layzner (Eiji) Methuss (Roux) Dol (David) Gundam Mk-II (Camille) Starting Neutral Units: Gundam (Guerrilla) Guncannon (Guerrilla) Guntank (Guerrilla) Starting Enemy Units: Dimashu (Giura) Dimashu (Karla) Darushyan (Gostello) Gashuran (Manshero) Dancov (Gety) Eldarl (Born) Braver x3 Dotorl x3 Enemy Reinforcements (1) – Turn 2.5: Nobulus (Elrich, Anti Beam Coating) Dreissen (Gaia, Booster) Dreissen (Ortega) Dreissen (Mash) NOTES: -The mission ends when Ru Kain is defeated/leaves. -You´ll keep the 0079 MS if they aren´t destroyed. -You change the Medea for an Audomura after the mission. -Go to Mission 16 ---------------------------------------------------------------------- Mission 9 Combat Mission! Swimurg ---------------------------------------------------------------------- Starting Ally Units: Swimurg (Manami) Daitarn 3 (Banjo) Starting Enemy Units: Dante x1 Gratnios x1 Obelius x1 Sei Fa x3 Muge Recconoisance Mecha x6 Ally Reinforcements (1) – 8 enemies left: Dol (Simone) Enemy Reinforcements (1) – 6 enemies left: Muge Recconoisance Mecha x6 NOTES: -Go to Mission 10 ---------------------------------------------------------------------- Mission 10 The anger of Koji! The Demon God stands ---------------------------------------------------------------------- Starting Ally Units: Mazinger Z (Koji) Daitarn 3 (Banjo) Swimurg/Earthgain (Manami/Brad) Vyrose (Katz) (if Brad) Dol (Simone) (if Manami) Starting Enemy Units: Mikeros (Jigoku Daigenshi, Hybrid Armor) Dante x1 Zugar x1 Sei Fa x4 Muge Recconoisance Mecha x4 NOTES: -Go to Mission 11 ---------------------------------------------------------------------- Mission 11 Mikene and Hyakki ---------------------------------------------------------------------- Starting Ally Units: Mazinger Z (Koji) Aphrodite A (Sayaka) Daitarn 3 (Banjo) Swimurg/Earthgain (Manami/Brad) Vyrose (Katz) (if Brad) Dol (Simone) (if Manami) Starting Enemy Units: Mikeros (Ankoku Daishogun, Booster) Dante x1 Gratnios x1 Obelius x1 Sei Fa x3 Muge Recconoisance Mecha x3 Enemy Reinforcements (1) – 5 enemies left: Hyakki Gatai Robo (Gera, Chobham Armor) Mecha Tekko Ki (Tekko Ki) Mecha BoRyu Ki (BoRyu Ki) Sei Fa x3c Muge Recconoisance Mecha x3 NOTES: -Go to Mission 12 if Manami -Go to Mission 13 if Brad ---------------------------------------------------------------------- Mission 12 Severity – Attack of Elblus ---------------------------------------------------------------------- Starting Ally Units: Swimurg (Manami) Daitarn 3 (Banjo) Mazinger Z (Koji) Aphrodite A (Sayaka) Dol (Simone) Starting Enemy Units: Elblus (Aisha, Booster) Aries x3 Tragos x3 Zaku II x6 NOTES: -The mission ends when Aisha is downed -Go to Mission 13 ---------------------------------------------------------------------- Mission 13 The day the meteor fell ---------------------------------------------------------------------- Starting Ally Units: Main Unit (Main Character) Daitarn 3 (Banjo) Mazinger Z (Koji) Aphrodite A (Sayaka) Jeagan (Roux) Vyrose (Katz) (if Brad) Dol (Simone) (if Manami) Starting Neutral Units: Gundam Sandrock (Quatre) Maguanak (Rashid) Maguanak x3 Starting Enemy Units: Zaku II x2 Tragos x3 Muge Recconoisance Mecha x2 Sei Fa x3 Enemy Reinforcements (1) – All enemies defeated: Dreissen (Gaia, Magnet Coating) Dreissen (Ortega) Dreissen (Mash) Aries x3 Muge Recconoisance Mecha x2 Sei Fa x2 NOTES: -The neutrals will leave when you defeat the initial batch -Go to Mission 14 if Brad -Go to Mission 15 if Manami ---------------------------------------------------------------------- Mission 15 Dare! Ru Kain´s challenge ---------------------------------------------------------------------- Starting Ally Units: Swimurg/Earthgain (Manami/Brad) Daitarn 3 (Banjo) Mazinger Z (Koji) Aphrodite A (Sayaka) Jeagan (Roux) Dol (Simone) (if Manami) Starting Enemy Units: Dimashu (Ru Kain) Braver x2 Dotorl x4 Enemy Reinforcements (1) – Ru Kain defeated: Zakarl (Ru Kain, Biosensor) Darushyan (Gostello, Chobham Armor) Garushan (Manshero) Eldarl (Born) Dancov (Gety) Bluegren x2 Braver x8 Ally Reinforcements (1) – After ER(1): Layzner (Eiji) Dol (David) Dol (Simone) (if Brad) NOTES: -The mission ends when Ru Kain is defeated -Go to Mission 16 ---------------------------------------------------------------------- Mission 16 Painful straw raincoat blade ---------------------------------------------------------------------- Starting Ally Units: Audomura + 9 (if Real) 8 units (if Super) Starting Enemy Units: Alexandria (Bask, Megabooster) Aries (Zechs, Shuffle Crest) Aries (Walker) Marasai x2 Tragos x3 Zaku II x3 Neutral Reinforcements (1) – Turn 4: Wing Gundam (Heero) Gundam Deathscythe (Duo) Gundam Heavyarms (Trowa) Gundam Sandrock (Quatre) Maguanak (Rashid) Maguanak x2 Enemy Reinforcements (1) – Walker defeated: Darushyan (Gostello, Chobham Armor) Gashuran (Manshero) Dancov (Gety) Eldarl (Born) Enemy Reinforcements (2) – 8 enemies left Dimashu x3 Solomuco x3 Braver x3 Enemy Reinforcements (3) – 3 units in green zone /all enemies defeated Sudori x1 Event – After ER(3) – Heero casts Neketsu Enemy Reinforcements (4) – Sudori destroyed: Gundam Mk-II (Emma) Aries x3 Marasai x3 NOTES: -The initial goal is to have three units reach the green zone -After this, the goal changes to destroy the Sudori -Go to Mission 17 ---------------------------------------------------------------------- Mission 17 The Gundam which leads to ruin ---------------------------------------------------------------------- Starting Ally Units: Audomura +11 Starting Enemy Units: Marasai (Jerrid) Marasai (Lila, Repair Kit) Marasai (Kacricon) Marasai x6 Aries x3 Cancer x2 Pisces x4 Enema Reinforcements (1) – Turn 3: Dimashu (Karla) Gundam Mk-II (Emma, Magnet Coating ) (if Super) Elblus/Vyrose (Aisha/Katz, Chobham Armor) (if Super) Terminator police x6 Enemy Reinforcements (2) – All enemies defeated: Devil Gundam (Kyoji, Minovsky Craft) Ally Reinforcements (1) – After ER(2): Getter 1 (Ryoma) Shining Gundam (Domon) NOTES: -Persuade Emma wih Quatro to recruit her. She joins after the mission. -Go to Mission 18 ---------------------------------------------------------------------- M18 Soldier ---------------------------------------------------------------------- Starting Ally Units: Audomura +15 Starting Enemy Units: Mikeros (Ankoku Daishogun, Propellent Tank) Hyakki Gattai Robo (Gera, Repair Kit) Obelius x1 Gratnios x1 Sei Fa x8 Enemy reinforcements (1) – 8 enemies left: Obelius x2 Gratnios x2 Terminator police x8 NOTES: -The Beast Army joins before this mission. -In real routes, Emma joins before the mission (in a Jeagan) -Go to Mission 19 if Real -Go to Mission 20 if Super ---------------------------------------------------------------------- M19 Sad tears in Hong Kong City ---------------------------------------------------------------------- Starting Ally Units: Hyaku Shiki (Quatro) Dijeh SE-R (Amuro) Audomura +13 Starting Enemy Units: Terminator police x9 Solomuco x3 Ally Reinforcements (1) – 4 enemies defeated: Dancougar (Shinobu) Enemy reinforcements (2) – 5 enemies left: Ashimar (Bran) Psycho Gundam (Four, High Performance Radar) Nobel Gundam (Allenby) Gaplant x3 Ashimar x2 Aries x6 Ally Reinforcements (2) – After ER(1): Camille´s unit (Camille) Enemy Reinforcements (2) - Domon persuades Allenby: Nobel Gundam B (Allenby, Propellent Tank) NOTES: -In real routes, you get Simone in a Dol before this mission -Neither Camille or the Beast Army can be sortied at first -Persuade Four with Camille twice as the first step towards recruiting her -Persuade Allenby with Domon as the first step towards recruiting her -After this mission you get a G Defensor -Go to Mission 21 ---------------------------------------------------------------------- Mission 20 Tearful mean trap ---------------------------------------------------------------------- Starting Ally Units: Dijeh SE-R (Amuro) Hyaku Shiki (Quatro) Audomura + 13 Starting Enemy Units: Ashimar (Bran) Psycho Gundam (Four, High Performance Radar) Gyaplant x3 Ashimar x3 Aries x6 Ally Reinforcements (1) – 9 enemies left: Dancougar (Shinobu) Enemy Reinforcements (1) – 6 enemies left: Nobel Gundam (Allenby) Terminator Police x8 Enemy Reinforcements (2) – Domon persuades Allenby: Nobel Gundam B (Allenby, Propellent Tankx) NOTES: -You must finish this mission in 9 turns. -Before this mission, Mazinger Z recieves the Jet Scrander. The Aphrodite A is replaced by a Dianan A -Persuade Allenby with Domon as the first step to recruit her -Go to Mission 21 ---------------------------------------------------------------------- M21 Between the sea and ground ---------------------------------------------------------------------- Starting Ally Units: Dunbine (Sho) Starting Enemy Units: Bastoll (Garalia, Minovsky Craft) Ally Reinforcements (1) – Garalia persuaded / defeated: Audomura +15 Enemy Reinforcements (1) – After AR(1): Zuwath (Burn, Magnet Coating) Dramlo x9 Enemy Reinforcements (2) – All enemies defeated Psycho Gundam (Four, Chobham Armor) Sudori (Wooda) Aries x6 Gaplantx3 Ashimar x3 NOTES: -Don´t attack/counterattack Garalia and she´ll join in turn 4 -Persuade Four with Camille (reals only) as the second step towards recruiting her -Go to Mission 22 if Real -Go to Mission 23 if Super ---------------------------------------------------------------------- M22 The destiny which strays ---------------------------------------------------------------------- Starting Ally Units: Giant Robo (Daisaku) Starting Enemy Units: Ishinryu Akatsuki (Q Boss) Ally Reinforcements (1) – Q Boss defeated: Battleship +15 Enemy Reinforcements (2) – After AR (1): Mikeros (Jigoku Daigenshi, Chobham Armor) Darushyan (Gostello, Propellent Tank) Gashuran (Manshero) Dancov (Gety) Eldarl (Born) Dreisen (Gaia, Repair Kit) Dreissen (Ortega) Dreissen (Mash) Bluegren x4 Solomoco x3 Gratnios x1 Obelius x1 Ally Reinforcements (2) – 11 enemies left: Mazinger Z (JS) (Koji) Dianan A (Sayaka) Bossborot (Boss) Enemy Reinforcements (2) – 8 enemies left: Gaplant (Yazan, Shuffle Crest) Nobulus (Elrich, Biosensor) Aries x2 Ashimar x2 NOTES: -Go to Mission 25 ---------------------------------------------------------------------- Mission 23 His name is Daisaku Kisama ---------------------------------------------------------------------- Starting Ally Units: Giant Robo (Daisaku) Starting Enemy Units: Ishinryu Akatsuki (Q Boss) Ally Reinforcements (1) – Q Boss defeated: Albion +15 Enemy Reinforcements (1) – After AR(1): Mecha Boryu Ki (Boryu Ki, Hybrid Armor) Dante x2 Zugar x2 Gratnios x2 Obelius x2 Sei Fa x3 Muge Recconoisance Mecha x6 NOTES: -Go to Mission 24 ---------------------------------------------------------------------- Mission 24 Town of Treachery ---------------------------------------------------------------------- Starting Ally Units: Albion +15 Starting Enemy Units: Demonika (Janus Marquise, 10000 credits) Dante x2 Zugar x2 Gratnios x2 Obelius x2 Sei Fa x6 Muge Recconoisance Mecha x3 Ally Reinforcements (1) – 10 enemies left: Mazinger Z (JS) (Koji) Getter 1 (Ryoma) Land Cougar N (Sara) Giant Robo (Daisaku) Jeagan (Roux) Gundam Sandrock (Quatre) Dol (David) NOTES: -Initially, you cannot deploy any of the following pilots: Koji, Ryoma, Sara, Daisaku, Roux, David, Quatre. -At the end of the mission, you get a choice. Pick the first option to get Erika -Banjo leaves (for now) after the mission -Go to Mission 25 ---------------------------------------------------------------------- Mission 25 Impact of Victoria ---------------------------------------------------------------------- Starting Ally Units: Battleship + 15 Starting Enemy Units: Alexandria (Bask) Tragos x3 Ashimar x3 Gyaplant x3 Aries x6 Enemy Reinforcements (1) – Turn 5 or 8 enemies left: Talgeese (Zechs, Booster) Gyaplant (Jerrid) Gyaplant (Lila) Gyaplant (Kacricon) Aries x6 Ashimar x3 Alexandria x3 Event – After ER(1): Bask leaves Enemy Reinforcements (2) - 10 enemies left: Apsalas (Aina, High Performance Radar) Aries x3 Enemy Reinforcements (3) – All enemies defeated: Mecha Tekko Ki (Tekko Ki, Hybrid Armor) Zugar x2 NOTES: -Persuade Aina with Shiro to recruit her. She joins after the mission -Go to Mission 26 ---------------------------------------------------------------------- Mission 26 Shapiro, transmigration ---------------------------------------------------------------------- Starting Ally Units: Dancougar (Shinobu) Albion +15 Starting Enemy Units: Will Wips (Drake, High Performance Radar) Hyaki Gattai Robo (Gera, Minovsky Craft) Biares (Todd, Repair Kit) Leprechaun (Alen) Leprechaun (Fei) Mecha Ushiken Ki (Ushiken Ki, Repair Kit) Dramlo x6 Sei Fa x6 Mecha BoRyu Ki x3 Terminator police x6 Enemy Reinforcements (1) - 1 turn after Gera leaves/is defeated: Vyrose (Katz) (if Brad) Ally Reinforcements (1) – Turn 5: Great Mazinger (Tetsuya) Venus A (Jun) NOTES: -If Gera is around by turn 4, he and the Boryu Ki´s will leave the map -Persuade Todd with Sho as the first step towards recruiting him ---------------------------------------------------------------------- **NOTE: Marvel joins before next mission in a Botune, and you have a choice: If you want to rescue Sheela, go to Mission 27 If you want to rescue Elle, go to Mission 28 ---------------------------------------------------------------------- Mission 27 The Road which is smeared with blood ---------------------------------------------------------------------- Starting Ally Units: Guran Galan (Sheela) Dunbine (Sho) Botune (Marvel) Albion +15 Starting Neutral Units: Jeagan (Kou) Medea x3 Jeagan x2 Starting Enemy Units: Demonika (Janus Marquise, 10000 Credits) Zugar x2 Dante x2 Gratnios x2 Obelius x2 Sei Fa x6 Terminator Police x3 Enemy Reinforcements (1) – NPC Medeas leave: Elblus (Aisha, Repair Kit) (if Manami) Dimashu (Giura, Repair Kit) (if not Manami) Terminator Police x6 Ally Reinforcements (1) – super route, 1 turn after ER(1): Gundam Mk-II (Camille) (if Emma didn´t joined) Methuss (Fa) Enemy Reinforcements (2) – All enemies defeated: Mecha Ushiken Ki (Ushiga Ki, Chobham Armor) Mecha BoRyu Ki x2 NOTES: -The initial goal is for the Medeas to leave the map. -You get a G-Defensor after the mission (only in the Super routes) -Kou joins without a unit after this mission. -Go to Mission 29 ---------------------------------------------------------------------- Mission 28 The Road which is smeared with blood ---------------------------------------------------------------------- Starting Ally Units: Graon (Elle) Dunbine (Sho) Botune (Marvel) Albion +15 Starting Neutral Units: Jeagan (Kou) Medea x3 Jeagan x2 Starting Enemy Units: Demonika (Janus Marquise, 10000 Credits) Zugar x2 Dante x2 Gratnios x2 Obelius x2 Sei Fa x6 Terminator Police x3 Enemy Reinforcements (1) – NPC Medeas leave: Elblus (Aisha) (if Manami) Dimashu (Giura, Repair Kit) (if not Manami) Terminator Police x6 Ally Reinforcements (1) – super route, 1 turn after ER(1): Gundam Mk-II (Camille) (if Emma didn´t joined) Methuss (Fa) Enemy Reinforcements (2) – All enemies defeated: Mecha Ushiken Ki (Ushiga Ki, Chobham Armor) Mecha BoRyu Ki x2 NOTES: -The initial goal is for the Medeas to leave the map. -Kou joins without a unit after this mission. -Go to Mission 29 ---------------------------------------------------------------------- Mission 29 Obtaining ideals ---------------------------------------------------------------------- Starting Ally Units: Wing Gundam (Heero) Gundam Heavy Arms (Trowa) Battleship +15 Starting Enemy Units: Hyakki Gattai Robo (Gera, Chobham Armor) Dimashu (Giura, Propellent Tank) Mecha Ushiken Ki x2 Mecha BoRyu Ki x2 Terminador Police x4 Enemy Reinforcements (2) – 7 enemies left: Talgeese (Zechs, Biosensor) Aries (Noin) Gyaplant (Jerrid) Gyaplant (Kacricon) Gyaplant (Lila) Aries x4 Asimar x2 Enemy Reinforcements (3) – 4 enemies left: Mikeros (Ankoku Daishogun, Hybrid Armor) Sei Fa x 4 Gratnios x2 Obelius x2 Dante x2 Zugar x2 NOTES: -If Ark, you must pick a choice before the mission. I believe this has something to do with keeping Lera in the party. -Go to Mission 30 ---------------------------------------------------------------------- Mission 30 Meeting again, my teacher ---------------------------------------------------------------------- Starting Ally Unit Soldifar (Ark) Wing Gundam (Heero) Gundam Heavyarms (Trowa) G Deathscythe (Duo) Gundam Sandrock (Quatre) Gundam Shenlong (Wufei) Shining Gundam (Domon) Layzner (Eiji) Starting Enemy Units: Death Army x6 Death Baldy x6 Ally Reinforcements (1) – 9 enemies left: Battleship +15 Enemy Reinforcements (1) – All enemies defeated: Zakarl (Ru Kain, 2 dummies, Minovsky Craft) Darushyan (Gostello, Propellent Tank) Gashuran (Manshero) Dancov (Gety) Eldarl (Born) Solomuco x6 Terminator Police x6 Bluegren x3 NOTES: -Go to Mission 31 ---------------------------------------------------------------------- M31 Under the name of Shuffle ---------------------------------------------------------------------- Starting Ally Units: Shining Gundam (Domon) Battleship +15 Starting Enemy Units: Death Army x6 Death Baldy x6 Death Navy x6 Enemy Reinforcements (1) – 5 enemies left: Gundam Maxter (Chibodee) Gundam Rose (George) Bolt Gundam (Argo) Dragon Gundam (Sai) Death Army x6 Death Navy x6 Death Baldy x6 Enemy Reinforcements (2) – All defeated: Master Gundam (Master Asia, Psychoframe) Devil Gundam (Kyoji, High Performance Radar) Death Army x6 Death Baldy x6 Ally Reinforcements (1) – after ER(2): Gundam Spiegel (Scwhartz) NOTES: -The mission will end when you destroy/force to run either the Master or Devil Gundams -The four Shuffles will join after the mission. Schwartz won´t though -Go to Mission 32 ---------------------------------------------------------------------- M32 Operation Daybreak ---------------------------------------------------------------------- Starting Ally Units: Battleship +20 Starting Enemy Units: Zan Gaioh (Death Gaia, Anti Beam Coating) Terminator Police x6 Sei Fa x2 Enemy Reinforcements (1) – Turn 3: Gilbauer (Gildrome, Apogee Motor) Sei Fa x6 Terminator Police x3 Enemy Reinforcements (2) – 8 enemies left: Springan (Shot, Magnet Coating) Zuwath (Myusy) Dramlo x6 Bastoll x3 Enemy Reinforcements (3) – 8 ememies left: Hyaki Gattai Robo (Gera, Biosensor) Ankoku Daishogun (Ankoku Daishogun, Super Alloy Z) Obelius x2 Gratnios x2 Dante x2 NOTES: -All your pilots will lose 30 points of morale in turn 3. -You must pick a choice after the mission: *If you don´t join OZ go to Mission 86 (first choice) *If you join OZ, go to Mission 33 (second choice) ---------------------------------------------------------------------- Mission 33 Goodbye, soldier ---------------------------------------------------------------------- Starting Ally Units: Battleship +10 Starting Enemy Units: Will Wips (Drake, Mega Booster) Zuwath (Black Knight, Propellent Tank) Leprechaun (Jerill) Leprechaun (Alen) Leprechaun (Fei) Muge Senkan (Helmet, Anti Beam Coating) Dramlo x 4 Bastoll x4 Sei Fa x4 Enemy Reinforcements(1) -Jerill defeated: Hyper Leprechaun (Jerill, Repair Kit) Enemy Reinforcements (2) - All enemies defeated: Talgeese (Zechs) Aries (Noin) Aries x6 Gyaplant x3 Ashimar x3 Enemy Reinforcements (3) - All enemies defeated: Aviesrelum (Avi-Ru, Apogee Motor) NOTES: -The initial batch will leave if you defeat/force to run Helmet or Drake. -The second batch will leave if you defeat Zechs. -Musashi dies after this mission -After the mission, you change the Albion for an Argama. In addition, Dancougar recieves the Dan Ku Bou weapon -Go to Mission 34 ---------------------------------------------------------------------- **NOTE: Before this misión you must pick a choice. To go to the Complete Pacifism route, pick option 3. Else you´ll go to the Independent Troop Route. ---------------------------------------------------------------------- M34 Beam fight in Toumari Mountains ---------------------------------------------------------------------- Starting Ally Units: Battleship +15 Starting Enemy Units: Uranus (Ivan) Ishinryu Akatsuki (Q Boss) Uranus x2 GR-2 x2 Gyalop x13 Enemy Reinforcements (1) - All enemies defeated: Demonika (Jigoku Daigenshi, Magnet Coating) Janus Marquise (Janus Marquise) Hyaki Gattai Robo (Brai, Chobham Armor) Mecha Tekko Ki (Tekko Ki, Propellent Tank). Pigdrone x1 Dante x2 Obelius x2 Gratnios x2 Zugar x2 NOTES: -Roan joins before this mission. In addition, David gets the Beibull SPT and Simone gets the Baldy SPT -You lose the mission if any enemy reaches the base. -Tekko Ki will cast Konjo when his HP is low enough. -After this mission Sho gets the Billvine. If Daisaku´s kills are at least 20, Ginrei recieves Ginrei Robo. If Eiji persuaded Gale in Mission 05, he joins as well, in GraimKaiser. -The 5 Wing Boys leave after this mission. -If you pick the third option before this mission, now you´ve got another choice: *To go to the Independent Route (Go to Mission 35), pick the first choice. *To go to the Complete Pacifism Route (Go to Mission 56), pick the second choice. ---------------------------------------------------------------------- M35 The Voice which outer space shouts ---------------------------------------------------------------------- Starting Ally Units: Billvine (Sho) Dunbine (Marvel) Bastoll (Garalia) (if available) Aura Battleship +15 Starting Enemy Units: Zan Gaioh (Death Gaia, Booster) Springan (Shot) Zuwath (Myusy) Leprechaun (Alen) Leprechaun (Fei) Dramlo x4 Bastoll x2 Enemy Reinforcements (1) – All enemies defeated: Muge Senkan (Shapiro, Apogee Motor) Sei Fa x7 Terminator Police x3 Ally Reinforcements (1) – After ER(1): Black Wing (Alan) Aura Battleship Neutral Reinforcements (1) – After AR(1): Will Wips (Drake, Magnet Coating) Galava (Black Knight) Wryneck (Todd, Biosensor) Biares x2 Zuwath x2 Leprechaun x4 Neutral Reinforcements (2) - Black Knight defeated: Hyper Galava (Burn, High Performance Radar) Event - Drake defeated: All Aura Machines disappear NOTES: -The Crasher Army joins in Cosmo Crasher before this mission. In addition, the Getter Team gets Getter Robo G -If the enemies reach your base,it is game over. -Shot or Myusy will cast Shuchu and Neketsu when the other is defeated -Persuade Todd with Sho as the final step to recruit him. He won´t join until later tough. -Go to Mission 36 ---------------------------------------------------------------------- Mission 36 Peace of Lie ---------------------------------------------------------------------- Starting Ally Units: Argama +15 Starting Enemy Units: Muge Senkan (Helmet) Muge Senkanx2 Sei Fa x9 Terminator Police x6 Neutral Reinforcements (1) - Turn 4: Dogosse Giar (Bask, Apogee Motor) Gabthley (Jerrid) Gabthley (Lila, Propellent Tank) Gabthley (Kacricon) Gyaplant (Rosamia) Gyaplant (Yazan) Gyaplant (Ramsus) Gyaplant (Dankel) Vyrose (Katz) (if Brad) Marasai x6 Ally Reinforcements (1) - Turn 5: Zeta Gundam (Keyla) NOTES: -Camille will be the Default pilot of Zeta Gundam after this mission. -Go to Mission 37 ---------------------------------------------------------------------- Mission 37 Intense fight! La Vie en Rose ---------------------------------------------------------------------- Starting Ally Units: La Vie en Rose (Emaly) Dijeh SE-R (Amuro) Z Gundam (Camille) Layzner (Eiji) Soldifar (Ark) Starting Enemy Units: Nobulus (Elrich, Magnet Coating) (if Ark) Dreissen (Gaia) Dreissen (Ortega) Dreissen (Mash) Gabthley x2 Gyaplant x2 Marasai x6 Ally Reinforcements (1) – Turn 2: Re-GZ (Keyla) Ally Reinforcements (2) – Turn 4: Argama +15 Enemy Reinforcements (1) – Turn 4.5: Gabthley (Jerrid) Gabthley (Mauer) Marasai x6 Gyaplant x3 Enemy Reinforcements (2) – Camille defeats Jerrid: Gabthley (Jerrid) NOTES: -The mission fails if Emaly is defeated. -If Mauer is defeated, Jerrid will cast Ki´Ai, Hichu and Neketsu -You get the GP-03 after this mission. -Go to Mission 38 ---------------------------------------------------------------------- Mission 38 The end of the ambition ---------------------------------------------------------------------- Starting Ally Units: Dancougar (Shinobu) Battleship +15 Starting Enemy Units: Muge Senkan x2 Sei Fa x6 Terminator Police x4 Enemy Reinforcements (1) – 8 enemies left: Muge Senkan (Shapiro) Muge Senkan x2 Sei Fa x8 Terminator Police x6 Enemt Reinforcements (2) – Shapiro defeated: Shapiro Sento Mecha (Shapiro, Hybrid Armor) NOTES: -Go to Mission 39 ---------------------------------------------------------------------- Mission 39 Sweet Water Defensive game ---------------------------------------------------------------------- Starting Ally Units: Dijeh SE-R (Amuro) Gundam Mk-II (Camille) Z Gundam (Judau) Battleship +15 Starting Enemy Units: Dogosse Giar (Bask, Chobham Armor) Hambrabi (Yazan, Magnet Coating) Hambrabi (Dankel) Hambrabi (Ramsus) Darushyan (Gostello) Taurus x3 Gabthley x3 Marasai 6 Neutral Reinforcements (1) – Turn 4: Talgeese (Milliardo) Peacemillion (Howard) Enemy Reinforcemens (1) – Turn 5: Bound Doc (Gates, Shuffle´s Crest) Bound Doc (Rosamia) Taurus x9 NOTES: -Sara is not available so Dancougar cannot be deployed in this mission. -You lose the mission if any enemy reaches any colony -Don´t defeat Rosamia as the first step to recruit her -The ZZ kids join after this -Go to Mission 41 ---------------------------------------------------------------------- Mission 40 OZ Separation - Part one ---------------------------------------------------------------------- Starting Ally Units: Z Gundam (Camille) Battleship +15 Starting Enemy Units: Hambrabi (Yazan, Biosensor) Hambrabi (Dankel) Hambrabi (Ramsus) Taurus (Hilde, Apogee Motor) Taurus x6 Gabthley x6 Gyaplant x6 Ally Reinforcements (1) – 18 enemies left: Gundam Deathscythe Hell (Duo) NOTES: -To finish this mission, defeat all enemies or have your battleship reach the green zone. -Persuade Hilde with Duo and she´ll join. She must survive this mission to recruit her. -Go to Mission 41 ---------------------------------------------------------------------- Mission 41 OZ Separation - Part two ---------------------------------------------------------------------- Starting Ally Units: Battleship +15 Starting Enemy Units: Ashimar (Bran) Sudori (Wooda) Zeus Gundam (Magillot) Cobra Gundam (Shijima) Byalan x3 Ashimar x9 Enemy Reinforcements (1) – Turn 2.5: Psycho Gundam (Four, Hybrid Armor) Enemy Reinforcements (2) – Turn 4.5: Nobel Gundam B (Allenby, Booster) Gabthley x6 NOTES: -Persuade Four with Camille as the last step to recruit her (Real only). She joins without a mech after the mission. -Persuade Allenby with Domon. She´ll join for now after the mission. -Go to Mission 42 ---------------------------------------------------------------------- Mission 42 Clear Mirror, Still Water ---------------------------------------------------------------------- Starting Ally Units: Original Unit (Original character) Shining Gundam (Domon) Gundam Maxter (Chibodee) Gundam Rose (George) Dragon Gundam (Sai) Bolt Gundam (Argo) Starting Enemy Units: Death Army x6 Death Baldy x4 Death Navy x6 Enemy Reinforcements (1) – 10 enemies left: Master Gundam (Master Asia, Shuffle´s Crest) Devil Gundam (Kyoji, Super Alloy Z) Death Army x4 Death Baldy x4 NOTES: -From this mission on, the Shuffles will have a new technique in their Super Modes. -Rain joins in Rising Gundam after this mission. Eiji gets New Layzner after the mission as well. -Schwartz won´t be available after this mission. -Go to Mission 43 ---------------------------------------------------------------------- Mission 43 It´s name is Epyon ---- ----------------------------------------------------------------- Starting Ally Units: Gundam Deathscythe Hell (Duo) Mazinger Z (JS) (Koji) New Lazyner (Eiji) Original Unit (Original Character) +6 units. Starting Neutral Units: Marasai x4 Ashimar x3 Starting Enemy Units: Byalan x4 Taurus x12 Neutral Reinforcements (1) – 3 neutrals defeated: Aries (Heero) Ashimar x2 Marasai x2 Enemy Reinforcements (1) – All enemies defeated: Byalan x3 Gabthley x3 Taurus x6 Ally Reinforcements (1) – After ER(1): Gundam Epyon (Heero) NOTES: -Heeero won´t join after this mission. -Go to Mission 43 ---------------------------------------------------------------------- Mission 44 Earth Sphere of Chaos ---------------------------------------------------------------------- Starting Ally Units: God Mars (Takeru) Battleship +15 Starting Enemy Units: Bound Doc (Gates) Psycho Gundam Mk-II (Rosamia) Bound Doc x2 Byalan x3 Gabthley x3 Taurus x6 Enemy Reinforcements (1) – Turn 4: Dogosse Giar (Bask) Nobulus (Elrich, Magnet Coating) (if Ark) Vyrose (Katz) (if Brad) Byalan x3 Taurus x6 Enemy Reinforcements (2) – Turn 5: Mandala Gundam (Kiral) NOTES: -You have 10 turns to finish this mission. -Defeat Gates (with any character), then persuade Rossamia with Camille as the last step to recruit her. She joins without a mech after the mission. -Defeat Kiral with Domon to recruit him. He´ll join by the end of the game. -Persuade Elrich with Ark as a condition to recruit him. -If you persuaded Elrich, you´ll be given a choice after the mission, choose the second option to recruit Elrich (in this case go to Mission 45, else go to 47) -If Brad defeated Katz twice so far and he has at least 100 kills, go to Mission 46, else go to 47 -If your original is a female go to Mission 47 ---------------------------------------------------------------------- Mission 45 Together from here ---------------------------------------------------------------------- Starting Ally Units: Soldifar (Ark) Starting Enemy Units: Byalan x3 Gabthley x2 Enemy Reinforcements (1) – All enemies defeated: Dogosse Giar (Bask) Taurus x9 Ally Reinforcements (1) – After ER(1): Nobulus (Elrich) NOTES: -Go to Mission 47 if Independent Route -Go to Mission 101 if OZ Route ---------------------------------------------------------------------- Mission 47 Mars and Marg ---------------------------------------------------------------------- Starting Ally Units: Battleship +15 Starting Enemy Units: Ashimar (Bran) Sudori (Wooda) Byalan x6 Taurus x8 Ally Reinforcements (1) – All enemies defeated: Grendizer (Duke) Marine Spazer (Hikaru) Enemy Reinforcements (1) – After AR(1): Mother Burn (Blacky) Ganimedes (Marg) Saucer Beast GilGil x1 Saucer Beast GosGos x1 Gruda x1 Balvara x1 Minifo x8 Ally Reinforcements (2) – After ER(1): Gaia (Takeru) NOTES: -The mission fails if Marg is defeated -You´ll get a Gundam Mk-III after this mission. In addition, the Methuss will become Methuss Kai. -After this mission, Takeru will automatically start in God Mars -Go to Mission 48 if your original is Ark -Go to Mission 49 if your original is not Ark ---------------------------------------------------------------------- Mission 48 ---------------------------------------------------------------------- Starting Ally Units: Argama +15 Starting Enemy Units: Demonika (Janus Maquise, 10000 credits) Pigdrone x1 Mikeros x2 Dante x2 Zugar x2 Obelius x2 Gratnios x2 Ally Reinforcements (1) – 5 enemies left: Daitarn 3 (Banjo) Combattler V (Hyoma) Enemy Reinforcements (2) – After AR(1): Pigdrone x1 Zugar x2 Dante x2 Obelius x2 Gratnios x2 Enemy Reinforcements (3) – All enemies defeated: Byalan (Jerrid) Byalan x2 Gabthley x4 Taurus x6 NOTES: -You get Maria and the Drill and Double Spazer before this mission. -Go to Mission 50 ---------------------------------------------------------------------- Mission 49 Appear! Super Electromagnetic Robot ---------------------------------------------------------------------- Starting Ally Units: Argama +15 Starting Enemy Units: Demonika (Janus Maquise, 10000 credits) Pigdrone x1 Mikeros x2 Dante x2 Zugar x2 Obelius x2 Gratnios x2 Ally Reinforcements (1) – 5 enemies left: Daitarn 3 (Banjo) Combattler V (Hyoma) Enemy Reinforcements (2) – After AR(1): Pigdrone x1 Zugar x2 Dante x2 Obelius x2 Gratnios x2 Enemy Reinforcements (3) – All enemies defeated: Byalan (Jerrid) Byalan x2 Gabthley x4 Taurus x6 Enemy Reinforcements (4) - All enemies defeated: Taurus x15 NOTES: -You get Maria and the Drill and Double Spazer before this mission. -Once ER(4) sortie, the objective changes to have the Argama reach the green zone while preventing the enemies in doing so. -Go to Mission 50 ---------------------------------------------------------------------- Mission 50 Combat Mission to stupor ---------------------------------------------------------------------- Before this mission you get Quatre, Heero and Noin Starting Ally Units: Battleship +15 Starting Enemy Units: Mother Burn (Blacky, Booster) Ganímedes (Marg, Hybrid Armor) Zeron (Rose) Minifo x9 Saucer Beast GosGos x1 Saucer Beast Gilgil x1 Gruda x1 Balvara x1 Enemy Reinforcements (1) – Turn 5: Magma Beast Dagron (Dangel) Vacuum (Varen) Saucer Beast GilGil (Naida) (if Super) Saucer Beast Gilgil x1 (if Real) Saucer Beast Gosgos x1 Minifo x6 Gruda x1 Balvara x1 NOTES: -Before this mission, Heero joins in Wing Zero and Quatre in Gundam Sandrock Kai. Noin joins without a mech as well. -Persuade Marg with Takeru as the first step towards recruiting Rose. -Persuade Naida with Duke in order to recruit her. -Go to Mission 64 ---------------------------------------------------------------------- Mission 51 The Malice which keeps spreading ---------------------------------------------------------------------- Starting Ally Units: Cosmo Crasher (Kenji) Battleship +15 Starting Enemy Units: Muge Senkan (Death Gaia) Sei Fa x4 Terminator Police x6 Enemy Reinforcements (1) - Death Gaia defeated: Zan Gaioh (Death Gaia, Booster) Sei Fa x12 Enemy Reinforcements (2) - All enemies defeated: Will Wips (Drake, Magnet Coating) Wryneck (Todd, Biosensor) Leprechaun (Alen) Leprechaun (Fei) Zuwath x2 Biares x2 Leprechaun x4 Ally Reinforcements (1) - 1 turn after ER(2): Taurus (Noin) NOTES: -Before this mission, you lose Quatro, Dancougar Team, Shuffle Aliance and Great Mazinger. -Go to Mission 52 ---------------------------------------------------------------------- Mission 52 Purification ---------------------------------------------------------------------- Starting Ally Units: Billvine (Sho) Dunbine (Marvel) Bastoll (Garalia, optional) Graon, Guran Galan + 15 Starting Enemy Units: Will Wips (Drake, Anti Beam Coating) Wryneck (Todd) Galava (Black Knight) Leprechaun x3 Zuwath x3 Biares x3 Enemy Reinforcements (1) - 7 enemies left: Zuwath x2 Biares x3 Enemy Reinforcements (2) - Black Knight defeated: Hyper Galava (Burn, Megabooster) Enemy Reinforcements (3) - Todd defeated: Hyper Wryneck (Todd, High Performance Radar) Enemy Reinforcements (4) - 6 enemies left: Springan (Shot,Propellent Tank) Zuwath (Myusy, Repair Kit) Zuwath x5 Biares x5 NOTES: -Your main Aura Battleship cannot be destroyed or the mission fails -Shot/Myusy will cast Shuchu, Neketssu and Ki´Ai when the other is defeated -When Drake is defeated, all Aura units dissapear -Go to Mission 53 ---------------------------------------------------------------------- Mission 53 It is distant, it comes, peace ---------------------------------------------------------------------- Starting Ally Units: Gundam Mk-II (Judau) Battleship +15 Starting Enemy Units: Pigdrone x1 Dante x2 Gratnios x2 Zugar x2 Obelius x2 Enemy Reinforcements (1) - 6 enemies left: Demonika (Janus Marquise, 10000 credits) Pigdrone x1 Dante x2 Gratnios x2 Zugar x2 Obelius x2 Ally Reinforcements (1) - After ER(1): Mazinger Z (Koji) Getter Dragon (Ryoma) Enemy Reinforcements (2) - 10 enemies left: Mecha Tekko Ki x2 Mecha Boryu Ki x2 Mecha Ishigen Ki x2 NOTES: -Koji and the Getter Team cannot be deployed in this mission -The ZZ Crew join after this mission -Go to Mission 54 ---------------------------------------------------------------------- Mission 54 The meteor which does not blaze ---------------------------------------------------------------------- Starting Ally Units: Hyaku Shiki (Quatro) Re-GZ (Keyla) Battleship +15 Starting Enemy Units: Elblus (Aisha, Apogee Motor) (optional, if Manami) Gabthley (Jerrid, Propellent Tank) Gabthley (Mauer, Repair Kit) Gabthley (Lila, Propellent Tank) Gabthley (Kacricon, Repair Kit) Ashimar x4 Gyaplant x3 Aries x4 Enemy Reinforcements (1) - 8 enemies left: Taurus x6 NOTES: -Alan joins in Black Wing before this mission -Persuade Aisha with Manami as the first step towards recruiting Aisha -Go to Mission 55 ---------------------------------------------------------------------- Mission 55 The meaning of fighting ---------------------------------------------------------------------- Starting Ally Units: Battleship +15 Starting Neutral Units: Aries x3 Starting Enemy Units: Hyakki Gattai Robo (Gera) Mecha Tekko Ki x2 Mecha Boryu Ki x2 Gratnios x2 Obelius x2 Ally Reinforcements (1) - 1 enemy defeated: Mazinger Z (Koji) Enemy Reinforcements (1) - After AR(1): Demonika (Janus Marquise, 10000 credits) Minerva X x1 Pigdrone x1 Dante x2 Zugar x2 Gratnios x2 Obelius x2 Enemy Reinforcements (2) - 8 enemies left: Elblus (Aisha, Hybrid Armor) (optional, if Manami) Taurus x6 NOTES: -The Neutral units cannot be defeated or the mission fails -Neither Koji nor Mazinger Z can be deployed inmediately -Persuade Aisha with Manami as the second step towards recruiting Aisha -Persuade Minerva X with Koji twice, to get Minerva X as an available unit after the mission -Go to Mission 56 ---------------------------------------------------------------------- Mission 56 Sank Kingdom collapse ---------------------------------------------------------------------- Starting Ally Units: Gundam Epyon (Heero) Battleship + 15 Starting Enemy Units: Aries x5 Taurus x10 Enemy Reinforcements (1) - Turn 3: Wing Zero (Milliardo) Enemy Reinforcements (2,i) - 7 enemies left: Taurus x5 NOTES: -Quatre joins in Gundam Sandrock before this mission -The Enemy reinforcements (2,i) will reappear as long as there are 7 enemies left -The mission automatically ends in Turn 10 -Heero will leave after the mission -Go to Mission 56 ---------------------------------------------------------------------- Mission 57 Trust! Destroy the Portable Fortress Part 1 ---------------------------------------------------------------------- Starting Ally Units: Battleship +15 Starting Enemy Units: Demonika (Ankoku Daishogun) Pigdrone x2 Zugar x3 Dante x3 Gratnios x3 Obelius x3 Enemy Reinforcements (1) - 8 enemies left: Mass Produced Great x8 Enemy Reinforcements (2) - Ankoku Daishogun defeated: Ankoku Daishogun (Ankoku Daishogun, Megabooster) NOTES: -Tetsuya and Jun join before this mission -Go to Mission 58 ---------------------------------------------------------------------- Mission 58 Trust! Destroy the Portable Fortress Part 2 ---------------------------------------------------------------------- Starting Ally Units: Battleship + 15 Starting Enemy Units: Demonika (Jigoku Daigenshi, Biosensor) Demonika (Janus Marquise) Hyakki Gattai Robo (Brai, Magnet Coating) Hyakki Gattai Robo (Gera, Chobham Armor) Mass Produced Great x8 Enemy Reinforcements (1) - Any unit approaches Gera: Mass Produced Great x3 Enemy Reinforcements (2) - Any unit approaches Brai: Mecha Tekko Ki x1 Mecha Boryu Ki x1 Mecha Ishiken Ki x1 Enemy Reinforcements (3) - Any unit approaches Janus: Dante x1 Gratnios x1 Obelius x1 Enemy Reinforcements (4) - Any unit approaches Jigoku Daigenshi: Pigdrone x1 Zugar x1 Mass Produced Great x1 Enemy Reinforcements (5) - Janus defeated: Janus Marquise (Janus Marquise) NOTES: -The goal is to destroy the barriers the bosses are guarding. You must defeat each boss then have a unit stand on the barrier -Once you destroy two, you have 10 turns to destroy the remaining two -You get a Mass Produced Great Mazinger after the mission ends -Go to Mission 59 ---------------------------------------------------------------------- Mission 59 Dark clouds covering Earth Sphere ---------------------------------------------------------------------- Starting Ally Units: God Mars (Takeru) Battleship +15 Starting Enemy Units: Hambrabi (Yazan) Hambrabi (Ramsus) Hambrabi (Dankel) Byalan x6 Taurus x9 Ally Reinforcements (1) - Turn 3: Elblus (Aisha, if available) Ally Reinforcements (2) - turn 5: Combattler V (Hyoma) NOTES: -Before this mission you get Banjo and Daitarn 3. Eiji gets New Layzner as well. -Your rival will appear asuming you met the requirements from previous missions. -If Manami´s your original, you get the Swimurg Splendid after the mission. -Go to Mission 60 ---------------------------------------------------------------------- Mission 60 The return to the Battlefield ---------------------------------------------------------------------- Starting Ally Units: Battleship +15 Starting Enemy Units: Byalan x3 Taurus x9 Enemy Reinforcements (1) - 9 enemies left: Byalan x3 Taurus x3 Ally Reinforcements (1) - After ER(1): Dancougar (Shinobu) God Gundam (Domon) Rising Gundam (Rain) Enemy Reinforcements (2) - All enemies defeated: Magma Beast Dagron (Dangel, Hybrid Armor) Vacuum (Varen, Booster) Saucer Beast Gilgil x1 Saucer Beast Gosgos x1 Gruda x1 Balvara x1 Minifo x12 Ally Reinforcements (2) - After ER(2): Grendizer (Duke) Marine Spazer (Hikaru) NOTES: -After the mission, the rest of the Shuffle Alliance rejoin, each now have a new move. -Maria joins as well. In addition you get the Drill and Double Spazers. -Dancougar now posess Dan Ku Bo. -Quatre gets Gundam Sandrock Kai after the mission. -You have to make a choice before the intermission. First option will take you the OZ Route (Mission 84) while the second one leads to the Independent Route (Mission 61). ---------------------------------------------------------------------- Mission 64 Milky Way Empire´s advancing fleet ---------------------------------------------------------------------- Starting Ally Units: Grendizer (Duke) (if available) Double Spazer (Naida) (if available) Battleship +15 Starting Enemy Units: Ganímedes (Marg, Psychoframe) Mother burn (Blacky) Zeron (Rose) Minifoe x15 Saucer Beast Gosgos x1 Gruda x1 Saucer Beast Gilgil x1 Balvara x1 Enemy Reinforcements (1) – 10 enemies left: Mother Burn (Gandal, Booster) Magma Beast Dagron (Dangel) Minifo x9 Golgachi x1 Vacuum x1 Dosdos x1 Fuifui x1 NOTES: -Before this mission, Amuro gets Nu Gundam, Judau gets ZZ Gundam, Ark gets the Ashcleef and Selein the Landgrith Custom. -In addition, you change the Argama for a Nahel Argama. -If you persuaded Naida in last mission, you have a choice. Pick the first option to get Naida. -Persuade, then defeat Marg with Takeru as the second step towards recruiting Rose. Then persuade Rose with Takeru. -Go to Mission 52 ---------------------------------------------------------------------- Mission 65 Best chance for an all-out attack on base ---------------------------------------------------------------------- Starting Ally Units: Dancougar (Shinobu) Black Wing (Alan) Starting Enemy Units: Magma Beast Dagron (Walkimedes, Hybrid Armor) Ishinryu Akatsuki (Q-boss) Uranus (Ivan) Minifo x6 Dosdos x1 Fuifui x1 Golgachi x1 Vacuum x1 GR-2 x2 Ally Reinforcements (1) – Turn 3: Battleship +15 Enemy Reinforcements (1) – After AR(1): Gingin (Gorman, Biosensor) Zumezume (Kirika) (if Super) Zumezume x1 (if Real) Minifo x4 Kingori x1 Fubifubi x1 Enemy Reinforcements (2) – 10 enemies left: Minifo x9 Event – Turn 9: Alan leaves NOTES: -If any enemy reaches the base, the mission fails. -Persuade Kirika with Duke, then persuade Kirika with Maria, to recruit Kirika. -Every time the enemy number reaches 10, the ER(2) will appear. -After the mission you get the Gandol Battleship. In adittion, Dancougar gets the Danku Kuga Ken weapon. -You get a choice after the mission: *If you pick option 1 go to Mission 69 *If you pick option 2 go to Mission 66 *If you pick option 3 go to Mission 68 ---------------------------------------------------------------------- Mission 66 Death fight! Lantao Island´s huge decisive battle - Part one ---------------------------------------------------------------------- Starting Ally Units: Domon (Domon) Starting Neutral Units: Master Asia (Master Asia) Starting Enemy Units: Death Army x5 Enemy Reinforcements (1) - All enemies defeated: Death Army x8 Ally Reinforcements (1) - After ER(1): God Gundam (Domon) Master Gundam (Master) NOTES: -God Gundam gets the Sekiha Tenkyoken after this mission. -Go to Mission 67 ---------------------------------------------------------------------- Mission 67 Death Fight! Lantao Island´s huge decisive battle - Part two ---------------------------------------------------------------------- Starting Ally Units: God Gundam (Domon) Rising Gundam (Rain) Dragon Gundam (Sai) Gundam Maxter (Chibodee) Bolt Gundam (Argo) Gundam Rose (George) Gundam Deathscythe Hell (Duo) Wing Zero (Heero) Gundam Sandrock Kai (Quatre) Gundam Spiegel (Schwartz) Original Unit (Original Character) Starting Enemy Units: Cobra Gundam (Shijima) Zeus Gundam (Magillot) Death Army x6 Death Navy x6 Death Baldy x6 Enemy Reinforcements (1) - Turn 2.5: Nobel Gundam B (Allenby) Enemy Reinforcements (2) - Persuade/Defeat/Force to run Allenby: Devil Gundam (Kyoji) Death Army x4 Enemy Reinforcements (3) - 11 enemies left: Death Army x5 Death Baldy x6 Enemy Reinforcements (4) - 12 enemies left: Death Army x12 Enemy Reinforcements (5) - Devil Gundam destroyed: Master Gundam S (Master Asia) Enemy Reinforcements (6) - Master Asia defeated: Devil Gundam (Won/Allenby) Death Army x4 NOTES: -There are unlimited enemies in this mission. They will alternate between ER(3) and ER(4). -Allenby will appear as long as you didn´t kill her in Mission 41. -To recruit Allenby, persuade her with Domon, and then with Rain IN THE SAME TURN. Else, she´ll leave and won´t be recruitable. -If Domon fights Kyoji an event will trigger and the Devil Gundam will be defeated. -When DG is destroyed all the other Death Armies will be destroyed. -Go to Mission 69 ---------------------------------------------------------------------- Mission 68 Empress Janera´s manhunt ---------------------------------------------------------------------- Starting Ally Units: Battle Marine (Chizuru) Starting Enemy Units: Sento Magma (Janera) Sisilis Kiba x1 Sisilis Garo x1 Ally Reinforcements (1) – Turn 4: Original Unit (Original) Grendizer (Duke) Mazinger Z (JS) (Koji) Dianan A (Sayaka) Bossborot (Boss) Drill Spazer (Maria) Battle Crasher (Juzo) Battle Tank (Daisaku) Battle Craft (Kosuke) Enemy Reinforcements (1) – After AR(1): Big Sirius x1 Enemy Reinforcements (1) – After AR(1): Magma Beast Dagron (Walkimedes) Fuifui x1 Dosdos x1 Minifo x6 Ally Reinforcements (2) – Turn 5: Battle Jet (Hyoma) Enemy Reinforcements (2) – Big Sirius destroyed: Vacuum x1 Golgachi x1 Minifo x6 NOTES: -Janera will leave when Big Sirius is destroyed. -Go to Mission 69 ---------------------------------------------------------------------- Mission 69 Breaking Maneuvers of sure death - Part one ---------------------------------------------------------------------- Starting Ally Units: Battleship +15 Starting Enemy Units: Mother Burn (Blacky) Gingin (Gorman) Saucer Beast Gilgilx2 Saucer Beast Gosgosx2 Fuifuix2 Dosdosx2 Minifo x12 Ally Reinforcements (1) – Turn 3: Sarbine (Todd) (optional) NOTES: -Before this mission, Combattler V gets the following weapons: Grand Dash, Bigblast Divider, Twin Lancer and V Laser -As alternative to defeat all enemies, you can send your battleship to the green zone. -Go to Mission 70. ---------------------------------------------------------------------- Mission 70 Breaking Maneuvers of sure death - Part two ---------------------------------------------------------------------- Starting Ally Units: Battleship +15 Starting Enemy Units: Sento Magma (Janera) Warl Great Spaceship (Warl) Magma Beast Dagron (Dangel) Zeron (Rose, Biosensor) Gruda x1 Balvara x1 Golgachi x1 Vacuum x1 Minifo x12 NOTES: -Persaude Rose with Takeru as the last step towards recruiting Rose. -Like last mission, you can send your battleship to the green zone. -If you take more than 10 turns in this mission, go to Mission 72. If you take else or even, go to Mission 71. ---------------------------------------------------------------------- Mission 71 Warped to outer space ---------------------------------------------------------------------- Starting Ally Units: Battleship +15 Starting Enemy Units: Mother Burn (Gandal) Mother Burn (Blacky) Fubifubi x2 Dosdos x2 King Gori x2 Fuifui x2 Minifo x4 Enemy Reinforcements (1) – Turn 1.5: Sento Magma (Janera) Magma Beast Dagron (Walkimedes) Magma Beast Dagron (Dangel) Minifo x3 Big Sirius x3 Enemy Reinforcements (2) – Turn 4: Gingin (Gorman) Warl Great Spaceship (Warl) Minifo x3 Gruda x1 Vacuum x1 Golgachi x1 NOTES: -You must finish this mission under 10 turns. -Go to Mission 74 ---------------------------------------------------------------------- Mission 74 The fight where the victor is not ---------------------------------------------------------------------- Starting Ally Units: Battleship +15 Starting Enemy Units: Libra (Kanz) Vayeate x1 Mercurius x1 Virgo x12 VirgoII x9 Starting Neutral Units: Talgeese II (Treize) Wing Gundam (Lady Une) Taurus x6 Enemy Reinforcements (1) – Turn 3: Bound Doc (Jerrid, Anti Beam Coating) Bound Doc x2 Gabthley x4 Enemy Reinforcements (2) – Turn 5: Gundam Epyon (Milliardo, 3 dummies, Psychoframe) Ally Reinforcements (1) – After ER(2): Wing Zero (Heero) Taurus (Noin) Enemy Reinforcements (3) – All enemies defeated: Quebeley (Haman, 3 dummies) HanmaHanma (Mashmyre) R.Jyajya (Kyara) Ga Zoum (Panpa) Ga Zoum (Waim) Ga Zoum (Bian) Bau x6 Dreissen x6 Enemy Reinforcements (4) – 15 enemies left: Quebeley Mk-II (Puru) NOTES: -Before this mission, the Getter Team gets Shin Getter Robo. You also get Trowa in the Gundam Heavyarms Kai. -You can persuade Milliardo with Noin here although I´m not sure what it does. -If Treize is the last enemy around, an event will trigger in which Wufei will appear and kill him. -Persuade Puru with Judau as the first step for recruiting Puru. -All enemies will leave when 6 enemies are left or if you defeat/make Haman run. -Don´t defeat Mashmyre or Kyara as a condition to recruit them later -Quatro leaves the party after this mission. -Go to Mission 75 ---------------------------------------------------------------------- Mission 75 Earth Sphere subjugation ---------------------------------------------------------------------- Starting Ally Units: Battleship +15 Starting Enemy Units: Warl Great Spaceship (Zul) Magma Beast Dagron (Dangel) Mother Burn (Blacky) Minifo x9 FubiFubi x1 ZumeZume x1 King Gori x1 Vacuum x1 Randora x1 Gyandora x1 Kiltax x1 Dosdos x1 Enemy Reinforcements (1) – Zul defeated: Emperor Zul (Zul, Mega Booster) Enemy Reinforcements (2) – All enemies defeated: Bau (Gremy) HanmaHanma (Mashmyre) Rigerk (Ilia) Quebeley Mk-II (Puru) Ga Zoum (Panpa) Ga Zoum (Waim) Ga Zoum (Bian) Shamul Fin (Del) Shamul Fin (Dyun) Shamul Fin (Danyl) Dreissen x6 NOTES: -Defeat Gremy (with anyone), then persuade Puru with Judau to recruit her. -Go to Mission 76 ---------------------------------------------------------------------- Mission 76 Limits of decisive battle in space - Part one ---------------------------------------------------------------------- Starting Ally Units HanmaHanma (Mashmyre) R.Jyajya (Kyara) Battleship +15 Starting Enemy Units: Warl Great Spaceship (Zul) Warl Great Spaceship (Zul) Sento Magma (Janera) Ganimedes x3 King Gori x1 Big Sirius x1 Giltax x1 Gyandora x1 Fubifubi x1 Zumezume x1 Enemy Reinforcements (1) – Any ally pasts the asteroid belt: Altron Gundam (Wufei, 3 dummies) Magma Beast Dagron (Walkimedes) Gingin (Gorman) Vacuum x1 Golgachi x1 Saucer Beast Gosgos x1 Dosdos x1 Fuifui x1 Randora x1 Enemy Reinforcements (2) – 10 enemies left: Mother Burn (Gandal) Mother Burn (Blacky) Magma Beast Dagron (Walkimedes) Gruda x2 Valbarax2 Saucer Beast Gilgil x2 Enemy Reinforcements (3) – Zul defeated: Emperor Zul (Zul, Super Alloy Z) Enemy Reinforcements (4) – Zul defeated: Emperor Zul (Zul, Super Alloy Z) NOTES: -Have Mashmyre and Kyara survive as a condition to recruit them. -Go to Mission 77 ---------------------------------------------------------------------- Mission 77 Limits of decisive battle in space - Part two ---------------------------------------------------------------------- Starting Ally Units: Battleship +15 Starting Enemy Units: Quebeley (Haman, 3 dummies, Psychoframe ) Neue Ziel (Gato, Apogee Motor) Bau (Alias) HanmaHanma (Mashmyre) R.Jyajya (Kyara) Psycho Gundam Mk-II (Puru2, Biosensor) Dowen Wolf (Rakan) Rigerk (Ilia) Shamul Fin (Del) Shamul Fin (Dyun) Shamul Fin (Danyl) Dreissen x6 Bau x3 Enemy Reinforcements (1) – All enemies defeated: Jyenclpuse (Jyen-Ren, E-Field Barrier) NOTES: -Persuade Puru2 with Judau as a the first step to recruit her. (You need to have recruited Puru) -All enemies will leave if Haman is defeated/forced o run. Don´t defeat Mashmyre and Kyara to recruit them later. -After the mission, Wufei joins in Altron Gundam -Go to Mission 78 ---------------------------------------------------------------------- Mission 78 ---------------------------------------------------------------------- Starting Ally Units: La Vie en Rose (Emaly) Battleship +15 Starting Enemy Units: Zaku III Kai (Mashmyre) Rigern (Illia) Geymark (Kyara) Neue Ziel (Gato, Hybrid Armor) Ga Zoun (Panpa) Ga Zoun (Bian) Ga Zoun (Waim) R.Jyajya x9 HanmaHanma x9 Starting Neutral Units: MP Quebeley x6 Neutral Reinforcements (1) – 12 enemies left: Queen Mantha (Puru2) MP Quebeley x6 NOTES: -Persuade Puru2 with Judau as the second step to recruit her. -Go to Mission 79 ---------------------------------------------------------------------- Mission 79 Offense and Defense of Axis - Part one ---------------------------------------------------------------------- Starting Ally Units: Battleship +15 Starting Enemy Units: Dowen Wolf (Rakan) Bau (Alias) Shalum Fin (Del) Shalum Fin (Dyun) Shalum Fin (Danyl) MP quebeley x6 Dowen Wolf x3 Dreissen x3 Bau x6 Starting Neutral Units: Zaku III Kai (Masmhyre) Geymark (Kyara) Rigern (Ilia) Ga Zoun (Pampa) Ga Zoum (Waim) Ga Zoum (Bian) R.Jyajya x4 Hanmahanma x6 Enemy Reinforcements (1) - __ enemies left: Bau x6 MP Quebeley x3 NOTES: -Persuade Mashmyre/Kyara with Judau as a condition to recruit them (You must choose between one of them) -Go to Mission 80 ---------------------------------------------------------------------- Mission 80 Offense and Defense of Axis - Part Two ---------------------------------------------------------------------- Starting Ally Units: 15 units Starting Enemy Units: Queen Mantha (Gremy, 5 dummies, High Performance Radar) Queen Mantha (Puru2, Psychoframe) MP Quebeley x8 Dowen Wolf x2 Bau x5 Enemy Reinforements (1) – Any unit reaches ___: MP Quebeley x1 Bau x13 Dowen Wolf x8 Enemy Reinforcements (2)- Any unit reaches ___: MP Quebely x2 Bau x3 Dowen wolf x6 NOTES: -Persuade Puru2 with Judau while Gremy is alive, as the last step for recruiting her. She joins after the mission without a mech. -If you defeat Puru2, Gremy will cast Hirameki and Neketsu -Go to Mission 81 ---------------------------------------------------------------------- Mission 81 Offense and Defense of Axis - Part three ---------------------------------------------------------------------- Staring Ally Units: 15 units Starting Enemy Units: Quebeley (Haman, 5 dmmies, Haro) Ga Zoum x6 Rigern x3 Hanmahanma x3 R.Jyajya x6 Neutral Reinforcements (1) – 15 enemies left: MP Quebeley x6 Enemy Reinforcements (1) – 12 enemies left: Neue Ziel (Gato, Super Alloy Z) Rigern x3 Ga Zoum x6 NOTES: -Go to Mission 82 ---------------------------------------------------------------------- Mission 82 Nightmare, second coming ---------------------------------------------------------------------- Starting Ally Units: Battleship +15 Starting Enemy Units: Gilbauer (Gildrome) Muge Senkan x3 Sei Fa x9 Terminator police x6 Enemy Reinforcements (1) – Turn 5 Sei Fa x11 NOTES: -When the enemy number reaches 12, all your pilots will lose 30 morale points. -After the mission, you have a choice: *To go to Muge Space (Mission 83) pick the first choice. *To go to the Earth Sphere (Mission 118) pick the second choice. The Muge Space group include: Dancougar Team, Getter Team, Mazinger Z Team, Grendizer Team, Alan, Banjo, Takeru, Rose, Eiji, Roan, David, Simone, Heero, Duo, Trowa and Wufei. The E.S Group include: UC Mobile Suits pilots, Mobile Fighters, Great Mazinger Team, Crasher Army, Gale, Quatre, Noin, Hilde, Combattler Team and Aura Battler Pilots. Your originals will be in both. In addition, the LB characeters (Seabook, Cecily, the Zambot and Goshogun Teams) will also be in the route you pick. ---------------------------------------------------------------------- Mission 83 Last Roar ---------------------------------------------------------------------- Starting Ally Units: Dancougar (Shinobu) Daitarn3 (Banjo) Nahel Argama + 15 Starting Enemy Units: Zan Gaioh (Death Gaia) Muge Senkan x2 Sei Fa x10 Terminator Police x6 Enemy Reinforcements (1) – 10 enemies left: Sei Fa x10 Enemy Reinforcements (2) - Death Gaia defeated: Zan Gaioh (Death Gaia, Psychoframe) Enemy Reinforcements (2) - Death Gaia defeated: Muge Zorbados Kai (Muge Teioh) Sei Fa x 8 Terminator Police x6 Muge Senkan x2 Enemy Reinforcements (3) – Muge defeated: Aviesrelum (Avi-Ru, Super Alloy New Z) NOTES: -In turn 3, all your units loses 30 morale points. -Muge will cast Dokonjo and Ki´Ai when his HP reaches 25%. -All enemies leave when you defeat Muge. -Go to Mission 119 ---------------------------------------------------------------------- Mission 84 Outer Space of Fierce Battles ---------------------------------------------------------------------- Starting Ally Units: Gaia (Takeru) La Vie en Rose (Emaly) Battleship +15 Starting Enemy Units: Mother Burn (Blacky) Ganimedes (Marg) Saucer Beast Gilgil x1 Saucer Beast Gosgos x1 Gruda x1 Balvara x1 Minifo x8 Enemy Reinforcements (1) - Blacky defeated: Zeron (Rose) Saucer Beast Gilgil x1 Saucer Beast Gosgos x1 Gruda x1 Balvara x1 Minifo x9 Enemy Reinforcements (2) - All enemies defeated: Alexandria (Scirocco, Super Alloy Z) Gabthley (Mauer) Gyaplant x9 Enemy Reinforcements (3) - 6 enemies left: Hambrabi (Yazan) Hambrabi (Ramsus) Hambrabi (Dankel) Gabthley x6 NOTES: -Neither Marg or Emaly cannot be defeated here, or the mission will fail. -When Blacky is defeated, Marg will leave the map. -After this mission, Takeru will automatically start in God Mars. -After this mission you get the GP-03 (default pilot: Kou) and Zeta Gundam (default pilot: Camille). -In addition you change the Argama for a Nahel Argama. -Go to Mission 85 ---------------------------------------------------------------------- Mission 85 The man from Jupiter returns ---------------------------------------------------------------------- Starting Ally Units: Battleship +15 Starting Neutral Units: Quebeley (Haman) Quwadan x1 Starting Enemy Units: Bound Doc (Jerrid) Gabthley x3 Taurus x6 Enemy Reinforcements (1) - 5 enemies left: Dogosse Giar (Bask, 10000 credits) GP-02 A Physalis (Gato, Shuffle´s Crest) Bound Doc (Gates) Bound Doc (Rosamia) Byalan x3 Taurus x6 Enemy Reinforcements (2) - Neutrals reach green zone: Virgo x9 Enemy Reinforcements (3) - All enemies defeated: Magma Beast Dagron (Dangel, Apogee Motor) Ganimedes (Marg, High Performance Radar) Zeron (Rose) Saucer Beast Gilgil x1 Saucer Beast Gosgos x1 Gruda x1 Balvara x1 Minifo x9 Ally Reinforcements (1) - After ER(3): Gundam Deathscythe Hell (Duo) NOTES: -The initial goal implies the neutrals reaching the green zone. -Persuade Marg with Takeru as a the first to recruit Rose. -Besides Duo, Hilde joins too. -Go to Mission 86 ---------------------------------------------------------------------- Mission 86 Older brother and younger brother ---------------------------------------------------------------------- Starting Ally Units: Quebeley (Haman) Battleship +15 Starting Enemy Units: Mother Burn (Blacky, Hybrid Armor) Ganimedes (Marg) Zeron (Rose) Saucer Beast Gilgil (Naida) (If Super) Saucer Beast Gilgil x1 (If Real) Saucer Beast Gosgos x1 Gruda x1 Balvara x1 Minifo x9 Enemy Reinforcements (1) - 5 enemies left: Mother Burn (Gandal, Booster) Magma Beast Dagron (Dangel, Magnet Coating) Dosdos x1 Fuifui x1 Golgachi x1 Vacuum x1 Minifo x9 Ally Reinforcements (1) - After ER(1): Wing Zero (Heero) NOTES: -Zechs joins in Gundam Epyon before this mission. -Persuade and then defeat Marg with Takeru as the second step to recruit Rose. -Afterwards persuade Rose with Takeru. -Persuade Naida with Duke and she´ll leave the map. -You get Gundam ZZ after the mission ends. -Go to Mission 104 ---------------------------------------------------------------------- Mission 87 New System Road ---------------------------------------------------------------------- Starting Ally Units: Battleship + 15 Starting Enemy Units: Muge Senkan (Helmet, Anti Beam Coating) Springan (Shot, Propellent Tank) Zuwath (Myusy) Dramlo x6 Terminator Police x6 Sei Fa x3 Enemy Reinforcements (1) – Turn 3: Ankoku Daishogun (Ankoku Daishogun, Apogee Motor) Hyakki Gattai Robo (Gera, Mega Booster) Zugar x2, Obelius x2 Dante x2 Neutral Reinforcements (1) – 10 enemies left: Gabthley (Lila) Gabthley (Jerrid) Gabthley (Kacricon) Gabthley (Mauer) NOTES: -Keyla joins after this mission. In addition, you change the Albion for an Argama. -Dancougar gets the Dan Ku Bou weapon. -Go to Mission 88 ---------------------------------------------------------------------- Mission 88 For the Earth Sphere standarization ---------------------------------------------------------------------- Starting Ally Units: 2 Battleships +15 Starting Enemy Units: Muge Senkan (Gildrome) Muge Senkan (Helmet, Booster) Sprigan (Shot, Magnet Coating) Zuwath (Myusy) Sei Fa x8 Terminator Police x2 Bastoll x6 Enemy Reinforcements (1) – 9 enemies left: Will Wips (Drake, Biosensor) Wryneck (Todd) Galava (Black Knight) Leprechaun (Alen) Leprechaun (Jerill) Leprechaun (Fei) Leprechaun x2 Zuwath x3 Biares x3 Enemy Reinforcements (3) – Jerill defeated: Hyper Leprechaun (Jerill, High Performance Radar) NOTES: -Before the mission starts, you get the Crasher Army, Roan, the SPTs Baldy and Beibull, the Billvine and Schwartz in the Gundam Spiegel. -Shot/Myusy will cast Neketsu and Ki´Ai when the other is defeated. -Gildrome will leave the map when the enemy number reaches 14. -From this point on, you have 5 turns to finidh the mission. -Mission 89 ---------------------------------------------------------------------- Mission 89 ---------------------------------------------------------------------- Starting Ally Units: Billvine (Sho) Dunbine (Marvel) Bastoll (Garalia) (optional) Graon, Guran Galan +15 Starting Enemy Units: Will wips (Drake, Chobham Armor) Galava (Black Knight) Wryneck (Todd) Leprechaun x6 Biares x6 Zuwath x6 Enemy reinforcements (1) – Black Knight defeated: Hyper Galava (Burn, Magnet Coating) Enemy Reinforcements (2) – 10 enemies left: Ankoku Daishogun (Ankoku Daishogun, Repair kit) Hyakki Gattai Robo (Gera, Propellent Tank) Pigdrone x1 Mecha Tekko Ki x1 Dante x2 Zugar x2 Gratnios x2 Obelius x2 Enemy Reinforcements (3) - Todd defeated: Hyper Wryneck (Todd, Apogee Motor) NOTES: -If your original is Ark, you cannot deploy him here. -Persuade, then defeat Todd with Sho, in his normal form as a condition to recruit him. -Defeat Drake and all Aura units (including your battleships) will disappear. -Go to Mission 90 ---------------------------------------------------------------------- Mission 90 ---------------------------------------------------------------------- Starting Ally Units: Soldifar (Ark) Argama +15 Starting Ally Units: Janus Marquise (Janus Marquise, Hybrid armor) Pigdrone x3 Dante x3 Zugar x3 Gratnios x1 Obelius x1 Enemy Reinforcements (1) – 8 enemies left: Demonika (Jigoku Daigenshi) Hyakki Gattai Robo (Brai, Propellent Tank) Pigdrone x2 Mecha Ushiken Ki x2 Zugarx2 Dante x2 Enemy Reinforcements (2) – All enemies defeated: Aviesrelum (Avi-Ru) -Musashi dies in this mission. -After the mission you get back the aura battlers. -Go to Mission 91 ---------------------------------------------------------------------- Mission 91 Talgeese´s destruction ---------------------------------------------------------------------- Starting Ally Units: Talgeese (Zechs) (optional) Battleship +15 Starting Enemy Units: Darushyan (Gostello, Chobham armor) Sei Fa x6 Terminator Police x9 NOTES: -In this mission Zechs will ask you a question: *First choice – He´ll help you during the mission *Second choice – He´ll act ass NPC attacking both you and Muge -After this mission you are given a choice: *First choice takes you to Mission 92 *Second choice takes you to Mission 94 ---------------------------------------------------------------------- Mission 92 Moon is hell ---------------------------------------------------------------------- Starting Ally Units: Dancougar (Shinobu) Argama +15 Starting Neutral Units: Dogosse Giar (Bask, Chobham Armor) Gyaplant x6 Starting Enemy Units: Muge Senkan (Helmet) Muge Senkan x1 Sei Fa x6 Terminator Police x4 Neutral Reinforcements (1) - Turn 1.5: Hambrabi (Yazan) Hambrabi (Dankel) Hambrabi (Ramsus) Neutral Reinforcements (2) – Turn 3: Nobulus (Elrich) Gabthley (Lila) Gabthley (Kacricon) Gyaplant x3 Enemy Reinforcements (1) - Unit aproaches green zone: Muge Senkan (Shapiro, Biosensor) Muge Senkan x2 Terminator Police x8 Sei Fa x6 Neutral Reinforcements (3) – Helmet defeated: Alexandria (Scirocco, Shuffle Crest) Gabthley (Jerrid) Gabthley (Mauer) Gyaplant x3 Neutral Reinforcements (4) – 10 neutral units left: Taurus x6 Enemy Reinforcements (2) – 4 enemies left: Sei Fa x3 Terminator Police x6 NOTES: -The initial goal includes preventing any neutrals from reaching the green zone. -Persuade Elrich with Ark to recruit him later. All NR(2) will leave. -After this mission you get: Re-GZ, GP-03, Zeta Gundam. -If no neutrals reached the base, you also get Gato(!) and the GP-02 A Physalis (!!!) -If no neutrals reached the green zone go to Mission 93. Else, go to Mission 95 ---------------------------------------------------------------------- Mission 93 The end of the ambition arrives ---------------------------------------------------------------------- Starting Ally Units: Dancougar (Dancougar) Battleship +15 Starting Enemy Units: Muge Senkan x4 Sei Fa x8 Terminator Police x8 Enemy Reinforcements (1) – 8 enemies left: Muge Senkan (Shapiro) Muge Senkan x2 Terminator Police x9, Sei Fa x9 Enemy Reinforcements (2) – Shapiro defeated: Shapiro Sento Mecha (Shapiro, Biosensor) NOTES: -Go to Mission 96 ---------------------------------------------------------------------- Mission 94 Moon Attack ---------------------------------------------------------------------- Starting Ally Units: Dancougar (Shinobu) Nobulus (Elrich) (if Ark) Battleship +15 Starting Neutral Units: Dogosse Giar (Bask) Hambrabi (Yazan) Hambrabi (Dankel) Hambrabi (Ramsus) Taurus x3 Starting Enemy Units: Muge Senkan (Helmet) Muge Senkan x1 Terminator Police x3 Sei Fa x4 Neutral Reinforcements (1) – Helmet defeated: Alexandria (Scirocco) Gabhtley (Jerrid) Gabthley (Mauer) Gyaplant x3 Enemy Reinforcements (2) – After NR(1): Sei Fa x4, Terminator Police x4 Enemy Reinforcements (3) – 5 enemies left: Sei Fa x4 Terminator Police x6 Enemy Reinforcements (4) – 4 enemies left: Muge Senkan (Shapiro) Muge Senkan x2 Sei Fa x7 Terminator Police x9 NOTES: -After the misión you get a Re-GZ, GP-03 and Zeta Gundam. -Go to Mission 95 ---------------------------------------------------------------------- Mission 95 Man cannot be god ---------------------------------------------------------------------- Starting Ally Units: Dancougar (Shinobu) Battleship +15 Starting Enemy Units: Muge Senkan x4 Terminator Police x8 Sei Fa x8 Enemy Reinforcements (1) – 8 enemies left: Muge Senkan (Shapiro) Muge Senkan x2 Terminator Police x9 Seifa x9 Enemy Reinforcements (2) - Shapiro defeated: Shapiro Sento Mecha (Shapiro, Biosensor) NOTES: -Before this mission you get Getter Dragon back -Go to Mission 96 ---------------------------------------------------------------------- Mission 96 It doesn´t end Chaos ---------------------------------------------------------------------- Starting Ally Units: Re-GZ (Amuro) Battleship +15 Starting Enemy Units: Hambrabi (Yazan) Hambrabi (Dankel) Hambrabi (Ramsus) Bound Doc (Rosamia) Bound doc (Gates) GP-02 A (Gato, Booster) Taurus x3 Gyaplan x6 Enemy Reinforcements (1) – Turn 5 Mother Burn (Blacky, Hybrid Armor) Magma Beast Dagron (Dangel) Saucer Beast Gosgos x1 Saucer Beast Gilgil x1 Gruda x1 Valbara x1 Minifo x15 NOTES: -If Eiji persuaded Gale in Mission 05, you also get Gale and GraimKaiser. -Go to Mission 98 ---------------------------------------------------------------------- M97 It is pure, it is reason ---------------------------------------------------------------------- Starting Ally Units: God Mars (Takeru) Battleship +15 Starting Enemy Units: Mother Burn (Blacky, Booster) Minifo x15 Gruda x1 Valbara x1 saucer Beast Gilgil x1 Saucer Beast Gosgos x1 Enemy Reinforcements (1) – All enemies defeated: Taurus (Alex) Taurus (Muller) Marasai x6 Gaplant x6 Enemy Reinforcements (2) – 6 enemies left: Messala (Scirocco, 3 dummies) Gabthley (Jerrid) Gabthley (Mauer) Alexandria x1 Taurus x6 Gyaplant x6 NOTES: -You get Gale and GraimKaiser before the mission if you met the conditions. -Go to Mission 98 ---------------------------------------------------------------------- Mission 98 ---------------------------------------------------------------------- Starting Ally Units: Z Gundam (Judau) (optional) Re-GZ (Amuro) Dijeh SE-R (Camille) Battleship +15 (16) Starting Enemy Units: Taurus x17 Enemy Reinforcements (1) - All enemies defeated: Mother Burn (Blacky) Ganimedes (Marg) Minifo x9 Saucer Beast Gilgil x2 Saucer Beast Gosgos x2 Gruda x2 Valbara x2 Ally Reinforcements (1) - After ER(1): Gaia (Takeru) NOTES: -Judau will only appear if you come from Mission 97. -After this mission, Takeru will automatically start in God Mars. -After the misión you get the ZZ Gundam and the ZZ crew. -Go to Mission 98 ---------------------------------------------------------------------- Mission 98 Having heart in that fist ---------------------------------------------------------------------- Starting Ally Units: Shining Gundam (Domon) Gundam Maxter (Chibodee) Gundam Rose (George) Bolt Gundam (Argo) Dragon Gundam (Sai) Starting Enemy Units: Ishinryu Akatsuki (Q-Boss) Uranus (Ivan) Ishinryu Akatsuki x5 GR-2 x3 Enemy Reinforcements (1) - All enemies defeated: Death Army x6 Death Navy x6 Death Baldy x3 Enemy Reinforcements (2) - 9 enemies left: Master Gundam (Master Asia, Shuffle´s Crest) Devil Gundam (Kyoji, Super Alloy Z) Death Army x6 Death Baldy x6 Ally Reinforcements (1) - After ER(2): Dancougar +8 NOTES: -After the mission you get New Layzner and Rising Gundam. Banjo will join as well. -Go to Mission 99 ---------------------------------------------------------------------- Mission 99 Treize´s Erase order ---------------------------------------------------------------------- Before this mission you get Duke, Hikaru, Starting Ally Units: Aries (Heero) Battlsehip +15 Starting Neutral Units: Ashimar x3 Marasai x4 Starting Enemy Units: Dogosse Giar (Bask, Apogee Motor ) Ashimar (Bran) Sudori (Wooda) Taurus x8 Byalan x7 Enemy Reinforcements (1) - 3 enemies defeated: Dreissen (Gaia) Dreissen (Ortega) Dreissen (Mash) Taurus x6 Enemy Reinforcements (2) - 12 enemies left: Nobulus (Elrich) (if Ark) Taurus x6 Byalan x6 Enemy Reinforcements (3) - All defeated: Taurus (Muller) Taurus (Alex) Taurus x8, Byalan x6 Ally Reinforcements (1) - After ER(3): Gundam Epyon (Heero) Enemy Reinforcements (4) - 1 turn after ER(3): Mandala Gundam (Kiral) NOTES: -Before this mission you get Duke and Hikaru in Grendizer and Marine Spazer respectively. -Persuade Elrich with Ark in order to recruit him. -Defeat Kiral with Domon to get Kiral later. -Maria joins after the mission. You get the Double and Drill Spazers as well. -If you´re Ark and met the conditions to recruit Elrich, go to Mission 45, else go to Mission 100 -If you´re Brad and have at least 100 kills and defeated Katz at least twice, go to Mission 46, else go to Mission 100 -If you´re a female go to Mission 100. ---------------------------------------------------------------------- Mission 100 Kilimanjaro Storm ---------------------------------------------------------------------- starting Ally Units: Battleship +15 Starting Enemy Units: Zeus Gundam (Magillot) Cobra Gundam (Shijima) Ashimar x10 Byalan x6 Ally Reinforcements (1) - Turn 1.5: Wing Zero (Zechs) Gundam Sandrock Kai (Quatre) Taurus (Noin) Enemy Reinforcements (1) - 10 enemies left: Byalan x6 Ashimar x4 Ally Reinforcements (2) - 15 enemies left Audomura (Henken) Combattler V (Hyoma) Enemy Reinforcements (2) - 10 enemies left: Psycho Gundam (Four, Hybrid armor) Nobel Gundam B (Allenby, Booster) Taurus x8 Enemy Reinforcements (3) - 10 enemies left: Taurus x6 NOTES: -Persuade Four with Camille as the last step for recruiting her (reals only) -Persuade Allenby with Domon to recruit Allenby (for now) -Go to Mission 101 ---------------------------------------------------------------------- Mission 101 The messenger from Axis ---------------------------------------------------------------------- Befote this misión you get the FA Hyaku Shiki kai and the Neahel Argama Starting Ally Units: La Vie en Rose (Emaly) Battleship +15 Starting Enemy Units: Mother Burn (Blacky) Magma Beast Dagron (Dangel) Minifo x9 Saucer Beast Gilgil x1 Saucer Beast Gosgos x1, Gruda x1, Valbara x1 Ally Reinforcements (1) - Turn 3: Gundam Deathscythe Hell (Duo) Enemy Reinforcements (1) - Turn 4.5: Ganimedes (Marg, Biosensor) Zeron (Rose) Vacuum (Varen) Gruda x1 Saucer Beast Gilgil x1 Valbara x1 Saucer Beast Gosgos x1 Enemy Reinforcements (2) - All enemies defeated: Messala (Scirocco) Hambrabi (Yazan) Hambrabi (Dankel) Hambrabi (Ramsus) Gabthley (Mauer) Gyaplant x6 Byalan x3 Taurus x9 NOTES: -Before this mission, the Hyaku Shiki will become Full Armor Hyaku Shiki Kai. -In addition, you change the Argama for a Nahel Argama -Persuade Marg with Takeru as the first step in recruiting Rose. -The last batch of enemies will leave once there are 8 enemies left -Go to Mission 101 ---------------------------------------------------------------------- Mission 102 The Stand of Scirocco ---------------------------------------------------------------------- Starting Ally Units: Battleship +15 Starting Neutral Units: Quebeley (Haman) Quwadan x1 Starting Enemy Units: Bound Doc (Jerrid, Magnet Coating) Gabthley x2 Taurus x8 Byalan x4 Enemy Reinforcements (1) - Turn 4.5: Dogosse Giar (Bask, Hybrid armor) Bound Doc (Gates) Bound Doc (Rosamia) Taurus x6 Byalan x6 Enemy Reinforcements (2) - Quwadan reaches green zone: Virgo x9 NOTES: -The initial goal implies the neutrals reaching the green zone. -Go to Mission 103 ---------------------------------------------------------------------- Mission 103 Front ---------------------------------------------------------------------- Starting Ally Units: Quebeley (Haman) Battleship +15 Starting Enemy Units: Mother Burn (Blacky) Vacuum (Varen) Ganimedes (Marg, Magnet Coating) Zeron (Rose) Gruda x1 Saucer Beast Gilgil x1 Saucer Beast Gosgos x1 Valbara x1 Minifo x12 T2 – six minifies leave Ally Reinforcements (1) - Turn 4: Wing Zero (Heero) Enemy Reinforcements (1) - 5 enemies left: Magma Beast Dagron (Dangel) Mother Burn (Gandal, Booster) Vacuum x1 Golgachi x1 Fuifui x2 Dosdos x2 Minifo x12 NOTES: -Persuade, then defeat Marg with Takeru, as a condition to recruit Rose. -Afterwards, persuade Rose with Takeru. -Go to Mission 104 ---------------------------------------------------------------------- Mission 104 Overture to Ruin ---------------------------------------------------------------------- Starting Ally Units: Battleship +15 GinGin (Gorman, Booster) Saucer Beast Gilgil x1 Saucer Beast Gosgos x1 Gruda x1 Valbara x1 Minifo x13 Enemy Reinforcements (1) - 10 enemies left: Mother Burn (Gandal) Zeron (Rose) Fuifui x1 Dosdos x1 Vacuum x1 Golgachi x1 Minifo x9 NOTES: -You get Nu Gundam before this mission. -In addition, reals main characters get the Ashcleef/Landgrith Custom -If Duke persuaded Naida last mission, you get a choice before the stage. First option will recruit Naida, while in second choice will selfdestruct taking several enemies from the first batch. -Persuade Rose with Takeru as the last step to recruit her. -Go to Mission 105 ---------------------------------------------------------------------- Mission 105 Tomorrow is not visible ---------------------------------------------------------------------- Starting Ally Units: Battleship +15 Starting Enemy Units: Mother Burn (Blacky) Magma Beast Dagron (Dangel) Minifo x15 Gruda x1 Valbara x1 Saucer Beast Gilgil x1 Saucer Beast Gosgos x1 Ally Reinforcements (1) - Turn 3: Zuwass (Todd) (optional) Enemy Reinforcements (1) - 15 enemies left: Magma Beast Dagron (Walkimedes) ZumeZume (Kirika) (if Super) Minifo x9 Vacuum x1 Golgachi x1 Fuifui x1 Dosdos x1 Enemy Reinforcements (2) - 15 enemies left: Sento Magma (Janera, Hybrid Armor) Fubifubi x1 King Gori x1 Minifo x9 Ally Reinforcements (2) - 1 Turn after ER(2): Dancougar (Shinobu) Black Wing (Alan) Gundam Spiegel (Schwartz) Gandol (Hadzuki) NOTES: -Todd will only appear if you met the steps. Also, if he is defeated here, he dies for good. -Persuade Kirika with Duke, then with Maria, to recruit Kirika. -Dancougar will be equipped with a new weapon: Danku Kuga Ken. -Go to Mission 106 ---------------------------------------------------------------------- Mission 106 Cuzco´s absolute defense line - Part one ---------------------------------------------------------------------- Starting Ally Units: Battleship +15 Starting Enemy Units: Mother Burn (Gandal) Mother Burn (Blacky) Saucer Beast Gilgil x1 Gruda x1 Minifo x12 Valbara x1 Enemy Reinforcements (1) - 12 enemies left: Sento Magma (Janera, Magnet Coating) Minifo x6 Dosdos x1 Fubifubi x1 Fuifui x1 King Gori x1 Enemy Reinforcements (2) - 10 enemies left: Golgachi x1 Vacuum x1 Dosdos x1 FuiFui x1 Minifo x8 NOTES: -Before this mission, Combattler V gets new weapons: Grand Dash, Twin Lancer, V Laser, Bigblast Divider. -If the enemy reaches the green zone, the mission fails. -After ER(2) appear, you´ve got 5 more turns to finish the mission. -Go to Mission 107 ---------------------------------------------------------------------- Mission 107 Cuzco´s absolute defense line - Part two ---------------------------------------------------------------------- Starting Ally Units: New Layzner (Eiji) Graimkaiser (Gale) (optional) Talgeese II (Treize) 15 units Uranus (Ivan) Ishinryu Akatsuki (Q-Boss) Uranus x2 GR-2 x3 Gyalop x3 Ishinryu Akatsuki x2 Enemy Reinforcements (1) - Turn 3: Magma Beast Dagron (Dangel) Magma Beast Dagron (Walkimedes) Fubifubi x1 King Gori x1 Dosdos x1 Fuifui x1 Vacuum x1 Golgachi x1 Gruda x1 Valbara x1 Minifo x6 Enemy Reinforcements (2) - 10 enemies left: Fubifubi x1 King Gori x1 Minifo x6 NOTES: -If any enemy reaches the green zone, the mission fails. -The mission will automatically end in turn 10. -Go to Mission 108 ---------------------------------------------------------------------- Mission 108 Sad fist of Despair - Part one ---------------------------------------------------------------------- Starting Ally Units: Domon (Domon) Starting Neutral Units: Master Asia (Master Asia) Starting Enemy Units: Death Army x5 Enemy Reinforcements (1) - All enemies defeated: Death Army x12 Ally Reinforcements (1) - After ER(1): God Gundam (Domon) Master Gundam (Master Asia) NOTES: -After this mission God Gundam gets a new weapon: Sekiha Tenkyoken -Go to Mission 109 ---------------------------------------------------------------------- Mission 109 Sad fist of despair - Part two ---------------------------------------------------------------------- Starting Ally Units: God Gundam (Domon) Rising Gundam (Rain) Gundam Rose (George) Gundam Maxter (Chibodee) Bolt Gundam (Argo) Dragon Gundam (Sai) Gundam Spiegel (Schwartz) Battleship +10 Starting Enemy Units: Zeus Gundam (Magillot) Cobra Gundam (Shijima) Death Army x12 Death Baldy x6 Death Navy x6 Enemy Reinforcements (1) - 12 enemies left: Nobel Gundam B (Allenby) Enemy Reinforcements (2) -10 enemies left: Death Army x6 Death Baldy x6 Enemy Reinforcements (3) -6 enemies left: Devil Gundam (Kyoji, High Performance Radar) Death Army x6 Death Baldy x6 Enemy Reinforcements (4) - Kyoji defeated: Master Gundam (Master Asia, Shuffle´s Crest) Enemy Reinforcements (5) - Master defeated: Devil Gundam (Allenby/Won, Super Alloy New Z) Death Army x6 Death Baldy x6 NOTES: -Allenby will only appear as long as you didn´t kill her in mission 100. -To recruit Allenby, persuade her with Domon, then with Rain IN THE SAME TURN. -If Domon fights Kyoji, an event will trigger where Domon automatically destroys DG. -After the mission you get a Mass Production Nu Gundam. You must decide which version you´ll get (Funnel or Incom). You won´t get it if went through the Complete Pacifism route though. -Go to Mission 110 ---------------------------------------------------------------------- Mission 110 Decisive Battle! Confrontation with Emperor Zul - Part one ---------------------------------------------------------------------- Starting Ally Units: God Mars (Takeru) Battleship +15 Starting Enemy Units: Warl Great Spaceship (Zul) Mother Burn (Gandal) Mother Burn (Blacky) Magma Beast Dagron (Dangel) Minifo x9 FubiFubi x1 Dosdos x2 King Gori x1 ZumeZume x1 Randora x1 Vacuum x1 Kiltax x1 Gyandora x1 Enemy Reinforcements (1) - 10 enemies left: Minifo x9 FubiFubi x1 Dosdos x2 King Gori x1 ZumeZume x1 Randora x1 Vacuum x1 Kiltax x1 Gyandora x1 Enemy Reinforcements (2) - 10 enemies left: Minifo x6 FubiFubi x1 Dosdos x2 King Gori x1 ZumeZume x1 Randora x1 Vacuum x1 Kiltax x1 Gyandora x1 Enemy Reinforcements (3) - Zul Defeated: Emperor Zul (Zul, Megabooster) NOTES: -Go to Mission 111 ---------------------------------------------------------------------- Mission 111 Decisive Battle! Confrontation with Emperor Zul - Part two ---------------------------------------------------------------------- Starting Ally Units: God Mars (Takeru) Battleship +15 Starting Enemy Units: Warl Great Spaceship (Warl) Sento Magma (Janera, Psychoframe) Warl Great Spaceship x1 Ganímedes x3 Big Sirius x2 FubiFubi x2 King Gori x2 ZumeZume x1 Randora x1 Kiltax x1 Gyandora x1 Minifo x5 Neutral Reinforcements (1) - Turn 1: Quebeley (Haman) HanmaHanma (Mashmyre) R Jyajya (Kyara) Ga Zoum (Panpa) Ga Zoum (Bian) Ga Zoum (Waim) Enemy Reinforcements (1) - 10 enemies left: Mother Burn (Gandal, Apogee Motor) Mother Burn (Blacky) Magma Beast Dagron (Walkimedes) Saucer Beast GilGil x2 Gruda x2 Valbara x2 Enemy Reinforcements (2) - Warl defeated: Emperor Zul (Zul, Super Alloy Z) Enemy Reinforcements (2) - Zul defeated: Jyenclpuse (Jye-Ren, E Field Barrier) NOTES: -Before the mission, you can accept or refuse Haman´s help. The neutrals will only appear if you accept. -Zul will cast Dokonjo when his HP is under 50%. After this, he will cast Konjo when his HP is under 25%. -The neutrals will leave after you beat Zul. -Jye-Ren will cast Dokonjo when she loses 15000 HP. -Go to Mission 112 ---------------------------------------------------------------------- Mission 112 Future of raw and death ---------------------------------------------------------------------- Starting Ally Units: Battleship +15 Starting Enemy Units: Hambrabi (Yazan) Hambrabi (Dangel) Hambrabi (Ramsus) Virgo x9 Enemy Reinforcements (1) - Turn 3.5: Bound Doc (Jerrid) Gabthley (Mauer) Virgo II x8 Neutrals Reinforcements (1) - Turn 4: Altron Gundam (Wufei) Enemy Reinforcements (1) - Jerrid defeated: Bound Doc (Jerrid, Hybrid Armor) (with half HP) Enemy Reinforcements (2) - 10 enemies left: Virgo x9 Enemy Reinforcements (3) - 10 enemies left: The O (Scirroco) Virgo II x6 NOTES: -Jerrid will cast Ki´Ai, Neketsu and Hichu when Mauer is defeated -The mission will end one turn after the ER(3) appears. -If you have Gato, he´ll leave after the mission (taking the GP-02) ---------------------------------------------------------------------- Mission 113 Eddy of outer space ---------------------------------------------------------------------- Starting Ally Units: Battleship +15 Starting Enemy Units: Hambrabi (Yazan) Hambrabi (Ramsus) Hambrabi (Dangel) Libra x1 Virgo II x6 Virgo x12 Starting Neutral Units: HanmaHanma (Mashmyre) R Jyajya (Kyara) GP-02 A Physalis (Gato) Ga Zoum (Panpa) Ga Zoum (Waim) Ga Zoum (Bian) Bau x4 Dreissen x6 Ally Reinforcements (1) - 28 enemies left: Zeta Gundam (Camille) FA Hyaku Shiki Kai (Quatro) Neutral Reinforcements (1) - After AR(1): Quebeley (Haman, 5 dummies, Hybrid armor) Enemy Reinforcements (1) - After AR(1): The O (Scirocco, 5 dummies, Psychoframe) Neutral Reinforcements (2) - 9 Neutrals left: Bau (Gremy, Booster) Quebeley Mk-II (Puru) Shamul Fin (Del) Shamul Fin (Danyl) Shamul Fin (Dyun) Bau x9 Enemy Reinforcements (2) - 15 enemies left: Bound Doc (Jerrid) Virgo II x6 NOTES: -If you come from the Complete Pacifism route, Quatro will deploy in the regular Hyaku Shiki. -Camille and Quatro cannot be initially deployed. -Defeat Gremy (with anyone), then persuade Puru with Judau to recruit her. -After this mission, Quatro will leave the team (he´s MIA) -Go to Mission 114 ---------------------------------------------------------------------- Mission 114 Haman´s shadow ---------------------------------------------------------------------- Starting Ally Units: Battleship +15 Starting Enemy Units: HanmaHanma (Mashmyre) Neue Ziel (Gato) Rigern (Ilia) Ga Zoum (Panpa) Ga Zoum (Waim) Ga Zoum (Bian) Dreissen x9 Gau x6 Enemy Reinforcements (1) - 15 enemies left: R JyaJya (Kyara) Bau (Alias) Shamul Fin (Del) Shamul Fin (Danyl) Shamul Fin (Dyun) Bau x2 Dreissen x3 Enemy Reinforcements (2) - 10 enemies left: Bau (Gremy, 3 dummies, High performance Radar) Dowen Wolf (Rakan) Psycho Gundam Mk-II (Puru2) Bau x5 Dreissen x5 NOTES: -Persuade Puru2 with Judau as a condition to recruit Puru2 (you need to have recruited Puru) -After the misión you must choose between keeping Gundam Epyon, or getting the Talgeese III. -Go to Mission 115 ---------------------------------------------------------------------- Mission 115 The ambition which it spurs ---------------------------------------------------------------------- Starting Ally Units: Battleship +15 Starting Enemy Units: Queen Mantha (Gremy, 4 dummies) Dowen Wolf (Rakan) Bau (Alias) Shamul Fin (Del) Shamul Fin (Danyl) Shamul Fin (Dyun) Dowen Wolf x3 Bau x3 Dreissen x6 Starting Neutral Units:: Quebeley (Haman) Geymark (Kyara) Neue Ziel (Gato) Ga Zoum (Panpa) Ga Zoum (Waim) Ga Zoum (Bian) R Jyajya x2 HanmaHanma x4 Neutral Reinforcements (1) - 8 Neuutrals left: Zaku III Kai (Mashmyre) Rigern (Ilia) R Jyajya x2 HanmaHanma x2 Enemy Reinforcements (1) - 10 enemies left: Quebeley Mk-II (Puru2, booster) Mass Produced Quebeley x6 NOTES: -Persuade Puru2 with Judau as a second step in recruiting Puru2. -Go to Mission 116 ---------------------------------------------------------------------- Mission 116 Life, scattering ---------------------------------------------------------------------- Starting Ally Units: Battleship +15 Starting Enemy Units: Queen Mantha (Gremy,5 dummies, Super Alloy Z) Dowen Wolf (Rakan) Bau (Alias) Shamul Fin (Del) Shamul Fin (Danyl) Shamul Fin (Dyun) Dowen Wolf x3 Bau x4 Dreissen x7 Starting Neutral Units: Geymark (Kyara) Neue Ziel (Gato) R Jyajya x6 HanmaHanma x3 enemy Reinforcements (1) - 10 enemies left: Queen Mantha (Puru2, Shuffle Crest) Dowen Wolf x3 MP Quebeley x6 Enemy Reinforcements (2) - All enemies defeated: Quebeley (Haman, 7 dummies, Haro) Zaku III Kai (Mashmyre) Geymark (Kyara) Neue Ziel (Gato, Apogee Motor) Rigern (Ilia) Ga Zoum (Panpa) Ga Zoum (Waim) Ga Zoum (Bian) R Jyajya x9 HanmaHanma x3 NOTES: -Persuade Puru2 with Judau before defeating Gremy as the last step towards recruiting Puru2. She joins from next mission without a mech. -Go to Mission 117 ---------------------------------------------------------------------- Mission 117 The nightmare which you don´t awake ---------------------------------------------------------------------- Starting Ally Units: Battleship +15 Starting Enemy Units: Muge Senkan (Gildrome) Muge Senkan x2 Sei Fa x9 Terminator Police x6 Enemy Reinforcements (1) - 12 enemies left: Sei Fa x8 Enemy Reinforcements (2) - Gildrome defeated: Gilbauer (Gildrome) NOTES: -When Gildrome sorties in Gilbauer, all your units will lose 30 morale points. -After the mission, you have a choice: *To go to Muge Space (Mission 119) pick the first choice. *To go to the Earth Sphere (Mission 118) pick the second choice. The Muge Space group include: Dancougar Team, Getter Team, Mazinger Z Team, Grendizer Team, Alan, Banjo, Takeru, Rose, Eiji, Roan, David, Simone, Heero, Duo, Trowa and Wufei. The E.S Group include: UC Mobile Suits pilots, Mobile Fighters, Great Mazinger Team, Crasher Army, Gale, Quatre, Zechs, Noin, Hilde, Combattler Team and Aura Battler Pilots. Your originals will be in both. In addition, the LB characeters (Seabook, Cecily, the Zambot and Goshogun Teams) will also be in the route you pick. ---------------------------------------------------------------------- Mission 118 Revenge of Char ---------------------------------------------------------------------- Starting Ally Units: Battleship +15 starting Enemy Units: Jagd Doga (Gyunei, 2 dummies) Gila Doga (Rezun) Gila Doga x9 Zeong x3 Psycho Gundam x3 Enemy Reinforcements (1) - All defeated: Sazabi (Char, 3 dummies, Psychoframe) Neue Ziel (Gato, 2 dummies, High Performance Radar) or Talgeese III (Milliardo, 2 dummies, High Performance Radar) Jagd Doga x3 Virgo II x8 NOTES: -If you have Puru2, you can paint Puru´s Quebeley red before this mission. -You get a Ra Kailum battleship before this mission. For this mission, Henken will pilot it -Rezun´s squadron will leave if any unit reaches Fifth Luna -Noin can persuade Zechs although I´m unaware of what it does -If you come from the Independent Route, you get a Neue Ziel after this mission -Go to Mission 120 ---------------------------------------------------------------------- Mission 120 Fear! Devil Axis starts ---------------------------------------------------------------------- Starting Ally Units: Nu Gundam (Amuro) Battleship +15 Starting Enemy Units: Sazabi (Char, 4 dummies, E Field Barrier) Neue Ziel (Gato, 3 dummies, Mega Booster) or Talgeese III (Milliardo, 3 dummies, Mega Booster) Jagd Doga (Quess) Jagd Doga (Gyunei, 3 dummies) Gila Doga (Rezun) Zeong x3 Psycho Gundam x3 VirgoII x9 Gila Doga x9 Devil Axis x1 Enemy Reinforcements (1) – 10 enemies left: Jagd Doga x6 Gila Doga x10 Enemy Reinforcements (2) – All enemies defeated: MP Quebeley x4 Zeong x8 Jagd Doga x6 Ally Reinforcements (1) – After ER (1): Mandala Gundam (Kiral) (optional) Neutral Reinforcements (1) – After AR(1)(o ER(1)): Maguanak (Rashid) Maguanak x6 NOTES: -Domon will leave after you destroy Devil Axis. -Kiral will only appear if you defeated with Domon previously. -Go to Mission 121 ---------------------------------------------------------------------- Mission 121 Fear! Devil Axis starts ---------------------------------------------------------------------- Starting Ally Units: God Gundam (Domon) +10 units Starting Enemy Units: Grand Master Gundam x1 (Super Alloy Z) Psycho Gundam x2 Big Zam x3 Psycho Gundam Mk-II x2 Death Army x9 Death Baldy x6 Enemy Reinforcements (1) – Any unit pasts Grand Master Gundam: Devil Gundam (Won) Enemy Reinforcements (2) – DevilGundam defeated: DevilGundam (Won, Super Alloy New Z) NOTES: -If Domon is defeated, the mission fails. -Go to Mission 122 ---------------------------------------------------------------------- Mission 122 Outer space screams ---------------------------------------------------------------------- Starting Ally Units: Nu Gundam (Amuro) Ra Kailum, Gandol +15 Starting Enemy Units: Sazabi (Char, 7 dummies, Haro) Neue Ziel (Gato, 6 dummies) or Talgeese III (Milliardo, 6 dummies) Alpha Aziel (Quess) Jagd Doga (Gyunei, 6 dummies) Gila Doga (Rezun) Psycho Gundam Mk-II x6 MP Quebeley x3 Jagd Doga x3 Gila Doga x3 Zeong x3 Enemy Reinforcements (1) - Ra Kailum reaches Axis: BigZam x3 Event – Gyunei Alive, Quess defeated: Gyunei casts Tamashi, Kasoku Event – Amuro defeats Char before Ra Kailum reaches Axis: Quess casts DoKonjo, Requirement to recruit Quess NOTES: -The initial objective is to move the Ra Kailum inside Axis before Axis reaches the green zone. -Gyunei will cast Tamashi and Kasoku if Quess is defeated. -If Amuro defeats Char before Axis is destroyed, Quess will cast Dokonjo. In addition, the mission will end after the destruction of Axis, and you´ll get Quess and a Jagd Doga after the mission. -If Char is defeated after the destruction of Axis, and Quess is alive, the Alpha Aziel will be automatically destroyed. -Go to Mission 123 ---------------------------------------------------------------------- Mission 123 The future in this hand ---------------------------------------------------------------------- Starting Ally Units: Battleship +15 Starting Enemy Units: Vardiskyus (Val-Ah) Jyenclpuse (Jye-Ren) Aviesrelum (Avi-Ru) Enemy Reinforcements (1) – All enemies defeated: Vardiskyus (Val-Ah) Jyenclpuse (Jye-Ren) Aviesrelum (Avi-Ru) NOTES: -This is the last mission of the game. ---------------------------------------------------------------------- ---------------------------------------------------------------------- ---------------------------------------------------------------------- (6)-Secrets ---------------------------------------------------------------------- All right. While most of them are covered in the walkthrough, they are resumed here. I know there are more than those mentioned, but I will only write the ones I´ve confirmed myself: ---------------------------------------------------------------------- 0079 Units: Gundam, Guntank, Guncannon: (real routes only). They will appear as neutrals in Mission 07. Initially, they´ll try to leave the map by moving into the green zone. If they survive, you get the MS after the mission. Worth: they are initially pretty weak but have a lot of upgrade blocks. Only the Gundam has value but, again, you need to invest a lot of money into it, and for such a sum, you can power up a better thing. ---------------------------------------------------------------------- Aisha: Independent Route: not confirmed yet. C.Pacifism Route: persuade Aisha with Manami in Missions 54 and 55. Aisha joins during Mission 59 OZ Route: not confirmed yet. Worth: in the C.Pacifism route, you always get the Simurgh S, so the only differences would be Aisha substituting Lawrence as the subpilot. Don´t know if in the other routes you may keep the Elblus separated. ---------------------------------------------------------------------- Allenby and Nobel Gundam: You may need to recruit Allenby twice and the process is a little complex.For all cases, persuade Allenby (in her normal self) in Missions 19 (real) or 20 (super). If you go through the Independent Route, persuade Allenby with Domon in Mission 41. Allenby will join after the stage. However, you must go to missions 66 and 67. In mission 67, Allenby will become an enemy. Persuade her with Domon and then with Rain in the same turn and she´ll join after the mission. If you don´t go to 66 and 67, Allenby won´t be available anymore. If you go through OZ Route, persuade Allenby with Domon in Mission 100. Allenby joins after the mission. Later, in mission 109, deploy Allenby and when she appears as an enemy, persuade her with Domon and then Rain, in the same turn. Allenby will join after the mission. Not sure what would happen if you don´t deploy Allenby here. If you go through C.P Route, you just need to make the second process: persuade her with Domon, then Rain, in Missions 67/100. If in any of those missions, you persuade her with Domon and end your turn without persuading her with Rain, Won will call the Nobel Gundam, and then Allenby will be the pilot of the Devil Gundam. Worth: I haven´t tested her, but since she´s supposed to have combination attacks with domon she´s sure to have some use. ---------------------------------------------------------------------- Apolly and Robert: There´s nothing secret in them, but they´re exclusive to the real routes. Worth: their good point is that they get high skill levels. Still, there are far better pilots. ---------------------------------------------------------------------- Elrich and Nobulus: Independent Route: persuade Elrich with Ark in Mission 44. Then a$fter the mission, pick option 2 to go to Mission 45. C.Pacifism Route: not confirmed yet OZ Route: if you go through 92, persuade Elrich with Ark. Not sure if you go through 94. Then persuade Elrich with Ark in Mission 99. After Mission 99 pick the second option. Worth: while the Nobulus is not upgraded to a better mech, it´s pretty good and Elrich is a better NewType than Non-aces (with the exceptions of Rosamia, Four and the Purus). ---------------------------------------------------------------------- Emma and Gundam Mk-II: For Supers, in Mission 17 persuade Emma with Quatro. She joins after the mission. Note that even if you kill her, you´ll get a Mk-II later. Emma joins naturally in the Real routes, but in a Jeagan (you already have a Mk-II). Worth: I haven´t used her yet so no comments for now. ---------------------------------------------------------------------- Erika: (super routes only). After Mission 24, you´ll be asked a choice: pick the first option to get Erika. She´s a Mazinger pilot. Worth: again, recruiting her is no problem. Erika is quite weak, but she is one of the few pilots to learn the Saido seishin, and she´ll learn relatively fast (level 30). Other than that she´s fairly standart. ---------------------------------------------------------------------- Extra Weapons for some units: Some units unlock weapons when you fully upgrade some of its starting ones: Mazinger Z (JS): Breast Fire ==> Breast Fire MAP Rocket Punch ==> Daisharin Rocket Punch Minerva X: Breast Fire ==> Breast Fire MAP Great Mazinger: Breast Burn ==> Breast Burn MAP Mass Produced Great: Breast Burn ==> Breast Burn MAP Gundam Mk-II: Particle Bazooka ==> Particle Bazooka MAP Nu Gundam: Fin Funnel ==> Fin Funnel MAP Mass Produced Nu Gundam: Fin Funnel ==> Fin Funnel MAP Jagd Doga: Funnel ==> Funnel MAP Geymark (not confirmed): Macro Funnel ==> Macro Funnel MAP Quebeley Mk-II: Funnel ==> Funnel MAP Giant Robo: Rocket Missile ==> Full Weapon Attack MAP Goshogun: Goflasher ==> Goflasher MAP Wing Zero: Twin Buster Rifle ==> Twin Buster Rifle MAP2 Gundam Heavyarms Kai: Worth: It depends on each case. I´d only go for the Funnels/Fin Funnels since it differentiates between allies and enemies. ---------------------------------------------------------------------- Full Armor Hyaku Shiki Kai: (OZ route only). You automatically get it before Mission 101. Worth: certainly better (WAY better) than the regular Hyaku Shiki. A very useful mech with a couple of parts equipped. ---------------------------------------------------------------------- G-Defensor: For Supers, you get it after mission 27. Reals will get the G-Defensor naturally. Worth: it is useful to level weak MS pilots, but it´s not really of my preference. ---------------------------------------------------------------------- Gale and GraimKaiser: (real routes only). Persuade Gale with Eiji in Mission 04. An event will trigger and Eiji will, apparently, kill Gale, but he will join after Mission 34 (if you don´t join OZ) or after Missions 95/97 (if you join OZ). Worth: Gale is the best SPT pilot but he cannot be assigned to the New Layzner. However, there´s no real loss in recruiting him so go for it. ---------------------------------------------------------------------- Garalia and Bastoll: In Mission 21, don´t attack or counterattack Garalia. She´ll automatically join. Worth: this one´s tough. Garalia is the worst of the four AB pilots but you need her to get Silky. Morevover, the prize for killing her is a Minovsky Craft, so it will ultimately depend on you. If you don´t plan in using Aura Battlers, go for the Minovsky Craft. ---------------------------------------------------------------------- Gato an GP-02 A Physalis: (OZ Route only). You get him after Mission 92 if no neutral units reached the green zone. Gato will defect to Haman after Mission 112, taking the GP-02 with him. Worth: despite Gato leaving later, the GP-02 is very useful. Just don´t invest money on it. ---------------------------------------------------------------------- Ginrei and Ginrei Robo: Independent Route: Daisaku´s kills has to be at least 20, at the end of Mission 34. OZ Route: not confirmed yet. Worth: this one surprised me. Ginrei is an amazing pilot, due to her PsychicPower skill. Ginrei Robo is initially weak, but has the potential to become a beast (15 upgrade blocks can give her a 5000 base power attack with no morale-EP-Ammo requirements). When Ginrei´s morale reaches 120, she can activate the Type2 of Ginrei Robo which is actually superior. One of my favourites. ---------------------------------------------------------------------- Gundam Mk-III and Methuss Kai: (independent route only). You automatically get them after Mission 47. Worth: the Methuss Kai it´s the only powerful healing unit. The Mk-III is a good sniper. See first if you have pilots for them, because there are better MS like the Nu, GP-03 and Zeta. I prefer the ones you get in OZ route. ---------------------------------------------------------------------- Hilde and Taurus: In Mission 41 (Independent Route), have Duo persuade Hilde. Hilde will join inmediately, but must survive the mission. In the other routes, Hilde joins automatically. Worth: not much. She´s the worst of the Wing crew. I wouldn´t care if Duo wasn´t forced to appear in the same missions. ---------------------------------------------------------------------- Kiral and Mandala Gundam: In Missions 44/99, defeat Domon with Kiral. Kiral will join during Mission 120. Worth: Not hard to get but not really useful. ---------------------------------------------------------------------- Kirika: (super routes only). Persuade Kirika, first with Duke, then with Maria, in Missions 65/105. Worth: another pilot for Mazinger units. I have nothing against her so it depends again on whether you use Mazinger-types or not. ---------------------------------------------------------------------- Mass Production Great Mazinger: (C.Pacifism only). You automatically get it after Mission 58. Worth: almost as good as the original. ---------------------------------------------------------------------- Mass production Nu Gundam: (OZ route only). You automatically get it after Mission 109. You have to decide whether you want Funnels (more powerful, NewType exclusive) or Incoms (any pilot can use them) equipped. Worth: almost as good as the Nu. Whenever I play OZ route, I end up using it. ---------------------------------------------------------------------- Minerva X: (C.Pacifism only). In Mission 55, persuade Minerva X with Koji twice. You don´t use her as an AI-machine but rather as a Mazinger-type. Worth: if you like Mazingers go for Minerva X. ---------------------------------------------------------------------- Naida: (super routes only). Again, the process is similar in all routes. Just persuade Naida with Duke in Missions 50/84/103. Then, when you start next mission, pick the second option. Worth: Probably the best of thr three Mazinger recruitables, because she and Duke get love support. Other than that nothing outstanding. ---------------------------------------------------------------------- Neue Ziel: (Independent Route only). You automatically get it after Mission 118. Worth: a little better than the GP-03, which is already a lot to say. ---------------------------------------------------------------------- Puru and Quebeley Mk-II: Independent Route: Persuade Puru with Judau in Mission 74 (keep in mind that if there are six or less enemies left, or if you defeat/force Haman to run, all enemies, including Puru, will leave). In Mission 75, defeat Gremy (with anyone), then persuade Puru with Judau. Puru joins after the mission. OZ Route: In Mission 113, first defeat Gremy (with anyone), then persuade Puru with Judau. Worth: a powerful NewType, who is also neccesary to recruit Puru2. It´s no much trouble anyway. ---------------------------------------------------------------------- Puru2: Independent Route: Persuade Puru2 in Missions 77, 78 and 80 with Judau. OZ Route: Persuade Puru2 in Missions 114, 115 and 116 with Judau. In both routes, you need to have recruited Puru also. Worth: it´s less useful than Puru because Puru2 comes without a mech and she gives a nice part when killed (Psychoframe/Shuffle´s Crest). You decide. I generally let her die. ---------------------------------------------------------------------- Quess and Jagd Doga: In Mission 122, defeat Char with Amuro before Axis explodes. Quess must not be defeated. A special event will ocurr when Axis explodes (from CCA movie).For the last mission, Quess and the Doga will be available. Worth: Quess rules! Level 9 skills is something not even Amuro or Char had at level 55, so if Amuro is leveled enough, go for it. The only bad thing is that you can only use her in one mission. ---------------------------------------------------------------------- Red Quebeley Mk-II: After Missions 82/117 go to the Earth Sphere. Puru2 joined. You can decide whether let your Quebeley purple (option 1) or to paint it red for Puru2 (option 2). Worth: It´s esentially the same Quebeley. No other comments. ---------------------------------------------------------------------- Rosamia: (Independent Route only). In Mission 39 DO NOT defeat Rosamia. In Mission 44, first defeat Gates, and then persuade Rosamia with Camille. Rosamia will be available after the mission without a mech. Worth: she´s a very skilled pilot and way better than your non-ace Newtypes. One of my favourites. ---------------------------------------------------------------------- Rose and Zeron: The process is the same for all routes. First, defeat Marg with Takeru in Missions 64 (Independent or C.Pacifism-Independent)/86 (C.Pacifism-OZ)/ 103 (OZ). Then, in the same mission, persuade Rose with Takeru. Finally, persuade Rose with Takeru in Missions 70 (Independent) or 104 (OZ). Rose joins after the mission. Despite what says in th Walkthrough, it´s no really necessary to persuade Marg, only killing him with Takeru. Persuading him or not just changes the dialogues. Worth: Rose gets (in the end) enough SP to cast Gekirei twwice, plus Takeru gets love support from him. Go for her if you´re using God Mars regularly. ---------------------------------------------------------------------- Talgeese III: (OZ Route only). After Mission 114, Howard will offer you to keep Gundam Epyon, or to get Talgeese III. Worth: out of the question. This is my favourite mech in this game. Unlike other games, here is a total beast. Don´t hesitate. ---------------------------------------------------------------------- Todd and Zuwass/Sarbine: In Mission 26 persuade Todd with Sho. In the independent route, persuade Todd in Mission 35 and don´t defeat him with Sho. Todd will join in a Sarbine in Mission 69. In the OZ Route, persuade Todd with Sho in Mission 89, and then defeat Todd with Sho in the same mission. Just to be on the safe side, don´t defeat Todd in his Hyper form. Todd will join during Mission 105 in a Zuwass. I haven´t confirmed if Todd can be persuaded in the Complete Pacifism route. If Todd is defeated in Missions 69/105 he´ll die, so be careful. Worth: the process is a little more complex but nothing outstanding really. Todd is a good pilot, just slighty inferior to Sho. The Zuwass/Sarbine are good but with few upgrade blocks are a little limited. Again, go for it if you like Aura Battlers and think you´ll use Todd. The Sarbine/Zuwass have the Twin Aura Attack combi with Billvine. ---------------------------------------------------------------------- Wing units - Endless Waltz version: Once you get the second form of the Wing units (Wing Zero, Deathscythe Hell, Heavyarms Kai, Sandrock Kai, Altron) , if you fully upgrade their STATS, they will become the Custom versions from the OVA, with a mayor boost in the process. For Wing Zero and Heavyarms, if you turn them in their custom versions before unlicking their extra weapons, those weapons cannot be unlocked later. Worth: Wing and Heavyarms become warlords while Altron becomes very good. Sandrock and D.S have only range-1 weapons in their Custom form so think if that fits you. Stat wise they become class A units. ---------------------------------------------------------------------- Zechs and Gundam Epyon: (OZ Route or C.P-OZ). Zechs will automatically join if you end in the OZ Route, either during Mission 100 (in Wing Zero, then he and Heero exchange mechs) or before Mission 86. Worth: Zechs is probably, the best Non-NewType pilot of the game. Epyon is weaker than Zero because of its low range attack. ---------------------------------------------------------------------- ---------------------------------------------------------------------- ---------------------------------------------------------------------- (7)-Pilot information ---------------------------------------------------------------------- This section tries to give a little info on seishin/skills of the pilots I´ve already use to beat this game, as well as a little comment from me. This will be completed as I update the guide. By the way, in most super robots, the pilot is not transferable so the rating of the pilot is directly related to the usefulness of the unit. ---------------------------------------------------------------------- Series: Banpresto Originals ---------------------------------------------------------------------- Pilot: Arklight Blue Default Units: Soldifar, Ashcleef Seishin Level Skill Level Doryoku - SwordCut1 2 Shuchu 3 NewType1 5 Hirameki 7 SwordCut2 10 Kasoku 11 Newtype2 12 Neketsu 13 SwordCut3 19 Tamashi 40 NewType3 21 NewType4 29 SwordCut4 30 NewType5 34 SwordCut5 36 Double Move 39 NewType6 45 SwordCut6 48 NewType7 52 Comments: Quite useful. Not an A class NewType but certainly better than non-aces. Rating: 8.5/10 Pilot: Elrich Shitasen Default Units: Nobulus Elrich Shitasen Seishin Level Skill Level Hirameki - NewType3 - Shuchu - SwordCut3 - Kasoku - NewType4 34 Neketsu - SwordCut4 35 Ai 33 Double Move 39 Tamashi 41 NewType5 42 SwordCut5 47 Comments: A little inferior to Elrich but has the Ai seinshin which is a plus. Rating: 8/10 ---------------------------------------------------------------------- Series: Mobile Suit Gundam: Char´s Counterattack ---------------------------------------------------------------------- Pilot: Amuro Ray Default Units: Dijeh SE-R, Nu Gundam Seishin Level Skill Level Hirameki - NewType5 - Neketsu - SwordCut4 - Tekagen - ShieldDefense2 - Shuchu - ShieldDefense3 20 Kasoku 16 NewType6 22 Tamashi 28 SwordCut5 25 SwordCut6 29 Newtype6 29 Double Move 30 ShieldDefense4 30 NewType7 37 ShieldDefense5 40 Swordcut7 42 SwordCut8 47 NewType8 48 ShieldDefense6 49 Comments: DZA MAN! Amuro is undoubtly, the best pilot of the game. Even if the Nu has limited power, he can dodge practically everything and if no one can hit you, it´s easy to finish any mission. Use him, you won´t regret it Pilot: Quess Parayah Default Units: - Seishin Level Skill Level Hirameki - NewType9 - Neketsu - ShieldDefense9 - Kasoku - SwordCut9 - Teppeki - Kakusei - Migawari - Comments: the only thing that prevents Quess from getting a 10 is that she doesn´t get Tamashi. Think of her as nice bonus since she´s only usable for the last mission. Rating: 9.5/10 ---------------------------------------------------------------------- Series: Mobile Suit Z Gundam ---------------------------------------------------------------------- Pilot: Camille Vidan Default Units: Gundam Mk-II, Zeta Gundam Seishin Level Skill Level Neketsu - NewType4 - Konjo - SwordCut3 - Hirameki - ShieldDefense2 - Shuchu - SwordCut4 13 Kakusei 23 NewType5 17 Tamashi 29 ShieldDefense3 NewType6 24 SwordCut5 29 Double Move 31 SwordCut5 33 SwordCut6 35 NewType7 37 SwordCut6 44 Comments: almost as good as DZA MAN. He´s another of the untouchables of my list. Rating: 9/10 Pilot: Apolly Default Units: Shutslum Dias Seishin Level Skill Level Konjo - SwordCut1 - Shuchu - ShieldDefense1 - Kasoku 8 ShieldDefense2 7 Hichu 13 SwordCut2 10 Hirameki 18 ShieldDefense3 11 Shinrai 22 ShieldDefense4 17 SwordCut3 20 ShieldDefense5 26 SwordCut4 30 ShieldDefense6 32 ShieldDefense7 40 SwordCut5 42 Comments: not bad, then again not good. Just mediocre. Rating: 3/10 Pilot: Robert Default Units: Shutslum Dias Seishin Level Skill Level Doryoku - SwordCut1 - Konjo - ShieldDefense1 - Neketsu 9 ShieldDefense2 7 Shuchu 15 SwordDefense3 11 Kasoku 17 SwordDefense4 18 Ki´Ai 20 SwordCut2 19 SwordCut3 24 ShieldDefense5 25 SwordCut4 32 ShieldDefense6 33 ShieldDefense7 39 Swordcut5 41 Comments: his stats are a little lower than Apolly but Robert´s seishin are better, so they´re quite equal. Rating: 3/10 Pilot: Rosamia Badam Default Units: - Seishin Level Skill Level Shuchu - ShieldDefense3 - Hirameki - SwordCut4 - Teppeki - EnhacedHuman6 - Kakuran - Double Move - Tamashi 39 ShieldDefense4 33 Gekirei 48 SwordCut5 35 EnhacedHuman7 43 ShieldDefense5 43 ShieldDefense6 51 Comments: nice, very nice. Good skills/seishin, and you can use her for half of the game. I´d give her a chance. Rating: 8/10 ---------------------------------------------------------------------- Series: Mobile Suit Gundam ZZ ---------------------------------------------------------------------- Pilot: Judau Ashita Default Units: ZZ Gundam Seishin Level Skill Level Dokonjo - ShieldDefense4 - Ko´Un - SwordCut5 - Neketsu - NewType5 - Hirameki - DoubleMove 31 Kakusei - NewType6 33 Tamashi 30 SwordCut6 36 NewType7 42 ShieldDefense6 44 SwordCut7 47 Comments: less useful than Camille or DZA MAN. I skip him because I don´t use more than a few MS, and prefer support seishin. However, this is a good pilot to consider. Rating: 8/10 Pilot: Elle Vianon Default Units: - Seishin Level Skill Level Teisatsu - NewType2 - Hirameki - ShieldDefense2 - Shinrai - SwordCut2 - Neketsu - ShieldDefense3 31 Ko´Un 29 NewType3 32 Gekirei 30 ShieldDefense4 35 NewType4 37 ShieldDefense5 39 NewType5 41 SwordCut3 44 NewType6 45 Double Move 48 Comments: argh, pass on this one. If you want to take advantage of the love system, go for Roux instead. Rating: 2/10 Pilot: Beecha Oleg Default Units: - Seishin Level Skill Level Hirameki - NewType2 - Neketsu - SwordCut2 - Ashikase - ShieldDefense2 - Yujo - NewType3 31 Ai 33 NewType4 35 Kiseki 38 SwordDefense3 37 NewType5 41 NewType6 43 ShieldDefense4 43 SwordCut3 48 Double Move 48 ShieldDefense5 49 ShieldDefense6 52 Comments: this one is odd. He learns Kiseki in a semilow level. Then again, Kiseki works better in supers so it ends up being the same as Elle. Rating: 3/10 Pilot: Elpy Puru Default Units: Quebeley Mk-II Seishin Level Skill Level Migawari - NewType7 - Shuchu - ShieldDefense1 - Hirameki - SwordCut2 - Neketsu - SwordCut3 42 Ko´Un - Tamashi - Comments: not too much to say here. A good newtype but she joins quite late (and, as good as she might be, she´s not Quess). Rating: 6/10 ---------------------------------------------------------------------- Series: New Mobile Report Gundam Wing ---------------------------------------------------------------------- Pilot: Duo Maxwell Default Units: Gundam Deathscythe, Gundam Deathscythe Hell, Deathscythe Hell Custom Seishin Level Skill Level Jibaku - ShieldDefense4 - Neketsu - SwordCut4 - Kakurami - SwordCut5 31 Hirameki - SwordCut6 36 Yujo - ShieldDefense5 38 Tamashi 39 Double Move 40 SwordCut7 45 ShieldDefense5 49 SwordCut8 51 Comments: Tamashi and Yujo, plus high levels of Skills make it interesting. However, the low range of his Gundam´s weapons reduce his overall rating. Rating: 7/10 Lucrecia Noin: Default Units: Taurus Seishin Level Skill Level Tekagen - SwordCut3 - Migawari - SwordCut4 42 Shinrai - Double Move 42 Hirameki - Neketsu - Ai - Comments: a good supporter, specially if Zechs is in the map, so you can get advantage of the love system. Rating: 7/10 Hilde Schveikar Default Units: Taurus Seishin Level Skill Level Teisatsu - swordCut2 - Shuchu - SwordCut3 31 Doryoku - SwordCut4 44 Neketsu - Double Move 45 Shinrai 33 Gekirei 42 Comments: not bad of a supporter, but Noin is better. Rating: 5/10 Zechs Marquis Default Units: Gundam Epyon, Talgeese III Seishin Level Skill Level Kasoku - ShieldDefense4 - Hichu - SwordCut4 - Neketsu - ShieldDefense5 34 Hirameki - SwordCut5 35 Ko´Un - Double Move 39 Yujo - ShieldDefense6 42 SwordCut6 44 Comments: since his mech is the outstanding Talgeese III, his rating is superior. Plus, he can get the advantages of the love system. If only he had Tamashi. Rating: 9/10 ---------------------------------------------------------------------- Series: Mobile Fighter G Gundam ---------------------------------------------------------------------- Pilot: Schwart Bruder Default Units: Gundam Spiegel Seishin Level Skill Level Neketsu - SwordCut3 - Hirameki - swordCut4 25 Kakurami - Kakuran - Ki´Ai - Comments: Schwartz is not recruitable (at least to my knowledge), but you really miss anything. Rating: 2/10 Pilot: Kiral Mekirel Default Units: Mandala Gundam Seishin Level Skill Level Kakurami - SwordCut7 - Shuchu - Hirameki - Kasoku - Neketsu - Gekirei - Comments: you get this guy for, like 2 missions and HE´S NOT QUESS. Rating: 1/10 ---------------------------------------------------------------------- Series: Blue Comet SPT Layzner ---------------------------------------------------------------------- Pilot: Eiji Asuka Default Units: Layzner, New Layzner Seishin Level Skill Level Kasoku - Double Move 46 Hirameki - Hichu - Neketsu 7 Kakusei 28 Tamashi 33 Comments: what´s so good with Eiji. His stats are good but SPTs are quite weak and, ZERO skills? Even Boss has Potential Rating: 5/10 Pilot: Arms Gale Default Units: GraimKaiser Seishin Level Skill Level Konjo - Double Move 45 Shinrai - Hichu - Hirameki - Tamashi 34 Comments: slighty superior to Eiji. The only SPT pilot I would use. Rating: 6/10 ---------------------------------------------------------------------- Series: Aura Battler Dunbine ---------------------------------------------------------------------- Pilot: Sho Zama Default Units: Dunbine, Billvine Seishin Level Skill Level Kasoku - HolyKnight3 - Hirameki - HolyKnight4 14 Neketsu - SwordCut1 Shuchu - SwordCut2 16 Ki´Ai 30 HolyKnight5 25 Tamashi 39 HolyKnight5 25 HolyKnight6 36 SwordCut4 38 HolyKnight7 41 SwordCut5 46 Double Move 47 Comments: From the reals, I am a fan of Aura Battlers, but in this game they lost some power. Even with that, Sho is awesome. Just keep him in the Dunbine. Rating: 8/10 Pilot: Todd Guiness Default Units: Zuwass, Sarbine Seishin Level Skill Level Hirameki - SwordCut5 - Doryoku - HolyKnight4 - Neketsu - SwordCut6 39 Konjo - HolyKnight5 41 Ki´Ai - SwordCut7 47 Tamashi - Double Move 48 Holyknight6 52 SwordCut8 58 Comments: Sho´s rival is quite on pair, so why don´t use both? Rating: 8/10 Pilot: Elle Huazo Default Unit: Graon Seishin Level Skill Level Shinrai - Hichu 26 Ai 28 Gekirei 31 Migawari 32 Saido 40 Comments: Impressive seishin list. Use the Graon over the UC battleships or Gandol Rating: 7/10 Fairy: Cham Fau Seishin Level Skill Level Ko´Un - Shinrai - Gekirei 18 Kakurami 32 Ki´Ai Kiseki 57 Comments: Cham´s really, an added value to Aura Battlers. Her seishin are quite something. Rating: N/A ---------------------------------------------------------------------- Series: Mazinger Z ---------------------------------------------------------------------- Pilot: Boss Default Units: Bossborot Seishin Level Skill Level Jibaku - Potential1 15 Dokonjo - Potential2 29 Datsuryoku - Potential3 45 Yujo - Neketsu 17 Ashikase 20 Comments: useful for the resupply skill of the Borot, and Datsuryoku, until you get the Crasher Army, that is. Rating: 4/10 ---------------------------------------------------------------------- Series: U.F.O Robo Grendizer ---------------------------------------------------------------------- Pilot: Duke Fleed Default Units: Grendizer Seishin Level Skill Level Teppeki - SwordCut1 - Shuchu - Potential5 - Hichu - SwordCut2 40 Yujo - Potential6 42 Neketsu - SwordCut3 52 Ai 38 Double Move 55 Potential7 56 Comments: a pretty good Super Robot pilot, that can take advantage of the love system and Combination attacks. Gren is one of my three regular S.R. Rating: 8/10 Pilot: Hikaru Mekiba Default Units: Marine Spazer Seishin Level Skill Level Hirameki - Double Move 57 Hichu - Doryoku - Gekirei - Saido 38 Fukatsu 44 Comments: This girl learns Fukatsu and Saido, that pretty much should be it. Awesome supporter in combination with Gren. Rating: 8/10 if you deploy Grendizer, 5/10 in other case. Pilot: Grace Maria Fleed Default Units: - Seishin Level Skill Level Konjo - PsychicPower4 - Hirameki - PsychicPower5 34 Ko´Un - PsychicPower6 46 Neketsu - Double Move 53 Hichu - Hokyu 40 Comments: Another good girl. This one learns Hokyu and has the PsychicPower seishin. Almost as good as Hikaru. Rating: 7.5/10 if you deploy Grendizer, 6/10 in other case. ---------------------------------------------------------------------- Series: Getter Robo / Getter Robo G ---------------------------------------------------------------------- Pilot: Ryoma Nagare Default Units: Getter 1, Getter Dragon, Shin Getter 1 Seishin Level Skill Level Konjo - Potential3 - Doryoku - Potential4 12 Neketsu - Potential5 26 Hichu - Potential6 40 Yujo 31 Double Move 55 Kakusei 39 Potential7 58 Comments: Getter is my absolute favourite. Once you get Shin Getter, prepare to kick ass badly. Rating: 10/10 Pilot: Hayato Jin Default Units: Getter 2, Getter Lyger, Shin Getter 2 Seishin Level Skill Level Hirameki - Double Move 52 Kasoku - Ko´Un - Kakurami - Ashikase 31 Ai 45 Comments: despite what you may think, Getter 2 is good in missions you need to be quick because of its high movement. Hayato has good seishin too. Rating: 5/10 Pilot: Musashi Tomoe Default Units: Getter 3 Seishin Level Skill Level Teppeki - Potential3 - Dokonjo - Potential4 14 Neketsu - Ki´Ai - Hichu - Kasoku 14 Comments: I don´t wish he dies, just that he gets out of the Getter 3. Rating: 3/10 Pilot: Benkei Kuruma Default Units: Getter Poseidon, Shin Getter 3 Seishin Level Skill Level Dokonjo - Potential3 - Ki´Ai - Potential4 31 Doryoku - Potential5 42 Teppeki - Potential6 57 Yujo - Kakuran 31 Comments: as Getter pilot bad, as supporter very good because its seishin. Rating: 5/10 ---------------------------------------------------------------------- Series: Super Beast Machine God Dancougar ---------------------------------------------------------------------- Pilot: Alan Igor Default Units: Black Wing Seishin Level Skill Level Konjo - Potential3 - Kasoku - Potential4 39 Shuchu - Potential5 48 Doryoku - Double Move 48 Hichu - Ki´Ai 31 Comments: fairly standart Rating: 3/10 Pilot: Hadzuki Default Units: Gandol Seishin Level Skill Level Teisatsu - Kasoku - Ko´Un - Shinrai - Gekirei 36 Hokyu 42 Comments: powerful, but you´ll cry trying to hit something in the last missions. Rating: 4/10 ---------------------------------------------------------------------- Series: Electromagnetic Robot Combattler V ---------------------------------------------------------------------- Pilot: Hyoma Aoi Default Units: Battle Jet, Combattler V Seishin Level Skill Level Dokonjo - SwordCut1 - Ashikase - Potential4 - Neketsu - SwordCut2 34 Hichu - Potential5 35 Yujo - Potential6 43 Kakusei - SwordCut3 46 Double Move 55 Potential7 55 Comments: the Battler Team is good only when in Combattler V. In this case, this thing can be a good help. Rating: 7/10 Pilot: Default Units: Battle Crasher Seishin Level Skill Level Hichu - Hirameki - Shuchu - Kasoku - Ashikase - Tekagen - Comments: use him for Hirameki and Hichu. Rating: 5/10 Pilot: Daisaku Nishikawa Default Units: Battle Tank Seishin Level Skill Level Dokonjo - Potential3 - Doryoku - Potential4 34 Ki´Ai - Potential5 35 Teppeki - Neketsu - Hichu - Comments: use him for Ki´Ai. Rating: 5/10 Pilot: Chizuru Nambara Default Units: Battle Marine Seishin Level Skill Level Hirameki - Shinrai - Ko´Un - Tekagen - Ai 37 Hokyu 49 Comments: Use her for Ko´Un and Hokyu. Rating: 7/10 Pilot: Kosuke Kita Default Units: Battle Craft Seishin Level Skill Level Teisatsu - Shuchu - Doryoku - Konjo - Shinrai - Kakuran - Comments: use him for Doryoku. Rating: 6/10 ---------------------------------------------------------------------- ---------------------------------------------------------------------- ---------------------------------------------------------------------- (8)-FAQ ---------------------------------------------------------------------- This intends to answer any questions that may be appearing. I have some myself, so anyone that cares for answer, welcome. Keep in mind, that I ALREADY KNOW what the Japanse site says. I ask just in case. ---------------------------------------------------------------------- (1) - Is Zechs recruitable in the Independent Route? Reason to suspect: Noin has two persuade commands on him ---------------------------------------------------------------------- (2) - Can Gato be re-recruited in the OZ Route? Reason to suspect: nothing in particular ---------------------------------------------------------------------- (3) - Is Tekko Ki recruitable? Reason to suspect: this guy is usually recruitable, and the Getter Team has a lot of dialogue with him ---------------------------------------------------------------------- Those were mine, now come doubts I´ve seen frequently: ---------------------------------------------------------------------- Some secrets are based in kill counts (Ginrei, Silky, Katz) so, Is there a way to know the kills of a pilot? R: Yes, it´s not well known (I found it by accident) but it´s possible. You can do it in the submenu where you select which units to deploy. Use the C-buttons and/or L to do it. Those using Proyect64, use the key A in the default configuration of the keyboard. There are different options to order the pilots (level, HP) and the possibility to see the kill counts. ---------------------------------------------------------------------- Do some pilots get more money than other ones from killing the same enemies? R: No, the aumont of money you get is based on kill counts of the pilot. I haven´t confirmed it, but 50 kills is supposed to multiply your money by 1.5 and 100 kills, multiply you money by 2. This can also be doubled if you also cast Ko´Un. ---------------------------------------------------------------------- What´s the differences between the Independent/C.P/OZ routes? R: -The c.P is a subroute since it ends in either the Independent or OZ routes. It´s mainly focused in battles against Hyakki and Mikene. It´s the only one in which you´ll see Dorothy from Gundam W and Elizabeth from Layzner. Good Points: you can get Minerva X, MP Great and fight several battles against those two empires. Bad Points: you miss Shapiro´s death. You cannot get Four or Rosamia. You won´t get extra Mobile Suits. Not sure about Todd -The Independent route include fights against White Fang, not seen in OZ Route. Scirocco will not appear, and the last battle against OZ is quite poor. In the last missions, Milliardo will help Char. Todd joins in a Sarbine. Good Points: You can recruit every all characters recruitable in OZ Route, and more. You can get a Methuss Kai, Gundam Mk-III and Neue Ziel. Bad Points: Zechs is (apparently) not recruitable. Scirocco doesn´t appear. -The OZ route is the most original of the three. You´ll have OZ help for a while. It´s the closest one to the Z plot. Gato will end helping Char. Todd joins in a Zuwass. Good Points: Zechs will join. You can get FA Hyaku Shiki Kai and MP Gundam as well as the Epyon/Talgeese III. You can use Gato for a while, and even Treize in a mission. Bad Points: You cannot get Rosamia, Kyara or Mashmyre. ---------------------------------------------------------------------- Why is the Earthgain so weak initially? R: The Earthgain gains more attacks when Brad reaches new levels. In particular, Levels 15, 25 and 35. The same happens with Vyrose, which get new attacks when Katz´s level reaches 10, 20 and 30. ---------------------------------------------------------------------- ---------------------------------------------------------------------- ---------------------------------------------------------------------- (9)-What to expect next version ---------------------------------------------------------------------- I´m currently 2/3 advanced in Manami´s route. I plan to finish with her and add more pilots as well as do the remaining sections I haven´t started. This WILL be done within May. After that, I don´t know. I plan to cover all the pilots/missions left, but keep in mind that I´ve playing this game for 6 months now (without playing anything else) and what´s more, I´m fighting the urge of playing Compact 2 for a while. Don´t worry, the worst part (in the sense it took the most time) was to arrange all the sparse info I had. I won´t forget to update the guide. I promise. Three weeks maximum from today (e.g: August) I´ll start with Selein and Brad. ---------------------------------------------------------------------- ---------------------------------------------------------------------- ---------------------------------------------------------------------- (10)-Disclaimer and Special Thanks. ---------------------------------------------------------------------- Thanks a lot to: -Banpresto for starting the franchise -Those who enjoy the series as well as the animes they´re based of. -All the people in SRWG, in particular to: *Kern, Nitake92 and Sunset Kid, for colaborating so much to us with their translations *Mediocrity, for the cheats he found for this game, enabling the use of Link Battler characters. This info will be available shortly in this guide and he deserves all the credit for that. -GameFAQS -The people not in SRWG but that contributed to fan traslating Copyright 2008. High_SRW This can be used for personal use but not for selling or such (like if it were possible anyway). The only site allowed to have this guide is GAMEFAQS. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders.