\^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^/ \< SSSS S S S SSSS S S >/ \< M MM MM M M M M M >/ SUPER < AAA A A A AAAAA AAA AAAAA > BROS. /< S S S S S S S S >\ /< HHH H H H H HHHH H H >\ /< >\ /vvvvvvvvvvvvvvvvvvvvvvvvvvvv\ ----------------------------------------------------------------------- Item List and commentary by Tj Condon (SephClone) absolut_anime@yahoo.com ver. 1.0 ----------------------------------------------------------------------- Introduction: Well, I saw a lack of comprehensive Item guides for this fine game, and just made one. You're looking at it. I'll try to keep it current (I have to rent the game) and informative (it's gone with me through many a 4-player-party.) So, I bring it here to you, along with my opinions on the items. Please do not steal this info (email me if you want to use it, I'll most likely say yes) as it took me a good night of playing for all this and a long time to get the Pokémon info. ----------------------------------------------------------------------- --Format-- Name of Item - Game featured Effect (damage, healing, etc.) Commentary. ----------------------------------------------------------------------- Item containers: (doing research on the exact damage from throws, check back later!) Capsule - Dr. Mario Chansey Egg - Pokémon Crate Barrel - Donkey Kong Series MaximTomato - Attack of the Killer Tomatoes? (I really don't know) Heals up to 100% This tomato can come through in a pinch. Eating 3 in one match will earn you the vegetarian bonus. Heart Container - Legend of Zelda series Heals up to 999% This will completely refill your life. It's a good thing. Sometimes I even go so far as to take it with little or no damage, just to spite my opponents. Starman - Mario series Grants invincibility for 10 sec. Get this and just go nuts. Even Kirby's rapid punch attack seems worthwhile with this baby. Beam Sword - Star Wars? (there's copyright infringement there.) 12% hit, 25% smash, 19% throw This sword can grant some much appreciated reach advantage, epecially to the smaller fighters (Kirby, Pikachu, Jigglypuff). Useful, but I don't think Mr. Lucas is happy! Homerun Bat - EarthBound 7% hit, "Homerun" (Auto KO) smash, 18% throw This comes in VERY handy if you can pull off a smash in close range. teamed with a star, there's no stopping you. Kirby can take out DK at 0% with one hit of this thing. VERY useful. Fan - Who knows, who cares. 2% hit, 8% smash, 8% throw This is just a weak excuse for a weapon. The small reach advantage you get will be offset by the fan's weakness. AVOID THE FAN LIKE THE PLAGUE. Star Rod - Kirby's Dream Land series 10% hit, 12% smash (long range), 26% smash (close range), 15% throw This is an all-around useful weapon. It hits for good damage, especially smashes at close range, and it's long range smash is a great projectile attack. Ray Gun - StarFox series (looks like Fox's gun) 10% hit (15 shots), 12% throw This is a fairly good one, not the greatest (runs out of ammo quickly) but can be used for great juggle combos. Fire Flower - Mario Series 3% hit (59 shots), 10% throw This is THE weapon for cornering. I know, it can get a bit cheesy. (A perfect corner lockdown delivers a 59 hit combo for 177% damage) But despite this, the Fire Flower is a great weapon, also for its juggle power. Lock an opponent up over a ledge and have a teammate come in under for a huge combo or move. Hammer - Donkey Kong 30% hit, usually KO's anything >100% This is a tough one to grade. You get incredible power, juggling, and nigh-invincibility, at the cost of your jumping ability. It's a two way street. But I'd still grab it up QUICK and stay in one spot. Motion sensor Bomb - sorta like the Proximity Mine in Goldeneye 007 30% hit, 12% throw Just like 007. This mine is VERY easy to forget about, and is small so it's also hard to see. But using it right it can be a great weapon. Defeat an opponent with this in 1-player mode to earn the Booby Trap bonus. Bob-omb - Mario Series 30% hit (when walking) 40% throw USE EXTREME CAUTION! Bob-ombs can start walking around on a platform while you're trying to rab it, causing explosion. The throw is actually a 2-hit combo, 10% for hitting the opponent and 30% for the explosion. Bumper - Kirby's Pinball Land 1% hit, 8% throw This weapon JUST SUCKS. It's only really good use is for throwing off edges to keep opponents off, and even then it can come back and hit you. Avoid. Green Shell - Mario Series 23% hit on the throw This can be very useful, mostly because you can use it off edges and it can be used more than once. Just grab and throw. Red Shell - Mario Series 10%, stays on platform Throw this onto a platform near an edge and just watch the fun. It stays on a platform, so it's there for a while, spinning and knocking people around. somewhat useful. Pokéball - Pokémon random Pokémon appears, 13-20% throw Yes, I have here the ENTIRE LIST of Pokémon attacks from the Pokéball. Praise me. --format for Pokémon-- Pokémon Name - damage or effect Description and commentary. In this case "hit" is how much damage is dealt by actually touching the Pokemon, while anything else denotes a projectile attack. ----------------------------------------------------------------------- Mew - 0% Mew appears and flies offscreen. VERY RARE. Doesn't do a thing, but it's cool to watch. Goldeen - Diddly squat. Goldeen flops around on the floor for a while. WOW. Hitmonlee - 24% Hitmonlee appears (I SWEAR he says "Psyduck!") and kicks your opponent for good damage. Charizard - 28% hit, 4% flame (60 flames) Charizard appears and starts shooting fire around him. not bad. Koffing - 3% smog (30 smog) Koffing flies up and starts shooting out smog. This can be used for a juggle combo, be ready underneath with a combo of your own. Fun. Blastoise - 26% hit, 6% water blast (10 blasts) Very inaccurate, but has a chance to juggle. Use it on an edge for GREAT fun. Clefairy - Random Pokemon attack. Even if this wasn't random enough, they add MORE random elements. Oh well. You're still getting an attack, but a bit funnier. (RUN! It's a swarm of Clefairy!) Onix - 21% hit, 8% rock (10 rocks) Not bad, but accuracy leaves a lot to be desired. good for use on edges. Starmie - 12% hit, 3% beam (20 beams) Starmie appears, and flies up you your opponent's altitude before unleashing lots of blasts for a great juggle combo. Very good attack. Snorlax - 22% hit Snorlax appears, flies offscreen, then comes down HUGE on all your opponents. sightly boring, though. (although a huge clefaity is just funny!) Beedrill - 12% hit (18 Beedrills) Beedrill appears, flies offscreen, then returns with 17 cousins to attack your opponents. a good attack in my book. Meowth - 6% coin (120 coins) Meowth appears and starts shooting coins in 4 directions. This is a great attack, also serves as a juggle combo. Catch all your opponents in here for LOTS of fun! Chansey - 0%, gives item eggs More items. Cool. ----------------------------------------------------------------------- Well, that about wraps it up. If you have something to add, argue, or praise, feel free to email me at absolut_anime@yahoo.com, meet me in IRC EFnet #ranma, or ICQ me. (38748786) Thank you. Tj Condon (SephClone) (c)1999 Tj Condon