------------------------------------------------------------------------ Tony Hawk's Pro Skater 3 ------------------------------------------------------------------------ ------------------------------------------------------------------------ A Tony Hawk's Pro Skater 3 Gap List For The Playstation 2 only Written By oneManArmy ver 0.1 Released November 6, 2001 Copyright 2001 by oneManArmy Very Special Thanks To Espada De Diablo For His Very large contributions. If you would like contribute a gap Please e-mail me @ oneManArmy@gdnmail.net This Faq may be found at: www.GameFaqs.com www.neoseeker.com www.ps2gamecodez.com www.cheatcc.com ------------------------------------------------------------------------ ------------------------------------------------------------------------ $$ TABLE OF CONTENTS $$ 1 - Revision Update 2 - Gap List Without Locations 2.1 - Foundry 2.2 - Canada 2.3 - Rio 2.4 - Suburbia 2.5 - Airport 2.6 - Skater's Island 2.7 - Los Angeles 2.8 - Tokyo 2.9 - Cruise Ship 3 - Gap List With Locations 3.1 - Foundry 3.2 - Canada 3.3 - Rio 3.4 - Suburbia 3.5 - Airport 3.6 - Skater's Island 3.7 - Los Angeles 3.8 - Tokyo 3.9 - Cruise Ship 4 - Contributors ------------------------------------------------------------------------ ------------------------------------------------------------------------ -- 1 -- $$ Revision Update $$ ver 0.1 (11/6/01) - First submission. Thanks to Espada de Diablo for his sizable contribution. Ver 0.1.5 (11/10/01) - First update. Keep those gaps coming! It's the only way this faq will ever be complete. Thanks to Jeff, Dave, Jason Hornick, Glessner Family (that's right the whole Fam Damily is helping!!) for their contribution. Ver 0.2 (12/8/01) - It's been a while since the last update but I'd Like to thank all new contributors: Mike Howard, SuperSk8r, and Kevin. ------------------------------------------------------------------------ ------------------------------------------------------------------------ -- 2 -- $$ Gap List Without Locations $$ -- 2.1 -- $$ The Foundry $$ -- Air -- -Bucket O' Hot Sauce -CG's SKDK 2 STFK -Hardway Over the Hot Tub -Just Passin'' Through -Over The Pipe -Poolside Over Under Gap -- Transfer -- -Control Booth Transfer -Deep Fried Transfer -Generator Transfer -Roll In Transfer -- Grind -- -Back End Rail 2 Rail -Catwalk Grind -Don't Look Down! -From Way Down Town! -Furnace Topper Rail -Furnace Walk -Furnace Walk Rail 2 Rail -Hot Tub Jump -Lil' Rail Hop -Nausea Grind!!! -Porch Rail Tap -Press Box Kink -Press Walk Rail 2 Rail -Rail Hop -Railin' On Furnace Row -Roll In Hop -Stair Stepping -Stomp The Presses -T.C.'s Rail -Tub Rail Tap -Walkin A Thin Line! -- Lip -- -Catwalk Balancing Act -Furnace Row Extension -High Voltage Walkway Up -Nice View Up Here! -- 2.2 -- $$ Canada $$ -- Air -- -(180/360/..) Over The Hill -Buck Wild -Car Gap -Climb The Tree -Funbox Hop -Pickaxe Sluice -River Hop -Still Bootleggin' -There's Gold In Them Thar Hills -Tree Air Gap -We Don't Need No Steeenking Rails -- Transfer -- -Breezy Channel Gap -Fence Transfer -Light it Up! -Load and Go -Over the Blade -Corral Gap Transfer -- Grind -- -Ahhh! My Head -Air Over The Blade Grind -Around The Horn -Banner Ad Dot Com -Breezy Pants Gap -Chainsaw Buzzin' -Corral To Tree Grind -Crossover The Easy Way -Curb Hoppin' -Dead Man's Slide -Dozer Blade Gap -Enim Detnuah Eht -Fence Bomb -Fence Hoppin' -Flying Fenceman -Hitch Knot Gap -IPO Funding -Look Ma, No Talent -Mandatory Videogame Mine Cart Ride -Mine Cart Launch -Nice Shootin' -Over The Hump -Park To Lot Launch -Parking Lot Mini Gap -Smooth As Silk -a?|Tex! -The Haunted Mine -The Old Wing Dam -The Rush is On -Tree To Corral Grind -Walkin' The Riffles -You're Over The Hill! -- Lip -- -Crooked Extension -Fence Extension -The Panhandler -- 2.3 -- $$ Rio $$ -- Air Gaps -- -- Transfer -- -Big Tunnel Gap -Channel Gap -Over The Break -Over The Bank -Over The Platform -Ramp 2 Ramp Transfer -Tunnel Gap -- Grind -- -Bank Ledge Gap -Bench Trippin' -Bus Stop Stomp -Cake Walk Ledge 2 Ledge -Corner Stomp -Dumpster Dive -Ghetto Rail Gap -High Wire Act -Lip 2 Box -Over The Break -Ramp Hop -Red Line Grind -Short Wall Stomp -Spectator Box Stomp -- Lip -- Ghetto Extension -- 2.4 -- $$ Suburbia $$ -- Air Gaps -- -Hot Foot -Howdy Neighbor Part 1 -Howdy Neighbor Part 2 -Rich Hump Hop -- Transfer -- -Whose House? ... Skillz House! -Nude Fence Gap -The Holly Matchet Rules Transfer -- Grind -- -Between The Ramps -Hop The Fence -Up Nover -- Lip -- -Grabbin' Pine -Picnic Lip Tric' -Scary Tree Lip -So Cold ... -- 2.5 -- $$ Airport $$ -- Air Gaps -- -- Transfer -- -- Grind -- -- Lip -- -- 2.6 -- $$ Skater Island $$ -- Air Gaps -- -42 Miles to NYC Hop -Fiji Mermaid Hop -Mr. O'Donald Gap -South Amboy. NJ Gap -Russian Tease Gap -- Transfer -- -The Boss Gap -The Heartbreaker Gap -The Jersey Nun Gap -Touchdown -- Grind -- -Coping 2 Rail Pop -Handrail Gap The Aaron C. Roll'in Of Death Gap -- Lip -- -Crowd Pleaser I _Crowd Pleaser II -- 2.7 -- $$ Los Angeles $$ -- Air Gaps -- -Going Ballistic -Hot, Hot, Hot -Nose Bleed Time -Purple Skippin -- Transfer -- -Cold Chillin' -Hung Over -(180/360/..) Tower Lockin' -Tower Poppin' -- Grind -- -Doorway Hop -Easterntremor -Gettin A Learn on -Grind Illin' -Northerntremor -Over The Yellow Stone Shark -Overpass Aftershock -Westerntremor -Shoots and Ladders -Southerntremor -Stair Skip! -They're Grate! -To The Ladder -Tower Rails Gap -Triple X Hop -Washing Windows -- Lip -- -Hotel Lip Smackin' -Lip Wash -Northern Washerp Lip -Southern Washerp Lip -- 2.8 -- $$ Tokyo $$ -- Air Gaps -- -Bento Box Gap -Onigiri Launch -- Transfer -- -Donburi To Donburi Transfer -Donburi Wari Gap -Tricky Onigiri Transfer -- Grind -- -Hamaguri Gap -Hasami Gap -Hokkigai Gap -Gyoza Gap -Nori Maki Gap -Shabu Shabu Gap -Shumai Gap -Tebagaki Gap -Waribashi Gap -Weak Assed California Rollin' Rail -Yakitori Gap -- Lip -- -Hirame Kara Age Gap -Mochi Age Gap -- 2.9 -- $$ Cruise Ship $$ -- Air Gaps -- -Ahoy Cap'n -Air Support -Drop a Deck! -Drop another Deck! -Flag Line Hop -Gap The Pool -Passin' through -Ramp 2 Rail -Sweet Temptation -- Transfer -- -Captains Gap -Bow Down Before Me -Over Comm, Comm Over! -Over The Pillar -Over The Planter -- Grind -- -Atrium High Lines -Bumper Hop -Down In Front -Leaping To The Life Line -Railing Hop -Shop 'N' Pop -Spiral Slide -Tricky Pop -- Lip -- -Gaffers Perch -Lower Glass Support -Railing Stomp -Sprinkler Extension -Upper Glass Support -Wave Wall Plant ------------------------------------------------------------------------ ------------------------------------------------------------------------ -- 3 -- $$ Gap List With Location $$ -- 2.1 -- $$ Foundry $$ -- Air -- -Bucket O' Hot Sauce- See the directions for the Deep Fried Transfer, but to get this one, you must wait for the bucket to be pouring into the pit and you have to get enough air to get the gap. Make sure you don't get caught by the pouring lava or you'll bail. -CG's SKDK 2 STFK- At the back of the foundry, launch yourself up from the quarter-pipe up to the rail and grind it. Jump off the rail and turn towards the set of quarter-pipes there. Gain some speed and boneless off the little ramp, onto one of the two platforms high in the sky. -Hardway Over the Hot Tub- In front of the molten pit is a box that has a grate on it. While the bucket is not pouring into it, gain some speed and boneless off the box and over the pit. -Just Passin' Thru- In the area behind the foreman, where the objective for Soak the Foreman is, there's a triangular ramp. Get some speed on either side of it, boneless off of it so that you launch into the air and over the platform. -Over The Pipe!- There's a halfpipe at the bottom of where you start the stage. It's the one where you have to complete the objective of Cannonball Over the Halfpipe. As long as you have enough speed and can jump from one side to the other, you'll score the gap. -Poolside Over Under Gap- Where the Soak the Foreman objective is, there's a pool of water. On either side of this pool is a quarter-pipe. Gain some speed, go into the quarter-pipe and launch yourself over the pool with a well-timed Boneless. -- Transfer -- -Control Booth Transfer- At the back of the foundry, near the molten bucket is a control booth with a quarter-pipe on either side. Transfer from one side of the quarter-pipe to the other side, making sure you transfer completely over the booth. -Deep Fried Transfer- Go to where the molten bucket is pouring in the hot steel at the back of the course. Get in the quarter-pipe and transfer from one side to the other, all the while crossing over the molten pit. -Generator Transfer- Behind the starting point, there's a generator with a door. Get onto one side of the door and transfer over the door onto the other side. -Roll In Transfer- At the bottom of the starting point are two quarter- pipes. Launch yourself from one side of the quarter-pipe over to the other. As long as you cross over the area where you first start the level, you get the gap. -- Grind -- -Back End Rail 2 Rail- At the back of the course is a yellow rail. Grind that rail and jump off it either to the left or to the right, but land into another grind where the steps are or a grind on the quarter-pipe. You'll score the gap either way. -Catwalk Grind- Go into the half-pipe near the beginning and launch yourself up to the catwalk. Grind the rail when you get near it. -Don't Look Down!- Follow the directions for the CG's SKDK 2 STFK gap, but jump to the left platform. Keep going straight and boneless off the small ramp, towards a light gray ventilation shaft on the left (usually has the Stat Point over it, like for Tony Hawk). Grind it to score the gap. -From Way Down Town!- Get yourself on the catwalk at the top near the beginning of the stage then grind the catwalk on the left side. At the end, boneless off and land into a grind on one of the rails in front of the furnace or on top of the furnace itself.. -Furnace Topper Rail- Gain some speed and launch yourself with a Boneless from one of the quarter-pipes on either side of the furnaces and land into a grind on the rail on top of the furnaces. -Furnace Walk- Simply grind one of the rails in front of the furnace from one end to another. -Furnace Walk Rail 2 Rail- In front of the furnace are two yellow rails. Grind one rail, jump off it and grind on the other one. -Hot Tub Jump- Grind the top of the quarter-pipe near the molten pit. When you come towards the pit, jump it and land on the other side in a grind. -Lil' Rail Hop- While on the catwalks, look for a small gap in between two rails. They should both curve inward to form another catwalk. Ollie before it turns in and grind the rail on the other side. -Nausea Grind!!!- In the generator secret area, follow the spiraling ramp all the way to the top. Start a grind from the very top and hold it all the way to the bottom. -Porch Rail Tap- Follow the instructions for the Nice View Up Here gap, but grind the rail instead. -Press Box Kink- Follow the instructions for T.C.'s Rail, but grind the other rail from end to end. -Press Walk Rail 2 Rail- Grind the rail that gives the gap for T.C.s Rail, then jump over to the other rail that gives you the Press Box Kink. -Rail Hop- Grind the rail closest to the furnace all the way to the end. At the end, jump off and land into a grind on the yellow rail that travels around the back of the foundry. You can also get this gap by grinding the yellow rail at the back of the course all the way to its end and jump and land into a grind on the rail closest to the furnace. -Railin' On Furnace Row- Same as the Furnace Row Extension, but time instead of doing a lip trick, go towards the rail at an angle then go into a grind. -Roll In Hop- Follow the directions for the Roll In Transfer but instead of jumping the gap, grind the top of the quarter-pipe, jump the gap and land into a grind. -Stair Stepping- At the very back of the course, there's a set of steps. Go into a grind on the floor next to the steps and jump over the steps, landing in a grind on the other side. -Stomp the Presses- Ollie up onto the press in the middle while it is open and grind its edge. -T.C.'s Rail- In front of the furnace's rails is another set of rails. Grind on the one closest to the furnace from end to end to get the gap. -Tub Rail Tap - Near the water, there is a small ramp right beside the platform the foreman is on. Bonless up to rail around the tub and grind it. this also works with the smaller ramp to the inside of the platform. -Walkin A Thin Line!- During the Get The Secret Tape objective, grind either side of the railing that it's on. -- Lip -- -Catwalk Balancing Act- Same as Catwalk Grind, but do a lip trick on the rail. -Furnace Row Extension- Near the back of the level are a set of brown furnaces. On either side of them is a quarter-pipe. Launch off them into the air and perform a lip trick on the rail in the air. -High Voltage Walkway Up- In the secret area opened after you Unjam the 5 Valves, go into the bowl and get into the air. Lip trick off of the third or forth 'floor'. -Nice View Up Here!- In the back of the foundry, there is a quarter-pipe with a control booth in the middle. Launch up either side and perform a lip trick on the rail at the top of your jump. -- 2.2 -- $$ Canada $$ -- Air -- -Buck Wild- When the frozen river changes to a waterfall that leads off the area, the hill is slanted. If you Fastplant over the fence and into the 1st pool, you get this gap. -Car Gap- At the beginning of the stage, go forward. There is a set of ramps with cars in between the ramps. Jump from one ramp to the other, while jumping over the cars. -Climb The Tree- From the beginning of the stage, go forward, turn around and go up the ramp. Go into a Boneless off the ramp onto the wooden bridge at the other side. -Funbox Hop- In the skate park, there's a set of ramps: open on one side but a grindable part on the other. Jump from one ramp to the other. -Pickaxe Sluice- Follow the steps in the Load and Go gap. Launch off the half-pipe into the other half-pipe. At the end of that half-pipe, do a Boneless onto the wooden plank-like object. -River Hop- Near the corral gates and the big branch are ramps that have the frozen river between them. Jump from the ramp furthest from the branch to the other ramp to get the gap. -Still Bootleggin'- Follow the steps for the Hitch Knot Gap, but instead of grind, simply jump from one side of the bridge to the other. -There's Gold In Them Thar Hills- Simply do the River Hop gap in reverse. Jump from the ramp closest to the branch, go towards the right and land on the other ramp. -Tree Air Gap- Continue the Climb The Tree gap with a Boneless to the other bridge. -We Don't Need No Steeenking Rails- In the skate park area are three rails, with a mound of snow at either end. Launch yourself with a Boneless from one end of the mound over the rails, then land on the mound on the other side. -- Transfer -- -Aurora Burly-alis- Transfer from the "middle" pool to the odd-shaped one with the fence extension and crooked extension. -Breezy Channel Gap- Follow the directions for the Breezy Pants Gap, but instead of a grind, transfer from one quarter-pipe over the slopes, then land on the other side. -Fence Transfer- In the area where there are skaters to impress, there is a red rail that is placed very close to the fence. Grind the fence towards this red rail, and before you turn the corner of the fence, let go of the grind button then press it immediately once your board is over the red rail. -Load and Go- Near where the secret tape is, there's a red power box. Grind the rail near the box to raise the wooden half-pipe in the air. Go back toward the blue wall/quarter-pipe then launch yourself into the air and land on the inside of the wooden half-pipe. -Light it Up!- Transfer from the pool closest to the corral to the "middle" of the three pools. -Over the Blade- Go down the ramp at the beginning, turn around and go up either side of the quarter-pipe at the side of the ramp. Transfer from one side to the other, while going over the ramp. -- Grind -- -Air Over The Blade Grind- Grind the wooden fence at the beginning of the stage forward. When you get towards the bulldozer, jump over the blade and land into a grind on the opposite wooden fence. -Around The Horn- You get it when you complete the objective of the same name. Follow the instructions for the Climb The Tree Gap. Try to jump off that bridge and land on the other one in front of it. Go to the right and into the doorway of the tree. Turn around then go back. There's a wire on the left side of the bridge. Grind it all the way around and land at the other side. -Banner Ad Dot Com- Go forward from the beginning of the stage then make a right, going down to a quarter-pipe. Go up the pipe at and angle and grind the top of it towards the right. Grind on the first sign then jump over the space between that sign and the next sign in front of it to score the gap. -Breezy Pants Gap- At the back of the skate park where you impress the - skaters is a long quarter-pipe with three different heights of slopes in between it. Grind the rail before you get to the 'three slopes', then jump off and land into a grind on the other side. -Chainsaw Buzzin'- Where you get the secret tape, there's a rail attached to a wooden log. The red box to raise the wooden half-pipe will be on your left when you jump off this rail, just to help you get an idea of where this rail is. Ride that rail down, jump off and land into a grind on the wire in front of the red box. -Corral To Tree Grind- Reverse the steps of the Tree To Corral Grind. Gain speed grinding to wooden fence, then Boneless off the fence into a grind on the tree. It's not as hard as it sound. -Crossover The Easy Way- Go forward from the beginning of the stage then make a right, going down the rails in the middle. Grind one rail all the way down, then jump from one rail and land into a grind on the opposite rail (in other words, if you grind the right rail, you have to jump then grind the left one at the bottom). -Curb Hoppin'- At the beginning of the stage going forward, there's a 'speed-bump' on the left side. Grind onto it then jump a bit to the left into a grind on the curb. You can reverse this one and still get the gap. -Dead Man's Slide- The easiest way to describe it is to fall into the water near the Bury the Bully objective on purpose. You'll be in perfect position to do this gap. Jump on the log on the right side and grind it. Jump and land onto a grind on the wood with the rail in it (it's the same rail mentioned in the Chainsaw Buzzin' gap). -Dozer Blade Gap- Grind the curb at the start of the stage near the wooden fence. When you reach the area where the bulldozer is, jump and land into a grind on the opposite curb. -Enim Detnuah Eht- And no, that is not a misspelling. Follow the directions of the Nice Shootin' gap, but instead of jumping to the wire in front, continue to grind around that wire. Land into a grind on the corral wall to get the gap. -Fence Bomb- Boneless at an angle off one of the speed bumps at the beginning of the stage and land into a grind on the wooden fence. -Fence Hoppin'- At the beginning of the stage going forward, there's a length of pipe of the ground. Grind it then jump into a grind on the fence on the right. You can also jump from the fence at the beginning onto the pipe and get the gap also. -Flying Fenceman- Go forward from the beginning of the stage then grind on the fence. Jump off the fence, turn around then go towards the quarter-pipe (it had/has a skater to impress at the top of it). Go up it and grind the top towards the left. Jump off the pipe and land into a grind on the small fence. -Hitch Knot Gap- Follow the steps for the Nice Shootin' and the Tex! gaps. Turn around and grind the wire on the left side. Jump off the wire and land into a grind on the wire where you get the Nice Shootin' gap. -IPO Funding- Go forward from the beginning of the stage then make a right, going down the very first rail closest to the turn. Jump off the rail to the right, then land into a grind on top of one of the ad signs. -Look Ma, No Talent- Right before the "Around The Horn" gap, another section of rope or wire is before it with a small space in between. If you start the grind on the first section and let it continue through without doing anything, the grind should get this gap. -Mandatory Videogame Mine Cart Ride- Where the secret tape is, there's a rail that goes off towards the left. Grind that rail as far as you can (try your hardest to maintain balance because it's very difficult to get this) toward the house where the Bury The Bully objective is. -Mine Cart Launch- Continue the Mandatory Videogame Mine Cart Ride gap then jump and land into a grind on the wire coming out of the house. -Nice Shootin'a?|- Grind the wire in front of the red box that raises the wooden half-pipe. Make sure when you grind it, the red box is on your right. Keep the grind up and jump off the end of thewire, landing in a grind on the wire directly in front of it. -Over The Hump- Follow the directions of the Breezy Pants Gap. At the top of the slopes, there's a fence. Grind the fence from one side to the other all the while grinding over the slopes. -Park To Lot Launch- Grind the fence at the beginning towards the corner then keep going towards the parking lot. Jump off the fence and land into a grind on one of the rails near the fence on the left side. -Smooth As Silk- Follow the steps of the Load and Go gap. Launch off the half-pipe towards the other half-pipe but land into a grind at the top of the half-pipe. -a?|Tex!- Technically this is not a grind gap, per se but since it goes with Nice Shootin', it's easier to find here. Continue the Nice Shootin' gap, then Boneless off the wire, landing onto the opposite bridge. -The Haunted Mine- Simply do the Enim Detnuah Eht gap in reverse. -The Old Wing Dam- Near where the Bury the Bully objective is, there's a wooden bridge-like area over a hole of water. There's a ramp at the other side of it. Jump off the ramp and land on the center piece of wood into a grind, and grind it all the way to the end. -The Rush is On - Near the opening in the corral there is a log that slats upward onto the corral itself. It you start a grind on that log and hold it until you go all the way around, you get this gap. -Tree To Corral Grind- Near the circular area where the huge tree stump is, there's a large branch. Get enough speed then grind up that branch and either continue the grind or jump and land into a grind on the wooden fence. -Walkin' The Riffles- Continue the Smooth As Silk gap. Jump and land into a grind on the side of the wooden plank where the railroad tracks are. -You're Over The Hill!- Launch up into a grind on the huge tree stump. Once you pass either a certain area, or a certain distance (I'm still not sure), you get the gap. -Lip Crooked Extension- Follow the directions of the Fence Extension, but do a lip trick on the rail opposite the triangular block. -Fence Extension- Go forward from the beginning of the stage, grind on the fence and land into the first pool area near the corner of the start and the parking lot. At that very corner, there's a triangular block. Lip trick off it. -The Panhandler- Follow the directions for Climb The Tree. Go inside of the area where there's the huge tree stump. Roll towards the right side up a ramp then do a lip trick on the bridge. -- 2.3 -- $$ Rio $$ -- Air -- -- Transfer -- -Big Tunnel Gap- Go to the area mentioned in the Ramp 2 Ramp Transfer. Opposite the two lone quarter-pipes is a bridge similar to the first one near the start. Do the same actions for the Big Tunnel Gap as you did with the Tunnel Gap. -Over The Bank- From the start, go down the ramp. Turn around and gain some air in the quarter-pipe next to the ramp. Transfer from one side to the other. -Over The Platform- Directly behind the start, there are quarter-pipes on either side. Gain some speed then launch yourself from one quarter- pipe over the starting ramp onto the other quarter-pipe. -Ramp 2 Ramp Transfer- Go to the area mentioned in the High Wire Act gap. Turn around and you should see two quarter pipes by themselves, far apart from one another. Just gain enough speed and transfer from one ramp to the other. -Tunnel Gap- At the bottom of the ramp at the start, there's a bridge with a small open area at the bottom. There are quarter-pipes on either side of the open area. Transfer from one side of the quarter-pipes over the open are and land on the quarter-pipe on the other side. -- Grind -- -Bank Ledge Gap- Go down the beginning ramp and make a left. Where the big sign is, make another left until you see a guardrail. Go to the furthest end of the guardrail and grind it back towards the sign. Jump off the guardrail and land into a grind on the red rail directly behind the sign. -Bench Trippin'- Go to the area mentioned in the Dumpster Dive gap. Go towards the dumpster then take a left. At the end there, take a left. Take one more left then start a grind on the benches. Jump off the end of the bench towards the other set of benches and land into a grind. -Bus Stop Stomp- Continue the Bank Ledge Gap and at the end of the red rail, jump directly forward, landing into a grind. -Cake Walk Ledge 2 Ledge- At the bottom of the start area, there's a bridge with an open area at the bottom of it. Turn and ride so that you're at either end of it. Jump into a grind on one side of the bridge, then jump into a grind on the other side of the bridge. -Corner Stomp- Follow the directions for the Short Wall Stomp but start a grind on a short wall that's seen when you make the first right (it is a short wall with a wooden rail in front and a couple of humps in between it). Grind the wall towards the guardrail then jump and land in a grind on the guardrail. -Dumpster Dive- From the start go to the left. Cross the street and you should see a fence. Ride right through it then grind on the benches. Jump off the end of the bench and land into a grind on the blue garbage dumpster. -Ghetto Rail Gap- Follow the directions for the Back Ledge Gap but instead, grind the wooden rail behind the red rail. -High Wire Act- At the very back of the course is a quarter-pipe underneath a set of telephone lines. Go into the quarter-pipe at an angle and when you're in the air near the wires, grind on them. -Lip 2 Box- - At the bottom of the start area, there's a bridge with an open area at the bottom of it. Roll up the side of it into a grind. Jump into a grind on the box on top of the bridge. -Over The Break- When you first start, you should see a green barrier as you come down the ramp. Go down one end of it and turn around. Grind the barrier, then jump over the ramp you start from and land into a grind on the opposite green barrier. -Ramp Hop- Go to the two ramps mentioned in the Ramp 2 Ramp Transfer. Gain some speed and grind the top of the ramp. Jump over the end of it and land on top of the opposite ramp in a grind. -Short Wall Stomp- Go down the ramp at the beginning and turn right. Go straight towards the street, then make another right turn. Jump and grind on the guardrail. When you get near a very long white wall, jump off the guardrail and land into a grind on the wall. -Spectator Box Stomp- Go towards the right when you first start the stage. Look for a green sign that says "Parque Publico do Skateboard". There is a small octagonal box with the word Baker on it, and it lies in front of the sign. Launch off the box with a Boneless and land on the green sign in a grind. -- Lip -- -Ghetto Extension- At the start of the course, go to the left. There's a large square sign with a small quarter-pipe underneath it. Launch up the quarter-pipe and perform a lip trick on top of the sign. -- 2.4 -- $$ Suburbia $$ -- Air -- -Hot Foot- Ollie the BBQ grill in the back yard with the pool. -Howdy Neighbor Part 1- From Start, head right toward pool. Jump from pool over brick wall. -Howdy Neighbor Part 2- Visa Versa, Jump from quarterpipe inside area over brick wall to pool. -Rich Hump Hop- Inside skate area behind the house with the satellite dish. Jump over the hump on top of the quarterpipe. -- Transfer -- -Whose House? ... Skillz House!- From start, head straight towards the pool area. Turn left towards the house and transfer the 2 quarterpipe on either side of the house from left to right. -- Grind -- -Up Nover- From start, head straight and jump from kicker to grind on the leaning planks in to the back yard with the pool. -- Lip -- -Grabbin' Pine!- Go to the construction area and use the vert ramp on the right side of the incomplete house to lip trick the 2x4's. -Picnic Lip Trick- In the mobile home area there is a picnic table set on end on a vert ramp. Lip trick it! -Scary Tree Lip- Behind the thin mans house there is a tree with a 2x4 nailed to it. you Know what to do. -So Cold... - Behind the thin mans house there is a pipe set parallel to a quarter pipe which can be lip tricked. -- 2.5 -- $$ Airport $$ -- Air -- -- Transfer -- -- Grind -- -- Lip -- -- 2.6 -- $$ Skater's Island $$ -- Air -- -- Transfer -- -- Grind -- -- Lip -- -- 2.7 -- $$ Los Angeles $$ -- Air -- -Hot, Hot, Hot- Air gap over flaming trash can. -- Transfer -- -- Grind -- -Grind Illin'- In between two halfpipes between fire truck and the funn time liquor store. -Shoots and Ladders- grind gap from second halfpipe to fire truck -- Lip -- -- 2.8 -- $$ Tokyo $$ -- Air -- -- Transfer -- -- Grind -- -- Lip -- -- 2.9 -- $$ Cruise Ship $$ -- Air -- -- Transfer -- -- Grind -- -- Lip -- ------------------------------------------------------------------------ ------------------------------------------------------------------------ -- 4 -- $$ Contributors $$ -Espada de Diablo -Jeff -Dave -Jason Hornick -Glessner Family -Mike Howard -SuperSk8r -Kevin.