REAL BOUT FATAL FURY 2 by Omega MAD Version 1.33 Version 1.0 - Special moves added to characters, Chain tables finished. Version 1.21 - Minor corrections. Version 1.33 - More corrections. Fakes added. More move names fixed. ------------------------------------------------------------------------ FAQ KEY Fw = Forwards Bk = Back Dwn = Down Up = Up A,B,C,D = corresponding button AB = A and B buttons together A,B = A followed by B button QCF = Quarter circle forwards QCB = Quarter Circle Backwards HCF = Half Circle Forwards HCB = Half Circle Backwards DP = Dragon Punch motion (Fw, Dwn, DwnFw) RDP = Reverse Dragon Punch Motion (Bk, Dwn, DwnBk) SPD = Spinning Pile Driver Fw + A = Forwards on stick and A button together Break Shot = Guard cancel is possible with this move while H.Power is available. Plane Hit = When used this special move will hit an opponent in the back plane. Plane Shifter = Move that when used will move your character from 1 plane to another. ------------------------------------------------------------------------ GAME SYSTEM / BASIC CONTROLS Up - Jump Tap Up, UpBk, or UpFw - Hop Dwn - Crouch DwnFw - Crawl Bk - Move backwards (Guard) Fw - Move Forward Bk,, Bk (Quickly) - Flyback Retreat Fw, Fw (Quickly) - Dash From front plane. A- Punch B- Kick C- Fierce Attack D- Line Shift, Face Back while in air, Plane counters (more later) From back plane. (explained more later) A- Hoping punch (overhead) B- Slide kick (sweep) C- Heavy attack D- Change back to front plane. (no attack) Throw- Fwd or Bk + C Near Opponent (some characters have other grabs too) Attack Avoider = AB Line Roll = Up + D Do this after falling on the ground from an attack. You will roll to the back plane. NOTE: This will not work if knocked down by a Throw/Breakshot/ P.Power/H.Power. Quick Recover = DwnBk or Dwn or DwnFw + D Do this after falling on the ground from an attack. NOTE: This will not work if knocked down by a Throw/Breakshot/ P.Power/H.Power. H-Power (Yellow Bar) Enablement of Breakshot(Guard Cancel.) or Line roll. The Power meter will decrease by a certain amount if you use either of the two. S-Power (Power gauge full and life yellow, or flashing life bar) Enablement of Standard Desperation move. Power meter will be emptied upon its use if life bar is yellow, if life is flashing P.Power may be used repeatedly at no power bar cost. P-Power (Flashing life bar and Full Power gauge) Enablement of Potential Power. Power meter will be emptied when used. ------------------------------------------------------------------------ Line Shift Rules / Abilities 1) Normal Attacks While in the back plane the normal attack buttons have different effects than when both fighters are on the same plane. To hit an opponent in the back plane by pressing the D button for a standing, comboable attack, or dwn + D for a sweep level attack, comboable if your opponent is sliding to the forground. The normal attacks when used from the back plane give these results : A BUTTON : You can hop in to the front plane with a punch. the effect of this is the attack counts as an overhead type attack and will hit a duck guarding opponent. This attack also hops over Dwn + D plane hit attempts. B BUTTON : You can slide into the front plane with a sweep level slide, this attack will hit an opponent who is stand blocking, It will also avoid a standing D plane hit attempt. C BUTTON : This is a heavy attack, if it doesn't knock your opponent over you will be able to combo from it. D BUTTON : This will slide you back to the front plant without any attack being made. 2) Special Attacks Most special moves can be activated while your opponent is in the back plane, but only a select few of these moves will hit the opponent while he is still back there. While in the back plane you will be unable to reform most special moves, some characters have plane shifter attack, after doing one of these you will end up on the front plane. Because most specials, P.Powers and S.Powers miss an opponent who has moved to the back plane, the line shift can be used as a dodge. ------------------------------------------------------------------------ CHARACTERS MOVES LISTS Andy Bogard Special Combo : DwnFwd + A, C, C Flip Kick : Fwd + B, UpFwd + C Zanei Ken : DwnBk, Fwd + A or C Shippu Uraken(after C Zanei Ken): DwnBk, Fwd + C Zanei Ken fake : Fwd + AC Ku-ha-dan (Breakshot) : DwnBk, QCF + B Sho-ryu-dan (Breakshot) : DP + C Hi Sho Ken (Breakshot) : QCB + A Hi sho ken fake : Dwn + AC Geki Hi Sho Ken (Breakshot) : QCB + C Genei Shiranui : Jump QCB + D Cho-reppa dan (S.Power) : QCB, DwnBk, Fwd + BC Cho-reppa dan fake : Dwn + BC Dan da Dan (P.Power, Breakshot) : QCB, DwnBk, Fwd + C then tap C ------------------------------------------------- Billy Kane Special Combo : Dwn + C (1st hit), C, QCF + C Pole lift and Throttle : Near DwnFw + C San setsu kon : Bk, (Hold) Fw + A Flame san setsu kon : Bk, Fw + C from San setsu kon Whirlwind Wail : Tap A Dragon Flame (Breakshot) : QCB + B Sparrow Hunt (Breakshot) : QCB + A Power Hi Sho Bonk (Breakshot) : DwnBk, QCF + B Power hi sho bonk fake : Bk + AC Super Fire Wheel (S.Power) : Fwd, Bk, DwnBk, Dwn, DwnFw + BC Scarlet Uppercut (S.Power) : Fwd, DwnFw, Dwn + C Salamander Stream (P.Power) : Fwd, Bk, DwnBk, Dwn, DwnFw + C ------------------------------------------------- Blue Mary Special Combo : C (2 hits), C, C Tomi nage : Near Fwd or Bk + C Achilles Hold : Fw, DwnFw, Dwn + C during Tomi nage Step Roller, combo : Bk + B, DwnFw + C Heel Follow : Fwd + B Leg Press (pursuit) : Dwn + B Mary's Spider : Jump QCF + C Mary Crab Clutch : Bk, (Hold) Fw + B Mary's Snatcher (Breakshot) : DP + B Mary's Snatcher Fake : Bk + AC Mary Dodge : QCB + A Good Night Backbreaker : C during mary dodge with enemy near Young Dive : Dwn (Hold) Up + C Reverse kick : From Flying Leg drop Bk + B Dangerous spider : From Flying Leg drop QCF + C Spin Fall (Breakshot) : QCF + C During Mary's Escalation Double Spider (1) : QCF + C During Spin Fall Vertical Arrow (Breakshot) : DP + A During Mary's Escalation Mary Snatchbreaker (2) : DP + B during Vertical Arrow Straight Slicer (Breakshot) : Bk (Hold) Fw + A During Mary's Escalation Double Crunch (3): Bk, Fw + B During Straight Slicer Mary Dynamite swing (pursuit): Dwn + C during (1) or (2) or (3) Mary Double swing (pursuit): Dwn + C During Mary's Escalation Mary's Typhoon (S.Power) : Fwd, Bk, DwnBk, Dwn, DwnFw + BC Mary's Escalation (P.Power) : Fwd, Bk, DwnBk, Dwn, DwnFw + C ------------------------------------------------- Bob Wilson Special Combo : C , C, Up + C Special Combo : C , C, Fwd + C Special Combo : DwnFwd + A, Dwn + B, Dwn + C Elephant Tusk : DwnFwd + A Eagle Step : Jump then Dwn + B Dashing Headbutt : Fwd + C During Dash Flip Leg drop (Pursuit) : Up + C while opponent is down. Flying Fish : Tap C while down. Aerial Throw : DwnBk or Dwn or DwnFw + C near opponent both in the air. Falcon : near Fwd or Bk + C Hornet Attack : DwnFw x2 + C from Falcon Frog Hunting : Bk, Fw, Fw + BC from Hornet attack Rolling Turtle (Breakshot) : QCB + B Sidewinder (Breakshot) : QCB + C Monkey Dance (Breakshot) : DP + B Bison Horns (Breakshot) : Dwn, (Hold) Up + C Wild Wolf (Breakshot) : Bk, (Hold) Fw + B Frog Hunting : Bk, Fw, Fw + BC Dangerous Wolf (S.Power) : Fwd, Bk, DwnBk, Dwn, DwnFw + BC Dangerous Wolf Fake : Dwn + BC Dancing Bison (P.Power) : Fwd, Bk, DwnBk, Dwn, DwnFw + C ------------------------------------------------- Cheng Sinzan Special Combo : from back plane,C, C, C, C, Bk Bk + B Headbutt hold : Near DwnFw + C Line push attack : Bk + A, D Overhead Punch : Fwd + A Kiten Hinzan (ground, Breakshot) : QCF + A Kiten Hinzan (air, Breakshot) : DP + A Avalanche Crunch (Breakshot) : Bk, (Hold) Fw + B or C Avalanch Crunch Fake : fwd + AC Belly Drum Blast : Dwn, (Hold) Up + A Tap A to float Flexible Geezer : QCB + B Hold B to power up Fatty Bazooka : QCB + C Bursting Heavens Bopper (S.Power, Breakshot): DwnBk, (Hold) Dwn, Fwd + BC Collapse of Creation Burst (P.Power) : Jump HCF + C ------------------------------------------------- Duck King Special Combo : Dwn + C (1st hit), C (3 hits), QCF, UpFwd + B Ground spin (pursuit) : Dwn + C while opponent is down Air Slam : DwnBk or Dwn or DwnFw + C near opponent, both in air Slide Kick : DwnFwd + B Overhead axe handle : Fwd + A Head Spin Attack (Breakshot) : QCF + A or C Kick away finish : C during C button Head Spin Attack Dancing Dive (Breakshot) : QCB + B, (QCF + B) Flying Spin Attack : Jump then QCB + A can follow (1) Break Storm : DP + B then tap B Cross Head Spin (Plane Shifter): Up, Dwn + D (from back plane) Duck Fake Air (1) : Jump then Dwn x 2 Duck Fake Ground : Dash then DwnFw + C Break Storm BR (S.Power) : HCF + BC During Break Storm Break Spiral (S.Power) : SPD + BC Near Opponent Break Spiral BR (S.Power) : HCF + BC near opponent, both in air Duck Dance (P.Power) : Fwd, Bk, DwnBk, Dwn, DwnFw + C tap C Duck Dance Fake : Dwn + BC After Duck Dance (DM#1) - Air Cannonball - In air QCB + BC (DM#2) - Cannonball - QCF + BC (DM#3) - Dance Kick - QCB + BC (DM#3) - Heaven's Knee - DP + BC (DM#4) - Duck Rave - HCB + C ------------------------------------------------------------------ Franco Bash Wake up Upper : Tap C while knocked down Barom Punch : BC Line push kick : Fw + B Zapper (Breakshot) : QCF + A Double Kong (Breakshot) : QCB + A Waving Blow : QCF + D Golden Bomber (Breakshot) : DwnBk, (Hold) Fw + C Guts Dunk (Breakshot) : QCF, UpFw + B Guts dunk fake : Fwd + AC Megaton Scruncher (S.Power) : HCB + BC Final Omega Blast (S.Power, Breakshot) : Fwd, Bk, DwnBk, Dwn, DwnFw + BC Armageddon Buster (P.Power) : Fwd, Bk, DwnBk, Dwn, DwnFw + C Armageddon buster fake : Dwn + BC ------------------------------------------------- Geese Howard Special Combo : DwnFw + A, C, dwn + C Rolling Kick, plane sweep : Bk + B, D or Dwn + D Low Buzzsaw, punch, shinkuu nage : Fwd + A, C, SPD + A Lift and slam (Pursuit) : Dwn + C, close to prone opponent. Clamp of the Tiger : Near DwnFw + C Mauling tiger crunch (1) : Near Fwd or Bk + C Fatal Blow Bopper : Fwd, DwnFwd, Dwn + C during (1) Shinkuu Nage : SPD + A near opponent Reppu Ken (Breakshot) : QCB + A Reppu ken fake : Dwn + AC Double Reppu Ken (Breakshot) : QCB + C Dragon Throw (special) : HCF + B Dragon Throw (Normal) : HCF + C Dragon Throw (sweeps) : HCF + A Raging Storm (S.Power) : Fwd, Bk, DwnBk, Dwn, DwnFw + BC Raging storm fake : Dwn + BC Rashoumon (P.Power) : SPD + C near opponent Deadly Rave (P.Power, Breakshot) : HCB,Fwd + A,A,A,B,B,B,C,C,C, QCB+C ------------------------------------------------- Hon-Fu Special Combo : DwnFw + A, C, C Roundhouse Kick : Fwd + B Nunchaku bop (Pursuit) : Dwn + C Uppercut : DwnFw + A Buddhist Bopper : Near DwnFw + C Kaoloon's prediction : HCF + C Sky of Fire Noogie (Breakshot) : DP + A or C Sky of Fire Noogie fake : Bk + AC Heavenly lightning in the sky (Breakshot) : QCB + B Fire Stallion : QCB + A Tap A Confident Counterattack : QCB + C Heavenly Lightning on Earth (Breakshot) : DwnBk, (Hold) Fw + B Tap B Exploding Goro (S.Power) : QCB, DwnBk, Fw + BC Yoka Tonhanma (P.Power, Breakshot) : QCB, DwnBk, Fw + C ------------------------------------------------- Jin Chon Rei Step Kick : Fw + B Emperor God Bop : Fw, Fw + A Extended Emperor God Bop : Fw, Fw, Fw + A Powered Eyes of Emperor Crunch (Breakshot) : DP + C Emperor's Eye (Breakshot) : QCF + A or C Dragon Transformation : QCF + B Hold C for range Imperial Disembodied Thrash : QCB + B Emperor Blast (Breakshot) : QCB, Fw + C Empire Destiny Blow (S.Power) : Fwd, Bk, DwnBk, Dwn, DwnFw + BC or Tap C Empire Destiny Blow Fake : Dwn + BC Emperor Roar Destroyer (P.Power) : Fwd, Bk, DwnBk, Dwn, DwnFw + C ------------------------------------------------- Jin Chon Shu Special Combo : C (1st hit), C, C, Fw, Bk + C Overhead Attack : Fwd + A Emperor God Bop : Fw, Fw + A Eyes of the Emperor (Breakshot)(1) : HCB + A or B or C Empire Heaven Smash (Breakshot) : DP + A or C Sight of heaven whop (Breakshot) : QCF + A or C Dragon's Light : QCF + B, then (1) Imperial Exterminator : Jump QCB + B Emporer drain (S.Power, Breakshot) : Fwd, Bk, DwnBk, Dwn, DwnFw + BC Emporer drain fake : Dwn + BC Emporer drain Air (S.Power) : QCB, Fwd + BC Leviathan's strain (P.Power) : Fwd, Bk, DwnBk, Dwn, DwnFw + C ------------------------------------------------- Joe Higashi Special Combo : B, C, QCF + C Multiple Knees : Near DwnFw + C Pursuit taunt : Dwn + C Slide Kick : DwnFw + B roundhouse Kick : Bk + B TNT Punch (Breakshot) : Tap A Rapidly TNT Finisher (from TNT Punch) : QCF + A or C Slash Kick : DwnBk, Fw + B or C Slash Kick Fake : Fwd + AC Tiger Kick (Breakshot) : DP + B Golden Heel (Breakshot) : QCB + B Hurricane Upper (Breakshot) : HCF + A Hurricane Upper fake : Dwn + AC Exploding Hurricane (Breakshot) : HCF + C Screw Uppercut (S.Power) : Fw, Bk, DwnBk, Dwn, DwnFw + BC Thunder Fire (P.Power) : Fw, Bk, DwnBk, Dwn, DwnFwd + C or D ------------------------------------------------- Kim Kaphwan Special Combo : A, A, B, C Nericage : Fw + B Crescent Moon Slash (Breakshot) : QCB + B or C Ku Sa Zan : Dwn, (Hold) Up + A, Dwn + A Hien Zan (Breakshot) : Dwn, (Hold) Up + B Hi Sho Kyaku : Jump Dwn + B Judgment Kick : DwnFw + B from Hi Sho Kyaku Hakikyaku (Breakshot) : Dwn, Dwn + B Heavenly Phoenix Kick Dance (S.Power) : Jump HCF + BC Phoenix Flattner (P.Power) : QCB, DwnBk, Fw + C Phoenix Flattner fake : Dwn + BC ------------------------------------------------- Laurence Blood Special Combo : BC, C, Fwd, DwnFwd, Dwn + C Special Combo : C (1st hit), C, C Aerial Throw : DwnBk or Dwn or DwnFw + C near opponent, both in air Line push kick : Fw + B, D or Dwn + D Bloody Saber : Bk (HOLD) Fwd + C Bloody Spin (Breakshot) : HCB + A or C Ole Dodge : BC Bloody Mixer : Tap A Bloody Cutter (Breakshot) : Dwn (HOLD) Up + C Bloody Slash (S.Power) : Fw, Bk, DwnBk, Dwn, DwnFw + BC Bloody Shadow (P.Power) : Fw, Bk, DwnBk, Dwn, DwnFw + C ------------------------------------------------- Li Xiangfei Ri mon Chou Chu : Fwd + A ??? : Bk + B, C Nanpa (Breakshot) : QCF + A or C Zen Chu-oh : QCF + B Kanku : QCF + B from Zen Chu-oh Shin Saiha : QCB + B from Zen Chu-oh Ten Poh Zan (Breakshot) : DP + B Ten Poh Zan fake : Bk + AC Counter (high) (Breakshot) : while being attacked A then Up Counter (med) (Breakshot) : while being attacked A then Fwd Counter (low) (Breakshot) : while being attacked A then Dwn Taitetsujin (S.Power, Breakshot) : Fw, Bk, DwnBk, Dwn, DwnFw + BC Taitetsujin fake : Dwn + BC Chou Pairon (S.Power) : C, Fwd, DwnBk, Fwd + AB, Fwd, DwnBk, Fwd + AB Majinga (P.Power) : SPD + C Near opponent ------------------------------------------------- Mai Shiranui Wake up Attack : Tap C when knocked down Aerial Throw : DwnBk or Dwn or DwnFw + C near opponent, both in air Triangle jump : Jump opposite way when jumping against a wall Line push tail : Bk + A, D or Dwn D Ka Cho Sen (Breakshot) : QCF + A Ka Cho Sen fake : Dwn + AC Night Bird (Breakshot) : QCB + C Ryu Em Bu (Breakshot) : QCB + A Musasabi Mai : Jump then Dwn + AB Shinobi Bachi (Breakshot) : HCF + C Triangle Jump : UpFw, At edge of screen Cho Shinobi Bachi (S.Power) : Fw, Bk, DwnBk, Dwn, DwnFw + BC Flower Hurricane (P.Power) : Fw, Bk, DwnBk, Dwn, DwnFw + C Hold C Flower Hurricane fake : Dwn + BC ------------------------------------------------- Rick Strowd ??? : Fwd + A ??? : DwnFwd + A ??? : Dash then Fwd + C Shooting Star (Breakshot) : QCF + A or C EX. Shooting Star (S or P.power) : QCF + C MAX. Shooting Star (S or P.Power + ?) : QCF + C Shooting star fake : Fwd + AC Devine Blast (Breakshot) : QCB + C (then D?) Full Moon Fever : QCB + B Hold to keep swaying. ??? (Unblockable, Breakshot) : QCB + A Hellion (Breakshot) : DP + A Gaia Press (S.Power) : Fw, Bk, DwnBk, Dwn, DwnFw + BC Howling Bull (P.Power) : Fw, Bk, DwnBk, Dwn, DwnFw + C ------------------------------------------------- Ryuji Yamazaki Special Combo : DwnFwd + A, C, C Short Uppercut : BC in Air Uppercut : DwnFw + A Sand shower suprise : Tap C when knocked down Tripple stomp (pursuit) : Dwn, Dwn + C Overhead Punch, backhand combo : Fw + A, C Snake Tamer (Up, Mid, Low) (Breakshot): QCB + A or B or C Multi-directional Snake Tamer : Hold button on Snake Tamer for 4 full seconds Judgment Dagger (Breakshot) : DP + A Judgment Dagger Fake : Fwd + AC SadoMaso : HCF + B Double Return : QCF + C, hold C to reflect, Release C to absorb. Explosion Headbutt : Near Fw, Bk, Dwn, Up + C Guillotine (S.Power) : Fw, Bk, DwnBk, Dwn, DwnFw + BC Drill (P.Power) : SPD + C Near Opponent Tap C to gain levels (Level 1: Short Combo) : 1-4 taps of the C button (Level 2: Kicks & Stomps) : 5-8 taps of the C button (Level 3: 10 HeadButts) : 9-12 taps of the C button (Level 4: 21 Snake Arms) : 13+ taps of the C button (Level 5: 8 Double returns ) : 13 Taps of the C button then ABC. ------------------------------------------------- Sokaku Mochizuki Special Combo : C (1st hit), Fwd + B, DP + A Lightning strike (Pursuit) : Dwn + C Aerial Throw : DwnBk or Dwn or DwnFw + C near opponent both in air No Way Out Crush (1) : Near Fwd or Bk + C Hell's Gate : Fwd, DwnFwd, Dwn + C during (1) Pole Uppercut : DwnFw + A Wild Monkey Slash (Breakshot) : QCB + A Makibishi Masher (Breakshot) : QCF + A Makibishi Masher fake : Dwn + AC Possession Blast (Breakshot) : Fw, Bk, Fw + C Ki Mon Jin : SPD + C Near opponent. Dance of Demons : Tap A rapidly Replica Stick Finisher : During Dance of Demons Fw + C or DwnFw + C or DwnBk + C or UpFw + C or D The Wailer (Breakshot) : HCB + B Vortex Inferno (Plane Shifter) : Up, Dwn + D (from back plane) Thunder God (S.Power, Plane Hit): Fw, DwnFw, QCF + BC Thunder God fake : Dwn + BC Sokaku Splat (P.Power, Unguardable at far) : Fw, DwnFw, QCF + C ------------------------------------------------- Terry Bogard Special Combo : DwnFwd + A, C, C Uppercut : DwnFw + A Roundhouse kick, Plane sweep: Fw + B, D or Dwn + D Overhead Punt : Fwd + C during Dash Power Dunk : DwnFw + A, UpFw + B Power Charge : AB, Fw + C Burning Knuckles (Breakshot) : QCB + A or C Burning Knuckles Fake : Fwd + AC Power Wave (Breakshot) : QCF + A Round Wave (Breakshot, Plane Hit) : QCF + C Crack Shoot (Breakshot) : QCB + B Fire Kick (Breakshot) : QCF + B Bashing Sway (Plane Shifter) : QCF + D Rising Tackle : Dwn, (Hold) Up + A Power Guyser (S.Power, Breakshot) : QCB, DwnBk, Fw + BC Power Guyser fake : Dwn + BC Overheat Guyser (P.Power) : QCB, DwnBk, Fw + C ------------------------------------------------- Tung Fu Rue Uppercut : DwnFw + A Shou-Ha (Breakshot) : QCF + A Shin Shippu (Breakshot) : QCB+ A or C Geki-Ha : QCF + C Hold to power up Thousand Kicks (Breakshot) : DP + B Meditation : CD, CD or CD, CD, CD Super shin shippu : From Meditation C Super Thousand Kicks : From Meditation B Senpu Gouken (S.Power, Plane Hit) : Fw, Bk, DwnBk, Dwn, DwnFw + BC Senpu Gouken fake : Dwn + BC Super Geki-Ha (P.Power) : Fw, Bk, DwnBk, Dwn, DwnFw + C ------------------------------------------------- Wolfgang Krauser Special Combo : C(1st hit), C, QCF + C Big Splash : Dwn + C in Air Elbow Drop (pursuit) : Dwn + C Overhead Punch : Fw + A Biltz Ball (High / Low) (Breakshot) : QCB + A or C Biltz Ball fake : Dwn + AC Leg Tomahawk (Breakshot) : QCF + B Phoenix Thrust (specials) : HCF + C Scum Gale : Near HCF + A, then Fwd, Fwd + C Kaiser Claw : DP + C To the Moon Blow : Near HCB + B Kaiser Wave (S.Power, Breakshot) : DwnBk,(Hold) UpFw, + BC Hold BC To Charge the Kaiser Wave (Level 1: Normal Wave) (Level 2: Stronger Wave) (Level 3: Plane-hit Wave) Kaiser Wave fake : Dwn + BC Gigatec Cyclone (P.Power) : Near SPD + C Deadly Rave (P.Power) : HCB,Fw + A,A,B,C,B,C,A,B,C,RDP + AC or HCB,Fw + A,A,B,C,B,C,A,B,C,C ------------------------------------------------------------------------ CHARACTER CHAIN ATTACKS Also known as chain combos, each character in RBFF2 can make multiple hit chains of normal moves by pressing certain buttons in a certain order. Since these chains are made of normal moves, some of the chains hits can comboed into special moves as well. Key O = Can be Combo'd from. X = Cannot be combo'd from. ------------------------------------------------------------------------ Andy Bogard [ Near A O ]------[ C O ] [ A O ]-----[ B O ]---|---[ C X ] [ Dwn A O ] [ Dwn B O ]\ |---[ Fw C O ] [ B O ] \-|---[ DwnFw C O ] [ Dwn B O ] \|---[ Dwn C X ] [ DwnFw A O ]-----|--[ B X ]-------[ C X ] |--[ C O ]-------[ C O ] |--[ Dwn C O ] [ Fw B O ]------[ UpFwd C O ] ------------------------------------------------------------------------ Billy Kane [ Near A O ]--|--[ C O ] \-[ Fwd C O ] [ Far A O ]-----[ C X ] [ Dwn A O ]-----[ Dwn C O ] [ Dwn C X ]-----[ C X ]-----[ QCF + C X ] ------------------------------------------------------------------------ Blue Mary [ A O ]--|--[ C O ] |--[ B O ]---|---[ C X ] / |---[ Fw C X ] [ B O ]/--|-[ Dwn B O ]---|---[ DwnFw C O ] [ Dwn B O ] / |---[ Dwn C X ] / [ Dwn A O ]/----[ C X ]-------[ DwnFwd, DwnFwd C X ] [ C O ]-----[ C X ]-------[ C X ] [ Bk B X ]-----[ DwnFwd C O ] [ AB O ]-----[ C O ] ------------------------------------------------------------------------ Bob Wilson [ A O ]--|--[ C O ] [ B O ] \-[ B O ]----|---[ C X ] / |---[ DwnFw C O ] / [ Dwn A O ]/----[ Dwn B O ]----[ Dwn C X ] [ Dwn B O ] [ Near C O ]----[ C X ]--|--[ Fw C X ] [ Far C X ] |--[ Up C X ] [ DwnFw A O ]---[ Dwn B X ]-----[ Dwn C O ] ------------------------------------------------------------------------ Cheng Sinzan *1 = From Back plane [ A O ]--|--[ C O ] \-[ DwnFwd C O ] [ C O ]-----[ C O ] [ Dwn A O ]-----[ Dwn C O ] [ Dwn B O ] [ Bk A O ]-----[ D O ] [ Fwd A X ]--|--[ DwnFwd, DwnFwd ] \-[ DwnBk, DwnBk ] [ *1 then A,B or C ]-|--[ Dwn C O ] \-[ C X ]-[ C X ]-[ C X ]-[ C X ]-[ Bk, Bk B ] ------------------------------------------------------------------------ Franco Bash [ Fw B X ]--[ C O ]--|--[ A O ]---[ A O ] [ A O ]--| [ Dwn B O ] [ B O ] [ Near B O ]--| [ C O ] [ DwnFwd C O ] [ Dwn A O ]--| [ C X ] [ Dwn B O ]--| [ Dwn C X ] ------------------------------------------------------------------------ Duck King [ Dwn A O ]-----[ C O ] [ A O ]-----[ B O ]-----|---[ C X ] [ Dwn A O ] |---[ Fw C X ] [ B O ]-----[ Dwn B O ]-|-|---[ DwnFw C O ] [ Dwn B O ] \|---[ Dwn C X ] [ Dwn C X ]---[ Dwn C O ]---[ QCF, UpFwd B X ] ------------------------------------------------------------------------ Geese Howard [ Fwd A X ]---[ C X ]---[ SPD + A X ] [ A O ]---[ B O ]-----|--[ C X ] /-|--[ Dwn C O ] [ Dwn B O ]---[ Dwn B O ]--/--|--[ DwnFw C O ] [ Near B O ]--[ C O ] [ Dwn A O ]--|---[ C O ] \--[ Dwn C O ] [ DwnFwd + A O ]--|---[ Dwn C O ] \--[ C X ]--[ Dwn C X ] [ Bk B X ]-|---[ D O ] \--[ Dwn D O ] ------------------------------------------------------------------------ Hon-fu [ Near A O ]-----[ C O ]------[ C O ] [ Dwn B O ]-----[ Dwn C O ] [ Near A O ]-----[ B O ]--|---[ C X ] [ Near B O ] |---[ Fwd C X ] /|---[ DwnFwd C O ] [ Dwn A O ]--[ Dwn B O ]/-|---[ Dwn C X ] [ Dwn B O ] [ Far A O ]-----[ C X ] [ Far B O ]-----[ B X ]----[ C X ] [ Fwd B X ]-----[ DwnFw C X ] [ DwnFw A O ]--|--[ C X ]---[ C O ] |--[ Dwn C X ] ------------------------------------------------------------------ Jin Chon Rei [ B O ]-----[ C O ]--|--[ C O ] |--[ Up C X ] |--[ DwnFw C O ] [ A O ]--|--[ B O ]---|--[ C X ] [ Dwn A O ] |--[ Dwn B O ] |--[ Dwn C X ] |--[ Fwd C O ] [ Near C O ]--|--[ Fwd B X ] |--[ Dwn B O ] ------------------------------------------------------------------ Jin Chon Shu [ Dwn A X ]-----[ Dwn C X ] [ Dwn B X ] [ A X ]--|--[ A O ]--|-|--[ C X ] / / |--[ DwnFwd C O ] [ Dwn A X ]/--|-[ B O ]/ |--[ Fwd C X ] [ Dwn B X ] / [ Dwn B O ] |--[ Dwn C X ] / [ B X ]/ [ C O ]-----[ C X ]---[ C X ]---[ Fwd, Bk C X ] ------------------------------------------------------------------ Joe Higashi [ Near A O ]--|---[ A O ]--|--|--[ A X ] [ Dwn A O ] |---[ B O ]--| |--[ B O ] |---[ Dwn B O ]--| |--[ C X ] |-|-[ C O ] |--[ DwnFwd C O ] / |--[ Up C X ] / [ Far A O ]-/----[ B X ]--------[ C X ] [ Near B O ]------[ C O ] [ Far B O ]------[ C O ]--------[ QCF C X ] ------------------------------------------------------------------ Kim Kap Hwan [ something ]----[ Fw B X ] [ Near C O ]----[ A O ]-----[ B X ]----[ C X ] [ A O ]----[ B O ]------[ Fwd C X ] [ A O ]--|-[ A O ]-|---[ B O ]----[ C X ] | \ |-[ B O ]---|-[ C O ] ------------------------------------------------------------------ Laurence Blood [ C O ]-----[ C O ]-----[ C X ] [ BC ]--|--[ C X ]-----[ Fwd, DwnFwd, Dwn C X ] |--[ B O ] |--[ Dwn C X ] [ Fwd B O ]--|--[ D O ] |--[ Dwn D O ] ------------------------------------------------------------------ Li Xiangfei [A O]-|-|-|-[A O]-|-|-[A O]-|-|-[A X]-|-[Fwd A X] [Dwn A O]-| | |-[Dwn A O]-| |-[Dwn A O]-| |-[Dwn A X]-| [Fwd A O]-| | |-[C O] |-[B O] | |-[C X] | | |---[C O]-|-[A X]---------|-[ C X ] | |-[C O] |-[ D ] \ |-[ AB ] [ B O ]----|-|-[ B O ]-|-|-[ C X ] [ Dwn B O ]----| |-[ Dwn B O ]-| |-[ Dwn C X ] |-[ DwnFwd C X ] |-[ D ] [ C O ]--|--[ Fwd, Fwd A ] |--[ Fwd, DwnBk, Fwd AB ]--[ Fwd, DwnBk, Fwd AB ] (*1) [ Bk C X ]-----[ C ] (*2) ------------------------------------------------------------------ Mai Shiranui [ A O ]-|-|-[ B O ]--|--[ C X ] [ B O ]-| |-[ C O ] |--[ DwnFwd C O ]-[ C X ]-|-[ C O ] [ Dwn A O ]-| |-[ Dwn B O ] |-[ B X ] |-[ Dwn C O ] [ Bk A O ]-|---[ D O ] |---[ Dwn D O ] [ Dwn B O ]-|---[ Dwn C O ] |---[ C O ] ------------------------------------------------------------------ Rick Strowd [ A O ]--|--[ C O ] |--[ B O ]-----[ C X ] [ Dwn A O ]--|--[ Dwn B O ]-----[ Dwn C X ] |--[ C O ] [ Near B O ]--|--[ C O ] /-[ C O ] |--[ B O ]--|--[ DwnFwd C O ] | |--[ Dwn B O ]---[ Dwn C X ] [ Far B O ]--|--[ C O ] |--[ Fwd C X ]-----[ Dwn, Dwn C X ] [ Dwn B O ]--|--[ Dwn C O ]-----[ Fwd C X ] |--[ B O ] [ DwnFwd A O ]--|--[ DwnFwd, DwnFwd B X ] |--[ B O ]--[ Fwd C X ]--[ Dwn, Dwn C X ] |--[ Bk C X ] [ C O ]-----[ C O ] [ Dash Fwd C X ]--[ C O ] ------------------------------------------------------------------ Ryuji Yamazaki [ DwnFwd A O ]---[ C O ]---[ C X ] [ Fw A X ]----[ C O ] [ A O ]--|---[ C O ] |---[ DwnFw C O ] |---[ Fw C X ] |---[ Dwn C O ] [ B O ]--|---[ C O ] |---[ DwnFw C O ] |---[ Dwn C O ] ------------------------------------------------------------------ Sokaku Mochizuki [ Near C O ]-----[ Fwd B X ]------[ DP A X ] [ Near B O ]--|--[ C X ]------[ Dwn, Dwn C X ] [ Dwn B O ]--| [ Dwn B O ]-----[ Fwd C X ] [ Far B O ]-----[ C O ] [ A O ]-----[ C O ] [ Dwn A O ]-----[ Dwn C O ] [ HCB B X ]-----[ C X ]-----[ SPD C X ] ------------------------------------------------------------------ Terry Bogard [ Near A O ]-----[ C O ] [ Dwn A O ]-----[ Dwn C O ] [ Fw B O ]--|--[ D O ] \-[ Dwn D O ] [ A O ]-----[ B O ]---|---[ C X ] [ Dwn A O ] [ Dwn B O ]\ |---[ Fw C O ] [ B O ] \-|---[ DwnFw C O ] [ Dwn B O ] |---[ Dwn C X ] [ Near B O ]-----[ C O ] [ DwnFwd + A ]------|---[ Dwn + C O ] |---[ UpFwd + B X ] |---[ C O ]--[ C O ] ------------------------------------------------------------------ Tung Fu Rue [ CD ]-----[ CD ]--|--[ CD ]--| |-----------|--[ B X ] [ C X ] [ AB O ]--[ C X ] [ DwnFw A O ]--[ C O ] ------------------------------------------------------------------ Wolfgang Krauser [ Near A O ]-----[ C O ] [ Dwn A O ]-----[ C O ] [ Far A O ]-----[ C X ] [ B O ]-----[ C X ] [ Dwn B X ]-----[ Dwn C O ] [ C O ]--|--[ C O ]-----[ QCF C X ] |--[ DwnFwd C O ] [ HCF A X ]-----[ Fwd, Fwd C O ] ------------------------------------------------------------------ EXTRA STUFF FIGHT ALFRED Alfred is the hidden character this time. To fight against him the conditions seem to be the same as those needed to fight Geese Howard in RBS. The player must : 1- Finish off the first 10 fights with no Losses. 2- Score over 750000 by the time the 10th fight is won. 3- land 5 SDM's or 7 DM's. If the conditions above are fulfilled, the player will get presented with a screen with the words "BONUS FIGHT" and then watch a scene where Alfred crashes his plane instead of where you would normally get your ending. You will then fight Alfred in a desert type stage with a crashed plane in the background. MEGA GEESE COMBO translated By Edwin Riggs Jump+C-B-C(2-hit)-Dn+BC-Dn+A-Dn+C-DEADLY RAVE (Rush-7) -B-C(1-hit)-Dn+BC-A-B-Dn+A-Pursuit Special Thanks -------------- Henry A. Moriarty (Howlin' Mad -H-) Joe Higashi Bob Ritchings (BOD) David Groover Andrew S. Park (Ex. Andy) Edwin Riggs