Date: Sun, 02 Aug 1998 01:09:46 +0800 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = _______________ Rurouni Sephiroth Proudly Presents = = = =/ /= = = = = = = = = = = = = = = = = = = = = = = = = = = / / _ | _________/ | | ______ SNK© ___| | T H E K I N G O F / / __ \ / |____ _ ____ _ _ ____ ____ ____ ____ | | | \ /____ | ___|| | / __\| |_| ||_ _|| ___|| \ | _| | |__| | _____ | | __| | || /__ | _ | | | | __|| / |__ \ \_ / / _ \ | | | | || /_ || | | | | | | |__ | |\ \ __| | | / / |_| / | |_| |_| \____/|_| |_| |_| |____||_| \_\|____| / / \ / | / / / / _ \ / / D R E A M M A T C H N E V E R E N D S / / | | \ / / \ |_| / / / ____ ___ ___ \_____/ = / / = = = = = = = = = = = = = = = = = = = | ___|/ _ \ / _ \ = = = = = = = / Created On : 23/7/1998 | __|/ |_| \| | | | Version 1.1 = = = = = = = = = = = = = = = = = = = = = = | | | _ || |_| \= = = = = = = |_| |_| |_| \___/\_\ = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = King Of Fighters 1998 Faq Copyrights and Legal Stuff = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = The King Of Fighters 1998 Faq is Copright to Rurouni Sephiroth . This faq is only meant for internet and all non profitable/promotional uses , if you are to put this faq in a webpage please do not remove the Faq Copyrights or edit it in a way and made this faq yours . Please also inform the auth of this faq ( sephiroth ) where you are going to put this faq , all credits should be gi- ven where it is due . King Of Fighters 1998 is a trademark of SNK . This faq is the work Rurouni Sephiroth © = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = King Of Fighters 1998 Faq Copyrights and Legal Stuff = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = | - C o n t e n t s - | - Revision Update - | Basic Controls | This is the King Of Fighters 98 Characters' Movelists | Revision Faq version 1.1 , all the Alt. Characters' Movelists | errors from the previous version Additional Information | have been removed . If there are Special Thanks | still errors , pls mail the author | - C o n t e n t s - | - Revision Update - | = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = B a s i c C o n t r o l s = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = --------------------------------------------------------------------------- N o t a t i o n : --------------------------------------------------------------------------- Button A : Light Punch Button B : Light Kick Button C : Heacy Punch Button D : Heavy Kick fw : Forward df : Diagonal Forward or Down Forward dn : Down db : Diagonal Back or Down Back bk : Back ub : Up Back or Jump Backwards u : Up uf : Up Forward or Jump Forward hcf : Half Circle Forward qcf : Quarter Circle Forward Hcb : Half Circle Back qcb : Quarter Circle Back dp : Dragon Punch rdp : Reverse Dragon Punch --------------------------------------------------------------------------- A d v a n c e M o d e : --------------------------------------------------------------------------- Block or Guard : Hold Back or Down Back Air Block : While In Air Hold Back or Down Back Back Hop : Tap bk , bk Dashing : Tap fw , fw Low Jump : Tap uf or ub lightly Normal Jump : uf or ub Super Jump : Tap down then uf or ub Forward Roll : Forward AB or Just AB Back Roll : Back AB Safe Landing : After Being Onto The Ground , Press AB Guard Cancel : While Blocking Press AB Guard Reversal : While Blocking Press CD Super Heavy Attack : CD Power Up : ABC Taunt : Press Start --------------------------------------------------------------------------- E x t r a M o d e --------------------------------------------------------------------------- Block or Guard : Hold Back or Down Back Air Block : While In Air Hold Back or Down Back Back Hop : Tap bk , bk Forward Hop : Tap fw , fw Low Jump : Tap uf or ub lightly Normal Jump : uf or ub Super Jump : Tap down then uf or ub Dodge : AB Dodge Attack : A or B or C or D after Dodge Guard Reversal : While Blocking Press CD Super Heavy Attack : CD Power Up : Hold ABC till Power gauge is full Taunt : Press Start --------------------------------------------------------------------------- E n d --------------------------------------------------------------------------- = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = P a r t n e r A s s i s t A t t a c k = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = There are 5 different possiblities on whether a partner in your team will assist you in a battle are as follows : --------------------------------------------------------------------------- O f t e n H e l p i n g C o n d i t i o n s --------------------------------------------------------------------------- 1 . There is a team mate in your team that has not been defeated yet . 2 . The character who is in the battle is dizzy or being held . 3 . The team mates are in the screen . --------------------------------------------------------------------------- N o r m a l H e l p i n g C o n d i t i o n s --------------------------------------------------------------------------- 4 . Including the above 3 condtions the energy gauge of the fighting one is less than his opponent . 5. Never Help --------------------------------------------------------------------------- = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = T e a m s M o v e L i s t s = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = H e r o e s T e a m = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = --------------------------------------------------------------------------- - K y o K u s a n a g i - --------------------------------------------------------------------------- Hachi Tetsu : When Close , bk or fw + C Issetsu Seoi Nage : When Close , bk or fw + D Air Drop : While in air , dn + A Double Overhead Kick : fw + B Double Foot Sweep : df + D 100 Shiki Oniyaki : dp + A or C R.E.D Kick : rdp + B or D 212 Shiki Kotoyuki : hcb + B or D 75 Shiki : qcf + B , B or D , D 114 Shiki Ara Gami : qcf + A 128 Shiki Ku Kizu : qcf + A or C after Ara Gami 127 Shiki Yasabi : hcb + A or C after Ara Gami Migiri Ugashi : Press A or C after Ku Kizu or Ya Sabi 125 Shiki Nana Se : Press B or D after Ku Kizu or Ya Sabi 115 Shiki Doku Gami : qcf + C 401 Shiki Tsumi Yomi : hcb + A or C after Doku Gami 402 Shiki Batsu Yomi : fw + A or C after Tsumi Yomi 910 Shiki Nue Tumi : qcb + A or C - D e s p e r a t i o n M o v e s - 108 Shiki Orochi Nagi : qcb , qcf + A or C Saishuu Kessen Ougi : qcf , qcf + A or C --------------------------------------------------------------------------- - B e n i m a r u N i k a i d o - --------------------------------------------------------------------------- Catch And Shoot : When Close , bk or fw + C Front Suplex : When Close , bk or fw + D Spinning Knee Drop : While Close in air , u + C or D Foot Drill : While in air , dn + D Hop Kick : fw + B Rai Jin Ken : qcf + A or C Tenku Rai Jin Ken : While in air , qcf + A or C Shinkuu Kaka Te Goma : qcb + A or C Iaido Kyaku : qcf + B or D Super Inazuma Kyaku : dp + B or D Triple Resist Kick : hcb + B or D Benimaru Koreda : When Close , hcb , fw + A or C - D e s p e r a t i o n M o v e s - Raikoken : qcf , qcf + A or C Eregutoritga : When Close , qcb x 2 + A or C --------------------------------------------------------------------------- - G o r o D a i m o n - --------------------------------------------------------------------------- Juji Shime : When Close , bk or fw + C Tsukami Tataki Tsuke : When Close , bk or fw + C Okuri Ashi Barai : When Close , bk or fw + D Mallet Punch : fw + A Uppercut Smash : df + C Jirai Shin : dp + A or C Evade Roll : qcb + B or D Kumo Tsukami Nage : hcf + A Kiri Kabu Gaeshi : hcf + C Chou Oosoto Gari : When Close , dp + B or D Tenchi Gaeshi : When Close , hcb , fw + A or C Ura Nage : hcb , fw + B or D Upper Counter : hcf + B Lower Counter : hcf + D Running Overhead Throw : hcb , fw + B or D - D e s p e r a t i o n M o v e s - Jigoku Gukuraku Otoshi : When Close , hcb , hcb + A or C Mekko Mekki : When Close , hcf , hcf + B or D Zoku Kiri Kabu Gaeshi : hcf + B or D after Mekko Kiri Mekko Meki Ura Nage : dp + B or D after Zoku Kiri Kabu Gaeshi = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = F a t a l F u r y T e a m = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = --------------------------------------------------------------------------- - T e r r y B o g a r d - --------------------------------------------------------------------------- Grasping Upper : When Close , bk or fw + C Buster Throw : When Close , bk or fw + D Rising Upper : df + C Spinning Elbow Smash : fw + A Power Wave : qcf + A or C Burn Knuckle : qcb + A or C Crack Shot : qcb + B or D Rising Tackle : dp + A or C Power Dunk : dp + B or D Power Charge : hcf + B or D - D e s p e r a t i o n M o v e s - Power Geyser : qcb , qcf + A or C High Angle Geyser : qcf , qcf + B or D --------------------------------------------------------------------------- - A n d y B o g a r d - --------------------------------------------------------------------------- Gou Rin Kai : When Close , bk or fw + C Kakaekomi Nage : When Close , bk or fw + D Uegesura : df + A Overhead Kick : fw + B Zan Ei Ken : db , fw + A or C Ga Dan Kou : qcf + A or C after Zan Ei Ken Hisho Ken : qcb + A or C Shoryudan : dp + A or C Kuhadan : hcf + B or D Dam Breaker : When Close , hcf + A or C Genei Shiranui : While in air , qcf + B or D Genei Shiranui Shimo Agito : Press A or C after Genei Shiranui Genei Shiranui Uwa Agito : Press B or D after Genei Shiranui - D e s p e r a t i o n M o v e - Chou Reppa Dan : qcb , hcf + B or D Hishouseiken : qcf , qcf + A or C --------------------------------------------------------------------------- - J o e H i g a s h i - --------------------------------------------------------------------------- Hiza Jigoku : When Close , bk or fw + C Leg Throw : When Close , bk or fw + D Low Kick : fw + B Slide : df + B Hurricane Upper : hcf + A or C Bakuretsuken : Tap A or C rapidly Bakuretsuken Finish : qcf + A or C after Bakuretsuken Tiger Kick : dp + B or D Slash Kick : hcf + B or D Golden Heel : qcb + B or D - D e s p e r a t i o n M o v e s - Screw Upper : qcf , qcf + A or C Exploding Hurricane Tiger Heel : qcf , hcb + A or C = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = A r t O f F i g h t i n g T e a m = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = --------------------------------------------------------------------------- - R y o S a k a z a k i - --------------------------------------------------------------------------- Tani Otoshi : When Close , bk or fw + C Tomoe Nage : When Close , bk or fw + D Over Head Smash : fw + A Kohoken : qcf + A or C Koho : dp + A or C Moko Raijin Ko : qcb + A or C Koho : dp + A or C after Moko Raijin Ko HienShipukyaku : hcb + B or D Moko Raijin Satsu : qcf + B or D Kyogukenryu Renbuken : When Close , hcf + A or C - D e s p e r a t i o n M o v e s - Haoshokoken : fw , hcf + A or C Ryukoranbu : qcf , hcb + A or C Tenchi Hahoken : qcf , qcf + A or C --------------------------------------------------------------------------- - R o b e r t G a r c i a - --------------------------------------------------------------------------- Ryuutobi Kyaku : When Close , bk or fw + C Kubi Kiri Nage : When Close , bk or fw + D Ryuu Han Shuu : fw + B Dragon Hook Kick : fw + A Ryuu Geki Ken : qcf + A or C Ryuu Ga : dp + A or C Ryuu Zan Shou : dp + B or D HienShipukyaku : hcb + B or D HienRyuuJinKyaku : While in air , qcb + B or D Kyoukukenryu Renbukyaku : When Close , hcf + B orD - D e s p e r a t i o n M o v e s - Haoshokoken : fw , hcf + A or C Ryukoranbu : qcf , hcb + A or C Mu ei Shipuu Juu Dan Kyaku : qcf , qcf + B or D --------------------------------------------------------------------------- - Y u r i S a k a z a k i - --------------------------------------------------------------------------- Oni Harite : When Close , bk or fw + C Silent Nage : When Close , bk or fw + D Tsubame Otoshi : While Close in air , u + C or D Butt Attack : fw + B Kohoken : qcf + A or C Raihoken : qcf + B or D Yuri Chou Upper : dp + A or C Double Yuri Chou Upper : dp + A or C after Yuri Chou Upper - Heavy Yuri Chou Knuckle : qcb + A or C Yuri Chou Kyaku : qcb + B or D Hundred Blow Slap : hcb + A or C - D e s p e r a t i o n M o v e s - Haoshokoken : fw , hcf + A or C Hienhouohkyaku : qcf , hcb + B or D Hien Rekkou : qcf , qcf + A or C = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = I k a r i T e a m = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = --------------------------------------------------------------------------- - L e o n a - --------------------------------------------------------------------------- Leona Crush : When Close , bk or fw + C Orient Buckler : When Close , bk or fw + D Heidern Inferno : While Close in air , u + C or D Strike Kick : fw + B Moon Slasher : dn , Charge , up + A or C Ground Saber : bk , Charge , fw + B or D Sonic Kick : fw + D after Heavy Ground Saber X Caliber : dn , Charge , up + B or D Baltic Launcher : bk , Charge , fw + A or C Ice Slasher : qcb + A or C Earring Bomb : hcb + B or D - D e s p e r a t i o n M o v e s - V Slasher : While in air qcf , hcb + A or C Revolver Spark : qcb , qcf + B or D Gravity Storm : qcf , qcf + A or C --------------------------------------------------------------------------- - R a l f J o n e s - --------------------------------------------------------------------------- Dynamite Headbutt : When Close , bk or fw + C Northern Light Bomb : When Close , bk or fw + D Vulcan Punch : Tap A or C rapidly Gatling Attack : bk , Charge , fw + A or C Blitzkrieg Punch : dn , Charge , up + A or C Air Blitzkrieg Punch : While in air , qcf + A or C Ralf Kick : bk , Charge , fw + B or D Super Argentina Breaker : When Close , hcf + B or D - D e s p e r a t i o n M o v e s - Super Vulcan Punch : qcf , hcb + A or C Umanori Vulcan Punch : qcb , hcf + B or D Galactica Phantom : qcf , qcf + A or C --------------------------------------------------------------------------- - C l a r k S t e e l - --------------------------------------------------------------------------- Pyramid Driver : When Close , bk or fw + C Fisherman Buster : When Close , bk or fw + D Death Lake Dive : While Close in air , u + C or D Stomping : fw + B Vulcan Punch : Tap A or C rapidly Rolling Cradle : hcf + A or C Napalm Stretch : dp + A or C Frankensteiner : When Close , dp + B or D Super Argentina Breaker : When Close , hcf + B or D Flashing Elbow Drop : qcf + A or C after Special Slams - D e s p e r a t i o n M o v e s - Ultra Argentina BackBreaker : When Close , hcb , hcb + A or C Running Three : hcf , hcf + A or C = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = P s y c h o S o l d i e r T e a m = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = --------------------------------------------------------------------------- - A t h e n a A s a m i y a - --------------------------------------------------------------------------- Bit Throw : When Close , bk or fw + C Psychic Throw : When Close , bk or fw + D Psychic Shoot : While Close in air , u + C or D Renkan Tai : fw + B Phoenix Drop : While in air , dn + B Psycho Ball Attack : qcb + A or C Phoenix Arrow : While in air , qcb + B or D Psycho Sword : dp + A or C Air Psycho Sword : While in air , dp + A or C Psycho Reflector : hcb + B Neo Psycho Reflector : hcb + D Psychic Teleport : qcf + B or D Super Psychic Throw : When Close , hcf + C - D e s p e r a t i o n M o v e s - Shinning Crystal Bit : hcb , hcb + A or C Air Shinning Crystal Bit : While in air , hcb , hcb + A or C Crystal Shoot : qcb + A or C after Shinning Crystal Bit Phoenix Fang Arrow : While in air , qcf x 2 + B or D --------------------------------------------------------------------------- - S i e K e n s o u - --------------------------------------------------------------------------- Hakkei : When Close , bk or fw + C Tomoe Nage : When Close , bk or fw + D 2 Handed Overhead Smash : fw + A Leaping Spin Kick : fw + B Chou Kyuu Dan : qcb + A or C Ryuu Gaki Sai : rdp + B or D Ryuurenga Chiryuu : hcf + A Ryuurenga Tenryuu : hcf + C Ryuusou Geki : While in air , qcb + A or C Ryuu Renda : When Close , dp + A or C rapidly - D e s p e r a t i o n M o v e s - Shin Ryuu Tenbu Kyaku : qcf , hcb + D Shin Ryuu Seiou Rekkyaku : qcf , hcb + B Sen Ki Hakkei : When Close , qcf x 2 + A or C Mighty Bun : qcb x 2 + B or D --------------------------------------------------------------------------- - C h i n G e n t s a i - --------------------------------------------------------------------------- Alcoholic Forcing : When Close , bk or fw + C Gyaku Kyaku Nage : When Close , bk or fw + D Sui Hou Hyoutan Shuu : fw + A Hyoutan Geki : qcb + A or C Ryuu Rin Hou Rai : dp + A or C Kaiten Tekikuu Tochiken : hcf + B or D Suikan Kanau : dn , dn A or C Kaiten Tekikuu Tochiken : fw + B or D after Suikan Kanau Chou Shuu Rikugyo : fw + A or C after Suikan Kanau Houge Tsusui : dn , dn B or D Kaiten Tekikuu Tochiken : fw + B or D after Houge Tsusui Ruujya Hanhou : up + B Rikyo Hanhou : up + D Drunken Ghost : qcf + A or C - D e s p e r a t i o n M o v e s - Goranenpoh : qcf x 2 + A or C Gouenshpurai : qcf , hcb + A or C = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = N e o F e m a l e T e a m = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = --------------------------------------------------------------------------- - C h i z u r u K a g u r a - --------------------------------------------------------------------------- Rei Getsu : When Close , bk or fw + C Kai Ten : When Close , bk or fw + D Sousou : fw + A Sousou : fw + B Sousou : df + B Hyakkatsu Tenjin No Kotowari : dp + A or C Shinsoku No Norito : hcb + A or B or C or D Shinsoku No Tenzui : qcb + A or B or C od D after Nokori Tamayura No Shitsune : qcf + A or C Thousand Needles : dn , dn + A or B or C or D - D e s p e r a t i o n M o v e s - Reigi No Ishizue : qcb , qcf + A or C Sanrai No Fujin : qcf , qcf + B or D --------------------------------------------------------------------------- - M a i S h i r a n u i - --------------------------------------------------------------------------- Shiranui Gourin : When Close , bk or fw + C Kaze Kurumaboshi : When Close , bk or fw + D Yume Sakura : While Close in air , u + C or D Benitsuru No Mai : df + B Black Spaarow Dance : fw + B Flying Cartwheel Drop : While in air dn + A Kachousen : qcf + A or C Ryuu En Bu : qcb + A or C Hisho Ryuu En Jin : dp + B or D Musasabi No Mai : dn , Charge , up + A or C Tenku Musasabi No Mai : While in air , qcb + A or C Hissatsu Shinobi Bachi : hcf + B or D Hakuru No Mai : dp + A or C - D e s p e r a t i o n M o v e s - Chou Hissatsu Shinobibachi : qcb , hcf + B or D Hou No Mai : qcb , qcb + A or C Sui Chou No Mai : qcf , qcf + A or C --------------------------------------------------------------------------- - K i n g - --------------------------------------------------------------------------- Hold Rush : When Close , bk or fw + C Hook Buster : When Close , bk or fw + D Sliding Kick : df + D Trap Shot : dp + B or D Venom Strike : qcf + B or D Double Strike : qcf x 2 + B or D Tornado Kick : hcb + B or D Surprise Rose : dp + A or C Mirage Kick : hcb + A or C - D e s p e r a t i o n M o v e s - Illusion Dance : qcf , qcb + B or D Silent Flash : qcb , qcb + B or D = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = T h e K o r e a n T e a m = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = --------------------------------------------------------------------------- - K i m K a p h w a n - --------------------------------------------------------------------------- Kubi Kiwane Otoshi : When Close , bk or fw + C Sakkyaku Nage : When Close , bk or fw + D Dora Yup Chagi : fw + A Neri Chagi : fw + B Hienzan : qcb + B or D Hangetsuzan : dn , Charge , up + B or D Ten Sou Zan : Tap dn + D after Hangetsuzan Ryuusei Raku : bk , Charge , fw + B or D Hishou Kyaku : While in air , qcf + B or D Kusajin : dn , Charge , up + A or C Triple Slash : qcb + A or C x 3 ( multipart ) Ground Eraser : dn , dn + B or D - D e s p e r a t i o n M o v e s - Houou Kyaku : qcb , hcf + B or D Tenku Houou Kyaku : While in air , qcb , hcf + B or D Houou Tenbuken : While in air , qcf , hcb + B or D --------------------------------------------------------------------------- - C h a n K o e h a n - --------------------------------------------------------------------------- Hagan Geki : When Close , bk or fw + C Kusari Jime : When Close , bk or fw + D Hiki Nige : df + A Tekkyuu Funsaigeki : bk , Charge , fw + A or C Tekkyuu Daikaiten : Tap A or C rapidly Tekkyuu Hienzan : dn , Charge , up + B or D Big Destroyer Throw : When Close , hcb ,f + A or C - D e s p e r a t i o n M o v e s - Tekkyuu Dai Bousou : qcf , hcb + A or C Tekkyuu Dai Assatus : qcf , qcf + A or C --------------------------------------------------------------------------- - C h o i B o u n g e - --------------------------------------------------------------------------- Zujo Sashi : When Close , bk or fw + C Geketsu Tsuki : When Close , bk or fw + D Ni Dan Zan : fw + A Toorima Geri : fw + B Tatsumaki Shipuu Zan : dn , Charge , up + A or C Hishou Kuu Retsu Zan : dn , Charge , up + B or D Shissou Hishou Zan : bk , Charge , fw + A or C Senpuuhien Sashi : bk , Charge , fw + B or D Hokouhenkan : Any Direction + Punch / Kick x 4 Hishou Kyaku : While in air , qcf + B or D Rotating Flying Monkey : qcb + A or C Surprise Monkey Slash : Tap A or C after Rotating Flying Monkey - D e s p e r a t i o n M o v e s - Shin ! Chouzetsu Tatsumaki Shinkuu Zan : hcb x 2 + A or C Hououkyaku : qcf , hcb + B or D = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = O r o c h i T e a m = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = --------------------------------------------------------------------------- - Y a s h i r o N a n a k a s e - --------------------------------------------------------------------------- Lever Blow : When Close , bk or fw + C Hatchet Throw : When Close , bk or fw + D Light Sledge Hammer : fw + A Step In Kick : fw + B Sledge Hammer : qcb + A or C Upper Duel : dp + A or C Jet Counter : hcf + A or C Jet Counter Steel : qcf + A or C after Jet Counter Mighty Missle Bash : hcb + A or C - D e s p e r a t i o n M o v e s - Million Bash Stream : qcb , hcf + A or C rapidly Final Impact : qcf , qcf + A or C ( Hold To Power Up ) --------------------------------------------------------------------------- - S h e r m i e - --------------------------------------------------------------------------- Shermie Flash Original : When Close , bk or fw + C Front Flash : When Close , bk or fw + D Shermie Stand : fw + B Shermie Spiral : When Close , qcf + A or C Shermie Catch : dp + B or D Shermie Shoot : hcf + B or D Shermie Hold : qcb + A or C Axle Spin Kick : qcb + B or D Shermie Kick : qcf + B or D after Special Slams - D e s p e r a t i o n M o v e s - Shermie Flash : When Close , hcb , hcb + A or C Shermie Carnival : When Close , hcf , hcf + A or C --------------------------------------------------------------------------- - C h r i s - --------------------------------------------------------------------------- Step Turn : When Close , bk or fw + C Aerial Drop : When Close , bk or fw + D Spinning Array : fw + A Reaper Swing Kick : fw + B Carlio Kick : df + B Hunting Air : dp + B or D Shooting Dancer Thrust : hcb + A or C Shooting Step : hcb + B or D Gliding Stomp : While in air , qcf + B or D Dashing Attack : qcf + A or C Scramble Dash : qcf + B or D Position Shift : dp + A or C - D e s p e r a t i o n M o v e s - Chain Slide Touch : qcf , qcf + A or C Twister Driver : qcb , qcb + B or D = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = 9 7 S p e c i a l T e a m = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = --------------------------------------------------------------------------- - R y u j i Y a m a z a k i - --------------------------------------------------------------------------- Shime Age : When Close , bk or fw + C Bun Nage : When Close , bk or fw + D Bussashi : fw + A Hebi Tsukai : qcb + A Hebi Tsukai : qcb + B Hebi Tsukai : qcb + C Hebi Tsukai Cancel : Press D after Hebi Tsukai Bai Gaeshi : qcf + A or C Sakai No Aikuchi : dp + A or C Bakudan Bachiki : When Close , hcb , fw + A or C Foot Crunch : dp + B Sunakake : dp + D Sadomazo : hcf + B or D - D e s p e r a t i o n M o v e s - Gullotine : qcf , qcf + A or C Yondan Drill : When Close , hcb , hcb + A or C Rapidly ---------------------------------------------------------------------------- - B l u e M a r y - ---------------------------------------------------------------------------- Victor Nage : When Close , bk or fw + C Head Throw : When Close , bk or fw + D Hammer Arch : fw + A Climbing Arrow : df + B Double Ring : fw + B Spin Fall : qcf + B or D M.Spider : qcf + A or C Straight Slicer : bk , Charge , fw + B or D Stun Slice : qcf + B or D after Straight Slicer Vertical Arrow : dp + B or D M.Snatcher : dp + B or D after Vertical Arrow M.Head Buster : qcb + D M.Counter : qcb + B Backbreaker : When Close , hcb , fw + A or C - D e s p e r a t i o n M o v e s - M.Typhoon : When Close , hcb , hcb + B or D M.Surprise Rose : qcf , qcb + A or C M.Dynamite Swing : qcf , qcf + B or D ---------------------------------------------------------------------------- - B i l l y K a n e - ---------------------------------------------------------------------------- Jigoku Otoshi : When Close , bk or fw + C Ibbon Zuri Nage : When Close , bk or fw + D Dai Kaiten Geri : fw + A Boukoutobi Geri : fw + B Senpuukon : Tap A rapidly Shuutenrenhakon : Tap C rapidly Sansetsukon Choudanuchi : hcf + A or C Kaen Sansetsukon Choudan Tsuki : qcf + A or C after Choudanuchi Kyou Shuu Hishou Kon : dp + B or D Senen Sa Kon : dp + A or C Ka Ryuu Tsugeki Kon : qcb + B Sui Ryuu Tsugeki Kon : qcb + D - D e s p e r a t i o n M o v e s - Chou Kaen Senpuu Kon : qcf , hcb + A or C Tasienpuu : qcf , qcf + A or C = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = Y a g a m i T e a m = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = --------------------------------------------------------------------------- - I o r i Y a g a m i - --------------------------------------------------------------------------- Sakahagi : When Close , bk or fw + C Gyaku Sakahagi : When Close , bk or fw + D Yumebiki : fw + A , A Gou Fu In " Shingami " : fw + B Yuri Ori : While in air , bk + B 100 Shiki Oniyaki : dp + A or C 108 Shiki Yamabarai : qcf + A or C 117 Shiki Aoi Hana : qcb + A or C x 3 212 Shiki Kototsuki In : hcb + B or D Kuzukaze : When Close , hcb , fw + A or C Tsumakushi : dp + B or D - D e s p e r a t i o n M o v e s - Kin 1211 Shiki Ya Otome : qcf , hcb + A or C Ura 180 Shiki Ya Sakazuki : qcb , qcf + A or C --------------------------------------------------------------------------- - M a t u r e - --------------------------------------------------------------------------- Death Blow : When Close , bk or fw + C Back Rush : When Close , bk or fw + D Kurimatori : fw + B Death Claws : qcb + A or C x 3 De Side : hcf + B or D Metal Massacre : qcb + B or D Despair : qcf + A or C Sacrilege : dp + A or C Ebony Tears : qcf , hcb + A or C - D e s p e r a t i o n M o v e s - Nocturnal Lights : qcf , qcf + A or C Heaven's Gate : qcb , qcf + B or D --------------------------------------------------------------------------- - V i c e - --------------------------------------------------------------------------- Death Blow : When Close , bk or fw + C Back Rush : When Close , bk or fw + D Monsuto Roshitei : fw + A Outrage : qcb + B or D Rave Fest : While in air , qcb + B or D Gore Fest : When Close , hcb , fw + C De Side : hcf + B or D Black End : When Close , hcf + A or C Mayhem : qcb + A or C Mithen's Robe : qcf + A or C after Mayhem or Black End - D e s p e r a t i o n M o v e s - Withering Surface : qcf , qcf + A or C Negative Gain : When Close , hcb , hcb B + D = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = M i d d l e A g e d T e a m = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = --------------------------------------------------------------------------- - H e i d e r n - --------------------------------------------------------------------------- Ridoherucha : When Close , bk or fw + C Exploding Pin : When Close , bk or fw + D Heidern Inferno : While Close in air , u + C or D Shuta Narunageru : fw + B Cross Cuter : bk , Charge , fw + A or C Moon Slasher : dn , Charge , up + A or C Neck Rolling : dn , Charge , up + B or D Storm Bringer : When Close , hcb + A or C Killing Bringer : hcb + B or D - D e s p e r a t i o n M o v e s - Final Bringer : qcf , qcf + A or C Heidern's End : qcb , hcf + B or D --------------------------------------------------------------------------- - T a k u m a S a k a z a k i - --------------------------------------------------------------------------- Big Punishment : When Close , bk or fw + C Over Shoulder Throw : When Close , bk or fw + D Ghost Ride : fw + A Glass Cut : fw + B Kohoken : qcf + A or C Zan Retsu Ken : fw , bk , fw + A or C Hien Shippuu Kyaku : db , charge , fw + B or D Shoran Kyaku : hcb + B or D Guard Shot : qcb + A or C Haoshokoken : fw , hcf + A or C - D e s p e r a t i o n M o v e s - Ryukoranbu : qcf , hcb + A or C Shin . Onikamiki : When Close , qcf , qcf + A or C --------------------------------------------------------------------------- - S a i s h u K u s a n a g i - --------------------------------------------------------------------------- Hikiritsuchi : When Close , bk or fw + C Over Shoulder Drop : When Close , bk or fw + D Hammer Drop : fw + A Kufutsuchi : fw + B 108 Shiki Yamabarai : qcf + A or C 100 Shiki Oniyaki : dp + A or C Wave Smash : hcb + B or D Broken Wheels : dp + B or D Overflame : qcb + A or C x 2 - D e s p e r a t i o n M o v e s - 108 Shiki Orochi Nagi : qcb , hcf + A or C Tsumugari : qcf , qcf + A or C = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = 9 4 U s a T e a m = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = --------------------------------------------------------------------------- - H e a v y D - --------------------------------------------------------------------------- Storm Explosion : When Close , bk or fw + C Reverse Storm Explosion : When Close , bk or fw + D Rose Crush : fw + A R.S.D : qcf + A or C Soul Flower : qcb + B or D Blast Uppercut : qcf + B or D Shadow : dn , dn + A or C Dancing Beat : When Close , dp + A o C Ducking Combination : qcb + A or C x 2 - D e s p e r a t i o n M o v e s - Crazy D : qcb , hcf + A or C Magnum D : qcf , qcf + A or C --------------------------------------------------------------------------- - L u c k y G l a u b e r - --------------------------------------------------------------------------- Dunk Explosion : When Close , bk or fw + C Lucky Rush : When Close , bk or fw + D Dunk Drop : While in air , dn + A Lucky Kick : fw + B Death Bound : qcf + A or C Cyclone Break : qcb + B or D Lucky Vision : qcf + B or D Death Dunk : qcb + A or C Death Shoot : dn , dn + A or B or C or D Death Heel : dp + B or D - D e s p e r a t i o n M o v e s - Hell Bound : qcf , qcf + A or C Lucky Driver : qcf , qcb + B or D --------------------------------------------------------------------------- - B r i a n B a t t l e r - --------------------------------------------------------------------------- Atomic Drop : When Close , bk or fw + C Roll Buster : When Close , bk or fw + D Buster Tomahawk : While in air , dn + A Brian Tornado : hcf + A or C Hyper Tackle : hcf + B or D Screw Body Press : While in air , qcf + A or C Brian Hammer : qcb + A or C Double Hammer : qcb + A or C after Brian Hammer DDT : qcb + A or C after Double Hammer Tiger Driver : hcf + A or C after Brian Hammer Samurai Bomb : dn , dn A or C after Tiger Driver Super Exploding Driver : dn , dn , dn + A or C after Tiger Driver Exploding Bomb : dn , up + A or C after Exploding Driver Rocket Tackle : dp + B or D - D e s p e r a t i o n M o v e s - Big Bang Tackle : qcf , qcf + A or C American Super Nova : qcf , qcf + B or D = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = S o l o E n t r i e s = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = --------------------------------------------------------------------------- - R u g a l B e r n s t e i n - --------------------------------------------------------------------------- Scorpion Drop : When Close , bk or fw + C Scorpion Throw : When Close , bk or fw + D Devil Tomahawk : fw + B Reppuken : qcf + A or C Kaiser Wave : fw , hcf + A or C Dark Barrier : qcf + B or D Genocide Cutter : dp + B or D God Press : hcb + A or C - D e s p e r a t i o n M o v e s - Gigatec Pressure : qcb , hcf + A or C Dead End Screamer : qcf , qcf + B or D --------------------------------------------------------------------------- - S h i n g o Y a b u k i - --------------------------------------------------------------------------- Hachi Tetsu : When Close , bk or fw + C Issetsu Seoi Nage Fukanzen : When Close , bk or fw + D Gou Fu You Kakkodake : fw + B Aragami Mikansei : qcf + A Dokugami Mikansei : qcf + C Oniyaki Mikansei : dp + A or C Oburukurma Mikansei : qcb + B or D Shingo Kick : hcf + B or D Hiji Otoshi : qcb + A or C ( Counter ) Nieuda : When Close , dp + B or D - D e s p e r a t i o n M o v e s - Burning Shingo : qcb , hcf + A or C Tackle Dash : qcf , qcf + A or C = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = A l t e r n a t e C h a r a c t e r s = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = --------------------------------------------------------------------------- - O r o c h i Y a s h i r o - --------------------------------------------------------------------------- Baku : When Close , bk or fw + C Beki : When Close , bk or fw + D Bu : fw + B Light Sledge Hammer : fw + A Kujiku Daichi : qcb + A or C Musebu Daichi : hcf + B or D Odoro Daichi : When Close , hcf + A or C Niragu Daichi : When Close , hcb , fw + A or C - D e s p e r a t i o n M o v e s - Ankokou Jigoku Gokuraku Otoshi : When Close , hcb , hcb + A or C Araburu Daichi : When Close , hcf , hcb + A or C Hoeru Daichi : qcf , qcf + A or C --------------------------------------------------------------------------- - O r o c h i S h e r m i e - --------------------------------------------------------------------------- Hagu Rai : When Close , bk or fw + C En Rai : When Close , bk or fw + D Kou Rai : fw + B Mugetsu No Raigumo : hcf + A or B or C or D Yatanagi No Muchi : qcb + A or C Shajitsu No Odori : qcb + B or D Raijin No Tsue : While in air , qcf + B or D - D e s p e r a t i o n M o v e s - Ankoku Raikouken : qcf qcf + A or C Shuukumei Genei Shinshi : qcb , qcf + B or D --------------------------------------------------------------------------- - O r o c h i C h r i s - --------------------------------------------------------------------------- Chi No Batsu : When Close , bk or fw + C Ten No Tsumi : When Close , bk or fw + D Muyou No Ono : fw + A Reaper Swing Kick : fw + B Taiyou O Iru Honoo : qcf + A or C Kagami O Hofuru Honoo : qcb + A or C Tsuki O Tsumu Honoo : dp + A or C Shishi O Kamu Honoo : When Close , hcf + A or C - D e s p e r a t i o n M o v e s - Ankoku Orochi Nagi : qcb , hcf + A or C Daichi O Harau Gou Ka : qcf , qcf + A or C --------------------------------------------------------------------------- - R b s 2 T e r r y B o g a r d - --------------------------------------------------------------------------- Grasping Upper : When Close , bk or fw + C Buster Throw : When Close , bk or fw + D Rising Upper : df + A Spinning Elbow Smash : fw + C Power Wave : qcf + A or C Crack Shot : qcb + B or D Burn Knuckle : qcb + A or C Rising Tackle : dp + A or C Fire Kick : qcf + B or D - D e s p e r a t i o n M o v e s - Power Geyser : qcb , hcf + A or C --------------------------------------------------------------------------- - R b s 2 A n d y B o g a r d - --------------------------------------------------------------------------- Gou Rin Kai : When Close , bk or fw + C Kakaekomi Nage : When Close , bk or fw + D Zan Ei Ken : db , fw + A or C Hisho Ken : qcb + A or C Shoryudan : dp + A or C Kuhadan : hcf + B or D - D e s p e r a t i o n M o v e s - Dan Da Dan : qcf x 2 + A or C Rapidly Chou Reppa Dan : qcb , hcf + A or C --------------------------------------------------------------------------- - R b s 2 J o e H i g a s h i - --------------------------------------------------------------------------- Hiza Jigoku : When Close , bk or fw + C Leg Throw : When Close , bk or fw + D Hurricane Upper : qcf + A or C Bakuretsuken : Tap A or C rapidly Bakuretsuken Finish : qcf + A or C after Bakuretsuken Tiger Kick : dp + B or D Slash Kick : hcf + B or D - D e s p e r a t i o n M o v e s - Screw Upper : qcf x 2 + A or C --------------------------------------------------------------------------- - R b s 2 M a i S h i r a n u i - --------------------------------------------------------------------------- Shiranui Gourin : When Close , bk or fw + C Kaze Kurumaboshi : When Close , bk or fw + D Yume Sakura : While Close in air , u + C or D Kachousen : qcf + A or C Ryuu En Bu : qcb + A or C Musasabi No Mai : dn , Charge , up + A or C Tenku Musasabi No Mai : While in air , qcb + A or C Night Bird : qcb + B or D High Angle Tackle : hcf + B or D - D e s p e r a t i o n M o v e s - Chou Hissatsu Shinobibachi : qcb , hcf + B or D Flower Hurricane : qcf x 2 + A or C --------------------------------------------------------------------------- - R b s 2 B i l l y K a n e - --------------------------------------------------------------------------- Jigoku Otoshi : When Close , bk or fw + C Ibbon Zuri Nage : When Close , bk or fw + D Senpuukon : Tap A rapidly Shuutenrenhakon : Tap C rapidly Sansetsukon Choudanuchi : hcf + A or C Kaen Sansetsukon Choudan Tsuki : qcf + A or C after Choudanuchi Kyou Shuu Hishou Kon : dp + B or D Senen Sa Kon : dp + A or C Ka Ryuu Tsugeki Kon : qcb + B Sui Ryuu Tsugeki Kon : qcb + D - D e s p e r a t i o n M o v e s - Chou Kaen Senpuu Kon : qcf , hcb + A or C Salamander Stream : qcf x 2 + A or C --------------------------------------------------------------------------- - K o f 9 5 R y o S a k a z a k i - --------------------------------------------------------------------------- Tani Otoshi : When Close , bk or fw + C Tomoe Nage : When Close , bk or fw + D Over Head Smash : fw + C Kohoken : qcf + A or C Tenku Kohoken : While in air , qcf + A or C Koho : dp + A or C Zan Retsu Ken : fw , bk , fw + A or C HienShipukyaku : db , fw + B or D Kyogukenryu Renbuken : When Close , hcf + A or C - D e s p e r a t i o n M o v e s - Haoshokoken : fw , hcf + A or C --------------------------------------------------------------------------- - K o f 9 5 R o b e r t G a r c i a - --------------------------------------------------------------------------- Ryuutobi Kyaku : When Close , bk or fw + C Kubi Kiri Nage : When Close , bk or fw + D Ryuu Han Shuu : fw + B Ryuu Geki Ken : qcf + A or C Ryuu Ga : dp + A or C Genei Kyaku : fw , bk , fw + B or D HienShipukyaku : db , fw + B or D HienRyuuJinKyaku : While in air , qcb + B or D Kyoukukenryu Renbukyaku : When Close , hcf + B orD - D e s p e r a t i o n M o v e s - Haoshokoken : fw , hcf + A or C --------------------------------------------------------------------------- - K o f 9 5 Y u r i S a k a z a k i - --------------------------------------------------------------------------- Oni Harite : When Close , bk or fw + C Silent Nage : When Close , bk or fw + D Tsubame Otoshi : While Close in air , u + C or D Butt Attack : fw + B Kohoken : qcf + A or C Raikou Ken : qcf + B or D Yuri Chou Upper : dp + A or C Hundred Blow Slap : hcb + A or C - D e s p e r a t i o n M o v e s - Haoshokoken : fw , hcf + A or C Hienhouohkyaku : qcf , hcb + B or D Hien Rekkou : qcf x 2 + A or C --------------------------------------------------------------------------- - K o f 9 5 K y o K u s a n a g i - --------------------------------------------------------------------------- Hachi Tetsu : When Close , bk or fw + C Issetsu Seoi Nage : When Close , bk or fw + D Double Overhead Kick : fw + D Double Foot Sweep : df + D 100 Shiki Oniyaki : dp + A or C Twilight Ride : rdp + B or D 212 Shiki Kotoyuki : hcb + B or D 75 Shiki : qcf + B , B or D , D - D e s p e r a t i o n M o v e s - 108 Shiki Orochi Nagi : qcb , qcf + A or C Saishuu Kessen Ougi : qcf x 2 + A or C = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = A d d i t i o n a l I n f o s = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = --------------------------------------------------------------------------- - F r i e n d s h i p - --------------------------------------------------------------------------- Press start in the characters selection screen to see the frienship between each other . Depending on the friendship , you will recieve different amoun of Stock left from a previous battle . If its a " Happy Face " then you wil recieve all the stock left from a battle , if its other " faces " you see , you will recieve one or none at all . --------------------------------------------------------------------------- - A l t e r n a t e C h a r a c t e r s - --------------------------------------------------------------------------- In order to access the alternate character , you will have to hold on to start before you choose them . Here are the list of the alternate character available : Kyo Kusanagi , Terry Bogard , Andy Bogard , Joe Higashi , Ryo Sakzaki , Robert Garcia , Yuri Sakazaki , Yashiro Nanakase , Shermie and Chris . --------------------------------------------------------------------------- - N e w V i c t o r y P o s e - --------------------------------------------------------------------------- Press and hold D after beating a comp or and opponent to see the character's new victory pose . --------------------------------------------------------------------------- --------------------------------------------------------------------------- = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = S p e c i a l T h a n k s = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = Special Thanks Goes to Kao Megura ( kmegura@yahoo.com ) for his FAQ on 97 , I used it as a reference for the move names . A big THANKIE to my good buddy Madman Cafe for helping out alot in this FAQ , if he didnt helped me out i dont think that this FAQ will ever make it . If there are any doubts or mistakes in the faq please send an email to me . So thats all for now , please wait for the release of " Ultimate Guide To KOF 98 Combos " . Till then Adios my friends . For more infos on games , codes and Faqs please visit : http://home.pacific.net.sg/~sephiroth This is strictly a Dengeki Extremists Production 1998 , all copyright goes to me and SNK © . http://home.pacific.net.sg/~sephiroth sephiroth@pacific.net.sg Made in Singapore All Rights Reserved © . = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = T h i s I s A D e n g e k i E x t r e m i s t s P r o d u c t © = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =