***************************************************************************** Akuma-kun: Makai no Wana FAQ/Walkthrough Viewable in Shift-JIS Format For the NES/Famicom Version 1.0 (Created 5/12/2010) By Devin Morgan This file is Copyright (c)2010 Devin Morgan. All rights reserved. ***************************************************************************** Table of Contents 1. What's New 2. Introduction 3. Controls 4. Overview 5. Walkthrough 6. Enemies 7. Bosses 8. Magic Spells 9. Disciples 10. Weapons 11. Items 12. Credits 13. Copyright Notice ***************************************************************************** -=-=-=-=-=-=-=-=-=-= -= 1. What's New -= -=-=-=-=-=-=-=-=-=-= Version 1.0 (5/12/10): The first, complete version of this guide. ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-= -= 2. Introduction -= -=-=-=-=-=-=-=-=-=-=-= Akuma-kun: Makai no Wana (roughly translated as Mr. Devil: Magic's Traps) is an action/RPG mix for the Famicom. The battles are in the traditional turn- based style not in real time. You are Akuma-kun, and aiding you are the 12 Disciples (six of whom you meet along your journey). The premise of the story is basically to make a connection between the spirits and humans. It is a relatively short game, but there is a lot of experience grinding to be done in order for you to survive the later points of the game. Even at the start of the game, you are forced to grind for several levels to proceed. Aside from that, it is a charming game with a unique magic system (to cast spells, you use special tiles bought at shops in town). I would definitely recommend this game to anyone looking for a fun and not so boring RPG, based on actual real world locations with a mix of fantasy thrown in. ***************************************************************************** -=-=-=-=-=-=-=-=-= -= 3. Controls -= -=-=-=-=-=-=-=-=-= Control Pad: Move character on map screens, move cursor on menus, talk or enter a room (press Up) A: Make selection on menu screens B: Cancel selection on menu screens Select: Access main menu screen (when outside of towns) ***************************************************************************** -=-=-=-=-=-=-=-=-= -= 4. Overview -= -=-=-=-=-=-=-=-=-= ================ General Gameplay ================ When you are in the game, you will see the current area take up most of the screen. Towns are presented in a side-view, whereas the overworld and caves are shown from above, allowing you to move in all four directions. On the bottom of the screen, you will see Akuma-kun and the pictures of the currently active Disciple(s), along with their current HP. You will see how much CP you currently have on the left side, and EXP and Gold on the right. The maximum level you can attain in the game is Level 32. Your Disciples will gain levels as you do, so their attacks and HP will be increased as well. You will also gain more CP, which enables you to summon the Disciples more often and even manually set their commands to be more effective in battle. When outside of town, you will randomly encounter monsters to do battle with. You will not see them coming, so it is important to keep your party in good shape so you don't end up dying. If Akuma-kun dies in battle, you will return to Dr. Faust's place in Hell. You can continue the game, but you will lose half of your Gold. =========== Menu Screen =========== Outside of battle or town, press Select and you will see a menu screen. The top half will show the current overworld map; flag icons represent towns you have visited. You will have five options to choose from here: Call Disciple (なかまをよぶ): Summon Disciple(s) that are not active currently. Magic (まほうじん): Select a magic spell for Akuma-kun to cast. Item (アイテム): View your items. There are two categories of items, the Important Items (スクロールちゅう) and battle items (せんとうちゅう). Dismiss Disciple (なかまをかえす): Dismiss Disciple(s) that are active currently. Status (ステータス): Check the status of Akuma-kun and the Disciples. When you check the status, you will see a number of things. For each character, you will see their name on the left, their abilities/weapons on the right, and for Disciples, their current mood (designated by a gray square with a face on it). There are three mood levels: happy, normal, and angry. If a Disciple is angry, you need to use Solomon's Flute on them (in battle) to improve the mood, or else they will become belligerent (more on that in the battle section). You will also see how much CP is required to summon that Disciple. On the magic list, you will only be able to see and use spells that are available outside of battle. Likewise, in battle, you will only see your attacking and healing spells. =============== Using Disciples =============== A major aspect of the game involves using the Disciples provided to you. They will primarily aid you in battle, but sometimes you will need to use their abilities outside of battle. When you are not in battle or in a town, you can press Select to reach the menu screen and summon Disciples. You can only have up to three Disciples with you at once outside of battle, forming your active party. If they are active when you enter battle, you won't have to summon them again, saving valuable CP. At certain points in the walkthrough, you will need to have certain Disciples in your active party to proceed, so be ready for this. For more information on each Disciple and their abilities, check out that section later in this guide! ============= Battle Screen ============= When you enter the battle, the screen will be split in half. The top half will show the enemies you face, and the bottom half shows Akuma-kun and the Disciples. The Disciples that form your active party will have their pictures shown; the others will have their cards flipped over. At the start of a turn in battle, you will have a menu of commands to choose from: Attack (たたかう): Perform a regular Tarot Card attack against the target. The Disciples will attack automatically. Item (アイテム): Use the selected battle item. Status (ステータス): Check the status of Akuma-kun and the Disciples. Magic (まほうじん): Enter the Magic/Disciple submenu. Magic Spell (まほうじんまほう): Select a magic spell for Akuma-kun to cast in battle. Call Disciple (なかまをよぶ): Summon Disciple(s) that are not active in the battle currently. Dismiss Disciple (なかまをかえす): Dismiss Disciple(s) that are active in the battle currently. Escape (たいきゃく): Attempt to escape the battle. Command (めいれい): Manually adjust commands for the Disciples. The default is Auto (オート) so Disciples attack on their own, but you can choose specific abilities for them to use (costs CP), or tell them to do nothing (たいき) this round. After you make a selection, the round of battle will begin. Your party will attack, and so will the enemies, based on each individual unit's speed. Once everyone has had a turn, the next round will begin and you input your command again. When all enemies are defeated, you will earn EXP and Gold. During the course of the battle, your Disciples may ignore your commands or dismiss themselves. To avoid this situation, it is essential you check their status and more importantly, their moods. Use the Solomon's Flute item on a Disciple and it will improve their mood. If they are unhappy, that will cause them to leave the battle early, not come out when called, or simply not attack, so beware. =========== Magic Shops =========== In each town, usually the second building you encounter, is a magic shop. You can buy the magic tiles here (you can only hold a maximum of 20 each), or a special item as a one-time purchase. The magic tiles are important since you need them to cast magic spells as Akuma-kun. They can be bought at any magic shop, found in every town. They are the same cost in each town: Circle: 10G Triangle: 20G Square: 30G Star: 30G Waves: 20G Moon: 20G ====== Casino ====== Later in the game, there will be a standalone building that contains a Casino game. You can pay 50G and you will be able to play a card game of sorts (the second question asks if you want to see the rules or not). You are initially given seven cards, face down, and you can flip them over one at a time. The idea is to uncover two of the same type of card, making a pair. When a pair is made, those two cards are replaced by two new face down ones. For each pair you make, you will receive a certain number of points, tallied at the bottom of the screen. In addition to the card pairs available, there are two special cards. There is a green Lucky card; uncover two of them and you will automatically receive 400 points and win the game. There is also a gray End card, which ends the game instantly, causing you to forfeit your points. At any time, you can press B to be given the option to Quit or Continue. If you quit, you can cash in the points you've earned thus far for one of two prizes (either an item or Gold). If you avoid the End card, the maximum amount of pairs you can make is 15; the game ends at that point. Also, if you flip over all seven cards and no pair can be made, the game ends and you lose the points earned. Below is a listing of the payouts for each pair made (there is no prize for making just one pair). You can only pick one or the other (Gold OR Prize), not both! Pairs Points Gold Prize ----- ------ ---- ----- 2 20 40 Magic Tiles (1 of each) 3 30 60 Magic Tiles (1 of each) 4 40 80 Magic Tiles (1 of each) 5 50 100 Devil Tarot (weapon) 6 70 150 Destruction Tarot (weapon) 7 90 200 Defense Mantle (battle item) 8 110 250 Magic Tiles (3 of each) 9 130 300 Bomb Shot (battle item) 10 150 400 Fire Shot (battle item) 11 180 500 Thunder Shot (battle item) 12 210 700 Life Flask (battle item) 13 240 1000 Group Crown (battle item) 14 270 1500 Ruin Tarot (weapon) 15 400 2000 Magic Tiles (20 of each) ================ Experience Chart ================ NOTE: For the data below, the values under each character is their HP at the specified level. AK - Akuma-kun MF - Mephisto Jr PI - Pikcy ZO - Zoujin YR - Yuguru HY - Hyakume TO - Toriotome YN - Yonalde-Pazutoli YO - Yoko SA - Sasypelele YU - Yuko KA - Kajyu KO - Koumori Neko LV# EXP CP AK MF YR YN YU PI HY YO KA ZO TO SA KO ------------------------------------------------------------------ 1 | ---| 40| 19| 20| 15| 12| 9| 12| 8| 25| 20| 15| 10| 10| 10| 2 | 20| 41| 22| 23| 18| 15| 11| 14| 11| 28| 23| 18| 12| 13| 12| 3 | 50| 44| 27| 27| 22| 19| 14| 17| 15| 33| 27| 23| 16| 16| 14| 4 | 100| 47| 34| 34| 29| 24| 19| 21| 20| 40| 33| 29| 21| 22| 18| 5 | 200| 52| 42| 42| 36| 31| 24| 26| 27| 48| 41| 37| 28| 29| 23| 6 | 400| 57| 53| 51| 46| 40| 31| 33| 36| 58| 50| 47| 36| 37| 29| 7 | 850| 63| 65| 63| 57| 50| 39| 40| 46| 70| 62| 59| 46| 47| 36| 8 | 1456| 70| 80| 80| 71| 62| 49| 49| 58| 85| 75| 72| 57| 59| 45| 9 | 2100| 78| 96| 91| 85| 75| 59| 59| 71|100| 89| 87| 70| 72| 54| 10 | 3700| 88|114|108|102| 90| 71| 70| 86|118|105|104| 84| 86| 64| 11 | 5800| 98|134|126|120|106| 84| 82|103|138|123|123| 99|102| 76| 12 | 8700|109|156|147|141|124| 99| 96|121|160|143|144|116|120| 88| 13 | 12200|121|180|169|162|144|114|111|141|183|165|166|135|139|102| 14 | 16400|134|206|193|186|165|131|126|162|208|188|191|155|160|117| 15 | 21500|148|234|218|211|187|149|143|185|235|213|217|176|182|133| 16 | 27800|163|264|246|239|212|169|162|210|265|240|245|200|206|150| 17 | 35000|178|295|275|267|237|189|181|236|295|268|274|224|231|168| 18 | 43000|195|329|306|298|265|211|201|263|328|298|306|250|258|187| 19 | 51800|213|364|338|330|294|234|223|292|363|330|339|277|286|207| 20 | 61800|232|401|373|365|324|259|246|323|400|363|374|306|316|228| 21 | 76800|251|441|409|400|356|284|270|355|438|398|411|337|347|251| 22 | 99800|272|482|447|438|390|311|295|389|478|435|449|369|380|274| 23 |144800|294|525|487|477|425|339|321|425|520|474|490|402|415|299| 24 |207800|316|570|528|519|462|369|349|462|565|515|532|437|451|325| 25 |292800|340|617|571|561|500|399|378|501|610|557|576|473|488|351| 26 |386800|364|665|616|606|540|431|408|541|658|600|622|511|527|379| 27 |491800|390|716|663|652|581|464|439|583|708|646|669|551|568|408| 28 |596800|416|769|712|701|624|499|471|626|760|693|719|591|610|438| 29 |701800|444|823|762|750|669|534|504|671|813|742|770|634|653|469| 30 |806800|472|880|814|802|715|571|539|718|868|793|823|677|699|502| 31 |911800|501|938|868|855|762|609|575|766|925|845|878|723|745|535| 32 |999999|532|999|924|911|812|649|612|816|985|900|935|770|794|570| ------------------------------------------------------------------ ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-= -= 5. Walkthrough -= -=-=-=-=-=-=-=-=-=-=-= ===== Japan ===== The game begins in a room where you meet Dr. Faust, who will talk to you for a moment. You will also be accompanied by six Disciples, leaving you to find the other six. The Disciples are essential to your success since you summon them in (and sometimes out of) battle to fight for you, making you many times more effective than if you fought alone, especially at such an early point in the game. After Dr. Faust is done talking, you will leave his room. The area where Dr. Faust's building is, is known as Hell. You can revisit Dr. Faust in the westmost room; he will give you a password if you want to quit the game, and let you know how many more experience points you need to gain the next level. The second room is the magic shop. If you go east, there are three more rooms. The first door is the Laboratory, where you can learn new magic spells (by buying magic tiles in the shop). The second door is a training room of sorts, where you can face relatively weak enemies to gain experience early. The third room contains the boss, Cerberus, so avoid that room for now. If you go all the way west or east on this screen, you will emerge in Japan. The westmost house is Akuma's house, so you can go inside to fully recover your HP/CP for free. There is a gray beam in the background; if you press Up in front of it, you will return to the Hell section. If you go west/east here, you will end up on the overworld map, but it's safer to stay in town for now. Anyway, you will want to fight some enemies in the training room to gain at least two levels. Make sure you recover often at Akuma's house (leftmost house in Japan)! Once you get to at least Level 4, buy the Defense Mantle from the magic shop for 500G, then go into the last room and fight the boss Cerberus. At Level 4, you will have a relatively easy time getting through it, as long as you deploy your six Disciples to aid you. Following the battle, you will talk to Dr. Faust again, and he will open up a cave to the southwest of town. It should also be noted that the room where you fought Cerberus becomes a Hospital (where you can pay to recover HP/CP later). Exit his room, then go out to Japan and onward to the overworld map. ========= Overworld ========= Outside, make your way to the southwest and you will see a hole in the ground that was previously closed off. Enter that cave and head straight through it, fighting any enemies along the way. When you emerge at the other end, head west and south to reach a village in China. ===== China ===== Here, enter the magic shop (it is the second building) and buy the Fertilizer for 300G. Rest at the Hospital if you want, then exit the village and fight enemies in the surrounding area until you reach Level 5. After that, recover in China, then head south and east of the village to reach a cave. ==================== Southeast China Cave ==================== Level 1F: --------- *to A *to B (1) Magic Tiles (1 of each type) | | | | |_ _ _ _ _ _ _|(1) | | | * Start Level B1: --------- |(1)&(2) |(3) (1) Monsters (3 ペナンガラン) | | (2) Akuma's Corkscrew | | (3) Ultimate Sake *A *B In here, go north to the intersection. Head east and open the chest in the corner to receive one of each type of magic tile. Head north from there and go downstairs to B1. Go south down there and open the chest at the end to find the Ultimate Sake. Go back upstairs, then head south and west to that intersection. This time, go west and north to some more stairs leading down to B1. Down there, go south and you will find two chests. The first one has monsters inside (3 ペナンガラン), and the other has Akuma's Corkscrew. Now, go back upstairs and exit the cave, and return to China. ===== China ===== Now that you have the Ultimate Sake in hand, go back to Yoko's house (the fourth building). Talk to him and he will join you as the seventh Disciple! With that done, recover your HP/CP at the Hospital, then leave town. ========= Overworld ========= Out here, go west and south along the shore line to reach India. ===== India ===== Here, enter the magic shop (second building) and buy the Fire Shot for 1000G. Recover at the Hospital as needed, and enter the very last building in the village. You will find what appears to be a vase on the ground ahead. Since you have Akuma's Corkscrew, approach it and it turns out to be Zoujin. Talk to him and he will join your group as the eighth Disciple! With that settled, leave India. ========= Overworld ========= Out in the world again, go west by following the coast around the mountains. Farther west, you will see the pyramids. That is Egypt, so go ahead and enter the next town. ===== Egypt ===== In Egypt, head to the magic shop (second building as usual) and buy the Bus Ticket for 800G. Chances are you won't have this much cash right away, so fight the surrounding enemies for some well-needed experience and money. Once you hit Level 7 and have the money, buy the ticket, then go into the third house and talk to Mephisto Jr. He will not join you just yet, but at least you know he is here. With the Bus Ticket in tow, leave Egypt. ========= Overworld ========= Just to the south of Egypt, you will see a white sign. This is a bus stop, and there are a few of them in this region of the map. Approach the sign and Yurugu will appear (assuming you have the Bus Ticket). He will join as the ninth Disciple at this point. The bus will then arrive and you will get on board immediately. When you ride the bus, you will ride in the loop until you choose a stop to get off at. To stop, press B as you approach a white sign and the bus will drop you off; approach the sign to ride the bus again. For now, ride the bus to the first stop and enter Kenya to the east. ===== Kenya ===== In Kenya, go to the magic shop and buy the Cocoa Seed for 500G. Up ahead is a single building, which contains the Casino (they will be present in most towns from this point forward). You can play a card game to accumulate points which you can use to earn gold, items, or even better Tarot Cards (see the Casino section for more details). Anyway, the last house has Yonalde inside, but he will not join you as of yet either. So, leave Kenya with the Cocoa Seed. ========= Overworld ========= From Kenya, head directly to the north and west beyond the bus stop. You will see a dry patch of land near the shore. Walk into it and you will find the Hell Dictionary. Return to Kenya and talk to Yonalde, and he will become the 10th Disciple! Exit Kenya a second time and get onto the bus again. Get off at the next stop and walk all the way to the southern tip of the African continent. You will see a dry patch of land on an island. Walk onto it, provided you have both the Fertilizer and the Cocoa Seed, and Sashiperere will appear and join you as the 11th Disciple! From here, go north and take the bus to the next stop in the northwest area of the continent. When you get off in the northwest desert region, walk to the southwest. You will see a small pool of water. Approach it from the south and you will take the Oasis Water. With it, go back onto the bus and return to Egypt (or you can simply teleport if you have the magic characters necessary). ===== Egypt ===== Back here, go into the third building. Talk to Mephisto Jr again and you will give him the Oasis Water. He will then join you as the 12th Disciple, making your party complete! Now, rest at the Hospital and leave this area. ========= Overworld ========= Outside, ride the bus all the way around to the northwest desert again. Get off and walk into the cave to the north. Now that you have all 12 Disciples with you, you will be able to get through to the other side. When you emerge, go north and west to reach Spain. ===== Spain ===== When you arrive here, go to the magic shop and buy the Bomb Shot for 1000G if you have the cash. If you enter the eastmost house, talk to the man inside to hear about Satan, who is your next boss to face. After that, play at the Casino if you like, otherwise you can leave Spain. ========= Overworld ========= From Spain, you can simply walk eastward across much of Europe. If you follow the northern shore, you will see the path turn icy as you head to the north and west. Ignore that path for now and continue eastward to the next city along the way, Moscow. ====== Moscow ====== Here, enter the shop and pay 1500G for the Thunder Shot item. In the eastern house, you will find an old man you can talk to. After that, leave Moscow. ========= Overworld ========= From Moscow, you can continue going all the way eastward across northern Asia until you reach the end. You will find a small village there, so go ahead and pay it a visit. ================ Farthest Village ================ Here, head into the magic shop as usual. This time, buy the Group Crown for 1200G; it is very helpful since you can recover CP with it in battle! Talk to another old man in the last house, then rest up and exit the village. ========= Overworld ========= Back outside, make your way back westward towards Moscow. Follow the northern shore and you will spot a single cave along the icy path. I would recommend fighting around outside until you are around Level 9, then go into the cave. ==================== Northern Russia Cave ==================== Level 1F: --------- _ _ _ _ _ _ _ _ _ (1) Medicine (recover 30 HP instantly) | | | | |_ _ _ _ _ _ _ _ _*to A | _ _ _ _ | |(1) | | |_ _ _ _ _ * _ _ _ _ _ _| Start Level B1: --------- (1)| | (1) Magic Tiles (1 of each type) | | (2) Ancient Documents (must defeat Iru boss first) | | |_ _ _*A | _ _| | | |(2) When you arrive in this cave, you can go either left or right. If you go to the right, you will reach a dead end with a chest containing Medicine, which will allow you and your party to recover 30HP instantly! From the stairs, go west and follow the path around to the next intersection. Go east at that path split and you will find some more steps; go down them to B1. You will emerge at a 3-way split down here. There is nothing but a dead end to the north. If you go west, you will reach a chest containing one of each type of magic tile. Back at the stairs, go southward and you will soon reach a large enemy in the way. Recover your party's health (make sure Mephisto Jr is in your active group, as his cutting attacks are strong against this enemy ahead). When you are set, go forward and face the relatively weak Iru boss. After you defeat this boss, open the chest behind it to receive the Ancient Documents. With them in hand, make your way back out of this cave, fighting the monsters along the way for added experience. ========= Overworld ========= From this cave, head westward to Moscow and rest at the Hospital there if you need to. Then, continue to the northwest along the path partially covered in ice that we ignored before. At the end of that path is a short cave, so go through it to emerge on the island to the northwest. Once there, go east to a Stonehenge-type place known as the Plaza. ===== Plaza ===== As soon as you arrive, rest at the Hospital (you probably need it by now) and restock on your magic tiles in the shop. If you are not up to at least Level 10, it is imperative that you spend some time outside fighting until you are. Once you are up to Level 10, go east in the Plaza and you will find a doorway guarded by two guards. Before you enter, make sure your active party consists of your strongest attackers (Mephisto Jr, Kajyu, and Yoko). When you are set, go into the room and you will have to do battle with Satan. For the battle, be sure to quickly dispatch all 12 Disciples, even though a bunch of their attacks may be ineffective. Have Akuma use magic attacks such as Flare, or recover the party's HP (this is essential every other turn in order to survive). After Satan's HP is depleted, Hyakume will disappear for a moment and an even bigger boss will appear. Don't worry about beating it; you must let it defeat you as it is part of the story, sadly. ===== Japan ===== After the battle, you will be back at Dr. Faust's place. After he is done talking to you, go back outside to the overworld. ========= Overworld ========= Out here, you will find that the landscape has undergone a big change as a result of that battle. The enemies will now be a lot stronger, which is great since gaining levels will be more time-consuming otherwise. There is also a cave opening at the northern end of Japan, so go into that simple cave and emerge at the northern end. Back on the mainland, you will realize that most of the towns have been destroyed as a result of that battle. You can still get to Moscow and China, so go ahead and do that since there are different people in the buildings to talk to (including Indochina Jones in China, go figure). When you are set to proceed with the story, go all the way east to the Farthest Village. ================ Farthest Village ================ Here, rest at the Hospital and head to the eastmost building in the village. You will see a doorway surrounded by two cloaked men. Try to enter it and they will let you go through. Make your way through the straightforward cave and you will emerge at the tip of North America. ========= Overworld ========= On the new continent, follow the coastline to the south and you will reach a city. That is San Francisco. It is a good point to rest, and there is an old man you can talk to in one of the buildings, but that's about it. If you follow the mountains to the east along what is supposed to be Mexico, you will see a path leading northward. Follow it along the east coast and you will come to New York. ======== New York ======== In the big city, go to the magic shop and buy the Life Flask for 3000G. Then, talk to the man in the last building before resting up and heading out again. ========= Overworld ========= From New York, head northward a bit and you will see the landscape break up a bit more. When you reach the first cave opening, go through it to reach a small island to the north. Go through the second small cave, and you will reach the larger island with one more cave on it. This is the Northern Cave, so go on inside when you are ready. ============= Northern Cave ============= Level 1F: --------- _ _ _ _ _ _ _ _ _ _ | | | | | | | | _ _ * _ _ _| *to A *to C | |Start | | | | to B* |_ _ _ _ _ _ _ _| Level B1: --------- _ _ _ _ _ _ _ | | | | | | | | | * * *A to D to E Level B2: --------- *C |(1) |(2) |(3) (1) Monsters (3 デブラー) | | | | (2) Crystal | | | | (3) Magic Tiles (1 of each type) |_ _ _ _ _*B *D *E When you enter, you will find that you can go in three directions. If you go west and south, there are stairs leading down to level B2. You will find a chest containing monsters (3 デボラー) and not much else there. Back at the starting point, you will want to take the southern path. Follow it around to the steps leading to B1. Once there, go north and west to find a split in the path. Taking the first southbound path will lead to steps to B2, and a room with a chest containing 1 of each magic tile. If you continue all the way west and south on B1, you will reach another set of stairs. Go down to B2 there, and you will find another chest. Open it to receive the Crystal. This will enable the Disciple Kajyu to fly! So, make your way back through the cave exit (you may want to stick around and gain a few levels while you are here; the monsters yield great amounts of experience). ========= Overworld ========= Back outside, you will want to switch Kajyu into your active party. Then, you can press B and get the option to fly with him. When flying, you can move to any location on the overworld map, but you can only land at special green patches of land. This will allow you to access places on the map you could not otherwise visit. Before you go elsewhere, head back south and land at New York. Rest at the city if you want, then walk to the northwest from the city. You will spot a dry patch of land there. Approach the tree just to the east of it and you will receive Leshe's Statue. Now, check your map and fly towards Australia in the southwest. When you get there, land and walk across to Sydney in the southeast. Before you enter the city, switch Yuko into your active party of Disciples. Then, enter Sydney. ====== Sydney ====== In Sydney, your first stop should definitely be to the Hospital for resting. If you don't already have the best Tarot Card for Akuma (by winning it at the Casino), buy the Supreme Tarot at the magic shop for 4000G. There is a man to talk to in the eastern building. Since you have Yuko with you, he will be happy and gives you a present: Rag's Statue. Now, exit the city and fly to a small island to the northeast, and enter that village. ============= Beach Village ============= Here, talk to the villagers and they will all talk about the Moai. If you speak with the man at the eastmost edge of town, he will give you Aleph's Statue. You should now have all three of the statues you need to proceed. So, leave the village. ========= Overworld ========= From the village, check the map and you will see a large island to the south and west (this is supposed to be Antarctica). Fly there and land on the green patch, then walk to the tree in the northeast corner. You will receive the Moai's Tears. From this point, fly directly eastward across the ocean and you will soon reach Easter Island (if you don't know, it's the island with the giant Moai/head statue on it). Land there and touch the Moai, and it will reveal a cave. With that settled, go ahead and enter the cave. ================== Easter Island Cave ================== Level 1F: --------- _ _ _ _ _ _ _ _ _ _ _ _ _ | | | *to C | | | | |_ _ _ _ *to B |_ _ _ _ _| | | | | | | _ _ _| | | | |_ _ _ _ _ _ _ _ _* | | | Start _ _ _| *to D | | | | |_ _ _ _ _ | |_ _ _ _ _ _| | | | *to A Level B1: --------- _ _ _ _ _ _ _ _ _ _ _ _ | | | *C |(X) *D | | | | | | | | | | | | |(1) B* _ _ _| _ _ _ _| |_ _ _ _ _| | | | | | | _ _ _| |_ _ _ _|(2) (1) Monsters (1 ゴーレム, 1 ブラウニー) | (2) Medicine (recover 30 HP instantly) | (X) Altar Room (place three Statues) _ _| | | | | |_ _ | | | | | *_ _ _ _ _ _ _ _ | A When you first enter this complex cave, you can go in two directions. To the north is a dead end, so you will want to head westward. Ignore the first path split and go north at the end. Go east the first chance you get and you will find some stairs; go down them to B1. There, go north and west to find a chest containing monsters (1 ゴーレム, 1 ブラウニー). From the steps, if you go east, north, and east again, you will find stairs leading back up to the first floor. For right now, you can ignore those stairs and continue southward. You will find a chest in the corner containing Medicine, which will recover 30 HP to your party instantly! Now, go up those stairs you just passed. Back on 1F, go all the way south and follow the winding path to the very end. At the end, make your way down the stairs to a new section of B1. Follow the path around and you will reach an altar of sorts. Approach it and the three statues will be placed on it. This will cause the room to shake, and an entire island will emerge from the ocean above. With that done, your goal here is complete, so make your way back out of this cave. ========= Overworld ========= As soon as you are back outside, you will see that the island you are on has been fleshed out a bit. At the northwest end is the Beach Village, located on a much smaller island previously. As for yourself, fly to the east and you will see a series of caves below at the tip of South America. There is a green patch for landing just to the north of here, so land and enter the cave nearby. Go through the straightforward passage to reach the small island at the continent's tip, and enter the second cave there. Follow the path to the end and open the chest to find the Hero's Mask. With it, exit the cave. Fly back to the nearby green patch (you may want to go to a nearby city like the Ruins to the northeast, and rest at the Hospital first). Then, walk west and to the north alongside the coast until you reach a tower structure. Enter it. =============== Tower of Condor =============== When you first enter the tower, you will be on the ground level. There are four sets of stairs, one in each corner. All four sets lead to the second floor, where you will see blue sections in the floor. If you step on those tiles, you will fall out of the tower and end up back outside. If you go up the southwest steps, you will find a chest containing Medicine for recovering 30 HP. The eastern stairs lead to a chest containing one of each magic tile. Note that these chests will refill each time you exit/reenter the tower. You will want to go up the northwestern stairs. Follow the narrow path carefully to avoid falling into a trap, and go up the stairs at the end. You will end up on the top floor of the tower. There, go forward to the altar and collect the Solar Mark. You will then go back to Dr. Faust, and a scene will show the entire Hell area (the starting point of the game) unrooting and launching into outer space. You will then land on the Moon. ==== Moon ==== When you land here, you will be able to revisit Hell in order to recover, shop, and visit Dr. Faust if needed. Anyway, on the Moon, there are very few places to check out. There are plenty of enemies though, so you will want to spend quite a while gaining levels. From the base, go directly eastward and you will find a chest containing monsters (2 ゴーレム). As you go eastward, there will be a path leading to the north if you pay attention (consider the craters as being mountains; you have to walk around them). Go back to Hell to rest, then go east and take that northbound path this time at the split. Towards the end of the path, you will find a chest with some more Medicine (recovers 30 HP). Take it, then go to the altar up ahead. You will place the Solar Mark on the altar, then the Hell area will return back to Earth. You will land right in that newly formed land mass from before, so that as soon as you exit the Hell area, you will be in the Easter Island Cave again. Rest up as needed, then go into the cave once more. ================== Easter Island Cave ================== Back in this cave, the layout is exactly the same as it was previously. So, make your way through to the altar room again (quick directions from the start: all the way west, north all the way, east, south to stairs, then go around to the altar). Once you get to the altar, you will now see that the door in the back of the room is open. Before you enter, make sure that you are fully healed (use magic) and that your three best Disciples are in your active party and in a good mood (I personally used Mephisto Jr, Yurugu, and Yoko). I also recommend that you are at least up to Level 20 before going forward. The monsters here give really good experience (the best you can get in the game), so if you stay by the exit stairs leading back to Hell, you can go back and regroup safely). When you are finally ready to continue, go through the door and you will begin the final battle against Emperor Tougaku (とうがくたいてい). He has no weaknesses, and hits your party with Mi-Cut a LOT for 50+ HP apiece, so be ready to heal a lot. When you defeat it, you will be asked a question. This is a trick, so be VERY careful. Answer NO (いいえ) and you will fight Zombie Tougaku (ゾンビとうがく) for the true final battle. If you select Yes, you will have to fight the first version all over again! Zombie Tougaku follows the same attack pattern as the first version, so summon all of your Disciples and beat it down again, recovering every round or so with Akuma's magic. Once the battle is over, watch the final scene with Dr. Faust, and the game will be complete. Congratulations on completing Akuma-kun: Makai no Wana! ***************************************************************************** -=-=-=-=-=-=-=-=-= -= 6. Enemies -= -=-=-=-=-=-=-=-=-= NOTE: There are some abilities that only enemies can use; your Disciples do not have them, and there is no magic spell to learn. Those abilities are listed below. =============== Enemy Abilities =============== Body Kick (なぐりつける) - Regular attack. Bowl (ボル) - Steal Gold from target. Charm (ノロイ) - Halves target's attack power. Cut (カット) - Cutting attack against a single ally. Kick (けりとばし) - Regular attack. Mi-Cut (ミカット) - Cutting attack against all allies. Mi-Freeze (ミフリズ) - Ice elemental attack against all allies. Paralyze (パララル) - Paralyzes the target. Poison (ドク) - Poison the target. Suck (スイコ) - Absorb CP from target. Suise (スイセ) - Absorb HP from target. ========== Enemy Data ========== NOTE: The enemies here are sorted by level, then HP and so forth. In earlier areas of the game, you will encounter the weakest enemies. As you move to a new region of the map, you will see more enemies at the next level and so on. The toughest and highest level enemies will be found in the final cave of the game. Enemy Name Level HP EXP Gold Weakness Abilities ---------- ----- -- --- ---- -------- --------- まび 2 8 1 10 Fire Flare ラルバー 2 8 1 10 Ice Freeze ピクラス 2 9 1 10 Ice Mi-Freeze ルーガー 2 10 1 10 Wind Wind ぎょれい 2 10 1 10 Electric Uora うみカタシムリ 3 8 2 10 Electric Mi-Heal, Uora レプラカーン 3 9 2 10 Fire Mi-Flare ラウヒュン 3 9 1 20 Wind Earth パック 3 9 3 10 Light Cut カルマ 3 11 2 10 Wind Heal, Mi-Wind オーガ 3 12 2 10 Electric Uora スクォンク 4 10 3 20 Wind Mi-Earth ペナンガラン 4 10 4 10 Fire Heal ポルターガイスト 4 12 4 10 Wind Wind アシャンティ 4 12 2 10 Ice Kick タラスキュ 5 12 6 20 Electric Uora プルトー 5 14 5 10 Ice Kick チョンチョン 5 14 5 30 Cut Wind パッツ 5 14 5 10 Wind Bowl, Wind イュイミン 6 16 7 30 Cut Mi-Wind シンナテテオ 6 19 12 40 Water Electric ゼーオルム 6 19 12 40 Electric Uora セドナ 6 24 11 40 Electric Mi-Uora オバイホ 7 21 13 40 Water Mi-Uora パイモン 7 24 14 30 Light Ray コーモラン 7 26 16 40 Light Mi-Ray, Paralyze ズウー 9 24 15 40 Ice Body Blow ビフロンズ 9 24 16 50 Water Flare, Weapon ゴモリー 9 26 15 40 Water Mi-Uora シトリー 9 28 17 40 Ice Kick ドクロン 9 29 20 60 Light Charm, Ray マーメイド 9 34 20 50 Electric Heal ヨウチュウ 10 20 30 30 Water Uora フラウロス 10 21 10 40 Water Electric エルフ 10 24 25 40 Earth Earth モラックス 10 28 18 50 Water Flare ボトク 10 28 20 50 Ice Cut エリゴル 10 30 30 50 Ice Mi-Cut はいたでんか 10 33 23 60 Light Suise サルード 10 34 60 50 Electric Freeze カボマンダラット 10 38 30 50 Electric Uora カー 11 23 15 60 Water Mi-Electric, Paralyze ゴブリン 11 30 30 40 Earth Mi-Earth ベレス 11 32 35 50 Ice Cut, Suise ジュラタン 11 40 70 70 Electric Mi-Freeze うみうま 11 42 40 50 Electric Mi-Uora アンドレアル 12 35 60 60 Water Electric アラウネ 12 46 60 60 Fire Freeze, Shield マンダラケ 13 40 100 80 Earth Ray ハエのむれ 13 45 30 30 Cut Mi-Wind ミイラおとこ 13 50 60 80 Ice Suise グエル 14 40 60 80 Light Body Kick ベールゼブブ 14 48 70 80 Cut Poison, Mi-Wind エムプウサイ 14 50 150 80 Fire Cut ピーテル 14 50 200 120 Cut Wind コダマ 14 52 150 100 Water Electric ばけグモ 14 58 180 90 Wind Earth, Suise デボラー 14 60 160 90 Light Poison, Ray ベヘモト 14 62 200 90 Water Electric ランスグイル 15 48 80 100 Light Bowl, Mi-Wind バックベアード 15 48 150 90 Earth Suise ブラウニー 15 63 190 90 Fire Mi-Cut ウトック 15 67 170 110 Water Mi-Electric ベルフェゴル 15 73 210 100 Water Mi-Electric グレムリン 16 60 250 130 Cut Bowl, Wind ガミジン 18 83 300 150 Ice Cut バジリスク 18 86 220 160 Light Ray バレフール 20 90 310 120 Fire Mi-Flare, Suise アンドラス 20 94 320 170 Ice Mi-Cut, Shield バルバトス 20 95 300 170 Light Mi-Ray ゴーレム 20 100 370 170 Earth Earth, Weapon フォービ 22 100 330 130 Fire Flare ***************************************************************************** -=-=-=-=-=-=-=-= -= 7. Bosses -= -=-=-=-=-=-=-=-= NOTE: For each boss battle, there really isn't a whole lot of strategy in dealing with each one. It is essential, however, that you are as close to the boss's level as possible, or else your attacks may be too weak or simply ineffective. It is essential to use the boss's weakness to quickly end the battle when applicable. For the rest of the battles, it is highly recommended that you use magic to recover your group's HP after every couple of turns, or you will quickly meet your end. Name Level HP EXP Gold Weakness Abilities ---- ----- -- --- ---- -------- --------- Cerberus 5 100 20 100 Light Mi-Cut (ミカット) ケルベロスアアア Poison (ドク) Japan (Hell) Iru 14 40 150 100 Cut Wind (ハリク) イル N. Russia Cave Satan 20 200 200 200 N/A Mi-Cut (ミカット) サタン Mi-Freeze (ミフリズ) Plaza Paralyze (パララル) Shield (シルド) Emperor Tougaku 40 200 1000 N/A N/A Heal (ヒール) とうがくたいてい Mi-Cut (ミカット) Easter Island Mi-Freeze (ミフリズ) Paralyze (パララル) Zombie Tougaku 38 150 N/A N/A N/A Mi-Cut (ミカット) ゾンビとうがく Mi-Freeze (ミフリズ) Easter Island Suise (スイセ) ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-= -= 8. Magic Spells -= -=-=-=-=-=-=-=-=-=-=-= NOTE: In Hell, there is a Laboratory where you can input a new magic spell to learn or view the dictionary, where all spells learned up to that point are listed. This list is based on the dictionary pages. For spells with no "Level Learned" value, the only way you learn those spells is by manually inputting the tiles at the Laboratory and learning them that way. In the game, some people you talk to will show parts of these spells, so without this guide, you would have to do trial and error at the Laboratory to figure them out. Anyway, once you learn a spell and it is listed in the dictionary, you can use it at any time, as long as you have enough of the required magic tiles with you. 5. Batto (バット) Level Learned: 8 How to Cast: Circle, Triangle, Square, Circle, Moon, Square Description: Cutting attack on a single enemy. 7. Mi-Batto (ミバット) Level Learned: N/A How to Cast: Circle, Waves, Triangle, Circle, Square, Triangle Description: Cutting attack on all enemies. 9. Erection (エレクション) Level Learned: 12 How to Cast: Circle, Star, Triangle, Circle, Star, Triangle Description: Electric elemental attack on a single enemy. 11. Mi-Erection (ミエレクション) Level Learned: N/A How to Cast: Circle, Waves, Triangle, Circle, Star, Triangle Description: Electric elemental attack on all enemies. 13. Do-Ray (ドレイ) Level Learned: 2 How to Cast: Circle, Triangle, Square, Circle, Star, Square Description: Light elemental attack on a single enemy. 15. Mido-Ray (ミドレイ) Level Learned: N/A How to Cast: Circle, Waves, Triangle, Circle, Moon, Triangle Description: Light elemental attack on all enemies. 17. Uoraru (ウオラル) Level Learned: 14 How to Cast: Circle, Triangle, Moon, Circle, Triangle, Square Description: Water elemental attack on a single enemy. 19. Mi-Uoraru (ミウオラル) Level Learned: N/A How to Cast: Circle, Waves, Square, Circle, Triangle, Square Description: Water elemental attack on all enemies. 21. Kuassu (クアース) Level Learned: 5 How to Cast: Circle, Star, Square, Circle, Star, Square Description: Earth elemental attack on a single enemy. 23. Mi-Kuassu (ミクアース) Level Learned: N/A How to Cast: Circle, Waves, Square, Circle, Star, Square Description: Earth elemental attack on all enemies. 25. Wind (ハリクル) Level Learned: 13 How to Cast: Circle, Triangle, Moon, Circle, Square, Triangle Description: Wind elemental attack on a single enemy. 27. Mi-Wind (ミハリクル) Level Learned: N/A How to Cast: Circle, Waves, Moon, Circle, Square, Square Description: Wind elemental attack on all enemies. 29. Freezer (フリザル) Level Learned: 9 How to Cast: Circle, Square, Square, Circle, Star, Square Description: Wind elemental attack on a single enemy. 31. Mi-Freezer (ミフリザル) Level Learned: N/A How to Cast: Circle, Waves, Triangle, Circle, Star, Square Description: Wind elemental attack on all enemies. 33. Flare (フレアラ) Level Learned: 10 How to Cast: Circle, Star, Star, Circle, Triangle, Square Description: Fire elemental attack on a single enemy. 35. Mi-Flare (ミフレアラ) Level Learned: N/A How to Cast: Circle, Waves, Star, Circle, Moon, Square Description: Fire elemental attack on all enemies. 37. Mi-Bomb (ミボム) Level Learned: N/A How to Cast: Circle, Waves, Star, Circle, Moon, Triangle Description: Explosive attack on all enemies. 39. Do-Bomb (ドボム) Level Learned: 11 How to Cast: Moon, Waves, Square, Moon, Star, Square Description: Explosive attack on a single enemy. 41. Weight (ウエイト) Level Learned: 15 How to Cast: Circle, Triangle, Square, Star, Waves, Moon Description: A crushing deathblow attack on a single enemy. 43. Egg (エッグ) Level Learned: N/A How to Cast: Moon, Triangle, Square, Moon, Waves, Star Description: A cellular fusion attack on a single enemy. 45. Vacuum (バキュシ) Level Learned: N/A How to Cast: Circle, Circle, Square, Circle, Triangle, Circle Description: Steal CP from a single enemy. 47. Prepumps (プリパンプス) Level Learned: 3 How to Cast: Star, Star, Square, Moon, Waves, Star Description: Recover HP of all allies. 49. Deruda (デルダ) Level Learned: 7 How to Cast: Triangle, Waves, Triangle, Waves, Triangle, Waves Description: Allows you to escape from a dungeon/cave. 51. Torabe (トラベ) Level Learned: 4 How to Cast: Moon, Waves, Moon, Waves, Moon, Waves Description: Teleport to any town you have visited on the overworld map. 53. Shisshi (シッシ) Level Learned: 6 How to Cast: Waves, Square, Waves, Square, Waves, Square Description: Allows you to avoid enemy encounters for a short period. ***************************************************************************** -=-=-=-=-=-=-=-=-=-= -= 9. Disciples -= -=-=-=-=-=-=-=-=-=-= NOTE: For each Disciple's abilities, there may be a star (*) next to some of them. That signifies that the ability needs to be manually selected in order to be used in battle; the others are automatically used when they are on the Auto setting in battle. The CP listed for each Disciple is the cost for summoning that Disciple into the active party outside of battle or into the current battle. The Mood value determines how long it takes for them to become angry. Lower values mean that you need to use Solomon's Flute in battle to improve their mood more frequently. Mephisto Jr (メフィストII) CP: 10 Mood: 30 Abilities: Electric (エレク) - Electric elemental. Hat (ハット) - Cutting attack. *Mi-Electric (ミエレク) - Electric elemental. *Mi-Hat (ミハット) - Cutting attack. Yuguru (ユグル) CP: 9 Mood: 20 Abilities: Flare (フレア) - Fire elemental. *Mi-Flare (ミフレア) - Fire elemental. Yonalde-Pazutoli (ヨナルデ) CP: 5 Mood: 60 Abilities: *Dictionary (ジテン) - View enemy weaknesses. Weapon (ウエポ) - Regular attack. Yuko (ゆうこ) CP: 2 Mood: 70 Abilities: Freeze (フリズ) - Ice elemental. *Mamyuu Ray (マメユーレイ) - Light elemental. *Youmakyou (ヨウマキョウ) - Avoid attacks for three turns. Pikcy (ピクシー) CP: 4 Mood: 60 Abilities: *Heal (ヒール) - Recover some HP to all allies. Mi-Heal (ミヒール) - Recover a lot of HP to all allies. *Poison (ポイズ) - Poison the targeted enemy. Pun (ダジャレ) - Paralyze the targeted enemy. Hyakume (ひゃくめ) CP: 2 Mood: 50 Abilities: Medama (メダマ) - Absorb HP from the targeted enemy. *Mi-Ray (ミレイ) - Light elemental. Ray (レイ) - Light elemental. Yoko (ようこ) CP: 8 Mood: 40 Abilities: *Mi-Uora (ミウオラ) - Water elemental. Uora (ウオラ) - Water elemental. Kajyu (かじゅう) CP: 2 Mood: 40 Abilities: Body Blow (たいあたり) - Regular attack. Flash (フラッシュ) - Reduce targeted enemy's accuracy. *Shield (シルド) - Raise targeted ally's defense. Zoujin (ぞうじん) CP: 8 Mood: 30 Abilities: Earth (アース) - Earth elemental. *Mi-Earth (ミアース) - Earth elemental. Toriotome (とりおとめ) CP: 4 Mood: 90 Abilities: Wind (ハリク) - Wind elemental. *Mi-Wind (ミハリク) - Wind elemental. Sasypelele (サシペレレ) CP: 5 Mood: 20 Abilities: Confuse (イザコ) - Confuse the targeted enemy. *Kick (ケリ) - Regular attack. Mi-Flare (ミフレア) - Fire elemental. Koumori Neko (こうもりねこ) CP: 8 Mood: 70 Abilities: Bats (コウモリ) - Regular attack. *Escape (エスケ) - Increase targeted ally's speed. Steal (ヨイショ) - Steal Gold from targeted enemy. ***************************************************************************** -=-=-=-=-=-=-=-=-= -= 10. Weapons -= -=-=-=-=-=-=-=-=-= NOTE: In this game, Akuma's standard attack uses Tarot Cards. As you acquire new cards, the one you had will be replaced. Unfortunately, even if you have a stronger card and obtain a weaker one, you will keep the weaker one (keep this in mind if you win the best one at the Casino early on). Name Notes ---- ----- Tarot Card Initial weapon. タロットカード Anger Tarot Get from defeating Cerberus. いかりのタロット Reaper Tarot Get from defeating Satan. きりさきのタロット Devil Tarot Win from Casino (50 points). あくまのタロット Destruction Tarot Win from Casino (70 points). はかいのタロット Supreme Tarot Buy for 4000G (Sydney). さいこうのタロット Ruin Tarot Win from Casino (270 points). はめつのタロット ***************************************************************************** -=-=-=-=-=-=-=-= -= 11. Items -= -=-=-=-=-=-=-=-= ============================= Battle Items (せんとうちゅう) ============================= Bomb Shot (ばくれつのたま) Cost: 1000G (Spain) Use: Akuma will use a bomb attack against a single enemy in battle. Defense Mantle (まもりのマント) Cost: 500G (Japan) Use: Increases your defense in battle. Fire Shot (ほのおのたま) Cost: 1000G (India) Use: Akuma will use a fire attack against all enemies in battle. Group Crown (ぐんしのかんむり) Cost: 1200G (Farthest Village) Use: Recover 10 CP when used in battle. Life Flask (いのちのもと) Cost: 3000G (New York) Use: Recover a small amount of HP to your party in battle. Solomon's Flute (ソロモンのふえ) Cost: N/A Use: Improves the mood of the selected Disciple. Thunder Shot (いかづちのたま) Cost: 1500G (Moscow) Use: Akuma will use a lightning attack against all enemies in battle. ================================ Special Items (スクロールちゅう) ================================ Akuma's Corkscrew (あくまのせんぬき) Cost: N/A (found in Southeast China Cave) Use: Use in last room in India to make Zoujin appear and join you. Aleph's Statue (アレフのぞう) Cost: N/A (talk to man in east area of Beach Village) Use: Place on altar with other two statues in Easter Island Cave. Ancient Documents (こもんじょ) Cost: N/A (found in Northern Russia Cave) Use: Allows you to fight Satan in the Plaza. Bus Ticket (バスのていき) Cost: 800G (Egypt) Use: Allows you to ride the bus in the Africa region. Cocoa Seed (カカオのみ) Cost: 500G (Kenya) Use: Plant in dry patch in southern Africa with Fertilizer to make Sashiperere appear and join you. Crystal (ひすいしょう) Cost: N/A (found in Northern Cave) Use: Allows Kajyu to fly on the overworld. Fertilizer (ひりょう) Cost: 300G (China) Use: Plant in dry patch in southern Africa with Cocoa Seed to make Sashiperere appear and join you. Hell Dictionary (まかいじてん) Cost: N/A (found in dry patch of land west of Kenya) Use: Give to Yonarude in Kenya and he will join you. Hero's Mask (ゆうしゃのかめん) Cost: N/A (found in cave at tip of South America) Use: The traps in the Tower of Condor become visible. Leshe's Statue (レシェのぞう) Cost: N/A (find by tree near dry patch northwest of New York) Use: Place on altar with other two statues in Easter Island Cave. Moai's Tears (モアイのなみだ) Cost: N/A (find by tree on Antarctica) Use: Touch the Moai statue on Easter Island to open the cave below. Oasis Water (オアシスのみず) Cost: N/A (found in small water pool in northwest area of Africa) Use: Give to Mephisto Jr in Egypt and he will join you. Rag's Statue (ラグズのぞう) Cost: N/A (talk to man in building in Sydney with Yuko in party) Use: Place on altar with other two statues in Easter Island Cave. Solar Mark (たいようのしるし) Cost: N/A (find at top of Tower of Condor) Use: Allows access to the Moon. Ultimate Sake (きゅうきょくのさけ) Cost: N/A (found in Southeast China Cave) Use: Give to Yoko in China and he will join you. ***************************************************************************** -=-=-=-=-=-=-=-=-= -= 12. Credits -= -=-=-=-=-=-=-=-=-= http://www.saturn.dti.ne.jp/~dastard/ For help during tough parts of the game I couldn't figure out, and enemy and character chart data. ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-=-=-= -= 13. Copyright Notice -= -=-=-=-=-=-=-=-=-=-=-=-=-=-= This file is Copyright (c)2010 Devin Morgan. All rights reserved. Please view the following URL to see the list of sites that are allowed to post my work: http://www.freewebs.com/dbmfaqs/allowlist.html This list is comprised of sites I know and trust well. If your site is not on the aforementioned list, you are currently not allowed to post any of my files on your site. Please respect my work and do not steal it or post it without my permission. I only want my most recent work to be available and I do not feel that can be achieved if others take from me without my knowledge or permission. If you are writing a FAQ for this game as well, and would like to use some information, credit me for what you use. Please do not rip me off, as that is blatant plagiarism and such will not be tolerated. If you wish to contact me, do so at dbmfaqs(at)gmail(dot)com. Please only contact me if there are corrections to be made to information that's currently included. Thanks! http://www.gamefaqs.com/features/recognition/3579.html =- End of File -=