Bokosuka Wars FAQ Copyright ASCII Entertainment 1985 Written By Brian P. Sulpher E-mail: briansulpher@hotmail.com Version 1.0 Dates Written: December 16th to December 18th, 2007 I dedicate this to the NES fans out there, as this one is part of the NES FAQ completion Project of 2004-2007, courtesy of the FAQ Contributor Board. We honour the most truly awesome and great system... the Nintendo Entertainment System! Never mind about Atari, Commodore 64, Colecovision, Sega Master System, Super Nintendo Entertainment System, Sega Genesis, or any of the newer systems, we all know that the good old NES is where true gaming is at! Also, for Cougar, Howler, and Koonce. I miss you, and I hope you are living it up in the afterlife as you did in this world. You will always be in my memories, and you will never be forgotten. ----------- Version 1.0 ----------- -Submitted guide on December 18th, 2007 ---------------------------------------------------------------------------- -----------------------------Table Of Contents------------------------------ ---------------------------------------------------------------------------- 1) Introduction 2) Controls 3) Battlefield Rules 4) Allied Units 5) Enemy Units 6) Obstacles 7) Battlefield Walkthrough 8) Final Word ---------------------------------------------------------------------------- ------------------------------Introduction---------------------------------- ---------------------------------------------------------------------------- 1) King Suren has seen his country ravaged by war. The terrible King Ogreth has taken out the majority of Suren's forces, killing most while imprisoning the few survivors in P.O.W. camps and magically transforming them into trees and rocks. King Suren must rescue his remaining troops (up to 50 in total) while he performs a last resort attack. Only one King will stand at the end... will it be the evil magician Ogreth? Or will it be the valiant King Suren? Only you can help guide Suren and his forces, enabling their assault to succeed! ---------------------------------------------------------------------------- --------------------------------Controls------------------------------------ ---------------------------------------------------------------------------- 2) This section will list all of the controls you will need to overthrow the evil King Ogreth, restoring the rightful ruler of Suren to the throne! D-Pad : Moves King Suren and the Allied Units around the screen. SELECT : No apparent use. START : Starts the game at the title screen. B Button: Shifts the selection of the controlled allied units on the battlefield from all to individual class types. A Button: Shifts the selection of the controlled allied units on the battlefield from all to individual class types. ---------------------------------------------------------------------------- ----------------------------Battlefield Set-Up------------------------------ ---------------------------------------------------------------------------- 3) This section will examine the Battlefield display, what each piece of information means, and how battles are decided. o---------------------o | Battlefield Display | o---------------------o _____________________________________ | | | a=### b=## c##### d*****| |_____________________________________| | | | | | | | e | | | | | | | | | |_____________________________________| | | | f=### g=K### h=###x### | |_____________________________________| a = Remaining number of enemy forces on the battlefield. b = Remaining number of allied forces that are hidden in rocks, trees, and held in P.O.W. camps in the battlefield. c = The allied units that are currently being controlled. Only the sprites that are shown in this box can be controlled at that point in time. d = This counter shows how many times that game has been completed with blue blocks as the counting mechanism. e = The battlefield area, where the enemy and allied units wage war to decide whether King Ogreth or King Suren will reign supreme. f = The remaining distance to the location of King Ogreth, safe inside the castle. g = The attack strength of King Suren. It begins at 220, capable of rising as high as 320. h = When a battle occurs, the power of the two units is displayed here. The number on the left is the allied unit's power, the number on the right is the enemy unit's power. o------------------o | How Battles Work | o------------------o When two units occupy the same space (this has to be initiated by King Suren or one of the Allied Units), a battle will occur. The power levels of the two combatants will be stacked up against one another, creating a base value for each unit: ~~~~~~~~~~~~~ ~~~~ EXAMPLE ~~~~ ~~~~~~~~~~~~~ Allied Unit at 120 power vs. Enemy Unit at 10 power Allied unit gets a base score of 12 vs. Enemy unit gets a base score of 1 With a 11 point lead, you would figure the Allied unit will be fine, but their is a random number generator that rears it ugly head, giving each score a boost. At this point the unit with the highest scoring combined number will survive the encounter. This means that it is possible for a 10 power level unit to beat a much more powerful unit, so never take any battle for granted. ---------------------------------------------------------------------------- -------------------------------Allied Units--------------------------------- ---------------------------------------------------------------------------- 4) This section will examine King Suren, Soldiers, and Knights. Their special skills will be examined in addition to their power levels. o------------o | King Suren | o------------o The main character, he is the one who must survive all of the battles. If he falls to the enemy, then the game will end, requiring you to start all over in your charge to retake the country and castle. King Suren has the special ability to touch rocks and trees in the field, and if an Allied Unit has been transformed into the object, he will regain his human form, joining the King in his efforts! King Suren also happens to be the only unit capable of knocking down the enemy walls at the 100 m intervals, so have him lead the charge into new areas of the battlefield. Remember, defeat of King Suren will result in... X X X XXX X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X XXX X X X X X XXX X X X XXX XXX XXXX X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X XXX XXXX X X X X X X X X X X X X X X X X X X X X X X X XXX XXX XXXX XXX XXX XXXX X o---------o | Soldier | o---------o These knife wielding weaklings are the more numerous of the Allied Units. They are quite prolific at dying, but if they survive three battles, they will be promoted to gold coloured Soldiers (see the Power Chart below to see why they are weak and to see how much they improve). Soldiers have one special ability, which is a unique ability to reduce the Guard enemy attack power from 100 down to 10. Although it is not useful until the last 100 meters of the game, it can make navigating the narrow passages of the castle far easier to perform. Soldiers also happen to be the only unit that can remove the Trap squares from the field, while all other units will be instantly killed for touching them (make sure to clear these dangers at the earliest opportunity). o--------o | Knight | o--------o The heavily armored, broad sword wielding are rather rare to locate, as they can only be found by having Suren look amongst the rocks and trees. They start out decently strong, and they gain even greater abilities upon becoming gold coloured Knights (see the Power Chart below for specifics). Knights are the only unit capable of breaking through the barriers surrounding the P.O.W. camps, meaning only they can release the five Soldiers that are always contained within such locations. This makes them invaluable, as they can really bolster the forces for Suren through out the battlefield. o-------------o | Power Chart | o-------------o i) King Suren will always gain 10 power for each victory he has on the battlefield, maxing out at 320. ii) Soldiers will gain 10 power for their first two victories. Their third victory will result in a 90 power gain, which is signified by their gold colour. They will proceed to gain 10 power from each battle after that, topping out at a 310 power level. iii) Knights will gain 10 power for their first two victories. Their third victory will result in a 90 power gain, which is signified by their gold colour. They will proceed to gain 10 power from each battle after that, topping out at a 310 power level. ___________ _______ _____________ _____________ _____________ _________ | Unit Name | Power | 1st Victory | 2nd Victory | 3rd Victory | Maximum | |___________|_______|_____________|_____________|_____________|_________| |King Suren | 220 | 230 | 240 | 250 | 320 | |___________|_______|_____________|_____________|_____________|_________| | Soldier | 30 | 40 | 50 | 140 | 310 | |___________|_______|_____________|_____________|_____________|_________| | Knight | 150 | 160 | 170 | 260 | 310 | |___________|_______|_____________|_____________|_____________|_________| This means that trying to train the various found units is a very important and worthy effort, as the longer they fight for King Suren, the longer King Suren goes without having to risk direct battle himself. ---------------------------------------------------------------------------- -------------------------------Enemy Units---------------------------------- ---------------------------------------------------------------------------- 5) This section will examine each enemy in the game, listing power levels, behaviours, and how best to deal with them. __________ _______ ______________________________ _______________________ | Name | Power | Behaviours | How To Deal With Them | |__________|_______|______________________________|_______________________| | | |Wanders around the castle, |Send Soldiers to take | | Guards | 100 |blocking the narrow passages |them out, Soldiers | | | | |knock their power to 10| |__________|_______|______________________________|_______________________| | Gold | |Aggressively seek your units, |They are really nasty, | | Knights | 100 |they will work in groups to |so try to block them in| | | |block the paths ahead |before they block you | |__________|_______|______________________________|_______________________| | | |Focused on reaching King Suren|They seem to fare well | | Mage | 30 |most the time, they also guard|against Soldiers, so | | | |P.O.W. Camps |let Knights take them | |__________|_______|______________________________|_______________________| | King | |The Green robe and crown are |Start with Soldiers, | | Ogreth | 250 |the symbols of the evil King, |then the Knights, and | | | |he will wander the throne room|finally Suren if needed| |__________|_______|______________________________|_______________________| | | |These small and weak trainees |Let Soldiers kill them,| | Pages | 10 |will stand their and barely |as it will build them | | | |move around |into gold veterans | |__________|_______|______________________________|_______________________| | | |As soon as they appear they |Avoid these medium | | Shades | 50 |will zoom after Suren if he is|strength foes, going | | | |near, staying put if not |after their creator | |__________|_______|______________________________|_______________________| | | |They are walled in, but when |Have Suren trigger the | | Summoner | 30 |Suren passes by they will |summon, then send a | | | |call 4 Shades from the bricks |Knight to kill him | |__________|_______|______________________________|_______________________| | | |These pink fighters will |They can be ignored if | | Warriors | 50 |wander back and forth, not |no Knights are present,| | | |paying attention to your units|Suren can kill them too| |__________|_______|______________________________|_______________________| ---------------------------------------------------------------------------- --------------------------------Obstacles----------------------------------- ---------------------------------------------------------------------------- 6) This section will examine the various obstacles that dot the landscape of the Suren battlefield. o-------------o | Brick Walls | o-------------o These purple obstacles can impede the progress of Suren's forces, they also are the material that Summoner's use to call up Shades to attack your units with. o--------o | Bushes | o--------o These obstructions are found right outside the castle, and they are the only small plant obstacle that do not contain hidden forces. o-------------o | Giant Trees | o-------------o These 2x2 square trees will hold back Knights and Soldiers, but King Suren is capable of plowing right through them, clearing the path for allies and enemies alike. o--------------o | Prison Gates | o--------------o The blue bars will separate the captive Soldiers (and their Mage guards) from King Suren, so use Knights to knock them aside and release the contained brethren soldiers. o-------o | Rocks | o-------o Somewhat uncommon, these objects can hold soldiers, so bump them with King Suren to reveal the allies held within. o-------o | Trees | o-------o Smaller trees can hold allied troops, so bump them with King Suren. The bunched trees will narrow the pathway for a while, so pass through them with trepidation as the enemy will be able to blockade these areas effectively. ---------------------------------------------------------------------------- -------------------------Battlefield Walkthrough---------------------------- ---------------------------------------------------------------------------- 7) This section will examine each portion of the battlefield, listing the battle area conditions, enemy forces, and battle advice for the Allied Units. o-----------o | 600m-500m | o-----------o ~~~~~~~~~~~~~~~~~ ~~~~ Battle Area ~~~~ ~~~~~~~~~~~~~~~~~ Wooded area, boasts sparse tree population. Makes moving through the area fairly easy to pull off. ~~~~~~~~~~~~~ ~~~~ Enemies ~~~~~ ~~~~~~~~~~~~~ Mages (power level 30) Pages (power level 10) Warriors (power level 50) ~~~~~~~~~~~~~~~~~~~ ~~~~ Battle Advice ~~~~ ~~~~~~~~~~~~~~~~~~~ i) Bump into every tree that appears along the way, as King Suren begins battle by himself. The longer has to fight the enemy on his own, the more likely he will be defeated. ii) King Suren should fight against the Pages/Pink Warriors at the start though, using their weak attacks to help Suren gain power by defeating them in battles. iii) Also be sure to let the Soldier and Knights (especially the Knights) try to defeat the Pages, as getting them promoted will boost their power levels significantly, making them more likely to survive for longer periods of time. iv) Draw the Mages towards Suren to let the Knights work them over. This assures Suren remains safe and the Soldiers do not accidentally engage the stronger foe in battle too often. v) Keep a Knight in reserve, as five soldiers await rescue from the first P.O.W. Camp at 510m mark. Draw out the foe after busting down the initial wall, letting King Suren or other allies take some shots at the Mages. vi) Have the newly liberated Soldiers try their luck at becoming stronger by attacking the massive amount of Pages that block the barrier ahead. vii) Bust down the wall ahead with King Suren when ready to move into the next area of the battlefield. o-----------o | 500m-400m | o-----------o ~~~~~~~~~~~~~~~~~ ~~~~ Battle Area ~~~~ ~~~~~~~~~~~~~~~~~ Wooded area, boasts sparse tree population. Makes moving through the area fairly easy to pull off. Giant trees will also appear here, so cut through them with Suren if desired. ~~~~~~~~~~~~~ ~~~~ Enemies ~~~~~ ~~~~~~~~~~~~~ Mages (power level 30) Pages (power level 10) Warriors (power level 50) ~~~~~~~~~~~~~~~~~~~ ~~~~ Battle Advice ~~~~ ~~~~~~~~~~~~~~~~~~~ i) Continue to add to the army's girth by bumping into the trees. The Allied Units will constantly be defeated, so keeping a healthy reserve is highly recommended. ii) The giant trees are excellent areas for Suren to cut through to avoid battle, particularly if he has few or no reserves. By avoiding battle, he avoids a potentially untimely end (particularly if he has already reached his maximum power level of 320). iii) Get any promoted units powered up based off of the weaker enemy units (the Mages and Pages specifically), as getting some powerful veterans will be very handy later on in the battle. iv) Keep a Knight in reserve, as five soldiers await rescue from the third P.O.W. Camp at 410m mark. Draw out the foe after busting down the initial wall, letting King Suren or other allies take some shots at the Mages. v) Have the newly liberated Soldiers try their luck at becoming stronger by attacking the fair amount of Pages that block the barrier ahead. vi) Bust down the wall ahead with King Suren when ready to move into the next area of the battlefield. o-----------o | 400m-300m | o-----------o ~~~~~~~~~~~~~~~~~ ~~~~ Battle Area ~~~~ ~~~~~~~~~~~~~~~~~ A rocky plain, it is has a fair amount of outcroppings for allied units to get caught up on. The forests will occasionally impede movement, but the rocks are the primary difficulty for moving through the area. ~~~~~~~~~~~~~ ~~~~ Enemies ~~~~~ ~~~~~~~~~~~~~ Mages (power level 30) Shades (power level 50) Summoner (power level 30) ~~~~~~~~~~~~~~~~~~~ ~~~~ Battle Advice ~~~~ ~~~~~~~~~~~~~~~~~~~ i) Keep on bumping away, though the target is now rocks instead of trees. Constant reinforcements will yield the necessary cushion to keep Suren safe for long stretches of the battle. ii) The Summoner with his Shades will rear his ugly face here, so trigger the Shades by walking by with Suren, followed by freezing him in place. Move in close to kill the Summoner, which will make the Shades disappear without any direct battle, which is the preferred method as they are quite powerful. iii) Make sure to only release one Summoner at a time, or the massive amount of Shades will become too difficult to dodge. iv) Keep a Knight in reserve, as five soldiers await rescue from the next P.O.W. Camp at 310m mark. Draw out the foe after busting down the initial wall, letting King Suren or other allies take some shots at the Mages. v) Bust down the wall ahead with King Suren when ready to move into the next area of the battlefield. o-----------o | 300m-200m | o-----------o ~~~~~~~~~~~~~~~~~ ~~~~ Battle Area ~~~~ ~~~~~~~~~~~~~~~~~ An annoying maze of bricks greets the army, which is soon followed by trees and even more brick wall maze conditions to navigate. ~~~~~~~~~~~~~ ~~~~ Enemies ~~~~~ ~~~~~~~~~~~~~ Gold Knights (power level 100) Mages (power level 30) ~~~~~~~~~~~~~~~~~~~ ~~~~ Battle Advice ~~~~ ~~~~~~~~~~~~~~~~~~~ i) Navigate the purple brick section with great care, making sure all units get through without getting hung up. Leaving troops behind is never a good idea, so it is best to move one unit type at a time to make Suren does not scroll anybody off the screen by accident. ii) The Gold Knights will attack early in this wave, and they are among the most powerful units in the game. Let promoted Soldiers and Knights tackle them, keeping the veteran Knights in reserve in case those units fail. Suren is in some danger with these guys around, so it is best he avoid skirmishes if at all possible. iii) Although it may be tempting, running through with Suren would be unadvisable, as he will be left fighting solo, and both Knights and Soldiers have roles to play in the future. Instead, try to use a few units to block the passages that the Gold Knights are coming from, as that can allow Suren to advance past the area, trapping the Gold Knights. iv) Keep a Knight in reserve, as five soldiers await rescue from the fourth P.O.W. Camp at 210m mark. Draw out the foe after busting down the initial wall, letting King Suren or other allies take some shots at the Mages. v) Bust down the wall ahead with King Suren when ready to move into the next area of the battlefield. o-----------o | 200m-100m | o-----------o ~~~~~~~~~~~~~~~~~ ~~~~ Battle Area ~~~~ ~~~~~~~~~~~~~~~~~ The trees will have large fields of cacti blocking the path forward, grouped tightly enough to make moving through the area difficult. ~~~~~~~~~~~~~ ~~~~ Enemies ~~~~~ ~~~~~~~~~~~~~ Mages (power level 30) Pages (power level 10) Warriors (power level 50) ~~~~~~~~~~~~~~~~~~~ ~~~~ Battle Advice ~~~~ ~~~~~~~~~~~~~~~~~~~ i) Try to find every last Allied Unit at this point, as the time for recruiting randomly transformed Soldiers and Knights (especially these powerhouses) is quickly coming to an end. The more fighters on King Suren's side, the more likely he is to make it into the castle. ii) By the same measure, make sure all units are able to navigate through the nasty tangle of prickly vegetation, as losing large portions of the army is not acceptable, and it weakens your chances of success by quite a margin. iii) Keep a Knight in reserve, as five soldiers await rescue from the final P.O.W. Camp at 510m mark. Draw out the foe after busting down the initial wall, letting King Suren or other allies take some shots at the Mages. iv) Have the newly liberated Soldiers try their luck at becoming stronger by attacking the massive amount of Pages that block the barrier ahead. v) Bust down the wall ahead with King Suren when ready to move into the next area of the battlefield. o-----------o | 100m-000m | o-----------o ~~~~~~~~~~~~~~~~~ ~~~~ Battle Area ~~~~ ~~~~~~~~~~~~~~~~~ A short patch of bushes will welcome King Suren and his forces, followed by the inviting entrance to the narrow halls of the castle. In the throne room is the vile King Ogreth, so the end draws near. ~~~~~~~~~~~~~ ~~~~ Enemies ~~~~~ ~~~~~~~~~~~~~ Gold Knights (power level 100) Guards (power level 100) King Ogreth (power level 250) Shades (power level 50) Summoner (power level 30) ~~~~~~~~~~~~~~~~~~~ ~~~~ Battle Advice ~~~~ ~~~~~~~~~~~~~~~~~~~ i) Although it may seem like more troops can be obtained from the bushes outside of the castle, sadly it is not the case. I guess King Ogreth is unable to conjure bush forms for those he has defeated on the battlefield. ii) After carefully moving through the bush garden outside of the castle, let the Knights lead the way, as the first foes to attack are Gold Knights. King Suren should follow them in, with the Soldiers bringing up the rear. iii) Keep making the Knights blast the Gold Knights out of the way, eventually reaching small groups of Guards. To take out these equally dangerous foes, move the Soldiers to the front to tackle them, as they are able to reduce the power rating of the Guards down to 10 (from the original level of 100), making them far less dangerous to tackle in combat. iv) Once the throne room is located, eliminate all of the Guards with Soldiers before bringing in King Suren, as his presence will unleash the Shades from the Summoner. v) Defeat the Summoner to get rid of the Shades, leaving King Ogreth by himself. Begin by attacking with the Soldiers, then the Knights, and finally use King Suren if he is all that remains. The reason to do this is that the lower soldiers may get lucky in their attacks, and by trying this tactic will not put King Suren into mortal danger unless forced to. Defeat of King Ogreth will result in... XXXX XXXX XXX X X XXX X X X X X X X X X X X X X X X X X X X X X X X XXXX XXXX XXXXX X X X X X X X X X X X X X X X X X X X X X X X X X X XXXX X X X X X XXX X X X XXX X X X X X XXX X X X X X X X X X X X X X XX X X X X X X X X X X X X X X X X X X X X X X X X X X XX X X X X X X X X X X X X X X X X X X X X X X X X X XXX XXX X X XXX X X X o---------------------o | Second Loop Onwards | o---------------------o The advice given above remains the same (as does the general level layout), but there is one major change. The Trap squares will now be in play, and if any Knight or King Suren steps on one of these spots, they will be defeated immediately. This means that Soldiers should be used to clear these potential hazards out as soon as the square appears, keeping the road safer for the heavier hitters in the armed forces! See how many times you can loop the game! The counter stops after five trips through the game however, so you will have to keep count yourself after that. ---------------------------------------------------------------------------- --------------------------------Final Word---------------------------------- ---------------------------------------------------------------------------- 8) As is the usual, this walkthrough is copyright property of Brian P. Sulpher, 2007. The only website, group, person, etc. to have access to post it is www.gamefaqs.com, www.ign.com, www.retronintendo.com, and www.honestgamers.com. You must ask for permission before posting this, as doing so without consent is a violation of international copyright law. If you liked it, hated it, have anything to add, then please E-mail me at briansulpher@hotmail.com. You can also contact me through MSN messenger through the same E-mail address. You have to love that crazy message on the Game Over! Bokosuka Wars is infamous in part thanks to this! X X X XXX X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X XXX X X X X X XXX X X X XXX XXX XXXX X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X XXX XXXX X X X X X X X X X X X X X X X X X X X X X X X XXX XXX XXXX XXX XXX XXXX X